@myclaw163/clawclaw-cli 0.6.71 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/README.md +377 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +246 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +155 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +110 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1047
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/skill.ts +128 -128
  48. package/src/commands/state.ts +46 -46
  49. package/src/commands/strategy.test.ts +145 -145
  50. package/src/commands/strategy.ts +181 -181
  51. package/src/commands/tts.ts +128 -128
  52. package/src/commands/upgrade.test.ts +82 -82
  53. package/src/commands/upgrade.ts +148 -148
  54. package/src/commands/watch.test.ts +999 -977
  55. package/src/commands/watch.ts +660 -658
  56. package/src/lib/auth.test.ts +74 -74
  57. package/src/lib/auth.ts +186 -186
  58. package/src/lib/command-meta.ts +37 -37
  59. package/src/lib/game-client.ts +403 -391
  60. package/src/lib/game-context.ts +92 -0
  61. package/src/lib/http-keepalive.ts +15 -15
  62. package/src/lib/http-transport.test.ts +42 -42
  63. package/src/lib/http-transport.ts +113 -113
  64. package/src/lib/hub-client.test.ts +56 -56
  65. package/src/lib/hub-client.ts +88 -88
  66. package/src/lib/hub-install.test.ts +98 -98
  67. package/src/lib/hub-install.ts +121 -121
  68. package/src/lib/hub-reminder.ts +75 -75
  69. package/src/lib/hub-unzip.test.ts +69 -69
  70. package/src/lib/hub-unzip.ts +62 -62
  71. package/src/lib/init-command.test.ts +75 -75
  72. package/src/lib/init-command.ts +120 -120
  73. package/src/lib/knowledge-store.test.ts +170 -170
  74. package/src/lib/knowledge-store.ts +369 -369
  75. package/src/lib/load-context.test.ts +52 -52
  76. package/src/lib/load-context.ts +52 -52
  77. package/src/lib/match-state.test.ts +134 -134
  78. package/src/lib/match-state.ts +94 -94
  79. package/src/lib/netease-tts.ts +83 -83
  80. package/src/lib/normalize.ts +42 -42
  81. package/src/lib/persona.test.ts +41 -41
  82. package/src/lib/persona.ts +72 -72
  83. package/src/lib/server-registry.ts +152 -152
  84. package/src/lib/skill-version.test.ts +48 -48
  85. package/src/lib/skill-version.ts +19 -19
  86. package/src/lib/strategy-export.test.ts +232 -232
  87. package/src/lib/strategy-export.ts +242 -242
  88. package/src/lib/tts-keys.ts +7 -7
  89. package/src/lib/tts-speech.test.ts +63 -63
  90. package/src/lib/tts-speech.ts +76 -76
  91. package/src/lib/workspace-argv.test.ts +49 -49
  92. package/src/lib/workspace-argv.ts +44 -44
  93. package/src/perception/player-history-store.test.ts +87 -87
  94. package/src/perception/player-history-store.ts +194 -194
  95. package/src/pipeline/event-format.test.ts +243 -215
  96. package/src/pipeline/event-format.ts +501 -485
  97. package/src/pipeline/event-hints.ts +195 -190
  98. package/src/pipeline/event-store.test.ts +28 -28
  99. package/src/pipeline/event-store.ts +193 -193
  100. package/src/pipeline/pipeline.ts +35 -35
  101. package/src/pipeline/player-projection.test.ts +119 -0
  102. package/src/pipeline/player-projection.ts +380 -0
  103. package/src/runtime/auto-upgrade.test.ts +66 -66
  104. package/src/runtime/auto-upgrade.ts +31 -31
  105. package/src/runtime/event-daemon.test.ts +209 -141
  106. package/src/runtime/event-daemon.ts +519 -457
  107. package/src/runtime/owner-control.ts +150 -150
  108. package/src/runtime/raw-ws-log.test.ts +33 -33
  109. package/src/runtime/raw-ws-log.ts +32 -32
  110. package/src/runtime/runtime-logger.ts +107 -107
  111. package/src/runtime/ws-client.test.ts +125 -104
  112. package/src/runtime/ws-client.ts +287 -272
  113. package/src/sdk/action.ts +166 -166
  114. package/src/sdk/index.ts +110 -110
  115. package/src/sdk/types.ts +161 -161
  116. package/src/strategies/avoid-lone.ts +12 -12
  117. package/src/strategies/avoid-players.knowledge.md +19 -19
  118. package/src/strategies/avoid-players.ts +16 -16
  119. package/src/strategies/corpse-patrol.ts +23 -23
  120. package/src/strategies/crab-sabotage.ts +22 -22
  121. package/src/strategies/custom-module.test.ts +270 -270
  122. package/src/strategies/find-player.ts +17 -17
  123. package/src/strategies/game-utils.test.ts +242 -242
  124. package/src/strategies/game-utils.ts +846 -846
  125. package/src/strategies/goals/anchor-linger.ts +77 -77
  126. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  127. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  128. package/src/strategies/goals/avoid-players-top.ts +121 -121
  129. package/src/strategies/goals/conversation-goal.ts +51 -51
  130. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  131. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  132. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  133. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  134. package/src/strategies/goals/find-player-top.ts +93 -93
  135. package/src/strategies/goals/flee-players-goal.ts +53 -53
  136. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  137. package/src/strategies/goals/goal-manager.ts +41 -41
  138. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  139. package/src/strategies/goals/goal.ts +28 -28
  140. package/src/strategies/goals/hide-top.ts +197 -197
  141. package/src/strategies/goals/keep-away-goal.ts +221 -221
  142. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  143. package/src/strategies/goals/kill-lone-top.ts +160 -160
  144. package/src/strategies/goals/kill-target-goal.ts +59 -59
  145. package/src/strategies/goals/kill-target-top.ts +109 -109
  146. package/src/strategies/goals/leaf-goal.ts +27 -27
  147. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  148. package/src/strategies/goals/lone-kill-core.ts +82 -82
  149. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  150. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  151. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  152. package/src/strategies/goals/move-room-goal.ts +60 -60
  153. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  154. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  155. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  156. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  157. package/src/strategies/goals/patrol-top.ts +57 -57
  158. package/src/strategies/goals/report-patrol-top.ts +80 -80
  159. package/src/strategies/goals/safe-task-goal.ts +102 -102
  160. package/src/strategies/goals/social-task-top.ts +161 -161
  161. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  162. package/src/strategies/goals/task-only-top.ts +57 -57
  163. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  164. package/src/strategies/goals/task-report-top.ts +57 -57
  165. package/src/strategies/goals/wander-task-goal.ts +33 -33
  166. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  167. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  168. package/src/strategies/greeting.ts +53 -53
  169. package/src/strategies/hide-spots.ts +59 -59
  170. package/src/strategies/hide.ts +24 -24
  171. package/src/strategies/kill-frenzy.ts +13 -13
  172. package/src/strategies/kill-lone.knowledge.md +17 -17
  173. package/src/strategies/kill-lone.ts +14 -14
  174. package/src/strategies/kill-target.ts +19 -19
  175. package/src/strategies/loader.test.ts +678 -678
  176. package/src/strategies/loader.ts +179 -179
  177. package/src/strategies/lone-kill-task.ts +22 -22
  178. package/src/strategies/meeting-gate.test.ts +59 -59
  179. package/src/strategies/meeting-gate.ts +23 -23
  180. package/src/strategies/move-room.ts +16 -16
  181. package/src/strategies/new-events-backfill.ts +98 -98
  182. package/src/strategies/off-route-points.ts +105 -105
  183. package/src/strategies/paradise-fish.knowledge.md +19 -19
  184. package/src/strategies/paradise-fish.ts +26 -26
  185. package/src/strategies/pathfind/distance-field.ts +150 -150
  186. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  187. package/src/strategies/pathfind/escape-planner.ts +355 -355
  188. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  189. package/src/strategies/patrol.ts +12 -12
  190. package/src/strategies/player-targets.ts +13 -13
  191. package/src/strategies/report-patrol.ts +12 -12
  192. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  193. package/src/strategies/shrimp-memory.ts +26 -26
  194. package/src/strategies/social-task.test.ts +28 -28
  195. package/src/strategies/social-task.ts +50 -50
  196. package/src/strategies/spawn.ts +82 -82
  197. package/src/strategies/speech-module.ts +123 -123
  198. package/src/strategies/strategy-loop.test.ts +15 -0
  199. package/src/strategies/strategy-loop.ts +776 -771
  200. package/src/strategies/task-kill-report.ts +18 -18
  201. package/src/strategies/task-only.ts +12 -12
  202. package/src/strategies/task-report.ts +23 -23
  203. package/src/strategies/types.ts +109 -109
  204. package/src/strategies/warrior-memory.knowledge.md +21 -21
  205. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,155 +1,221 @@
1
- import { Command } from 'commander';
2
- import { existsSync, readFileSync } from 'fs';
3
- import { join } from 'path';
4
- import { AuthStore } from '../lib/auth.js';
5
- import { getProfileStateDir } from '../lib/init-command.js';
6
- import { sendOwnerControlRequest } from '../runtime/owner-control.js';
7
- import { EventRecord, EventStore } from '../pipeline/event-store.js';
8
- import { compactEventFields, compactStateForEvents } from '../pipeline/event-format.js';
9
- import { NOTABLE_EVENT_TYPES, nextStepForTriggers } from './watch.js';
10
-
11
- interface EventsCommandOptions {
12
- last?: string;
13
- clear?: boolean;
14
- type?: string;
15
- }
16
-
17
- async function readCurrentSummary(): Promise<any | null> {
18
- const auth = new AuthStore();
19
- const profile = auth.getActive();
20
- if (!profile) return null;
21
- const stateDir = getProfileStateDir(profile);
22
- try {
23
- const response = await sendOwnerControlRequest(stateDir, 'snapshot');
24
- if (response?.ok) return response.summary ?? null;
25
- } catch {}
26
- const feedPath = join(stateDir, 'feed.json');
27
- if (!existsSync(feedPath)) return null;
28
- try {
29
- return JSON.parse(readFileSync(feedPath, 'utf8'));
30
- } catch {
31
- return null;
32
- }
33
- }
34
-
35
- function parseCount(value: string | undefined, fallback: number): number {
36
- if (!value) return fallback;
37
- const parsed = Number.parseInt(value, 10);
38
- return Number.isFinite(parsed) && parsed > 0 ? parsed : fallback;
39
- }
40
-
41
- function isMonitorRegisteredRecord(record: EventRecord): boolean {
42
- return typeof record.event.type === 'string' && NOTABLE_EVENT_TYPES.has(record.event.type);
43
- }
44
-
45
- export function selectMonitorEventRecordsAfterCursor(
46
- records: EventRecord[],
47
- fromLine: number,
48
- ): { scanned: EventRecord[]; returned: EventRecord[]; toLine: number } {
49
- const scanned = records.filter((record) => record.line > fromLine);
50
- const returned = scanned.filter(isMonitorRegisteredRecord);
51
- const toLine = scanned.reduce((max, record) => Math.max(max, record.line), fromLine);
52
- return { scanned, returned, toLine };
53
- }
54
-
55
- export function selectMonitorTailEventRecords(
56
- records: EventRecord[],
57
- count: number,
58
- type?: string,
59
- ): EventRecord[] {
60
- let selected = records.filter(isMonitorRegisteredRecord);
61
- if (type) selected = selected.filter((record) => record.event.type === type);
62
- return selected.slice(-count);
63
- }
64
-
65
- function eventTypes(records: EventRecord[]): string[] {
66
- const out: string[] = [];
67
- for (const record of records) {
68
- const type = record.event.type;
69
- if (typeof type !== 'string' || out.includes(type)) continue;
70
- out.push(type);
71
- }
72
- return out;
73
- }
74
-
75
- export function enrichEventForEvents(event: Record<string, any>, summary: any | null | undefined): Record<string, any> {
76
- if (event.type !== 'meeting_briefing') return event;
77
- if (event.speech_order) return event;
78
- const speechOrder = summary?.meeting?.speech_order;
79
- if (!Array.isArray(speechOrder)) return event;
80
- const summaryCaller = summary?.meeting?.caller;
81
- const eventCaller = event.caller ?? event.meeting_caller_name;
82
- if (summaryCaller && eventCaller && summaryCaller !== eventCaller) return event;
83
- return { ...event, speech_order: speechOrder };
84
- }
85
-
86
- export function createEventsCommand(): Command {
87
- return new Command('events')
88
- .alias('e')
89
- .description('Query game events')
90
- .option('-n, --last <count>', 'Show last N events')
91
- .option('--clear', 'Clear event history')
92
- .option('--type <type>', 'Filter by event type')
93
- .action(async (opts: EventsCommandOptions) => {
94
- const store = EventStore.forLatestGame();
95
- if (opts.clear) {
96
- store.clear();
97
- console.log(JSON.stringify({ message: 'Events cleared.' }, null, 2));
98
- return;
99
- }
100
-
101
- const summary = await readCurrentSummary();
102
- const formatContext = {
103
- summary,
104
- };
105
- const state = compactStateForEvents(summary);
106
- const debugMode = opts.last !== undefined || opts.type !== undefined;
107
-
108
- if (debugMode) {
109
- const count = parseCount(opts.last, 10);
110
- let records = selectMonitorTailEventRecords(store.eventRecords(), count, opts.type);
111
- records = [...records].sort((a, b) => b.line - a.line);
112
- const triggers = eventTypes(records);
113
- console.log(JSON.stringify({
114
- schema: 'ccl.events.v2',
115
- state,
116
- exit_reason: triggers,
117
- next_step: nextStepForTriggers(triggers),
118
- mode: 'tail',
119
- session_path: store.path,
120
- cursor: null,
121
- counts: { returned: records.length },
122
- events: records.map((record) => compactEventFields(
123
- enrichEventForEvents(record.event, summary),
124
- formatContext,
125
- record.line,
126
- )),
127
- }, null, 2));
128
- return;
129
- }
130
-
131
- const fromLine = store.readEventsCursor();
132
- const { scanned, returned, toLine } = selectMonitorEventRecordsAfterCursor(store.eventRecords(), fromLine);
133
- const sortedRecords = [...returned].sort((a, b) => b.line - a.line);
134
- const triggers = eventTypes(sortedRecords);
135
- if (scanned.length > 0) store.appendEventsCursor(toLine);
136
-
137
- console.log(JSON.stringify({
138
- schema: 'ccl.events.v2',
139
- state,
140
- exit_reason: triggers,
141
- next_step: nextStepForTriggers(triggers),
142
- cursor: {
143
- from_line: fromLine,
144
- to_line: toLine,
145
- advanced: scanned.length > 0,
146
- },
147
- counts: { returned: sortedRecords.length },
148
- events: sortedRecords.map((record) => compactEventFields(
149
- enrichEventForEvents(record.event, summary),
150
- formatContext,
151
- record.line,
152
- )),
153
- }, null, 2));
154
- });
155
- }
1
+ import { Command, Option } from 'commander';
2
+ import { existsSync, readFileSync } from 'fs';
3
+ import { join } from 'path';
4
+ import { AuthStore } from '../lib/auth.js';
5
+ import { GameClient } from '../lib/game-client.js';
6
+ import { buildGameStartedEnrichment } from '../lib/game-context.js';
7
+ import { getProfileStateDir } from '../lib/init-command.js';
8
+ import { sendOwnerControlRequest } from '../runtime/owner-control.js';
9
+ import { EventRecord, EventStore } from '../pipeline/event-store.js';
10
+ import { compactEventFields, compactStateForEvents } from '../pipeline/event-format.js';
11
+ import { NOTABLE_EVENT_TYPES, nextStepForTriggers } from './watch.js';
12
+
13
+ interface EventsCommandOptions {
14
+ last?: string;
15
+ clear?: boolean;
16
+ type?: string;
17
+ }
18
+
19
+ async function readCurrentSummary(): Promise<any | null> {
20
+ const auth = new AuthStore();
21
+ const profile = auth.getActive();
22
+ if (!profile) return null;
23
+ const stateDir = getProfileStateDir(profile);
24
+ try {
25
+ const response = await sendOwnerControlRequest(stateDir, 'snapshot');
26
+ if (response?.ok) return response.summary ?? null;
27
+ } catch {}
28
+ const feedPath = join(stateDir, 'feed.json');
29
+ if (existsSync(feedPath)) {
30
+ try {
31
+ return JSON.parse(readFileSync(feedPath, 'utf8'));
32
+ } catch {
33
+ // Fall through to live HTTP state.
34
+ }
35
+ }
36
+ try {
37
+ const client = GameClient.fromAuth();
38
+ await client.discoverGameServer();
39
+ return await client.getGameState();
40
+ } catch {
41
+ return null;
42
+ }
43
+ }
44
+
45
+ function parseCount(value: string | undefined, fallback: number): number {
46
+ if (!value) return fallback;
47
+ const parsed = Number.parseInt(value, 10);
48
+ return Number.isFinite(parsed) && parsed > 0 ? parsed : fallback;
49
+ }
50
+
51
+ function isMonitorRegisteredRecord(record: EventRecord): boolean {
52
+ return typeof record.event.type === 'string' && NOTABLE_EVENT_TYPES.has(record.event.type);
53
+ }
54
+
55
+ export function selectMonitorEventRecordsAfterCursor(
56
+ records: EventRecord[],
57
+ fromLine: number,
58
+ ): { scanned: EventRecord[]; returned: EventRecord[]; toLine: number } {
59
+ const scanned = records.filter((record) => record.line > fromLine);
60
+ const returned = scanned.filter(isMonitorRegisteredRecord);
61
+ const toLine = scanned.reduce((max, record) => Math.max(max, record.line), fromLine);
62
+ return { scanned, returned, toLine };
63
+ }
64
+
65
+ export function selectMonitorTailEventRecords(
66
+ records: EventRecord[],
67
+ count: number,
68
+ type?: string,
69
+ ): EventRecord[] {
70
+ let selected = records.filter(isMonitorRegisteredRecord);
71
+ if (type) selected = selected.filter((record) => record.event.type === type);
72
+ return selected.slice(-count);
73
+ }
74
+
75
+ function eventTypes(records: EventRecord[]): string[] {
76
+ const out: string[] = [];
77
+ for (const record of records) {
78
+ const type = record.event.type;
79
+ if (typeof type !== 'string' || out.includes(type)) continue;
80
+ out.push(type);
81
+ }
82
+ return out;
83
+ }
84
+
85
+ function latestEventRecord(records: EventRecord[], type: string): EventRecord | null {
86
+ for (let i = records.length - 1; i >= 0; i -= 1) {
87
+ const record = records[i];
88
+ if (record.event.type === type) return record;
89
+ }
90
+ return null;
91
+ }
92
+
93
+ async function readGameStartedEnrichment(): Promise<Record<string, any> | null> {
94
+ try {
95
+ const client = GameClient.fromAuth();
96
+ await client.discoverGameServer();
97
+ const mapData = await client.getMap();
98
+ return buildGameStartedEnrichment(mapData);
99
+ } catch {
100
+ return null;
101
+ }
102
+ }
103
+
104
+ export function enrichEventForEvents(event: Record<string, any>, summary: any | null | undefined): Record<string, any> {
105
+ if (event.type !== 'meeting_briefing') return event;
106
+ if (event.speech_order) return event;
107
+ const speechOrder = summary?.meeting?.speech_order;
108
+ if (!Array.isArray(speechOrder)) return event;
109
+ const summaryCaller = summary?.meeting?.caller;
110
+ const eventCaller = event.caller ?? event.meeting_caller_name;
111
+ if (summaryCaller && eventCaller && summaryCaller !== eventCaller) return event;
112
+ return { ...event, speech_order: speechOrder };
113
+ }
114
+
115
+ async function enrichLatestEventForEvents(
116
+ event: Record<string, any>,
117
+ summary: any | null | undefined,
118
+ ): Promise<Record<string, any>> {
119
+ const base = enrichEventForEvents(event, summary);
120
+ if (base.type !== 'game_started') return base;
121
+ const enrichment = await readGameStartedEnrichment();
122
+ if (!enrichment) return base;
123
+ return {
124
+ ...base,
125
+ ...enrichment,
126
+ map: {
127
+ ...(base.map && typeof base.map === 'object' ? base.map : {}),
128
+ ...(enrichment.map ?? {}),
129
+ },
130
+ };
131
+ }
132
+
133
+ export function createEventsCommand(): Command {
134
+ return new Command('events')
135
+ .alias('e')
136
+ .description('Query game events')
137
+ .argument('[event_type]', 'Return the latest full payload for this event type without advancing the cursor')
138
+ .option('-n, --last <count>', 'Show last N events')
139
+ .addOption(new Option('--clear', 'Clear event history').hideHelp())
140
+ .option('--type <type>', 'Filter by event type')
141
+ .action(async (eventType: string | undefined, opts: EventsCommandOptions) => {
142
+ const store = EventStore.forLatestGame();
143
+ if (opts.clear) {
144
+ store.clear();
145
+ console.log(JSON.stringify({ message: 'Events cleared.' }, null, 2));
146
+ return;
147
+ }
148
+
149
+ const summary = await readCurrentSummary();
150
+ const allEvents = store.all();
151
+ const formatContext = {
152
+ summary,
153
+ };
154
+ const state = compactStateForEvents(summary, allEvents);
155
+ if (eventType) {
156
+ const record = latestEventRecord(store.eventRecords(), eventType);
157
+ const event = record
158
+ ? await enrichLatestEventForEvents(record.event, summary)
159
+ : null;
160
+ console.log(JSON.stringify({
161
+ schema: 'ccl.events.v3',
162
+ mode: 'latest_event',
163
+ query: { type: eventType },
164
+ state,
165
+ found: !!record,
166
+ session_path: store.path,
167
+ line: record?.line ?? null,
168
+ event,
169
+ }, null, 2));
170
+ return;
171
+ }
172
+ const debugMode = opts.last !== undefined || opts.type !== undefined;
173
+
174
+ if (debugMode) {
175
+ const count = parseCount(opts.last, 10);
176
+ let records = selectMonitorTailEventRecords(store.eventRecords(), count, opts.type);
177
+ records = [...records].sort((a, b) => b.line - a.line);
178
+ const triggers = eventTypes(records);
179
+ console.log(JSON.stringify({
180
+ schema: 'ccl.events.v3',
181
+ state,
182
+ exit_reason: triggers,
183
+ next_step: nextStepForTriggers(triggers),
184
+ mode: 'tail',
185
+ session_path: store.path,
186
+ cursor: null,
187
+ counts: { returned: records.length },
188
+ events: records.map((record) => compactEventFields(
189
+ enrichEventForEvents(record.event, summary),
190
+ formatContext,
191
+ record.line,
192
+ )),
193
+ }, null, 2));
194
+ return;
195
+ }
196
+
197
+ const fromLine = store.readEventsCursor();
198
+ const { scanned, returned, toLine } = selectMonitorEventRecordsAfterCursor(store.eventRecords(), fromLine);
199
+ const sortedRecords = [...returned].sort((a, b) => b.line - a.line);
200
+ const triggers = eventTypes(sortedRecords);
201
+ if (scanned.length > 0) store.appendEventsCursor(toLine);
202
+
203
+ console.log(JSON.stringify({
204
+ schema: 'ccl.events.v3',
205
+ state,
206
+ exit_reason: triggers,
207
+ next_step: nextStepForTriggers(triggers),
208
+ cursor: {
209
+ from_line: fromLine,
210
+ to_line: toLine,
211
+ advanced: scanned.length > 0,
212
+ },
213
+ counts: { returned: sortedRecords.length },
214
+ events: sortedRecords.map((record) => compactEventFields(
215
+ enrichEventForEvents(record.event, summary),
216
+ formatContext,
217
+ record.line,
218
+ )),
219
+ }, null, 2));
220
+ });
221
+ }
@@ -1,28 +1,28 @@
1
- import { describe, expect, it } from 'vitest';
2
- import { summarizeGameMap } from './game.js';
3
-
4
- const mapData = {
5
- rooms: [{ name: '酒吧', polygon: [[1, 2]] }],
6
- all_task_locations: [
7
- { name: '修线', room: '酒吧', x: 1, y: 2, faction: 'lobster' },
8
- { name: '破坏', room: '控制室', x: 3, y: 4, faction: 'crab' },
9
- ],
10
- };
11
-
12
- describe('summarizeGameMap', () => {
13
- it('does not include ASCII by default', () => {
14
- const summary = summarizeGameMap(mapData);
15
- expect(summary.rooms).toEqual([{ name: '酒吧', polygon: [[1, 2]] }]);
16
- expect(summary.task_locations.lobster).toEqual([{ name: '修线', room: '酒吧', x: 1, y: 2 }]);
17
- expect(summary.task_locations.crab).toEqual([{ name: '破坏', room: '控制室', x: 3, y: 4 }]);
18
- expect(summary).not.toHaveProperty('ascii_map');
19
- });
20
-
21
- it('includes packaged ASCII map only with --ascii', () => {
22
- const summary = summarizeGameMap(mapData, { ascii: true });
23
- expect(typeof summary.ascii_map).toBe('string');
24
- expect(summary.ascii_map).toContain('酒吧');
25
- expect(summary.ascii_map).toContain('5号走廊');
26
- expect(summary).not.toHaveProperty('corridors');
27
- });
28
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import { summarizeGameMap } from './game.js';
3
+
4
+ const mapData = {
5
+ rooms: [{ name: '酒吧', polygon: [[1, 2]] }],
6
+ all_task_locations: [
7
+ { name: '修线', room: '酒吧', x: 1, y: 2, faction: 'lobster' },
8
+ { name: '破坏', room: '控制室', x: 3, y: 4, faction: 'crab' },
9
+ ],
10
+ };
11
+
12
+ describe('summarizeGameMap', () => {
13
+ it('does not include ASCII by default', () => {
14
+ const summary = summarizeGameMap(mapData);
15
+ expect(summary.rooms).toEqual([{ name: '酒吧', polygon: [[1, 2]] }]);
16
+ expect(summary.task_locations.lobster).toEqual([{ name: '修线', room: '酒吧', x: 1, y: 2 }]);
17
+ expect(summary.task_locations.crab).toEqual([{ name: '破坏', room: '控制室', x: 3, y: 4 }]);
18
+ expect(summary).not.toHaveProperty('ascii_map');
19
+ });
20
+
21
+ it('includes packaged ASCII map only with --ascii', () => {
22
+ const summary = summarizeGameMap(mapData, { ascii: true });
23
+ expect(typeof summary.ascii_map).toBe('string');
24
+ expect(summary.ascii_map).toContain('酒吧');
25
+ expect(summary.ascii_map).toContain('5号走廊');
26
+ expect(summary).not.toHaveProperty('corridors');
27
+ });
28
+ });
@@ -1,84 +1,84 @@
1
- import { describe, expect, it } from 'vitest';
2
- import {
3
- gameStrategyIdentity,
4
- planGameStartAction,
5
- } from './game.js';
6
-
7
- describe('planGameStartAction', () => {
8
- it('returns the running game start pid when a stream is already alive', () => {
9
- expect(planGameStartAction({
10
- gameStartPid: 1234,
11
- hasMatchState: true,
12
- queueStatus: 'allocated',
13
- })).toEqual({ kind: 'already_running', pid: 1234 });
14
- });
15
-
16
- it('resumes queue polling from backend queue state', () => {
17
- expect(planGameStartAction({
18
- hasMatchState: true,
19
- queueStatus: 'queued',
20
- })).toEqual({ kind: 'resume_queue' });
21
- });
22
-
23
- it('ignores stale local match state when backend says not in queue', () => {
24
- expect(planGameStartAction({
25
- hasMatchState: true,
26
- queueStatus: 'not_in_queue',
27
- })).toEqual({ kind: 'fresh_start' });
28
- });
29
-
30
- it('resumes queue polling from local match state when backend status is unavailable', () => {
31
- expect(planGameStartAction({
32
- hasMatchState: true,
33
- queueStatus: undefined,
34
- })).toEqual({ kind: 'resume_queue' });
35
- });
36
-
37
- it('resumes an allocated match when no owner runtime is alive', () => {
38
- expect(planGameStartAction({
39
- hasMatchState: false,
40
- queueStatus: 'allocated',
41
- })).toEqual({ kind: 'resume_allocated' });
42
- });
43
-
44
- it('resumes queue polling for queued and already_in_queue states without an owner runtime', () => {
45
- for (const queueStatus of ['queued', 'already_in_queue']) {
46
- expect(planGameStartAction({
47
- hasMatchState: false,
48
- queueStatus,
49
- })).toEqual({ kind: 'resume_queue' });
50
- }
51
- });
52
-
53
- it('starts fresh when no stream, runtime, or queue state can be recovered', () => {
54
- expect(planGameStartAction({
55
- hasMatchState: false,
56
- queueStatus: 'not_in_queue',
57
- })).toEqual({ kind: 'fresh_start' });
58
- });
59
- });
60
-
61
- describe('game strategy identity', () => {
62
- it('derives game id, role, and alive status from current server context', () => {
63
- expect(gameStrategyIdentity(
64
- { game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: false } },
65
- null,
66
- )).toEqual({
67
- gameId: 'game-1',
68
- role: 'shrimp_generic',
69
- alive: false,
70
- });
71
- });
72
-
73
- it('prefers role_info role over state role', () => {
74
- expect(gameStrategyIdentity(
75
- { game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: true } },
76
- { data: { role: 'crab_generic' } },
77
- )).toEqual({
78
- gameId: 'game-1',
79
- role: 'crab_generic',
80
- alive: true,
81
- });
82
- });
83
-
84
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import {
3
+ gameStrategyIdentity,
4
+ planGameStartAction,
5
+ } from './game.js';
6
+
7
+ describe('planGameStartAction', () => {
8
+ it('returns the running game start pid when a stream is already alive', () => {
9
+ expect(planGameStartAction({
10
+ gameStartPid: 1234,
11
+ hasMatchState: true,
12
+ queueStatus: 'allocated',
13
+ })).toEqual({ kind: 'already_running', pid: 1234 });
14
+ });
15
+
16
+ it('resumes queue polling from backend queue state', () => {
17
+ expect(planGameStartAction({
18
+ hasMatchState: true,
19
+ queueStatus: 'queued',
20
+ })).toEqual({ kind: 'resume_queue' });
21
+ });
22
+
23
+ it('ignores stale local match state when backend says not in queue', () => {
24
+ expect(planGameStartAction({
25
+ hasMatchState: true,
26
+ queueStatus: 'not_in_queue',
27
+ })).toEqual({ kind: 'fresh_start' });
28
+ });
29
+
30
+ it('resumes queue polling from local match state when backend status is unavailable', () => {
31
+ expect(planGameStartAction({
32
+ hasMatchState: true,
33
+ queueStatus: undefined,
34
+ })).toEqual({ kind: 'resume_queue' });
35
+ });
36
+
37
+ it('resumes an allocated match when no owner runtime is alive', () => {
38
+ expect(planGameStartAction({
39
+ hasMatchState: false,
40
+ queueStatus: 'allocated',
41
+ })).toEqual({ kind: 'resume_allocated' });
42
+ });
43
+
44
+ it('resumes queue polling for queued and already_in_queue states without an owner runtime', () => {
45
+ for (const queueStatus of ['queued', 'already_in_queue']) {
46
+ expect(planGameStartAction({
47
+ hasMatchState: false,
48
+ queueStatus,
49
+ })).toEqual({ kind: 'resume_queue' });
50
+ }
51
+ });
52
+
53
+ it('starts fresh when no stream, runtime, or queue state can be recovered', () => {
54
+ expect(planGameStartAction({
55
+ hasMatchState: false,
56
+ queueStatus: 'not_in_queue',
57
+ })).toEqual({ kind: 'fresh_start' });
58
+ });
59
+ });
60
+
61
+ describe('game strategy identity', () => {
62
+ it('derives game id, role, and alive status from current server context', () => {
63
+ expect(gameStrategyIdentity(
64
+ { game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: false } },
65
+ null,
66
+ )).toEqual({
67
+ gameId: 'game-1',
68
+ role: 'shrimp_generic',
69
+ alive: false,
70
+ });
71
+ });
72
+
73
+ it('prefers role_info role over state role', () => {
74
+ expect(gameStrategyIdentity(
75
+ { game_id: 'game-1', you: { role: 'shrimp_generic', is_alive: true } },
76
+ { data: { role: 'crab_generic' } },
77
+ )).toEqual({
78
+ gameId: 'game-1',
79
+ role: 'crab_generic',
80
+ alive: true,
81
+ });
82
+ });
83
+
84
+ });