@myclaw163/clawclaw-cli 0.6.71 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/README.md +377 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +246 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +155 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +110 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1047
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/skill.ts +128 -128
  48. package/src/commands/state.ts +46 -46
  49. package/src/commands/strategy.test.ts +145 -145
  50. package/src/commands/strategy.ts +181 -181
  51. package/src/commands/tts.ts +128 -128
  52. package/src/commands/upgrade.test.ts +82 -82
  53. package/src/commands/upgrade.ts +148 -148
  54. package/src/commands/watch.test.ts +999 -977
  55. package/src/commands/watch.ts +660 -658
  56. package/src/lib/auth.test.ts +74 -74
  57. package/src/lib/auth.ts +186 -186
  58. package/src/lib/command-meta.ts +37 -37
  59. package/src/lib/game-client.ts +403 -391
  60. package/src/lib/game-context.ts +92 -0
  61. package/src/lib/http-keepalive.ts +15 -15
  62. package/src/lib/http-transport.test.ts +42 -42
  63. package/src/lib/http-transport.ts +113 -113
  64. package/src/lib/hub-client.test.ts +56 -56
  65. package/src/lib/hub-client.ts +88 -88
  66. package/src/lib/hub-install.test.ts +98 -98
  67. package/src/lib/hub-install.ts +121 -121
  68. package/src/lib/hub-reminder.ts +75 -75
  69. package/src/lib/hub-unzip.test.ts +69 -69
  70. package/src/lib/hub-unzip.ts +62 -62
  71. package/src/lib/init-command.test.ts +75 -75
  72. package/src/lib/init-command.ts +120 -120
  73. package/src/lib/knowledge-store.test.ts +170 -170
  74. package/src/lib/knowledge-store.ts +369 -369
  75. package/src/lib/load-context.test.ts +52 -52
  76. package/src/lib/load-context.ts +52 -52
  77. package/src/lib/match-state.test.ts +134 -134
  78. package/src/lib/match-state.ts +94 -94
  79. package/src/lib/netease-tts.ts +83 -83
  80. package/src/lib/normalize.ts +42 -42
  81. package/src/lib/persona.test.ts +41 -41
  82. package/src/lib/persona.ts +72 -72
  83. package/src/lib/server-registry.ts +152 -152
  84. package/src/lib/skill-version.test.ts +48 -48
  85. package/src/lib/skill-version.ts +19 -19
  86. package/src/lib/strategy-export.test.ts +232 -232
  87. package/src/lib/strategy-export.ts +242 -242
  88. package/src/lib/tts-keys.ts +7 -7
  89. package/src/lib/tts-speech.test.ts +63 -63
  90. package/src/lib/tts-speech.ts +76 -76
  91. package/src/lib/workspace-argv.test.ts +49 -49
  92. package/src/lib/workspace-argv.ts +44 -44
  93. package/src/perception/player-history-store.test.ts +87 -87
  94. package/src/perception/player-history-store.ts +194 -194
  95. package/src/pipeline/event-format.test.ts +243 -215
  96. package/src/pipeline/event-format.ts +501 -485
  97. package/src/pipeline/event-hints.ts +195 -190
  98. package/src/pipeline/event-store.test.ts +28 -28
  99. package/src/pipeline/event-store.ts +193 -193
  100. package/src/pipeline/pipeline.ts +35 -35
  101. package/src/pipeline/player-projection.test.ts +119 -0
  102. package/src/pipeline/player-projection.ts +380 -0
  103. package/src/runtime/auto-upgrade.test.ts +66 -66
  104. package/src/runtime/auto-upgrade.ts +31 -31
  105. package/src/runtime/event-daemon.test.ts +209 -141
  106. package/src/runtime/event-daemon.ts +519 -457
  107. package/src/runtime/owner-control.ts +150 -150
  108. package/src/runtime/raw-ws-log.test.ts +33 -33
  109. package/src/runtime/raw-ws-log.ts +32 -32
  110. package/src/runtime/runtime-logger.ts +107 -107
  111. package/src/runtime/ws-client.test.ts +125 -104
  112. package/src/runtime/ws-client.ts +287 -272
  113. package/src/sdk/action.ts +166 -166
  114. package/src/sdk/index.ts +110 -110
  115. package/src/sdk/types.ts +161 -161
  116. package/src/strategies/avoid-lone.ts +12 -12
  117. package/src/strategies/avoid-players.knowledge.md +19 -19
  118. package/src/strategies/avoid-players.ts +16 -16
  119. package/src/strategies/corpse-patrol.ts +23 -23
  120. package/src/strategies/crab-sabotage.ts +22 -22
  121. package/src/strategies/custom-module.test.ts +270 -270
  122. package/src/strategies/find-player.ts +17 -17
  123. package/src/strategies/game-utils.test.ts +242 -242
  124. package/src/strategies/game-utils.ts +846 -846
  125. package/src/strategies/goals/anchor-linger.ts +77 -77
  126. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  127. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  128. package/src/strategies/goals/avoid-players-top.ts +121 -121
  129. package/src/strategies/goals/conversation-goal.ts +51 -51
  130. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  131. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  132. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  133. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  134. package/src/strategies/goals/find-player-top.ts +93 -93
  135. package/src/strategies/goals/flee-players-goal.ts +53 -53
  136. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  137. package/src/strategies/goals/goal-manager.ts +41 -41
  138. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  139. package/src/strategies/goals/goal.ts +28 -28
  140. package/src/strategies/goals/hide-top.ts +197 -197
  141. package/src/strategies/goals/keep-away-goal.ts +221 -221
  142. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  143. package/src/strategies/goals/kill-lone-top.ts +160 -160
  144. package/src/strategies/goals/kill-target-goal.ts +59 -59
  145. package/src/strategies/goals/kill-target-top.ts +109 -109
  146. package/src/strategies/goals/leaf-goal.ts +27 -27
  147. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  148. package/src/strategies/goals/lone-kill-core.ts +82 -82
  149. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  150. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  151. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  152. package/src/strategies/goals/move-room-goal.ts +60 -60
  153. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  154. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  155. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  156. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  157. package/src/strategies/goals/patrol-top.ts +57 -57
  158. package/src/strategies/goals/report-patrol-top.ts +80 -80
  159. package/src/strategies/goals/safe-task-goal.ts +102 -102
  160. package/src/strategies/goals/social-task-top.ts +161 -161
  161. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  162. package/src/strategies/goals/task-only-top.ts +57 -57
  163. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  164. package/src/strategies/goals/task-report-top.ts +57 -57
  165. package/src/strategies/goals/wander-task-goal.ts +33 -33
  166. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  167. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  168. package/src/strategies/greeting.ts +53 -53
  169. package/src/strategies/hide-spots.ts +59 -59
  170. package/src/strategies/hide.ts +24 -24
  171. package/src/strategies/kill-frenzy.ts +13 -13
  172. package/src/strategies/kill-lone.knowledge.md +17 -17
  173. package/src/strategies/kill-lone.ts +14 -14
  174. package/src/strategies/kill-target.ts +19 -19
  175. package/src/strategies/loader.test.ts +678 -678
  176. package/src/strategies/loader.ts +179 -179
  177. package/src/strategies/lone-kill-task.ts +22 -22
  178. package/src/strategies/meeting-gate.test.ts +59 -59
  179. package/src/strategies/meeting-gate.ts +23 -23
  180. package/src/strategies/move-room.ts +16 -16
  181. package/src/strategies/new-events-backfill.ts +98 -98
  182. package/src/strategies/off-route-points.ts +105 -105
  183. package/src/strategies/paradise-fish.knowledge.md +19 -19
  184. package/src/strategies/paradise-fish.ts +26 -26
  185. package/src/strategies/pathfind/distance-field.ts +150 -150
  186. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  187. package/src/strategies/pathfind/escape-planner.ts +355 -355
  188. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  189. package/src/strategies/patrol.ts +12 -12
  190. package/src/strategies/player-targets.ts +13 -13
  191. package/src/strategies/report-patrol.ts +12 -12
  192. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  193. package/src/strategies/shrimp-memory.ts +26 -26
  194. package/src/strategies/social-task.test.ts +28 -28
  195. package/src/strategies/social-task.ts +50 -50
  196. package/src/strategies/spawn.ts +82 -82
  197. package/src/strategies/speech-module.ts +123 -123
  198. package/src/strategies/strategy-loop.test.ts +15 -0
  199. package/src/strategies/strategy-loop.ts +776 -771
  200. package/src/strategies/task-kill-report.ts +18 -18
  201. package/src/strategies/task-only.ts +12 -12
  202. package/src/strategies/task-report.ts +23 -23
  203. package/src/strategies/types.ts +109 -109
  204. package/src/strategies/warrior-memory.knowledge.md +21 -21
  205. package/src/strategies/warrior-memory.ts +17 -17
@@ -0,0 +1,380 @@
1
+ export type PlayerStatus = 'alive' | 'dead';
2
+
3
+ export interface PlayerDeathProjection {
4
+ cause: 'killed' | 'exiled' | 'self_destruct';
5
+ killer?: string | null;
6
+ killer_is_you?: boolean;
7
+ revealed: boolean;
8
+ source: string;
9
+ }
10
+
11
+ export interface PlayerProjection {
12
+ name: string;
13
+ seat?: number;
14
+ status: PlayerStatus;
15
+ death: PlayerDeathProjection | null;
16
+ }
17
+
18
+ interface MutablePlayerProjection extends PlayerProjection {
19
+ key: string;
20
+ }
21
+
22
+ function cleanObject<T extends Record<string, any>>(obj: T): T {
23
+ for (const key of Object.keys(obj)) {
24
+ if (obj[key] === undefined) delete obj[key];
25
+ }
26
+ return obj;
27
+ }
28
+
29
+ function numberValue(value: unknown): number | undefined {
30
+ if (typeof value === 'number' && Number.isFinite(value)) return value;
31
+ if (typeof value === 'string' && value.trim() !== '') {
32
+ const parsed = Number(value);
33
+ if (Number.isFinite(parsed)) return parsed;
34
+ }
35
+ return undefined;
36
+ }
37
+
38
+ function stringValue(value: unknown): string | undefined {
39
+ if (typeof value === 'string' && value.length > 0) return value;
40
+ if (typeof value === 'number' && Number.isFinite(value)) return String(value);
41
+ return undefined;
42
+ }
43
+
44
+ function deathCause(value: unknown): PlayerDeathProjection['cause'] {
45
+ return value === 'killed' || value === 'exiled' || value === 'self_destruct'
46
+ ? value
47
+ : 'killed';
48
+ }
49
+
50
+ function firstString(source: Record<string, any>, keys: string[]): string | undefined {
51
+ for (const key of keys) {
52
+ const value = stringValue(source[key]);
53
+ if (value) return value;
54
+ }
55
+ return undefined;
56
+ }
57
+
58
+ function firstNumber(source: Record<string, any>, keys: string[]): number | undefined {
59
+ for (const key of keys) {
60
+ const value = numberValue(source[key]);
61
+ if (value !== undefined) return value;
62
+ }
63
+ return undefined;
64
+ }
65
+
66
+ function playerKey(name?: string, seat?: number): string | null {
67
+ if (seat !== undefined) return `seat:${seat}`;
68
+ if (name) return `name:${name}`;
69
+ return null;
70
+ }
71
+
72
+ function findPlayerByName(
73
+ players: Map<string, MutablePlayerProjection>,
74
+ name: string | undefined,
75
+ ): MutablePlayerProjection | null {
76
+ if (!name) return null;
77
+ for (const player of players.values()) {
78
+ if (player.name === name) return player;
79
+ }
80
+ return null;
81
+ }
82
+
83
+ function movePlayerKey(
84
+ players: Map<string, MutablePlayerProjection>,
85
+ player: MutablePlayerProjection,
86
+ key: string,
87
+ ): MutablePlayerProjection {
88
+ if (player.key === key) return player;
89
+ players.delete(player.key);
90
+ player.key = key;
91
+ players.set(key, player);
92
+ return player;
93
+ }
94
+
95
+ function getOrRemember(
96
+ players: Map<string, MutablePlayerProjection>,
97
+ name?: string,
98
+ seat?: number,
99
+ ): MutablePlayerProjection | null {
100
+ const key = playerKey(name, seat);
101
+ if (!key) return null;
102
+ const existing = players.get(key);
103
+ if (existing) {
104
+ if ((!existing.name || existing.name === `seat:${existing.seat}`) && name) existing.name = name;
105
+ if (existing.seat === undefined && seat !== undefined) existing.seat = seat;
106
+ return existing;
107
+ }
108
+ const named = findPlayerByName(players, name);
109
+ if (named) {
110
+ if (named.seat === undefined && seat !== undefined) named.seat = seat;
111
+ return seat !== undefined ? movePlayerKey(players, named, key) : named;
112
+ }
113
+ const created: MutablePlayerProjection = {
114
+ key,
115
+ name: name ?? `seat:${seat}`,
116
+ seat,
117
+ status: 'alive',
118
+ death: null,
119
+ };
120
+ players.set(key, created);
121
+ return created;
122
+ }
123
+
124
+ function rememberPlayer(players: Map<string, MutablePlayerProjection>, player: any): void {
125
+ if (typeof player === 'string') {
126
+ getOrRemember(players, player, undefined);
127
+ return;
128
+ }
129
+ if (!player || typeof player !== 'object') return;
130
+ const name = stringValue(player.name ?? player.agent_name ?? player.player_name);
131
+ const seat = numberValue(player.seat ?? player.player_seat);
132
+ getOrRemember(players, name, seat);
133
+ }
134
+
135
+ function markAlive(players: Map<string, MutablePlayerProjection>, name?: string, seat?: number): void {
136
+ const player = getOrRemember(players, name, seat);
137
+ if (!player || player.death) return;
138
+ player.status = 'alive';
139
+ }
140
+
141
+ function markDead(
142
+ players: Map<string, MutablePlayerProjection>,
143
+ name: string | undefined,
144
+ seat: number | undefined,
145
+ death: PlayerDeathProjection,
146
+ ): void {
147
+ const player = getOrRemember(players, name, seat);
148
+ if (!player) return;
149
+ player.status = 'dead';
150
+ player.death = cleanObject({ ...death });
151
+ }
152
+
153
+ function rememberRoster(players: Map<string, MutablePlayerProjection>, source: any): void {
154
+ const collections = [
155
+ source?.players,
156
+ source?.all_players,
157
+ source?.visible_players,
158
+ source?.game?.players,
159
+ source?.game?.all_players,
160
+ source?.global?.players,
161
+ ];
162
+ for (const collection of collections) {
163
+ if (!Array.isArray(collection)) continue;
164
+ for (const player of collection) rememberPlayer(players, player);
165
+ }
166
+
167
+ const allSeats = source?.all_seats ?? source?.game?.all_seats;
168
+ if (allSeats && typeof allSeats === 'object' && !Array.isArray(allSeats)) {
169
+ for (const [name, seat] of Object.entries(allSeats)) {
170
+ getOrRemember(players, stringValue(name), numberValue(seat));
171
+ }
172
+ }
173
+ }
174
+
175
+ function applyVisibleState(players: Map<string, MutablePlayerProjection>, summary: any | null | undefined): void {
176
+ if (!summary || typeof summary !== 'object') return;
177
+ for (const player of Array.isArray(summary.visible_players) ? summary.visible_players : []) {
178
+ if (typeof player === 'string') markAlive(players, player, undefined);
179
+ else markAlive(players, stringValue(player?.name ?? player?.agent_name), numberValue(player?.seat));
180
+ }
181
+ const alivePlayers = Array.isArray(summary.meeting?.alive_players) ? summary.meeting.alive_players : [];
182
+ for (const player of alivePlayers) {
183
+ if (typeof player === 'string') markAlive(players, player, undefined);
184
+ else markAlive(players, stringValue(player?.name ?? player?.agent_name), numberValue(player?.seat));
185
+ }
186
+
187
+ const snapshotPlayers = [
188
+ ...(Array.isArray(summary.players) ? summary.players : []),
189
+ ...(Array.isArray(summary.global?.players) ? summary.global.players : []),
190
+ ...(Array.isArray(summary.game?.players) ? summary.game.players : []),
191
+ ];
192
+ for (const player of snapshotPlayers) {
193
+ if (!player || typeof player !== 'object') continue;
194
+ const name = stringValue(player.name ?? player.agent_name);
195
+ const seat = numberValue(player.seat);
196
+ rememberPlayer(players, player);
197
+ const dead = player.is_dead === true || player.is_alive === false || player.alive === false;
198
+ if (dead) {
199
+ markDead(players, name, seat, {
200
+ cause: deathCause(player.death_cause),
201
+ killer: stringValue(player.killer_name ?? player.death_killer_name) ?? null,
202
+ revealed: true,
203
+ source: 'backend_state',
204
+ });
205
+ } else {
206
+ markAlive(players, name, seat);
207
+ }
208
+ }
209
+ }
210
+
211
+ function applyMeetingAliveList(players: Map<string, MutablePlayerProjection>, event: Record<string, any>): void {
212
+ const alive = Array.isArray(event.alive_players) ? event.alive_players : [];
213
+ if (alive.length === 0 || players.size === 0) return;
214
+ const aliveNames = new Set<string>();
215
+ const aliveSeats = new Set<number>();
216
+ for (const player of alive) {
217
+ if (typeof player === 'string') {
218
+ aliveNames.add(player);
219
+ markAlive(players, player, undefined);
220
+ } else {
221
+ const name = stringValue(player?.name ?? player?.agent_name);
222
+ const seat = numberValue(player?.seat);
223
+ if (name) aliveNames.add(name);
224
+ if (seat !== undefined) aliveSeats.add(seat);
225
+ markAlive(players, name, seat);
226
+ }
227
+ }
228
+
229
+ for (const player of players.values()) {
230
+ const listed = (player.name && aliveNames.has(player.name)) || (player.seat !== undefined && aliveSeats.has(player.seat));
231
+ if (listed || player.death) continue;
232
+ markDead(players, player.name, player.seat, {
233
+ cause: 'killed',
234
+ killer: null,
235
+ revealed: true,
236
+ source: 'meeting_alive_list',
237
+ });
238
+ }
239
+ }
240
+
241
+ function applyEvent(
242
+ players: Map<string, MutablePlayerProjection>,
243
+ event: Record<string, any>,
244
+ youName?: string,
245
+ ): void {
246
+ rememberRoster(players, event);
247
+ switch (event.type) {
248
+ case 'kill': {
249
+ const target = firstString(event, ['target_name', 'target']);
250
+ const targetSeat = firstNumber(event, ['target_seat', 'target_player_seat']);
251
+ const killer = firstString(event, ['killer_name', 'actor_name']) ?? youName;
252
+ markDead(players, target, targetSeat, {
253
+ cause: 'killed',
254
+ killer: killer ?? null,
255
+ killer_is_you: killer !== undefined && killer === youName,
256
+ revealed: true,
257
+ source: 'event_log',
258
+ });
259
+ break;
260
+ }
261
+ case 'killed': {
262
+ const target = firstString(event, ['target_name', 'victim_name']) ?? youName;
263
+ const targetSeat = firstNumber(event, ['target_seat', 'target_player_seat']);
264
+ markDead(players, target, targetSeat, {
265
+ cause: 'killed',
266
+ killer: firstString(event, ['killer_name']) ?? null,
267
+ revealed: true,
268
+ source: 'event_log',
269
+ });
270
+ break;
271
+ }
272
+ case 'murder_witnessed': {
273
+ const killer = firstString(event, ['killer_name']);
274
+ markDead(players, firstString(event, ['target_name']), firstNumber(event, ['target_seat', 'target_player_seat']), {
275
+ cause: 'killed',
276
+ killer: killer ?? null,
277
+ killer_is_you: killer !== undefined && killer === youName,
278
+ revealed: true,
279
+ source: 'event_log',
280
+ });
281
+ break;
282
+ }
283
+ case 'corpse_spotted':
284
+ case 'body_dropped': {
285
+ markDead(players, firstString(event, ['corpse_name', 'target_name', 'name']), firstNumber(event, ['corpse_seat', 'corpse_player_seat', 'target_seat']), {
286
+ cause: 'killed',
287
+ killer: null,
288
+ revealed: true,
289
+ source: event.type,
290
+ });
291
+ break;
292
+ }
293
+ case 'meeting_briefing': {
294
+ const corpses = Array.isArray(event.reported_corpses) ? event.reported_corpses : [];
295
+ for (const corpse of corpses) {
296
+ if (!corpse || typeof corpse !== 'object') continue;
297
+ markDead(players, stringValue(corpse.name ?? corpse.agent_name), numberValue(corpse.seat), {
298
+ cause: 'killed',
299
+ killer: null,
300
+ revealed: true,
301
+ source: 'meeting',
302
+ });
303
+ }
304
+ markDead(players, firstString(event, ['corpse_name']), firstNumber(event, ['corpse_seat', 'corpse_player_seat']), {
305
+ cause: 'killed',
306
+ killer: null,
307
+ revealed: true,
308
+ source: 'meeting',
309
+ });
310
+ break;
311
+ }
312
+ case 'exile':
313
+ markDead(players, firstString(event, ['result_target', 'actor_name']), firstNumber(event, ['result_target_seat', 'actor_seat', 'seat']), {
314
+ cause: 'exiled',
315
+ killer: null,
316
+ revealed: true,
317
+ source: 'meeting',
318
+ });
319
+ break;
320
+ case 'meeting_ended':
321
+ if (event.result === 'exiled') {
322
+ markDead(players, firstString(event, ['result_target', 'actor_name']), firstNumber(event, ['result_target_seat', 'actor_seat', 'seat']), {
323
+ cause: 'exiled',
324
+ killer: null,
325
+ revealed: true,
326
+ source: 'meeting',
327
+ });
328
+ }
329
+ break;
330
+ case 'warrior_shrimp_self_destruct': {
331
+ const actor = firstString(event, ['actor_name', 'self_name']);
332
+ markDead(players, actor, firstNumber(event, ['actor_seat', 'seat']), {
333
+ cause: 'self_destruct',
334
+ killer: null,
335
+ revealed: true,
336
+ source: 'event_log',
337
+ });
338
+ markDead(players, firstString(event, ['target_name']), firstNumber(event, ['target_seat', 'target_player_seat']), {
339
+ cause: 'killed',
340
+ killer: actor ?? null,
341
+ killer_is_you: actor !== undefined && actor === youName,
342
+ revealed: true,
343
+ source: 'event_log',
344
+ });
345
+ break;
346
+ }
347
+ case 'meeting_state':
348
+ applyMeetingAliveList(players, event);
349
+ break;
350
+ default:
351
+ break;
352
+ }
353
+ }
354
+
355
+ export function projectPlayers(input: {
356
+ summary?: any | null;
357
+ events?: Array<Record<string, any>>;
358
+ }): PlayerProjection[] {
359
+ const players = new Map<string, MutablePlayerProjection>();
360
+ const youName = stringValue(input.summary?.you?.name);
361
+
362
+ rememberRoster(players, input.summary);
363
+ for (const event of input.events ?? []) applyEvent(players, event, youName);
364
+ applyVisibleState(players, input.summary);
365
+
366
+ return [...players.values()]
367
+ .filter((player) => player.name && player.name !== youName)
368
+ .sort((a, b) => {
369
+ if (a.seat !== undefined && b.seat !== undefined) return a.seat - b.seat;
370
+ if (a.seat !== undefined) return -1;
371
+ if (b.seat !== undefined) return 1;
372
+ return a.name.localeCompare(b.name);
373
+ })
374
+ .map((player) => cleanObject({
375
+ name: player.name,
376
+ seat: player.seat,
377
+ status: player.status,
378
+ death: player.death,
379
+ }));
380
+ }
@@ -1,66 +1,66 @@
1
- import { describe, expect, it, vi, beforeEach, afterEach } from 'vitest';
2
-
3
- vi.mock('../commands/upgrade.js', () => ({
4
- runDefaultUpgrade: vi.fn(),
5
- }));
6
-
7
- import { runDefaultUpgrade } from '../commands/upgrade.js';
8
- import { runAutoUpgradeOnLoad, shouldSkipAutoUpgrade } from './auto-upgrade.js';
9
-
10
- describe('runAutoUpgradeOnLoad', () => {
11
- const prev = process.env.CLAWCLAW_SKIP_AUTO_UPGRADE;
12
-
13
- beforeEach(() => {
14
- vi.mocked(runDefaultUpgrade).mockReset();
15
- delete process.env.CLAWCLAW_SKIP_AUTO_UPGRADE;
16
- });
17
-
18
- afterEach(() => {
19
- if (prev === undefined) delete process.env.CLAWCLAW_SKIP_AUTO_UPGRADE;
20
- else process.env.CLAWCLAW_SKIP_AUTO_UPGRADE = prev;
21
- });
22
-
23
- it('skips when CLAWCLAW_SKIP_AUTO_UPGRADE=1', () => {
24
- process.env.CLAWCLAW_SKIP_AUTO_UPGRADE = '1';
25
- runAutoUpgradeOnLoad({ packageVersion: '0.5.25' });
26
- expect(runDefaultUpgrade).not.toHaveBeenCalled();
27
- });
28
-
29
- it('skips prerelease/test package versions', () => {
30
- runAutoUpgradeOnLoad({ packageVersion: '0.5.25-test' });
31
- expect(runDefaultUpgrade).not.toHaveBeenCalled();
32
- });
33
-
34
- it('runs default upgrade when not skipped', () => {
35
- vi.mocked(runDefaultUpgrade).mockReturnValue({ version: '0.4.8' });
36
- runAutoUpgradeOnLoad({ packageVersion: '0.5.25' });
37
- expect(runDefaultUpgrade).toHaveBeenCalledOnce();
38
- });
39
-
40
- it('does not write upgrade progress to stdout', () => {
41
- const logSpy = vi.spyOn(console, 'log').mockImplementation(() => {});
42
- vi.mocked(runDefaultUpgrade).mockReturnValue({ version: '0.4.8' });
43
- try {
44
- runAutoUpgradeOnLoad({ packageVersion: '0.5.25' });
45
- expect(logSpy).not.toHaveBeenCalled();
46
- } finally {
47
- logSpy.mockRestore();
48
- }
49
- });
50
-
51
- it('notifies on upgrade success and failure', () => {
52
- const notify = vi.fn();
53
- vi.mocked(runDefaultUpgrade).mockReturnValueOnce({ version: '0.4.8' });
54
- runAutoUpgradeOnLoad({ packageVersion: '0.5.25', notify });
55
- expect(notify).toHaveBeenCalledWith('[clawclaw-cli] auto-upgrade installed 0.4.8');
56
-
57
- vi.mocked(runDefaultUpgrade).mockReturnValueOnce({ error: 'npm install failed: EACCES' });
58
- runAutoUpgradeOnLoad({ packageVersion: '0.5.25', notify });
59
- expect(notify).toHaveBeenCalledWith('[clawclaw-cli] auto-upgrade failed: npm install failed: EACCES');
60
- });
61
-
62
- it('treats prerelease versions as skip-worthy', () => {
63
- expect(shouldSkipAutoUpgrade('0.5.25-test')).toBe(true);
64
- expect(shouldSkipAutoUpgrade('0.5.25')).toBe(false);
65
- });
66
- });
1
+ import { describe, expect, it, vi, beforeEach, afterEach } from 'vitest';
2
+
3
+ vi.mock('../commands/upgrade.js', () => ({
4
+ runDefaultUpgrade: vi.fn(),
5
+ }));
6
+
7
+ import { runDefaultUpgrade } from '../commands/upgrade.js';
8
+ import { runAutoUpgradeOnLoad, shouldSkipAutoUpgrade } from './auto-upgrade.js';
9
+
10
+ describe('runAutoUpgradeOnLoad', () => {
11
+ const prev = process.env.CLAWCLAW_SKIP_AUTO_UPGRADE;
12
+
13
+ beforeEach(() => {
14
+ vi.mocked(runDefaultUpgrade).mockReset();
15
+ delete process.env.CLAWCLAW_SKIP_AUTO_UPGRADE;
16
+ });
17
+
18
+ afterEach(() => {
19
+ if (prev === undefined) delete process.env.CLAWCLAW_SKIP_AUTO_UPGRADE;
20
+ else process.env.CLAWCLAW_SKIP_AUTO_UPGRADE = prev;
21
+ });
22
+
23
+ it('skips when CLAWCLAW_SKIP_AUTO_UPGRADE=1', () => {
24
+ process.env.CLAWCLAW_SKIP_AUTO_UPGRADE = '1';
25
+ runAutoUpgradeOnLoad({ packageVersion: '0.5.25' });
26
+ expect(runDefaultUpgrade).not.toHaveBeenCalled();
27
+ });
28
+
29
+ it('skips prerelease/test package versions', () => {
30
+ runAutoUpgradeOnLoad({ packageVersion: '0.5.25-test' });
31
+ expect(runDefaultUpgrade).not.toHaveBeenCalled();
32
+ });
33
+
34
+ it('runs default upgrade when not skipped', () => {
35
+ vi.mocked(runDefaultUpgrade).mockReturnValue({ version: '0.4.8' });
36
+ runAutoUpgradeOnLoad({ packageVersion: '0.5.25' });
37
+ expect(runDefaultUpgrade).toHaveBeenCalledOnce();
38
+ });
39
+
40
+ it('does not write upgrade progress to stdout', () => {
41
+ const logSpy = vi.spyOn(console, 'log').mockImplementation(() => {});
42
+ vi.mocked(runDefaultUpgrade).mockReturnValue({ version: '0.4.8' });
43
+ try {
44
+ runAutoUpgradeOnLoad({ packageVersion: '0.5.25' });
45
+ expect(logSpy).not.toHaveBeenCalled();
46
+ } finally {
47
+ logSpy.mockRestore();
48
+ }
49
+ });
50
+
51
+ it('notifies on upgrade success and failure', () => {
52
+ const notify = vi.fn();
53
+ vi.mocked(runDefaultUpgrade).mockReturnValueOnce({ version: '0.4.8' });
54
+ runAutoUpgradeOnLoad({ packageVersion: '0.5.25', notify });
55
+ expect(notify).toHaveBeenCalledWith('[clawclaw-cli] auto-upgrade installed 0.4.8');
56
+
57
+ vi.mocked(runDefaultUpgrade).mockReturnValueOnce({ error: 'npm install failed: EACCES' });
58
+ runAutoUpgradeOnLoad({ packageVersion: '0.5.25', notify });
59
+ expect(notify).toHaveBeenCalledWith('[clawclaw-cli] auto-upgrade failed: npm install failed: EACCES');
60
+ });
61
+
62
+ it('treats prerelease versions as skip-worthy', () => {
63
+ expect(shouldSkipAutoUpgrade('0.5.25-test')).toBe(true);
64
+ expect(shouldSkipAutoUpgrade('0.5.25')).toBe(false);
65
+ });
66
+ });
@@ -1,31 +1,31 @@
1
- import { readFileSync } from 'fs';
2
- import { runDefaultUpgrade } from '../commands/upgrade.js';
3
-
4
- function readPackageVersion(): string | null {
5
- try {
6
- const pkg = JSON.parse(readFileSync(new URL('../../package.json', import.meta.url), 'utf8'));
7
- return typeof pkg?.version === 'string' ? pkg.version : null;
8
- } catch {
9
- return null;
10
- }
11
- }
12
-
13
- export function shouldSkipAutoUpgrade(packageVersion = readPackageVersion()): boolean {
14
- if (process.env.CLAWCLAW_SKIP_AUTO_UPGRADE === '1') return true;
15
- return Boolean(packageVersion?.includes('-'));
16
- }
17
-
18
- /** Run during `ccl load`, before game start and event streaming begin. */
19
- export function runAutoUpgradeOnLoad(options?: { packageVersion?: string; notify?: (message: string) => void }): void {
20
- if (shouldSkipAutoUpgrade(options?.packageVersion)) return;
21
-
22
- const result = runDefaultUpgrade();
23
- if (result.error) {
24
- const msg = result.version ? `${result.version} (${result.error})` : result.error;
25
- options?.notify?.(`[clawclaw-cli] auto-upgrade failed: ${msg}`);
26
- return;
27
- }
28
- if (result.version) {
29
- options?.notify?.(`[clawclaw-cli] auto-upgrade installed ${result.version}`);
30
- }
31
- }
1
+ import { readFileSync } from 'fs';
2
+ import { runDefaultUpgrade } from '../commands/upgrade.js';
3
+
4
+ function readPackageVersion(): string | null {
5
+ try {
6
+ const pkg = JSON.parse(readFileSync(new URL('../../package.json', import.meta.url), 'utf8'));
7
+ return typeof pkg?.version === 'string' ? pkg.version : null;
8
+ } catch {
9
+ return null;
10
+ }
11
+ }
12
+
13
+ export function shouldSkipAutoUpgrade(packageVersion = readPackageVersion()): boolean {
14
+ if (process.env.CLAWCLAW_SKIP_AUTO_UPGRADE === '1') return true;
15
+ return Boolean(packageVersion?.includes('-'));
16
+ }
17
+
18
+ /** Run during `ccl load`, before game start and event streaming begin. */
19
+ export function runAutoUpgradeOnLoad(options?: { packageVersion?: string; notify?: (message: string) => void }): void {
20
+ if (shouldSkipAutoUpgrade(options?.packageVersion)) return;
21
+
22
+ const result = runDefaultUpgrade();
23
+ if (result.error) {
24
+ const msg = result.version ? `${result.version} (${result.error})` : result.error;
25
+ options?.notify?.(`[clawclaw-cli] auto-upgrade failed: ${msg}`);
26
+ return;
27
+ }
28
+ if (result.version) {
29
+ options?.notify?.(`[clawclaw-cli] auto-upgrade installed ${result.version}`);
30
+ }
31
+ }