@myclaw163/clawclaw-cli 0.6.71 → 0.6.74

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Files changed (205) hide show
  1. package/README.md +377 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +246 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +155 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +110 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1047
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/skill.ts +128 -128
  48. package/src/commands/state.ts +46 -46
  49. package/src/commands/strategy.test.ts +145 -145
  50. package/src/commands/strategy.ts +181 -181
  51. package/src/commands/tts.ts +128 -128
  52. package/src/commands/upgrade.test.ts +82 -82
  53. package/src/commands/upgrade.ts +148 -148
  54. package/src/commands/watch.test.ts +999 -977
  55. package/src/commands/watch.ts +660 -658
  56. package/src/lib/auth.test.ts +74 -74
  57. package/src/lib/auth.ts +186 -186
  58. package/src/lib/command-meta.ts +37 -37
  59. package/src/lib/game-client.ts +403 -391
  60. package/src/lib/game-context.ts +92 -0
  61. package/src/lib/http-keepalive.ts +15 -15
  62. package/src/lib/http-transport.test.ts +42 -42
  63. package/src/lib/http-transport.ts +113 -113
  64. package/src/lib/hub-client.test.ts +56 -56
  65. package/src/lib/hub-client.ts +88 -88
  66. package/src/lib/hub-install.test.ts +98 -98
  67. package/src/lib/hub-install.ts +121 -121
  68. package/src/lib/hub-reminder.ts +75 -75
  69. package/src/lib/hub-unzip.test.ts +69 -69
  70. package/src/lib/hub-unzip.ts +62 -62
  71. package/src/lib/init-command.test.ts +75 -75
  72. package/src/lib/init-command.ts +120 -120
  73. package/src/lib/knowledge-store.test.ts +170 -170
  74. package/src/lib/knowledge-store.ts +369 -369
  75. package/src/lib/load-context.test.ts +52 -52
  76. package/src/lib/load-context.ts +52 -52
  77. package/src/lib/match-state.test.ts +134 -134
  78. package/src/lib/match-state.ts +94 -94
  79. package/src/lib/netease-tts.ts +83 -83
  80. package/src/lib/normalize.ts +42 -42
  81. package/src/lib/persona.test.ts +41 -41
  82. package/src/lib/persona.ts +72 -72
  83. package/src/lib/server-registry.ts +152 -152
  84. package/src/lib/skill-version.test.ts +48 -48
  85. package/src/lib/skill-version.ts +19 -19
  86. package/src/lib/strategy-export.test.ts +232 -232
  87. package/src/lib/strategy-export.ts +242 -242
  88. package/src/lib/tts-keys.ts +7 -7
  89. package/src/lib/tts-speech.test.ts +63 -63
  90. package/src/lib/tts-speech.ts +76 -76
  91. package/src/lib/workspace-argv.test.ts +49 -49
  92. package/src/lib/workspace-argv.ts +44 -44
  93. package/src/perception/player-history-store.test.ts +87 -87
  94. package/src/perception/player-history-store.ts +194 -194
  95. package/src/pipeline/event-format.test.ts +243 -215
  96. package/src/pipeline/event-format.ts +501 -485
  97. package/src/pipeline/event-hints.ts +195 -190
  98. package/src/pipeline/event-store.test.ts +28 -28
  99. package/src/pipeline/event-store.ts +193 -193
  100. package/src/pipeline/pipeline.ts +35 -35
  101. package/src/pipeline/player-projection.test.ts +119 -0
  102. package/src/pipeline/player-projection.ts +380 -0
  103. package/src/runtime/auto-upgrade.test.ts +66 -66
  104. package/src/runtime/auto-upgrade.ts +31 -31
  105. package/src/runtime/event-daemon.test.ts +209 -141
  106. package/src/runtime/event-daemon.ts +519 -457
  107. package/src/runtime/owner-control.ts +150 -150
  108. package/src/runtime/raw-ws-log.test.ts +33 -33
  109. package/src/runtime/raw-ws-log.ts +32 -32
  110. package/src/runtime/runtime-logger.ts +107 -107
  111. package/src/runtime/ws-client.test.ts +125 -104
  112. package/src/runtime/ws-client.ts +287 -272
  113. package/src/sdk/action.ts +166 -166
  114. package/src/sdk/index.ts +110 -110
  115. package/src/sdk/types.ts +161 -161
  116. package/src/strategies/avoid-lone.ts +12 -12
  117. package/src/strategies/avoid-players.knowledge.md +19 -19
  118. package/src/strategies/avoid-players.ts +16 -16
  119. package/src/strategies/corpse-patrol.ts +23 -23
  120. package/src/strategies/crab-sabotage.ts +22 -22
  121. package/src/strategies/custom-module.test.ts +270 -270
  122. package/src/strategies/find-player.ts +17 -17
  123. package/src/strategies/game-utils.test.ts +242 -242
  124. package/src/strategies/game-utils.ts +846 -846
  125. package/src/strategies/goals/anchor-linger.ts +77 -77
  126. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  127. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  128. package/src/strategies/goals/avoid-players-top.ts +121 -121
  129. package/src/strategies/goals/conversation-goal.ts +51 -51
  130. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  131. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  132. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  133. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  134. package/src/strategies/goals/find-player-top.ts +93 -93
  135. package/src/strategies/goals/flee-players-goal.ts +53 -53
  136. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  137. package/src/strategies/goals/goal-manager.ts +41 -41
  138. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  139. package/src/strategies/goals/goal.ts +28 -28
  140. package/src/strategies/goals/hide-top.ts +197 -197
  141. package/src/strategies/goals/keep-away-goal.ts +221 -221
  142. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  143. package/src/strategies/goals/kill-lone-top.ts +160 -160
  144. package/src/strategies/goals/kill-target-goal.ts +59 -59
  145. package/src/strategies/goals/kill-target-top.ts +109 -109
  146. package/src/strategies/goals/leaf-goal.ts +27 -27
  147. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  148. package/src/strategies/goals/lone-kill-core.ts +82 -82
  149. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  150. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  151. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  152. package/src/strategies/goals/move-room-goal.ts +60 -60
  153. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  154. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  155. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  156. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  157. package/src/strategies/goals/patrol-top.ts +57 -57
  158. package/src/strategies/goals/report-patrol-top.ts +80 -80
  159. package/src/strategies/goals/safe-task-goal.ts +102 -102
  160. package/src/strategies/goals/social-task-top.ts +161 -161
  161. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  162. package/src/strategies/goals/task-only-top.ts +57 -57
  163. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  164. package/src/strategies/goals/task-report-top.ts +57 -57
  165. package/src/strategies/goals/wander-task-goal.ts +33 -33
  166. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  167. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  168. package/src/strategies/greeting.ts +53 -53
  169. package/src/strategies/hide-spots.ts +59 -59
  170. package/src/strategies/hide.ts +24 -24
  171. package/src/strategies/kill-frenzy.ts +13 -13
  172. package/src/strategies/kill-lone.knowledge.md +17 -17
  173. package/src/strategies/kill-lone.ts +14 -14
  174. package/src/strategies/kill-target.ts +19 -19
  175. package/src/strategies/loader.test.ts +678 -678
  176. package/src/strategies/loader.ts +179 -179
  177. package/src/strategies/lone-kill-task.ts +22 -22
  178. package/src/strategies/meeting-gate.test.ts +59 -59
  179. package/src/strategies/meeting-gate.ts +23 -23
  180. package/src/strategies/move-room.ts +16 -16
  181. package/src/strategies/new-events-backfill.ts +98 -98
  182. package/src/strategies/off-route-points.ts +105 -105
  183. package/src/strategies/paradise-fish.knowledge.md +19 -19
  184. package/src/strategies/paradise-fish.ts +26 -26
  185. package/src/strategies/pathfind/distance-field.ts +150 -150
  186. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  187. package/src/strategies/pathfind/escape-planner.ts +355 -355
  188. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  189. package/src/strategies/patrol.ts +12 -12
  190. package/src/strategies/player-targets.ts +13 -13
  191. package/src/strategies/report-patrol.ts +12 -12
  192. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  193. package/src/strategies/shrimp-memory.ts +26 -26
  194. package/src/strategies/social-task.test.ts +28 -28
  195. package/src/strategies/social-task.ts +50 -50
  196. package/src/strategies/spawn.ts +82 -82
  197. package/src/strategies/speech-module.ts +123 -123
  198. package/src/strategies/strategy-loop.test.ts +15 -0
  199. package/src/strategies/strategy-loop.ts +776 -771
  200. package/src/strategies/task-kill-report.ts +18 -18
  201. package/src/strategies/task-only.ts +12 -12
  202. package/src/strategies/task-report.ts +23 -23
  203. package/src/strategies/types.ts +109 -109
  204. package/src/strategies/warrior-memory.knowledge.md +21 -21
  205. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,157 +1,157 @@
1
- """Compute bot "hiding spots" from the server's baked map.
2
-
3
- Usage: python scripts/find-hide-spots.py [npz_path]
4
-
5
- Reads the baked map npz (room_lookup + inflated walkable weights + meta), counts
6
- each room's wall openings to classify through-rooms (>=2 exits) vs dead-ends, then
7
- within each through-room picks the walkable cell that is deepest from the room's
8
- exits and far from task points / spawns — a tucked corner that is off the
9
- task-running routes but still has >=2 ways to flee. Corridors (the task routes
10
- themselves) and >=4-exit junction hubs are excluded.
11
-
12
- Prints a summary table and a ready-to-paste TS array for
13
- `src/strategies/hide-spots.ts` (`HIDE_SPOTS`). Re-run whenever the map is rebaked.
14
- Dependency: numpy only (run with the backend venv interpreter).
15
- """
16
- import json
17
- import math
18
- import sys
19
- from pathlib import Path
20
-
21
- import numpy as np
22
-
23
- DEFAULT_NPZ = r"I:\crab-kill-backend\config\clawclaw\clawclaw.tmj.baked.npz"
24
-
25
- # Tunables (world px)
26
- EXIT_MIN = 120.0 # candidate must be at least this deep from any exit (kills thin corridors)
27
- SPAWN_MIN = 160.0 # keep clear of spawn clusters
28
- TASK_MIN = 110.0 # don't sit on top of a task point (players doing it would see you)
29
- MAX_EXITS = 3 # >=4 openings = a junction/hub: too much through-traffic to hide in
30
- DEEP_CAP = 250.0 # diminishing returns on exit depth
31
- TASK_CAP = 300.0 # diminishing returns on task clearance
32
- TASK_W = 0.8
33
- SAMPLE_STEP = 4 # evaluate every Nth tile inside a room (tile=4px -> 16px grid)
34
- MIN_SPACING = 240.0 # spread chosen spots apart
35
- MAX_SPOTS = 14
36
- EXCLUDE_NAME_SUBSTR = ("走廊",) # corridors are exactly the task-running routes -> never hide there
37
-
38
-
39
- def union_find_components(cells):
40
- """8-connected component count over a set of (ty, tx) cells."""
41
- cellset = set(cells)
42
- parent = {c: c for c in cellset}
43
-
44
- def find(a):
45
- while parent[a] != a:
46
- parent[a] = parent[parent[a]]
47
- a = parent[a]
48
- return a
49
-
50
- for (ty, tx) in cellset:
51
- for dy in (-1, 0, 1):
52
- for dx in (-1, 0, 1):
53
- if dy == 0 and dx == 0:
54
- continue
55
- nb = (ty + dy, tx + dx)
56
- if nb in cellset:
57
- ra, rb = find((ty, tx)), find(nb)
58
- if ra != rb:
59
- parent[ra] = rb
60
- return len({find(c) for c in cellset})
61
-
62
-
63
- def exit_cells_of(room_lookup, walk, r):
64
- """Walkable cells of room r that border a walkable cell outside room r."""
65
- room_mask = (room_lookup == r) & walk
66
- if not room_mask.any():
67
- return None, None
68
- outside = walk & (room_lookup != r)
69
- border = np.zeros_like(room_mask)
70
- border[:-1, :] |= room_mask[:-1, :] & outside[1:, :]
71
- border[1:, :] |= room_mask[1:, :] & outside[:-1, :]
72
- border[:, :-1] |= room_mask[:, :-1] & outside[:, 1:]
73
- border[:, 1:] |= room_mask[:, 1:] & outside[:, :-1]
74
- ys, xs = np.where(border)
75
- return room_mask, list(zip(ys.tolist(), xs.tolist()))
76
-
77
-
78
- def best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th):
79
- ys, xs = np.where(room_mask)
80
- if len(ys) == 0:
81
- return None
82
- sel = (ys % SAMPLE_STEP == 0) & (xs % SAMPLE_STEP == 0)
83
- ys, xs = ys[sel], xs[sel]
84
- if len(ys) == 0:
85
- return None
86
- cx = xs * tw + tw / 2.0
87
- cy = ys * th + th / 2.0
88
- pts = np.stack([cx, cy], axis=1)
89
-
90
- op = np.array(opening_px, dtype=np.float64)
91
- exit_d = np.sqrt(((pts[:, None, :] - op[None, :, :]) ** 2).sum(-1)).min(1)
92
- task_d = np.sqrt(((pts[:, None, :] - task_xy[None, :, :]) ** 2).sum(-1)).min(1)
93
- spawn_d = np.sqrt(((pts[:, None, :] - spawn_xy[None, :, :]) ** 2).sum(-1)).min(1)
94
-
95
- ok = (exit_d >= EXIT_MIN) & (spawn_d >= SPAWN_MIN) & (task_d >= TASK_MIN)
96
- if not ok.any():
97
- return None
98
- score = np.minimum(exit_d, DEEP_CAP) + TASK_W * np.minimum(task_d, TASK_CAP)
99
- score = np.where(ok, score, -1e9)
100
- i = int(np.argmax(score))
101
- return (round(float(cx[i]), 1), round(float(cy[i]), 1), float(score[i]),
102
- float(exit_d[i]), float(task_d[i]), float(spawn_d[i]))
103
-
104
-
105
- def main() -> None:
106
- npz_path = sys.argv[1] if len(sys.argv) > 1 else DEFAULT_NPZ
107
- data = np.load(npz_path, allow_pickle=False)
108
- meta = json.loads(data["meta"].tobytes().decode("utf-8"))
109
- room_lookup = data["room_lookup"]
110
- weights = data["inflated_weights"]
111
- tw, th = meta["tile_width"], meta["tile_height"]
112
- room_names = meta["room_names"]
113
- walk = np.isfinite(weights)
114
- task_xy = np.array([[t["x"], t["y"]] for t in meta["task_points"]], dtype=np.float64)
115
- spawn_xy = np.array([[s["x"], s["y"]] for s in meta["spawn_points"]], dtype=np.float64)
116
-
117
- candidates = []
118
- for r in range(1, len(room_names)):
119
- room_mask, opening = exit_cells_of(room_lookup, walk, r)
120
- if room_mask is None or not opening:
121
- continue
122
- name = room_names[r]
123
- if any(s in name for s in EXCLUDE_NAME_SUBSTR):
124
- continue
125
- n_exits = union_find_components(opening)
126
- if n_exits < 2 or n_exits > MAX_EXITS:
127
- continue
128
- opening_px = [(tx * tw + tw / 2.0, ty * th + th / 2.0) for (ty, tx) in opening]
129
- best = best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th)
130
- if best is None:
131
- continue
132
- x, y, score, ed, td, sd = best
133
- candidates.append({"x": x, "y": y, "room": name, "exits": n_exits,
134
- "score": round(score, 1), "exit_dist": round(ed, 1),
135
- "task_dist": round(td, 1), "spawn_dist": round(sd, 1)})
136
-
137
- candidates.sort(key=lambda c: c["score"], reverse=True)
138
- chosen = []
139
- for c in candidates:
140
- if all(math.hypot(c["x"] - k["x"], c["y"] - k["y"]) >= MIN_SPACING for k in chosen):
141
- chosen.append(c)
142
- if len(chosen) >= MAX_SPOTS:
143
- break
144
-
145
- print(f"{len(candidates)} through-room candidates, {len(chosen)} chosen after spacing:\n")
146
- print(f"{'room':>8} {'x':>7} {'y':>7} {'exits':>5} {'exitD':>6} {'taskD':>6} {'spawnD':>6}")
147
- for c in chosen:
148
- print(f"{c['room']:>8} {c['x']:>7.0f} {c['y']:>7.0f} {c['exits']:>5} "
149
- f"{c['exit_dist']:>6.0f} {c['task_dist']:>6.0f} {c['spawn_dist']:>6.0f}")
150
-
151
- print("\n// paste into src/strategies/hide-spots.ts (HIDE_SPOTS):")
152
- for c in chosen:
153
- print(f" {{ x: {c['x']:.0f}, y: {c['y']:.0f}, room: '{c['room']}' }},")
154
-
155
-
156
- if __name__ == "__main__":
157
- main()
1
+ """Compute bot "hiding spots" from the server's baked map.
2
+
3
+ Usage: python scripts/find-hide-spots.py [npz_path]
4
+
5
+ Reads the baked map npz (room_lookup + inflated walkable weights + meta), counts
6
+ each room's wall openings to classify through-rooms (>=2 exits) vs dead-ends, then
7
+ within each through-room picks the walkable cell that is deepest from the room's
8
+ exits and far from task points / spawns — a tucked corner that is off the
9
+ task-running routes but still has >=2 ways to flee. Corridors (the task routes
10
+ themselves) and >=4-exit junction hubs are excluded.
11
+
12
+ Prints a summary table and a ready-to-paste TS array for
13
+ `src/strategies/hide-spots.ts` (`HIDE_SPOTS`). Re-run whenever the map is rebaked.
14
+ Dependency: numpy only (run with the backend venv interpreter).
15
+ """
16
+ import json
17
+ import math
18
+ import sys
19
+ from pathlib import Path
20
+
21
+ import numpy as np
22
+
23
+ DEFAULT_NPZ = r"I:\crab-kill-backend\config\clawclaw\clawclaw.tmj.baked.npz"
24
+
25
+ # Tunables (world px)
26
+ EXIT_MIN = 120.0 # candidate must be at least this deep from any exit (kills thin corridors)
27
+ SPAWN_MIN = 160.0 # keep clear of spawn clusters
28
+ TASK_MIN = 110.0 # don't sit on top of a task point (players doing it would see you)
29
+ MAX_EXITS = 3 # >=4 openings = a junction/hub: too much through-traffic to hide in
30
+ DEEP_CAP = 250.0 # diminishing returns on exit depth
31
+ TASK_CAP = 300.0 # diminishing returns on task clearance
32
+ TASK_W = 0.8
33
+ SAMPLE_STEP = 4 # evaluate every Nth tile inside a room (tile=4px -> 16px grid)
34
+ MIN_SPACING = 240.0 # spread chosen spots apart
35
+ MAX_SPOTS = 14
36
+ EXCLUDE_NAME_SUBSTR = ("走廊",) # corridors are exactly the task-running routes -> never hide there
37
+
38
+
39
+ def union_find_components(cells):
40
+ """8-connected component count over a set of (ty, tx) cells."""
41
+ cellset = set(cells)
42
+ parent = {c: c for c in cellset}
43
+
44
+ def find(a):
45
+ while parent[a] != a:
46
+ parent[a] = parent[parent[a]]
47
+ a = parent[a]
48
+ return a
49
+
50
+ for (ty, tx) in cellset:
51
+ for dy in (-1, 0, 1):
52
+ for dx in (-1, 0, 1):
53
+ if dy == 0 and dx == 0:
54
+ continue
55
+ nb = (ty + dy, tx + dx)
56
+ if nb in cellset:
57
+ ra, rb = find((ty, tx)), find(nb)
58
+ if ra != rb:
59
+ parent[ra] = rb
60
+ return len({find(c) for c in cellset})
61
+
62
+
63
+ def exit_cells_of(room_lookup, walk, r):
64
+ """Walkable cells of room r that border a walkable cell outside room r."""
65
+ room_mask = (room_lookup == r) & walk
66
+ if not room_mask.any():
67
+ return None, None
68
+ outside = walk & (room_lookup != r)
69
+ border = np.zeros_like(room_mask)
70
+ border[:-1, :] |= room_mask[:-1, :] & outside[1:, :]
71
+ border[1:, :] |= room_mask[1:, :] & outside[:-1, :]
72
+ border[:, :-1] |= room_mask[:, :-1] & outside[:, 1:]
73
+ border[:, 1:] |= room_mask[:, 1:] & outside[:, :-1]
74
+ ys, xs = np.where(border)
75
+ return room_mask, list(zip(ys.tolist(), xs.tolist()))
76
+
77
+
78
+ def best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th):
79
+ ys, xs = np.where(room_mask)
80
+ if len(ys) == 0:
81
+ return None
82
+ sel = (ys % SAMPLE_STEP == 0) & (xs % SAMPLE_STEP == 0)
83
+ ys, xs = ys[sel], xs[sel]
84
+ if len(ys) == 0:
85
+ return None
86
+ cx = xs * tw + tw / 2.0
87
+ cy = ys * th + th / 2.0
88
+ pts = np.stack([cx, cy], axis=1)
89
+
90
+ op = np.array(opening_px, dtype=np.float64)
91
+ exit_d = np.sqrt(((pts[:, None, :] - op[None, :, :]) ** 2).sum(-1)).min(1)
92
+ task_d = np.sqrt(((pts[:, None, :] - task_xy[None, :, :]) ** 2).sum(-1)).min(1)
93
+ spawn_d = np.sqrt(((pts[:, None, :] - spawn_xy[None, :, :]) ** 2).sum(-1)).min(1)
94
+
95
+ ok = (exit_d >= EXIT_MIN) & (spawn_d >= SPAWN_MIN) & (task_d >= TASK_MIN)
96
+ if not ok.any():
97
+ return None
98
+ score = np.minimum(exit_d, DEEP_CAP) + TASK_W * np.minimum(task_d, TASK_CAP)
99
+ score = np.where(ok, score, -1e9)
100
+ i = int(np.argmax(score))
101
+ return (round(float(cx[i]), 1), round(float(cy[i]), 1), float(score[i]),
102
+ float(exit_d[i]), float(task_d[i]), float(spawn_d[i]))
103
+
104
+
105
+ def main() -> None:
106
+ npz_path = sys.argv[1] if len(sys.argv) > 1 else DEFAULT_NPZ
107
+ data = np.load(npz_path, allow_pickle=False)
108
+ meta = json.loads(data["meta"].tobytes().decode("utf-8"))
109
+ room_lookup = data["room_lookup"]
110
+ weights = data["inflated_weights"]
111
+ tw, th = meta["tile_width"], meta["tile_height"]
112
+ room_names = meta["room_names"]
113
+ walk = np.isfinite(weights)
114
+ task_xy = np.array([[t["x"], t["y"]] for t in meta["task_points"]], dtype=np.float64)
115
+ spawn_xy = np.array([[s["x"], s["y"]] for s in meta["spawn_points"]], dtype=np.float64)
116
+
117
+ candidates = []
118
+ for r in range(1, len(room_names)):
119
+ room_mask, opening = exit_cells_of(room_lookup, walk, r)
120
+ if room_mask is None or not opening:
121
+ continue
122
+ name = room_names[r]
123
+ if any(s in name for s in EXCLUDE_NAME_SUBSTR):
124
+ continue
125
+ n_exits = union_find_components(opening)
126
+ if n_exits < 2 or n_exits > MAX_EXITS:
127
+ continue
128
+ opening_px = [(tx * tw + tw / 2.0, ty * th + th / 2.0) for (ty, tx) in opening]
129
+ best = best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th)
130
+ if best is None:
131
+ continue
132
+ x, y, score, ed, td, sd = best
133
+ candidates.append({"x": x, "y": y, "room": name, "exits": n_exits,
134
+ "score": round(score, 1), "exit_dist": round(ed, 1),
135
+ "task_dist": round(td, 1), "spawn_dist": round(sd, 1)})
136
+
137
+ candidates.sort(key=lambda c: c["score"], reverse=True)
138
+ chosen = []
139
+ for c in candidates:
140
+ if all(math.hypot(c["x"] - k["x"], c["y"] - k["y"]) >= MIN_SPACING for k in chosen):
141
+ chosen.append(c)
142
+ if len(chosen) >= MAX_SPOTS:
143
+ break
144
+
145
+ print(f"{len(candidates)} through-room candidates, {len(chosen)} chosen after spacing:\n")
146
+ print(f"{'room':>8} {'x':>7} {'y':>7} {'exits':>5} {'exitD':>6} {'taskD':>6} {'spawnD':>6}")
147
+ for c in chosen:
148
+ print(f"{c['room']:>8} {c['x']:>7.0f} {c['y']:>7.0f} {c['exits']:>5} "
149
+ f"{c['exit_dist']:>6.0f} {c['task_dist']:>6.0f} {c['spawn_dist']:>6.0f}")
150
+
151
+ print("\n// paste into src/strategies/hide-spots.ts (HIDE_SPOTS):")
152
+ for c in chosen:
153
+ print(f" {{ x: {c['x']:.0f}, y: {c['y']:.0f}, room: '{c['room']}' }},")
154
+
155
+
156
+ if __name__ == "__main__":
157
+ main()
@@ -1,20 +1,20 @@
1
- #!/usr/bin/env node
2
- import { syncBundledSkill } from './sync-bundled-skill.mjs';
3
-
4
- function main() {
5
- if (process.env.CLAWCLAW_SKIP_SKILL_SYNC === '1') return;
6
- if (process.env.npm_config_global !== 'true') return;
7
-
8
- try {
9
- const result = syncBundledSkill();
10
- if (result.backupDir) {
11
- console.warn(`[clawclaw-cli] Backed up existing clawclaw skill to: ${result.backupDir}`);
12
- }
13
- } catch (err) {
14
- console.warn('[clawclaw-cli] CLI installed, but bundled agent skill was not updated.');
15
- console.warn('[clawclaw-cli] Run: ccl upgrade skill');
16
- console.warn(`[clawclaw-cli] Error: ${err?.message ?? String(err)}`);
17
- }
18
- }
19
-
20
- main();
1
+ #!/usr/bin/env node
2
+ import { syncBundledSkill } from './sync-bundled-skill.mjs';
3
+
4
+ function main() {
5
+ if (process.env.CLAWCLAW_SKIP_SKILL_SYNC === '1') return;
6
+ if (process.env.npm_config_global !== 'true') return;
7
+
8
+ try {
9
+ const result = syncBundledSkill();
10
+ if (result.backupDir) {
11
+ console.warn(`[clawclaw-cli] Backed up existing clawclaw skill to: ${result.backupDir}`);
12
+ }
13
+ } catch (err) {
14
+ console.warn('[clawclaw-cli] CLI installed, but bundled agent skill was not updated.');
15
+ console.warn('[clawclaw-cli] Run: ccl upgrade skill');
16
+ console.warn(`[clawclaw-cli] Error: ${err?.message ?? String(err)}`);
17
+ }
18
+ }
19
+
20
+ main();