@myclaw163/clawclaw-cli 0.6.71 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/README.md +377 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +246 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +155 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +110 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1047
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/skill.ts +128 -128
  48. package/src/commands/state.ts +46 -46
  49. package/src/commands/strategy.test.ts +145 -145
  50. package/src/commands/strategy.ts +181 -181
  51. package/src/commands/tts.ts +128 -128
  52. package/src/commands/upgrade.test.ts +82 -82
  53. package/src/commands/upgrade.ts +148 -148
  54. package/src/commands/watch.test.ts +999 -977
  55. package/src/commands/watch.ts +660 -658
  56. package/src/lib/auth.test.ts +74 -74
  57. package/src/lib/auth.ts +186 -186
  58. package/src/lib/command-meta.ts +37 -37
  59. package/src/lib/game-client.ts +403 -391
  60. package/src/lib/game-context.ts +92 -0
  61. package/src/lib/http-keepalive.ts +15 -15
  62. package/src/lib/http-transport.test.ts +42 -42
  63. package/src/lib/http-transport.ts +113 -113
  64. package/src/lib/hub-client.test.ts +56 -56
  65. package/src/lib/hub-client.ts +88 -88
  66. package/src/lib/hub-install.test.ts +98 -98
  67. package/src/lib/hub-install.ts +121 -121
  68. package/src/lib/hub-reminder.ts +75 -75
  69. package/src/lib/hub-unzip.test.ts +69 -69
  70. package/src/lib/hub-unzip.ts +62 -62
  71. package/src/lib/init-command.test.ts +75 -75
  72. package/src/lib/init-command.ts +120 -120
  73. package/src/lib/knowledge-store.test.ts +170 -170
  74. package/src/lib/knowledge-store.ts +369 -369
  75. package/src/lib/load-context.test.ts +52 -52
  76. package/src/lib/load-context.ts +52 -52
  77. package/src/lib/match-state.test.ts +134 -134
  78. package/src/lib/match-state.ts +94 -94
  79. package/src/lib/netease-tts.ts +83 -83
  80. package/src/lib/normalize.ts +42 -42
  81. package/src/lib/persona.test.ts +41 -41
  82. package/src/lib/persona.ts +72 -72
  83. package/src/lib/server-registry.ts +152 -152
  84. package/src/lib/skill-version.test.ts +48 -48
  85. package/src/lib/skill-version.ts +19 -19
  86. package/src/lib/strategy-export.test.ts +232 -232
  87. package/src/lib/strategy-export.ts +242 -242
  88. package/src/lib/tts-keys.ts +7 -7
  89. package/src/lib/tts-speech.test.ts +63 -63
  90. package/src/lib/tts-speech.ts +76 -76
  91. package/src/lib/workspace-argv.test.ts +49 -49
  92. package/src/lib/workspace-argv.ts +44 -44
  93. package/src/perception/player-history-store.test.ts +87 -87
  94. package/src/perception/player-history-store.ts +194 -194
  95. package/src/pipeline/event-format.test.ts +243 -215
  96. package/src/pipeline/event-format.ts +501 -485
  97. package/src/pipeline/event-hints.ts +195 -190
  98. package/src/pipeline/event-store.test.ts +28 -28
  99. package/src/pipeline/event-store.ts +193 -193
  100. package/src/pipeline/pipeline.ts +35 -35
  101. package/src/pipeline/player-projection.test.ts +119 -0
  102. package/src/pipeline/player-projection.ts +380 -0
  103. package/src/runtime/auto-upgrade.test.ts +66 -66
  104. package/src/runtime/auto-upgrade.ts +31 -31
  105. package/src/runtime/event-daemon.test.ts +209 -141
  106. package/src/runtime/event-daemon.ts +519 -457
  107. package/src/runtime/owner-control.ts +150 -150
  108. package/src/runtime/raw-ws-log.test.ts +33 -33
  109. package/src/runtime/raw-ws-log.ts +32 -32
  110. package/src/runtime/runtime-logger.ts +107 -107
  111. package/src/runtime/ws-client.test.ts +125 -104
  112. package/src/runtime/ws-client.ts +287 -272
  113. package/src/sdk/action.ts +166 -166
  114. package/src/sdk/index.ts +110 -110
  115. package/src/sdk/types.ts +161 -161
  116. package/src/strategies/avoid-lone.ts +12 -12
  117. package/src/strategies/avoid-players.knowledge.md +19 -19
  118. package/src/strategies/avoid-players.ts +16 -16
  119. package/src/strategies/corpse-patrol.ts +23 -23
  120. package/src/strategies/crab-sabotage.ts +22 -22
  121. package/src/strategies/custom-module.test.ts +270 -270
  122. package/src/strategies/find-player.ts +17 -17
  123. package/src/strategies/game-utils.test.ts +242 -242
  124. package/src/strategies/game-utils.ts +846 -846
  125. package/src/strategies/goals/anchor-linger.ts +77 -77
  126. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  127. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  128. package/src/strategies/goals/avoid-players-top.ts +121 -121
  129. package/src/strategies/goals/conversation-goal.ts +51 -51
  130. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  131. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  132. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  133. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  134. package/src/strategies/goals/find-player-top.ts +93 -93
  135. package/src/strategies/goals/flee-players-goal.ts +53 -53
  136. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  137. package/src/strategies/goals/goal-manager.ts +41 -41
  138. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  139. package/src/strategies/goals/goal.ts +28 -28
  140. package/src/strategies/goals/hide-top.ts +197 -197
  141. package/src/strategies/goals/keep-away-goal.ts +221 -221
  142. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  143. package/src/strategies/goals/kill-lone-top.ts +160 -160
  144. package/src/strategies/goals/kill-target-goal.ts +59 -59
  145. package/src/strategies/goals/kill-target-top.ts +109 -109
  146. package/src/strategies/goals/leaf-goal.ts +27 -27
  147. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  148. package/src/strategies/goals/lone-kill-core.ts +82 -82
  149. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  150. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  151. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  152. package/src/strategies/goals/move-room-goal.ts +60 -60
  153. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  154. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  155. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  156. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  157. package/src/strategies/goals/patrol-top.ts +57 -57
  158. package/src/strategies/goals/report-patrol-top.ts +80 -80
  159. package/src/strategies/goals/safe-task-goal.ts +102 -102
  160. package/src/strategies/goals/social-task-top.ts +161 -161
  161. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  162. package/src/strategies/goals/task-only-top.ts +57 -57
  163. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  164. package/src/strategies/goals/task-report-top.ts +57 -57
  165. package/src/strategies/goals/wander-task-goal.ts +33 -33
  166. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  167. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  168. package/src/strategies/greeting.ts +53 -53
  169. package/src/strategies/hide-spots.ts +59 -59
  170. package/src/strategies/hide.ts +24 -24
  171. package/src/strategies/kill-frenzy.ts +13 -13
  172. package/src/strategies/kill-lone.knowledge.md +17 -17
  173. package/src/strategies/kill-lone.ts +14 -14
  174. package/src/strategies/kill-target.ts +19 -19
  175. package/src/strategies/loader.test.ts +678 -678
  176. package/src/strategies/loader.ts +179 -179
  177. package/src/strategies/lone-kill-task.ts +22 -22
  178. package/src/strategies/meeting-gate.test.ts +59 -59
  179. package/src/strategies/meeting-gate.ts +23 -23
  180. package/src/strategies/move-room.ts +16 -16
  181. package/src/strategies/new-events-backfill.ts +98 -98
  182. package/src/strategies/off-route-points.ts +105 -105
  183. package/src/strategies/paradise-fish.knowledge.md +19 -19
  184. package/src/strategies/paradise-fish.ts +26 -26
  185. package/src/strategies/pathfind/distance-field.ts +150 -150
  186. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  187. package/src/strategies/pathfind/escape-planner.ts +355 -355
  188. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  189. package/src/strategies/patrol.ts +12 -12
  190. package/src/strategies/player-targets.ts +13 -13
  191. package/src/strategies/report-patrol.ts +12 -12
  192. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  193. package/src/strategies/shrimp-memory.ts +26 -26
  194. package/src/strategies/social-task.test.ts +28 -28
  195. package/src/strategies/social-task.ts +50 -50
  196. package/src/strategies/spawn.ts +82 -82
  197. package/src/strategies/speech-module.ts +123 -123
  198. package/src/strategies/strategy-loop.test.ts +15 -0
  199. package/src/strategies/strategy-loop.ts +776 -771
  200. package/src/strategies/task-kill-report.ts +18 -18
  201. package/src/strategies/task-only.ts +12 -12
  202. package/src/strategies/task-report.ts +23 -23
  203. package/src/strategies/types.ts +109 -109
  204. package/src/strategies/warrior-memory.knowledge.md +21 -21
  205. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,190 +1,195 @@
1
- export interface EventHintContext {
2
- summary?: any | null;
3
- seats?: Record<string, number>;
4
- isFirstVisibleEvent?: boolean;
5
- maxTextLength?: number;
6
- }
7
-
8
- export type EventHintFormatter = (event: Record<string, any>, ctx: EventHintContext) => string | undefined;
9
-
10
- function text(value: unknown, fallback = '?'): string {
11
- if (typeof value === 'string' && value.length > 0) return value;
12
- if (typeof value === 'number' && Number.isFinite(value)) return String(value);
13
- return fallback;
14
- }
15
-
16
- function numberValue(value: unknown): number | undefined {
17
- if (typeof value === 'number' && Number.isFinite(value)) return value;
18
- if (typeof value === 'string' && value.trim() !== '') {
19
- const parsed = Number(value);
20
- if (Number.isFinite(parsed)) return parsed;
21
- }
22
- return undefined;
23
- }
24
-
25
- function firstString(event: Record<string, any>, keys: string[], fallback = '?'): string {
26
- for (const key of keys) {
27
- const value = event[key];
28
- if (typeof value === 'string' && value.length > 0) return value;
29
- if (typeof value === 'number' && Number.isFinite(value)) return String(value);
30
- }
31
- return fallback;
32
- }
33
-
34
- function firstNumber(event: Record<string, any>, keys: string[]): number | undefined {
35
- for (const key of keys) {
36
- const value = numberValue(event[key]);
37
- if (value !== undefined) return value;
38
- }
39
- return undefined;
40
- }
41
-
42
- function optionalSeatPlayerLabel(name: unknown, seat: unknown): string {
43
- const resolved = numberValue(seat);
44
- const displayName = text(name, 'someone');
45
- return resolved === undefined ? displayName : `${resolved}号${displayName}`;
46
- }
47
-
48
- function actorName(event: Record<string, any>, fallback = 'someone'): string {
49
- return text(event.actor_name ?? event.actor ?? event.player_name, fallback);
50
- }
51
-
52
- function coordPair(x: unknown, y: unknown): string {
53
- return `(${text(x, '?')}, ${text(y, '?')})`;
54
- }
55
-
56
- export function roleAssignedHint(event: Record<string, any>): string {
57
- const role = text(event.role_display_name ?? event.role_display ?? event.role, '?');
58
- const faction = text(event.faction, '?');
59
- const description = typeof event.role_description === 'string' && event.role_description.length > 0
60
- ? ` ${event.role_description}`
61
- : '';
62
- const fakeTaskBriefing = typeof event.fake_task_briefing === 'string' && event.fake_task_briefing.length > 0
63
- ? ` ${event.fake_task_briefing}`
64
- : '';
65
- return `You are ${role} (${faction}).${description}${fakeTaskBriefing} Announce your role, faction and win condition to your user.`;
66
- }
67
-
68
- function meetingBriefingHint(event: Record<string, any>): string | undefined {
69
- if (!event.meeting_caller_name && !Array.isArray(event.reported_corpses)) return undefined;
70
- const callerName = event.meeting_caller_name || event.caller || 'Someone';
71
- const callerSeat = firstNumber(event, ['meeting_caller_seat', 'caller_seat', 'actor_seat']);
72
- const callerLabel = callerSeat === undefined ? callerName : `seat ${callerSeat} ${callerName}`;
73
- const corpses = Array.isArray(event.reported_corpses)
74
- ? event.reported_corpses
75
- .map((corpse: any) => (
76
- corpse?.seat === undefined
77
- ? text(corpse?.name, 'someone')
78
- : `seat ${corpse.seat} ${text(corpse?.name, 'someone')}`
79
- ))
80
- .filter(Boolean)
81
- : [];
82
-
83
- let callContext = `${callerLabel} called this meeting`;
84
- if (corpses.length === 1) {
85
- callContext = `${callerLabel} called this meeting after reporting the body of ${corpses[0]}`;
86
- } else if (corpses.length > 1) {
87
- callContext = `${callerLabel} called this meeting after reporting the bodies of ${corpses.join(', ')}`;
88
- }
89
-
90
- const teammates = Array.isArray(event.crab_teammates) ? event.crab_teammates : [];
91
- const teammateHint = teammates.length > 0
92
- ? ` Your Crab teammate(s): ${teammates.map((teammate: any) => (
93
- teammate?.seat === undefined
94
- ? text(teammate?.name, 'someone')
95
- : `seat ${teammate.seat} ${text(teammate?.name, 'someone')}`
96
- )).join(', ')}. Shield them, redirect heat, split suspicion, and control the vote.`
97
- : '';
98
- return `Meeting started — ${callContext}.${teammateHint} Prepare fast — every sentence is accusation, defense, or misdirection under a timer.`;
99
- }
100
-
101
- export const EVENT_HINT_FORMATTERS: Record<string, EventHintFormatter> = {
102
- role_assigned: (event) => roleAssignedHint(event),
103
- kill: (event) => (
104
- `MURDER: ${text(event.actor_name, 'someone')} butchered ${text(event.target_name, 'someone')}. `
105
- + "Blood is on the floor, one voice is gone, and the killer's side moves closer to victory."
106
- ),
107
- killed: (event) => (
108
- `YOU ARE DEAD: ${optionalSeatPlayerLabel(event.killer_name, firstNumber(event, ['killer_seat', 'killer_player_seat']))} removed you from play.`
109
- ),
110
- murder_witnessed: (event) => (
111
- `WITNESS: You saw ${text(event.killer_name, 'someone')} kill ${text(event.target_name, 'someone')}. `
112
- + 'This is hard evidence; survive, report, or weaponize it.'
113
- ),
114
- warrior_shrimp_self_destruct: (event) => (
115
- `You executed ${text(event.target_name, 'a teammate')}, but they were a fellow Lobster. `
116
- + 'Warrior Shrimp justice backfired your own blade takes you down too.'
117
- ),
118
- task_completed: (event) => {
119
- const taskName = text(event.task_name, 'a task');
120
- const actor = actorName(event, 'You');
121
- if (event.is_fake_shrimp) {
122
- return `${actor} completed forged shrimp task ${taskName}. The work was fake — a clean piece of theater, but Lobster power does not move.`;
123
- }
124
- return `${actor} completed ${taskName}. Lobster momentum surges; the Crab win condition is pushed further away.`;
125
- },
126
- task_sabotaged: (event) => (
127
- `Sabotage hit near ${actorName(event, 'you')}: ${text(event.task_name, 'nearby')} was compromised. Crab pressure is now on the board.`
128
- ),
129
- corpse_spotted: (event) => (
130
- `BODY FOUND: ${text(event.corpse_name, 'someone')} at ${coordPair(event.corpse_x, event.corpse_y)} in ${firstString(event, ['corpse_room', 'room'])}. `
131
- + 'This is leverage soaked in blood — report before the killer rewrites the room.'
132
- ),
133
- octopus_time_start: () => (
134
- '⚠️ OCTOPUS TIME. Three players remain; if the Octopus survives 60 seconds, it steals the entire match. Meetings are disabled.'
135
- ),
136
- emergency_started: (event) => (
137
- `EMERGENCY: ${text(event.task_name, 'A sabotage')} detonated in ${text(event.room, 'somewhere')} `
138
- + `at ${coordPair(event.x ?? event.task_x, event.y ?? event.task_y)}. `
139
- + `${text(event.timeout_secs, '30')}s until Crabs turn sabotage into victory. Lobsters drop every plan and break the emergency now.`
140
- ),
141
- emergency_resolved: (event) => `${actorName(event)} broke the emergency. Crab pressure collapses, for now.`,
142
- exile: (event) => (
143
- `Meeting ended — ${actorName(event, text(event.result_target, 'Someone'))} was exiled by the table. `
144
- + 'If this is you, your influence is deadtell your user and ask whether to spectate or leave.'
145
- ),
146
- no_exile: () => 'Meeting ended no one was exiled. The table failed to strike, and every hidden threat gets another turn.',
147
- crab_teammates: (event) => {
148
- const raw = Array.isArray(event.crab_teammates)
149
- ? event.crab_teammates
150
- : Array.isArray(event.teammates)
151
- ? event.teammates
152
- : [];
153
- const labels = raw
154
- .map((teammate: any) => (
155
- typeof teammate === 'string'
156
- ? teammate
157
- : optionalSeatPlayerLabel(teammate?.name, teammate?.seat)
158
- ))
159
- .filter((label: string) => label.length > 0);
160
- return labels.length > 0
161
- ? `Your Crab teammate(s): ${labels.join(', ')}. Keep this private and coordinate cover stories.`
162
- : 'Your Crab teammate list is available. Keep it private.';
163
- },
164
- meeting_briefing: (event) => meetingBriefingHint(event),
165
- speech_skipped: (event) => `${actorName(event, 'Someone')} lost the floor — silence becomes evidence`,
166
- speech_your_turn: () => 'Submit `ccl do -s "<draft>"` immediately. Server skips you after 45s.',
167
- vote_phase_start: () => 'Voting has begun. Pick a side — this is where suspicion becomes a weapon.',
168
- vote_cast: (event) => `${optionalSeatPlayerLabel(event.actor_name, firstNumber(event, ['actor_seat', 'seat']))} voted.`,
169
- vote_speech_phase_ended: () => 'The vote speech window has closed. Cast your vote now.',
170
- meeting_ended: (event) => {
171
- const result = event.result;
172
- const target = text(event.result_target, '');
173
- if (result === 'exiled') return `Meeting ended — ${target} was voted out. One seat is gone, and the board is harsher now.`;
174
- if (result === 'tie') return 'Meeting ended tie vote, no exile. Deadlock shields the guilty and wastes the innocent\'s leverage.';
175
- return 'Meeting ended — majority skipped, no exile. The table refused to pull the trigger.';
176
- },
177
- game_over: (event) => {
178
- if (event.reason === 'game_timeout') {
179
- return 'Game over match time limit reached. The round ends with no faction victory. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.';
180
- }
181
- return `Game over — ${text(event.winner, '?')} faction takes the table. The power struggle is settled. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.`;
182
- },
183
- death_speech: (event) => `${text(event.speaker_name ?? event.actor_name, 'Someone')} sent danmaku after death: ${text(event.text, '')}`,
184
- wandering_speech: (event) => `${actorName(event, 'Someone')}: ${text(event.text, '')}`,
185
- };
186
-
187
- export function formatEventHint(event: Record<string, any>, ctx: EventHintContext = {}): string | undefined {
188
- const formatter = typeof event.type === 'string' ? EVENT_HINT_FORMATTERS[event.type] : undefined;
189
- return formatter?.(event, ctx);
190
- }
1
+ export interface EventHintContext {
2
+ summary?: any | null;
3
+ seats?: Record<string, number>;
4
+ isFirstVisibleEvent?: boolean;
5
+ maxTextLength?: number;
6
+ }
7
+
8
+ export type EventHintFormatter = (event: Record<string, any>, ctx: EventHintContext) => string | undefined;
9
+
10
+ function text(value: unknown, fallback = '?'): string {
11
+ if (typeof value === 'string' && value.length > 0) return value;
12
+ if (typeof value === 'number' && Number.isFinite(value)) return String(value);
13
+ return fallback;
14
+ }
15
+
16
+ function numberValue(value: unknown): number | undefined {
17
+ if (typeof value === 'number' && Number.isFinite(value)) return value;
18
+ if (typeof value === 'string' && value.trim() !== '') {
19
+ const parsed = Number(value);
20
+ if (Number.isFinite(parsed)) return parsed;
21
+ }
22
+ return undefined;
23
+ }
24
+
25
+ function firstString(event: Record<string, any>, keys: string[], fallback = '?'): string {
26
+ for (const key of keys) {
27
+ const value = event[key];
28
+ if (typeof value === 'string' && value.length > 0) return value;
29
+ if (typeof value === 'number' && Number.isFinite(value)) return String(value);
30
+ }
31
+ return fallback;
32
+ }
33
+
34
+ function firstNumber(event: Record<string, any>, keys: string[]): number | undefined {
35
+ for (const key of keys) {
36
+ const value = numberValue(event[key]);
37
+ if (value !== undefined) return value;
38
+ }
39
+ return undefined;
40
+ }
41
+
42
+ function optionalSeatPlayerLabel(name: unknown, seat: unknown): string {
43
+ const resolved = numberValue(seat);
44
+ const displayName = text(name, 'someone');
45
+ return resolved === undefined ? displayName : `${resolved}号${displayName}`;
46
+ }
47
+
48
+ function actorName(event: Record<string, any>, fallback = 'someone'): string {
49
+ return text(event.actor_name ?? event.actor ?? event.player_name, fallback);
50
+ }
51
+
52
+ function coordPair(x: unknown, y: unknown): string {
53
+ return `(${text(x, '?')}, ${text(y, '?')})`;
54
+ }
55
+
56
+ export function roleAssignedHint(event: Record<string, any>): string {
57
+ const role = text(event.role_display_name ?? event.role_display ?? event.role, '?');
58
+ const faction = text(event.faction, '?');
59
+ const description = typeof event.role_description === 'string' && event.role_description.length > 0
60
+ ? ` ${event.role_description}`
61
+ : '';
62
+ const fakeTaskBriefing = typeof event.fake_task_briefing === 'string' && event.fake_task_briefing.length > 0
63
+ ? ` ${event.fake_task_briefing}`
64
+ : '';
65
+ return `You are ${role} (${faction}).${description}${fakeTaskBriefing} Announce your role, faction and win condition to your user.`;
66
+ }
67
+
68
+ function meetingBriefingHint(event: Record<string, any>): string | undefined {
69
+ if (!event.meeting_caller_name && !Array.isArray(event.reported_corpses)) return undefined;
70
+ const callerName = event.meeting_caller_name || event.caller || 'Someone';
71
+ const callerSeat = firstNumber(event, ['meeting_caller_seat', 'caller_seat', 'actor_seat']);
72
+ const callerLabel = callerSeat === undefined ? callerName : `seat ${callerSeat} ${callerName}`;
73
+ const corpses = Array.isArray(event.reported_corpses)
74
+ ? event.reported_corpses
75
+ .map((corpse: any) => (
76
+ corpse?.seat === undefined
77
+ ? text(corpse?.name, 'someone')
78
+ : `seat ${corpse.seat} ${text(corpse?.name, 'someone')}`
79
+ ))
80
+ .filter(Boolean)
81
+ : [];
82
+
83
+ let callContext = `${callerLabel} called this meeting`;
84
+ if (corpses.length === 1) {
85
+ callContext = `${callerLabel} called this meeting after reporting the body of ${corpses[0]}`;
86
+ } else if (corpses.length > 1) {
87
+ callContext = `${callerLabel} called this meeting after reporting the bodies of ${corpses.join(', ')}`;
88
+ }
89
+
90
+ const teammates = Array.isArray(event.crab_teammates) ? event.crab_teammates : [];
91
+ const teammateHint = teammates.length > 0
92
+ ? ` Your Crab teammate(s): ${teammates.map((teammate: any) => (
93
+ teammate?.seat === undefined
94
+ ? text(teammate?.name, 'someone')
95
+ : `seat ${teammate.seat} ${text(teammate?.name, 'someone')}`
96
+ )).join(', ')}. Shield them, redirect heat, split suspicion, and control the vote.`
97
+ : '';
98
+ return `Meeting started — ${callContext}.${teammateHint} Prepare fast — every sentence is accusation, defense, or misdirection under a timer.`;
99
+ }
100
+
101
+ export const EVENT_HINT_FORMATTERS: Record<string, EventHintFormatter> = {
102
+ game_started: (event) => {
103
+ const playerCount = numberValue(event.player_count);
104
+ const countText = playerCount === undefined ? 'Game started.' : `Game started with ${playerCount} players.`;
105
+ return `${countText} Use \`ccl events game_started\` for opening map/seat context and \`ccl events role_assigned\` for role/tasks if you need details.`;
106
+ },
107
+ role_assigned: (event) => roleAssignedHint(event),
108
+ kill: (event) => (
109
+ `MURDER: ${text(event.actor_name, 'someone')} butchered ${text(event.target_name, 'someone')}. `
110
+ + "Blood is on the floor, one voice is gone, and the killer's side moves closer to victory."
111
+ ),
112
+ killed: (event) => (
113
+ `YOU ARE DEAD: ${optionalSeatPlayerLabel(event.killer_name, firstNumber(event, ['killer_seat', 'killer_player_seat']))} removed you from play.`
114
+ ),
115
+ murder_witnessed: (event) => (
116
+ `WITNESS: You saw ${text(event.killer_name, 'someone')} kill ${text(event.target_name, 'someone')}. `
117
+ + 'This is hard evidence; survive, report, or weaponize it.'
118
+ ),
119
+ warrior_shrimp_self_destruct: (event) => (
120
+ `You executed ${text(event.target_name, 'a teammate')}, but they were a fellow Lobster. `
121
+ + 'Warrior Shrimp justice backfired — your own blade takes you down too.'
122
+ ),
123
+ task_completed: (event) => {
124
+ const taskName = text(event.task_name, 'a task');
125
+ const actor = actorName(event, 'You');
126
+ if (event.is_fake_shrimp) {
127
+ return `${actor} completed forged shrimp task ${taskName}. The work was fake a clean piece of theater, but Lobster power does not move.`;
128
+ }
129
+ return `${actor} completed ${taskName}. Lobster momentum surges; the Crab win condition is pushed further away.`;
130
+ },
131
+ task_sabotaged: (event) => (
132
+ `Sabotage hit near ${actorName(event, 'you')}: ${text(event.task_name, 'nearby')} was compromised. Crab pressure is now on the board.`
133
+ ),
134
+ corpse_spotted: (event) => (
135
+ `BODY FOUND: ${text(event.corpse_name, 'someone')} at ${coordPair(event.corpse_x, event.corpse_y)} in ${firstString(event, ['corpse_room', 'room'])}. `
136
+ + 'This is leverage soaked in blood — report before the killer rewrites the room.'
137
+ ),
138
+ octopus_time_start: () => (
139
+ '⚠️ OCTOPUS TIME. Three players remain; if the Octopus survives 60 seconds, it steals the entire match. Meetings are disabled.'
140
+ ),
141
+ emergency_started: (event) => (
142
+ `EMERGENCY: ${text(event.task_name, 'A sabotage')} detonated in ${text(event.room, 'somewhere')} `
143
+ + `at ${coordPair(event.x ?? event.task_x, event.y ?? event.task_y)}. `
144
+ + `${text(event.timeout_secs, '30')}s until Crabs turn sabotage into victory. Lobstersdrop every plan and break the emergency now.`
145
+ ),
146
+ emergency_resolved: (event) => `${actorName(event)} broke the emergency. Crab pressure collapses, for now.`,
147
+ exile: (event) => (
148
+ `Meeting ended ${actorName(event, text(event.result_target, 'Someone'))} was exiled by the table. `
149
+ + 'If this is you, your influence is dead — tell your user and ask whether to spectate or leave.'
150
+ ),
151
+ no_exile: () => 'Meeting ended — no one was exiled. The table failed to strike, and every hidden threat gets another turn.',
152
+ crab_teammates: (event) => {
153
+ const raw = Array.isArray(event.crab_teammates)
154
+ ? event.crab_teammates
155
+ : Array.isArray(event.teammates)
156
+ ? event.teammates
157
+ : [];
158
+ const labels = raw
159
+ .map((teammate: any) => (
160
+ typeof teammate === 'string'
161
+ ? teammate
162
+ : optionalSeatPlayerLabel(teammate?.name, teammate?.seat)
163
+ ))
164
+ .filter((label: string) => label.length > 0);
165
+ return labels.length > 0
166
+ ? `Your Crab teammate(s): ${labels.join(', ')}. Keep this private and coordinate cover stories.`
167
+ : 'Your Crab teammate list is available. Keep it private.';
168
+ },
169
+ meeting_briefing: (event) => meetingBriefingHint(event),
170
+ speech_skipped: (event) => `${actorName(event, 'Someone')} lost the floor — silence becomes evidence`,
171
+ speech_your_turn: () => 'Submit `ccl do -s "<draft>"` immediately. Server skips you after 45s.',
172
+ vote_phase_start: () => 'Voting has begun. Pick a side — this is where suspicion becomes a weapon.',
173
+ vote_cast: (event) => `${optionalSeatPlayerLabel(event.actor_name, firstNumber(event, ['actor_seat', 'seat']))} voted.`,
174
+ vote_speech_phase_ended: () => 'The vote speech window has closed. Cast your vote now.',
175
+ meeting_ended: (event) => {
176
+ const result = event.result;
177
+ const target = text(event.result_target, '');
178
+ if (result === 'exiled') return `Meeting ended — ${target} was voted out. One seat is gone, and the board is harsher now.`;
179
+ if (result === 'tie') return 'Meeting ended tie vote, no exile. Deadlock shields the guilty and wastes the innocent\'s leverage.';
180
+ return 'Meeting ended — majority skipped, no exile. The table refused to pull the trigger.';
181
+ },
182
+ game_over: (event) => {
183
+ if (event.reason === 'game_timeout') {
184
+ return 'Game over match time limit reached. The round ends with no faction victory. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.';
185
+ }
186
+ return `Game over — ${text(event.winner, '?')} faction takes the table. The power struggle is settled. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.`;
187
+ },
188
+ death_speech: (event) => `${text(event.speaker_name ?? event.actor_name, 'Someone')} sent danmaku after death: ${text(event.text, '')}`,
189
+ wandering_speech: (event) => `${actorName(event, 'Someone')}: ${text(event.text, '')}`,
190
+ };
191
+
192
+ export function formatEventHint(event: Record<string, any>, ctx: EventHintContext = {}): string | undefined {
193
+ const formatter = typeof event.type === 'string' ? EVENT_HINT_FORMATTERS[event.type] : undefined;
194
+ return formatter?.(event, ctx);
195
+ }
@@ -1,28 +1,28 @@
1
- import { mkdtempSync } from 'fs';
2
- import { tmpdir } from 'os';
3
- import { join } from 'path';
4
- import { describe, expect, it } from 'vitest';
5
- import { CCL_EVENTS_CURSOR_TYPE, EventStore } from './event-store.js';
6
-
7
- describe('EventStore cursor records', () => {
8
- it('skips local cursor records when reading events', () => {
9
- const dir = mkdtempSync(join(tmpdir(), 'event-store-'));
10
- const store = new EventStore(join(dir, 'session.jsonl'));
11
-
12
- store.append({ type: 'role_assigned', tick: 1 });
13
- store.append({ type: 'kill', tick: 2 });
14
- store.appendEventsCursor(2);
15
- store.append({ type: 'speech', tick: 3 });
16
-
17
- expect(store.readEventsCursor()).toBe(2);
18
- expect(store.records().map((record) => record.event.type)).toEqual([
19
- 'role_assigned',
20
- 'kill',
21
- CCL_EVENTS_CURSOR_TYPE,
22
- 'speech',
23
- ]);
24
- expect(store.eventRecords().map((record) => record.line)).toEqual([1, 2, 4]);
25
- expect(store.all().map((event) => event.type)).toEqual(['role_assigned', 'kill', 'speech']);
26
- expect(store.tail(2).map((event) => event.type)).toEqual(['kill', 'speech']);
27
- });
28
- });
1
+ import { mkdtempSync } from 'fs';
2
+ import { tmpdir } from 'os';
3
+ import { join } from 'path';
4
+ import { describe, expect, it } from 'vitest';
5
+ import { CCL_EVENTS_CURSOR_TYPE, EventStore } from './event-store.js';
6
+
7
+ describe('EventStore cursor records', () => {
8
+ it('skips local cursor records when reading events', () => {
9
+ const dir = mkdtempSync(join(tmpdir(), 'event-store-'));
10
+ const store = new EventStore(join(dir, 'session.jsonl'));
11
+
12
+ store.append({ type: 'role_assigned', tick: 1 });
13
+ store.append({ type: 'kill', tick: 2 });
14
+ store.appendEventsCursor(2);
15
+ store.append({ type: 'speech', tick: 3 });
16
+
17
+ expect(store.readEventsCursor()).toBe(2);
18
+ expect(store.records().map((record) => record.event.type)).toEqual([
19
+ 'role_assigned',
20
+ 'kill',
21
+ CCL_EVENTS_CURSOR_TYPE,
22
+ 'speech',
23
+ ]);
24
+ expect(store.eventRecords().map((record) => record.line)).toEqual([1, 2, 4]);
25
+ expect(store.all().map((event) => event.type)).toEqual(['role_assigned', 'kill', 'speech']);
26
+ expect(store.tail(2).map((event) => event.type)).toEqual(['kill', 'speech']);
27
+ });
28
+ });