@myclaw163/clawclaw-cli 0.6.71 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/README.md +377 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +246 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +155 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +110 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1047
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/skill.ts +128 -128
  48. package/src/commands/state.ts +46 -46
  49. package/src/commands/strategy.test.ts +145 -145
  50. package/src/commands/strategy.ts +181 -181
  51. package/src/commands/tts.ts +128 -128
  52. package/src/commands/upgrade.test.ts +82 -82
  53. package/src/commands/upgrade.ts +148 -148
  54. package/src/commands/watch.test.ts +999 -977
  55. package/src/commands/watch.ts +660 -658
  56. package/src/lib/auth.test.ts +74 -74
  57. package/src/lib/auth.ts +186 -186
  58. package/src/lib/command-meta.ts +37 -37
  59. package/src/lib/game-client.ts +403 -391
  60. package/src/lib/game-context.ts +92 -0
  61. package/src/lib/http-keepalive.ts +15 -15
  62. package/src/lib/http-transport.test.ts +42 -42
  63. package/src/lib/http-transport.ts +113 -113
  64. package/src/lib/hub-client.test.ts +56 -56
  65. package/src/lib/hub-client.ts +88 -88
  66. package/src/lib/hub-install.test.ts +98 -98
  67. package/src/lib/hub-install.ts +121 -121
  68. package/src/lib/hub-reminder.ts +75 -75
  69. package/src/lib/hub-unzip.test.ts +69 -69
  70. package/src/lib/hub-unzip.ts +62 -62
  71. package/src/lib/init-command.test.ts +75 -75
  72. package/src/lib/init-command.ts +120 -120
  73. package/src/lib/knowledge-store.test.ts +170 -170
  74. package/src/lib/knowledge-store.ts +369 -369
  75. package/src/lib/load-context.test.ts +52 -52
  76. package/src/lib/load-context.ts +52 -52
  77. package/src/lib/match-state.test.ts +134 -134
  78. package/src/lib/match-state.ts +94 -94
  79. package/src/lib/netease-tts.ts +83 -83
  80. package/src/lib/normalize.ts +42 -42
  81. package/src/lib/persona.test.ts +41 -41
  82. package/src/lib/persona.ts +72 -72
  83. package/src/lib/server-registry.ts +152 -152
  84. package/src/lib/skill-version.test.ts +48 -48
  85. package/src/lib/skill-version.ts +19 -19
  86. package/src/lib/strategy-export.test.ts +232 -232
  87. package/src/lib/strategy-export.ts +242 -242
  88. package/src/lib/tts-keys.ts +7 -7
  89. package/src/lib/tts-speech.test.ts +63 -63
  90. package/src/lib/tts-speech.ts +76 -76
  91. package/src/lib/workspace-argv.test.ts +49 -49
  92. package/src/lib/workspace-argv.ts +44 -44
  93. package/src/perception/player-history-store.test.ts +87 -87
  94. package/src/perception/player-history-store.ts +194 -194
  95. package/src/pipeline/event-format.test.ts +243 -215
  96. package/src/pipeline/event-format.ts +501 -485
  97. package/src/pipeline/event-hints.ts +195 -190
  98. package/src/pipeline/event-store.test.ts +28 -28
  99. package/src/pipeline/event-store.ts +193 -193
  100. package/src/pipeline/pipeline.ts +35 -35
  101. package/src/pipeline/player-projection.test.ts +119 -0
  102. package/src/pipeline/player-projection.ts +380 -0
  103. package/src/runtime/auto-upgrade.test.ts +66 -66
  104. package/src/runtime/auto-upgrade.ts +31 -31
  105. package/src/runtime/event-daemon.test.ts +209 -141
  106. package/src/runtime/event-daemon.ts +519 -457
  107. package/src/runtime/owner-control.ts +150 -150
  108. package/src/runtime/raw-ws-log.test.ts +33 -33
  109. package/src/runtime/raw-ws-log.ts +32 -32
  110. package/src/runtime/runtime-logger.ts +107 -107
  111. package/src/runtime/ws-client.test.ts +125 -104
  112. package/src/runtime/ws-client.ts +287 -272
  113. package/src/sdk/action.ts +166 -166
  114. package/src/sdk/index.ts +110 -110
  115. package/src/sdk/types.ts +161 -161
  116. package/src/strategies/avoid-lone.ts +12 -12
  117. package/src/strategies/avoid-players.knowledge.md +19 -19
  118. package/src/strategies/avoid-players.ts +16 -16
  119. package/src/strategies/corpse-patrol.ts +23 -23
  120. package/src/strategies/crab-sabotage.ts +22 -22
  121. package/src/strategies/custom-module.test.ts +270 -270
  122. package/src/strategies/find-player.ts +17 -17
  123. package/src/strategies/game-utils.test.ts +242 -242
  124. package/src/strategies/game-utils.ts +846 -846
  125. package/src/strategies/goals/anchor-linger.ts +77 -77
  126. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  127. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  128. package/src/strategies/goals/avoid-players-top.ts +121 -121
  129. package/src/strategies/goals/conversation-goal.ts +51 -51
  130. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  131. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  132. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  133. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  134. package/src/strategies/goals/find-player-top.ts +93 -93
  135. package/src/strategies/goals/flee-players-goal.ts +53 -53
  136. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  137. package/src/strategies/goals/goal-manager.ts +41 -41
  138. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  139. package/src/strategies/goals/goal.ts +28 -28
  140. package/src/strategies/goals/hide-top.ts +197 -197
  141. package/src/strategies/goals/keep-away-goal.ts +221 -221
  142. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  143. package/src/strategies/goals/kill-lone-top.ts +160 -160
  144. package/src/strategies/goals/kill-target-goal.ts +59 -59
  145. package/src/strategies/goals/kill-target-top.ts +109 -109
  146. package/src/strategies/goals/leaf-goal.ts +27 -27
  147. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  148. package/src/strategies/goals/lone-kill-core.ts +82 -82
  149. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  150. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  151. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  152. package/src/strategies/goals/move-room-goal.ts +60 -60
  153. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  154. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  155. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  156. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  157. package/src/strategies/goals/patrol-top.ts +57 -57
  158. package/src/strategies/goals/report-patrol-top.ts +80 -80
  159. package/src/strategies/goals/safe-task-goal.ts +102 -102
  160. package/src/strategies/goals/social-task-top.ts +161 -161
  161. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  162. package/src/strategies/goals/task-only-top.ts +57 -57
  163. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  164. package/src/strategies/goals/task-report-top.ts +57 -57
  165. package/src/strategies/goals/wander-task-goal.ts +33 -33
  166. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  167. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  168. package/src/strategies/greeting.ts +53 -53
  169. package/src/strategies/hide-spots.ts +59 -59
  170. package/src/strategies/hide.ts +24 -24
  171. package/src/strategies/kill-frenzy.ts +13 -13
  172. package/src/strategies/kill-lone.knowledge.md +17 -17
  173. package/src/strategies/kill-lone.ts +14 -14
  174. package/src/strategies/kill-target.ts +19 -19
  175. package/src/strategies/loader.test.ts +678 -678
  176. package/src/strategies/loader.ts +179 -179
  177. package/src/strategies/lone-kill-task.ts +22 -22
  178. package/src/strategies/meeting-gate.test.ts +59 -59
  179. package/src/strategies/meeting-gate.ts +23 -23
  180. package/src/strategies/move-room.ts +16 -16
  181. package/src/strategies/new-events-backfill.ts +98 -98
  182. package/src/strategies/off-route-points.ts +105 -105
  183. package/src/strategies/paradise-fish.knowledge.md +19 -19
  184. package/src/strategies/paradise-fish.ts +26 -26
  185. package/src/strategies/pathfind/distance-field.ts +150 -150
  186. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  187. package/src/strategies/pathfind/escape-planner.ts +355 -355
  188. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  189. package/src/strategies/patrol.ts +12 -12
  190. package/src/strategies/player-targets.ts +13 -13
  191. package/src/strategies/report-patrol.ts +12 -12
  192. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  193. package/src/strategies/shrimp-memory.ts +26 -26
  194. package/src/strategies/social-task.test.ts +28 -28
  195. package/src/strategies/social-task.ts +50 -50
  196. package/src/strategies/spawn.ts +82 -82
  197. package/src/strategies/speech-module.ts +123 -123
  198. package/src/strategies/strategy-loop.test.ts +15 -0
  199. package/src/strategies/strategy-loop.ts +776 -771
  200. package/src/strategies/task-kill-report.ts +18 -18
  201. package/src/strategies/task-only.ts +12 -12
  202. package/src/strategies/task-report.ts +23 -23
  203. package/src/strategies/types.ts +109 -109
  204. package/src/strategies/warrior-memory.knowledge.md +21 -21
  205. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,270 +1,270 @@
1
- import { describe, it, expect } from 'vitest';
2
- import type { BehaviorDecision, CustomModule, Strategy, StrategyContext, StrategyEntry } from './types.js';
3
- import type { GameState } from '../sdk/types.js';
4
- import { Action } from '../sdk/action.js';
5
- import { emptyKnowledgeView } from '../lib/knowledge-store.js';
6
-
7
- function makeMoveDecision(): BehaviorDecision {
8
- return { action: Action.move({ x: 100, y: 100 }) };
9
- }
10
-
11
- function makeKillDecision(): BehaviorDecision {
12
- return { action: Action.kill('target') };
13
- }
14
-
15
- class TestCustomModule implements CustomModule {
16
- processEventsCalled = 0;
17
- afterDecideCalled = 0;
18
- onMeetingResumeCalled = 0;
19
- onMapLoadedCalled = 0;
20
- lastTick = -1;
21
- lastEventCount = 0;
22
- lastRooms: any[] = [];
23
- lastState: GameState | null = null;
24
- lastDecisions: BehaviorDecision[] = [];
25
-
26
- processEvents(events: any[], tick: number, state: GameState): void {
27
- this.processEventsCalled++;
28
- this.lastTick = tick;
29
- this.lastEventCount = events.length;
30
- this.lastState = state;
31
- }
32
-
33
- afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
34
- this.afterDecideCalled++;
35
- this.lastDecisions = decisions;
36
- return decisions;
37
- }
38
-
39
- onMeetingResume(): void {
40
- this.onMeetingResumeCalled++;
41
- }
42
-
43
- onMapLoaded(rawRooms: any[]): void {
44
- this.onMapLoadedCalled++;
45
- this.lastRooms = rawRooms;
46
- }
47
- }
48
-
49
- /** Module that filters out move decisions (simulates SpeechModule suppress behavior). */
50
- class SuppressMoveModule implements CustomModule {
51
- processEvents(_events: any[], _tick: number, _state: GameState): void {}
52
- afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
53
- return decisions.filter(d => d.action.type !== 'move');
54
- }
55
- }
56
-
57
- class TestCustomModuleStrategy implements Strategy {
58
- readonly name = 'test-custom-module';
59
- private module: TestCustomModule;
60
-
61
- constructor() {
62
- this.module = new TestCustomModule();
63
- }
64
-
65
- customModules(): CustomModule[] {
66
- return [this.module];
67
- }
68
-
69
- decide() {
70
- return [];
71
- }
72
- }
73
-
74
- const testEntry: StrategyEntry = {
75
- id: 'test-custom-module',
76
- name: 'test-custom-module',
77
- description: 'Internal test strategy for CustomModule verification.',
78
- create() {
79
- return new TestCustomModuleStrategy();
80
- },
81
- };
82
-
83
- const FAKE_STATE = { phase: 'wandering', tick: 1 } as GameState;
84
-
85
- function makeCtx(overrides: Partial<StrategyContext> = {}): StrategyContext {
86
- return {
87
- taskData: [],
88
- emergency: null,
89
- taskLocalBlockedUntil: 0,
90
- reportCorpseTarget: null,
91
- reportBlockedUntil: 0,
92
- notifications: [],
93
- lastProgressNotifyAt: 0,
94
- teammates: new Set(),
95
- alarmDone: false,
96
- rooms: [],
97
- playerNamesBySeat: {},
98
- forcePatrolAdvance: false,
99
- blockedMoveTarget: null,
100
- mySeat: 1,
101
- speechNotifications: [],
102
- agentAlerts: [],
103
- knowledge: emptyKnowledgeView(),
104
- ...overrides,
105
- };
106
- }
107
-
108
- describe('CustomModule interface', () => {
109
- describe('TestCustomModule lifecycle', () => {
110
- it('processEvents receives events, tick, and state', () => {
111
- const mod = new TestCustomModule();
112
- const events = [{ type: 'player_moved', actor: 'p1' }, { type: 'kill', actor: 'p2' }];
113
-
114
- mod.processEvents(events, 42, FAKE_STATE);
115
-
116
- expect(mod.processEventsCalled).toBe(1);
117
- expect(mod.lastTick).toBe(42);
118
- expect(mod.lastEventCount).toBe(2);
119
- expect(mod.lastState).toBe(FAKE_STATE);
120
- });
121
-
122
- it('afterDecide receives and can modify decisions', () => {
123
- const mod = new TestCustomModule();
124
- const decisions = [makeMoveDecision(), makeKillDecision()];
125
-
126
- const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
127
-
128
- expect(mod.afterDecideCalled).toBe(1);
129
- expect(result).toEqual(decisions);
130
- });
131
-
132
- it('onMeetingResume is callable', () => {
133
- const mod = new TestCustomModule();
134
- mod.onMeetingResume();
135
- mod.onMeetingResume();
136
- expect(mod.onMeetingResumeCalled).toBe(2);
137
- });
138
-
139
- it('onMapLoaded receives raw rooms', () => {
140
- const mod = new TestCustomModule();
141
- const rooms = [{ name: 'room1', polygon: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
142
-
143
- mod.onMapLoaded(rooms);
144
-
145
- expect(mod.onMapLoadedCalled).toBe(1);
146
- expect(mod.lastRooms).toEqual(rooms);
147
- });
148
- });
149
-
150
- describe('Strategy.customModules()', () => {
151
- it('test strategy returns modules via customModules()', () => {
152
- const strat = testEntry.create();
153
- expect(strat.customModules).toBeDefined();
154
-
155
- const modules = strat.customModules!();
156
- expect(modules).toHaveLength(1);
157
- expect(modules[0]).toBeInstanceOf(TestCustomModule);
158
- });
159
-
160
- it('customModules() returns the same instance on repeated calls', () => {
161
- const strat = testEntry.create();
162
- const a = strat.customModules!();
163
- const b = strat.customModules!();
164
- expect(a[0]).toBe(b[0]);
165
- });
166
- });
167
-
168
- describe('Strategy-loop lifecycle simulation', () => {
169
- it('simulates processEvents → afterDecide → onMeetingResume → onMapLoaded sequence', () => {
170
- const strat = testEntry.create();
171
- const modules = strat.customModules!();
172
- const mod = modules[0] as TestCustomModule;
173
- const ctx = makeCtx();
174
-
175
- // Simulate 3 ticks: processEvents then afterDecide
176
- for (let tick = 1; tick <= 3; tick++) {
177
- mod.processEvents([{ type: 'player_moved' }], tick, FAKE_STATE);
178
- mod.afterDecide([makeMoveDecision()], FAKE_STATE, ctx);
179
- }
180
- expect(mod.processEventsCalled).toBe(3);
181
- expect(mod.afterDecideCalled).toBe(3);
182
- expect(mod.lastTick).toBe(3);
183
-
184
- // Simulate map load
185
- mod.onMapLoaded?.([{ name: 'kitchen' }, { name: 'medbay' }]);
186
- expect(mod.onMapLoadedCalled).toBe(1);
187
-
188
- // Simulate meeting end
189
- mod.onMeetingResume?.();
190
- expect(mod.onMeetingResumeCalled).toBe(1);
191
-
192
- // Post-meeting tick
193
- mod.processEvents([{ type: 'session_started' }], 4, FAKE_STATE);
194
- mod.afterDecide([], FAKE_STATE, ctx);
195
- expect(mod.processEventsCalled).toBe(4);
196
- expect(mod.afterDecideCalled).toBe(4);
197
- });
198
- });
199
-
200
- describe('afterDecide pipeline', () => {
201
- it('module can filter decisions (chained)', () => {
202
- const mod = new SuppressMoveModule();
203
- const decisions = [makeKillDecision(), makeMoveDecision()];
204
-
205
- const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
206
-
207
- expect(result).toHaveLength(1);
208
- expect(result[0].action.type).toBe('kill');
209
- });
210
-
211
- it('multiple modules chain by registration order', () => {
212
- const mod1 = new TestCustomModule();
213
- const mod2 = new SuppressMoveModule();
214
- const modules: CustomModule[] = [mod1, mod2];
215
- const ctx = makeCtx();
216
-
217
- let decisions: BehaviorDecision[] = [makeKillDecision(), makeMoveDecision()];
218
- for (const mod of modules) {
219
- if (mod.afterDecide) {
220
- decisions = mod.afterDecide(decisions, FAKE_STATE, ctx);
221
- }
222
- }
223
-
224
- // mod1 saw both decisions, mod2 filtered out move
225
- expect(mod1.lastDecisions).toHaveLength(2);
226
- expect(decisions).toHaveLength(1);
227
- expect(decisions[0].action.type).toBe('kill');
228
- });
229
-
230
- it('module without afterDecide is skipped', () => {
231
- const minimal: CustomModule = {
232
- processEvents(_events, _tick) {},
233
- };
234
- const decisions = [makeMoveDecision()];
235
- const ctx = makeCtx();
236
-
237
- // afterDecide is optional — strategy-loop skips if undefined
238
- const result = minimal.afterDecide
239
- ? minimal.afterDecide(decisions, FAKE_STATE, ctx)
240
- : decisions;
241
-
242
- expect(result).toBe(decisions);
243
- });
244
- });
245
-
246
- describe('CustomModule type conformance', () => {
247
- it('module with only processEvents satisfies CustomModule', () => {
248
- const minimal: CustomModule = {
249
- processEvents(_events, _tick) {},
250
- };
251
- expect(minimal.processEvents).toBeDefined();
252
- expect(minimal.afterDecide).toBeUndefined();
253
- expect(minimal.onMeetingResume).toBeUndefined();
254
- expect(minimal.onMapLoaded).toBeUndefined();
255
- });
256
-
257
- it('module with all hooks satisfies CustomModule', () => {
258
- const full: CustomModule = {
259
- processEvents(_events, _tick) {},
260
- afterDecide(d, _state, _ctx) { return d; },
261
- onMeetingResume() {},
262
- onMapLoaded(_rooms) {},
263
- };
264
- expect(full.processEvents).toBeDefined();
265
- expect(full.afterDecide).toBeDefined();
266
- expect(full.onMeetingResume).toBeDefined();
267
- expect(full.onMapLoaded).toBeDefined();
268
- });
269
- });
270
- });
1
+ import { describe, it, expect } from 'vitest';
2
+ import type { BehaviorDecision, CustomModule, Strategy, StrategyContext, StrategyEntry } from './types.js';
3
+ import type { GameState } from '../sdk/types.js';
4
+ import { Action } from '../sdk/action.js';
5
+ import { emptyKnowledgeView } from '../lib/knowledge-store.js';
6
+
7
+ function makeMoveDecision(): BehaviorDecision {
8
+ return { action: Action.move({ x: 100, y: 100 }) };
9
+ }
10
+
11
+ function makeKillDecision(): BehaviorDecision {
12
+ return { action: Action.kill('target') };
13
+ }
14
+
15
+ class TestCustomModule implements CustomModule {
16
+ processEventsCalled = 0;
17
+ afterDecideCalled = 0;
18
+ onMeetingResumeCalled = 0;
19
+ onMapLoadedCalled = 0;
20
+ lastTick = -1;
21
+ lastEventCount = 0;
22
+ lastRooms: any[] = [];
23
+ lastState: GameState | null = null;
24
+ lastDecisions: BehaviorDecision[] = [];
25
+
26
+ processEvents(events: any[], tick: number, state: GameState): void {
27
+ this.processEventsCalled++;
28
+ this.lastTick = tick;
29
+ this.lastEventCount = events.length;
30
+ this.lastState = state;
31
+ }
32
+
33
+ afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
34
+ this.afterDecideCalled++;
35
+ this.lastDecisions = decisions;
36
+ return decisions;
37
+ }
38
+
39
+ onMeetingResume(): void {
40
+ this.onMeetingResumeCalled++;
41
+ }
42
+
43
+ onMapLoaded(rawRooms: any[]): void {
44
+ this.onMapLoadedCalled++;
45
+ this.lastRooms = rawRooms;
46
+ }
47
+ }
48
+
49
+ /** Module that filters out move decisions (simulates SpeechModule suppress behavior). */
50
+ class SuppressMoveModule implements CustomModule {
51
+ processEvents(_events: any[], _tick: number, _state: GameState): void {}
52
+ afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
53
+ return decisions.filter(d => d.action.type !== 'move');
54
+ }
55
+ }
56
+
57
+ class TestCustomModuleStrategy implements Strategy {
58
+ readonly name = 'test-custom-module';
59
+ private module: TestCustomModule;
60
+
61
+ constructor() {
62
+ this.module = new TestCustomModule();
63
+ }
64
+
65
+ customModules(): CustomModule[] {
66
+ return [this.module];
67
+ }
68
+
69
+ decide() {
70
+ return [];
71
+ }
72
+ }
73
+
74
+ const testEntry: StrategyEntry = {
75
+ id: 'test-custom-module',
76
+ name: 'test-custom-module',
77
+ description: 'Internal test strategy for CustomModule verification.',
78
+ create() {
79
+ return new TestCustomModuleStrategy();
80
+ },
81
+ };
82
+
83
+ const FAKE_STATE = { phase: 'wandering', tick: 1 } as GameState;
84
+
85
+ function makeCtx(overrides: Partial<StrategyContext> = {}): StrategyContext {
86
+ return {
87
+ taskData: [],
88
+ emergency: null,
89
+ taskLocalBlockedUntil: 0,
90
+ reportCorpseTarget: null,
91
+ reportBlockedUntil: 0,
92
+ notifications: [],
93
+ lastProgressNotifyAt: 0,
94
+ teammates: new Set(),
95
+ alarmDone: false,
96
+ rooms: [],
97
+ playerNamesBySeat: {},
98
+ forcePatrolAdvance: false,
99
+ blockedMoveTarget: null,
100
+ mySeat: 1,
101
+ speechNotifications: [],
102
+ agentAlerts: [],
103
+ knowledge: emptyKnowledgeView(),
104
+ ...overrides,
105
+ };
106
+ }
107
+
108
+ describe('CustomModule interface', () => {
109
+ describe('TestCustomModule lifecycle', () => {
110
+ it('processEvents receives events, tick, and state', () => {
111
+ const mod = new TestCustomModule();
112
+ const events = [{ type: 'player_moved', actor: 'p1' }, { type: 'kill', actor: 'p2' }];
113
+
114
+ mod.processEvents(events, 42, FAKE_STATE);
115
+
116
+ expect(mod.processEventsCalled).toBe(1);
117
+ expect(mod.lastTick).toBe(42);
118
+ expect(mod.lastEventCount).toBe(2);
119
+ expect(mod.lastState).toBe(FAKE_STATE);
120
+ });
121
+
122
+ it('afterDecide receives and can modify decisions', () => {
123
+ const mod = new TestCustomModule();
124
+ const decisions = [makeMoveDecision(), makeKillDecision()];
125
+
126
+ const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
127
+
128
+ expect(mod.afterDecideCalled).toBe(1);
129
+ expect(result).toEqual(decisions);
130
+ });
131
+
132
+ it('onMeetingResume is callable', () => {
133
+ const mod = new TestCustomModule();
134
+ mod.onMeetingResume();
135
+ mod.onMeetingResume();
136
+ expect(mod.onMeetingResumeCalled).toBe(2);
137
+ });
138
+
139
+ it('onMapLoaded receives raw rooms', () => {
140
+ const mod = new TestCustomModule();
141
+ const rooms = [{ name: 'room1', polygon: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
142
+
143
+ mod.onMapLoaded(rooms);
144
+
145
+ expect(mod.onMapLoadedCalled).toBe(1);
146
+ expect(mod.lastRooms).toEqual(rooms);
147
+ });
148
+ });
149
+
150
+ describe('Strategy.customModules()', () => {
151
+ it('test strategy returns modules via customModules()', () => {
152
+ const strat = testEntry.create();
153
+ expect(strat.customModules).toBeDefined();
154
+
155
+ const modules = strat.customModules!();
156
+ expect(modules).toHaveLength(1);
157
+ expect(modules[0]).toBeInstanceOf(TestCustomModule);
158
+ });
159
+
160
+ it('customModules() returns the same instance on repeated calls', () => {
161
+ const strat = testEntry.create();
162
+ const a = strat.customModules!();
163
+ const b = strat.customModules!();
164
+ expect(a[0]).toBe(b[0]);
165
+ });
166
+ });
167
+
168
+ describe('Strategy-loop lifecycle simulation', () => {
169
+ it('simulates processEvents → afterDecide → onMeetingResume → onMapLoaded sequence', () => {
170
+ const strat = testEntry.create();
171
+ const modules = strat.customModules!();
172
+ const mod = modules[0] as TestCustomModule;
173
+ const ctx = makeCtx();
174
+
175
+ // Simulate 3 ticks: processEvents then afterDecide
176
+ for (let tick = 1; tick <= 3; tick++) {
177
+ mod.processEvents([{ type: 'player_moved' }], tick, FAKE_STATE);
178
+ mod.afterDecide([makeMoveDecision()], FAKE_STATE, ctx);
179
+ }
180
+ expect(mod.processEventsCalled).toBe(3);
181
+ expect(mod.afterDecideCalled).toBe(3);
182
+ expect(mod.lastTick).toBe(3);
183
+
184
+ // Simulate map load
185
+ mod.onMapLoaded?.([{ name: 'kitchen' }, { name: 'medbay' }]);
186
+ expect(mod.onMapLoadedCalled).toBe(1);
187
+
188
+ // Simulate meeting end
189
+ mod.onMeetingResume?.();
190
+ expect(mod.onMeetingResumeCalled).toBe(1);
191
+
192
+ // Post-meeting tick
193
+ mod.processEvents([{ type: 'session_started' }], 4, FAKE_STATE);
194
+ mod.afterDecide([], FAKE_STATE, ctx);
195
+ expect(mod.processEventsCalled).toBe(4);
196
+ expect(mod.afterDecideCalled).toBe(4);
197
+ });
198
+ });
199
+
200
+ describe('afterDecide pipeline', () => {
201
+ it('module can filter decisions (chained)', () => {
202
+ const mod = new SuppressMoveModule();
203
+ const decisions = [makeKillDecision(), makeMoveDecision()];
204
+
205
+ const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
206
+
207
+ expect(result).toHaveLength(1);
208
+ expect(result[0].action.type).toBe('kill');
209
+ });
210
+
211
+ it('multiple modules chain by registration order', () => {
212
+ const mod1 = new TestCustomModule();
213
+ const mod2 = new SuppressMoveModule();
214
+ const modules: CustomModule[] = [mod1, mod2];
215
+ const ctx = makeCtx();
216
+
217
+ let decisions: BehaviorDecision[] = [makeKillDecision(), makeMoveDecision()];
218
+ for (const mod of modules) {
219
+ if (mod.afterDecide) {
220
+ decisions = mod.afterDecide(decisions, FAKE_STATE, ctx);
221
+ }
222
+ }
223
+
224
+ // mod1 saw both decisions, mod2 filtered out move
225
+ expect(mod1.lastDecisions).toHaveLength(2);
226
+ expect(decisions).toHaveLength(1);
227
+ expect(decisions[0].action.type).toBe('kill');
228
+ });
229
+
230
+ it('module without afterDecide is skipped', () => {
231
+ const minimal: CustomModule = {
232
+ processEvents(_events, _tick) {},
233
+ };
234
+ const decisions = [makeMoveDecision()];
235
+ const ctx = makeCtx();
236
+
237
+ // afterDecide is optional — strategy-loop skips if undefined
238
+ const result = minimal.afterDecide
239
+ ? minimal.afterDecide(decisions, FAKE_STATE, ctx)
240
+ : decisions;
241
+
242
+ expect(result).toBe(decisions);
243
+ });
244
+ });
245
+
246
+ describe('CustomModule type conformance', () => {
247
+ it('module with only processEvents satisfies CustomModule', () => {
248
+ const minimal: CustomModule = {
249
+ processEvents(_events, _tick) {},
250
+ };
251
+ expect(minimal.processEvents).toBeDefined();
252
+ expect(minimal.afterDecide).toBeUndefined();
253
+ expect(minimal.onMeetingResume).toBeUndefined();
254
+ expect(minimal.onMapLoaded).toBeUndefined();
255
+ });
256
+
257
+ it('module with all hooks satisfies CustomModule', () => {
258
+ const full: CustomModule = {
259
+ processEvents(_events, _tick) {},
260
+ afterDecide(d, _state, _ctx) { return d; },
261
+ onMeetingResume() {},
262
+ onMapLoaded(_rooms) {},
263
+ };
264
+ expect(full.processEvents).toBeDefined();
265
+ expect(full.afterDecide).toBeDefined();
266
+ expect(full.onMeetingResume).toBeDefined();
267
+ expect(full.onMapLoaded).toBeDefined();
268
+ });
269
+ });
270
+ });
@@ -1,17 +1,17 @@
1
- import type { StrategyEntry } from './types.js';
2
- import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
- import { FindPlayerTop } from './goals/find-player-top.js';
4
- import { parseTargetArgs } from './player-targets.js';
5
-
6
- export const strategy: StrategyEntry = {
7
- id: 'find-player',
8
- name: '盯人',
9
- description: '全力寻找并贴身跟踪一个指定目标(座位号或名字,单个)。看到就贴上去近距离尾随(约40距离);跟丢就先奔向最后出现的位置,再按房间顺序不停巡逻直到目标重新出现,绝不放弃。只跟踪、不出刀、不做任务、不报告;目标死亡即停。',
10
- create(args?: string[]) {
11
- const targets = args ? parseTargetArgs(args) : [];
12
- if (targets.length === 0) {
13
- throw new Error('find-player strategy requires a target seat number or player name as argument.');
14
- }
15
- return new GoalRootStrategy('find-player', () => new FindPlayerTop(targets[0]), { resetOnMeetingResume: false });
16
- },
17
- };
1
+ import type { StrategyEntry } from './types.js';
2
+ import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
+ import { FindPlayerTop } from './goals/find-player-top.js';
4
+ import { parseTargetArgs } from './player-targets.js';
5
+
6
+ export const strategy: StrategyEntry = {
7
+ id: 'find-player',
8
+ name: '盯人',
9
+ description: '全力寻找并贴身跟踪一个指定目标(座位号或名字,单个)。看到就贴上去近距离尾随(约40距离);跟丢就先奔向最后出现的位置,再按房间顺序不停巡逻直到目标重新出现,绝不放弃。只跟踪、不出刀、不做任务、不报告;目标死亡即停。',
10
+ create(args?: string[]) {
11
+ const targets = args ? parseTargetArgs(args) : [];
12
+ if (targets.length === 0) {
13
+ throw new Error('find-player strategy requires a target seat number or player name as argument.');
14
+ }
15
+ return new GoalRootStrategy('find-player', () => new FindPlayerTop(targets[0]), { resetOnMeetingResume: false });
16
+ },
17
+ };