@divinevoxel/vlox 0.0.74 → 0.0.75

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (667) hide show
  1. package/Cache/Cache.types.d.ts +1 -1
  2. package/Contexts/Base/Remote/InitDataSync.js +3 -3
  3. package/Contexts/Base/Remote/InitWorldDataSync.d.ts +2 -1
  4. package/Contexts/Base/Remote/InitWorldDataSync.js +13 -2
  5. package/Contexts/Generator/DivineVoxelEngineGenerator.d.ts +9 -0
  6. package/Contexts/Generator/DivineVoxelEngineGenerator.js +14 -0
  7. package/Contexts/{Constructor/ConstrcutorTheads.d.ts → Generator/GeneratorThreads.d.ts} +2 -2
  8. package/Contexts/{Constructor/ConstrcutorTheads.js → Generator/GeneratorThreads.js} +2 -2
  9. package/Contexts/Generator/index.d.ts +1 -0
  10. package/Contexts/Generator/index.js +1 -0
  11. package/Contexts/Mesher/DivineVoxelEngineMesher.d.ts +9 -0
  12. package/Contexts/Mesher/DivineVoxelEngineMesher.js +14 -0
  13. package/Contexts/Mesher/MesherTheads.d.ts +7 -0
  14. package/Contexts/Mesher/MesherTheads.js +14 -0
  15. package/Contexts/Mesher/index.d.ts +1 -0
  16. package/Contexts/Mesher/index.js +1 -0
  17. package/Contexts/Nexus/NexusTheads.js +1 -1
  18. package/Contexts/Render/DVERenderThreads.d.ts +2 -1
  19. package/Contexts/Render/DVERenderThreads.js +4 -2
  20. package/Contexts/Render/DivineVoxelEngineRender.d.ts +11 -1
  21. package/Contexts/Render/DivineVoxelEngineRender.js +9 -4
  22. package/Contexts/World/DivineVoxelEngineWorld.d.ts +9 -0
  23. package/Contexts/World/WorldThreads.d.ts +2 -1
  24. package/Contexts/World/WorldThreads.js +4 -2
  25. package/Init/StartGenerator.d.ts +2 -0
  26. package/Init/StartGenerator.js +45 -0
  27. package/Init/StartMesher.d.ts +2 -0
  28. package/Init/StartMesher.js +41 -0
  29. package/Init/StartNexus.js +4 -2
  30. package/Init/StartRenderer.d.ts +4 -1
  31. package/Init/StartRenderer.js +59 -14
  32. package/Init/StartWorld.js +2 -1
  33. package/LICENSE.md +2 -1
  34. package/Math/CardinalNeighbors.d.ts +43 -3
  35. package/Math/CardinalNeighbors.js +54 -8
  36. package/Math/Indexing.d.ts +1 -0
  37. package/Math/Location.d.ts +10 -0
  38. package/Math/UtilFunctions.d.ts +4 -0
  39. package/Math/UtilFunctions.js +52 -0
  40. package/Math/index.d.ts +1 -10
  41. package/Math/index.js +1 -0
  42. package/Mesher/Functions/Base/MeshSectionBase.d.ts +5 -0
  43. package/Mesher/Functions/Base/MeshSectionBase.js +105 -0
  44. package/Mesher/Functions/CompactVoxelSectionMesh.js +4 -10
  45. package/Mesher/Functions/MeshSection.js +3 -107
  46. package/Mesher/Functions/MeshSectionSnapShot.d.ts +3 -0
  47. package/Mesher/Functions/MeshSectionSnapShot.js +14 -0
  48. package/Mesher/Functions/MeshTexture.js +8 -4
  49. package/Mesher/Functions/MeshVoxel.js +10 -4
  50. package/Mesher/Geomtry/CompactedSectionVoxelMesh.d.ts +5 -2
  51. package/Mesher/Geomtry/CompactedSectionVoxelMesh.js +12 -7
  52. package/Mesher/Geomtry/Functions/GetBounds.d.ts +2 -0
  53. package/Mesher/{Models/Common/BoundsFunctions.js → Geomtry/Functions/GetBounds.js} +13 -13
  54. package/Mesher/Geomtry/Geometry.types.d.ts +14 -0
  55. package/Mesher/Geomtry/Geometry.types.js +11 -0
  56. package/Mesher/Geomtry/Primitives/Quad.d.ts +7 -15
  57. package/Mesher/Geomtry/Primitives/Quad.js +36 -91
  58. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +4 -14
  59. package/Mesher/Geomtry/Primitives/QuadVertexData.js +17 -57
  60. package/Mesher/Geomtry/Primitives/Triangle.d.ts +65 -0
  61. package/Mesher/Geomtry/Primitives/Triangle.js +148 -0
  62. package/Mesher/Geomtry/Primitives/TriangleVertexData.d.ts +58 -0
  63. package/Mesher/Geomtry/Primitives/TriangleVertexData.js +263 -0
  64. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  65. package/Mesher/Geomtry/Primitives/index.js +2 -0
  66. package/Mesher/Geomtry/Shapes/Box.d.ts +20 -0
  67. package/Mesher/Geomtry/Shapes/Box.js +69 -0
  68. package/Mesher/Geomtry/Transform/TransformBox.d.ts +3 -0
  69. package/{Models/Shared/Transform.js → Mesher/Geomtry/Transform/TransformBox.js} +9 -124
  70. package/Mesher/Geomtry/Transform/TransformQuad.d.ts +3 -0
  71. package/Mesher/Geomtry/Transform/TransformQuad.js +113 -0
  72. package/Mesher/Geomtry/Transform/TransformTriangle.d.ts +3 -0
  73. package/Mesher/Geomtry/Transform/TransformTriangle.js +112 -0
  74. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +3 -4
  75. package/Mesher/Geomtry/VoxelGeometryBuilder.js +128 -112
  76. package/Mesher/Geomtry/VoxelMeshBVHBuilder.d.ts +1 -1
  77. package/Mesher/Geomtry/VoxelMeshBVHBuilder.js +1 -1
  78. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.d.ts +9 -3
  79. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.js +26 -3
  80. package/Mesher/Geomtry/VoxelShaderData.d.ts +4 -1
  81. package/Mesher/Geomtry/VoxelShaderData.js +25 -10
  82. package/Mesher/InitMesher.d.ts +1 -1
  83. package/Mesher/InitMesher.js +6 -0
  84. package/Mesher/InitTask.js +17 -6
  85. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +1 -5
  86. package/Mesher/Models/Common/Calc/CalcConstants.js +2 -76
  87. package/Mesher/Models/Common/Faces/CullRulledFace.d.ts +2 -0
  88. package/Mesher/Models/Common/Faces/CullRulledFace.js +60 -0
  89. package/Mesher/Models/Common/Faces/ShadeRulelessFace.d.ts +4 -0
  90. package/Mesher/Models/Common/Faces/ShadeRulelessFace.js +12 -0
  91. package/Mesher/Models/Common/Faces/ShadeRulledFace.d.ts +4 -0
  92. package/Mesher/Models/Common/Faces/ShadeRulledFace.js +58 -0
  93. package/Mesher/Models/Common/GetTexture.d.ts +6 -0
  94. package/Mesher/Models/Common/GetTexture.js +12 -0
  95. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
  96. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +2 -3
  97. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +124 -48
  98. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +13 -0
  99. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.js +55 -0
  100. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +13 -0
  101. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.js +52 -0
  102. package/Mesher/Models/Nodes/GeometryNode.d.ts +2 -8
  103. package/Mesher/Models/Nodes/GeometryNode.js +1 -7
  104. package/Mesher/Models/Nodes/Types/GeomtryNode.types.d.ts +7 -0
  105. package/Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +29 -0
  106. package/{Models/Input/QuadVoxelGometryInputs.js → Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.js} +4 -8
  107. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +28 -0
  108. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.js +24 -0
  109. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +4 -8
  110. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +16 -52
  111. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +25 -0
  112. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.js +44 -0
  113. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +28 -0
  114. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +162 -0
  115. package/Mesher/Models/Procedures/TextureProcedure.d.ts +16 -0
  116. package/Mesher/Models/Procedures/TextureProcedure.js +2 -0
  117. package/Mesher/Models/Procedures/TextureProcedureRegister.d.ts +6 -0
  118. package/Mesher/Models/Procedures/TextureProcedureRegister.js +16 -0
  119. package/Mesher/Models/VoxelConstructor.d.ts +1 -5
  120. package/Mesher/Models/VoxelConstructor.js +1 -11
  121. package/Mesher/Models/VoxelGeometryBuilderCacheSpace.js +2 -2
  122. package/Mesher/Models/VoxelModelBuilder.d.ts +0 -1
  123. package/Mesher/Models/VoxelModelBuilder.js +1 -2
  124. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +8 -2
  125. package/Mesher/Models/VoxelModelConstructorRegister.js +6 -8
  126. package/Renderer/Classes/SectionMesh.d.ts +2 -3
  127. package/Renderer/Classes/SectionMesh.js +13 -10
  128. package/Renderer/Classes/SectorMesh.d.ts +5 -5
  129. package/Renderer/Classes/SectorMesh.js +17 -6
  130. package/Renderer/InitTasks.d.ts +1 -2
  131. package/Renderer/InitTasks.js +4 -10
  132. package/Renderer/MeshManager.d.ts +6 -1
  133. package/Renderer/MeshManager.js +11 -14
  134. package/Renderer/MeshRegister.d.ts +6 -4
  135. package/Renderer/MeshRegister.js +34 -43
  136. package/Settings/EngineSettings.js +3 -0
  137. package/Settings/EngineSettings.types.d.ts +7 -1
  138. package/Settings/EngineSettings.types.js +5 -1
  139. package/Stats/EngineStats.d.ts +19 -0
  140. package/Stats/EngineStats.js +27 -0
  141. package/Tasks/Paint/Common.d.ts +7 -0
  142. package/Tasks/Paint/Common.js +200 -0
  143. package/Tasks/Paint/Erase/EraseVoxel.d.ts +3 -0
  144. package/Tasks/Paint/Erase/EraseVoxel.js +31 -0
  145. package/Tasks/Paint/Erase/EraseVoxelPath.d.ts +4 -0
  146. package/Tasks/Paint/Erase/EraseVoxelPath.js +80 -0
  147. package/Tasks/Paint/Erase/EraseVoxelTemplate.d.ts +4 -0
  148. package/Tasks/Paint/Erase/EraseVoxelTemplate.js +34 -0
  149. package/Tasks/Paint/InitTasks.js +16 -0
  150. package/Tasks/Paint/Paint/PaintVoxel.d.ts +4 -0
  151. package/Tasks/Paint/Paint/PaintVoxel.js +29 -0
  152. package/Tasks/Paint/Paint/PaintVoxelPath.d.ts +4 -0
  153. package/Tasks/Paint/Paint/PaintVoxelPath.js +78 -0
  154. package/Tasks/Paint/Paint/PaintVoxelTemplate.d.ts +4 -0
  155. package/Tasks/Paint/Paint/PaintVoxelTemplate.js +36 -0
  156. package/Tasks/Propagation/Flow/FlowUpdate.js +1 -1
  157. package/Tasks/Propagation/Flow/WorldFlow.js +2 -2
  158. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +6 -6
  159. package/Tasks/Propagation/Illumanation/CommonFunctions.js +6 -7
  160. package/Tasks/Propagation/Illumanation/RGBUpdate.js +9 -9
  161. package/Tasks/Propagation/Illumanation/SunUpdate.js +8 -7
  162. package/Tasks/Propagation/Illumanation/WorldSun.js +11 -9
  163. package/Tasks/Propagation/InitTasks.js +16 -28
  164. package/Tasks/Propagation/Power/PowerUpdate.js +10 -10
  165. package/Tasks/Tasks.types.d.ts +25 -9
  166. package/Tasks/TasksIds.d.ts +13 -20
  167. package/Tasks/TasksIds.js +13 -20
  168. package/Tasks/VoxelUpdateTask.d.ts +6 -5
  169. package/Tasks/VoxelUpdateTask.js +53 -37
  170. package/Tasks/WorldGeneration/InitTasks.d.ts +4 -1
  171. package/Tasks/WorldGeneration/InitTasks.js +6 -3
  172. package/Tasks/WorldGeneration/WorldGen.types.d.ts +2 -3
  173. package/Tasks/WorldGeneration/WorldGenBrush.js +6 -7
  174. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +3 -1
  175. package/Tasks/WorldGeneration/WorldGenRegister.js +13 -3
  176. package/Tasks/WorldGeneration/WorldGeneration.d.ts +2 -2
  177. package/Tasks/WorldGeneration/WorldGeneration.js +22 -3
  178. package/Templates/Archive/ArchivedVoxelTemplate.d.ts +37 -0
  179. package/Templates/Archive/ArchivedVoxelTemplate.js +124 -0
  180. package/Templates/Archive/ArchivedVoxelTemplate.types.d.ts +45 -0
  181. package/Templates/Archive/ArchivedVoxelTemplate.types.js +1 -0
  182. package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +11 -0
  183. package/Templates/Archive/Functions/CreateArchivedTemplate.js +184 -0
  184. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.d.ts +2 -0
  185. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +44 -0
  186. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.d.ts +2 -0
  187. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +37 -0
  188. package/Templates/Cursor/TemplateCursor.d.ts +5 -3
  189. package/Templates/Cursor/TemplateCursor.js +8 -4
  190. package/Templates/Cursor/TemplateProxy.d.ts +10 -0
  191. package/Templates/Cursor/TemplateProxy.js +22 -0
  192. package/Templates/Cursor/TemplateVoxelCursor.d.ts +5 -7
  193. package/Templates/Cursor/TemplateVoxelCursor.js +7 -13
  194. package/Templates/Full/FullVoxelTemplate.d.ts +27 -0
  195. package/Templates/Full/FullVoxelTemplate.js +108 -0
  196. package/Templates/Full/FullVoxelTemplate.types.d.ts +5 -0
  197. package/Templates/Full/FullVoxelTemplate.types.js +1 -0
  198. package/Templates/Full/Functions/CreateFullTemplate.d.ts +3 -0
  199. package/Templates/Full/Functions/CreateFullTemplate.js +27 -0
  200. package/Templates/Functions/FlipTemplate.d.ts +2 -2
  201. package/Templates/Functions/FlipTemplate.js +1 -9
  202. package/Templates/Functions/RotateTemplate.d.ts +2 -2
  203. package/Templates/Functions/RotateTemplate.js +2 -10
  204. package/Templates/Functions/index.d.ts +1 -1
  205. package/Templates/Functions/index.js +1 -1
  206. package/Templates/Path/VoxelPath.d.ts +34 -0
  207. package/Templates/Path/VoxelPath.js +127 -0
  208. package/Templates/Path/VoxelPath.types.d.ts +10 -0
  209. package/Templates/Path/VoxelPath.types.js +1 -0
  210. package/Templates/Selection/VoxelBFSSelection.d.ts +20 -0
  211. package/Templates/Selection/VoxelBFSSelection.js +130 -0
  212. package/Templates/Selection/VoxelBoxSelection.d.ts +14 -0
  213. package/Templates/Selection/VoxelBoxSelection.js +105 -0
  214. package/Templates/Selection/VoxelSelecton.d.ts +6 -0
  215. package/Templates/Selection/VoxelSelecton.js +1 -0
  216. package/Templates/Selection/VoxelSurfaceSelection.d.ts +27 -0
  217. package/Templates/Selection/VoxelSurfaceSelection.js +206 -0
  218. package/Templates/Selection/VoxelTemplateSelection.d.ts +10 -0
  219. package/Templates/Selection/VoxelTemplateSelection.js +26 -0
  220. package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +35 -0
  221. package/Templates/Shapes/BasicVoxelShapeTemplate.js +126 -0
  222. package/Templates/Shapes/BoxVoxelTemplate.d.ts +22 -0
  223. package/Templates/Shapes/BoxVoxelTemplate.js +75 -0
  224. package/Templates/Shapes/ConeVoxelTemplate.d.ts +22 -0
  225. package/Templates/Shapes/ConeVoxelTemplate.js +69 -0
  226. package/Templates/Shapes/CylinderVoxelTemplate.d.ts +22 -0
  227. package/Templates/Shapes/CylinderVoxelTemplate.js +69 -0
  228. package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +22 -0
  229. package/Templates/Shapes/OctahedronVoxelTemplate.js +69 -0
  230. package/Templates/Shapes/PyramidVoxelTemplate.d.ts +30 -0
  231. package/Templates/Shapes/PyramidVoxelTemplate.js +140 -0
  232. package/Templates/Shapes/SphereVoxelTemplate.d.ts +24 -0
  233. package/Templates/Shapes/SphereVoxelTemplate.js +97 -0
  234. package/Templates/Shapes/TorusVoxelTemplate.d.ts +22 -0
  235. package/Templates/Shapes/TorusVoxelTemplate.js +69 -0
  236. package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +25 -0
  237. package/Templates/Shapes/VoxelShapeTemplate.types.js +1 -0
  238. package/Templates/VoxelTempateRegister.d.ts +6 -0
  239. package/Templates/VoxelTempateRegister.js +30 -0
  240. package/Templates/VoxelTemplates.types.d.ts +23 -26
  241. package/Templates/index.d.ts +1 -1
  242. package/Templates/index.js +1 -1
  243. package/Textures/Classes/CompiledTexture.d.ts +3 -0
  244. package/Textures/Classes/CompiledTexture.js +3 -0
  245. package/Textures/Classes/CompiledTextureAnimation.d.ts +1 -1
  246. package/Textures/Classes/CompiledTextureAnimation.js +8 -2
  247. package/Textures/Functions/BuildTextureData.d.ts +2 -1
  248. package/Textures/Functions/BuildTextureData.js +86 -17
  249. package/Textures/Texture.types.d.ts +5 -1
  250. package/Textures/TextureManager.d.ts +2 -1
  251. package/Textures/TextureManager.js +5 -2
  252. package/Tools/Brush/AdvancedBrushTool.d.ts +1 -5
  253. package/Tools/Brush/AdvancedBrushTool.js +2 -30
  254. package/Tools/Brush/Brush.d.ts +8 -2
  255. package/Tools/Brush/Brush.js +61 -36
  256. package/Tools/Tasks/TasksTool.d.ts +49 -20
  257. package/Tools/Tasks/TasksTool.js +87 -23
  258. package/Util/Binary/BinaryArrays.d.ts +2 -0
  259. package/Util/Binary/BinaryArrays.js +15 -0
  260. package/Util/Binary/BinaryFunctions.d.ts +3 -0
  261. package/Util/Binary/BinaryFunctions.js +18 -0
  262. package/Util/BinaryBuffer/BinaryBuffer.d.ts +30 -0
  263. package/Util/BinaryBuffer/BinaryBuffer.js +78 -0
  264. package/Util/BinaryBuffer/BinaryBuffer.types.d.ts +37 -0
  265. package/Util/BinaryBuffer/BinaryBuffer.types.js +28 -0
  266. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +5 -0
  267. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.js +60 -0
  268. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.d.ts +3 -0
  269. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.js +64 -0
  270. package/Util/BinaryBuffer/Functions/BinaryBufferRead.d.ts +3 -0
  271. package/Util/BinaryBuffer/Functions/BinaryBufferRead.js +26 -0
  272. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +2 -0
  273. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.js +43 -0
  274. package/Util/BinaryBuffer/index.d.ts +2 -0
  275. package/Util/BinaryBuffer/index.js +2 -0
  276. package/Util/LocationData.d.ts +3 -0
  277. package/Util/LocationData.js +16 -0
  278. package/Util/PriorityQueue.d.ts +18 -0
  279. package/Util/PriorityQueue.js +62 -0
  280. package/Util/TickInterval.d.ts +16 -0
  281. package/Util/TickInterval.js +49 -0
  282. package/Util/TypedEventTarget.d.ts +1 -0
  283. package/Util/TypedEventTarget.js +3 -0
  284. package/Util/Util.types.d.ts +4 -0
  285. package/Util/WorkItemProgress.d.ts +23 -0
  286. package/Util/WorkItemProgress.js +52 -0
  287. package/Voxels/Archive/VoxelArchive.types.d.ts +43 -0
  288. package/Voxels/Archive/VoxelArchive.types.js +6 -0
  289. package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +11 -0
  290. package/Voxels/Archive/VoxelPaletteArchiveReader.js +73 -0
  291. package/Voxels/Archive/VoxelPaletteArechive.d.ts +15 -0
  292. package/Voxels/Archive/VoxelPaletteArechive.js +81 -0
  293. package/Voxels/Cursor/DataCursor.interface.d.ts +1 -0
  294. package/Voxels/Cursor/VoxelCursor.d.ts +6 -7
  295. package/Voxels/Cursor/VoxelCursor.interface.d.ts +23 -24
  296. package/Voxels/Cursor/VoxelCursor.interface.js +91 -96
  297. package/Voxels/Cursor/VoxelCursor.js +22 -12
  298. package/Voxels/Cursor/VoxelLightData.d.ts +2 -0
  299. package/Voxels/Cursor/VoxelLightData.js +2 -0
  300. package/Voxels/Data/VoxelPalettesRegister.d.ts +11 -1
  301. package/Voxels/Data/VoxelPalettesRegister.js +17 -1
  302. package/Voxels/Data/VoxelPropertiesRegister.d.ts +4 -0
  303. package/Voxels/Data/VoxelPropertiesRegister.js +3 -0
  304. package/Voxels/Data/VoxelTag.types.d.ts +7 -1
  305. package/Voxels/Data/VoxelTag.types.js +3 -0
  306. package/Voxels/Data/VoxelTagsRegister.js +4 -1
  307. package/Voxels/Functions/BuildPaletteData.d.ts +6 -0
  308. package/Voxels/Functions/BuildPaletteData.js +87 -0
  309. package/Voxels/Functions/BuildStateData.d.ts +4 -6
  310. package/Voxels/Functions/BuildStateData.js +26 -80
  311. package/Voxels/Functions/{BuildTagAndPaletteData.d.ts → BuildTagData.d.ts} +2 -2
  312. package/Voxels/Functions/{BuildTagAndPaletteData.js → BuildTagData.js} +23 -2
  313. package/Voxels/Indexes/VoxelIndex.d.ts +1 -1
  314. package/Voxels/Indexes/VoxelIndex.js +5 -4
  315. package/Voxels/InitVoxelData.d.ts +1 -1
  316. package/Voxels/InitVoxelData.js +39 -41
  317. package/Voxels/Interaction/Functions/PickVoxel.d.ts +9 -0
  318. package/Voxels/Interaction/Functions/PickVoxel.js +95 -0
  319. package/Voxels/Interaction/Functions/PickVoxelWorld.d.ts +8 -0
  320. package/Voxels/Interaction/Functions/PickVoxelWorld.js +66 -0
  321. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.d.ts +9 -0
  322. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.js +58 -0
  323. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.d.ts +15 -0
  324. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.js +1 -0
  325. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.d.ts +7 -0
  326. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.js +13 -0
  327. package/Voxels/Interaction/VoxelPickResult.d.ts +50 -0
  328. package/Voxels/Interaction/VoxelPickResult.js +55 -0
  329. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.d.ts +8 -0
  330. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.js +13 -0
  331. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.d.ts +9 -0
  332. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.js +23 -0
  333. package/Voxels/Logic/Classes/VoxelLogic.d.ts +7 -4
  334. package/Voxels/Logic/Classes/VoxelLogic.js +25 -27
  335. package/Voxels/Logic/Classes/VoxelLogicType.d.ts +11 -1
  336. package/Voxels/Logic/Classes/VoxelLogicType.js +6 -0
  337. package/Voxels/Logic/VoxelLogic.types.d.ts +5 -3
  338. package/Voxels/Logic/VoxelLogicRegister.d.ts +4 -3
  339. package/Voxels/Logic/VoxelLogicRegister.js +12 -4
  340. package/Voxels/Models/CompiledVoxelModel.types.d.ts +46 -0
  341. package/Voxels/Models/CompiledVoxelModel.types.js +1 -0
  342. package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.js +0 -30
  343. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.d.ts +2 -0
  344. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.js +187 -71
  345. package/{Models → Voxels/Models/Defaults}/Examples.d.ts +1 -1
  346. package/{Models → Voxels/Models/Defaults}/Examples.js +50 -147
  347. package/Voxels/Models/Defaults/FarmVoxelModels.d.ts +3 -0
  348. package/Voxels/Models/Defaults/FarmVoxelModels.js +349 -0
  349. package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.js +3 -1
  350. package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.js +2 -92
  351. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.d.ts +1 -0
  352. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.js +52 -180
  353. package/{Models → Voxels/Models}/Defaults/StairVoxelModel.js +59 -149
  354. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.d.ts +12 -0
  355. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.js +28 -0
  356. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.d.ts +12 -0
  357. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.js +27 -0
  358. package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +13 -0
  359. package/Voxels/Models/Rules/Classes/GeomtryInput.js +64 -0
  360. package/Voxels/Models/Rules/Classes/OcclusionFace.d.ts +10 -0
  361. package/Voxels/Models/Rules/Classes/OcclusionFace.js +5 -0
  362. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.d.ts +18 -0
  363. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.js +33 -0
  364. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.d.ts +14 -0
  365. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.js +118 -0
  366. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.d.ts +14 -0
  367. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.js +114 -0
  368. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +22 -0
  369. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.js +15 -0
  370. package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.d.ts +3 -2
  371. package/{Models → Voxels/Models}/Rules/Functions/BuildFinalInputs.d.ts +0 -2
  372. package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +72 -0
  373. package/Voxels/Models/Rules/Functions/BuildRules.d.ts +7 -0
  374. package/Voxels/Models/Rules/Functions/BuildRules.js +217 -0
  375. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +4 -0
  376. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.js +39 -0
  377. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.d.ts +8 -0
  378. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.js +106 -0
  379. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +5 -0
  380. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.js +14 -0
  381. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +6 -0
  382. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +92 -0
  383. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +6 -0
  384. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +115 -0
  385. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.d.ts +1 -1
  386. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.js +27 -3
  387. package/{Models → Voxels/Models}/VoxelModel.types.d.ts +56 -45
  388. package/Voxels/Models/VoxelModel.types.js +1 -0
  389. package/Voxels/State/Schema/BinarySchema.d.ts +5 -3
  390. package/Voxels/State/Schema/BinarySchema.js +23 -8
  391. package/Voxels/State/Schema/BinarySchemaNode.d.ts +3 -3
  392. package/Voxels/State/Schema/BinarySchemaNode.js +6 -6
  393. package/Voxels/State/Schema/ShapeStateRelationsNode.d.ts +3 -3
  394. package/Voxels/State/Schema/ShapeStateRelationsNode.js +2 -2
  395. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  396. package/Voxels/State/Schema/StateSchema.js +5 -7
  397. package/Voxels/State/SchemaRegister.d.ts +8 -6
  398. package/Voxels/State/SchemaRegister.js +33 -21
  399. package/Voxels/State/State.types.d.ts +19 -23
  400. package/Voxels/Types/PaintVoxelData.d.ts +17 -0
  401. package/Voxels/Types/PaintVoxelData.js +73 -0
  402. package/Voxels/Types/Voxel.types.d.ts +12 -25
  403. package/Voxels/Types/Voxel.types.js +1 -23
  404. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +6 -74
  405. package/Voxels/index.d.ts +1 -0
  406. package/Voxels/index.js +1 -0
  407. package/World/Archive/Classes/ArchiveClasses.d.ts +7 -30
  408. package/World/Archive/Classes/ArchiveClasses.js +8 -33
  409. package/World/Archive/Classes/ImportedSection.d.ts +4 -13
  410. package/World/Archive/Classes/ImportedSection.js +78 -216
  411. package/World/Archive/Classes/ImportedSector.d.ts +7 -9
  412. package/World/Archive/Classes/ImportedSector.js +18 -65
  413. package/World/Archive/Functions/Area/ArchiveArea.d.ts +8 -0
  414. package/World/Archive/Functions/Area/ArchiveArea.js +65 -0
  415. package/World/Archive/Functions/{ArchiveArea.d.ts → Area/ImportArea.d.ts} +1 -8
  416. package/World/Archive/Functions/Area/ImportArea.js +59 -0
  417. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.d.ts +2 -0
  418. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.js +100 -0
  419. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.d.ts +2 -0
  420. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.js +100 -0
  421. package/World/Archive/Functions/Sector/ArchiveSector.d.ts +7 -0
  422. package/World/Archive/Functions/Sector/ArchiveSector.js +209 -0
  423. package/World/Archive/Functions/Sector/CreateArchivedSection.d.ts +3 -0
  424. package/World/Archive/Functions/Sector/CreateArchivedSection.js +147 -0
  425. package/World/Archive/Functions/{ImportSector.d.ts → Sector/ImportSector.d.ts} +2 -2
  426. package/World/Archive/Functions/Sector/ImportSector.js +32 -0
  427. package/World/Archive/Functions/Sector/RemoveDuplicateSections.d.ts +2 -0
  428. package/World/Archive/Functions/Sector/RemoveDuplicateSections.js +137 -0
  429. package/World/Archive/Functions/Shared/BaseData.d.ts +2 -0
  430. package/World/Archive/Functions/Shared/BaseData.js +14 -0
  431. package/World/Archive/Functions/Shared/IntToString.d.ts +1 -0
  432. package/World/Archive/Functions/Shared/IntToString.js +13 -0
  433. package/World/Archive/Functions/{Shared.d.ts → Shared/LightSegments.d.ts} +1 -2
  434. package/World/Archive/Functions/{Shared.js → Shared/LightSegments.js} +2 -15
  435. package/World/Archive/Functions/Shared/index.d.ts +3 -0
  436. package/World/Archive/Functions/Shared/index.js +3 -0
  437. package/World/Archive/Functions/index.d.ts +3 -3
  438. package/World/Archive/Functions/index.js +3 -3
  439. package/World/Archive/InitTasks.js +21 -30
  440. package/World/Archive/Types/Archive.types.d.ts +45 -0
  441. package/World/Archive/Types/Archive.types.js +1 -0
  442. package/World/Archive/Types/ArchiveArea.types.d.ts +38 -0
  443. package/World/Archive/Types/ArchiveArea.types.js +1 -0
  444. package/World/Archive/Types/ArchiveJSON.types.d.ts +52 -0
  445. package/World/Archive/Types/ArchiveJSON.types.js +1 -0
  446. package/World/Archive/Types/ArchivedSector.types.d.ts +43 -0
  447. package/World/Archive/Types/ArchivedSector.types.js +1 -0
  448. package/World/Archive/Types/index.d.ts +4 -0
  449. package/World/Archive/Types/index.js +4 -0
  450. package/World/Archive/index.d.ts +1 -1
  451. package/World/Archive/index.js +1 -1
  452. package/World/Cursor/SectionCursor.d.ts +4 -3
  453. package/World/Cursor/SectionCursor.js +13 -11
  454. package/World/Cursor/SectorCursor.d.ts +4 -2
  455. package/World/Cursor/SectorCursor.js +11 -1
  456. package/World/Cursor/WorldCursor.d.ts +1 -0
  457. package/World/Cursor/WorldCursor.js +8 -5
  458. package/World/Cursor/WorldVoxelCursor.d.ts +1 -3
  459. package/World/Cursor/WorldVoxelCursor.js +6 -26
  460. package/World/InitTasks.js +52 -40
  461. package/World/Lock/Function/LockSectors.d.ts +2 -0
  462. package/World/Lock/Function/LockSectors.js +28 -0
  463. package/World/Lock/Function/UnLockSectors.d.ts +2 -0
  464. package/World/Lock/Function/UnLockSectors.js +28 -0
  465. package/World/Lock/WorldLock.d.ts +1 -2
  466. package/World/Lock/WorldLock.js +3 -1
  467. package/World/Section/Section.d.ts +16 -21
  468. package/World/Section/Section.js +67 -143
  469. package/World/Section/SectionState.d.ts +6 -2
  470. package/World/Section/SectionState.js +9 -4
  471. package/World/Sector/Sector.d.ts +22 -8
  472. package/World/Sector/Sector.js +86 -67
  473. package/World/Sector/SectorHeightMap.d.ts +1 -1
  474. package/World/Sector/SectorHeightMap.js +6 -6
  475. package/World/Sector/SectorState.d.ts +2 -1
  476. package/World/Sector/SectorState.js +1 -0
  477. package/World/SnapShot/SectionSnapShot.d.ts +19 -0
  478. package/World/SnapShot/SectionSnapShot.js +72 -0
  479. package/World/SnapShot/SectionSnapShotCursor.d.ts +23 -0
  480. package/World/SnapShot/SectionSnapShotCursor.js +107 -0
  481. package/World/SnapShot/SnapShots.d.ts +11 -0
  482. package/World/SnapShot/SnapShots.js +24 -0
  483. package/World/Types/WorldDataSyncIds.d.ts +2 -0
  484. package/World/Types/WorldDataSyncIds.js +2 -0
  485. package/World/WorldRegister.d.ts +19 -7
  486. package/World/WorldRegister.js +47 -23
  487. package/World/WorldSpaces.d.ts +20 -0
  488. package/World/WorldSpaces.js +33 -0
  489. package/WorldSimulation/Dimensions/DimensionSegment.d.ts +38 -0
  490. package/WorldSimulation/Dimensions/DimensionSegment.js +120 -0
  491. package/WorldSimulation/Dimensions/DimensionSimulation.d.ts +26 -0
  492. package/WorldSimulation/Dimensions/DimensionSimulation.js +95 -0
  493. package/WorldSimulation/{Internal/Classes → Dimensions}/Generator.d.ts +5 -9
  494. package/WorldSimulation/{Internal/Classes → Dimensions}/Generator.js +10 -21
  495. package/WorldSimulation/{Internal/Classes → Dimensions}/SectorState.d.ts +4 -0
  496. package/WorldSimulation/Dimensions/SectorState.js +56 -0
  497. package/WorldSimulation/Dimensions/SimulationSector.d.ts +30 -0
  498. package/WorldSimulation/Dimensions/SimulationSector.js +214 -0
  499. package/WorldSimulation/Internal/WorldSimulationDimensions.d.ts +1 -1
  500. package/WorldSimulation/Internal/WorldSimulationDimensions.js +4 -3
  501. package/WorldSimulation/Internal/WorldSimulationTasks.d.ts +14 -9
  502. package/WorldSimulation/Internal/WorldSimulationTasks.js +132 -61
  503. package/WorldSimulation/Internal/runActiveSectorUpdate.d.ts +1 -0
  504. package/WorldSimulation/Internal/runActiveSectorUpdate.js +106 -0
  505. package/WorldSimulation/Procedures/InitalLoad.d.ts +1 -1
  506. package/WorldSimulation/Procedures/InitalLoad.js +6 -4
  507. package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +19 -0
  508. package/WorldSimulation/Tasks/SimulationTaskBase.js +50 -0
  509. package/WorldSimulation/Tasks/TaskRegister.d.ts +7 -0
  510. package/WorldSimulation/{Internal → Tasks}/TaskRegister.js +3 -3
  511. package/WorldSimulation/Tasks/TaskSegment.d.ts +20 -0
  512. package/WorldSimulation/Tasks/TaskSegment.js +83 -0
  513. package/WorldSimulation/Tick/TickQueue.d.ts +9 -0
  514. package/WorldSimulation/Tick/TickQueue.js +31 -0
  515. package/WorldSimulation/Tools/SimulationBrush.d.ts +25 -0
  516. package/WorldSimulation/Tools/SimulationBrush.js +203 -0
  517. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.d.ts +1 -0
  518. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.js +23 -0
  519. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.d.ts +1 -0
  520. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.js +10 -0
  521. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.d.ts +1 -0
  522. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.js +73 -0
  523. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.d.ts +1 -0
  524. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.js +21 -0
  525. package/WorldSimulation/Voxels/Behaviors/Types/index.d.ts +4 -0
  526. package/WorldSimulation/Voxels/Behaviors/Types/index.js +4 -0
  527. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.d.ts +18 -0
  528. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.js +30 -0
  529. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.d.ts +6 -0
  530. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.js +25 -0
  531. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.d.ts +10 -0
  532. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.js +1 -0
  533. package/WorldSimulation/Voxels/Behaviors/index.d.ts +4 -0
  534. package/WorldSimulation/Voxels/Behaviors/index.js +4 -0
  535. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.d.ts +1 -0
  536. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +163 -0
  537. package/WorldSimulation/Voxels/Ticks/Types/index.d.ts +1 -0
  538. package/WorldSimulation/Voxels/Ticks/Types/index.js +1 -0
  539. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.d.ts +8 -0
  540. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.js +14 -0
  541. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.d.ts +6 -0
  542. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.js +13 -0
  543. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.d.ts +12 -0
  544. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.js +10 -0
  545. package/WorldSimulation/Voxels/Ticks/index.d.ts +4 -0
  546. package/WorldSimulation/Voxels/Ticks/index.js +4 -0
  547. package/WorldSimulation/WorldSimulation.d.ts +5 -4
  548. package/WorldSimulation/WorldSimulation.js +31 -35
  549. package/package.json +2 -2
  550. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -10
  551. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -14
  552. package/Contexts/Constructor/index.d.ts +0 -1
  553. package/Contexts/Constructor/index.js +0 -1
  554. package/Init/StartConstructor.d.ts +0 -2
  555. package/Init/StartConstructor.js +0 -59
  556. package/Mesher/Models/Common/BoundsFunctions.d.ts +0 -2
  557. package/Mesher/Models/Common/BoxGeometryNode.d.ts +0 -10
  558. package/Mesher/Models/Common/BoxGeometryNode.js +0 -80
  559. package/Mesher/Models/Common/QuadGeometryNode.d.ts +0 -11
  560. package/Mesher/Models/Common/QuadGeometryNode.js +0 -51
  561. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +0 -24
  562. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +0 -173
  563. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +0 -19
  564. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +0 -157
  565. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +0 -22
  566. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +0 -75
  567. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +0 -18
  568. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +0 -77
  569. package/Mesher/Models/Protocols/OutlinedVoxelTool.d.ts +0 -6
  570. package/Mesher/Models/Protocols/OutlinedVoxelTool.js +0 -233
  571. package/Models/Indexing/VoxelAOResultsIndex.d.ts +0 -12
  572. package/Models/Indexing/VoxelAOResultsIndex.js +0 -26
  573. package/Models/Indexing/VoxelFaceCullResultsIndex.d.ts +0 -12
  574. package/Models/Indexing/VoxelFaceCullResultsIndex.js +0 -26
  575. package/Models/Indexing/VoxelFaceTransparentResultsIndex.d.ts +0 -11
  576. package/Models/Indexing/VoxelFaceTransparentResultsIndex.js +0 -15
  577. package/Models/Input/BoxVoxelGometryInputs.d.ts +0 -25
  578. package/Models/Input/BoxVoxelGometryInputs.js +0 -36
  579. package/Models/Input/QuadVoxelGometryInputs.d.ts +0 -24
  580. package/Models/Rules/Classes/OcclusionFace.d.ts +0 -65
  581. package/Models/Rules/Classes/OcclusionFace.js +0 -492
  582. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +0 -15
  583. package/Models/Rules/Classes/VoxelRulesGeometry.js +0 -29
  584. package/Models/Rules/Functions/BuildFinalInputs.js +0 -93
  585. package/Models/Rules/Functions/BuildGeomtryInputs.d.ts +0 -6
  586. package/Models/Rules/Functions/BuildGeomtryInputs.js +0 -251
  587. package/Models/Rules/Functions/BuildRules.d.ts +0 -8
  588. package/Models/Rules/Functions/BuildRules.js +0 -187
  589. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +0 -4
  590. package/Models/Rules/Functions/GetOcclusionFaces.js +0 -112
  591. package/Models/Shared/Transform.d.ts +0 -4
  592. package/Tasks/Logic/InitTasks.js +0 -10
  593. package/Tasks/Logic/VoxelLogicUpdate.d.ts +0 -3
  594. package/Tasks/Logic/VoxelLogicUpdate.js +0 -71
  595. package/Tasks/Propagation/Explosion/ExplosionManager.d.ts +0 -4
  596. package/Tasks/Propagation/Explosion/ExplosionManager.js +0 -116
  597. package/Tasks/Update/Common.d.ts +0 -3
  598. package/Tasks/Update/Common.js +0 -41
  599. package/Tasks/Update/EreaseUpdate.d.ts +0 -3
  600. package/Tasks/Update/EreaseUpdate.js +0 -66
  601. package/Tasks/Update/InitTasks.d.ts +0 -5
  602. package/Tasks/Update/InitTasks.js +0 -25
  603. package/Tasks/Update/PaintUpdate.d.ts +0 -3
  604. package/Tasks/Update/PaintUpdate.js +0 -89
  605. package/Tasks/Update/VoxelUpdate.d.ts +0 -3
  606. package/Tasks/Update/VoxelUpdate.js +0 -35
  607. package/Templates/FullVoxelTemplate.d.ts +0 -14
  608. package/Templates/FullVoxelTemplate.js +0 -61
  609. package/Templates/Functions/CreateTemplate.d.ts +0 -3
  610. package/Templates/Functions/CreateTemplate.js +0 -134
  611. package/Templates/VoxelTemplate.d.ts +0 -34
  612. package/Templates/VoxelTemplate.js +0 -135
  613. package/Util/Binary/BinaryBuffer.d.ts +0 -35
  614. package/Util/Binary/BinaryBuffer.js +0 -136
  615. package/Util/Binary/Palettes.d.ts +0 -5
  616. package/Util/Binary/Palettes.js +0 -46
  617. package/Util/LocationVisitedMap.d.ts +0 -9
  618. package/Util/LocationVisitedMap.js +0 -18
  619. package/Util/VisistedMap.d.ts +0 -10
  620. package/Util/VisistedMap.js +0 -29
  621. package/Voxels/Data/VoxelTagStates.d.ts +0 -22
  622. package/Voxels/Data/VoxelTagStates.js +0 -47
  623. package/Voxels/Logic/Classes/Default/Types/VoxelPoweredLogicType.d.ts +0 -5
  624. package/Voxels/Logic/Classes/Default/Types/VoxelPoweredLogicType.js +0 -6
  625. package/World/Archive/Archive.types.d.ts +0 -182
  626. package/World/Archive/Functions/ArchiveArea.js +0 -341
  627. package/World/Archive/Functions/ArchiveSector.d.ts +0 -7
  628. package/World/Archive/Functions/ArchiveSector.js +0 -431
  629. package/World/Archive/Functions/CreateArchivedSection.d.ts +0 -3
  630. package/World/Archive/Functions/CreateArchivedSection.js +0 -207
  631. package/World/Archive/Functions/ImportSector.js +0 -57
  632. package/World/Archive/Functions/RemoveDuplicates.d.ts +0 -3
  633. package/World/Archive/Functions/RemoveDuplicates.js +0 -92
  634. package/WorldSimulation/Internal/Classes/DimensionSegment.d.ts +0 -37
  635. package/WorldSimulation/Internal/Classes/DimensionSegment.js +0 -67
  636. package/WorldSimulation/Internal/Classes/Queues/BuildQueue.d.ts +0 -5
  637. package/WorldSimulation/Internal/Classes/Queues/BuildQueue.js +0 -6
  638. package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.d.ts +0 -5
  639. package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.js +0 -6
  640. package/WorldSimulation/Internal/Classes/SectorState.js +0 -20
  641. package/WorldSimulation/Internal/Classes/SectorVisistedMap.d.ts +0 -9
  642. package/WorldSimulation/Internal/Classes/SectorVisistedMap.js +0 -24
  643. package/WorldSimulation/Internal/Classes/TickQueue.d.ts +0 -12
  644. package/WorldSimulation/Internal/Classes/TickQueue.js +0 -58
  645. package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.d.ts +0 -15
  646. package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.js +0 -62
  647. package/WorldSimulation/Internal/Functions/cullSectors.d.ts +0 -2
  648. package/WorldSimulation/Internal/Functions/cullSectors.js +0 -111
  649. package/WorldSimulation/Internal/Functions/getSectorState.d.ts +0 -4
  650. package/WorldSimulation/Internal/Functions/getSectorState.js +0 -39
  651. package/WorldSimulation/Internal/Functions/runTickUpdate.d.ts +0 -2
  652. package/WorldSimulation/Internal/Functions/runTickUpdate.js +0 -80
  653. package/WorldSimulation/Internal/Functions/runWorldUpdate.d.ts +0 -2
  654. package/WorldSimulation/Internal/Functions/runWorldUpdate.js +0 -69
  655. package/WorldSimulation/Internal/TaskRegister.d.ts +0 -7
  656. /package/{Models/VoxelModel.types.js → Math/Location.js} +0 -0
  657. /package/{World/Archive/Archive.types.js → Mesher/Models/Nodes/Types/GeomtryNode.types.js} +0 -0
  658. /package/Tasks/{Logic → Paint}/InitTasks.d.ts +0 -0
  659. /package/Util/{Binary/BinaryTree.d.ts → FlatBinaryTreeIndex.d.ts} +0 -0
  660. /package/Util/{Binary/BinaryTree.js → FlatBinaryTreeIndex.js} +0 -0
  661. /package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.d.ts +0 -0
  662. /package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.d.ts +0 -0
  663. /package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
  664. /package/{Models → Voxels/Models}/Defaults/StairVoxelModel.d.ts +0 -0
  665. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
  666. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
  667. /package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.js +0 -0
@@ -1,4 +1,6 @@
1
+ import { SimulationSector } from "./SimulationSector";
1
2
  export declare class SectorState {
3
+ simSector: SimulationSector;
2
4
  isLoaded: boolean;
3
5
  isGenerated: boolean;
4
6
  genAlldone: boolean;
@@ -7,5 +9,7 @@ export declare class SectorState {
7
9
  nDecorAllDone: boolean;
8
10
  nSunAllDone: boolean;
9
11
  nPropagtionAllDone: boolean;
12
+ constructor(simSector: SimulationSector);
10
13
  resset(): void;
14
+ update(): this;
11
15
  }
@@ -0,0 +1,56 @@
1
+ import { Sector } from "../../World/Sector";
2
+ export class SectorState {
3
+ simSector;
4
+ isLoaded = true;
5
+ isGenerated = true;
6
+ genAlldone = true;
7
+ allLoaded = true;
8
+ nWorldGenAllDone = true;
9
+ nDecorAllDone = true;
10
+ nSunAllDone = true;
11
+ nPropagtionAllDone = true;
12
+ constructor(simSector) {
13
+ this.simSector = simSector;
14
+ }
15
+ resset() {
16
+ this.isLoaded = true;
17
+ this.isGenerated = true;
18
+ this.genAlldone = true;
19
+ this.allLoaded = true;
20
+ this.nWorldGenAllDone = true;
21
+ this.nDecorAllDone = true;
22
+ this.nSunAllDone = true;
23
+ this.nPropagtionAllDone = true;
24
+ }
25
+ update() {
26
+ if (!this.simSector.sector)
27
+ throw new Error(`Sector must be set`);
28
+ const state = this;
29
+ state.resset();
30
+ for (const simSector of this.simSector.neighbors) {
31
+ const sector = simSector.sector;
32
+ if (!sector || sector.isCheckedOut()) {
33
+ state.genAlldone = false;
34
+ state.nWorldGenAllDone = false;
35
+ state.nPropagtionAllDone = false;
36
+ state.nSunAllDone = false;
37
+ state.nDecorAllDone = false;
38
+ state.allLoaded = false;
39
+ break;
40
+ }
41
+ if (!sector.getBitFlag(Sector.FlagIds.isWorldGenDone)) {
42
+ state.nWorldGenAllDone = false;
43
+ }
44
+ if (!sector.getBitFlag(Sector.FlagIds.isWorldDecorDone)) {
45
+ state.nDecorAllDone = false;
46
+ }
47
+ if (!sector.getBitFlag(Sector.FlagIds.isWorldSunDone)) {
48
+ state.nSunAllDone = false;
49
+ }
50
+ if (!sector.getBitFlag(Sector.FlagIds.isWorldPropagationDone)) {
51
+ state.nPropagtionAllDone = false;
52
+ }
53
+ }
54
+ return this;
55
+ }
56
+ }
@@ -0,0 +1,30 @@
1
+ import { Vec3Array } from "@amodx/math";
2
+ import { SectorState } from "./SectorState";
3
+ import { Sector } from "../../World/Sector";
4
+ import { TickQueue } from "../Tick/TickQueue";
5
+ import { DimensionSegment } from "./DimensionSegment";
6
+ import { Thread } from "@amodx/threads";
7
+ export declare class SimulationSector {
8
+ dimension: DimensionSegment;
9
+ position: Vec3Array;
10
+ renderering: boolean;
11
+ generating: boolean;
12
+ ticking: boolean;
13
+ state: SectorState;
14
+ sector: Sector | null;
15
+ _rendered: boolean;
16
+ _genAllDone: boolean;
17
+ /**An array of the last tick each section was built at */
18
+ _displayTicks: Uint32Array;
19
+ tickQueue: TickQueue;
20
+ neighbors: SimulationSector[];
21
+ fullNeighbors: boolean;
22
+ readonly maxNeighbors: number;
23
+ constructor(dimension: DimensionSegment);
24
+ updateNeighbors(): void;
25
+ canCheckOut(): boolean;
26
+ checkOut(thread: Thread): void;
27
+ checkIn(thread: Thread): void;
28
+ tickUpdate(): boolean;
29
+ generateUpdate(): boolean | undefined;
30
+ }
@@ -0,0 +1,214 @@
1
+ import { Vector3Like } from "@amodx/math";
2
+ import { SectorState } from "./SectorState";
3
+ import { Sector } from "../../World/Sector";
4
+ import { WorldSpaces } from "../../World/WorldSpaces";
5
+ import { WorldRegister } from "../../World/WorldRegister";
6
+ import { WorldSimulationTasks } from "../Internal/WorldSimulationTasks";
7
+ import { TickQueue } from "../Tick/TickQueue";
8
+ import { MooreNeighborhood2D } from "../../Math/CardinalNeighbors";
9
+ import { WorldDataSyncIds } from "../../World/Types/WorldDataSyncIds";
10
+ import { EngineSettings } from "../../Settings/EngineSettings";
11
+ const tempPosition = Vector3Like.Create();
12
+ export class SimulationSector {
13
+ dimension;
14
+ position = [0, 0, 0];
15
+ renderering = false;
16
+ generating = false;
17
+ ticking = false;
18
+ state = new SectorState(this);
19
+ sector = null;
20
+ _rendered = false;
21
+ _genAllDone = false;
22
+ /**An array of the last tick each section was built at */
23
+ _displayTicks = new Uint32Array(WorldSpaces.sector.sectionVolumne);
24
+ tickQueue;
25
+ neighbors = [];
26
+ fullNeighbors = false;
27
+ maxNeighbors = MooreNeighborhood2D.length - 1;
28
+ constructor(dimension) {
29
+ this.dimension = dimension;
30
+ this.tickQueue = new TickQueue(dimension);
31
+ }
32
+ updateNeighbors() {
33
+ this.neighbors.length = 0;
34
+ const [cx, cy, cz] = this.position;
35
+ this.fullNeighbors = true;
36
+ for (let i = 0; i < MooreNeighborhood2D.length; i++) {
37
+ const [nx, nz] = MooreNeighborhood2D[i];
38
+ if (nx === 0 && nz === 0)
39
+ continue;
40
+ const sectorPOS = WorldSpaces.sector.getPosition(cx + nx * WorldSpaces.sector.bounds.x, cy, cz + nz * WorldSpaces.sector.bounds.z, tempPosition);
41
+ const sector = this.dimension.activeSectors.get(sectorPOS.x, cy, sectorPOS.z);
42
+ if (!sector) {
43
+ this.fullNeighbors = false;
44
+ continue;
45
+ }
46
+ this.neighbors.push(sector);
47
+ }
48
+ }
49
+ canCheckOut() {
50
+ if (EngineSettings.settings.memoryAndCPU.useSharedMemory)
51
+ return true;
52
+ if (!this.fullNeighbors)
53
+ return false;
54
+ if (!this.sector || this.sector.isCheckedOut() || this.sector.isLocked())
55
+ return false;
56
+ for (const simSector of this.neighbors) {
57
+ if (!simSector.sector)
58
+ return false;
59
+ if (simSector.sector.isCheckedOut() || simSector.sector.isLocked())
60
+ return false;
61
+ }
62
+ return true;
63
+ }
64
+ checkOut(thread) {
65
+ if (EngineSettings.settings.memoryAndCPU.useSharedMemory)
66
+ return;
67
+ if (!this.sector)
68
+ return;
69
+ for (const simSector of this.neighbors) {
70
+ const sector = simSector?.sector;
71
+ sector.setCheckedOut(true);
72
+ thread.runTask(WorldDataSyncIds.CheckInSector, [[this.dimension.id, ...simSector.position], sector.buffer], [sector.buffer]);
73
+ }
74
+ this.sector.setCheckedOut(true);
75
+ thread.runTask(WorldDataSyncIds.CheckInSector, [[this.dimension.id, ...this.position], this.sector.buffer], [this.sector.buffer]);
76
+ }
77
+ checkIn(thread) {
78
+ if (EngineSettings.settings.memoryAndCPU.useSharedMemory)
79
+ return;
80
+ if (!this.sector)
81
+ return;
82
+ for (const simSector of this.neighbors) {
83
+ thread.runTask(WorldDataSyncIds.CheckOutSector, [
84
+ this.dimension.id,
85
+ ...simSector.position,
86
+ ]);
87
+ }
88
+ thread.runTask(WorldDataSyncIds.CheckOutSector, [
89
+ this.dimension.id,
90
+ ...this.position,
91
+ ]);
92
+ }
93
+ tickUpdate() {
94
+ if (!this.fullNeighbors)
95
+ return false;
96
+ if (this.sector?.isCheckedOut()) {
97
+ return false;
98
+ }
99
+ if ((!this.renderering && !this.ticking) || !this.sector)
100
+ return false;
101
+ if (!this._genAllDone)
102
+ return false;
103
+ let renderedSection = false;
104
+ const sector = this.sector;
105
+ if (this.renderering) {
106
+ for (const section of sector.sections) {
107
+ if (!this._rendered ||
108
+ this._displayTicks[section.index] !==
109
+ section.getTick(section._Ticks.displayDirty)) {
110
+ this._displayTicks[section.index] = section.getTick(section._Ticks.displayDirty);
111
+ WorldSimulationTasks.buildTasks.add(this.dimension.id, ...section.position);
112
+ renderedSection = true;
113
+ }
114
+ }
115
+ this._rendered = true;
116
+ }
117
+ /* if (this.ticking) {
118
+ this.dimension.simulation.setOrigin(...this.position);
119
+ this.dimension.simulation.bounds.start();
120
+ this.tickQueue.run();
121
+
122
+ const [min, max] = sector.getMinMax();
123
+ if (min == Math.abs(Infinity) || max == Math.abs(Infinity)) return true;
124
+
125
+ const height = max - min + 1;
126
+ let attempts = 100;
127
+ let ticks = 20;
128
+ while (attempts) {
129
+ const randomX =
130
+ Math.floor(WorldSpaces.section.bounds.x * Math.random()) +
131
+ this.sector.position[0];
132
+ const randomY =
133
+ Math.floor(height * Math.random()) + min + this.sector.position[1];
134
+ const randomZ =
135
+ Math.floor(WorldSpaces.section.bounds.z * Math.random()) +
136
+ this.sector.position[2];
137
+ const voxel = this.dimension.simulation.nDataCursor.getVoxel(
138
+ randomX,
139
+ randomY,
140
+ randomZ
141
+ );
142
+ if (!voxel || voxel.isAir()) {
143
+ attempts--;
144
+ continue;
145
+ }
146
+
147
+ const behavior = VoxelBehaviorsRegister.get(
148
+ voxel.tags["dve_simulation_behavior"]
149
+ );
150
+ behavior.onTick(this.dimension.simulation, randomX, randomY, randomZ);
151
+
152
+ ticks--;
153
+
154
+ if (!ticks) break;
155
+ }
156
+
157
+ this.dimension.simulation.bounds.markDisplayDirty();
158
+ } */
159
+ return true;
160
+ }
161
+ generateUpdate() {
162
+ if (!this.fullNeighbors)
163
+ return false;
164
+ if (this.sector?.isCheckedOut())
165
+ return;
166
+ if (this._genAllDone)
167
+ return true;
168
+ if (!this.generating)
169
+ return false;
170
+ if (!this.sector) {
171
+ const sector = WorldRegister.sectors.get(this.dimension.id, ...this.position);
172
+ if (!sector) {
173
+ WorldSimulationTasks.worldLoadTasks.add(this.dimension.id, ...this.position);
174
+ return;
175
+ }
176
+ this.sector = sector;
177
+ }
178
+ const sector = this.sector;
179
+ const state = this.state.update();
180
+ /* if (sector.getBitFlag(Sector.FlagIds.isWorldGenDone)) {
181
+ console.log(
182
+ "world gen set true",
183
+ state.nWorldGenAllDone,
184
+ state.allLoaded
185
+ );
186
+ } */
187
+ if (state.allLoaded && !sector.getBitFlag(Sector.FlagIds.isWorldGenDone)) {
188
+ // console.log("add to world gen", ...this.position);
189
+ WorldSimulationTasks.worldGenTasks.add(this.dimension.id, ...this.position);
190
+ return true;
191
+ }
192
+ if (state.nWorldGenAllDone &&
193
+ !sector.getBitFlag(Sector.FlagIds.isWorldDecorDone)) {
194
+ // console.log("add to world decor");
195
+ WorldSimulationTasks.worldDecorateTasks.add(this.dimension.id, ...this.position);
196
+ return true;
197
+ }
198
+ if (state.nDecorAllDone &&
199
+ !sector.getBitFlag(Sector.FlagIds.isWorldPropagationDone)) {
200
+ WorldSimulationTasks.worldPropagationTasks.add(this.dimension.id, ...this.position);
201
+ return true;
202
+ }
203
+ if (state.nPropagtionAllDone &&
204
+ !sector.getBitFlag(Sector.FlagIds.isWorldSunDone)) {
205
+ WorldSimulationTasks.worldSunTasks.add(this.dimension.id, ...this.position);
206
+ return true;
207
+ }
208
+ if (state.nSunAllDone && sector.getBitFlag(Sector.FlagIds.isWorldSunDone)) {
209
+ this._genAllDone = true;
210
+ return true;
211
+ }
212
+ return true;
213
+ }
214
+ }
@@ -1,4 +1,4 @@
1
- import { DimensionSegment } from "./Classes/DimensionSegment";
1
+ import { DimensionSegment } from "../Dimensions/DimensionSegment";
2
2
  export declare class WorldSimulationDimensions {
3
3
  static readonly _dimensions: Map<number, DimensionSegment>;
4
4
  static addDimension(dimensionId: number): void;
@@ -1,9 +1,10 @@
1
- import { DimensionSegment } from "./Classes/DimensionSegment";
2
- import { TaskRegister } from "./TaskRegister";
1
+ import { DimensionSegment } from "../Dimensions/DimensionSegment";
2
+ import { TaskRegister } from "../Tasks/TaskRegister";
3
+ import { WorldSimulationTools } from "./WorldSimulationTools";
3
4
  export class WorldSimulationDimensions {
4
5
  static _dimensions = new Map();
5
6
  static addDimension(dimensionId) {
6
- const segment = new DimensionSegment(dimensionId);
7
+ const segment = new DimensionSegment(dimensionId, WorldSimulationTools.taskTool);
7
8
  TaskRegister.addToDimension(segment);
8
9
  this._dimensions.set(dimensionId, segment);
9
10
  }
@@ -2,29 +2,34 @@ export declare class WorldSimulationTasks {
2
2
  /**# Load Sectors
3
3
  * ---
4
4
  */
5
- static readonly worldLoadTasks: import("./Classes/WorldSimulationTaskBase").IWGTaskBase;
5
+ static readonly worldLoadTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
6
6
  /**# Generate Sectors
7
7
  * ---
8
8
  */
9
- static readonly worldGenTasks: import("./Classes/WorldSimulationTaskBase").IWGTaskBase;
9
+ static readonly worldGenTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
10
10
  /**# Decorate Sectors
11
11
  * ---
12
12
  */
13
- static readonly worldDecorateTasks: import("./Classes/WorldSimulationTaskBase").IWGTaskBase;
14
- /**# World Sun
13
+ static readonly worldDecorateTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
14
+ /**# World Propagation
15
15
  * ---
16
16
  */
17
- static readonly worldSunTasks: import("./Classes/WorldSimulationTaskBase").IWGTaskBase;
18
- /**# World Propagation
17
+ static readonly worldPropagationTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
18
+ /**# World Sun
19
19
  * ---
20
20
  */
21
- static readonly worldPropagationTasks: import("./Classes/WorldSimulationTaskBase").IWGTaskBase;
21
+ static readonly worldSunTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
22
22
  /**# Save Sector
23
23
  * ---
24
24
  */
25
- static readonly saveTasks: import("./Classes/WorldSimulationTaskBase").IWGTaskBase;
25
+ static readonly saveTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
26
26
  /**# Save & Unload Sector
27
27
  * ---
28
28
  */
29
- static readonly saveAndUnloadTasks: import("./Classes/WorldSimulationTaskBase").IWGTaskBase;
29
+ static readonly unloadTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
30
+ /**# Build Task
31
+ * ---
32
+ */
33
+ static readonly buildTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
34
+ static readonly unbuildTasks: import("../Tasks/SimulationTaskBase").SimulationTaskBase;
30
35
  }
@@ -1,22 +1,29 @@
1
1
  import { WorldRegister } from "../../World/WorldRegister";
2
2
  import { Sector } from "../../World/index";
3
3
  import { WorldSimulationTools } from "./WorldSimulationTools";
4
- import { TaskRegister } from "./TaskRegister";
4
+ import { TaskRegister } from "../Tasks/TaskRegister";
5
+ import { Threads } from "@amodx/threads";
6
+ import { setLocationData } from "../../Util/LocationData";
7
+ import { EngineSettings } from "../../Settings/EngineSettings";
8
+ import { SnapShots } from "../../World/SnapShot/SnapShots";
9
+ import LockSectors from "../../World/Lock/Function/LockSectors";
10
+ import UnLockSectors from "../../World/Lock/Function/UnLockSectors";
5
11
  export class WorldSimulationTasks {
6
12
  /**# Load Sectors
7
13
  * ---
8
14
  */
9
15
  static worldLoadTasks = TaskRegister.addTasks({
10
16
  id: "load",
11
- propagationBlocking: true,
12
- async run(location, onDone) {
17
+ generationTask: true,
18
+ checkInRequired: false,
19
+ async run(dimesnion, location, taskId, task) {
13
20
  const [dimension, x, y, z] = location;
14
21
  const sector = WorldRegister.sectors.get(location[0], x, y, z);
15
22
  if (sector)
16
- return onDone();
23
+ return task.completeTask(taskId);
17
24
  if (!WorldSimulationTools.worldStorage) {
18
25
  WorldRegister.sectors.new(location[0], x, y, z);
19
- return onDone();
26
+ return task.completeTask(taskId);
20
27
  }
21
28
  const loaded = await WorldSimulationTools.worldStorage.loadSector([
22
29
  dimension,
@@ -27,7 +34,7 @@ export class WorldSimulationTasks {
27
34
  if (!loaded) {
28
35
  WorldRegister.sectors.new(location[0], x, y, z);
29
36
  }
30
- onDone();
37
+ task.completeTask(taskId);
31
38
  },
32
39
  });
33
40
  /**# Generate Sectors
@@ -35,17 +42,24 @@ export class WorldSimulationTasks {
35
42
  */
36
43
  static worldGenTasks = TaskRegister.addTasks({
37
44
  id: "generate",
38
- propagationBlocking: true,
39
- async run(location, onDone) {
45
+ generationTask: true,
46
+ checkInRequired: true,
47
+ log: true,
48
+ checkDone(location) {
40
49
  const sector = WorldRegister.sectors.get(...location);
41
- if (!sector)
42
- throw new Error(`Sector at ${location.toString()} does not exist when attempting generation.`);
43
- if (sector.getBitFlag(Sector.FlagIds.isWorldGenDone))
44
- return onDone();
45
- WorldSimulationTools.taskTool.generate.run([location, []], null, () => {
46
- sector.setBitFlag(Sector.FlagIds.isWorldGenDone, true);
47
- onDone();
48
- });
50
+ if (!sector || sector.isCheckedOut())
51
+ return false;
52
+ const worldGenDone = sector.getBitFlag(Sector.FlagIds.isWorldGenDone);
53
+ return worldGenDone;
54
+ },
55
+ run(dimension, location, taskId, task, simSector) {
56
+ if (simSector.sector.getBitFlag(Sector.FlagIds.isWorldGenDone))
57
+ return task.completeTask(taskId);
58
+ const generator = WorldSimulationTools.taskTool.getGenerator();
59
+ simSector.checkOut(generator);
60
+ WorldSimulationTools.taskTool.generation.generate.run(location, null, () => {
61
+ simSector.checkIn(generator);
62
+ }, generator);
49
63
  },
50
64
  });
51
65
  /**# Decorate Sectors
@@ -53,53 +67,68 @@ export class WorldSimulationTasks {
53
67
  */
54
68
  static worldDecorateTasks = TaskRegister.addTasks({
55
69
  id: "decorate",
56
- propagationBlocking: true,
57
- async run(location, onDone) {
70
+ generationTask: true,
71
+ checkInRequired: true,
72
+ checkDone(location) {
58
73
  const sector = WorldRegister.sectors.get(...location);
59
- if (!sector)
60
- throw new Error(`Sector at ${location.toString()} does not exist when attempting decoration.`);
61
- if (sector.getBitFlag(Sector.FlagIds.isWorldDecorDone))
62
- return onDone();
63
- WorldSimulationTools.taskTool.decorate.run([location, []], null, () => {
64
- sector.setBitFlag(Sector.FlagIds.isWorldDecorDone, true);
65
- onDone();
66
- });
74
+ if (!sector || sector.isCheckedOut())
75
+ return false;
76
+ return sector.getBitFlag(Sector.FlagIds.isWorldDecorDone);
77
+ },
78
+ run(dimension, location, taskId, task, simSector) {
79
+ if (simSector.sector.getBitFlag(Sector.FlagIds.isWorldDecorDone))
80
+ return task.completeTask(taskId);
81
+ const generator = WorldSimulationTools.taskTool.getGenerator();
82
+ simSector.checkOut(generator);
83
+ WorldSimulationTools.taskTool.generation.decorate.run(location, null, () => {
84
+ simSector.checkIn(generator);
85
+ }, generator);
67
86
  },
68
87
  });
69
- /**# World Sun
88
+ /**# World Propagation
70
89
  * ---
71
90
  */
72
- static worldSunTasks = TaskRegister.addTasks({
73
- id: "wolrd_sun",
74
- propagationBlocking: true,
75
- async run(location, onDone) {
91
+ static worldPropagationTasks = TaskRegister.addTasks({
92
+ id: "world_propagation",
93
+ generationTask: true,
94
+ checkInRequired: true,
95
+ checkDone(location) {
76
96
  const sector = WorldRegister.sectors.get(...location);
77
- if (!sector)
78
- throw new Error(`Sector at ${location.toString()} does not exist when attempting world sun.`);
79
- if (sector.getBitFlag(Sector.FlagIds.isWorldSunDone))
80
- return onDone();
81
- WorldSimulationTools.taskTool.worldSun.run(location, null, () => {
82
- sector.setBitFlag(Sector.FlagIds.isWorldSunDone, true);
83
- onDone();
84
- });
97
+ if (!sector || sector.isCheckedOut())
98
+ return false;
99
+ return sector.getBitFlag(Sector.FlagIds.isWorldPropagationDone);
100
+ },
101
+ run(dimension, location, taskId, task, simSector) {
102
+ if (simSector.sector.getBitFlag(Sector.FlagIds.isWorldPropagationDone))
103
+ return task.completeTask(taskId);
104
+ const generator = WorldSimulationTools.taskTool.getGenerator();
105
+ simSector.checkOut(generator);
106
+ WorldSimulationTools.taskTool.generation.propagation.run(location, null, () => {
107
+ simSector.checkIn(generator);
108
+ }, generator);
85
109
  },
86
110
  });
87
- /**# World Propagation
111
+ /**# World Sun
88
112
  * ---
89
113
  */
90
- static worldPropagationTasks = TaskRegister.addTasks({
91
- id: "propagation",
92
- propagationBlocking: true,
93
- async run(location, onDone) {
114
+ static worldSunTasks = TaskRegister.addTasks({
115
+ id: "wolrd_sun",
116
+ generationTask: true,
117
+ checkInRequired: true,
118
+ checkDone(location) {
94
119
  const sector = WorldRegister.sectors.get(...location);
95
- if (!sector)
96
- throw new Error(`Sector at ${location.toString()} does not exist when attempting propagation.`);
97
- if (sector.getBitFlag(Sector.FlagIds.isWorldPropagationDone))
98
- return onDone();
99
- WorldSimulationTools.taskTool.propagation.run(location, null, () => {
100
- sector.setBitFlag(Sector.FlagIds.isWorldPropagationDone, true);
101
- onDone();
102
- });
120
+ if (!sector || sector.isCheckedOut())
121
+ return false;
122
+ return sector.getBitFlag(Sector.FlagIds.isWorldSunDone);
123
+ },
124
+ run(dimension, location, taskId, task, simSector) {
125
+ if (simSector.sector.getBitFlag(Sector.FlagIds.isWorldSunDone))
126
+ return task.completeTask(taskId);
127
+ const generator = WorldSimulationTools.taskTool.getGenerator();
128
+ simSector.checkOut(generator);
129
+ WorldSimulationTools.taskTool.generation.worldSun.run(location, null, () => {
130
+ simSector.checkIn(generator);
131
+ }, generator);
103
132
  },
104
133
  });
105
134
  /**# Save Sector
@@ -107,23 +136,65 @@ export class WorldSimulationTasks {
107
136
  */
108
137
  static saveTasks = TaskRegister.addTasks({
109
138
  id: "save",
110
- async run(location, onDone) {
139
+ checkInRequired: false,
140
+ async run(dimension, location, taskId, task) {
111
141
  if (!WorldSimulationTools.worldStorage)
112
- return onDone();
142
+ return task.completeTask(taskId);
113
143
  await WorldSimulationTools.worldStorage.saveSector(location);
114
- onDone();
144
+ task.completeTask(taskId);
115
145
  },
116
146
  });
117
147
  /**# Save & Unload Sector
118
148
  * ---
119
149
  */
120
- static saveAndUnloadTasks = TaskRegister.addTasks({
121
- id: "save_and_unload",
122
- async run(location, onDone) {
123
- if (!WorldSimulationTools.worldStorage)
124
- return onDone();
150
+ static unloadTasks = TaskRegister.addTasks({
151
+ id: "unload",
152
+ checkInRequired: false,
153
+ async run(dimension, location, taskId, task) {
154
+ if (!WorldSimulationTools.worldStorage) {
155
+ WorldRegister.sectors.removeAt(location);
156
+ return task.completeTask(taskId);
157
+ }
125
158
  await WorldSimulationTools.worldStorage.unloadSector(location);
126
- onDone();
159
+ task.completeTask(taskId);
160
+ },
161
+ });
162
+ /**# Build Task
163
+ * ---
164
+ */
165
+ static buildTasks = TaskRegister.addTasks({
166
+ id: "build_tasks",
167
+ sort: true,
168
+ checkInRequired: false,
169
+ run(dimension, location, taskId, task, simSector) {
170
+ simSector
171
+ .sector?.getSection(location[1], location[2], location[3])
172
+ ?.setInProgress(true);
173
+ if (EngineSettings.settings.memoryAndCPU.useSharedMemory) {
174
+ task.completeTask(taskId);
175
+ WorldSimulationTools.taskTool.build.section.run(location);
176
+ return;
177
+ }
178
+ const [dim, x, y, z] = location;
179
+ LockSectors(dim, SnapShots.getSnapShotBounds(x, y, z)).then(() => {
180
+ task.completeTask(taskId);
181
+ const snapShot = SnapShots.createSnapShot(location);
182
+ WorldSimulationTools.taskTool.build.sectionSnapShot.run(...snapShot.transfer());
183
+ SnapShots.transferSnapShot(snapShot);
184
+ UnLockSectors(dim, SnapShots.getSnapShotBounds(x, y, z));
185
+ });
186
+ },
187
+ });
188
+ static unbuildTasks = TaskRegister.addTasks({
189
+ id: "unbuild_tasks",
190
+ sort: true,
191
+ checkInRequired: false,
192
+ run(dimension, location, taskId, task) {
193
+ const view = Threads.createBinaryTask(16);
194
+ setLocationData(view, location);
195
+ WorldSimulationTools.parent.runBinaryTask("remove-sector", view);
196
+ dimension.activeSectors.get(location[1], location[2], location[3])._rendered = false;
197
+ task.completeTask(taskId);
127
198
  },
128
199
  });
129
200
  }
@@ -0,0 +1 @@
1
+ export declare function runActiveSectorUpdate(): void;