@myclaw163/clawclaw-cli 0.6.71 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/README.md +377 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +246 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +155 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +110 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1047
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/skill.ts +128 -128
  48. package/src/commands/state.ts +46 -46
  49. package/src/commands/strategy.test.ts +145 -145
  50. package/src/commands/strategy.ts +181 -181
  51. package/src/commands/tts.ts +128 -128
  52. package/src/commands/upgrade.test.ts +82 -82
  53. package/src/commands/upgrade.ts +148 -148
  54. package/src/commands/watch.test.ts +999 -977
  55. package/src/commands/watch.ts +660 -658
  56. package/src/lib/auth.test.ts +74 -74
  57. package/src/lib/auth.ts +186 -186
  58. package/src/lib/command-meta.ts +37 -37
  59. package/src/lib/game-client.ts +403 -391
  60. package/src/lib/game-context.ts +92 -0
  61. package/src/lib/http-keepalive.ts +15 -15
  62. package/src/lib/http-transport.test.ts +42 -42
  63. package/src/lib/http-transport.ts +113 -113
  64. package/src/lib/hub-client.test.ts +56 -56
  65. package/src/lib/hub-client.ts +88 -88
  66. package/src/lib/hub-install.test.ts +98 -98
  67. package/src/lib/hub-install.ts +121 -121
  68. package/src/lib/hub-reminder.ts +75 -75
  69. package/src/lib/hub-unzip.test.ts +69 -69
  70. package/src/lib/hub-unzip.ts +62 -62
  71. package/src/lib/init-command.test.ts +75 -75
  72. package/src/lib/init-command.ts +120 -120
  73. package/src/lib/knowledge-store.test.ts +170 -170
  74. package/src/lib/knowledge-store.ts +369 -369
  75. package/src/lib/load-context.test.ts +52 -52
  76. package/src/lib/load-context.ts +52 -52
  77. package/src/lib/match-state.test.ts +134 -134
  78. package/src/lib/match-state.ts +94 -94
  79. package/src/lib/netease-tts.ts +83 -83
  80. package/src/lib/normalize.ts +42 -42
  81. package/src/lib/persona.test.ts +41 -41
  82. package/src/lib/persona.ts +72 -72
  83. package/src/lib/server-registry.ts +152 -152
  84. package/src/lib/skill-version.test.ts +48 -48
  85. package/src/lib/skill-version.ts +19 -19
  86. package/src/lib/strategy-export.test.ts +232 -232
  87. package/src/lib/strategy-export.ts +242 -242
  88. package/src/lib/tts-keys.ts +7 -7
  89. package/src/lib/tts-speech.test.ts +63 -63
  90. package/src/lib/tts-speech.ts +76 -76
  91. package/src/lib/workspace-argv.test.ts +49 -49
  92. package/src/lib/workspace-argv.ts +44 -44
  93. package/src/perception/player-history-store.test.ts +87 -87
  94. package/src/perception/player-history-store.ts +194 -194
  95. package/src/pipeline/event-format.test.ts +243 -215
  96. package/src/pipeline/event-format.ts +501 -485
  97. package/src/pipeline/event-hints.ts +195 -190
  98. package/src/pipeline/event-store.test.ts +28 -28
  99. package/src/pipeline/event-store.ts +193 -193
  100. package/src/pipeline/pipeline.ts +35 -35
  101. package/src/pipeline/player-projection.test.ts +119 -0
  102. package/src/pipeline/player-projection.ts +380 -0
  103. package/src/runtime/auto-upgrade.test.ts +66 -66
  104. package/src/runtime/auto-upgrade.ts +31 -31
  105. package/src/runtime/event-daemon.test.ts +209 -141
  106. package/src/runtime/event-daemon.ts +519 -457
  107. package/src/runtime/owner-control.ts +150 -150
  108. package/src/runtime/raw-ws-log.test.ts +33 -33
  109. package/src/runtime/raw-ws-log.ts +32 -32
  110. package/src/runtime/runtime-logger.ts +107 -107
  111. package/src/runtime/ws-client.test.ts +125 -104
  112. package/src/runtime/ws-client.ts +287 -272
  113. package/src/sdk/action.ts +166 -166
  114. package/src/sdk/index.ts +110 -110
  115. package/src/sdk/types.ts +161 -161
  116. package/src/strategies/avoid-lone.ts +12 -12
  117. package/src/strategies/avoid-players.knowledge.md +19 -19
  118. package/src/strategies/avoid-players.ts +16 -16
  119. package/src/strategies/corpse-patrol.ts +23 -23
  120. package/src/strategies/crab-sabotage.ts +22 -22
  121. package/src/strategies/custom-module.test.ts +270 -270
  122. package/src/strategies/find-player.ts +17 -17
  123. package/src/strategies/game-utils.test.ts +242 -242
  124. package/src/strategies/game-utils.ts +846 -846
  125. package/src/strategies/goals/anchor-linger.ts +77 -77
  126. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  127. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  128. package/src/strategies/goals/avoid-players-top.ts +121 -121
  129. package/src/strategies/goals/conversation-goal.ts +51 -51
  130. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  131. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  132. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  133. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  134. package/src/strategies/goals/find-player-top.ts +93 -93
  135. package/src/strategies/goals/flee-players-goal.ts +53 -53
  136. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  137. package/src/strategies/goals/goal-manager.ts +41 -41
  138. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  139. package/src/strategies/goals/goal.ts +28 -28
  140. package/src/strategies/goals/hide-top.ts +197 -197
  141. package/src/strategies/goals/keep-away-goal.ts +221 -221
  142. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  143. package/src/strategies/goals/kill-lone-top.ts +160 -160
  144. package/src/strategies/goals/kill-target-goal.ts +59 -59
  145. package/src/strategies/goals/kill-target-top.ts +109 -109
  146. package/src/strategies/goals/leaf-goal.ts +27 -27
  147. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  148. package/src/strategies/goals/lone-kill-core.ts +82 -82
  149. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  150. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  151. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  152. package/src/strategies/goals/move-room-goal.ts +60 -60
  153. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  154. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  155. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  156. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  157. package/src/strategies/goals/patrol-top.ts +57 -57
  158. package/src/strategies/goals/report-patrol-top.ts +80 -80
  159. package/src/strategies/goals/safe-task-goal.ts +102 -102
  160. package/src/strategies/goals/social-task-top.ts +161 -161
  161. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  162. package/src/strategies/goals/task-only-top.ts +57 -57
  163. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  164. package/src/strategies/goals/task-report-top.ts +57 -57
  165. package/src/strategies/goals/wander-task-goal.ts +33 -33
  166. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  167. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  168. package/src/strategies/greeting.ts +53 -53
  169. package/src/strategies/hide-spots.ts +59 -59
  170. package/src/strategies/hide.ts +24 -24
  171. package/src/strategies/kill-frenzy.ts +13 -13
  172. package/src/strategies/kill-lone.knowledge.md +17 -17
  173. package/src/strategies/kill-lone.ts +14 -14
  174. package/src/strategies/kill-target.ts +19 -19
  175. package/src/strategies/loader.test.ts +678 -678
  176. package/src/strategies/loader.ts +179 -179
  177. package/src/strategies/lone-kill-task.ts +22 -22
  178. package/src/strategies/meeting-gate.test.ts +59 -59
  179. package/src/strategies/meeting-gate.ts +23 -23
  180. package/src/strategies/move-room.ts +16 -16
  181. package/src/strategies/new-events-backfill.ts +98 -98
  182. package/src/strategies/off-route-points.ts +105 -105
  183. package/src/strategies/paradise-fish.knowledge.md +19 -19
  184. package/src/strategies/paradise-fish.ts +26 -26
  185. package/src/strategies/pathfind/distance-field.ts +150 -150
  186. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  187. package/src/strategies/pathfind/escape-planner.ts +355 -355
  188. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  189. package/src/strategies/patrol.ts +12 -12
  190. package/src/strategies/player-targets.ts +13 -13
  191. package/src/strategies/report-patrol.ts +12 -12
  192. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  193. package/src/strategies/shrimp-memory.ts +26 -26
  194. package/src/strategies/social-task.test.ts +28 -28
  195. package/src/strategies/social-task.ts +50 -50
  196. package/src/strategies/spawn.ts +82 -82
  197. package/src/strategies/speech-module.ts +123 -123
  198. package/src/strategies/strategy-loop.test.ts +15 -0
  199. package/src/strategies/strategy-loop.ts +776 -771
  200. package/src/strategies/task-kill-report.ts +18 -18
  201. package/src/strategies/task-only.ts +12 -12
  202. package/src/strategies/task-report.ts +23 -23
  203. package/src/strategies/types.ts +109 -109
  204. package/src/strategies/warrior-memory.knowledge.md +21 -21
  205. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,391 +1,403 @@
1
- // src/lib/game-client.ts
2
- import type { GameState } from '../sdk/types.js';
3
- import { AuthStore } from './auth.js';
4
- import { ServerRegistry } from './server-registry.js';
5
- import { HttpTransport, ApiError } from './http-transport.js';
6
- import { WsClient } from '../runtime/ws-client.js';
7
- import { normalizeGameState } from './normalize.js';
8
- import { RuntimeLogger } from '../runtime/runtime-logger.js';
9
-
10
- export { ApiError } from './http-transport.js';
11
-
12
- export interface GameClientConfig {
13
- lobbyUrl: string;
14
- gameServerUrl?: string;
15
- apiKey: string;
16
- agentName?: string;
17
- enableWs?: boolean;
18
- rawWsLogPath?: string;
19
- }
20
-
21
- export class GameClient {
22
- private http: HttpTransport;
23
- private ws: WsClient | null = null;
24
- private wsHandlers: Array<{
25
- eventType: string;
26
- handler: (data: Record<string, any>) => void;
27
- unsubscribe?: () => void;
28
- }> = [];
29
- private registry: ServerRegistry;
30
- private apiKey: string;
31
- private enableWs: boolean;
32
- private rawWsLogPath?: string;
33
- private log = new RuntimeLogger();
34
-
35
- constructor(config: GameClientConfig) {
36
- this.apiKey = config.apiKey;
37
- this.enableWs = config.enableWs ?? false;
38
- this.rawWsLogPath = config.rawWsLogPath;
39
- this.registry = new ServerRegistry({
40
- lobbyUrl: config.lobbyUrl,
41
- gameServerUrl: config.gameServerUrl,
42
- agentName: config.agentName,
43
- });
44
- this.http = new HttpTransport(config.apiKey, this.registry);
45
- }
46
-
47
- // ─── Factory Methods ───
48
-
49
- /**
50
- * Create GameClient from active auth profile.
51
- * Used by both runtime listeners (ws: true) and CLI commands (ws: false).
52
- */
53
- static fromAuth(opts?: { ws?: boolean; authStore?: AuthStore; rawWsLogPath?: string }): GameClient {
54
- const store = opts?.authStore ?? new AuthStore();
55
- const profile = store.getActive();
56
-
57
- if (!profile) {
58
- throw new Error('No active auth profile. Run: clawclaw-cli account register');
59
- }
60
-
61
- return new GameClient({
62
- lobbyUrl: profile.serverUrl,
63
- gameServerUrl: profile.gameServerUrl,
64
- apiKey: profile.apiKey,
65
- agentName: profile.agentName,
66
- enableWs: opts?.ws ?? false,
67
- rawWsLogPath: opts?.rawWsLogPath,
68
- });
69
- }
70
-
71
- /** Get current server addresses. */
72
- get addresses() {
73
- return this.registry.addresses;
74
- }
75
-
76
- // ─── Game API (→ game server) ───
77
- async getGameState(): Promise<GameState | null> {
78
- try {
79
- const res = await this.http.get<any>('/api/v1/game/current');
80
- return normalizeGameState(res.data ?? res);
81
- } catch (err: any) {
82
- if (err instanceof ApiError && err.body?.includes('NO_ACTIVE_GAME')) return null;
83
- throw err; // unexpected error let caller decide
84
- }
85
- }
86
-
87
- /**
88
- * Submit a game action.
89
- * If WS is connected, sends via WebSocket (lower latency).
90
- * Otherwise falls back to HTTP POST.
91
- */
92
- async submitAction(action: {
93
- action: string; target?: string; target_x?: number; target_y?: number;
94
- task_name?: string; text?: string; thinking_content?: string; audio_url?: string;
95
- }): Promise<any> {
96
- if (this.ws?.connected) {
97
- this.ws.send({ toJSON: () => action });
98
- return;
99
- }
100
- return this.http.post('/api/v1/game/action', action);
101
- }
102
-
103
- /**
104
- * Fetch the game map (rooms, tasks, spawn points).
105
- * Returns null on failure callers should handle gracefully since
106
- * map data is supplementary (game loop continues without it).
107
- */
108
- async getMap(): Promise<any> {
109
- try {
110
- const res = await this.http.get<any>('/api/v1/game/map');
111
- return res.data ?? res;
112
- } catch (err: any) {
113
- this.log.error('HTTP_GET_MAP', 'getMap failed', err);
114
- return null;
115
- }
116
- }
117
-
118
- // ─── Audio Upload (→ lobby) ───
119
-
120
- /**
121
- * Upload an audio file to the Lobby server.
122
- * Returns the audio URL to use in speech actions.
123
- *
124
- * @param filePathOrBuffer - Absolute file path (string) or Buffer of the audio file
125
- * @param filename - Optional filename (required when passing Buffer, defaults to 'audio.mp3')
126
- * @param contentType - Optional MIME type, defaults to audio/mpeg
127
- * @returns Object with `audio_url` field
128
- */
129
- async uploadAudio(
130
- filePathOrBuffer: string | Buffer,
131
- filename?: string,
132
- contentType = 'audio/mpeg',
133
- ): Promise<{ audio_url: string }> {
134
- const form = new FormData();
135
-
136
- if (typeof filePathOrBuffer === 'string') {
137
- // File path: read from disk
138
- const fs = await import('fs');
139
- const path = await import('path');
140
- if (!fs.existsSync(filePathOrBuffer)) {
141
- throw new Error(`Audio file not found: ${filePathOrBuffer}`);
142
- }
143
- const buffer = fs.readFileSync(filePathOrBuffer);
144
- const name = filename ?? path.basename(filePathOrBuffer);
145
- const blob = new Blob([buffer as any], { type: contentType });
146
- form.append('file', blob, name);
147
- } else {
148
- // Buffer: wrap as Blob
149
- const name = filename ?? 'audio.mp3';
150
- const blob = new Blob([filePathOrBuffer as any], { type: contentType });
151
- form.append('file', blob, name);
152
- }
153
-
154
- const result = await this.http.post<any>('/api/v1/agents/upload_audio', form);
155
- const audioUrl = result?.audio_url ?? result?.data?.audio_url;
156
- if (!audioUrl) {
157
- throw new Error(`upload_audio: unexpected response: ${JSON.stringify(result)}`);
158
- }
159
- return { audio_url: audioUrl };
160
- }
161
-
162
- // ─── Agent API (→ lobby) ───
163
-
164
- /**
165
- * Register a new agent. No auth required.
166
- * Server expects multipart/form-data with optional name/description/avatar fields.
167
- */
168
- async registerAgent(opts: {
169
- name?: string;
170
- description?: string;
171
- avatarUrl?: string;
172
- avatarFile?: string;
173
- inviteCode?: string;
174
- }): Promise<any> {
175
- const form = new FormData();
176
- if (opts.name) form.append('name', opts.name);
177
- if (opts.description) form.append('description', opts.description);
178
- if (opts.inviteCode) form.append('invite_code', opts.inviteCode);
179
- if (opts.avatarUrl) form.append('avatar_url', opts.avatarUrl);
180
- if (opts.avatarFile) {
181
- const { readFileSync } = await import('fs');
182
- const { basename } = await import('path');
183
- const buf = readFileSync(opts.avatarFile);
184
- form.append('avatar_file', new Blob([buf]), basename(opts.avatarFile));
185
- }
186
- return this.http.post('/api/v1/agents/register', form);
187
- }
188
-
189
- async renameAgent(name: string): Promise<any> {
190
- return this.http.request('PATCH', '/api/v1/agents/name', { name });
191
- }
192
-
193
- async login(apiKey: string): Promise<any> {
194
- return this.http.post('/api/v1/agents/login', { api_key: apiKey });
195
- }
196
-
197
- async getMe(): Promise<any> {
198
- return this.http.get('/api/v1/agents/me');
199
- }
200
-
201
- // ─── Queue API (→ lobby, auto game server discovery) ───
202
-
203
-
204
-
205
- async joinQueue(gameType: string = 'clawclaw'): Promise<any> {
206
- const result = await this.http.post('/api/v1/queue/join', { game_type: gameType });
207
- this.registry.updateFromQueueResponse(result);
208
- return result;
209
- }
210
-
211
- async getQueueStatus(gameType?: string): Promise<any> {
212
- const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
213
- const result = await this.http.get(`/api/v1/queue/status${query}`);
214
- this.registry.updateFromQueueResponse(result);
215
- return result;
216
- }
217
-
218
-
219
- async leaveQueue(gameType?: string): Promise<any> {
220
- const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
221
- return this.http.post(`/api/v1/queue/leave${query}`);
222
- }
223
-
224
- /** Leave the active game. Only callable when dead — server returns STILL_ALIVE error otherwise. Clears allocation so the agent can re-queue. */
225
- async leaveGame(): Promise<any> {
226
- return this.http.post('/api/v1/game/leave');
227
- }
228
-
229
- async getRoleInfo(): Promise<any> {
230
- return this.http.get('/api/v1/game/role_info');
231
- }
232
-
233
- // ─── Economy / Leaderboard ───
234
-
235
- async getLeaderboard(page?: number, limit?: number): Promise<any> {
236
- const params = new URLSearchParams();
237
- if (page != null) params.set('page', String(page));
238
- if (limit != null) params.set('limit', String(limit));
239
- const query = params.toString() ? `?${params.toString()}` : '';
240
- return this.http.get(`/api/v1/leaderboard${query}`);
241
- }
242
-
243
- async getSettlement(): Promise<any> {
244
- return this.http.get('/api/v1/game/settlement');
245
- }
246
-
247
- async getGameHistory(page?: number, limit?: number): Promise<any> {
248
- const params = new URLSearchParams();
249
- if (page != null) params.set('page', String(page));
250
- if (limit != null) params.set('limit', String(limit));
251
- const query = params.toString() ? `?${params.toString()}` : '';
252
- return this.http.get(`/api/v1/game/history${query}`);
253
- }
254
-
255
- // ─── Connection Management ───
256
-
257
- /** Connect WebSocket to the current server (game server or lobby). */
258
- async connectWs(): Promise<boolean> {
259
- if (!this.enableWs) return false;
260
- if (this.wsConnected) return true;
261
-
262
- const wsUrl = this.registry.wsUrl;
263
- if (!wsUrl) {
264
- this.log.warn('WS_CONNECT', 'no game server URL for WebSocket');
265
- return false;
266
- }
267
-
268
- if (this.ws) {
269
- this.ws.clearHandlers();
270
- this.ws.disconnect();
271
- this.markWsHandlersDetached();
272
- }
273
-
274
- const newWs = new WsClient({
275
- url: wsUrl,
276
- apiKey: this.apiKey,
277
- rawMessageLogPath: this.rawWsLogPath,
278
- });
279
- this.ws = newWs;
280
- this.attachWsHandlers();
281
- try {
282
- await newWs.connect();
283
- return true;
284
- } catch {
285
- this.log.warn('WS_CONNECT', 'event WebSocket connection failed; runtime will retry');
286
- newWs.disconnect();
287
- this.ws = null;
288
- this.markWsHandlersDetached();
289
- return false;
290
- }
291
- }
292
-
293
- /** Disconnect WebSocket. */
294
- disconnectWs(): void {
295
- if (this.ws) {
296
- this.ws.disconnect();
297
- this.ws = null;
298
- }
299
- }
300
-
301
- /**
302
- * Try to discover game server from /queue/status.
303
- * If found and WS is enabled, reconnects WS to the game server.
304
- * Returns true if a game server was discovered.
305
- *
306
- * Note: uses http.get directly instead of getQueueStatus() to avoid
307
- * double-calling registry.updateFromQueueResponse().
308
- */
309
- async discoverGameServer(): Promise<boolean> {
310
- try {
311
- const result = await this.http.get<any>('/api/v1/queue/status');
312
- const changed = this.registry.updateFromQueueResponse(result);
313
- if (changed && this._gameServerUrl) {
314
- this.log.info('GAME_SERVER_DISCOVERED', `url=${this._gameServerUrl}`);
315
- if (this.enableWs) {
316
- await this.reconnectWsToGameServer();
317
- }
318
- return true;
319
- }
320
- } catch { /* queue/status unavailable */ }
321
- return false;
322
- }
323
-
324
- /** Reconnect WS to the current game server address. */
325
- async reconnectWsToGameServer(): Promise<void> {
326
- const wsUrl = this.registry.wsUrl;
327
- if (!wsUrl) return;
328
-
329
- // Disconnect old WS
330
- if (this.ws) {
331
- this.ws.clearHandlers();
332
- this.ws.disconnect();
333
- this.markWsHandlersDetached();
334
- }
335
-
336
- const newWs = new WsClient({
337
- url: wsUrl,
338
- apiKey: this.apiKey,
339
- rawMessageLogPath: this.rawWsLogPath,
340
- });
341
- this.ws = newWs;
342
- this.attachWsHandlers();
343
- try {
344
- await newWs.connect();
345
- this.log.info('WS_RECONNECT', `connected to ${wsUrl}`);
346
- } catch {
347
- this.log.warn('WS_RECONNECT', 'event WebSocket reconnect failed; runtime will retry');
348
- newWs.disconnect();
349
- this.ws = null;
350
- this.markWsHandlersDetached();
351
- }
352
- }
353
-
354
- /** Get the current game server URL. */
355
- get _gameServerUrl(): string | null {
356
- return this.registry.gameServerUrl;
357
- }
358
-
359
- // ─── WS Event Proxy ───
360
-
361
- /** Register a handler for a specific WS event type. Returns unsubscribe function. */
362
- on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
363
- const entry = { eventType, handler, unsubscribe: undefined as (() => void) | undefined };
364
- this.wsHandlers.push(entry);
365
- if (this.ws) {
366
- entry.unsubscribe = this.ws.on(eventType, handler);
367
- }
368
- return () => {
369
- entry.unsubscribe?.();
370
- const idx = this.wsHandlers.indexOf(entry);
371
- if (idx >= 0) this.wsHandlers.splice(idx, 1);
372
- };
373
- }
374
-
375
- get wsConnected(): boolean {
376
- return this.ws?.connected ?? false;
377
- }
378
-
379
- private attachWsHandlers(): void {
380
- if (!this.ws) return;
381
- for (const entry of this.wsHandlers) {
382
- entry.unsubscribe = this.ws.on(entry.eventType, entry.handler);
383
- }
384
- }
385
-
386
- private markWsHandlersDetached(): void {
387
- for (const entry of this.wsHandlers) {
388
- entry.unsubscribe = undefined;
389
- }
390
- }
391
- }
1
+ // src/lib/game-client.ts
2
+ import type { GameState } from '../sdk/types.js';
3
+ import { AuthStore } from './auth.js';
4
+ import { ServerRegistry } from './server-registry.js';
5
+ import { HttpTransport, ApiError } from './http-transport.js';
6
+ import { WsClient, type WsCloseInfo } from '../runtime/ws-client.js';
7
+ import { normalizeGameState } from './normalize.js';
8
+ import { RuntimeLogger } from '../runtime/runtime-logger.js';
9
+
10
+ export { ApiError } from './http-transport.js';
11
+
12
+ export interface GameClientConfig {
13
+ lobbyUrl: string;
14
+ gameServerUrl?: string;
15
+ apiKey: string;
16
+ agentName?: string;
17
+ enableWs?: boolean;
18
+ rawWsLogPath?: string;
19
+ }
20
+
21
+ export class GameClient {
22
+ private http: HttpTransport;
23
+ private ws: WsClient | null = null;
24
+ private wsHandlers: Array<{
25
+ eventType: string;
26
+ handler: (data: Record<string, any>) => void;
27
+ unsubscribe?: () => void;
28
+ }> = [];
29
+ private wsCloseHandlers: Array<(info: WsCloseInfo) => void> = [];
30
+ private registry: ServerRegistry;
31
+ private apiKey: string;
32
+ private enableWs: boolean;
33
+ private rawWsLogPath?: string;
34
+ private log = new RuntimeLogger();
35
+
36
+ constructor(config: GameClientConfig) {
37
+ this.apiKey = config.apiKey;
38
+ this.enableWs = config.enableWs ?? false;
39
+ this.rawWsLogPath = config.rawWsLogPath;
40
+ this.registry = new ServerRegistry({
41
+ lobbyUrl: config.lobbyUrl,
42
+ gameServerUrl: config.gameServerUrl,
43
+ agentName: config.agentName,
44
+ });
45
+ this.http = new HttpTransport(config.apiKey, this.registry);
46
+ }
47
+
48
+ // ─── Factory Methods ───
49
+
50
+ /**
51
+ * Create GameClient from active auth profile.
52
+ * Used by both runtime listeners (ws: true) and CLI commands (ws: false).
53
+ */
54
+ static fromAuth(opts?: { ws?: boolean; authStore?: AuthStore; rawWsLogPath?: string }): GameClient {
55
+ const store = opts?.authStore ?? new AuthStore();
56
+ const profile = store.getActive();
57
+
58
+ if (!profile) {
59
+ throw new Error('No active auth profile. Run: clawclaw-cli account register');
60
+ }
61
+
62
+ return new GameClient({
63
+ lobbyUrl: profile.serverUrl,
64
+ gameServerUrl: profile.gameServerUrl,
65
+ apiKey: profile.apiKey,
66
+ agentName: profile.agentName,
67
+ enableWs: opts?.ws ?? false,
68
+ rawWsLogPath: opts?.rawWsLogPath,
69
+ });
70
+ }
71
+
72
+ /** Get current server addresses. */
73
+ get addresses() {
74
+ return this.registry.addresses;
75
+ }
76
+
77
+ // ─── Game API ( game server) ───
78
+ async getGameState(): Promise<GameState | null> {
79
+ try {
80
+ const res = await this.http.get<any>('/api/v1/game/current');
81
+ return normalizeGameState(res.data ?? res);
82
+ } catch (err: any) {
83
+ if (err instanceof ApiError && err.body?.includes('NO_ACTIVE_GAME')) return null;
84
+ throw err; // unexpected error — let caller decide
85
+ }
86
+ }
87
+
88
+ /**
89
+ * Submit a game action.
90
+ * If WS is connected, sends via WebSocket (lower latency).
91
+ * Otherwise falls back to HTTP POST.
92
+ */
93
+ async submitAction(action: {
94
+ action: string; target?: string; target_x?: number; target_y?: number;
95
+ task_name?: string; text?: string; thinking_content?: string; audio_url?: string;
96
+ }): Promise<any> {
97
+ if (this.ws?.connected) {
98
+ this.ws.send({ toJSON: () => action });
99
+ return;
100
+ }
101
+ return this.http.post('/api/v1/game/action', action);
102
+ }
103
+
104
+ /**
105
+ * Fetch the game map (rooms, tasks, spawn points).
106
+ * Returns null on failure callers should handle gracefully since
107
+ * map data is supplementary (game loop continues without it).
108
+ */
109
+ async getMap(): Promise<any> {
110
+ try {
111
+ const res = await this.http.get<any>('/api/v1/game/map');
112
+ return res.data ?? res;
113
+ } catch (err: any) {
114
+ this.log.error('HTTP_GET_MAP', 'getMap failed', err);
115
+ return null;
116
+ }
117
+ }
118
+
119
+ // ─── Audio Upload (→ lobby) ───
120
+
121
+ /**
122
+ * Upload an audio file to the Lobby server.
123
+ * Returns the audio URL to use in speech actions.
124
+ *
125
+ * @param filePathOrBuffer - Absolute file path (string) or Buffer of the audio file
126
+ * @param filename - Optional filename (required when passing Buffer, defaults to 'audio.mp3')
127
+ * @param contentType - Optional MIME type, defaults to audio/mpeg
128
+ * @returns Object with `audio_url` field
129
+ */
130
+ async uploadAudio(
131
+ filePathOrBuffer: string | Buffer,
132
+ filename?: string,
133
+ contentType = 'audio/mpeg',
134
+ ): Promise<{ audio_url: string }> {
135
+ const form = new FormData();
136
+
137
+ if (typeof filePathOrBuffer === 'string') {
138
+ // File path: read from disk
139
+ const fs = await import('fs');
140
+ const path = await import('path');
141
+ if (!fs.existsSync(filePathOrBuffer)) {
142
+ throw new Error(`Audio file not found: ${filePathOrBuffer}`);
143
+ }
144
+ const buffer = fs.readFileSync(filePathOrBuffer);
145
+ const name = filename ?? path.basename(filePathOrBuffer);
146
+ const blob = new Blob([buffer as any], { type: contentType });
147
+ form.append('file', blob, name);
148
+ } else {
149
+ // Buffer: wrap as Blob
150
+ const name = filename ?? 'audio.mp3';
151
+ const blob = new Blob([filePathOrBuffer as any], { type: contentType });
152
+ form.append('file', blob, name);
153
+ }
154
+
155
+ const result = await this.http.post<any>('/api/v1/agents/upload_audio', form);
156
+ const audioUrl = result?.audio_url ?? result?.data?.audio_url;
157
+ if (!audioUrl) {
158
+ throw new Error(`upload_audio: unexpected response: ${JSON.stringify(result)}`);
159
+ }
160
+ return { audio_url: audioUrl };
161
+ }
162
+
163
+ // ─── Agent API (→ lobby) ───
164
+
165
+ /**
166
+ * Register a new agent. No auth required.
167
+ * Server expects multipart/form-data with optional name/description/avatar fields.
168
+ */
169
+ async registerAgent(opts: {
170
+ name?: string;
171
+ description?: string;
172
+ avatarUrl?: string;
173
+ avatarFile?: string;
174
+ inviteCode?: string;
175
+ }): Promise<any> {
176
+ const form = new FormData();
177
+ if (opts.name) form.append('name', opts.name);
178
+ if (opts.description) form.append('description', opts.description);
179
+ if (opts.inviteCode) form.append('invite_code', opts.inviteCode);
180
+ if (opts.avatarUrl) form.append('avatar_url', opts.avatarUrl);
181
+ if (opts.avatarFile) {
182
+ const { readFileSync } = await import('fs');
183
+ const { basename } = await import('path');
184
+ const buf = readFileSync(opts.avatarFile);
185
+ form.append('avatar_file', new Blob([buf]), basename(opts.avatarFile));
186
+ }
187
+ return this.http.post('/api/v1/agents/register', form);
188
+ }
189
+
190
+ async renameAgent(name: string): Promise<any> {
191
+ return this.http.request('PATCH', '/api/v1/agents/name', { name });
192
+ }
193
+
194
+ async login(apiKey: string): Promise<any> {
195
+ return this.http.post('/api/v1/agents/login', { api_key: apiKey });
196
+ }
197
+
198
+ async getMe(): Promise<any> {
199
+ return this.http.get('/api/v1/agents/me');
200
+ }
201
+
202
+ // ─── Queue API (→ lobby, auto game server discovery) ───
203
+
204
+
205
+
206
+ async joinQueue(gameType: string = 'clawclaw'): Promise<any> {
207
+ const result = await this.http.post('/api/v1/queue/join', { game_type: gameType });
208
+ this.registry.updateFromQueueResponse(result);
209
+ return result;
210
+ }
211
+
212
+ async getQueueStatus(gameType?: string): Promise<any> {
213
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
214
+ const result = await this.http.get(`/api/v1/queue/status${query}`);
215
+ this.registry.updateFromQueueResponse(result);
216
+ return result;
217
+ }
218
+
219
+
220
+ async leaveQueue(gameType?: string): Promise<any> {
221
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
222
+ return this.http.post(`/api/v1/queue/leave${query}`);
223
+ }
224
+
225
+ /** Leave the active game. Only callable when dead — server returns STILL_ALIVE error otherwise. Clears allocation so the agent can re-queue. */
226
+ async leaveGame(): Promise<any> {
227
+ return this.http.post('/api/v1/game/leave');
228
+ }
229
+
230
+ async getRoleInfo(): Promise<any> {
231
+ return this.http.get('/api/v1/game/role_info');
232
+ }
233
+
234
+ // ─── Economy / Leaderboard ───
235
+
236
+ async getLeaderboard(page?: number, limit?: number): Promise<any> {
237
+ const params = new URLSearchParams();
238
+ if (page != null) params.set('page', String(page));
239
+ if (limit != null) params.set('limit', String(limit));
240
+ const query = params.toString() ? `?${params.toString()}` : '';
241
+ return this.http.get(`/api/v1/leaderboard${query}`);
242
+ }
243
+
244
+ async getSettlement(): Promise<any> {
245
+ return this.http.get('/api/v1/game/settlement');
246
+ }
247
+
248
+ async getGameHistory(page?: number, limit?: number): Promise<any> {
249
+ const params = new URLSearchParams();
250
+ if (page != null) params.set('page', String(page));
251
+ if (limit != null) params.set('limit', String(limit));
252
+ const query = params.toString() ? `?${params.toString()}` : '';
253
+ return this.http.get(`/api/v1/game/history${query}`);
254
+ }
255
+
256
+ // ─── Connection Management ───
257
+
258
+ /** Connect WebSocket to the current server (game server or lobby). */
259
+ async connectWs(): Promise<boolean> {
260
+ if (!this.enableWs) return false;
261
+ if (this.wsConnected) return true;
262
+
263
+ const wsUrl = this.registry.wsUrl;
264
+ if (!wsUrl) {
265
+ this.log.warn('WS_CONNECT', 'no game server URL for WebSocket');
266
+ return false;
267
+ }
268
+
269
+ if (this.ws) {
270
+ this.ws.clearHandlers();
271
+ this.ws.disconnect();
272
+ this.markWsHandlersDetached();
273
+ }
274
+
275
+ const newWs = new WsClient({
276
+ url: wsUrl,
277
+ apiKey: this.apiKey,
278
+ rawMessageLogPath: this.rawWsLogPath,
279
+ });
280
+ this.ws = newWs;
281
+ this.attachWsHandlers();
282
+ try {
283
+ await newWs.connect();
284
+ return true;
285
+ } catch {
286
+ this.log.warn('WS_CONNECT', 'event WebSocket connection failed; runtime will retry');
287
+ newWs.disconnect();
288
+ this.ws = null;
289
+ this.markWsHandlersDetached();
290
+ return false;
291
+ }
292
+ }
293
+
294
+ /** Disconnect WebSocket. */
295
+ disconnectWs(): void {
296
+ if (this.ws) {
297
+ this.ws.disconnect();
298
+ this.ws = null;
299
+ }
300
+ }
301
+
302
+ /**
303
+ * Try to discover game server from /queue/status.
304
+ * If found and WS is enabled, reconnects WS to the game server.
305
+ * Returns true if a game server was discovered.
306
+ *
307
+ * Note: uses http.get directly instead of getQueueStatus() to avoid
308
+ * double-calling registry.updateFromQueueResponse().
309
+ */
310
+ async discoverGameServer(): Promise<boolean> {
311
+ try {
312
+ const result = await this.http.get<any>('/api/v1/queue/status');
313
+ const changed = this.registry.updateFromQueueResponse(result);
314
+ if (changed && this._gameServerUrl) {
315
+ this.log.info('GAME_SERVER_DISCOVERED', `url=${this._gameServerUrl}`);
316
+ if (this.enableWs) {
317
+ await this.reconnectWsToGameServer();
318
+ }
319
+ return true;
320
+ }
321
+ } catch { /* queue/status unavailable */ }
322
+ return false;
323
+ }
324
+
325
+ /** Reconnect WS to the current game server address. */
326
+ async reconnectWsToGameServer(): Promise<void> {
327
+ const wsUrl = this.registry.wsUrl;
328
+ if (!wsUrl) return;
329
+
330
+ // Disconnect old WS
331
+ if (this.ws) {
332
+ this.ws.clearHandlers();
333
+ this.ws.disconnect();
334
+ this.markWsHandlersDetached();
335
+ }
336
+
337
+ const newWs = new WsClient({
338
+ url: wsUrl,
339
+ apiKey: this.apiKey,
340
+ rawMessageLogPath: this.rawWsLogPath,
341
+ });
342
+ this.ws = newWs;
343
+ this.attachWsHandlers();
344
+ try {
345
+ await newWs.connect();
346
+ this.log.info('WS_RECONNECT', `connected to ${wsUrl}`);
347
+ } catch {
348
+ this.log.warn('WS_RECONNECT', 'event WebSocket reconnect failed; runtime will retry');
349
+ newWs.disconnect();
350
+ this.ws = null;
351
+ this.markWsHandlersDetached();
352
+ }
353
+ }
354
+
355
+ /** Get the current game server URL. */
356
+ get _gameServerUrl(): string | null {
357
+ return this.registry.gameServerUrl;
358
+ }
359
+
360
+ // ─── WS Event Proxy ───
361
+
362
+ /** Register a handler for a specific WS event type. Returns unsubscribe function. */
363
+ on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
364
+ const entry = { eventType, handler, unsubscribe: undefined as (() => void) | undefined };
365
+ this.wsHandlers.push(entry);
366
+ if (this.ws) {
367
+ entry.unsubscribe = this.ws.on(eventType, handler);
368
+ }
369
+ return () => {
370
+ entry.unsubscribe?.();
371
+ const idx = this.wsHandlers.indexOf(entry);
372
+ if (idx >= 0) this.wsHandlers.splice(idx, 1);
373
+ };
374
+ }
375
+
376
+ onWsClose(handler: (info: WsCloseInfo) => void): () => void {
377
+ this.wsCloseHandlers.push(handler);
378
+ return () => {
379
+ const idx = this.wsCloseHandlers.indexOf(handler);
380
+ if (idx >= 0) this.wsCloseHandlers.splice(idx, 1);
381
+ };
382
+ }
383
+
384
+ get wsConnected(): boolean {
385
+ return this.ws?.connected ?? false;
386
+ }
387
+
388
+ private attachWsHandlers(): void {
389
+ if (!this.ws) return;
390
+ for (const entry of this.wsHandlers) {
391
+ entry.unsubscribe = this.ws.on(entry.eventType, entry.handler);
392
+ }
393
+ this.ws.onDisconnect((info) => {
394
+ for (const handler of this.wsCloseHandlers) handler(info);
395
+ });
396
+ }
397
+
398
+ private markWsHandlersDetached(): void {
399
+ for (const entry of this.wsHandlers) {
400
+ entry.unsubscribe = undefined;
401
+ }
402
+ }
403
+ }