@myclaw163/clawclaw-cli 0.6.71 → 0.6.74

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (205) hide show
  1. package/README.md +377 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +246 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +155 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +110 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1047
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/skill.ts +128 -128
  48. package/src/commands/state.ts +46 -46
  49. package/src/commands/strategy.test.ts +145 -145
  50. package/src/commands/strategy.ts +181 -181
  51. package/src/commands/tts.ts +128 -128
  52. package/src/commands/upgrade.test.ts +82 -82
  53. package/src/commands/upgrade.ts +148 -148
  54. package/src/commands/watch.test.ts +999 -977
  55. package/src/commands/watch.ts +660 -658
  56. package/src/lib/auth.test.ts +74 -74
  57. package/src/lib/auth.ts +186 -186
  58. package/src/lib/command-meta.ts +37 -37
  59. package/src/lib/game-client.ts +403 -391
  60. package/src/lib/game-context.ts +92 -0
  61. package/src/lib/http-keepalive.ts +15 -15
  62. package/src/lib/http-transport.test.ts +42 -42
  63. package/src/lib/http-transport.ts +113 -113
  64. package/src/lib/hub-client.test.ts +56 -56
  65. package/src/lib/hub-client.ts +88 -88
  66. package/src/lib/hub-install.test.ts +98 -98
  67. package/src/lib/hub-install.ts +121 -121
  68. package/src/lib/hub-reminder.ts +75 -75
  69. package/src/lib/hub-unzip.test.ts +69 -69
  70. package/src/lib/hub-unzip.ts +62 -62
  71. package/src/lib/init-command.test.ts +75 -75
  72. package/src/lib/init-command.ts +120 -120
  73. package/src/lib/knowledge-store.test.ts +170 -170
  74. package/src/lib/knowledge-store.ts +369 -369
  75. package/src/lib/load-context.test.ts +52 -52
  76. package/src/lib/load-context.ts +52 -52
  77. package/src/lib/match-state.test.ts +134 -134
  78. package/src/lib/match-state.ts +94 -94
  79. package/src/lib/netease-tts.ts +83 -83
  80. package/src/lib/normalize.ts +42 -42
  81. package/src/lib/persona.test.ts +41 -41
  82. package/src/lib/persona.ts +72 -72
  83. package/src/lib/server-registry.ts +152 -152
  84. package/src/lib/skill-version.test.ts +48 -48
  85. package/src/lib/skill-version.ts +19 -19
  86. package/src/lib/strategy-export.test.ts +232 -232
  87. package/src/lib/strategy-export.ts +242 -242
  88. package/src/lib/tts-keys.ts +7 -7
  89. package/src/lib/tts-speech.test.ts +63 -63
  90. package/src/lib/tts-speech.ts +76 -76
  91. package/src/lib/workspace-argv.test.ts +49 -49
  92. package/src/lib/workspace-argv.ts +44 -44
  93. package/src/perception/player-history-store.test.ts +87 -87
  94. package/src/perception/player-history-store.ts +194 -194
  95. package/src/pipeline/event-format.test.ts +243 -215
  96. package/src/pipeline/event-format.ts +501 -485
  97. package/src/pipeline/event-hints.ts +195 -190
  98. package/src/pipeline/event-store.test.ts +28 -28
  99. package/src/pipeline/event-store.ts +193 -193
  100. package/src/pipeline/pipeline.ts +35 -35
  101. package/src/pipeline/player-projection.test.ts +119 -0
  102. package/src/pipeline/player-projection.ts +380 -0
  103. package/src/runtime/auto-upgrade.test.ts +66 -66
  104. package/src/runtime/auto-upgrade.ts +31 -31
  105. package/src/runtime/event-daemon.test.ts +209 -141
  106. package/src/runtime/event-daemon.ts +519 -457
  107. package/src/runtime/owner-control.ts +150 -150
  108. package/src/runtime/raw-ws-log.test.ts +33 -33
  109. package/src/runtime/raw-ws-log.ts +32 -32
  110. package/src/runtime/runtime-logger.ts +107 -107
  111. package/src/runtime/ws-client.test.ts +125 -104
  112. package/src/runtime/ws-client.ts +287 -272
  113. package/src/sdk/action.ts +166 -166
  114. package/src/sdk/index.ts +110 -110
  115. package/src/sdk/types.ts +161 -161
  116. package/src/strategies/avoid-lone.ts +12 -12
  117. package/src/strategies/avoid-players.knowledge.md +19 -19
  118. package/src/strategies/avoid-players.ts +16 -16
  119. package/src/strategies/corpse-patrol.ts +23 -23
  120. package/src/strategies/crab-sabotage.ts +22 -22
  121. package/src/strategies/custom-module.test.ts +270 -270
  122. package/src/strategies/find-player.ts +17 -17
  123. package/src/strategies/game-utils.test.ts +242 -242
  124. package/src/strategies/game-utils.ts +846 -846
  125. package/src/strategies/goals/anchor-linger.ts +77 -77
  126. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  127. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  128. package/src/strategies/goals/avoid-players-top.ts +121 -121
  129. package/src/strategies/goals/conversation-goal.ts +51 -51
  130. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  131. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  132. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  133. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  134. package/src/strategies/goals/find-player-top.ts +93 -93
  135. package/src/strategies/goals/flee-players-goal.ts +53 -53
  136. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  137. package/src/strategies/goals/goal-manager.ts +41 -41
  138. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  139. package/src/strategies/goals/goal.ts +28 -28
  140. package/src/strategies/goals/hide-top.ts +197 -197
  141. package/src/strategies/goals/keep-away-goal.ts +221 -221
  142. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  143. package/src/strategies/goals/kill-lone-top.ts +160 -160
  144. package/src/strategies/goals/kill-target-goal.ts +59 -59
  145. package/src/strategies/goals/kill-target-top.ts +109 -109
  146. package/src/strategies/goals/leaf-goal.ts +27 -27
  147. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  148. package/src/strategies/goals/lone-kill-core.ts +82 -82
  149. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  150. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  151. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  152. package/src/strategies/goals/move-room-goal.ts +60 -60
  153. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  154. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  155. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  156. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  157. package/src/strategies/goals/patrol-top.ts +57 -57
  158. package/src/strategies/goals/report-patrol-top.ts +80 -80
  159. package/src/strategies/goals/safe-task-goal.ts +102 -102
  160. package/src/strategies/goals/social-task-top.ts +161 -161
  161. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  162. package/src/strategies/goals/task-only-top.ts +57 -57
  163. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  164. package/src/strategies/goals/task-report-top.ts +57 -57
  165. package/src/strategies/goals/wander-task-goal.ts +33 -33
  166. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  167. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  168. package/src/strategies/greeting.ts +53 -53
  169. package/src/strategies/hide-spots.ts +59 -59
  170. package/src/strategies/hide.ts +24 -24
  171. package/src/strategies/kill-frenzy.ts +13 -13
  172. package/src/strategies/kill-lone.knowledge.md +17 -17
  173. package/src/strategies/kill-lone.ts +14 -14
  174. package/src/strategies/kill-target.ts +19 -19
  175. package/src/strategies/loader.test.ts +678 -678
  176. package/src/strategies/loader.ts +179 -179
  177. package/src/strategies/lone-kill-task.ts +22 -22
  178. package/src/strategies/meeting-gate.test.ts +59 -59
  179. package/src/strategies/meeting-gate.ts +23 -23
  180. package/src/strategies/move-room.ts +16 -16
  181. package/src/strategies/new-events-backfill.ts +98 -98
  182. package/src/strategies/off-route-points.ts +105 -105
  183. package/src/strategies/paradise-fish.knowledge.md +19 -19
  184. package/src/strategies/paradise-fish.ts +26 -26
  185. package/src/strategies/pathfind/distance-field.ts +150 -150
  186. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  187. package/src/strategies/pathfind/escape-planner.ts +355 -355
  188. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  189. package/src/strategies/patrol.ts +12 -12
  190. package/src/strategies/player-targets.ts +13 -13
  191. package/src/strategies/report-patrol.ts +12 -12
  192. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  193. package/src/strategies/shrimp-memory.ts +26 -26
  194. package/src/strategies/social-task.test.ts +28 -28
  195. package/src/strategies/social-task.ts +50 -50
  196. package/src/strategies/spawn.ts +82 -82
  197. package/src/strategies/speech-module.ts +123 -123
  198. package/src/strategies/strategy-loop.test.ts +15 -0
  199. package/src/strategies/strategy-loop.ts +776 -771
  200. package/src/strategies/task-kill-report.ts +18 -18
  201. package/src/strategies/task-only.ts +12 -12
  202. package/src/strategies/task-report.ts +23 -23
  203. package/src/strategies/types.ts +109 -109
  204. package/src/strategies/warrior-memory.knowledge.md +21 -21
  205. package/src/strategies/warrior-memory.ts +17 -17
package/src/sdk/action.ts CHANGED
@@ -1,166 +1,166 @@
1
- /**
2
- * Action — an immutable, typed game command sent to the server each tick.
3
- *
4
- * All static factories (`move`, `kill`, `speech`, …) return frozen `Action`
5
- * instances. Attach spectator-visible reasoning with `.withThinking(content)`,
6
- * which returns a new `Action` without mutating the original.
7
- *
8
- * @example
9
- * ```ts
10
- * return Action.move('kitchen').withThinking('Heading to the kitchen for my task.');
11
- * return Action.kill('PlayerB').withThinking('Alone with target — safe window.');
12
- * ```
13
- */
14
- export class Action {
15
- readonly type: string;
16
- readonly payload: Record<string, any>;
17
- /**
18
- * Spectator-visible reasoning string sent as `thinking_content` to the server.
19
- * Visible to observers only — not exposed to other in-game players.
20
- */
21
- readonly thinkingContent: string | null;
22
-
23
- private constructor(type: string, payload: Record<string, any>, thinkingContent: string | null = null) {
24
- this.type = type;
25
- this.payload = payload;
26
- this.thinkingContent = thinkingContent;
27
- Object.freeze(this);
28
- Object.freeze(this.payload);
29
- }
30
-
31
- /**
32
- * Attach (or replace) the spectator-visible thinking content.
33
- * Returns a **new** immutable `Action` — the original is unchanged.
34
- *
35
- * @example Action.kill('playerA').withThinking('Safe kill — only one witness.')
36
- */
37
- withThinking(content: string): Action {
38
- return new Action(this.type, { ...this.payload }, content);
39
- }
40
-
41
- /**
42
- * Attach (or replace) the speech audio URL.
43
- * Returns a **new** immutable `Action` — the original is unchanged.
44
- * Typically used by the runtime to inject TTS-generated audio into speech actions.
45
- */
46
- withAudioUrl(audioUrl: string): Action {
47
- return new Action(this.type, { ...this.payload, audio_url: audioUrl }, this.thinkingContent);
48
- }
49
-
50
- /**
51
- * Move toward a room (by name) or a coordinate target.
52
- *
53
- * @param target Room id string, or a `{ x, y }` coordinate pair.
54
- * @param stopOnPlayer If true, movement stops when encountering another alive player.
55
- */
56
- static move(target: { x: number; y: number } | string, stopOnPlayer = false): Action {
57
- if (typeof target === 'string') {
58
- const payload: Record<string, any> = { target };
59
- if (stopOnPlayer) payload.stop_on_player = true;
60
- return new Action('move', payload, `前往 ${target}`);
61
- }
62
- const payload: Record<string, any> = { target_x: target.x, target_y: target.y };
63
- if (stopOnPlayer) payload.stop_on_player = true;
64
- return new Action('move', payload);
65
- }
66
-
67
- /**
68
- * Kill the named player.
69
- * Only succeeds when cooldown is ready, a kill use remains, and the target is in range.
70
- */
71
- static kill(target: string): Action {
72
- return new Action('kill', { target }, `击杀 ${target}`);
73
- }
74
-
75
- /**
76
- * Broadcast a speech during the wandering phase.
77
- *
78
- * @param text Words spoken (audible to nearby players).
79
- * @param thinkingContent Optional spectator-visible reasoning.
80
- * @param audioUrl Optional TTS audio URL.
81
- */
82
- static speech(text: string, thinkingContent?: string, audioUrl?: string): Action {
83
- const payload: Record<string, any> = { text };
84
- if (audioUrl) {
85
- payload.audio_url = audioUrl;
86
- }
87
- return new Action('speech', payload, thinkingContent ?? null);
88
- // speech: no default thinking (the speech content itself is the message)
89
- }
90
-
91
- /**
92
- * Cast a vote during the meeting vote sub-phase.
93
- *
94
- * @param target Name of the player to vote out.
95
- */
96
- static vote(target: string): Action {
97
- return new Action('vote', { target }, `投票 ${target}`);
98
- }
99
-
100
- /**
101
- * Execute (or move toward) a task.
102
- *
103
- * @param taskName Optional task name. Omit to let the server resolve which
104
- * task to execute at the current location.
105
- */
106
- static doTask(taskName?: string): Action {
107
- return new Action('task', taskName ? { task_name: taskName } : {}, taskName ? `执行任务 ${taskName}` : '执行任务');
108
- }
109
-
110
- /**
111
- * Report a corpse to trigger an emergency meeting.
112
- *
113
- * @param corpseName Name of the dead player (written to thinking log).
114
- * @param room Room where the corpse was found.
115
- */
116
- static report(corpseName?: string, room?: string): Action {
117
- const thinking = corpseName
118
- ? `发现尸体(${corpseName}${room ? ` 在 ${room}` : ''}),报告召开会议`
119
- : '发现尸体,报告召开会议';
120
- return new Action('report', {}, thinking);
121
- }
122
-
123
- /**
124
- * Pure thinking action — sends only `thinking_content` with no in-game effect.
125
- * Useful for pushing reasoning text to spectators without altering game state.
126
- */
127
- static think(): Action {
128
- return new Action('think', {}, '正在思考...');
129
- }
130
-
131
- /**
132
- * Trigger the emergency alarm. Crab faction exclusive.
133
- * Starts a timed emergency event that Shrimp players must resolve.
134
- */
135
- static triggerAlarm(): Action {
136
- return new Action('trigger_alarm', {}, '触发紧急警报!');
137
- }
138
-
139
- /**
140
- * Deserialize an `Action` from a plain JSON object.
141
- * Accepts both `{ action: "move", … }` and `{ type: "move", … }` formats.
142
- *
143
- * @throws {Error} If the object contains no valid action type string.
144
- */
145
- static fromJSON(json: Record<string, any>): Action {
146
- // Support both { action: "move", ... } and { type: "move", ... } formats
147
- const type = json.action ?? json.type;
148
- if (!type || typeof type !== 'string') {
149
- throw new Error(`Action.fromJSON: missing or invalid action type in ${JSON.stringify(json)}`);
150
- }
151
- const { action: _a, type: _t, thinking_content, ...payload } = json;
152
- return new Action(type, payload, thinking_content ?? null);
153
- }
154
-
155
- /**
156
- * Serialize this `Action` to a plain object for transmission to the server.
157
- * The `thinking_content` key is omitted when `thinkingContent` is null.
158
- */
159
- toJSON(): Record<string, any> {
160
- const obj: Record<string, any> = { action: this.type, ...this.payload };
161
- if (this.thinkingContent) {
162
- obj.thinking_content = this.thinkingContent;
163
- }
164
- return obj;
165
- }
166
- }
1
+ /**
2
+ * Action — an immutable, typed game command sent to the server each tick.
3
+ *
4
+ * All static factories (`move`, `kill`, `speech`, …) return frozen `Action`
5
+ * instances. Attach spectator-visible reasoning with `.withThinking(content)`,
6
+ * which returns a new `Action` without mutating the original.
7
+ *
8
+ * @example
9
+ * ```ts
10
+ * return Action.move('kitchen').withThinking('Heading to the kitchen for my task.');
11
+ * return Action.kill('PlayerB').withThinking('Alone with target — safe window.');
12
+ * ```
13
+ */
14
+ export class Action {
15
+ readonly type: string;
16
+ readonly payload: Record<string, any>;
17
+ /**
18
+ * Spectator-visible reasoning string sent as `thinking_content` to the server.
19
+ * Visible to observers only — not exposed to other in-game players.
20
+ */
21
+ readonly thinkingContent: string | null;
22
+
23
+ private constructor(type: string, payload: Record<string, any>, thinkingContent: string | null = null) {
24
+ this.type = type;
25
+ this.payload = payload;
26
+ this.thinkingContent = thinkingContent;
27
+ Object.freeze(this);
28
+ Object.freeze(this.payload);
29
+ }
30
+
31
+ /**
32
+ * Attach (or replace) the spectator-visible thinking content.
33
+ * Returns a **new** immutable `Action` — the original is unchanged.
34
+ *
35
+ * @example Action.kill('playerA').withThinking('Safe kill — only one witness.')
36
+ */
37
+ withThinking(content: string): Action {
38
+ return new Action(this.type, { ...this.payload }, content);
39
+ }
40
+
41
+ /**
42
+ * Attach (or replace) the speech audio URL.
43
+ * Returns a **new** immutable `Action` — the original is unchanged.
44
+ * Typically used by the runtime to inject TTS-generated audio into speech actions.
45
+ */
46
+ withAudioUrl(audioUrl: string): Action {
47
+ return new Action(this.type, { ...this.payload, audio_url: audioUrl }, this.thinkingContent);
48
+ }
49
+
50
+ /**
51
+ * Move toward a room (by name) or a coordinate target.
52
+ *
53
+ * @param target Room id string, or a `{ x, y }` coordinate pair.
54
+ * @param stopOnPlayer If true, movement stops when encountering another alive player.
55
+ */
56
+ static move(target: { x: number; y: number } | string, stopOnPlayer = false): Action {
57
+ if (typeof target === 'string') {
58
+ const payload: Record<string, any> = { target };
59
+ if (stopOnPlayer) payload.stop_on_player = true;
60
+ return new Action('move', payload, `前往 ${target}`);
61
+ }
62
+ const payload: Record<string, any> = { target_x: target.x, target_y: target.y };
63
+ if (stopOnPlayer) payload.stop_on_player = true;
64
+ return new Action('move', payload);
65
+ }
66
+
67
+ /**
68
+ * Kill the named player.
69
+ * Only succeeds when cooldown is ready, a kill use remains, and the target is in range.
70
+ */
71
+ static kill(target: string): Action {
72
+ return new Action('kill', { target }, `击杀 ${target}`);
73
+ }
74
+
75
+ /**
76
+ * Broadcast a speech during the wandering phase.
77
+ *
78
+ * @param text Words spoken (audible to nearby players).
79
+ * @param thinkingContent Optional spectator-visible reasoning.
80
+ * @param audioUrl Optional TTS audio URL.
81
+ */
82
+ static speech(text: string, thinkingContent?: string, audioUrl?: string): Action {
83
+ const payload: Record<string, any> = { text };
84
+ if (audioUrl) {
85
+ payload.audio_url = audioUrl;
86
+ }
87
+ return new Action('speech', payload, thinkingContent ?? null);
88
+ // speech: no default thinking (the speech content itself is the message)
89
+ }
90
+
91
+ /**
92
+ * Cast a vote during the meeting vote sub-phase.
93
+ *
94
+ * @param target Name of the player to vote out.
95
+ */
96
+ static vote(target: string): Action {
97
+ return new Action('vote', { target }, `投票 ${target}`);
98
+ }
99
+
100
+ /**
101
+ * Execute (or move toward) a task.
102
+ *
103
+ * @param taskName Optional task name. Omit to let the server resolve which
104
+ * task to execute at the current location.
105
+ */
106
+ static doTask(taskName?: string): Action {
107
+ return new Action('task', taskName ? { task_name: taskName } : {}, taskName ? `执行任务 ${taskName}` : '执行任务');
108
+ }
109
+
110
+ /**
111
+ * Report a corpse to trigger an emergency meeting.
112
+ *
113
+ * @param corpseName Name of the dead player (written to thinking log).
114
+ * @param room Room where the corpse was found.
115
+ */
116
+ static report(corpseName?: string, room?: string): Action {
117
+ const thinking = corpseName
118
+ ? `发现尸体(${corpseName}${room ? ` 在 ${room}` : ''}),报告召开会议`
119
+ : '发现尸体,报告召开会议';
120
+ return new Action('report', {}, thinking);
121
+ }
122
+
123
+ /**
124
+ * Pure thinking action — sends only `thinking_content` with no in-game effect.
125
+ * Useful for pushing reasoning text to spectators without altering game state.
126
+ */
127
+ static think(): Action {
128
+ return new Action('think', {}, '正在思考...');
129
+ }
130
+
131
+ /**
132
+ * Trigger the emergency alarm. Crab faction exclusive.
133
+ * Starts a timed emergency event that Shrimp players must resolve.
134
+ */
135
+ static triggerAlarm(): Action {
136
+ return new Action('trigger_alarm', {}, '触发紧急警报!');
137
+ }
138
+
139
+ /**
140
+ * Deserialize an `Action` from a plain JSON object.
141
+ * Accepts both `{ action: "move", … }` and `{ type: "move", … }` formats.
142
+ *
143
+ * @throws {Error} If the object contains no valid action type string.
144
+ */
145
+ static fromJSON(json: Record<string, any>): Action {
146
+ // Support both { action: "move", ... } and { type: "move", ... } formats
147
+ const type = json.action ?? json.type;
148
+ if (!type || typeof type !== 'string') {
149
+ throw new Error(`Action.fromJSON: missing or invalid action type in ${JSON.stringify(json)}`);
150
+ }
151
+ const { action: _a, type: _t, thinking_content, ...payload } = json;
152
+ return new Action(type, payload, thinking_content ?? null);
153
+ }
154
+
155
+ /**
156
+ * Serialize this `Action` to a plain object for transmission to the server.
157
+ * The `thinking_content` key is omitted when `thinkingContent` is null.
158
+ */
159
+ toJSON(): Record<string, any> {
160
+ const obj: Record<string, any> = { action: this.type, ...this.payload };
161
+ if (this.thinkingContent) {
162
+ obj.thinking_content = this.thinkingContent;
163
+ }
164
+ return obj;
165
+ }
166
+ }
package/src/sdk/index.ts CHANGED
@@ -1,110 +1,110 @@
1
- /**
2
- * @myclaw163/clawclaw-cli — Public SDK
3
- * ─────────────────────────────────
4
- * 此文件是 @myclaw163/clawclaw-cli 对外的**公开 API**入口,通过 `package.json` 的
5
- * `exports` 字段同时暴露在 `@myclaw163/clawclaw-cli` 与 `@myclaw163/clawclaw-cli/sdk` 两个 sub-path。
6
- *
7
- * 下游项目(适配器、MCP server、其他 agent 集成等)应当只 import 本文件
8
- * 重新 export 的符号;凡是从 `@myclaw163/clawclaw-cli/src/...` 深路径直接 import 的,
9
- * 视为内部实现,**不在 SemVer 承诺范围内**,可能在任意 minor 版本变更。
10
- *
11
- * 公开符号:
12
- * · Action — 不可变动作工厂(move/kill/speech/vote/...)
13
- * · GameClient — HTTP + WebSocket 游戏客户端
14
- * · GameClientConfig — 客户端配置类型
15
- * · GameState / PlayerSelf / PlayerInfo / CorpseInfo / TaskInfo /
16
- * EmergencyInfo / Position / GameEvent / MapRoom / GameResult
17
- * · WsConnectionState / ActionErrorCode (enums)
18
- * · Strategy / StrategyContext / StrategyEntry / CustomModule /
19
- * BehaviorDecision / CorpseTarget / RoomTarget
20
- * · game-utils: dist / firstAvailableTask / nearestKnownCorpse / nearestKnownCorpseNav /
21
- * hasKnownCorpse / corpseAtScene / nearestReportableCorpse / safePatrolStep /
22
- * nonTeammatesVisible / matchesTarget / isTargetAlive / nearestVisibleTarget /
23
- * pursueVisibleTarget / killCooldownSecs / hasKillUseRemaining / canUseKill / killRangeFor / killCommitRange /
24
- * isKnowledgeHostile(坏人)/ isKnowledgeThreat(非 trusted = 坏人+被怀疑)/ isKnowledgeTrusted(好人)/
25
- * PatrolState / SafeTaskOptions / SafePatrolOptions + 常量(TASK_SUBMIT_RADIUS /
26
- * SHRIMP_VISION_RANGE / SHRIMP_VISION_EXIT_BUFFER / SHRIMP_VISION_RELEASE_RANGE /
27
- * FOLLOW_RANGE / PATROL_REACHED_DISTANCE / PROGRESS_INTERVAL_MS)
28
- * · Knowledge (ctx.knowledge): KnowledgeView / SubjectEntry / FactMeta /
29
- * TagMeta / KnowledgeFile / KnowledgeScope / KnowledgeSource /
30
- * PlayerRef / SubjectRef / KnowledgeRef
31
- * · Greeting: parseGreetingArgs / GreetingTracker / MAX_GREETING_PHRASES /
32
- * GREETING_COOLDOWN_MS
33
- *
34
- * 新增 / 删除本文件的 export 必须走 minor / major 版本号;字段语义变更同理。
35
- */
36
-
37
- export { Action } from './action.js';
38
- export { GameClient } from '../lib/game-client.js';
39
- export type { GameClientConfig } from '../lib/game-client.js';
40
- export type {
41
- GameState, PlayerInfo, PlayerSelf, CorpseInfo, TaskInfo, TaskLocation, EmergencyInfo,
42
- Position, GameEvent, MapRoom, GameResult,
43
- WsConnectionState, ActionErrorCode,
44
- } from './types.js';
45
-
46
- // Strategy framework (for user strategies)
47
- export type {
48
- Strategy, StrategyContext, StrategyEntry, CustomModule,
49
- BehaviorDecision, CorpseTarget, RoomTarget,
50
- } from '../strategies/types.js';
51
-
52
- // Game utilities (for user strategies)
53
- export {
54
- dist, firstAvailableTask, nearestKnownCorpse, nearestKnownCorpseNav, hasKnownCorpse, corpseAtScene, nearestReportableCorpse,
55
- emergencyRushDecision, activeEmergencyRushTask, killYieldsToEmergencyRepair, EMERGENCY_RUSH_ALIVE_THRESHOLD,
56
- safePatrolStep,
57
- nonTeammatesVisible, matchesTarget, isTargetAlive,
58
- nearestVisibleTarget, pursueVisibleTarget,
59
- killCooldownSecs, hasKillUseRemaining, canUseKill, killRangeFor, killCommitRange,
60
- isKnowledgeHostile, isKnowledgeThreat, isKnowledgeTrusted,
61
- PatrolState,
62
- TASK_SUBMIT_RADIUS, SHRIMP_VISION_RANGE, SHRIMP_VISION_EXIT_BUFFER, SHRIMP_VISION_RELEASE_RANGE,
63
- FOLLOW_RANGE, PATROL_REACHED_DISTANCE,
64
- PROGRESS_INTERVAL_MS,
65
- } from '../strategies/game-utils.js';
66
- export type { SafeTaskOptions, SafePatrolOptions } from '../strategies/game-utils.js';
67
-
68
- export type {
69
- KnowledgeView, SubjectEntry, FactMeta, TagMeta, KnowledgeFile,
70
- KnowledgeScope, KnowledgeSource, PlayerMark, PlayerRef, SubjectRef, KnowledgeRef,
71
- } from '../lib/knowledge-store.js';
72
-
73
- // Speech module (for exported strategies that use speech synthesis)
74
- export { SpeechModule, getSpeechConfigForRole } from '../strategies/speech-module.js';
75
- export type { SpeechModuleConfig, SpeechEvalResult } from '../strategies/speech-module.js';
76
-
77
- // Greeting utilities (for exported strategies that use greeting phrases)
78
- export { parseGreetingArgs, GreetingTracker, MAX_GREETING_PHRASES, GREETING_COOLDOWN_MS } from '../strategies/greeting.js';
79
-
80
- // TTS configuration (for exported strategies that use TTS)
81
- export { TTS_TEXT_MAX_LENGTH } from '../lib/tts-keys.js';
82
-
83
- // Player targeting utilities (for exported strategies)
84
- export { parseTargetArgs, stripRoleIds } from '../strategies/player-targets.js';
85
-
86
- // Goal system (for exported strategies that use the goal framework)
87
- export { GoalRootStrategy } from '../strategies/goals/goal-root-strategy.js';
88
- export { TaskOnlyTop } from '../strategies/goals/task-only-top.js';
89
- export { TaskReportTop } from '../strategies/goals/task-report-top.js';
90
- export { TaskKillReportTop } from '../strategies/goals/task-kill-report-top.js';
91
- export { KillFrenzyTop } from '../strategies/goals/kill-frenzy-top.js';
92
- export { KillLoneTop } from '../strategies/goals/kill-lone-top.js';
93
- export { KillTargetTop } from '../strategies/goals/kill-target-top.js';
94
- export { LoneKillTaskTop } from '../strategies/goals/lone-kill-task-top.js';
95
- export { CrabSabotageTop } from '../strategies/goals/crab-sabotage-top.js';
96
- export { CorpsePatrolTop } from '../strategies/goals/corpse-patrol-top.js';
97
- export { ReportPatrolTop } from '../strategies/goals/report-patrol-top.js';
98
- export { PatrolTop } from '../strategies/goals/patrol-top.js';
99
- export { NormalShrimpTop } from '../strategies/goals/normal-shrimp-top.js';
100
- export { WarriorShrimpTop } from '../strategies/goals/warrior-shrimp-top.js';
101
- export { ParadiseFishTop } from '../strategies/goals/paradise-fish-top.js';
102
- export { FindPlayerTop } from '../strategies/goals/find-player-top.js';
103
- export { SocialTaskTop } from '../strategies/goals/social-task-top.js';
104
- export { AvoidLoneTop } from '../strategies/goals/avoid-lone-top.js';
105
- export { AvoidPlayersTop } from '../strategies/goals/avoid-players-top.js';
106
- export { HideTop } from '../strategies/goals/hide-top.js';
107
- export { MoveRoomGoal } from '../strategies/goals/move-room-goal.js';
108
- export { ConversationGoal } from '../strategies/goals/conversation-goal.js';
109
-
110
- export type { SocialTarget } from '../strategies/goals/social-task-top.js';
1
+ /**
2
+ * @myclaw163/clawclaw-cli — Public SDK
3
+ * ─────────────────────────────────
4
+ * 此文件是 @myclaw163/clawclaw-cli 对外的**公开 API**入口,通过 `package.json` 的
5
+ * `exports` 字段同时暴露在 `@myclaw163/clawclaw-cli` 与 `@myclaw163/clawclaw-cli/sdk` 两个 sub-path。
6
+ *
7
+ * 下游项目(适配器、MCP server、其他 agent 集成等)应当只 import 本文件
8
+ * 重新 export 的符号;凡是从 `@myclaw163/clawclaw-cli/src/...` 深路径直接 import 的,
9
+ * 视为内部实现,**不在 SemVer 承诺范围内**,可能在任意 minor 版本变更。
10
+ *
11
+ * 公开符号:
12
+ * · Action — 不可变动作工厂(move/kill/speech/vote/...)
13
+ * · GameClient — HTTP + WebSocket 游戏客户端
14
+ * · GameClientConfig — 客户端配置类型
15
+ * · GameState / PlayerSelf / PlayerInfo / CorpseInfo / TaskInfo /
16
+ * EmergencyInfo / Position / GameEvent / MapRoom / GameResult
17
+ * · WsConnectionState / ActionErrorCode (enums)
18
+ * · Strategy / StrategyContext / StrategyEntry / CustomModule /
19
+ * BehaviorDecision / CorpseTarget / RoomTarget
20
+ * · game-utils: dist / firstAvailableTask / nearestKnownCorpse / nearestKnownCorpseNav /
21
+ * hasKnownCorpse / corpseAtScene / nearestReportableCorpse / safePatrolStep /
22
+ * nonTeammatesVisible / matchesTarget / isTargetAlive / nearestVisibleTarget /
23
+ * pursueVisibleTarget / killCooldownSecs / hasKillUseRemaining / canUseKill / killRangeFor / killCommitRange /
24
+ * isKnowledgeHostile(坏人)/ isKnowledgeThreat(非 trusted = 坏人+被怀疑)/ isKnowledgeTrusted(好人)/
25
+ * PatrolState / SafeTaskOptions / SafePatrolOptions + 常量(TASK_SUBMIT_RADIUS /
26
+ * SHRIMP_VISION_RANGE / SHRIMP_VISION_EXIT_BUFFER / SHRIMP_VISION_RELEASE_RANGE /
27
+ * FOLLOW_RANGE / PATROL_REACHED_DISTANCE / PROGRESS_INTERVAL_MS)
28
+ * · Knowledge (ctx.knowledge): KnowledgeView / SubjectEntry / FactMeta /
29
+ * TagMeta / KnowledgeFile / KnowledgeScope / KnowledgeSource /
30
+ * PlayerRef / SubjectRef / KnowledgeRef
31
+ * · Greeting: parseGreetingArgs / GreetingTracker / MAX_GREETING_PHRASES /
32
+ * GREETING_COOLDOWN_MS
33
+ *
34
+ * 新增 / 删除本文件的 export 必须走 minor / major 版本号;字段语义变更同理。
35
+ */
36
+
37
+ export { Action } from './action.js';
38
+ export { GameClient } from '../lib/game-client.js';
39
+ export type { GameClientConfig } from '../lib/game-client.js';
40
+ export type {
41
+ GameState, PlayerInfo, PlayerSelf, CorpseInfo, TaskInfo, TaskLocation, EmergencyInfo,
42
+ Position, GameEvent, MapRoom, GameResult,
43
+ WsConnectionState, ActionErrorCode,
44
+ } from './types.js';
45
+
46
+ // Strategy framework (for user strategies)
47
+ export type {
48
+ Strategy, StrategyContext, StrategyEntry, CustomModule,
49
+ BehaviorDecision, CorpseTarget, RoomTarget,
50
+ } from '../strategies/types.js';
51
+
52
+ // Game utilities (for user strategies)
53
+ export {
54
+ dist, firstAvailableTask, nearestKnownCorpse, nearestKnownCorpseNav, hasKnownCorpse, corpseAtScene, nearestReportableCorpse,
55
+ emergencyRushDecision, activeEmergencyRushTask, killYieldsToEmergencyRepair, EMERGENCY_RUSH_ALIVE_THRESHOLD,
56
+ safePatrolStep,
57
+ nonTeammatesVisible, matchesTarget, isTargetAlive,
58
+ nearestVisibleTarget, pursueVisibleTarget,
59
+ killCooldownSecs, hasKillUseRemaining, canUseKill, killRangeFor, killCommitRange,
60
+ isKnowledgeHostile, isKnowledgeThreat, isKnowledgeTrusted,
61
+ PatrolState,
62
+ TASK_SUBMIT_RADIUS, SHRIMP_VISION_RANGE, SHRIMP_VISION_EXIT_BUFFER, SHRIMP_VISION_RELEASE_RANGE,
63
+ FOLLOW_RANGE, PATROL_REACHED_DISTANCE,
64
+ PROGRESS_INTERVAL_MS,
65
+ } from '../strategies/game-utils.js';
66
+ export type { SafeTaskOptions, SafePatrolOptions } from '../strategies/game-utils.js';
67
+
68
+ export type {
69
+ KnowledgeView, SubjectEntry, FactMeta, TagMeta, KnowledgeFile,
70
+ KnowledgeScope, KnowledgeSource, PlayerMark, PlayerRef, SubjectRef, KnowledgeRef,
71
+ } from '../lib/knowledge-store.js';
72
+
73
+ // Speech module (for exported strategies that use speech synthesis)
74
+ export { SpeechModule, getSpeechConfigForRole } from '../strategies/speech-module.js';
75
+ export type { SpeechModuleConfig, SpeechEvalResult } from '../strategies/speech-module.js';
76
+
77
+ // Greeting utilities (for exported strategies that use greeting phrases)
78
+ export { parseGreetingArgs, GreetingTracker, MAX_GREETING_PHRASES, GREETING_COOLDOWN_MS } from '../strategies/greeting.js';
79
+
80
+ // TTS configuration (for exported strategies that use TTS)
81
+ export { TTS_TEXT_MAX_LENGTH } from '../lib/tts-keys.js';
82
+
83
+ // Player targeting utilities (for exported strategies)
84
+ export { parseTargetArgs, stripRoleIds } from '../strategies/player-targets.js';
85
+
86
+ // Goal system (for exported strategies that use the goal framework)
87
+ export { GoalRootStrategy } from '../strategies/goals/goal-root-strategy.js';
88
+ export { TaskOnlyTop } from '../strategies/goals/task-only-top.js';
89
+ export { TaskReportTop } from '../strategies/goals/task-report-top.js';
90
+ export { TaskKillReportTop } from '../strategies/goals/task-kill-report-top.js';
91
+ export { KillFrenzyTop } from '../strategies/goals/kill-frenzy-top.js';
92
+ export { KillLoneTop } from '../strategies/goals/kill-lone-top.js';
93
+ export { KillTargetTop } from '../strategies/goals/kill-target-top.js';
94
+ export { LoneKillTaskTop } from '../strategies/goals/lone-kill-task-top.js';
95
+ export { CrabSabotageTop } from '../strategies/goals/crab-sabotage-top.js';
96
+ export { CorpsePatrolTop } from '../strategies/goals/corpse-patrol-top.js';
97
+ export { ReportPatrolTop } from '../strategies/goals/report-patrol-top.js';
98
+ export { PatrolTop } from '../strategies/goals/patrol-top.js';
99
+ export { NormalShrimpTop } from '../strategies/goals/normal-shrimp-top.js';
100
+ export { WarriorShrimpTop } from '../strategies/goals/warrior-shrimp-top.js';
101
+ export { ParadiseFishTop } from '../strategies/goals/paradise-fish-top.js';
102
+ export { FindPlayerTop } from '../strategies/goals/find-player-top.js';
103
+ export { SocialTaskTop } from '../strategies/goals/social-task-top.js';
104
+ export { AvoidLoneTop } from '../strategies/goals/avoid-lone-top.js';
105
+ export { AvoidPlayersTop } from '../strategies/goals/avoid-players-top.js';
106
+ export { HideTop } from '../strategies/goals/hide-top.js';
107
+ export { MoveRoomGoal } from '../strategies/goals/move-room-goal.js';
108
+ export { ConversationGoal } from '../strategies/goals/conversation-goal.js';
109
+
110
+ export type { SocialTarget } from '../strategies/goals/social-task-top.js';