@needle-tools/engine 4.7.0-alpha → 4.7.0-next.da47826

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-Bu88IoKB.umd.cjs} +57 -57
  10. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-CO1Ub9sm.js} +638 -638
  11. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-D95XN5pP.min.js} +62 -62
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1672 -1672
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +91 -91
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +31 -31
  124. package/lib/engine/engine_lods.js +146 -146
  125. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  126. package/lib/engine/engine_mainloop_utils.js +466 -466
  127. package/lib/engine/engine_math.d.ts +114 -114
  128. package/lib/engine/engine_math.js +247 -247
  129. package/lib/engine/engine_modules.d.ts +36 -36
  130. package/lib/engine/engine_modules.js +85 -85
  131. package/lib/engine/engine_networking.d.ts +260 -260
  132. package/lib/engine/engine_networking.js +764 -764
  133. package/lib/engine/engine_networking_auto.d.ts +24 -24
  134. package/lib/engine/engine_networking_auto.js +310 -310
  135. package/lib/engine/engine_networking_blob.d.ts +48 -48
  136. package/lib/engine/engine_networking_blob.js +228 -228
  137. package/lib/engine/engine_networking_files.d.ts +35 -35
  138. package/lib/engine/engine_networking_files.js +172 -172
  139. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  140. package/lib/engine/engine_networking_files_default_components.js +42 -42
  141. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  142. package/lib/engine/engine_networking_instantiate.js +345 -345
  143. package/lib/engine/engine_networking_peer.d.ts +15 -15
  144. package/lib/engine/engine_networking_peer.js +132 -132
  145. package/lib/engine/engine_networking_streams.d.ts +123 -123
  146. package/lib/engine/engine_networking_streams.js +645 -645
  147. package/lib/engine/engine_networking_types.d.ts +22 -22
  148. package/lib/engine/engine_networking_types.js +7 -7
  149. package/lib/engine/engine_networking_utils.d.ts +2 -2
  150. package/lib/engine/engine_networking_utils.js +20 -20
  151. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  152. package/lib/engine/engine_networking_websocket.js +2 -2
  153. package/lib/engine/engine_patcher.d.ts +10 -10
  154. package/lib/engine/engine_patcher.js +142 -142
  155. package/lib/engine/engine_physics.d.ts +152 -152
  156. package/lib/engine/engine_physics.js +645 -645
  157. package/lib/engine/engine_physics.types.d.ts +40 -40
  158. package/lib/engine/engine_physics.types.js +33 -33
  159. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  160. package/lib/engine/engine_physics_rapier.js +1433 -1433
  161. package/lib/engine/engine_playerview.d.ts +26 -26
  162. package/lib/engine/engine_playerview.js +64 -64
  163. package/lib/engine/engine_scenelighting.d.ts +71 -71
  164. package/lib/engine/engine_scenelighting.js +226 -226
  165. package/lib/engine/engine_serialization.d.ts +3 -3
  166. package/lib/engine/engine_serialization.js +3 -3
  167. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  168. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  169. package/lib/engine/engine_serialization_core.d.ts +94 -94
  170. package/lib/engine/engine_serialization_core.js +607 -607
  171. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  172. package/lib/engine/engine_serialization_decorator.js +66 -66
  173. package/lib/engine/engine_setup.d.ts +1 -1
  174. package/lib/engine/engine_setup.js +2 -2
  175. package/lib/engine/engine_shaders.d.ts +53 -53
  176. package/lib/engine/engine_shaders.js +252 -252
  177. package/lib/engine/engine_shims.d.ts +4 -4
  178. package/lib/engine/engine_shims.js +24 -24
  179. package/lib/engine/engine_test_utils.d.ts +39 -39
  180. package/lib/engine/engine_test_utils.js +83 -83
  181. package/lib/engine/engine_texture.d.ts +28 -28
  182. package/lib/engine/engine_texture.js +64 -64
  183. package/lib/engine/engine_three_utils.d.ts +204 -204
  184. package/lib/engine/engine_three_utils.js +784 -784
  185. package/lib/engine/engine_time.d.ts +51 -51
  186. package/lib/engine/engine_time.js +82 -82
  187. package/lib/engine/engine_time_utils.d.ts +88 -88
  188. package/lib/engine/engine_time_utils.js +215 -215
  189. package/lib/engine/engine_tonemapping.d.ts +6 -6
  190. package/lib/engine/engine_tonemapping.js +197 -197
  191. package/lib/engine/engine_types.d.ts +578 -578
  192. package/lib/engine/engine_types.js +95 -95
  193. package/lib/engine/engine_typestore.d.ts +28 -28
  194. package/lib/engine/engine_typestore.js +55 -55
  195. package/lib/engine/engine_util_decorator.d.ts +13 -13
  196. package/lib/engine/engine_util_decorator.js +116 -116
  197. package/lib/engine/engine_utils.d.ts +248 -248
  198. package/lib/engine/engine_utils.js +1012 -1012
  199. package/lib/engine/engine_utils_format.d.ts +24 -24
  200. package/lib/engine/engine_utils_format.js +239 -239
  201. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  202. package/lib/engine/engine_utils_screenshot.js +522 -522
  203. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  204. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  205. package/lib/engine/engine_xr.d.ts +1 -1
  206. package/lib/engine/engine_xr.js +1 -1
  207. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  208. package/lib/engine/export/gltf/Writers.js +24 -24
  209. package/lib/engine/export/gltf/index.d.ts +11 -11
  210. package/lib/engine/export/gltf/index.js +123 -123
  211. package/lib/engine/export/index.d.ts +2 -2
  212. package/lib/engine/export/index.js +2 -2
  213. package/lib/engine/export/state.d.ts +7 -7
  214. package/lib/engine/export/state.js +17 -17
  215. package/lib/engine/export/utils.d.ts +2 -2
  216. package/lib/engine/export/utils.js +7 -7
  217. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  218. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  219. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  221. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  222. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  223. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  225. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  227. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  228. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  229. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  231. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  232. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  233. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  234. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  235. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  237. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  238. package/lib/engine/extensions/extension_resolver.js +1 -1
  239. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  240. package/lib/engine/extensions/extension_utils.js +152 -152
  241. package/lib/engine/extensions/extensions.d.ts +32 -32
  242. package/lib/engine/extensions/extensions.js +107 -107
  243. package/lib/engine/extensions/index.d.ts +6 -6
  244. package/lib/engine/extensions/index.js +6 -6
  245. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  246. package/lib/engine/extensions/usage_tracker.js +65 -65
  247. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  248. package/lib/engine/js-extensions/Camera.js +39 -39
  249. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  250. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  251. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  252. package/lib/engine/js-extensions/Layers.js +22 -22
  253. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  254. package/lib/engine/js-extensions/Object3D.js +136 -136
  255. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  256. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  257. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  258. package/lib/engine/js-extensions/Vector.js +13 -13
  259. package/lib/engine/js-extensions/index.d.ts +5 -5
  260. package/lib/engine/js-extensions/index.js +5 -5
  261. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  263. package/lib/engine/shaders/shaderData.d.ts +55 -55
  264. package/lib/engine/shaders/shaderData.js +58 -58
  265. package/lib/engine/tests/test_utils.d.ts +2 -2
  266. package/lib/engine/tests/test_utils.js +53 -53
  267. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  268. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  269. package/lib/engine/webcomponents/api.d.ts +5 -5
  270. package/lib/engine/webcomponents/api.js +4 -4
  271. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  272. package/lib/engine/webcomponents/buttons.js +264 -264
  273. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  274. package/lib/engine/webcomponents/fonts.js +32 -32
  275. package/lib/engine/webcomponents/icons.d.ts +9 -9
  276. package/lib/engine/webcomponents/icons.js +52 -52
  277. package/lib/engine/webcomponents/index.d.ts +1 -1
  278. package/lib/engine/webcomponents/index.js +1 -1
  279. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  280. package/lib/engine/webcomponents/logo-element.js +67 -67
  281. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  283. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  284. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  285. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  286. package/lib/engine/webcomponents/needle-button.js +161 -161
  287. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  289. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  290. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  291. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  292. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  293. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  294. package/lib/engine/webcomponents/needle-engine.js +821 -821
  295. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  296. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  297. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  298. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  299. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  300. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  301. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  302. package/lib/engine/xr/NeedleXRSync.js +188 -188
  303. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  304. package/lib/engine/xr/SceneTransition.js +69 -69
  305. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  306. package/lib/engine/xr/TempXRContext.js +187 -187
  307. package/lib/engine/xr/XRRig.d.ts +7 -7
  308. package/lib/engine/xr/XRRig.js +1 -1
  309. package/lib/engine/xr/api.d.ts +6 -6
  310. package/lib/engine/xr/api.js +6 -6
  311. package/lib/engine/xr/events.d.ts +66 -66
  312. package/lib/engine/xr/events.js +93 -93
  313. package/lib/engine/xr/internal.d.ts +12 -12
  314. package/lib/engine/xr/internal.js +25 -25
  315. package/lib/engine/xr/usdz.d.ts +12 -12
  316. package/lib/engine/xr/usdz.js +29 -29
  317. package/lib/engine/xr/utils.d.ts +11 -11
  318. package/lib/engine/xr/utils.js +34 -34
  319. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  320. package/lib/engine-components/AlignmentConstraint.js +39 -39
  321. package/lib/engine-components/Animation.d.ts +156 -156
  322. package/lib/engine-components/Animation.js +508 -508
  323. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  324. package/lib/engine-components/AnimationCurve.js +159 -159
  325. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  326. package/lib/engine-components/AnimationUtils.js +27 -27
  327. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  328. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  329. package/lib/engine-components/Animator.d.ts +217 -217
  330. package/lib/engine-components/Animator.js +354 -354
  331. package/lib/engine-components/AnimatorController.d.ts +227 -227
  332. package/lib/engine-components/AnimatorController.js +1152 -1152
  333. package/lib/engine-components/AudioListener.d.ts +33 -33
  334. package/lib/engine-components/AudioListener.js +86 -86
  335. package/lib/engine-components/AudioSource.d.ts +217 -217
  336. package/lib/engine-components/AudioSource.js +635 -635
  337. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  338. package/lib/engine-components/AvatarLoader.js +231 -231
  339. package/lib/engine-components/AxesHelper.d.ts +32 -32
  340. package/lib/engine-components/AxesHelper.js +67 -67
  341. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  342. package/lib/engine-components/BasicIKConstraint.js +43 -43
  343. package/lib/engine-components/BoxCollider.d.ts +2 -2
  344. package/lib/engine-components/BoxCollider.js +2 -2
  345. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  346. package/lib/engine-components/BoxHelperComponent.js +102 -102
  347. package/lib/engine-components/Camera.d.ts +231 -231
  348. package/lib/engine-components/Camera.js +700 -700
  349. package/lib/engine-components/CameraUtils.d.ts +1 -1
  350. package/lib/engine-components/CameraUtils.js +121 -121
  351. package/lib/engine-components/CharacterController.d.ts +55 -55
  352. package/lib/engine-components/CharacterController.js +236 -236
  353. package/lib/engine-components/Collider.d.ts +188 -188
  354. package/lib/engine-components/Collider.js +369 -369
  355. package/lib/engine-components/Component.d.ts +792 -792
  356. package/lib/engine-components/Component.js +920 -920
  357. package/lib/engine-components/ContactShadows.d.ts +94 -94
  358. package/lib/engine-components/ContactShadows.js +453 -453
  359. package/lib/engine-components/DeleteBox.d.ts +19 -19
  360. package/lib/engine-components/DeleteBox.js +58 -58
  361. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  362. package/lib/engine-components/DeviceFlag.js +47 -47
  363. package/lib/engine-components/DragControls.d.ts +170 -170
  364. package/lib/engine-components/DragControls.js +1421 -1421
  365. package/lib/engine-components/DropListener.d.ts +215 -215
  366. package/lib/engine-components/DropListener.js +642 -642
  367. package/lib/engine-components/Duplicatable.d.ts +35 -35
  368. package/lib/engine-components/Duplicatable.js +202 -202
  369. package/lib/engine-components/EventList.d.ts +54 -54
  370. package/lib/engine-components/EventList.js +232 -232
  371. package/lib/engine-components/EventTrigger.d.ts +33 -33
  372. package/lib/engine-components/EventTrigger.js +75 -75
  373. package/lib/engine-components/EventType.d.ts +22 -22
  374. package/lib/engine-components/EventType.js +23 -23
  375. package/lib/engine-components/Fog.d.ts +22 -22
  376. package/lib/engine-components/Fog.js +61 -61
  377. package/lib/engine-components/Gizmos.d.ts +17 -17
  378. package/lib/engine-components/Gizmos.js +64 -64
  379. package/lib/engine-components/GridHelper.d.ts +20 -20
  380. package/lib/engine-components/GridHelper.js +54 -54
  381. package/lib/engine-components/GroundProjection.d.ts +67 -67
  382. package/lib/engine-components/GroundProjection.js +343 -343
  383. package/lib/engine-components/Interactable.d.ts +12 -12
  384. package/lib/engine-components/Interactable.js +12 -12
  385. package/lib/engine-components/Joints.d.ts +19 -19
  386. package/lib/engine-components/Joints.js +51 -51
  387. package/lib/engine-components/LODGroup.d.ts +35 -35
  388. package/lib/engine-components/LODGroup.js +152 -152
  389. package/lib/engine-components/Light.d.ts +180 -180
  390. package/lib/engine-components/Light.js +535 -535
  391. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  392. package/lib/engine-components/LookAtConstraint.js +35 -35
  393. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  394. package/lib/engine-components/NeedleMenu.js +92 -92
  395. package/lib/engine-components/NestedGltf.d.ts +25 -25
  396. package/lib/engine-components/NestedGltf.js +88 -88
  397. package/lib/engine-components/Networking.d.ts +54 -54
  398. package/lib/engine-components/Networking.js +112 -112
  399. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  400. package/lib/engine-components/OffsetConstraint.js +65 -65
  401. package/lib/engine-components/OrbitControls.d.ts +268 -268
  402. package/lib/engine-components/OrbitControls.js +1015 -1015
  403. package/lib/engine-components/PlayerColor.d.ts +19 -19
  404. package/lib/engine-components/PlayerColor.js +94 -94
  405. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  406. package/lib/engine-components/ReflectionProbe.js +204 -204
  407. package/lib/engine-components/Renderer.d.ts +153 -153
  408. package/lib/engine-components/Renderer.js +834 -834
  409. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  410. package/lib/engine-components/RendererInstancing.js +744 -744
  411. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  412. package/lib/engine-components/RendererLightmap.js +182 -182
  413. package/lib/engine-components/RigidBody.d.ts +155 -155
  414. package/lib/engine-components/RigidBody.js +517 -517
  415. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  416. package/lib/engine-components/SceneSwitcher.js +971 -971
  417. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  418. package/lib/engine-components/ScreenCapture.js +547 -547
  419. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  420. package/lib/engine-components/ShadowCatcher.js +166 -166
  421. package/lib/engine-components/Skybox.d.ts +88 -88
  422. package/lib/engine-components/Skybox.js +469 -469
  423. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  424. package/lib/engine-components/SmoothFollow.js +82 -82
  425. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  426. package/lib/engine-components/SpatialTrigger.js +225 -225
  427. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  428. package/lib/engine-components/SpectatorCamera.js +715 -715
  429. package/lib/engine-components/SphereCollider.d.ts +2 -2
  430. package/lib/engine-components/SphereCollider.js +2 -2
  431. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  432. package/lib/engine-components/SpriteRenderer.js +472 -472
  433. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  434. package/lib/engine-components/SyncedCamera.js +199 -199
  435. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  436. package/lib/engine-components/SyncedRoom.js +371 -371
  437. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  438. package/lib/engine-components/SyncedTransform.js +331 -331
  439. package/lib/engine-components/TestRunner.d.ts +16 -16
  440. package/lib/engine-components/TestRunner.js +102 -102
  441. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  442. package/lib/engine-components/TransformGizmo.js +209 -209
  443. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  444. package/lib/engine-components/VideoPlayer.js +978 -978
  445. package/lib/engine-components/Voip.d.ts +67 -67
  446. package/lib/engine-components/Voip.js +360 -360
  447. package/lib/engine-components/api.d.ts +51 -51
  448. package/lib/engine-components/api.js +50 -50
  449. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  451. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  453. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  455. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  457. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  459. package/lib/engine-components/codegen/components.d.ts +216 -216
  460. package/lib/engine-components/codegen/components.js +218 -218
  461. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  462. package/lib/engine-components/debug/LogStats.js +18 -18
  463. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  464. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  465. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  466. package/lib/engine-components/export/gltf/index.js +1 -1
  467. package/lib/engine-components/export/index.d.ts +1 -1
  468. package/lib/engine-components/export/index.js +1 -1
  469. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  470. package/lib/engine-components/export/usdz/Extension.js +1 -1
  471. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  473. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  474. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  475. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  476. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  477. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  479. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  481. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  482. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  483. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  485. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  487. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  489. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  491. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  495. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  497. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  498. package/lib/engine-components/export/usdz/index.js +2 -2
  499. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  500. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  501. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  502. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  503. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  504. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  505. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  507. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  509. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  510. package/lib/engine-components/particlesystem/api.js +2 -2
  511. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +52 -52
  513. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  514. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  515. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  516. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  517. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  518. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  519. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  520. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  521. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  522. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  523. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  524. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  525. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  526. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  529. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  530. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  531. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  532. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  533. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  534. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  537. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  538. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  539. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  540. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  541. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  542. package/lib/engine-components/postprocessing/PostProcessingHandler.js +480 -480
  543. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  544. package/lib/engine-components/postprocessing/Volume.js +385 -385
  545. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  546. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  547. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  548. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  549. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  550. package/lib/engine-components/postprocessing/index.js +6 -6
  551. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  552. package/lib/engine-components/postprocessing/utils.js +119 -119
  553. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  554. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  555. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  556. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  557. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  558. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  559. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  560. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  561. package/lib/engine-components/timeline/index.d.ts +4 -4
  562. package/lib/engine-components/timeline/index.js +3 -3
  563. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  564. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  565. package/lib/engine-components/ui/Button.d.ts +64 -64
  566. package/lib/engine-components/ui/Button.js +315 -315
  567. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  568. package/lib/engine-components/ui/Canvas.js +407 -407
  569. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  570. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  571. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  572. package/lib/engine-components/ui/EventSystem.js +765 -765
  573. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  574. package/lib/engine-components/ui/Graphic.js +255 -255
  575. package/lib/engine-components/ui/Image.d.ts +35 -35
  576. package/lib/engine-components/ui/Image.js +116 -116
  577. package/lib/engine-components/ui/InputField.d.ts +42 -42
  578. package/lib/engine-components/ui/InputField.js +268 -268
  579. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  580. package/lib/engine-components/ui/Interfaces.js +12 -12
  581. package/lib/engine-components/ui/Layout.d.ts +84 -84
  582. package/lib/engine-components/ui/Layout.js +330 -330
  583. package/lib/engine-components/ui/Outline.d.ts +7 -7
  584. package/lib/engine-components/ui/Outline.js +20 -20
  585. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  586. package/lib/engine-components/ui/PointerEvents.js +145 -145
  587. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  588. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  589. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  590. package/lib/engine-components/ui/Raycaster.js +95 -95
  591. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  592. package/lib/engine-components/ui/RectTransform.js +356 -356
  593. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  594. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  595. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  596. package/lib/engine-components/ui/Symbols.js +1 -1
  597. package/lib/engine-components/ui/Text.d.ts +78 -78
  598. package/lib/engine-components/ui/Text.js +539 -539
  599. package/lib/engine-components/ui/Utils.d.ts +24 -24
  600. package/lib/engine-components/ui/Utils.js +90 -90
  601. package/lib/engine-components/ui/index.d.ts +1 -1
  602. package/lib/engine-components/ui/index.js +1 -1
  603. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  604. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  605. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  606. package/lib/engine-components/utils/LookAt.js +82 -82
  607. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  608. package/lib/engine-components/utils/OpenURL.js +119 -119
  609. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  610. package/lib/engine-components/webxr/Avatar.js +255 -255
  611. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  612. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  613. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  614. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  615. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  616. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  617. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  618. package/lib/engine-components/webxr/WebXR.js +561 -561
  619. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  620. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  621. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  622. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  623. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  624. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  625. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  626. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  627. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  628. package/lib/engine-components/webxr/XRFlag.js +139 -139
  629. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  630. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  631. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  632. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  633. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  634. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  635. package/lib/engine-components/webxr/index.d.ts +3 -3
  636. package/lib/engine-components/webxr/index.js +3 -3
  637. package/lib/engine-components/webxr/types.d.ts +3 -3
  638. package/lib/engine-components/webxr/types.js +1 -1
  639. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  640. package/lib/engine-components-experimental/Presentation.js +9 -9
  641. package/lib/engine-components-experimental/api.d.ts +4 -4
  642. package/lib/engine-components-experimental/api.js +4 -4
  643. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  644. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  645. package/lib/engine-schemes/api.d.ts +12 -12
  646. package/lib/engine-schemes/api.js +12 -12
  647. package/lib/engine-schemes/schemes.d.ts +7 -7
  648. package/lib/engine-schemes/schemes.js +19 -19
  649. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  650. package/lib/engine-schemes/synced-camera-model.js +67 -67
  651. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  652. package/lib/engine-schemes/synced-transform-model.js +66 -66
  653. package/lib/engine-schemes/transform.d.ts +12 -12
  654. package/lib/engine-schemes/transform.js +39 -39
  655. package/lib/engine-schemes/vec2.d.ts +10 -10
  656. package/lib/engine-schemes/vec2.js +25 -25
  657. package/lib/engine-schemes/vec3.d.ts +11 -11
  658. package/lib/engine-schemes/vec3.js +29 -29
  659. package/lib/engine-schemes/vec4.d.ts +12 -12
  660. package/lib/engine-schemes/vec4.js +33 -33
  661. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  662. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  663. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  664. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  665. package/lib/needle-engine.d.ts +7 -7
  666. package/lib/needle-engine.js +64 -64
  667. package/package.json +2 -2
  668. package/plugins/common/buildinfo.js +64 -64
  669. package/plugins/common/cloud.js +1 -1
  670. package/plugins/common/config.cjs +31 -31
  671. package/plugins/common/config.js +35 -35
  672. package/plugins/common/files.js +31 -31
  673. package/plugins/common/generator.js +10 -10
  674. package/plugins/common/license.js +452 -452
  675. package/plugins/common/npm.js +15 -15
  676. package/plugins/common/timers.js +7 -7
  677. package/plugins/common/version.js +37 -37
  678. package/plugins/gltf-packer.mjs +1 -1
  679. package/plugins/next/alias.cjs +39 -39
  680. package/plugins/next/license.cjs +24 -24
  681. package/plugins/next/meshbvhworker.cjs +18 -18
  682. package/plugins/next/next.js +141 -141
  683. package/plugins/types/index.d.ts +2 -2
  684. package/plugins/types/license.d.ts +24 -24
  685. package/plugins/types/needleConfig.d.ts +27 -27
  686. package/plugins/types/next.d.ts +2 -2
  687. package/plugins/types/userconfig.d.ts +120 -120
  688. package/plugins/types/vite.d.ts +13 -13
  689. package/plugins/types/webmanifest.d.ts +32 -32
  690. package/plugins/vite/alias.js +174 -174
  691. package/plugins/vite/asap.js +251 -251
  692. package/plugins/vite/build-pipeline.js +371 -371
  693. package/plugins/vite/build.js +19 -19
  694. package/plugins/vite/buildinfo.js +41 -41
  695. package/plugins/vite/config.js +106 -106
  696. package/plugins/vite/copyfiles.js +138 -138
  697. package/plugins/vite/defines.js +70 -70
  698. package/plugins/vite/dependencies.js +232 -232
  699. package/plugins/vite/dependency-watcher.js +237 -237
  700. package/plugins/vite/drop-client.js +76 -76
  701. package/plugins/vite/drop.js +87 -87
  702. package/plugins/vite/editor-connection.js +124 -124
  703. package/plugins/vite/facebook-instant-games.js +102 -102
  704. package/plugins/vite/gzip.js +5 -5
  705. package/plugins/vite/imports-logger.js +143 -143
  706. package/plugins/vite/index.js +143 -143
  707. package/plugins/vite/license.js +56 -56
  708. package/plugins/vite/local-files.js +440 -440
  709. package/plugins/vite/meta.js +163 -163
  710. package/plugins/vite/npm.js +7 -7
  711. package/plugins/vite/peer.js +29 -29
  712. package/plugins/vite/poster-client.js +73 -73
  713. package/plugins/vite/poster.js +79 -79
  714. package/plugins/vite/pwa.js +604 -604
  715. package/plugins/vite/reload-client.js +15 -15
  716. package/plugins/vite/reload.js +351 -351
  717. package/plugins/vite/server.js +66 -66
  718. package/plugins/vite/transform-codegen.js +55 -55
  719. package/plugins/vite/transform.js +31 -31
  720. package/plugins/vite/vite-4.4-hack.js +31 -31
  721. package/src/asap/needle-asap.ts +111 -111
  722. package/src/asap/sessiongranted.ts +75 -75
  723. package/src/asap/utils.ts +4 -4
  724. package/src/engine/analytics/index.ts +10 -10
  725. package/src/engine/analytics/lcp.ts +35 -35
  726. package/src/engine/api.ts +82 -82
  727. package/src/engine/assets/index.ts +59 -59
  728. package/src/engine/assets/static.js +5 -5
  729. package/src/engine/codegen/register_types.ts +300 -300
  730. package/src/engine/debug/debug.ts +51 -51
  731. package/src/engine/debug/debug_console.ts +333 -333
  732. package/src/engine/debug/debug_overlay.ts +332 -332
  733. package/src/engine/debug/debug_spatial_console.ts +429 -429
  734. package/src/engine/debug/index.ts +1 -1
  735. package/src/engine/engine_addressables.ts +680 -680
  736. package/src/engine/engine_animation.ts +145 -145
  737. package/src/engine/engine_application.ts +113 -113
  738. package/src/engine/engine_assetdatabase.ts +389 -389
  739. package/src/engine/engine_audio.ts +24 -24
  740. package/src/engine/engine_camera.ts +39 -39
  741. package/src/engine/engine_components.ts +366 -366
  742. package/src/engine/engine_components_internal.ts +40 -40
  743. package/src/engine/engine_constants.ts +52 -52
  744. package/src/engine/engine_context.ts +1823 -1823
  745. package/src/engine/engine_context_registry.ts +129 -129
  746. package/src/engine/engine_coroutine.ts +54 -54
  747. package/src/engine/engine_create_objects.ts +411 -411
  748. package/src/engine/engine_default_parameters.ts +3 -3
  749. package/src/engine/engine_editor-sync.ts +28 -28
  750. package/src/engine/engine_fileloader.js +9 -9
  751. package/src/engine/engine_gameobject.ts +712 -712
  752. package/src/engine/engine_generic_utils.js +13 -13
  753. package/src/engine/engine_gizmos.ts +577 -577
  754. package/src/engine/engine_gltf.ts +29 -29
  755. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  756. package/src/engine/engine_hot_reload.ts +210 -210
  757. package/src/engine/engine_input.ts +1500 -1500
  758. package/src/engine/engine_input_utils.ts +23 -23
  759. package/src/engine/engine_instancing.ts +45 -45
  760. package/src/engine/engine_license.ts +386 -386
  761. package/src/engine/engine_lifecycle_api.ts +113 -113
  762. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  763. package/src/engine/engine_lightdata.ts +117 -117
  764. package/src/engine/engine_loaders.callbacks.ts +136 -136
  765. package/src/engine/engine_loaders.gltf.ts +82 -82
  766. package/src/engine/engine_loaders.ts +378 -378
  767. package/src/engine/engine_lods.ts +168 -168
  768. package/src/engine/engine_mainloop_utils.ts +472 -472
  769. package/src/engine/engine_math.ts +282 -282
  770. package/src/engine/engine_modules.ts +83 -83
  771. package/src/engine/engine_networking.ts +862 -862
  772. package/src/engine/engine_networking_auto.ts +352 -352
  773. package/src/engine/engine_networking_blob.ts +275 -275
  774. package/src/engine/engine_networking_files.ts +217 -217
  775. package/src/engine/engine_networking_files_default_components.ts +58 -58
  776. package/src/engine/engine_networking_instantiate.ts +419 -419
  777. package/src/engine/engine_networking_peer.ts +159 -159
  778. package/src/engine/engine_networking_streams.ts +713 -713
  779. package/src/engine/engine_networking_types.ts +24 -24
  780. package/src/engine/engine_networking_utils.ts +23 -23
  781. package/src/engine/engine_networking_websocket.ts +2 -2
  782. package/src/engine/engine_patcher.ts +199 -199
  783. package/src/engine/engine_physics.ts +783 -783
  784. package/src/engine/engine_physics.types.ts +46 -46
  785. package/src/engine/engine_physics_rapier.ts +1577 -1577
  786. package/src/engine/engine_playerview.ts +80 -80
  787. package/src/engine/engine_scenelighting.ts +294 -294
  788. package/src/engine/engine_serialization.ts +2 -2
  789. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  790. package/src/engine/engine_serialization_core.ts +720 -720
  791. package/src/engine/engine_serialization_decorator.ts +80 -80
  792. package/src/engine/engine_setup.ts +1 -1
  793. package/src/engine/engine_shaders.ts +267 -267
  794. package/src/engine/engine_shims.ts +32 -32
  795. package/src/engine/engine_test_utils.ts +109 -109
  796. package/src/engine/engine_texture.ts +82 -82
  797. package/src/engine/engine_three_utils.ts +925 -925
  798. package/src/engine/engine_time.ts +94 -94
  799. package/src/engine/engine_time_utils.ts +237 -237
  800. package/src/engine/engine_tonemapping.ts +208 -208
  801. package/src/engine/engine_types.ts +730 -730
  802. package/src/engine/engine_typestore.ts +63 -63
  803. package/src/engine/engine_util_decorator.ts +136 -136
  804. package/src/engine/engine_utils.ts +1115 -1115
  805. package/src/engine/engine_utils_format.ts +273 -273
  806. package/src/engine/engine_utils_screenshot.ts +708 -708
  807. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  808. package/src/engine/export/gltf/Writers.ts +34 -34
  809. package/src/engine/export/gltf/index.ts +158 -158
  810. package/src/engine/export/index.ts +2 -2
  811. package/src/engine/export/state.ts +19 -19
  812. package/src/engine/export/utils.ts +9 -9
  813. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  814. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  815. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  816. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  817. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  818. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  819. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  820. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  821. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  822. package/src/engine/extensions/extension_resolver.ts +4 -4
  823. package/src/engine/extensions/extension_utils.ts +166 -166
  824. package/src/engine/extensions/extensions.ts +140 -140
  825. package/src/engine/extensions/index.ts +5 -5
  826. package/src/engine/extensions/usage_tracker.ts +100 -100
  827. package/src/engine/js-extensions/Camera.ts +37 -37
  828. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  829. package/src/engine/js-extensions/Layers.ts +23 -23
  830. package/src/engine/js-extensions/Object3D.ts +296 -296
  831. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  832. package/src/engine/js-extensions/Vector.ts +18 -18
  833. package/src/engine/js-extensions/index.ts +4 -4
  834. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  835. package/src/engine/shaders/shaderData.ts +67 -67
  836. package/src/engine/tests/test_utils.ts +63 -63
  837. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  838. package/src/engine/webcomponents/api.ts +6 -6
  839. package/src/engine/webcomponents/buttons.ts +292 -292
  840. package/src/engine/webcomponents/fonts.ts +41 -41
  841. package/src/engine/webcomponents/icons.ts +57 -57
  842. package/src/engine/webcomponents/index.ts +1 -1
  843. package/src/engine/webcomponents/logo-element.ts +78 -78
  844. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  845. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  846. package/src/engine/webcomponents/needle-button.ts +181 -181
  847. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  848. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  849. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  850. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  851. package/src/engine/webcomponents/needle-engine.ts +860 -860
  852. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  853. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  854. package/src/engine/xr/NeedleXRSync.ts +220 -220
  855. package/src/engine/xr/SceneTransition.ts +78 -78
  856. package/src/engine/xr/TempXRContext.ts +216 -216
  857. package/src/engine/xr/XRRig.ts +9 -9
  858. package/src/engine/xr/api.ts +5 -5
  859. package/src/engine/xr/events.ts +102 -102
  860. package/src/engine/xr/internal.ts +34 -34
  861. package/src/engine/xr/usdz.ts +30 -30
  862. package/src/engine/xr/utils.ts +39 -39
  863. package/src/engine-components/AlignmentConstraint.ts +36 -36
  864. package/src/engine-components/Animation.ts +557 -557
  865. package/src/engine-components/AnimationCurve.ts +150 -150
  866. package/src/engine-components/AnimationUtils.ts +28 -28
  867. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  868. package/src/engine-components/Animator.ts +397 -397
  869. package/src/engine-components/AnimatorController.ts +1293 -1293
  870. package/src/engine-components/AudioListener.ts +92 -92
  871. package/src/engine-components/AudioSource.ts +644 -644
  872. package/src/engine-components/AvatarLoader.ts +263 -263
  873. package/src/engine-components/AxesHelper.ts +59 -59
  874. package/src/engine-components/BasicIKConstraint.ts +54 -54
  875. package/src/engine-components/BoxCollider.ts +1 -1
  876. package/src/engine-components/BoxHelperComponent.ts +114 -114
  877. package/src/engine-components/Camera.ts +719 -719
  878. package/src/engine-components/CameraUtils.ts +136 -136
  879. package/src/engine-components/CharacterController.ts +253 -253
  880. package/src/engine-components/Collider.ts +374 -374
  881. package/src/engine-components/Component.ts +1297 -1297
  882. package/src/engine-components/ContactShadows.ts +506 -506
  883. package/src/engine-components/DeleteBox.ts +62 -62
  884. package/src/engine-components/DeviceFlag.ts +46 -46
  885. package/src/engine-components/DragControls.ts +1623 -1623
  886. package/src/engine-components/DropListener.ts +713 -713
  887. package/src/engine-components/Duplicatable.ts +198 -198
  888. package/src/engine-components/EventList.ts +266 -266
  889. package/src/engine-components/EventTrigger.ts +74 -74
  890. package/src/engine-components/EventType.ts +22 -22
  891. package/src/engine-components/Fog.ts +60 -60
  892. package/src/engine-components/Gizmos.ts +56 -56
  893. package/src/engine-components/GridHelper.ts +48 -48
  894. package/src/engine-components/GroundProjection.ts +356 -356
  895. package/src/engine-components/Interactable.ts +14 -14
  896. package/src/engine-components/Joints.ts +52 -52
  897. package/src/engine-components/LODGroup.ts +153 -153
  898. package/src/engine-components/Light.ts +558 -558
  899. package/src/engine-components/LookAtConstraint.ts +25 -25
  900. package/src/engine-components/NeedleMenu.ts +84 -84
  901. package/src/engine-components/NestedGltf.ts +86 -86
  902. package/src/engine-components/Networking.ts +114 -114
  903. package/src/engine-components/OffsetConstraint.ts +60 -60
  904. package/src/engine-components/OrbitControls.ts +1074 -1074
  905. package/src/engine-components/PlayerColor.ts +103 -103
  906. package/src/engine-components/ReflectionProbe.ts +220 -220
  907. package/src/engine-components/Renderer.ts +903 -903
  908. package/src/engine-components/RendererInstancing.ts +855 -855
  909. package/src/engine-components/RendererLightmap.ts +198 -198
  910. package/src/engine-components/RigidBody.ts +526 -526
  911. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  912. package/src/engine-components/ScreenCapture.ts +592 -592
  913. package/src/engine-components/ShadowCatcher.ts +172 -172
  914. package/src/engine-components/Skybox.ts +475 -475
  915. package/src/engine-components/SmoothFollow.ts +76 -76
  916. package/src/engine-components/SpatialTrigger.ts +229 -229
  917. package/src/engine-components/SpectatorCamera.ts +787 -787
  918. package/src/engine-components/SphereCollider.ts +1 -1
  919. package/src/engine-components/SpriteRenderer.ts +468 -468
  920. package/src/engine-components/SyncedCamera.ts +220 -220
  921. package/src/engine-components/SyncedRoom.ts +380 -380
  922. package/src/engine-components/SyncedTransform.ts +383 -383
  923. package/src/engine-components/TestRunner.ts +118 -118
  924. package/src/engine-components/TransformGizmo.ts +219 -219
  925. package/src/engine-components/VideoPlayer.ts +1025 -1025
  926. package/src/engine-components/Voip.ts +363 -363
  927. package/src/engine-components/api.ts +60 -60
  928. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  929. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  930. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  931. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  932. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  933. package/src/engine-components/codegen/components.ts +217 -217
  934. package/src/engine-components/debug/LogStats.ts +21 -21
  935. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  936. package/src/engine-components/export/usdz/Extension.ts +24 -24
  937. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  938. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  939. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  940. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  941. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  942. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  943. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  944. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  945. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  946. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  947. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  948. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  949. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  950. package/src/engine-components/export/usdz/index.ts +2 -2
  951. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  952. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  953. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  954. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  955. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  956. package/src/engine-components/particlesystem/api.ts +1 -1
  957. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +57 -57
  958. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  959. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  960. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  961. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  962. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  963. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  964. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  965. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  966. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  967. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  968. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  969. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  970. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  971. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  972. package/src/engine-components/postprocessing/PostProcessingHandler.ts +560 -560
  973. package/src/engine-components/postprocessing/Volume.ts +426 -426
  974. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  975. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  976. package/src/engine-components/postprocessing/index.ts +5 -5
  977. package/src/engine-components/postprocessing/utils.ts +154 -154
  978. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  979. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  980. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  981. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  982. package/src/engine-components/timeline/index.ts +3 -3
  983. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  984. package/src/engine-components/ui/Button.ts +307 -307
  985. package/src/engine-components/ui/Canvas.ts +419 -419
  986. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  987. package/src/engine-components/ui/EventSystem.ts +854 -854
  988. package/src/engine-components/ui/Graphic.ts +275 -275
  989. package/src/engine-components/ui/Image.ts +112 -112
  990. package/src/engine-components/ui/InputField.ts +321 -321
  991. package/src/engine-components/ui/Interfaces.ts +57 -57
  992. package/src/engine-components/ui/Layout.ts +334 -334
  993. package/src/engine-components/ui/Outline.ts +13 -13
  994. package/src/engine-components/ui/PointerEvents.ts +206 -206
  995. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  996. package/src/engine-components/ui/Raycaster.ts +102 -102
  997. package/src/engine-components/ui/RectTransform.ts +375 -375
  998. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  999. package/src/engine-components/ui/Symbols.ts +1 -1
  1000. package/src/engine-components/ui/Text.ts +578 -578
  1001. package/src/engine-components/ui/Utils.ts +113 -113
  1002. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1003. package/src/engine-components/utils/LookAt.ts +88 -88
  1004. package/src/engine-components/utils/OpenURL.ts +114 -114
  1005. package/src/engine-components/webxr/Avatar.ts +265 -265
  1006. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1007. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1008. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1009. package/src/engine-components/webxr/WebXR.ts +585 -585
  1010. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1011. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1012. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1013. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1014. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1015. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1016. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1017. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1018. package/src/engine-components/webxr/index.ts +2 -2
  1019. package/src/engine-components/webxr/types.ts +3 -3
  1020. package/src/engine-components-experimental/Presentation.ts +12 -12
  1021. package/src/engine-components-experimental/api.ts +4 -4
  1022. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1023. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1024. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1025. package/src/engine-schemes/README.md +1 -1
  1026. package/src/engine-schemes/api.ts +12 -12
  1027. package/src/engine-schemes/schemes.ts +28 -28
  1028. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1029. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1030. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1031. package/src/engine-schemes/transform.ts +50 -50
  1032. package/src/engine-schemes/transforms.fbs +25 -25
  1033. package/src/engine-schemes/vec.fbs +19 -19
  1034. package/src/engine-schemes/vec2.ts +33 -33
  1035. package/src/engine-schemes/vec3.ts +38 -38
  1036. package/src/engine-schemes/vec4.ts +43 -43
  1037. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1038. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1039. package/src/include/draco/draco_decoder.js +34 -34
  1040. package/src/include/ktx2/basis_transcoder.js +21 -21
  1041. package/src/include/needle/arial-msdf.json +1471 -1471
  1042. package/src/include/three/DragControls.js +231 -231
  1043. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1044. package/src/needle-engine.ts +70 -70
  1045. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1046. package/src/engine-schemes/dist/api.js +0 -17
  1047. package/src/engine-schemes/dist/api.js.meta +0 -7
  1048. package/src/engine-schemes/dist/schemes.js +0 -25
  1049. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1050. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1051. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1052. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1053. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1054. package/src/engine-schemes/dist/transform.js +0 -46
  1055. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1056. package/src/engine-schemes/dist/vec2.js +0 -32
  1057. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1058. package/src/engine-schemes/dist/vec3.js +0 -36
  1059. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec4.js +0 -40
  1061. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1063. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,2427 +1,2427 @@
1
- import '../../../engine/engine_shims.js';
2
-
3
- import {
4
- AnimationClip,
5
- Bone,
6
- BufferAttribute,
7
- BufferGeometry,
8
- Color,
9
- DoubleSide,
10
- InterleavedBufferAttribute,
11
- LinearFilter,
12
- Material,
13
- MathUtils,
14
- Matrix4,
15
- Mesh,
16
- MeshBasicMaterial,
17
- MeshPhysicalMaterial,
18
- MeshStandardMaterial,
19
- Object3D,
20
- OrthographicCamera,
21
- PerspectiveCamera,
22
- PlaneGeometry,
23
- Quaternion,
24
- RGBAFormat,
25
- Scene,
26
- ShaderMaterial,
27
- SkinnedMesh,
28
- SRGBColorSpace,
29
- Texture,
30
- Uniform,
31
- UnsignedByteType,
32
- Vector3,
33
- Vector4,
34
- WebGLRenderer,
35
- WebGLRenderTarget
36
- } from 'three';
37
- import * as fflate from 'three/examples/jsm/libs/fflate.module.js';
38
-
39
- import { VERSION } from "../../../engine/engine_constants.js";
40
- import type { OffscreenCanvasExt } from '../../../engine/engine_shims.js';
41
- import { Progress } from '../../../engine/engine_time_utils.js';
42
- import { BehaviorExtension } from '../../api.js';
43
- import type { IUSDExporterExtension } from './Extension.js';
44
- import type { AnimationExtension } from './extensions/Animation.js';
45
- import type { PhysicsExtension } from './extensions/behavior/PhysicsExtension.js';
46
- import {buildNodeMaterial} from './extensions/NodeMaterialConverter.js';
47
-
48
- type MeshPhysicalNodeMaterial = import("three/src/materials/nodes/MeshPhysicalNodeMaterial.js").default;
49
-
50
- function makeNameSafe( str ) {
51
- // Remove characters that are not allowed in USD ASCII identifiers
52
- str = str.replace( /[^a-zA-Z0-9_]/g, '' );
53
-
54
- // If name doesn't start with a-zA-Z_, add _ to the beginning – required by USD
55
- if ( !str.match( /^[a-zA-Z_]/ ) )
56
- str = '_' + str;
57
-
58
- return str;
59
- }
60
-
61
- function makeDisplayNameSafe(str) {
62
- str = str.replace("\"", "\\\"");
63
- return str;
64
- }
65
-
66
- // TODO check if this works when bones in the skeleton are completely unordered
67
- function findCommonAncestor(objects: Object3D[]): Object3D | null {
68
- if (objects.length === 0) return null;
69
-
70
- const ancestors = objects.map((obj) => {
71
- const objAncestors = new Array<Object3D>();
72
- while (obj.parent) {
73
- objAncestors.unshift(obj.parent);
74
- obj = obj.parent;
75
- }
76
- return objAncestors;
77
- });
78
-
79
- //@ts-ignore – findLast seems to be missing in TypeScript types pre-5.x
80
- const commonAncestor = ancestors[0].findLast((ancestor) => {
81
- return ancestors.every((a) => a.includes(ancestor));
82
- });
83
-
84
- return commonAncestor || null;
85
- }
86
-
87
- function findStructuralNodesInBoneHierarchy(bones: Array<Object3D>) {
88
-
89
- const commonAncestor = findCommonAncestor(bones);
90
- // find all structural nodes – parents of bones that are not bones themselves
91
- const structuralNodes = new Set<Object3D>();
92
- for ( const bone of bones ) {
93
- let current = bone.parent;
94
- while ( current && current !== commonAncestor ) {
95
- if ( !bones.includes(current) ) {
96
- structuralNodes.add(current);
97
- }
98
- current = current.parent;
99
- }
100
- }
101
-
102
- return structuralNodes;
103
- }
104
-
105
- declare type USDObjectTransform = {
106
- position: Vector3 | null;
107
- quaternion: Quaternion | null;
108
- scale: Vector3 | null;
109
- }
110
-
111
- const PositionIdentity = new Vector3();
112
- const QuaternionIdentity = new Quaternion();
113
- const ScaleIdentity = new Vector3(1,1,1);
114
-
115
- class USDObject {
116
-
117
- static USDObject_export_id = 0;
118
-
119
- uuid: string;
120
- name: string;
121
- /** If no type is provided, type is chosen automatically (Xform or Mesh) */
122
- type?: string;
123
- /** MaterialBindingAPI and SkelBindingAPI are handled automatically, extra schemas can be added here */
124
- extraSchemas: string[] = [];
125
- displayName?: string;
126
- visibility?: "inherited" | "invisible"; // defaults to "inherited" in USD
127
- getMatrix(): Matrix4 {
128
- if (!this.transform) return new Matrix4();
129
- const { position, quaternion, scale } = this.transform;
130
- const matrix = new Matrix4();
131
- matrix.compose(position || PositionIdentity, quaternion || QuaternionIdentity, scale || ScaleIdentity);
132
- return matrix;
133
- }
134
- setMatrix( value ) {
135
- if (!value || !(value instanceof Matrix4)) {
136
- this.transform = null;
137
- return;
138
- }
139
- const position = new Vector3();
140
- const quaternion = new Quaternion();
141
- const scale = new Vector3();
142
- value.decompose(position, quaternion, scale);
143
- this.transform = { position, quaternion, scale };
144
- }
145
- /** @deprecated Use `transform`, or `getMatrix()` if you really need the matrix */
146
- get matrix() { return this.getMatrix(); }
147
- /** @deprecated Use `transform`, or `setMatrix()` if you really need the matrix */
148
- set matrix( value ) { this.setMatrix( value ); }
149
-
150
- transform: USDObjectTransform | null = null;
151
- private _isDynamic: boolean;
152
- get isDynamic() { return this._isDynamic; }
153
- private set isDynamic( value ) { this._isDynamic = value; }
154
- geometry: BufferGeometry | null;
155
- material: MeshStandardMaterial | MeshBasicMaterial | Material | MeshPhysicalNodeMaterial | null;
156
- camera: PerspectiveCamera | OrthographicCamera | null;
157
- parent: USDObject | null;
158
- skinnedMesh: SkinnedMesh | null;
159
- children: Array<USDObject | null> = [];
160
- animations: AnimationClip[] | null;
161
- _eventListeners: {};
162
-
163
- // these are for tracking which xformops are needed
164
- needsTranslate: boolean = false;
165
- needsOrient: boolean = false;
166
- needsScale: boolean = false;
167
-
168
- static createEmptyParent( object: USDObject ) {
169
-
170
- const emptyParent = new USDObject( MathUtils.generateUUID(), object.name + '_empty_' + ( USDObject.USDObject_export_id ++ ), object.transform );
171
- const parent = object.parent;
172
- if (parent) parent.add( emptyParent );
173
- emptyParent.add( object );
174
- emptyParent.isDynamic = true;
175
- object.transform = null;
176
- return emptyParent;
177
-
178
- }
179
-
180
- static createEmpty() {
181
-
182
- const empty = new USDObject( MathUtils.generateUUID(), 'Empty_' + ( USDObject.USDObject_export_id ++ ) );
183
- empty.isDynamic = true;
184
- return empty;
185
- }
186
-
187
- constructor( id, name, transform: USDObjectTransform | null = null, mesh: BufferGeometry | null = null, material: MeshStandardMaterial | MeshBasicMaterial | MeshPhysicalNodeMaterial | Material | null = null, camera: PerspectiveCamera | OrthographicCamera | null = null, skinnedMesh: SkinnedMesh | null = null, animations: AnimationClip[] | null = null ) {
188
-
189
- this.uuid = id;
190
- this.name = makeNameSafe( name );
191
- this.displayName = name;
192
-
193
- if (!transform) this.transform = null;
194
- else this.transform = {
195
- position: transform.position?.clone() || null,
196
- quaternion: transform.quaternion?.clone() || null,
197
- scale: transform.scale?.clone() || null
198
- };
199
- this.geometry = mesh;
200
- this.material = material;
201
- this.camera = camera;
202
- this.parent = null;
203
- this.children = [];
204
- this._eventListeners = {};
205
- this._isDynamic = false;
206
- this.skinnedMesh = skinnedMesh;
207
- this.animations = animations;
208
-
209
- }
210
-
211
- is( obj ) {
212
-
213
- if ( ! obj ) return false;
214
- return this.uuid === obj.uuid;
215
-
216
- }
217
-
218
- isEmpty() {
219
-
220
- return ! this.geometry;
221
-
222
- }
223
-
224
- clone() {
225
-
226
- const clone = new USDObject( MathUtils.generateUUID(), this.name, this.transform, this.geometry, this.material );
227
- clone.isDynamic = this.isDynamic;
228
- return clone;
229
-
230
- }
231
-
232
- deepClone() {
233
-
234
- const clone = this.clone();
235
- for ( const child of this.children ) {
236
-
237
- if ( !child ) continue;
238
- clone.add( child.deepClone() );
239
-
240
- }
241
-
242
- return clone;
243
-
244
- }
245
-
246
- getPath() {
247
-
248
- let current = this.parent;
249
- let path = this.name;
250
- while ( current ) {
251
-
252
- // StageRoot has a special path right now since there's additional Xforms for encapsulation.
253
- // Better would be to actually model them as part of our object graph, but they're written separately,
254
- // so currently we don't and instead work around that here.
255
- const currentName = current.parent ? current.name : (current.name + "/Scenes/Scene");
256
- path = currentName + '/' + path;
257
- current = current.parent;
258
-
259
- }
260
-
261
- return '</' + path + '>';
262
-
263
- }
264
-
265
- add( child ) {
266
-
267
- if ( child.parent ) {
268
-
269
- child.parent.remove( child );
270
-
271
- }
272
-
273
- child.parent = this;
274
- this.children.push( child );
275
-
276
- }
277
-
278
- remove( child ) {
279
-
280
- const index = this.children.indexOf( child );
281
- if ( index >= 0 ) {
282
-
283
- if ( child.parent === this ) child.parent = null;
284
- this.children.splice( index, 1 );
285
-
286
- }
287
-
288
- }
289
-
290
- addEventListener( evt, listener: ( writer: USDWriter, context: USDZExporterContext ) => void ) {
291
-
292
- if ( ! this._eventListeners[ evt ] ) this._eventListeners[ evt ] = [];
293
- this._eventListeners[ evt ].push( listener );
294
-
295
- }
296
-
297
- removeEventListener( evt, listener: ( writer: USDWriter, context: USDZExporterContext ) => void ) {
298
-
299
- if ( ! this._eventListeners[ evt ] ) return;
300
- const index = this._eventListeners[ evt ].indexOf( listener );
301
- if ( index >= 0 ) {
302
-
303
- this._eventListeners[ evt ].splice( index, 1 );
304
-
305
- }
306
-
307
- }
308
-
309
- onSerialize( writer, context ) {
310
-
311
- const listeners = this._eventListeners[ 'serialize' ];
312
- if ( listeners ) listeners.forEach( listener => listener( writer, context ) );
313
-
314
- }
315
-
316
- }
317
-
318
-
319
- class USDDocument extends USDObject {
320
-
321
- stageLength: number;
322
-
323
- get isDocumentRoot() {
324
-
325
- return true;
326
-
327
- }
328
- get isDynamic() {
329
-
330
- return false;
331
-
332
- }
333
-
334
- constructor() {
335
-
336
- super(undefined, 'StageRoot', null, null, null, null);
337
- this.children = [];
338
- this.stageLength = 200;
339
-
340
- }
341
-
342
- add( child: USDObject ) {
343
-
344
- child.parent = this;
345
- this.children.push( child );
346
-
347
- }
348
-
349
- remove( child: USDObject ) {
350
-
351
- const index = this.children.indexOf( child );
352
- if ( index >= 0 ) {
353
-
354
- if ( child.parent === this ) child.parent = null;
355
- this.children.splice( index, 1 );
356
-
357
- }
358
-
359
- }
360
-
361
- traverse( callback: ( object: USDObject ) => void, current: USDObject | null = null ) {
362
-
363
- if ( current !== null ) callback( current );
364
- else current = this;
365
- if ( current.children ) {
366
-
367
- for ( const child of current.children ) {
368
-
369
- this.traverse( callback, child );
370
-
371
- }
372
-
373
- }
374
-
375
- }
376
-
377
- findById( uuid: string ) {
378
-
379
- let found = false;
380
- function search( current: USDObject ): USDObject | undefined {
381
-
382
- if ( found ) return undefined;
383
- if ( current.uuid === uuid ) {
384
-
385
- found = true;
386
- return current;
387
-
388
- }
389
-
390
- if ( current.children ) {
391
-
392
- for ( const child of current.children ) {
393
-
394
- if (!child) continue;
395
- const res = search( child );
396
- if ( res ) return res;
397
-
398
- }
399
-
400
- }
401
- return undefined;
402
- }
403
-
404
- return search( this );
405
-
406
- }
407
-
408
- buildHeader( _context: USDZExporterContext ) {
409
- const animationExtension = _context.extensions?.find( ext => ext?.extensionName === 'animation' ) as AnimationExtension | undefined;
410
- const behaviorExtension = _context.extensions?.find( ext => ext?.extensionName === 'Behaviour' ) as BehaviorExtension | undefined;
411
- const physicsExtension = _context.extensions?.find( ext => ext?.extensionName === 'Physics' ) as PhysicsExtension | undefined;
412
- const startTimeCode = animationExtension?.getStartTimeCode() ?? 0;
413
- const endTimeCode = animationExtension?.getEndTimeCode() ?? 0;
414
-
415
- let comment = "";
416
- const registeredClips = animationExtension?.registeredClips;
417
- if (registeredClips) {
418
- for ( const clip of registeredClips ) {
419
- comment += `\t# Animation: ${clip.name}, start=${animationExtension.getStartTimeByClip(clip) * 60}, length=${clip.duration * 60}\n`;
420
- }
421
- }
422
- const comments = comment;
423
-
424
- return `#usda 1.0
425
- (
426
- customLayerData = {
427
- string creator = "Needle Engine ${VERSION}"
428
- dictionary Needle = {
429
- bool animations = ${animationExtension ? 1 : 0}
430
- bool interactive = ${behaviorExtension ? 1 : 0}
431
- bool physics = ${physicsExtension ? 1 : 0}
432
- bool quickLookCompatible = ${_context.quickLookCompatible ? 1 : 0}
433
- }
434
- }
435
- defaultPrim = "${makeNameSafe( this.name )}"
436
- metersPerUnit = 1
437
- upAxis = "Y"
438
- startTimeCode = ${startTimeCode}
439
- endTimeCode = ${endTimeCode}
440
- timeCodesPerSecond = 60
441
- framesPerSecond = 60
442
- doc = """Generated by Needle Engine USDZ Exporter ${VERSION}"""
443
- ${comments}
444
- )
445
- `;
446
-
447
- }
448
-
449
- }
450
-
451
- const newLine = '\n';
452
- const materialRoot = '</StageRoot/Materials';
453
-
454
- class USDWriter {
455
- str: string;
456
- indent: number;
457
-
458
- constructor() {
459
-
460
- this.str = '';
461
- this.indent = 0;
462
-
463
- }
464
-
465
- clear() {
466
-
467
- this.str = '';
468
- this.indent = 0;
469
-
470
- }
471
-
472
- beginBlock( str: string | undefined = undefined, char = '{', createNewLine = true ) {
473
-
474
- if ( str !== undefined ) {
475
- str = this.applyIndent( str );
476
- this.str += str;
477
- if ( createNewLine ) {
478
- this.str += newLine;
479
- this.str += this.applyIndent( char );
480
- }
481
- else {
482
- this.str += " " + char;
483
- }
484
- }
485
- else {
486
- this.str += this.applyIndent( char );
487
- }
488
-
489
- this.str += newLine;
490
- this.indent += 1;
491
-
492
- }
493
-
494
- closeBlock( char = '}' ) {
495
-
496
- this.indent -= 1;
497
- this.str += this.applyIndent( char ) + newLine;
498
-
499
- }
500
-
501
- beginArray( str ) {
502
-
503
- str = this.applyIndent( str + ' = [' );
504
- this.str += str;
505
- this.str += newLine;
506
- this.indent += 1;
507
-
508
- }
509
-
510
- closeArray() {
511
-
512
- this.indent -= 1;
513
- this.str += this.applyIndent( ']' ) + newLine;
514
-
515
- }
516
-
517
- appendLine( str = '' ) {
518
-
519
- str = this.applyIndent( str );
520
- this.str += str;
521
- this.str += newLine;
522
-
523
- }
524
-
525
- toString() {
526
-
527
- return this.str;
528
-
529
- }
530
-
531
- applyIndent( str ) {
532
-
533
- let indents = '';
534
- for ( let i = 0; i < this.indent; i ++ ) indents += '\t';
535
- return indents + str;
536
-
537
- }
538
-
539
- }
540
-
541
- declare type TextureMap = {[name: string]: {texture: Texture, scale?: Vector4}};
542
-
543
- class USDZExporterContext {
544
- root?: Object3D;
545
- exporter: USDZExporter;
546
- extensions: Array<IUSDExporterExtension> = [];
547
- quickLookCompatible: boolean;
548
- exportInvisible: boolean;
549
- materials: Map<string, Material>;
550
- textures: TextureMap;
551
- files: { [path: string]: Uint8Array | [Uint8Array, fflate.ZipOptions] | null | any }
552
- document: USDDocument;
553
- output: string;
554
- animations: AnimationClip[];
555
-
556
- constructor( root: Object3D | undefined, exporter: USDZExporter, options: {
557
- extensions?: Array<IUSDExporterExtension>,
558
- quickLookCompatible: boolean,
559
- exportInvisible: boolean,
560
- } ) {
561
-
562
- this.root = root;
563
- this.exporter = exporter;
564
- this.quickLookCompatible = options.quickLookCompatible;
565
- this.exportInvisible = options.exportInvisible;
566
-
567
- if ( options.extensions )
568
- this.extensions = options.extensions;
569
-
570
- this.materials = new Map();
571
- this.textures = {};
572
- this.files = {};
573
- this.document = new USDDocument();
574
- this.output = '';
575
- this.animations = [];
576
-
577
- }
578
-
579
- }
580
-
581
- /**[documentation](https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/preliminary_anchoringapi/preliminary_anchoring_type) */
582
- export type Anchoring = "plane" | "image" | "face" | "none"
583
- /**[documentation](https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/preliminary_anchoringapi/preliminary_planeanchoring_alignment) */
584
- export type Alignment = "horizontal" | "vertical" | "any";
585
-
586
- class USDZExporterOptions {
587
- ar: {
588
- anchoring: { type: Anchoring },
589
- planeAnchoring: { alignment: Alignment },
590
- } = {
591
- anchoring: { type: 'plane' },
592
- planeAnchoring: { alignment: 'horizontal' }
593
- };
594
- quickLookCompatible: boolean = false;
595
- extensions: any[] = [];
596
- maxTextureSize: number = 4096;
597
- exportInvisible: boolean = false;
598
- }
599
-
600
- class USDZExporter {
601
- debug: boolean;
602
- pruneUnusedNodes: boolean;
603
- sceneAnchoringOptions: USDZExporterOptions = new USDZExporterOptions();
604
- extensions: Array<IUSDExporterExtension> = [];
605
- keepObject?: (object: Object3D) => boolean;
606
- beforeWritingDocument?: () => void;
607
-
608
- constructor() {
609
-
610
- this.debug = false;
611
- this.pruneUnusedNodes = true;
612
-
613
- }
614
-
615
- async parse(scene: Object3D | undefined, options: USDZExporterOptions = new USDZExporterOptions()) {
616
-
617
- options = Object.assign( new USDZExporterOptions(), options );
618
-
619
- this.sceneAnchoringOptions = options;
620
- const context = new USDZExporterContext( scene, this, options );
621
- this.extensions = context.extensions;
622
-
623
- const files = context.files;
624
- const modelFileName = 'model.usda';
625
-
626
- // model file should be first in USDZ archive so we init it here
627
- files[ modelFileName ] = null;
628
-
629
- const materials = context.materials;
630
- const textures = context.textures;
631
-
632
- Progress.report('export-usdz', "Invoking onBeforeBuildDocument");
633
- await invokeAll( context, 'onBeforeBuildDocument' );
634
- Progress.report('export-usdz', "Done onBeforeBuildDocument");
635
-
636
- Progress.report('export-usdz', "Reparent bones to common ancestor");
637
-
638
- // Find all skeletons and reparent them to their skelroot / armature / uppermost bone parent.
639
- // This may not be correct in all cases.
640
- const reparentings: Array<{ object: Object3D, originalParent: Object3D | null, newParent: Object3D }> = [];
641
- const allReparentingObjects = new Set<string>();
642
- scene?.traverse(object => {
643
- if (!options.exportInvisible && !object.visible) return;
644
-
645
- if (object instanceof SkinnedMesh) {
646
- const bones = object.skeleton.bones as Bone[];
647
-
648
- const commonAncestor = findCommonAncestor(bones);
649
- if (commonAncestor) {
650
- const newReparenting = { object, originalParent: object.parent, newParent: commonAncestor };
651
- reparentings.push( newReparenting );
652
-
653
- // keep track of which nodes are important for skeletal export consistency
654
- allReparentingObjects.add(newReparenting.object.uuid);
655
- if (newReparenting.newParent) allReparentingObjects.add(newReparenting.newParent.uuid);
656
- if (newReparenting.originalParent) allReparentingObjects.add(newReparenting.originalParent.uuid);
657
- }
658
- }
659
- });
660
-
661
- for ( const reparenting of reparentings ) {
662
- const { object, originalParent, newParent } = reparenting;
663
- newParent.add( object );
664
- }
665
-
666
- Progress.report('export-usdz', "Traversing hierarchy");
667
- if (scene) traverse( scene, context.document, context, this.keepObject);
668
-
669
- // Root object should have identity matrix
670
- // so that root transformations don't end up in the resulting file.
671
- // if (context.document.children?.length > 0)
672
- // context.document.children[0]?.matrix.identity(); //.multiply(new Matrix4().makeRotationY(Math.PI));
673
-
674
- Progress.report('export-usdz', "Invoking onAfterBuildDocument");
675
- await invokeAll( context, 'onAfterBuildDocument' );
676
-
677
- // At this point, we know all animated objects, all skinned mesh objects, and all objects targeted by behaviors.
678
- // We can prune all empty nodes (no geometry or material) depth-first.
679
- // This avoids unnecessary export of e.g. animated bones as nodes when they have no children
680
- // (for example, a sword attached to a hand still needs that entire hierarchy exported)
681
- const behaviorExt = context.extensions.find( ext => ext.extensionName === 'Behaviour' ) as BehaviorExtension | undefined;
682
- const allBehaviorTargets = behaviorExt?.getAllTargetUuids() ?? new Set<string>();
683
-
684
- // Prune pass. Depth-first removal of nodes that don't affect the outcome of the scene.
685
- if (this.pruneUnusedNodes) {
686
- const options = {
687
- allBehaviorTargets,
688
- debug: false,
689
- boneReparentings: allReparentingObjects,
690
- quickLookCompatible: context.quickLookCompatible,
691
- };
692
- if (this.debug) logUsdHierarchy(context.document, "Hierarchy BEFORE pruning", options);
693
- prune( context.document, options );
694
- if (this.debug) logUsdHierarchy(context.document, "Hierarchy AFTER pruning");
695
- }
696
- else if (this.debug) {
697
- console.log("Pruning of empty nodes is disabled. This may result in a larger USDZ file.");
698
- }
699
-
700
- Progress.report('export-usdz', { message: "Parsing document", autoStep: 10 });
701
- await parseDocument( context, () => {
702
- // injected after stageRoot.
703
- // TODO property use context/writer instead of string concat
704
- Progress.report('export-usdz', "Building materials");
705
- const result = buildMaterials( materials, textures, options.quickLookCompatible );
706
- return result;
707
- } );
708
-
709
- Progress.report("export-usdz", "Invoking onAfterSerialize");
710
- await invokeAll( context, 'onAfterSerialize' );
711
-
712
- // repair the parenting again
713
- for ( const reparenting of reparentings ) {
714
- const { object, originalParent, newParent } = reparenting;
715
- if (originalParent)
716
- originalParent.add( object );
717
- }
718
-
719
- // Moved into parseDocument callback for proper defaultPrim encapsulation
720
- // context.output += buildMaterials( materials, textures, options.quickLookCompatible );
721
-
722
- // callback for validating after all export has been done
723
- context.exporter?.beforeWritingDocument?.();
724
-
725
- const header = context.document.buildHeader( context );
726
- const final = header + '\n' + context.output;
727
-
728
- // full output file
729
- if ( this.debug ) console.log( final );
730
-
731
- files[ modelFileName ] = fflate.strToU8( final );
732
- context.output = '';
733
-
734
- Progress.report("export-usdz", { message: "Exporting textures", autoStep: 10 });
735
- Progress.start("export-usdz-textures", { parentScope: "export-usdz", logTimings: false });
736
- const decompressionRenderer = new WebGLRenderer( {
737
- antialias: false,
738
- alpha: true,
739
- premultipliedAlpha: false,
740
- preserveDrawingBuffer: true
741
- } );
742
-
743
- const textureCount = Object.keys(textures).length;
744
- Progress.report("export-usdz-textures", { totalSteps: textureCount * 3, currentStep: 0 });
745
- const convertTexture = async (id: string) => {
746
-
747
- const textureData = textures[ id ];
748
- const texture = textureData.texture;
749
-
750
- const isRGBA = formatsWithAlphaChannel.includes( texture.format );
751
-
752
- // Change: we need to always read back the texture now, otherwise the unpremultiplied workflow doesn't work.
753
- let img: ImageReadbackResult = {
754
- imageData: texture.image
755
- };
756
-
757
- Progress.report("export-usdz-textures", { message: "read back texture", autoStep: true });
758
- const anyColorScale = textureData.scale !== undefined && textureData.scale.x !== 1 && textureData.scale.y !== 1 && textureData.scale.z !== 1 && textureData.scale.w !== 1;
759
- // @ts-ignore
760
- if ( texture.isCompressedTexture || texture.isRenderTargetTexture || anyColorScale ) {
761
- img = await decompressGpuTexture( texture, options.maxTextureSize, decompressionRenderer, textureData.scale );
762
- }
763
-
764
- Progress.report("export-usdz-textures", { message: "convert texture to canvas", autoStep: true });
765
- const canvas = await imageToCanvasUnpremultiplied( img.imageBitmap || img.imageData, options.maxTextureSize ).catch( err => {
766
- console.error("Error converting texture to canvas", texture, err);
767
- });
768
-
769
- if ( canvas ) {
770
-
771
- Progress.report("export-usdz-textures", { message: "convert canvas to blob", autoStep: true });
772
- const blob = await canvas.convertToBlob( {type: isRGBA ? 'image/png' : 'image/jpeg', quality: 0.95 } );
773
- files[ `textures/${id}.${isRGBA ? 'png' : 'jpg'}` ] = new Uint8Array( await blob.arrayBuffer() );
774
-
775
- } else {
776
-
777
- console.warn( 'Can`t export texture: ', texture );
778
-
779
- }
780
- };
781
-
782
- for ( const id in textures ) {
783
-
784
- await convertTexture( id );
785
- }
786
-
787
- decompressionRenderer.dispose();
788
-
789
- // 64 byte alignment
790
- // https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109
791
-
792
- Progress.end("export-usdz-textures");
793
-
794
- let offset = 0;
795
-
796
- for ( const filename in files ) {
797
-
798
- const file = files[ filename ];
799
- const headerSize = 34 + filename.length;
800
-
801
- offset += headerSize;
802
-
803
- const offsetMod64 = offset & 63;
804
-
805
- if ( offsetMod64 !== 4 ) {
806
-
807
- const padLength = 64 - offsetMod64;
808
- const padding = new Uint8Array( padLength );
809
-
810
- files[ filename ] = [ file, { extra: { 12345: padding } } ];
811
-
812
- }
813
-
814
- offset = file.length;
815
-
816
- }
817
-
818
- Progress.report("export-usdz", "zip archive");
819
- return fflate.zipSync( files, { level: 0 } );
820
-
821
- }
822
-
823
- }
824
-
825
- function traverse( object: Object3D, parentModel: USDObject, context: USDZExporterContext, keepObject?: (object: Object3D) => boolean ) {
826
-
827
- if (!context.exportInvisible && !object.visible) return;
828
-
829
- let model: USDObject | undefined = undefined;
830
- let geometry: BufferGeometry | undefined = undefined;
831
- let material: Material | Material[] | undefined = undefined;
832
-
833
- const transform: USDObjectTransform = { position: object.position, quaternion: object.quaternion, scale: object.scale };
834
- if (object.position.x === 0 && object.position.y === 0 && object.position.z === 0)
835
- transform.position = null;
836
- if (object.quaternion.x === 0 && object.quaternion.y === 0 && object.quaternion.z === 0 && object.quaternion.w === 1)
837
- transform.quaternion = null;
838
- if (object.scale.x === 1 && object.scale.y === 1 && object.scale.z === 1)
839
- transform.scale = null;
840
-
841
- if (object instanceof Mesh || object instanceof SkinnedMesh) {
842
- geometry = object.geometry;
843
- material = object.material;
844
- }
845
-
846
- // API for an explicit choice to discard this object – for example, a geometry that should not be exported,
847
- // but childs should still be exported.
848
- if (keepObject && !keepObject(object)) {
849
- geometry = undefined;
850
- material = undefined;
851
- }
852
-
853
- if ( (object instanceof Mesh || object instanceof SkinnedMesh) &&
854
- material && typeof material === 'object' &&
855
- (material instanceof MeshStandardMaterial ||
856
- material instanceof MeshBasicMaterial ||
857
- // material instanceof MeshPhysicalNodeMaterial ||
858
- (material as any).isMeshPhysicalNodeMaterial ||
859
- (material instanceof Material && material.type === "MeshLineMaterial"))) {
860
-
861
- const name = getObjectId( object );
862
- const skinnedMeshObject = object instanceof SkinnedMesh ? object : null;
863
- model = new USDObject( object.uuid, name, transform, geometry, material as any, undefined, skinnedMeshObject, object.animations );
864
-
865
- } else if ( object instanceof PerspectiveCamera || object instanceof OrthographicCamera ) {
866
-
867
- const name = getObjectId( object );
868
- model = new USDObject( object.uuid, name, transform, undefined, undefined, object );
869
-
870
- } else {
871
-
872
- const name = getObjectId( object );
873
- model = new USDObject( object.uuid, name, transform, undefined, undefined, undefined, undefined, object.animations );
874
-
875
- }
876
-
877
- if ( model ) {
878
-
879
- model.displayName = object.userData?.name || object.name;
880
- model.visibility = object.visible ? undefined : "invisible";
881
-
882
- if ( parentModel ) {
883
-
884
- parentModel.add( model );
885
-
886
- }
887
-
888
- parentModel = model;
889
-
890
- if ( context.extensions ) {
891
-
892
- for ( const ext of context.extensions ) {
893
-
894
- if ( ext.onExportObject ) ext.onExportObject.call( ext, object, model, context );
895
-
896
- }
897
-
898
- }
899
-
900
- } else {
901
-
902
- const name = getObjectId( object );
903
- const empty = new USDObject( object.uuid, name, { position: object.position, quaternion: object.quaternion, scale: object.scale } );
904
- if ( parentModel ) {
905
-
906
- parentModel.add( empty );
907
-
908
- }
909
-
910
- parentModel = empty;
911
-
912
- }
913
-
914
- for ( const ch of object.children ) {
915
-
916
- traverse( ch, parentModel, context, keepObject );
917
-
918
- }
919
-
920
- }
921
-
922
- function logUsdHierarchy( object: USDObject, prefix: string, ...extraLogObjects: any[] ) {
923
-
924
- const item = {};
925
- let itemCount = 0;
926
-
927
- function collectItem( object: USDObject, current) {
928
- itemCount++;
929
- let name = object.displayName || object.name;
930
- name += " (" + object.uuid + ")";
931
- const hasAny = object.geometry || object.material || object.camera || object.skinnedMesh;
932
- if (hasAny) {
933
- name += " (" + (object.geometry ? "geo, " : "") + (object.material ? "mat, " : "") + (object.camera ? "cam, " : "") + (object.skinnedMesh ? "skin, " : "") + ")";
934
- }
935
- current[name] = {};
936
- const props = { object };
937
- if (object.material) props['mat'] = true;
938
- if (object.geometry) props['geo'] = true;
939
- if (object.camera) props['cam'] = true;
940
- if (object.skinnedMesh) props['skin'] = true;
941
-
942
- current[name]._self = props;
943
- for ( const child of object.children ) {
944
- if (child) {
945
- collectItem(child, current[name]);
946
- }
947
- }
948
- }
949
-
950
- collectItem(object, item);
951
-
952
- console.log(prefix + " (" + itemCount + " nodes)", item, ...extraLogObjects);
953
- }
954
-
955
- function prune ( object: USDObject, options : {
956
- allBehaviorTargets: Set<string>,
957
- debug: boolean,
958
- boneReparentings: Set<string>,
959
- quickLookCompatible: boolean,
960
- } ) {
961
-
962
- let allChildsWerePruned = true;
963
-
964
- const prunedChilds = new Array<USDObject>();
965
- const keptChilds = new Array<USDObject>();
966
-
967
- if (object.children.length === 0) {
968
- allChildsWerePruned = true;
969
- }
970
- else {
971
- const childs = [...object.children];
972
- for ( const child of childs ) {
973
- if (child) {
974
- const childWasPruned = prune(child, options);
975
- if (options.debug) {
976
- if (childWasPruned) prunedChilds.push(child);
977
- else keptChilds.push(child);
978
- }
979
- allChildsWerePruned = allChildsWerePruned && childWasPruned;
980
- }
981
- }
982
- }
983
-
984
- // check if this object is referenced by any behavior
985
- const isBehaviorSourceOrTarget = options.allBehaviorTargets.has(object.uuid);
986
-
987
- // check if this object has any material or geometry
988
- const isVisible = object.geometry || object.material || (object.camera && !options.quickLookCompatible) || object.skinnedMesh || false;
989
-
990
- // check if this object is part of any reparenting
991
- const isBoneReparenting = options.boneReparentings.has(object.uuid);
992
-
993
- const canBePruned = allChildsWerePruned && !isBehaviorSourceOrTarget && !isVisible && !isBoneReparenting;
994
-
995
- if (canBePruned) {
996
- if (options.debug) console.log("Pruned object:", (object.displayName || object.name) + " (" + object.uuid + ")", {
997
- isVisible,
998
- isBehaviorSourceOrTarget,
999
- allChildsWerePruned,
1000
- isBoneReparenting,
1001
- object,
1002
- prunedChilds,
1003
- keptChilds
1004
- });
1005
- object.parent?.remove(object);
1006
- }
1007
- else {
1008
- if (options.debug) console.log("Kept object:", (object.displayName || object.name) + " (" + object.uuid + ")", {
1009
- isVisible,
1010
- isBehaviorSourceOrTarget,
1011
- allChildsWerePruned,
1012
- isBoneReparenting,
1013
- object,
1014
- prunedChilds,
1015
- keptChilds
1016
- });
1017
- }
1018
-
1019
- // if it has no children and is not a behavior source or target, and is not visible, prune it
1020
- return canBePruned;
1021
- }
1022
-
1023
- async function parseDocument( context: USDZExporterContext, afterStageRoot: () => string ) {
1024
-
1025
- Progress.start("export-usdz-resources", "export-usdz");
1026
- const resources: Array<() => void> = [];
1027
- for ( const child of context.document.children ) {
1028
- addResources( child, context, resources );
1029
- }
1030
- // addResources now only collects promises for better progress reporting.
1031
- // We are resolving them here and reporting progress on that:
1032
- const total = resources.length;
1033
- for (let i = 0; i < total; i++) {
1034
- Progress.report("export-usdz-resources", { totalSteps: total, currentStep: i });
1035
- await new Promise<void>((resolve, _reject) => {
1036
- resources[i]();
1037
- resolve();
1038
- });
1039
- }
1040
- Progress.end("export-usdz-resources");
1041
-
1042
- const writer = new USDWriter();
1043
- const arAnchoringOptions = context.exporter.sceneAnchoringOptions.ar;
1044
-
1045
- writer.beginBlock( `def Xform "${context.document.name}"` );
1046
-
1047
- writer.beginBlock( `def Scope "Scenes" (
1048
- kind = "sceneLibrary"
1049
- )` );
1050
-
1051
- writer.beginBlock( `def Xform "Scene"`, '(', false);
1052
- writer.appendLine( `apiSchemas = ["Preliminary_AnchoringAPI"]` );
1053
- writer.appendLine( `customData = {`);
1054
- writer.appendLine( ` bool preliminary_collidesWithEnvironment = 0` );
1055
- writer.appendLine( ` string sceneName = "Scene"`);
1056
- writer.appendLine( `}` );
1057
- writer.appendLine( `sceneName = "Scene"` );
1058
- writer.closeBlock( ')' );
1059
- writer.beginBlock();
1060
-
1061
- writer.appendLine( `token preliminary:anchoring:type = "${arAnchoringOptions.anchoring.type}"` );
1062
- if (arAnchoringOptions.anchoring.type === 'plane')
1063
- writer.appendLine( `token preliminary:planeAnchoring:alignment = "${arAnchoringOptions.planeAnchoring.alignment}"` );
1064
- // bit hacky as we don't have a callback here yet. Relies on the fact that the image is named identical in the ImageTracking extension.
1065
- if (arAnchoringOptions.anchoring.type === 'image')
1066
- writer.appendLine( `rel preliminary:imageAnchoring:referenceImage = </${context.document.name}/Scenes/Scene/AnchoringReferenceImage>` );
1067
- writer.appendLine();
1068
-
1069
- const count = (object: USDObject | null) => {
1070
- if (!object) return 0;
1071
- let total = 1;
1072
- for ( const child of object.children ) total += count( child );
1073
- return total;
1074
- }
1075
- const totalXformCount = count(context.document);
1076
- Progress.start("export-usdz-xforms", "export-usdz");
1077
- Progress.report("export-usdz-xforms", { totalSteps: totalXformCount, currentStep: 1 });
1078
-
1079
- for ( const child of context.document.children ) {
1080
- buildXform( child, writer, context );
1081
- }
1082
- Progress.end("export-usdz-xforms");
1083
-
1084
- Progress.report("export-usdz", "invoke onAfterHierarchy");
1085
- invokeAll( context, 'onAfterHierarchy', writer );
1086
-
1087
- writer.closeBlock();
1088
- writer.closeBlock();
1089
- writer.appendLine(afterStageRoot());
1090
- writer.closeBlock();
1091
-
1092
- Progress.report("export-usdz", "write to string")
1093
- context.output += writer.toString();
1094
-
1095
- }
1096
-
1097
- function addResources( object: USDObject | null, context: USDZExporterContext, resources: Array<() => void>) {
1098
-
1099
- if ( !object ) return;
1100
-
1101
- const geometry = object.geometry;
1102
- const material = object.material;
1103
-
1104
- if ( geometry ) {
1105
-
1106
- if ( material && (
1107
- 'isMeshStandardMaterial' in material && material.isMeshStandardMaterial ||
1108
- 'isMeshBasicMaterial' in material && material.isMeshBasicMaterial ||
1109
- material.type === "MeshLineMaterial"
1110
- ) ) { // TODO convert unlit to lit+emissive
1111
-
1112
- const geometryFileName = 'geometries/' + getGeometryName(geometry, object.name) + '.usda';
1113
-
1114
- if ( ! ( geometryFileName in context.files ) ) {
1115
-
1116
- const action = () => {
1117
- const meshObject = buildMeshObject( geometry, object.skinnedMesh?.skeleton?.bones, context.quickLookCompatible );
1118
- context.files[ geometryFileName ] = buildUSDFileAsString( meshObject, context);
1119
- };
1120
-
1121
- resources.push(action);
1122
-
1123
- }
1124
-
1125
- } else {
1126
-
1127
- console.warn( 'NeedleUSDZExporter: Unsupported material type (USDZ only supports MeshStandardMaterial)', material?.name );
1128
-
1129
- }
1130
-
1131
- }
1132
-
1133
- if ( material ) {
1134
-
1135
- if ( ! ( material.uuid in context.materials ) ) {
1136
-
1137
- context.materials[ material.uuid ] = material;
1138
-
1139
- }
1140
- }
1141
-
1142
- for ( const ch of object.children ) {
1143
-
1144
- addResources( ch, context, resources );
1145
-
1146
- }
1147
-
1148
- }
1149
-
1150
- async function invokeAll( context: USDZExporterContext, name: string, writer: USDWriter | null = null ) {
1151
-
1152
- if ( context.extensions ) {
1153
-
1154
- for ( const ext of context.extensions ) {
1155
-
1156
- if ( !ext ) continue;
1157
-
1158
- if ( typeof ext[ name ] === 'function' ) {
1159
-
1160
- const method = ext[ name ];
1161
- const res = method.call( ext, context, writer );
1162
- if(res instanceof Promise) {
1163
- await res;
1164
- }
1165
- }
1166
-
1167
- }
1168
-
1169
- }
1170
-
1171
- }
1172
- let _renderer: WebGLRenderer | null = null;
1173
- let renderTarget: WebGLRenderTarget | null = null;
1174
- let fullscreenQuadGeometry: PlaneGeometry | null;
1175
- let fullscreenQuadMaterial: ShaderMaterial | null;
1176
- let fullscreenQuad: Mesh | null;
1177
-
1178
- declare type ImageReadbackResult = {
1179
- imageData: ImageData;
1180
- imageBitmap?: ImageBitmap;
1181
- }
1182
-
1183
- /** Reads back a texture from the GPU (can be compressed, a render texture, or anything), optionally applies RGBA colorScale to it, and returns CPU data for further usage.
1184
- * Note that there are WebGL / WebGPU rules preventing some use of data between WebGL contexts.
1185
- */
1186
- async function decompressGpuTexture( texture, maxTextureSize = Infinity, renderer: WebGLRenderer | null = null, colorScale: Vector4 | undefined = undefined): Promise<ImageReadbackResult> {
1187
-
1188
- if ( ! fullscreenQuadGeometry ) fullscreenQuadGeometry = new PlaneGeometry( 2, 2, 1, 1 );
1189
- if ( ! fullscreenQuadMaterial ) fullscreenQuadMaterial = new ShaderMaterial( {
1190
- uniforms: {
1191
- blitTexture: new Uniform( texture ),
1192
- flipY: new Uniform( false ),
1193
- scale: new Uniform( new Vector4( 1, 1, 1, 1 ) ),
1194
- },
1195
- vertexShader: `
1196
- varying vec2 vUv;
1197
- uniform bool flipY;
1198
- void main(){
1199
- vUv = uv;
1200
- if (flipY)
1201
- vUv.y = 1. - vUv.y;
1202
- gl_Position = vec4(position.xy * 1.0,0.,.999999);
1203
- }`,
1204
- fragmentShader: `
1205
- uniform sampler2D blitTexture;
1206
- uniform vec4 scale;
1207
- varying vec2 vUv;
1208
-
1209
- void main(){
1210
- gl_FragColor = vec4(vUv.xy, 0, 1);
1211
-
1212
- #ifdef IS_SRGB
1213
- gl_FragColor = sRGBTransferOETF( texture2D( blitTexture, vUv) );
1214
- #else
1215
- gl_FragColor = texture2D( blitTexture, vUv);
1216
- #endif
1217
-
1218
- gl_FragColor.rgba *= scale.rgba;
1219
- }`
1220
- } );
1221
-
1222
- // update uniforms
1223
- const uniforms = fullscreenQuadMaterial.uniforms;
1224
- uniforms.blitTexture.value = texture;
1225
- uniforms.flipY.value = false;
1226
- uniforms.scale.value = new Vector4( 1, 1, 1, 1 );
1227
- if ( colorScale !== undefined ) uniforms.scale.value.copy( colorScale );
1228
-
1229
- fullscreenQuadMaterial.defines.IS_SRGB = texture.colorSpace == SRGBColorSpace;
1230
- fullscreenQuadMaterial.needsUpdate = true;
1231
-
1232
- if ( ! fullscreenQuad ) {
1233
-
1234
- fullscreenQuad = new Mesh( fullscreenQuadGeometry, fullscreenQuadMaterial );
1235
- fullscreenQuad.frustumCulled = false;
1236
-
1237
- }
1238
-
1239
- const _camera = new PerspectiveCamera();
1240
- const _scene = new Scene();
1241
- _scene.add( fullscreenQuad );
1242
-
1243
- if ( ! renderer ) {
1244
-
1245
- renderer = _renderer = new WebGLRenderer( { antialias: false, alpha: true, premultipliedAlpha: false, preserveDrawingBuffer: true } );
1246
-
1247
- }
1248
-
1249
- const width = Math.min( texture.image.width, maxTextureSize );
1250
- const height = Math.min( texture.image.height, maxTextureSize );
1251
-
1252
- // dispose render target if the size is wrong
1253
- if ( renderTarget && ( renderTarget.width !== width || renderTarget.height !== height ) ) {
1254
-
1255
- renderTarget.dispose();
1256
- renderTarget = null;
1257
-
1258
- }
1259
-
1260
- if ( ! renderTarget ) {
1261
-
1262
- renderTarget = new WebGLRenderTarget( width, height, { format: RGBAFormat, type: UnsignedByteType, minFilter: LinearFilter, magFilter: LinearFilter } );
1263
- }
1264
-
1265
- renderer.setRenderTarget( renderTarget );
1266
- renderer.setSize( width, height );
1267
- renderer.clear();
1268
- renderer.render( _scene, _camera );
1269
-
1270
- if ( _renderer ) {
1271
-
1272
- _renderer.dispose();
1273
- _renderer = null;
1274
-
1275
- }
1276
-
1277
- const buffer = new Uint8ClampedArray( renderTarget.width * renderTarget.height * 4 );
1278
- renderer.readRenderTargetPixels( renderTarget, 0, 0, renderTarget.width, renderTarget.height, buffer );
1279
- const imageData = new ImageData( buffer, renderTarget.width, renderTarget.height, undefined );
1280
- const bmp = await createImageBitmap( imageData, { premultiplyAlpha: "none" } );
1281
- return {
1282
- imageData,
1283
- imageBitmap: bmp
1284
- };
1285
-
1286
- }
1287
-
1288
- /** Checks if the given image is of a type with readable data and width/height */
1289
- function isImageBitmap( image ) {
1290
-
1291
- return ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
1292
- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
1293
- ( typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas ) ||
1294
- ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap );
1295
-
1296
- }
1297
-
1298
- /** This method uses a 'bitmaprenderer' context and doesn't do any pixel manipulation.
1299
- * This way, we can keep the alpha channel as it was, but we're losing the ability to do pixel manipulations or resize operations. */
1300
- async function imageToCanvasUnpremultiplied( image: ImageBitmapSource & { width: number, height: number }, maxTextureSize = 4096) {
1301
-
1302
- const scale = maxTextureSize / Math.max( image.width, image.height );
1303
- const width = image.width * Math.min( 1, scale );
1304
- const height = image.height * Math.min( 1, scale );
1305
-
1306
- const canvas = new OffscreenCanvas( width, height );
1307
- const settings: ImageBitmapOptions = { premultiplyAlpha: "none" };
1308
- if (image.width !== width) settings.resizeWidth = width;
1309
- if (image.height !== height) settings.resizeHeight = height;
1310
-
1311
- const imageBitmap = await createImageBitmap(image, settings);
1312
- const ctx = canvas.getContext("bitmaprenderer") as ImageBitmapRenderingContext | null;
1313
- if (ctx) {
1314
- ctx.transferFromImageBitmap(imageBitmap);
1315
- }
1316
- return canvas as OffscreenCanvasExt;
1317
- }
1318
-
1319
- /** This method uses a '2d' canvas context for pixel manipulation, and can apply a color scale or Y flip to the given image.
1320
- * Unfortunately, canvas always uses premultiplied data, and thus images with low alpha values (or multiplying by a=0) will result in black pixels.
1321
- */
1322
- async function imageToCanvas( image: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap, color: Vector4 | undefined = undefined, flipY = false, maxTextureSize = 4096 ) {
1323
-
1324
- if ( isImageBitmap( image ) ) {
1325
-
1326
- // max. canvas size on Safari is still 4096x4096
1327
- const scale = maxTextureSize / Math.max( image.width, image.height );
1328
-
1329
- const canvas = new OffscreenCanvas( image.width * Math.min( 1, scale ), image.height * Math.min( 1, scale ) );
1330
-
1331
- const context = canvas.getContext( '2d', { alpha: true, premultipliedAlpha: false } ) as OffscreenCanvasRenderingContext2D;
1332
- if (!context) throw new Error('Could not get canvas 2D context');
1333
-
1334
- if ( flipY === true ) {
1335
-
1336
- context.translate( 0, canvas.height );
1337
- context.scale( 1, - 1 );
1338
-
1339
- }
1340
-
1341
- context.drawImage( image, 0, 0, canvas.width, canvas.height );
1342
-
1343
- // Currently only used to apply opacity scale since QuickLook and usdview don't support that yet
1344
- if ( color !== undefined ) {
1345
-
1346
- const r = color.x;
1347
- const g = color.y;
1348
- const b = color.z;
1349
- const a = color.w;
1350
-
1351
- const imagedata = context.getImageData( 0, 0, canvas.width, canvas.height );
1352
- const data = imagedata.data;
1353
-
1354
- for ( let i = 0; i < data.length; i += 4 ) {
1355
-
1356
- data[ i + 0 ] = data[ i + 0 ] * r;
1357
- data[ i + 1 ] = data[ i + 1 ] * g;
1358
- data[ i + 2 ] = data[ i + 2 ] * b;
1359
- data[ i + 3 ] = data[ i + 3 ] * a;
1360
-
1361
- }
1362
-
1363
- context.putImageData( imagedata, 0, 0 );
1364
-
1365
- }
1366
-
1367
- return canvas as OffscreenCanvasExt;
1368
-
1369
- } else {
1370
-
1371
- throw new Error( 'NeedleUSDZExporter: No valid image data found. Unable to process texture.' );
1372
-
1373
- }
1374
-
1375
- }
1376
-
1377
- //
1378
-
1379
- const PRECISION = 7;
1380
-
1381
- function buildHeader() {
1382
-
1383
- return `#usda 1.0
1384
- (
1385
- customLayerData = {
1386
- string creator = "Needle Engine USDZExporter"
1387
- }
1388
- metersPerUnit = 1
1389
- upAxis = "Y"
1390
- )
1391
- `;
1392
-
1393
- }
1394
-
1395
- function buildUSDFileAsString( dataToInsert, _context: USDZExporterContext ) {
1396
-
1397
- let output = buildHeader();
1398
- output += dataToInsert;
1399
- return fflate.strToU8( output );
1400
-
1401
- }
1402
-
1403
- function getObjectId( object ) {
1404
-
1405
- return object.name.replace( /[-<>\(\)\[\]§$%&\/\\\=\?\,\;]/g, '' ) + '_' + object.id;
1406
-
1407
- }
1408
-
1409
- function getBoneName(bone: Object3D) {
1410
- return makeNameSafe(bone.name || 'bone_' + bone.uuid);
1411
- }
1412
-
1413
- function getGeometryName(geometry: BufferGeometry, _fallbackName: string) {
1414
- // Using object names here breaks instancing...
1415
- // So we removed fallbackName again. Downside: geometries don't have nice names...
1416
- // A better workaround would be that we actually name them on glTF import (so the geometry has a name, not the object)
1417
- return makeNameSafe(geometry.name || 'Geometry') + "_" + geometry.id;
1418
- }
1419
-
1420
- function getMaterialName(material: Material) {
1421
- return makeNameSafe(material.name || 'Material') + "_" + material.id;
1422
- }
1423
-
1424
- function getPathToSkeleton(bone: Object3D, assumedRoot: Object3D) {
1425
- let path = getBoneName(bone);
1426
- let current = bone.parent;
1427
- while ( current && current !== assumedRoot ) {
1428
- path = getBoneName(current) + '/' + path;
1429
- current = current.parent;
1430
- }
1431
- return path;
1432
- }
1433
-
1434
- // Xform
1435
-
1436
- export function buildXform( model: USDObject | null, writer: USDWriter, context: USDZExporterContext ) {
1437
-
1438
- if ( model == null)
1439
- return;
1440
-
1441
- Progress.report("export-usdz-xforms", { message: "buildXform " + model.displayName || model.name, autoStep: true });
1442
-
1443
- // const matrix = model.matrix;
1444
- const transform = model.transform;
1445
- const geometry = model.geometry;
1446
- const material = model.material;
1447
- const camera = model.camera;
1448
- const name = model.name;
1449
-
1450
- if ( model.animations ) {
1451
- for ( const animation of model.animations ) {
1452
- context.animations.push( animation )
1453
- }
1454
- }
1455
-
1456
- // const transform = buildMatrix( matrix );
1457
-
1458
- /*
1459
- if ( matrix.determinant() < 0 ) {
1460
-
1461
- console.warn( 'NeedleUSDZExporter: USDZ does not support negative scales', name );
1462
-
1463
- }
1464
- */
1465
-
1466
- const isSkinnedMesh = geometry && geometry.isBufferGeometry && geometry.attributes.skinIndex !== undefined && geometry.attributes.skinIndex.count > 0;
1467
- const objType = isSkinnedMesh ? 'SkelRoot' : 'Xform';
1468
- const _apiSchemas = new Array<string>();
1469
-
1470
- // Specific case: the material is white unlit, the mesh has vertex colors, so we can
1471
- // export as displayColor directly
1472
- const isUnlitDisplayColor =
1473
- material && material instanceof MeshBasicMaterial &&
1474
- material.color && material.color.r === 1 && material.color.g === 1 && material.color.b === 1 &&
1475
- !material.map && material.opacity === 1 &&
1476
- geometry?.attributes.color;
1477
-
1478
- if (geometry?.attributes.color && !isUnlitDisplayColor) {
1479
- console.warn("NeedleUSDZExporter: Geometry has vertex colors. Vertex colors will only be shown in QuickLook for unlit materials with white color and no texture. Otherwise, they will be ignored.", model.displayName);
1480
- }
1481
-
1482
- writer.appendLine();
1483
- if ( geometry ) {
1484
- writer.beginBlock( `def ${objType} "${name}"`, "(", false );
1485
- // NE-4084: To use the doubleSided workaround with skeletal meshes we'd have to
1486
- // also emit extra data for jointIndices etc., so we're skipping skinned meshes here.
1487
- if (context.quickLookCompatible && material && material.side === DoubleSide && !isSkinnedMesh)
1488
- writer.appendLine(`prepend references = @./geometries/${getGeometryName(geometry, name)}.usda@</Geometry_doubleSided>`);
1489
- else
1490
- writer.appendLine(`prepend references = @./geometries/${getGeometryName(geometry, name)}.usda@</Geometry>`);
1491
- if (!isUnlitDisplayColor)
1492
- _apiSchemas.push("MaterialBindingAPI");
1493
- if (isSkinnedMesh)
1494
- _apiSchemas.push("SkelBindingAPI");
1495
- }
1496
- else if ( camera && !context.quickLookCompatible)
1497
- writer.beginBlock( `def Camera "${name}"`, "(", false );
1498
- else if ( model.type !== undefined)
1499
- writer.beginBlock( `def ${model.type} "${name}"` );
1500
- else // if (model.type === undefined)
1501
- writer.beginBlock( `def Xform "${name}"`, "(", false);
1502
-
1503
- if (model.type === undefined) {
1504
- if (model.extraSchemas?.length)
1505
- _apiSchemas.push(...model.extraSchemas);
1506
- if (_apiSchemas.length)
1507
- writer.appendLine(`prepend apiSchemas = [${_apiSchemas.map(s => `"${s}"`).join(', ')}]`);
1508
- }
1509
-
1510
- if (model.displayName)
1511
- writer.appendLine(`displayName = "${makeDisplayNameSafe(model.displayName)}"`);
1512
-
1513
- if ( camera || model.type === undefined) {
1514
- writer.closeBlock( ")" );
1515
- writer.beginBlock();
1516
- }
1517
-
1518
- if ( geometry && material ) {
1519
- if (!isUnlitDisplayColor) {
1520
- const materialName = getMaterialName(material);
1521
- writer.appendLine( `rel material:binding = </StageRoot/Materials/${materialName}>` );
1522
- }
1523
-
1524
- // Turns out QuickLook / RealityKit doesn't support the doubleSided attribute, so we
1525
- // work around that by emitting additional indices above, and then we shouldn't emit the attribute either as geometry is
1526
- // already doubleSided then.
1527
- if (!context.quickLookCompatible && material.side === DoubleSide ) {
1528
- // double-sided is a mesh property in USD, we can apply it as `over` here
1529
- writer.beginBlock( `over "Geometry" `);
1530
- writer.appendLine( `uniform bool doubleSided = 1` );
1531
- writer.closeBlock();
1532
- }
1533
- }
1534
- let haveWrittenAnyXformOps = false;
1535
- if ( isSkinnedMesh ) {
1536
- writer.appendLine( `rel skel:skeleton = <Rig>` );
1537
- writer.appendLine( `rel skel:animationSource = <Rig/_anim>`);
1538
- haveWrittenAnyXformOps = false;
1539
- // writer.appendLine( `matrix4d xformOp:transform = ${buildMatrix(new Matrix4())}` ); // always identity / in world space
1540
- }
1541
- else if (model.type === undefined) {
1542
- if (transform) {
1543
- haveWrittenAnyXformOps = haveWrittenAnyXformOps || (transform.position !== null || transform.quaternion !== null || transform.scale !== null);
1544
- if (transform.position) {
1545
- model.needsTranslate = true;
1546
- writer.appendLine( `double3 xformOp:translate = (${fn(transform.position.x)}, ${fn(transform.position.y)}, ${fn(transform.position.z)})` );
1547
- }
1548
- if (transform.quaternion) {
1549
- model.needsOrient = true;
1550
- writer.appendLine( `quatf xformOp:orient = (${fn(transform.quaternion.w)}, ${fn(transform.quaternion.x)}, ${fn(transform.quaternion.y)}, ${fn(transform.quaternion.z)})` );
1551
- }
1552
- if (transform.scale) {
1553
- model.needsScale = true;
1554
- writer.appendLine( `double3 xformOp:scale = (${fn(transform.scale.x)}, ${fn(transform.scale.y)}, ${fn(transform.scale.z)})` );
1555
- }
1556
- }
1557
- }
1558
-
1559
- if (model.visibility !== undefined)
1560
- writer.appendLine(`token visibility = "${model.visibility}"`);
1561
-
1562
- if ( camera && !context.quickLookCompatible) {
1563
-
1564
- if ( 'isOrthographicCamera' in camera && camera.isOrthographicCamera ) {
1565
-
1566
- writer.appendLine( `float2 clippingRange = (${camera.near}, ${camera.far})` );
1567
- writer.appendLine( `float horizontalAperture = ${( ( Math.abs( camera.left ) + Math.abs( camera.right ) ) * 10 ).toPrecision( PRECISION )}` );
1568
- writer.appendLine( `float verticalAperture = ${( ( Math.abs( camera.top ) + Math.abs( camera.bottom ) ) * 10 ).toPrecision( PRECISION )}` );
1569
- writer.appendLine( 'token projection = "orthographic"' );
1570
-
1571
- } else if ( 'isPerspectiveCamera' in camera && camera.isPerspectiveCamera) {
1572
-
1573
- writer.appendLine( `float2 clippingRange = (${camera.near.toPrecision( PRECISION )}, ${camera.far.toPrecision( PRECISION )})` );
1574
- writer.appendLine( `float focalLength = ${camera.getFocalLength().toPrecision( PRECISION )}` );
1575
- writer.appendLine( `float focusDistance = ${camera.focus.toPrecision( PRECISION )}` );
1576
- writer.appendLine( `float horizontalAperture = ${camera.getFilmWidth().toPrecision( PRECISION )}` );
1577
- writer.appendLine( 'token projection = "perspective"' );
1578
- writer.appendLine( `float verticalAperture = ${camera.getFilmHeight().toPrecision( PRECISION )}` );
1579
- }
1580
-
1581
- }
1582
-
1583
- if ( model.onSerialize ) {
1584
-
1585
- model.onSerialize( writer, context );
1586
-
1587
- }
1588
-
1589
- // after serialization, we know which xformops to actually define here:
1590
- if (model.type === undefined) {
1591
- // TODO only write the necessary ones – this isn't trivial though because we need to know
1592
- // if some of them are animated, and then we need to include those.
1593
- // Best approach would likely be to write xformOpOrder _after_ onSerialize
1594
- // and keep track of what was written in onSerialize (e.g. model.needsTranslate = true)
1595
- const ops = new Array<string>();
1596
- if (model.needsTranslate) ops.push('"xformOp:translate"');
1597
- if (model.needsOrient) ops.push('"xformOp:orient"');
1598
- if (model.needsScale) ops.push('"xformOp:scale"');
1599
- if (ops.length)
1600
- writer.appendLine( `uniform token[] xformOpOrder = [${ops.join(', ')}]` );
1601
- }
1602
-
1603
- if ( model.children ) {
1604
-
1605
- writer.appendLine();
1606
- for ( const ch of model.children ) {
1607
-
1608
- buildXform( ch, writer, context );
1609
-
1610
- }
1611
-
1612
- }
1613
-
1614
- writer.closeBlock();
1615
-
1616
- }
1617
-
1618
- function fn( num:number ): string {
1619
-
1620
- return Number.isInteger(num) ? num.toString() : num.toFixed( 10 );
1621
-
1622
- }
1623
-
1624
- function buildMatrix( matrix ) {
1625
-
1626
- const array = matrix.elements;
1627
-
1628
- return `( ${buildMatrixRow( array, 0 )}, ${buildMatrixRow( array, 4 )}, ${buildMatrixRow( array, 8 )}, ${buildMatrixRow( array, 12 )} )`;
1629
-
1630
- }
1631
-
1632
- function buildMatrixRow( array, offset ) {
1633
-
1634
- return `(${fn( array[ offset + 0 ] )}, ${fn( array[ offset + 1 ] )}, ${fn( array[ offset + 2 ] )}, ${fn( array[ offset + 3 ] )})`;
1635
-
1636
- }
1637
-
1638
- // Mesh
1639
-
1640
- function buildMeshObject( geometry: BufferGeometry, bonesArray: Bone[] = [], quickLookCompatible: boolean = true) {
1641
-
1642
- const mesh = buildMesh( geometry, bonesArray, quickLookCompatible );
1643
- return `
1644
- def "Geometry"
1645
- ${mesh}
1646
- `;
1647
-
1648
- }
1649
-
1650
- function buildMesh( geometry: BufferGeometry, bones: Bone[] = [], quickLookCompatible: boolean = true) {
1651
-
1652
- const name = 'Geometry';
1653
- const attributes = geometry.attributes;
1654
- const count = attributes.position.count;
1655
-
1656
- const hasBones = bones && bones.length > 0;
1657
-
1658
- // We need to sort bones and all skinning data by path –
1659
- // Neither glTF nor three.js care, but in USD they must be sorted
1660
- // since the array defines the virtual hierarchy and is evaluated in that order
1661
- const sortedBones: Array<{bone: Object3D, index: number}> = [];
1662
- const indexMapping: number[] = [];
1663
- let sortedSkinIndex = new Array<number>();
1664
- let sortedSkinIndexAttribute: BufferAttribute | InterleavedBufferAttribute | null = attributes.skinIndex;
1665
- let bonesArray = "";
1666
- if (hasBones) {
1667
- const uuidsFound:string[] = [];
1668
- for (const bone of bones ) {
1669
- // if (bone.parent!.type !== 'Bone')
1670
- {
1671
- sortedBones.push({bone: bone, index: bones.indexOf(bone)});
1672
- uuidsFound.push(bone.uuid);
1673
- }
1674
- }
1675
-
1676
- let maxSteps = 10_000;
1677
- while (uuidsFound.length < bones.length && maxSteps-- > 0) {
1678
- for (const sortedBone of sortedBones) {
1679
- const children = sortedBone.bone.children as Bone[];
1680
- for (const childBone of children){
1681
- if (uuidsFound.indexOf(childBone.uuid) === -1 && bones.indexOf(childBone) !== -1){
1682
- sortedBones.push({bone: childBone, index: bones.indexOf(childBone)});
1683
- uuidsFound.push(childBone.uuid);
1684
- }
1685
- }
1686
- }
1687
- }
1688
-
1689
- if (maxSteps <= 0) console.error("Failed to sort bones in skinned mesh", sortedBones, bones, uuidsFound);
1690
-
1691
- // add structural nodes to the list of bones
1692
- for (const structuralNode of findStructuralNodesInBoneHierarchy(bones) ) {
1693
- sortedBones.push( { bone: structuralNode, index: sortedBones.length } );
1694
- }
1695
-
1696
- // sort bones by path – need to be sorted in the same order as during mesh export
1697
- const assumedRoot = sortedBones[0].bone.parent!;
1698
- sortedBones.sort((a, b) => getPathToSkeleton(a.bone, assumedRoot) > getPathToSkeleton(b.bone, assumedRoot) ? 1 : -1);
1699
- bonesArray = sortedBones.map( x => "\"" + getPathToSkeleton(x.bone, assumedRoot) + "\"" ).join( ', ' );
1700
-
1701
- // TODO we can probably skip the expensive attribute re-ordering if the bones were already in a correct order.
1702
- // That doesn't mean that they are strictly sorted by path – just that all parents strictly need to come first.
1703
-
1704
- // build index mapping
1705
- for (const i in sortedBones) {
1706
- indexMapping[sortedBones[i].index] = parseInt(i);
1707
- }
1708
-
1709
- // remap skin index attributes
1710
- const skinIndex = attributes.skinIndex;
1711
- sortedSkinIndex = new Array<number>();
1712
- for ( let i = 0; i < skinIndex.count; i ++ ) {
1713
-
1714
- const x = skinIndex.getX( i );
1715
- const y = skinIndex.getY( i );
1716
- const z = skinIndex.getZ( i );
1717
- const w = skinIndex.getW( i );
1718
-
1719
- sortedSkinIndex.push( indexMapping[x], indexMapping[y], indexMapping[z], indexMapping[w] );
1720
- }
1721
-
1722
- // turn it back into an attribute so the rest of the code doesn't need to learn a new thing
1723
- sortedSkinIndexAttribute = new BufferAttribute( new Uint16Array( sortedSkinIndex ), 4 );
1724
- }
1725
-
1726
- const isSkinnedMesh = attributes.skinWeight && attributes.skinIndex;
1727
-
1728
- return `
1729
- {
1730
- def Mesh "${name}" ${isSkinnedMesh ? `(
1731
- prepend apiSchemas = ["SkelBindingAPI"]
1732
- )` : ''}
1733
- {
1734
- int[] faceVertexCounts = [${buildMeshVertexCount( geometry )}]
1735
- int[] faceVertexIndices = [${buildMeshVertexIndices( geometry )}]
1736
- ${attributes.normal || quickLookCompatible ? // in QuickLook, normals are required, otherwise double-sided rendering doesn't work.
1737
- `normal3f[] normals = [${buildVector3Array( attributes.normal, count )}] (
1738
- interpolation = "vertex"
1739
- )` : '' }
1740
- point3f[] points = [${buildVector3Array( attributes.position, count )}]
1741
- ${attributes.uv ?
1742
- `texCoord2f[] primvars:st = [${buildVector2Array( attributes.uv, count, true )}] (
1743
- interpolation = "vertex"
1744
- )` : '' }
1745
- ${attributes.uv1 ? buildCustomAttributeAccessor('st1', attributes.uv1) : '' }
1746
- ${attributes.uv2 ? buildCustomAttributeAccessor('st2', attributes.uv2) : '' }
1747
- ${attributes.uv3 ? buildCustomAttributeAccessor('st3', attributes.uv3) : '' }
1748
- ${isSkinnedMesh ?
1749
- `matrix4d primvars:skel:geomBindTransform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) ) (
1750
- elementSize = 1
1751
- interpolation = "constant"
1752
- )` : '' }
1753
- ${attributes.skinIndex ?
1754
- `int[] primvars:skel:jointIndices = [${buildVector4Array( sortedSkinIndexAttribute, true )}] (
1755
- elementSize = 4
1756
- interpolation = "vertex"
1757
- )` : '' }
1758
- ${attributes.skinWeight ?
1759
- `float[] primvars:skel:jointWeights = [${buildVector4Array( attributes.skinWeight )}] (
1760
- elementSize = 4
1761
- interpolation = "vertex"
1762
- )` : '' }
1763
- ${attributes.color ?
1764
- `color3f[] primvars:displayColor = [${buildVector3Array( attributes.color, count )}] (
1765
- interpolation = "vertex"
1766
- )` : '' }
1767
- uniform token subdivisionScheme = "none"
1768
- }
1769
- }
1770
- ${quickLookCompatible ? `
1771
- # This is a workaround for QuickLook/RealityKit not supporting the doubleSided attribute. We're adding a second
1772
- # geometry definition here, that uses the same mesh data but appends extra faces with reversed winding order.
1773
- def "${name}_doubleSided" (
1774
- prepend references = </Geometry>
1775
- )
1776
- {
1777
- over "Geometry"
1778
- {
1779
- int[] faceVertexCounts = [${buildMeshVertexCount( geometry ) + ", " + buildMeshVertexCount( geometry )}]
1780
- int[] faceVertexIndices = [${buildMeshVertexIndices( geometry ) + ", " + buildMeshVertexIndices( geometry, true )}]
1781
- }
1782
- }
1783
- ` : '' }
1784
- `;
1785
- }
1786
-
1787
- function buildMeshVertexCount( geometry: BufferGeometry ) {
1788
-
1789
- const count = geometry.index !== null ? geometry.index.count : geometry.attributes.position.count;
1790
-
1791
- return Array( Math.floor(count / 3) ).fill( 3 ).join( ', ' );
1792
-
1793
- }
1794
-
1795
- function buildMeshVertexIndices( geometry: BufferGeometry, reverseWinding: boolean = false ) {
1796
-
1797
- const index = geometry.index;
1798
- const array: Array<number> = [];
1799
-
1800
- if ( index !== null ) {
1801
-
1802
- for ( let i = 0; i < index.count; i ++ ) {
1803
-
1804
- let val = i;
1805
- if ( reverseWinding )
1806
- val = i % 3 === 0 ? i + 2 : i % 3 === 2 ? i - 2 : i;
1807
- array.push( index.getX( val ) );
1808
-
1809
- }
1810
-
1811
- } else {
1812
-
1813
- const length = geometry.attributes.position.count;
1814
-
1815
- for ( let i = 0; i < length; i ++ ) {
1816
-
1817
- let val = i;
1818
- if ( reverseWinding )
1819
- val = i % 3 === 0 ? i + 2 : i % 3 === 2 ? i - 2 : i;
1820
- array.push( val );
1821
-
1822
- }
1823
-
1824
- }
1825
-
1826
- return array.join( ', ' );
1827
-
1828
- }
1829
-
1830
- /** Returns a string with the correct attribute declaration for the given attribute. Could have 2,3,4 components. */
1831
- function buildCustomAttributeAccessor( primvarName: string, attribute: BufferAttribute | InterleavedBufferAttribute ) {
1832
- const count = attribute.itemSize;
1833
- switch (count) {
1834
- case 2:
1835
- // TODO: Check if we want to flip Y here as well. We do that for texcoords, but the data in UV1..N could be intended for other purposes.
1836
- return `texCoord2f[] primvars:${primvarName} = [${buildVector2Array( attribute, count, true )}] (
1837
- interpolation = "vertex"
1838
- )`;
1839
- case 3:
1840
- return `texCoord3f[] primvars:${primvarName} = [${buildVector3Array( attribute, count )}] (
1841
- interpolation = "vertex"
1842
- )`;
1843
- case 4:
1844
- return `double4[] primvars:${primvarName} = [${buildVector4Array2( attribute, count )}] (
1845
- interpolation = "vertex"
1846
- )`;
1847
- default:
1848
- console.warn('USDZExporter: Attribute with ' + count + ' components are currently not supported. Results may be undefined for ' + primvarName + '.');
1849
- return '';
1850
- }
1851
- }
1852
-
1853
- function buildVector3Array( attribute, count ) {
1854
-
1855
- if ( attribute === undefined ) {
1856
-
1857
- console.warn( 'USDZExporter: A mesh attribute is missing and will be set with placeholder data. The result may look incorrect.' );
1858
- return Array( count ).fill( '(0, 0, 1)' ).join( ', ' );
1859
-
1860
- }
1861
-
1862
- const array: Array<string> = [];
1863
-
1864
- for ( let i = 0; i < attribute.count; i ++ ) {
1865
-
1866
- const x = attribute.getX( i );
1867
- const y = attribute.getY( i );
1868
- const z = attribute.getZ( i );
1869
-
1870
- array.push( `(${x.toPrecision( PRECISION )}, ${y.toPrecision( PRECISION )}, ${z.toPrecision( PRECISION )})` );
1871
-
1872
- }
1873
-
1874
- return array.join( ', ' );
1875
-
1876
- }
1877
-
1878
-
1879
- function buildVector4Array2( attribute, count ) {
1880
-
1881
- if ( attribute === undefined ) {
1882
-
1883
- console.warn( 'USDZExporter: Attribute is missing. Results may be undefined.' );
1884
- return Array( count ).fill( '(0, 0, 0, 0)' ).join( ', ' );
1885
-
1886
- }
1887
-
1888
- const array: Array<string> = [];
1889
-
1890
- for ( let i = 0; i < attribute.count; i ++ ) {
1891
-
1892
- const x = attribute.getX( i );
1893
- const y = attribute.getY( i );
1894
- const z = attribute.getZ( i ) || 0;
1895
- const w = attribute.getW( i ) || 0;
1896
-
1897
- array.push( `(${x.toPrecision( PRECISION )}, ${y.toPrecision( PRECISION )}, ${z.toPrecision( PRECISION )}, ${w.toPrecision( PRECISION )})` );
1898
-
1899
- }
1900
-
1901
- return array.join( ', ' );
1902
-
1903
- }
1904
-
1905
- function buildVector4Array( attribute, ints = false ) {
1906
- const array: Array<string> = [];
1907
-
1908
- for ( let i = 0; i < attribute.count; i ++ ) {
1909
-
1910
- const x = attribute.getX( i );
1911
- const y = attribute.getY( i );
1912
- const z = attribute.getZ( i );
1913
- const w = attribute.getW( i );
1914
-
1915
- array.push( `${ints ? x : x.toPrecision( PRECISION )}` );
1916
- array.push( `${ints ? y : y.toPrecision( PRECISION )}` );
1917
- array.push( `${ints ? z : z.toPrecision( PRECISION )}` );
1918
- array.push( `${ints ? w : w.toPrecision( PRECISION )}` );
1919
-
1920
- }
1921
-
1922
- return array.join( ', ' );
1923
-
1924
- }
1925
-
1926
- function buildVector2Array( attribute: BufferAttribute | InterleavedBufferAttribute, count: number, flipY: boolean = false ) {
1927
-
1928
- if ( attribute === undefined ) {
1929
-
1930
- console.warn( 'USDZExporter: UVs missing.' );
1931
- return Array( count ).fill( '(0, 0)' ).join( ', ' );
1932
-
1933
- }
1934
-
1935
- const array: Array<string> = [];
1936
-
1937
- for ( let i = 0; i < attribute.count; i ++ ) {
1938
-
1939
- const x = attribute.getX( i );
1940
- let y = attribute.getY( i );
1941
- if (flipY)
1942
- y = 1 - y;
1943
- array.push( `(${x.toPrecision( PRECISION )}, ${y.toPrecision( PRECISION )})` );
1944
-
1945
- }
1946
-
1947
- return array.join( ', ' );
1948
-
1949
- }
1950
-
1951
- // Materials
1952
-
1953
- function buildMaterials( materials: Map<string, Material>, textures: TextureMap, quickLookCompatible = false ) {
1954
-
1955
- const array: Array<string> = [];
1956
-
1957
- for ( const uuid in materials ) {
1958
-
1959
- const material = materials[ uuid ];
1960
-
1961
- array.push( buildMaterial( material, textures, quickLookCompatible ) );
1962
-
1963
- }
1964
-
1965
- return `
1966
- def "Materials"
1967
- {
1968
- ${array.join( '' )}
1969
- }`;
1970
- }
1971
-
1972
- /** Slot of the exported texture. Some slots (e.g. normal, opacity) require additional processing. */
1973
- declare type MapType = 'diffuse' | 'normal' | 'occlusion' | 'opacity' | 'roughness' | 'emissive' | 'metallic' | 'transmission';
1974
-
1975
- function texName(tex: Texture) {
1976
- // If we have a source, we only want to use the source's id, not the texture's id
1977
- // to avoid exporting the same underlying data multiple times.
1978
- return makeNameSafe(tex.name) + '_' + (tex.source?.id ?? tex.id);
1979
- }
1980
-
1981
- function buildTexture( texture: Texture, mapType: MapType, quickLookCompatible: boolean, textures: TextureMap, material, usedUVChannels, color: Color | undefined = undefined, opacity: number | undefined = undefined ) {
1982
-
1983
- const name = texName(texture);
1984
- // File names need to be unique; so when we're baking color and/or opacity into a texture we need to keep track of that.
1985
- // TODO This currently results in textures potentially being exported multiple times that are actually identical!
1986
- // const colorHex = color ? color.getHexString() : undefined;
1987
- // const colorId = ( color && colorHex != 'ffffff' ? '_' + color.getHexString() : '' );
1988
- const id = name + ( opacity !== undefined && opacity !== 1.0 ? '_' + opacity : '' );
1989
-
1990
- // Seems neither QuickLook nor usdview support scale/bias on .a values, so we need to bake opacity multipliers into
1991
- // the texture. This is not ideal.
1992
- const opacityIsAppliedToTextureAndNotAsScale = quickLookCompatible && opacity !== undefined && opacity !== 1.0;
1993
- const scaleToApply = opacityIsAppliedToTextureAndNotAsScale ? new Vector4(1, 1, 1, opacity) : undefined;
1994
-
1995
- // Treat undefined opacity as 1
1996
- if (opacity === undefined)
1997
- opacity = 1.0;
1998
-
1999
- // When we're baking opacity into the texture, we shouldn't apply it as scale as well – so we set it to 1.
2000
- if (opacityIsAppliedToTextureAndNotAsScale)
2001
- opacity = 1.0;
2002
-
2003
- // sanitize scaleToApply.w === 0 - this isn't working right now, seems the PNG can't be read back properly.
2004
- if (scaleToApply && scaleToApply.w <= 0.05) scaleToApply.w = 0.05;
2005
-
2006
- textures[ id ] = { texture, scale: scaleToApply };
2007
-
2008
- const uv = texture.channel > 0 ? 'st' + texture.channel : 'st';
2009
- usedUVChannels.add(texture.channel);
2010
-
2011
- const isRGBA = formatsWithAlphaChannel.includes( texture.format );
2012
-
2013
- const WRAPPINGS = {
2014
- 1000: 'repeat', // RepeatWrapping
2015
- 1001: 'clamp', // ClampToEdgeWrapping
2016
- 1002: 'mirror' // MirroredRepeatWrapping
2017
- };
2018
-
2019
- const repeat = texture.repeat.clone();
2020
- const offset = texture.offset.clone();
2021
- const rotation = texture.rotation;
2022
-
2023
- // rotation is around the wrong point. after rotation we need to shift offset again so that we're rotating around the right spot
2024
- const xRotationOffset = Math.sin(rotation);
2025
- const yRotationOffset = Math.cos(rotation);
2026
-
2027
- // texture coordinates start in the opposite corner, need to correct
2028
- offset.y = 1 - offset.y - repeat.y;
2029
-
2030
- // turns out QuickLook is buggy and interprets texture repeat inverted.
2031
- // Apple Feedback: FB10036297 and FB11442287
2032
- if ( quickLookCompatible ) {
2033
-
2034
- // This is NOT correct yet in QuickLook, but comes close for a range of models.
2035
- // It becomes more incorrect the bigger the offset is
2036
-
2037
- // sanitize repeat values to avoid NaNs
2038
- if (repeat.x === 0) repeat.x = 0.0001;
2039
- if (repeat.y === 0) repeat.y = 0.0001;
2040
-
2041
- offset.x = offset.x / repeat.x;
2042
- offset.y = offset.y / repeat.y;
2043
-
2044
- offset.x += xRotationOffset / repeat.x;
2045
- offset.y += yRotationOffset - 1;
2046
- }
2047
-
2048
- else {
2049
-
2050
- // results match glTF results exactly. verified correct in usdview.
2051
- offset.x += xRotationOffset * repeat.x;
2052
- offset.y += (1 - yRotationOffset) * repeat.y;
2053
-
2054
- }
2055
-
2056
- const materialName = getMaterialName(material);
2057
-
2058
- const needsTextureTransform = ( repeat.x != 1 || repeat.y != 1 || offset.x != 0 || offset.y != 0 || rotation != 0 );
2059
- const textureTransformInput = `${materialRoot}/${materialName}/${'uvReader_' + uv}.outputs:result>`; const textureTransformOutput = `${materialRoot}/${materialName}/Transform2d_${mapType}.outputs:result>`;
2060
- const needsTextureScale = mapType !== 'normal' && (color && (color.r !== 1 || color.g !== 1 || color.b !== 1 || opacity !== 1)) || false;
2061
-
2062
- const needsNormalScaleAndBias = mapType === 'normal';
2063
- const normalScale = material instanceof MeshStandardMaterial ? (material.normalScale ? material.normalScale.x * 2 : 2) : 2;
2064
- const normalScaleValueString = normalScale.toFixed( PRECISION );
2065
- const normalBiasString = (-1 * (normalScale / 2)).toFixed( PRECISION );
2066
- const normalBiasZString = (1 - normalScale).toFixed( PRECISION );
2067
-
2068
- return `
2069
- ${needsTextureTransform ? `def Shader "Transform2d_${mapType}" (
2070
- sdrMetadata = {
2071
- string role = "math"
2072
- }
2073
- )
2074
- {
2075
- uniform token info:id = "UsdTransform2d"
2076
- float2 inputs:in.connect = ${textureTransformInput}
2077
- float2 inputs:scale = ${buildVector2( repeat )}
2078
- float2 inputs:translation = ${buildVector2( offset )}
2079
- float inputs:rotation = ${(rotation / Math.PI * 180).toFixed( PRECISION )}
2080
- float2 outputs:result
2081
- }
2082
- ` : '' }
2083
- def Shader "${name}_${mapType}"
2084
- {
2085
- uniform token info:id = "UsdUVTexture"
2086
- asset inputs:file = @textures/${id}.${isRGBA ? 'png' : 'jpg'}@
2087
- token inputs:sourceColorSpace = "${ texture.colorSpace === 'srgb' ? 'sRGB' : 'raw' }"
2088
- float2 inputs:st.connect = ${needsTextureTransform ? textureTransformOutput : textureTransformInput}
2089
- ${needsTextureScale ? `
2090
- float4 inputs:scale = (${color ? color.r + ', ' + color.g + ', ' + color.b : '1, 1, 1'}, ${opacity})
2091
- ` : `` }
2092
- ${needsNormalScaleAndBias ? `
2093
- float4 inputs:scale = (${normalScaleValueString}, ${normalScaleValueString}, ${normalScaleValueString}, 1)
2094
- float4 inputs:bias = (${normalBiasString}, ${normalBiasString}, ${normalBiasZString}, 0)
2095
- ` : `` }
2096
- token inputs:wrapS = "${ WRAPPINGS[ texture.wrapS ] }"
2097
- token inputs:wrapT = "${ WRAPPINGS[ texture.wrapT ] }"
2098
- float outputs:r
2099
- float outputs:g
2100
- float outputs:b
2101
- float3 outputs:rgb
2102
- ${material.transparent || material.alphaTest > 0.0 ? 'float outputs:a' : ''}
2103
- }`;
2104
- }
2105
-
2106
- function buildMaterial( material: MeshBasicMaterial, textures: TextureMap, quickLookCompatible = false ) {
2107
-
2108
- const materialName = getMaterialName(material);
2109
-
2110
- // Special case: occluder material
2111
- // Supported on iOS 18+ and visionOS 1+
2112
- const isShadowCatcherMaterial =
2113
- material.colorWrite === false ||
2114
- (material.userData?.isShadowCatcherMaterial || material.userData?.isLightBlendMaterial);
2115
- if (isShadowCatcherMaterial) {
2116
-
2117
- // Two options here:
2118
- // - ND_realitykit_occlusion_surfaceshader (non-shadow receiving)
2119
- // - ND_realitykit_shadowreceiver_surfaceshader (shadow receiving)
2120
-
2121
- const mode = (material.userData.isLightBlendMaterial || material.userData.isShadowCatcherMaterial)
2122
- ? "ND_realitykit_shadowreceiver_surfaceshader"
2123
- : "ND_realitykit_occlusion_surfaceshader";
2124
-
2125
- return `
2126
-
2127
- def Material "${materialName}" ${material.name ?`(
2128
- displayName = "${material.name}"
2129
- )` : ''}
2130
- {
2131
- token outputs:mtlx:surface.connect = ${materialRoot}/${materialName}/Occlusion.outputs:out>
2132
-
2133
- def Shader "Occlusion"
2134
- {
2135
- uniform token info:id = "${mode}"
2136
- token outputs:out
2137
- }
2138
- }`;
2139
- }
2140
-
2141
- // https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
2142
-
2143
- const pad = ' ';
2144
- const inputs: Array<string> = [];
2145
- const samplers: Array<string> = [];
2146
- const usedUVChannels: Set<number> = new Set();
2147
-
2148
- if ((material as any).isMeshPhysicalNodeMaterial === true) {
2149
- return buildNodeMaterial(material as unknown as MeshPhysicalNodeMaterial, materialName, textures);
2150
- }
2151
-
2152
- let effectiveOpacity = ( material.transparent || material.alphaTest ) ? material.opacity : 1;
2153
- let haveConnectedOpacity = false;
2154
- let haveConnectedOpacityThreshold = false;
2155
-
2156
- if ( material instanceof MeshPhysicalMaterial && material.transmission !== undefined) {
2157
-
2158
- // TODO does not help when a roughnessMap is used
2159
- effectiveOpacity *= (1 - material.transmission * (1 - (material.roughness * 0.5)));
2160
-
2161
- }
2162
-
2163
- if ( material.map ) {
2164
-
2165
- inputs.push( `${pad}color3f inputs:diffuseColor.connect = ${materialRoot}/${materialName}/${texName(material.map)}_diffuse.outputs:rgb>` );
2166
-
2167
- // Enforce alpha hashing in QuickLook for unlit materials
2168
- if (material instanceof MeshBasicMaterial && material.transparent && material.alphaTest == 0.0 && quickLookCompatible) {
2169
- inputs.push( `${pad}float inputs:opacity.connect = ${materialRoot}/${materialName}/${texName(material.map)}_diffuse.outputs:a>` );
2170
- haveConnectedOpacity = true;
2171
- // see below – QuickLook applies alpha hashing instead of pure blending when
2172
- // both opacity and opacityThreshold are connected
2173
- inputs.push( `${pad}float inputs:opacityThreshold = ${0.0000000001}` );
2174
- haveConnectedOpacityThreshold = true;
2175
- }
2176
- else if ( material.transparent ) {
2177
-
2178
- inputs.push( `${pad}float inputs:opacity.connect = ${materialRoot}/${materialName}/${texName(material.map)}_diffuse.outputs:a>` );
2179
- haveConnectedOpacity = true;
2180
-
2181
- } else if ( material.alphaTest > 0.0 ) {
2182
-
2183
- inputs.push( `${pad}float inputs:opacity.connect = ${materialRoot}/${materialName}/${texName(material.map)}_diffuse.outputs:a>` );
2184
- haveConnectedOpacity = true;
2185
- inputs.push( `${pad}float inputs:opacityThreshold = ${material.alphaTest}` );
2186
- haveConnectedOpacityThreshold = true;
2187
-
2188
- }
2189
-
2190
- samplers.push( buildTexture( material.map, 'diffuse', quickLookCompatible, textures, material, usedUVChannels, material.color, effectiveOpacity ) );
2191
-
2192
- } else {
2193
-
2194
- inputs.push( `${pad}color3f inputs:diffuseColor = ${buildColor( material.color )}` );
2195
-
2196
- }
2197
-
2198
- if ( material.alphaHash && quickLookCompatible) {
2199
-
2200
- // Seems we can do this to basically enforce alpha hashing / dithered transparency in QuickLook –
2201
- // works completely different in usdview though...
2202
- if (haveConnectedOpacityThreshold) {
2203
- console.warn('Opacity threshold for ' + material.name + ' was already connected. Skipping alphaHash opacity threshold.');
2204
- }
2205
- else {
2206
- inputs.push( `${pad}float inputs:opacityThreshold = 0.0000000001` );
2207
- haveConnectedOpacityThreshold = true;
2208
- }
2209
- }
2210
-
2211
- if ( material.aoMap ) {
2212
-
2213
- inputs.push( `${pad}float inputs:occlusion.connect = ${materialRoot}/${materialName}/${texName(material.aoMap)}_occlusion.outputs:r>` );
2214
-
2215
- samplers.push( buildTexture( material.aoMap, 'occlusion', quickLookCompatible, textures, material, usedUVChannels ) );
2216
-
2217
- }
2218
-
2219
- if ( material.alphaMap ) {
2220
-
2221
- inputs.push( `${pad}float inputs:opacity.connect = ${materialRoot}/${materialName}/${texName(material.alphaMap)}_opacity.outputs:r>` );
2222
- // TODO this is likely not correct and will prevent blending from working correctly – masking will be used instead
2223
- inputs.push( `${pad}float inputs:opacityThreshold = 0.0000000001` );
2224
- haveConnectedOpacity = true;
2225
- haveConnectedOpacityThreshold = true;
2226
-
2227
- samplers.push( buildTexture( material.alphaMap, 'opacity', quickLookCompatible, textures, material, usedUVChannels, new Color( 1, 1, 1 ), effectiveOpacity ) );
2228
-
2229
- } else { // opacity will always be connected if we have a map
2230
-
2231
- if (haveConnectedOpacity) {
2232
- console.warn('Opacity for ' + material.name + ' was already connected. Skipping default opacity.');
2233
- } else {
2234
- inputs.push( `${pad}float inputs:opacity = ${effectiveOpacity}` );
2235
- haveConnectedOpacity = true;
2236
- }
2237
-
2238
- if ( material.alphaTest > 0.0 ) {
2239
-
2240
- if (haveConnectedOpacityThreshold) {
2241
- console.warn('Opacity threshold for ' + material.name + ' was already connected. Skipping default opacity threshold.');
2242
- }
2243
- else {
2244
- inputs.push( `${pad}float inputs:opacityThreshold = ${material.alphaTest}` );
2245
- haveConnectedOpacityThreshold = true;
2246
- }
2247
- }
2248
-
2249
- }
2250
-
2251
- if ( material instanceof MeshStandardMaterial ) {
2252
-
2253
- if ( material.emissiveMap ) {
2254
-
2255
- inputs.push( `${pad}color3f inputs:emissiveColor.connect = ${materialRoot}/${materialName}/${texName(material.emissiveMap)}_emissive.outputs:rgb>` );
2256
- const color = material.emissive.clone();
2257
- color.multiplyScalar( material.emissiveIntensity );
2258
- samplers.push( buildTexture( material.emissiveMap, 'emissive', quickLookCompatible, textures, material, usedUVChannels, color ) );
2259
-
2260
- } else if ( material.emissive?.getHex() > 0 ) {
2261
-
2262
- const color = material.emissive.clone();
2263
- color.multiplyScalar( material.emissiveIntensity );
2264
- inputs.push( `${pad}color3f inputs:emissiveColor = ${buildColor( color )}` );
2265
-
2266
- } else {
2267
-
2268
- // We don't need to export (0,0,0) as emissive color
2269
- // inputs.push( `${pad}color3f inputs:emissiveColor = (0, 0, 0)` );
2270
-
2271
- }
2272
-
2273
- if ( material.normalMap ) {
2274
-
2275
- inputs.push( `${pad}normal3f inputs:normal.connect = ${materialRoot}/${materialName}/${texName(material.normalMap)}_normal.outputs:rgb>` );
2276
-
2277
- samplers.push( buildTexture( material.normalMap, 'normal', quickLookCompatible, textures, material, usedUVChannels ) );
2278
-
2279
- }
2280
-
2281
- if ( material.roughnessMap && material.roughness === 1 ) {
2282
-
2283
- inputs.push( `${pad}float inputs:roughness.connect = ${materialRoot}/${materialName}/${texName(material.roughnessMap)}_roughness.outputs:g>` );
2284
-
2285
- samplers.push( buildTexture( material.roughnessMap, 'roughness', quickLookCompatible, textures, material, usedUVChannels ) );
2286
-
2287
- } else {
2288
-
2289
- inputs.push( `${pad}float inputs:roughness = ${material.roughness !== undefined ? material.roughness : 1 }` );
2290
-
2291
- }
2292
-
2293
- if ( material.metalnessMap && material.metalness === 1 ) {
2294
-
2295
- inputs.push( `${pad}float inputs:metallic.connect = ${materialRoot}/${materialName}/${texName(material.metalnessMap)}_metallic.outputs:b>` );
2296
-
2297
- samplers.push( buildTexture( material.metalnessMap, 'metallic', quickLookCompatible, textures, material, usedUVChannels ) );
2298
-
2299
- } else {
2300
-
2301
- inputs.push( `${pad}float inputs:metallic = ${material.metalness !== undefined ? material.metalness : 0 }` );
2302
-
2303
- }
2304
-
2305
- }
2306
-
2307
- if ( material instanceof MeshPhysicalMaterial ) {
2308
-
2309
- inputs.push( `${pad}float inputs:clearcoat = ${material.clearcoat}` );
2310
- inputs.push( `${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}` );
2311
- inputs.push( `${pad}float inputs:ior = ${material.ior}` );
2312
-
2313
- if ( !material.transparent && ! (material.alphaTest > 0.0) && material.transmissionMap) {
2314
-
2315
- inputs.push( `${pad}float inputs:opacity.connect = ${materialRoot}/${materialName}/${texName(material.transmissionMap)}_transmission.outputs:r>` );
2316
-
2317
- samplers.push( buildTexture( material.transmissionMap, 'transmission', quickLookCompatible, textures, material, usedUVChannels ) );
2318
- }
2319
-
2320
- }
2321
-
2322
- // check if usedUVChannels contains any data besides exactly 0 or 1
2323
- if (usedUVChannels.size > 2) {
2324
- console.warn('USDZExporter: Material ' + material.name + ' uses more than 2 UV channels. Currently, only UV0 and UV1 are supported.');
2325
- }
2326
- else if (usedUVChannels.size === 2) {
2327
- // check if it's exactly 0 and 1
2328
- if (!usedUVChannels.has(0) || !usedUVChannels.has(1)) {
2329
- console.warn('USDZExporter: Material ' + material.name + ' uses UV channels other than 0 and 1. Currently, only UV0 and UV1 are supported.');
2330
- }
2331
- }
2332
-
2333
- return `
2334
-
2335
- def Material "${materialName}" ${material.name ?`(
2336
- displayName = "${makeDisplayNameSafe(material.name)}"
2337
- )` : ''}
2338
- {
2339
- token outputs:surface.connect = ${materialRoot}/${materialName}/PreviewSurface.outputs:surface>
2340
-
2341
- def Shader "PreviewSurface"
2342
- {
2343
- uniform token info:id = "UsdPreviewSurface"
2344
- ${inputs.join( '\n' )}
2345
- int inputs:useSpecularWorkflow = ${material instanceof MeshBasicMaterial ? '1' : '0'}
2346
- token outputs:surface
2347
- }
2348
- ${samplers.length > 0 ? `
2349
- ${usedUVChannels.has(0) ? `
2350
- def Shader "uvReader_st"
2351
- {
2352
- uniform token info:id = "UsdPrimvarReader_float2"
2353
- token inputs:varname = "st"
2354
- float2 inputs:fallback = (0.0, 0.0)
2355
- float2 outputs:result
2356
- }
2357
- ` : ''}
2358
- ${usedUVChannels.has(1) ? `
2359
- def Shader "uvReader_st1"
2360
- {
2361
- uniform token info:id = "UsdPrimvarReader_float2"
2362
- token inputs:varname = "st1"
2363
- float2 inputs:fallback = (0.0, 0.0)
2364
- float2 outputs:result
2365
- }
2366
- ` : ''}
2367
- ${samplers.join( '\n' )}` : ''}
2368
- }`;
2369
- }
2370
-
2371
- function buildColor( color ) {
2372
-
2373
- return `(${color.r}, ${color.g}, ${color.b})`;
2374
-
2375
- }
2376
-
2377
- function buildVector2( vector ) {
2378
-
2379
- return `(${ vector.x }, ${ vector.y })`;
2380
-
2381
- }
2382
-
2383
- const formatsWithAlphaChannel = [
2384
- // uncompressed formats with alpha channel
2385
- 1023, // RGBAFormat
2386
- // compressed formats with alpha channel
2387
- 33777, // RGBA_S3TC_DXT1_Format
2388
- 33778, // RGBA_S3TC_DXT3_Format
2389
- 33779, // RGBA_S3TC_DXT5_Format
2390
- 35842, // RGBA_PVRTC_4BPPV1_Format
2391
- 35843, // RGBA_PVRTC_2BPPV1_Format
2392
- 37496, // RGBA_ETC2_EAC_Format
2393
- 37808, // RGBA_ASTC_4x4_Format
2394
- 37809, // RGBA_ASTC_5x4_Format
2395
- 37810, // RGBA_ASTC_5x5_Format
2396
- 37811, // RGBA_ASTC_6x5_Format
2397
- 37812, // RGBA_ASTC_6x6_Format
2398
- 37813, // RGBA_ASTC_8x5_Format
2399
- 37814, // RGBA_ASTC_8x6_Format
2400
- 37815, // RGBA_ASTC_8x8_Format
2401
- 37816, // RGBA_ASTC_10x5_Format
2402
- 37817, // RGBA_ASTC_10x6_Format
2403
- 37818, // RGBA_ASTC_10x8_Format
2404
- 37819, // RGBA_ASTC_10x10_Format
2405
- 37820, // RGBA_ASTC_12x10_Format
2406
- 37821, // RGBA_ASTC_12x12_Format
2407
- 36492, // RGBA_BPTC_Format
2408
- ];
2409
-
2410
- export {
2411
- buildMatrix,
2412
- decompressGpuTexture,
2413
- findStructuralNodesInBoneHierarchy,
2414
- formatsWithAlphaChannel,
2415
- getBoneName,
2416
- getMaterialName as getMaterialNameForUSD,
2417
- getPathToSkeleton,
2418
- imageToCanvas,
2419
- imageToCanvasUnpremultiplied,
2420
- makeNameSafe as makeNameSafeForUSD,
2421
- USDDocument,
2422
- fn as usdNumberFormatting,
2423
- USDObject,
2424
- USDWriter,
2425
- USDZExporter,
2426
- USDZExporterContext,
1
+ import '../../../engine/engine_shims.js';
2
+
3
+ import {
4
+ AnimationClip,
5
+ Bone,
6
+ BufferAttribute,
7
+ BufferGeometry,
8
+ Color,
9
+ DoubleSide,
10
+ InterleavedBufferAttribute,
11
+ LinearFilter,
12
+ Material,
13
+ MathUtils,
14
+ Matrix4,
15
+ Mesh,
16
+ MeshBasicMaterial,
17
+ MeshPhysicalMaterial,
18
+ MeshStandardMaterial,
19
+ Object3D,
20
+ OrthographicCamera,
21
+ PerspectiveCamera,
22
+ PlaneGeometry,
23
+ Quaternion,
24
+ RGBAFormat,
25
+ Scene,
26
+ ShaderMaterial,
27
+ SkinnedMesh,
28
+ SRGBColorSpace,
29
+ Texture,
30
+ Uniform,
31
+ UnsignedByteType,
32
+ Vector3,
33
+ Vector4,
34
+ WebGLRenderer,
35
+ WebGLRenderTarget
36
+ } from 'three';
37
+ import * as fflate from 'three/examples/jsm/libs/fflate.module.js';
38
+
39
+ import { VERSION } from "../../../engine/engine_constants.js";
40
+ import type { OffscreenCanvasExt } from '../../../engine/engine_shims.js';
41
+ import { Progress } from '../../../engine/engine_time_utils.js';
42
+ import { BehaviorExtension } from '../../api.js';
43
+ import type { IUSDExporterExtension } from './Extension.js';
44
+ import type { AnimationExtension } from './extensions/Animation.js';
45
+ import type { PhysicsExtension } from './extensions/behavior/PhysicsExtension.js';
46
+ import {buildNodeMaterial} from './extensions/NodeMaterialConverter.js';
47
+
48
+ type MeshPhysicalNodeMaterial = import("three/src/materials/nodes/MeshPhysicalNodeMaterial.js").default;
49
+
50
+ function makeNameSafe( str ) {
51
+ // Remove characters that are not allowed in USD ASCII identifiers
52
+ str = str.replace( /[^a-zA-Z0-9_]/g, '' );
53
+
54
+ // If name doesn't start with a-zA-Z_, add _ to the beginning – required by USD
55
+ if ( !str.match( /^[a-zA-Z_]/ ) )
56
+ str = '_' + str;
57
+
58
+ return str;
59
+ }
60
+
61
+ function makeDisplayNameSafe(str) {
62
+ str = str.replace("\"", "\\\"");
63
+ return str;
64
+ }
65
+
66
+ // TODO check if this works when bones in the skeleton are completely unordered
67
+ function findCommonAncestor(objects: Object3D[]): Object3D | null {
68
+ if (objects.length === 0) return null;
69
+
70
+ const ancestors = objects.map((obj) => {
71
+ const objAncestors = new Array<Object3D>();
72
+ while (obj.parent) {
73
+ objAncestors.unshift(obj.parent);
74
+ obj = obj.parent;
75
+ }
76
+ return objAncestors;
77
+ });
78
+
79
+ //@ts-ignore – findLast seems to be missing in TypeScript types pre-5.x
80
+ const commonAncestor = ancestors[0].findLast((ancestor) => {
81
+ return ancestors.every((a) => a.includes(ancestor));
82
+ });
83
+
84
+ return commonAncestor || null;
85
+ }
86
+
87
+ function findStructuralNodesInBoneHierarchy(bones: Array<Object3D>) {
88
+
89
+ const commonAncestor = findCommonAncestor(bones);
90
+ // find all structural nodes – parents of bones that are not bones themselves
91
+ const structuralNodes = new Set<Object3D>();
92
+ for ( const bone of bones ) {
93
+ let current = bone.parent;
94
+ while ( current && current !== commonAncestor ) {
95
+ if ( !bones.includes(current) ) {
96
+ structuralNodes.add(current);
97
+ }
98
+ current = current.parent;
99
+ }
100
+ }
101
+
102
+ return structuralNodes;
103
+ }
104
+
105
+ declare type USDObjectTransform = {
106
+ position: Vector3 | null;
107
+ quaternion: Quaternion | null;
108
+ scale: Vector3 | null;
109
+ }
110
+
111
+ const PositionIdentity = new Vector3();
112
+ const QuaternionIdentity = new Quaternion();
113
+ const ScaleIdentity = new Vector3(1,1,1);
114
+
115
+ class USDObject {
116
+
117
+ static USDObject_export_id = 0;
118
+
119
+ uuid: string;
120
+ name: string;
121
+ /** If no type is provided, type is chosen automatically (Xform or Mesh) */
122
+ type?: string;
123
+ /** MaterialBindingAPI and SkelBindingAPI are handled automatically, extra schemas can be added here */
124
+ extraSchemas: string[] = [];
125
+ displayName?: string;
126
+ visibility?: "inherited" | "invisible"; // defaults to "inherited" in USD
127
+ getMatrix(): Matrix4 {
128
+ if (!this.transform) return new Matrix4();
129
+ const { position, quaternion, scale } = this.transform;
130
+ const matrix = new Matrix4();
131
+ matrix.compose(position || PositionIdentity, quaternion || QuaternionIdentity, scale || ScaleIdentity);
132
+ return matrix;
133
+ }
134
+ setMatrix( value ) {
135
+ if (!value || !(value instanceof Matrix4)) {
136
+ this.transform = null;
137
+ return;
138
+ }
139
+ const position = new Vector3();
140
+ const quaternion = new Quaternion();
141
+ const scale = new Vector3();
142
+ value.decompose(position, quaternion, scale);
143
+ this.transform = { position, quaternion, scale };
144
+ }
145
+ /** @deprecated Use `transform`, or `getMatrix()` if you really need the matrix */
146
+ get matrix() { return this.getMatrix(); }
147
+ /** @deprecated Use `transform`, or `setMatrix()` if you really need the matrix */
148
+ set matrix( value ) { this.setMatrix( value ); }
149
+
150
+ transform: USDObjectTransform | null = null;
151
+ private _isDynamic: boolean;
152
+ get isDynamic() { return this._isDynamic; }
153
+ private set isDynamic( value ) { this._isDynamic = value; }
154
+ geometry: BufferGeometry | null;
155
+ material: MeshStandardMaterial | MeshBasicMaterial | Material | MeshPhysicalNodeMaterial | null;
156
+ camera: PerspectiveCamera | OrthographicCamera | null;
157
+ parent: USDObject | null;
158
+ skinnedMesh: SkinnedMesh | null;
159
+ children: Array<USDObject | null> = [];
160
+ animations: AnimationClip[] | null;
161
+ _eventListeners: {};
162
+
163
+ // these are for tracking which xformops are needed
164
+ needsTranslate: boolean = false;
165
+ needsOrient: boolean = false;
166
+ needsScale: boolean = false;
167
+
168
+ static createEmptyParent( object: USDObject ) {
169
+
170
+ const emptyParent = new USDObject( MathUtils.generateUUID(), object.name + '_empty_' + ( USDObject.USDObject_export_id ++ ), object.transform );
171
+ const parent = object.parent;
172
+ if (parent) parent.add( emptyParent );
173
+ emptyParent.add( object );
174
+ emptyParent.isDynamic = true;
175
+ object.transform = null;
176
+ return emptyParent;
177
+
178
+ }
179
+
180
+ static createEmpty() {
181
+
182
+ const empty = new USDObject( MathUtils.generateUUID(), 'Empty_' + ( USDObject.USDObject_export_id ++ ) );
183
+ empty.isDynamic = true;
184
+ return empty;
185
+ }
186
+
187
+ constructor( id, name, transform: USDObjectTransform | null = null, mesh: BufferGeometry | null = null, material: MeshStandardMaterial | MeshBasicMaterial | MeshPhysicalNodeMaterial | Material | null = null, camera: PerspectiveCamera | OrthographicCamera | null = null, skinnedMesh: SkinnedMesh | null = null, animations: AnimationClip[] | null = null ) {
188
+
189
+ this.uuid = id;
190
+ this.name = makeNameSafe( name );
191
+ this.displayName = name;
192
+
193
+ if (!transform) this.transform = null;
194
+ else this.transform = {
195
+ position: transform.position?.clone() || null,
196
+ quaternion: transform.quaternion?.clone() || null,
197
+ scale: transform.scale?.clone() || null
198
+ };
199
+ this.geometry = mesh;
200
+ this.material = material;
201
+ this.camera = camera;
202
+ this.parent = null;
203
+ this.children = [];
204
+ this._eventListeners = {};
205
+ this._isDynamic = false;
206
+ this.skinnedMesh = skinnedMesh;
207
+ this.animations = animations;
208
+
209
+ }
210
+
211
+ is( obj ) {
212
+
213
+ if ( ! obj ) return false;
214
+ return this.uuid === obj.uuid;
215
+
216
+ }
217
+
218
+ isEmpty() {
219
+
220
+ return ! this.geometry;
221
+
222
+ }
223
+
224
+ clone() {
225
+
226
+ const clone = new USDObject( MathUtils.generateUUID(), this.name, this.transform, this.geometry, this.material );
227
+ clone.isDynamic = this.isDynamic;
228
+ return clone;
229
+
230
+ }
231
+
232
+ deepClone() {
233
+
234
+ const clone = this.clone();
235
+ for ( const child of this.children ) {
236
+
237
+ if ( !child ) continue;
238
+ clone.add( child.deepClone() );
239
+
240
+ }
241
+
242
+ return clone;
243
+
244
+ }
245
+
246
+ getPath() {
247
+
248
+ let current = this.parent;
249
+ let path = this.name;
250
+ while ( current ) {
251
+
252
+ // StageRoot has a special path right now since there's additional Xforms for encapsulation.
253
+ // Better would be to actually model them as part of our object graph, but they're written separately,
254
+ // so currently we don't and instead work around that here.
255
+ const currentName = current.parent ? current.name : (current.name + "/Scenes/Scene");
256
+ path = currentName + '/' + path;
257
+ current = current.parent;
258
+
259
+ }
260
+
261
+ return '</' + path + '>';
262
+
263
+ }
264
+
265
+ add( child ) {
266
+
267
+ if ( child.parent ) {
268
+
269
+ child.parent.remove( child );
270
+
271
+ }
272
+
273
+ child.parent = this;
274
+ this.children.push( child );
275
+
276
+ }
277
+
278
+ remove( child ) {
279
+
280
+ const index = this.children.indexOf( child );
281
+ if ( index >= 0 ) {
282
+
283
+ if ( child.parent === this ) child.parent = null;
284
+ this.children.splice( index, 1 );
285
+
286
+ }
287
+
288
+ }
289
+
290
+ addEventListener( evt, listener: ( writer: USDWriter, context: USDZExporterContext ) => void ) {
291
+
292
+ if ( ! this._eventListeners[ evt ] ) this._eventListeners[ evt ] = [];
293
+ this._eventListeners[ evt ].push( listener );
294
+
295
+ }
296
+
297
+ removeEventListener( evt, listener: ( writer: USDWriter, context: USDZExporterContext ) => void ) {
298
+
299
+ if ( ! this._eventListeners[ evt ] ) return;
300
+ const index = this._eventListeners[ evt ].indexOf( listener );
301
+ if ( index >= 0 ) {
302
+
303
+ this._eventListeners[ evt ].splice( index, 1 );
304
+
305
+ }
306
+
307
+ }
308
+
309
+ onSerialize( writer, context ) {
310
+
311
+ const listeners = this._eventListeners[ 'serialize' ];
312
+ if ( listeners ) listeners.forEach( listener => listener( writer, context ) );
313
+
314
+ }
315
+
316
+ }
317
+
318
+
319
+ class USDDocument extends USDObject {
320
+
321
+ stageLength: number;
322
+
323
+ get isDocumentRoot() {
324
+
325
+ return true;
326
+
327
+ }
328
+ get isDynamic() {
329
+
330
+ return false;
331
+
332
+ }
333
+
334
+ constructor() {
335
+
336
+ super(undefined, 'StageRoot', null, null, null, null);
337
+ this.children = [];
338
+ this.stageLength = 200;
339
+
340
+ }
341
+
342
+ add( child: USDObject ) {
343
+
344
+ child.parent = this;
345
+ this.children.push( child );
346
+
347
+ }
348
+
349
+ remove( child: USDObject ) {
350
+
351
+ const index = this.children.indexOf( child );
352
+ if ( index >= 0 ) {
353
+
354
+ if ( child.parent === this ) child.parent = null;
355
+ this.children.splice( index, 1 );
356
+
357
+ }
358
+
359
+ }
360
+
361
+ traverse( callback: ( object: USDObject ) => void, current: USDObject | null = null ) {
362
+
363
+ if ( current !== null ) callback( current );
364
+ else current = this;
365
+ if ( current.children ) {
366
+
367
+ for ( const child of current.children ) {
368
+
369
+ this.traverse( callback, child );
370
+
371
+ }
372
+
373
+ }
374
+
375
+ }
376
+
377
+ findById( uuid: string ) {
378
+
379
+ let found = false;
380
+ function search( current: USDObject ): USDObject | undefined {
381
+
382
+ if ( found ) return undefined;
383
+ if ( current.uuid === uuid ) {
384
+
385
+ found = true;
386
+ return current;
387
+
388
+ }
389
+
390
+ if ( current.children ) {
391
+
392
+ for ( const child of current.children ) {
393
+
394
+ if (!child) continue;
395
+ const res = search( child );
396
+ if ( res ) return res;
397
+
398
+ }
399
+
400
+ }
401
+ return undefined;
402
+ }
403
+
404
+ return search( this );
405
+
406
+ }
407
+
408
+ buildHeader( _context: USDZExporterContext ) {
409
+ const animationExtension = _context.extensions?.find( ext => ext?.extensionName === 'animation' ) as AnimationExtension | undefined;
410
+ const behaviorExtension = _context.extensions?.find( ext => ext?.extensionName === 'Behaviour' ) as BehaviorExtension | undefined;
411
+ const physicsExtension = _context.extensions?.find( ext => ext?.extensionName === 'Physics' ) as PhysicsExtension | undefined;
412
+ const startTimeCode = animationExtension?.getStartTimeCode() ?? 0;
413
+ const endTimeCode = animationExtension?.getEndTimeCode() ?? 0;
414
+
415
+ let comment = "";
416
+ const registeredClips = animationExtension?.registeredClips;
417
+ if (registeredClips) {
418
+ for ( const clip of registeredClips ) {
419
+ comment += `\t# Animation: ${clip.name}, start=${animationExtension.getStartTimeByClip(clip) * 60}, length=${clip.duration * 60}\n`;
420
+ }
421
+ }
422
+ const comments = comment;
423
+
424
+ return `#usda 1.0
425
+ (
426
+ customLayerData = {
427
+ string creator = "Needle Engine ${VERSION}"
428
+ dictionary Needle = {
429
+ bool animations = ${animationExtension ? 1 : 0}
430
+ bool interactive = ${behaviorExtension ? 1 : 0}
431
+ bool physics = ${physicsExtension ? 1 : 0}
432
+ bool quickLookCompatible = ${_context.quickLookCompatible ? 1 : 0}
433
+ }
434
+ }
435
+ defaultPrim = "${makeNameSafe( this.name )}"
436
+ metersPerUnit = 1
437
+ upAxis = "Y"
438
+ startTimeCode = ${startTimeCode}
439
+ endTimeCode = ${endTimeCode}
440
+ timeCodesPerSecond = 60
441
+ framesPerSecond = 60
442
+ doc = """Generated by Needle Engine USDZ Exporter ${VERSION}"""
443
+ ${comments}
444
+ )
445
+ `;
446
+
447
+ }
448
+
449
+ }
450
+
451
+ const newLine = '\n';
452
+ const materialRoot = '</StageRoot/Materials';
453
+
454
+ class USDWriter {
455
+ str: string;
456
+ indent: number;
457
+
458
+ constructor() {
459
+
460
+ this.str = '';
461
+ this.indent = 0;
462
+
463
+ }
464
+
465
+ clear() {
466
+
467
+ this.str = '';
468
+ this.indent = 0;
469
+
470
+ }
471
+
472
+ beginBlock( str: string | undefined = undefined, char = '{', createNewLine = true ) {
473
+
474
+ if ( str !== undefined ) {
475
+ str = this.applyIndent( str );
476
+ this.str += str;
477
+ if ( createNewLine ) {
478
+ this.str += newLine;
479
+ this.str += this.applyIndent( char );
480
+ }
481
+ else {
482
+ this.str += " " + char;
483
+ }
484
+ }
485
+ else {
486
+ this.str += this.applyIndent( char );
487
+ }
488
+
489
+ this.str += newLine;
490
+ this.indent += 1;
491
+
492
+ }
493
+
494
+ closeBlock( char = '}' ) {
495
+
496
+ this.indent -= 1;
497
+ this.str += this.applyIndent( char ) + newLine;
498
+
499
+ }
500
+
501
+ beginArray( str ) {
502
+
503
+ str = this.applyIndent( str + ' = [' );
504
+ this.str += str;
505
+ this.str += newLine;
506
+ this.indent += 1;
507
+
508
+ }
509
+
510
+ closeArray() {
511
+
512
+ this.indent -= 1;
513
+ this.str += this.applyIndent( ']' ) + newLine;
514
+
515
+ }
516
+
517
+ appendLine( str = '' ) {
518
+
519
+ str = this.applyIndent( str );
520
+ this.str += str;
521
+ this.str += newLine;
522
+
523
+ }
524
+
525
+ toString() {
526
+
527
+ return this.str;
528
+
529
+ }
530
+
531
+ applyIndent( str ) {
532
+
533
+ let indents = '';
534
+ for ( let i = 0; i < this.indent; i ++ ) indents += '\t';
535
+ return indents + str;
536
+
537
+ }
538
+
539
+ }
540
+
541
+ declare type TextureMap = {[name: string]: {texture: Texture, scale?: Vector4}};
542
+
543
+ class USDZExporterContext {
544
+ root?: Object3D;
545
+ exporter: USDZExporter;
546
+ extensions: Array<IUSDExporterExtension> = [];
547
+ quickLookCompatible: boolean;
548
+ exportInvisible: boolean;
549
+ materials: Map<string, Material>;
550
+ textures: TextureMap;
551
+ files: { [path: string]: Uint8Array | [Uint8Array, fflate.ZipOptions] | null | any }
552
+ document: USDDocument;
553
+ output: string;
554
+ animations: AnimationClip[];
555
+
556
+ constructor( root: Object3D | undefined, exporter: USDZExporter, options: {
557
+ extensions?: Array<IUSDExporterExtension>,
558
+ quickLookCompatible: boolean,
559
+ exportInvisible: boolean,
560
+ } ) {
561
+
562
+ this.root = root;
563
+ this.exporter = exporter;
564
+ this.quickLookCompatible = options.quickLookCompatible;
565
+ this.exportInvisible = options.exportInvisible;
566
+
567
+ if ( options.extensions )
568
+ this.extensions = options.extensions;
569
+
570
+ this.materials = new Map();
571
+ this.textures = {};
572
+ this.files = {};
573
+ this.document = new USDDocument();
574
+ this.output = '';
575
+ this.animations = [];
576
+
577
+ }
578
+
579
+ }
580
+
581
+ /**[documentation](https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/preliminary_anchoringapi/preliminary_anchoring_type) */
582
+ export type Anchoring = "plane" | "image" | "face" | "none"
583
+ /**[documentation](https://developer.apple.com/documentation/arkit/usdz_schemas_for_ar/preliminary_anchoringapi/preliminary_planeanchoring_alignment) */
584
+ export type Alignment = "horizontal" | "vertical" | "any";
585
+
586
+ class USDZExporterOptions {
587
+ ar: {
588
+ anchoring: { type: Anchoring },
589
+ planeAnchoring: { alignment: Alignment },
590
+ } = {
591
+ anchoring: { type: 'plane' },
592
+ planeAnchoring: { alignment: 'horizontal' }
593
+ };
594
+ quickLookCompatible: boolean = false;
595
+ extensions: any[] = [];
596
+ maxTextureSize: number = 4096;
597
+ exportInvisible: boolean = false;
598
+ }
599
+
600
+ class USDZExporter {
601
+ debug: boolean;
602
+ pruneUnusedNodes: boolean;
603
+ sceneAnchoringOptions: USDZExporterOptions = new USDZExporterOptions();
604
+ extensions: Array<IUSDExporterExtension> = [];
605
+ keepObject?: (object: Object3D) => boolean;
606
+ beforeWritingDocument?: () => void;
607
+
608
+ constructor() {
609
+
610
+ this.debug = false;
611
+ this.pruneUnusedNodes = true;
612
+
613
+ }
614
+
615
+ async parse(scene: Object3D | undefined, options: USDZExporterOptions = new USDZExporterOptions()) {
616
+
617
+ options = Object.assign( new USDZExporterOptions(), options );
618
+
619
+ this.sceneAnchoringOptions = options;
620
+ const context = new USDZExporterContext( scene, this, options );
621
+ this.extensions = context.extensions;
622
+
623
+ const files = context.files;
624
+ const modelFileName = 'model.usda';
625
+
626
+ // model file should be first in USDZ archive so we init it here
627
+ files[ modelFileName ] = null;
628
+
629
+ const materials = context.materials;
630
+ const textures = context.textures;
631
+
632
+ Progress.report('export-usdz', "Invoking onBeforeBuildDocument");
633
+ await invokeAll( context, 'onBeforeBuildDocument' );
634
+ Progress.report('export-usdz', "Done onBeforeBuildDocument");
635
+
636
+ Progress.report('export-usdz', "Reparent bones to common ancestor");
637
+
638
+ // Find all skeletons and reparent them to their skelroot / armature / uppermost bone parent.
639
+ // This may not be correct in all cases.
640
+ const reparentings: Array<{ object: Object3D, originalParent: Object3D | null, newParent: Object3D }> = [];
641
+ const allReparentingObjects = new Set<string>();
642
+ scene?.traverse(object => {
643
+ if (!options.exportInvisible && !object.visible) return;
644
+
645
+ if (object instanceof SkinnedMesh) {
646
+ const bones = object.skeleton.bones as Bone[];
647
+
648
+ const commonAncestor = findCommonAncestor(bones);
649
+ if (commonAncestor) {
650
+ const newReparenting = { object, originalParent: object.parent, newParent: commonAncestor };
651
+ reparentings.push( newReparenting );
652
+
653
+ // keep track of which nodes are important for skeletal export consistency
654
+ allReparentingObjects.add(newReparenting.object.uuid);
655
+ if (newReparenting.newParent) allReparentingObjects.add(newReparenting.newParent.uuid);
656
+ if (newReparenting.originalParent) allReparentingObjects.add(newReparenting.originalParent.uuid);
657
+ }
658
+ }
659
+ });
660
+
661
+ for ( const reparenting of reparentings ) {
662
+ const { object, originalParent, newParent } = reparenting;
663
+ newParent.add( object );
664
+ }
665
+
666
+ Progress.report('export-usdz', "Traversing hierarchy");
667
+ if (scene) traverse( scene, context.document, context, this.keepObject);
668
+
669
+ // Root object should have identity matrix
670
+ // so that root transformations don't end up in the resulting file.
671
+ // if (context.document.children?.length > 0)
672
+ // context.document.children[0]?.matrix.identity(); //.multiply(new Matrix4().makeRotationY(Math.PI));
673
+
674
+ Progress.report('export-usdz', "Invoking onAfterBuildDocument");
675
+ await invokeAll( context, 'onAfterBuildDocument' );
676
+
677
+ // At this point, we know all animated objects, all skinned mesh objects, and all objects targeted by behaviors.
678
+ // We can prune all empty nodes (no geometry or material) depth-first.
679
+ // This avoids unnecessary export of e.g. animated bones as nodes when they have no children
680
+ // (for example, a sword attached to a hand still needs that entire hierarchy exported)
681
+ const behaviorExt = context.extensions.find( ext => ext.extensionName === 'Behaviour' ) as BehaviorExtension | undefined;
682
+ const allBehaviorTargets = behaviorExt?.getAllTargetUuids() ?? new Set<string>();
683
+
684
+ // Prune pass. Depth-first removal of nodes that don't affect the outcome of the scene.
685
+ if (this.pruneUnusedNodes) {
686
+ const options = {
687
+ allBehaviorTargets,
688
+ debug: false,
689
+ boneReparentings: allReparentingObjects,
690
+ quickLookCompatible: context.quickLookCompatible,
691
+ };
692
+ if (this.debug) logUsdHierarchy(context.document, "Hierarchy BEFORE pruning", options);
693
+ prune( context.document, options );
694
+ if (this.debug) logUsdHierarchy(context.document, "Hierarchy AFTER pruning");
695
+ }
696
+ else if (this.debug) {
697
+ console.log("Pruning of empty nodes is disabled. This may result in a larger USDZ file.");
698
+ }
699
+
700
+ Progress.report('export-usdz', { message: "Parsing document", autoStep: 10 });
701
+ await parseDocument( context, () => {
702
+ // injected after stageRoot.
703
+ // TODO property use context/writer instead of string concat
704
+ Progress.report('export-usdz', "Building materials");
705
+ const result = buildMaterials( materials, textures, options.quickLookCompatible );
706
+ return result;
707
+ } );
708
+
709
+ Progress.report("export-usdz", "Invoking onAfterSerialize");
710
+ await invokeAll( context, 'onAfterSerialize' );
711
+
712
+ // repair the parenting again
713
+ for ( const reparenting of reparentings ) {
714
+ const { object, originalParent, newParent } = reparenting;
715
+ if (originalParent)
716
+ originalParent.add( object );
717
+ }
718
+
719
+ // Moved into parseDocument callback for proper defaultPrim encapsulation
720
+ // context.output += buildMaterials( materials, textures, options.quickLookCompatible );
721
+
722
+ // callback for validating after all export has been done
723
+ context.exporter?.beforeWritingDocument?.();
724
+
725
+ const header = context.document.buildHeader( context );
726
+ const final = header + '\n' + context.output;
727
+
728
+ // full output file
729
+ if ( this.debug ) console.log( final );
730
+
731
+ files[ modelFileName ] = fflate.strToU8( final );
732
+ context.output = '';
733
+
734
+ Progress.report("export-usdz", { message: "Exporting textures", autoStep: 10 });
735
+ Progress.start("export-usdz-textures", { parentScope: "export-usdz", logTimings: false });
736
+ const decompressionRenderer = new WebGLRenderer( {
737
+ antialias: false,
738
+ alpha: true,
739
+ premultipliedAlpha: false,
740
+ preserveDrawingBuffer: true
741
+ } );
742
+
743
+ const textureCount = Object.keys(textures).length;
744
+ Progress.report("export-usdz-textures", { totalSteps: textureCount * 3, currentStep: 0 });
745
+ const convertTexture = async (id: string) => {
746
+
747
+ const textureData = textures[ id ];
748
+ const texture = textureData.texture;
749
+
750
+ const isRGBA = formatsWithAlphaChannel.includes( texture.format );
751
+
752
+ // Change: we need to always read back the texture now, otherwise the unpremultiplied workflow doesn't work.
753
+ let img: ImageReadbackResult = {
754
+ imageData: texture.image
755
+ };
756
+
757
+ Progress.report("export-usdz-textures", { message: "read back texture", autoStep: true });
758
+ const anyColorScale = textureData.scale !== undefined && textureData.scale.x !== 1 && textureData.scale.y !== 1 && textureData.scale.z !== 1 && textureData.scale.w !== 1;
759
+ // @ts-ignore
760
+ if ( texture.isCompressedTexture || texture.isRenderTargetTexture || anyColorScale ) {
761
+ img = await decompressGpuTexture( texture, options.maxTextureSize, decompressionRenderer, textureData.scale );
762
+ }
763
+
764
+ Progress.report("export-usdz-textures", { message: "convert texture to canvas", autoStep: true });
765
+ const canvas = await imageToCanvasUnpremultiplied( img.imageBitmap || img.imageData, options.maxTextureSize ).catch( err => {
766
+ console.error("Error converting texture to canvas", texture, err);
767
+ });
768
+
769
+ if ( canvas ) {
770
+
771
+ Progress.report("export-usdz-textures", { message: "convert canvas to blob", autoStep: true });
772
+ const blob = await canvas.convertToBlob( {type: isRGBA ? 'image/png' : 'image/jpeg', quality: 0.95 } );
773
+ files[ `textures/${id}.${isRGBA ? 'png' : 'jpg'}` ] = new Uint8Array( await blob.arrayBuffer() );
774
+
775
+ } else {
776
+
777
+ console.warn( 'Can`t export texture: ', texture );
778
+
779
+ }
780
+ };
781
+
782
+ for ( const id in textures ) {
783
+
784
+ await convertTexture( id );
785
+ }
786
+
787
+ decompressionRenderer.dispose();
788
+
789
+ // 64 byte alignment
790
+ // https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109
791
+
792
+ Progress.end("export-usdz-textures");
793
+
794
+ let offset = 0;
795
+
796
+ for ( const filename in files ) {
797
+
798
+ const file = files[ filename ];
799
+ const headerSize = 34 + filename.length;
800
+
801
+ offset += headerSize;
802
+
803
+ const offsetMod64 = offset & 63;
804
+
805
+ if ( offsetMod64 !== 4 ) {
806
+
807
+ const padLength = 64 - offsetMod64;
808
+ const padding = new Uint8Array( padLength );
809
+
810
+ files[ filename ] = [ file, { extra: { 12345: padding } } ];
811
+
812
+ }
813
+
814
+ offset = file.length;
815
+
816
+ }
817
+
818
+ Progress.report("export-usdz", "zip archive");
819
+ return fflate.zipSync( files, { level: 0 } );
820
+
821
+ }
822
+
823
+ }
824
+
825
+ function traverse( object: Object3D, parentModel: USDObject, context: USDZExporterContext, keepObject?: (object: Object3D) => boolean ) {
826
+
827
+ if (!context.exportInvisible && !object.visible) return;
828
+
829
+ let model: USDObject | undefined = undefined;
830
+ let geometry: BufferGeometry | undefined = undefined;
831
+ let material: Material | Material[] | undefined = undefined;
832
+
833
+ const transform: USDObjectTransform = { position: object.position, quaternion: object.quaternion, scale: object.scale };
834
+ if (object.position.x === 0 && object.position.y === 0 && object.position.z === 0)
835
+ transform.position = null;
836
+ if (object.quaternion.x === 0 && object.quaternion.y === 0 && object.quaternion.z === 0 && object.quaternion.w === 1)
837
+ transform.quaternion = null;
838
+ if (object.scale.x === 1 && object.scale.y === 1 && object.scale.z === 1)
839
+ transform.scale = null;
840
+
841
+ if (object instanceof Mesh || object instanceof SkinnedMesh) {
842
+ geometry = object.geometry;
843
+ material = object.material;
844
+ }
845
+
846
+ // API for an explicit choice to discard this object – for example, a geometry that should not be exported,
847
+ // but childs should still be exported.
848
+ if (keepObject && !keepObject(object)) {
849
+ geometry = undefined;
850
+ material = undefined;
851
+ }
852
+
853
+ if ( (object instanceof Mesh || object instanceof SkinnedMesh) &&
854
+ material && typeof material === 'object' &&
855
+ (material instanceof MeshStandardMaterial ||
856
+ material instanceof MeshBasicMaterial ||
857
+ // material instanceof MeshPhysicalNodeMaterial ||
858
+ (material as any).isMeshPhysicalNodeMaterial ||
859
+ (material instanceof Material && material.type === "MeshLineMaterial"))) {
860
+
861
+ const name = getObjectId( object );
862
+ const skinnedMeshObject = object instanceof SkinnedMesh ? object : null;
863
+ model = new USDObject( object.uuid, name, transform, geometry, material as any, undefined, skinnedMeshObject, object.animations );
864
+
865
+ } else if ( object instanceof PerspectiveCamera || object instanceof OrthographicCamera ) {
866
+
867
+ const name = getObjectId( object );
868
+ model = new USDObject( object.uuid, name, transform, undefined, undefined, object );
869
+
870
+ } else {
871
+
872
+ const name = getObjectId( object );
873
+ model = new USDObject( object.uuid, name, transform, undefined, undefined, undefined, undefined, object.animations );
874
+
875
+ }
876
+
877
+ if ( model ) {
878
+
879
+ model.displayName = object.userData?.name || object.name;
880
+ model.visibility = object.visible ? undefined : "invisible";
881
+
882
+ if ( parentModel ) {
883
+
884
+ parentModel.add( model );
885
+
886
+ }
887
+
888
+ parentModel = model;
889
+
890
+ if ( context.extensions ) {
891
+
892
+ for ( const ext of context.extensions ) {
893
+
894
+ if ( ext.onExportObject ) ext.onExportObject.call( ext, object, model, context );
895
+
896
+ }
897
+
898
+ }
899
+
900
+ } else {
901
+
902
+ const name = getObjectId( object );
903
+ const empty = new USDObject( object.uuid, name, { position: object.position, quaternion: object.quaternion, scale: object.scale } );
904
+ if ( parentModel ) {
905
+
906
+ parentModel.add( empty );
907
+
908
+ }
909
+
910
+ parentModel = empty;
911
+
912
+ }
913
+
914
+ for ( const ch of object.children ) {
915
+
916
+ traverse( ch, parentModel, context, keepObject );
917
+
918
+ }
919
+
920
+ }
921
+
922
+ function logUsdHierarchy( object: USDObject, prefix: string, ...extraLogObjects: any[] ) {
923
+
924
+ const item = {};
925
+ let itemCount = 0;
926
+
927
+ function collectItem( object: USDObject, current) {
928
+ itemCount++;
929
+ let name = object.displayName || object.name;
930
+ name += " (" + object.uuid + ")";
931
+ const hasAny = object.geometry || object.material || object.camera || object.skinnedMesh;
932
+ if (hasAny) {
933
+ name += " (" + (object.geometry ? "geo, " : "") + (object.material ? "mat, " : "") + (object.camera ? "cam, " : "") + (object.skinnedMesh ? "skin, " : "") + ")";
934
+ }
935
+ current[name] = {};
936
+ const props = { object };
937
+ if (object.material) props['mat'] = true;
938
+ if (object.geometry) props['geo'] = true;
939
+ if (object.camera) props['cam'] = true;
940
+ if (object.skinnedMesh) props['skin'] = true;
941
+
942
+ current[name]._self = props;
943
+ for ( const child of object.children ) {
944
+ if (child) {
945
+ collectItem(child, current[name]);
946
+ }
947
+ }
948
+ }
949
+
950
+ collectItem(object, item);
951
+
952
+ console.log(prefix + " (" + itemCount + " nodes)", item, ...extraLogObjects);
953
+ }
954
+
955
+ function prune ( object: USDObject, options : {
956
+ allBehaviorTargets: Set<string>,
957
+ debug: boolean,
958
+ boneReparentings: Set<string>,
959
+ quickLookCompatible: boolean,
960
+ } ) {
961
+
962
+ let allChildsWerePruned = true;
963
+
964
+ const prunedChilds = new Array<USDObject>();
965
+ const keptChilds = new Array<USDObject>();
966
+
967
+ if (object.children.length === 0) {
968
+ allChildsWerePruned = true;
969
+ }
970
+ else {
971
+ const childs = [...object.children];
972
+ for ( const child of childs ) {
973
+ if (child) {
974
+ const childWasPruned = prune(child, options);
975
+ if (options.debug) {
976
+ if (childWasPruned) prunedChilds.push(child);
977
+ else keptChilds.push(child);
978
+ }
979
+ allChildsWerePruned = allChildsWerePruned && childWasPruned;
980
+ }
981
+ }
982
+ }
983
+
984
+ // check if this object is referenced by any behavior
985
+ const isBehaviorSourceOrTarget = options.allBehaviorTargets.has(object.uuid);
986
+
987
+ // check if this object has any material or geometry
988
+ const isVisible = object.geometry || object.material || (object.camera && !options.quickLookCompatible) || object.skinnedMesh || false;
989
+
990
+ // check if this object is part of any reparenting
991
+ const isBoneReparenting = options.boneReparentings.has(object.uuid);
992
+
993
+ const canBePruned = allChildsWerePruned && !isBehaviorSourceOrTarget && !isVisible && !isBoneReparenting;
994
+
995
+ if (canBePruned) {
996
+ if (options.debug) console.log("Pruned object:", (object.displayName || object.name) + " (" + object.uuid + ")", {
997
+ isVisible,
998
+ isBehaviorSourceOrTarget,
999
+ allChildsWerePruned,
1000
+ isBoneReparenting,
1001
+ object,
1002
+ prunedChilds,
1003
+ keptChilds
1004
+ });
1005
+ object.parent?.remove(object);
1006
+ }
1007
+ else {
1008
+ if (options.debug) console.log("Kept object:", (object.displayName || object.name) + " (" + object.uuid + ")", {
1009
+ isVisible,
1010
+ isBehaviorSourceOrTarget,
1011
+ allChildsWerePruned,
1012
+ isBoneReparenting,
1013
+ object,
1014
+ prunedChilds,
1015
+ keptChilds
1016
+ });
1017
+ }
1018
+
1019
+ // if it has no children and is not a behavior source or target, and is not visible, prune it
1020
+ return canBePruned;
1021
+ }
1022
+
1023
+ async function parseDocument( context: USDZExporterContext, afterStageRoot: () => string ) {
1024
+
1025
+ Progress.start("export-usdz-resources", "export-usdz");
1026
+ const resources: Array<() => void> = [];
1027
+ for ( const child of context.document.children ) {
1028
+ addResources( child, context, resources );
1029
+ }
1030
+ // addResources now only collects promises for better progress reporting.
1031
+ // We are resolving them here and reporting progress on that:
1032
+ const total = resources.length;
1033
+ for (let i = 0; i < total; i++) {
1034
+ Progress.report("export-usdz-resources", { totalSteps: total, currentStep: i });
1035
+ await new Promise<void>((resolve, _reject) => {
1036
+ resources[i]();
1037
+ resolve();
1038
+ });
1039
+ }
1040
+ Progress.end("export-usdz-resources");
1041
+
1042
+ const writer = new USDWriter();
1043
+ const arAnchoringOptions = context.exporter.sceneAnchoringOptions.ar;
1044
+
1045
+ writer.beginBlock( `def Xform "${context.document.name}"` );
1046
+
1047
+ writer.beginBlock( `def Scope "Scenes" (
1048
+ kind = "sceneLibrary"
1049
+ )` );
1050
+
1051
+ writer.beginBlock( `def Xform "Scene"`, '(', false);
1052
+ writer.appendLine( `apiSchemas = ["Preliminary_AnchoringAPI"]` );
1053
+ writer.appendLine( `customData = {`);
1054
+ writer.appendLine( ` bool preliminary_collidesWithEnvironment = 0` );
1055
+ writer.appendLine( ` string sceneName = "Scene"`);
1056
+ writer.appendLine( `}` );
1057
+ writer.appendLine( `sceneName = "Scene"` );
1058
+ writer.closeBlock( ')' );
1059
+ writer.beginBlock();
1060
+
1061
+ writer.appendLine( `token preliminary:anchoring:type = "${arAnchoringOptions.anchoring.type}"` );
1062
+ if (arAnchoringOptions.anchoring.type === 'plane')
1063
+ writer.appendLine( `token preliminary:planeAnchoring:alignment = "${arAnchoringOptions.planeAnchoring.alignment}"` );
1064
+ // bit hacky as we don't have a callback here yet. Relies on the fact that the image is named identical in the ImageTracking extension.
1065
+ if (arAnchoringOptions.anchoring.type === 'image')
1066
+ writer.appendLine( `rel preliminary:imageAnchoring:referenceImage = </${context.document.name}/Scenes/Scene/AnchoringReferenceImage>` );
1067
+ writer.appendLine();
1068
+
1069
+ const count = (object: USDObject | null) => {
1070
+ if (!object) return 0;
1071
+ let total = 1;
1072
+ for ( const child of object.children ) total += count( child );
1073
+ return total;
1074
+ }
1075
+ const totalXformCount = count(context.document);
1076
+ Progress.start("export-usdz-xforms", "export-usdz");
1077
+ Progress.report("export-usdz-xforms", { totalSteps: totalXformCount, currentStep: 1 });
1078
+
1079
+ for ( const child of context.document.children ) {
1080
+ buildXform( child, writer, context );
1081
+ }
1082
+ Progress.end("export-usdz-xforms");
1083
+
1084
+ Progress.report("export-usdz", "invoke onAfterHierarchy");
1085
+ invokeAll( context, 'onAfterHierarchy', writer );
1086
+
1087
+ writer.closeBlock();
1088
+ writer.closeBlock();
1089
+ writer.appendLine(afterStageRoot());
1090
+ writer.closeBlock();
1091
+
1092
+ Progress.report("export-usdz", "write to string")
1093
+ context.output += writer.toString();
1094
+
1095
+ }
1096
+
1097
+ function addResources( object: USDObject | null, context: USDZExporterContext, resources: Array<() => void>) {
1098
+
1099
+ if ( !object ) return;
1100
+
1101
+ const geometry = object.geometry;
1102
+ const material = object.material;
1103
+
1104
+ if ( geometry ) {
1105
+
1106
+ if ( material && (
1107
+ 'isMeshStandardMaterial' in material && material.isMeshStandardMaterial ||
1108
+ 'isMeshBasicMaterial' in material && material.isMeshBasicMaterial ||
1109
+ material.type === "MeshLineMaterial"
1110
+ ) ) { // TODO convert unlit to lit+emissive
1111
+
1112
+ const geometryFileName = 'geometries/' + getGeometryName(geometry, object.name) + '.usda';
1113
+
1114
+ if ( ! ( geometryFileName in context.files ) ) {
1115
+
1116
+ const action = () => {
1117
+ const meshObject = buildMeshObject( geometry, object.skinnedMesh?.skeleton?.bones, context.quickLookCompatible );
1118
+ context.files[ geometryFileName ] = buildUSDFileAsString( meshObject, context);
1119
+ };
1120
+
1121
+ resources.push(action);
1122
+
1123
+ }
1124
+
1125
+ } else {
1126
+
1127
+ console.warn( 'NeedleUSDZExporter: Unsupported material type (USDZ only supports MeshStandardMaterial)', material?.name );
1128
+
1129
+ }
1130
+
1131
+ }
1132
+
1133
+ if ( material ) {
1134
+
1135
+ if ( ! ( material.uuid in context.materials ) ) {
1136
+
1137
+ context.materials[ material.uuid ] = material;
1138
+
1139
+ }
1140
+ }
1141
+
1142
+ for ( const ch of object.children ) {
1143
+
1144
+ addResources( ch, context, resources );
1145
+
1146
+ }
1147
+
1148
+ }
1149
+
1150
+ async function invokeAll( context: USDZExporterContext, name: string, writer: USDWriter | null = null ) {
1151
+
1152
+ if ( context.extensions ) {
1153
+
1154
+ for ( const ext of context.extensions ) {
1155
+
1156
+ if ( !ext ) continue;
1157
+
1158
+ if ( typeof ext[ name ] === 'function' ) {
1159
+
1160
+ const method = ext[ name ];
1161
+ const res = method.call( ext, context, writer );
1162
+ if(res instanceof Promise) {
1163
+ await res;
1164
+ }
1165
+ }
1166
+
1167
+ }
1168
+
1169
+ }
1170
+
1171
+ }
1172
+ let _renderer: WebGLRenderer | null = null;
1173
+ let renderTarget: WebGLRenderTarget | null = null;
1174
+ let fullscreenQuadGeometry: PlaneGeometry | null;
1175
+ let fullscreenQuadMaterial: ShaderMaterial | null;
1176
+ let fullscreenQuad: Mesh | null;
1177
+
1178
+ declare type ImageReadbackResult = {
1179
+ imageData: ImageData;
1180
+ imageBitmap?: ImageBitmap;
1181
+ }
1182
+
1183
+ /** Reads back a texture from the GPU (can be compressed, a render texture, or anything), optionally applies RGBA colorScale to it, and returns CPU data for further usage.
1184
+ * Note that there are WebGL / WebGPU rules preventing some use of data between WebGL contexts.
1185
+ */
1186
+ async function decompressGpuTexture( texture, maxTextureSize = Infinity, renderer: WebGLRenderer | null = null, colorScale: Vector4 | undefined = undefined): Promise<ImageReadbackResult> {
1187
+
1188
+ if ( ! fullscreenQuadGeometry ) fullscreenQuadGeometry = new PlaneGeometry( 2, 2, 1, 1 );
1189
+ if ( ! fullscreenQuadMaterial ) fullscreenQuadMaterial = new ShaderMaterial( {
1190
+ uniforms: {
1191
+ blitTexture: new Uniform( texture ),
1192
+ flipY: new Uniform( false ),
1193
+ scale: new Uniform( new Vector4( 1, 1, 1, 1 ) ),
1194
+ },
1195
+ vertexShader: `
1196
+ varying vec2 vUv;
1197
+ uniform bool flipY;
1198
+ void main(){
1199
+ vUv = uv;
1200
+ if (flipY)
1201
+ vUv.y = 1. - vUv.y;
1202
+ gl_Position = vec4(position.xy * 1.0,0.,.999999);
1203
+ }`,
1204
+ fragmentShader: `
1205
+ uniform sampler2D blitTexture;
1206
+ uniform vec4 scale;
1207
+ varying vec2 vUv;
1208
+
1209
+ void main(){
1210
+ gl_FragColor = vec4(vUv.xy, 0, 1);
1211
+
1212
+ #ifdef IS_SRGB
1213
+ gl_FragColor = sRGBTransferOETF( texture2D( blitTexture, vUv) );
1214
+ #else
1215
+ gl_FragColor = texture2D( blitTexture, vUv);
1216
+ #endif
1217
+
1218
+ gl_FragColor.rgba *= scale.rgba;
1219
+ }`
1220
+ } );
1221
+
1222
+ // update uniforms
1223
+ const uniforms = fullscreenQuadMaterial.uniforms;
1224
+ uniforms.blitTexture.value = texture;
1225
+ uniforms.flipY.value = false;
1226
+ uniforms.scale.value = new Vector4( 1, 1, 1, 1 );
1227
+ if ( colorScale !== undefined ) uniforms.scale.value.copy( colorScale );
1228
+
1229
+ fullscreenQuadMaterial.defines.IS_SRGB = texture.colorSpace == SRGBColorSpace;
1230
+ fullscreenQuadMaterial.needsUpdate = true;
1231
+
1232
+ if ( ! fullscreenQuad ) {
1233
+
1234
+ fullscreenQuad = new Mesh( fullscreenQuadGeometry, fullscreenQuadMaterial );
1235
+ fullscreenQuad.frustumCulled = false;
1236
+
1237
+ }
1238
+
1239
+ const _camera = new PerspectiveCamera();
1240
+ const _scene = new Scene();
1241
+ _scene.add( fullscreenQuad );
1242
+
1243
+ if ( ! renderer ) {
1244
+
1245
+ renderer = _renderer = new WebGLRenderer( { antialias: false, alpha: true, premultipliedAlpha: false, preserveDrawingBuffer: true } );
1246
+
1247
+ }
1248
+
1249
+ const width = Math.min( texture.image.width, maxTextureSize );
1250
+ const height = Math.min( texture.image.height, maxTextureSize );
1251
+
1252
+ // dispose render target if the size is wrong
1253
+ if ( renderTarget && ( renderTarget.width !== width || renderTarget.height !== height ) ) {
1254
+
1255
+ renderTarget.dispose();
1256
+ renderTarget = null;
1257
+
1258
+ }
1259
+
1260
+ if ( ! renderTarget ) {
1261
+
1262
+ renderTarget = new WebGLRenderTarget( width, height, { format: RGBAFormat, type: UnsignedByteType, minFilter: LinearFilter, magFilter: LinearFilter } );
1263
+ }
1264
+
1265
+ renderer.setRenderTarget( renderTarget );
1266
+ renderer.setSize( width, height );
1267
+ renderer.clear();
1268
+ renderer.render( _scene, _camera );
1269
+
1270
+ if ( _renderer ) {
1271
+
1272
+ _renderer.dispose();
1273
+ _renderer = null;
1274
+
1275
+ }
1276
+
1277
+ const buffer = new Uint8ClampedArray( renderTarget.width * renderTarget.height * 4 );
1278
+ renderer.readRenderTargetPixels( renderTarget, 0, 0, renderTarget.width, renderTarget.height, buffer );
1279
+ const imageData = new ImageData( buffer, renderTarget.width, renderTarget.height, undefined );
1280
+ const bmp = await createImageBitmap( imageData, { premultiplyAlpha: "none" } );
1281
+ return {
1282
+ imageData,
1283
+ imageBitmap: bmp
1284
+ };
1285
+
1286
+ }
1287
+
1288
+ /** Checks if the given image is of a type with readable data and width/height */
1289
+ function isImageBitmap( image ) {
1290
+
1291
+ return ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
1292
+ ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
1293
+ ( typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas ) ||
1294
+ ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap );
1295
+
1296
+ }
1297
+
1298
+ /** This method uses a 'bitmaprenderer' context and doesn't do any pixel manipulation.
1299
+ * This way, we can keep the alpha channel as it was, but we're losing the ability to do pixel manipulations or resize operations. */
1300
+ async function imageToCanvasUnpremultiplied( image: ImageBitmapSource & { width: number, height: number }, maxTextureSize = 4096) {
1301
+
1302
+ const scale = maxTextureSize / Math.max( image.width, image.height );
1303
+ const width = image.width * Math.min( 1, scale );
1304
+ const height = image.height * Math.min( 1, scale );
1305
+
1306
+ const canvas = new OffscreenCanvas( width, height );
1307
+ const settings: ImageBitmapOptions = { premultiplyAlpha: "none" };
1308
+ if (image.width !== width) settings.resizeWidth = width;
1309
+ if (image.height !== height) settings.resizeHeight = height;
1310
+
1311
+ const imageBitmap = await createImageBitmap(image, settings);
1312
+ const ctx = canvas.getContext("bitmaprenderer") as ImageBitmapRenderingContext | null;
1313
+ if (ctx) {
1314
+ ctx.transferFromImageBitmap(imageBitmap);
1315
+ }
1316
+ return canvas as OffscreenCanvasExt;
1317
+ }
1318
+
1319
+ /** This method uses a '2d' canvas context for pixel manipulation, and can apply a color scale or Y flip to the given image.
1320
+ * Unfortunately, canvas always uses premultiplied data, and thus images with low alpha values (or multiplying by a=0) will result in black pixels.
1321
+ */
1322
+ async function imageToCanvas( image: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap, color: Vector4 | undefined = undefined, flipY = false, maxTextureSize = 4096 ) {
1323
+
1324
+ if ( isImageBitmap( image ) ) {
1325
+
1326
+ // max. canvas size on Safari is still 4096x4096
1327
+ const scale = maxTextureSize / Math.max( image.width, image.height );
1328
+
1329
+ const canvas = new OffscreenCanvas( image.width * Math.min( 1, scale ), image.height * Math.min( 1, scale ) );
1330
+
1331
+ const context = canvas.getContext( '2d', { alpha: true, premultipliedAlpha: false } ) as OffscreenCanvasRenderingContext2D;
1332
+ if (!context) throw new Error('Could not get canvas 2D context');
1333
+
1334
+ if ( flipY === true ) {
1335
+
1336
+ context.translate( 0, canvas.height );
1337
+ context.scale( 1, - 1 );
1338
+
1339
+ }
1340
+
1341
+ context.drawImage( image, 0, 0, canvas.width, canvas.height );
1342
+
1343
+ // Currently only used to apply opacity scale since QuickLook and usdview don't support that yet
1344
+ if ( color !== undefined ) {
1345
+
1346
+ const r = color.x;
1347
+ const g = color.y;
1348
+ const b = color.z;
1349
+ const a = color.w;
1350
+
1351
+ const imagedata = context.getImageData( 0, 0, canvas.width, canvas.height );
1352
+ const data = imagedata.data;
1353
+
1354
+ for ( let i = 0; i < data.length; i += 4 ) {
1355
+
1356
+ data[ i + 0 ] = data[ i + 0 ] * r;
1357
+ data[ i + 1 ] = data[ i + 1 ] * g;
1358
+ data[ i + 2 ] = data[ i + 2 ] * b;
1359
+ data[ i + 3 ] = data[ i + 3 ] * a;
1360
+
1361
+ }
1362
+
1363
+ context.putImageData( imagedata, 0, 0 );
1364
+
1365
+ }
1366
+
1367
+ return canvas as OffscreenCanvasExt;
1368
+
1369
+ } else {
1370
+
1371
+ throw new Error( 'NeedleUSDZExporter: No valid image data found. Unable to process texture.' );
1372
+
1373
+ }
1374
+
1375
+ }
1376
+
1377
+ //
1378
+
1379
+ const PRECISION = 7;
1380
+
1381
+ function buildHeader() {
1382
+
1383
+ return `#usda 1.0
1384
+ (
1385
+ customLayerData = {
1386
+ string creator = "Needle Engine USDZExporter"
1387
+ }
1388
+ metersPerUnit = 1
1389
+ upAxis = "Y"
1390
+ )
1391
+ `;
1392
+
1393
+ }
1394
+
1395
+ function buildUSDFileAsString( dataToInsert, _context: USDZExporterContext ) {
1396
+
1397
+ let output = buildHeader();
1398
+ output += dataToInsert;
1399
+ return fflate.strToU8( output );
1400
+
1401
+ }
1402
+
1403
+ function getObjectId( object ) {
1404
+
1405
+ return object.name.replace( /[-<>\(\)\[\]§$%&\/\\\=\?\,\;]/g, '' ) + '_' + object.id;
1406
+
1407
+ }
1408
+
1409
+ function getBoneName(bone: Object3D) {
1410
+ return makeNameSafe(bone.name || 'bone_' + bone.uuid);
1411
+ }
1412
+
1413
+ function getGeometryName(geometry: BufferGeometry, _fallbackName: string) {
1414
+ // Using object names here breaks instancing...
1415
+ // So we removed fallbackName again. Downside: geometries don't have nice names...
1416
+ // A better workaround would be that we actually name them on glTF import (so the geometry has a name, not the object)
1417
+ return makeNameSafe(geometry.name || 'Geometry') + "_" + geometry.id;
1418
+ }
1419
+
1420
+ function getMaterialName(material: Material) {
1421
+ return makeNameSafe(material.name || 'Material') + "_" + material.id;
1422
+ }
1423
+
1424
+ function getPathToSkeleton(bone: Object3D, assumedRoot: Object3D) {
1425
+ let path = getBoneName(bone);
1426
+ let current = bone.parent;
1427
+ while ( current && current !== assumedRoot ) {
1428
+ path = getBoneName(current) + '/' + path;
1429
+ current = current.parent;
1430
+ }
1431
+ return path;
1432
+ }
1433
+
1434
+ // Xform
1435
+
1436
+ export function buildXform( model: USDObject | null, writer: USDWriter, context: USDZExporterContext ) {
1437
+
1438
+ if ( model == null)
1439
+ return;
1440
+
1441
+ Progress.report("export-usdz-xforms", { message: "buildXform " + model.displayName || model.name, autoStep: true });
1442
+
1443
+ // const matrix = model.matrix;
1444
+ const transform = model.transform;
1445
+ const geometry = model.geometry;
1446
+ const material = model.material;
1447
+ const camera = model.camera;
1448
+ const name = model.name;
1449
+
1450
+ if ( model.animations ) {
1451
+ for ( const animation of model.animations ) {
1452
+ context.animations.push( animation )
1453
+ }
1454
+ }
1455
+
1456
+ // const transform = buildMatrix( matrix );
1457
+
1458
+ /*
1459
+ if ( matrix.determinant() < 0 ) {
1460
+
1461
+ console.warn( 'NeedleUSDZExporter: USDZ does not support negative scales', name );
1462
+
1463
+ }
1464
+ */
1465
+
1466
+ const isSkinnedMesh = geometry && geometry.isBufferGeometry && geometry.attributes.skinIndex !== undefined && geometry.attributes.skinIndex.count > 0;
1467
+ const objType = isSkinnedMesh ? 'SkelRoot' : 'Xform';
1468
+ const _apiSchemas = new Array<string>();
1469
+
1470
+ // Specific case: the material is white unlit, the mesh has vertex colors, so we can
1471
+ // export as displayColor directly
1472
+ const isUnlitDisplayColor =
1473
+ material && material instanceof MeshBasicMaterial &&
1474
+ material.color && material.color.r === 1 && material.color.g === 1 && material.color.b === 1 &&
1475
+ !material.map && material.opacity === 1 &&
1476
+ geometry?.attributes.color;
1477
+
1478
+ if (geometry?.attributes.color && !isUnlitDisplayColor) {
1479
+ console.warn("NeedleUSDZExporter: Geometry has vertex colors. Vertex colors will only be shown in QuickLook for unlit materials with white color and no texture. Otherwise, they will be ignored.", model.displayName);
1480
+ }
1481
+
1482
+ writer.appendLine();
1483
+ if ( geometry ) {
1484
+ writer.beginBlock( `def ${objType} "${name}"`, "(", false );
1485
+ // NE-4084: To use the doubleSided workaround with skeletal meshes we'd have to
1486
+ // also emit extra data for jointIndices etc., so we're skipping skinned meshes here.
1487
+ if (context.quickLookCompatible && material && material.side === DoubleSide && !isSkinnedMesh)
1488
+ writer.appendLine(`prepend references = @./geometries/${getGeometryName(geometry, name)}.usda@</Geometry_doubleSided>`);
1489
+ else
1490
+ writer.appendLine(`prepend references = @./geometries/${getGeometryName(geometry, name)}.usda@</Geometry>`);
1491
+ if (!isUnlitDisplayColor)
1492
+ _apiSchemas.push("MaterialBindingAPI");
1493
+ if (isSkinnedMesh)
1494
+ _apiSchemas.push("SkelBindingAPI");
1495
+ }
1496
+ else if ( camera && !context.quickLookCompatible)
1497
+ writer.beginBlock( `def Camera "${name}"`, "(", false );
1498
+ else if ( model.type !== undefined)
1499
+ writer.beginBlock( `def ${model.type} "${name}"` );
1500
+ else // if (model.type === undefined)
1501
+ writer.beginBlock( `def Xform "${name}"`, "(", false);
1502
+
1503
+ if (model.type === undefined) {
1504
+ if (model.extraSchemas?.length)
1505
+ _apiSchemas.push(...model.extraSchemas);
1506
+ if (_apiSchemas.length)
1507
+ writer.appendLine(`prepend apiSchemas = [${_apiSchemas.map(s => `"${s}"`).join(', ')}]`);
1508
+ }
1509
+
1510
+ if (model.displayName)
1511
+ writer.appendLine(`displayName = "${makeDisplayNameSafe(model.displayName)}"`);
1512
+
1513
+ if ( camera || model.type === undefined) {
1514
+ writer.closeBlock( ")" );
1515
+ writer.beginBlock();
1516
+ }
1517
+
1518
+ if ( geometry && material ) {
1519
+ if (!isUnlitDisplayColor) {
1520
+ const materialName = getMaterialName(material);
1521
+ writer.appendLine( `rel material:binding = </StageRoot/Materials/${materialName}>` );
1522
+ }
1523
+
1524
+ // Turns out QuickLook / RealityKit doesn't support the doubleSided attribute, so we
1525
+ // work around that by emitting additional indices above, and then we shouldn't emit the attribute either as geometry is
1526
+ // already doubleSided then.
1527
+ if (!context.quickLookCompatible && material.side === DoubleSide ) {
1528
+ // double-sided is a mesh property in USD, we can apply it as `over` here
1529
+ writer.beginBlock( `over "Geometry" `);
1530
+ writer.appendLine( `uniform bool doubleSided = 1` );
1531
+ writer.closeBlock();
1532
+ }
1533
+ }
1534
+ let haveWrittenAnyXformOps = false;
1535
+ if ( isSkinnedMesh ) {
1536
+ writer.appendLine( `rel skel:skeleton = <Rig>` );
1537
+ writer.appendLine( `rel skel:animationSource = <Rig/_anim>`);
1538
+ haveWrittenAnyXformOps = false;
1539
+ // writer.appendLine( `matrix4d xformOp:transform = ${buildMatrix(new Matrix4())}` ); // always identity / in world space
1540
+ }
1541
+ else if (model.type === undefined) {
1542
+ if (transform) {
1543
+ haveWrittenAnyXformOps = haveWrittenAnyXformOps || (transform.position !== null || transform.quaternion !== null || transform.scale !== null);
1544
+ if (transform.position) {
1545
+ model.needsTranslate = true;
1546
+ writer.appendLine( `double3 xformOp:translate = (${fn(transform.position.x)}, ${fn(transform.position.y)}, ${fn(transform.position.z)})` );
1547
+ }
1548
+ if (transform.quaternion) {
1549
+ model.needsOrient = true;
1550
+ writer.appendLine( `quatf xformOp:orient = (${fn(transform.quaternion.w)}, ${fn(transform.quaternion.x)}, ${fn(transform.quaternion.y)}, ${fn(transform.quaternion.z)})` );
1551
+ }
1552
+ if (transform.scale) {
1553
+ model.needsScale = true;
1554
+ writer.appendLine( `double3 xformOp:scale = (${fn(transform.scale.x)}, ${fn(transform.scale.y)}, ${fn(transform.scale.z)})` );
1555
+ }
1556
+ }
1557
+ }
1558
+
1559
+ if (model.visibility !== undefined)
1560
+ writer.appendLine(`token visibility = "${model.visibility}"`);
1561
+
1562
+ if ( camera && !context.quickLookCompatible) {
1563
+
1564
+ if ( 'isOrthographicCamera' in camera && camera.isOrthographicCamera ) {
1565
+
1566
+ writer.appendLine( `float2 clippingRange = (${camera.near}, ${camera.far})` );
1567
+ writer.appendLine( `float horizontalAperture = ${( ( Math.abs( camera.left ) + Math.abs( camera.right ) ) * 10 ).toPrecision( PRECISION )}` );
1568
+ writer.appendLine( `float verticalAperture = ${( ( Math.abs( camera.top ) + Math.abs( camera.bottom ) ) * 10 ).toPrecision( PRECISION )}` );
1569
+ writer.appendLine( 'token projection = "orthographic"' );
1570
+
1571
+ } else if ( 'isPerspectiveCamera' in camera && camera.isPerspectiveCamera) {
1572
+
1573
+ writer.appendLine( `float2 clippingRange = (${camera.near.toPrecision( PRECISION )}, ${camera.far.toPrecision( PRECISION )})` );
1574
+ writer.appendLine( `float focalLength = ${camera.getFocalLength().toPrecision( PRECISION )}` );
1575
+ writer.appendLine( `float focusDistance = ${camera.focus.toPrecision( PRECISION )}` );
1576
+ writer.appendLine( `float horizontalAperture = ${camera.getFilmWidth().toPrecision( PRECISION )}` );
1577
+ writer.appendLine( 'token projection = "perspective"' );
1578
+ writer.appendLine( `float verticalAperture = ${camera.getFilmHeight().toPrecision( PRECISION )}` );
1579
+ }
1580
+
1581
+ }
1582
+
1583
+ if ( model.onSerialize ) {
1584
+
1585
+ model.onSerialize( writer, context );
1586
+
1587
+ }
1588
+
1589
+ // after serialization, we know which xformops to actually define here:
1590
+ if (model.type === undefined) {
1591
+ // TODO only write the necessary ones – this isn't trivial though because we need to know
1592
+ // if some of them are animated, and then we need to include those.
1593
+ // Best approach would likely be to write xformOpOrder _after_ onSerialize
1594
+ // and keep track of what was written in onSerialize (e.g. model.needsTranslate = true)
1595
+ const ops = new Array<string>();
1596
+ if (model.needsTranslate) ops.push('"xformOp:translate"');
1597
+ if (model.needsOrient) ops.push('"xformOp:orient"');
1598
+ if (model.needsScale) ops.push('"xformOp:scale"');
1599
+ if (ops.length)
1600
+ writer.appendLine( `uniform token[] xformOpOrder = [${ops.join(', ')}]` );
1601
+ }
1602
+
1603
+ if ( model.children ) {
1604
+
1605
+ writer.appendLine();
1606
+ for ( const ch of model.children ) {
1607
+
1608
+ buildXform( ch, writer, context );
1609
+
1610
+ }
1611
+
1612
+ }
1613
+
1614
+ writer.closeBlock();
1615
+
1616
+ }
1617
+
1618
+ function fn( num:number ): string {
1619
+
1620
+ return Number.isInteger(num) ? num.toString() : num.toFixed( 10 );
1621
+
1622
+ }
1623
+
1624
+ function buildMatrix( matrix ) {
1625
+
1626
+ const array = matrix.elements;
1627
+
1628
+ return `( ${buildMatrixRow( array, 0 )}, ${buildMatrixRow( array, 4 )}, ${buildMatrixRow( array, 8 )}, ${buildMatrixRow( array, 12 )} )`;
1629
+
1630
+ }
1631
+
1632
+ function buildMatrixRow( array, offset ) {
1633
+
1634
+ return `(${fn( array[ offset + 0 ] )}, ${fn( array[ offset + 1 ] )}, ${fn( array[ offset + 2 ] )}, ${fn( array[ offset + 3 ] )})`;
1635
+
1636
+ }
1637
+
1638
+ // Mesh
1639
+
1640
+ function buildMeshObject( geometry: BufferGeometry, bonesArray: Bone[] = [], quickLookCompatible: boolean = true) {
1641
+
1642
+ const mesh = buildMesh( geometry, bonesArray, quickLookCompatible );
1643
+ return `
1644
+ def "Geometry"
1645
+ ${mesh}
1646
+ `;
1647
+
1648
+ }
1649
+
1650
+ function buildMesh( geometry: BufferGeometry, bones: Bone[] = [], quickLookCompatible: boolean = true) {
1651
+
1652
+ const name = 'Geometry';
1653
+ const attributes = geometry.attributes;
1654
+ const count = attributes.position.count;
1655
+
1656
+ const hasBones = bones && bones.length > 0;
1657
+
1658
+ // We need to sort bones and all skinning data by path –
1659
+ // Neither glTF nor three.js care, but in USD they must be sorted
1660
+ // since the array defines the virtual hierarchy and is evaluated in that order
1661
+ const sortedBones: Array<{bone: Object3D, index: number}> = [];
1662
+ const indexMapping: number[] = [];
1663
+ let sortedSkinIndex = new Array<number>();
1664
+ let sortedSkinIndexAttribute: BufferAttribute | InterleavedBufferAttribute | null = attributes.skinIndex;
1665
+ let bonesArray = "";
1666
+ if (hasBones) {
1667
+ const uuidsFound:string[] = [];
1668
+ for (const bone of bones ) {
1669
+ // if (bone.parent!.type !== 'Bone')
1670
+ {
1671
+ sortedBones.push({bone: bone, index: bones.indexOf(bone)});
1672
+ uuidsFound.push(bone.uuid);
1673
+ }
1674
+ }
1675
+
1676
+ let maxSteps = 10_000;
1677
+ while (uuidsFound.length < bones.length && maxSteps-- > 0) {
1678
+ for (const sortedBone of sortedBones) {
1679
+ const children = sortedBone.bone.children as Bone[];
1680
+ for (const childBone of children){
1681
+ if (uuidsFound.indexOf(childBone.uuid) === -1 && bones.indexOf(childBone) !== -1){
1682
+ sortedBones.push({bone: childBone, index: bones.indexOf(childBone)});
1683
+ uuidsFound.push(childBone.uuid);
1684
+ }
1685
+ }
1686
+ }
1687
+ }
1688
+
1689
+ if (maxSteps <= 0) console.error("Failed to sort bones in skinned mesh", sortedBones, bones, uuidsFound);
1690
+
1691
+ // add structural nodes to the list of bones
1692
+ for (const structuralNode of findStructuralNodesInBoneHierarchy(bones) ) {
1693
+ sortedBones.push( { bone: structuralNode, index: sortedBones.length } );
1694
+ }
1695
+
1696
+ // sort bones by path – need to be sorted in the same order as during mesh export
1697
+ const assumedRoot = sortedBones[0].bone.parent!;
1698
+ sortedBones.sort((a, b) => getPathToSkeleton(a.bone, assumedRoot) > getPathToSkeleton(b.bone, assumedRoot) ? 1 : -1);
1699
+ bonesArray = sortedBones.map( x => "\"" + getPathToSkeleton(x.bone, assumedRoot) + "\"" ).join( ', ' );
1700
+
1701
+ // TODO we can probably skip the expensive attribute re-ordering if the bones were already in a correct order.
1702
+ // That doesn't mean that they are strictly sorted by path – just that all parents strictly need to come first.
1703
+
1704
+ // build index mapping
1705
+ for (const i in sortedBones) {
1706
+ indexMapping[sortedBones[i].index] = parseInt(i);
1707
+ }
1708
+
1709
+ // remap skin index attributes
1710
+ const skinIndex = attributes.skinIndex;
1711
+ sortedSkinIndex = new Array<number>();
1712
+ for ( let i = 0; i < skinIndex.count; i ++ ) {
1713
+
1714
+ const x = skinIndex.getX( i );
1715
+ const y = skinIndex.getY( i );
1716
+ const z = skinIndex.getZ( i );
1717
+ const w = skinIndex.getW( i );
1718
+
1719
+ sortedSkinIndex.push( indexMapping[x], indexMapping[y], indexMapping[z], indexMapping[w] );
1720
+ }
1721
+
1722
+ // turn it back into an attribute so the rest of the code doesn't need to learn a new thing
1723
+ sortedSkinIndexAttribute = new BufferAttribute( new Uint16Array( sortedSkinIndex ), 4 );
1724
+ }
1725
+
1726
+ const isSkinnedMesh = attributes.skinWeight && attributes.skinIndex;
1727
+
1728
+ return `
1729
+ {
1730
+ def Mesh "${name}" ${isSkinnedMesh ? `(
1731
+ prepend apiSchemas = ["SkelBindingAPI"]
1732
+ )` : ''}
1733
+ {
1734
+ int[] faceVertexCounts = [${buildMeshVertexCount( geometry )}]
1735
+ int[] faceVertexIndices = [${buildMeshVertexIndices( geometry )}]
1736
+ ${attributes.normal || quickLookCompatible ? // in QuickLook, normals are required, otherwise double-sided rendering doesn't work.
1737
+ `normal3f[] normals = [${buildVector3Array( attributes.normal, count )}] (
1738
+ interpolation = "vertex"
1739
+ )` : '' }
1740
+ point3f[] points = [${buildVector3Array( attributes.position, count )}]
1741
+ ${attributes.uv ?
1742
+ `texCoord2f[] primvars:st = [${buildVector2Array( attributes.uv, count, true )}] (
1743
+ interpolation = "vertex"
1744
+ )` : '' }
1745
+ ${attributes.uv1 ? buildCustomAttributeAccessor('st1', attributes.uv1) : '' }
1746
+ ${attributes.uv2 ? buildCustomAttributeAccessor('st2', attributes.uv2) : '' }
1747
+ ${attributes.uv3 ? buildCustomAttributeAccessor('st3', attributes.uv3) : '' }
1748
+ ${isSkinnedMesh ?
1749
+ `matrix4d primvars:skel:geomBindTransform = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) ) (
1750
+ elementSize = 1
1751
+ interpolation = "constant"
1752
+ )` : '' }
1753
+ ${attributes.skinIndex ?
1754
+ `int[] primvars:skel:jointIndices = [${buildVector4Array( sortedSkinIndexAttribute, true )}] (
1755
+ elementSize = 4
1756
+ interpolation = "vertex"
1757
+ )` : '' }
1758
+ ${attributes.skinWeight ?
1759
+ `float[] primvars:skel:jointWeights = [${buildVector4Array( attributes.skinWeight )}] (
1760
+ elementSize = 4
1761
+ interpolation = "vertex"
1762
+ )` : '' }
1763
+ ${attributes.color ?
1764
+ `color3f[] primvars:displayColor = [${buildVector3Array( attributes.color, count )}] (
1765
+ interpolation = "vertex"
1766
+ )` : '' }
1767
+ uniform token subdivisionScheme = "none"
1768
+ }
1769
+ }
1770
+ ${quickLookCompatible ? `
1771
+ # This is a workaround for QuickLook/RealityKit not supporting the doubleSided attribute. We're adding a second
1772
+ # geometry definition here, that uses the same mesh data but appends extra faces with reversed winding order.
1773
+ def "${name}_doubleSided" (
1774
+ prepend references = </Geometry>
1775
+ )
1776
+ {
1777
+ over "Geometry"
1778
+ {
1779
+ int[] faceVertexCounts = [${buildMeshVertexCount( geometry ) + ", " + buildMeshVertexCount( geometry )}]
1780
+ int[] faceVertexIndices = [${buildMeshVertexIndices( geometry ) + ", " + buildMeshVertexIndices( geometry, true )}]
1781
+ }
1782
+ }
1783
+ ` : '' }
1784
+ `;
1785
+ }
1786
+
1787
+ function buildMeshVertexCount( geometry: BufferGeometry ) {
1788
+
1789
+ const count = geometry.index !== null ? geometry.index.count : geometry.attributes.position.count;
1790
+
1791
+ return Array( Math.floor(count / 3) ).fill( 3 ).join( ', ' );
1792
+
1793
+ }
1794
+
1795
+ function buildMeshVertexIndices( geometry: BufferGeometry, reverseWinding: boolean = false ) {
1796
+
1797
+ const index = geometry.index;
1798
+ const array: Array<number> = [];
1799
+
1800
+ if ( index !== null ) {
1801
+
1802
+ for ( let i = 0; i < index.count; i ++ ) {
1803
+
1804
+ let val = i;
1805
+ if ( reverseWinding )
1806
+ val = i % 3 === 0 ? i + 2 : i % 3 === 2 ? i - 2 : i;
1807
+ array.push( index.getX( val ) );
1808
+
1809
+ }
1810
+
1811
+ } else {
1812
+
1813
+ const length = geometry.attributes.position.count;
1814
+
1815
+ for ( let i = 0; i < length; i ++ ) {
1816
+
1817
+ let val = i;
1818
+ if ( reverseWinding )
1819
+ val = i % 3 === 0 ? i + 2 : i % 3 === 2 ? i - 2 : i;
1820
+ array.push( val );
1821
+
1822
+ }
1823
+
1824
+ }
1825
+
1826
+ return array.join( ', ' );
1827
+
1828
+ }
1829
+
1830
+ /** Returns a string with the correct attribute declaration for the given attribute. Could have 2,3,4 components. */
1831
+ function buildCustomAttributeAccessor( primvarName: string, attribute: BufferAttribute | InterleavedBufferAttribute ) {
1832
+ const count = attribute.itemSize;
1833
+ switch (count) {
1834
+ case 2:
1835
+ // TODO: Check if we want to flip Y here as well. We do that for texcoords, but the data in UV1..N could be intended for other purposes.
1836
+ return `texCoord2f[] primvars:${primvarName} = [${buildVector2Array( attribute, count, true )}] (
1837
+ interpolation = "vertex"
1838
+ )`;
1839
+ case 3:
1840
+ return `texCoord3f[] primvars:${primvarName} = [${buildVector3Array( attribute, count )}] (
1841
+ interpolation = "vertex"
1842
+ )`;
1843
+ case 4:
1844
+ return `double4[] primvars:${primvarName} = [${buildVector4Array2( attribute, count )}] (
1845
+ interpolation = "vertex"
1846
+ )`;
1847
+ default:
1848
+ console.warn('USDZExporter: Attribute with ' + count + ' components are currently not supported. Results may be undefined for ' + primvarName + '.');
1849
+ return '';
1850
+ }
1851
+ }
1852
+
1853
+ function buildVector3Array( attribute, count ) {
1854
+
1855
+ if ( attribute === undefined ) {
1856
+
1857
+ console.warn( 'USDZExporter: A mesh attribute is missing and will be set with placeholder data. The result may look incorrect.' );
1858
+ return Array( count ).fill( '(0, 0, 1)' ).join( ', ' );
1859
+
1860
+ }
1861
+
1862
+ const array: Array<string> = [];
1863
+
1864
+ for ( let i = 0; i < attribute.count; i ++ ) {
1865
+
1866
+ const x = attribute.getX( i );
1867
+ const y = attribute.getY( i );
1868
+ const z = attribute.getZ( i );
1869
+
1870
+ array.push( `(${x.toPrecision( PRECISION )}, ${y.toPrecision( PRECISION )}, ${z.toPrecision( PRECISION )})` );
1871
+
1872
+ }
1873
+
1874
+ return array.join( ', ' );
1875
+
1876
+ }
1877
+
1878
+
1879
+ function buildVector4Array2( attribute, count ) {
1880
+
1881
+ if ( attribute === undefined ) {
1882
+
1883
+ console.warn( 'USDZExporter: Attribute is missing. Results may be undefined.' );
1884
+ return Array( count ).fill( '(0, 0, 0, 0)' ).join( ', ' );
1885
+
1886
+ }
1887
+
1888
+ const array: Array<string> = [];
1889
+
1890
+ for ( let i = 0; i < attribute.count; i ++ ) {
1891
+
1892
+ const x = attribute.getX( i );
1893
+ const y = attribute.getY( i );
1894
+ const z = attribute.getZ( i ) || 0;
1895
+ const w = attribute.getW( i ) || 0;
1896
+
1897
+ array.push( `(${x.toPrecision( PRECISION )}, ${y.toPrecision( PRECISION )}, ${z.toPrecision( PRECISION )}, ${w.toPrecision( PRECISION )})` );
1898
+
1899
+ }
1900
+
1901
+ return array.join( ', ' );
1902
+
1903
+ }
1904
+
1905
+ function buildVector4Array( attribute, ints = false ) {
1906
+ const array: Array<string> = [];
1907
+
1908
+ for ( let i = 0; i < attribute.count; i ++ ) {
1909
+
1910
+ const x = attribute.getX( i );
1911
+ const y = attribute.getY( i );
1912
+ const z = attribute.getZ( i );
1913
+ const w = attribute.getW( i );
1914
+
1915
+ array.push( `${ints ? x : x.toPrecision( PRECISION )}` );
1916
+ array.push( `${ints ? y : y.toPrecision( PRECISION )}` );
1917
+ array.push( `${ints ? z : z.toPrecision( PRECISION )}` );
1918
+ array.push( `${ints ? w : w.toPrecision( PRECISION )}` );
1919
+
1920
+ }
1921
+
1922
+ return array.join( ', ' );
1923
+
1924
+ }
1925
+
1926
+ function buildVector2Array( attribute: BufferAttribute | InterleavedBufferAttribute, count: number, flipY: boolean = false ) {
1927
+
1928
+ if ( attribute === undefined ) {
1929
+
1930
+ console.warn( 'USDZExporter: UVs missing.' );
1931
+ return Array( count ).fill( '(0, 0)' ).join( ', ' );
1932
+
1933
+ }
1934
+
1935
+ const array: Array<string> = [];
1936
+
1937
+ for ( let i = 0; i < attribute.count; i ++ ) {
1938
+
1939
+ const x = attribute.getX( i );
1940
+ let y = attribute.getY( i );
1941
+ if (flipY)
1942
+ y = 1 - y;
1943
+ array.push( `(${x.toPrecision( PRECISION )}, ${y.toPrecision( PRECISION )})` );
1944
+
1945
+ }
1946
+
1947
+ return array.join( ', ' );
1948
+
1949
+ }
1950
+
1951
+ // Materials
1952
+
1953
+ function buildMaterials( materials: Map<string, Material>, textures: TextureMap, quickLookCompatible = false ) {
1954
+
1955
+ const array: Array<string> = [];
1956
+
1957
+ for ( const uuid in materials ) {
1958
+
1959
+ const material = materials[ uuid ];
1960
+
1961
+ array.push( buildMaterial( material, textures, quickLookCompatible ) );
1962
+
1963
+ }
1964
+
1965
+ return `
1966
+ def "Materials"
1967
+ {
1968
+ ${array.join( '' )}
1969
+ }`;
1970
+ }
1971
+
1972
+ /** Slot of the exported texture. Some slots (e.g. normal, opacity) require additional processing. */
1973
+ declare type MapType = 'diffuse' | 'normal' | 'occlusion' | 'opacity' | 'roughness' | 'emissive' | 'metallic' | 'transmission';
1974
+
1975
+ function texName(tex: Texture) {
1976
+ // If we have a source, we only want to use the source's id, not the texture's id
1977
+ // to avoid exporting the same underlying data multiple times.
1978
+ return makeNameSafe(tex.name) + '_' + (tex.source?.id ?? tex.id);
1979
+ }
1980
+
1981
+ function buildTexture( texture: Texture, mapType: MapType, quickLookCompatible: boolean, textures: TextureMap, material, usedUVChannels, color: Color | undefined = undefined, opacity: number | undefined = undefined ) {
1982
+
1983
+ const name = texName(texture);
1984
+ // File names need to be unique; so when we're baking color and/or opacity into a texture we need to keep track of that.
1985
+ // TODO This currently results in textures potentially being exported multiple times that are actually identical!
1986
+ // const colorHex = color ? color.getHexString() : undefined;
1987
+ // const colorId = ( color && colorHex != 'ffffff' ? '_' + color.getHexString() : '' );
1988
+ const id = name + ( opacity !== undefined && opacity !== 1.0 ? '_' + opacity : '' );
1989
+
1990
+ // Seems neither QuickLook nor usdview support scale/bias on .a values, so we need to bake opacity multipliers into
1991
+ // the texture. This is not ideal.
1992
+ const opacityIsAppliedToTextureAndNotAsScale = quickLookCompatible && opacity !== undefined && opacity !== 1.0;
1993
+ const scaleToApply = opacityIsAppliedToTextureAndNotAsScale ? new Vector4(1, 1, 1, opacity) : undefined;
1994
+
1995
+ // Treat undefined opacity as 1
1996
+ if (opacity === undefined)
1997
+ opacity = 1.0;
1998
+
1999
+ // When we're baking opacity into the texture, we shouldn't apply it as scale as well – so we set it to 1.
2000
+ if (opacityIsAppliedToTextureAndNotAsScale)
2001
+ opacity = 1.0;
2002
+
2003
+ // sanitize scaleToApply.w === 0 - this isn't working right now, seems the PNG can't be read back properly.
2004
+ if (scaleToApply && scaleToApply.w <= 0.05) scaleToApply.w = 0.05;
2005
+
2006
+ textures[ id ] = { texture, scale: scaleToApply };
2007
+
2008
+ const uv = texture.channel > 0 ? 'st' + texture.channel : 'st';
2009
+ usedUVChannels.add(texture.channel);
2010
+
2011
+ const isRGBA = formatsWithAlphaChannel.includes( texture.format );
2012
+
2013
+ const WRAPPINGS = {
2014
+ 1000: 'repeat', // RepeatWrapping
2015
+ 1001: 'clamp', // ClampToEdgeWrapping
2016
+ 1002: 'mirror' // MirroredRepeatWrapping
2017
+ };
2018
+
2019
+ const repeat = texture.repeat.clone();
2020
+ const offset = texture.offset.clone();
2021
+ const rotation = texture.rotation;
2022
+
2023
+ // rotation is around the wrong point. after rotation we need to shift offset again so that we're rotating around the right spot
2024
+ const xRotationOffset = Math.sin(rotation);
2025
+ const yRotationOffset = Math.cos(rotation);
2026
+
2027
+ // texture coordinates start in the opposite corner, need to correct
2028
+ offset.y = 1 - offset.y - repeat.y;
2029
+
2030
+ // turns out QuickLook is buggy and interprets texture repeat inverted.
2031
+ // Apple Feedback: FB10036297 and FB11442287
2032
+ if ( quickLookCompatible ) {
2033
+
2034
+ // This is NOT correct yet in QuickLook, but comes close for a range of models.
2035
+ // It becomes more incorrect the bigger the offset is
2036
+
2037
+ // sanitize repeat values to avoid NaNs
2038
+ if (repeat.x === 0) repeat.x = 0.0001;
2039
+ if (repeat.y === 0) repeat.y = 0.0001;
2040
+
2041
+ offset.x = offset.x / repeat.x;
2042
+ offset.y = offset.y / repeat.y;
2043
+
2044
+ offset.x += xRotationOffset / repeat.x;
2045
+ offset.y += yRotationOffset - 1;
2046
+ }
2047
+
2048
+ else {
2049
+
2050
+ // results match glTF results exactly. verified correct in usdview.
2051
+ offset.x += xRotationOffset * repeat.x;
2052
+ offset.y += (1 - yRotationOffset) * repeat.y;
2053
+
2054
+ }
2055
+
2056
+ const materialName = getMaterialName(material);
2057
+
2058
+ const needsTextureTransform = ( repeat.x != 1 || repeat.y != 1 || offset.x != 0 || offset.y != 0 || rotation != 0 );
2059
+ const textureTransformInput = `${materialRoot}/${materialName}/${'uvReader_' + uv}.outputs:result>`; const textureTransformOutput = `${materialRoot}/${materialName}/Transform2d_${mapType}.outputs:result>`;
2060
+ const needsTextureScale = mapType !== 'normal' && (color && (color.r !== 1 || color.g !== 1 || color.b !== 1 || opacity !== 1)) || false;
2061
+
2062
+ const needsNormalScaleAndBias = mapType === 'normal';
2063
+ const normalScale = material instanceof MeshStandardMaterial ? (material.normalScale ? material.normalScale.x * 2 : 2) : 2;
2064
+ const normalScaleValueString = normalScale.toFixed( PRECISION );
2065
+ const normalBiasString = (-1 * (normalScale / 2)).toFixed( PRECISION );
2066
+ const normalBiasZString = (1 - normalScale).toFixed( PRECISION );
2067
+
2068
+ return `
2069
+ ${needsTextureTransform ? `def Shader "Transform2d_${mapType}" (
2070
+ sdrMetadata = {
2071
+ string role = "math"
2072
+ }
2073
+ )
2074
+ {
2075
+ uniform token info:id = "UsdTransform2d"
2076
+ float2 inputs:in.connect = ${textureTransformInput}
2077
+ float2 inputs:scale = ${buildVector2( repeat )}
2078
+ float2 inputs:translation = ${buildVector2( offset )}
2079
+ float inputs:rotation = ${(rotation / Math.PI * 180).toFixed( PRECISION )}
2080
+ float2 outputs:result
2081
+ }
2082
+ ` : '' }
2083
+ def Shader "${name}_${mapType}"
2084
+ {
2085
+ uniform token info:id = "UsdUVTexture"
2086
+ asset inputs:file = @textures/${id}.${isRGBA ? 'png' : 'jpg'}@
2087
+ token inputs:sourceColorSpace = "${ texture.colorSpace === 'srgb' ? 'sRGB' : 'raw' }"
2088
+ float2 inputs:st.connect = ${needsTextureTransform ? textureTransformOutput : textureTransformInput}
2089
+ ${needsTextureScale ? `
2090
+ float4 inputs:scale = (${color ? color.r + ', ' + color.g + ', ' + color.b : '1, 1, 1'}, ${opacity})
2091
+ ` : `` }
2092
+ ${needsNormalScaleAndBias ? `
2093
+ float4 inputs:scale = (${normalScaleValueString}, ${normalScaleValueString}, ${normalScaleValueString}, 1)
2094
+ float4 inputs:bias = (${normalBiasString}, ${normalBiasString}, ${normalBiasZString}, 0)
2095
+ ` : `` }
2096
+ token inputs:wrapS = "${ WRAPPINGS[ texture.wrapS ] }"
2097
+ token inputs:wrapT = "${ WRAPPINGS[ texture.wrapT ] }"
2098
+ float outputs:r
2099
+ float outputs:g
2100
+ float outputs:b
2101
+ float3 outputs:rgb
2102
+ ${material.transparent || material.alphaTest > 0.0 ? 'float outputs:a' : ''}
2103
+ }`;
2104
+ }
2105
+
2106
+ function buildMaterial( material: MeshBasicMaterial, textures: TextureMap, quickLookCompatible = false ) {
2107
+
2108
+ const materialName = getMaterialName(material);
2109
+
2110
+ // Special case: occluder material
2111
+ // Supported on iOS 18+ and visionOS 1+
2112
+ const isShadowCatcherMaterial =
2113
+ material.colorWrite === false ||
2114
+ (material.userData?.isShadowCatcherMaterial || material.userData?.isLightBlendMaterial);
2115
+ if (isShadowCatcherMaterial) {
2116
+
2117
+ // Two options here:
2118
+ // - ND_realitykit_occlusion_surfaceshader (non-shadow receiving)
2119
+ // - ND_realitykit_shadowreceiver_surfaceshader (shadow receiving)
2120
+
2121
+ const mode = (material.userData.isLightBlendMaterial || material.userData.isShadowCatcherMaterial)
2122
+ ? "ND_realitykit_shadowreceiver_surfaceshader"
2123
+ : "ND_realitykit_occlusion_surfaceshader";
2124
+
2125
+ return `
2126
+
2127
+ def Material "${materialName}" ${material.name ?`(
2128
+ displayName = "${material.name}"
2129
+ )` : ''}
2130
+ {
2131
+ token outputs:mtlx:surface.connect = ${materialRoot}/${materialName}/Occlusion.outputs:out>
2132
+
2133
+ def Shader "Occlusion"
2134
+ {
2135
+ uniform token info:id = "${mode}"
2136
+ token outputs:out
2137
+ }
2138
+ }`;
2139
+ }
2140
+
2141
+ // https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html
2142
+
2143
+ const pad = ' ';
2144
+ const inputs: Array<string> = [];
2145
+ const samplers: Array<string> = [];
2146
+ const usedUVChannels: Set<number> = new Set();
2147
+
2148
+ if ((material as any).isMeshPhysicalNodeMaterial === true) {
2149
+ return buildNodeMaterial(material as unknown as MeshPhysicalNodeMaterial, materialName, textures);
2150
+ }
2151
+
2152
+ let effectiveOpacity = ( material.transparent || material.alphaTest ) ? material.opacity : 1;
2153
+ let haveConnectedOpacity = false;
2154
+ let haveConnectedOpacityThreshold = false;
2155
+
2156
+ if ( material instanceof MeshPhysicalMaterial && material.transmission !== undefined) {
2157
+
2158
+ // TODO does not help when a roughnessMap is used
2159
+ effectiveOpacity *= (1 - material.transmission * (1 - (material.roughness * 0.5)));
2160
+
2161
+ }
2162
+
2163
+ if ( material.map ) {
2164
+
2165
+ inputs.push( `${pad}color3f inputs:diffuseColor.connect = ${materialRoot}/${materialName}/${texName(material.map)}_diffuse.outputs:rgb>` );
2166
+
2167
+ // Enforce alpha hashing in QuickLook for unlit materials
2168
+ if (material instanceof MeshBasicMaterial && material.transparent && material.alphaTest == 0.0 && quickLookCompatible) {
2169
+ inputs.push( `${pad}float inputs:opacity.connect = ${materialRoot}/${materialName}/${texName(material.map)}_diffuse.outputs:a>` );
2170
+ haveConnectedOpacity = true;
2171
+ // see below – QuickLook applies alpha hashing instead of pure blending when
2172
+ // both opacity and opacityThreshold are connected
2173
+ inputs.push( `${pad}float inputs:opacityThreshold = ${0.0000000001}` );
2174
+ haveConnectedOpacityThreshold = true;
2175
+ }
2176
+ else if ( material.transparent ) {
2177
+
2178
+ inputs.push( `${pad}float inputs:opacity.connect = ${materialRoot}/${materialName}/${texName(material.map)}_diffuse.outputs:a>` );
2179
+ haveConnectedOpacity = true;
2180
+
2181
+ } else if ( material.alphaTest > 0.0 ) {
2182
+
2183
+ inputs.push( `${pad}float inputs:opacity.connect = ${materialRoot}/${materialName}/${texName(material.map)}_diffuse.outputs:a>` );
2184
+ haveConnectedOpacity = true;
2185
+ inputs.push( `${pad}float inputs:opacityThreshold = ${material.alphaTest}` );
2186
+ haveConnectedOpacityThreshold = true;
2187
+
2188
+ }
2189
+
2190
+ samplers.push( buildTexture( material.map, 'diffuse', quickLookCompatible, textures, material, usedUVChannels, material.color, effectiveOpacity ) );
2191
+
2192
+ } else {
2193
+
2194
+ inputs.push( `${pad}color3f inputs:diffuseColor = ${buildColor( material.color )}` );
2195
+
2196
+ }
2197
+
2198
+ if ( material.alphaHash && quickLookCompatible) {
2199
+
2200
+ // Seems we can do this to basically enforce alpha hashing / dithered transparency in QuickLook –
2201
+ // works completely different in usdview though...
2202
+ if (haveConnectedOpacityThreshold) {
2203
+ console.warn('Opacity threshold for ' + material.name + ' was already connected. Skipping alphaHash opacity threshold.');
2204
+ }
2205
+ else {
2206
+ inputs.push( `${pad}float inputs:opacityThreshold = 0.0000000001` );
2207
+ haveConnectedOpacityThreshold = true;
2208
+ }
2209
+ }
2210
+
2211
+ if ( material.aoMap ) {
2212
+
2213
+ inputs.push( `${pad}float inputs:occlusion.connect = ${materialRoot}/${materialName}/${texName(material.aoMap)}_occlusion.outputs:r>` );
2214
+
2215
+ samplers.push( buildTexture( material.aoMap, 'occlusion', quickLookCompatible, textures, material, usedUVChannels ) );
2216
+
2217
+ }
2218
+
2219
+ if ( material.alphaMap ) {
2220
+
2221
+ inputs.push( `${pad}float inputs:opacity.connect = ${materialRoot}/${materialName}/${texName(material.alphaMap)}_opacity.outputs:r>` );
2222
+ // TODO this is likely not correct and will prevent blending from working correctly – masking will be used instead
2223
+ inputs.push( `${pad}float inputs:opacityThreshold = 0.0000000001` );
2224
+ haveConnectedOpacity = true;
2225
+ haveConnectedOpacityThreshold = true;
2226
+
2227
+ samplers.push( buildTexture( material.alphaMap, 'opacity', quickLookCompatible, textures, material, usedUVChannels, new Color( 1, 1, 1 ), effectiveOpacity ) );
2228
+
2229
+ } else { // opacity will always be connected if we have a map
2230
+
2231
+ if (haveConnectedOpacity) {
2232
+ console.warn('Opacity for ' + material.name + ' was already connected. Skipping default opacity.');
2233
+ } else {
2234
+ inputs.push( `${pad}float inputs:opacity = ${effectiveOpacity}` );
2235
+ haveConnectedOpacity = true;
2236
+ }
2237
+
2238
+ if ( material.alphaTest > 0.0 ) {
2239
+
2240
+ if (haveConnectedOpacityThreshold) {
2241
+ console.warn('Opacity threshold for ' + material.name + ' was already connected. Skipping default opacity threshold.');
2242
+ }
2243
+ else {
2244
+ inputs.push( `${pad}float inputs:opacityThreshold = ${material.alphaTest}` );
2245
+ haveConnectedOpacityThreshold = true;
2246
+ }
2247
+ }
2248
+
2249
+ }
2250
+
2251
+ if ( material instanceof MeshStandardMaterial ) {
2252
+
2253
+ if ( material.emissiveMap ) {
2254
+
2255
+ inputs.push( `${pad}color3f inputs:emissiveColor.connect = ${materialRoot}/${materialName}/${texName(material.emissiveMap)}_emissive.outputs:rgb>` );
2256
+ const color = material.emissive.clone();
2257
+ color.multiplyScalar( material.emissiveIntensity );
2258
+ samplers.push( buildTexture( material.emissiveMap, 'emissive', quickLookCompatible, textures, material, usedUVChannels, color ) );
2259
+
2260
+ } else if ( material.emissive?.getHex() > 0 ) {
2261
+
2262
+ const color = material.emissive.clone();
2263
+ color.multiplyScalar( material.emissiveIntensity );
2264
+ inputs.push( `${pad}color3f inputs:emissiveColor = ${buildColor( color )}` );
2265
+
2266
+ } else {
2267
+
2268
+ // We don't need to export (0,0,0) as emissive color
2269
+ // inputs.push( `${pad}color3f inputs:emissiveColor = (0, 0, 0)` );
2270
+
2271
+ }
2272
+
2273
+ if ( material.normalMap ) {
2274
+
2275
+ inputs.push( `${pad}normal3f inputs:normal.connect = ${materialRoot}/${materialName}/${texName(material.normalMap)}_normal.outputs:rgb>` );
2276
+
2277
+ samplers.push( buildTexture( material.normalMap, 'normal', quickLookCompatible, textures, material, usedUVChannels ) );
2278
+
2279
+ }
2280
+
2281
+ if ( material.roughnessMap && material.roughness === 1 ) {
2282
+
2283
+ inputs.push( `${pad}float inputs:roughness.connect = ${materialRoot}/${materialName}/${texName(material.roughnessMap)}_roughness.outputs:g>` );
2284
+
2285
+ samplers.push( buildTexture( material.roughnessMap, 'roughness', quickLookCompatible, textures, material, usedUVChannels ) );
2286
+
2287
+ } else {
2288
+
2289
+ inputs.push( `${pad}float inputs:roughness = ${material.roughness !== undefined ? material.roughness : 1 }` );
2290
+
2291
+ }
2292
+
2293
+ if ( material.metalnessMap && material.metalness === 1 ) {
2294
+
2295
+ inputs.push( `${pad}float inputs:metallic.connect = ${materialRoot}/${materialName}/${texName(material.metalnessMap)}_metallic.outputs:b>` );
2296
+
2297
+ samplers.push( buildTexture( material.metalnessMap, 'metallic', quickLookCompatible, textures, material, usedUVChannels ) );
2298
+
2299
+ } else {
2300
+
2301
+ inputs.push( `${pad}float inputs:metallic = ${material.metalness !== undefined ? material.metalness : 0 }` );
2302
+
2303
+ }
2304
+
2305
+ }
2306
+
2307
+ if ( material instanceof MeshPhysicalMaterial ) {
2308
+
2309
+ inputs.push( `${pad}float inputs:clearcoat = ${material.clearcoat}` );
2310
+ inputs.push( `${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}` );
2311
+ inputs.push( `${pad}float inputs:ior = ${material.ior}` );
2312
+
2313
+ if ( !material.transparent && ! (material.alphaTest > 0.0) && material.transmissionMap) {
2314
+
2315
+ inputs.push( `${pad}float inputs:opacity.connect = ${materialRoot}/${materialName}/${texName(material.transmissionMap)}_transmission.outputs:r>` );
2316
+
2317
+ samplers.push( buildTexture( material.transmissionMap, 'transmission', quickLookCompatible, textures, material, usedUVChannels ) );
2318
+ }
2319
+
2320
+ }
2321
+
2322
+ // check if usedUVChannels contains any data besides exactly 0 or 1
2323
+ if (usedUVChannels.size > 2) {
2324
+ console.warn('USDZExporter: Material ' + material.name + ' uses more than 2 UV channels. Currently, only UV0 and UV1 are supported.');
2325
+ }
2326
+ else if (usedUVChannels.size === 2) {
2327
+ // check if it's exactly 0 and 1
2328
+ if (!usedUVChannels.has(0) || !usedUVChannels.has(1)) {
2329
+ console.warn('USDZExporter: Material ' + material.name + ' uses UV channels other than 0 and 1. Currently, only UV0 and UV1 are supported.');
2330
+ }
2331
+ }
2332
+
2333
+ return `
2334
+
2335
+ def Material "${materialName}" ${material.name ?`(
2336
+ displayName = "${makeDisplayNameSafe(material.name)}"
2337
+ )` : ''}
2338
+ {
2339
+ token outputs:surface.connect = ${materialRoot}/${materialName}/PreviewSurface.outputs:surface>
2340
+
2341
+ def Shader "PreviewSurface"
2342
+ {
2343
+ uniform token info:id = "UsdPreviewSurface"
2344
+ ${inputs.join( '\n' )}
2345
+ int inputs:useSpecularWorkflow = ${material instanceof MeshBasicMaterial ? '1' : '0'}
2346
+ token outputs:surface
2347
+ }
2348
+ ${samplers.length > 0 ? `
2349
+ ${usedUVChannels.has(0) ? `
2350
+ def Shader "uvReader_st"
2351
+ {
2352
+ uniform token info:id = "UsdPrimvarReader_float2"
2353
+ token inputs:varname = "st"
2354
+ float2 inputs:fallback = (0.0, 0.0)
2355
+ float2 outputs:result
2356
+ }
2357
+ ` : ''}
2358
+ ${usedUVChannels.has(1) ? `
2359
+ def Shader "uvReader_st1"
2360
+ {
2361
+ uniform token info:id = "UsdPrimvarReader_float2"
2362
+ token inputs:varname = "st1"
2363
+ float2 inputs:fallback = (0.0, 0.0)
2364
+ float2 outputs:result
2365
+ }
2366
+ ` : ''}
2367
+ ${samplers.join( '\n' )}` : ''}
2368
+ }`;
2369
+ }
2370
+
2371
+ function buildColor( color ) {
2372
+
2373
+ return `(${color.r}, ${color.g}, ${color.b})`;
2374
+
2375
+ }
2376
+
2377
+ function buildVector2( vector ) {
2378
+
2379
+ return `(${ vector.x }, ${ vector.y })`;
2380
+
2381
+ }
2382
+
2383
+ const formatsWithAlphaChannel = [
2384
+ // uncompressed formats with alpha channel
2385
+ 1023, // RGBAFormat
2386
+ // compressed formats with alpha channel
2387
+ 33777, // RGBA_S3TC_DXT1_Format
2388
+ 33778, // RGBA_S3TC_DXT3_Format
2389
+ 33779, // RGBA_S3TC_DXT5_Format
2390
+ 35842, // RGBA_PVRTC_4BPPV1_Format
2391
+ 35843, // RGBA_PVRTC_2BPPV1_Format
2392
+ 37496, // RGBA_ETC2_EAC_Format
2393
+ 37808, // RGBA_ASTC_4x4_Format
2394
+ 37809, // RGBA_ASTC_5x4_Format
2395
+ 37810, // RGBA_ASTC_5x5_Format
2396
+ 37811, // RGBA_ASTC_6x5_Format
2397
+ 37812, // RGBA_ASTC_6x6_Format
2398
+ 37813, // RGBA_ASTC_8x5_Format
2399
+ 37814, // RGBA_ASTC_8x6_Format
2400
+ 37815, // RGBA_ASTC_8x8_Format
2401
+ 37816, // RGBA_ASTC_10x5_Format
2402
+ 37817, // RGBA_ASTC_10x6_Format
2403
+ 37818, // RGBA_ASTC_10x8_Format
2404
+ 37819, // RGBA_ASTC_10x10_Format
2405
+ 37820, // RGBA_ASTC_12x10_Format
2406
+ 37821, // RGBA_ASTC_12x12_Format
2407
+ 36492, // RGBA_BPTC_Format
2408
+ ];
2409
+
2410
+ export {
2411
+ buildMatrix,
2412
+ decompressGpuTexture,
2413
+ findStructuralNodesInBoneHierarchy,
2414
+ formatsWithAlphaChannel,
2415
+ getBoneName,
2416
+ getMaterialName as getMaterialNameForUSD,
2417
+ getPathToSkeleton,
2418
+ imageToCanvas,
2419
+ imageToCanvasUnpremultiplied,
2420
+ makeNameSafe as makeNameSafeForUSD,
2421
+ USDDocument,
2422
+ fn as usdNumberFormatting,
2423
+ USDObject,
2424
+ USDWriter,
2425
+ USDZExporter,
2426
+ USDZExporterContext,
2427
2427
  };