@divinevoxel/vlox 0.0.74 → 0.0.75

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (667) hide show
  1. package/Cache/Cache.types.d.ts +1 -1
  2. package/Contexts/Base/Remote/InitDataSync.js +3 -3
  3. package/Contexts/Base/Remote/InitWorldDataSync.d.ts +2 -1
  4. package/Contexts/Base/Remote/InitWorldDataSync.js +13 -2
  5. package/Contexts/Generator/DivineVoxelEngineGenerator.d.ts +9 -0
  6. package/Contexts/Generator/DivineVoxelEngineGenerator.js +14 -0
  7. package/Contexts/{Constructor/ConstrcutorTheads.d.ts → Generator/GeneratorThreads.d.ts} +2 -2
  8. package/Contexts/{Constructor/ConstrcutorTheads.js → Generator/GeneratorThreads.js} +2 -2
  9. package/Contexts/Generator/index.d.ts +1 -0
  10. package/Contexts/Generator/index.js +1 -0
  11. package/Contexts/Mesher/DivineVoxelEngineMesher.d.ts +9 -0
  12. package/Contexts/Mesher/DivineVoxelEngineMesher.js +14 -0
  13. package/Contexts/Mesher/MesherTheads.d.ts +7 -0
  14. package/Contexts/Mesher/MesherTheads.js +14 -0
  15. package/Contexts/Mesher/index.d.ts +1 -0
  16. package/Contexts/Mesher/index.js +1 -0
  17. package/Contexts/Nexus/NexusTheads.js +1 -1
  18. package/Contexts/Render/DVERenderThreads.d.ts +2 -1
  19. package/Contexts/Render/DVERenderThreads.js +4 -2
  20. package/Contexts/Render/DivineVoxelEngineRender.d.ts +11 -1
  21. package/Contexts/Render/DivineVoxelEngineRender.js +9 -4
  22. package/Contexts/World/DivineVoxelEngineWorld.d.ts +9 -0
  23. package/Contexts/World/WorldThreads.d.ts +2 -1
  24. package/Contexts/World/WorldThreads.js +4 -2
  25. package/Init/StartGenerator.d.ts +2 -0
  26. package/Init/StartGenerator.js +45 -0
  27. package/Init/StartMesher.d.ts +2 -0
  28. package/Init/StartMesher.js +41 -0
  29. package/Init/StartNexus.js +4 -2
  30. package/Init/StartRenderer.d.ts +4 -1
  31. package/Init/StartRenderer.js +59 -14
  32. package/Init/StartWorld.js +2 -1
  33. package/LICENSE.md +2 -1
  34. package/Math/CardinalNeighbors.d.ts +43 -3
  35. package/Math/CardinalNeighbors.js +54 -8
  36. package/Math/Indexing.d.ts +1 -0
  37. package/Math/Location.d.ts +10 -0
  38. package/Math/UtilFunctions.d.ts +4 -0
  39. package/Math/UtilFunctions.js +52 -0
  40. package/Math/index.d.ts +1 -10
  41. package/Math/index.js +1 -0
  42. package/Mesher/Functions/Base/MeshSectionBase.d.ts +5 -0
  43. package/Mesher/Functions/Base/MeshSectionBase.js +105 -0
  44. package/Mesher/Functions/CompactVoxelSectionMesh.js +4 -10
  45. package/Mesher/Functions/MeshSection.js +3 -107
  46. package/Mesher/Functions/MeshSectionSnapShot.d.ts +3 -0
  47. package/Mesher/Functions/MeshSectionSnapShot.js +14 -0
  48. package/Mesher/Functions/MeshTexture.js +8 -4
  49. package/Mesher/Functions/MeshVoxel.js +10 -4
  50. package/Mesher/Geomtry/CompactedSectionVoxelMesh.d.ts +5 -2
  51. package/Mesher/Geomtry/CompactedSectionVoxelMesh.js +12 -7
  52. package/Mesher/Geomtry/Functions/GetBounds.d.ts +2 -0
  53. package/Mesher/{Models/Common/BoundsFunctions.js → Geomtry/Functions/GetBounds.js} +13 -13
  54. package/Mesher/Geomtry/Geometry.types.d.ts +14 -0
  55. package/Mesher/Geomtry/Geometry.types.js +11 -0
  56. package/Mesher/Geomtry/Primitives/Quad.d.ts +7 -15
  57. package/Mesher/Geomtry/Primitives/Quad.js +36 -91
  58. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +4 -14
  59. package/Mesher/Geomtry/Primitives/QuadVertexData.js +17 -57
  60. package/Mesher/Geomtry/Primitives/Triangle.d.ts +65 -0
  61. package/Mesher/Geomtry/Primitives/Triangle.js +148 -0
  62. package/Mesher/Geomtry/Primitives/TriangleVertexData.d.ts +58 -0
  63. package/Mesher/Geomtry/Primitives/TriangleVertexData.js +263 -0
  64. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  65. package/Mesher/Geomtry/Primitives/index.js +2 -0
  66. package/Mesher/Geomtry/Shapes/Box.d.ts +20 -0
  67. package/Mesher/Geomtry/Shapes/Box.js +69 -0
  68. package/Mesher/Geomtry/Transform/TransformBox.d.ts +3 -0
  69. package/{Models/Shared/Transform.js → Mesher/Geomtry/Transform/TransformBox.js} +9 -124
  70. package/Mesher/Geomtry/Transform/TransformQuad.d.ts +3 -0
  71. package/Mesher/Geomtry/Transform/TransformQuad.js +113 -0
  72. package/Mesher/Geomtry/Transform/TransformTriangle.d.ts +3 -0
  73. package/Mesher/Geomtry/Transform/TransformTriangle.js +112 -0
  74. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +3 -4
  75. package/Mesher/Geomtry/VoxelGeometryBuilder.js +128 -112
  76. package/Mesher/Geomtry/VoxelMeshBVHBuilder.d.ts +1 -1
  77. package/Mesher/Geomtry/VoxelMeshBVHBuilder.js +1 -1
  78. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.d.ts +9 -3
  79. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.js +26 -3
  80. package/Mesher/Geomtry/VoxelShaderData.d.ts +4 -1
  81. package/Mesher/Geomtry/VoxelShaderData.js +25 -10
  82. package/Mesher/InitMesher.d.ts +1 -1
  83. package/Mesher/InitMesher.js +6 -0
  84. package/Mesher/InitTask.js +17 -6
  85. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +1 -5
  86. package/Mesher/Models/Common/Calc/CalcConstants.js +2 -76
  87. package/Mesher/Models/Common/Faces/CullRulledFace.d.ts +2 -0
  88. package/Mesher/Models/Common/Faces/CullRulledFace.js +60 -0
  89. package/Mesher/Models/Common/Faces/ShadeRulelessFace.d.ts +4 -0
  90. package/Mesher/Models/Common/Faces/ShadeRulelessFace.js +12 -0
  91. package/Mesher/Models/Common/Faces/ShadeRulledFace.d.ts +4 -0
  92. package/Mesher/Models/Common/Faces/ShadeRulledFace.js +58 -0
  93. package/Mesher/Models/Common/GetTexture.d.ts +6 -0
  94. package/Mesher/Models/Common/GetTexture.js +12 -0
  95. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
  96. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +2 -3
  97. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +124 -48
  98. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +13 -0
  99. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.js +55 -0
  100. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +13 -0
  101. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.js +52 -0
  102. package/Mesher/Models/Nodes/GeometryNode.d.ts +2 -8
  103. package/Mesher/Models/Nodes/GeometryNode.js +1 -7
  104. package/Mesher/Models/Nodes/Types/GeomtryNode.types.d.ts +7 -0
  105. package/Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +29 -0
  106. package/{Models/Input/QuadVoxelGometryInputs.js → Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.js} +4 -8
  107. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +28 -0
  108. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.js +24 -0
  109. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +4 -8
  110. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +16 -52
  111. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +25 -0
  112. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.js +44 -0
  113. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +28 -0
  114. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +162 -0
  115. package/Mesher/Models/Procedures/TextureProcedure.d.ts +16 -0
  116. package/Mesher/Models/Procedures/TextureProcedure.js +2 -0
  117. package/Mesher/Models/Procedures/TextureProcedureRegister.d.ts +6 -0
  118. package/Mesher/Models/Procedures/TextureProcedureRegister.js +16 -0
  119. package/Mesher/Models/VoxelConstructor.d.ts +1 -5
  120. package/Mesher/Models/VoxelConstructor.js +1 -11
  121. package/Mesher/Models/VoxelGeometryBuilderCacheSpace.js +2 -2
  122. package/Mesher/Models/VoxelModelBuilder.d.ts +0 -1
  123. package/Mesher/Models/VoxelModelBuilder.js +1 -2
  124. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +8 -2
  125. package/Mesher/Models/VoxelModelConstructorRegister.js +6 -8
  126. package/Renderer/Classes/SectionMesh.d.ts +2 -3
  127. package/Renderer/Classes/SectionMesh.js +13 -10
  128. package/Renderer/Classes/SectorMesh.d.ts +5 -5
  129. package/Renderer/Classes/SectorMesh.js +17 -6
  130. package/Renderer/InitTasks.d.ts +1 -2
  131. package/Renderer/InitTasks.js +4 -10
  132. package/Renderer/MeshManager.d.ts +6 -1
  133. package/Renderer/MeshManager.js +11 -14
  134. package/Renderer/MeshRegister.d.ts +6 -4
  135. package/Renderer/MeshRegister.js +34 -43
  136. package/Settings/EngineSettings.js +3 -0
  137. package/Settings/EngineSettings.types.d.ts +7 -1
  138. package/Settings/EngineSettings.types.js +5 -1
  139. package/Stats/EngineStats.d.ts +19 -0
  140. package/Stats/EngineStats.js +27 -0
  141. package/Tasks/Paint/Common.d.ts +7 -0
  142. package/Tasks/Paint/Common.js +200 -0
  143. package/Tasks/Paint/Erase/EraseVoxel.d.ts +3 -0
  144. package/Tasks/Paint/Erase/EraseVoxel.js +31 -0
  145. package/Tasks/Paint/Erase/EraseVoxelPath.d.ts +4 -0
  146. package/Tasks/Paint/Erase/EraseVoxelPath.js +80 -0
  147. package/Tasks/Paint/Erase/EraseVoxelTemplate.d.ts +4 -0
  148. package/Tasks/Paint/Erase/EraseVoxelTemplate.js +34 -0
  149. package/Tasks/Paint/InitTasks.js +16 -0
  150. package/Tasks/Paint/Paint/PaintVoxel.d.ts +4 -0
  151. package/Tasks/Paint/Paint/PaintVoxel.js +29 -0
  152. package/Tasks/Paint/Paint/PaintVoxelPath.d.ts +4 -0
  153. package/Tasks/Paint/Paint/PaintVoxelPath.js +78 -0
  154. package/Tasks/Paint/Paint/PaintVoxelTemplate.d.ts +4 -0
  155. package/Tasks/Paint/Paint/PaintVoxelTemplate.js +36 -0
  156. package/Tasks/Propagation/Flow/FlowUpdate.js +1 -1
  157. package/Tasks/Propagation/Flow/WorldFlow.js +2 -2
  158. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +6 -6
  159. package/Tasks/Propagation/Illumanation/CommonFunctions.js +6 -7
  160. package/Tasks/Propagation/Illumanation/RGBUpdate.js +9 -9
  161. package/Tasks/Propagation/Illumanation/SunUpdate.js +8 -7
  162. package/Tasks/Propagation/Illumanation/WorldSun.js +11 -9
  163. package/Tasks/Propagation/InitTasks.js +16 -28
  164. package/Tasks/Propagation/Power/PowerUpdate.js +10 -10
  165. package/Tasks/Tasks.types.d.ts +25 -9
  166. package/Tasks/TasksIds.d.ts +13 -20
  167. package/Tasks/TasksIds.js +13 -20
  168. package/Tasks/VoxelUpdateTask.d.ts +6 -5
  169. package/Tasks/VoxelUpdateTask.js +53 -37
  170. package/Tasks/WorldGeneration/InitTasks.d.ts +4 -1
  171. package/Tasks/WorldGeneration/InitTasks.js +6 -3
  172. package/Tasks/WorldGeneration/WorldGen.types.d.ts +2 -3
  173. package/Tasks/WorldGeneration/WorldGenBrush.js +6 -7
  174. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +3 -1
  175. package/Tasks/WorldGeneration/WorldGenRegister.js +13 -3
  176. package/Tasks/WorldGeneration/WorldGeneration.d.ts +2 -2
  177. package/Tasks/WorldGeneration/WorldGeneration.js +22 -3
  178. package/Templates/Archive/ArchivedVoxelTemplate.d.ts +37 -0
  179. package/Templates/Archive/ArchivedVoxelTemplate.js +124 -0
  180. package/Templates/Archive/ArchivedVoxelTemplate.types.d.ts +45 -0
  181. package/Templates/Archive/ArchivedVoxelTemplate.types.js +1 -0
  182. package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +11 -0
  183. package/Templates/Archive/Functions/CreateArchivedTemplate.js +184 -0
  184. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.d.ts +2 -0
  185. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +44 -0
  186. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.d.ts +2 -0
  187. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +37 -0
  188. package/Templates/Cursor/TemplateCursor.d.ts +5 -3
  189. package/Templates/Cursor/TemplateCursor.js +8 -4
  190. package/Templates/Cursor/TemplateProxy.d.ts +10 -0
  191. package/Templates/Cursor/TemplateProxy.js +22 -0
  192. package/Templates/Cursor/TemplateVoxelCursor.d.ts +5 -7
  193. package/Templates/Cursor/TemplateVoxelCursor.js +7 -13
  194. package/Templates/Full/FullVoxelTemplate.d.ts +27 -0
  195. package/Templates/Full/FullVoxelTemplate.js +108 -0
  196. package/Templates/Full/FullVoxelTemplate.types.d.ts +5 -0
  197. package/Templates/Full/FullVoxelTemplate.types.js +1 -0
  198. package/Templates/Full/Functions/CreateFullTemplate.d.ts +3 -0
  199. package/Templates/Full/Functions/CreateFullTemplate.js +27 -0
  200. package/Templates/Functions/FlipTemplate.d.ts +2 -2
  201. package/Templates/Functions/FlipTemplate.js +1 -9
  202. package/Templates/Functions/RotateTemplate.d.ts +2 -2
  203. package/Templates/Functions/RotateTemplate.js +2 -10
  204. package/Templates/Functions/index.d.ts +1 -1
  205. package/Templates/Functions/index.js +1 -1
  206. package/Templates/Path/VoxelPath.d.ts +34 -0
  207. package/Templates/Path/VoxelPath.js +127 -0
  208. package/Templates/Path/VoxelPath.types.d.ts +10 -0
  209. package/Templates/Path/VoxelPath.types.js +1 -0
  210. package/Templates/Selection/VoxelBFSSelection.d.ts +20 -0
  211. package/Templates/Selection/VoxelBFSSelection.js +130 -0
  212. package/Templates/Selection/VoxelBoxSelection.d.ts +14 -0
  213. package/Templates/Selection/VoxelBoxSelection.js +105 -0
  214. package/Templates/Selection/VoxelSelecton.d.ts +6 -0
  215. package/Templates/Selection/VoxelSelecton.js +1 -0
  216. package/Templates/Selection/VoxelSurfaceSelection.d.ts +27 -0
  217. package/Templates/Selection/VoxelSurfaceSelection.js +206 -0
  218. package/Templates/Selection/VoxelTemplateSelection.d.ts +10 -0
  219. package/Templates/Selection/VoxelTemplateSelection.js +26 -0
  220. package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +35 -0
  221. package/Templates/Shapes/BasicVoxelShapeTemplate.js +126 -0
  222. package/Templates/Shapes/BoxVoxelTemplate.d.ts +22 -0
  223. package/Templates/Shapes/BoxVoxelTemplate.js +75 -0
  224. package/Templates/Shapes/ConeVoxelTemplate.d.ts +22 -0
  225. package/Templates/Shapes/ConeVoxelTemplate.js +69 -0
  226. package/Templates/Shapes/CylinderVoxelTemplate.d.ts +22 -0
  227. package/Templates/Shapes/CylinderVoxelTemplate.js +69 -0
  228. package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +22 -0
  229. package/Templates/Shapes/OctahedronVoxelTemplate.js +69 -0
  230. package/Templates/Shapes/PyramidVoxelTemplate.d.ts +30 -0
  231. package/Templates/Shapes/PyramidVoxelTemplate.js +140 -0
  232. package/Templates/Shapes/SphereVoxelTemplate.d.ts +24 -0
  233. package/Templates/Shapes/SphereVoxelTemplate.js +97 -0
  234. package/Templates/Shapes/TorusVoxelTemplate.d.ts +22 -0
  235. package/Templates/Shapes/TorusVoxelTemplate.js +69 -0
  236. package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +25 -0
  237. package/Templates/Shapes/VoxelShapeTemplate.types.js +1 -0
  238. package/Templates/VoxelTempateRegister.d.ts +6 -0
  239. package/Templates/VoxelTempateRegister.js +30 -0
  240. package/Templates/VoxelTemplates.types.d.ts +23 -26
  241. package/Templates/index.d.ts +1 -1
  242. package/Templates/index.js +1 -1
  243. package/Textures/Classes/CompiledTexture.d.ts +3 -0
  244. package/Textures/Classes/CompiledTexture.js +3 -0
  245. package/Textures/Classes/CompiledTextureAnimation.d.ts +1 -1
  246. package/Textures/Classes/CompiledTextureAnimation.js +8 -2
  247. package/Textures/Functions/BuildTextureData.d.ts +2 -1
  248. package/Textures/Functions/BuildTextureData.js +86 -17
  249. package/Textures/Texture.types.d.ts +5 -1
  250. package/Textures/TextureManager.d.ts +2 -1
  251. package/Textures/TextureManager.js +5 -2
  252. package/Tools/Brush/AdvancedBrushTool.d.ts +1 -5
  253. package/Tools/Brush/AdvancedBrushTool.js +2 -30
  254. package/Tools/Brush/Brush.d.ts +8 -2
  255. package/Tools/Brush/Brush.js +61 -36
  256. package/Tools/Tasks/TasksTool.d.ts +49 -20
  257. package/Tools/Tasks/TasksTool.js +87 -23
  258. package/Util/Binary/BinaryArrays.d.ts +2 -0
  259. package/Util/Binary/BinaryArrays.js +15 -0
  260. package/Util/Binary/BinaryFunctions.d.ts +3 -0
  261. package/Util/Binary/BinaryFunctions.js +18 -0
  262. package/Util/BinaryBuffer/BinaryBuffer.d.ts +30 -0
  263. package/Util/BinaryBuffer/BinaryBuffer.js +78 -0
  264. package/Util/BinaryBuffer/BinaryBuffer.types.d.ts +37 -0
  265. package/Util/BinaryBuffer/BinaryBuffer.types.js +28 -0
  266. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +5 -0
  267. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.js +60 -0
  268. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.d.ts +3 -0
  269. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.js +64 -0
  270. package/Util/BinaryBuffer/Functions/BinaryBufferRead.d.ts +3 -0
  271. package/Util/BinaryBuffer/Functions/BinaryBufferRead.js +26 -0
  272. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +2 -0
  273. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.js +43 -0
  274. package/Util/BinaryBuffer/index.d.ts +2 -0
  275. package/Util/BinaryBuffer/index.js +2 -0
  276. package/Util/LocationData.d.ts +3 -0
  277. package/Util/LocationData.js +16 -0
  278. package/Util/PriorityQueue.d.ts +18 -0
  279. package/Util/PriorityQueue.js +62 -0
  280. package/Util/TickInterval.d.ts +16 -0
  281. package/Util/TickInterval.js +49 -0
  282. package/Util/TypedEventTarget.d.ts +1 -0
  283. package/Util/TypedEventTarget.js +3 -0
  284. package/Util/Util.types.d.ts +4 -0
  285. package/Util/WorkItemProgress.d.ts +23 -0
  286. package/Util/WorkItemProgress.js +52 -0
  287. package/Voxels/Archive/VoxelArchive.types.d.ts +43 -0
  288. package/Voxels/Archive/VoxelArchive.types.js +6 -0
  289. package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +11 -0
  290. package/Voxels/Archive/VoxelPaletteArchiveReader.js +73 -0
  291. package/Voxels/Archive/VoxelPaletteArechive.d.ts +15 -0
  292. package/Voxels/Archive/VoxelPaletteArechive.js +81 -0
  293. package/Voxels/Cursor/DataCursor.interface.d.ts +1 -0
  294. package/Voxels/Cursor/VoxelCursor.d.ts +6 -7
  295. package/Voxels/Cursor/VoxelCursor.interface.d.ts +23 -24
  296. package/Voxels/Cursor/VoxelCursor.interface.js +91 -96
  297. package/Voxels/Cursor/VoxelCursor.js +22 -12
  298. package/Voxels/Cursor/VoxelLightData.d.ts +2 -0
  299. package/Voxels/Cursor/VoxelLightData.js +2 -0
  300. package/Voxels/Data/VoxelPalettesRegister.d.ts +11 -1
  301. package/Voxels/Data/VoxelPalettesRegister.js +17 -1
  302. package/Voxels/Data/VoxelPropertiesRegister.d.ts +4 -0
  303. package/Voxels/Data/VoxelPropertiesRegister.js +3 -0
  304. package/Voxels/Data/VoxelTag.types.d.ts +7 -1
  305. package/Voxels/Data/VoxelTag.types.js +3 -0
  306. package/Voxels/Data/VoxelTagsRegister.js +4 -1
  307. package/Voxels/Functions/BuildPaletteData.d.ts +6 -0
  308. package/Voxels/Functions/BuildPaletteData.js +87 -0
  309. package/Voxels/Functions/BuildStateData.d.ts +4 -6
  310. package/Voxels/Functions/BuildStateData.js +26 -80
  311. package/Voxels/Functions/{BuildTagAndPaletteData.d.ts → BuildTagData.d.ts} +2 -2
  312. package/Voxels/Functions/{BuildTagAndPaletteData.js → BuildTagData.js} +23 -2
  313. package/Voxels/Indexes/VoxelIndex.d.ts +1 -1
  314. package/Voxels/Indexes/VoxelIndex.js +5 -4
  315. package/Voxels/InitVoxelData.d.ts +1 -1
  316. package/Voxels/InitVoxelData.js +39 -41
  317. package/Voxels/Interaction/Functions/PickVoxel.d.ts +9 -0
  318. package/Voxels/Interaction/Functions/PickVoxel.js +95 -0
  319. package/Voxels/Interaction/Functions/PickVoxelWorld.d.ts +8 -0
  320. package/Voxels/Interaction/Functions/PickVoxelWorld.js +66 -0
  321. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.d.ts +9 -0
  322. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.js +58 -0
  323. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.d.ts +15 -0
  324. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.js +1 -0
  325. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.d.ts +7 -0
  326. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.js +13 -0
  327. package/Voxels/Interaction/VoxelPickResult.d.ts +50 -0
  328. package/Voxels/Interaction/VoxelPickResult.js +55 -0
  329. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.d.ts +8 -0
  330. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.js +13 -0
  331. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.d.ts +9 -0
  332. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.js +23 -0
  333. package/Voxels/Logic/Classes/VoxelLogic.d.ts +7 -4
  334. package/Voxels/Logic/Classes/VoxelLogic.js +25 -27
  335. package/Voxels/Logic/Classes/VoxelLogicType.d.ts +11 -1
  336. package/Voxels/Logic/Classes/VoxelLogicType.js +6 -0
  337. package/Voxels/Logic/VoxelLogic.types.d.ts +5 -3
  338. package/Voxels/Logic/VoxelLogicRegister.d.ts +4 -3
  339. package/Voxels/Logic/VoxelLogicRegister.js +12 -4
  340. package/Voxels/Models/CompiledVoxelModel.types.d.ts +46 -0
  341. package/Voxels/Models/CompiledVoxelModel.types.js +1 -0
  342. package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.js +0 -30
  343. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.d.ts +2 -0
  344. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.js +187 -71
  345. package/{Models → Voxels/Models/Defaults}/Examples.d.ts +1 -1
  346. package/{Models → Voxels/Models/Defaults}/Examples.js +50 -147
  347. package/Voxels/Models/Defaults/FarmVoxelModels.d.ts +3 -0
  348. package/Voxels/Models/Defaults/FarmVoxelModels.js +349 -0
  349. package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.js +3 -1
  350. package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.js +2 -92
  351. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.d.ts +1 -0
  352. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.js +52 -180
  353. package/{Models → Voxels/Models}/Defaults/StairVoxelModel.js +59 -149
  354. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.d.ts +12 -0
  355. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.js +28 -0
  356. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.d.ts +12 -0
  357. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.js +27 -0
  358. package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +13 -0
  359. package/Voxels/Models/Rules/Classes/GeomtryInput.js +64 -0
  360. package/Voxels/Models/Rules/Classes/OcclusionFace.d.ts +10 -0
  361. package/Voxels/Models/Rules/Classes/OcclusionFace.js +5 -0
  362. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.d.ts +18 -0
  363. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.js +33 -0
  364. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.d.ts +14 -0
  365. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.js +118 -0
  366. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.d.ts +14 -0
  367. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.js +114 -0
  368. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +22 -0
  369. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.js +15 -0
  370. package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.d.ts +3 -2
  371. package/{Models → Voxels/Models}/Rules/Functions/BuildFinalInputs.d.ts +0 -2
  372. package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +72 -0
  373. package/Voxels/Models/Rules/Functions/BuildRules.d.ts +7 -0
  374. package/Voxels/Models/Rules/Functions/BuildRules.js +217 -0
  375. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +4 -0
  376. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.js +39 -0
  377. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.d.ts +8 -0
  378. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.js +106 -0
  379. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +5 -0
  380. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.js +14 -0
  381. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +6 -0
  382. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +92 -0
  383. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +6 -0
  384. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +115 -0
  385. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.d.ts +1 -1
  386. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.js +27 -3
  387. package/{Models → Voxels/Models}/VoxelModel.types.d.ts +56 -45
  388. package/Voxels/Models/VoxelModel.types.js +1 -0
  389. package/Voxels/State/Schema/BinarySchema.d.ts +5 -3
  390. package/Voxels/State/Schema/BinarySchema.js +23 -8
  391. package/Voxels/State/Schema/BinarySchemaNode.d.ts +3 -3
  392. package/Voxels/State/Schema/BinarySchemaNode.js +6 -6
  393. package/Voxels/State/Schema/ShapeStateRelationsNode.d.ts +3 -3
  394. package/Voxels/State/Schema/ShapeStateRelationsNode.js +2 -2
  395. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  396. package/Voxels/State/Schema/StateSchema.js +5 -7
  397. package/Voxels/State/SchemaRegister.d.ts +8 -6
  398. package/Voxels/State/SchemaRegister.js +33 -21
  399. package/Voxels/State/State.types.d.ts +19 -23
  400. package/Voxels/Types/PaintVoxelData.d.ts +17 -0
  401. package/Voxels/Types/PaintVoxelData.js +73 -0
  402. package/Voxels/Types/Voxel.types.d.ts +12 -25
  403. package/Voxels/Types/Voxel.types.js +1 -23
  404. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +6 -74
  405. package/Voxels/index.d.ts +1 -0
  406. package/Voxels/index.js +1 -0
  407. package/World/Archive/Classes/ArchiveClasses.d.ts +7 -30
  408. package/World/Archive/Classes/ArchiveClasses.js +8 -33
  409. package/World/Archive/Classes/ImportedSection.d.ts +4 -13
  410. package/World/Archive/Classes/ImportedSection.js +78 -216
  411. package/World/Archive/Classes/ImportedSector.d.ts +7 -9
  412. package/World/Archive/Classes/ImportedSector.js +18 -65
  413. package/World/Archive/Functions/Area/ArchiveArea.d.ts +8 -0
  414. package/World/Archive/Functions/Area/ArchiveArea.js +65 -0
  415. package/World/Archive/Functions/{ArchiveArea.d.ts → Area/ImportArea.d.ts} +1 -8
  416. package/World/Archive/Functions/Area/ImportArea.js +59 -0
  417. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.d.ts +2 -0
  418. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.js +100 -0
  419. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.d.ts +2 -0
  420. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.js +100 -0
  421. package/World/Archive/Functions/Sector/ArchiveSector.d.ts +7 -0
  422. package/World/Archive/Functions/Sector/ArchiveSector.js +209 -0
  423. package/World/Archive/Functions/Sector/CreateArchivedSection.d.ts +3 -0
  424. package/World/Archive/Functions/Sector/CreateArchivedSection.js +147 -0
  425. package/World/Archive/Functions/{ImportSector.d.ts → Sector/ImportSector.d.ts} +2 -2
  426. package/World/Archive/Functions/Sector/ImportSector.js +32 -0
  427. package/World/Archive/Functions/Sector/RemoveDuplicateSections.d.ts +2 -0
  428. package/World/Archive/Functions/Sector/RemoveDuplicateSections.js +137 -0
  429. package/World/Archive/Functions/Shared/BaseData.d.ts +2 -0
  430. package/World/Archive/Functions/Shared/BaseData.js +14 -0
  431. package/World/Archive/Functions/Shared/IntToString.d.ts +1 -0
  432. package/World/Archive/Functions/Shared/IntToString.js +13 -0
  433. package/World/Archive/Functions/{Shared.d.ts → Shared/LightSegments.d.ts} +1 -2
  434. package/World/Archive/Functions/{Shared.js → Shared/LightSegments.js} +2 -15
  435. package/World/Archive/Functions/Shared/index.d.ts +3 -0
  436. package/World/Archive/Functions/Shared/index.js +3 -0
  437. package/World/Archive/Functions/index.d.ts +3 -3
  438. package/World/Archive/Functions/index.js +3 -3
  439. package/World/Archive/InitTasks.js +21 -30
  440. package/World/Archive/Types/Archive.types.d.ts +45 -0
  441. package/World/Archive/Types/Archive.types.js +1 -0
  442. package/World/Archive/Types/ArchiveArea.types.d.ts +38 -0
  443. package/World/Archive/Types/ArchiveArea.types.js +1 -0
  444. package/World/Archive/Types/ArchiveJSON.types.d.ts +52 -0
  445. package/World/Archive/Types/ArchiveJSON.types.js +1 -0
  446. package/World/Archive/Types/ArchivedSector.types.d.ts +43 -0
  447. package/World/Archive/Types/ArchivedSector.types.js +1 -0
  448. package/World/Archive/Types/index.d.ts +4 -0
  449. package/World/Archive/Types/index.js +4 -0
  450. package/World/Archive/index.d.ts +1 -1
  451. package/World/Archive/index.js +1 -1
  452. package/World/Cursor/SectionCursor.d.ts +4 -3
  453. package/World/Cursor/SectionCursor.js +13 -11
  454. package/World/Cursor/SectorCursor.d.ts +4 -2
  455. package/World/Cursor/SectorCursor.js +11 -1
  456. package/World/Cursor/WorldCursor.d.ts +1 -0
  457. package/World/Cursor/WorldCursor.js +8 -5
  458. package/World/Cursor/WorldVoxelCursor.d.ts +1 -3
  459. package/World/Cursor/WorldVoxelCursor.js +6 -26
  460. package/World/InitTasks.js +52 -40
  461. package/World/Lock/Function/LockSectors.d.ts +2 -0
  462. package/World/Lock/Function/LockSectors.js +28 -0
  463. package/World/Lock/Function/UnLockSectors.d.ts +2 -0
  464. package/World/Lock/Function/UnLockSectors.js +28 -0
  465. package/World/Lock/WorldLock.d.ts +1 -2
  466. package/World/Lock/WorldLock.js +3 -1
  467. package/World/Section/Section.d.ts +16 -21
  468. package/World/Section/Section.js +67 -143
  469. package/World/Section/SectionState.d.ts +6 -2
  470. package/World/Section/SectionState.js +9 -4
  471. package/World/Sector/Sector.d.ts +22 -8
  472. package/World/Sector/Sector.js +86 -67
  473. package/World/Sector/SectorHeightMap.d.ts +1 -1
  474. package/World/Sector/SectorHeightMap.js +6 -6
  475. package/World/Sector/SectorState.d.ts +2 -1
  476. package/World/Sector/SectorState.js +1 -0
  477. package/World/SnapShot/SectionSnapShot.d.ts +19 -0
  478. package/World/SnapShot/SectionSnapShot.js +72 -0
  479. package/World/SnapShot/SectionSnapShotCursor.d.ts +23 -0
  480. package/World/SnapShot/SectionSnapShotCursor.js +107 -0
  481. package/World/SnapShot/SnapShots.d.ts +11 -0
  482. package/World/SnapShot/SnapShots.js +24 -0
  483. package/World/Types/WorldDataSyncIds.d.ts +2 -0
  484. package/World/Types/WorldDataSyncIds.js +2 -0
  485. package/World/WorldRegister.d.ts +19 -7
  486. package/World/WorldRegister.js +47 -23
  487. package/World/WorldSpaces.d.ts +20 -0
  488. package/World/WorldSpaces.js +33 -0
  489. package/WorldSimulation/Dimensions/DimensionSegment.d.ts +38 -0
  490. package/WorldSimulation/Dimensions/DimensionSegment.js +120 -0
  491. package/WorldSimulation/Dimensions/DimensionSimulation.d.ts +26 -0
  492. package/WorldSimulation/Dimensions/DimensionSimulation.js +95 -0
  493. package/WorldSimulation/{Internal/Classes → Dimensions}/Generator.d.ts +5 -9
  494. package/WorldSimulation/{Internal/Classes → Dimensions}/Generator.js +10 -21
  495. package/WorldSimulation/{Internal/Classes → Dimensions}/SectorState.d.ts +4 -0
  496. package/WorldSimulation/Dimensions/SectorState.js +56 -0
  497. package/WorldSimulation/Dimensions/SimulationSector.d.ts +30 -0
  498. package/WorldSimulation/Dimensions/SimulationSector.js +214 -0
  499. package/WorldSimulation/Internal/WorldSimulationDimensions.d.ts +1 -1
  500. package/WorldSimulation/Internal/WorldSimulationDimensions.js +4 -3
  501. package/WorldSimulation/Internal/WorldSimulationTasks.d.ts +14 -9
  502. package/WorldSimulation/Internal/WorldSimulationTasks.js +132 -61
  503. package/WorldSimulation/Internal/runActiveSectorUpdate.d.ts +1 -0
  504. package/WorldSimulation/Internal/runActiveSectorUpdate.js +106 -0
  505. package/WorldSimulation/Procedures/InitalLoad.d.ts +1 -1
  506. package/WorldSimulation/Procedures/InitalLoad.js +6 -4
  507. package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +19 -0
  508. package/WorldSimulation/Tasks/SimulationTaskBase.js +50 -0
  509. package/WorldSimulation/Tasks/TaskRegister.d.ts +7 -0
  510. package/WorldSimulation/{Internal → Tasks}/TaskRegister.js +3 -3
  511. package/WorldSimulation/Tasks/TaskSegment.d.ts +20 -0
  512. package/WorldSimulation/Tasks/TaskSegment.js +83 -0
  513. package/WorldSimulation/Tick/TickQueue.d.ts +9 -0
  514. package/WorldSimulation/Tick/TickQueue.js +31 -0
  515. package/WorldSimulation/Tools/SimulationBrush.d.ts +25 -0
  516. package/WorldSimulation/Tools/SimulationBrush.js +203 -0
  517. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.d.ts +1 -0
  518. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.js +23 -0
  519. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.d.ts +1 -0
  520. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.js +10 -0
  521. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.d.ts +1 -0
  522. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.js +73 -0
  523. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.d.ts +1 -0
  524. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.js +21 -0
  525. package/WorldSimulation/Voxels/Behaviors/Types/index.d.ts +4 -0
  526. package/WorldSimulation/Voxels/Behaviors/Types/index.js +4 -0
  527. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.d.ts +18 -0
  528. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.js +30 -0
  529. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.d.ts +6 -0
  530. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.js +25 -0
  531. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.d.ts +10 -0
  532. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.js +1 -0
  533. package/WorldSimulation/Voxels/Behaviors/index.d.ts +4 -0
  534. package/WorldSimulation/Voxels/Behaviors/index.js +4 -0
  535. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.d.ts +1 -0
  536. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +163 -0
  537. package/WorldSimulation/Voxels/Ticks/Types/index.d.ts +1 -0
  538. package/WorldSimulation/Voxels/Ticks/Types/index.js +1 -0
  539. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.d.ts +8 -0
  540. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.js +14 -0
  541. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.d.ts +6 -0
  542. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.js +13 -0
  543. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.d.ts +12 -0
  544. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.js +10 -0
  545. package/WorldSimulation/Voxels/Ticks/index.d.ts +4 -0
  546. package/WorldSimulation/Voxels/Ticks/index.js +4 -0
  547. package/WorldSimulation/WorldSimulation.d.ts +5 -4
  548. package/WorldSimulation/WorldSimulation.js +31 -35
  549. package/package.json +2 -2
  550. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -10
  551. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -14
  552. package/Contexts/Constructor/index.d.ts +0 -1
  553. package/Contexts/Constructor/index.js +0 -1
  554. package/Init/StartConstructor.d.ts +0 -2
  555. package/Init/StartConstructor.js +0 -59
  556. package/Mesher/Models/Common/BoundsFunctions.d.ts +0 -2
  557. package/Mesher/Models/Common/BoxGeometryNode.d.ts +0 -10
  558. package/Mesher/Models/Common/BoxGeometryNode.js +0 -80
  559. package/Mesher/Models/Common/QuadGeometryNode.d.ts +0 -11
  560. package/Mesher/Models/Common/QuadGeometryNode.js +0 -51
  561. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +0 -24
  562. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +0 -173
  563. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +0 -19
  564. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +0 -157
  565. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +0 -22
  566. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +0 -75
  567. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +0 -18
  568. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +0 -77
  569. package/Mesher/Models/Protocols/OutlinedVoxelTool.d.ts +0 -6
  570. package/Mesher/Models/Protocols/OutlinedVoxelTool.js +0 -233
  571. package/Models/Indexing/VoxelAOResultsIndex.d.ts +0 -12
  572. package/Models/Indexing/VoxelAOResultsIndex.js +0 -26
  573. package/Models/Indexing/VoxelFaceCullResultsIndex.d.ts +0 -12
  574. package/Models/Indexing/VoxelFaceCullResultsIndex.js +0 -26
  575. package/Models/Indexing/VoxelFaceTransparentResultsIndex.d.ts +0 -11
  576. package/Models/Indexing/VoxelFaceTransparentResultsIndex.js +0 -15
  577. package/Models/Input/BoxVoxelGometryInputs.d.ts +0 -25
  578. package/Models/Input/BoxVoxelGometryInputs.js +0 -36
  579. package/Models/Input/QuadVoxelGometryInputs.d.ts +0 -24
  580. package/Models/Rules/Classes/OcclusionFace.d.ts +0 -65
  581. package/Models/Rules/Classes/OcclusionFace.js +0 -492
  582. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +0 -15
  583. package/Models/Rules/Classes/VoxelRulesGeometry.js +0 -29
  584. package/Models/Rules/Functions/BuildFinalInputs.js +0 -93
  585. package/Models/Rules/Functions/BuildGeomtryInputs.d.ts +0 -6
  586. package/Models/Rules/Functions/BuildGeomtryInputs.js +0 -251
  587. package/Models/Rules/Functions/BuildRules.d.ts +0 -8
  588. package/Models/Rules/Functions/BuildRules.js +0 -187
  589. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +0 -4
  590. package/Models/Rules/Functions/GetOcclusionFaces.js +0 -112
  591. package/Models/Shared/Transform.d.ts +0 -4
  592. package/Tasks/Logic/InitTasks.js +0 -10
  593. package/Tasks/Logic/VoxelLogicUpdate.d.ts +0 -3
  594. package/Tasks/Logic/VoxelLogicUpdate.js +0 -71
  595. package/Tasks/Propagation/Explosion/ExplosionManager.d.ts +0 -4
  596. package/Tasks/Propagation/Explosion/ExplosionManager.js +0 -116
  597. package/Tasks/Update/Common.d.ts +0 -3
  598. package/Tasks/Update/Common.js +0 -41
  599. package/Tasks/Update/EreaseUpdate.d.ts +0 -3
  600. package/Tasks/Update/EreaseUpdate.js +0 -66
  601. package/Tasks/Update/InitTasks.d.ts +0 -5
  602. package/Tasks/Update/InitTasks.js +0 -25
  603. package/Tasks/Update/PaintUpdate.d.ts +0 -3
  604. package/Tasks/Update/PaintUpdate.js +0 -89
  605. package/Tasks/Update/VoxelUpdate.d.ts +0 -3
  606. package/Tasks/Update/VoxelUpdate.js +0 -35
  607. package/Templates/FullVoxelTemplate.d.ts +0 -14
  608. package/Templates/FullVoxelTemplate.js +0 -61
  609. package/Templates/Functions/CreateTemplate.d.ts +0 -3
  610. package/Templates/Functions/CreateTemplate.js +0 -134
  611. package/Templates/VoxelTemplate.d.ts +0 -34
  612. package/Templates/VoxelTemplate.js +0 -135
  613. package/Util/Binary/BinaryBuffer.d.ts +0 -35
  614. package/Util/Binary/BinaryBuffer.js +0 -136
  615. package/Util/Binary/Palettes.d.ts +0 -5
  616. package/Util/Binary/Palettes.js +0 -46
  617. package/Util/LocationVisitedMap.d.ts +0 -9
  618. package/Util/LocationVisitedMap.js +0 -18
  619. package/Util/VisistedMap.d.ts +0 -10
  620. package/Util/VisistedMap.js +0 -29
  621. package/Voxels/Data/VoxelTagStates.d.ts +0 -22
  622. package/Voxels/Data/VoxelTagStates.js +0 -47
  623. package/Voxels/Logic/Classes/Default/Types/VoxelPoweredLogicType.d.ts +0 -5
  624. package/Voxels/Logic/Classes/Default/Types/VoxelPoweredLogicType.js +0 -6
  625. package/World/Archive/Archive.types.d.ts +0 -182
  626. package/World/Archive/Functions/ArchiveArea.js +0 -341
  627. package/World/Archive/Functions/ArchiveSector.d.ts +0 -7
  628. package/World/Archive/Functions/ArchiveSector.js +0 -431
  629. package/World/Archive/Functions/CreateArchivedSection.d.ts +0 -3
  630. package/World/Archive/Functions/CreateArchivedSection.js +0 -207
  631. package/World/Archive/Functions/ImportSector.js +0 -57
  632. package/World/Archive/Functions/RemoveDuplicates.d.ts +0 -3
  633. package/World/Archive/Functions/RemoveDuplicates.js +0 -92
  634. package/WorldSimulation/Internal/Classes/DimensionSegment.d.ts +0 -37
  635. package/WorldSimulation/Internal/Classes/DimensionSegment.js +0 -67
  636. package/WorldSimulation/Internal/Classes/Queues/BuildQueue.d.ts +0 -5
  637. package/WorldSimulation/Internal/Classes/Queues/BuildQueue.js +0 -6
  638. package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.d.ts +0 -5
  639. package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.js +0 -6
  640. package/WorldSimulation/Internal/Classes/SectorState.js +0 -20
  641. package/WorldSimulation/Internal/Classes/SectorVisistedMap.d.ts +0 -9
  642. package/WorldSimulation/Internal/Classes/SectorVisistedMap.js +0 -24
  643. package/WorldSimulation/Internal/Classes/TickQueue.d.ts +0 -12
  644. package/WorldSimulation/Internal/Classes/TickQueue.js +0 -58
  645. package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.d.ts +0 -15
  646. package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.js +0 -62
  647. package/WorldSimulation/Internal/Functions/cullSectors.d.ts +0 -2
  648. package/WorldSimulation/Internal/Functions/cullSectors.js +0 -111
  649. package/WorldSimulation/Internal/Functions/getSectorState.d.ts +0 -4
  650. package/WorldSimulation/Internal/Functions/getSectorState.js +0 -39
  651. package/WorldSimulation/Internal/Functions/runTickUpdate.d.ts +0 -2
  652. package/WorldSimulation/Internal/Functions/runTickUpdate.js +0 -80
  653. package/WorldSimulation/Internal/Functions/runWorldUpdate.d.ts +0 -2
  654. package/WorldSimulation/Internal/Functions/runWorldUpdate.js +0 -69
  655. package/WorldSimulation/Internal/TaskRegister.d.ts +0 -7
  656. /package/{Models/VoxelModel.types.js → Math/Location.js} +0 -0
  657. /package/{World/Archive/Archive.types.js → Mesher/Models/Nodes/Types/GeomtryNode.types.js} +0 -0
  658. /package/Tasks/{Logic → Paint}/InitTasks.d.ts +0 -0
  659. /package/Util/{Binary/BinaryTree.d.ts → FlatBinaryTreeIndex.d.ts} +0 -0
  660. /package/Util/{Binary/BinaryTree.js → FlatBinaryTreeIndex.js} +0 -0
  661. /package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.d.ts +0 -0
  662. /package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.d.ts +0 -0
  663. /package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
  664. /package/{Models → Voxels/Models}/Defaults/StairVoxelModel.d.ts +0 -0
  665. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
  666. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
  667. /package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.js +0 -0
@@ -0,0 +1,113 @@
1
+ import { QuadVerticies } from "../Geometry.types";
2
+ import { Quad } from "../Primitives";
3
+ import { AMath, Vector3Like } from "@amodx/math";
4
+ export function TransformQuad(quad, transform) {
5
+ const p1 = { ...quad.positions.vertices[QuadVerticies.TopRight] };
6
+ const p2 = { ...quad.positions.vertices[QuadVerticies.TopLeft] };
7
+ const p3 = { ...quad.positions.vertices[QuadVerticies.BottomLeft] };
8
+ const p4 = { ...quad.positions.vertices[QuadVerticies.BottomRight] };
9
+ // Create an array of vertices
10
+ const vertices = [p1, p2, p3, p4];
11
+ // Compute the centroid of the quad
12
+ const centroid = {
13
+ x: (p1.x + p2.x + p3.x + p4.x) / 4,
14
+ y: (p1.y + p2.y + p3.y + p4.y) / 4,
15
+ z: (p1.z + p2.z + p3.z + p4.z) / 4,
16
+ };
17
+ // Initialize effective scales
18
+ let effectiveScaleX = 1;
19
+ let effectiveScaleY = 1;
20
+ let effectiveScaleZ = 1;
21
+ // Apply scale if specified
22
+ if (transform.scale) {
23
+ const [scaleX, scaleY, scaleZ] = transform.scale;
24
+ effectiveScaleX = scaleX;
25
+ effectiveScaleY = scaleY;
26
+ effectiveScaleZ = scaleZ;
27
+ }
28
+ // Apply flips by negating effective scales
29
+ if (transform.flip) {
30
+ const [flipX, flipY, flipZ] = transform.flip;
31
+ if (flipX)
32
+ effectiveScaleX *= -1;
33
+ if (flipY)
34
+ effectiveScaleY *= -1;
35
+ if (flipZ)
36
+ effectiveScaleZ *= -1;
37
+ }
38
+ // Compute determinant
39
+ const determinant = effectiveScaleX * effectiveScaleY * effectiveScaleZ;
40
+ // Apply scaling and flips
41
+ for (const vertex of vertices) {
42
+ vertex.x = centroid.x + (vertex.x - centroid.x) * effectiveScaleX;
43
+ vertex.y = centroid.y + (vertex.y - centroid.y) * effectiveScaleY;
44
+ vertex.z = centroid.z + (vertex.z - centroid.z) * effectiveScaleZ;
45
+ }
46
+ // Rotate vertices around the pivot point if rotation is specified
47
+ if (transform.rotation) {
48
+ const [rotXDeg, rotYDeg, rotZDeg] = transform.rotation;
49
+ const rotX = AMath.DegreesToRadians(rotXDeg);
50
+ const rotY = AMath.DegreesToRadians(rotYDeg);
51
+ const rotZ = AMath.DegreesToRadians(rotZDeg);
52
+ const pivot = transform.rotationPivot
53
+ ? {
54
+ x: transform.rotationPivot[0],
55
+ y: transform.rotationPivot[1],
56
+ z: transform.rotationPivot[2],
57
+ }
58
+ : centroid;
59
+ for (const vertex of vertices) {
60
+ // Translate vertex to pivot point
61
+ let x = vertex.x - pivot.x;
62
+ let y = vertex.y - pivot.y;
63
+ let z = vertex.z - pivot.z;
64
+ // Rotation around X-axis
65
+ if (rotX) {
66
+ const cosX = Math.cos(rotX);
67
+ const sinX = Math.sin(rotX);
68
+ const y1 = y * cosX - z * sinX;
69
+ const z1 = y * sinX + z * cosX;
70
+ y = y1;
71
+ z = z1;
72
+ }
73
+ // Rotation around Y-axis
74
+ if (rotY) {
75
+ const cosY = Math.cos(rotY);
76
+ const sinY = Math.sin(rotY);
77
+ const x1 = x * cosY + z * sinY;
78
+ const z1 = -x * sinY + z * cosY;
79
+ x = x1;
80
+ z = z1;
81
+ }
82
+ // Rotation around Z-axis
83
+ if (rotZ) {
84
+ const cosZ = Math.cos(rotZ);
85
+ const sinZ = Math.sin(rotZ);
86
+ const x1 = x * cosZ - y * sinZ;
87
+ const y1 = x * sinZ + y * cosZ;
88
+ x = x1;
89
+ y = y1;
90
+ }
91
+ // Translate vertex back from pivot point
92
+ vertex.x = x + pivot.x;
93
+ vertex.y = y + pivot.y;
94
+ vertex.z = z + pivot.z;
95
+ }
96
+ }
97
+ // Translate vertices if position is specified
98
+ if (transform.position) {
99
+ const [dx, dy, dz] = transform.position;
100
+ for (const vertex of vertices) {
101
+ vertex.x += dx;
102
+ vertex.y += dy;
103
+ vertex.z += dz;
104
+ }
105
+ }
106
+ // If determinant is negative, reverse vertex order
107
+ if (determinant < 0) {
108
+ vertices.reverse();
109
+ }
110
+ // Create a new quad with the transformed vertices
111
+ const transformedQuad = Quad.Create(vertices.map((vertex) => Vector3Like.ToArray(vertex)));
112
+ return transformedQuad;
113
+ }
@@ -0,0 +1,3 @@
1
+ import { VoxelGeometryTransform } from "../Geometry.types";
2
+ import { Triangle } from "../Primitives/Triangle";
3
+ export declare function TransformTriangle(quad: Triangle, transform: VoxelGeometryTransform): Triangle;
@@ -0,0 +1,112 @@
1
+ import { TriangleVerticies } from "../Geometry.types";
2
+ import { AMath, Vector3Like } from "@amodx/math";
3
+ import { Triangle } from "../Primitives/Triangle";
4
+ export function TransformTriangle(quad, transform) {
5
+ const p1 = { ...quad.positions.vertices[TriangleVerticies.One] };
6
+ const p2 = { ...quad.positions.vertices[TriangleVerticies.Two] };
7
+ const p3 = { ...quad.positions.vertices[TriangleVerticies.Three] };
8
+ // Create an array of vertices
9
+ const vertices = [p1, p2, p3];
10
+ // Compute the centroid of the quad
11
+ const centroid = {
12
+ x: (p1.x + p2.x + p3.x) / 4,
13
+ y: (p1.y + p2.y + p3.y) / 4,
14
+ z: (p1.z + p2.z + p3.z) / 4,
15
+ };
16
+ // Initialize effective scales
17
+ let effectiveScaleX = 1;
18
+ let effectiveScaleY = 1;
19
+ let effectiveScaleZ = 1;
20
+ // Apply scale if specified
21
+ if (transform.scale) {
22
+ const [scaleX, scaleY, scaleZ] = transform.scale;
23
+ effectiveScaleX = scaleX;
24
+ effectiveScaleY = scaleY;
25
+ effectiveScaleZ = scaleZ;
26
+ }
27
+ // Apply flips by negating effective scales
28
+ if (transform.flip) {
29
+ const [flipX, flipY, flipZ] = transform.flip;
30
+ if (flipX)
31
+ effectiveScaleX *= -1;
32
+ if (flipY)
33
+ effectiveScaleY *= -1;
34
+ if (flipZ)
35
+ effectiveScaleZ *= -1;
36
+ }
37
+ // Compute determinant
38
+ const determinant = effectiveScaleX * effectiveScaleY * effectiveScaleZ;
39
+ // Apply scaling and flips
40
+ for (const vertex of vertices) {
41
+ vertex.x = centroid.x + (vertex.x - centroid.x) * effectiveScaleX;
42
+ vertex.y = centroid.y + (vertex.y - centroid.y) * effectiveScaleY;
43
+ vertex.z = centroid.z + (vertex.z - centroid.z) * effectiveScaleZ;
44
+ }
45
+ // Rotate vertices around the pivot point if rotation is specified
46
+ if (transform.rotation) {
47
+ const [rotXDeg, rotYDeg, rotZDeg] = transform.rotation;
48
+ const rotX = AMath.DegreesToRadians(rotXDeg);
49
+ const rotY = AMath.DegreesToRadians(rotYDeg);
50
+ const rotZ = AMath.DegreesToRadians(rotZDeg);
51
+ const pivot = transform.rotationPivot
52
+ ? {
53
+ x: transform.rotationPivot[0],
54
+ y: transform.rotationPivot[1],
55
+ z: transform.rotationPivot[2],
56
+ }
57
+ : centroid;
58
+ for (const vertex of vertices) {
59
+ // Translate vertex to pivot point
60
+ let x = vertex.x - pivot.x;
61
+ let y = vertex.y - pivot.y;
62
+ let z = vertex.z - pivot.z;
63
+ // Rotation around X-axis
64
+ if (rotX) {
65
+ const cosX = Math.cos(rotX);
66
+ const sinX = Math.sin(rotX);
67
+ const y1 = y * cosX - z * sinX;
68
+ const z1 = y * sinX + z * cosX;
69
+ y = y1;
70
+ z = z1;
71
+ }
72
+ // Rotation around Y-axis
73
+ if (rotY) {
74
+ const cosY = Math.cos(rotY);
75
+ const sinY = Math.sin(rotY);
76
+ const x1 = x * cosY + z * sinY;
77
+ const z1 = -x * sinY + z * cosY;
78
+ x = x1;
79
+ z = z1;
80
+ }
81
+ // Rotation around Z-axis
82
+ if (rotZ) {
83
+ const cosZ = Math.cos(rotZ);
84
+ const sinZ = Math.sin(rotZ);
85
+ const x1 = x * cosZ - y * sinZ;
86
+ const y1 = x * sinZ + y * cosZ;
87
+ x = x1;
88
+ y = y1;
89
+ }
90
+ // Translate vertex back from pivot point
91
+ vertex.x = x + pivot.x;
92
+ vertex.y = y + pivot.y;
93
+ vertex.z = z + pivot.z;
94
+ }
95
+ }
96
+ // Translate vertices if position is specified
97
+ if (transform.position) {
98
+ const [dx, dy, dz] = transform.position;
99
+ for (const vertex of vertices) {
100
+ vertex.x += dx;
101
+ vertex.y += dy;
102
+ vertex.z += dz;
103
+ }
104
+ }
105
+ // If determinant is negative, reverse vertex order
106
+ if (determinant < 0) {
107
+ vertices.reverse();
108
+ }
109
+ // Create a new quad with the transformed vertices
110
+ const transformedQuad = Triangle.Create(vertices.map((vertex) => Vector3Like.ToArray(vertex)));
111
+ return transformedQuad;
112
+ }
@@ -1,6 +1,5 @@
1
- import { Vector3Like } from "@amodx/math";
2
1
  import { VoxelModelBuilder } from "../Models/VoxelModelBuilder";
3
2
  import { Quad } from "./Primitives/Quad";
4
- export declare class VoxelGeometryBuilder {
5
- }
6
- export declare function addVoxelQuad(tool: VoxelModelBuilder, origin: Vector3Like, quad: Quad): void;
3
+ import { Triangle } from "./Primitives";
4
+ export declare function addVoxelTriangle(builder: VoxelModelBuilder, tri: Triangle): void;
5
+ export declare function addVoxelQuad(builder: VoxelModelBuilder, quad: Quad): void;
@@ -1,18 +1,77 @@
1
+ import { Vector4Like } from "@amodx/math";
1
2
  import { VoxelShaderData } from "./VoxelShaderData";
2
3
  import { QuadVerticies } from "./Geometry.types";
3
- import { VoxelMeshVertexConstants, VoxelMeshVertexStructCursor, } from "./VoxelMeshVertexStructCursor";
4
- const empty = [];
5
- const structCursor = new VoxelMeshVertexStructCursor();
6
- export class VoxelGeometryBuilder {
4
+ import { VoxelMeshVertexConstants } from "./VoxelMeshVertexStructCursor";
5
+ const vector1ShaderData = Vector4Like.Create();
6
+ const vector2ShaderData = Vector4Like.Create();
7
+ const vector3ShaderData = Vector4Like.Create();
8
+ const vector4ShaderData = Vector4Like.Create();
9
+ export function addVoxelTriangle(builder, tri) {
10
+ if (!builder.mesh)
11
+ return;
12
+ const origin = builder.origin;
13
+ const worldLight = builder.vars.light;
14
+ const worldAO = builder.vars.ao;
15
+ const animData = builder.vars.animation;
16
+ const texture = builder.vars.textureIndex;
17
+ const overlayTextures = builder.vars.overlayTextures;
18
+ const topRightPos = tri.positions.vertices[0];
19
+ const topLeftPos = tri.positions.vertices[1];
20
+ const bottomLeftPos = tri.positions.vertices[2];
21
+ const topRightNor = tri.normals.vertices[0];
22
+ const topLeftNor = tri.normals.vertices[1];
23
+ const bottomLeftNor = tri.normals.vertices[2];
24
+ const topRightVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopRight], QuadVerticies.TopRight, vector1ShaderData);
25
+ const topLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopLeft], QuadVerticies.TopLeft, vector2ShaderData);
26
+ const bottomLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomLeft], QuadVerticies.BottomLeft, vector3ShaderData);
27
+ const indices = builder.mesh.indices;
28
+ let indIndex = builder.mesh.indicieCount;
29
+ let sides = tri.doubleSided ? 2 : 1;
30
+ const baseIndex = builder.mesh.vertexCount;
31
+ while (sides--) {
32
+ const baseIndex = builder.mesh.vertexCount;
33
+ builder.mesh.buffer.setIndex(baseIndex);
34
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, tri.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
35
+ builder.mesh.buffer.setIndex(baseIndex + 1);
36
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, tri.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
37
+ builder.mesh.buffer.setIndex(baseIndex + 2);
38
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, tri.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
39
+ builder.mesh.addVerticies(3, 3);
40
+ }
41
+ if (!tri.doubleSided) {
42
+ let index = baseIndex;
43
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
44
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
45
+ index + 1;
46
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
47
+ index + 2;
48
+ }
49
+ else {
50
+ let index = baseIndex;
51
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
52
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
53
+ index + 1;
54
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
55
+ index + 2;
56
+ index += 3;
57
+ indIndex += 3;
58
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index + 3;
59
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
60
+ index + 2;
61
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
62
+ index + 1;
63
+ }
64
+ builder.vars.reset();
7
65
  }
8
- export function addVoxelQuad(tool, origin, quad) {
9
- if (!tool.mesh)
66
+ export function addVoxelQuad(builder, quad) {
67
+ if (!builder.mesh)
10
68
  return;
11
- const worldLight = tool.vars.light;
12
- const worldAO = tool.vars.ao;
13
- const animData = tool.vars.animation;
14
- const texture = tool.vars.textureIndex;
15
- const overlayTextures = tool.vars.overlayTextures;
69
+ const origin = builder.origin;
70
+ const worldLight = builder.vars.light;
71
+ const worldAO = builder.vars.ao;
72
+ const animData = builder.vars.animation;
73
+ const texture = builder.vars.textureIndex;
74
+ const overlayTextures = builder.vars.overlayTextures;
16
75
  const topRightPos = quad.positions.vertices[0];
17
76
  const topLeftPos = quad.positions.vertices[1];
18
77
  const bottomLeftPos = quad.positions.vertices[2];
@@ -21,107 +80,61 @@ export function addVoxelQuad(tool, origin, quad) {
21
80
  const topLeftNor = quad.normals.vertices[1];
22
81
  const bottomLeftNor = quad.normals.vertices[2];
23
82
  const bottomRightNor = quad.normals.vertices[3];
24
- const topRightVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopRight], animData.vertices[QuadVerticies.TopRight]);
25
- const topLeftVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.TopLeft], animData.vertices[QuadVerticies.TopLeft]);
26
- const bottomLeftVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomLeft], animData.vertices[QuadVerticies.BottomLeft]);
27
- const bottomRightVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight]);
28
- const indices = tool.mesh.indices;
29
- let indIndex = tool.mesh.indicieCount;
30
- let sides = quad.doubleSided ? 2 : 1;
31
- const flip = quad.flip;
32
- let orientation = quad.orientation;
33
- while (sides--) {
34
- const baseIndex = tool.mesh.vertexCount;
35
- if (!flip) {
36
- tool.mesh.buffer.setIndex(baseIndex);
37
- structCursor.data = tool.mesh.buffer.currentArray;
38
- structCursor.index = tool.mesh.buffer.curentIndex;
39
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
40
- tool.mesh.buffer.setIndex(baseIndex + 1);
41
- structCursor.data = tool.mesh.buffer.currentArray;
42
- structCursor.index = tool.mesh.buffer.curentIndex;
43
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
44
- tool.mesh.buffer.setIndex(baseIndex + 2);
45
- structCursor.data = tool.mesh.buffer.currentArray;
46
- structCursor.index = tool.mesh.buffer.curentIndex;
47
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
48
- tool.mesh.buffer.setIndex(baseIndex + 3);
49
- structCursor.data = tool.mesh.buffer.currentArray;
50
- structCursor.index = tool.mesh.buffer.curentIndex;
51
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
52
- }
53
- if (flip) {
54
- tool.mesh.buffer.setIndex(baseIndex);
55
- structCursor.data = tool.mesh.buffer.currentArray;
56
- structCursor.index = tool.mesh.buffer.curentIndex;
57
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
58
- tool.mesh.buffer.setIndex(baseIndex + 1);
59
- structCursor.data = tool.mesh.buffer.currentArray;
60
- structCursor.index = tool.mesh.buffer.curentIndex;
61
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
62
- tool.mesh.buffer.setIndex(baseIndex + 2);
63
- structCursor.data = tool.mesh.buffer.currentArray;
64
- structCursor.index = tool.mesh.buffer.curentIndex;
65
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
66
- tool.mesh.buffer.setIndex(baseIndex + 3);
67
- structCursor.data = tool.mesh.buffer.currentArray;
68
- structCursor.index = tool.mesh.buffer.curentIndex;
69
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
70
- }
71
- if (!orientation && !flip) {
72
- indices.setIndex(indIndex).currentArray[indices.curentIndex] = baseIndex;
73
- indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
74
- baseIndex + 1;
75
- indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
76
- baseIndex + 2;
77
- indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
78
- baseIndex + 2;
79
- indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
80
- baseIndex + 3;
81
- indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
82
- baseIndex;
83
- }
84
- else if (!orientation && flip) {
85
- indices.setIndex(indIndex).currentArray[indices.curentIndex] = baseIndex;
86
- indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
87
- baseIndex + 3;
88
- indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
89
- baseIndex + 2;
90
- indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
91
- baseIndex + 2;
92
- indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
93
- baseIndex + 1;
94
- indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
95
- baseIndex;
96
- }
97
- if (orientation && !flip) {
98
- indices.setIndex(indIndex).currentArray[indices.curentIndex] = baseIndex;
99
- indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
100
- baseIndex + 3;
101
- indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
102
- baseIndex + 2;
103
- indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
104
- baseIndex + 2;
105
- indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
106
- baseIndex + 1;
107
- indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
108
- baseIndex;
109
- }
110
- else if (orientation && flip) {
111
- indices.setIndex(indIndex).currentArray[indices.curentIndex] = baseIndex;
112
- indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
113
- baseIndex + 1;
114
- indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
115
- baseIndex + 2;
116
- indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
117
- baseIndex + 2;
118
- indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
119
- baseIndex + 3;
120
- indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
121
- baseIndex;
122
- }
123
- tool.mesh.addVerticies(4, 6);
83
+ const topRightVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopRight], QuadVerticies.TopRight, vector1ShaderData);
84
+ const topLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopLeft], QuadVerticies.TopLeft, vector2ShaderData);
85
+ const bottomLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomLeft], QuadVerticies.BottomLeft, vector3ShaderData);
86
+ const bottomRightVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight], QuadVerticies.BottomRight, vector4ShaderData);
87
+ const indices = builder.mesh.indices;
88
+ let indIndex = builder.mesh.indicieCount;
89
+ const baseIndex = builder.mesh.vertexCount;
90
+ builder.mesh.buffer.setIndex(baseIndex);
91
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
92
+ builder.mesh.buffer.setIndex(baseIndex + 1);
93
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
94
+ builder.mesh.buffer.setIndex(baseIndex + 2);
95
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
96
+ builder.mesh.buffer.setIndex(baseIndex + 3);
97
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
98
+ if (!quad.doubleSided) {
99
+ let index = baseIndex;
100
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
101
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
102
+ index + 1;
103
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
104
+ index + 2;
105
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
106
+ index + 2;
107
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
108
+ index + 3;
109
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
110
+ builder.mesh.addVerticies(4, 6);
111
+ }
112
+ else {
113
+ let index = baseIndex;
114
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
115
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
116
+ index + 1;
117
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
118
+ index + 2;
119
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
120
+ index + 2;
121
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
122
+ index + 3;
123
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
124
+ indIndex += 6;
125
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
126
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
127
+ index + 3;
128
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
129
+ index + 2;
130
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
131
+ index + 2;
132
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
133
+ index + 1;
134
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
135
+ builder.mesh.addVerticies(4, 12);
124
136
  }
137
+ builder.vars.reset();
125
138
  }
126
139
  function addVertex(index, array, origin, position, normal, uvs, voxelData, texture, overlayTextures) {
127
140
  index *= VoxelMeshVertexConstants.VertexFloatSize;
@@ -142,5 +155,8 @@ function addVertex(index, array, origin, position, normal, uvs, voxelData, textu
142
155
  VoxelShaderData.createTextureIndex(overlayTextures.y, overlayTextures.z);
143
156
  array[VoxelMeshVertexConstants.TextureIndexOffset + index + 2] =
144
157
  VoxelShaderData.createTextureIndex(overlayTextures.w, 0);
145
- array[VoxelMeshVertexConstants.VoxelDataOFfset + index] = voxelData;
158
+ array[VoxelMeshVertexConstants.VoxelDataOFfset + index] = voxelData.x;
159
+ array[VoxelMeshVertexConstants.VoxelDataOFfset + index + 1] = voxelData.y;
160
+ array[VoxelMeshVertexConstants.VoxelDataOFfset + index + 2] = voxelData.z;
161
+ array[VoxelMeshVertexConstants.VoxelDataOFfset + index + 3] = voxelData.w;
146
162
  }
@@ -1,6 +1,6 @@
1
1
  import { Vec3Array } from "@amodx/math";
2
2
  import { VoxelMeshBVHStructCursor } from "./VoxelMeshBVHStructCursor";
3
- import { FlatBinaryTreeIndex } from "../../Util/Binary/BinaryTree";
3
+ import { FlatBinaryTreeIndex } from "../../Util/FlatBinaryTreeIndex";
4
4
  export declare class VoxelMeshBVHBuilder {
5
5
  static AABBStructByteSize: number;
6
6
  treeIndex: FlatBinaryTreeIndex;
@@ -1,6 +1,6 @@
1
1
  import { WorldSpaces } from "../../World/WorldSpaces";
2
2
  import { VoxelMeshBVHStructCursor } from "./VoxelMeshBVHStructCursor";
3
- import { FlatBinaryTreeIndex } from "../../Util/Binary/BinaryTree";
3
+ import { FlatBinaryTreeIndex } from "../../Util/FlatBinaryTreeIndex";
4
4
  const MAX_FLOAT32 = new Float32Array([Infinity])[0];
5
5
  export class VoxelMeshBVHBuilder {
6
6
  static AABBStructByteSize = (4 + 4) * 4;
@@ -29,8 +29,14 @@ export declare class VoxelMeshVertexStructCursor {
29
29
  set normalY(value: number);
30
30
  get normalZ(): number;
31
31
  set normalZ(value: number);
32
- get voxelData(): number;
33
- set voxelData(value: number);
32
+ get voxelDataX(): number;
33
+ set voxelDataX(value: number);
34
+ get voxelDataY(): number;
35
+ set voxelDataY(value: number);
36
+ get voxelDataZ(): number;
37
+ set voxelDataZ(value: number);
38
+ get voxelDataW(): number;
39
+ set voxelDataW(value: number);
34
40
  get textureIndexX(): number;
35
41
  set textureIndexX(value: number);
36
42
  get textureIndexY(): number;
@@ -58,7 +64,7 @@ export declare class VoxelMeshVertexStructCursor {
58
64
  toJSON(): {
59
65
  position: number[];
60
66
  normal: number[];
61
- voxelData: number;
67
+ voxelData: number[];
62
68
  textureIndex: number[];
63
69
  uv: number[];
64
70
  color: number[];
@@ -62,13 +62,31 @@ export class VoxelMeshVertexStructCursor {
62
62
  value;
63
63
  }
64
64
  // voxel data
65
- get voxelData() {
65
+ get voxelDataX() {
66
66
  return this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset];
67
67
  }
68
- set voxelData(value) {
68
+ set voxelDataX(value) {
69
69
  this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset] =
70
70
  value;
71
71
  }
72
+ get voxelDataY() {
73
+ return this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 1];
74
+ }
75
+ set voxelDataY(value) {
76
+ this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 1] = value;
77
+ }
78
+ get voxelDataZ() {
79
+ return this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 2];
80
+ }
81
+ set voxelDataZ(value) {
82
+ this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 2] = value;
83
+ }
84
+ get voxelDataW() {
85
+ return this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 3];
86
+ }
87
+ set voxelDataW(value) {
88
+ this.data[this.trueIndex + VoxelMeshVertexStructCursor.VoxelDataOFfset + 3] = value;
89
+ }
72
90
  // texture index
73
91
  get textureIndexX() {
74
92
  return this.data[this.trueIndex + VoxelMeshVertexStructCursor.TextureIndexOffset];
@@ -142,7 +160,12 @@ export class VoxelMeshVertexStructCursor {
142
160
  return {
143
161
  position: [this.positionX, this.positionY, this.positionZ],
144
162
  normal: [this.normalX, this.normalY, this.normalZ],
145
- voxelData: this.voxelData,
163
+ voxelData: [
164
+ this.voxelDataX,
165
+ this.voxelDataY,
166
+ this.voxelDataZ,
167
+ this.voxelDataW,
168
+ ],
146
169
  textureIndex: [
147
170
  this.textureIndexX,
148
171
  this.textureIndexY,
@@ -1,3 +1,4 @@
1
+ import { Vector4Like } from "@amodx/math";
1
2
  declare enum WindAffectedAnimStates {
2
3
  Panel = 1,
3
4
  CrossPanel = 2,
@@ -7,11 +8,13 @@ export declare class VoxelShaderData {
7
8
  static AnimationStates: {
8
9
  WindAffected: typeof WindAffectedAnimStates;
9
10
  };
11
+ static v: number;
10
12
  static LightMask: number;
11
13
  static AOMask: number;
14
+ static VertexMask: number;
12
15
  static AnimationMask: number;
13
16
  static TextureIndexMax: number;
14
17
  static createTextureIndex(index1: number, index2: number): number;
15
- static createAttribute(light: number, ao: number, animation: number): number;
18
+ static create(light1: number, light2: number, light3: number, light4: number, ao1: number, ao2: number, ao3: number, ao4: number, animation: number, vertexIndex: number, ref?: Vector4Like): Vector4Like;
16
19
  }
17
20
  export {};