@myclaw163/clawclaw-cli 0.6.71 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/README.md +377 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +246 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +155 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +110 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1047
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/skill.ts +128 -128
  48. package/src/commands/state.ts +46 -46
  49. package/src/commands/strategy.test.ts +145 -145
  50. package/src/commands/strategy.ts +181 -181
  51. package/src/commands/tts.ts +128 -128
  52. package/src/commands/upgrade.test.ts +82 -82
  53. package/src/commands/upgrade.ts +148 -148
  54. package/src/commands/watch.test.ts +999 -977
  55. package/src/commands/watch.ts +660 -658
  56. package/src/lib/auth.test.ts +74 -74
  57. package/src/lib/auth.ts +186 -186
  58. package/src/lib/command-meta.ts +37 -37
  59. package/src/lib/game-client.ts +403 -391
  60. package/src/lib/game-context.ts +92 -0
  61. package/src/lib/http-keepalive.ts +15 -15
  62. package/src/lib/http-transport.test.ts +42 -42
  63. package/src/lib/http-transport.ts +113 -113
  64. package/src/lib/hub-client.test.ts +56 -56
  65. package/src/lib/hub-client.ts +88 -88
  66. package/src/lib/hub-install.test.ts +98 -98
  67. package/src/lib/hub-install.ts +121 -121
  68. package/src/lib/hub-reminder.ts +75 -75
  69. package/src/lib/hub-unzip.test.ts +69 -69
  70. package/src/lib/hub-unzip.ts +62 -62
  71. package/src/lib/init-command.test.ts +75 -75
  72. package/src/lib/init-command.ts +120 -120
  73. package/src/lib/knowledge-store.test.ts +170 -170
  74. package/src/lib/knowledge-store.ts +369 -369
  75. package/src/lib/load-context.test.ts +52 -52
  76. package/src/lib/load-context.ts +52 -52
  77. package/src/lib/match-state.test.ts +134 -134
  78. package/src/lib/match-state.ts +94 -94
  79. package/src/lib/netease-tts.ts +83 -83
  80. package/src/lib/normalize.ts +42 -42
  81. package/src/lib/persona.test.ts +41 -41
  82. package/src/lib/persona.ts +72 -72
  83. package/src/lib/server-registry.ts +152 -152
  84. package/src/lib/skill-version.test.ts +48 -48
  85. package/src/lib/skill-version.ts +19 -19
  86. package/src/lib/strategy-export.test.ts +232 -232
  87. package/src/lib/strategy-export.ts +242 -242
  88. package/src/lib/tts-keys.ts +7 -7
  89. package/src/lib/tts-speech.test.ts +63 -63
  90. package/src/lib/tts-speech.ts +76 -76
  91. package/src/lib/workspace-argv.test.ts +49 -49
  92. package/src/lib/workspace-argv.ts +44 -44
  93. package/src/perception/player-history-store.test.ts +87 -87
  94. package/src/perception/player-history-store.ts +194 -194
  95. package/src/pipeline/event-format.test.ts +243 -215
  96. package/src/pipeline/event-format.ts +501 -485
  97. package/src/pipeline/event-hints.ts +195 -190
  98. package/src/pipeline/event-store.test.ts +28 -28
  99. package/src/pipeline/event-store.ts +193 -193
  100. package/src/pipeline/pipeline.ts +35 -35
  101. package/src/pipeline/player-projection.test.ts +119 -0
  102. package/src/pipeline/player-projection.ts +380 -0
  103. package/src/runtime/auto-upgrade.test.ts +66 -66
  104. package/src/runtime/auto-upgrade.ts +31 -31
  105. package/src/runtime/event-daemon.test.ts +209 -141
  106. package/src/runtime/event-daemon.ts +519 -457
  107. package/src/runtime/owner-control.ts +150 -150
  108. package/src/runtime/raw-ws-log.test.ts +33 -33
  109. package/src/runtime/raw-ws-log.ts +32 -32
  110. package/src/runtime/runtime-logger.ts +107 -107
  111. package/src/runtime/ws-client.test.ts +125 -104
  112. package/src/runtime/ws-client.ts +287 -272
  113. package/src/sdk/action.ts +166 -166
  114. package/src/sdk/index.ts +110 -110
  115. package/src/sdk/types.ts +161 -161
  116. package/src/strategies/avoid-lone.ts +12 -12
  117. package/src/strategies/avoid-players.knowledge.md +19 -19
  118. package/src/strategies/avoid-players.ts +16 -16
  119. package/src/strategies/corpse-patrol.ts +23 -23
  120. package/src/strategies/crab-sabotage.ts +22 -22
  121. package/src/strategies/custom-module.test.ts +270 -270
  122. package/src/strategies/find-player.ts +17 -17
  123. package/src/strategies/game-utils.test.ts +242 -242
  124. package/src/strategies/game-utils.ts +846 -846
  125. package/src/strategies/goals/anchor-linger.ts +77 -77
  126. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  127. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  128. package/src/strategies/goals/avoid-players-top.ts +121 -121
  129. package/src/strategies/goals/conversation-goal.ts +51 -51
  130. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  131. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  132. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  133. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  134. package/src/strategies/goals/find-player-top.ts +93 -93
  135. package/src/strategies/goals/flee-players-goal.ts +53 -53
  136. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  137. package/src/strategies/goals/goal-manager.ts +41 -41
  138. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  139. package/src/strategies/goals/goal.ts +28 -28
  140. package/src/strategies/goals/hide-top.ts +197 -197
  141. package/src/strategies/goals/keep-away-goal.ts +221 -221
  142. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  143. package/src/strategies/goals/kill-lone-top.ts +160 -160
  144. package/src/strategies/goals/kill-target-goal.ts +59 -59
  145. package/src/strategies/goals/kill-target-top.ts +109 -109
  146. package/src/strategies/goals/leaf-goal.ts +27 -27
  147. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  148. package/src/strategies/goals/lone-kill-core.ts +82 -82
  149. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  150. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  151. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  152. package/src/strategies/goals/move-room-goal.ts +60 -60
  153. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  154. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  155. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  156. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  157. package/src/strategies/goals/patrol-top.ts +57 -57
  158. package/src/strategies/goals/report-patrol-top.ts +80 -80
  159. package/src/strategies/goals/safe-task-goal.ts +102 -102
  160. package/src/strategies/goals/social-task-top.ts +161 -161
  161. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  162. package/src/strategies/goals/task-only-top.ts +57 -57
  163. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  164. package/src/strategies/goals/task-report-top.ts +57 -57
  165. package/src/strategies/goals/wander-task-goal.ts +33 -33
  166. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  167. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  168. package/src/strategies/greeting.ts +53 -53
  169. package/src/strategies/hide-spots.ts +59 -59
  170. package/src/strategies/hide.ts +24 -24
  171. package/src/strategies/kill-frenzy.ts +13 -13
  172. package/src/strategies/kill-lone.knowledge.md +17 -17
  173. package/src/strategies/kill-lone.ts +14 -14
  174. package/src/strategies/kill-target.ts +19 -19
  175. package/src/strategies/loader.test.ts +678 -678
  176. package/src/strategies/loader.ts +179 -179
  177. package/src/strategies/lone-kill-task.ts +22 -22
  178. package/src/strategies/meeting-gate.test.ts +59 -59
  179. package/src/strategies/meeting-gate.ts +23 -23
  180. package/src/strategies/move-room.ts +16 -16
  181. package/src/strategies/new-events-backfill.ts +98 -98
  182. package/src/strategies/off-route-points.ts +105 -105
  183. package/src/strategies/paradise-fish.knowledge.md +19 -19
  184. package/src/strategies/paradise-fish.ts +26 -26
  185. package/src/strategies/pathfind/distance-field.ts +150 -150
  186. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  187. package/src/strategies/pathfind/escape-planner.ts +355 -355
  188. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  189. package/src/strategies/patrol.ts +12 -12
  190. package/src/strategies/player-targets.ts +13 -13
  191. package/src/strategies/report-patrol.ts +12 -12
  192. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  193. package/src/strategies/shrimp-memory.ts +26 -26
  194. package/src/strategies/social-task.test.ts +28 -28
  195. package/src/strategies/social-task.ts +50 -50
  196. package/src/strategies/spawn.ts +82 -82
  197. package/src/strategies/speech-module.ts +123 -123
  198. package/src/strategies/strategy-loop.test.ts +15 -0
  199. package/src/strategies/strategy-loop.ts +776 -771
  200. package/src/strategies/task-kill-report.ts +18 -18
  201. package/src/strategies/task-only.ts +12 -12
  202. package/src/strategies/task-report.ts +23 -23
  203. package/src/strategies/types.ts +109 -109
  204. package/src/strategies/warrior-memory.knowledge.md +21 -21
  205. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,152 +1,152 @@
1
- // src/lib/server-registry.ts
2
- import { AuthStore } from './auth.js';
3
-
4
- export interface ServerAddresses {
5
- lobbyUrl: string;
6
- gameServerUrl: string | null;
7
- wsUrl: string | null;
8
- }
9
-
10
- export class ServerRegistry {
11
- private lobbyUrl: string;
12
- private _gameServerUrl: string | null;
13
- private _gatewayWsUrl: string | null;
14
- private agentName: string | undefined;
15
- /** True when gameServerUrl was pre-configured (e.g. from auth) — prevents
16
- * discoverGameServer() from clearing it during queue status polling. */
17
- private _urlPreconfigured: boolean;
18
-
19
- constructor(opts: { lobbyUrl: string; gameServerUrl?: string; agentName?: string }) {
20
- this.lobbyUrl = opts.lobbyUrl.replace(/\/$/, '');
21
- this._gatewayWsUrl = null;
22
- if (opts.gameServerUrl) {
23
- const raw = opts.gameServerUrl.replace(/\/$/, '');
24
- try {
25
- const u = new URL(raw);
26
- if (u.pathname && u.pathname !== '/') {
27
- // Gateway URL — restore _gatewayWsUrl so wsUrl path prefix is preserved
28
- this._gatewayWsUrl = raw;
29
- this._gameServerUrl = raw;
30
- } else {
31
- this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
32
- }
33
- } catch {
34
- this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
35
- }
36
- this._urlPreconfigured = true;
37
- } else {
38
- this._gameServerUrl = null;
39
- this._urlPreconfigured = false;
40
- }
41
- this.agentName = opts.agentName;
42
- }
43
-
44
- get addresses(): ServerAddresses {
45
- return {
46
- lobbyUrl: this.lobbyUrl,
47
- gameServerUrl: this._gameServerUrl,
48
- wsUrl: this.wsUrl,
49
- };
50
- }
51
-
52
- get gameServerUrl(): string | null {
53
- return this._gameServerUrl;
54
- }
55
-
56
- /**
57
- * Determine the correct base URL for a given API path.
58
- *
59
- * Game Server routes: /api/v1/game/current, /api/v1/game/action, /api/v1/game/map, /api/v1/game/leave, /api/v1/game/role_info
60
- * Lobby routes: everything else (/api/v1/agents/*, /api/v1/queue/*, etc.)
61
- */
62
- baseUrlFor(path: string): string {
63
- if (
64
- path.startsWith('/api/v1/game/current') ||
65
- path.startsWith('/api/v1/game/action') ||
66
- path.startsWith('/api/v1/game/map') ||
67
- path.startsWith('/api/v1/game/leave') ||
68
- path.startsWith('/api/v1/game/role_info')
69
- ) {
70
- const base = this._gatewayWsUrl ?? this._gameServerUrl;
71
- if (!base) throw new Error('No game server allocated');
72
- return base;
73
- }
74
- return this.lobbyUrl;
75
- }
76
-
77
- /**
78
- * Extract game server address from a queue response and update gameServerUrl.
79
- * Prefers ws_url (Gateway route) over raw address:port.
80
- * Returns true if the address changed.
81
- */
82
- updateFromQueueResponse(data: any): boolean {
83
- if (!data || typeof data !== 'object') return false;
84
- const qs = data.data ?? data;
85
- if (qs.status && qs.status !== 'allocated') {
86
- // Never clear a pre-configured URL just because queue status changed —
87
- // the game may already be in progress. Only clear if the URL was
88
- // originally discovered via queue (not pre-set from auth).
89
- if (this._urlPreconfigured) return false;
90
- if (this._gameServerUrl !== null || this._gatewayWsUrl !== null) {
91
- this._gameServerUrl = null;
92
- this._gatewayWsUrl = null;
93
- this.persistGameServerUrl();
94
- return true;
95
- }
96
- return false;
97
- }
98
-
99
- const wsUrl = qs.ws_url;
100
- if (wsUrl && typeof wsUrl === 'string') {
101
- const httpUrl = wsUrl.replace(/^wss:/, 'https:').replace(/^ws:/, 'http:');
102
- if (this._gatewayWsUrl !== httpUrl) {
103
- this._gatewayWsUrl = httpUrl;
104
- this._gameServerUrl = httpUrl;
105
- this.persistGameServerUrl();
106
- return true;
107
- }
108
- return false;
109
- }
110
-
111
- const addr = qs.address ?? qs.game_server?.address;
112
- const port = qs.port ?? qs.game_server?.port;
113
- if (addr && port) {
114
- const url = `http://${addr}:${port}`;
115
- if (this._gameServerUrl !== url) {
116
- this._gameServerUrl = url;
117
- this._gatewayWsUrl = null;
118
- this.persistGameServerUrl();
119
- return true;
120
- }
121
- }
122
- return false;
123
- }
124
-
125
- /** Manually set the game server URL. */
126
- setGameServerUrl(url: string): void {
127
- this._gameServerUrl = url.replace(/\/$/, '');
128
- this._urlPreconfigured = true;
129
- this.persistGameServerUrl();
130
- }
131
-
132
- /** WS URL derived from gameServerUrl (Gateway or direct). */
133
- get wsUrl(): string | null {
134
- if (!this._gameServerUrl) return null;
135
- try {
136
- const u = new URL(this._gameServerUrl);
137
- const protocol = u.protocol === 'https:' || u.protocol === 'wss:' ? 'wss:' : 'ws:';
138
- const basePath = this._gatewayWsUrl ? u.pathname.replace(/\/$/, '') : '';
139
- return `${protocol}//${u.host}${basePath}/api/v1/game/stream`;
140
- } catch {
141
- return null;
142
- }
143
- }
144
-
145
- /** Persist gameServerUrl to auth profile (best-effort). */
146
- private persistGameServerUrl(): void {
147
- if (!this.agentName) return;
148
- try {
149
- new AuthStore().updateGameServerUrl(this._gameServerUrl ?? undefined, this.agentName);
150
- } catch { /* non-critical */ }
151
- }
152
- }
1
+ // src/lib/server-registry.ts
2
+ import { AuthStore } from './auth.js';
3
+
4
+ export interface ServerAddresses {
5
+ lobbyUrl: string;
6
+ gameServerUrl: string | null;
7
+ wsUrl: string | null;
8
+ }
9
+
10
+ export class ServerRegistry {
11
+ private lobbyUrl: string;
12
+ private _gameServerUrl: string | null;
13
+ private _gatewayWsUrl: string | null;
14
+ private agentName: string | undefined;
15
+ /** True when gameServerUrl was pre-configured (e.g. from auth) — prevents
16
+ * discoverGameServer() from clearing it during queue status polling. */
17
+ private _urlPreconfigured: boolean;
18
+
19
+ constructor(opts: { lobbyUrl: string; gameServerUrl?: string; agentName?: string }) {
20
+ this.lobbyUrl = opts.lobbyUrl.replace(/\/$/, '');
21
+ this._gatewayWsUrl = null;
22
+ if (opts.gameServerUrl) {
23
+ const raw = opts.gameServerUrl.replace(/\/$/, '');
24
+ try {
25
+ const u = new URL(raw);
26
+ if (u.pathname && u.pathname !== '/') {
27
+ // Gateway URL — restore _gatewayWsUrl so wsUrl path prefix is preserved
28
+ this._gatewayWsUrl = raw;
29
+ this._gameServerUrl = raw;
30
+ } else {
31
+ this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
32
+ }
33
+ } catch {
34
+ this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
35
+ }
36
+ this._urlPreconfigured = true;
37
+ } else {
38
+ this._gameServerUrl = null;
39
+ this._urlPreconfigured = false;
40
+ }
41
+ this.agentName = opts.agentName;
42
+ }
43
+
44
+ get addresses(): ServerAddresses {
45
+ return {
46
+ lobbyUrl: this.lobbyUrl,
47
+ gameServerUrl: this._gameServerUrl,
48
+ wsUrl: this.wsUrl,
49
+ };
50
+ }
51
+
52
+ get gameServerUrl(): string | null {
53
+ return this._gameServerUrl;
54
+ }
55
+
56
+ /**
57
+ * Determine the correct base URL for a given API path.
58
+ *
59
+ * Game Server routes: /api/v1/game/current, /api/v1/game/action, /api/v1/game/map, /api/v1/game/leave, /api/v1/game/role_info
60
+ * Lobby routes: everything else (/api/v1/agents/*, /api/v1/queue/*, etc.)
61
+ */
62
+ baseUrlFor(path: string): string {
63
+ if (
64
+ path.startsWith('/api/v1/game/current') ||
65
+ path.startsWith('/api/v1/game/action') ||
66
+ path.startsWith('/api/v1/game/map') ||
67
+ path.startsWith('/api/v1/game/leave') ||
68
+ path.startsWith('/api/v1/game/role_info')
69
+ ) {
70
+ const base = this._gatewayWsUrl ?? this._gameServerUrl;
71
+ if (!base) throw new Error('No game server allocated');
72
+ return base;
73
+ }
74
+ return this.lobbyUrl;
75
+ }
76
+
77
+ /**
78
+ * Extract game server address from a queue response and update gameServerUrl.
79
+ * Prefers ws_url (Gateway route) over raw address:port.
80
+ * Returns true if the address changed.
81
+ */
82
+ updateFromQueueResponse(data: any): boolean {
83
+ if (!data || typeof data !== 'object') return false;
84
+ const qs = data.data ?? data;
85
+ if (qs.status && qs.status !== 'allocated') {
86
+ // Never clear a pre-configured URL just because queue status changed —
87
+ // the game may already be in progress. Only clear if the URL was
88
+ // originally discovered via queue (not pre-set from auth).
89
+ if (this._urlPreconfigured) return false;
90
+ if (this._gameServerUrl !== null || this._gatewayWsUrl !== null) {
91
+ this._gameServerUrl = null;
92
+ this._gatewayWsUrl = null;
93
+ this.persistGameServerUrl();
94
+ return true;
95
+ }
96
+ return false;
97
+ }
98
+
99
+ const wsUrl = qs.ws_url;
100
+ if (wsUrl && typeof wsUrl === 'string') {
101
+ const httpUrl = wsUrl.replace(/^wss:/, 'https:').replace(/^ws:/, 'http:');
102
+ if (this._gatewayWsUrl !== httpUrl) {
103
+ this._gatewayWsUrl = httpUrl;
104
+ this._gameServerUrl = httpUrl;
105
+ this.persistGameServerUrl();
106
+ return true;
107
+ }
108
+ return false;
109
+ }
110
+
111
+ const addr = qs.address ?? qs.game_server?.address;
112
+ const port = qs.port ?? qs.game_server?.port;
113
+ if (addr && port) {
114
+ const url = `http://${addr}:${port}`;
115
+ if (this._gameServerUrl !== url) {
116
+ this._gameServerUrl = url;
117
+ this._gatewayWsUrl = null;
118
+ this.persistGameServerUrl();
119
+ return true;
120
+ }
121
+ }
122
+ return false;
123
+ }
124
+
125
+ /** Manually set the game server URL. */
126
+ setGameServerUrl(url: string): void {
127
+ this._gameServerUrl = url.replace(/\/$/, '');
128
+ this._urlPreconfigured = true;
129
+ this.persistGameServerUrl();
130
+ }
131
+
132
+ /** WS URL derived from gameServerUrl (Gateway or direct). */
133
+ get wsUrl(): string | null {
134
+ if (!this._gameServerUrl) return null;
135
+ try {
136
+ const u = new URL(this._gameServerUrl);
137
+ const protocol = u.protocol === 'https:' || u.protocol === 'wss:' ? 'wss:' : 'ws:';
138
+ const basePath = this._gatewayWsUrl ? u.pathname.replace(/\/$/, '') : '';
139
+ return `${protocol}//${u.host}${basePath}/api/v1/game/stream`;
140
+ } catch {
141
+ return null;
142
+ }
143
+ }
144
+
145
+ /** Persist gameServerUrl to auth profile (best-effort). */
146
+ private persistGameServerUrl(): void {
147
+ if (!this.agentName) return;
148
+ try {
149
+ new AuthStore().updateGameServerUrl(this._gameServerUrl ?? undefined, this.agentName);
150
+ } catch { /* non-critical */ }
151
+ }
152
+ }
@@ -1,48 +1,48 @@
1
- import { mkdtempSync, writeFileSync } from 'fs';
2
- import { tmpdir } from 'os';
3
- import { join } from 'path';
4
- import { describe, expect, it } from 'vitest';
5
- import { parseSkillVersion, readSkillVersion } from './skill-version.js';
6
-
7
- describe('parseSkillVersion', () => {
8
- it('returns version from a normal frontmatter block', () => {
9
- const md = '---\nname: clawclaw\ndescription: x\nversion: 3.2.8\n---\n\n# body\n';
10
- expect(parseSkillVersion(md)).toBe('3.2.8');
11
- });
12
-
13
- it('handles CRLF line endings', () => {
14
- const md = '---\r\nname: x\r\nversion: 1.0.0\r\n---\r\nbody';
15
- expect(parseSkillVersion(md)).toBe('1.0.0');
16
- });
17
-
18
- it('returns null when frontmatter is missing', () => {
19
- expect(parseSkillVersion('# just a heading\n')).toBeNull();
20
- });
21
-
22
- it('returns null when version key is absent', () => {
23
- expect(parseSkillVersion('---\nname: x\n---\nbody')).toBeNull();
24
- });
25
-
26
- it('ignores a version: outside the frontmatter block', () => {
27
- const md = '---\nname: x\n---\n\nversion: 9.9.9 (in body)\n';
28
- expect(parseSkillVersion(md)).toBeNull();
29
- });
30
-
31
- it('strips surrounding whitespace from the value', () => {
32
- const md = '---\nversion: 2.1.0 \n---\nbody';
33
- expect(parseSkillVersion(md)).toBe('2.1.0');
34
- });
35
- });
36
-
37
- describe('readSkillVersion', () => {
38
- it('reads version from a file on disk', () => {
39
- const dir = mkdtempSync(join(tmpdir(), 'skill-version-'));
40
- const path = join(dir, 'SKILL.md');
41
- writeFileSync(path, '---\nversion: 4.0.0\n---\nbody');
42
- expect(readSkillVersion(path)).toBe('4.0.0');
43
- });
44
-
45
- it('returns null when file does not exist', () => {
46
- expect(readSkillVersion('/nonexistent/path/SKILL.md')).toBeNull();
47
- });
48
- });
1
+ import { mkdtempSync, writeFileSync } from 'fs';
2
+ import { tmpdir } from 'os';
3
+ import { join } from 'path';
4
+ import { describe, expect, it } from 'vitest';
5
+ import { parseSkillVersion, readSkillVersion } from './skill-version.js';
6
+
7
+ describe('parseSkillVersion', () => {
8
+ it('returns version from a normal frontmatter block', () => {
9
+ const md = '---\nname: clawclaw\ndescription: x\nversion: 3.2.8\n---\n\n# body\n';
10
+ expect(parseSkillVersion(md)).toBe('3.2.8');
11
+ });
12
+
13
+ it('handles CRLF line endings', () => {
14
+ const md = '---\r\nname: x\r\nversion: 1.0.0\r\n---\r\nbody';
15
+ expect(parseSkillVersion(md)).toBe('1.0.0');
16
+ });
17
+
18
+ it('returns null when frontmatter is missing', () => {
19
+ expect(parseSkillVersion('# just a heading\n')).toBeNull();
20
+ });
21
+
22
+ it('returns null when version key is absent', () => {
23
+ expect(parseSkillVersion('---\nname: x\n---\nbody')).toBeNull();
24
+ });
25
+
26
+ it('ignores a version: outside the frontmatter block', () => {
27
+ const md = '---\nname: x\n---\n\nversion: 9.9.9 (in body)\n';
28
+ expect(parseSkillVersion(md)).toBeNull();
29
+ });
30
+
31
+ it('strips surrounding whitespace from the value', () => {
32
+ const md = '---\nversion: 2.1.0 \n---\nbody';
33
+ expect(parseSkillVersion(md)).toBe('2.1.0');
34
+ });
35
+ });
36
+
37
+ describe('readSkillVersion', () => {
38
+ it('reads version from a file on disk', () => {
39
+ const dir = mkdtempSync(join(tmpdir(), 'skill-version-'));
40
+ const path = join(dir, 'SKILL.md');
41
+ writeFileSync(path, '---\nversion: 4.0.0\n---\nbody');
42
+ expect(readSkillVersion(path)).toBe('4.0.0');
43
+ });
44
+
45
+ it('returns null when file does not exist', () => {
46
+ expect(readSkillVersion('/nonexistent/path/SKILL.md')).toBeNull();
47
+ });
48
+ });
@@ -1,19 +1,19 @@
1
- import { readFileSync } from 'fs';
2
-
3
- const FRONTMATTER_RE = /^---\r?\n([\s\S]*?)\r?\n---/;
4
- const VERSION_RE = /^version:\s*(\S.*?)\s*$/m;
5
-
6
- export function parseSkillVersion(content: string): string | null {
7
- const fm = FRONTMATTER_RE.exec(content);
8
- if (!fm) return null;
9
- const v = VERSION_RE.exec(fm[1]);
10
- return v ? v[1] : null;
11
- }
12
-
13
- export function readSkillVersion(path: string): string | null {
14
- try {
15
- return parseSkillVersion(readFileSync(path, 'utf8'));
16
- } catch {
17
- return null;
18
- }
19
- }
1
+ import { readFileSync } from 'fs';
2
+
3
+ const FRONTMATTER_RE = /^---\r?\n([\s\S]*?)\r?\n---/;
4
+ const VERSION_RE = /^version:\s*(\S.*?)\s*$/m;
5
+
6
+ export function parseSkillVersion(content: string): string | null {
7
+ const fm = FRONTMATTER_RE.exec(content);
8
+ if (!fm) return null;
9
+ const v = VERSION_RE.exec(fm[1]);
10
+ return v ? v[1] : null;
11
+ }
12
+
13
+ export function readSkillVersion(path: string): string | null {
14
+ try {
15
+ return parseSkillVersion(readFileSync(path, 'utf8'));
16
+ } catch {
17
+ return null;
18
+ }
19
+ }