@myclaw163/clawclaw-cli 0.6.71 → 0.6.74

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Files changed (205) hide show
  1. package/README.md +377 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/check-skill-command-surface.mjs +116 -0
  10. package/scripts/find-hide-spots.py +157 -157
  11. package/scripts/postinstall.mjs +20 -20
  12. package/scripts/sync-bundled-skill.mjs +245 -245
  13. package/scripts/sync-bundled-skill.test.mjs +152 -152
  14. package/skills/clawclaw/SKILL.md +246 -244
  15. package/skills/clawclaw/references/CHATTERBOX.md +141 -142
  16. package/skills/clawclaw/references/COMMANDS.md +155 -148
  17. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  18. package/skills/clawclaw/references/HUB.md +48 -48
  19. package/skills/clawclaw/references/KNOWLEDGE.md +42 -45
  20. package/skills/clawclaw/references/STRATEGIES.md +59 -59
  21. package/skills/clawclaw/references/STREAM.md +93 -91
  22. package/skills/clawclaw/references/TACTICS.md +65 -65
  23. package/src/assets/clawclaw-ascii-map.txt +40 -40
  24. package/src/cli.ts +110 -110
  25. package/src/commands/_schema.ts +124 -109
  26. package/src/commands/account.ts +209 -209
  27. package/src/commands/do.test.ts +84 -73
  28. package/src/commands/do.ts +130 -126
  29. package/src/commands/events.test.ts +71 -71
  30. package/src/commands/events.ts +221 -155
  31. package/src/commands/game-map.test.ts +28 -28
  32. package/src/commands/game-start-plan.test.ts +84 -84
  33. package/src/commands/game.ts +1113 -1047
  34. package/src/commands/history-player.test.ts +102 -102
  35. package/src/commands/history.ts +573 -573
  36. package/src/commands/hub.test.ts +96 -96
  37. package/src/commands/hub.ts +234 -234
  38. package/src/commands/knowledge.test.ts +13 -13
  39. package/src/commands/knowledge.ts +139 -139
  40. package/src/commands/load.test.ts +51 -51
  41. package/src/commands/load.ts +13 -13
  42. package/src/commands/meeting-history.test.ts +106 -106
  43. package/src/commands/memory.ts +40 -40
  44. package/src/commands/peek.ts +45 -45
  45. package/src/commands/persona.ts +57 -57
  46. package/src/commands/setup/codex.ts +266 -266
  47. package/src/commands/skill.ts +128 -128
  48. package/src/commands/state.ts +46 -46
  49. package/src/commands/strategy.test.ts +145 -145
  50. package/src/commands/strategy.ts +181 -181
  51. package/src/commands/tts.ts +128 -128
  52. package/src/commands/upgrade.test.ts +82 -82
  53. package/src/commands/upgrade.ts +148 -148
  54. package/src/commands/watch.test.ts +999 -977
  55. package/src/commands/watch.ts +660 -658
  56. package/src/lib/auth.test.ts +74 -74
  57. package/src/lib/auth.ts +186 -186
  58. package/src/lib/command-meta.ts +37 -37
  59. package/src/lib/game-client.ts +403 -391
  60. package/src/lib/game-context.ts +92 -0
  61. package/src/lib/http-keepalive.ts +15 -15
  62. package/src/lib/http-transport.test.ts +42 -42
  63. package/src/lib/http-transport.ts +113 -113
  64. package/src/lib/hub-client.test.ts +56 -56
  65. package/src/lib/hub-client.ts +88 -88
  66. package/src/lib/hub-install.test.ts +98 -98
  67. package/src/lib/hub-install.ts +121 -121
  68. package/src/lib/hub-reminder.ts +75 -75
  69. package/src/lib/hub-unzip.test.ts +69 -69
  70. package/src/lib/hub-unzip.ts +62 -62
  71. package/src/lib/init-command.test.ts +75 -75
  72. package/src/lib/init-command.ts +120 -120
  73. package/src/lib/knowledge-store.test.ts +170 -170
  74. package/src/lib/knowledge-store.ts +369 -369
  75. package/src/lib/load-context.test.ts +52 -52
  76. package/src/lib/load-context.ts +52 -52
  77. package/src/lib/match-state.test.ts +134 -134
  78. package/src/lib/match-state.ts +94 -94
  79. package/src/lib/netease-tts.ts +83 -83
  80. package/src/lib/normalize.ts +42 -42
  81. package/src/lib/persona.test.ts +41 -41
  82. package/src/lib/persona.ts +72 -72
  83. package/src/lib/server-registry.ts +152 -152
  84. package/src/lib/skill-version.test.ts +48 -48
  85. package/src/lib/skill-version.ts +19 -19
  86. package/src/lib/strategy-export.test.ts +232 -232
  87. package/src/lib/strategy-export.ts +242 -242
  88. package/src/lib/tts-keys.ts +7 -7
  89. package/src/lib/tts-speech.test.ts +63 -63
  90. package/src/lib/tts-speech.ts +76 -76
  91. package/src/lib/workspace-argv.test.ts +49 -49
  92. package/src/lib/workspace-argv.ts +44 -44
  93. package/src/perception/player-history-store.test.ts +87 -87
  94. package/src/perception/player-history-store.ts +194 -194
  95. package/src/pipeline/event-format.test.ts +243 -215
  96. package/src/pipeline/event-format.ts +501 -485
  97. package/src/pipeline/event-hints.ts +195 -190
  98. package/src/pipeline/event-store.test.ts +28 -28
  99. package/src/pipeline/event-store.ts +193 -193
  100. package/src/pipeline/pipeline.ts +35 -35
  101. package/src/pipeline/player-projection.test.ts +119 -0
  102. package/src/pipeline/player-projection.ts +380 -0
  103. package/src/runtime/auto-upgrade.test.ts +66 -66
  104. package/src/runtime/auto-upgrade.ts +31 -31
  105. package/src/runtime/event-daemon.test.ts +209 -141
  106. package/src/runtime/event-daemon.ts +519 -457
  107. package/src/runtime/owner-control.ts +150 -150
  108. package/src/runtime/raw-ws-log.test.ts +33 -33
  109. package/src/runtime/raw-ws-log.ts +32 -32
  110. package/src/runtime/runtime-logger.ts +107 -107
  111. package/src/runtime/ws-client.test.ts +125 -104
  112. package/src/runtime/ws-client.ts +287 -272
  113. package/src/sdk/action.ts +166 -166
  114. package/src/sdk/index.ts +110 -110
  115. package/src/sdk/types.ts +161 -161
  116. package/src/strategies/avoid-lone.ts +12 -12
  117. package/src/strategies/avoid-players.knowledge.md +19 -19
  118. package/src/strategies/avoid-players.ts +16 -16
  119. package/src/strategies/corpse-patrol.ts +23 -23
  120. package/src/strategies/crab-sabotage.ts +22 -22
  121. package/src/strategies/custom-module.test.ts +270 -270
  122. package/src/strategies/find-player.ts +17 -17
  123. package/src/strategies/game-utils.test.ts +242 -242
  124. package/src/strategies/game-utils.ts +846 -846
  125. package/src/strategies/goals/anchor-linger.ts +77 -77
  126. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  127. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  128. package/src/strategies/goals/avoid-players-top.ts +121 -121
  129. package/src/strategies/goals/conversation-goal.ts +51 -51
  130. package/src/strategies/goals/corpse-patrol-top.ts +113 -113
  131. package/src/strategies/goals/crab-octopus-reflexes.ts +101 -101
  132. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  133. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  134. package/src/strategies/goals/find-player-top.ts +93 -93
  135. package/src/strategies/goals/flee-players-goal.ts +53 -53
  136. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  137. package/src/strategies/goals/goal-manager.ts +41 -41
  138. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  139. package/src/strategies/goals/goal.ts +28 -28
  140. package/src/strategies/goals/hide-top.ts +197 -197
  141. package/src/strategies/goals/keep-away-goal.ts +221 -221
  142. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  143. package/src/strategies/goals/kill-lone-top.ts +160 -160
  144. package/src/strategies/goals/kill-target-goal.ts +59 -59
  145. package/src/strategies/goals/kill-target-top.ts +109 -109
  146. package/src/strategies/goals/leaf-goal.ts +27 -27
  147. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  148. package/src/strategies/goals/lone-kill-core.ts +82 -82
  149. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  150. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  151. package/src/strategies/goals/lone-kill-task-top.ts +133 -133
  152. package/src/strategies/goals/move-room-goal.ts +60 -60
  153. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  154. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  155. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  156. package/src/strategies/goals/paradise-fish-top.ts +224 -224
  157. package/src/strategies/goals/patrol-top.ts +57 -57
  158. package/src/strategies/goals/report-patrol-top.ts +80 -80
  159. package/src/strategies/goals/safe-task-goal.ts +102 -102
  160. package/src/strategies/goals/social-task-top.ts +161 -161
  161. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  162. package/src/strategies/goals/task-only-top.ts +57 -57
  163. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  164. package/src/strategies/goals/task-report-top.ts +57 -57
  165. package/src/strategies/goals/wander-task-goal.ts +33 -33
  166. package/src/strategies/goals/warrior-shrimp-top.test.ts +87 -87
  167. package/src/strategies/goals/warrior-shrimp-top.ts +267 -267
  168. package/src/strategies/greeting.ts +53 -53
  169. package/src/strategies/hide-spots.ts +59 -59
  170. package/src/strategies/hide.ts +24 -24
  171. package/src/strategies/kill-frenzy.ts +13 -13
  172. package/src/strategies/kill-lone.knowledge.md +17 -17
  173. package/src/strategies/kill-lone.ts +14 -14
  174. package/src/strategies/kill-target.ts +19 -19
  175. package/src/strategies/loader.test.ts +678 -678
  176. package/src/strategies/loader.ts +179 -179
  177. package/src/strategies/lone-kill-task.ts +22 -22
  178. package/src/strategies/meeting-gate.test.ts +59 -59
  179. package/src/strategies/meeting-gate.ts +23 -23
  180. package/src/strategies/move-room.ts +16 -16
  181. package/src/strategies/new-events-backfill.ts +98 -98
  182. package/src/strategies/off-route-points.ts +105 -105
  183. package/src/strategies/paradise-fish.knowledge.md +19 -19
  184. package/src/strategies/paradise-fish.ts +26 -26
  185. package/src/strategies/pathfind/distance-field.ts +150 -150
  186. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  187. package/src/strategies/pathfind/escape-planner.ts +355 -355
  188. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  189. package/src/strategies/patrol.ts +12 -12
  190. package/src/strategies/player-targets.ts +13 -13
  191. package/src/strategies/report-patrol.ts +12 -12
  192. package/src/strategies/shrimp-memory.knowledge.md +19 -19
  193. package/src/strategies/shrimp-memory.ts +26 -26
  194. package/src/strategies/social-task.test.ts +28 -28
  195. package/src/strategies/social-task.ts +50 -50
  196. package/src/strategies/spawn.ts +82 -82
  197. package/src/strategies/speech-module.ts +123 -123
  198. package/src/strategies/strategy-loop.test.ts +15 -0
  199. package/src/strategies/strategy-loop.ts +776 -771
  200. package/src/strategies/task-kill-report.ts +18 -18
  201. package/src/strategies/task-only.ts +12 -12
  202. package/src/strategies/task-report.ts +23 -23
  203. package/src/strategies/types.ts +109 -109
  204. package/src/strategies/warrior-memory.knowledge.md +21 -21
  205. package/src/strategies/warrior-memory.ts +17 -17
@@ -1,139 +1,139 @@
1
- import { Command } from 'commander';
2
- import { DROPPED_PLAYER_MARK_TAGS, KnowledgeStore, type KnowledgeSetInput, type PlayerMark } from '../lib/knowledge-store.js';
3
-
4
- // 玩家只标两档:hostile(坏人)/ trusted(好人)。未标记的默认「被怀疑」,无需也无法显式标。
5
- const PLAYER_MARKS = new Set<PlayerMark>(['hostile', 'trusted']);
6
- const LEGACY_MARK_TAGS = ['kill_if_armed', 'cleared', 'protected', 'do_not_kill'];
7
-
8
- export function normalizePlayerMark(mark?: string): PlayerMark | null {
9
- const normalized = mark?.trim().toLowerCase() as PlayerMark | undefined;
10
- return normalized && PLAYER_MARKS.has(normalized) ? normalized : null;
11
- }
12
-
13
- /** "true"/"false"/数字 自动转类型,其余按字符串。 */
14
- function coerceValue(raw: string | undefined): unknown {
15
- if (raw == null) return true;
16
- if (raw === 'true') return true;
17
- if (raw === 'false') return false;
18
- if (raw !== '' && !Number.isNaN(Number(raw))) return Number(raw);
19
- return raw;
20
- }
21
-
22
- function collectTag(value: string, prev: string[]): string[] {
23
- return [...prev, value];
24
- }
25
-
26
- function print(data: unknown): void {
27
- console.log(JSON.stringify(data, null, 2));
28
- }
29
-
30
- function fail(error: string, message: string): never {
31
- console.error(JSON.stringify({ error, message }, null, 2));
32
- process.exit(1);
33
- }
34
-
35
- function setPlayerMark(store: KnowledgeStore, player: string, mark: PlayerMark, opts: { note?: string }) {
36
- const removeTags = [
37
- ...[...PLAYER_MARKS].filter(candidate => candidate !== mark),
38
- ...LEGACY_MARK_TAGS,
39
- ...DROPPED_PLAYER_MARK_TAGS, // 顺手清掉旧数据残留的 suspect/avoid raw tag,别再从 get/subject() 漏出去
40
- ];
41
- return store.set({
42
- type: 'player',
43
- selector: player,
44
- tags: [mark],
45
- removeTags,
46
- note: opts.note,
47
- });
48
- }
49
-
50
- export function createKnowledgeCommand(): Command {
51
- const cmd = new Command('knowledge')
52
- .alias('kn')
53
- .description('Per-game structured knowledge that a running strategy can query (no restart needed)');
54
-
55
- cmd
56
- .command('set [type] [selector] [key] [value]')
57
- .description('Advanced: upsert arbitrary facts/tags. Use `knowledge mark` for player strategy behavior.')
58
- .option('--tag <tag>', 'Custom tag, repeatable', collectTag, [])
59
- .option('--note <text>', 'Free-text reason')
60
- .option('--json <json>', 'Provide the whole input object as JSON instead of positional args')
61
- .action((type: string | undefined, selector: string | undefined, key: string | undefined, value: string | undefined, opts: {
62
- tag: string[]; note?: string; json?: string;
63
- }) => {
64
- try {
65
- const store = KnowledgeStore.forActiveAccount();
66
- let input: KnowledgeSetInput;
67
- if (opts.json) {
68
- input = JSON.parse(opts.json) as KnowledgeSetInput;
69
- } else {
70
- if (!type || !selector) {
71
- fail('missing_args', 'Usage: ccl knowledge set <type> <selector> [key] [value] [--tag ...] — or: ccl knowledge set --json "{...}"');
72
- }
73
- input = {
74
- type,
75
- selector,
76
- key,
77
- value: key != null ? coerceValue(value) : undefined,
78
- tags: opts.tag.length > 0 ? opts.tag : undefined,
79
- note: opts.note,
80
- };
81
- }
82
- const entry = store.set(input);
83
- print({ ok: true, gameId: store.gameId ?? null, subject: entry });
84
- } catch (e) {
85
- fail('knowledge_set_failed', e instanceof Error ? e.message : String(e));
86
- }
87
- });
88
-
89
- cmd
90
- .command('mark <player> <mark>')
91
- .description('Set the strategy mark for a player: hostile | trusted (unmarked players are suspected by default)')
92
- .option('--note <text>', 'Free-text reason')
93
- .action((player: string, rawMark: string, opts: { note?: string }) => {
94
- const mark = normalizePlayerMark(rawMark);
95
- if (!mark) fail('invalid_mark', `Unknown mark '${rawMark}'. Use: hostile | trusted. (Unmarked = suspected by default.)`);
96
- try {
97
- const store = KnowledgeStore.forActiveAccount();
98
- const entry = setPlayerMark(store, player, mark, opts);
99
- print({ ok: true, gameId: store.gameId ?? null, mark, subject: entry });
100
- } catch (e) {
101
- fail('knowledge_mark_failed', e instanceof Error ? e.message : String(e));
102
- }
103
- });
104
-
105
- cmd
106
- .command('get [type] [selector]')
107
- .description('Read knowledge: all, all of a type, or one subject')
108
- .action((type: string | undefined, selector: string | undefined) => {
109
- const store = KnowledgeStore.forActiveAccount();
110
- const file = store.list();
111
- if (type && selector) {
112
- print({ gameId: file.gameId ?? null, subject: file.subjects[`${type}:${selector}`] ?? null });
113
- return;
114
- }
115
- const subjects = Object.values(file.subjects).filter((s) => !type || s.type === type);
116
- print({ gameId: file.gameId ?? null, count: subjects.length, subjects });
117
- });
118
-
119
- cmd
120
- .command('del <type> <selector> [key]')
121
- .description('Delete a subject, or just one fact (key) / tag (--tag)')
122
- .option('--tag <tag>', 'Delete only this tag')
123
- .action((type: string, selector: string, key: string | undefined, opts: { tag?: string }) => {
124
- const store = KnowledgeStore.forActiveAccount();
125
- const removed = store.del(type, selector, { key, tag: opts.tag });
126
- print({ ok: removed, gameId: store.gameId ?? null });
127
- });
128
-
129
- cmd
130
- .command('clear')
131
- .description('Clear all knowledge for the current game')
132
- .action(() => {
133
- const store = KnowledgeStore.forActiveAccount();
134
- store.clear();
135
- print({ ok: true, gameId: store.gameId ?? null });
136
- });
137
-
138
- return cmd;
139
- }
1
+ import { Command } from 'commander';
2
+ import { DROPPED_PLAYER_MARK_TAGS, KnowledgeStore, type KnowledgeSetInput, type PlayerMark } from '../lib/knowledge-store.js';
3
+
4
+ // 玩家只标两档:hostile(坏人)/ trusted(好人)。未标记的默认「被怀疑」,无需也无法显式标。
5
+ const PLAYER_MARKS = new Set<PlayerMark>(['hostile', 'trusted']);
6
+ const LEGACY_MARK_TAGS = ['kill_if_armed', 'cleared', 'protected', 'do_not_kill'];
7
+
8
+ export function normalizePlayerMark(mark?: string): PlayerMark | null {
9
+ const normalized = mark?.trim().toLowerCase() as PlayerMark | undefined;
10
+ return normalized && PLAYER_MARKS.has(normalized) ? normalized : null;
11
+ }
12
+
13
+ /** "true"/"false"/数字 自动转类型,其余按字符串。 */
14
+ function coerceValue(raw: string | undefined): unknown {
15
+ if (raw == null) return true;
16
+ if (raw === 'true') return true;
17
+ if (raw === 'false') return false;
18
+ if (raw !== '' && !Number.isNaN(Number(raw))) return Number(raw);
19
+ return raw;
20
+ }
21
+
22
+ function collectTag(value: string, prev: string[]): string[] {
23
+ return [...prev, value];
24
+ }
25
+
26
+ function print(data: unknown): void {
27
+ console.log(JSON.stringify(data, null, 2));
28
+ }
29
+
30
+ function fail(error: string, message: string): never {
31
+ console.error(JSON.stringify({ error, message }, null, 2));
32
+ process.exit(1);
33
+ }
34
+
35
+ function setPlayerMark(store: KnowledgeStore, player: string, mark: PlayerMark, opts: { note?: string }) {
36
+ const removeTags = [
37
+ ...[...PLAYER_MARKS].filter(candidate => candidate !== mark),
38
+ ...LEGACY_MARK_TAGS,
39
+ ...DROPPED_PLAYER_MARK_TAGS, // 顺手清掉旧数据残留的 suspect/avoid raw tag,别再从 get/subject() 漏出去
40
+ ];
41
+ return store.set({
42
+ type: 'player',
43
+ selector: player,
44
+ tags: [mark],
45
+ removeTags,
46
+ note: opts.note,
47
+ });
48
+ }
49
+
50
+ export function createKnowledgeCommand(): Command {
51
+ const cmd = new Command('knowledge')
52
+ .alias('kn')
53
+ .description('Per-game structured knowledge that a running strategy can query (no restart needed)');
54
+
55
+ cmd
56
+ .command('set [type] [selector] [key] [value]', { hidden: true })
57
+ .description('Advanced: upsert arbitrary facts/tags. Use `knowledge mark` for player strategy behavior.')
58
+ .option('--tag <tag>', 'Custom tag, repeatable', collectTag, [])
59
+ .option('--note <text>', 'Free-text reason')
60
+ .option('--json <json>', 'Provide the whole input object as JSON instead of positional args')
61
+ .action((type: string | undefined, selector: string | undefined, key: string | undefined, value: string | undefined, opts: {
62
+ tag: string[]; note?: string; json?: string;
63
+ }) => {
64
+ try {
65
+ const store = KnowledgeStore.forActiveAccount();
66
+ let input: KnowledgeSetInput;
67
+ if (opts.json) {
68
+ input = JSON.parse(opts.json) as KnowledgeSetInput;
69
+ } else {
70
+ if (!type || !selector) {
71
+ fail('missing_args', 'Usage: ccl knowledge set <type> <selector> [key] [value] [--tag ...] — or: ccl knowledge set --json "{...}"');
72
+ }
73
+ input = {
74
+ type,
75
+ selector,
76
+ key,
77
+ value: key != null ? coerceValue(value) : undefined,
78
+ tags: opts.tag.length > 0 ? opts.tag : undefined,
79
+ note: opts.note,
80
+ };
81
+ }
82
+ const entry = store.set(input);
83
+ print({ ok: true, gameId: store.gameId ?? null, subject: entry });
84
+ } catch (e) {
85
+ fail('knowledge_set_failed', e instanceof Error ? e.message : String(e));
86
+ }
87
+ });
88
+
89
+ cmd
90
+ .command('mark <player> <mark>')
91
+ .description('Set the strategy mark for a player: hostile | trusted (unmarked players are suspected by default)')
92
+ .option('--note <text>', 'Free-text reason')
93
+ .action((player: string, rawMark: string, opts: { note?: string }) => {
94
+ const mark = normalizePlayerMark(rawMark);
95
+ if (!mark) fail('invalid_mark', `Unknown mark '${rawMark}'. Use: hostile | trusted. (Unmarked = suspected by default.)`);
96
+ try {
97
+ const store = KnowledgeStore.forActiveAccount();
98
+ const entry = setPlayerMark(store, player, mark, opts);
99
+ print({ ok: true, gameId: store.gameId ?? null, mark, subject: entry });
100
+ } catch (e) {
101
+ fail('knowledge_mark_failed', e instanceof Error ? e.message : String(e));
102
+ }
103
+ });
104
+
105
+ cmd
106
+ .command('get [type] [selector]')
107
+ .description('Read knowledge: all, all of a type, or one subject')
108
+ .action((type: string | undefined, selector: string | undefined) => {
109
+ const store = KnowledgeStore.forActiveAccount();
110
+ const file = store.list();
111
+ if (type && selector) {
112
+ print({ gameId: file.gameId ?? null, subject: file.subjects[`${type}:${selector}`] ?? null });
113
+ return;
114
+ }
115
+ const subjects = Object.values(file.subjects).filter((s) => !type || s.type === type);
116
+ print({ gameId: file.gameId ?? null, count: subjects.length, subjects });
117
+ });
118
+
119
+ cmd
120
+ .command('del <type> <selector> [key]')
121
+ .description('Delete a subject, or just one fact (key) / tag (--tag)')
122
+ .option('--tag <tag>', 'Delete only this tag')
123
+ .action((type: string, selector: string, key: string | undefined, opts: { tag?: string }) => {
124
+ const store = KnowledgeStore.forActiveAccount();
125
+ const removed = store.del(type, selector, { key, tag: opts.tag });
126
+ print({ ok: removed, gameId: store.gameId ?? null });
127
+ });
128
+
129
+ cmd
130
+ .command('clear')
131
+ .description('Clear all knowledge for the current game')
132
+ .action(() => {
133
+ const store = KnowledgeStore.forActiveAccount();
134
+ store.clear();
135
+ print({ ok: true, gameId: store.gameId ?? null });
136
+ });
137
+
138
+ return cmd;
139
+ }
@@ -1,51 +1,51 @@
1
- import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
2
-
3
- vi.mock('../lib/load-context.js', () => ({
4
- loadContext: vi.fn(() => ({ persona: { exists: true }, memory: { exists: false } })),
5
- }));
6
-
7
- vi.mock('../runtime/auto-upgrade.js', () => ({
8
- runAutoUpgradeOnLoad: vi.fn(),
9
- }));
10
-
11
- import { runAutoUpgradeOnLoad } from '../runtime/auto-upgrade.js';
12
- import { createLoadCommand } from './load.js';
13
-
14
- describe('load command', () => {
15
- let logSpy: ReturnType<typeof vi.spyOn>;
16
- let errorSpy: ReturnType<typeof vi.spyOn>;
17
-
18
- beforeEach(() => {
19
- vi.mocked(runAutoUpgradeOnLoad).mockClear();
20
- logSpy = vi.spyOn(console, 'log').mockImplementation(() => {});
21
- errorSpy = vi.spyOn(console, 'error').mockImplementation(() => {});
22
- });
23
-
24
- afterEach(() => {
25
- logSpy.mockRestore();
26
- errorSpy.mockRestore();
27
- });
28
-
29
- it('runs auto-upgrade check before printing JSON load context', async () => {
30
- const cmd = createLoadCommand();
31
- await cmd.parseAsync(['node', 'load'], { from: 'node' });
32
-
33
- expect(runAutoUpgradeOnLoad).toHaveBeenCalledOnce();
34
- expect(logSpy).toHaveBeenCalledOnce();
35
- expect(JSON.parse(String(logSpy.mock.calls[0][0]))).toEqual({
36
- persona: { exists: true },
37
- memory: { exists: false },
38
- });
39
- });
40
-
41
- it('routes auto-upgrade notifications to stderr', async () => {
42
- vi.mocked(runAutoUpgradeOnLoad).mockImplementation(({ notify }: any) => {
43
- notify('[clawclaw-cli] auto-upgrade installed 0.6.39');
44
- });
45
-
46
- const cmd = createLoadCommand();
47
- await cmd.parseAsync(['node', 'load'], { from: 'node' });
48
-
49
- expect(errorSpy).toHaveBeenCalledWith('[clawclaw-cli] auto-upgrade installed 0.6.39');
50
- });
51
- });
1
+ import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
2
+
3
+ vi.mock('../lib/load-context.js', () => ({
4
+ loadContext: vi.fn(() => ({ persona: { exists: true }, memory: { exists: false } })),
5
+ }));
6
+
7
+ vi.mock('../runtime/auto-upgrade.js', () => ({
8
+ runAutoUpgradeOnLoad: vi.fn(),
9
+ }));
10
+
11
+ import { runAutoUpgradeOnLoad } from '../runtime/auto-upgrade.js';
12
+ import { createLoadCommand } from './load.js';
13
+
14
+ describe('load command', () => {
15
+ let logSpy: ReturnType<typeof vi.spyOn>;
16
+ let errorSpy: ReturnType<typeof vi.spyOn>;
17
+
18
+ beforeEach(() => {
19
+ vi.mocked(runAutoUpgradeOnLoad).mockClear();
20
+ logSpy = vi.spyOn(console, 'log').mockImplementation(() => {});
21
+ errorSpy = vi.spyOn(console, 'error').mockImplementation(() => {});
22
+ });
23
+
24
+ afterEach(() => {
25
+ logSpy.mockRestore();
26
+ errorSpy.mockRestore();
27
+ });
28
+
29
+ it('runs auto-upgrade check before printing JSON load context', async () => {
30
+ const cmd = createLoadCommand();
31
+ await cmd.parseAsync(['node', 'load'], { from: 'node' });
32
+
33
+ expect(runAutoUpgradeOnLoad).toHaveBeenCalledOnce();
34
+ expect(logSpy).toHaveBeenCalledOnce();
35
+ expect(JSON.parse(String(logSpy.mock.calls[0][0]))).toEqual({
36
+ persona: { exists: true },
37
+ memory: { exists: false },
38
+ });
39
+ });
40
+
41
+ it('routes auto-upgrade notifications to stderr', async () => {
42
+ vi.mocked(runAutoUpgradeOnLoad).mockImplementation(({ notify }: any) => {
43
+ notify('[clawclaw-cli] auto-upgrade installed 0.6.39');
44
+ });
45
+
46
+ const cmd = createLoadCommand();
47
+ await cmd.parseAsync(['node', 'load'], { from: 'node' });
48
+
49
+ expect(errorSpy).toHaveBeenCalledWith('[clawclaw-cli] auto-upgrade installed 0.6.39');
50
+ });
51
+ });
@@ -1,13 +1,13 @@
1
- import { Command } from 'commander';
2
- import { loadContext } from '../lib/load-context.js';
3
- import { runAutoUpgradeOnLoad } from '../runtime/auto-upgrade.js';
4
-
5
- export function createLoadCommand(): Command {
6
- return new Command('load')
7
- .description('Read active account persona and memory files')
8
- .action(() => {
9
- runAutoUpgradeOnLoad({ notify: (message) => console.error(message) });
10
- const snapshot = loadContext();
11
- console.log(JSON.stringify(snapshot, null, 2));
12
- });
13
- }
1
+ import { Command } from 'commander';
2
+ import { loadContext } from '../lib/load-context.js';
3
+ import { runAutoUpgradeOnLoad } from '../runtime/auto-upgrade.js';
4
+
5
+ export function createLoadCommand(): Command {
6
+ return new Command('load')
7
+ .description('Read active account persona and memory files')
8
+ .action(() => {
9
+ runAutoUpgradeOnLoad({ notify: (message) => console.error(message) });
10
+ const snapshot = loadContext();
11
+ console.log(JSON.stringify(snapshot, null, 2));
12
+ });
13
+ }
@@ -1,106 +1,106 @@
1
- import { describe, expect, it } from 'vitest';
2
- import { meetingHistoryCommandInternals } from './history.js';
3
-
4
- const allSeats = [
5
- { name: 'A', seat: 1 },
6
- { name: 'B', seat: 2 },
7
- { name: 'C', seat: 3 },
8
- ];
9
-
10
- describe('meeting history builder', () => {
11
- it('outputs the compact meeting shape with found-in-meeting deaths and ordered speeches', () => {
12
- const records = meetingHistoryCommandInternals.buildMeetingRecords([
13
- { type: 'meeting_start', tick: 10, actor_name: 'A' },
14
- { type: 'meeting_briefing', tick: 10, all_seats: allSeats },
15
- {
16
- type: 'meeting_state',
17
- round: 1,
18
- tick: 10,
19
- sub_phase: 'entry',
20
- speech_order: ['A', 'B'],
21
- alive_players: ['A', 'B'],
22
- },
23
- {
24
- type: 'meeting_state',
25
- round: 1,
26
- tick: 20,
27
- sub_phase: 'vote',
28
- speech_order: ['A', 'B'],
29
- speeches: { B: '我没问题', A: '' },
30
- speech_skipped: ['A'],
31
- votes_submitted: ['A'],
32
- alive_players: ['A', 'B'],
33
- },
34
- { type: 'no_exile', tick: 30, votes: { A: 'skip', B: 'skip' } },
35
- { type: 'meeting_ended', tick: 31, result: 'skip', result_target: null },
36
- ]);
37
- const [meeting] = meetingHistoryCommandInternals.allMeetingOutputs(records);
38
- expect(Object.keys(meeting)).toEqual([
39
- 'round',
40
- 'tick',
41
- 'caller',
42
- 'corpses_found',
43
- 'state',
44
- 'exiled_player',
45
- 'players',
46
- 'votes',
47
- 'speeches',
48
- ]);
49
- expect(meeting.corpses_found).toBeNull();
50
- expect(meeting.state).toBe('ended');
51
- expect(meeting.players).toEqual([
52
- { name: 'A', seat: 1, status: 'alive', death: null },
53
- { name: 'B', seat: 2, status: 'alive', death: null },
54
- { name: 'C', seat: 3, status: 'dead', death: { type: 'found_in_meeting', round: 1 } },
55
- ]);
56
- expect(meeting.votes).toEqual({ A: 'skip', B: 'skip' });
57
- expect(meeting.speeches).toEqual([
58
- { speaker: 'A', text: '', skipped: true },
59
- { speaker: 'B', text: '我没问题', skipped: false },
60
- ]);
61
- });
62
-
63
- it('marks exiled players and carries death status into later meetings', () => {
64
- const records = meetingHistoryCommandInternals.buildMeetingRecords([
65
- { type: 'meeting_start', tick: 10, actor_name: 'A' },
66
- { type: 'meeting_briefing', tick: 10, all_seats: allSeats },
67
- { type: 'meeting_state', round: 1, tick: 10, sub_phase: 'vote', alive_players: ['A', 'B', 'C'] },
68
- { type: 'exile', tick: 20, actor_name: 'B', votes: { A: 'B', C: 'B' } },
69
- { type: 'meeting_ended', tick: 21, result: 'exiled', result_target: 'B' },
70
- { type: 'meeting_start', tick: 100, actor_name: 'A' },
71
- { type: 'meeting_briefing', tick: 100, all_seats: allSeats },
72
- { type: 'meeting_state', round: 2, tick: 100, sub_phase: 'entry', alive_players: ['A', 'C'] },
73
- ]);
74
- const meetings = meetingHistoryCommandInternals.allMeetingOutputs(records);
75
- expect(meetings[0].players.find((player: any) => player.name === 'B')).toEqual({
76
- name: 'B',
77
- seat: 2,
78
- status: 'dead',
79
- death: { type: 'exiled', round: 1 },
80
- });
81
- expect(meetings[1].players.find((player: any) => player.name === 'B')?.death).toEqual({ type: 'exiled', round: 1 });
82
- });
83
-
84
- it('keeps current unfinished meeting state from meeting_state', () => {
85
- const records = meetingHistoryCommandInternals.buildMeetingRecords([
86
- { type: 'meeting_start', tick: 10, actor_name: 'A' },
87
- { type: 'meeting_briefing', tick: 10, all_seats: allSeats },
88
- { type: 'meeting_state', round: 1, tick: 11, sub_phase: 'speech', current_speaker: 'B', alive_players: ['A', 'B', 'C'] },
89
- ]);
90
- const [meeting] = meetingHistoryCommandInternals.allMeetingOutputs(records);
91
- expect(meeting.state).toBe('speech');
92
- expect(meeting.speeches).toEqual([]);
93
- });
94
-
95
- it('marks an unfinished previous meeting interrupted when a new meeting starts', () => {
96
- const records = meetingHistoryCommandInternals.buildMeetingRecords([
97
- { type: 'meeting_start', tick: 10, actor_name: 'A' },
98
- { type: 'meeting_briefing', tick: 10, all_seats: allSeats },
99
- { type: 'meeting_start', tick: 100, actor_name: 'C' },
100
- { type: 'meeting_briefing', tick: 100, all_seats: allSeats },
101
- ]);
102
- const meetings = meetingHistoryCommandInternals.allMeetingOutputs(records);
103
- expect(meetings[0].state).toBe('interrupted_or_missing_end');
104
- expect(meetings[1].state).toBe('interrupted_or_missing_end');
105
- });
106
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import { meetingHistoryCommandInternals } from './history.js';
3
+
4
+ const allSeats = [
5
+ { name: 'A', seat: 1 },
6
+ { name: 'B', seat: 2 },
7
+ { name: 'C', seat: 3 },
8
+ ];
9
+
10
+ describe('meeting history builder', () => {
11
+ it('outputs the compact meeting shape with found-in-meeting deaths and ordered speeches', () => {
12
+ const records = meetingHistoryCommandInternals.buildMeetingRecords([
13
+ { type: 'meeting_start', tick: 10, actor_name: 'A' },
14
+ { type: 'meeting_briefing', tick: 10, all_seats: allSeats },
15
+ {
16
+ type: 'meeting_state',
17
+ round: 1,
18
+ tick: 10,
19
+ sub_phase: 'entry',
20
+ speech_order: ['A', 'B'],
21
+ alive_players: ['A', 'B'],
22
+ },
23
+ {
24
+ type: 'meeting_state',
25
+ round: 1,
26
+ tick: 20,
27
+ sub_phase: 'vote',
28
+ speech_order: ['A', 'B'],
29
+ speeches: { B: '我没问题', A: '' },
30
+ speech_skipped: ['A'],
31
+ votes_submitted: ['A'],
32
+ alive_players: ['A', 'B'],
33
+ },
34
+ { type: 'no_exile', tick: 30, votes: { A: 'skip', B: 'skip' } },
35
+ { type: 'meeting_ended', tick: 31, result: 'skip', result_target: null },
36
+ ]);
37
+ const [meeting] = meetingHistoryCommandInternals.allMeetingOutputs(records);
38
+ expect(Object.keys(meeting)).toEqual([
39
+ 'round',
40
+ 'tick',
41
+ 'caller',
42
+ 'corpses_found',
43
+ 'state',
44
+ 'exiled_player',
45
+ 'players',
46
+ 'votes',
47
+ 'speeches',
48
+ ]);
49
+ expect(meeting.corpses_found).toBeNull();
50
+ expect(meeting.state).toBe('ended');
51
+ expect(meeting.players).toEqual([
52
+ { name: 'A', seat: 1, status: 'alive', death: null },
53
+ { name: 'B', seat: 2, status: 'alive', death: null },
54
+ { name: 'C', seat: 3, status: 'dead', death: { type: 'found_in_meeting', round: 1 } },
55
+ ]);
56
+ expect(meeting.votes).toEqual({ A: 'skip', B: 'skip' });
57
+ expect(meeting.speeches).toEqual([
58
+ { speaker: 'A', text: '', skipped: true },
59
+ { speaker: 'B', text: '我没问题', skipped: false },
60
+ ]);
61
+ });
62
+
63
+ it('marks exiled players and carries death status into later meetings', () => {
64
+ const records = meetingHistoryCommandInternals.buildMeetingRecords([
65
+ { type: 'meeting_start', tick: 10, actor_name: 'A' },
66
+ { type: 'meeting_briefing', tick: 10, all_seats: allSeats },
67
+ { type: 'meeting_state', round: 1, tick: 10, sub_phase: 'vote', alive_players: ['A', 'B', 'C'] },
68
+ { type: 'exile', tick: 20, actor_name: 'B', votes: { A: 'B', C: 'B' } },
69
+ { type: 'meeting_ended', tick: 21, result: 'exiled', result_target: 'B' },
70
+ { type: 'meeting_start', tick: 100, actor_name: 'A' },
71
+ { type: 'meeting_briefing', tick: 100, all_seats: allSeats },
72
+ { type: 'meeting_state', round: 2, tick: 100, sub_phase: 'entry', alive_players: ['A', 'C'] },
73
+ ]);
74
+ const meetings = meetingHistoryCommandInternals.allMeetingOutputs(records);
75
+ expect(meetings[0].players.find((player: any) => player.name === 'B')).toEqual({
76
+ name: 'B',
77
+ seat: 2,
78
+ status: 'dead',
79
+ death: { type: 'exiled', round: 1 },
80
+ });
81
+ expect(meetings[1].players.find((player: any) => player.name === 'B')?.death).toEqual({ type: 'exiled', round: 1 });
82
+ });
83
+
84
+ it('keeps current unfinished meeting state from meeting_state', () => {
85
+ const records = meetingHistoryCommandInternals.buildMeetingRecords([
86
+ { type: 'meeting_start', tick: 10, actor_name: 'A' },
87
+ { type: 'meeting_briefing', tick: 10, all_seats: allSeats },
88
+ { type: 'meeting_state', round: 1, tick: 11, sub_phase: 'speech', current_speaker: 'B', alive_players: ['A', 'B', 'C'] },
89
+ ]);
90
+ const [meeting] = meetingHistoryCommandInternals.allMeetingOutputs(records);
91
+ expect(meeting.state).toBe('speech');
92
+ expect(meeting.speeches).toEqual([]);
93
+ });
94
+
95
+ it('marks an unfinished previous meeting interrupted when a new meeting starts', () => {
96
+ const records = meetingHistoryCommandInternals.buildMeetingRecords([
97
+ { type: 'meeting_start', tick: 10, actor_name: 'A' },
98
+ { type: 'meeting_briefing', tick: 10, all_seats: allSeats },
99
+ { type: 'meeting_start', tick: 100, actor_name: 'C' },
100
+ { type: 'meeting_briefing', tick: 100, all_seats: allSeats },
101
+ ]);
102
+ const meetings = meetingHistoryCommandInternals.allMeetingOutputs(records);
103
+ expect(meetings[0].state).toBe('interrupted_or_missing_end');
104
+ expect(meetings[1].state).toBe('interrupted_or_missing_end');
105
+ });
106
+ });