@needle-tools/engine 4.7.0-alpha → 4.7.0-next.da47826
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3768 -3768
- package/LICENSE.md +10 -10
- package/README.md +64 -64
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
- package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
- package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
- package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
- package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-Bu88IoKB.umd.cjs} +57 -57
- package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-CO1Ub9sm.js} +638 -638
- package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-D95XN5pP.min.js} +62 -62
- package/dist/needle-engine.d.ts +130 -129
- package/dist/needle-engine.js +4 -4
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
- package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
- package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
- package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
- package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
- package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
- package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
- package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
- package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
- package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
- package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
- package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
- package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
- package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
- package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +82 -82
- package/lib/engine/api.js +81 -81
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +300 -300
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +307 -307
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +166 -166
- package/lib/engine/engine_addressables.js +608 -608
- package/lib/engine/engine_animation.d.ts +43 -43
- package/lib/engine/engine_animation.js +133 -133
- package/lib/engine/engine_application.d.ts +45 -45
- package/lib/engine/engine_application.js +104 -104
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +346 -346
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +13 -13
- package/lib/engine/engine_camera.js +30 -30
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +475 -475
- package/lib/engine/engine_context.js +1672 -1672
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +320 -320
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +619 -619
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +149 -149
- package/lib/engine/engine_gizmos.js +530 -530
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1294 -1294
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +91 -91
- package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
- package/lib/engine/engine_loaders.callbacks.js +86 -86
- package/lib/engine/engine_loaders.d.ts +48 -48
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +337 -337
- package/lib/engine/engine_lods.d.ts +31 -31
- package/lib/engine/engine_lods.js +146 -146
- package/lib/engine/engine_mainloop_utils.d.ts +32 -32
- package/lib/engine/engine_mainloop_utils.js +466 -466
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +345 -345
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +645 -645
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +152 -152
- package/lib/engine/engine_physics.js +645 -645
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +147 -147
- package/lib/engine/engine_physics_rapier.js +1433 -1433
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +71 -71
- package/lib/engine/engine_scenelighting.js +226 -226
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +66 -66
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +204 -204
- package/lib/engine/engine_three_utils.js +784 -784
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +197 -197
- package/lib/engine/engine_types.d.ts +578 -578
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +248 -248
- package/lib/engine/engine_utils.js +1012 -1012
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +239 -239
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +220 -220
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +107 -107
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +120 -120
- package/lib/engine/js-extensions/Object3D.js +136 -136
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +3 -3
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +5 -5
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +51 -51
- package/lib/engine/webcomponents/buttons.js +264 -264
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +67 -67
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +821 -821
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
- package/lib/engine/xr/NeedleXRController.d.ts +313 -313
- package/lib/engine/xr/NeedleXRController.js +1007 -1007
- package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
- package/lib/engine/xr/NeedleXRSession.js +1463 -1463
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +156 -156
- package/lib/engine-components/Animation.js +508 -508
- package/lib/engine-components/AnimationCurve.d.ts +40 -40
- package/lib/engine-components/AnimationCurve.js +159 -159
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
- package/lib/engine-components/Animator.d.ts +217 -217
- package/lib/engine-components/Animator.js +354 -354
- package/lib/engine-components/AnimatorController.d.ts +227 -227
- package/lib/engine-components/AnimatorController.js +1152 -1152
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +231 -231
- package/lib/engine-components/Camera.js +700 -700
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +121 -121
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +188 -188
- package/lib/engine-components/Collider.js +369 -369
- package/lib/engine-components/Component.d.ts +792 -792
- package/lib/engine-components/Component.js +920 -920
- package/lib/engine-components/ContactShadows.d.ts +94 -94
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* Creates and adds the axes visualization to the scene when the component is enabled.
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* If marked as a gizmo, it will only be shown when gizmos are enabled in the global parameters.
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import { Behaviour } from "./Component.js";
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/**
|
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* Component that visualizes the axes of an object in the scene.
|
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* Renders colored lines representing the X (red), Y (green) and Z (blue) axes.
|
|
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* @category Helpers
|
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* @group Components
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*/
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export class AxesHelper extends Behaviour {
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/**
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* The length of each axis line in scene units.
|
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*/
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length = 1;
|
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/**
|
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* Whether the axes should be occluded by objects in the scene.
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* When set to false, axes will always appear on top regardless of their depth.
|
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*/
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depthTest = true;
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/**
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* When true, this helper will only be visible if the debug flag `?gizmos` is enabled.
|
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*/
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isGizmo = false;
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_axes = null;
|
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/**
|
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|
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* Creates and adds the axes visualization to the scene when the component is enabled.
|
|
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|
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* If marked as a gizmo, it will only be shown when gizmos are enabled in the global parameters.
|
|
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*/
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onEnable() {
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return;
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if (!this._axes)
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this._axes = new _AxesHelper(this.length);
|
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}
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}
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/**
|
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* Removes the axes visualization from the scene when the component is disabled.
|
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*/
|
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onDisable() {
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}
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}
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], AxesHelper.prototype, "length", void 0);
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], AxesHelper.prototype, "depthTest", void 0);
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//# sourceMappingURL=AxesHelper.js.map
|
|
@@ -1,9 +1,9 @@
|
|
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|
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import { Behaviour } from "./Component.js";
|
|
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|
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export declare class BasicIKConstraint extends Behaviour {
|
|
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|
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private from;
|
|
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|
-
private to;
|
|
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|
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private hint;
|
|
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|
-
private desiredDistance;
|
|
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|
-
onEnable(): void;
|
|
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|
-
update(): void;
|
|
9
|
-
}
|
|
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|
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import { Behaviour } from "./Component.js";
|
|
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|
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export declare class BasicIKConstraint extends Behaviour {
|
|
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|
+
private from;
|
|
4
|
+
private to;
|
|
5
|
+
private hint;
|
|
6
|
+
private desiredDistance;
|
|
7
|
+
onEnable(): void;
|
|
8
|
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update(): void;
|
|
9
|
+
}
|
|
@@ -1,44 +1,44 @@
|
|
|
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|
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import { Vector3 } from "three";
|
|
2
|
-
import * as utils from "./../engine/engine_three_utils.js";
|
|
3
|
-
import { Behaviour } from "./Component.js";
|
|
4
|
-
export class BasicIKConstraint extends Behaviour {
|
|
5
|
-
from;
|
|
6
|
-
to;
|
|
7
|
-
hint;
|
|
8
|
-
desiredDistance = 1;
|
|
9
|
-
onEnable() {
|
|
10
|
-
// console.log(this);
|
|
11
|
-
}
|
|
12
|
-
update() {
|
|
13
|
-
if (!this.from || !this.to || !this.hint)
|
|
14
|
-
return;
|
|
15
|
-
// console.log(this);
|
|
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|
-
// find center
|
|
17
|
-
const toPos = utils.getWorldPosition(this.to).clone();
|
|
18
|
-
const fromPos = utils.getWorldPosition(this.from).clone();
|
|
19
|
-
const dist = toPos.distanceTo(fromPos);
|
|
20
|
-
const dir0 = toPos.clone();
|
|
21
|
-
dir0.sub(fromPos);
|
|
22
|
-
const center = fromPos.clone();
|
|
23
|
-
center.add(toPos);
|
|
24
|
-
center.multiplyScalar(0.5);
|
|
25
|
-
// find direction we should offset in
|
|
26
|
-
const hintDir = utils.getWorldPosition(this.hint).clone();
|
|
27
|
-
hintDir.sub(center);
|
|
28
|
-
const offsetDir = new Vector3();
|
|
29
|
-
offsetDir.crossVectors(hintDir, dir0);
|
|
30
|
-
offsetDir.crossVectors(dir0, offsetDir);
|
|
31
|
-
offsetDir.normalize();
|
|
32
|
-
const halfDist = dist * 0.5;
|
|
33
|
-
const stretchDistance = Math.max(this.desiredDistance, halfDist);
|
|
34
|
-
const offsetLength = Math.sqrt(stretchDistance * stretchDistance - halfDist * halfDist);
|
|
35
|
-
const resultPos = offsetDir.clone();
|
|
36
|
-
resultPos.multiplyScalar(offsetLength);
|
|
37
|
-
resultPos.add(center);
|
|
38
|
-
utils.setWorldPosition(this.gameObject, resultPos);
|
|
39
|
-
const lookPos = center.clone();
|
|
40
|
-
lookPos.sub(offsetDir);
|
|
41
|
-
this.gameObject.lookAt(lookPos);
|
|
42
|
-
}
|
|
43
|
-
}
|
|
1
|
+
import { Vector3 } from "three";
|
|
2
|
+
import * as utils from "./../engine/engine_three_utils.js";
|
|
3
|
+
import { Behaviour } from "./Component.js";
|
|
4
|
+
export class BasicIKConstraint extends Behaviour {
|
|
5
|
+
from;
|
|
6
|
+
to;
|
|
7
|
+
hint;
|
|
8
|
+
desiredDistance = 1;
|
|
9
|
+
onEnable() {
|
|
10
|
+
// console.log(this);
|
|
11
|
+
}
|
|
12
|
+
update() {
|
|
13
|
+
if (!this.from || !this.to || !this.hint)
|
|
14
|
+
return;
|
|
15
|
+
// console.log(this);
|
|
16
|
+
// find center
|
|
17
|
+
const toPos = utils.getWorldPosition(this.to).clone();
|
|
18
|
+
const fromPos = utils.getWorldPosition(this.from).clone();
|
|
19
|
+
const dist = toPos.distanceTo(fromPos);
|
|
20
|
+
const dir0 = toPos.clone();
|
|
21
|
+
dir0.sub(fromPos);
|
|
22
|
+
const center = fromPos.clone();
|
|
23
|
+
center.add(toPos);
|
|
24
|
+
center.multiplyScalar(0.5);
|
|
25
|
+
// find direction we should offset in
|
|
26
|
+
const hintDir = utils.getWorldPosition(this.hint).clone();
|
|
27
|
+
hintDir.sub(center);
|
|
28
|
+
const offsetDir = new Vector3();
|
|
29
|
+
offsetDir.crossVectors(hintDir, dir0);
|
|
30
|
+
offsetDir.crossVectors(dir0, offsetDir);
|
|
31
|
+
offsetDir.normalize();
|
|
32
|
+
const halfDist = dist * 0.5;
|
|
33
|
+
const stretchDistance = Math.max(this.desiredDistance, halfDist);
|
|
34
|
+
const offsetLength = Math.sqrt(stretchDistance * stretchDistance - halfDist * halfDist);
|
|
35
|
+
const resultPos = offsetDir.clone();
|
|
36
|
+
resultPos.multiplyScalar(offsetLength);
|
|
37
|
+
resultPos.add(center);
|
|
38
|
+
utils.setWorldPosition(this.gameObject, resultPos);
|
|
39
|
+
const lookPos = center.clone();
|
|
40
|
+
lookPos.sub(offsetDir);
|
|
41
|
+
this.gameObject.lookAt(lookPos);
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
44
|
//# sourceMappingURL=BasicIKConstraint.js.map
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { BoxCollider } from "./Collider.js";
|
|
2
|
-
export default BoxCollider;
|
|
1
|
+
import { BoxCollider } from "./Collider.js";
|
|
2
|
+
export default BoxCollider;
|
|
@@ -1,3 +1,3 @@
|
|
|
1
|
-
import { BoxCollider } from "./Collider.js";
|
|
2
|
-
export default BoxCollider;
|
|
1
|
+
import { BoxCollider } from "./Collider.js";
|
|
2
|
+
export default BoxCollider;
|
|
3
3
|
//# sourceMappingURL=BoxCollider.js.map
|
|
@@ -1,47 +1,47 @@
|
|
|
1
|
-
import { Box3, type ColorRepresentation, Object3D } from "three";
|
|
2
|
-
import { Behaviour } from "./Component.js";
|
|
3
|
-
/**
|
|
4
|
-
* A component that creates a bounding box around an object and provides intersection testing functionality.
|
|
5
|
-
*
|
|
6
|
-
* Debug mode can be enabled with the URL parameter `?debugboxhelper`, which will visualize intersection tests.
|
|
7
|
-
* Helper visualization can be enabled with the URL parameter `?gizmos`.
|
|
8
|
-
*
|
|
9
|
-
* @category Helpers
|
|
10
|
-
* @group Components
|
|
11
|
-
*/
|
|
12
|
-
export declare class BoxHelperComponent extends Behaviour {
|
|
13
|
-
/** The bounding box for this component */
|
|
14
|
-
private box;
|
|
15
|
-
private static testBox;
|
|
16
|
-
private _lastMatrixUpdateFrame;
|
|
17
|
-
private static _position;
|
|
18
|
-
private static _size;
|
|
19
|
-
private static _emptyObjectSize;
|
|
20
|
-
/**
|
|
21
|
-
* Tests if an object intersects with this helper's bounding box
|
|
22
|
-
* @param obj The object to test for intersection
|
|
23
|
-
* @returns True if objects intersect, false if not, undefined if the provided object is invalid
|
|
24
|
-
*/
|
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isInBox(obj: Object3D): boolean | undefined;
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/**
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* Tests if this helper's bounding box intersects with another box
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* @param box The {@link Box3} to test for intersection
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* @returns True if boxes intersect, false otherwise
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*/
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intersects(box: Box3): boolean;
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/**
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* Updates the helper's bounding box based on the gameObject's position and scale
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* @param force Whether to force an update regardless of frame count
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* @returns The updated {@link Box3}
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*/
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updateBox(force?: boolean): Box3;
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private _helper;
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private _color;
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awake(): void;
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/**
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* Creates and displays a visual wireframe representation of this box helper
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* @param col Optional color for the wireframe. If not provided, uses default color
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* @param force If true, shows the helper even if gizmos are disabled
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*/
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showHelper(col?: ColorRepresentation | null, force?: boolean): void;
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}
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import { Box3, type ColorRepresentation, Object3D } from "three";
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import { Behaviour } from "./Component.js";
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/**
|
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* A component that creates a bounding box around an object and provides intersection testing functionality.
|
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*
|
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* Debug mode can be enabled with the URL parameter `?debugboxhelper`, which will visualize intersection tests.
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* Helper visualization can be enabled with the URL parameter `?gizmos`.
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*
|
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* @category Helpers
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* @group Components
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*/
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export declare class BoxHelperComponent extends Behaviour {
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/** The bounding box for this component */
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private box;
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private static testBox;
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private _lastMatrixUpdateFrame;
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private static _position;
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private static _size;
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private static _emptyObjectSize;
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/**
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* Tests if an object intersects with this helper's bounding box
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* @param obj The object to test for intersection
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* @returns True if objects intersect, false if not, undefined if the provided object is invalid
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*/
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isInBox(obj: Object3D): boolean | undefined;
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/**
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* Tests if this helper's bounding box intersects with another box
|
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* @param box The {@link Box3} to test for intersection
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* @returns True if boxes intersect, false otherwise
|
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*/
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intersects(box: Box3): boolean;
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/**
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* Updates the helper's bounding box based on the gameObject's position and scale
|
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* @param force Whether to force an update regardless of frame count
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* @returns The updated {@link Box3}
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*/
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updateBox(force?: boolean): Box3;
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private _helper;
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private _color;
|
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awake(): void;
|
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/**
|
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* Creates and displays a visual wireframe representation of this box helper
|
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|
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* @param col Optional color for the wireframe. If not provided, uses default color
|
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|
+
* @param force If true, shows the helper even if gizmos are disabled
|
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|
+
*/
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|
+
showHelper(col?: ColorRepresentation | null, force?: boolean): void;
|
|
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|
+
}
|
|
@@ -1,103 +1,103 @@
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1
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import { Box3, Vector3 } from "three";
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2
|
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import { CreateWireCube, Gizmos } from "../engine/engine_gizmos.js";
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import { getBoundingBox, getWorldPosition, getWorldScale } from "../engine/engine_three_utils.js";
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|
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import { getParam } from "../engine/engine_utils.js";
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|
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import { Behaviour } from "./Component.js";
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|
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const gizmos = getParam("gizmos");
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|
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|
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const debug = getParam("debugboxhelper");
|
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|
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/**
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|
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|
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* A component that creates a bounding box around an object and provides intersection testing functionality.
|
|
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|
-
*
|
|
11
|
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* Debug mode can be enabled with the URL parameter `?debugboxhelper`, which will visualize intersection tests.
|
|
12
|
-
* Helper visualization can be enabled with the URL parameter `?gizmos`.
|
|
13
|
-
*
|
|
14
|
-
* @category Helpers
|
|
15
|
-
* @group Components
|
|
16
|
-
*/
|
|
17
|
-
export class BoxHelperComponent extends Behaviour {
|
|
18
|
-
/** The bounding box for this component */
|
|
19
|
-
box = null;
|
|
20
|
-
static testBox = new Box3();
|
|
21
|
-
_lastMatrixUpdateFrame = -1;
|
|
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|
-
static _position = new Vector3();
|
|
23
|
-
static _size = new Vector3(.01, .01, .01);
|
|
24
|
-
static _emptyObjectSize = new Vector3(.01, .01, .01);
|
|
25
|
-
/**
|
|
26
|
-
* Tests if an object intersects with this helper's bounding box
|
|
27
|
-
* @param obj The object to test for intersection
|
|
28
|
-
* @returns True if objects intersect, false if not, undefined if the provided object is invalid
|
|
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|
-
*/
|
|
30
|
-
isInBox(obj) {
|
|
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|
-
if (!obj)
|
|
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|
-
return undefined;
|
|
33
|
-
if (!this.box) {
|
|
34
|
-
this.box = new Box3();
|
|
35
|
-
}
|
|
36
|
-
getBoundingBox([obj], undefined, undefined, BoxHelperComponent.testBox);
|
|
37
|
-
if (BoxHelperComponent.testBox.isEmpty()) {
|
|
38
|
-
const wp = getWorldPosition(obj, BoxHelperComponent._position);
|
|
39
|
-
BoxHelperComponent.testBox.setFromCenterAndSize(wp, BoxHelperComponent._emptyObjectSize);
|
|
40
|
-
}
|
|
41
|
-
this.updateBox();
|
|
42
|
-
const intersects = this.box?.intersectsBox(BoxHelperComponent.testBox);
|
|
43
|
-
if (intersects) {
|
|
44
|
-
if (debug)
|
|
45
|
-
Gizmos.DrawWireBox3(BoxHelperComponent.testBox, 0xff0000, 5);
|
|
46
|
-
}
|
|
47
|
-
return intersects;
|
|
48
|
-
}
|
|
49
|
-
/**
|
|
50
|
-
* Tests if this helper's bounding box intersects with another box
|
|
51
|
-
* @param box The {@link Box3} to test for intersection
|
|
52
|
-
* @returns True if boxes intersect, false otherwise
|
|
53
|
-
*/
|
|
54
|
-
intersects(box) {
|
|
55
|
-
if (!box)
|
|
56
|
-
return false;
|
|
57
|
-
return this.updateBox(false).intersectsBox(box);
|
|
58
|
-
}
|
|
59
|
-
/**
|
|
60
|
-
* Updates the helper's bounding box based on the gameObject's position and scale
|
|
61
|
-
* @param force Whether to force an update regardless of frame count
|
|
62
|
-
* @returns The updated {@link Box3}
|
|
63
|
-
*/
|
|
64
|
-
updateBox(force = false) {
|
|
65
|
-
if (!this.box) {
|
|
66
|
-
this.box = new Box3();
|
|
67
|
-
}
|
|
68
|
-
if (force || this.context.time.frameCount != this._lastMatrixUpdateFrame) {
|
|
69
|
-
const firstUpdate = this._lastMatrixUpdateFrame < 0;
|
|
70
|
-
this._lastMatrixUpdateFrame = this.context.time.frameCount;
|
|
71
|
-
const updateParents = firstUpdate; // updating parents seems to cause falsely calculated positions sometimes?
|
|
72
|
-
const wp = getWorldPosition(this.gameObject, BoxHelperComponent._position, updateParents);
|
|
73
|
-
const size = getWorldScale(this.gameObject, BoxHelperComponent._size);
|
|
74
|
-
this.box.setFromCenterAndSize(wp, size);
|
|
75
|
-
}
|
|
76
|
-
return this.box;
|
|
77
|
-
}
|
|
78
|
-
_helper = null;
|
|
79
|
-
_color = null;
|
|
80
|
-
awake() {
|
|
81
|
-
this._helper = null;
|
|
82
|
-
this._color = null;
|
|
83
|
-
this.box = null;
|
|
84
|
-
}
|
|
85
|
-
/**
|
|
86
|
-
* Creates and displays a visual wireframe representation of this box helper
|
|
87
|
-
* @param col Optional color for the wireframe. If not provided, uses default color
|
|
88
|
-
* @param force If true, shows the helper even if gizmos are disabled
|
|
89
|
-
*/
|
|
90
|
-
showHelper(col = null, force = false) {
|
|
91
|
-
if (!gizmos && !force)
|
|
92
|
-
return;
|
|
93
|
-
if (this._helper) {
|
|
94
|
-
if (col)
|
|
95
|
-
this._color?.set(col);
|
|
96
|
-
this.gameObject.add(this._helper);
|
|
97
|
-
return;
|
|
98
|
-
}
|
|
99
|
-
this._helper = CreateWireCube(col);
|
|
100
|
-
this.gameObject.add(this._helper);
|
|
101
|
-
}
|
|
102
|
-
}
|
|
1
|
+
import { Box3, Vector3 } from "three";
|
|
2
|
+
import { CreateWireCube, Gizmos } from "../engine/engine_gizmos.js";
|
|
3
|
+
import { getBoundingBox, getWorldPosition, getWorldScale } from "../engine/engine_three_utils.js";
|
|
4
|
+
import { getParam } from "../engine/engine_utils.js";
|
|
5
|
+
import { Behaviour } from "./Component.js";
|
|
6
|
+
const gizmos = getParam("gizmos");
|
|
7
|
+
const debug = getParam("debugboxhelper");
|
|
8
|
+
/**
|
|
9
|
+
* A component that creates a bounding box around an object and provides intersection testing functionality.
|
|
10
|
+
*
|
|
11
|
+
* Debug mode can be enabled with the URL parameter `?debugboxhelper`, which will visualize intersection tests.
|
|
12
|
+
* Helper visualization can be enabled with the URL parameter `?gizmos`.
|
|
13
|
+
*
|
|
14
|
+
* @category Helpers
|
|
15
|
+
* @group Components
|
|
16
|
+
*/
|
|
17
|
+
export class BoxHelperComponent extends Behaviour {
|
|
18
|
+
/** The bounding box for this component */
|
|
19
|
+
box = null;
|
|
20
|
+
static testBox = new Box3();
|
|
21
|
+
_lastMatrixUpdateFrame = -1;
|
|
22
|
+
static _position = new Vector3();
|
|
23
|
+
static _size = new Vector3(.01, .01, .01);
|
|
24
|
+
static _emptyObjectSize = new Vector3(.01, .01, .01);
|
|
25
|
+
/**
|
|
26
|
+
* Tests if an object intersects with this helper's bounding box
|
|
27
|
+
* @param obj The object to test for intersection
|
|
28
|
+
* @returns True if objects intersect, false if not, undefined if the provided object is invalid
|
|
29
|
+
*/
|
|
30
|
+
isInBox(obj) {
|
|
31
|
+
if (!obj)
|
|
32
|
+
return undefined;
|
|
33
|
+
if (!this.box) {
|
|
34
|
+
this.box = new Box3();
|
|
35
|
+
}
|
|
36
|
+
getBoundingBox([obj], undefined, undefined, BoxHelperComponent.testBox);
|
|
37
|
+
if (BoxHelperComponent.testBox.isEmpty()) {
|
|
38
|
+
const wp = getWorldPosition(obj, BoxHelperComponent._position);
|
|
39
|
+
BoxHelperComponent.testBox.setFromCenterAndSize(wp, BoxHelperComponent._emptyObjectSize);
|
|
40
|
+
}
|
|
41
|
+
this.updateBox();
|
|
42
|
+
const intersects = this.box?.intersectsBox(BoxHelperComponent.testBox);
|
|
43
|
+
if (intersects) {
|
|
44
|
+
if (debug)
|
|
45
|
+
Gizmos.DrawWireBox3(BoxHelperComponent.testBox, 0xff0000, 5);
|
|
46
|
+
}
|
|
47
|
+
return intersects;
|
|
48
|
+
}
|
|
49
|
+
/**
|
|
50
|
+
* Tests if this helper's bounding box intersects with another box
|
|
51
|
+
* @param box The {@link Box3} to test for intersection
|
|
52
|
+
* @returns True if boxes intersect, false otherwise
|
|
53
|
+
*/
|
|
54
|
+
intersects(box) {
|
|
55
|
+
if (!box)
|
|
56
|
+
return false;
|
|
57
|
+
return this.updateBox(false).intersectsBox(box);
|
|
58
|
+
}
|
|
59
|
+
/**
|
|
60
|
+
* Updates the helper's bounding box based on the gameObject's position and scale
|
|
61
|
+
* @param force Whether to force an update regardless of frame count
|
|
62
|
+
* @returns The updated {@link Box3}
|
|
63
|
+
*/
|
|
64
|
+
updateBox(force = false) {
|
|
65
|
+
if (!this.box) {
|
|
66
|
+
this.box = new Box3();
|
|
67
|
+
}
|
|
68
|
+
if (force || this.context.time.frameCount != this._lastMatrixUpdateFrame) {
|
|
69
|
+
const firstUpdate = this._lastMatrixUpdateFrame < 0;
|
|
70
|
+
this._lastMatrixUpdateFrame = this.context.time.frameCount;
|
|
71
|
+
const updateParents = firstUpdate; // updating parents seems to cause falsely calculated positions sometimes?
|
|
72
|
+
const wp = getWorldPosition(this.gameObject, BoxHelperComponent._position, updateParents);
|
|
73
|
+
const size = getWorldScale(this.gameObject, BoxHelperComponent._size);
|
|
74
|
+
this.box.setFromCenterAndSize(wp, size);
|
|
75
|
+
}
|
|
76
|
+
return this.box;
|
|
77
|
+
}
|
|
78
|
+
_helper = null;
|
|
79
|
+
_color = null;
|
|
80
|
+
awake() {
|
|
81
|
+
this._helper = null;
|
|
82
|
+
this._color = null;
|
|
83
|
+
this.box = null;
|
|
84
|
+
}
|
|
85
|
+
/**
|
|
86
|
+
* Creates and displays a visual wireframe representation of this box helper
|
|
87
|
+
* @param col Optional color for the wireframe. If not provided, uses default color
|
|
88
|
+
* @param force If true, shows the helper even if gizmos are disabled
|
|
89
|
+
*/
|
|
90
|
+
showHelper(col = null, force = false) {
|
|
91
|
+
if (!gizmos && !force)
|
|
92
|
+
return;
|
|
93
|
+
if (this._helper) {
|
|
94
|
+
if (col)
|
|
95
|
+
this._color?.set(col);
|
|
96
|
+
this.gameObject.add(this._helper);
|
|
97
|
+
return;
|
|
98
|
+
}
|
|
99
|
+
this._helper = CreateWireCube(col);
|
|
100
|
+
this.gameObject.add(this._helper);
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
103
|
//# sourceMappingURL=BoxHelperComponent.js.map
|