@divinevoxel/vlox 0.0.74 → 0.0.75

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (667) hide show
  1. package/Cache/Cache.types.d.ts +1 -1
  2. package/Contexts/Base/Remote/InitDataSync.js +3 -3
  3. package/Contexts/Base/Remote/InitWorldDataSync.d.ts +2 -1
  4. package/Contexts/Base/Remote/InitWorldDataSync.js +13 -2
  5. package/Contexts/Generator/DivineVoxelEngineGenerator.d.ts +9 -0
  6. package/Contexts/Generator/DivineVoxelEngineGenerator.js +14 -0
  7. package/Contexts/{Constructor/ConstrcutorTheads.d.ts → Generator/GeneratorThreads.d.ts} +2 -2
  8. package/Contexts/{Constructor/ConstrcutorTheads.js → Generator/GeneratorThreads.js} +2 -2
  9. package/Contexts/Generator/index.d.ts +1 -0
  10. package/Contexts/Generator/index.js +1 -0
  11. package/Contexts/Mesher/DivineVoxelEngineMesher.d.ts +9 -0
  12. package/Contexts/Mesher/DivineVoxelEngineMesher.js +14 -0
  13. package/Contexts/Mesher/MesherTheads.d.ts +7 -0
  14. package/Contexts/Mesher/MesherTheads.js +14 -0
  15. package/Contexts/Mesher/index.d.ts +1 -0
  16. package/Contexts/Mesher/index.js +1 -0
  17. package/Contexts/Nexus/NexusTheads.js +1 -1
  18. package/Contexts/Render/DVERenderThreads.d.ts +2 -1
  19. package/Contexts/Render/DVERenderThreads.js +4 -2
  20. package/Contexts/Render/DivineVoxelEngineRender.d.ts +11 -1
  21. package/Contexts/Render/DivineVoxelEngineRender.js +9 -4
  22. package/Contexts/World/DivineVoxelEngineWorld.d.ts +9 -0
  23. package/Contexts/World/WorldThreads.d.ts +2 -1
  24. package/Contexts/World/WorldThreads.js +4 -2
  25. package/Init/StartGenerator.d.ts +2 -0
  26. package/Init/StartGenerator.js +45 -0
  27. package/Init/StartMesher.d.ts +2 -0
  28. package/Init/StartMesher.js +41 -0
  29. package/Init/StartNexus.js +4 -2
  30. package/Init/StartRenderer.d.ts +4 -1
  31. package/Init/StartRenderer.js +59 -14
  32. package/Init/StartWorld.js +2 -1
  33. package/LICENSE.md +2 -1
  34. package/Math/CardinalNeighbors.d.ts +43 -3
  35. package/Math/CardinalNeighbors.js +54 -8
  36. package/Math/Indexing.d.ts +1 -0
  37. package/Math/Location.d.ts +10 -0
  38. package/Math/UtilFunctions.d.ts +4 -0
  39. package/Math/UtilFunctions.js +52 -0
  40. package/Math/index.d.ts +1 -10
  41. package/Math/index.js +1 -0
  42. package/Mesher/Functions/Base/MeshSectionBase.d.ts +5 -0
  43. package/Mesher/Functions/Base/MeshSectionBase.js +105 -0
  44. package/Mesher/Functions/CompactVoxelSectionMesh.js +4 -10
  45. package/Mesher/Functions/MeshSection.js +3 -107
  46. package/Mesher/Functions/MeshSectionSnapShot.d.ts +3 -0
  47. package/Mesher/Functions/MeshSectionSnapShot.js +14 -0
  48. package/Mesher/Functions/MeshTexture.js +8 -4
  49. package/Mesher/Functions/MeshVoxel.js +10 -4
  50. package/Mesher/Geomtry/CompactedSectionVoxelMesh.d.ts +5 -2
  51. package/Mesher/Geomtry/CompactedSectionVoxelMesh.js +12 -7
  52. package/Mesher/Geomtry/Functions/GetBounds.d.ts +2 -0
  53. package/Mesher/{Models/Common/BoundsFunctions.js → Geomtry/Functions/GetBounds.js} +13 -13
  54. package/Mesher/Geomtry/Geometry.types.d.ts +14 -0
  55. package/Mesher/Geomtry/Geometry.types.js +11 -0
  56. package/Mesher/Geomtry/Primitives/Quad.d.ts +7 -15
  57. package/Mesher/Geomtry/Primitives/Quad.js +36 -91
  58. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +4 -14
  59. package/Mesher/Geomtry/Primitives/QuadVertexData.js +17 -57
  60. package/Mesher/Geomtry/Primitives/Triangle.d.ts +65 -0
  61. package/Mesher/Geomtry/Primitives/Triangle.js +148 -0
  62. package/Mesher/Geomtry/Primitives/TriangleVertexData.d.ts +58 -0
  63. package/Mesher/Geomtry/Primitives/TriangleVertexData.js +263 -0
  64. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  65. package/Mesher/Geomtry/Primitives/index.js +2 -0
  66. package/Mesher/Geomtry/Shapes/Box.d.ts +20 -0
  67. package/Mesher/Geomtry/Shapes/Box.js +69 -0
  68. package/Mesher/Geomtry/Transform/TransformBox.d.ts +3 -0
  69. package/{Models/Shared/Transform.js → Mesher/Geomtry/Transform/TransformBox.js} +9 -124
  70. package/Mesher/Geomtry/Transform/TransformQuad.d.ts +3 -0
  71. package/Mesher/Geomtry/Transform/TransformQuad.js +113 -0
  72. package/Mesher/Geomtry/Transform/TransformTriangle.d.ts +3 -0
  73. package/Mesher/Geomtry/Transform/TransformTriangle.js +112 -0
  74. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +3 -4
  75. package/Mesher/Geomtry/VoxelGeometryBuilder.js +128 -112
  76. package/Mesher/Geomtry/VoxelMeshBVHBuilder.d.ts +1 -1
  77. package/Mesher/Geomtry/VoxelMeshBVHBuilder.js +1 -1
  78. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.d.ts +9 -3
  79. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.js +26 -3
  80. package/Mesher/Geomtry/VoxelShaderData.d.ts +4 -1
  81. package/Mesher/Geomtry/VoxelShaderData.js +25 -10
  82. package/Mesher/InitMesher.d.ts +1 -1
  83. package/Mesher/InitMesher.js +6 -0
  84. package/Mesher/InitTask.js +17 -6
  85. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +1 -5
  86. package/Mesher/Models/Common/Calc/CalcConstants.js +2 -76
  87. package/Mesher/Models/Common/Faces/CullRulledFace.d.ts +2 -0
  88. package/Mesher/Models/Common/Faces/CullRulledFace.js +60 -0
  89. package/Mesher/Models/Common/Faces/ShadeRulelessFace.d.ts +4 -0
  90. package/Mesher/Models/Common/Faces/ShadeRulelessFace.js +12 -0
  91. package/Mesher/Models/Common/Faces/ShadeRulledFace.d.ts +4 -0
  92. package/Mesher/Models/Common/Faces/ShadeRulledFace.js +58 -0
  93. package/Mesher/Models/Common/GetTexture.d.ts +6 -0
  94. package/Mesher/Models/Common/GetTexture.js +12 -0
  95. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
  96. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +2 -3
  97. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +124 -48
  98. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +13 -0
  99. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.js +55 -0
  100. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +13 -0
  101. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.js +52 -0
  102. package/Mesher/Models/Nodes/GeometryNode.d.ts +2 -8
  103. package/Mesher/Models/Nodes/GeometryNode.js +1 -7
  104. package/Mesher/Models/Nodes/Types/GeomtryNode.types.d.ts +7 -0
  105. package/Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +29 -0
  106. package/{Models/Input/QuadVoxelGometryInputs.js → Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.js} +4 -8
  107. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +28 -0
  108. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.js +24 -0
  109. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +4 -8
  110. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +16 -52
  111. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +25 -0
  112. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.js +44 -0
  113. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +28 -0
  114. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +162 -0
  115. package/Mesher/Models/Procedures/TextureProcedure.d.ts +16 -0
  116. package/Mesher/Models/Procedures/TextureProcedure.js +2 -0
  117. package/Mesher/Models/Procedures/TextureProcedureRegister.d.ts +6 -0
  118. package/Mesher/Models/Procedures/TextureProcedureRegister.js +16 -0
  119. package/Mesher/Models/VoxelConstructor.d.ts +1 -5
  120. package/Mesher/Models/VoxelConstructor.js +1 -11
  121. package/Mesher/Models/VoxelGeometryBuilderCacheSpace.js +2 -2
  122. package/Mesher/Models/VoxelModelBuilder.d.ts +0 -1
  123. package/Mesher/Models/VoxelModelBuilder.js +1 -2
  124. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +8 -2
  125. package/Mesher/Models/VoxelModelConstructorRegister.js +6 -8
  126. package/Renderer/Classes/SectionMesh.d.ts +2 -3
  127. package/Renderer/Classes/SectionMesh.js +13 -10
  128. package/Renderer/Classes/SectorMesh.d.ts +5 -5
  129. package/Renderer/Classes/SectorMesh.js +17 -6
  130. package/Renderer/InitTasks.d.ts +1 -2
  131. package/Renderer/InitTasks.js +4 -10
  132. package/Renderer/MeshManager.d.ts +6 -1
  133. package/Renderer/MeshManager.js +11 -14
  134. package/Renderer/MeshRegister.d.ts +6 -4
  135. package/Renderer/MeshRegister.js +34 -43
  136. package/Settings/EngineSettings.js +3 -0
  137. package/Settings/EngineSettings.types.d.ts +7 -1
  138. package/Settings/EngineSettings.types.js +5 -1
  139. package/Stats/EngineStats.d.ts +19 -0
  140. package/Stats/EngineStats.js +27 -0
  141. package/Tasks/Paint/Common.d.ts +7 -0
  142. package/Tasks/Paint/Common.js +200 -0
  143. package/Tasks/Paint/Erase/EraseVoxel.d.ts +3 -0
  144. package/Tasks/Paint/Erase/EraseVoxel.js +31 -0
  145. package/Tasks/Paint/Erase/EraseVoxelPath.d.ts +4 -0
  146. package/Tasks/Paint/Erase/EraseVoxelPath.js +80 -0
  147. package/Tasks/Paint/Erase/EraseVoxelTemplate.d.ts +4 -0
  148. package/Tasks/Paint/Erase/EraseVoxelTemplate.js +34 -0
  149. package/Tasks/Paint/InitTasks.js +16 -0
  150. package/Tasks/Paint/Paint/PaintVoxel.d.ts +4 -0
  151. package/Tasks/Paint/Paint/PaintVoxel.js +29 -0
  152. package/Tasks/Paint/Paint/PaintVoxelPath.d.ts +4 -0
  153. package/Tasks/Paint/Paint/PaintVoxelPath.js +78 -0
  154. package/Tasks/Paint/Paint/PaintVoxelTemplate.d.ts +4 -0
  155. package/Tasks/Paint/Paint/PaintVoxelTemplate.js +36 -0
  156. package/Tasks/Propagation/Flow/FlowUpdate.js +1 -1
  157. package/Tasks/Propagation/Flow/WorldFlow.js +2 -2
  158. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +6 -6
  159. package/Tasks/Propagation/Illumanation/CommonFunctions.js +6 -7
  160. package/Tasks/Propagation/Illumanation/RGBUpdate.js +9 -9
  161. package/Tasks/Propagation/Illumanation/SunUpdate.js +8 -7
  162. package/Tasks/Propagation/Illumanation/WorldSun.js +11 -9
  163. package/Tasks/Propagation/InitTasks.js +16 -28
  164. package/Tasks/Propagation/Power/PowerUpdate.js +10 -10
  165. package/Tasks/Tasks.types.d.ts +25 -9
  166. package/Tasks/TasksIds.d.ts +13 -20
  167. package/Tasks/TasksIds.js +13 -20
  168. package/Tasks/VoxelUpdateTask.d.ts +6 -5
  169. package/Tasks/VoxelUpdateTask.js +53 -37
  170. package/Tasks/WorldGeneration/InitTasks.d.ts +4 -1
  171. package/Tasks/WorldGeneration/InitTasks.js +6 -3
  172. package/Tasks/WorldGeneration/WorldGen.types.d.ts +2 -3
  173. package/Tasks/WorldGeneration/WorldGenBrush.js +6 -7
  174. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +3 -1
  175. package/Tasks/WorldGeneration/WorldGenRegister.js +13 -3
  176. package/Tasks/WorldGeneration/WorldGeneration.d.ts +2 -2
  177. package/Tasks/WorldGeneration/WorldGeneration.js +22 -3
  178. package/Templates/Archive/ArchivedVoxelTemplate.d.ts +37 -0
  179. package/Templates/Archive/ArchivedVoxelTemplate.js +124 -0
  180. package/Templates/Archive/ArchivedVoxelTemplate.types.d.ts +45 -0
  181. package/Templates/Archive/ArchivedVoxelTemplate.types.js +1 -0
  182. package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +11 -0
  183. package/Templates/Archive/Functions/CreateArchivedTemplate.js +184 -0
  184. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.d.ts +2 -0
  185. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +44 -0
  186. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.d.ts +2 -0
  187. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +37 -0
  188. package/Templates/Cursor/TemplateCursor.d.ts +5 -3
  189. package/Templates/Cursor/TemplateCursor.js +8 -4
  190. package/Templates/Cursor/TemplateProxy.d.ts +10 -0
  191. package/Templates/Cursor/TemplateProxy.js +22 -0
  192. package/Templates/Cursor/TemplateVoxelCursor.d.ts +5 -7
  193. package/Templates/Cursor/TemplateVoxelCursor.js +7 -13
  194. package/Templates/Full/FullVoxelTemplate.d.ts +27 -0
  195. package/Templates/Full/FullVoxelTemplate.js +108 -0
  196. package/Templates/Full/FullVoxelTemplate.types.d.ts +5 -0
  197. package/Templates/Full/FullVoxelTemplate.types.js +1 -0
  198. package/Templates/Full/Functions/CreateFullTemplate.d.ts +3 -0
  199. package/Templates/Full/Functions/CreateFullTemplate.js +27 -0
  200. package/Templates/Functions/FlipTemplate.d.ts +2 -2
  201. package/Templates/Functions/FlipTemplate.js +1 -9
  202. package/Templates/Functions/RotateTemplate.d.ts +2 -2
  203. package/Templates/Functions/RotateTemplate.js +2 -10
  204. package/Templates/Functions/index.d.ts +1 -1
  205. package/Templates/Functions/index.js +1 -1
  206. package/Templates/Path/VoxelPath.d.ts +34 -0
  207. package/Templates/Path/VoxelPath.js +127 -0
  208. package/Templates/Path/VoxelPath.types.d.ts +10 -0
  209. package/Templates/Path/VoxelPath.types.js +1 -0
  210. package/Templates/Selection/VoxelBFSSelection.d.ts +20 -0
  211. package/Templates/Selection/VoxelBFSSelection.js +130 -0
  212. package/Templates/Selection/VoxelBoxSelection.d.ts +14 -0
  213. package/Templates/Selection/VoxelBoxSelection.js +105 -0
  214. package/Templates/Selection/VoxelSelecton.d.ts +6 -0
  215. package/Templates/Selection/VoxelSelecton.js +1 -0
  216. package/Templates/Selection/VoxelSurfaceSelection.d.ts +27 -0
  217. package/Templates/Selection/VoxelSurfaceSelection.js +206 -0
  218. package/Templates/Selection/VoxelTemplateSelection.d.ts +10 -0
  219. package/Templates/Selection/VoxelTemplateSelection.js +26 -0
  220. package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +35 -0
  221. package/Templates/Shapes/BasicVoxelShapeTemplate.js +126 -0
  222. package/Templates/Shapes/BoxVoxelTemplate.d.ts +22 -0
  223. package/Templates/Shapes/BoxVoxelTemplate.js +75 -0
  224. package/Templates/Shapes/ConeVoxelTemplate.d.ts +22 -0
  225. package/Templates/Shapes/ConeVoxelTemplate.js +69 -0
  226. package/Templates/Shapes/CylinderVoxelTemplate.d.ts +22 -0
  227. package/Templates/Shapes/CylinderVoxelTemplate.js +69 -0
  228. package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +22 -0
  229. package/Templates/Shapes/OctahedronVoxelTemplate.js +69 -0
  230. package/Templates/Shapes/PyramidVoxelTemplate.d.ts +30 -0
  231. package/Templates/Shapes/PyramidVoxelTemplate.js +140 -0
  232. package/Templates/Shapes/SphereVoxelTemplate.d.ts +24 -0
  233. package/Templates/Shapes/SphereVoxelTemplate.js +97 -0
  234. package/Templates/Shapes/TorusVoxelTemplate.d.ts +22 -0
  235. package/Templates/Shapes/TorusVoxelTemplate.js +69 -0
  236. package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +25 -0
  237. package/Templates/Shapes/VoxelShapeTemplate.types.js +1 -0
  238. package/Templates/VoxelTempateRegister.d.ts +6 -0
  239. package/Templates/VoxelTempateRegister.js +30 -0
  240. package/Templates/VoxelTemplates.types.d.ts +23 -26
  241. package/Templates/index.d.ts +1 -1
  242. package/Templates/index.js +1 -1
  243. package/Textures/Classes/CompiledTexture.d.ts +3 -0
  244. package/Textures/Classes/CompiledTexture.js +3 -0
  245. package/Textures/Classes/CompiledTextureAnimation.d.ts +1 -1
  246. package/Textures/Classes/CompiledTextureAnimation.js +8 -2
  247. package/Textures/Functions/BuildTextureData.d.ts +2 -1
  248. package/Textures/Functions/BuildTextureData.js +86 -17
  249. package/Textures/Texture.types.d.ts +5 -1
  250. package/Textures/TextureManager.d.ts +2 -1
  251. package/Textures/TextureManager.js +5 -2
  252. package/Tools/Brush/AdvancedBrushTool.d.ts +1 -5
  253. package/Tools/Brush/AdvancedBrushTool.js +2 -30
  254. package/Tools/Brush/Brush.d.ts +8 -2
  255. package/Tools/Brush/Brush.js +61 -36
  256. package/Tools/Tasks/TasksTool.d.ts +49 -20
  257. package/Tools/Tasks/TasksTool.js +87 -23
  258. package/Util/Binary/BinaryArrays.d.ts +2 -0
  259. package/Util/Binary/BinaryArrays.js +15 -0
  260. package/Util/Binary/BinaryFunctions.d.ts +3 -0
  261. package/Util/Binary/BinaryFunctions.js +18 -0
  262. package/Util/BinaryBuffer/BinaryBuffer.d.ts +30 -0
  263. package/Util/BinaryBuffer/BinaryBuffer.js +78 -0
  264. package/Util/BinaryBuffer/BinaryBuffer.types.d.ts +37 -0
  265. package/Util/BinaryBuffer/BinaryBuffer.types.js +28 -0
  266. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +5 -0
  267. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.js +60 -0
  268. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.d.ts +3 -0
  269. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.js +64 -0
  270. package/Util/BinaryBuffer/Functions/BinaryBufferRead.d.ts +3 -0
  271. package/Util/BinaryBuffer/Functions/BinaryBufferRead.js +26 -0
  272. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +2 -0
  273. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.js +43 -0
  274. package/Util/BinaryBuffer/index.d.ts +2 -0
  275. package/Util/BinaryBuffer/index.js +2 -0
  276. package/Util/LocationData.d.ts +3 -0
  277. package/Util/LocationData.js +16 -0
  278. package/Util/PriorityQueue.d.ts +18 -0
  279. package/Util/PriorityQueue.js +62 -0
  280. package/Util/TickInterval.d.ts +16 -0
  281. package/Util/TickInterval.js +49 -0
  282. package/Util/TypedEventTarget.d.ts +1 -0
  283. package/Util/TypedEventTarget.js +3 -0
  284. package/Util/Util.types.d.ts +4 -0
  285. package/Util/WorkItemProgress.d.ts +23 -0
  286. package/Util/WorkItemProgress.js +52 -0
  287. package/Voxels/Archive/VoxelArchive.types.d.ts +43 -0
  288. package/Voxels/Archive/VoxelArchive.types.js +6 -0
  289. package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +11 -0
  290. package/Voxels/Archive/VoxelPaletteArchiveReader.js +73 -0
  291. package/Voxels/Archive/VoxelPaletteArechive.d.ts +15 -0
  292. package/Voxels/Archive/VoxelPaletteArechive.js +81 -0
  293. package/Voxels/Cursor/DataCursor.interface.d.ts +1 -0
  294. package/Voxels/Cursor/VoxelCursor.d.ts +6 -7
  295. package/Voxels/Cursor/VoxelCursor.interface.d.ts +23 -24
  296. package/Voxels/Cursor/VoxelCursor.interface.js +91 -96
  297. package/Voxels/Cursor/VoxelCursor.js +22 -12
  298. package/Voxels/Cursor/VoxelLightData.d.ts +2 -0
  299. package/Voxels/Cursor/VoxelLightData.js +2 -0
  300. package/Voxels/Data/VoxelPalettesRegister.d.ts +11 -1
  301. package/Voxels/Data/VoxelPalettesRegister.js +17 -1
  302. package/Voxels/Data/VoxelPropertiesRegister.d.ts +4 -0
  303. package/Voxels/Data/VoxelPropertiesRegister.js +3 -0
  304. package/Voxels/Data/VoxelTag.types.d.ts +7 -1
  305. package/Voxels/Data/VoxelTag.types.js +3 -0
  306. package/Voxels/Data/VoxelTagsRegister.js +4 -1
  307. package/Voxels/Functions/BuildPaletteData.d.ts +6 -0
  308. package/Voxels/Functions/BuildPaletteData.js +87 -0
  309. package/Voxels/Functions/BuildStateData.d.ts +4 -6
  310. package/Voxels/Functions/BuildStateData.js +26 -80
  311. package/Voxels/Functions/{BuildTagAndPaletteData.d.ts → BuildTagData.d.ts} +2 -2
  312. package/Voxels/Functions/{BuildTagAndPaletteData.js → BuildTagData.js} +23 -2
  313. package/Voxels/Indexes/VoxelIndex.d.ts +1 -1
  314. package/Voxels/Indexes/VoxelIndex.js +5 -4
  315. package/Voxels/InitVoxelData.d.ts +1 -1
  316. package/Voxels/InitVoxelData.js +39 -41
  317. package/Voxels/Interaction/Functions/PickVoxel.d.ts +9 -0
  318. package/Voxels/Interaction/Functions/PickVoxel.js +95 -0
  319. package/Voxels/Interaction/Functions/PickVoxelWorld.d.ts +8 -0
  320. package/Voxels/Interaction/Functions/PickVoxelWorld.js +66 -0
  321. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.d.ts +9 -0
  322. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.js +58 -0
  323. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.d.ts +15 -0
  324. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.js +1 -0
  325. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.d.ts +7 -0
  326. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.js +13 -0
  327. package/Voxels/Interaction/VoxelPickResult.d.ts +50 -0
  328. package/Voxels/Interaction/VoxelPickResult.js +55 -0
  329. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.d.ts +8 -0
  330. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.js +13 -0
  331. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.d.ts +9 -0
  332. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.js +23 -0
  333. package/Voxels/Logic/Classes/VoxelLogic.d.ts +7 -4
  334. package/Voxels/Logic/Classes/VoxelLogic.js +25 -27
  335. package/Voxels/Logic/Classes/VoxelLogicType.d.ts +11 -1
  336. package/Voxels/Logic/Classes/VoxelLogicType.js +6 -0
  337. package/Voxels/Logic/VoxelLogic.types.d.ts +5 -3
  338. package/Voxels/Logic/VoxelLogicRegister.d.ts +4 -3
  339. package/Voxels/Logic/VoxelLogicRegister.js +12 -4
  340. package/Voxels/Models/CompiledVoxelModel.types.d.ts +46 -0
  341. package/Voxels/Models/CompiledVoxelModel.types.js +1 -0
  342. package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.js +0 -30
  343. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.d.ts +2 -0
  344. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.js +187 -71
  345. package/{Models → Voxels/Models/Defaults}/Examples.d.ts +1 -1
  346. package/{Models → Voxels/Models/Defaults}/Examples.js +50 -147
  347. package/Voxels/Models/Defaults/FarmVoxelModels.d.ts +3 -0
  348. package/Voxels/Models/Defaults/FarmVoxelModels.js +349 -0
  349. package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.js +3 -1
  350. package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.js +2 -92
  351. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.d.ts +1 -0
  352. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.js +52 -180
  353. package/{Models → Voxels/Models}/Defaults/StairVoxelModel.js +59 -149
  354. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.d.ts +12 -0
  355. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.js +28 -0
  356. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.d.ts +12 -0
  357. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.js +27 -0
  358. package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +13 -0
  359. package/Voxels/Models/Rules/Classes/GeomtryInput.js +64 -0
  360. package/Voxels/Models/Rules/Classes/OcclusionFace.d.ts +10 -0
  361. package/Voxels/Models/Rules/Classes/OcclusionFace.js +5 -0
  362. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.d.ts +18 -0
  363. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.js +33 -0
  364. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.d.ts +14 -0
  365. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.js +118 -0
  366. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.d.ts +14 -0
  367. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.js +114 -0
  368. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +22 -0
  369. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.js +15 -0
  370. package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.d.ts +3 -2
  371. package/{Models → Voxels/Models}/Rules/Functions/BuildFinalInputs.d.ts +0 -2
  372. package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +72 -0
  373. package/Voxels/Models/Rules/Functions/BuildRules.d.ts +7 -0
  374. package/Voxels/Models/Rules/Functions/BuildRules.js +217 -0
  375. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +4 -0
  376. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.js +39 -0
  377. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.d.ts +8 -0
  378. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.js +106 -0
  379. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +5 -0
  380. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.js +14 -0
  381. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +6 -0
  382. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +92 -0
  383. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +6 -0
  384. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +115 -0
  385. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.d.ts +1 -1
  386. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.js +27 -3
  387. package/{Models → Voxels/Models}/VoxelModel.types.d.ts +56 -45
  388. package/Voxels/Models/VoxelModel.types.js +1 -0
  389. package/Voxels/State/Schema/BinarySchema.d.ts +5 -3
  390. package/Voxels/State/Schema/BinarySchema.js +23 -8
  391. package/Voxels/State/Schema/BinarySchemaNode.d.ts +3 -3
  392. package/Voxels/State/Schema/BinarySchemaNode.js +6 -6
  393. package/Voxels/State/Schema/ShapeStateRelationsNode.d.ts +3 -3
  394. package/Voxels/State/Schema/ShapeStateRelationsNode.js +2 -2
  395. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  396. package/Voxels/State/Schema/StateSchema.js +5 -7
  397. package/Voxels/State/SchemaRegister.d.ts +8 -6
  398. package/Voxels/State/SchemaRegister.js +33 -21
  399. package/Voxels/State/State.types.d.ts +19 -23
  400. package/Voxels/Types/PaintVoxelData.d.ts +17 -0
  401. package/Voxels/Types/PaintVoxelData.js +73 -0
  402. package/Voxels/Types/Voxel.types.d.ts +12 -25
  403. package/Voxels/Types/Voxel.types.js +1 -23
  404. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +6 -74
  405. package/Voxels/index.d.ts +1 -0
  406. package/Voxels/index.js +1 -0
  407. package/World/Archive/Classes/ArchiveClasses.d.ts +7 -30
  408. package/World/Archive/Classes/ArchiveClasses.js +8 -33
  409. package/World/Archive/Classes/ImportedSection.d.ts +4 -13
  410. package/World/Archive/Classes/ImportedSection.js +78 -216
  411. package/World/Archive/Classes/ImportedSector.d.ts +7 -9
  412. package/World/Archive/Classes/ImportedSector.js +18 -65
  413. package/World/Archive/Functions/Area/ArchiveArea.d.ts +8 -0
  414. package/World/Archive/Functions/Area/ArchiveArea.js +65 -0
  415. package/World/Archive/Functions/{ArchiveArea.d.ts → Area/ImportArea.d.ts} +1 -8
  416. package/World/Archive/Functions/Area/ImportArea.js +59 -0
  417. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.d.ts +2 -0
  418. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.js +100 -0
  419. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.d.ts +2 -0
  420. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.js +100 -0
  421. package/World/Archive/Functions/Sector/ArchiveSector.d.ts +7 -0
  422. package/World/Archive/Functions/Sector/ArchiveSector.js +209 -0
  423. package/World/Archive/Functions/Sector/CreateArchivedSection.d.ts +3 -0
  424. package/World/Archive/Functions/Sector/CreateArchivedSection.js +147 -0
  425. package/World/Archive/Functions/{ImportSector.d.ts → Sector/ImportSector.d.ts} +2 -2
  426. package/World/Archive/Functions/Sector/ImportSector.js +32 -0
  427. package/World/Archive/Functions/Sector/RemoveDuplicateSections.d.ts +2 -0
  428. package/World/Archive/Functions/Sector/RemoveDuplicateSections.js +137 -0
  429. package/World/Archive/Functions/Shared/BaseData.d.ts +2 -0
  430. package/World/Archive/Functions/Shared/BaseData.js +14 -0
  431. package/World/Archive/Functions/Shared/IntToString.d.ts +1 -0
  432. package/World/Archive/Functions/Shared/IntToString.js +13 -0
  433. package/World/Archive/Functions/{Shared.d.ts → Shared/LightSegments.d.ts} +1 -2
  434. package/World/Archive/Functions/{Shared.js → Shared/LightSegments.js} +2 -15
  435. package/World/Archive/Functions/Shared/index.d.ts +3 -0
  436. package/World/Archive/Functions/Shared/index.js +3 -0
  437. package/World/Archive/Functions/index.d.ts +3 -3
  438. package/World/Archive/Functions/index.js +3 -3
  439. package/World/Archive/InitTasks.js +21 -30
  440. package/World/Archive/Types/Archive.types.d.ts +45 -0
  441. package/World/Archive/Types/Archive.types.js +1 -0
  442. package/World/Archive/Types/ArchiveArea.types.d.ts +38 -0
  443. package/World/Archive/Types/ArchiveArea.types.js +1 -0
  444. package/World/Archive/Types/ArchiveJSON.types.d.ts +52 -0
  445. package/World/Archive/Types/ArchiveJSON.types.js +1 -0
  446. package/World/Archive/Types/ArchivedSector.types.d.ts +43 -0
  447. package/World/Archive/Types/ArchivedSector.types.js +1 -0
  448. package/World/Archive/Types/index.d.ts +4 -0
  449. package/World/Archive/Types/index.js +4 -0
  450. package/World/Archive/index.d.ts +1 -1
  451. package/World/Archive/index.js +1 -1
  452. package/World/Cursor/SectionCursor.d.ts +4 -3
  453. package/World/Cursor/SectionCursor.js +13 -11
  454. package/World/Cursor/SectorCursor.d.ts +4 -2
  455. package/World/Cursor/SectorCursor.js +11 -1
  456. package/World/Cursor/WorldCursor.d.ts +1 -0
  457. package/World/Cursor/WorldCursor.js +8 -5
  458. package/World/Cursor/WorldVoxelCursor.d.ts +1 -3
  459. package/World/Cursor/WorldVoxelCursor.js +6 -26
  460. package/World/InitTasks.js +52 -40
  461. package/World/Lock/Function/LockSectors.d.ts +2 -0
  462. package/World/Lock/Function/LockSectors.js +28 -0
  463. package/World/Lock/Function/UnLockSectors.d.ts +2 -0
  464. package/World/Lock/Function/UnLockSectors.js +28 -0
  465. package/World/Lock/WorldLock.d.ts +1 -2
  466. package/World/Lock/WorldLock.js +3 -1
  467. package/World/Section/Section.d.ts +16 -21
  468. package/World/Section/Section.js +67 -143
  469. package/World/Section/SectionState.d.ts +6 -2
  470. package/World/Section/SectionState.js +9 -4
  471. package/World/Sector/Sector.d.ts +22 -8
  472. package/World/Sector/Sector.js +86 -67
  473. package/World/Sector/SectorHeightMap.d.ts +1 -1
  474. package/World/Sector/SectorHeightMap.js +6 -6
  475. package/World/Sector/SectorState.d.ts +2 -1
  476. package/World/Sector/SectorState.js +1 -0
  477. package/World/SnapShot/SectionSnapShot.d.ts +19 -0
  478. package/World/SnapShot/SectionSnapShot.js +72 -0
  479. package/World/SnapShot/SectionSnapShotCursor.d.ts +23 -0
  480. package/World/SnapShot/SectionSnapShotCursor.js +107 -0
  481. package/World/SnapShot/SnapShots.d.ts +11 -0
  482. package/World/SnapShot/SnapShots.js +24 -0
  483. package/World/Types/WorldDataSyncIds.d.ts +2 -0
  484. package/World/Types/WorldDataSyncIds.js +2 -0
  485. package/World/WorldRegister.d.ts +19 -7
  486. package/World/WorldRegister.js +47 -23
  487. package/World/WorldSpaces.d.ts +20 -0
  488. package/World/WorldSpaces.js +33 -0
  489. package/WorldSimulation/Dimensions/DimensionSegment.d.ts +38 -0
  490. package/WorldSimulation/Dimensions/DimensionSegment.js +120 -0
  491. package/WorldSimulation/Dimensions/DimensionSimulation.d.ts +26 -0
  492. package/WorldSimulation/Dimensions/DimensionSimulation.js +95 -0
  493. package/WorldSimulation/{Internal/Classes → Dimensions}/Generator.d.ts +5 -9
  494. package/WorldSimulation/{Internal/Classes → Dimensions}/Generator.js +10 -21
  495. package/WorldSimulation/{Internal/Classes → Dimensions}/SectorState.d.ts +4 -0
  496. package/WorldSimulation/Dimensions/SectorState.js +56 -0
  497. package/WorldSimulation/Dimensions/SimulationSector.d.ts +30 -0
  498. package/WorldSimulation/Dimensions/SimulationSector.js +214 -0
  499. package/WorldSimulation/Internal/WorldSimulationDimensions.d.ts +1 -1
  500. package/WorldSimulation/Internal/WorldSimulationDimensions.js +4 -3
  501. package/WorldSimulation/Internal/WorldSimulationTasks.d.ts +14 -9
  502. package/WorldSimulation/Internal/WorldSimulationTasks.js +132 -61
  503. package/WorldSimulation/Internal/runActiveSectorUpdate.d.ts +1 -0
  504. package/WorldSimulation/Internal/runActiveSectorUpdate.js +106 -0
  505. package/WorldSimulation/Procedures/InitalLoad.d.ts +1 -1
  506. package/WorldSimulation/Procedures/InitalLoad.js +6 -4
  507. package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +19 -0
  508. package/WorldSimulation/Tasks/SimulationTaskBase.js +50 -0
  509. package/WorldSimulation/Tasks/TaskRegister.d.ts +7 -0
  510. package/WorldSimulation/{Internal → Tasks}/TaskRegister.js +3 -3
  511. package/WorldSimulation/Tasks/TaskSegment.d.ts +20 -0
  512. package/WorldSimulation/Tasks/TaskSegment.js +83 -0
  513. package/WorldSimulation/Tick/TickQueue.d.ts +9 -0
  514. package/WorldSimulation/Tick/TickQueue.js +31 -0
  515. package/WorldSimulation/Tools/SimulationBrush.d.ts +25 -0
  516. package/WorldSimulation/Tools/SimulationBrush.js +203 -0
  517. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.d.ts +1 -0
  518. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.js +23 -0
  519. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.d.ts +1 -0
  520. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.js +10 -0
  521. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.d.ts +1 -0
  522. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.js +73 -0
  523. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.d.ts +1 -0
  524. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.js +21 -0
  525. package/WorldSimulation/Voxels/Behaviors/Types/index.d.ts +4 -0
  526. package/WorldSimulation/Voxels/Behaviors/Types/index.js +4 -0
  527. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.d.ts +18 -0
  528. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.js +30 -0
  529. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.d.ts +6 -0
  530. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.js +25 -0
  531. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.d.ts +10 -0
  532. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.js +1 -0
  533. package/WorldSimulation/Voxels/Behaviors/index.d.ts +4 -0
  534. package/WorldSimulation/Voxels/Behaviors/index.js +4 -0
  535. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.d.ts +1 -0
  536. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +163 -0
  537. package/WorldSimulation/Voxels/Ticks/Types/index.d.ts +1 -0
  538. package/WorldSimulation/Voxels/Ticks/Types/index.js +1 -0
  539. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.d.ts +8 -0
  540. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.js +14 -0
  541. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.d.ts +6 -0
  542. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.js +13 -0
  543. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.d.ts +12 -0
  544. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.js +10 -0
  545. package/WorldSimulation/Voxels/Ticks/index.d.ts +4 -0
  546. package/WorldSimulation/Voxels/Ticks/index.js +4 -0
  547. package/WorldSimulation/WorldSimulation.d.ts +5 -4
  548. package/WorldSimulation/WorldSimulation.js +31 -35
  549. package/package.json +2 -2
  550. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -10
  551. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -14
  552. package/Contexts/Constructor/index.d.ts +0 -1
  553. package/Contexts/Constructor/index.js +0 -1
  554. package/Init/StartConstructor.d.ts +0 -2
  555. package/Init/StartConstructor.js +0 -59
  556. package/Mesher/Models/Common/BoundsFunctions.d.ts +0 -2
  557. package/Mesher/Models/Common/BoxGeometryNode.d.ts +0 -10
  558. package/Mesher/Models/Common/BoxGeometryNode.js +0 -80
  559. package/Mesher/Models/Common/QuadGeometryNode.d.ts +0 -11
  560. package/Mesher/Models/Common/QuadGeometryNode.js +0 -51
  561. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +0 -24
  562. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +0 -173
  563. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +0 -19
  564. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +0 -157
  565. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +0 -22
  566. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +0 -75
  567. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +0 -18
  568. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +0 -77
  569. package/Mesher/Models/Protocols/OutlinedVoxelTool.d.ts +0 -6
  570. package/Mesher/Models/Protocols/OutlinedVoxelTool.js +0 -233
  571. package/Models/Indexing/VoxelAOResultsIndex.d.ts +0 -12
  572. package/Models/Indexing/VoxelAOResultsIndex.js +0 -26
  573. package/Models/Indexing/VoxelFaceCullResultsIndex.d.ts +0 -12
  574. package/Models/Indexing/VoxelFaceCullResultsIndex.js +0 -26
  575. package/Models/Indexing/VoxelFaceTransparentResultsIndex.d.ts +0 -11
  576. package/Models/Indexing/VoxelFaceTransparentResultsIndex.js +0 -15
  577. package/Models/Input/BoxVoxelGometryInputs.d.ts +0 -25
  578. package/Models/Input/BoxVoxelGometryInputs.js +0 -36
  579. package/Models/Input/QuadVoxelGometryInputs.d.ts +0 -24
  580. package/Models/Rules/Classes/OcclusionFace.d.ts +0 -65
  581. package/Models/Rules/Classes/OcclusionFace.js +0 -492
  582. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +0 -15
  583. package/Models/Rules/Classes/VoxelRulesGeometry.js +0 -29
  584. package/Models/Rules/Functions/BuildFinalInputs.js +0 -93
  585. package/Models/Rules/Functions/BuildGeomtryInputs.d.ts +0 -6
  586. package/Models/Rules/Functions/BuildGeomtryInputs.js +0 -251
  587. package/Models/Rules/Functions/BuildRules.d.ts +0 -8
  588. package/Models/Rules/Functions/BuildRules.js +0 -187
  589. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +0 -4
  590. package/Models/Rules/Functions/GetOcclusionFaces.js +0 -112
  591. package/Models/Shared/Transform.d.ts +0 -4
  592. package/Tasks/Logic/InitTasks.js +0 -10
  593. package/Tasks/Logic/VoxelLogicUpdate.d.ts +0 -3
  594. package/Tasks/Logic/VoxelLogicUpdate.js +0 -71
  595. package/Tasks/Propagation/Explosion/ExplosionManager.d.ts +0 -4
  596. package/Tasks/Propagation/Explosion/ExplosionManager.js +0 -116
  597. package/Tasks/Update/Common.d.ts +0 -3
  598. package/Tasks/Update/Common.js +0 -41
  599. package/Tasks/Update/EreaseUpdate.d.ts +0 -3
  600. package/Tasks/Update/EreaseUpdate.js +0 -66
  601. package/Tasks/Update/InitTasks.d.ts +0 -5
  602. package/Tasks/Update/InitTasks.js +0 -25
  603. package/Tasks/Update/PaintUpdate.d.ts +0 -3
  604. package/Tasks/Update/PaintUpdate.js +0 -89
  605. package/Tasks/Update/VoxelUpdate.d.ts +0 -3
  606. package/Tasks/Update/VoxelUpdate.js +0 -35
  607. package/Templates/FullVoxelTemplate.d.ts +0 -14
  608. package/Templates/FullVoxelTemplate.js +0 -61
  609. package/Templates/Functions/CreateTemplate.d.ts +0 -3
  610. package/Templates/Functions/CreateTemplate.js +0 -134
  611. package/Templates/VoxelTemplate.d.ts +0 -34
  612. package/Templates/VoxelTemplate.js +0 -135
  613. package/Util/Binary/BinaryBuffer.d.ts +0 -35
  614. package/Util/Binary/BinaryBuffer.js +0 -136
  615. package/Util/Binary/Palettes.d.ts +0 -5
  616. package/Util/Binary/Palettes.js +0 -46
  617. package/Util/LocationVisitedMap.d.ts +0 -9
  618. package/Util/LocationVisitedMap.js +0 -18
  619. package/Util/VisistedMap.d.ts +0 -10
  620. package/Util/VisistedMap.js +0 -29
  621. package/Voxels/Data/VoxelTagStates.d.ts +0 -22
  622. package/Voxels/Data/VoxelTagStates.js +0 -47
  623. package/Voxels/Logic/Classes/Default/Types/VoxelPoweredLogicType.d.ts +0 -5
  624. package/Voxels/Logic/Classes/Default/Types/VoxelPoweredLogicType.js +0 -6
  625. package/World/Archive/Archive.types.d.ts +0 -182
  626. package/World/Archive/Functions/ArchiveArea.js +0 -341
  627. package/World/Archive/Functions/ArchiveSector.d.ts +0 -7
  628. package/World/Archive/Functions/ArchiveSector.js +0 -431
  629. package/World/Archive/Functions/CreateArchivedSection.d.ts +0 -3
  630. package/World/Archive/Functions/CreateArchivedSection.js +0 -207
  631. package/World/Archive/Functions/ImportSector.js +0 -57
  632. package/World/Archive/Functions/RemoveDuplicates.d.ts +0 -3
  633. package/World/Archive/Functions/RemoveDuplicates.js +0 -92
  634. package/WorldSimulation/Internal/Classes/DimensionSegment.d.ts +0 -37
  635. package/WorldSimulation/Internal/Classes/DimensionSegment.js +0 -67
  636. package/WorldSimulation/Internal/Classes/Queues/BuildQueue.d.ts +0 -5
  637. package/WorldSimulation/Internal/Classes/Queues/BuildQueue.js +0 -6
  638. package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.d.ts +0 -5
  639. package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.js +0 -6
  640. package/WorldSimulation/Internal/Classes/SectorState.js +0 -20
  641. package/WorldSimulation/Internal/Classes/SectorVisistedMap.d.ts +0 -9
  642. package/WorldSimulation/Internal/Classes/SectorVisistedMap.js +0 -24
  643. package/WorldSimulation/Internal/Classes/TickQueue.d.ts +0 -12
  644. package/WorldSimulation/Internal/Classes/TickQueue.js +0 -58
  645. package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.d.ts +0 -15
  646. package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.js +0 -62
  647. package/WorldSimulation/Internal/Functions/cullSectors.d.ts +0 -2
  648. package/WorldSimulation/Internal/Functions/cullSectors.js +0 -111
  649. package/WorldSimulation/Internal/Functions/getSectorState.d.ts +0 -4
  650. package/WorldSimulation/Internal/Functions/getSectorState.js +0 -39
  651. package/WorldSimulation/Internal/Functions/runTickUpdate.d.ts +0 -2
  652. package/WorldSimulation/Internal/Functions/runTickUpdate.js +0 -80
  653. package/WorldSimulation/Internal/Functions/runWorldUpdate.d.ts +0 -2
  654. package/WorldSimulation/Internal/Functions/runWorldUpdate.js +0 -69
  655. package/WorldSimulation/Internal/TaskRegister.d.ts +0 -7
  656. /package/{Models/VoxelModel.types.js → Math/Location.js} +0 -0
  657. /package/{World/Archive/Archive.types.js → Mesher/Models/Nodes/Types/GeomtryNode.types.js} +0 -0
  658. /package/Tasks/{Logic → Paint}/InitTasks.d.ts +0 -0
  659. /package/Util/{Binary/BinaryTree.d.ts → FlatBinaryTreeIndex.d.ts} +0 -0
  660. /package/Util/{Binary/BinaryTree.js → FlatBinaryTreeIndex.js} +0 -0
  661. /package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.d.ts +0 -0
  662. /package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.d.ts +0 -0
  663. /package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
  664. /package/{Models → Voxels/Models}/Defaults/StairVoxelModel.d.ts +0 -0
  665. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
  666. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
  667. /package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.js +0 -0
@@ -1,68 +1,32 @@
1
- import { VoxelFaceCullResultsIndex } from "../../../Models/Indexing/VoxelFaceCullResultsIndex";
2
- import { VoxelAOResultsIndex } from "../../../Models/Indexing/VoxelAOResultsIndex";
3
- import { BoxVoxelGometryNode } from "./Ruled/BoxVoxelGeometryNode";
4
- import { QuadVoxelGometryNode } from "./Ruled/QuadVoxelGeometryNode";
5
- import { RulelessQuadVoxelGeometryNode } from "./Ruleless/RulelessQuadVoxelGeometryNode";
6
- import { RulelessBoxVoxelGeometryNode } from "./Ruleless/RulelessBoxVoxelGeometryNode";
1
+ import { QuadVoxelGometryNode } from "./Default/QuadVoxelGeometryNode";
2
+ import { TriangleVoxelGeometryNode } from "./Default/TriangleVoxelGeometryNode";
7
3
  import { VoxelModelConstructorRegister } from "../VoxelModelConstructorRegister";
8
4
  export class VoxelGeometryConstructor {
9
5
  geometryPaletteId;
10
6
  nodes = [];
11
- faceCullMap;
12
- vertexHitMap;
13
- cullIndex;
14
- aoIndex;
7
+ cullingProcedure;
15
8
  constructor(geometryPaletteId, data) {
16
9
  this.geometryPaletteId = geometryPaletteId;
10
+ this.cullingProcedure = data.cullingProcedure;
17
11
  for (const node of data.nodes) {
18
- if (node.node.type == "custom") {
19
- const nodeClass = VoxelModelConstructorRegister.getCustomNode(node.node.id);
20
- const newNode = new nodeClass(geometryPaletteId, this, node.node, node.tranform);
12
+ if (node.type == "custom") {
13
+ const nodeClass = VoxelModelConstructorRegister.getCustomNode(node.id);
14
+ const newNode = new nodeClass(geometryPaletteId, this, node);
21
15
  newNode.init();
22
16
  this.nodes.push(newNode);
23
17
  }
24
18
  }
25
- if (data?.ruleless) {
26
- data = data;
27
- for (const node of data.nodes) {
28
- if (node.node.type == "box") {
29
- const newNode = new RulelessBoxVoxelGeometryNode(geometryPaletteId, this, node.node, node.tranform);
30
- newNode.init();
31
- this.nodes.push(newNode);
32
- }
33
- if (node.node.type == "quad") {
34
- const newNode = new RulelessQuadVoxelGeometryNode(geometryPaletteId, this, node.node, node.tranform);
35
- newNode.init();
36
- this.nodes.push(newNode);
37
- }
19
+ for (const node of data.nodes) {
20
+ if (node.type == "quad") {
21
+ const newNode = new QuadVoxelGometryNode(geometryPaletteId, this, node);
22
+ newNode.init();
23
+ this.nodes.push(newNode);
38
24
  }
39
- }
40
- else {
41
- data = data;
42
- this.faceCullMap = data.faceCullMap;
43
- this.vertexHitMap = data.vertexHitMap;
44
- this.cullIndex = new VoxelFaceCullResultsIndex(data.cullIndex);
45
- this.aoIndex = new VoxelAOResultsIndex(data.aoIndex);
46
- for (const node of data.nodes) {
47
- if (node.node.type == "box") {
48
- const newNode = new BoxVoxelGometryNode(geometryPaletteId, this, node.node, node.tranform);
49
- newNode.init();
50
- this.nodes.push(newNode);
51
- }
52
- if (node.node.type == "quad") {
53
- const newNode = new QuadVoxelGometryNode(geometryPaletteId, this, node.node, node.tranform);
54
- newNode.init();
55
- this.nodes.push(newNode);
56
- }
25
+ if (node.type == "triangle") {
26
+ const newNode = new TriangleVoxelGeometryNode(geometryPaletteId, this, node);
27
+ newNode.init();
28
+ this.nodes.push(newNode);
57
29
  }
58
30
  }
59
- let faceCount = 0;
60
- let vertexCount = 0;
61
- for (const node of this.nodes) {
62
- node.faceIndex = faceCount;
63
- node.vertexIndex = vertexCount;
64
- faceCount += node.faceCount;
65
- vertexCount += node.vertexCount;
66
- }
67
31
  }
68
32
  }
@@ -0,0 +1,25 @@
1
+ import { Vec3Array, Vector4Like } from "@amodx/math";
2
+ import type { Quad } from "../../../Geomtry";
3
+ import { VoxelModelBuilder } from "Mesher/Models/VoxelModelBuilder";
4
+ import { TextureProcedure, BaseVoxelGeomtryTextureProcedureData } from "../TextureProcedure";
5
+ import { TextureId } from "Textures";
6
+ import { VoxelFaces } from "Math";
7
+ /**
8
+ * Extend your data type so we can add a seed if we want, and define
9
+ * the rotations we can choose from.
10
+ */
11
+ interface VoxelGeometryConsistentRotationTextureProcedureData extends BaseVoxelGeomtryTextureProcedureData {
12
+ type: "consistent-rotation";
13
+ texture: TextureId | number;
14
+ /**
15
+ * You can allow (0 | 90 | 180 | 270), or remove 0 if you don’t want an unrotated option
16
+ */
17
+ rotations: (0 | 90 | 180 | 270)[];
18
+ rotationBounds?: Vec3Array;
19
+ }
20
+ export declare class ConsistentRotationTextureProcedure extends TextureProcedure<VoxelGeometryConsistentRotationTextureProcedureData> {
21
+ getTexture(builder: VoxelModelBuilder, data: VoxelGeometryConsistentRotationTextureProcedureData, closestFace: VoxelFaces, primitive: Quad): number;
22
+ getOverlayTexture(builder: VoxelModelBuilder, data: VoxelGeometryConsistentRotationTextureProcedureData, closestFace: VoxelFaces, primitive: Quad, ref: Vector4Like): Vector4Like;
23
+ transformUVs(builder: VoxelModelBuilder, data: VoxelGeometryConsistentRotationTextureProcedureData, closestFace: VoxelFaces, primitive: Quad): void;
24
+ }
25
+ export {};
@@ -0,0 +1,44 @@
1
+ import { Vector3Like } from "@amodx/math";
2
+ import { TextureProcedure, } from "../TextureProcedure";
3
+ import { WorldSpaces } from "../../../../World/WorldSpaces";
4
+ import { GetYXZOrderArrayIndex } from "../../../../Math/Indexing";
5
+ const voxelPos = Vector3Like.Create();
6
+ const defaultBounds = [4, 4, 4];
7
+ export class ConsistentRotationTextureProcedure extends TextureProcedure {
8
+ getTexture(builder, data, closestFace, primitive) {
9
+ return data.texture;
10
+ }
11
+ getOverlayTexture(builder, data, closestFace, primitive, ref) {
12
+ return ref;
13
+ }
14
+ transformUVs(builder, data, closestFace, primitive) {
15
+ const bounds = data.rotationBounds ? data.rotationBounds : defaultBounds;
16
+ WorldSpaces.voxel.getPositionFromIndex(builder.voxel._index, voxelPos);
17
+ const x = voxelPos.x - Math.floor(voxelPos.x / bounds[0]) * bounds[0];
18
+ const y = voxelPos.y - Math.floor(voxelPos.y / bounds[1]) * bounds[1];
19
+ const z = voxelPos.z - Math.floor(voxelPos.z / bounds[2]) * bounds[2];
20
+ const rotationIndex = GetYXZOrderArrayIndex(x, y, z, ...bounds) % data.rotations.length;
21
+ const rotation = data.rotations[rotationIndex];
22
+ for (const v of primitive.uvs.vertices) {
23
+ const oldX = v.x;
24
+ const oldY = v.y;
25
+ switch (rotation) {
26
+ case 90:
27
+ v.x = 1 - oldY;
28
+ v.y = oldX;
29
+ break;
30
+ case 180:
31
+ v.x = 1 - oldX;
32
+ v.y = 1 - oldY;
33
+ break;
34
+ case 270:
35
+ v.x = oldY;
36
+ v.y = 1 - oldX;
37
+ break;
38
+ case 0:
39
+ default:
40
+ break;
41
+ }
42
+ }
43
+ }
44
+ }
@@ -0,0 +1,28 @@
1
+ import { Vector4Like } from "@amodx/math";
2
+ import type { Quad } from "../../../Geomtry";
3
+ import { VoxelModelBuilder } from "Mesher/Models/VoxelModelBuilder";
4
+ import { TextureProcedure, BaseVoxelGeomtryTextureProcedureData } from "../TextureProcedure";
5
+ import { TextureId } from "Textures";
6
+ import { VoxelFaces } from "../../../../Math/index.js";
7
+ interface OutlinedTextureProcedureData extends BaseVoxelGeomtryTextureProcedureData {
8
+ type: "outlined";
9
+ texture: TextureId | number;
10
+ textureRecrod: {
11
+ top: TextureId | number;
12
+ "corner-top-right": TextureId | number;
13
+ "corner-top-left": TextureId | number;
14
+ "corner-top-left-top-right": TextureId | number;
15
+ bottom: TextureId | number;
16
+ "corner-bottom-right": TextureId | number;
17
+ "corner-bottom-left": TextureId | number;
18
+ "corner-bottom-left-bottom-right": TextureId | number;
19
+ right: TextureId | number;
20
+ left: TextureId | number;
21
+ };
22
+ }
23
+ export declare class OutlinedTextureProcedure extends TextureProcedure<OutlinedTextureProcedureData> {
24
+ getTexture(builder: VoxelModelBuilder, data: OutlinedTextureProcedureData, closestFace: VoxelFaces, primitive: Quad): number;
25
+ getOverlayTexture(builder: VoxelModelBuilder, data: OutlinedTextureProcedureData, closestFace: VoxelFaces, primitive: Quad, ref: Vector4Like): Vector4Like;
26
+ transformUVs(builder: VoxelModelBuilder, data: OutlinedTextureProcedureData, closestFace: VoxelFaces, primitive: Quad): void;
27
+ }
28
+ export {};
@@ -0,0 +1,162 @@
1
+ import { TextureProcedure } from "../TextureProcedure";
2
+ import { VoxelFaces } from "../../../../Math/index.js";
3
+ const textureMap = [
4
+ "top",
5
+ "corner-top-right",
6
+ "corner-top-left",
7
+ "corner-top-left-top-right",
8
+ "bottom",
9
+ "corner-bottom-right",
10
+ "corner-bottom-left",
11
+ "corner-bottom-left-bottom-right",
12
+ "right",
13
+ "left",
14
+ ];
15
+ /*
16
+ 0 -> normal direction
17
+ 1 -> top right
18
+ 2 -> top left
19
+ */
20
+ const uvsSets = {
21
+ //top bottom faces
22
+ north: {
23
+ 0b0: 0,
24
+ 0b101: 1,
25
+ 0b011: 2,
26
+ 0b001: 3,
27
+ },
28
+ south: {
29
+ 0b0: 4,
30
+ 0b101: 5,
31
+ 0b011: 6,
32
+ 0b001: 7,
33
+ },
34
+ east: {
35
+ 0b0: 8,
36
+ },
37
+ west: {
38
+ 0b0: 9,
39
+ },
40
+ //side faces
41
+ top: {
42
+ 0b0: 0,
43
+ 0b101: 1,
44
+ 0b011: 2,
45
+ 0b001: 3,
46
+ },
47
+ bottom: {
48
+ 0b0: 4,
49
+ 0b101: 5,
50
+ 0b011: 6,
51
+ 0b001: 7,
52
+ },
53
+ right: {
54
+ 0b0: 8,
55
+ },
56
+ left: {
57
+ 0b0: 9,
58
+ },
59
+ };
60
+ const topAndDown = {
61
+ north: [
62
+ [0, 0, 1],
63
+ [1, 0, 1],
64
+ [-1, 0, 1],
65
+ ],
66
+ south: [
67
+ [0, 0, -1],
68
+ [1, 0, -1],
69
+ [-1, 0, -1],
70
+ ],
71
+ east: [[1, 0, 0]],
72
+ west: [[-1, 0, 0]],
73
+ };
74
+ const eastAndWest = {
75
+ top: [
76
+ [0, 1, 0],
77
+ [0, 1, 1],
78
+ [0, 1, -1],
79
+ ],
80
+ bottom: [
81
+ [0, -1, 0],
82
+ [0, -1, 1],
83
+ [0, -1, -1],
84
+ ],
85
+ right: [[0, 0, 1]],
86
+ left: [[0, 0, -1]],
87
+ };
88
+ const northAndSouth = {
89
+ top: [
90
+ [0, 1, 0],
91
+ [1, 1, 0],
92
+ [-1, 1, 0],
93
+ ],
94
+ bottom: [
95
+ [0, -1, 0],
96
+ [1, -1, 0],
97
+ [-1, -1, 0],
98
+ ],
99
+ right: [[1, 0, 0]],
100
+ left: [[-1, 0, 0]],
101
+ };
102
+ const CheckSets = {
103
+ [VoxelFaces.Up]: topAndDown,
104
+ [VoxelFaces.Down]: topAndDown,
105
+ [VoxelFaces.North]: northAndSouth,
106
+ [VoxelFaces.South]: northAndSouth,
107
+ [VoxelFaces.East]: eastAndWest,
108
+ [VoxelFaces.West]: eastAndWest,
109
+ };
110
+ const generateCheck = (direction, tool, normal, sets) => {
111
+ const { x, y, z } = tool.position;
112
+ let key = 0b0;
113
+ for (let i = 0; i < sets.length; i++) {
114
+ const set = sets[i];
115
+ const cx = x + set[0];
116
+ const cy = y + set[1];
117
+ const cz = z + set[2];
118
+ const sameLevelCheck = tool.nVoxel
119
+ .getVoxel(cx, cy, cz)
120
+ ?.isSameVoxel(tool.voxel);
121
+ let normalCheck = true;
122
+ const nVoxel = tool.nVoxel.getVoxel(cx + normal[0], cy + normal[1], cz + normal[2]);
123
+ if (nVoxel && nVoxel.isRenderable() && nVoxel.isOpaque()) {
124
+ normalCheck = false;
125
+ }
126
+ if (sameLevelCheck && normalCheck) {
127
+ key |= 0b1 << i;
128
+ }
129
+ else {
130
+ key |= 0b0 << i;
131
+ if (i == 0)
132
+ break;
133
+ }
134
+ }
135
+ if (uvsSets[direction][key] == undefined)
136
+ return 0;
137
+ const index = uvsSets[direction][key];
138
+ return textureMap[index];
139
+ };
140
+ const normal = [0, 0, 0];
141
+ export class OutlinedTextureProcedure extends TextureProcedure {
142
+ getTexture(builder, data, closestFace, primitive) {
143
+ return data.texture;
144
+ }
145
+ getOverlayTexture(builder, data, closestFace, primitive, ref) {
146
+ const set = CheckSets[closestFace];
147
+ const x = generateCheck("north", builder, normal, set.north);
148
+ if (x)
149
+ ref.x = data.textureRecrod[x];
150
+ const y = generateCheck("south", builder, normal, set.south);
151
+ if (y)
152
+ ref.y = data.textureRecrod[y];
153
+ const z = generateCheck("east", builder, normal, set.east);
154
+ if (z)
155
+ ref.z = data.textureRecrod[z];
156
+ const w = generateCheck("west", builder, normal, set.west);
157
+ if (w)
158
+ ref.w = data.textureRecrod[w];
159
+ return ref;
160
+ }
161
+ transformUVs(builder, data, closestFace, primitive) { }
162
+ }
@@ -0,0 +1,16 @@
1
+ import { Vector4Like } from "@amodx/math";
2
+ import { Quad, Triangle } from "../../Geomtry";
3
+ import { VoxelModelBuilder } from "../VoxelModelBuilder";
4
+ import { VoxelFaces } from "../../../Math";
5
+ import { TextureId } from "../../../Textures";
6
+ export interface BaseVoxelGeomtryTextureProcedureData {
7
+ type: string;
8
+ texture?: TextureId | number;
9
+ textureRecrod?: Record<string, TextureId | number>;
10
+ [key: string]: any;
11
+ }
12
+ export declare abstract class TextureProcedure<Data = any> {
13
+ abstract getTexture(builder: VoxelModelBuilder, data: Data, closestFace: VoxelFaces, primitive: Quad | Triangle): number;
14
+ abstract getOverlayTexture(builder: VoxelModelBuilder, data: Data, closestFace: VoxelFaces, primitive: Quad | Triangle, ref: Vector4Like): Vector4Like;
15
+ abstract transformUVs(builder: VoxelModelBuilder, data: Data, closestFace: VoxelFaces, primitive: Quad | Triangle): void;
16
+ }
@@ -0,0 +1,2 @@
1
+ export class TextureProcedure {
2
+ }
@@ -0,0 +1,6 @@
1
+ import { TextureProcedure } from "./TextureProcedure";
2
+ export declare class TextureProcedureRegister {
3
+ static procedures: Map<string, TextureProcedure<any>>;
4
+ static register(id: string, procedure: TextureProcedure): void;
5
+ static get(id: string): TextureProcedure<any>;
6
+ }
@@ -0,0 +1,16 @@
1
+ import { ConsistentRotationTextureProcedure } from "./Default/ConsistentRotationTextureProcedure";
2
+ import { OutlinedTextureProcedure } from "./Default/OutlinedTextureProcedure";
3
+ export class TextureProcedureRegister {
4
+ static procedures = new Map();
5
+ static register(id, procedure) {
6
+ this.procedures.set(id, procedure);
7
+ }
8
+ static get(id) {
9
+ const procedure = this.procedures.get(id);
10
+ if (!procedure)
11
+ throw new Error(`Procedure with id ${id} does not exist`);
12
+ return procedure;
13
+ }
14
+ }
15
+ TextureProcedureRegister.register("consistent-rotation", new ConsistentRotationTextureProcedure());
16
+ TextureProcedureRegister.register("outlined", new OutlinedTextureProcedure());
@@ -1,8 +1,7 @@
1
1
  import { VoxelModelBuilder } from "./VoxelModelBuilder";
2
- import { CompiledVoxelModelInputData, CompiledVoxelModelData } from "../../Voxels/Types/VoxelModelCompiledData.types";
2
+ import { CompiledVoxelModelInputData, CompiledVoxelModelData } from "../../Voxels/Models/CompiledVoxelModel.types";
3
3
  import { StateSchema } from "../../Voxels/State/Schema/StateSchema";
4
4
  import { StateTreeReader } from "../../Voxels/State/StateTreeReader";
5
- import { VoxelFaceTransparentResultsIndex } from "../../Models/Indexing/VoxelFaceTransparentResultsIndex";
6
5
  import { VoxelModelEffect } from "./VoxelModelEffect";
7
6
  import { CondtionalTreeReader } from "../../Voxels/State/CondiotnalTreeReader";
8
7
  export declare class VoxelConstructor {
@@ -13,7 +12,6 @@ export declare class VoxelConstructor {
13
12
  geometries: number[][];
14
13
  modSchema: StateSchema;
15
14
  modTree: StateTreeReader;
16
- transparentIndex: VoxelFaceTransparentResultsIndex;
17
15
  baseInputMap: any[];
18
16
  conditonalInputMap: any[];
19
17
  schema: StateSchema;
@@ -21,7 +19,5 @@ export declare class VoxelConstructor {
21
19
  stateTree: StateTreeReader;
22
20
  condtioanlShapeStateTree: CondtionalTreeReader;
23
21
  constructor(id: string, builder: VoxelModelBuilder, data: CompiledVoxelModelData, voxleData: CompiledVoxelModelInputData);
24
- isShapeStateFaceTransparent(modState: number, stateTree: number, geoId: number, faceIndex: number): boolean;
25
- isCondtionalStateFaceTransparent(modState: number, state: number, geoId: number, faceIndex: number): boolean;
26
22
  process(): boolean;
27
23
  }
@@ -1,7 +1,6 @@
1
1
  import { VoxelModelConstructorRegister } from "./VoxelModelConstructorRegister";
2
2
  import { StateSchema } from "../../Voxels/State/Schema/StateSchema";
3
3
  import { StateTreeReader } from "../../Voxels/State/StateTreeReader";
4
- import { VoxelFaceTransparentResultsIndex } from "../../Models/Indexing/VoxelFaceTransparentResultsIndex";
5
4
  import { VoxelModelEffect } from "./VoxelModelEffect";
6
5
  import { CondtionalTreeReader } from "../../Voxels/State/CondiotnalTreeReader";
7
6
  export class VoxelConstructor {
@@ -12,7 +11,6 @@ export class VoxelConstructor {
12
11
  geometries = [];
13
12
  modSchema;
14
13
  modTree;
15
- transparentIndex;
16
14
  baseInputMap;
17
15
  conditonalInputMap;
18
16
  schema;
@@ -25,7 +23,6 @@ export class VoxelConstructor {
25
23
  this.data = data;
26
24
  this.baseInputMap = voxleData.baseGeometryInputMap;
27
25
  this.conditonalInputMap = voxleData.condiotnalGeometryInputMap;
28
- this.transparentIndex = new VoxelFaceTransparentResultsIndex(voxleData.transparentFaceIndex);
29
26
  this.schema = new StateSchema(data.schema);
30
27
  this.stateTree = new StateTreeReader(this.schema, 0, data.stateTree);
31
28
  this.condtioanlShapeStateTree = new CondtionalTreeReader(this.schema, data.condiotnalStatements, data.condiotnalStateTree);
@@ -33,12 +30,6 @@ export class VoxelConstructor {
33
30
  this.modTree = new StateTreeReader(this.modSchema, 0, voxleData.modStateTree);
34
31
  this.effects = new VoxelModelEffect(this);
35
32
  }
36
- isShapeStateFaceTransparent(modState, stateTree, geoId, faceIndex) {
37
- return (this.transparentIndex.getValue(modState, this.data.relativeGeometryByteIndexMap[this.data.stateRelativeGeometryMap[stateTree][geoId]], faceIndex) == 1);
38
- }
39
- isCondtionalStateFaceTransparent(modState, state, geoId, faceIndex) {
40
- return (this.transparentIndex.getValue(modState, this.data.relativeGeometryByteIndexMap[this.data.condiotnalShapeStateRelativeGeometryMap[state][geoId]], faceIndex) == 1);
41
- }
42
33
  process() {
43
34
  let added = false;
44
35
  const builder = this.builder;
@@ -73,9 +64,8 @@ export class VoxelConstructor {
73
64
  const geometriesLength = geometries.length;
74
65
  const inputs = this.conditonalInputMap[modState][c];
75
66
  for (let i = 0; i < geometriesLength; i++) {
76
- const nodeId = geometries[i];
77
67
  const geoInputs = inputs[i];
78
- const geomtry = VoxelModelConstructorRegister.geometry[this.data.geoLinkMap[nodeId]];
68
+ const geomtry = VoxelModelConstructorRegister.geometry[geometries[i]];
79
69
  const nodesLength = geomtry.nodes.length;
80
70
  for (let k = 0; k < nodesLength; k++) {
81
71
  const geo = geomtry.nodes[k];
@@ -48,7 +48,7 @@ export class VoxelGeometryBuilderCacheSpace {
48
48
  getConditionalGeomtry(index) {
49
49
  if (this.foundHash[index] < 2)
50
50
  return null;
51
- return VoxelModelConstructorRegister.constructorsPaltte[this.voxelCache[index]].data.condiotnalShapeStateGeometryMap[this.conditonalStateCache[index]];
51
+ return VoxelModelConstructorRegister.constructorsPaltte[this.voxelCache[index]].data.condiotanlGeometryStatePalette[this.conditonalStateCache[index]];
52
52
  }
53
53
  getHash(dataCursor, x, y, z) {
54
54
  const hashed = this.getIndex(x, y, z);
@@ -67,7 +67,7 @@ export class VoxelGeometryBuilderCacheSpace {
67
67
  this.foundHash[index] = 1;
68
68
  return;
69
69
  }
70
- const voxelId = voxel.getId();
70
+ const voxelId = voxel.getVoxelId();
71
71
  const voxelConstructor = VoxelModelConstructorRegister.constructorsPaltte[voxelId];
72
72
  if (!voxelConstructor) {
73
73
  this.foundHash[index] = 1;
@@ -8,7 +8,6 @@ import { VoxelCursorInterface } from "../../Voxels/Cursor/VoxelCursor.interface.
8
8
  import { DataCursorInterface } from "../../Voxels/Cursor/DataCursor.interface.js";
9
9
  import { VoxelGeometryBuilderCacheSpace } from "./VoxelGeometryBuilderCacheSpace";
10
10
  declare class VoxelVars {
11
- faceFlipped: boolean;
12
11
  textureIndex: number;
13
12
  overlayTextures: Vector4Like;
14
13
  light: QuadScalarVertexData;
@@ -7,7 +7,6 @@ import calculateFaceData from "./Common/Calc/FaceDataCalc.js";
7
7
  import { VoxelMesh } from "../Geomtry/VoxelMesh";
8
8
  import { Vector3Like, Vector4Like } from "@amodx/math";
9
9
  class VoxelVars {
10
- faceFlipped = false;
11
10
  textureIndex = 0;
12
11
  overlayTextures = Vector4Like.Create();
13
12
  light = new QuadScalarVertexData();
@@ -15,11 +14,11 @@ class VoxelVars {
15
14
  animation = new QuadScalarVertexData();
16
15
  level = new QuadScalarVertexData();
17
16
  reset() {
18
- this.faceFlipped = false;
19
17
  this.textureIndex = 0;
20
18
  this.overlayTextures.x = 0;
21
19
  this.overlayTextures.y = 0;
22
20
  this.overlayTextures.z = 0;
21
+ this.overlayTextures.w = 0;
23
22
  }
24
23
  }
25
24
  export class VoxelModelBuilder {
@@ -1,12 +1,18 @@
1
1
  import { StringPalette } from "../../Util/StringPalette";
2
- import { CompiledVoxelGeometryRulessData, CompiledVoxelGeometrySyncData, CompiledVoxelModelData } from "../../Voxels/Types/VoxelModelCompiledData.types";
2
+ import { CompiledVoxelGeometrySyncData, CompiledVoxelModelData } from "../../Voxels/Models/CompiledVoxelModel.types";
3
3
  import { GeoemtryNodeConstructor } from "./Nodes/GeometryNode";
4
4
  import { VoxelConstructor } from "./VoxelConstructor";
5
5
  import { VoxelGeometryConstructor } from "./Nodes/VoxelGeometryConstructor";
6
+ import { AOOcclusionFaceIndex } from "../../Voxels/Models/Indexing/AOOcclusionFaceIndex";
7
+ import { CulledOcclusionFaceIndex } from "../../Voxels/Models/Indexing/CulledOcclusionFaceIndex";
6
8
  export declare class VoxelModelConstructorRegister {
7
9
  static geometryPalette: StringPalette;
8
10
  static geometry: VoxelGeometryConstructor[];
9
11
  static rulesless: boolean[];
12
+ static aoIndex: AOOcclusionFaceIndex;
13
+ static faceCullIndex: CulledOcclusionFaceIndex;
14
+ static vertexHitMap: number[][][];
15
+ static faceCullMap: number[][];
10
16
  static setGeometryPalette(palette: string[]): void;
11
17
  static modelData: Map<string, CompiledVoxelModelData>;
12
18
  static customNodes: Map<string, GeoemtryNodeConstructor<any, any>>;
@@ -17,5 +23,5 @@ export declare class VoxelModelConstructorRegister {
17
23
  static constructors: Map<string, VoxelConstructor>;
18
24
  static getConstructor(id: string): VoxelConstructor;
19
25
  static registerVoxel(voxel: VoxelConstructor | VoxelConstructor[]): void;
20
- static registerGeometry(geometries: (CompiledVoxelGeometrySyncData | CompiledVoxelGeometryRulessData)[]): void;
26
+ static registerGeometry(geometries: CompiledVoxelGeometrySyncData[]): void;
21
27
  }
@@ -5,6 +5,10 @@ export class VoxelModelConstructorRegister {
5
5
  static geometryPalette;
6
6
  static geometry = [];
7
7
  static rulesless = [];
8
+ static aoIndex;
9
+ static faceCullIndex;
10
+ static vertexHitMap;
11
+ static faceCullMap;
8
12
  static setGeometryPalette(palette) {
9
13
  this.geometryPalette = new StringPalette(palette);
10
14
  }
@@ -31,23 +35,17 @@ export class VoxelModelConstructorRegister {
31
35
  if (Array.isArray(voxel)) {
32
36
  for (const vox of voxel) {
33
37
  this.constructors.set(vox.id, vox);
34
- this.constructorsPaltte[VoxelPalettesRegister.voxels.getNumberId(vox.id)] = vox;
38
+ this.constructorsPaltte[VoxelPalettesRegister.voxelIds.getNumberId(vox.id)] = vox;
35
39
  }
36
40
  return;
37
41
  }
38
- this.constructorsPaltte[VoxelPalettesRegister.voxels.getNumberId(voxel.id)] = voxel;
42
+ this.constructorsPaltte[VoxelPalettesRegister.voxelIds.getNumberId(voxel.id)] = voxel;
39
43
  this.constructors.set(voxel.id, voxel);
40
44
  }
41
45
  static registerGeometry(geometries) {
42
46
  for (const geometry of geometries) {
43
47
  const paletteId = this.geometryPalette.getNumberId(geometry.id);
44
48
  this.geometry[paletteId] = new VoxelGeometryConstructor(paletteId, geometry);
45
- if (geometry.ruleless == true) {
46
- this.rulesless[paletteId] = true;
47
- }
48
- else {
49
- this.rulesless[paletteId] = false;
50
- }
51
49
  }
52
50
  }
53
51
  }
@@ -2,11 +2,10 @@ import { VoxelEffect } from "../../Voxels/Effects/VoxelEffect";
2
2
  import { SectorMesh } from "./SectorMesh";
3
3
  import { Vec3Array } from "@amodx/math";
4
4
  export declare class SectionMesh {
5
- sector: SectorMesh;
6
- index: number;
7
5
  meshes: Map<string, any>;
8
6
  effects: Map<string, VoxelEffect>;
9
- constructor(sector: SectorMesh, index: number);
7
+ sector: SectorMesh;
8
+ index: number;
10
9
  getPosition(): Vec3Array;
11
10
  dispose(): void;
12
11
  }
@@ -1,23 +1,26 @@
1
1
  import { WorldSpaces } from "../../World/WorldSpaces";
2
+ import { MeshManager } from "../MeshManager";
2
3
  export class SectionMesh {
3
- sector;
4
- index;
5
4
  meshes = new Map();
6
5
  effects = new Map();
7
- constructor(sector, index) {
8
- this.sector = sector;
9
- this.index = index;
10
- }
6
+ sector;
7
+ index = 0;
11
8
  getPosition() {
12
9
  return [
13
- this.sector.location[1],
14
- this.sector.location[1] + WorldSpaces.section.bounds.y * this.index,
15
- this.sector.location[2],
10
+ this.sector.position[0],
11
+ this.sector.position[1] + WorldSpaces.section.bounds.y * this.index,
12
+ this.sector.position[2],
16
13
  ];
17
14
  }
18
15
  dispose() {
19
- for (const [key, effect] of this.effects) {
16
+ MeshManager._sectionPool.push(this);
17
+ for (const [, mesh] of this.meshes) {
18
+ MeshManager.sectorMeshes.returnMesh(mesh);
19
+ }
20
+ this.meshes.clear();
21
+ for (const [, effect] of this.effects) {
20
22
  effect.dispose();
21
23
  }
24
+ this.effects.clear();
22
25
  }
23
26
  }
@@ -1,10 +1,10 @@
1
- import { LocationData } from "../../Math";
2
1
  import { SectionMesh } from "./SectionMesh";
2
+ import { Vec3Array } from "@amodx/math";
3
3
  export declare class SectorMesh {
4
- location: LocationData;
5
- sections: SectionMesh[];
6
- constructor(location: LocationData);
7
- getSection(x: number, y: number, z: number): SectionMesh;
4
+ sections: (SectionMesh | null)[];
5
+ position: Vec3Array;
6
+ dipose(): void;
7
+ getSection(x: number, y: number, z: number): SectionMesh | null;
8
8
  addSection(x: number, y: number, z: number): SectionMesh;
9
9
  removeSection(x: number, y: number, z: number): false | SectionMesh;
10
10
  }