@divinevoxel/vlox 0.0.74 → 0.0.75

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (667) hide show
  1. package/Cache/Cache.types.d.ts +1 -1
  2. package/Contexts/Base/Remote/InitDataSync.js +3 -3
  3. package/Contexts/Base/Remote/InitWorldDataSync.d.ts +2 -1
  4. package/Contexts/Base/Remote/InitWorldDataSync.js +13 -2
  5. package/Contexts/Generator/DivineVoxelEngineGenerator.d.ts +9 -0
  6. package/Contexts/Generator/DivineVoxelEngineGenerator.js +14 -0
  7. package/Contexts/{Constructor/ConstrcutorTheads.d.ts → Generator/GeneratorThreads.d.ts} +2 -2
  8. package/Contexts/{Constructor/ConstrcutorTheads.js → Generator/GeneratorThreads.js} +2 -2
  9. package/Contexts/Generator/index.d.ts +1 -0
  10. package/Contexts/Generator/index.js +1 -0
  11. package/Contexts/Mesher/DivineVoxelEngineMesher.d.ts +9 -0
  12. package/Contexts/Mesher/DivineVoxelEngineMesher.js +14 -0
  13. package/Contexts/Mesher/MesherTheads.d.ts +7 -0
  14. package/Contexts/Mesher/MesherTheads.js +14 -0
  15. package/Contexts/Mesher/index.d.ts +1 -0
  16. package/Contexts/Mesher/index.js +1 -0
  17. package/Contexts/Nexus/NexusTheads.js +1 -1
  18. package/Contexts/Render/DVERenderThreads.d.ts +2 -1
  19. package/Contexts/Render/DVERenderThreads.js +4 -2
  20. package/Contexts/Render/DivineVoxelEngineRender.d.ts +11 -1
  21. package/Contexts/Render/DivineVoxelEngineRender.js +9 -4
  22. package/Contexts/World/DivineVoxelEngineWorld.d.ts +9 -0
  23. package/Contexts/World/WorldThreads.d.ts +2 -1
  24. package/Contexts/World/WorldThreads.js +4 -2
  25. package/Init/StartGenerator.d.ts +2 -0
  26. package/Init/StartGenerator.js +45 -0
  27. package/Init/StartMesher.d.ts +2 -0
  28. package/Init/StartMesher.js +41 -0
  29. package/Init/StartNexus.js +4 -2
  30. package/Init/StartRenderer.d.ts +4 -1
  31. package/Init/StartRenderer.js +59 -14
  32. package/Init/StartWorld.js +2 -1
  33. package/LICENSE.md +2 -1
  34. package/Math/CardinalNeighbors.d.ts +43 -3
  35. package/Math/CardinalNeighbors.js +54 -8
  36. package/Math/Indexing.d.ts +1 -0
  37. package/Math/Location.d.ts +10 -0
  38. package/Math/UtilFunctions.d.ts +4 -0
  39. package/Math/UtilFunctions.js +52 -0
  40. package/Math/index.d.ts +1 -10
  41. package/Math/index.js +1 -0
  42. package/Mesher/Functions/Base/MeshSectionBase.d.ts +5 -0
  43. package/Mesher/Functions/Base/MeshSectionBase.js +105 -0
  44. package/Mesher/Functions/CompactVoxelSectionMesh.js +4 -10
  45. package/Mesher/Functions/MeshSection.js +3 -107
  46. package/Mesher/Functions/MeshSectionSnapShot.d.ts +3 -0
  47. package/Mesher/Functions/MeshSectionSnapShot.js +14 -0
  48. package/Mesher/Functions/MeshTexture.js +8 -4
  49. package/Mesher/Functions/MeshVoxel.js +10 -4
  50. package/Mesher/Geomtry/CompactedSectionVoxelMesh.d.ts +5 -2
  51. package/Mesher/Geomtry/CompactedSectionVoxelMesh.js +12 -7
  52. package/Mesher/Geomtry/Functions/GetBounds.d.ts +2 -0
  53. package/Mesher/{Models/Common/BoundsFunctions.js → Geomtry/Functions/GetBounds.js} +13 -13
  54. package/Mesher/Geomtry/Geometry.types.d.ts +14 -0
  55. package/Mesher/Geomtry/Geometry.types.js +11 -0
  56. package/Mesher/Geomtry/Primitives/Quad.d.ts +7 -15
  57. package/Mesher/Geomtry/Primitives/Quad.js +36 -91
  58. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +4 -14
  59. package/Mesher/Geomtry/Primitives/QuadVertexData.js +17 -57
  60. package/Mesher/Geomtry/Primitives/Triangle.d.ts +65 -0
  61. package/Mesher/Geomtry/Primitives/Triangle.js +148 -0
  62. package/Mesher/Geomtry/Primitives/TriangleVertexData.d.ts +58 -0
  63. package/Mesher/Geomtry/Primitives/TriangleVertexData.js +263 -0
  64. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  65. package/Mesher/Geomtry/Primitives/index.js +2 -0
  66. package/Mesher/Geomtry/Shapes/Box.d.ts +20 -0
  67. package/Mesher/Geomtry/Shapes/Box.js +69 -0
  68. package/Mesher/Geomtry/Transform/TransformBox.d.ts +3 -0
  69. package/{Models/Shared/Transform.js → Mesher/Geomtry/Transform/TransformBox.js} +9 -124
  70. package/Mesher/Geomtry/Transform/TransformQuad.d.ts +3 -0
  71. package/Mesher/Geomtry/Transform/TransformQuad.js +113 -0
  72. package/Mesher/Geomtry/Transform/TransformTriangle.d.ts +3 -0
  73. package/Mesher/Geomtry/Transform/TransformTriangle.js +112 -0
  74. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +3 -4
  75. package/Mesher/Geomtry/VoxelGeometryBuilder.js +128 -112
  76. package/Mesher/Geomtry/VoxelMeshBVHBuilder.d.ts +1 -1
  77. package/Mesher/Geomtry/VoxelMeshBVHBuilder.js +1 -1
  78. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.d.ts +9 -3
  79. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.js +26 -3
  80. package/Mesher/Geomtry/VoxelShaderData.d.ts +4 -1
  81. package/Mesher/Geomtry/VoxelShaderData.js +25 -10
  82. package/Mesher/InitMesher.d.ts +1 -1
  83. package/Mesher/InitMesher.js +6 -0
  84. package/Mesher/InitTask.js +17 -6
  85. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +1 -5
  86. package/Mesher/Models/Common/Calc/CalcConstants.js +2 -76
  87. package/Mesher/Models/Common/Faces/CullRulledFace.d.ts +2 -0
  88. package/Mesher/Models/Common/Faces/CullRulledFace.js +60 -0
  89. package/Mesher/Models/Common/Faces/ShadeRulelessFace.d.ts +4 -0
  90. package/Mesher/Models/Common/Faces/ShadeRulelessFace.js +12 -0
  91. package/Mesher/Models/Common/Faces/ShadeRulledFace.d.ts +4 -0
  92. package/Mesher/Models/Common/Faces/ShadeRulledFace.js +58 -0
  93. package/Mesher/Models/Common/GetTexture.d.ts +6 -0
  94. package/Mesher/Models/Common/GetTexture.js +12 -0
  95. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
  96. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +2 -3
  97. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +124 -48
  98. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +13 -0
  99. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.js +55 -0
  100. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +13 -0
  101. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.js +52 -0
  102. package/Mesher/Models/Nodes/GeometryNode.d.ts +2 -8
  103. package/Mesher/Models/Nodes/GeometryNode.js +1 -7
  104. package/Mesher/Models/Nodes/Types/GeomtryNode.types.d.ts +7 -0
  105. package/Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +29 -0
  106. package/{Models/Input/QuadVoxelGometryInputs.js → Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.js} +4 -8
  107. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +28 -0
  108. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.js +24 -0
  109. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +4 -8
  110. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +16 -52
  111. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +25 -0
  112. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.js +44 -0
  113. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +28 -0
  114. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +162 -0
  115. package/Mesher/Models/Procedures/TextureProcedure.d.ts +16 -0
  116. package/Mesher/Models/Procedures/TextureProcedure.js +2 -0
  117. package/Mesher/Models/Procedures/TextureProcedureRegister.d.ts +6 -0
  118. package/Mesher/Models/Procedures/TextureProcedureRegister.js +16 -0
  119. package/Mesher/Models/VoxelConstructor.d.ts +1 -5
  120. package/Mesher/Models/VoxelConstructor.js +1 -11
  121. package/Mesher/Models/VoxelGeometryBuilderCacheSpace.js +2 -2
  122. package/Mesher/Models/VoxelModelBuilder.d.ts +0 -1
  123. package/Mesher/Models/VoxelModelBuilder.js +1 -2
  124. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +8 -2
  125. package/Mesher/Models/VoxelModelConstructorRegister.js +6 -8
  126. package/Renderer/Classes/SectionMesh.d.ts +2 -3
  127. package/Renderer/Classes/SectionMesh.js +13 -10
  128. package/Renderer/Classes/SectorMesh.d.ts +5 -5
  129. package/Renderer/Classes/SectorMesh.js +17 -6
  130. package/Renderer/InitTasks.d.ts +1 -2
  131. package/Renderer/InitTasks.js +4 -10
  132. package/Renderer/MeshManager.d.ts +6 -1
  133. package/Renderer/MeshManager.js +11 -14
  134. package/Renderer/MeshRegister.d.ts +6 -4
  135. package/Renderer/MeshRegister.js +34 -43
  136. package/Settings/EngineSettings.js +3 -0
  137. package/Settings/EngineSettings.types.d.ts +7 -1
  138. package/Settings/EngineSettings.types.js +5 -1
  139. package/Stats/EngineStats.d.ts +19 -0
  140. package/Stats/EngineStats.js +27 -0
  141. package/Tasks/Paint/Common.d.ts +7 -0
  142. package/Tasks/Paint/Common.js +200 -0
  143. package/Tasks/Paint/Erase/EraseVoxel.d.ts +3 -0
  144. package/Tasks/Paint/Erase/EraseVoxel.js +31 -0
  145. package/Tasks/Paint/Erase/EraseVoxelPath.d.ts +4 -0
  146. package/Tasks/Paint/Erase/EraseVoxelPath.js +80 -0
  147. package/Tasks/Paint/Erase/EraseVoxelTemplate.d.ts +4 -0
  148. package/Tasks/Paint/Erase/EraseVoxelTemplate.js +34 -0
  149. package/Tasks/Paint/InitTasks.js +16 -0
  150. package/Tasks/Paint/Paint/PaintVoxel.d.ts +4 -0
  151. package/Tasks/Paint/Paint/PaintVoxel.js +29 -0
  152. package/Tasks/Paint/Paint/PaintVoxelPath.d.ts +4 -0
  153. package/Tasks/Paint/Paint/PaintVoxelPath.js +78 -0
  154. package/Tasks/Paint/Paint/PaintVoxelTemplate.d.ts +4 -0
  155. package/Tasks/Paint/Paint/PaintVoxelTemplate.js +36 -0
  156. package/Tasks/Propagation/Flow/FlowUpdate.js +1 -1
  157. package/Tasks/Propagation/Flow/WorldFlow.js +2 -2
  158. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +6 -6
  159. package/Tasks/Propagation/Illumanation/CommonFunctions.js +6 -7
  160. package/Tasks/Propagation/Illumanation/RGBUpdate.js +9 -9
  161. package/Tasks/Propagation/Illumanation/SunUpdate.js +8 -7
  162. package/Tasks/Propagation/Illumanation/WorldSun.js +11 -9
  163. package/Tasks/Propagation/InitTasks.js +16 -28
  164. package/Tasks/Propagation/Power/PowerUpdate.js +10 -10
  165. package/Tasks/Tasks.types.d.ts +25 -9
  166. package/Tasks/TasksIds.d.ts +13 -20
  167. package/Tasks/TasksIds.js +13 -20
  168. package/Tasks/VoxelUpdateTask.d.ts +6 -5
  169. package/Tasks/VoxelUpdateTask.js +53 -37
  170. package/Tasks/WorldGeneration/InitTasks.d.ts +4 -1
  171. package/Tasks/WorldGeneration/InitTasks.js +6 -3
  172. package/Tasks/WorldGeneration/WorldGen.types.d.ts +2 -3
  173. package/Tasks/WorldGeneration/WorldGenBrush.js +6 -7
  174. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +3 -1
  175. package/Tasks/WorldGeneration/WorldGenRegister.js +13 -3
  176. package/Tasks/WorldGeneration/WorldGeneration.d.ts +2 -2
  177. package/Tasks/WorldGeneration/WorldGeneration.js +22 -3
  178. package/Templates/Archive/ArchivedVoxelTemplate.d.ts +37 -0
  179. package/Templates/Archive/ArchivedVoxelTemplate.js +124 -0
  180. package/Templates/Archive/ArchivedVoxelTemplate.types.d.ts +45 -0
  181. package/Templates/Archive/ArchivedVoxelTemplate.types.js +1 -0
  182. package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +11 -0
  183. package/Templates/Archive/Functions/CreateArchivedTemplate.js +184 -0
  184. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.d.ts +2 -0
  185. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +44 -0
  186. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.d.ts +2 -0
  187. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +37 -0
  188. package/Templates/Cursor/TemplateCursor.d.ts +5 -3
  189. package/Templates/Cursor/TemplateCursor.js +8 -4
  190. package/Templates/Cursor/TemplateProxy.d.ts +10 -0
  191. package/Templates/Cursor/TemplateProxy.js +22 -0
  192. package/Templates/Cursor/TemplateVoxelCursor.d.ts +5 -7
  193. package/Templates/Cursor/TemplateVoxelCursor.js +7 -13
  194. package/Templates/Full/FullVoxelTemplate.d.ts +27 -0
  195. package/Templates/Full/FullVoxelTemplate.js +108 -0
  196. package/Templates/Full/FullVoxelTemplate.types.d.ts +5 -0
  197. package/Templates/Full/FullVoxelTemplate.types.js +1 -0
  198. package/Templates/Full/Functions/CreateFullTemplate.d.ts +3 -0
  199. package/Templates/Full/Functions/CreateFullTemplate.js +27 -0
  200. package/Templates/Functions/FlipTemplate.d.ts +2 -2
  201. package/Templates/Functions/FlipTemplate.js +1 -9
  202. package/Templates/Functions/RotateTemplate.d.ts +2 -2
  203. package/Templates/Functions/RotateTemplate.js +2 -10
  204. package/Templates/Functions/index.d.ts +1 -1
  205. package/Templates/Functions/index.js +1 -1
  206. package/Templates/Path/VoxelPath.d.ts +34 -0
  207. package/Templates/Path/VoxelPath.js +127 -0
  208. package/Templates/Path/VoxelPath.types.d.ts +10 -0
  209. package/Templates/Path/VoxelPath.types.js +1 -0
  210. package/Templates/Selection/VoxelBFSSelection.d.ts +20 -0
  211. package/Templates/Selection/VoxelBFSSelection.js +130 -0
  212. package/Templates/Selection/VoxelBoxSelection.d.ts +14 -0
  213. package/Templates/Selection/VoxelBoxSelection.js +105 -0
  214. package/Templates/Selection/VoxelSelecton.d.ts +6 -0
  215. package/Templates/Selection/VoxelSelecton.js +1 -0
  216. package/Templates/Selection/VoxelSurfaceSelection.d.ts +27 -0
  217. package/Templates/Selection/VoxelSurfaceSelection.js +206 -0
  218. package/Templates/Selection/VoxelTemplateSelection.d.ts +10 -0
  219. package/Templates/Selection/VoxelTemplateSelection.js +26 -0
  220. package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +35 -0
  221. package/Templates/Shapes/BasicVoxelShapeTemplate.js +126 -0
  222. package/Templates/Shapes/BoxVoxelTemplate.d.ts +22 -0
  223. package/Templates/Shapes/BoxVoxelTemplate.js +75 -0
  224. package/Templates/Shapes/ConeVoxelTemplate.d.ts +22 -0
  225. package/Templates/Shapes/ConeVoxelTemplate.js +69 -0
  226. package/Templates/Shapes/CylinderVoxelTemplate.d.ts +22 -0
  227. package/Templates/Shapes/CylinderVoxelTemplate.js +69 -0
  228. package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +22 -0
  229. package/Templates/Shapes/OctahedronVoxelTemplate.js +69 -0
  230. package/Templates/Shapes/PyramidVoxelTemplate.d.ts +30 -0
  231. package/Templates/Shapes/PyramidVoxelTemplate.js +140 -0
  232. package/Templates/Shapes/SphereVoxelTemplate.d.ts +24 -0
  233. package/Templates/Shapes/SphereVoxelTemplate.js +97 -0
  234. package/Templates/Shapes/TorusVoxelTemplate.d.ts +22 -0
  235. package/Templates/Shapes/TorusVoxelTemplate.js +69 -0
  236. package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +25 -0
  237. package/Templates/Shapes/VoxelShapeTemplate.types.js +1 -0
  238. package/Templates/VoxelTempateRegister.d.ts +6 -0
  239. package/Templates/VoxelTempateRegister.js +30 -0
  240. package/Templates/VoxelTemplates.types.d.ts +23 -26
  241. package/Templates/index.d.ts +1 -1
  242. package/Templates/index.js +1 -1
  243. package/Textures/Classes/CompiledTexture.d.ts +3 -0
  244. package/Textures/Classes/CompiledTexture.js +3 -0
  245. package/Textures/Classes/CompiledTextureAnimation.d.ts +1 -1
  246. package/Textures/Classes/CompiledTextureAnimation.js +8 -2
  247. package/Textures/Functions/BuildTextureData.d.ts +2 -1
  248. package/Textures/Functions/BuildTextureData.js +86 -17
  249. package/Textures/Texture.types.d.ts +5 -1
  250. package/Textures/TextureManager.d.ts +2 -1
  251. package/Textures/TextureManager.js +5 -2
  252. package/Tools/Brush/AdvancedBrushTool.d.ts +1 -5
  253. package/Tools/Brush/AdvancedBrushTool.js +2 -30
  254. package/Tools/Brush/Brush.d.ts +8 -2
  255. package/Tools/Brush/Brush.js +61 -36
  256. package/Tools/Tasks/TasksTool.d.ts +49 -20
  257. package/Tools/Tasks/TasksTool.js +87 -23
  258. package/Util/Binary/BinaryArrays.d.ts +2 -0
  259. package/Util/Binary/BinaryArrays.js +15 -0
  260. package/Util/Binary/BinaryFunctions.d.ts +3 -0
  261. package/Util/Binary/BinaryFunctions.js +18 -0
  262. package/Util/BinaryBuffer/BinaryBuffer.d.ts +30 -0
  263. package/Util/BinaryBuffer/BinaryBuffer.js +78 -0
  264. package/Util/BinaryBuffer/BinaryBuffer.types.d.ts +37 -0
  265. package/Util/BinaryBuffer/BinaryBuffer.types.js +28 -0
  266. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +5 -0
  267. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.js +60 -0
  268. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.d.ts +3 -0
  269. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.js +64 -0
  270. package/Util/BinaryBuffer/Functions/BinaryBufferRead.d.ts +3 -0
  271. package/Util/BinaryBuffer/Functions/BinaryBufferRead.js +26 -0
  272. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +2 -0
  273. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.js +43 -0
  274. package/Util/BinaryBuffer/index.d.ts +2 -0
  275. package/Util/BinaryBuffer/index.js +2 -0
  276. package/Util/LocationData.d.ts +3 -0
  277. package/Util/LocationData.js +16 -0
  278. package/Util/PriorityQueue.d.ts +18 -0
  279. package/Util/PriorityQueue.js +62 -0
  280. package/Util/TickInterval.d.ts +16 -0
  281. package/Util/TickInterval.js +49 -0
  282. package/Util/TypedEventTarget.d.ts +1 -0
  283. package/Util/TypedEventTarget.js +3 -0
  284. package/Util/Util.types.d.ts +4 -0
  285. package/Util/WorkItemProgress.d.ts +23 -0
  286. package/Util/WorkItemProgress.js +52 -0
  287. package/Voxels/Archive/VoxelArchive.types.d.ts +43 -0
  288. package/Voxels/Archive/VoxelArchive.types.js +6 -0
  289. package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +11 -0
  290. package/Voxels/Archive/VoxelPaletteArchiveReader.js +73 -0
  291. package/Voxels/Archive/VoxelPaletteArechive.d.ts +15 -0
  292. package/Voxels/Archive/VoxelPaletteArechive.js +81 -0
  293. package/Voxels/Cursor/DataCursor.interface.d.ts +1 -0
  294. package/Voxels/Cursor/VoxelCursor.d.ts +6 -7
  295. package/Voxels/Cursor/VoxelCursor.interface.d.ts +23 -24
  296. package/Voxels/Cursor/VoxelCursor.interface.js +91 -96
  297. package/Voxels/Cursor/VoxelCursor.js +22 -12
  298. package/Voxels/Cursor/VoxelLightData.d.ts +2 -0
  299. package/Voxels/Cursor/VoxelLightData.js +2 -0
  300. package/Voxels/Data/VoxelPalettesRegister.d.ts +11 -1
  301. package/Voxels/Data/VoxelPalettesRegister.js +17 -1
  302. package/Voxels/Data/VoxelPropertiesRegister.d.ts +4 -0
  303. package/Voxels/Data/VoxelPropertiesRegister.js +3 -0
  304. package/Voxels/Data/VoxelTag.types.d.ts +7 -1
  305. package/Voxels/Data/VoxelTag.types.js +3 -0
  306. package/Voxels/Data/VoxelTagsRegister.js +4 -1
  307. package/Voxels/Functions/BuildPaletteData.d.ts +6 -0
  308. package/Voxels/Functions/BuildPaletteData.js +87 -0
  309. package/Voxels/Functions/BuildStateData.d.ts +4 -6
  310. package/Voxels/Functions/BuildStateData.js +26 -80
  311. package/Voxels/Functions/{BuildTagAndPaletteData.d.ts → BuildTagData.d.ts} +2 -2
  312. package/Voxels/Functions/{BuildTagAndPaletteData.js → BuildTagData.js} +23 -2
  313. package/Voxels/Indexes/VoxelIndex.d.ts +1 -1
  314. package/Voxels/Indexes/VoxelIndex.js +5 -4
  315. package/Voxels/InitVoxelData.d.ts +1 -1
  316. package/Voxels/InitVoxelData.js +39 -41
  317. package/Voxels/Interaction/Functions/PickVoxel.d.ts +9 -0
  318. package/Voxels/Interaction/Functions/PickVoxel.js +95 -0
  319. package/Voxels/Interaction/Functions/PickVoxelWorld.d.ts +8 -0
  320. package/Voxels/Interaction/Functions/PickVoxelWorld.js +66 -0
  321. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.d.ts +9 -0
  322. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.js +58 -0
  323. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.d.ts +15 -0
  324. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.js +1 -0
  325. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.d.ts +7 -0
  326. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.js +13 -0
  327. package/Voxels/Interaction/VoxelPickResult.d.ts +50 -0
  328. package/Voxels/Interaction/VoxelPickResult.js +55 -0
  329. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.d.ts +8 -0
  330. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.js +13 -0
  331. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.d.ts +9 -0
  332. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.js +23 -0
  333. package/Voxels/Logic/Classes/VoxelLogic.d.ts +7 -4
  334. package/Voxels/Logic/Classes/VoxelLogic.js +25 -27
  335. package/Voxels/Logic/Classes/VoxelLogicType.d.ts +11 -1
  336. package/Voxels/Logic/Classes/VoxelLogicType.js +6 -0
  337. package/Voxels/Logic/VoxelLogic.types.d.ts +5 -3
  338. package/Voxels/Logic/VoxelLogicRegister.d.ts +4 -3
  339. package/Voxels/Logic/VoxelLogicRegister.js +12 -4
  340. package/Voxels/Models/CompiledVoxelModel.types.d.ts +46 -0
  341. package/Voxels/Models/CompiledVoxelModel.types.js +1 -0
  342. package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.js +0 -30
  343. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.d.ts +2 -0
  344. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.js +187 -71
  345. package/{Models → Voxels/Models/Defaults}/Examples.d.ts +1 -1
  346. package/{Models → Voxels/Models/Defaults}/Examples.js +50 -147
  347. package/Voxels/Models/Defaults/FarmVoxelModels.d.ts +3 -0
  348. package/Voxels/Models/Defaults/FarmVoxelModels.js +349 -0
  349. package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.js +3 -1
  350. package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.js +2 -92
  351. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.d.ts +1 -0
  352. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.js +52 -180
  353. package/{Models → Voxels/Models}/Defaults/StairVoxelModel.js +59 -149
  354. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.d.ts +12 -0
  355. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.js +28 -0
  356. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.d.ts +12 -0
  357. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.js +27 -0
  358. package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +13 -0
  359. package/Voxels/Models/Rules/Classes/GeomtryInput.js +64 -0
  360. package/Voxels/Models/Rules/Classes/OcclusionFace.d.ts +10 -0
  361. package/Voxels/Models/Rules/Classes/OcclusionFace.js +5 -0
  362. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.d.ts +18 -0
  363. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.js +33 -0
  364. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.d.ts +14 -0
  365. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.js +118 -0
  366. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.d.ts +14 -0
  367. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.js +114 -0
  368. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +22 -0
  369. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.js +15 -0
  370. package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.d.ts +3 -2
  371. package/{Models → Voxels/Models}/Rules/Functions/BuildFinalInputs.d.ts +0 -2
  372. package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +72 -0
  373. package/Voxels/Models/Rules/Functions/BuildRules.d.ts +7 -0
  374. package/Voxels/Models/Rules/Functions/BuildRules.js +217 -0
  375. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +4 -0
  376. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.js +39 -0
  377. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.d.ts +8 -0
  378. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.js +106 -0
  379. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +5 -0
  380. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.js +14 -0
  381. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +6 -0
  382. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +92 -0
  383. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +6 -0
  384. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +115 -0
  385. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.d.ts +1 -1
  386. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.js +27 -3
  387. package/{Models → Voxels/Models}/VoxelModel.types.d.ts +56 -45
  388. package/Voxels/Models/VoxelModel.types.js +1 -0
  389. package/Voxels/State/Schema/BinarySchema.d.ts +5 -3
  390. package/Voxels/State/Schema/BinarySchema.js +23 -8
  391. package/Voxels/State/Schema/BinarySchemaNode.d.ts +3 -3
  392. package/Voxels/State/Schema/BinarySchemaNode.js +6 -6
  393. package/Voxels/State/Schema/ShapeStateRelationsNode.d.ts +3 -3
  394. package/Voxels/State/Schema/ShapeStateRelationsNode.js +2 -2
  395. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  396. package/Voxels/State/Schema/StateSchema.js +5 -7
  397. package/Voxels/State/SchemaRegister.d.ts +8 -6
  398. package/Voxels/State/SchemaRegister.js +33 -21
  399. package/Voxels/State/State.types.d.ts +19 -23
  400. package/Voxels/Types/PaintVoxelData.d.ts +17 -0
  401. package/Voxels/Types/PaintVoxelData.js +73 -0
  402. package/Voxels/Types/Voxel.types.d.ts +12 -25
  403. package/Voxels/Types/Voxel.types.js +1 -23
  404. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +6 -74
  405. package/Voxels/index.d.ts +1 -0
  406. package/Voxels/index.js +1 -0
  407. package/World/Archive/Classes/ArchiveClasses.d.ts +7 -30
  408. package/World/Archive/Classes/ArchiveClasses.js +8 -33
  409. package/World/Archive/Classes/ImportedSection.d.ts +4 -13
  410. package/World/Archive/Classes/ImportedSection.js +78 -216
  411. package/World/Archive/Classes/ImportedSector.d.ts +7 -9
  412. package/World/Archive/Classes/ImportedSector.js +18 -65
  413. package/World/Archive/Functions/Area/ArchiveArea.d.ts +8 -0
  414. package/World/Archive/Functions/Area/ArchiveArea.js +65 -0
  415. package/World/Archive/Functions/{ArchiveArea.d.ts → Area/ImportArea.d.ts} +1 -8
  416. package/World/Archive/Functions/Area/ImportArea.js +59 -0
  417. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.d.ts +2 -0
  418. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.js +100 -0
  419. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.d.ts +2 -0
  420. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.js +100 -0
  421. package/World/Archive/Functions/Sector/ArchiveSector.d.ts +7 -0
  422. package/World/Archive/Functions/Sector/ArchiveSector.js +209 -0
  423. package/World/Archive/Functions/Sector/CreateArchivedSection.d.ts +3 -0
  424. package/World/Archive/Functions/Sector/CreateArchivedSection.js +147 -0
  425. package/World/Archive/Functions/{ImportSector.d.ts → Sector/ImportSector.d.ts} +2 -2
  426. package/World/Archive/Functions/Sector/ImportSector.js +32 -0
  427. package/World/Archive/Functions/Sector/RemoveDuplicateSections.d.ts +2 -0
  428. package/World/Archive/Functions/Sector/RemoveDuplicateSections.js +137 -0
  429. package/World/Archive/Functions/Shared/BaseData.d.ts +2 -0
  430. package/World/Archive/Functions/Shared/BaseData.js +14 -0
  431. package/World/Archive/Functions/Shared/IntToString.d.ts +1 -0
  432. package/World/Archive/Functions/Shared/IntToString.js +13 -0
  433. package/World/Archive/Functions/{Shared.d.ts → Shared/LightSegments.d.ts} +1 -2
  434. package/World/Archive/Functions/{Shared.js → Shared/LightSegments.js} +2 -15
  435. package/World/Archive/Functions/Shared/index.d.ts +3 -0
  436. package/World/Archive/Functions/Shared/index.js +3 -0
  437. package/World/Archive/Functions/index.d.ts +3 -3
  438. package/World/Archive/Functions/index.js +3 -3
  439. package/World/Archive/InitTasks.js +21 -30
  440. package/World/Archive/Types/Archive.types.d.ts +45 -0
  441. package/World/Archive/Types/Archive.types.js +1 -0
  442. package/World/Archive/Types/ArchiveArea.types.d.ts +38 -0
  443. package/World/Archive/Types/ArchiveArea.types.js +1 -0
  444. package/World/Archive/Types/ArchiveJSON.types.d.ts +52 -0
  445. package/World/Archive/Types/ArchiveJSON.types.js +1 -0
  446. package/World/Archive/Types/ArchivedSector.types.d.ts +43 -0
  447. package/World/Archive/Types/ArchivedSector.types.js +1 -0
  448. package/World/Archive/Types/index.d.ts +4 -0
  449. package/World/Archive/Types/index.js +4 -0
  450. package/World/Archive/index.d.ts +1 -1
  451. package/World/Archive/index.js +1 -1
  452. package/World/Cursor/SectionCursor.d.ts +4 -3
  453. package/World/Cursor/SectionCursor.js +13 -11
  454. package/World/Cursor/SectorCursor.d.ts +4 -2
  455. package/World/Cursor/SectorCursor.js +11 -1
  456. package/World/Cursor/WorldCursor.d.ts +1 -0
  457. package/World/Cursor/WorldCursor.js +8 -5
  458. package/World/Cursor/WorldVoxelCursor.d.ts +1 -3
  459. package/World/Cursor/WorldVoxelCursor.js +6 -26
  460. package/World/InitTasks.js +52 -40
  461. package/World/Lock/Function/LockSectors.d.ts +2 -0
  462. package/World/Lock/Function/LockSectors.js +28 -0
  463. package/World/Lock/Function/UnLockSectors.d.ts +2 -0
  464. package/World/Lock/Function/UnLockSectors.js +28 -0
  465. package/World/Lock/WorldLock.d.ts +1 -2
  466. package/World/Lock/WorldLock.js +3 -1
  467. package/World/Section/Section.d.ts +16 -21
  468. package/World/Section/Section.js +67 -143
  469. package/World/Section/SectionState.d.ts +6 -2
  470. package/World/Section/SectionState.js +9 -4
  471. package/World/Sector/Sector.d.ts +22 -8
  472. package/World/Sector/Sector.js +86 -67
  473. package/World/Sector/SectorHeightMap.d.ts +1 -1
  474. package/World/Sector/SectorHeightMap.js +6 -6
  475. package/World/Sector/SectorState.d.ts +2 -1
  476. package/World/Sector/SectorState.js +1 -0
  477. package/World/SnapShot/SectionSnapShot.d.ts +19 -0
  478. package/World/SnapShot/SectionSnapShot.js +72 -0
  479. package/World/SnapShot/SectionSnapShotCursor.d.ts +23 -0
  480. package/World/SnapShot/SectionSnapShotCursor.js +107 -0
  481. package/World/SnapShot/SnapShots.d.ts +11 -0
  482. package/World/SnapShot/SnapShots.js +24 -0
  483. package/World/Types/WorldDataSyncIds.d.ts +2 -0
  484. package/World/Types/WorldDataSyncIds.js +2 -0
  485. package/World/WorldRegister.d.ts +19 -7
  486. package/World/WorldRegister.js +47 -23
  487. package/World/WorldSpaces.d.ts +20 -0
  488. package/World/WorldSpaces.js +33 -0
  489. package/WorldSimulation/Dimensions/DimensionSegment.d.ts +38 -0
  490. package/WorldSimulation/Dimensions/DimensionSegment.js +120 -0
  491. package/WorldSimulation/Dimensions/DimensionSimulation.d.ts +26 -0
  492. package/WorldSimulation/Dimensions/DimensionSimulation.js +95 -0
  493. package/WorldSimulation/{Internal/Classes → Dimensions}/Generator.d.ts +5 -9
  494. package/WorldSimulation/{Internal/Classes → Dimensions}/Generator.js +10 -21
  495. package/WorldSimulation/{Internal/Classes → Dimensions}/SectorState.d.ts +4 -0
  496. package/WorldSimulation/Dimensions/SectorState.js +56 -0
  497. package/WorldSimulation/Dimensions/SimulationSector.d.ts +30 -0
  498. package/WorldSimulation/Dimensions/SimulationSector.js +214 -0
  499. package/WorldSimulation/Internal/WorldSimulationDimensions.d.ts +1 -1
  500. package/WorldSimulation/Internal/WorldSimulationDimensions.js +4 -3
  501. package/WorldSimulation/Internal/WorldSimulationTasks.d.ts +14 -9
  502. package/WorldSimulation/Internal/WorldSimulationTasks.js +132 -61
  503. package/WorldSimulation/Internal/runActiveSectorUpdate.d.ts +1 -0
  504. package/WorldSimulation/Internal/runActiveSectorUpdate.js +106 -0
  505. package/WorldSimulation/Procedures/InitalLoad.d.ts +1 -1
  506. package/WorldSimulation/Procedures/InitalLoad.js +6 -4
  507. package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +19 -0
  508. package/WorldSimulation/Tasks/SimulationTaskBase.js +50 -0
  509. package/WorldSimulation/Tasks/TaskRegister.d.ts +7 -0
  510. package/WorldSimulation/{Internal → Tasks}/TaskRegister.js +3 -3
  511. package/WorldSimulation/Tasks/TaskSegment.d.ts +20 -0
  512. package/WorldSimulation/Tasks/TaskSegment.js +83 -0
  513. package/WorldSimulation/Tick/TickQueue.d.ts +9 -0
  514. package/WorldSimulation/Tick/TickQueue.js +31 -0
  515. package/WorldSimulation/Tools/SimulationBrush.d.ts +25 -0
  516. package/WorldSimulation/Tools/SimulationBrush.js +203 -0
  517. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.d.ts +1 -0
  518. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.js +23 -0
  519. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.d.ts +1 -0
  520. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.js +10 -0
  521. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.d.ts +1 -0
  522. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.js +73 -0
  523. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.d.ts +1 -0
  524. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.js +21 -0
  525. package/WorldSimulation/Voxels/Behaviors/Types/index.d.ts +4 -0
  526. package/WorldSimulation/Voxels/Behaviors/Types/index.js +4 -0
  527. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.d.ts +18 -0
  528. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.js +30 -0
  529. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.d.ts +6 -0
  530. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.js +25 -0
  531. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.d.ts +10 -0
  532. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.js +1 -0
  533. package/WorldSimulation/Voxels/Behaviors/index.d.ts +4 -0
  534. package/WorldSimulation/Voxels/Behaviors/index.js +4 -0
  535. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.d.ts +1 -0
  536. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +163 -0
  537. package/WorldSimulation/Voxels/Ticks/Types/index.d.ts +1 -0
  538. package/WorldSimulation/Voxels/Ticks/Types/index.js +1 -0
  539. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.d.ts +8 -0
  540. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.js +14 -0
  541. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.d.ts +6 -0
  542. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.js +13 -0
  543. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.d.ts +12 -0
  544. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.js +10 -0
  545. package/WorldSimulation/Voxels/Ticks/index.d.ts +4 -0
  546. package/WorldSimulation/Voxels/Ticks/index.js +4 -0
  547. package/WorldSimulation/WorldSimulation.d.ts +5 -4
  548. package/WorldSimulation/WorldSimulation.js +31 -35
  549. package/package.json +2 -2
  550. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -10
  551. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -14
  552. package/Contexts/Constructor/index.d.ts +0 -1
  553. package/Contexts/Constructor/index.js +0 -1
  554. package/Init/StartConstructor.d.ts +0 -2
  555. package/Init/StartConstructor.js +0 -59
  556. package/Mesher/Models/Common/BoundsFunctions.d.ts +0 -2
  557. package/Mesher/Models/Common/BoxGeometryNode.d.ts +0 -10
  558. package/Mesher/Models/Common/BoxGeometryNode.js +0 -80
  559. package/Mesher/Models/Common/QuadGeometryNode.d.ts +0 -11
  560. package/Mesher/Models/Common/QuadGeometryNode.js +0 -51
  561. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +0 -24
  562. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +0 -173
  563. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +0 -19
  564. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +0 -157
  565. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +0 -22
  566. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +0 -75
  567. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +0 -18
  568. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +0 -77
  569. package/Mesher/Models/Protocols/OutlinedVoxelTool.d.ts +0 -6
  570. package/Mesher/Models/Protocols/OutlinedVoxelTool.js +0 -233
  571. package/Models/Indexing/VoxelAOResultsIndex.d.ts +0 -12
  572. package/Models/Indexing/VoxelAOResultsIndex.js +0 -26
  573. package/Models/Indexing/VoxelFaceCullResultsIndex.d.ts +0 -12
  574. package/Models/Indexing/VoxelFaceCullResultsIndex.js +0 -26
  575. package/Models/Indexing/VoxelFaceTransparentResultsIndex.d.ts +0 -11
  576. package/Models/Indexing/VoxelFaceTransparentResultsIndex.js +0 -15
  577. package/Models/Input/BoxVoxelGometryInputs.d.ts +0 -25
  578. package/Models/Input/BoxVoxelGometryInputs.js +0 -36
  579. package/Models/Input/QuadVoxelGometryInputs.d.ts +0 -24
  580. package/Models/Rules/Classes/OcclusionFace.d.ts +0 -65
  581. package/Models/Rules/Classes/OcclusionFace.js +0 -492
  582. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +0 -15
  583. package/Models/Rules/Classes/VoxelRulesGeometry.js +0 -29
  584. package/Models/Rules/Functions/BuildFinalInputs.js +0 -93
  585. package/Models/Rules/Functions/BuildGeomtryInputs.d.ts +0 -6
  586. package/Models/Rules/Functions/BuildGeomtryInputs.js +0 -251
  587. package/Models/Rules/Functions/BuildRules.d.ts +0 -8
  588. package/Models/Rules/Functions/BuildRules.js +0 -187
  589. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +0 -4
  590. package/Models/Rules/Functions/GetOcclusionFaces.js +0 -112
  591. package/Models/Shared/Transform.d.ts +0 -4
  592. package/Tasks/Logic/InitTasks.js +0 -10
  593. package/Tasks/Logic/VoxelLogicUpdate.d.ts +0 -3
  594. package/Tasks/Logic/VoxelLogicUpdate.js +0 -71
  595. package/Tasks/Propagation/Explosion/ExplosionManager.d.ts +0 -4
  596. package/Tasks/Propagation/Explosion/ExplosionManager.js +0 -116
  597. package/Tasks/Update/Common.d.ts +0 -3
  598. package/Tasks/Update/Common.js +0 -41
  599. package/Tasks/Update/EreaseUpdate.d.ts +0 -3
  600. package/Tasks/Update/EreaseUpdate.js +0 -66
  601. package/Tasks/Update/InitTasks.d.ts +0 -5
  602. package/Tasks/Update/InitTasks.js +0 -25
  603. package/Tasks/Update/PaintUpdate.d.ts +0 -3
  604. package/Tasks/Update/PaintUpdate.js +0 -89
  605. package/Tasks/Update/VoxelUpdate.d.ts +0 -3
  606. package/Tasks/Update/VoxelUpdate.js +0 -35
  607. package/Templates/FullVoxelTemplate.d.ts +0 -14
  608. package/Templates/FullVoxelTemplate.js +0 -61
  609. package/Templates/Functions/CreateTemplate.d.ts +0 -3
  610. package/Templates/Functions/CreateTemplate.js +0 -134
  611. package/Templates/VoxelTemplate.d.ts +0 -34
  612. package/Templates/VoxelTemplate.js +0 -135
  613. package/Util/Binary/BinaryBuffer.d.ts +0 -35
  614. package/Util/Binary/BinaryBuffer.js +0 -136
  615. package/Util/Binary/Palettes.d.ts +0 -5
  616. package/Util/Binary/Palettes.js +0 -46
  617. package/Util/LocationVisitedMap.d.ts +0 -9
  618. package/Util/LocationVisitedMap.js +0 -18
  619. package/Util/VisistedMap.d.ts +0 -10
  620. package/Util/VisistedMap.js +0 -29
  621. package/Voxels/Data/VoxelTagStates.d.ts +0 -22
  622. package/Voxels/Data/VoxelTagStates.js +0 -47
  623. package/Voxels/Logic/Classes/Default/Types/VoxelPoweredLogicType.d.ts +0 -5
  624. package/Voxels/Logic/Classes/Default/Types/VoxelPoweredLogicType.js +0 -6
  625. package/World/Archive/Archive.types.d.ts +0 -182
  626. package/World/Archive/Functions/ArchiveArea.js +0 -341
  627. package/World/Archive/Functions/ArchiveSector.d.ts +0 -7
  628. package/World/Archive/Functions/ArchiveSector.js +0 -431
  629. package/World/Archive/Functions/CreateArchivedSection.d.ts +0 -3
  630. package/World/Archive/Functions/CreateArchivedSection.js +0 -207
  631. package/World/Archive/Functions/ImportSector.js +0 -57
  632. package/World/Archive/Functions/RemoveDuplicates.d.ts +0 -3
  633. package/World/Archive/Functions/RemoveDuplicates.js +0 -92
  634. package/WorldSimulation/Internal/Classes/DimensionSegment.d.ts +0 -37
  635. package/WorldSimulation/Internal/Classes/DimensionSegment.js +0 -67
  636. package/WorldSimulation/Internal/Classes/Queues/BuildQueue.d.ts +0 -5
  637. package/WorldSimulation/Internal/Classes/Queues/BuildQueue.js +0 -6
  638. package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.d.ts +0 -5
  639. package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.js +0 -6
  640. package/WorldSimulation/Internal/Classes/SectorState.js +0 -20
  641. package/WorldSimulation/Internal/Classes/SectorVisistedMap.d.ts +0 -9
  642. package/WorldSimulation/Internal/Classes/SectorVisistedMap.js +0 -24
  643. package/WorldSimulation/Internal/Classes/TickQueue.d.ts +0 -12
  644. package/WorldSimulation/Internal/Classes/TickQueue.js +0 -58
  645. package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.d.ts +0 -15
  646. package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.js +0 -62
  647. package/WorldSimulation/Internal/Functions/cullSectors.d.ts +0 -2
  648. package/WorldSimulation/Internal/Functions/cullSectors.js +0 -111
  649. package/WorldSimulation/Internal/Functions/getSectorState.d.ts +0 -4
  650. package/WorldSimulation/Internal/Functions/getSectorState.js +0 -39
  651. package/WorldSimulation/Internal/Functions/runTickUpdate.d.ts +0 -2
  652. package/WorldSimulation/Internal/Functions/runTickUpdate.js +0 -80
  653. package/WorldSimulation/Internal/Functions/runWorldUpdate.d.ts +0 -2
  654. package/WorldSimulation/Internal/Functions/runWorldUpdate.js +0 -69
  655. package/WorldSimulation/Internal/TaskRegister.d.ts +0 -7
  656. /package/{Models/VoxelModel.types.js → Math/Location.js} +0 -0
  657. /package/{World/Archive/Archive.types.js → Mesher/Models/Nodes/Types/GeomtryNode.types.js} +0 -0
  658. /package/Tasks/{Logic → Paint}/InitTasks.d.ts +0 -0
  659. /package/Util/{Binary/BinaryTree.d.ts → FlatBinaryTreeIndex.d.ts} +0 -0
  660. /package/Util/{Binary/BinaryTree.js → FlatBinaryTreeIndex.js} +0 -0
  661. /package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.d.ts +0 -0
  662. /package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.d.ts +0 -0
  663. /package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
  664. /package/{Models → Voxels/Models}/Defaults/StairVoxelModel.d.ts +0 -0
  665. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
  666. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
  667. /package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.js +0 -0
@@ -4,11 +4,11 @@ import { Quad } from "../../../../Geomtry/Primitives/Quad";
4
4
  import { QuadVerticies } from "../../../../Geomtry/Geometry.types";
5
5
  import { QuadScalarVertexData } from "../../../../Geomtry/Primitives/QuadVertexData";
6
6
  import { VoxelFaceDirections, VoxelFaces } from "../../../../../Math";
7
- import { shouldCauseFlip } from "../../../Common/Calc/CalcConstants";
8
7
  import { getFlowAngle, getFlowGradient, FlowVerticies } from "./FlowGradient";
9
- import { GetBoxGeometryNodeData } from "../../../Common/BoxGeometryNode";
10
8
  import { VoxelLightData } from "../../../../../Voxels/Cursor/VoxelLightData";
11
9
  import { addVoxelQuad } from "../../../../Geomtry/VoxelGeometryBuilder";
10
+ import { GetTexture } from "../../../Common/GetTexture";
11
+ import { Box } from "../../../../Geomtry/Shapes/Box";
12
12
  const vertexValue = new QuadScalarVertexData();
13
13
  const vertexLevel = new QuadScalarVertexData();
14
14
  const lightData = new VoxelLightData();
@@ -29,22 +29,28 @@ const uvs = [
29
29
  [0, 0],
30
30
  [1, 0],
31
31
  ];
32
- const { quads: Quads, vertexWeights, quadBounds, } = GetBoxGeometryNodeData([
32
+ const { quads: Quads } = Box.Create([
33
33
  [0, 0, 0],
34
34
  [1, waterHeight, 1],
35
- ], {});
35
+ ]);
36
+ const { quads: Quads2 } = Box.Create([
37
+ [0, 0, 0],
38
+ [1, waterHeight, 1],
39
+ ]);
36
40
  Quads[VoxelFaces.Up].setUVs(uvs);
37
41
  Quads[VoxelFaces.Down].setUVs(uvs);
38
42
  export class LiquidGeometryNode extends GeoemtryNode {
39
- init() {
40
- this.faceCount = 1;
41
- this.vertexCount = 0;
42
- }
43
+ init() { }
43
44
  isExposed(face) {
45
+ /* if (this.builder.voxel.getLevel() <= 0 || this.builder.voxel.getLevelState() && face !== VoxelFaces.Up) {
46
+ return true;
47
+ } */
44
48
  const nv = this.builder.nVoxel.getVoxel(VoxelFaceDirections[face][0] + this.builder.position.x, VoxelFaceDirections[face][1] + this.builder.position.y, VoxelFaceDirections[face][2] + this.builder.position.z);
45
- if (!nv ||
46
- nv.isAir() ||
47
- (!this.builder.voxel.isSameVoxel(nv) && face == VoxelFaces.Up))
49
+ if (!nv || (face == VoxelFaces.Up && nv.isAir()))
50
+ return true;
51
+ if (this.builder.voxel.isSameVoxel(nv))
52
+ return false;
53
+ if (nv.isAir() || nv.tags["dve_is_transparent"])
48
54
  return true;
49
55
  return false;
50
56
  }
@@ -57,29 +63,34 @@ export class LiquidGeometryNode extends GeoemtryNode {
57
63
  worldLight.vertices[2] = lightData[2];
58
64
  worldLight.vertices[3] = lightData[3];
59
65
  }
60
- shouldFlip() {
61
- const worldLight = this.builder.vars.light;
62
- return (shouldCauseFlip(lightData.getS(worldLight.vertices[0]), lightData.getS(worldLight.vertices[1]), lightData.getS(worldLight.vertices[2]), lightData.getS(worldLight.vertices[3])) ||
63
- shouldCauseFlip(lightData.sumRGB(worldLight.vertices[0]), lightData.sumRGB(worldLight.vertices[1]), lightData.sumRGB(worldLight.vertices[2]), lightData.sumRGB(worldLight.vertices[3])));
64
- }
65
66
  add(args) {
66
67
  vertexLevel.setAll(15);
67
68
  vertexValue.setAll(0);
68
- const tool = this.builder;
69
+ const builder = this.builder;
70
+ let flowTexture = args.flowTexture;
71
+ let stillTexture = args.stillTexture;
72
+ let reverseHeight = false;
73
+ let currentHeight = 0;
74
+ if (builder.voxel.getLevelState() == 1 && builder.voxel.getLevel() < 7) {
75
+ reverseHeight = true;
76
+ currentHeight = 1 - builder.voxel.getLevel() / 7;
77
+ }
78
+ /* if (builder.voxel.getLevelState() == 1 || builder.voxel.getLevel() == 0) {
79
+ flowTexture = 0;
80
+ stillTexture = 0;
81
+ } */
69
82
  let added = false;
70
83
  let upFaceExposed = false;
71
84
  if (this.isExposed(VoxelFaces.Up)) {
72
85
  upFaceExposed = true;
73
86
  added = true;
74
- getFlowGradient(tool, vertexLevel);
87
+ getFlowGradient(builder, vertexLevel);
75
88
  const quad = Quads[VoxelFaces.Up];
76
89
  this.determineShading(VoxelFaces.Up);
77
- quad.flip = this.shouldFlip();
78
- tool.vars.textureIndex = args.stillTexture;
79
90
  vertexValue.set(vertexLevel.vertices[0] / 7, vertexLevel.vertices[1] / 7, vertexLevel.vertices[2] / 7, vertexLevel.vertices[3] / 7);
80
91
  const flowData = getFlowAngle(vertexLevel);
81
92
  const uvSet = quadRotations[flowData[0]];
82
- tool.vars.animation.setAll(flowData[1]);
93
+ builder.vars.animation.setAll(flowData[1]);
83
94
  quad.uvs.vertices[QuadVerticies.TopRight].x = uvSet[0][0];
84
95
  quad.uvs.vertices[QuadVerticies.TopRight].y = uvSet[0][1];
85
96
  quad.uvs.vertices[QuadVerticies.TopLeft].x = uvSet[1][0];
@@ -92,119 +103,184 @@ export class LiquidGeometryNode extends GeoemtryNode {
92
103
  quad.positions.vertices[1].y = vertexValue.vertices[1] * waterHeight;
93
104
  quad.positions.vertices[2].y = vertexValue.vertices[2] * waterHeight;
94
105
  quad.positions.vertices[3].y = vertexValue.vertices[3] * waterHeight;
95
- addVoxelQuad(tool, tool.origin, quad);
96
- tool.updateBounds(quadBounds[VoxelFaces.Up]);
106
+ if (vertexLevel.vertices[0] != 7 ||
107
+ vertexLevel.vertices[1] != 7 ||
108
+ vertexLevel.vertices[2] != 7 ||
109
+ vertexLevel.vertices[3] != 7) {
110
+ GetTexture(builder, flowTexture, VoxelFaces.Up, quad);
111
+ }
112
+ else {
113
+ GetTexture(builder, stillTexture, VoxelFaces.Up, quad);
114
+ }
115
+ addVoxelQuad(builder, quad);
116
+ builder.updateBounds(quad.bounds);
97
117
  }
98
118
  if (this.isExposed(VoxelFaces.Down)) {
99
119
  added = true;
100
- tool.vars.textureIndex = args.stillTexture;
101
120
  const quad = Quads[VoxelFaces.Down];
121
+ if (reverseHeight) {
122
+ quad.positions.vertices[QuadVerticies.TopRight].y = currentHeight;
123
+ quad.positions.vertices[QuadVerticies.TopLeft].y = currentHeight;
124
+ quad.positions.vertices[QuadVerticies.BottomRight].y = currentHeight;
125
+ quad.positions.vertices[QuadVerticies.BottomLeft].y = currentHeight;
126
+ }
127
+ else {
128
+ quad.positions.vertices[QuadVerticies.TopRight].y = 0;
129
+ quad.positions.vertices[QuadVerticies.TopLeft].y = 0;
130
+ quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
131
+ quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
132
+ }
133
+ quad.setUVs(uvs);
102
134
  this.determineShading(VoxelFaces.Down);
103
- quad.flip = this.shouldFlip();
104
- addVoxelQuad(tool, tool.origin, quad);
105
- tool.updateBounds(quadBounds[VoxelFaces.Down]);
135
+ GetTexture(builder, stillTexture, VoxelFaces.Up, quad);
136
+ addVoxelQuad(builder, quad);
137
+ builder.updateBounds(quad.bounds);
106
138
  }
107
139
  if (this.isExposed(VoxelFaces.North)) {
108
140
  added = true;
109
- tool.vars.textureIndex = args.flowTexture;
110
141
  const quad = Quads[VoxelFaces.North];
111
- tool.vars.animation.setAll(1);
142
+ builder.vars.animation.setAll(1);
112
143
  this.determineShading(VoxelFaces.North);
113
- quad.flip = this.shouldFlip();
114
144
  if (upFaceExposed) {
115
145
  quad.positions.vertices[QuadVerticies.TopRight].y =
116
146
  vertexValue.vertices[FlowVerticies.NorthWest] * waterHeight;
117
147
  quad.positions.vertices[QuadVerticies.TopLeft].y =
118
148
  vertexValue.vertices[FlowVerticies.NorthEast] * waterHeight;
149
+ quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
150
+ quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
119
151
  quad.uvs.vertices[QuadVerticies.TopRight].y =
120
152
  vertexValue.vertices[FlowVerticies.NorthWest];
121
153
  quad.uvs.vertices[QuadVerticies.TopLeft].y =
122
154
  vertexValue.vertices[FlowVerticies.NorthEast];
123
155
  }
156
+ else if (reverseHeight) {
157
+ quad.positions.vertices[QuadVerticies.TopRight].y = 1;
158
+ quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
159
+ quad.positions.vertices[QuadVerticies.BottomRight].y = currentHeight;
160
+ quad.positions.vertices[QuadVerticies.BottomLeft].y = currentHeight;
161
+ quad.uvs.vertices[QuadVerticies.BottomRight].y = currentHeight;
162
+ quad.uvs.vertices[QuadVerticies.BottomLeft].y = currentHeight;
163
+ }
124
164
  else {
125
165
  quad.positions.vertices[QuadVerticies.TopRight].y = 1;
126
166
  quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
167
+ quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
168
+ quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
127
169
  quad.setUVs(uvs);
128
170
  }
129
- addVoxelQuad(tool, tool.origin, quad);
130
- tool.updateBounds(quadBounds[VoxelFaces.North]);
171
+ GetTexture(builder, flowTexture, VoxelFaces.North, quad);
172
+ addVoxelQuad(builder, quad);
173
+ builder.updateBounds(quad.bounds);
131
174
  }
132
175
  if (this.isExposed(VoxelFaces.South)) {
133
176
  added = true;
134
- tool.vars.textureIndex = args.flowTexture;
135
177
  const quad = Quads[VoxelFaces.South];
136
- tool.vars.animation.setAll(1);
178
+ builder.vars.animation.setAll(1);
137
179
  this.determineShading(VoxelFaces.South);
138
- quad.flip = this.shouldFlip();
139
180
  if (upFaceExposed) {
140
181
  quad.positions.vertices[QuadVerticies.TopRight].y =
141
182
  vertexValue.vertices[FlowVerticies.SouthEsat] * waterHeight;
142
183
  quad.positions.vertices[QuadVerticies.TopLeft].y =
143
184
  vertexValue.vertices[FlowVerticies.SouthWest] * waterHeight;
185
+ quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
186
+ quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
144
187
  quad.uvs.vertices[QuadVerticies.TopRight].y =
145
188
  vertexValue.vertices[FlowVerticies.SouthEsat];
146
189
  quad.uvs.vertices[QuadVerticies.TopLeft].y =
147
190
  vertexValue.vertices[FlowVerticies.SouthWest];
148
191
  }
192
+ else if (reverseHeight) {
193
+ quad.positions.vertices[QuadVerticies.TopRight].y = 1;
194
+ quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
195
+ quad.positions.vertices[QuadVerticies.BottomRight].y = currentHeight;
196
+ quad.positions.vertices[QuadVerticies.BottomLeft].y = currentHeight;
197
+ quad.uvs.vertices[QuadVerticies.BottomRight].y = currentHeight;
198
+ quad.uvs.vertices[QuadVerticies.BottomLeft].y = currentHeight;
199
+ }
149
200
  else {
150
201
  quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
151
202
  quad.positions.vertices[QuadVerticies.TopRight].y = 1;
203
+ quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
204
+ quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
152
205
  quad.setUVs(uvs);
153
206
  }
154
- addVoxelQuad(tool, tool.origin, quad);
155
- tool.updateBounds(quadBounds[VoxelFaces.South]);
207
+ GetTexture(builder, flowTexture, VoxelFaces.Up, quad);
208
+ addVoxelQuad(builder, quad);
209
+ builder.updateBounds(quad.bounds);
156
210
  }
157
211
  if (this.isExposed(VoxelFaces.East)) {
158
212
  added = true;
159
- tool.vars.textureIndex = args.flowTexture;
160
213
  const quad = Quads[VoxelFaces.East];
161
- tool.vars.animation.setAll(1);
214
+ builder.vars.animation.setAll(1);
162
215
  this.determineShading(VoxelFaces.East);
163
- quad.flip = this.shouldFlip();
164
216
  if (upFaceExposed) {
165
217
  quad.positions.vertices[QuadVerticies.TopRight].y =
166
218
  vertexValue.vertices[FlowVerticies.NorthEast] * waterHeight;
167
219
  quad.positions.vertices[QuadVerticies.TopLeft].y =
168
220
  vertexValue.vertices[FlowVerticies.SouthEsat] * waterHeight;
221
+ quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
222
+ quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
169
223
  quad.uvs.vertices[QuadVerticies.TopRight].y =
170
224
  vertexValue.vertices[FlowVerticies.SouthEsat];
171
225
  quad.uvs.vertices[QuadVerticies.TopLeft].y =
172
226
  vertexValue.vertices[FlowVerticies.NorthEast];
173
227
  }
228
+ else if (reverseHeight) {
229
+ quad.positions.vertices[QuadVerticies.TopRight].y = 1;
230
+ quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
231
+ quad.positions.vertices[QuadVerticies.BottomRight].y = currentHeight;
232
+ quad.positions.vertices[QuadVerticies.BottomLeft].y = currentHeight;
233
+ quad.uvs.vertices[QuadVerticies.BottomRight].y = currentHeight;
234
+ quad.uvs.vertices[QuadVerticies.BottomLeft].y = currentHeight;
235
+ }
174
236
  else {
175
237
  quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
176
238
  quad.positions.vertices[QuadVerticies.TopRight].y = 1;
239
+ quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
240
+ quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
177
241
  quad.setUVs(uvs);
178
242
  }
179
- addVoxelQuad(tool, tool.origin, quad);
180
- tool.updateBounds(quadBounds[VoxelFaces.East]);
243
+ GetTexture(builder, flowTexture, VoxelFaces.Up, quad);
244
+ addVoxelQuad(builder, quad);
245
+ builder.updateBounds(quad.bounds);
181
246
  }
182
247
  if (this.isExposed(VoxelFaces.West)) {
183
248
  added = true;
184
- tool.vars.textureIndex = args.flowTexture;
185
249
  const quad = Quads[VoxelFaces.West];
186
- tool.vars.animation.setAll(1);
250
+ builder.vars.animation.setAll(1);
187
251
  this.determineShading(VoxelFaces.West);
188
- quad.flip = this.shouldFlip();
189
252
  if (upFaceExposed) {
190
253
  quad.positions.vertices[QuadVerticies.TopRight].y =
191
254
  vertexValue.vertices[FlowVerticies.SouthWest] * waterHeight;
192
255
  quad.positions.vertices[QuadVerticies.TopLeft].y =
193
256
  vertexValue.vertices[FlowVerticies.NorthWest] * waterHeight;
257
+ quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
258
+ quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
194
259
  quad.uvs.vertices[QuadVerticies.TopRight].y =
195
260
  vertexValue.vertices[FlowVerticies.SouthWest];
196
261
  quad.uvs.vertices[QuadVerticies.TopLeft].y =
197
262
  vertexValue.vertices[FlowVerticies.NorthWest];
198
263
  }
264
+ else if (reverseHeight) {
265
+ quad.positions.vertices[QuadVerticies.TopRight].y = 1;
266
+ quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
267
+ quad.positions.vertices[QuadVerticies.BottomRight].y = currentHeight;
268
+ quad.positions.vertices[QuadVerticies.BottomLeft].y = currentHeight;
269
+ quad.uvs.vertices[QuadVerticies.BottomRight].y = currentHeight;
270
+ quad.uvs.vertices[QuadVerticies.BottomLeft].y = currentHeight;
271
+ }
199
272
  else {
200
273
  quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
201
274
  quad.positions.vertices[QuadVerticies.TopRight].y = 1;
275
+ quad.positions.vertices[QuadVerticies.BottomLeft].y = 0;
276
+ quad.positions.vertices[QuadVerticies.BottomRight].y = 0;
202
277
  quad.setUVs(uvs);
203
278
  }
204
- addVoxelQuad(tool, tool.origin, quad);
205
- tool.updateBounds(quadBounds[VoxelFaces.West]);
279
+ GetTexture(builder, flowTexture, VoxelFaces.Up, quad);
280
+ addVoxelQuad(builder, quad);
281
+ builder.updateBounds(quad.bounds);
206
282
  }
207
- this.builder.vars.light.setAll(0);
283
+ builder.vars.light.setAll(0);
208
284
  return added;
209
285
  }
210
286
  }
@@ -0,0 +1,13 @@
1
+ import { Vec4Array } from "@amodx/math";
2
+ import { VoxelFaces } from "../../../../Math";
3
+ import { Quad } from "../../../Geomtry/Primitives/Quad";
4
+ import { GeoemtryNode } from "../GeometryNode";
5
+ import { CompiledQuadVoxelGeomtryNode, QuadVoxelGometryArgs } from "../Types/QuadVoxelGometryNodeTypes";
6
+ export declare class QuadVoxelGometryNode extends GeoemtryNode<CompiledQuadVoxelGeomtryNode, QuadVoxelGometryArgs> {
7
+ quad: Quad;
8
+ vertexWeights: [Vec4Array, Vec4Array, Vec4Array, Vec4Array];
9
+ closestFace: VoxelFaces;
10
+ trueFaceIndex?: number;
11
+ init(): void;
12
+ add(args: QuadVoxelGometryArgs): boolean;
13
+ }
@@ -0,0 +1,55 @@
1
+ import { Quad } from "../../../Geomtry/Primitives/Quad";
2
+ import { addVoxelQuad } from "../../../Geomtry/VoxelGeometryBuilder";
3
+ import { GeoemtryNode } from "../GeometryNode";
4
+ import { QuadVoxelGometryInputs, } from "../Types/QuadVoxelGometryNodeTypes";
5
+ import { GetTexture } from "../../Common/GetTexture";
6
+ import { CullRulledFace } from "../../Common/Faces/CullRulledFace";
7
+ import { ShadeRulledFace } from "../../Common/Faces/ShadeRulledFace";
8
+ import { ShadeRulelessFace } from "../../Common/Faces/ShadeRulelessFace";
9
+ const ArgIndexes = QuadVoxelGometryInputs.ArgIndexes;
10
+ export class QuadVoxelGometryNode extends GeoemtryNode {
11
+ quad;
12
+ vertexWeights;
13
+ closestFace;
14
+ trueFaceIndex;
15
+ init() {
16
+ this.quad = Quad.Create(this.data.positions);
17
+ this.vertexWeights = this.data.weights;
18
+ this.closestFace = this.data.closestFace;
19
+ if (this.data.trueFaceIndex !== undefined)
20
+ this.trueFaceIndex = this.data.trueFaceIndex;
21
+ }
22
+ add(args) {
23
+ if (!args[ArgIndexes.Enabled])
24
+ return false;
25
+ if (this.trueFaceIndex !== undefined &&
26
+ !CullRulledFace(this.builder, this.trueFaceIndex))
27
+ return false;
28
+ const builder = this.builder;
29
+ builder.calculateFaceData(this.closestFace);
30
+ this.trueFaceIndex !== undefined
31
+ ? ShadeRulledFace(this.builder, this.trueFaceIndex, this.builder.lightData[this.closestFace], this.vertexWeights, 4)
32
+ : ShadeRulelessFace(this.builder, this.builder.lightData[this.closestFace], this.vertexWeights, 4);
33
+ const quad = this.quad;
34
+ quad.doubleSided = args[ArgIndexes.DoubleSided];
35
+ const uvs = args[ArgIndexes.UVs];
36
+ //1
37
+ quad.uvs.vertices[0].x = uvs[0][0];
38
+ quad.uvs.vertices[0].y = uvs[0][1];
39
+ //2
40
+ quad.uvs.vertices[1].x = uvs[1][0];
41
+ quad.uvs.vertices[1].y = uvs[1][1];
42
+ //3
43
+ quad.uvs.vertices[2].x = uvs[2][0];
44
+ quad.uvs.vertices[2].y = uvs[2][1];
45
+ //4
46
+ quad.uvs.vertices[3].x = uvs[3][0];
47
+ quad.uvs.vertices[3].y = uvs[3][1];
48
+ GetTexture(builder, args[ArgIndexes.Texture], this.closestFace, quad);
49
+ addVoxelQuad(builder, quad);
50
+ builder.updateBounds(quad.bounds);
51
+ builder.vars.light.setAll(0);
52
+ builder.vars.ao.setAll(0);
53
+ return true;
54
+ }
55
+ }
@@ -0,0 +1,13 @@
1
+ import { Vec4Array } from "@amodx/math";
2
+ import { VoxelFaces } from "../../../../Math";
3
+ import { GeoemtryNode } from "../GeometryNode";
4
+ import { CompiledTriangleVoxelGeomtryNode, TriangleVoxelGometryArgs } from "../Types/TriangleVoxelGometryNodeTypes";
5
+ import { Triangle } from "../../../Geomtry/Primitives/Triangle";
6
+ export declare class TriangleVoxelGeometryNode extends GeoemtryNode<CompiledTriangleVoxelGeomtryNode, TriangleVoxelGometryArgs> {
7
+ triangle: Triangle;
8
+ vertexWeights: Vec4Array[];
9
+ closestFace: VoxelFaces;
10
+ trueFaceIndex?: number;
11
+ init(): void;
12
+ add(args: TriangleVoxelGometryArgs): boolean;
13
+ }
@@ -0,0 +1,52 @@
1
+ import { addVoxelTriangle } from "../../../Geomtry/VoxelGeometryBuilder";
2
+ import { GeoemtryNode } from "../GeometryNode";
3
+ import { GetTexture } from "../../Common/GetTexture";
4
+ import { TriangleVoxelGometryInputs, } from "../Types/TriangleVoxelGometryNodeTypes";
5
+ import { Triangle } from "../../../Geomtry/Primitives/Triangle";
6
+ import { CullRulledFace } from "../../Common/Faces/CullRulledFace";
7
+ import { ShadeRulledFace } from "../../Common/Faces/ShadeRulledFace";
8
+ import { ShadeRulelessFace } from "../../Common/Faces/ShadeRulelessFace";
9
+ const ArgIndexes = TriangleVoxelGometryInputs.ArgIndexes;
10
+ export class TriangleVoxelGeometryNode extends GeoemtryNode {
11
+ triangle;
12
+ vertexWeights;
13
+ closestFace;
14
+ trueFaceIndex;
15
+ init() {
16
+ this.triangle = Triangle.Create(this.data.positions);
17
+ this.vertexWeights = this.data.weights;
18
+ this.closestFace = this.data.closestFace;
19
+ if (this.data.trueFaceIndex !== undefined)
20
+ this.trueFaceIndex = this.data.trueFaceIndex;
21
+ }
22
+ add(args) {
23
+ if (!args[ArgIndexes.Enabled])
24
+ return false;
25
+ if (this.trueFaceIndex !== undefined &&
26
+ !CullRulledFace(this.builder, this.trueFaceIndex))
27
+ return false;
28
+ const builder = this.builder;
29
+ builder.calculateFaceData(this.closestFace);
30
+ this.trueFaceIndex !== undefined
31
+ ? ShadeRulledFace(this.builder, this.trueFaceIndex, this.builder.lightData[this.closestFace], this.vertexWeights, 3)
32
+ : ShadeRulelessFace(this.builder, this.builder.lightData[this.closestFace], this.vertexWeights, 3);
33
+ const tri = this.triangle;
34
+ tri.doubleSided = args[ArgIndexes.DoubleSided];
35
+ const uvs = args[ArgIndexes.UVs];
36
+ //1
37
+ tri.uvs.vertices[0].x = uvs[0][0];
38
+ tri.uvs.vertices[0].y = uvs[0][1];
39
+ //2
40
+ tri.uvs.vertices[1].x = uvs[1][0];
41
+ tri.uvs.vertices[1].y = uvs[1][1];
42
+ //3
43
+ tri.uvs.vertices[2].x = uvs[2][0];
44
+ tri.uvs.vertices[2].y = uvs[2][1];
45
+ GetTexture(builder, args[ArgIndexes.Texture], this.closestFace, tri);
46
+ addVoxelTriangle(builder, tri);
47
+ builder.updateBounds(tri.bounds);
48
+ builder.vars.light.setAll(0);
49
+ builder.vars.ao.setAll(0);
50
+ return true;
51
+ }
52
+ }
@@ -1,20 +1,14 @@
1
1
  import { VoxelModelBuilder } from "../VoxelModelBuilder";
2
2
  import { VoxelGeometryConstructor } from "./VoxelGeometryConstructor";
3
- import { VoxelGeometryTransform } from "../../../Voxels/Types/VoxelModelCompiledData.types";
4
3
  export interface GeoemtryNodeConstructor<Data = any, Args = any> {
5
- new (geometryPaletteId: number, geomtry: VoxelGeometryConstructor, data: Data, transform: VoxelGeometryTransform): GeoemtryNode<Data, Args>;
4
+ new (geometryPaletteId: number, geomtry: VoxelGeometryConstructor, data: Data): GeoemtryNode<Data, Args>;
6
5
  }
7
6
  export declare abstract class GeoemtryNode<Data = any, Args = any> {
8
7
  geometryPaletteId: number;
9
8
  geomtry: VoxelGeometryConstructor;
10
9
  data: Data;
11
- transform: VoxelGeometryTransform;
12
- faceIndex: number;
13
- vertexIndex: number;
14
- faceCount: number;
15
- vertexCount: number;
16
10
  builder: VoxelModelBuilder;
17
- constructor(geometryPaletteId: number, geomtry: VoxelGeometryConstructor, data: Data, transform: VoxelGeometryTransform);
11
+ constructor(geometryPaletteId: number, geomtry: VoxelGeometryConstructor, data: Data);
18
12
  abstract init(): void;
19
13
  abstract add(args: Args): boolean;
20
14
  }
@@ -2,16 +2,10 @@ export class GeoemtryNode {
2
2
  geometryPaletteId;
3
3
  geomtry;
4
4
  data;
5
- transform;
6
- faceIndex = -1;
7
- vertexIndex = -1;
8
- faceCount = -1;
9
- vertexCount = -1;
10
5
  builder;
11
- constructor(geometryPaletteId, geomtry, data, transform) {
6
+ constructor(geometryPaletteId, geomtry, data) {
12
7
  this.geometryPaletteId = geometryPaletteId;
13
8
  this.geomtry = geomtry;
14
9
  this.data = data;
15
- this.transform = transform;
16
10
  }
17
11
  }
@@ -0,0 +1,7 @@
1
+ import { CompiledQuadVoxelGeomtryNode } from "./QuadVoxelGometryNodeTypes";
2
+ import { CompiledTriangleVoxelGeomtryNode } from "./TriangleVoxelGometryNodeTypes";
3
+ export type CompiledCustomGeomtryNode = {
4
+ type: "custom";
5
+ id: string;
6
+ };
7
+ export type CompiledGeomtryNodes = CompiledQuadVoxelGeomtryNode | CompiledTriangleVoxelGeomtryNode | CompiledCustomGeomtryNode;
@@ -0,0 +1,29 @@
1
+ import { Vec3Array, Vec4Array } from "@amodx/math";
2
+ import { QuadUVData } from "../../../Geomtry/Geometry.types";
3
+ import { VoxelFaces } from "../../../../Math";
4
+ export type QuadVoxelGometryArgs = [
5
+ enabled: boolean,
6
+ texture: number,
7
+ rotation: number,
8
+ doubleSided: boolean,
9
+ uvs: QuadUVData
10
+ ];
11
+ declare enum ArgIndexes {
12
+ Enabled = 0,
13
+ Texture = 1,
14
+ Rotation = 2,
15
+ DoubleSided = 3,
16
+ UVs = 4
17
+ }
18
+ export type CompiledQuadVoxelGeomtryNode = {
19
+ type: "quad";
20
+ positions: [Vec3Array, Vec3Array, Vec3Array, Vec3Array];
21
+ weights: [Vec4Array, Vec4Array, Vec4Array, Vec4Array];
22
+ closestFace: VoxelFaces;
23
+ trueFaceIndex?: number;
24
+ };
25
+ export declare class QuadVoxelGometryInputs {
26
+ static ArgIndexes: typeof ArgIndexes;
27
+ static CreateArgs(): QuadVoxelGometryArgs;
28
+ }
29
+ export {};
@@ -1,22 +1,18 @@
1
1
  var ArgIndexes;
2
2
  (function (ArgIndexes) {
3
3
  ArgIndexes[ArgIndexes["Enabled"] = 0] = "Enabled";
4
- ArgIndexes[ArgIndexes["Fliped"] = 1] = "Fliped";
5
- ArgIndexes[ArgIndexes["Texture"] = 2] = "Texture";
6
- ArgIndexes[ArgIndexes["Rotation"] = 3] = "Rotation";
7
- ArgIndexes[ArgIndexes["Transparent"] = 4] = "Transparent";
8
- ArgIndexes[ArgIndexes["DoubleSided"] = 5] = "DoubleSided";
9
- ArgIndexes[ArgIndexes["UVs"] = 6] = "UVs";
4
+ ArgIndexes[ArgIndexes["Texture"] = 1] = "Texture";
5
+ ArgIndexes[ArgIndexes["Rotation"] = 2] = "Rotation";
6
+ ArgIndexes[ArgIndexes["DoubleSided"] = 3] = "DoubleSided";
7
+ ArgIndexes[ArgIndexes["UVs"] = 4] = "UVs";
10
8
  })(ArgIndexes || (ArgIndexes = {}));
11
9
  export class QuadVoxelGometryInputs {
12
10
  static ArgIndexes = ArgIndexes;
13
11
  static CreateArgs() {
14
12
  const args = [];
15
13
  args[ArgIndexes.Enabled] = true;
16
- args[ArgIndexes.Fliped] = false;
17
14
  args[ArgIndexes.Texture] = 0;
18
15
  args[ArgIndexes.Rotation] = 0;
19
- args[ArgIndexes.Transparent] = false;
20
16
  args[ArgIndexes.DoubleSided] = false;
21
17
  args[ArgIndexes.UVs] = [
22
18
  [1, 1],
@@ -0,0 +1,28 @@
1
+ import { Vec2Array, Vec3Array, Vec4Array } from "@amodx/math";
2
+ import { VoxelFaces } from "../../../../Math";
3
+ export type TriangleVoxelGometryArgs = [
4
+ enabled: boolean,
5
+ texture: number,
6
+ rotation: number,
7
+ doubleSided: boolean,
8
+ uvs: [v1: Vec2Array, v2: Vec2Array, v3: Vec2Array]
9
+ ];
10
+ declare enum ArgIndexes {
11
+ Enabled = 0,
12
+ Texture = 1,
13
+ Rotation = 2,
14
+ DoubleSided = 3,
15
+ UVs = 4
16
+ }
17
+ export type CompiledTriangleVoxelGeomtryNode = {
18
+ type: "triangle";
19
+ positions: [Vec3Array, Vec3Array, Vec3Array];
20
+ weights: [Vec4Array, Vec4Array, Vec4Array];
21
+ closestFace: VoxelFaces;
22
+ trueFaceIndex?: number;
23
+ };
24
+ export declare class TriangleVoxelGometryInputs {
25
+ static ArgIndexes: typeof ArgIndexes;
26
+ static CreateArgs(): TriangleVoxelGometryArgs;
27
+ }
28
+ export {};
@@ -0,0 +1,24 @@
1
+ var ArgIndexes;
2
+ (function (ArgIndexes) {
3
+ ArgIndexes[ArgIndexes["Enabled"] = 0] = "Enabled";
4
+ ArgIndexes[ArgIndexes["Texture"] = 1] = "Texture";
5
+ ArgIndexes[ArgIndexes["Rotation"] = 2] = "Rotation";
6
+ ArgIndexes[ArgIndexes["DoubleSided"] = 3] = "DoubleSided";
7
+ ArgIndexes[ArgIndexes["UVs"] = 4] = "UVs";
8
+ })(ArgIndexes || (ArgIndexes = {}));
9
+ export class TriangleVoxelGometryInputs {
10
+ static ArgIndexes = ArgIndexes;
11
+ static CreateArgs() {
12
+ const args = [];
13
+ args[ArgIndexes.Enabled] = true;
14
+ args[ArgIndexes.Texture] = 0;
15
+ args[ArgIndexes.Rotation] = 0;
16
+ args[ArgIndexes.DoubleSided] = false;
17
+ args[ArgIndexes.UVs] = [
18
+ [1, 1],
19
+ [0, 1],
20
+ [0, 0],
21
+ ];
22
+ return args;
23
+ }
24
+ }
@@ -1,13 +1,9 @@
1
- import { VoxelFaceCullResultsIndex } from "../../../Models/Indexing/VoxelFaceCullResultsIndex";
2
- import { VoxelAOResultsIndex } from "../../../Models/Indexing/VoxelAOResultsIndex";
3
- import { CompiledVoxelGeometryRulessData, CompiledVoxelGeometrySyncData } from "../../../Voxels/Types/VoxelModelCompiledData.types";
1
+ import { CompiledVoxelGeometrySyncData } from "../../../Voxels/Models/CompiledVoxelModel.types";
4
2
  import { GeoemtryNode } from "./GeometryNode";
3
+ import { CullingProcedureData } from "../../../Voxels/Models/VoxelModel.types";
5
4
  export declare class VoxelGeometryConstructor {
6
5
  geometryPaletteId: number;
7
6
  nodes: GeoemtryNode<any, any>[];
8
- faceCullMap: number[][];
9
- vertexHitMap: number[][];
10
- cullIndex: VoxelFaceCullResultsIndex;
11
- aoIndex: VoxelAOResultsIndex;
12
- constructor(geometryPaletteId: number, data: CompiledVoxelGeometrySyncData | CompiledVoxelGeometryRulessData);
7
+ cullingProcedure: CullingProcedureData;
8
+ constructor(geometryPaletteId: number, data: CompiledVoxelGeometrySyncData);
13
9
  }