@myclaw163/clawclaw-cli 0.6.71 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/README.md +377 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +246 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +155 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +110 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1047
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/skill.ts +128 -128
  48. package/src/commands/state.ts +46 -46
  49. package/src/commands/strategy.test.ts +145 -145
  50. package/src/commands/strategy.ts +181 -181
  51. package/src/commands/tts.ts +128 -128
  52. package/src/commands/upgrade.test.ts +82 -82
  53. package/src/commands/upgrade.ts +148 -148
  54. package/src/commands/watch.test.ts +999 -977
  55. package/src/commands/watch.ts +660 -658
  56. package/src/lib/auth.test.ts +74 -74
  57. package/src/lib/auth.ts +186 -186
  58. package/src/lib/command-meta.ts +37 -37
  59. package/src/lib/game-client.ts +403 -391
  60. package/src/lib/game-context.ts +92 -0
  61. package/src/lib/http-keepalive.ts +15 -15
  62. package/src/lib/http-transport.test.ts +42 -42
  63. package/src/lib/http-transport.ts +113 -113
  64. package/src/lib/hub-client.test.ts +56 -56
  65. package/src/lib/hub-client.ts +88 -88
  66. package/src/lib/hub-install.test.ts +98 -98
  67. package/src/lib/hub-install.ts +121 -121
  68. package/src/lib/hub-reminder.ts +75 -75
  69. package/src/lib/hub-unzip.test.ts +69 -69
  70. package/src/lib/hub-unzip.ts +62 -62
  71. package/src/lib/init-command.test.ts +75 -75
  72. package/src/lib/init-command.ts +120 -120
  73. package/src/lib/knowledge-store.test.ts +170 -170
  74. package/src/lib/knowledge-store.ts +369 -369
  75. package/src/lib/load-context.test.ts +52 -52
  76. package/src/lib/load-context.ts +52 -52
  77. package/src/lib/match-state.test.ts +134 -134
  78. package/src/lib/match-state.ts +94 -94
  79. package/src/lib/netease-tts.ts +83 -83
  80. package/src/lib/normalize.ts +42 -42
  81. package/src/lib/persona.test.ts +41 -41
  82. package/src/lib/persona.ts +72 -72
  83. package/src/lib/server-registry.ts +152 -152
  84. package/src/lib/skill-version.test.ts +48 -48
  85. package/src/lib/skill-version.ts +19 -19
  86. package/src/lib/strategy-export.test.ts +232 -232
  87. package/src/lib/strategy-export.ts +242 -242
  88. package/src/lib/tts-keys.ts +7 -7
  89. package/src/lib/tts-speech.test.ts +63 -63
  90. package/src/lib/tts-speech.ts +76 -76
  91. package/src/lib/workspace-argv.test.ts +49 -49
  92. package/src/lib/workspace-argv.ts +44 -44
  93. package/src/perception/player-history-store.test.ts +87 -87
  94. package/src/perception/player-history-store.ts +194 -194
  95. package/src/pipeline/event-format.test.ts +243 -215
  96. package/src/pipeline/event-format.ts +501 -485
  97. package/src/pipeline/event-hints.ts +195 -190
  98. package/src/pipeline/event-store.test.ts +28 -28
  99. package/src/pipeline/event-store.ts +193 -193
  100. package/src/pipeline/pipeline.ts +35 -35
  101. package/src/pipeline/player-projection.test.ts +119 -0
  102. package/src/pipeline/player-projection.ts +380 -0
  103. package/src/runtime/auto-upgrade.test.ts +66 -66
  104. package/src/runtime/auto-upgrade.ts +31 -31
  105. package/src/runtime/event-daemon.test.ts +209 -141
  106. package/src/runtime/event-daemon.ts +519 -457
  107. package/src/runtime/owner-control.ts +150 -150
  108. package/src/runtime/raw-ws-log.test.ts +33 -33
  109. package/src/runtime/raw-ws-log.ts +32 -32
  110. package/src/runtime/runtime-logger.ts +107 -107
  111. package/src/runtime/ws-client.test.ts +125 -104
  112. package/src/runtime/ws-client.ts +287 -272
  113. package/src/sdk/action.ts +166 -166
  114. package/src/sdk/index.ts +110 -110
  115. package/src/sdk/types.ts +161 -161
  116. package/src/strategies/avoid-lone.ts +12 -12
  117. package/src/strategies/avoid-players.knowledge.md +19 -19
  118. package/src/strategies/avoid-players.ts +16 -16
  119. package/src/strategies/corpse-patrol.ts +23 -23
  120. package/src/strategies/crab-sabotage.ts +22 -22
  121. package/src/strategies/custom-module.test.ts +270 -270
  122. package/src/strategies/find-player.ts +17 -17
  123. package/src/strategies/game-utils.test.ts +242 -242
  124. package/src/strategies/game-utils.ts +846 -846
  125. package/src/strategies/goals/anchor-linger.ts +77 -77
  126. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  127. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  128. package/src/strategies/goals/avoid-players-top.ts +121 -121
  129. package/src/strategies/goals/conversation-goal.ts +51 -51
  130. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  131. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  132. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  133. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  134. package/src/strategies/goals/find-player-top.ts +93 -93
  135. package/src/strategies/goals/flee-players-goal.ts +53 -53
  136. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  137. package/src/strategies/goals/goal-manager.ts +41 -41
  138. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  139. package/src/strategies/goals/goal.ts +28 -28
  140. package/src/strategies/goals/hide-top.ts +197 -197
  141. package/src/strategies/goals/keep-away-goal.ts +221 -221
  142. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  143. package/src/strategies/goals/kill-lone-top.ts +160 -160
  144. package/src/strategies/goals/kill-target-goal.ts +59 -59
  145. package/src/strategies/goals/kill-target-top.ts +109 -109
  146. package/src/strategies/goals/leaf-goal.ts +27 -27
  147. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  148. package/src/strategies/goals/lone-kill-core.ts +82 -82
  149. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  150. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  151. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  152. package/src/strategies/goals/move-room-goal.ts +60 -60
  153. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  154. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  155. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  156. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  157. package/src/strategies/goals/patrol-top.ts +57 -57
  158. package/src/strategies/goals/report-patrol-top.ts +80 -80
  159. package/src/strategies/goals/safe-task-goal.ts +102 -102
  160. package/src/strategies/goals/social-task-top.ts +161 -161
  161. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  162. package/src/strategies/goals/task-only-top.ts +57 -57
  163. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  164. package/src/strategies/goals/task-report-top.ts +57 -57
  165. package/src/strategies/goals/wander-task-goal.ts +33 -33
  166. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  167. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  168. package/src/strategies/greeting.ts +53 -53
  169. package/src/strategies/hide-spots.ts +59 -59
  170. package/src/strategies/hide.ts +24 -24
  171. package/src/strategies/kill-frenzy.ts +13 -13
  172. package/src/strategies/kill-lone.knowledge.md +17 -17
  173. package/src/strategies/kill-lone.ts +14 -14
  174. package/src/strategies/kill-target.ts +19 -19
  175. package/src/strategies/loader.test.ts +678 -678
  176. package/src/strategies/loader.ts +179 -179
  177. package/src/strategies/lone-kill-task.ts +22 -22
  178. package/src/strategies/meeting-gate.test.ts +59 -59
  179. package/src/strategies/meeting-gate.ts +23 -23
  180. package/src/strategies/move-room.ts +16 -16
  181. package/src/strategies/new-events-backfill.ts +98 -98
  182. package/src/strategies/off-route-points.ts +105 -105
  183. package/src/strategies/paradise-fish.knowledge.md +19 -19
  184. package/src/strategies/paradise-fish.ts +26 -26
  185. package/src/strategies/pathfind/distance-field.ts +150 -150
  186. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  187. package/src/strategies/pathfind/escape-planner.ts +355 -355
  188. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  189. package/src/strategies/patrol.ts +12 -12
  190. package/src/strategies/player-targets.ts +13 -13
  191. package/src/strategies/report-patrol.ts +12 -12
  192. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  193. package/src/strategies/shrimp-memory.ts +26 -26
  194. package/src/strategies/social-task.test.ts +28 -28
  195. package/src/strategies/social-task.ts +50 -50
  196. package/src/strategies/spawn.ts +82 -82
  197. package/src/strategies/speech-module.ts +123 -123
  198. package/src/strategies/strategy-loop.test.ts +15 -0
  199. package/src/strategies/strategy-loop.ts +776 -771
  200. package/src/strategies/task-kill-report.ts +18 -18
  201. package/src/strategies/task-only.ts +12 -12
  202. package/src/strategies/task-report.ts +23 -23
  203. package/src/strategies/types.ts +109 -109
  204. package/src/strategies/warrior-memory.knowledge.md +21 -21
  205. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,272 +1,287 @@
1
- // src/runtime/ws-client.ts
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- // Internal WebSocket client — NOT exported from index.ts
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- // Used only by runtime listeners internally.
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-
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- import WebSocket from 'ws';
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- import { WsConnectionState } from '../sdk/types.js';
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- import { appendRawWsMessage } from './raw-ws-log.js';
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-
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- export interface WsClientConfig {
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- url: string;
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- apiKey: string;
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- reconnectMaxMs?: number;
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- /** Heartbeat interval in ms (default: 15000). Set to 0 to disable. */
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- heartbeatIntervalMs?: number;
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- /** Diagnostic-only raw server frame log path. */
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- rawMessageLogPath?: string;
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- }
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-
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- /** Heartbeat interval — matches old auto_play.ts */
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- const DEFAULT_HEARTBEAT_INTERVAL_MS = 15000;
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-
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- function wsMessageToString(data: WebSocket.Data): string {
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- if (typeof data === 'string') return data;
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- if (Buffer.isBuffer(data)) return data.toString('utf8');
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- if (data instanceof ArrayBuffer) return Buffer.from(data).toString('utf8');
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- return Buffer.concat(data).toString('utf8');
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- }
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-
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- export class WsClient {
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- private config: WsClientConfig;
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- private ws: WebSocket | null = null;
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- private _state: WsConnectionState = WsConnectionState.Disconnected;
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- private shouldReconnect = false;
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- private reconnectAttempt = 0;
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- private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
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- private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
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-
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- // Type-safe event handlers (new)
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- private typedHandlers = new Map<string, Set<(data: Record<string, any>) => void>>();
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- private disconnectHandlers: ((reason: string) => void)[] = [];
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- private stateChangeHandlers: ((state: WsConnectionState) => void)[] = [];
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- /** High-water mark for tick-based dedup of state.new_events (align with agones) */
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- private lastEventTick = -1;
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-
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- constructor(config: WsClientConfig) {
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- this.config = config;
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- }
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-
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- get connected(): boolean {
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- return this._state === WsConnectionState.Connected;
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- }
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-
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- get state(): WsConnectionState {
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- return this._state;
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- }
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-
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- private setState(newState: WsConnectionState): void {
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- if (this._state === newState) return;
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- this._state = newState;
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- for (const handler of this.stateChangeHandlers) {
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- handler(newState);
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- }
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- }
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-
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- connect(): Promise<void> {
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- this.shouldReconnect = true;
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- this.reconnectAttempt = 0;
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- this.setState(WsConnectionState.Connecting);
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- return this._openSocket();
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- }
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-
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- private _openSocket(): Promise<void> {
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- return new Promise((resolve, reject) => {
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- const ws = new WebSocket(this.config.url, {
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- headers: { Authorization: `Bearer ${this.config.apiKey}` },
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- });
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- this.ws = ws;
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-
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- ws.onopen = () => {
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- this.setState(WsConnectionState.Connected);
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- this.reconnectAttempt = 0;
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- this._startHeartbeat();
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- resolve();
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- };
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-
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- ws.onerror = (err) => {
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- reject(err);
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- };
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-
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- ws.onmessage = (e) => {
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- const data = wsMessageToString(e.data);
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- if (this.config.rawMessageLogPath) {
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- appendRawWsMessage(this.config.rawMessageLogPath, data);
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- }
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- if (data === 'pong') return;
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- try {
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- const msg = JSON.parse(data);
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- this.handleMessage(msg);
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- } catch {
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- // ignore malformed messages
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- }
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- };
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-
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- ws.onclose = (e: { reason: string }) => {
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- this._stopHeartbeat();
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- const reason = e.reason ?? '';
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- for (const handler of this.disconnectHandlers) {
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- handler(reason);
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- }
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- if (this.shouldReconnect) {
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- this.setState(WsConnectionState.Reconnecting);
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- this._scheduleReconnect();
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- } else {
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- this.setState(WsConnectionState.Disconnected);
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- }
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- };
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- });
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- }
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-
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- /**
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- * Central message handler: handles event_batch, state, and single events.
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- * Normalizes event format before dispatching.
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- */
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- private handleMessage(msg: any): void {
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- // event_batch: unwrap and dispatch each event individually
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- if (msg.type === 'event_batch' && Array.isArray(msg.data)) {
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- for (const event of msg.data) {
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- this.dispatchEvent(event);
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- }
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- return;
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- }
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- // state: always dispatch the full snapshot as _state for runtime feed tracking
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- // (current_speaker, sub_phase, vote progress, etc. update without necessarily
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- // shipping a new event). Process new_events with tick-based dedup if present.
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- if (msg.type === 'state' && msg.data) {
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- if (Array.isArray(msg.data.new_events)) {
137
- const threshold = this.lastEventTick;
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- let maxTick = threshold;
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- for (const event of msg.data.new_events) {
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- const evtTick: number = event.tick ?? -1;
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- if (evtTick <= threshold) continue; // already processed
142
- if (evtTick > maxTick) maxTick = evtTick;
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- this.dispatchEvent(event);
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- }
145
- this.lastEventTick = maxTick;
146
- }
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- this.dispatchEvent({ type: '_state', data: msg.data });
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- return;
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- }
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- // All other messages are dispatched as events
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- this.dispatchEvent(msg);
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- }
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-
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- /**
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- * Normalize event format and dispatch to typed + legacy handlers.
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- *
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- * Server sends two formats:
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- * - { type, field1, field2 }
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- * - { type, data: { field1, field2 } }
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- * Normalize to consistent data object for typed handlers.
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- */
162
- private dispatchEvent(raw: any): void {
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- const type: string = raw.type;
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- if (!type) return;
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-
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- // Normalize: extract data payload
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- const { type: _t, data, ...rest } = raw;
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- const normalizedData: Record<string, any> =
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- data && typeof data === 'object' && !Array.isArray(data) ? data : rest;
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-
171
- // Typed handlers (new API)
172
- const handlers = this.typedHandlers.get(type);
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- if (handlers) {
174
- for (const handler of handlers) {
175
- handler(normalizedData);
176
- }
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- }
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-
179
- // Catch-all `*` handlers
180
- const wildcardHandlers = this.typedHandlers.get('*');
181
- if (wildcardHandlers) {
182
- for (const handler of wildcardHandlers) {
183
- handler({ type, ...normalizedData });
184
- }
185
- }
186
- }
187
-
188
- // ─── Public API ───
189
-
190
- /**
191
- * Register a handler for a specific event type.
192
- * Handler receives normalized data (always a flat object, never nested under .data).
193
- * Returns an unsubscribe function.
194
- */
195
- on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
196
- let set = this.typedHandlers.get(eventType);
197
- if (!set) {
198
- set = new Set();
199
- this.typedHandlers.set(eventType, set);
200
- }
201
- set.add(handler);
202
- return () => { set!.delete(handler); };
203
- }
204
-
205
- /** Send an action via WebSocket. */
206
- send(action: { toJSON(): Record<string, any> }): void {
207
- if (this._state !== WsConnectionState.Connected || !this.ws) return;
208
- this.ws.send(JSON.stringify({ type: 'action', data: action.toJSON() }));
209
- }
210
-
211
- /** Register a handler for state changes. */
212
- onStateChange(handler: (state: WsConnectionState) => void): void {
213
- this.stateChangeHandlers.push(handler);
214
- }
215
-
216
- onDisconnect(handler: (reason: string) => void): void {
217
- this.disconnectHandlers.push(handler);
218
- }
219
-
220
- /** Clear all typed event handlers (used when replacing WsClient). */
221
- clearHandlers(): void {
222
- this.typedHandlers.clear();
223
- this.stateChangeHandlers = [];
224
- }
225
-
226
- disconnect(): void {
227
- this.shouldReconnect = false;
228
- this._stopHeartbeat();
229
- if (this.reconnectTimer !== null) {
230
- clearTimeout(this.reconnectTimer);
231
- this.reconnectTimer = null;
232
- }
233
- if (this.ws) {
234
- this.ws.onclose = null;
235
- this.ws.close();
236
- this.ws = null;
237
- }
238
- this.setState(WsConnectionState.Disconnected);
239
- }
240
-
241
- // ─── Heartbeat ───
242
-
243
- private _startHeartbeat(): void {
244
- this._stopHeartbeat();
245
- const intervalMs = this.config.heartbeatIntervalMs ?? DEFAULT_HEARTBEAT_INTERVAL_MS;
246
- if (intervalMs <= 0) return;
247
- this.heartbeatTimer = setInterval(() => {
248
- if (this.ws && this._state === WsConnectionState.Connected) {
249
- this.ws.send('ping');
250
- }
251
- }, intervalMs);
252
- }
253
-
254
- private _stopHeartbeat(): void {
255
- if (this.heartbeatTimer !== null) {
256
- clearInterval(this.heartbeatTimer);
257
- this.heartbeatTimer = null;
258
- }
259
- }
260
-
261
- private _scheduleReconnect(): void {
262
- const maxMs = this.config.reconnectMaxMs ?? 30000;
263
- const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempt), maxMs);
264
- this.reconnectAttempt++;
265
- this.reconnectTimer = setTimeout(() => {
266
- if (this.shouldReconnect) {
267
- this.setState(WsConnectionState.Connecting);
268
- this._openSocket().catch(() => {});
269
- }
270
- }, delay);
271
- }
272
- }
1
+ // src/runtime/ws-client.ts
2
+ // Internal WebSocket client — NOT exported from index.ts
3
+ // Used only by runtime listeners internally.
4
+
5
+ import WebSocket from 'ws';
6
+ import { WsConnectionState } from '../sdk/types.js';
7
+ import { appendRawWsMessage } from './raw-ws-log.js';
8
+
9
+ export interface WsClientConfig {
10
+ url: string;
11
+ apiKey: string;
12
+ reconnectMaxMs?: number;
13
+ /** Heartbeat interval in ms (default: 15000). Set to 0 to disable. */
14
+ heartbeatIntervalMs?: number;
15
+ /** Diagnostic-only raw server frame log path. */
16
+ rawMessageLogPath?: string;
17
+ }
18
+
19
+ export interface WsCloseInfo {
20
+ code?: number;
21
+ reason: string;
22
+ wasClean?: boolean;
23
+ }
24
+
25
+ /** Heartbeat interval matches old auto_play.ts */
26
+ const DEFAULT_HEARTBEAT_INTERVAL_MS = 15000;
27
+
28
+ function wsMessageToString(data: WebSocket.Data): string {
29
+ if (typeof data === 'string') return data;
30
+ if (Buffer.isBuffer(data)) return data.toString('utf8');
31
+ if (data instanceof ArrayBuffer) return Buffer.from(data).toString('utf8');
32
+ return Buffer.concat(data).toString('utf8');
33
+ }
34
+
35
+ export class WsClient {
36
+ private config: WsClientConfig;
37
+ private ws: WebSocket | null = null;
38
+ private _state: WsConnectionState = WsConnectionState.Disconnected;
39
+ private shouldReconnect = false;
40
+ private reconnectAttempt = 0;
41
+ private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
42
+ private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
43
+
44
+ // Type-safe event handlers (new)
45
+ private typedHandlers = new Map<string, Set<(data: Record<string, any>) => void>>();
46
+ private disconnectHandlers: ((info: WsCloseInfo) => void)[] = [];
47
+ private stateChangeHandlers: ((state: WsConnectionState) => void)[] = [];
48
+ /** High-water mark for tick-based dedup of state.new_events (align with agones) */
49
+ private lastEventTick = -1;
50
+
51
+ constructor(config: WsClientConfig) {
52
+ this.config = config;
53
+ }
54
+
55
+ get connected(): boolean {
56
+ return this._state === WsConnectionState.Connected;
57
+ }
58
+
59
+ get state(): WsConnectionState {
60
+ return this._state;
61
+ }
62
+
63
+ private setState(newState: WsConnectionState): void {
64
+ if (this._state === newState) return;
65
+ this._state = newState;
66
+ for (const handler of this.stateChangeHandlers) {
67
+ handler(newState);
68
+ }
69
+ }
70
+
71
+ connect(): Promise<void> {
72
+ this.shouldReconnect = true;
73
+ this.reconnectAttempt = 0;
74
+ this.setState(WsConnectionState.Connecting);
75
+ return this._openSocket();
76
+ }
77
+
78
+ private _openSocket(): Promise<void> {
79
+ return new Promise((resolve, reject) => {
80
+ const ws = new WebSocket(this.config.url, {
81
+ headers: { Authorization: `Bearer ${this.config.apiKey}` },
82
+ });
83
+ this.ws = ws;
84
+
85
+ ws.onopen = () => {
86
+ this.setState(WsConnectionState.Connected);
87
+ this.reconnectAttempt = 0;
88
+ this._startHeartbeat();
89
+ resolve();
90
+ };
91
+
92
+ ws.onerror = (err) => {
93
+ reject(err);
94
+ };
95
+
96
+ ws.onmessage = (e) => {
97
+ const data = wsMessageToString(e.data);
98
+ if (this.config.rawMessageLogPath) {
99
+ appendRawWsMessage(this.config.rawMessageLogPath, data);
100
+ }
101
+ if (data === 'pong') return;
102
+ try {
103
+ const msg = JSON.parse(data);
104
+ this.handleMessage(msg);
105
+ } catch {
106
+ // ignore malformed messages
107
+ }
108
+ };
109
+
110
+ ws.onclose = (e: { code?: number; reason?: string; wasClean?: boolean }) => {
111
+ this._stopHeartbeat();
112
+ const info: WsCloseInfo = {
113
+ code: typeof e.code === 'number' ? e.code : undefined,
114
+ reason: e.reason ?? '',
115
+ wasClean: typeof e.wasClean === 'boolean' ? e.wasClean : undefined,
116
+ };
117
+ for (const handler of this.disconnectHandlers) {
118
+ handler(info);
119
+ }
120
+ if (this.shouldReconnect) {
121
+ this.setState(WsConnectionState.Reconnecting);
122
+ this._scheduleReconnect();
123
+ } else {
124
+ this.setState(WsConnectionState.Disconnected);
125
+ }
126
+ };
127
+ });
128
+ }
129
+
130
+ /**
131
+ * Central message handler: handles event_batch, state, and single events.
132
+ * Normalizes event format before dispatching.
133
+ */
134
+ private handleMessage(msg: any): void {
135
+ // event_batch: unwrap and dispatch each event individually
136
+ if (msg.type === 'event_batch' && Array.isArray(msg.data)) {
137
+ for (const event of msg.data) {
138
+ this.dispatchEvent(event);
139
+ }
140
+ return;
141
+ }
142
+ // state: always dispatch the full snapshot as _state for runtime feed tracking
143
+ // (current_speaker, sub_phase, vote progress, etc. update without necessarily
144
+ // shipping a new event). Process new_events with tick-based dedup if present.
145
+ if (msg.type === 'state' && msg.data) {
146
+ if (Array.isArray(msg.data.new_events)) {
147
+ const threshold = this.lastEventTick;
148
+ let maxTick = threshold;
149
+ for (const event of msg.data.new_events) {
150
+ const evtTick: number = event.tick ?? -1;
151
+ if (evtTick <= threshold) continue; // already processed
152
+ if (evtTick > maxTick) maxTick = evtTick;
153
+ this.dispatchEvent(event);
154
+ }
155
+ this.lastEventTick = maxTick;
156
+ }
157
+ this.dispatchEvent({ type: '_state', data: msg.data });
158
+ return;
159
+ }
160
+ // All other messages are dispatched as events
161
+ this.dispatchEvent(msg);
162
+ }
163
+
164
+ /**
165
+ * Normalize event format and dispatch to typed + legacy handlers.
166
+ *
167
+ * Server sends two formats:
168
+ * - { type, field1, field2 }
169
+ * - { type, data: { field1, field2 } }
170
+ * Normalize to consistent data object for typed handlers.
171
+ */
172
+ private dispatchEvent(raw: any): void {
173
+ const type: string = raw.type;
174
+ if (!type) return;
175
+
176
+ // Normalize: extract data payload
177
+ const { type: _t, data, ...rest } = raw;
178
+ const normalizedData: Record<string, any> =
179
+ data && typeof data === 'object' && !Array.isArray(data) ? data : rest;
180
+
181
+ // Typed handlers (new API)
182
+ const handlers = this.typedHandlers.get(type);
183
+ if (handlers) {
184
+ for (const handler of handlers) {
185
+ handler(normalizedData);
186
+ }
187
+ }
188
+
189
+ // Catch-all `*` handlers
190
+ const wildcardHandlers = this.typedHandlers.get('*');
191
+ if (wildcardHandlers) {
192
+ for (const handler of wildcardHandlers) {
193
+ handler({ type, ...normalizedData });
194
+ }
195
+ }
196
+ }
197
+
198
+ // ─── Public API ───
199
+
200
+ /**
201
+ * Register a handler for a specific event type.
202
+ * Handler receives normalized data (always a flat object, never nested under .data).
203
+ * Returns an unsubscribe function.
204
+ */
205
+ on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
206
+ let set = this.typedHandlers.get(eventType);
207
+ if (!set) {
208
+ set = new Set();
209
+ this.typedHandlers.set(eventType, set);
210
+ }
211
+ set.add(handler);
212
+ return () => { set!.delete(handler); };
213
+ }
214
+
215
+ /** Send an action via WebSocket. */
216
+ send(action: { toJSON(): Record<string, any> }): void {
217
+ if (this._state !== WsConnectionState.Connected || !this.ws) return;
218
+ this.ws.send(JSON.stringify({ type: 'action', data: action.toJSON() }));
219
+ }
220
+
221
+ /** Register a handler for state changes. */
222
+ onStateChange(handler: (state: WsConnectionState) => void): void {
223
+ this.stateChangeHandlers.push(handler);
224
+ }
225
+
226
+ onDisconnect(handler: (info: WsCloseInfo) => void): () => void {
227
+ this.disconnectHandlers.push(handler);
228
+ return () => {
229
+ const idx = this.disconnectHandlers.indexOf(handler);
230
+ if (idx >= 0) this.disconnectHandlers.splice(idx, 1);
231
+ };
232
+ }
233
+
234
+ /** Clear all typed event handlers (used when replacing WsClient). */
235
+ clearHandlers(): void {
236
+ this.typedHandlers.clear();
237
+ this.stateChangeHandlers = [];
238
+ this.disconnectHandlers = [];
239
+ }
240
+
241
+ disconnect(): void {
242
+ this.shouldReconnect = false;
243
+ this._stopHeartbeat();
244
+ if (this.reconnectTimer !== null) {
245
+ clearTimeout(this.reconnectTimer);
246
+ this.reconnectTimer = null;
247
+ }
248
+ if (this.ws) {
249
+ this.ws.onclose = null;
250
+ this.ws.close();
251
+ this.ws = null;
252
+ }
253
+ this.setState(WsConnectionState.Disconnected);
254
+ }
255
+
256
+ // ─── Heartbeat ───
257
+
258
+ private _startHeartbeat(): void {
259
+ this._stopHeartbeat();
260
+ const intervalMs = this.config.heartbeatIntervalMs ?? DEFAULT_HEARTBEAT_INTERVAL_MS;
261
+ if (intervalMs <= 0) return;
262
+ this.heartbeatTimer = setInterval(() => {
263
+ if (this.ws && this._state === WsConnectionState.Connected) {
264
+ this.ws.send('ping');
265
+ }
266
+ }, intervalMs);
267
+ }
268
+
269
+ private _stopHeartbeat(): void {
270
+ if (this.heartbeatTimer !== null) {
271
+ clearInterval(this.heartbeatTimer);
272
+ this.heartbeatTimer = null;
273
+ }
274
+ }
275
+
276
+ private _scheduleReconnect(): void {
277
+ const maxMs = this.config.reconnectMaxMs ?? 30000;
278
+ const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempt), maxMs);
279
+ this.reconnectAttempt++;
280
+ this.reconnectTimer = setTimeout(() => {
281
+ if (this.shouldReconnect) {
282
+ this.setState(WsConnectionState.Connecting);
283
+ this._openSocket().catch(() => {});
284
+ }
285
+ }, delay);
286
+ }
287
+ }