@myclaw163/clawclaw-cli 0.6.71 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/README.md +377 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +246 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +155 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +110 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1047
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/skill.ts +128 -128
  48. package/src/commands/state.ts +46 -46
  49. package/src/commands/strategy.test.ts +145 -145
  50. package/src/commands/strategy.ts +181 -181
  51. package/src/commands/tts.ts +128 -128
  52. package/src/commands/upgrade.test.ts +82 -82
  53. package/src/commands/upgrade.ts +148 -148
  54. package/src/commands/watch.test.ts +999 -977
  55. package/src/commands/watch.ts +660 -658
  56. package/src/lib/auth.test.ts +74 -74
  57. package/src/lib/auth.ts +186 -186
  58. package/src/lib/command-meta.ts +37 -37
  59. package/src/lib/game-client.ts +403 -391
  60. package/src/lib/game-context.ts +92 -0
  61. package/src/lib/http-keepalive.ts +15 -15
  62. package/src/lib/http-transport.test.ts +42 -42
  63. package/src/lib/http-transport.ts +113 -113
  64. package/src/lib/hub-client.test.ts +56 -56
  65. package/src/lib/hub-client.ts +88 -88
  66. package/src/lib/hub-install.test.ts +98 -98
  67. package/src/lib/hub-install.ts +121 -121
  68. package/src/lib/hub-reminder.ts +75 -75
  69. package/src/lib/hub-unzip.test.ts +69 -69
  70. package/src/lib/hub-unzip.ts +62 -62
  71. package/src/lib/init-command.test.ts +75 -75
  72. package/src/lib/init-command.ts +120 -120
  73. package/src/lib/knowledge-store.test.ts +170 -170
  74. package/src/lib/knowledge-store.ts +369 -369
  75. package/src/lib/load-context.test.ts +52 -52
  76. package/src/lib/load-context.ts +52 -52
  77. package/src/lib/match-state.test.ts +134 -134
  78. package/src/lib/match-state.ts +94 -94
  79. package/src/lib/netease-tts.ts +83 -83
  80. package/src/lib/normalize.ts +42 -42
  81. package/src/lib/persona.test.ts +41 -41
  82. package/src/lib/persona.ts +72 -72
  83. package/src/lib/server-registry.ts +152 -152
  84. package/src/lib/skill-version.test.ts +48 -48
  85. package/src/lib/skill-version.ts +19 -19
  86. package/src/lib/strategy-export.test.ts +232 -232
  87. package/src/lib/strategy-export.ts +242 -242
  88. package/src/lib/tts-keys.ts +7 -7
  89. package/src/lib/tts-speech.test.ts +63 -63
  90. package/src/lib/tts-speech.ts +76 -76
  91. package/src/lib/workspace-argv.test.ts +49 -49
  92. package/src/lib/workspace-argv.ts +44 -44
  93. package/src/perception/player-history-store.test.ts +87 -87
  94. package/src/perception/player-history-store.ts +194 -194
  95. package/src/pipeline/event-format.test.ts +243 -215
  96. package/src/pipeline/event-format.ts +501 -485
  97. package/src/pipeline/event-hints.ts +195 -190
  98. package/src/pipeline/event-store.test.ts +28 -28
  99. package/src/pipeline/event-store.ts +193 -193
  100. package/src/pipeline/pipeline.ts +35 -35
  101. package/src/pipeline/player-projection.test.ts +119 -0
  102. package/src/pipeline/player-projection.ts +380 -0
  103. package/src/runtime/auto-upgrade.test.ts +66 -66
  104. package/src/runtime/auto-upgrade.ts +31 -31
  105. package/src/runtime/event-daemon.test.ts +209 -141
  106. package/src/runtime/event-daemon.ts +519 -457
  107. package/src/runtime/owner-control.ts +150 -150
  108. package/src/runtime/raw-ws-log.test.ts +33 -33
  109. package/src/runtime/raw-ws-log.ts +32 -32
  110. package/src/runtime/runtime-logger.ts +107 -107
  111. package/src/runtime/ws-client.test.ts +125 -104
  112. package/src/runtime/ws-client.ts +287 -272
  113. package/src/sdk/action.ts +166 -166
  114. package/src/sdk/index.ts +110 -110
  115. package/src/sdk/types.ts +161 -161
  116. package/src/strategies/avoid-lone.ts +12 -12
  117. package/src/strategies/avoid-players.knowledge.md +19 -19
  118. package/src/strategies/avoid-players.ts +16 -16
  119. package/src/strategies/corpse-patrol.ts +23 -23
  120. package/src/strategies/crab-sabotage.ts +22 -22
  121. package/src/strategies/custom-module.test.ts +270 -270
  122. package/src/strategies/find-player.ts +17 -17
  123. package/src/strategies/game-utils.test.ts +242 -242
  124. package/src/strategies/game-utils.ts +846 -846
  125. package/src/strategies/goals/anchor-linger.ts +77 -77
  126. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  127. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  128. package/src/strategies/goals/avoid-players-top.ts +121 -121
  129. package/src/strategies/goals/conversation-goal.ts +51 -51
  130. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  131. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  132. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  133. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  134. package/src/strategies/goals/find-player-top.ts +93 -93
  135. package/src/strategies/goals/flee-players-goal.ts +53 -53
  136. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  137. package/src/strategies/goals/goal-manager.ts +41 -41
  138. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  139. package/src/strategies/goals/goal.ts +28 -28
  140. package/src/strategies/goals/hide-top.ts +197 -197
  141. package/src/strategies/goals/keep-away-goal.ts +221 -221
  142. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  143. package/src/strategies/goals/kill-lone-top.ts +160 -160
  144. package/src/strategies/goals/kill-target-goal.ts +59 -59
  145. package/src/strategies/goals/kill-target-top.ts +109 -109
  146. package/src/strategies/goals/leaf-goal.ts +27 -27
  147. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  148. package/src/strategies/goals/lone-kill-core.ts +82 -82
  149. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  150. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  151. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  152. package/src/strategies/goals/move-room-goal.ts +60 -60
  153. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  154. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  155. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  156. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  157. package/src/strategies/goals/patrol-top.ts +57 -57
  158. package/src/strategies/goals/report-patrol-top.ts +80 -80
  159. package/src/strategies/goals/safe-task-goal.ts +102 -102
  160. package/src/strategies/goals/social-task-top.ts +161 -161
  161. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  162. package/src/strategies/goals/task-only-top.ts +57 -57
  163. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  164. package/src/strategies/goals/task-report-top.ts +57 -57
  165. package/src/strategies/goals/wander-task-goal.ts +33 -33
  166. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  167. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  168. package/src/strategies/greeting.ts +53 -53
  169. package/src/strategies/hide-spots.ts +59 -59
  170. package/src/strategies/hide.ts +24 -24
  171. package/src/strategies/kill-frenzy.ts +13 -13
  172. package/src/strategies/kill-lone.knowledge.md +17 -17
  173. package/src/strategies/kill-lone.ts +14 -14
  174. package/src/strategies/kill-target.ts +19 -19
  175. package/src/strategies/loader.test.ts +678 -678
  176. package/src/strategies/loader.ts +179 -179
  177. package/src/strategies/lone-kill-task.ts +22 -22
  178. package/src/strategies/meeting-gate.test.ts +59 -59
  179. package/src/strategies/meeting-gate.ts +23 -23
  180. package/src/strategies/move-room.ts +16 -16
  181. package/src/strategies/new-events-backfill.ts +98 -98
  182. package/src/strategies/off-route-points.ts +105 -105
  183. package/src/strategies/paradise-fish.knowledge.md +19 -19
  184. package/src/strategies/paradise-fish.ts +26 -26
  185. package/src/strategies/pathfind/distance-field.ts +150 -150
  186. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  187. package/src/strategies/pathfind/escape-planner.ts +355 -355
  188. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  189. package/src/strategies/patrol.ts +12 -12
  190. package/src/strategies/player-targets.ts +13 -13
  191. package/src/strategies/report-patrol.ts +12 -12
  192. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  193. package/src/strategies/shrimp-memory.ts +26 -26
  194. package/src/strategies/social-task.test.ts +28 -28
  195. package/src/strategies/social-task.ts +50 -50
  196. package/src/strategies/spawn.ts +82 -82
  197. package/src/strategies/speech-module.ts +123 -123
  198. package/src/strategies/strategy-loop.test.ts +15 -0
  199. package/src/strategies/strategy-loop.ts +776 -771
  200. package/src/strategies/task-kill-report.ts +18 -18
  201. package/src/strategies/task-only.ts +12 -12
  202. package/src/strategies/task-report.ts +23 -23
  203. package/src/strategies/types.ts +109 -109
  204. package/src/strategies/warrior-memory.knowledge.md +21 -21
  205. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,242 +1,242 @@
1
- import { describe, expect, it } from 'vitest';
2
- import type { GameState, TaskInfo } from '../sdk/types.js';
3
- import type { StrategyContext } from './types.js';
4
- import {
5
- CorpseMemory,
6
- emergencyRushDecision,
7
- firstAvailableTask,
8
- killYieldsToEmergencyRepair,
9
- nearestSafeTask,
10
- PatrolState,
11
- safePatrolStep,
12
- } from './game-utils.js';
13
-
14
- function state(overrides: Partial<GameState> = {}): GameState {
15
- return {
16
- phase: 'wandering',
17
- tick: 1,
18
- you: {
19
- name: 'killer',
20
- x: 0,
21
- y: 0,
22
- room: '居住区',
23
- role: 'neutral_octopus',
24
- faction: 'neutral',
25
- is_alive: true,
26
- },
27
- your_tasks: [],
28
- players: [],
29
- corpses: [],
30
- stale: false,
31
- ...overrides,
32
- };
33
- }
34
-
35
- function taskAt(x: number, y: number): TaskInfo {
36
- return {
37
- task_id: 'medical',
38
- task_name: '检查医疗报告',
39
- room: '居住区',
40
- status: 'normal',
41
- x,
42
- y,
43
- };
44
- }
45
-
46
- function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
47
- return {
48
- taskData: [],
49
- emergency: null,
50
- taskLocalBlockedUntil: 0,
51
- reportCorpseTarget: null,
52
- reportBlockedUntil: 0,
53
- notifications: [],
54
- lastProgressNotifyAt: Date.now(),
55
- teammates: new Set(),
56
- alarmDone: false,
57
- rooms: [],
58
- playerNamesBySeat: {},
59
- forcePatrolAdvance: false,
60
- blockedMoveTarget: null,
61
- mySeat: 1,
62
- speechNotifications: [],
63
- agentAlerts: [],
64
- ...overrides,
65
- };
66
- }
67
-
68
- describe('CorpseMemory', () => {
69
- it('uses the last visible position immediately after a confirmed kill', () => {
70
- const memory = new CorpseMemory();
71
- memory.observe(state({
72
- players: [{ name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 }],
73
- }));
74
-
75
- memory.observe(
76
- state({
77
- tick: 2,
78
- corpses: [{ name: 'LocalBot_5', room: '居住区', distance: 0 }],
79
- }),
80
- new Map([['localbot_5', Date.now() + 3000]]),
81
- );
82
-
83
- expect(memory.list()).toEqual([
84
- { name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 },
85
- ]);
86
- expect(firstAvailableTask(
87
- [taskAt(2058, 1594)],
88
- () => true,
89
- undefined,
90
- undefined,
91
- memory.list(),
92
- )).toBeNull();
93
- });
94
-
95
- it('does not create a corpse for an unconfirmed or expired kill', () => {
96
- const memory = new CorpseMemory();
97
- memory.observe(state({
98
- players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
99
- }));
100
-
101
- memory.observe(state({ tick: 2 }));
102
- memory.observe(state({ tick: 3 }), new Map([['target', Date.now() - 1]]));
103
-
104
- expect(memory.list()).toEqual([]);
105
- });
106
-
107
- it('keeps every corpse in a batch and does not merge nearby different bodies', () => {
108
- const memory = new CorpseMemory();
109
- memory.observe(state({
110
- new_events: [
111
- { type: 'corpse_spotted', corpse_name: 'A', corpse_room: '居住区', corpse_x: 0, corpse_y: 0 },
112
- { type: 'corpse_spotted', corpse_name: 'B', corpse_room: '居住区', corpse_x: 90, corpse_y: 0 },
113
- ],
114
- }));
115
-
116
- expect(memory.list().map(c => c.name)).toEqual(['A', 'B']);
117
- });
118
-
119
- it('clears corpse and last-seen player memory after a meeting', () => {
120
- const memory = new CorpseMemory();
121
- memory.observe(state({
122
- players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
123
- new_events: [
124
- { type: 'corpse_spotted', corpse_name: 'old', corpse_room: '居住区', corpse_x: 20, corpse_y: 20 },
125
- ],
126
- }));
127
-
128
- memory.reset();
129
- memory.observe(state({ tick: 2 }), new Map([['target', Date.now() + 3000]]));
130
-
131
- expect(memory.list()).toEqual([]);
132
- });
133
- });
134
-
135
- describe('safePatrolStep', () => {
136
- it('skips patrol rooms whose route passes near an avoid target', () => {
137
- const patrol = new PatrolState();
138
- const ctx = context({
139
- rooms: [
140
- { name: 'danger-route', x: 1602, y: 1402 },
141
- { name: 'safe-route', x: 2602, y: 586 },
142
- ],
143
- });
144
- const routeState = state({ you: { ...state().you, x: 2418, y: 590 } });
145
-
146
- const first = safePatrolStep(
147
- routeState,
148
- ctx,
149
- patrol,
150
- false,
151
- {
152
- threatPoints: [{ x: 1986, y: 994 }],
153
- },
154
- );
155
-
156
- expect(first).toHaveLength(1);
157
- expect(first[0].action.type).toBe('move');
158
- expect(first[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
159
-
160
- const second = safePatrolStep(
161
- routeState,
162
- ctx,
163
- patrol,
164
- false,
165
- {
166
- threatPoints: [{ x: 1986, y: 994 }],
167
- },
168
- );
169
- expect(second).toHaveLength(1);
170
- expect(second[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
171
- });
172
- });
173
-
174
- describe('emergency repair kill yielding', () => {
175
- function emergencyContext(overrides: Partial<StrategyContext> = {}): StrategyContext {
176
- return context({
177
- emergency: {
178
- task_id: 'repair',
179
- task_name: 'repair',
180
- room: 'control',
181
- status: 'emergency',
182
- x: 100,
183
- y: 0,
184
- remaining_secs: 45,
185
- },
186
- ...overrides,
187
- });
188
- }
189
-
190
- it('yields near the repair task at one player above the rush threshold', () => {
191
- const repairState = state({ alive_count: 7 });
192
- const ctx = emergencyContext();
193
-
194
- expect(killYieldsToEmergencyRepair(
195
- repairState,
196
- ctx,
197
- { room: 'control', x: 130, y: 0 },
198
- )).toBe(true);
199
- expect(emergencyRushDecision(repairState, ctx)).toBeNull();
200
- });
201
-
202
- it('does not yield before the one-player buffer', () => {
203
- expect(killYieldsToEmergencyRepair(
204
- state({ alive_count: 8 }),
205
- emergencyContext(),
206
- { room: 'control', x: 130, y: 0 },
207
- )).toBe(false);
208
- });
209
-
210
- it('still rushes the repair task at the endgame threshold', () => {
211
- const decision = emergencyRushDecision(state({ alive_count: 6 }), emergencyContext());
212
-
213
- expect(decision?.action.type).toBe('move');
214
- expect(decision?.action.payload).toMatchObject({ target_x: 100, target_y: 0 });
215
- });
216
- });
217
-
218
- describe('nearestSafeTask', () => {
219
- // 威胁贴在起点旁(视野内 ~52px),唯一安全任务远在反方向、离威胁 556px(> 端点
220
- // 排除半径 500)。修复前 pathNearAny 会因起点采样紧贴威胁把整条「背向威胁」的路线判危,
221
- // 返回 null(虚假僵住);修复后起点邻域被豁免,路线不再判危,应选中该任务。
222
- // 坐标在真实可走网格上验证:start/threat/task 均吸附可走格、任务可达,
223
- // 且去任务点的测地路径在起点 350px 邻域之外不再靠近威胁 350px 内。
224
- it('returns a far safe task when a threat hugs the start', () => {
225
- const routeState = state({ you: { ...state().you, x: 2514, y: 226 } });
226
- const task = taskAt(2514, 730);
227
- const threat = { x: 2514, y: 174 };
228
-
229
- const result = nearestSafeTask(
230
- routeState,
231
- [task],
232
- () => true,
233
- null,
234
- null,
235
- null,
236
- { threatPoints: [threat] },
237
- );
238
-
239
- expect(result).not.toBeNull();
240
- expect(result).toMatchObject({ x: 2514, y: 730 });
241
- });
242
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import type { GameState, TaskInfo } from '../sdk/types.js';
3
+ import type { StrategyContext } from './types.js';
4
+ import {
5
+ CorpseMemory,
6
+ emergencyRushDecision,
7
+ firstAvailableTask,
8
+ killYieldsToEmergencyRepair,
9
+ nearestSafeTask,
10
+ PatrolState,
11
+ safePatrolStep,
12
+ } from './game-utils.js';
13
+
14
+ function state(overrides: Partial<GameState> = {}): GameState {
15
+ return {
16
+ phase: 'wandering',
17
+ tick: 1,
18
+ you: {
19
+ name: 'killer',
20
+ x: 0,
21
+ y: 0,
22
+ room: '居住区',
23
+ role: 'neutral_octopus',
24
+ faction: 'neutral',
25
+ is_alive: true,
26
+ },
27
+ your_tasks: [],
28
+ players: [],
29
+ corpses: [],
30
+ stale: false,
31
+ ...overrides,
32
+ };
33
+ }
34
+
35
+ function taskAt(x: number, y: number): TaskInfo {
36
+ return {
37
+ task_id: 'medical',
38
+ task_name: '检查医疗报告',
39
+ room: '居住区',
40
+ status: 'normal',
41
+ x,
42
+ y,
43
+ };
44
+ }
45
+
46
+ function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
47
+ return {
48
+ taskData: [],
49
+ emergency: null,
50
+ taskLocalBlockedUntil: 0,
51
+ reportCorpseTarget: null,
52
+ reportBlockedUntil: 0,
53
+ notifications: [],
54
+ lastProgressNotifyAt: Date.now(),
55
+ teammates: new Set(),
56
+ alarmDone: false,
57
+ rooms: [],
58
+ playerNamesBySeat: {},
59
+ forcePatrolAdvance: false,
60
+ blockedMoveTarget: null,
61
+ mySeat: 1,
62
+ speechNotifications: [],
63
+ agentAlerts: [],
64
+ ...overrides,
65
+ };
66
+ }
67
+
68
+ describe('CorpseMemory', () => {
69
+ it('uses the last visible position immediately after a confirmed kill', () => {
70
+ const memory = new CorpseMemory();
71
+ memory.observe(state({
72
+ players: [{ name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 }],
73
+ }));
74
+
75
+ memory.observe(
76
+ state({
77
+ tick: 2,
78
+ corpses: [{ name: 'LocalBot_5', room: '居住区', distance: 0 }],
79
+ }),
80
+ new Map([['localbot_5', Date.now() + 3000]]),
81
+ );
82
+
83
+ expect(memory.list()).toEqual([
84
+ { name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 },
85
+ ]);
86
+ expect(firstAvailableTask(
87
+ [taskAt(2058, 1594)],
88
+ () => true,
89
+ undefined,
90
+ undefined,
91
+ memory.list(),
92
+ )).toBeNull();
93
+ });
94
+
95
+ it('does not create a corpse for an unconfirmed or expired kill', () => {
96
+ const memory = new CorpseMemory();
97
+ memory.observe(state({
98
+ players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
99
+ }));
100
+
101
+ memory.observe(state({ tick: 2 }));
102
+ memory.observe(state({ tick: 3 }), new Map([['target', Date.now() - 1]]));
103
+
104
+ expect(memory.list()).toEqual([]);
105
+ });
106
+
107
+ it('keeps every corpse in a batch and does not merge nearby different bodies', () => {
108
+ const memory = new CorpseMemory();
109
+ memory.observe(state({
110
+ new_events: [
111
+ { type: 'corpse_spotted', corpse_name: 'A', corpse_room: '居住区', corpse_x: 0, corpse_y: 0 },
112
+ { type: 'corpse_spotted', corpse_name: 'B', corpse_room: '居住区', corpse_x: 90, corpse_y: 0 },
113
+ ],
114
+ }));
115
+
116
+ expect(memory.list().map(c => c.name)).toEqual(['A', 'B']);
117
+ });
118
+
119
+ it('clears corpse and last-seen player memory after a meeting', () => {
120
+ const memory = new CorpseMemory();
121
+ memory.observe(state({
122
+ players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
123
+ new_events: [
124
+ { type: 'corpse_spotted', corpse_name: 'old', corpse_room: '居住区', corpse_x: 20, corpse_y: 20 },
125
+ ],
126
+ }));
127
+
128
+ memory.reset();
129
+ memory.observe(state({ tick: 2 }), new Map([['target', Date.now() + 3000]]));
130
+
131
+ expect(memory.list()).toEqual([]);
132
+ });
133
+ });
134
+
135
+ describe('safePatrolStep', () => {
136
+ it('skips patrol rooms whose route passes near an avoid target', () => {
137
+ const patrol = new PatrolState();
138
+ const ctx = context({
139
+ rooms: [
140
+ { name: 'danger-route', x: 1602, y: 1402 },
141
+ { name: 'safe-route', x: 2602, y: 586 },
142
+ ],
143
+ });
144
+ const routeState = state({ you: { ...state().you, x: 2418, y: 590 } });
145
+
146
+ const first = safePatrolStep(
147
+ routeState,
148
+ ctx,
149
+ patrol,
150
+ false,
151
+ {
152
+ threatPoints: [{ x: 1986, y: 994 }],
153
+ },
154
+ );
155
+
156
+ expect(first).toHaveLength(1);
157
+ expect(first[0].action.type).toBe('move');
158
+ expect(first[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
159
+
160
+ const second = safePatrolStep(
161
+ routeState,
162
+ ctx,
163
+ patrol,
164
+ false,
165
+ {
166
+ threatPoints: [{ x: 1986, y: 994 }],
167
+ },
168
+ );
169
+ expect(second).toHaveLength(1);
170
+ expect(second[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
171
+ });
172
+ });
173
+
174
+ describe('emergency repair kill yielding', () => {
175
+ function emergencyContext(overrides: Partial<StrategyContext> = {}): StrategyContext {
176
+ return context({
177
+ emergency: {
178
+ task_id: 'repair',
179
+ task_name: 'repair',
180
+ room: 'control',
181
+ status: 'emergency',
182
+ x: 100,
183
+ y: 0,
184
+ remaining_secs: 45,
185
+ },
186
+ ...overrides,
187
+ });
188
+ }
189
+
190
+ it('yields near the repair task at one player above the rush threshold', () => {
191
+ const repairState = state({ alive_count: 7 });
192
+ const ctx = emergencyContext();
193
+
194
+ expect(killYieldsToEmergencyRepair(
195
+ repairState,
196
+ ctx,
197
+ { room: 'control', x: 130, y: 0 },
198
+ )).toBe(true);
199
+ expect(emergencyRushDecision(repairState, ctx)).toBeNull();
200
+ });
201
+
202
+ it('does not yield before the one-player buffer', () => {
203
+ expect(killYieldsToEmergencyRepair(
204
+ state({ alive_count: 8 }),
205
+ emergencyContext(),
206
+ { room: 'control', x: 130, y: 0 },
207
+ )).toBe(false);
208
+ });
209
+
210
+ it('still rushes the repair task at the endgame threshold', () => {
211
+ const decision = emergencyRushDecision(state({ alive_count: 6 }), emergencyContext());
212
+
213
+ expect(decision?.action.type).toBe('move');
214
+ expect(decision?.action.payload).toMatchObject({ target_x: 100, target_y: 0 });
215
+ });
216
+ });
217
+
218
+ describe('nearestSafeTask', () => {
219
+ // 威胁贴在起点旁(视野内 ~52px),唯一安全任务远在反方向、离威胁 556px(> 端点
220
+ // 排除半径 500)。修复前 pathNearAny 会因起点采样紧贴威胁把整条「背向威胁」的路线判危,
221
+ // 返回 null(虚假僵住);修复后起点邻域被豁免,路线不再判危,应选中该任务。
222
+ // 坐标在真实可走网格上验证:start/threat/task 均吸附可走格、任务可达,
223
+ // 且去任务点的测地路径在起点 350px 邻域之外不再靠近威胁 350px 内。
224
+ it('returns a far safe task when a threat hugs the start', () => {
225
+ const routeState = state({ you: { ...state().you, x: 2514, y: 226 } });
226
+ const task = taskAt(2514, 730);
227
+ const threat = { x: 2514, y: 174 };
228
+
229
+ const result = nearestSafeTask(
230
+ routeState,
231
+ [task],
232
+ () => true,
233
+ null,
234
+ null,
235
+ null,
236
+ { threatPoints: [threat] },
237
+ );
238
+
239
+ expect(result).not.toBeNull();
240
+ expect(result).toMatchObject({ x: 2514, y: 730 });
241
+ });
242
+ });