@myclaw163/clawclaw-cli 0.6.71 → 0.6.74
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +377 -427
- package/bin/clawclaw-cli.mjs +3 -3
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/check-skill-command-surface.mjs +116 -0
- package/scripts/find-hide-spots.py +157 -157
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +245 -245
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +246 -244
- package/skills/clawclaw/references/CHATTERBOX.md +141 -142
- package/skills/clawclaw/references/COMMANDS.md +155 -148
- package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
- package/skills/clawclaw/references/STRATEGIES.md +59 -59
- package/skills/clawclaw/references/STREAM.md +93 -91
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +110 -110
- package/src/commands/_schema.ts +124 -109
- package/src/commands/account.ts +209 -209
- package/src/commands/do.test.ts +84 -73
- package/src/commands/do.ts +130 -126
- package/src/commands/events.test.ts +71 -71
- package/src/commands/events.ts +221 -155
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -84
- package/src/commands/game.ts +1113 -1047
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +13 -13
- package/src/commands/knowledge.ts +139 -139
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -45
- package/src/commands/persona.ts +57 -57
- package/src/commands/setup/codex.ts +266 -266
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +145 -145
- package/src/commands/strategy.ts +181 -181
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +999 -977
- package/src/commands/watch.ts +660 -658
- package/src/lib/auth.test.ts +74 -74
- package/src/lib/auth.ts +186 -186
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +403 -391
- package/src/lib/game-context.ts +92 -0
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +121 -121
- package/src/lib/hub-reminder.ts +75 -75
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +120 -120
- package/src/lib/knowledge-store.test.ts +170 -170
- package/src/lib/knowledge-store.ts +369 -369
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +232 -232
- package/src/lib/strategy-export.ts +242 -242
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-format.test.ts +243 -215
- package/src/pipeline/event-format.ts +501 -485
- package/src/pipeline/event-hints.ts +195 -190
- package/src/pipeline/event-store.test.ts +28 -28
- package/src/pipeline/event-store.ts +193 -193
- package/src/pipeline/pipeline.ts +35 -35
- package/src/pipeline/player-projection.test.ts +119 -0
- package/src/pipeline/player-projection.ts +380 -0
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +209 -141
- package/src/runtime/event-daemon.ts +519 -457
- package/src/runtime/owner-control.ts +150 -150
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -107
- package/src/runtime/ws-client.test.ts +125 -104
- package/src/runtime/ws-client.ts +287 -272
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +110 -110
- package/src/sdk/types.ts +161 -161
- package/src/strategies/avoid-lone.ts +12 -12
- package/src/strategies/avoid-players.knowledge.md +19 -19
- package/src/strategies/avoid-players.ts +16 -16
- package/src/strategies/corpse-patrol.ts +23 -23
- package/src/strategies/crab-sabotage.ts +22 -22
- package/src/strategies/custom-module.test.ts +270 -270
- package/src/strategies/find-player.ts +17 -17
- package/src/strategies/game-utils.test.ts +242 -242
- package/src/strategies/game-utils.ts +846 -846
- package/src/strategies/goals/anchor-linger.ts +77 -77
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +113 -113
- package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/follow-companion-goal.ts +106 -106
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/hide-top.ts +197 -197
- package/src/strategies/goals/keep-away-goal.ts +221 -221
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +27 -27
- package/src/strategies/goals/linger-corpse-goal.ts +35 -35
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +133 -133
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +224 -224
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
- package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/hide-spots.ts +59 -59
- package/src/strategies/hide.ts +24 -24
- package/src/strategies/kill-frenzy.ts +13 -13
- package/src/strategies/kill-lone.knowledge.md +17 -17
- package/src/strategies/kill-lone.ts +14 -14
- package/src/strategies/kill-target.ts +19 -19
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +179 -179
- package/src/strategies/lone-kill-task.ts +22 -22
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +16 -16
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/off-route-points.ts +105 -105
- package/src/strategies/paradise-fish.knowledge.md +19 -19
- package/src/strategies/paradise-fish.ts +26 -26
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +355 -355
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +12 -12
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +12 -12
- package/src/strategies/shrimp-memory.knowledge.md +19 -19
- package/src/strategies/shrimp-memory.ts +26 -26
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +50 -50
- package/src/strategies/spawn.ts +82 -82
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.test.ts +15 -0
- package/src/strategies/strategy-loop.ts +776 -771
- package/src/strategies/task-kill-report.ts +18 -18
- package/src/strategies/task-only.ts +12 -12
- package/src/strategies/task-report.ts +23 -23
- package/src/strategies/types.ts +109 -109
- package/src/strategies/warrior-memory.knowledge.md +21 -21
- package/src/strategies/warrior-memory.ts +17 -17
|
@@ -1,157 +1,157 @@
|
|
|
1
|
-
"""Compute bot "hiding spots" from the server's baked map.
|
|
2
|
-
|
|
3
|
-
Usage: python scripts/find-hide-spots.py [npz_path]
|
|
4
|
-
|
|
5
|
-
Reads the baked map npz (room_lookup + inflated walkable weights + meta), counts
|
|
6
|
-
each room's wall openings to classify through-rooms (>=2 exits) vs dead-ends, then
|
|
7
|
-
within each through-room picks the walkable cell that is deepest from the room's
|
|
8
|
-
exits and far from task points / spawns — a tucked corner that is off the
|
|
9
|
-
task-running routes but still has >=2 ways to flee. Corridors (the task routes
|
|
10
|
-
themselves) and >=4-exit junction hubs are excluded.
|
|
11
|
-
|
|
12
|
-
Prints a summary table and a ready-to-paste TS array for
|
|
13
|
-
`src/strategies/hide-spots.ts` (`HIDE_SPOTS`). Re-run whenever the map is rebaked.
|
|
14
|
-
Dependency: numpy only (run with the backend venv interpreter).
|
|
15
|
-
"""
|
|
16
|
-
import json
|
|
17
|
-
import math
|
|
18
|
-
import sys
|
|
19
|
-
from pathlib import Path
|
|
20
|
-
|
|
21
|
-
import numpy as np
|
|
22
|
-
|
|
23
|
-
DEFAULT_NPZ = r"I:\crab-kill-backend\config\clawclaw\clawclaw.tmj.baked.npz"
|
|
24
|
-
|
|
25
|
-
# Tunables (world px)
|
|
26
|
-
EXIT_MIN = 120.0 # candidate must be at least this deep from any exit (kills thin corridors)
|
|
27
|
-
SPAWN_MIN = 160.0 # keep clear of spawn clusters
|
|
28
|
-
TASK_MIN = 110.0 # don't sit on top of a task point (players doing it would see you)
|
|
29
|
-
MAX_EXITS = 3 # >=4 openings = a junction/hub: too much through-traffic to hide in
|
|
30
|
-
DEEP_CAP = 250.0 # diminishing returns on exit depth
|
|
31
|
-
TASK_CAP = 300.0 # diminishing returns on task clearance
|
|
32
|
-
TASK_W = 0.8
|
|
33
|
-
SAMPLE_STEP = 4 # evaluate every Nth tile inside a room (tile=4px -> 16px grid)
|
|
34
|
-
MIN_SPACING = 240.0 # spread chosen spots apart
|
|
35
|
-
MAX_SPOTS = 14
|
|
36
|
-
EXCLUDE_NAME_SUBSTR = ("走廊",) # corridors are exactly the task-running routes -> never hide there
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
def union_find_components(cells):
|
|
40
|
-
"""8-connected component count over a set of (ty, tx) cells."""
|
|
41
|
-
cellset = set(cells)
|
|
42
|
-
parent = {c: c for c in cellset}
|
|
43
|
-
|
|
44
|
-
def find(a):
|
|
45
|
-
while parent[a] != a:
|
|
46
|
-
parent[a] = parent[parent[a]]
|
|
47
|
-
a = parent[a]
|
|
48
|
-
return a
|
|
49
|
-
|
|
50
|
-
for (ty, tx) in cellset:
|
|
51
|
-
for dy in (-1, 0, 1):
|
|
52
|
-
for dx in (-1, 0, 1):
|
|
53
|
-
if dy == 0 and dx == 0:
|
|
54
|
-
continue
|
|
55
|
-
nb = (ty + dy, tx + dx)
|
|
56
|
-
if nb in cellset:
|
|
57
|
-
ra, rb = find((ty, tx)), find(nb)
|
|
58
|
-
if ra != rb:
|
|
59
|
-
parent[ra] = rb
|
|
60
|
-
return len({find(c) for c in cellset})
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
def exit_cells_of(room_lookup, walk, r):
|
|
64
|
-
"""Walkable cells of room r that border a walkable cell outside room r."""
|
|
65
|
-
room_mask = (room_lookup == r) & walk
|
|
66
|
-
if not room_mask.any():
|
|
67
|
-
return None, None
|
|
68
|
-
outside = walk & (room_lookup != r)
|
|
69
|
-
border = np.zeros_like(room_mask)
|
|
70
|
-
border[:-1, :] |= room_mask[:-1, :] & outside[1:, :]
|
|
71
|
-
border[1:, :] |= room_mask[1:, :] & outside[:-1, :]
|
|
72
|
-
border[:, :-1] |= room_mask[:, :-1] & outside[:, 1:]
|
|
73
|
-
border[:, 1:] |= room_mask[:, 1:] & outside[:, :-1]
|
|
74
|
-
ys, xs = np.where(border)
|
|
75
|
-
return room_mask, list(zip(ys.tolist(), xs.tolist()))
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
def best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th):
|
|
79
|
-
ys, xs = np.where(room_mask)
|
|
80
|
-
if len(ys) == 0:
|
|
81
|
-
return None
|
|
82
|
-
sel = (ys % SAMPLE_STEP == 0) & (xs % SAMPLE_STEP == 0)
|
|
83
|
-
ys, xs = ys[sel], xs[sel]
|
|
84
|
-
if len(ys) == 0:
|
|
85
|
-
return None
|
|
86
|
-
cx = xs * tw + tw / 2.0
|
|
87
|
-
cy = ys * th + th / 2.0
|
|
88
|
-
pts = np.stack([cx, cy], axis=1)
|
|
89
|
-
|
|
90
|
-
op = np.array(opening_px, dtype=np.float64)
|
|
91
|
-
exit_d = np.sqrt(((pts[:, None, :] - op[None, :, :]) ** 2).sum(-1)).min(1)
|
|
92
|
-
task_d = np.sqrt(((pts[:, None, :] - task_xy[None, :, :]) ** 2).sum(-1)).min(1)
|
|
93
|
-
spawn_d = np.sqrt(((pts[:, None, :] - spawn_xy[None, :, :]) ** 2).sum(-1)).min(1)
|
|
94
|
-
|
|
95
|
-
ok = (exit_d >= EXIT_MIN) & (spawn_d >= SPAWN_MIN) & (task_d >= TASK_MIN)
|
|
96
|
-
if not ok.any():
|
|
97
|
-
return None
|
|
98
|
-
score = np.minimum(exit_d, DEEP_CAP) + TASK_W * np.minimum(task_d, TASK_CAP)
|
|
99
|
-
score = np.where(ok, score, -1e9)
|
|
100
|
-
i = int(np.argmax(score))
|
|
101
|
-
return (round(float(cx[i]), 1), round(float(cy[i]), 1), float(score[i]),
|
|
102
|
-
float(exit_d[i]), float(task_d[i]), float(spawn_d[i]))
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
def main() -> None:
|
|
106
|
-
npz_path = sys.argv[1] if len(sys.argv) > 1 else DEFAULT_NPZ
|
|
107
|
-
data = np.load(npz_path, allow_pickle=False)
|
|
108
|
-
meta = json.loads(data["meta"].tobytes().decode("utf-8"))
|
|
109
|
-
room_lookup = data["room_lookup"]
|
|
110
|
-
weights = data["inflated_weights"]
|
|
111
|
-
tw, th = meta["tile_width"], meta["tile_height"]
|
|
112
|
-
room_names = meta["room_names"]
|
|
113
|
-
walk = np.isfinite(weights)
|
|
114
|
-
task_xy = np.array([[t["x"], t["y"]] for t in meta["task_points"]], dtype=np.float64)
|
|
115
|
-
spawn_xy = np.array([[s["x"], s["y"]] for s in meta["spawn_points"]], dtype=np.float64)
|
|
116
|
-
|
|
117
|
-
candidates = []
|
|
118
|
-
for r in range(1, len(room_names)):
|
|
119
|
-
room_mask, opening = exit_cells_of(room_lookup, walk, r)
|
|
120
|
-
if room_mask is None or not opening:
|
|
121
|
-
continue
|
|
122
|
-
name = room_names[r]
|
|
123
|
-
if any(s in name for s in EXCLUDE_NAME_SUBSTR):
|
|
124
|
-
continue
|
|
125
|
-
n_exits = union_find_components(opening)
|
|
126
|
-
if n_exits < 2 or n_exits > MAX_EXITS:
|
|
127
|
-
continue
|
|
128
|
-
opening_px = [(tx * tw + tw / 2.0, ty * th + th / 2.0) for (ty, tx) in opening]
|
|
129
|
-
best = best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th)
|
|
130
|
-
if best is None:
|
|
131
|
-
continue
|
|
132
|
-
x, y, score, ed, td, sd = best
|
|
133
|
-
candidates.append({"x": x, "y": y, "room": name, "exits": n_exits,
|
|
134
|
-
"score": round(score, 1), "exit_dist": round(ed, 1),
|
|
135
|
-
"task_dist": round(td, 1), "spawn_dist": round(sd, 1)})
|
|
136
|
-
|
|
137
|
-
candidates.sort(key=lambda c: c["score"], reverse=True)
|
|
138
|
-
chosen = []
|
|
139
|
-
for c in candidates:
|
|
140
|
-
if all(math.hypot(c["x"] - k["x"], c["y"] - k["y"]) >= MIN_SPACING for k in chosen):
|
|
141
|
-
chosen.append(c)
|
|
142
|
-
if len(chosen) >= MAX_SPOTS:
|
|
143
|
-
break
|
|
144
|
-
|
|
145
|
-
print(f"{len(candidates)} through-room candidates, {len(chosen)} chosen after spacing:\n")
|
|
146
|
-
print(f"{'room':>8} {'x':>7} {'y':>7} {'exits':>5} {'exitD':>6} {'taskD':>6} {'spawnD':>6}")
|
|
147
|
-
for c in chosen:
|
|
148
|
-
print(f"{c['room']:>8} {c['x']:>7.0f} {c['y']:>7.0f} {c['exits']:>5} "
|
|
149
|
-
f"{c['exit_dist']:>6.0f} {c['task_dist']:>6.0f} {c['spawn_dist']:>6.0f}")
|
|
150
|
-
|
|
151
|
-
print("\n// paste into src/strategies/hide-spots.ts (HIDE_SPOTS):")
|
|
152
|
-
for c in chosen:
|
|
153
|
-
print(f" {{ x: {c['x']:.0f}, y: {c['y']:.0f}, room: '{c['room']}' }},")
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
if __name__ == "__main__":
|
|
157
|
-
main()
|
|
1
|
+
"""Compute bot "hiding spots" from the server's baked map.
|
|
2
|
+
|
|
3
|
+
Usage: python scripts/find-hide-spots.py [npz_path]
|
|
4
|
+
|
|
5
|
+
Reads the baked map npz (room_lookup + inflated walkable weights + meta), counts
|
|
6
|
+
each room's wall openings to classify through-rooms (>=2 exits) vs dead-ends, then
|
|
7
|
+
within each through-room picks the walkable cell that is deepest from the room's
|
|
8
|
+
exits and far from task points / spawns — a tucked corner that is off the
|
|
9
|
+
task-running routes but still has >=2 ways to flee. Corridors (the task routes
|
|
10
|
+
themselves) and >=4-exit junction hubs are excluded.
|
|
11
|
+
|
|
12
|
+
Prints a summary table and a ready-to-paste TS array for
|
|
13
|
+
`src/strategies/hide-spots.ts` (`HIDE_SPOTS`). Re-run whenever the map is rebaked.
|
|
14
|
+
Dependency: numpy only (run with the backend venv interpreter).
|
|
15
|
+
"""
|
|
16
|
+
import json
|
|
17
|
+
import math
|
|
18
|
+
import sys
|
|
19
|
+
from pathlib import Path
|
|
20
|
+
|
|
21
|
+
import numpy as np
|
|
22
|
+
|
|
23
|
+
DEFAULT_NPZ = r"I:\crab-kill-backend\config\clawclaw\clawclaw.tmj.baked.npz"
|
|
24
|
+
|
|
25
|
+
# Tunables (world px)
|
|
26
|
+
EXIT_MIN = 120.0 # candidate must be at least this deep from any exit (kills thin corridors)
|
|
27
|
+
SPAWN_MIN = 160.0 # keep clear of spawn clusters
|
|
28
|
+
TASK_MIN = 110.0 # don't sit on top of a task point (players doing it would see you)
|
|
29
|
+
MAX_EXITS = 3 # >=4 openings = a junction/hub: too much through-traffic to hide in
|
|
30
|
+
DEEP_CAP = 250.0 # diminishing returns on exit depth
|
|
31
|
+
TASK_CAP = 300.0 # diminishing returns on task clearance
|
|
32
|
+
TASK_W = 0.8
|
|
33
|
+
SAMPLE_STEP = 4 # evaluate every Nth tile inside a room (tile=4px -> 16px grid)
|
|
34
|
+
MIN_SPACING = 240.0 # spread chosen spots apart
|
|
35
|
+
MAX_SPOTS = 14
|
|
36
|
+
EXCLUDE_NAME_SUBSTR = ("走廊",) # corridors are exactly the task-running routes -> never hide there
|
|
37
|
+
|
|
38
|
+
|
|
39
|
+
def union_find_components(cells):
|
|
40
|
+
"""8-connected component count over a set of (ty, tx) cells."""
|
|
41
|
+
cellset = set(cells)
|
|
42
|
+
parent = {c: c for c in cellset}
|
|
43
|
+
|
|
44
|
+
def find(a):
|
|
45
|
+
while parent[a] != a:
|
|
46
|
+
parent[a] = parent[parent[a]]
|
|
47
|
+
a = parent[a]
|
|
48
|
+
return a
|
|
49
|
+
|
|
50
|
+
for (ty, tx) in cellset:
|
|
51
|
+
for dy in (-1, 0, 1):
|
|
52
|
+
for dx in (-1, 0, 1):
|
|
53
|
+
if dy == 0 and dx == 0:
|
|
54
|
+
continue
|
|
55
|
+
nb = (ty + dy, tx + dx)
|
|
56
|
+
if nb in cellset:
|
|
57
|
+
ra, rb = find((ty, tx)), find(nb)
|
|
58
|
+
if ra != rb:
|
|
59
|
+
parent[ra] = rb
|
|
60
|
+
return len({find(c) for c in cellset})
|
|
61
|
+
|
|
62
|
+
|
|
63
|
+
def exit_cells_of(room_lookup, walk, r):
|
|
64
|
+
"""Walkable cells of room r that border a walkable cell outside room r."""
|
|
65
|
+
room_mask = (room_lookup == r) & walk
|
|
66
|
+
if not room_mask.any():
|
|
67
|
+
return None, None
|
|
68
|
+
outside = walk & (room_lookup != r)
|
|
69
|
+
border = np.zeros_like(room_mask)
|
|
70
|
+
border[:-1, :] |= room_mask[:-1, :] & outside[1:, :]
|
|
71
|
+
border[1:, :] |= room_mask[1:, :] & outside[:-1, :]
|
|
72
|
+
border[:, :-1] |= room_mask[:, :-1] & outside[:, 1:]
|
|
73
|
+
border[:, 1:] |= room_mask[:, 1:] & outside[:, :-1]
|
|
74
|
+
ys, xs = np.where(border)
|
|
75
|
+
return room_mask, list(zip(ys.tolist(), xs.tolist()))
|
|
76
|
+
|
|
77
|
+
|
|
78
|
+
def best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th):
|
|
79
|
+
ys, xs = np.where(room_mask)
|
|
80
|
+
if len(ys) == 0:
|
|
81
|
+
return None
|
|
82
|
+
sel = (ys % SAMPLE_STEP == 0) & (xs % SAMPLE_STEP == 0)
|
|
83
|
+
ys, xs = ys[sel], xs[sel]
|
|
84
|
+
if len(ys) == 0:
|
|
85
|
+
return None
|
|
86
|
+
cx = xs * tw + tw / 2.0
|
|
87
|
+
cy = ys * th + th / 2.0
|
|
88
|
+
pts = np.stack([cx, cy], axis=1)
|
|
89
|
+
|
|
90
|
+
op = np.array(opening_px, dtype=np.float64)
|
|
91
|
+
exit_d = np.sqrt(((pts[:, None, :] - op[None, :, :]) ** 2).sum(-1)).min(1)
|
|
92
|
+
task_d = np.sqrt(((pts[:, None, :] - task_xy[None, :, :]) ** 2).sum(-1)).min(1)
|
|
93
|
+
spawn_d = np.sqrt(((pts[:, None, :] - spawn_xy[None, :, :]) ** 2).sum(-1)).min(1)
|
|
94
|
+
|
|
95
|
+
ok = (exit_d >= EXIT_MIN) & (spawn_d >= SPAWN_MIN) & (task_d >= TASK_MIN)
|
|
96
|
+
if not ok.any():
|
|
97
|
+
return None
|
|
98
|
+
score = np.minimum(exit_d, DEEP_CAP) + TASK_W * np.minimum(task_d, TASK_CAP)
|
|
99
|
+
score = np.where(ok, score, -1e9)
|
|
100
|
+
i = int(np.argmax(score))
|
|
101
|
+
return (round(float(cx[i]), 1), round(float(cy[i]), 1), float(score[i]),
|
|
102
|
+
float(exit_d[i]), float(task_d[i]), float(spawn_d[i]))
|
|
103
|
+
|
|
104
|
+
|
|
105
|
+
def main() -> None:
|
|
106
|
+
npz_path = sys.argv[1] if len(sys.argv) > 1 else DEFAULT_NPZ
|
|
107
|
+
data = np.load(npz_path, allow_pickle=False)
|
|
108
|
+
meta = json.loads(data["meta"].tobytes().decode("utf-8"))
|
|
109
|
+
room_lookup = data["room_lookup"]
|
|
110
|
+
weights = data["inflated_weights"]
|
|
111
|
+
tw, th = meta["tile_width"], meta["tile_height"]
|
|
112
|
+
room_names = meta["room_names"]
|
|
113
|
+
walk = np.isfinite(weights)
|
|
114
|
+
task_xy = np.array([[t["x"], t["y"]] for t in meta["task_points"]], dtype=np.float64)
|
|
115
|
+
spawn_xy = np.array([[s["x"], s["y"]] for s in meta["spawn_points"]], dtype=np.float64)
|
|
116
|
+
|
|
117
|
+
candidates = []
|
|
118
|
+
for r in range(1, len(room_names)):
|
|
119
|
+
room_mask, opening = exit_cells_of(room_lookup, walk, r)
|
|
120
|
+
if room_mask is None or not opening:
|
|
121
|
+
continue
|
|
122
|
+
name = room_names[r]
|
|
123
|
+
if any(s in name for s in EXCLUDE_NAME_SUBSTR):
|
|
124
|
+
continue
|
|
125
|
+
n_exits = union_find_components(opening)
|
|
126
|
+
if n_exits < 2 or n_exits > MAX_EXITS:
|
|
127
|
+
continue
|
|
128
|
+
opening_px = [(tx * tw + tw / 2.0, ty * th + th / 2.0) for (ty, tx) in opening]
|
|
129
|
+
best = best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th)
|
|
130
|
+
if best is None:
|
|
131
|
+
continue
|
|
132
|
+
x, y, score, ed, td, sd = best
|
|
133
|
+
candidates.append({"x": x, "y": y, "room": name, "exits": n_exits,
|
|
134
|
+
"score": round(score, 1), "exit_dist": round(ed, 1),
|
|
135
|
+
"task_dist": round(td, 1), "spawn_dist": round(sd, 1)})
|
|
136
|
+
|
|
137
|
+
candidates.sort(key=lambda c: c["score"], reverse=True)
|
|
138
|
+
chosen = []
|
|
139
|
+
for c in candidates:
|
|
140
|
+
if all(math.hypot(c["x"] - k["x"], c["y"] - k["y"]) >= MIN_SPACING for k in chosen):
|
|
141
|
+
chosen.append(c)
|
|
142
|
+
if len(chosen) >= MAX_SPOTS:
|
|
143
|
+
break
|
|
144
|
+
|
|
145
|
+
print(f"{len(candidates)} through-room candidates, {len(chosen)} chosen after spacing:\n")
|
|
146
|
+
print(f"{'room':>8} {'x':>7} {'y':>7} {'exits':>5} {'exitD':>6} {'taskD':>6} {'spawnD':>6}")
|
|
147
|
+
for c in chosen:
|
|
148
|
+
print(f"{c['room']:>8} {c['x']:>7.0f} {c['y']:>7.0f} {c['exits']:>5} "
|
|
149
|
+
f"{c['exit_dist']:>6.0f} {c['task_dist']:>6.0f} {c['spawn_dist']:>6.0f}")
|
|
150
|
+
|
|
151
|
+
print("\n// paste into src/strategies/hide-spots.ts (HIDE_SPOTS):")
|
|
152
|
+
for c in chosen:
|
|
153
|
+
print(f" {{ x: {c['x']:.0f}, y: {c['y']:.0f}, room: '{c['room']}' }},")
|
|
154
|
+
|
|
155
|
+
|
|
156
|
+
if __name__ == "__main__":
|
|
157
|
+
main()
|
package/scripts/postinstall.mjs
CHANGED
|
@@ -1,20 +1,20 @@
|
|
|
1
|
-
#!/usr/bin/env node
|
|
2
|
-
import { syncBundledSkill } from './sync-bundled-skill.mjs';
|
|
3
|
-
|
|
4
|
-
function main() {
|
|
5
|
-
if (process.env.CLAWCLAW_SKIP_SKILL_SYNC === '1') return;
|
|
6
|
-
if (process.env.npm_config_global !== 'true') return;
|
|
7
|
-
|
|
8
|
-
try {
|
|
9
|
-
const result = syncBundledSkill();
|
|
10
|
-
if (result.backupDir) {
|
|
11
|
-
console.warn(`[clawclaw-cli] Backed up existing clawclaw skill to: ${result.backupDir}`);
|
|
12
|
-
}
|
|
13
|
-
} catch (err) {
|
|
14
|
-
console.warn('[clawclaw-cli] CLI installed, but bundled agent skill was not updated.');
|
|
15
|
-
console.warn('[clawclaw-cli] Run: ccl upgrade skill');
|
|
16
|
-
console.warn(`[clawclaw-cli] Error: ${err?.message ?? String(err)}`);
|
|
17
|
-
}
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
main();
|
|
1
|
+
#!/usr/bin/env node
|
|
2
|
+
import { syncBundledSkill } from './sync-bundled-skill.mjs';
|
|
3
|
+
|
|
4
|
+
function main() {
|
|
5
|
+
if (process.env.CLAWCLAW_SKIP_SKILL_SYNC === '1') return;
|
|
6
|
+
if (process.env.npm_config_global !== 'true') return;
|
|
7
|
+
|
|
8
|
+
try {
|
|
9
|
+
const result = syncBundledSkill();
|
|
10
|
+
if (result.backupDir) {
|
|
11
|
+
console.warn(`[clawclaw-cli] Backed up existing clawclaw skill to: ${result.backupDir}`);
|
|
12
|
+
}
|
|
13
|
+
} catch (err) {
|
|
14
|
+
console.warn('[clawclaw-cli] CLI installed, but bundled agent skill was not updated.');
|
|
15
|
+
console.warn('[clawclaw-cli] Run: ccl upgrade skill');
|
|
16
|
+
console.warn(`[clawclaw-cli] Error: ${err?.message ?? String(err)}`);
|
|
17
|
+
}
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
main();
|