@myclaw163/clawclaw-cli 0.6.71 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/README.md +377 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +246 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +155 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +110 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1047
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/skill.ts +128 -128
  48. package/src/commands/state.ts +46 -46
  49. package/src/commands/strategy.test.ts +145 -145
  50. package/src/commands/strategy.ts +181 -181
  51. package/src/commands/tts.ts +128 -128
  52. package/src/commands/upgrade.test.ts +82 -82
  53. package/src/commands/upgrade.ts +148 -148
  54. package/src/commands/watch.test.ts +999 -977
  55. package/src/commands/watch.ts +660 -658
  56. package/src/lib/auth.test.ts +74 -74
  57. package/src/lib/auth.ts +186 -186
  58. package/src/lib/command-meta.ts +37 -37
  59. package/src/lib/game-client.ts +403 -391
  60. package/src/lib/game-context.ts +92 -0
  61. package/src/lib/http-keepalive.ts +15 -15
  62. package/src/lib/http-transport.test.ts +42 -42
  63. package/src/lib/http-transport.ts +113 -113
  64. package/src/lib/hub-client.test.ts +56 -56
  65. package/src/lib/hub-client.ts +88 -88
  66. package/src/lib/hub-install.test.ts +98 -98
  67. package/src/lib/hub-install.ts +121 -121
  68. package/src/lib/hub-reminder.ts +75 -75
  69. package/src/lib/hub-unzip.test.ts +69 -69
  70. package/src/lib/hub-unzip.ts +62 -62
  71. package/src/lib/init-command.test.ts +75 -75
  72. package/src/lib/init-command.ts +120 -120
  73. package/src/lib/knowledge-store.test.ts +170 -170
  74. package/src/lib/knowledge-store.ts +369 -369
  75. package/src/lib/load-context.test.ts +52 -52
  76. package/src/lib/load-context.ts +52 -52
  77. package/src/lib/match-state.test.ts +134 -134
  78. package/src/lib/match-state.ts +94 -94
  79. package/src/lib/netease-tts.ts +83 -83
  80. package/src/lib/normalize.ts +42 -42
  81. package/src/lib/persona.test.ts +41 -41
  82. package/src/lib/persona.ts +72 -72
  83. package/src/lib/server-registry.ts +152 -152
  84. package/src/lib/skill-version.test.ts +48 -48
  85. package/src/lib/skill-version.ts +19 -19
  86. package/src/lib/strategy-export.test.ts +232 -232
  87. package/src/lib/strategy-export.ts +242 -242
  88. package/src/lib/tts-keys.ts +7 -7
  89. package/src/lib/tts-speech.test.ts +63 -63
  90. package/src/lib/tts-speech.ts +76 -76
  91. package/src/lib/workspace-argv.test.ts +49 -49
  92. package/src/lib/workspace-argv.ts +44 -44
  93. package/src/perception/player-history-store.test.ts +87 -87
  94. package/src/perception/player-history-store.ts +194 -194
  95. package/src/pipeline/event-format.test.ts +243 -215
  96. package/src/pipeline/event-format.ts +501 -485
  97. package/src/pipeline/event-hints.ts +195 -190
  98. package/src/pipeline/event-store.test.ts +28 -28
  99. package/src/pipeline/event-store.ts +193 -193
  100. package/src/pipeline/pipeline.ts +35 -35
  101. package/src/pipeline/player-projection.test.ts +119 -0
  102. package/src/pipeline/player-projection.ts +380 -0
  103. package/src/runtime/auto-upgrade.test.ts +66 -66
  104. package/src/runtime/auto-upgrade.ts +31 -31
  105. package/src/runtime/event-daemon.test.ts +209 -141
  106. package/src/runtime/event-daemon.ts +519 -457
  107. package/src/runtime/owner-control.ts +150 -150
  108. package/src/runtime/raw-ws-log.test.ts +33 -33
  109. package/src/runtime/raw-ws-log.ts +32 -32
  110. package/src/runtime/runtime-logger.ts +107 -107
  111. package/src/runtime/ws-client.test.ts +125 -104
  112. package/src/runtime/ws-client.ts +287 -272
  113. package/src/sdk/action.ts +166 -166
  114. package/src/sdk/index.ts +110 -110
  115. package/src/sdk/types.ts +161 -161
  116. package/src/strategies/avoid-lone.ts +12 -12
  117. package/src/strategies/avoid-players.knowledge.md +19 -19
  118. package/src/strategies/avoid-players.ts +16 -16
  119. package/src/strategies/corpse-patrol.ts +23 -23
  120. package/src/strategies/crab-sabotage.ts +22 -22
  121. package/src/strategies/custom-module.test.ts +270 -270
  122. package/src/strategies/find-player.ts +17 -17
  123. package/src/strategies/game-utils.test.ts +242 -242
  124. package/src/strategies/game-utils.ts +846 -846
  125. package/src/strategies/goals/anchor-linger.ts +77 -77
  126. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  127. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  128. package/src/strategies/goals/avoid-players-top.ts +121 -121
  129. package/src/strategies/goals/conversation-goal.ts +51 -51
  130. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  131. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  132. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  133. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  134. package/src/strategies/goals/find-player-top.ts +93 -93
  135. package/src/strategies/goals/flee-players-goal.ts +53 -53
  136. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  137. package/src/strategies/goals/goal-manager.ts +41 -41
  138. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  139. package/src/strategies/goals/goal.ts +28 -28
  140. package/src/strategies/goals/hide-top.ts +197 -197
  141. package/src/strategies/goals/keep-away-goal.ts +221 -221
  142. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  143. package/src/strategies/goals/kill-lone-top.ts +160 -160
  144. package/src/strategies/goals/kill-target-goal.ts +59 -59
  145. package/src/strategies/goals/kill-target-top.ts +109 -109
  146. package/src/strategies/goals/leaf-goal.ts +27 -27
  147. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  148. package/src/strategies/goals/lone-kill-core.ts +82 -82
  149. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  150. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  151. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  152. package/src/strategies/goals/move-room-goal.ts +60 -60
  153. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  154. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  155. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  156. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  157. package/src/strategies/goals/patrol-top.ts +57 -57
  158. package/src/strategies/goals/report-patrol-top.ts +80 -80
  159. package/src/strategies/goals/safe-task-goal.ts +102 -102
  160. package/src/strategies/goals/social-task-top.ts +161 -161
  161. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  162. package/src/strategies/goals/task-only-top.ts +57 -57
  163. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  164. package/src/strategies/goals/task-report-top.ts +57 -57
  165. package/src/strategies/goals/wander-task-goal.ts +33 -33
  166. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  167. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  168. package/src/strategies/greeting.ts +53 -53
  169. package/src/strategies/hide-spots.ts +59 -59
  170. package/src/strategies/hide.ts +24 -24
  171. package/src/strategies/kill-frenzy.ts +13 -13
  172. package/src/strategies/kill-lone.knowledge.md +17 -17
  173. package/src/strategies/kill-lone.ts +14 -14
  174. package/src/strategies/kill-target.ts +19 -19
  175. package/src/strategies/loader.test.ts +678 -678
  176. package/src/strategies/loader.ts +179 -179
  177. package/src/strategies/lone-kill-task.ts +22 -22
  178. package/src/strategies/meeting-gate.test.ts +59 -59
  179. package/src/strategies/meeting-gate.ts +23 -23
  180. package/src/strategies/move-room.ts +16 -16
  181. package/src/strategies/new-events-backfill.ts +98 -98
  182. package/src/strategies/off-route-points.ts +105 -105
  183. package/src/strategies/paradise-fish.knowledge.md +19 -19
  184. package/src/strategies/paradise-fish.ts +26 -26
  185. package/src/strategies/pathfind/distance-field.ts +150 -150
  186. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  187. package/src/strategies/pathfind/escape-planner.ts +355 -355
  188. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  189. package/src/strategies/patrol.ts +12 -12
  190. package/src/strategies/player-targets.ts +13 -13
  191. package/src/strategies/report-patrol.ts +12 -12
  192. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  193. package/src/strategies/shrimp-memory.ts +26 -26
  194. package/src/strategies/social-task.test.ts +28 -28
  195. package/src/strategies/social-task.ts +50 -50
  196. package/src/strategies/spawn.ts +82 -82
  197. package/src/strategies/speech-module.ts +123 -123
  198. package/src/strategies/strategy-loop.test.ts +15 -0
  199. package/src/strategies/strategy-loop.ts +776 -771
  200. package/src/strategies/task-kill-report.ts +18 -18
  201. package/src/strategies/task-only.ts +12 -12
  202. package/src/strategies/task-report.ts +23 -23
  203. package/src/strategies/types.ts +109 -109
  204. package/src/strategies/warrior-memory.knowledge.md +21 -21
  205. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,457 +1,519 @@
1
- import { existsSync, writeFileSync } from 'fs';
2
- import { join } from 'path';
3
- import { GameClient } from '../lib/game-client.js';
4
- import { EventStore } from '../pipeline/event-store.js';
5
- import { getProfileStateDir } from '../lib/init-command.js';
6
- import { AuthStore } from '../lib/auth.js';
7
- import { RuntimeLogger } from './runtime-logger.js';
8
- import { isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
9
- import { PlayerHistoryStore } from '../perception/player-history-store.js';
10
-
11
- const log = new RuntimeLogger();
12
-
13
- let feedSerial = 0;
14
- const MAX_RECENT_EVENTS = 50;
15
-
16
- function isTrue(value: string | undefined): boolean {
17
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
18
- }
19
-
20
- function shouldWriteFeedFile(): boolean {
21
- return isCclTestEnabled() || isTrue(process.env.CCL_DEBUG_RUNTIME);
22
- }
23
-
24
- function pushRecentEvent(recentEvents: Record<string, any>[], evt: Record<string, any>): void {
25
- recentEvents.push(evt);
26
- if (recentEvents.length > MAX_RECENT_EVENTS) recentEvents.shift();
27
- }
28
-
29
- function cleanObject<T extends Record<string, any>>(obj: T): T {
30
- for (const key of Object.keys(obj)) {
31
- if (obj[key] === undefined) delete obj[key];
32
- }
33
- return obj;
34
- }
35
-
36
- function isFiniteNumber(value: unknown): value is number {
37
- return typeof value === 'number' && Number.isFinite(value);
38
- }
39
-
40
- function playersFromMap(mapData: any): Array<{ name: string; seat: number }> {
41
- if (!mapData || typeof mapData !== 'object' || !Array.isArray(mapData.all_players)) return [];
42
- const players: Array<{ name: string; seat: number }> = [];
43
- for (const player of mapData.all_players) {
44
- if (typeof player?.name !== 'string' || !isFiniteNumber(player.seat)) continue;
45
- players.push({ name: player.name, seat: player.seat });
46
- }
47
- return players;
48
- }
49
-
50
- function seatMapFromPlayers(players: Array<{ name: string; seat: number }>): Record<string, number> {
51
- const seats: Record<string, number> = {};
52
- for (const player of players) seats[player.name] = player.seat;
53
- return seats;
54
- }
55
-
56
- function isGameOverState(data: Record<string, any>): boolean {
57
- return data.phase === 'game_over';
58
- }
59
-
60
- function isGameOverEvent(data: Record<string, any>): boolean {
61
- return data.type === 'game_over';
62
- }
63
-
64
- export function buildMeetingStateProjection(meeting: any): Record<string, any> {
65
- return {
66
- caller: meeting?.caller ?? null,
67
- sub_phase: meeting?.sub_phase ?? null,
68
- first_speaker: meeting?.first_speaker ?? null,
69
- speech_order: Array.isArray(meeting?.speech_order) ? meeting.speech_order : undefined,
70
- current_speaker: meeting?.current_speaker ?? null,
71
- speech_skipped: Array.isArray(meeting?.speech_skipped) ? meeting.speech_skipped : undefined,
72
- votes_submitted: Array.isArray(meeting?.votes_submitted) ? meeting.votes_submitted : undefined,
73
- alive_players: Array.isArray(meeting?.alive_players) ? meeting.alive_players : undefined,
74
- };
75
- }
76
-
77
- /** Build the in-memory owner snapshot consumed by Monitor and owner-control snapshot requests. */
78
- function buildFeed(
79
- youName: string,
80
- phase: string,
81
- urgent: Record<string, any>,
82
- meeting: any,
83
- recentEvents: Record<string, any>[],
84
- you?: Record<string, any>,
85
- game?: Record<string, any>,
86
- automation?: Record<string, any>,
87
- ): any {
88
- return {
89
- ts: new Date().toISOString(),
90
- serial: ++feedSerial,
91
- phase,
92
- you: { name: youName, ...(you ?? {}) },
93
- game,
94
- urgent,
95
- meeting,
96
- automation,
97
- recent_events: recentEvents.slice(-10),
98
- };
99
- }
100
-
101
- export type EventRuntimeStopReason = 'game_over' | 'manual' | 'SIGINT' | 'SIGTERM' | 'error';
102
-
103
- export interface EventRuntimeStop {
104
- reason: EventRuntimeStopReason;
105
- error?: unknown;
106
- }
107
-
108
- export interface EventRuntimeOptions {
109
- authStore?: AuthStore;
110
- onStop?: (stop: EventRuntimeStop) => void;
111
- getAutomation?: () => Record<string, any> | undefined;
112
- }
113
-
114
- export class EventRuntime {
115
- private readonly store: AuthStore;
116
- private readonly onStop?: (stop: EventRuntimeStop) => void;
117
- private readonly getAutomation?: () => Record<string, any> | undefined;
118
- private events: EventStore | null = null;
119
- private playerHistory: PlayerHistoryStore | null = null;
120
- private client: GameClient | null = null;
121
- private reconnectPoll: ReturnType<typeof setInterval> | null = null;
122
- private reconnecting = false;
123
- private stopped = false;
124
- private notifyStop = false;
125
- private gameOverEmitted = false;
126
- private recentEvents: Record<string, any>[] = [];
127
-
128
- private profileName = '';
129
- private feedPath = '';
130
- private currentPhase = 'lobby';
131
- private currentMeeting: any = null;
132
- private currentYou: Record<string, any> = {};
133
- private currentGame: Record<string, any> = {};
134
- private currentUrgent: Record<string, any> = {};
135
- private currentAllPlayers: Array<{ name: string; seat: number }> = [];
136
- private currentSeatMap: Record<string, number> = {};
137
- private mapCacheLoaded = false;
138
- private mapCachePromise: Promise<void> | null = null;
139
- private currentMeetingRound = 0;
140
- private lastMeetingProjectionJson: string | null = null;
141
- private lastSpeechYourTurnTick: number | null = null;
142
- private prevCurrentSpeaker: string | null = null;
143
- private latestFeed: any = null;
144
-
145
- constructor(opts: EventRuntimeOptions = {}) {
146
- this.store = opts.authStore ?? new AuthStore();
147
- this.onStop = opts.onStop;
148
- this.getAutomation = opts.getAutomation;
149
- }
150
-
151
- snapshot(): any | null {
152
- return this.latestFeed;
153
- }
154
-
155
- refreshFeed(): void {
156
- this.writeFeed();
157
- }
158
-
159
- async start(): Promise<void> {
160
- const profile = this.store.getActive();
161
- if (!profile) throw new Error('Not logged in.');
162
-
163
- this.profileName = profile.agentName;
164
- this.events = EventStore.forActiveAccount();
165
- this.playerHistory = PlayerHistoryStore.forSession(this.events.path);
166
- this.playerHistory.reset();
167
-
168
- const stateDir = getProfileStateDir(profile);
169
- const cclTest = isCclTestEnabled();
170
- const rawWsLogPath = cclTest ? rawWsLogPathForSession(this.events.path) : undefined;
171
- this.client = GameClient.fromAuth({ ws: true, authStore: this.store, rawWsLogPath });
172
- this.feedPath = join(stateDir, 'feed.json');
173
-
174
- if (existsSync(join(stateDir, 'match-state.json'))) {
175
- this.currentPhase = 'matching';
176
- const matchStart = { type: 'match_start', ts: new Date().toISOString() };
177
- pushRecentEvent(this.recentEvents, matchStart);
178
- this.events.append(matchStart);
179
- }
180
-
181
- this.writeFeed();
182
- this.events.append({ type: 'event_runtime_started', pid: process.pid });
183
- log.info('EVENT_RUNTIME', `started pid=${process.pid}`);
184
-
185
- this.client.on('*', (data) => this.handleEvent(data));
186
-
187
- await this.ensureWsConnected();
188
- this.reconnectPoll = setInterval(() => {
189
- void this.ensureWsConnected();
190
- }, 3000);
191
- }
192
-
193
- stop(reason: EventRuntimeStopReason = 'manual'): void {
194
- this.finish({ reason }, false);
195
- }
196
-
197
- private finish(stop: EventRuntimeStop, notify: boolean): void {
198
- if (this.stopped) return;
199
- this.stopped = true;
200
- this.notifyStop = notify;
201
- if (this.reconnectPoll) clearInterval(this.reconnectPoll);
202
- this.reconnectPoll = null;
203
- this.client?.disconnectWs();
204
- this.client = null;
205
- try {
206
- this.events?.append({ type: 'event_runtime_stopped', reason: stop.reason });
207
- } catch {}
208
- if (this.notifyStop) this.onStop?.(stop);
209
- }
210
-
211
- private requestStop(reason: EventRuntimeStopReason, error?: unknown): void {
212
- this.finish({ reason, error }, true);
213
- }
214
-
215
- private async ensureWsConnected(): Promise<void> {
216
- const client = this.client;
217
- if (!client || this.stopped || this.reconnecting || client.wsConnected) return;
218
- this.reconnecting = true;
219
- try {
220
- await client.discoverGameServer();
221
- if (!client.wsConnected) {
222
- await client.connectWs();
223
- }
224
- if (client.wsConnected) {
225
- log.info('EVENT_RUNTIME', `ws connected, game_server=${client._gameServerUrl}`);
226
- } else {
227
- log.info('EVENT_RUNTIME', 'waiting for game server / event websocket...');
228
- }
229
- } catch (err) {
230
- const message = err instanceof Error ? err.message : String(err);
231
- log.warn('EVENT_RUNTIME', `ws connection attempt failed: ${message}`);
232
- } finally {
233
- this.reconnecting = false;
234
- }
235
- }
236
-
237
- private refreshPlayerHistoryMapCache(): void {
238
- if (this.mapCacheLoaded || this.mapCachePromise || !this.client || !this.playerHistory) return;
239
- this.mapCachePromise = this.client.getMap()
240
- .then((mapData) => {
241
- if (!mapData || typeof mapData !== 'object') return;
242
- const players = playersFromMap(mapData);
243
- if (players.length > 0) {
244
- this.currentAllPlayers = players;
245
- this.currentSeatMap = seatMapFromPlayers(players);
246
- this.currentGame = cleanObject({
247
- ...this.currentGame,
248
- all_players: this.currentAllPlayers,
249
- all_seats: this.currentSeatMap,
250
- });
251
- const myName = this.currentYou.name ?? this.profileName;
252
- const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
253
- if (mySeat !== undefined) {
254
- this.currentYou = { ...this.currentYou, seat: this.currentYou.seat ?? mySeat };
255
- }
256
- this.writeFeed();
257
- }
258
- this.playerHistory?.updateMapCache(mapData);
259
- if (players.length > 0) this.mapCacheLoaded = true;
260
- })
261
- .catch(() => {})
262
- .finally(() => {
263
- this.mapCachePromise = null;
264
- });
265
- }
266
-
267
- private writeFeed(): void {
268
- this.latestFeed = buildFeed(
269
- this.profileName,
270
- this.currentPhase,
271
- this.currentUrgent,
272
- this.currentMeeting,
273
- this.recentEvents,
274
- this.currentYou,
275
- this.currentGame,
276
- this.getAutomation?.(),
277
- );
278
- if (!shouldWriteFeedFile()) return;
279
- try {
280
- writeFileSync(
281
- this.feedPath,
282
- JSON.stringify(this.latestFeed, null, 2),
283
- );
284
- } catch {}
285
- }
286
-
287
- private appendGameOverFromState(state: any): void {
288
- if (this.gameOverEmitted || !this.events) return;
289
- const event = cleanObject({
290
- type: 'game_over',
291
- synthetic: true,
292
- source: '_state',
293
- tick: state.tick,
294
- winner: state.winner,
295
- winning_faction: state.winning_faction,
296
- result: state.result,
297
- reason: state.reason,
298
- });
299
- this.events.append(event);
300
- pushRecentEvent(this.recentEvents, event);
301
- this.gameOverEmitted = true;
302
- }
303
-
304
- private handleState(data: Record<string, any>): void {
305
- const s = data as any;
306
- const stateSaysGameOver = isGameOverState(s);
307
- this.currentPhase = s.phase ?? this.currentPhase;
308
- this.currentYou = s.you ? { ...s.you } : this.currentYou;
309
- const myName = this.currentYou.name ?? this.profileName;
310
- const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
311
- if (this.currentYou.seat === undefined && mySeat !== undefined) {
312
- this.currentYou = { ...this.currentYou, seat: mySeat };
313
- }
314
- this.currentGame = cleanObject({
315
- game_id: s.game_id,
316
- alive_count: s.alive_count,
317
- task_progress: s.task_progress,
318
- all_players: this.currentAllPlayers.length > 0 ? this.currentAllPlayers : undefined,
319
- all_seats: Object.keys(this.currentSeatMap).length > 0 ? this.currentSeatMap : undefined,
320
- });
321
- if (this.currentPhase !== 'lobby') this.refreshPlayerHistoryMapCache();
322
-
323
- if (s.meeting) {
324
- if (this.currentMeetingRound === 0) {
325
- this.currentMeetingRound = 1;
326
- this.prevCurrentSpeaker = null;
327
- }
328
- const meetingProjection = buildMeetingStateProjection(s.meeting);
329
- const meetingProjectionJson = JSON.stringify(meetingProjection);
330
- if (meetingProjectionJson !== this.lastMeetingProjectionJson) {
331
- this.events?.append({
332
- type: 'meeting_state',
333
- synthetic: true,
334
- tick: s.tick,
335
- round: this.currentMeetingRound,
336
- ...meetingProjection,
337
- });
338
- this.lastMeetingProjectionJson = meetingProjectionJson;
339
- }
340
- this.currentMeeting = {
341
- caller: s.meeting.caller,
342
- sub_phase: s.meeting.sub_phase,
343
- current_speaker: s.meeting.current_speaker,
344
- is_my_turn: s.meeting.current_speaker === (s.you?.name ?? this.currentYou.name),
345
- alive_players: s.meeting.alive_players,
346
- speech_order: s.meeting.speech_order,
347
- };
348
- const myName = s.you?.name ?? this.currentYou.name;
349
- const newSpeaker = s.meeting.current_speaker;
350
- if (
351
- typeof newSpeaker === 'string' &&
352
- newSpeaker === myName &&
353
- newSpeaker !== this.prevCurrentSpeaker &&
354
- (s.tick == null || s.tick !== this.lastSpeechYourTurnTick)
355
- ) {
356
- const event = {
357
- type: 'speech_your_turn',
358
- synthetic: true,
359
- tick: s.tick,
360
- actor_name: myName,
361
- };
362
- this.events?.append(event);
363
- pushRecentEvent(this.recentEvents, event);
364
- this.lastSpeechYourTurnTick = s.tick;
365
- }
366
- this.prevCurrentSpeaker = typeof newSpeaker === 'string' ? newSpeaker : this.prevCurrentSpeaker;
367
- if (s.meeting.sub_phase === 'vote') {
368
- this.currentMeeting.votes_submitted = s.meeting.votes_submitted;
369
- }
370
- } else if (this.currentPhase !== 'meeting') {
371
- this.currentMeeting = null;
372
- }
373
-
374
- const corpses: any[] = s.corpses ?? [];
375
- let corpseNearby: any = null;
376
- if (corpses.length > 0 && s.you?.x != null && s.you?.y != null) {
377
- let bestDist = Infinity;
378
- for (const c of corpses) {
379
- if (c.x == null || c.y == null) continue;
380
- const d = Math.sqrt((c.x - s.you.x) ** 2 + (c.y - s.you.y) ** 2);
381
- if (d < bestDist) {
382
- bestDist = d;
383
- corpseNearby = { name: c.name, x: c.x, y: c.y, distance: Math.round(d) };
384
- }
385
- }
386
- }
387
-
388
- this.currentUrgent = {
389
- meeting_started: this.currentPhase === 'meeting',
390
- emergency_active: false,
391
- corpse_nearby: corpseNearby,
392
- game_over: this.currentPhase === 'game_over',
393
- };
394
-
395
- if (stateSaysGameOver || this.currentPhase === 'game_over') {
396
- this.appendGameOverFromState(s);
397
- }
398
- this.writeFeed();
399
- if (stateSaysGameOver || this.currentPhase === 'game_over') {
400
- this.requestStop('game_over');
401
- }
402
- }
403
-
404
- private handleEvent(data: Record<string, any>): void {
405
- if (this.stopped) return;
406
- try {
407
- const eventSaysGameOver = isGameOverEvent(data);
408
- if (data.type === 'speech_your_turn' && data.tick != null) {
409
- this.lastSpeechYourTurnTick = data.tick;
410
- }
411
-
412
- if (data.type === '_state') {
413
- this.handleState(data);
414
- return;
415
- }
416
-
417
- this.events?.append(data);
418
- pushRecentEvent(this.recentEvents, data);
419
- if (data.type === 'player_spotted') {
420
- this.refreshPlayerHistoryMapCache();
421
- this.playerHistory?.recordPlayerSpotted(data);
422
- }
423
- if (data.type === 'role_assigned' || data.type === 'game_started' || data.type === 'crab_teammates') {
424
- this.refreshPlayerHistoryMapCache();
425
- }
426
-
427
- if (data.type === 'meeting_start' || data.type === 'meeting_started') {
428
- this.currentMeetingRound += 1;
429
- this.lastMeetingProjectionJson = null;
430
- this.prevCurrentSpeaker = null;
431
- this.currentPhase = 'meeting';
432
- this.currentMeeting = { sub_phase: 'speech' };
433
- } else if (data.type === 'meeting_ended' || data.type === 'meeting_result_pending') {
434
- this.currentPhase = 'wandering';
435
- this.currentMeeting = null;
436
- } else if (eventSaysGameOver) {
437
- this.currentPhase = 'game_over';
438
- this.currentMeeting = null;
439
- this.gameOverEmitted = true;
440
- } else if (data.type === 'game_started') {
441
- this.currentPhase = 'wandering';
442
- }
443
-
444
- this.currentUrgent = {
445
- meeting_started: this.currentPhase === 'meeting',
446
- game_over: this.currentPhase === 'game_over',
447
- };
448
- this.writeFeed();
449
-
450
- if (eventSaysGameOver) {
451
- this.requestStop('game_over');
452
- }
453
- } catch (err) {
454
- this.requestStop('error', err);
455
- }
456
- }
457
- }
1
+ import { existsSync, writeFileSync } from 'fs';
2
+ import { join } from 'path';
3
+ import { GameClient } from '../lib/game-client.js';
4
+ import { EventStore } from '../pipeline/event-store.js';
5
+ import { getProfileStateDir } from '../lib/init-command.js';
6
+ import { AuthStore } from '../lib/auth.js';
7
+ import { RuntimeLogger } from './runtime-logger.js';
8
+ import { isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
9
+ import { PlayerHistoryStore } from '../perception/player-history-store.js';
10
+ import type { WsCloseInfo } from './ws-client.js';
11
+
12
+ const log = new RuntimeLogger();
13
+
14
+ let feedSerial = 0;
15
+ const MAX_RECENT_EVENTS = 50;
16
+
17
+ function isTrue(value: string | undefined): boolean {
18
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
19
+ }
20
+
21
+ function shouldWriteFeedFile(): boolean {
22
+ return isCclTestEnabled() || isTrue(process.env.CCL_DEBUG_RUNTIME);
23
+ }
24
+
25
+ function pushRecentEvent(recentEvents: Record<string, any>[], evt: Record<string, any>): void {
26
+ recentEvents.push(evt);
27
+ if (recentEvents.length > MAX_RECENT_EVENTS) recentEvents.shift();
28
+ }
29
+
30
+ function runtimeEventKey(evt: Record<string, any>): string {
31
+ const type = evt.type ?? '?';
32
+ const tick = evt.tick ?? 0;
33
+ const parts = [
34
+ evt.actor_name,
35
+ evt.spotted_name,
36
+ evt.killer_name,
37
+ evt.result_target,
38
+ evt.target_name,
39
+ evt.corpse_name,
40
+ evt.task_name,
41
+ ].filter(Boolean);
42
+ const discriminator = parts.length > 0 ? parts.join('|') : '';
43
+ return `${type}@${tick}#${discriminator}`;
44
+ }
45
+
46
+ function cleanObject<T extends Record<string, any>>(obj: T): T {
47
+ for (const key of Object.keys(obj)) {
48
+ if (obj[key] === undefined) delete obj[key];
49
+ }
50
+ return obj;
51
+ }
52
+
53
+ function isFiniteNumber(value: unknown): value is number {
54
+ return typeof value === 'number' && Number.isFinite(value);
55
+ }
56
+
57
+ function playersFromMap(mapData: any): Array<{ name: string; seat: number }> {
58
+ if (!mapData || typeof mapData !== 'object' || !Array.isArray(mapData.all_players)) return [];
59
+ const players: Array<{ name: string; seat: number }> = [];
60
+ for (const player of mapData.all_players) {
61
+ if (typeof player?.name !== 'string' || !isFiniteNumber(player.seat)) continue;
62
+ players.push({ name: player.name, seat: player.seat });
63
+ }
64
+ return players;
65
+ }
66
+
67
+ function seatMapFromPlayers(players: Array<{ name: string; seat: number }>): Record<string, number> {
68
+ const seats: Record<string, number> = {};
69
+ for (const player of players) seats[player.name] = player.seat;
70
+ return seats;
71
+ }
72
+
73
+ function isGameOverState(data: Record<string, any>): boolean {
74
+ return data.phase === 'game_over';
75
+ }
76
+
77
+ function isGameOverEvent(data: Record<string, any>): boolean {
78
+ return data.type === 'game_over';
79
+ }
80
+
81
+ function isUserLeftGameClose(info: WsCloseInfo): boolean {
82
+ const reason = (info.reason ?? '').trim().toLowerCase();
83
+ return (
84
+ (info.code === 1000 && reason === 'left game')
85
+ || (info.code === 4001 && reason.includes('already left the game'))
86
+ );
87
+ }
88
+
89
+ export function buildMeetingStateProjection(meeting: any): Record<string, any> {
90
+ return {
91
+ caller: meeting?.caller ?? null,
92
+ sub_phase: meeting?.sub_phase ?? null,
93
+ first_speaker: meeting?.first_speaker ?? null,
94
+ speech_order: Array.isArray(meeting?.speech_order) ? meeting.speech_order : undefined,
95
+ current_speaker: meeting?.current_speaker ?? null,
96
+ speech_skipped: Array.isArray(meeting?.speech_skipped) ? meeting.speech_skipped : undefined,
97
+ votes_submitted: Array.isArray(meeting?.votes_submitted) ? meeting.votes_submitted : undefined,
98
+ alive_players: Array.isArray(meeting?.alive_players) ? meeting.alive_players : undefined,
99
+ };
100
+ }
101
+
102
+ /** Build the in-memory owner snapshot consumed by Monitor and owner-control snapshot requests. */
103
+ function buildFeed(
104
+ youName: string,
105
+ phase: string,
106
+ urgent: Record<string, any>,
107
+ meeting: any,
108
+ recentEvents: Record<string, any>[],
109
+ you?: Record<string, any>,
110
+ game?: Record<string, any>,
111
+ automation?: Record<string, any>,
112
+ ): any {
113
+ return {
114
+ ts: new Date().toISOString(),
115
+ serial: ++feedSerial,
116
+ phase,
117
+ you: { name: youName, ...(you ?? {}) },
118
+ game,
119
+ urgent,
120
+ meeting,
121
+ automation,
122
+ recent_events: recentEvents.slice(-10),
123
+ };
124
+ }
125
+
126
+ export type EventRuntimeStopReason = 'game_over' | 'user_left_game' | 'manual' | 'SIGINT' | 'SIGTERM' | 'error';
127
+
128
+ export interface EventRuntimeStop {
129
+ reason: EventRuntimeStopReason;
130
+ error?: unknown;
131
+ }
132
+
133
+ export interface EventRuntimeOptions {
134
+ authStore?: AuthStore;
135
+ onStop?: (stop: EventRuntimeStop) => void;
136
+ getAutomation?: () => Record<string, any> | undefined;
137
+ }
138
+
139
+ export class EventRuntime {
140
+ private readonly store: AuthStore;
141
+ private readonly onStop?: (stop: EventRuntimeStop) => void;
142
+ private readonly getAutomation?: () => Record<string, any> | undefined;
143
+ private events: EventStore | null = null;
144
+ private playerHistory: PlayerHistoryStore | null = null;
145
+ private client: GameClient | null = null;
146
+ private reconnectPoll: ReturnType<typeof setInterval> | null = null;
147
+ private reconnecting = false;
148
+ private stopped = false;
149
+ private notifyStop = false;
150
+ private gameOverEmitted = false;
151
+ private recentEvents: Record<string, any>[] = [];
152
+ private seenEventKeys = new Set<string>();
153
+
154
+ private profileName = '';
155
+ private feedPath = '';
156
+ private currentPhase = 'lobby';
157
+ private currentMeeting: any = null;
158
+ private currentYou: Record<string, any> = {};
159
+ private currentGame: Record<string, any> = {};
160
+ private currentUrgent: Record<string, any> = {};
161
+ private currentTick: number | null = null;
162
+ private currentAllPlayers: Array<{ name: string; seat: number }> = [];
163
+ private currentSeatMap: Record<string, number> = {};
164
+ private mapCacheLoaded = false;
165
+ private mapCachePromise: Promise<void> | null = null;
166
+ private currentMeetingRound = 0;
167
+ private lastMeetingProjectionJson: string | null = null;
168
+ private lastSpeechYourTurnTick: number | null = null;
169
+ private prevCurrentSpeaker: string | null = null;
170
+ private latestFeed: any = null;
171
+
172
+ constructor(opts: EventRuntimeOptions = {}) {
173
+ this.store = opts.authStore ?? new AuthStore();
174
+ this.onStop = opts.onStop;
175
+ this.getAutomation = opts.getAutomation;
176
+ }
177
+
178
+ snapshot(): any | null {
179
+ return this.latestFeed;
180
+ }
181
+
182
+ refreshFeed(): void {
183
+ this.writeFeed();
184
+ }
185
+
186
+ async start(): Promise<void> {
187
+ const profile = this.store.getActive();
188
+ if (!profile) throw new Error('Not logged in.');
189
+
190
+ this.profileName = profile.agentName;
191
+ this.events = EventStore.forActiveAccount();
192
+ this.playerHistory = PlayerHistoryStore.forSession(this.events.path);
193
+ this.playerHistory.reset();
194
+
195
+ const stateDir = getProfileStateDir(profile);
196
+ const cclTest = isCclTestEnabled();
197
+ const rawWsLogPath = cclTest ? rawWsLogPathForSession(this.events.path) : undefined;
198
+ this.client = GameClient.fromAuth({ ws: true, authStore: this.store, rawWsLogPath });
199
+ this.feedPath = join(stateDir, 'feed.json');
200
+
201
+ if (existsSync(join(stateDir, 'match-state.json'))) {
202
+ this.currentPhase = 'matching';
203
+ const matchStart = { type: 'match_start', ts: new Date().toISOString() };
204
+ pushRecentEvent(this.recentEvents, matchStart);
205
+ this.events.append(matchStart);
206
+ }
207
+
208
+ this.writeFeed();
209
+ this.events.append({ type: 'event_runtime_started', pid: process.pid });
210
+ log.info('EVENT_RUNTIME', `started pid=${process.pid}`);
211
+
212
+ this.client.on('*', (data) => this.handleEvent(data));
213
+ this.client.onWsClose((info) => this.handleWsClose(info));
214
+
215
+ await this.ensureWsConnected();
216
+ this.reconnectPoll = setInterval(() => {
217
+ void this.ensureWsConnected();
218
+ }, 3000);
219
+ }
220
+
221
+ stop(reason: EventRuntimeStopReason = 'manual'): void {
222
+ this.finish({ reason }, false);
223
+ }
224
+
225
+ private finish(stop: EventRuntimeStop, notify: boolean): void {
226
+ if (this.stopped) return;
227
+ this.stopped = true;
228
+ this.notifyStop = notify;
229
+ if (this.reconnectPoll) clearInterval(this.reconnectPoll);
230
+ this.reconnectPoll = null;
231
+ this.client?.disconnectWs();
232
+ this.client = null;
233
+ try {
234
+ this.events?.append({ type: 'event_runtime_stopped', reason: stop.reason });
235
+ } catch {}
236
+ if (this.notifyStop) this.onStop?.(stop);
237
+ }
238
+
239
+ private requestStop(reason: EventRuntimeStopReason, error?: unknown): void {
240
+ this.finish({ reason, error }, true);
241
+ }
242
+
243
+ private async ensureWsConnected(): Promise<void> {
244
+ const client = this.client;
245
+ if (!client || this.stopped || this.reconnecting || client.wsConnected) return;
246
+ this.reconnecting = true;
247
+ try {
248
+ await client.discoverGameServer();
249
+ if (!client.wsConnected) {
250
+ await client.connectWs();
251
+ }
252
+ if (client.wsConnected) {
253
+ log.info('EVENT_RUNTIME', `ws connected, game_server=${client._gameServerUrl}`);
254
+ } else {
255
+ log.info('EVENT_RUNTIME', 'waiting for game server / event websocket...');
256
+ }
257
+ } catch (err) {
258
+ const message = err instanceof Error ? err.message : String(err);
259
+ log.warn('EVENT_RUNTIME', `ws connection attempt failed: ${message}`);
260
+ } finally {
261
+ this.reconnecting = false;
262
+ }
263
+ }
264
+
265
+ private refreshPlayerHistoryMapCache(): void {
266
+ if (this.mapCacheLoaded || this.mapCachePromise || !this.client || !this.playerHistory) return;
267
+ this.mapCachePromise = this.client.getMap()
268
+ .then((mapData) => {
269
+ if (!mapData || typeof mapData !== 'object') return;
270
+ const players = playersFromMap(mapData);
271
+ if (players.length > 0) {
272
+ this.currentAllPlayers = players;
273
+ this.currentSeatMap = seatMapFromPlayers(players);
274
+ this.currentGame = cleanObject({
275
+ ...this.currentGame,
276
+ all_players: this.currentAllPlayers,
277
+ all_seats: this.currentSeatMap,
278
+ });
279
+ const myName = this.currentYou.name ?? this.profileName;
280
+ const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
281
+ if (mySeat !== undefined) {
282
+ this.currentYou = { ...this.currentYou, seat: this.currentYou.seat ?? mySeat };
283
+ }
284
+ this.writeFeed();
285
+ }
286
+ this.playerHistory?.updateMapCache(mapData);
287
+ if (players.length > 0) this.mapCacheLoaded = true;
288
+ })
289
+ .catch(() => {})
290
+ .finally(() => {
291
+ this.mapCachePromise = null;
292
+ });
293
+ }
294
+
295
+ private writeFeed(): void {
296
+ this.latestFeed = buildFeed(
297
+ this.profileName,
298
+ this.currentPhase,
299
+ this.currentUrgent,
300
+ this.currentMeeting,
301
+ this.recentEvents,
302
+ this.currentYou,
303
+ this.currentGame,
304
+ this.getAutomation?.(),
305
+ );
306
+ if (!shouldWriteFeedFile()) return;
307
+ try {
308
+ writeFileSync(
309
+ this.feedPath,
310
+ JSON.stringify(this.latestFeed, null, 2),
311
+ );
312
+ } catch {}
313
+ }
314
+
315
+ private appendGameOverFromState(state: any): void {
316
+ if (this.gameOverEmitted || !this.events) return;
317
+ const event = cleanObject({
318
+ type: 'game_over',
319
+ synthetic: true,
320
+ source: '_state',
321
+ tick: state.tick,
322
+ winner: state.winner,
323
+ winning_faction: state.winning_faction,
324
+ result: state.result,
325
+ reason: state.reason,
326
+ });
327
+ this.events.append(event);
328
+ pushRecentEvent(this.recentEvents, event);
329
+ this.gameOverEmitted = true;
330
+ }
331
+
332
+ private appendUserLeftGameFromWsClose(info: WsCloseInfo): void {
333
+ if (!this.events) return;
334
+ const event = cleanObject({
335
+ type: 'user_left_game',
336
+ synthetic: true,
337
+ source: 'ws_close',
338
+ close_code: info.code,
339
+ close_reason: info.reason,
340
+ already_left: info.code === 4001 ? true : undefined,
341
+ message: 'The user left the game from the web page. This match has ended; stop playing and do not restart unless the user asks.',
342
+ phase: this.currentPhase,
343
+ tick: this.currentTick ?? undefined,
344
+ player_name: this.currentYou.name ?? this.profileName,
345
+ ts: new Date().toISOString(),
346
+ });
347
+ this.events.append(event);
348
+ pushRecentEvent(this.recentEvents, event);
349
+ }
350
+
351
+ private handleWsClose(info: WsCloseInfo): void {
352
+ if (this.stopped || !isUserLeftGameClose(info)) return;
353
+ this.appendUserLeftGameFromWsClose(info);
354
+ this.currentPhase = 'user_left_game';
355
+ this.currentUrgent = { user_left_game: true };
356
+ this.writeFeed();
357
+ this.requestStop('user_left_game');
358
+ }
359
+
360
+ private handleState(data: Record<string, any>): void {
361
+ const s = data as any;
362
+ const stateSaysGameOver = isGameOverState(s);
363
+ if (isFiniteNumber(s.tick)) this.currentTick = s.tick;
364
+ this.currentPhase = s.phase ?? this.currentPhase;
365
+ this.currentYou = s.you ? { ...s.you } : this.currentYou;
366
+ const myName = this.currentYou.name ?? this.profileName;
367
+ const mySeat = typeof myName === 'string' ? this.currentSeatMap[myName] : undefined;
368
+ if (this.currentYou.seat === undefined && mySeat !== undefined) {
369
+ this.currentYou = { ...this.currentYou, seat: mySeat };
370
+ }
371
+ this.currentGame = cleanObject({
372
+ game_id: s.game_id,
373
+ alive_count: s.alive_count,
374
+ task_progress: s.task_progress,
375
+ all_players: this.currentAllPlayers.length > 0 ? this.currentAllPlayers : undefined,
376
+ all_seats: Object.keys(this.currentSeatMap).length > 0 ? this.currentSeatMap : undefined,
377
+ });
378
+ if (this.currentPhase !== 'lobby') this.refreshPlayerHistoryMapCache();
379
+
380
+ if (s.meeting) {
381
+ if (this.currentMeetingRound === 0) {
382
+ this.currentMeetingRound = 1;
383
+ this.prevCurrentSpeaker = null;
384
+ }
385
+ const meetingProjection = buildMeetingStateProjection(s.meeting);
386
+ const meetingProjectionJson = JSON.stringify(meetingProjection);
387
+ if (meetingProjectionJson !== this.lastMeetingProjectionJson) {
388
+ this.events?.append({
389
+ type: 'meeting_state',
390
+ synthetic: true,
391
+ tick: s.tick,
392
+ round: this.currentMeetingRound,
393
+ ...meetingProjection,
394
+ });
395
+ this.lastMeetingProjectionJson = meetingProjectionJson;
396
+ }
397
+ this.currentMeeting = {
398
+ caller: s.meeting.caller,
399
+ sub_phase: s.meeting.sub_phase,
400
+ current_speaker: s.meeting.current_speaker,
401
+ is_my_turn: s.meeting.current_speaker === (s.you?.name ?? this.currentYou.name),
402
+ alive_players: s.meeting.alive_players,
403
+ speech_order: s.meeting.speech_order,
404
+ };
405
+ const myName = s.you?.name ?? this.currentYou.name;
406
+ const newSpeaker = s.meeting.current_speaker;
407
+ if (
408
+ typeof newSpeaker === 'string' &&
409
+ newSpeaker === myName &&
410
+ newSpeaker !== this.prevCurrentSpeaker &&
411
+ (s.tick == null || s.tick !== this.lastSpeechYourTurnTick)
412
+ ) {
413
+ const event = {
414
+ type: 'speech_your_turn',
415
+ synthetic: true,
416
+ tick: s.tick,
417
+ actor_name: myName,
418
+ };
419
+ this.events?.append(event);
420
+ pushRecentEvent(this.recentEvents, event);
421
+ this.lastSpeechYourTurnTick = s.tick;
422
+ }
423
+ this.prevCurrentSpeaker = typeof newSpeaker === 'string' ? newSpeaker : this.prevCurrentSpeaker;
424
+ if (s.meeting.sub_phase === 'vote') {
425
+ this.currentMeeting.votes_submitted = s.meeting.votes_submitted;
426
+ }
427
+ } else if (this.currentPhase !== 'meeting') {
428
+ this.currentMeeting = null;
429
+ }
430
+
431
+ const corpses: any[] = s.corpses ?? [];
432
+ let corpseNearby: any = null;
433
+ if (corpses.length > 0 && s.you?.x != null && s.you?.y != null) {
434
+ let bestDist = Infinity;
435
+ for (const c of corpses) {
436
+ if (c.x == null || c.y == null) continue;
437
+ const d = Math.sqrt((c.x - s.you.x) ** 2 + (c.y - s.you.y) ** 2);
438
+ if (d < bestDist) {
439
+ bestDist = d;
440
+ corpseNearby = { name: c.name, x: c.x, y: c.y, distance: Math.round(d) };
441
+ }
442
+ }
443
+ }
444
+
445
+ this.currentUrgent = {
446
+ meeting_started: this.currentPhase === 'meeting',
447
+ emergency_active: false,
448
+ corpse_nearby: corpseNearby,
449
+ game_over: this.currentPhase === 'game_over',
450
+ };
451
+
452
+ if (stateSaysGameOver || this.currentPhase === 'game_over') {
453
+ this.appendGameOverFromState(s);
454
+ }
455
+ this.writeFeed();
456
+ if (stateSaysGameOver || this.currentPhase === 'game_over') {
457
+ this.requestStop('game_over');
458
+ }
459
+ }
460
+
461
+ private handleEvent(data: Record<string, any>): void {
462
+ if (this.stopped) return;
463
+ try {
464
+ const eventSaysGameOver = isGameOverEvent(data);
465
+ if (data.type === 'speech_your_turn' && data.tick != null) {
466
+ this.lastSpeechYourTurnTick = data.tick;
467
+ }
468
+
469
+ if (data.type === '_state') {
470
+ this.handleState(data);
471
+ return;
472
+ }
473
+
474
+ if (isFiniteNumber(data.tick)) this.currentTick = data.tick;
475
+ const key = runtimeEventKey(data);
476
+ if (this.seenEventKeys.has(key)) return;
477
+ this.seenEventKeys.add(key);
478
+
479
+ this.events?.append(data);
480
+ pushRecentEvent(this.recentEvents, data);
481
+ if (data.type === 'player_spotted') {
482
+ this.refreshPlayerHistoryMapCache();
483
+ this.playerHistory?.recordPlayerSpotted(data);
484
+ }
485
+ if (data.type === 'role_assigned' || data.type === 'game_started' || data.type === 'crab_teammates') {
486
+ this.refreshPlayerHistoryMapCache();
487
+ }
488
+
489
+ if (data.type === 'meeting_start' || data.type === 'meeting_started') {
490
+ this.currentMeetingRound += 1;
491
+ this.lastMeetingProjectionJson = null;
492
+ this.prevCurrentSpeaker = null;
493
+ this.currentPhase = 'meeting';
494
+ this.currentMeeting = { sub_phase: 'speech' };
495
+ } else if (data.type === 'meeting_ended' || data.type === 'meeting_result_pending') {
496
+ this.currentPhase = 'wandering';
497
+ this.currentMeeting = null;
498
+ } else if (eventSaysGameOver) {
499
+ this.currentPhase = 'game_over';
500
+ this.currentMeeting = null;
501
+ this.gameOverEmitted = true;
502
+ } else if (data.type === 'game_started') {
503
+ this.currentPhase = 'wandering';
504
+ }
505
+
506
+ this.currentUrgent = {
507
+ meeting_started: this.currentPhase === 'meeting',
508
+ game_over: this.currentPhase === 'game_over',
509
+ };
510
+ this.writeFeed();
511
+
512
+ if (eventSaysGameOver) {
513
+ this.requestStop('game_over');
514
+ }
515
+ } catch (err) {
516
+ this.requestStop('error', err);
517
+ }
518
+ }
519
+ }