@needle-tools/engine 4.7.0-alpha → 4.7.0-next.da47826
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3768 -3768
- package/LICENSE.md +10 -10
- package/README.md +64 -64
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
- package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
- package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
- package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
- package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-Bu88IoKB.umd.cjs} +57 -57
- package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-CO1Ub9sm.js} +638 -638
- package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-D95XN5pP.min.js} +62 -62
- package/dist/needle-engine.d.ts +130 -129
- package/dist/needle-engine.js +4 -4
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
- package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
- package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
- package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
- package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
- package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
- package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
- package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
- package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
- package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
- package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
- package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
- package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
- package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
- package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +82 -82
- package/lib/engine/api.js +81 -81
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +300 -300
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +307 -307
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +166 -166
- package/lib/engine/engine_addressables.js +608 -608
- package/lib/engine/engine_animation.d.ts +43 -43
- package/lib/engine/engine_animation.js +133 -133
- package/lib/engine/engine_application.d.ts +45 -45
- package/lib/engine/engine_application.js +104 -104
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +346 -346
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +13 -13
- package/lib/engine/engine_camera.js +30 -30
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +475 -475
- package/lib/engine/engine_context.js +1672 -1672
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +320 -320
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +619 -619
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +149 -149
- package/lib/engine/engine_gizmos.js +530 -530
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1294 -1294
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +91 -91
- package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
- package/lib/engine/engine_loaders.callbacks.js +86 -86
- package/lib/engine/engine_loaders.d.ts +48 -48
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +337 -337
- package/lib/engine/engine_lods.d.ts +31 -31
- package/lib/engine/engine_lods.js +146 -146
- package/lib/engine/engine_mainloop_utils.d.ts +32 -32
- package/lib/engine/engine_mainloop_utils.js +466 -466
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +345 -345
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +645 -645
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +152 -152
- package/lib/engine/engine_physics.js +645 -645
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +147 -147
- package/lib/engine/engine_physics_rapier.js +1433 -1433
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +71 -71
- package/lib/engine/engine_scenelighting.js +226 -226
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +66 -66
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +204 -204
- package/lib/engine/engine_three_utils.js +784 -784
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +197 -197
- package/lib/engine/engine_types.d.ts +578 -578
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +248 -248
- package/lib/engine/engine_utils.js +1012 -1012
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +239 -239
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +220 -220
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +107 -107
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +120 -120
- package/lib/engine/js-extensions/Object3D.js +136 -136
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +3 -3
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +5 -5
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +51 -51
- package/lib/engine/webcomponents/buttons.js +264 -264
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +67 -67
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +821 -821
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
- package/lib/engine/xr/NeedleXRController.d.ts +313 -313
- package/lib/engine/xr/NeedleXRController.js +1007 -1007
- package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
- package/lib/engine/xr/NeedleXRSession.js +1463 -1463
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +156 -156
- package/lib/engine-components/Animation.js +508 -508
- package/lib/engine-components/AnimationCurve.d.ts +40 -40
- package/lib/engine-components/AnimationCurve.js +159 -159
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
- package/lib/engine-components/Animator.d.ts +217 -217
- package/lib/engine-components/Animator.js +354 -354
- package/lib/engine-components/AnimatorController.d.ts +227 -227
- package/lib/engine-components/AnimatorController.js +1152 -1152
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +231 -231
- package/lib/engine-components/Camera.js +700 -700
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +121 -121
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +188 -188
- package/lib/engine-components/Collider.js +369 -369
- package/lib/engine-components/Component.d.ts +792 -792
- package/lib/engine-components/Component.js +920 -920
- package/lib/engine-components/ContactShadows.d.ts +94 -94
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- package/src/engine/assets/static.js +5 -5
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- package/src/engine/debug/debug_console.ts +333 -333
- package/src/engine/debug/debug_overlay.ts +332 -332
- package/src/engine/debug/debug_spatial_console.ts +429 -429
- package/src/engine/debug/index.ts +1 -1
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- package/src/engine/engine_audio.ts +24 -24
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- package/src/engine/engine_components.ts +366 -366
- package/src/engine/engine_components_internal.ts +40 -40
- package/src/engine/engine_constants.ts +52 -52
- package/src/engine/engine_context.ts +1823 -1823
- package/src/engine/engine_context_registry.ts +129 -129
- package/src/engine/engine_coroutine.ts +54 -54
- package/src/engine/engine_create_objects.ts +411 -411
- package/src/engine/engine_default_parameters.ts +3 -3
- package/src/engine/engine_editor-sync.ts +28 -28
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- package/src/engine/engine_networking_utils.ts +23 -23
- package/src/engine/engine_networking_websocket.ts +2 -2
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- package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
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- package/src/engine/extensions/index.ts +5 -5
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- package/src/engine/js-extensions/Camera.ts +37 -37
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- package/src/engine/js-extensions/Layers.ts +23 -23
- package/src/engine/js-extensions/Object3D.ts +296 -296
- package/src/engine/js-extensions/RGBAColor.ts +126 -126
- package/src/engine/js-extensions/Vector.ts +18 -18
- package/src/engine/js-extensions/index.ts +4 -4
- package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
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- package/src/engine/webcomponents/api.ts +6 -6
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- package/src/engine/webcomponents/fonts.ts +41 -41
- package/src/engine/webcomponents/icons.ts +57 -57
- package/src/engine/webcomponents/index.ts +1 -1
- package/src/engine/webcomponents/logo-element.ts +78 -78
- package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
- package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
- package/src/engine/webcomponents/needle-button.ts +181 -181
- package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
- package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
- package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
- package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
- package/src/engine/webcomponents/needle-engine.ts +860 -860
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- package/src/engine/xr/NeedleXRSession.ts +1624 -1624
- package/src/engine/xr/NeedleXRSync.ts +220 -220
- package/src/engine/xr/SceneTransition.ts +78 -78
- package/src/engine/xr/TempXRContext.ts +216 -216
- package/src/engine/xr/XRRig.ts +9 -9
- package/src/engine/xr/api.ts +5 -5
- package/src/engine/xr/events.ts +102 -102
- package/src/engine/xr/internal.ts +34 -34
- package/src/engine/xr/usdz.ts +30 -30
- package/src/engine/xr/utils.ts +39 -39
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- package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
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- package/src/engine-components/AudioSource.ts +644 -644
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- package/src/engine-components/DeleteBox.ts +62 -62
- package/src/engine-components/DeviceFlag.ts +46 -46
- package/src/engine-components/DragControls.ts +1623 -1623
- package/src/engine-components/DropListener.ts +713 -713
- package/src/engine-components/Duplicatable.ts +198 -198
- package/src/engine-components/EventList.ts +266 -266
- package/src/engine-components/EventTrigger.ts +74 -74
- package/src/engine-components/EventType.ts +22 -22
- package/src/engine-components/Fog.ts +60 -60
- package/src/engine-components/Gizmos.ts +56 -56
- package/src/engine-components/GridHelper.ts +48 -48
- package/src/engine-components/GroundProjection.ts +356 -356
- package/src/engine-components/Interactable.ts +14 -14
- package/src/engine-components/Joints.ts +52 -52
- package/src/engine-components/LODGroup.ts +153 -153
- package/src/engine-components/Light.ts +558 -558
- package/src/engine-components/LookAtConstraint.ts +25 -25
- package/src/engine-components/NeedleMenu.ts +84 -84
- package/src/engine-components/NestedGltf.ts +86 -86
- package/src/engine-components/Networking.ts +114 -114
- package/src/engine-components/OffsetConstraint.ts +60 -60
- package/src/engine-components/OrbitControls.ts +1074 -1074
- package/src/engine-components/PlayerColor.ts +103 -103
- package/src/engine-components/ReflectionProbe.ts +220 -220
- package/src/engine-components/Renderer.ts +903 -903
- package/src/engine-components/RendererInstancing.ts +855 -855
- package/src/engine-components/RendererLightmap.ts +198 -198
- package/src/engine-components/RigidBody.ts +526 -526
- package/src/engine-components/SceneSwitcher.ts +1030 -1030
- package/src/engine-components/ScreenCapture.ts +592 -592
- package/src/engine-components/ShadowCatcher.ts +172 -172
- package/src/engine-components/Skybox.ts +475 -475
- package/src/engine-components/SmoothFollow.ts +76 -76
- package/src/engine-components/SpatialTrigger.ts +229 -229
- package/src/engine-components/SpectatorCamera.ts +787 -787
- package/src/engine-components/SphereCollider.ts +1 -1
- package/src/engine-components/SpriteRenderer.ts +468 -468
- package/src/engine-components/SyncedCamera.ts +220 -220
- package/src/engine-components/SyncedRoom.ts +380 -380
- package/src/engine-components/SyncedTransform.ts +383 -383
- package/src/engine-components/TestRunner.ts +118 -118
- package/src/engine-components/TransformGizmo.ts +219 -219
- package/src/engine-components/VideoPlayer.ts +1025 -1025
- package/src/engine-components/Voip.ts +363 -363
- package/src/engine-components/api.ts +60 -60
- package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
- package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
- package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
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- package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
- package/src/engine-components/codegen/components.ts +217 -217
- package/src/engine-components/debug/LogStats.ts +21 -21
- package/src/engine-components/export/gltf/GltfExport.ts +265 -265
- package/src/engine-components/export/usdz/Extension.ts +24 -24
- package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
- package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
- package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
- package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
- package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
- package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
- package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
- package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
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- package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
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- package/src/engine-components/particlesystem/api.ts +1 -1
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- package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
- package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
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- package/src/engine-components/timeline/PlayableDirector.ts +722 -722
- package/src/engine-components/timeline/SignalAsset.ts +144 -144
- package/src/engine-components/timeline/TimelineModels.ts +92 -92
- package/src/engine-components/timeline/TimelineTracks.ts +967 -967
- package/src/engine-components/timeline/index.ts +3 -3
- package/src/engine-components/ui/BaseUIComponent.ts +203 -203
- package/src/engine-components/ui/Button.ts +307 -307
- package/src/engine-components/ui/Canvas.ts +419 -419
- package/src/engine-components/ui/CanvasGroup.ts +54 -54
- package/src/engine-components/ui/EventSystem.ts +854 -854
- package/src/engine-components/ui/Graphic.ts +275 -275
- package/src/engine-components/ui/Image.ts +112 -112
- package/src/engine-components/ui/InputField.ts +321 -321
- package/src/engine-components/ui/Interfaces.ts +57 -57
- package/src/engine-components/ui/Layout.ts +334 -334
- package/src/engine-components/ui/Outline.ts +13 -13
- package/src/engine-components/ui/PointerEvents.ts +206 -206
- package/src/engine-components/ui/RaycastUtils.ts +69 -69
- package/src/engine-components/ui/Raycaster.ts +102 -102
- package/src/engine-components/ui/RectTransform.ts +375 -375
- package/src/engine-components/ui/SpatialHtml.ts +79 -79
- package/src/engine-components/ui/Symbols.ts +1 -1
- package/src/engine-components/ui/Text.ts +578 -578
- package/src/engine-components/ui/Utils.ts +113 -113
- package/src/engine-components/utils/EnvironmentScene.ts +245 -245
- package/src/engine-components/utils/LookAt.ts +88 -88
- package/src/engine-components/utils/OpenURL.ts +114 -114
- package/src/engine-components/webxr/Avatar.ts +265 -265
- package/src/engine-components/webxr/TeleportTarget.ts +9 -9
- package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
- package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
- package/src/engine-components/webxr/WebXR.ts +585 -585
- package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
- package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
- package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
- package/src/engine-components/webxr/WebXRRig.ts +77 -77
- package/src/engine-components/webxr/XRFlag.ts +147 -147
- package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
- package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
- package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
- package/src/engine-components/webxr/index.ts +2 -2
- package/src/engine-components/webxr/types.ts +3 -3
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- package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
- package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
- package/src/engine-schemes/COMPILE_TS.bat +11 -11
- package/src/engine-schemes/README.md +1 -1
- package/src/engine-schemes/api.ts +12 -12
- package/src/engine-schemes/schemes.ts +28 -28
- package/src/engine-schemes/synced-camera-model.ts +92 -92
- package/src/engine-schemes/synced-transform-model.ts +90 -90
- package/src/engine-schemes/syncedCamera.fbs +10 -10
- package/src/engine-schemes/transform.ts +50 -50
- package/src/engine-schemes/transforms.fbs +25 -25
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- package/src/engine-schemes/vec2.ts +33 -33
- package/src/engine-schemes/vec3.ts +38 -38
- package/src/engine-schemes/vec4.ts +43 -43
- package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
- package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
- package/src/include/draco/draco_decoder.js +34 -34
- package/src/include/ktx2/basis_transcoder.js +21 -21
- package/src/include/needle/arial-msdf.json +1471 -1471
- package/src/include/three/DragControls.js +231 -231
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- package/src/needle-engine.ts +70 -70
- package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
- package/src/engine-schemes/dist/api.js +0 -17
- package/src/engine-schemes/dist/api.js.meta +0 -7
- package/src/engine-schemes/dist/schemes.js +0 -25
- package/src/engine-schemes/dist/schemes.js.meta +0 -7
- package/src/engine-schemes/dist/synced-camera-model.js +0 -74
- package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
- package/src/engine-schemes/dist/synced-transform-model.js +0 -73
- package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
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- package/src/engine-schemes/dist/vec2.js +0 -32
- package/src/engine-schemes/dist/vec2.js.meta +0 -7
- package/src/engine-schemes/dist/vec3.js +0 -36
- package/src/engine-schemes/dist/vec3.js.meta +0 -7
- package/src/engine-schemes/dist/vec4.js +0 -40
- package/src/engine-schemes/dist/vec4.js.meta +0 -7
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import { AlwaysDepth, BackSide, Camera, DoubleSide, EqualDepth, FrontSide, GLSL3, GreaterDepth, GreaterEqualDepth, type IUniform, LessDepth, LessEqualDepth, LinearSRGBColorSpace, Material, Matrix4, NotEqualDepth, Object3D, RawShaderMaterial, Texture, Vector3, Vector4 } from 'three';
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20
|
-
FLOAT_VEC2 = 35664,
|
|
21
|
-
FLOAT_VEC3 = 35665,
|
|
22
|
-
FLOAT_VEC4 = 35666,
|
|
23
|
-
INT_VEC2 = 35667,
|
|
24
|
-
INT_VEC3 = 35668,
|
|
25
|
-
INT_VEC4 = 35669,
|
|
26
|
-
BOOL = 35670, // exported as int
|
|
27
|
-
BOOL_VEC2 = 35671,
|
|
28
|
-
BOOL_VEC3 = 35672,
|
|
29
|
-
BOOL_VEC4 = 35673,
|
|
30
|
-
FLOAT_MAT2 = 35674, // exported as vec2[2]
|
|
31
|
-
FLOAT_MAT3 = 35675, // exported as vec3[3]
|
|
32
|
-
FLOAT_MAT4 = 35676, // exported as vec4[4]
|
|
33
|
-
SAMPLER_2D = 35678,
|
|
34
|
-
SAMPLER_3D = 35680, // added, not in the proposed extension
|
|
35
|
-
SAMPLER_CUBE = 35681, // added, not in the proposed extension
|
|
36
|
-
UNKNOWN = 0,
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
class ObjectRendererData {
|
|
40
|
-
objectToWorldMatrix: Matrix4 = new Matrix4();
|
|
41
|
-
worldToObjectMatrix: Matrix4 = new Matrix4();
|
|
42
|
-
|
|
43
|
-
objectToWorld: Array<Vector4> = new Array<Vector4>();
|
|
44
|
-
worldToObject: Array<Vector4> = new Array<Vector4>();
|
|
45
|
-
|
|
46
|
-
updateFrom(obj: Object3D) {
|
|
47
|
-
this.objectToWorldMatrix.copy(obj.matrixWorld);
|
|
48
|
-
ToUnityMatrixArray(this.objectToWorldMatrix, this.objectToWorld);
|
|
49
|
-
|
|
50
|
-
this.worldToObjectMatrix.copy(obj.matrixWorld).invert();
|
|
51
|
-
ToUnityMatrixArray(this.worldToObjectMatrix, this.worldToObject);
|
|
52
|
-
}
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
enum CullMode {
|
|
56
|
-
Off = 0,
|
|
57
|
-
Front = 1,
|
|
58
|
-
Back = 2,
|
|
59
|
-
}
|
|
60
|
-
enum ZTestMode {
|
|
61
|
-
Never = 1,
|
|
62
|
-
Less = 2,
|
|
63
|
-
Equal = 3,
|
|
64
|
-
LEqual = 4,
|
|
65
|
-
Greater = 5,
|
|
66
|
-
NotEqual = 6,
|
|
67
|
-
GEqual = 7,
|
|
68
|
-
Always = 8,
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
export class CustomShader extends RawShaderMaterial {
|
|
72
|
-
|
|
73
|
-
private identifier: SourceIdentifier;
|
|
74
|
-
private onBeforeRenderSceneCallback = this.onBeforeRenderScene.bind(this);
|
|
75
|
-
|
|
76
|
-
clone() {
|
|
77
|
-
const clone = super.clone();
|
|
78
|
-
createUniformProperties(clone);
|
|
79
|
-
return clone;
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
constructor(identifier: SourceIdentifier, ...args) {
|
|
83
|
-
super(...args);
|
|
84
|
-
|
|
85
|
-
this.identifier = identifier;
|
|
86
|
-
|
|
87
|
-
// this["normalMap"] = true;
|
|
88
|
-
// this.needsUpdate = true;
|
|
89
|
-
if (debug)
|
|
90
|
-
console.log(this);
|
|
91
|
-
|
|
92
|
-
//@ts-ignore - TODO: how to override and do we even need this?
|
|
93
|
-
this.type = "NEEDLE_CUSTOM_SHADER";
|
|
94
|
-
|
|
95
|
-
if (!this.uniforms[this._objToWorldName])
|
|
96
|
-
this.uniforms[this._objToWorldName] = { value: [] };
|
|
97
|
-
if (!this.uniforms[this._worldToObjectName])
|
|
98
|
-
this.uniforms[this._worldToObjectName] = { value: [] };
|
|
99
|
-
if (!this.uniforms[this._viewProjectionName])
|
|
100
|
-
this.uniforms[this._viewProjectionName] = { value: [] };
|
|
101
|
-
|
|
102
|
-
if (this.uniforms[this._sphericalHarmonicsName]) {
|
|
103
|
-
// this.waitForLighting();
|
|
104
|
-
}
|
|
105
|
-
|
|
106
|
-
if (this.depthTextureUniform || this.opaqueTextureUniform) {
|
|
107
|
-
Context.Current.pre_render_callbacks.push(this.onBeforeRenderSceneCallback);
|
|
108
|
-
}
|
|
109
|
-
}
|
|
110
|
-
|
|
111
|
-
dispose(): void {
|
|
112
|
-
super.dispose();
|
|
113
|
-
const index = Context.Current.pre_render_callbacks.indexOf(this.onBeforeRenderSceneCallback);
|
|
114
|
-
if (index >= 0)
|
|
115
|
-
Context.Current.pre_render_callbacks.splice(index, 1);
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
/* REMOVED, we don't have Lit shader support for now
|
|
119
|
-
async waitForLighting() {
|
|
120
|
-
const context: Context = Context.Current;
|
|
121
|
-
if (!context) {
|
|
122
|
-
console.error("Missing context");
|
|
123
|
-
return;
|
|
124
|
-
}
|
|
125
|
-
const data = await context.sceneLighting.internalGetSceneLightingData(this.identifier);
|
|
126
|
-
if (!data || !data.array) {
|
|
127
|
-
console.warn("Missing lighting data for custom shader, getSceneLightingData did not return anything");
|
|
128
|
-
return;
|
|
129
|
-
}
|
|
130
|
-
if (debug)
|
|
131
|
-
console.log(data);
|
|
132
|
-
const array = data.array;
|
|
133
|
-
const envTexture = data.texture;
|
|
134
|
-
// console.log(envTexture);
|
|
135
|
-
this.uniforms["unity_SpecCube0"] = { value: envTexture };
|
|
136
|
-
SetUnitySphericalHarmonics(this.uniforms, array);
|
|
137
|
-
const hdr = Math.sqrt(Math.PI * .5);
|
|
138
|
-
this.uniforms["unity_SpecCube0_HDR"] = { value: new Vector4(hdr, hdr, hdr, hdr) };
|
|
139
|
-
// this.needsUpdate = true;
|
|
140
|
-
// this.uniformsNeedUpdate = true;
|
|
141
|
-
if (debug) console.log("Set environment lighting", this.uniforms);
|
|
142
|
-
}
|
|
143
|
-
*/
|
|
144
|
-
|
|
145
|
-
private _sphericalHarmonicsName = "unity_SpecCube0";
|
|
146
|
-
|
|
147
|
-
private _objToWorldName = "hlslcc_mtx4x4unity_ObjectToWorld";
|
|
148
|
-
private _worldToObjectName = "hlslcc_mtx4x4unity_WorldToObject";
|
|
149
|
-
|
|
150
|
-
private static viewProjection: Matrix4 = new Matrix4();
|
|
151
|
-
private static _viewProjectionValues: Array<Vector4> = [];
|
|
152
|
-
private _viewProjectionName = "hlslcc_mtx4x4unity_MatrixVP";
|
|
153
|
-
|
|
154
|
-
private static viewMatrix: Matrix4 = new Matrix4();
|
|
155
|
-
private static _viewMatrixValues: Array<Vector4> = [];
|
|
156
|
-
private _viewMatrixName = "hlslcc_mtx4x4unity_MatrixV";
|
|
157
|
-
|
|
158
|
-
private static _worldSpaceCameraPosName = "_WorldSpaceCameraPos";
|
|
159
|
-
private static _worldSpaceCameraPos: Vector3 = new Vector3();
|
|
160
|
-
|
|
161
|
-
private static _mainLightColor: Vector4 = new Vector4();
|
|
162
|
-
private static _mainLightPosition: Vector3 = new Vector3();
|
|
163
|
-
private static _lightData: Vector4 = new Vector4();
|
|
164
|
-
|
|
165
|
-
private _rendererData = new ObjectRendererData();
|
|
166
|
-
|
|
167
|
-
private get depthTextureUniform(): IUniform<any> | undefined {
|
|
168
|
-
if (!this.uniforms) return undefined;
|
|
169
|
-
return this.uniforms["_CameraDepthTexture"];
|
|
170
|
-
}
|
|
171
|
-
private get opaqueTextureUniform(): IUniform<any> | undefined {
|
|
172
|
-
if (!this.uniforms) return undefined;
|
|
173
|
-
return this.uniforms["_CameraOpaqueTexture"];
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
private onBeforeRenderScene() {
|
|
177
|
-
if (this.opaqueTextureUniform) {
|
|
178
|
-
Context.Current.setRequireColor(true);
|
|
179
|
-
}
|
|
180
|
-
if (this.depthTextureUniform) {
|
|
181
|
-
Context.Current.setRequireDepth(true);
|
|
182
|
-
}
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
onBeforeRender(_renderer, _scene, camera, _geometry, obj, _group) {
|
|
186
|
-
if (!_geometry.attributes["tangent"])
|
|
187
|
-
_geometry.computeTangents();
|
|
188
|
-
this.onUpdateUniforms(camera, obj);
|
|
189
|
-
}
|
|
190
|
-
|
|
191
|
-
onUpdateUniforms(camera?: Camera, obj?: any) {
|
|
192
|
-
|
|
193
|
-
const context = Context.Current;
|
|
194
|
-
|
|
195
|
-
// TODO cache by camera
|
|
196
|
-
// if (context.time.frame != this._lastFrame)
|
|
197
|
-
{
|
|
198
|
-
if (camera) {
|
|
199
|
-
if (CustomShader.viewProjection && this.uniforms[this._viewProjectionName]) {
|
|
200
|
-
CustomShader.viewProjection.copy(camera.projectionMatrix).multiply(camera.matrixWorldInverse);
|
|
201
|
-
ToUnityMatrixArray(CustomShader.viewProjection, CustomShader._viewProjectionValues)
|
|
202
|
-
}
|
|
203
|
-
|
|
204
|
-
if (CustomShader.viewMatrix && this.uniforms[this._viewMatrixName]) {
|
|
205
|
-
CustomShader.viewMatrix.copy(camera.matrixWorldInverse);
|
|
206
|
-
ToUnityMatrixArray(CustomShader.viewMatrix, CustomShader._viewMatrixValues)
|
|
207
|
-
}
|
|
208
|
-
|
|
209
|
-
if (this.uniforms[CustomShader._worldSpaceCameraPosName]) {
|
|
210
|
-
CustomShader._worldSpaceCameraPos.setFromMatrixPosition(camera.matrixWorld);
|
|
211
|
-
}
|
|
212
|
-
}
|
|
213
|
-
}
|
|
214
|
-
|
|
215
|
-
// this._lastFrame = context.time.frame;
|
|
216
|
-
|
|
217
|
-
if (this.uniforms["_TimeParameters"]) {
|
|
218
|
-
this.uniforms["_TimeParameters"].value = context.sceneLighting.timeVec4;
|
|
219
|
-
}
|
|
220
|
-
if (this.uniforms["_Time"]) {
|
|
221
|
-
const _time = this.uniforms["_Time"].value as Vector4;
|
|
222
|
-
_time.x = context.sceneLighting.timeVec4.x / 20;
|
|
223
|
-
_time.y = context.sceneLighting.timeVec4.x;
|
|
224
|
-
_time.z = context.sceneLighting.timeVec4.x * 2;
|
|
225
|
-
_time.w = context.sceneLighting.timeVec4.x * 3;
|
|
226
|
-
}
|
|
227
|
-
if (this.uniforms["_SinTime"]) {
|
|
228
|
-
const _time = this.uniforms["_SinTime"].value as Vector4;
|
|
229
|
-
_time.x = Math.sin(context.sceneLighting.timeVec4.x / 8);
|
|
230
|
-
_time.y = Math.sin(context.sceneLighting.timeVec4.x / 4);
|
|
231
|
-
_time.z = Math.sin(context.sceneLighting.timeVec4.x / 2);
|
|
232
|
-
_time.w = Math.sin(context.sceneLighting.timeVec4.x);
|
|
233
|
-
}
|
|
234
|
-
if (this.uniforms["_CosTime"]) {
|
|
235
|
-
const _time = this.uniforms["_CosTime"].value as Vector4;
|
|
236
|
-
_time.x = Math.cos(context.sceneLighting.timeVec4.x / 8);
|
|
237
|
-
_time.y = Math.cos(context.sceneLighting.timeVec4.x / 4);
|
|
238
|
-
_time.z = Math.cos(context.sceneLighting.timeVec4.x / 2);
|
|
239
|
-
_time.w = Math.cos(context.sceneLighting.timeVec4.x);
|
|
240
|
-
}
|
|
241
|
-
if (this.uniforms["unity_DeltaTime"]) {
|
|
242
|
-
const _time = this.uniforms["unity_DeltaTime"].value as Vector4;
|
|
243
|
-
_time.x = context.time.deltaTime;
|
|
244
|
-
_time.y = 1 / context.time.deltaTime;
|
|
245
|
-
_time.z = context.time.smoothedDeltaTime;
|
|
246
|
-
_time.w = 1 / context.time.smoothedDeltaTime;
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
-
const mainLight: ILight | null = context.mainLight;
|
|
250
|
-
if (mainLight) {
|
|
251
|
-
|
|
252
|
-
const lp = getWorldPosition(mainLight.gameObject, CustomShader._mainLightPosition);
|
|
253
|
-
this.uniforms["_MainLightPosition"] = { value: lp.normalize() };
|
|
254
|
-
|
|
255
|
-
CustomShader._mainLightColor.set(mainLight.color.r, mainLight.color.g, mainLight.color.b, 0);
|
|
256
|
-
this.uniforms["_MainLightColor"] = { value: CustomShader._mainLightColor };
|
|
257
|
-
|
|
258
|
-
const intensity = mainLight.intensity;// * (Math.PI * .5);
|
|
259
|
-
CustomShader._lightData.z = intensity;
|
|
260
|
-
this.uniforms["unity_LightData"] = { value: CustomShader._lightData };
|
|
261
|
-
}
|
|
262
|
-
|
|
263
|
-
if (camera) {
|
|
264
|
-
if (CustomShader.viewProjection && this.uniforms[this._viewProjectionName]) {
|
|
265
|
-
this.uniforms[this._viewProjectionName].value = CustomShader._viewProjectionValues;
|
|
266
|
-
}
|
|
267
|
-
|
|
268
|
-
if (CustomShader.viewMatrix && this.uniforms[this._viewMatrixName]) {
|
|
269
|
-
this.uniforms[this._viewMatrixName].value = CustomShader._viewMatrixValues;
|
|
270
|
-
}
|
|
271
|
-
|
|
272
|
-
if (this.uniforms[CustomShader._worldSpaceCameraPosName]) {
|
|
273
|
-
this.uniforms[CustomShader._worldSpaceCameraPosName] = { value: CustomShader._worldSpaceCameraPos };
|
|
274
|
-
}
|
|
275
|
-
|
|
276
|
-
if (context.mainCameraComponent) {
|
|
277
|
-
if (this.uniforms["_ProjectionParams"]) {
|
|
278
|
-
const params = this.uniforms["_ProjectionParams"].value;
|
|
279
|
-
params.x = 1;
|
|
280
|
-
params.y = context.mainCameraComponent.nearClipPlane;
|
|
281
|
-
params.z = context.mainCameraComponent.farClipPlane;
|
|
282
|
-
params.w = 1 / params.z;
|
|
283
|
-
this.uniforms["_ProjectionParams"].value = params
|
|
284
|
-
}
|
|
285
|
-
if (this.uniforms["_ZBufferParams"]) {
|
|
286
|
-
const params = this.uniforms["_ZBufferParams"].value;
|
|
287
|
-
const cam = context.mainCameraComponent;
|
|
288
|
-
params.x = 1 - cam.farClipPlane / cam.nearClipPlane;
|
|
289
|
-
params.y = cam.farClipPlane / cam.nearClipPlane;
|
|
290
|
-
params.z = params.x / cam.farClipPlane;
|
|
291
|
-
params.w = params.y / cam.farClipPlane;
|
|
292
|
-
this.uniforms["_ZBufferParams"].value = params;
|
|
293
|
-
}
|
|
294
|
-
if (this.uniforms["_ScreenParams"]) {
|
|
295
|
-
const params = this.uniforms["_ScreenParams"].value;
|
|
296
|
-
params.x = context.domWidth;
|
|
297
|
-
params.y = context.domHeight;
|
|
298
|
-
params.z = 1.0 + 1.0 / params.x;
|
|
299
|
-
params.w = 1.0 + 1.0 / params.y;
|
|
300
|
-
this.uniforms["_ScreenParams"].value = params;
|
|
301
|
-
}
|
|
302
|
-
if (this.uniforms["_ScaledScreenParams"]) {
|
|
303
|
-
const params = this.uniforms["_ScaledScreenParams"].value;
|
|
304
|
-
params.x = context.domWidth;
|
|
305
|
-
params.y = context.domHeight;
|
|
306
|
-
params.z = 1.0 + 1.0 / params.x;
|
|
307
|
-
params.w = 1.0 + 1.0 / params.y;
|
|
308
|
-
this.uniforms["_ScaledScreenParams"].value = params;
|
|
309
|
-
}
|
|
310
|
-
}
|
|
311
|
-
}
|
|
312
|
-
|
|
313
|
-
const depthTexture = this.depthTextureUniform;
|
|
314
|
-
if (depthTexture) {
|
|
315
|
-
depthTexture.value = context.depthTexture;
|
|
316
|
-
}
|
|
317
|
-
|
|
318
|
-
const colorTexture = this.opaqueTextureUniform;
|
|
319
|
-
if (colorTexture) {
|
|
320
|
-
colorTexture.value = context.opaqueColorTexture;
|
|
321
|
-
}
|
|
322
|
-
|
|
323
|
-
if (obj) {
|
|
324
|
-
const objData = this._rendererData;
|
|
325
|
-
objData.updateFrom(obj);
|
|
326
|
-
this.uniforms[this._worldToObjectName].value = objData.worldToObject;
|
|
327
|
-
this.uniforms[this._objToWorldName].value = objData.objectToWorld;
|
|
328
|
-
}
|
|
329
|
-
|
|
330
|
-
this.uniformsNeedUpdate = true;
|
|
331
|
-
}
|
|
332
|
-
}
|
|
333
|
-
|
|
334
|
-
|
|
335
|
-
export class NEEDLE_techniques_webgl implements GLTFLoaderPlugin {
|
|
336
|
-
|
|
337
|
-
get name(): string {
|
|
338
|
-
return NEEDLE_TECHNIQUES_WEBGL_NAME;
|
|
339
|
-
}
|
|
340
|
-
|
|
341
|
-
private parser: GLTFParser;
|
|
342
|
-
private identifier: SourceIdentifier;
|
|
343
|
-
|
|
344
|
-
constructor(loader: GLTFParser, identifier: SourceIdentifier) {
|
|
345
|
-
this.parser = loader;
|
|
346
|
-
this.identifier = identifier;
|
|
347
|
-
}
|
|
348
|
-
|
|
349
|
-
loadMaterial(index: number): Promise<Material> | null {
|
|
350
|
-
|
|
351
|
-
const mat = this.parser.json.materials[index];
|
|
352
|
-
if (!mat) {
|
|
353
|
-
if (debug) console.log(index, this.parser.json.materials);
|
|
354
|
-
return null;
|
|
355
|
-
}
|
|
356
|
-
if (!mat.extensions || !mat.extensions[NEEDLE_TECHNIQUES_WEBGL_NAME]) {
|
|
357
|
-
if (debug) console.log(`Material ${index} does not use NEEDLE_techniques_webgl`);
|
|
358
|
-
return null;
|
|
359
|
-
}
|
|
360
|
-
if(debug) console.log(`Material ${index} uses NEEDLE_techniques_webgl`, mat);
|
|
361
|
-
const techniqueIndex = mat.extensions[NEEDLE_TECHNIQUES_WEBGL_NAME].technique;
|
|
362
|
-
if (techniqueIndex < 0) {
|
|
363
|
-
console.debug(`Material ${index} does not have a valid technique index`);
|
|
364
|
-
return null;
|
|
365
|
-
}
|
|
366
|
-
const shaders: SHADERDATA.ShaderData = this.parser.json.extensions[NEEDLE_TECHNIQUES_WEBGL_NAME];
|
|
367
|
-
if (!shaders) {
|
|
368
|
-
if(debug) console.error("Missing shader data", this.parser.json.extensions);
|
|
369
|
-
else console.debug("Missing custom shader data in parser.json.extensions");
|
|
370
|
-
return null;
|
|
371
|
-
}
|
|
372
|
-
if (debug) console.log(shaders);
|
|
373
|
-
const technique: SHADERDATA.Technique = shaders.techniques[techniqueIndex];
|
|
374
|
-
if (!technique) return null;
|
|
375
|
-
|
|
376
|
-
return new Promise<Material>(async (resolve, reject) => {
|
|
377
|
-
const bundle = await FindShaderTechniques(shaders, technique.program!);
|
|
378
|
-
const frag = bundle?.fragmentShader;
|
|
379
|
-
const vert = bundle?.vertexShader;
|
|
380
|
-
// console.log(techniqueIndex, shaders.techniques);
|
|
381
|
-
if (!frag || !vert) return reject();
|
|
382
|
-
|
|
383
|
-
if (debug)
|
|
384
|
-
console.log("loadMaterial", mat, bundle);
|
|
385
|
-
|
|
386
|
-
const uniforms: {} = {};
|
|
387
|
-
const techniqueUniforms = technique.uniforms;
|
|
388
|
-
|
|
389
|
-
// BiRP time uniforms
|
|
390
|
-
if (vert.includes("_Time") || frag.includes("_Time"))
|
|
391
|
-
uniforms["_Time"] = { value: new Vector4(0, 0, 0, 0) };
|
|
392
|
-
if (vert.includes("_SinTime") || frag.includes("_SinTime"))
|
|
393
|
-
uniforms["_SinTime"] = { value: new Vector4(0, 0, 0, 0) };
|
|
394
|
-
if (vert.includes("_CosTime") || frag.includes("_CosTime"))
|
|
395
|
-
uniforms["_CosTime"] = { value: new Vector4(0, 0, 0, 0) };
|
|
396
|
-
if (vert.includes("unity_DeltaTime") || frag.includes("unity_DeltaTime"))
|
|
397
|
-
uniforms["unity_DeltaTime"] = { value: new Vector4(0, 0, 0, 0) };
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
for (const u in techniqueUniforms) {
|
|
401
|
-
const uniformName = u;
|
|
402
|
-
// const uniformValues = techniqueUniforms[u];
|
|
403
|
-
// const typeName = UniformType[uniformValues.type];
|
|
404
|
-
switch (uniformName) {
|
|
405
|
-
case "_TimeParameters":
|
|
406
|
-
const timeUniform = new Vector4();
|
|
407
|
-
uniforms[uniformName] = { value: timeUniform };
|
|
408
|
-
break;
|
|
409
|
-
|
|
410
|
-
case "hlslcc_mtx4x4unity_MatrixV":
|
|
411
|
-
case "hlslcc_mtx4x4unity_MatrixVP":
|
|
412
|
-
uniforms[uniformName] = { value: [] };
|
|
413
|
-
break;
|
|
414
|
-
|
|
415
|
-
case "_MainLightPosition":
|
|
416
|
-
case "_MainLightColor":
|
|
417
|
-
case "_WorldSpaceCameraPos":
|
|
418
|
-
uniforms[uniformName] = { value: [0, 0, 0, 1] };
|
|
419
|
-
break;
|
|
420
|
-
|
|
421
|
-
case "unity_OrthoParams":
|
|
422
|
-
break;
|
|
423
|
-
|
|
424
|
-
case "unity_SpecCube0":
|
|
425
|
-
uniforms[uniformName] = { value: null };
|
|
426
|
-
break;
|
|
427
|
-
default:
|
|
428
|
-
|
|
429
|
-
case "_ScreenParams":
|
|
430
|
-
case "_ZBufferParams":
|
|
431
|
-
case "_ProjectionParams":
|
|
432
|
-
uniforms[uniformName] = { value: [0, 0, 0, 0] };
|
|
433
|
-
break;
|
|
434
|
-
|
|
435
|
-
|
|
436
|
-
case "_CameraOpaqueTexture":
|
|
437
|
-
case "_CameraDepthTexture":
|
|
438
|
-
uniforms[uniformName] = { value: null };
|
|
439
|
-
break;
|
|
440
|
-
|
|
441
|
-
// switch (uniformValues.type) {
|
|
442
|
-
// case UniformType.INT:
|
|
443
|
-
// break;
|
|
444
|
-
// case UniformType.FLOAT:
|
|
445
|
-
// break;
|
|
446
|
-
// case UniformType.FLOAT_VEC3:
|
|
447
|
-
// console.log("VEC", uniformName);
|
|
448
|
-
// break;
|
|
449
|
-
// case UniformType.FLOAT_VEC4:
|
|
450
|
-
// console.log("VEC", uniformName);
|
|
451
|
-
// break;
|
|
452
|
-
// case UniformType.SAMPLER_CUBE:
|
|
453
|
-
// console.log("cube", uniformName);
|
|
454
|
-
// break;
|
|
455
|
-
// default:
|
|
456
|
-
// console.log(typeName);
|
|
457
|
-
// break;
|
|
458
|
-
// }
|
|
459
|
-
|
|
460
|
-
break;
|
|
461
|
-
}
|
|
462
|
-
}
|
|
463
|
-
|
|
464
|
-
let isTransparent = false;
|
|
465
|
-
if (mat.extensions && mat.extensions[NEEDLE_TECHNIQUES_WEBGL_NAME]) {
|
|
466
|
-
const materialExtension = mat.extensions[NEEDLE_TECHNIQUES_WEBGL_NAME];
|
|
467
|
-
if (materialExtension.technique === techniqueIndex) {
|
|
468
|
-
if (debug) console.log(mat.name, "Material Properties", materialExtension);
|
|
469
|
-
for (const key in materialExtension.values) {
|
|
470
|
-
const val = materialExtension.values[key];
|
|
471
|
-
if (typeof val === "string") {
|
|
472
|
-
if (val.startsWith("/textures/")) {
|
|
473
|
-
const indexString = val.substring("/textures/".length);
|
|
474
|
-
const texIndex = Number.parseInt(indexString);
|
|
475
|
-
if (texIndex >= 0) {
|
|
476
|
-
const tex = await this.parser.getDependency("texture", texIndex);
|
|
477
|
-
if (tex instanceof Texture) {
|
|
478
|
-
// TODO: if we clone the texture here then progressive textures won't find it (and at this point there's no LOD userdata assigned yet) so the texture will not be loaded.
|
|
479
|
-
// tex = tex.clone();
|
|
480
|
-
tex.colorSpace = LinearSRGBColorSpace;
|
|
481
|
-
tex.needsUpdate = true;
|
|
482
|
-
}
|
|
483
|
-
uniforms[key] = { value: tex };
|
|
484
|
-
continue;
|
|
485
|
-
}
|
|
486
|
-
}
|
|
487
|
-
switch (key) {
|
|
488
|
-
case "alphaMode":
|
|
489
|
-
if (val === "BLEND") isTransparent = true;
|
|
490
|
-
continue;
|
|
491
|
-
}
|
|
492
|
-
}
|
|
493
|
-
if (Array.isArray(val) && val.length === 4) {
|
|
494
|
-
uniforms[key] = { value: new Vector4(val[0], val[1], val[2], val[3]) };
|
|
495
|
-
continue;
|
|
496
|
-
}
|
|
497
|
-
uniforms[key] = { value: val };
|
|
498
|
-
}
|
|
499
|
-
}
|
|
500
|
-
}
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
const material = new CustomShader(this.identifier,
|
|
504
|
-
{
|
|
505
|
-
name: mat.name ?? "",
|
|
506
|
-
uniforms: uniforms,
|
|
507
|
-
vertexShader: vert,
|
|
508
|
-
fragmentShader: frag,
|
|
509
|
-
lights: false,
|
|
510
|
-
// defines: {
|
|
511
|
-
// "USE_SHADOWMAP" : true
|
|
512
|
-
// },
|
|
513
|
-
});
|
|
514
|
-
material.glslVersion = GLSL3;
|
|
515
|
-
material.vertexShader = material.vertexShader.replace("#version 300 es", "");
|
|
516
|
-
material.fragmentShader = material.fragmentShader.replace("#version 300 es", "");
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
const culling = uniforms["_Cull"]?.value;
|
|
520
|
-
switch (culling) {
|
|
521
|
-
case CullMode.Off:
|
|
522
|
-
material.side = DoubleSide;
|
|
523
|
-
break;
|
|
524
|
-
case CullMode.Front:
|
|
525
|
-
material.side = BackSide;
|
|
526
|
-
break;
|
|
527
|
-
case CullMode.Back:
|
|
528
|
-
material.side = FrontSide;
|
|
529
|
-
break;
|
|
530
|
-
default:
|
|
531
|
-
material.side = FrontSide;
|
|
532
|
-
break;
|
|
533
|
-
}
|
|
534
|
-
|
|
535
|
-
const zTest = uniforms["_ZTest"]?.value as ZTestMode;
|
|
536
|
-
switch (zTest) {
|
|
537
|
-
case ZTestMode.Equal:
|
|
538
|
-
material.depthTest = true;
|
|
539
|
-
material.depthFunc = EqualDepth;
|
|
540
|
-
break;
|
|
541
|
-
case ZTestMode.NotEqual:
|
|
542
|
-
material.depthTest = true;
|
|
543
|
-
material.depthFunc = NotEqualDepth;
|
|
544
|
-
break;
|
|
545
|
-
case ZTestMode.Less:
|
|
546
|
-
material.depthTest = true;
|
|
547
|
-
material.depthFunc = LessDepth;
|
|
548
|
-
break;
|
|
549
|
-
case ZTestMode.LEqual:
|
|
550
|
-
material.depthTest = true;
|
|
551
|
-
material.depthFunc = LessEqualDepth;
|
|
552
|
-
break;
|
|
553
|
-
case ZTestMode.Greater:
|
|
554
|
-
material.depthTest = true;
|
|
555
|
-
material.depthFunc = GreaterDepth;
|
|
556
|
-
break;
|
|
557
|
-
case ZTestMode.GEqual:
|
|
558
|
-
material.depthTest = true;
|
|
559
|
-
material.depthFunc = GreaterEqualDepth;
|
|
560
|
-
break;
|
|
561
|
-
case ZTestMode.Always:
|
|
562
|
-
material.depthTest = false;
|
|
563
|
-
material.depthFunc = AlwaysDepth;
|
|
564
|
-
break;
|
|
565
|
-
}
|
|
566
|
-
|
|
567
|
-
material.transparent = isTransparent;
|
|
568
|
-
if (isTransparent)
|
|
569
|
-
material.depthWrite = false;
|
|
570
|
-
|
|
571
|
-
// set spherical harmonics once
|
|
572
|
-
SetUnitySphericalHarmonics(uniforms);
|
|
573
|
-
// update once to test if everything is assigned
|
|
574
|
-
material.onUpdateUniforms();
|
|
575
|
-
|
|
576
|
-
for (const u in techniqueUniforms) {
|
|
577
|
-
const uniformName = u;
|
|
578
|
-
const type: SHADERDATA.UniformType = techniqueUniforms[u].type;
|
|
579
|
-
if (uniforms[uniformName]?.value === undefined) {
|
|
580
|
-
switch (type) {
|
|
581
|
-
case SHADERDATA.UniformType.SAMPLER_2D:
|
|
582
|
-
uniforms[uniformName] = { value: whiteDefaultTexture };
|
|
583
|
-
console.warn("Missing/unassigned texture, fallback to white: " + uniformName)
|
|
584
|
-
break;
|
|
585
|
-
default:
|
|
586
|
-
if (uniformName === "unity_OrthoParams") {
|
|
587
|
-
|
|
588
|
-
}
|
|
589
|
-
else
|
|
590
|
-
console.warn("TODO: EXPECTED UNIFORM / fallback NOT SET: " + uniformName, techniqueUniforms[u]);
|
|
591
|
-
break;
|
|
592
|
-
}
|
|
593
|
-
}
|
|
594
|
-
}
|
|
595
|
-
if (debug)
|
|
596
|
-
console.log(material.uuid, uniforms);
|
|
597
|
-
|
|
598
|
-
createUniformProperties(material);
|
|
599
|
-
|
|
600
|
-
resolve(material);
|
|
601
|
-
});
|
|
602
|
-
}
|
|
603
|
-
|
|
604
|
-
}
|
|
605
|
-
|
|
606
|
-
|
|
607
|
-
// when animating custom material properties (uniforms) the path resolver tries to access them via material._MyProperty.
|
|
608
|
-
// That doesnt exist by default for custom properties
|
|
609
|
-
// We could re-write the path in the khr path resolver but that would require it to know beforehand
|
|
610
|
-
// if the material uses as custom shader or not
|
|
611
|
-
// this way all properties of custom shaders are also accessible via material._MyProperty
|
|
612
|
-
function createUniformProperties(material: CustomShader) {
|
|
613
|
-
if (material.uniforms) {
|
|
614
|
-
if (debug)
|
|
615
|
-
console.log("Uniforms:", material.uniforms);
|
|
616
|
-
for (const key in material.uniforms) {
|
|
617
|
-
defineProperty(key, key);
|
|
618
|
-
|
|
619
|
-
// see NE-3396
|
|
620
|
-
switch (key) {
|
|
621
|
-
case "_Color":
|
|
622
|
-
defineProperty("color", key);
|
|
623
|
-
break;
|
|
624
|
-
// case "_Metallic":
|
|
625
|
-
// defineProperty("metalness", key);
|
|
626
|
-
// break;
|
|
627
|
-
}
|
|
628
|
-
}
|
|
629
|
-
}
|
|
630
|
-
function defineProperty(key: string, uniformsKey: string) {
|
|
631
|
-
if (!Object.getOwnPropertyDescriptor(material, key)) {
|
|
632
|
-
Object.defineProperty(material, key, {
|
|
633
|
-
get: () => material.uniforms[uniformsKey].value,
|
|
634
|
-
set: (value) => {
|
|
635
|
-
material.uniforms[uniformsKey].value = value
|
|
636
|
-
material.needsUpdate = true;
|
|
637
|
-
}
|
|
638
|
-
});
|
|
639
|
-
}
|
|
640
|
-
}
|
|
1
|
+
import { AlwaysDepth, BackSide, Camera, DoubleSide, EqualDepth, FrontSide, GLSL3, GreaterDepth, GreaterEqualDepth, type IUniform, LessDepth, LessEqualDepth, LinearSRGBColorSpace, Material, Matrix4, NotEqualDepth, Object3D, RawShaderMaterial, Texture, Vector3, Vector4 } from 'three';
|
|
2
|
+
import { type GLTFLoaderPlugin, GLTFParser } from "three/examples/jsm/loaders/GLTFLoader.js";
|
|
3
|
+
|
|
4
|
+
import { Context } from '../engine_setup.js';
|
|
5
|
+
import { FindShaderTechniques, SetUnitySphericalHarmonics,ToUnityMatrixArray, whiteDefaultTexture } from '../engine_shaders.js';
|
|
6
|
+
import { getWorldPosition } from "../engine_three_utils.js";
|
|
7
|
+
import { type SourceIdentifier } from "../engine_types.js";
|
|
8
|
+
import { type ILight } from "../engine_types.js";
|
|
9
|
+
import { getParam } from "../engine_utils.js";
|
|
10
|
+
import * as SHADERDATA from "../shaders/shaderData.js"
|
|
11
|
+
|
|
12
|
+
const debug = getParam("debugcustomshader");
|
|
13
|
+
|
|
14
|
+
export const NEEDLE_TECHNIQUES_WEBGL_NAME = "NEEDLE_techniques_webgl";
|
|
15
|
+
|
|
16
|
+
//@ts-ignore
|
|
17
|
+
enum UniformType {
|
|
18
|
+
INT = 5124,
|
|
19
|
+
FLOAT = 5126,
|
|
20
|
+
FLOAT_VEC2 = 35664,
|
|
21
|
+
FLOAT_VEC3 = 35665,
|
|
22
|
+
FLOAT_VEC4 = 35666,
|
|
23
|
+
INT_VEC2 = 35667,
|
|
24
|
+
INT_VEC3 = 35668,
|
|
25
|
+
INT_VEC4 = 35669,
|
|
26
|
+
BOOL = 35670, // exported as int
|
|
27
|
+
BOOL_VEC2 = 35671,
|
|
28
|
+
BOOL_VEC3 = 35672,
|
|
29
|
+
BOOL_VEC4 = 35673,
|
|
30
|
+
FLOAT_MAT2 = 35674, // exported as vec2[2]
|
|
31
|
+
FLOAT_MAT3 = 35675, // exported as vec3[3]
|
|
32
|
+
FLOAT_MAT4 = 35676, // exported as vec4[4]
|
|
33
|
+
SAMPLER_2D = 35678,
|
|
34
|
+
SAMPLER_3D = 35680, // added, not in the proposed extension
|
|
35
|
+
SAMPLER_CUBE = 35681, // added, not in the proposed extension
|
|
36
|
+
UNKNOWN = 0,
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
class ObjectRendererData {
|
|
40
|
+
objectToWorldMatrix: Matrix4 = new Matrix4();
|
|
41
|
+
worldToObjectMatrix: Matrix4 = new Matrix4();
|
|
42
|
+
|
|
43
|
+
objectToWorld: Array<Vector4> = new Array<Vector4>();
|
|
44
|
+
worldToObject: Array<Vector4> = new Array<Vector4>();
|
|
45
|
+
|
|
46
|
+
updateFrom(obj: Object3D) {
|
|
47
|
+
this.objectToWorldMatrix.copy(obj.matrixWorld);
|
|
48
|
+
ToUnityMatrixArray(this.objectToWorldMatrix, this.objectToWorld);
|
|
49
|
+
|
|
50
|
+
this.worldToObjectMatrix.copy(obj.matrixWorld).invert();
|
|
51
|
+
ToUnityMatrixArray(this.worldToObjectMatrix, this.worldToObject);
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
enum CullMode {
|
|
56
|
+
Off = 0,
|
|
57
|
+
Front = 1,
|
|
58
|
+
Back = 2,
|
|
59
|
+
}
|
|
60
|
+
enum ZTestMode {
|
|
61
|
+
Never = 1,
|
|
62
|
+
Less = 2,
|
|
63
|
+
Equal = 3,
|
|
64
|
+
LEqual = 4,
|
|
65
|
+
Greater = 5,
|
|
66
|
+
NotEqual = 6,
|
|
67
|
+
GEqual = 7,
|
|
68
|
+
Always = 8,
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
export class CustomShader extends RawShaderMaterial {
|
|
72
|
+
|
|
73
|
+
private identifier: SourceIdentifier;
|
|
74
|
+
private onBeforeRenderSceneCallback = this.onBeforeRenderScene.bind(this);
|
|
75
|
+
|
|
76
|
+
clone() {
|
|
77
|
+
const clone = super.clone();
|
|
78
|
+
createUniformProperties(clone);
|
|
79
|
+
return clone;
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
constructor(identifier: SourceIdentifier, ...args) {
|
|
83
|
+
super(...args);
|
|
84
|
+
|
|
85
|
+
this.identifier = identifier;
|
|
86
|
+
|
|
87
|
+
// this["normalMap"] = true;
|
|
88
|
+
// this.needsUpdate = true;
|
|
89
|
+
if (debug)
|
|
90
|
+
console.log(this);
|
|
91
|
+
|
|
92
|
+
//@ts-ignore - TODO: how to override and do we even need this?
|
|
93
|
+
this.type = "NEEDLE_CUSTOM_SHADER";
|
|
94
|
+
|
|
95
|
+
if (!this.uniforms[this._objToWorldName])
|
|
96
|
+
this.uniforms[this._objToWorldName] = { value: [] };
|
|
97
|
+
if (!this.uniforms[this._worldToObjectName])
|
|
98
|
+
this.uniforms[this._worldToObjectName] = { value: [] };
|
|
99
|
+
if (!this.uniforms[this._viewProjectionName])
|
|
100
|
+
this.uniforms[this._viewProjectionName] = { value: [] };
|
|
101
|
+
|
|
102
|
+
if (this.uniforms[this._sphericalHarmonicsName]) {
|
|
103
|
+
// this.waitForLighting();
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
if (this.depthTextureUniform || this.opaqueTextureUniform) {
|
|
107
|
+
Context.Current.pre_render_callbacks.push(this.onBeforeRenderSceneCallback);
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
dispose(): void {
|
|
112
|
+
super.dispose();
|
|
113
|
+
const index = Context.Current.pre_render_callbacks.indexOf(this.onBeforeRenderSceneCallback);
|
|
114
|
+
if (index >= 0)
|
|
115
|
+
Context.Current.pre_render_callbacks.splice(index, 1);
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
/* REMOVED, we don't have Lit shader support for now
|
|
119
|
+
async waitForLighting() {
|
|
120
|
+
const context: Context = Context.Current;
|
|
121
|
+
if (!context) {
|
|
122
|
+
console.error("Missing context");
|
|
123
|
+
return;
|
|
124
|
+
}
|
|
125
|
+
const data = await context.sceneLighting.internalGetSceneLightingData(this.identifier);
|
|
126
|
+
if (!data || !data.array) {
|
|
127
|
+
console.warn("Missing lighting data for custom shader, getSceneLightingData did not return anything");
|
|
128
|
+
return;
|
|
129
|
+
}
|
|
130
|
+
if (debug)
|
|
131
|
+
console.log(data);
|
|
132
|
+
const array = data.array;
|
|
133
|
+
const envTexture = data.texture;
|
|
134
|
+
// console.log(envTexture);
|
|
135
|
+
this.uniforms["unity_SpecCube0"] = { value: envTexture };
|
|
136
|
+
SetUnitySphericalHarmonics(this.uniforms, array);
|
|
137
|
+
const hdr = Math.sqrt(Math.PI * .5);
|
|
138
|
+
this.uniforms["unity_SpecCube0_HDR"] = { value: new Vector4(hdr, hdr, hdr, hdr) };
|
|
139
|
+
// this.needsUpdate = true;
|
|
140
|
+
// this.uniformsNeedUpdate = true;
|
|
141
|
+
if (debug) console.log("Set environment lighting", this.uniforms);
|
|
142
|
+
}
|
|
143
|
+
*/
|
|
144
|
+
|
|
145
|
+
private _sphericalHarmonicsName = "unity_SpecCube0";
|
|
146
|
+
|
|
147
|
+
private _objToWorldName = "hlslcc_mtx4x4unity_ObjectToWorld";
|
|
148
|
+
private _worldToObjectName = "hlslcc_mtx4x4unity_WorldToObject";
|
|
149
|
+
|
|
150
|
+
private static viewProjection: Matrix4 = new Matrix4();
|
|
151
|
+
private static _viewProjectionValues: Array<Vector4> = [];
|
|
152
|
+
private _viewProjectionName = "hlslcc_mtx4x4unity_MatrixVP";
|
|
153
|
+
|
|
154
|
+
private static viewMatrix: Matrix4 = new Matrix4();
|
|
155
|
+
private static _viewMatrixValues: Array<Vector4> = [];
|
|
156
|
+
private _viewMatrixName = "hlslcc_mtx4x4unity_MatrixV";
|
|
157
|
+
|
|
158
|
+
private static _worldSpaceCameraPosName = "_WorldSpaceCameraPos";
|
|
159
|
+
private static _worldSpaceCameraPos: Vector3 = new Vector3();
|
|
160
|
+
|
|
161
|
+
private static _mainLightColor: Vector4 = new Vector4();
|
|
162
|
+
private static _mainLightPosition: Vector3 = new Vector3();
|
|
163
|
+
private static _lightData: Vector4 = new Vector4();
|
|
164
|
+
|
|
165
|
+
private _rendererData = new ObjectRendererData();
|
|
166
|
+
|
|
167
|
+
private get depthTextureUniform(): IUniform<any> | undefined {
|
|
168
|
+
if (!this.uniforms) return undefined;
|
|
169
|
+
return this.uniforms["_CameraDepthTexture"];
|
|
170
|
+
}
|
|
171
|
+
private get opaqueTextureUniform(): IUniform<any> | undefined {
|
|
172
|
+
if (!this.uniforms) return undefined;
|
|
173
|
+
return this.uniforms["_CameraOpaqueTexture"];
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
private onBeforeRenderScene() {
|
|
177
|
+
if (this.opaqueTextureUniform) {
|
|
178
|
+
Context.Current.setRequireColor(true);
|
|
179
|
+
}
|
|
180
|
+
if (this.depthTextureUniform) {
|
|
181
|
+
Context.Current.setRequireDepth(true);
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
onBeforeRender(_renderer, _scene, camera, _geometry, obj, _group) {
|
|
186
|
+
if (!_geometry.attributes["tangent"])
|
|
187
|
+
_geometry.computeTangents();
|
|
188
|
+
this.onUpdateUniforms(camera, obj);
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
onUpdateUniforms(camera?: Camera, obj?: any) {
|
|
192
|
+
|
|
193
|
+
const context = Context.Current;
|
|
194
|
+
|
|
195
|
+
// TODO cache by camera
|
|
196
|
+
// if (context.time.frame != this._lastFrame)
|
|
197
|
+
{
|
|
198
|
+
if (camera) {
|
|
199
|
+
if (CustomShader.viewProjection && this.uniforms[this._viewProjectionName]) {
|
|
200
|
+
CustomShader.viewProjection.copy(camera.projectionMatrix).multiply(camera.matrixWorldInverse);
|
|
201
|
+
ToUnityMatrixArray(CustomShader.viewProjection, CustomShader._viewProjectionValues)
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
if (CustomShader.viewMatrix && this.uniforms[this._viewMatrixName]) {
|
|
205
|
+
CustomShader.viewMatrix.copy(camera.matrixWorldInverse);
|
|
206
|
+
ToUnityMatrixArray(CustomShader.viewMatrix, CustomShader._viewMatrixValues)
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
if (this.uniforms[CustomShader._worldSpaceCameraPosName]) {
|
|
210
|
+
CustomShader._worldSpaceCameraPos.setFromMatrixPosition(camera.matrixWorld);
|
|
211
|
+
}
|
|
212
|
+
}
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
// this._lastFrame = context.time.frame;
|
|
216
|
+
|
|
217
|
+
if (this.uniforms["_TimeParameters"]) {
|
|
218
|
+
this.uniforms["_TimeParameters"].value = context.sceneLighting.timeVec4;
|
|
219
|
+
}
|
|
220
|
+
if (this.uniforms["_Time"]) {
|
|
221
|
+
const _time = this.uniforms["_Time"].value as Vector4;
|
|
222
|
+
_time.x = context.sceneLighting.timeVec4.x / 20;
|
|
223
|
+
_time.y = context.sceneLighting.timeVec4.x;
|
|
224
|
+
_time.z = context.sceneLighting.timeVec4.x * 2;
|
|
225
|
+
_time.w = context.sceneLighting.timeVec4.x * 3;
|
|
226
|
+
}
|
|
227
|
+
if (this.uniforms["_SinTime"]) {
|
|
228
|
+
const _time = this.uniforms["_SinTime"].value as Vector4;
|
|
229
|
+
_time.x = Math.sin(context.sceneLighting.timeVec4.x / 8);
|
|
230
|
+
_time.y = Math.sin(context.sceneLighting.timeVec4.x / 4);
|
|
231
|
+
_time.z = Math.sin(context.sceneLighting.timeVec4.x / 2);
|
|
232
|
+
_time.w = Math.sin(context.sceneLighting.timeVec4.x);
|
|
233
|
+
}
|
|
234
|
+
if (this.uniforms["_CosTime"]) {
|
|
235
|
+
const _time = this.uniforms["_CosTime"].value as Vector4;
|
|
236
|
+
_time.x = Math.cos(context.sceneLighting.timeVec4.x / 8);
|
|
237
|
+
_time.y = Math.cos(context.sceneLighting.timeVec4.x / 4);
|
|
238
|
+
_time.z = Math.cos(context.sceneLighting.timeVec4.x / 2);
|
|
239
|
+
_time.w = Math.cos(context.sceneLighting.timeVec4.x);
|
|
240
|
+
}
|
|
241
|
+
if (this.uniforms["unity_DeltaTime"]) {
|
|
242
|
+
const _time = this.uniforms["unity_DeltaTime"].value as Vector4;
|
|
243
|
+
_time.x = context.time.deltaTime;
|
|
244
|
+
_time.y = 1 / context.time.deltaTime;
|
|
245
|
+
_time.z = context.time.smoothedDeltaTime;
|
|
246
|
+
_time.w = 1 / context.time.smoothedDeltaTime;
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
const mainLight: ILight | null = context.mainLight;
|
|
250
|
+
if (mainLight) {
|
|
251
|
+
|
|
252
|
+
const lp = getWorldPosition(mainLight.gameObject, CustomShader._mainLightPosition);
|
|
253
|
+
this.uniforms["_MainLightPosition"] = { value: lp.normalize() };
|
|
254
|
+
|
|
255
|
+
CustomShader._mainLightColor.set(mainLight.color.r, mainLight.color.g, mainLight.color.b, 0);
|
|
256
|
+
this.uniforms["_MainLightColor"] = { value: CustomShader._mainLightColor };
|
|
257
|
+
|
|
258
|
+
const intensity = mainLight.intensity;// * (Math.PI * .5);
|
|
259
|
+
CustomShader._lightData.z = intensity;
|
|
260
|
+
this.uniforms["unity_LightData"] = { value: CustomShader._lightData };
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
if (camera) {
|
|
264
|
+
if (CustomShader.viewProjection && this.uniforms[this._viewProjectionName]) {
|
|
265
|
+
this.uniforms[this._viewProjectionName].value = CustomShader._viewProjectionValues;
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
if (CustomShader.viewMatrix && this.uniforms[this._viewMatrixName]) {
|
|
269
|
+
this.uniforms[this._viewMatrixName].value = CustomShader._viewMatrixValues;
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
if (this.uniforms[CustomShader._worldSpaceCameraPosName]) {
|
|
273
|
+
this.uniforms[CustomShader._worldSpaceCameraPosName] = { value: CustomShader._worldSpaceCameraPos };
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
if (context.mainCameraComponent) {
|
|
277
|
+
if (this.uniforms["_ProjectionParams"]) {
|
|
278
|
+
const params = this.uniforms["_ProjectionParams"].value;
|
|
279
|
+
params.x = 1;
|
|
280
|
+
params.y = context.mainCameraComponent.nearClipPlane;
|
|
281
|
+
params.z = context.mainCameraComponent.farClipPlane;
|
|
282
|
+
params.w = 1 / params.z;
|
|
283
|
+
this.uniforms["_ProjectionParams"].value = params
|
|
284
|
+
}
|
|
285
|
+
if (this.uniforms["_ZBufferParams"]) {
|
|
286
|
+
const params = this.uniforms["_ZBufferParams"].value;
|
|
287
|
+
const cam = context.mainCameraComponent;
|
|
288
|
+
params.x = 1 - cam.farClipPlane / cam.nearClipPlane;
|
|
289
|
+
params.y = cam.farClipPlane / cam.nearClipPlane;
|
|
290
|
+
params.z = params.x / cam.farClipPlane;
|
|
291
|
+
params.w = params.y / cam.farClipPlane;
|
|
292
|
+
this.uniforms["_ZBufferParams"].value = params;
|
|
293
|
+
}
|
|
294
|
+
if (this.uniforms["_ScreenParams"]) {
|
|
295
|
+
const params = this.uniforms["_ScreenParams"].value;
|
|
296
|
+
params.x = context.domWidth;
|
|
297
|
+
params.y = context.domHeight;
|
|
298
|
+
params.z = 1.0 + 1.0 / params.x;
|
|
299
|
+
params.w = 1.0 + 1.0 / params.y;
|
|
300
|
+
this.uniforms["_ScreenParams"].value = params;
|
|
301
|
+
}
|
|
302
|
+
if (this.uniforms["_ScaledScreenParams"]) {
|
|
303
|
+
const params = this.uniforms["_ScaledScreenParams"].value;
|
|
304
|
+
params.x = context.domWidth;
|
|
305
|
+
params.y = context.domHeight;
|
|
306
|
+
params.z = 1.0 + 1.0 / params.x;
|
|
307
|
+
params.w = 1.0 + 1.0 / params.y;
|
|
308
|
+
this.uniforms["_ScaledScreenParams"].value = params;
|
|
309
|
+
}
|
|
310
|
+
}
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
const depthTexture = this.depthTextureUniform;
|
|
314
|
+
if (depthTexture) {
|
|
315
|
+
depthTexture.value = context.depthTexture;
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
const colorTexture = this.opaqueTextureUniform;
|
|
319
|
+
if (colorTexture) {
|
|
320
|
+
colorTexture.value = context.opaqueColorTexture;
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
if (obj) {
|
|
324
|
+
const objData = this._rendererData;
|
|
325
|
+
objData.updateFrom(obj);
|
|
326
|
+
this.uniforms[this._worldToObjectName].value = objData.worldToObject;
|
|
327
|
+
this.uniforms[this._objToWorldName].value = objData.objectToWorld;
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
this.uniformsNeedUpdate = true;
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
|
|
335
|
+
export class NEEDLE_techniques_webgl implements GLTFLoaderPlugin {
|
|
336
|
+
|
|
337
|
+
get name(): string {
|
|
338
|
+
return NEEDLE_TECHNIQUES_WEBGL_NAME;
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
private parser: GLTFParser;
|
|
342
|
+
private identifier: SourceIdentifier;
|
|
343
|
+
|
|
344
|
+
constructor(loader: GLTFParser, identifier: SourceIdentifier) {
|
|
345
|
+
this.parser = loader;
|
|
346
|
+
this.identifier = identifier;
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
loadMaterial(index: number): Promise<Material> | null {
|
|
350
|
+
|
|
351
|
+
const mat = this.parser.json.materials[index];
|
|
352
|
+
if (!mat) {
|
|
353
|
+
if (debug) console.log(index, this.parser.json.materials);
|
|
354
|
+
return null;
|
|
355
|
+
}
|
|
356
|
+
if (!mat.extensions || !mat.extensions[NEEDLE_TECHNIQUES_WEBGL_NAME]) {
|
|
357
|
+
if (debug) console.log(`Material ${index} does not use NEEDLE_techniques_webgl`);
|
|
358
|
+
return null;
|
|
359
|
+
}
|
|
360
|
+
if(debug) console.log(`Material ${index} uses NEEDLE_techniques_webgl`, mat);
|
|
361
|
+
const techniqueIndex = mat.extensions[NEEDLE_TECHNIQUES_WEBGL_NAME].technique;
|
|
362
|
+
if (techniqueIndex < 0) {
|
|
363
|
+
console.debug(`Material ${index} does not have a valid technique index`);
|
|
364
|
+
return null;
|
|
365
|
+
}
|
|
366
|
+
const shaders: SHADERDATA.ShaderData = this.parser.json.extensions[NEEDLE_TECHNIQUES_WEBGL_NAME];
|
|
367
|
+
if (!shaders) {
|
|
368
|
+
if(debug) console.error("Missing shader data", this.parser.json.extensions);
|
|
369
|
+
else console.debug("Missing custom shader data in parser.json.extensions");
|
|
370
|
+
return null;
|
|
371
|
+
}
|
|
372
|
+
if (debug) console.log(shaders);
|
|
373
|
+
const technique: SHADERDATA.Technique = shaders.techniques[techniqueIndex];
|
|
374
|
+
if (!technique) return null;
|
|
375
|
+
|
|
376
|
+
return new Promise<Material>(async (resolve, reject) => {
|
|
377
|
+
const bundle = await FindShaderTechniques(shaders, technique.program!);
|
|
378
|
+
const frag = bundle?.fragmentShader;
|
|
379
|
+
const vert = bundle?.vertexShader;
|
|
380
|
+
// console.log(techniqueIndex, shaders.techniques);
|
|
381
|
+
if (!frag || !vert) return reject();
|
|
382
|
+
|
|
383
|
+
if (debug)
|
|
384
|
+
console.log("loadMaterial", mat, bundle);
|
|
385
|
+
|
|
386
|
+
const uniforms: {} = {};
|
|
387
|
+
const techniqueUniforms = technique.uniforms;
|
|
388
|
+
|
|
389
|
+
// BiRP time uniforms
|
|
390
|
+
if (vert.includes("_Time") || frag.includes("_Time"))
|
|
391
|
+
uniforms["_Time"] = { value: new Vector4(0, 0, 0, 0) };
|
|
392
|
+
if (vert.includes("_SinTime") || frag.includes("_SinTime"))
|
|
393
|
+
uniforms["_SinTime"] = { value: new Vector4(0, 0, 0, 0) };
|
|
394
|
+
if (vert.includes("_CosTime") || frag.includes("_CosTime"))
|
|
395
|
+
uniforms["_CosTime"] = { value: new Vector4(0, 0, 0, 0) };
|
|
396
|
+
if (vert.includes("unity_DeltaTime") || frag.includes("unity_DeltaTime"))
|
|
397
|
+
uniforms["unity_DeltaTime"] = { value: new Vector4(0, 0, 0, 0) };
|
|
398
|
+
|
|
399
|
+
|
|
400
|
+
for (const u in techniqueUniforms) {
|
|
401
|
+
const uniformName = u;
|
|
402
|
+
// const uniformValues = techniqueUniforms[u];
|
|
403
|
+
// const typeName = UniformType[uniformValues.type];
|
|
404
|
+
switch (uniformName) {
|
|
405
|
+
case "_TimeParameters":
|
|
406
|
+
const timeUniform = new Vector4();
|
|
407
|
+
uniforms[uniformName] = { value: timeUniform };
|
|
408
|
+
break;
|
|
409
|
+
|
|
410
|
+
case "hlslcc_mtx4x4unity_MatrixV":
|
|
411
|
+
case "hlslcc_mtx4x4unity_MatrixVP":
|
|
412
|
+
uniforms[uniformName] = { value: [] };
|
|
413
|
+
break;
|
|
414
|
+
|
|
415
|
+
case "_MainLightPosition":
|
|
416
|
+
case "_MainLightColor":
|
|
417
|
+
case "_WorldSpaceCameraPos":
|
|
418
|
+
uniforms[uniformName] = { value: [0, 0, 0, 1] };
|
|
419
|
+
break;
|
|
420
|
+
|
|
421
|
+
case "unity_OrthoParams":
|
|
422
|
+
break;
|
|
423
|
+
|
|
424
|
+
case "unity_SpecCube0":
|
|
425
|
+
uniforms[uniformName] = { value: null };
|
|
426
|
+
break;
|
|
427
|
+
default:
|
|
428
|
+
|
|
429
|
+
case "_ScreenParams":
|
|
430
|
+
case "_ZBufferParams":
|
|
431
|
+
case "_ProjectionParams":
|
|
432
|
+
uniforms[uniformName] = { value: [0, 0, 0, 0] };
|
|
433
|
+
break;
|
|
434
|
+
|
|
435
|
+
|
|
436
|
+
case "_CameraOpaqueTexture":
|
|
437
|
+
case "_CameraDepthTexture":
|
|
438
|
+
uniforms[uniformName] = { value: null };
|
|
439
|
+
break;
|
|
440
|
+
|
|
441
|
+
// switch (uniformValues.type) {
|
|
442
|
+
// case UniformType.INT:
|
|
443
|
+
// break;
|
|
444
|
+
// case UniformType.FLOAT:
|
|
445
|
+
// break;
|
|
446
|
+
// case UniformType.FLOAT_VEC3:
|
|
447
|
+
// console.log("VEC", uniformName);
|
|
448
|
+
// break;
|
|
449
|
+
// case UniformType.FLOAT_VEC4:
|
|
450
|
+
// console.log("VEC", uniformName);
|
|
451
|
+
// break;
|
|
452
|
+
// case UniformType.SAMPLER_CUBE:
|
|
453
|
+
// console.log("cube", uniformName);
|
|
454
|
+
// break;
|
|
455
|
+
// default:
|
|
456
|
+
// console.log(typeName);
|
|
457
|
+
// break;
|
|
458
|
+
// }
|
|
459
|
+
|
|
460
|
+
break;
|
|
461
|
+
}
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
let isTransparent = false;
|
|
465
|
+
if (mat.extensions && mat.extensions[NEEDLE_TECHNIQUES_WEBGL_NAME]) {
|
|
466
|
+
const materialExtension = mat.extensions[NEEDLE_TECHNIQUES_WEBGL_NAME];
|
|
467
|
+
if (materialExtension.technique === techniqueIndex) {
|
|
468
|
+
if (debug) console.log(mat.name, "Material Properties", materialExtension);
|
|
469
|
+
for (const key in materialExtension.values) {
|
|
470
|
+
const val = materialExtension.values[key];
|
|
471
|
+
if (typeof val === "string") {
|
|
472
|
+
if (val.startsWith("/textures/")) {
|
|
473
|
+
const indexString = val.substring("/textures/".length);
|
|
474
|
+
const texIndex = Number.parseInt(indexString);
|
|
475
|
+
if (texIndex >= 0) {
|
|
476
|
+
const tex = await this.parser.getDependency("texture", texIndex);
|
|
477
|
+
if (tex instanceof Texture) {
|
|
478
|
+
// TODO: if we clone the texture here then progressive textures won't find it (and at this point there's no LOD userdata assigned yet) so the texture will not be loaded.
|
|
479
|
+
// tex = tex.clone();
|
|
480
|
+
tex.colorSpace = LinearSRGBColorSpace;
|
|
481
|
+
tex.needsUpdate = true;
|
|
482
|
+
}
|
|
483
|
+
uniforms[key] = { value: tex };
|
|
484
|
+
continue;
|
|
485
|
+
}
|
|
486
|
+
}
|
|
487
|
+
switch (key) {
|
|
488
|
+
case "alphaMode":
|
|
489
|
+
if (val === "BLEND") isTransparent = true;
|
|
490
|
+
continue;
|
|
491
|
+
}
|
|
492
|
+
}
|
|
493
|
+
if (Array.isArray(val) && val.length === 4) {
|
|
494
|
+
uniforms[key] = { value: new Vector4(val[0], val[1], val[2], val[3]) };
|
|
495
|
+
continue;
|
|
496
|
+
}
|
|
497
|
+
uniforms[key] = { value: val };
|
|
498
|
+
}
|
|
499
|
+
}
|
|
500
|
+
}
|
|
501
|
+
|
|
502
|
+
|
|
503
|
+
const material = new CustomShader(this.identifier,
|
|
504
|
+
{
|
|
505
|
+
name: mat.name ?? "",
|
|
506
|
+
uniforms: uniforms,
|
|
507
|
+
vertexShader: vert,
|
|
508
|
+
fragmentShader: frag,
|
|
509
|
+
lights: false,
|
|
510
|
+
// defines: {
|
|
511
|
+
// "USE_SHADOWMAP" : true
|
|
512
|
+
// },
|
|
513
|
+
});
|
|
514
|
+
material.glslVersion = GLSL3;
|
|
515
|
+
material.vertexShader = material.vertexShader.replace("#version 300 es", "");
|
|
516
|
+
material.fragmentShader = material.fragmentShader.replace("#version 300 es", "");
|
|
517
|
+
|
|
518
|
+
|
|
519
|
+
const culling = uniforms["_Cull"]?.value;
|
|
520
|
+
switch (culling) {
|
|
521
|
+
case CullMode.Off:
|
|
522
|
+
material.side = DoubleSide;
|
|
523
|
+
break;
|
|
524
|
+
case CullMode.Front:
|
|
525
|
+
material.side = BackSide;
|
|
526
|
+
break;
|
|
527
|
+
case CullMode.Back:
|
|
528
|
+
material.side = FrontSide;
|
|
529
|
+
break;
|
|
530
|
+
default:
|
|
531
|
+
material.side = FrontSide;
|
|
532
|
+
break;
|
|
533
|
+
}
|
|
534
|
+
|
|
535
|
+
const zTest = uniforms["_ZTest"]?.value as ZTestMode;
|
|
536
|
+
switch (zTest) {
|
|
537
|
+
case ZTestMode.Equal:
|
|
538
|
+
material.depthTest = true;
|
|
539
|
+
material.depthFunc = EqualDepth;
|
|
540
|
+
break;
|
|
541
|
+
case ZTestMode.NotEqual:
|
|
542
|
+
material.depthTest = true;
|
|
543
|
+
material.depthFunc = NotEqualDepth;
|
|
544
|
+
break;
|
|
545
|
+
case ZTestMode.Less:
|
|
546
|
+
material.depthTest = true;
|
|
547
|
+
material.depthFunc = LessDepth;
|
|
548
|
+
break;
|
|
549
|
+
case ZTestMode.LEqual:
|
|
550
|
+
material.depthTest = true;
|
|
551
|
+
material.depthFunc = LessEqualDepth;
|
|
552
|
+
break;
|
|
553
|
+
case ZTestMode.Greater:
|
|
554
|
+
material.depthTest = true;
|
|
555
|
+
material.depthFunc = GreaterDepth;
|
|
556
|
+
break;
|
|
557
|
+
case ZTestMode.GEqual:
|
|
558
|
+
material.depthTest = true;
|
|
559
|
+
material.depthFunc = GreaterEqualDepth;
|
|
560
|
+
break;
|
|
561
|
+
case ZTestMode.Always:
|
|
562
|
+
material.depthTest = false;
|
|
563
|
+
material.depthFunc = AlwaysDepth;
|
|
564
|
+
break;
|
|
565
|
+
}
|
|
566
|
+
|
|
567
|
+
material.transparent = isTransparent;
|
|
568
|
+
if (isTransparent)
|
|
569
|
+
material.depthWrite = false;
|
|
570
|
+
|
|
571
|
+
// set spherical harmonics once
|
|
572
|
+
SetUnitySphericalHarmonics(uniforms);
|
|
573
|
+
// update once to test if everything is assigned
|
|
574
|
+
material.onUpdateUniforms();
|
|
575
|
+
|
|
576
|
+
for (const u in techniqueUniforms) {
|
|
577
|
+
const uniformName = u;
|
|
578
|
+
const type: SHADERDATA.UniformType = techniqueUniforms[u].type;
|
|
579
|
+
if (uniforms[uniformName]?.value === undefined) {
|
|
580
|
+
switch (type) {
|
|
581
|
+
case SHADERDATA.UniformType.SAMPLER_2D:
|
|
582
|
+
uniforms[uniformName] = { value: whiteDefaultTexture };
|
|
583
|
+
console.warn("Missing/unassigned texture, fallback to white: " + uniformName)
|
|
584
|
+
break;
|
|
585
|
+
default:
|
|
586
|
+
if (uniformName === "unity_OrthoParams") {
|
|
587
|
+
|
|
588
|
+
}
|
|
589
|
+
else
|
|
590
|
+
console.warn("TODO: EXPECTED UNIFORM / fallback NOT SET: " + uniformName, techniqueUniforms[u]);
|
|
591
|
+
break;
|
|
592
|
+
}
|
|
593
|
+
}
|
|
594
|
+
}
|
|
595
|
+
if (debug)
|
|
596
|
+
console.log(material.uuid, uniforms);
|
|
597
|
+
|
|
598
|
+
createUniformProperties(material);
|
|
599
|
+
|
|
600
|
+
resolve(material);
|
|
601
|
+
});
|
|
602
|
+
}
|
|
603
|
+
|
|
604
|
+
}
|
|
605
|
+
|
|
606
|
+
|
|
607
|
+
// when animating custom material properties (uniforms) the path resolver tries to access them via material._MyProperty.
|
|
608
|
+
// That doesnt exist by default for custom properties
|
|
609
|
+
// We could re-write the path in the khr path resolver but that would require it to know beforehand
|
|
610
|
+
// if the material uses as custom shader or not
|
|
611
|
+
// this way all properties of custom shaders are also accessible via material._MyProperty
|
|
612
|
+
function createUniformProperties(material: CustomShader) {
|
|
613
|
+
if (material.uniforms) {
|
|
614
|
+
if (debug)
|
|
615
|
+
console.log("Uniforms:", material.uniforms);
|
|
616
|
+
for (const key in material.uniforms) {
|
|
617
|
+
defineProperty(key, key);
|
|
618
|
+
|
|
619
|
+
// see NE-3396
|
|
620
|
+
switch (key) {
|
|
621
|
+
case "_Color":
|
|
622
|
+
defineProperty("color", key);
|
|
623
|
+
break;
|
|
624
|
+
// case "_Metallic":
|
|
625
|
+
// defineProperty("metalness", key);
|
|
626
|
+
// break;
|
|
627
|
+
}
|
|
628
|
+
}
|
|
629
|
+
}
|
|
630
|
+
function defineProperty(key: string, uniformsKey: string) {
|
|
631
|
+
if (!Object.getOwnPropertyDescriptor(material, key)) {
|
|
632
|
+
Object.defineProperty(material, key, {
|
|
633
|
+
get: () => material.uniforms[uniformsKey].value,
|
|
634
|
+
set: (value) => {
|
|
635
|
+
material.uniforms[uniformsKey].value = value
|
|
636
|
+
material.needsUpdate = true;
|
|
637
|
+
}
|
|
638
|
+
});
|
|
639
|
+
}
|
|
640
|
+
}
|
|
641
641
|
}
|