@divinevoxel/vlox 0.0.74 → 0.0.75

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (667) hide show
  1. package/Cache/Cache.types.d.ts +1 -1
  2. package/Contexts/Base/Remote/InitDataSync.js +3 -3
  3. package/Contexts/Base/Remote/InitWorldDataSync.d.ts +2 -1
  4. package/Contexts/Base/Remote/InitWorldDataSync.js +13 -2
  5. package/Contexts/Generator/DivineVoxelEngineGenerator.d.ts +9 -0
  6. package/Contexts/Generator/DivineVoxelEngineGenerator.js +14 -0
  7. package/Contexts/{Constructor/ConstrcutorTheads.d.ts → Generator/GeneratorThreads.d.ts} +2 -2
  8. package/Contexts/{Constructor/ConstrcutorTheads.js → Generator/GeneratorThreads.js} +2 -2
  9. package/Contexts/Generator/index.d.ts +1 -0
  10. package/Contexts/Generator/index.js +1 -0
  11. package/Contexts/Mesher/DivineVoxelEngineMesher.d.ts +9 -0
  12. package/Contexts/Mesher/DivineVoxelEngineMesher.js +14 -0
  13. package/Contexts/Mesher/MesherTheads.d.ts +7 -0
  14. package/Contexts/Mesher/MesherTheads.js +14 -0
  15. package/Contexts/Mesher/index.d.ts +1 -0
  16. package/Contexts/Mesher/index.js +1 -0
  17. package/Contexts/Nexus/NexusTheads.js +1 -1
  18. package/Contexts/Render/DVERenderThreads.d.ts +2 -1
  19. package/Contexts/Render/DVERenderThreads.js +4 -2
  20. package/Contexts/Render/DivineVoxelEngineRender.d.ts +11 -1
  21. package/Contexts/Render/DivineVoxelEngineRender.js +9 -4
  22. package/Contexts/World/DivineVoxelEngineWorld.d.ts +9 -0
  23. package/Contexts/World/WorldThreads.d.ts +2 -1
  24. package/Contexts/World/WorldThreads.js +4 -2
  25. package/Init/StartGenerator.d.ts +2 -0
  26. package/Init/StartGenerator.js +45 -0
  27. package/Init/StartMesher.d.ts +2 -0
  28. package/Init/StartMesher.js +41 -0
  29. package/Init/StartNexus.js +4 -2
  30. package/Init/StartRenderer.d.ts +4 -1
  31. package/Init/StartRenderer.js +59 -14
  32. package/Init/StartWorld.js +2 -1
  33. package/LICENSE.md +2 -1
  34. package/Math/CardinalNeighbors.d.ts +43 -3
  35. package/Math/CardinalNeighbors.js +54 -8
  36. package/Math/Indexing.d.ts +1 -0
  37. package/Math/Location.d.ts +10 -0
  38. package/Math/UtilFunctions.d.ts +4 -0
  39. package/Math/UtilFunctions.js +52 -0
  40. package/Math/index.d.ts +1 -10
  41. package/Math/index.js +1 -0
  42. package/Mesher/Functions/Base/MeshSectionBase.d.ts +5 -0
  43. package/Mesher/Functions/Base/MeshSectionBase.js +105 -0
  44. package/Mesher/Functions/CompactVoxelSectionMesh.js +4 -10
  45. package/Mesher/Functions/MeshSection.js +3 -107
  46. package/Mesher/Functions/MeshSectionSnapShot.d.ts +3 -0
  47. package/Mesher/Functions/MeshSectionSnapShot.js +14 -0
  48. package/Mesher/Functions/MeshTexture.js +8 -4
  49. package/Mesher/Functions/MeshVoxel.js +10 -4
  50. package/Mesher/Geomtry/CompactedSectionVoxelMesh.d.ts +5 -2
  51. package/Mesher/Geomtry/CompactedSectionVoxelMesh.js +12 -7
  52. package/Mesher/Geomtry/Functions/GetBounds.d.ts +2 -0
  53. package/Mesher/{Models/Common/BoundsFunctions.js → Geomtry/Functions/GetBounds.js} +13 -13
  54. package/Mesher/Geomtry/Geometry.types.d.ts +14 -0
  55. package/Mesher/Geomtry/Geometry.types.js +11 -0
  56. package/Mesher/Geomtry/Primitives/Quad.d.ts +7 -15
  57. package/Mesher/Geomtry/Primitives/Quad.js +36 -91
  58. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +4 -14
  59. package/Mesher/Geomtry/Primitives/QuadVertexData.js +17 -57
  60. package/Mesher/Geomtry/Primitives/Triangle.d.ts +65 -0
  61. package/Mesher/Geomtry/Primitives/Triangle.js +148 -0
  62. package/Mesher/Geomtry/Primitives/TriangleVertexData.d.ts +58 -0
  63. package/Mesher/Geomtry/Primitives/TriangleVertexData.js +263 -0
  64. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  65. package/Mesher/Geomtry/Primitives/index.js +2 -0
  66. package/Mesher/Geomtry/Shapes/Box.d.ts +20 -0
  67. package/Mesher/Geomtry/Shapes/Box.js +69 -0
  68. package/Mesher/Geomtry/Transform/TransformBox.d.ts +3 -0
  69. package/{Models/Shared/Transform.js → Mesher/Geomtry/Transform/TransformBox.js} +9 -124
  70. package/Mesher/Geomtry/Transform/TransformQuad.d.ts +3 -0
  71. package/Mesher/Geomtry/Transform/TransformQuad.js +113 -0
  72. package/Mesher/Geomtry/Transform/TransformTriangle.d.ts +3 -0
  73. package/Mesher/Geomtry/Transform/TransformTriangle.js +112 -0
  74. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +3 -4
  75. package/Mesher/Geomtry/VoxelGeometryBuilder.js +128 -112
  76. package/Mesher/Geomtry/VoxelMeshBVHBuilder.d.ts +1 -1
  77. package/Mesher/Geomtry/VoxelMeshBVHBuilder.js +1 -1
  78. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.d.ts +9 -3
  79. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.js +26 -3
  80. package/Mesher/Geomtry/VoxelShaderData.d.ts +4 -1
  81. package/Mesher/Geomtry/VoxelShaderData.js +25 -10
  82. package/Mesher/InitMesher.d.ts +1 -1
  83. package/Mesher/InitMesher.js +6 -0
  84. package/Mesher/InitTask.js +17 -6
  85. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +1 -5
  86. package/Mesher/Models/Common/Calc/CalcConstants.js +2 -76
  87. package/Mesher/Models/Common/Faces/CullRulledFace.d.ts +2 -0
  88. package/Mesher/Models/Common/Faces/CullRulledFace.js +60 -0
  89. package/Mesher/Models/Common/Faces/ShadeRulelessFace.d.ts +4 -0
  90. package/Mesher/Models/Common/Faces/ShadeRulelessFace.js +12 -0
  91. package/Mesher/Models/Common/Faces/ShadeRulledFace.d.ts +4 -0
  92. package/Mesher/Models/Common/Faces/ShadeRulledFace.js +58 -0
  93. package/Mesher/Models/Common/GetTexture.d.ts +6 -0
  94. package/Mesher/Models/Common/GetTexture.js +12 -0
  95. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
  96. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +2 -3
  97. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +124 -48
  98. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +13 -0
  99. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.js +55 -0
  100. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +13 -0
  101. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.js +52 -0
  102. package/Mesher/Models/Nodes/GeometryNode.d.ts +2 -8
  103. package/Mesher/Models/Nodes/GeometryNode.js +1 -7
  104. package/Mesher/Models/Nodes/Types/GeomtryNode.types.d.ts +7 -0
  105. package/Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +29 -0
  106. package/{Models/Input/QuadVoxelGometryInputs.js → Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.js} +4 -8
  107. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +28 -0
  108. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.js +24 -0
  109. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +4 -8
  110. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +16 -52
  111. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +25 -0
  112. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.js +44 -0
  113. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +28 -0
  114. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +162 -0
  115. package/Mesher/Models/Procedures/TextureProcedure.d.ts +16 -0
  116. package/Mesher/Models/Procedures/TextureProcedure.js +2 -0
  117. package/Mesher/Models/Procedures/TextureProcedureRegister.d.ts +6 -0
  118. package/Mesher/Models/Procedures/TextureProcedureRegister.js +16 -0
  119. package/Mesher/Models/VoxelConstructor.d.ts +1 -5
  120. package/Mesher/Models/VoxelConstructor.js +1 -11
  121. package/Mesher/Models/VoxelGeometryBuilderCacheSpace.js +2 -2
  122. package/Mesher/Models/VoxelModelBuilder.d.ts +0 -1
  123. package/Mesher/Models/VoxelModelBuilder.js +1 -2
  124. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +8 -2
  125. package/Mesher/Models/VoxelModelConstructorRegister.js +6 -8
  126. package/Renderer/Classes/SectionMesh.d.ts +2 -3
  127. package/Renderer/Classes/SectionMesh.js +13 -10
  128. package/Renderer/Classes/SectorMesh.d.ts +5 -5
  129. package/Renderer/Classes/SectorMesh.js +17 -6
  130. package/Renderer/InitTasks.d.ts +1 -2
  131. package/Renderer/InitTasks.js +4 -10
  132. package/Renderer/MeshManager.d.ts +6 -1
  133. package/Renderer/MeshManager.js +11 -14
  134. package/Renderer/MeshRegister.d.ts +6 -4
  135. package/Renderer/MeshRegister.js +34 -43
  136. package/Settings/EngineSettings.js +3 -0
  137. package/Settings/EngineSettings.types.d.ts +7 -1
  138. package/Settings/EngineSettings.types.js +5 -1
  139. package/Stats/EngineStats.d.ts +19 -0
  140. package/Stats/EngineStats.js +27 -0
  141. package/Tasks/Paint/Common.d.ts +7 -0
  142. package/Tasks/Paint/Common.js +200 -0
  143. package/Tasks/Paint/Erase/EraseVoxel.d.ts +3 -0
  144. package/Tasks/Paint/Erase/EraseVoxel.js +31 -0
  145. package/Tasks/Paint/Erase/EraseVoxelPath.d.ts +4 -0
  146. package/Tasks/Paint/Erase/EraseVoxelPath.js +80 -0
  147. package/Tasks/Paint/Erase/EraseVoxelTemplate.d.ts +4 -0
  148. package/Tasks/Paint/Erase/EraseVoxelTemplate.js +34 -0
  149. package/Tasks/Paint/InitTasks.js +16 -0
  150. package/Tasks/Paint/Paint/PaintVoxel.d.ts +4 -0
  151. package/Tasks/Paint/Paint/PaintVoxel.js +29 -0
  152. package/Tasks/Paint/Paint/PaintVoxelPath.d.ts +4 -0
  153. package/Tasks/Paint/Paint/PaintVoxelPath.js +78 -0
  154. package/Tasks/Paint/Paint/PaintVoxelTemplate.d.ts +4 -0
  155. package/Tasks/Paint/Paint/PaintVoxelTemplate.js +36 -0
  156. package/Tasks/Propagation/Flow/FlowUpdate.js +1 -1
  157. package/Tasks/Propagation/Flow/WorldFlow.js +2 -2
  158. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +6 -6
  159. package/Tasks/Propagation/Illumanation/CommonFunctions.js +6 -7
  160. package/Tasks/Propagation/Illumanation/RGBUpdate.js +9 -9
  161. package/Tasks/Propagation/Illumanation/SunUpdate.js +8 -7
  162. package/Tasks/Propagation/Illumanation/WorldSun.js +11 -9
  163. package/Tasks/Propagation/InitTasks.js +16 -28
  164. package/Tasks/Propagation/Power/PowerUpdate.js +10 -10
  165. package/Tasks/Tasks.types.d.ts +25 -9
  166. package/Tasks/TasksIds.d.ts +13 -20
  167. package/Tasks/TasksIds.js +13 -20
  168. package/Tasks/VoxelUpdateTask.d.ts +6 -5
  169. package/Tasks/VoxelUpdateTask.js +53 -37
  170. package/Tasks/WorldGeneration/InitTasks.d.ts +4 -1
  171. package/Tasks/WorldGeneration/InitTasks.js +6 -3
  172. package/Tasks/WorldGeneration/WorldGen.types.d.ts +2 -3
  173. package/Tasks/WorldGeneration/WorldGenBrush.js +6 -7
  174. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +3 -1
  175. package/Tasks/WorldGeneration/WorldGenRegister.js +13 -3
  176. package/Tasks/WorldGeneration/WorldGeneration.d.ts +2 -2
  177. package/Tasks/WorldGeneration/WorldGeneration.js +22 -3
  178. package/Templates/Archive/ArchivedVoxelTemplate.d.ts +37 -0
  179. package/Templates/Archive/ArchivedVoxelTemplate.js +124 -0
  180. package/Templates/Archive/ArchivedVoxelTemplate.types.d.ts +45 -0
  181. package/Templates/Archive/ArchivedVoxelTemplate.types.js +1 -0
  182. package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +11 -0
  183. package/Templates/Archive/Functions/CreateArchivedTemplate.js +184 -0
  184. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.d.ts +2 -0
  185. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +44 -0
  186. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.d.ts +2 -0
  187. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +37 -0
  188. package/Templates/Cursor/TemplateCursor.d.ts +5 -3
  189. package/Templates/Cursor/TemplateCursor.js +8 -4
  190. package/Templates/Cursor/TemplateProxy.d.ts +10 -0
  191. package/Templates/Cursor/TemplateProxy.js +22 -0
  192. package/Templates/Cursor/TemplateVoxelCursor.d.ts +5 -7
  193. package/Templates/Cursor/TemplateVoxelCursor.js +7 -13
  194. package/Templates/Full/FullVoxelTemplate.d.ts +27 -0
  195. package/Templates/Full/FullVoxelTemplate.js +108 -0
  196. package/Templates/Full/FullVoxelTemplate.types.d.ts +5 -0
  197. package/Templates/Full/FullVoxelTemplate.types.js +1 -0
  198. package/Templates/Full/Functions/CreateFullTemplate.d.ts +3 -0
  199. package/Templates/Full/Functions/CreateFullTemplate.js +27 -0
  200. package/Templates/Functions/FlipTemplate.d.ts +2 -2
  201. package/Templates/Functions/FlipTemplate.js +1 -9
  202. package/Templates/Functions/RotateTemplate.d.ts +2 -2
  203. package/Templates/Functions/RotateTemplate.js +2 -10
  204. package/Templates/Functions/index.d.ts +1 -1
  205. package/Templates/Functions/index.js +1 -1
  206. package/Templates/Path/VoxelPath.d.ts +34 -0
  207. package/Templates/Path/VoxelPath.js +127 -0
  208. package/Templates/Path/VoxelPath.types.d.ts +10 -0
  209. package/Templates/Path/VoxelPath.types.js +1 -0
  210. package/Templates/Selection/VoxelBFSSelection.d.ts +20 -0
  211. package/Templates/Selection/VoxelBFSSelection.js +130 -0
  212. package/Templates/Selection/VoxelBoxSelection.d.ts +14 -0
  213. package/Templates/Selection/VoxelBoxSelection.js +105 -0
  214. package/Templates/Selection/VoxelSelecton.d.ts +6 -0
  215. package/Templates/Selection/VoxelSelecton.js +1 -0
  216. package/Templates/Selection/VoxelSurfaceSelection.d.ts +27 -0
  217. package/Templates/Selection/VoxelSurfaceSelection.js +206 -0
  218. package/Templates/Selection/VoxelTemplateSelection.d.ts +10 -0
  219. package/Templates/Selection/VoxelTemplateSelection.js +26 -0
  220. package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +35 -0
  221. package/Templates/Shapes/BasicVoxelShapeTemplate.js +126 -0
  222. package/Templates/Shapes/BoxVoxelTemplate.d.ts +22 -0
  223. package/Templates/Shapes/BoxVoxelTemplate.js +75 -0
  224. package/Templates/Shapes/ConeVoxelTemplate.d.ts +22 -0
  225. package/Templates/Shapes/ConeVoxelTemplate.js +69 -0
  226. package/Templates/Shapes/CylinderVoxelTemplate.d.ts +22 -0
  227. package/Templates/Shapes/CylinderVoxelTemplate.js +69 -0
  228. package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +22 -0
  229. package/Templates/Shapes/OctahedronVoxelTemplate.js +69 -0
  230. package/Templates/Shapes/PyramidVoxelTemplate.d.ts +30 -0
  231. package/Templates/Shapes/PyramidVoxelTemplate.js +140 -0
  232. package/Templates/Shapes/SphereVoxelTemplate.d.ts +24 -0
  233. package/Templates/Shapes/SphereVoxelTemplate.js +97 -0
  234. package/Templates/Shapes/TorusVoxelTemplate.d.ts +22 -0
  235. package/Templates/Shapes/TorusVoxelTemplate.js +69 -0
  236. package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +25 -0
  237. package/Templates/Shapes/VoxelShapeTemplate.types.js +1 -0
  238. package/Templates/VoxelTempateRegister.d.ts +6 -0
  239. package/Templates/VoxelTempateRegister.js +30 -0
  240. package/Templates/VoxelTemplates.types.d.ts +23 -26
  241. package/Templates/index.d.ts +1 -1
  242. package/Templates/index.js +1 -1
  243. package/Textures/Classes/CompiledTexture.d.ts +3 -0
  244. package/Textures/Classes/CompiledTexture.js +3 -0
  245. package/Textures/Classes/CompiledTextureAnimation.d.ts +1 -1
  246. package/Textures/Classes/CompiledTextureAnimation.js +8 -2
  247. package/Textures/Functions/BuildTextureData.d.ts +2 -1
  248. package/Textures/Functions/BuildTextureData.js +86 -17
  249. package/Textures/Texture.types.d.ts +5 -1
  250. package/Textures/TextureManager.d.ts +2 -1
  251. package/Textures/TextureManager.js +5 -2
  252. package/Tools/Brush/AdvancedBrushTool.d.ts +1 -5
  253. package/Tools/Brush/AdvancedBrushTool.js +2 -30
  254. package/Tools/Brush/Brush.d.ts +8 -2
  255. package/Tools/Brush/Brush.js +61 -36
  256. package/Tools/Tasks/TasksTool.d.ts +49 -20
  257. package/Tools/Tasks/TasksTool.js +87 -23
  258. package/Util/Binary/BinaryArrays.d.ts +2 -0
  259. package/Util/Binary/BinaryArrays.js +15 -0
  260. package/Util/Binary/BinaryFunctions.d.ts +3 -0
  261. package/Util/Binary/BinaryFunctions.js +18 -0
  262. package/Util/BinaryBuffer/BinaryBuffer.d.ts +30 -0
  263. package/Util/BinaryBuffer/BinaryBuffer.js +78 -0
  264. package/Util/BinaryBuffer/BinaryBuffer.types.d.ts +37 -0
  265. package/Util/BinaryBuffer/BinaryBuffer.types.js +28 -0
  266. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +5 -0
  267. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.js +60 -0
  268. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.d.ts +3 -0
  269. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.js +64 -0
  270. package/Util/BinaryBuffer/Functions/BinaryBufferRead.d.ts +3 -0
  271. package/Util/BinaryBuffer/Functions/BinaryBufferRead.js +26 -0
  272. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +2 -0
  273. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.js +43 -0
  274. package/Util/BinaryBuffer/index.d.ts +2 -0
  275. package/Util/BinaryBuffer/index.js +2 -0
  276. package/Util/LocationData.d.ts +3 -0
  277. package/Util/LocationData.js +16 -0
  278. package/Util/PriorityQueue.d.ts +18 -0
  279. package/Util/PriorityQueue.js +62 -0
  280. package/Util/TickInterval.d.ts +16 -0
  281. package/Util/TickInterval.js +49 -0
  282. package/Util/TypedEventTarget.d.ts +1 -0
  283. package/Util/TypedEventTarget.js +3 -0
  284. package/Util/Util.types.d.ts +4 -0
  285. package/Util/WorkItemProgress.d.ts +23 -0
  286. package/Util/WorkItemProgress.js +52 -0
  287. package/Voxels/Archive/VoxelArchive.types.d.ts +43 -0
  288. package/Voxels/Archive/VoxelArchive.types.js +6 -0
  289. package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +11 -0
  290. package/Voxels/Archive/VoxelPaletteArchiveReader.js +73 -0
  291. package/Voxels/Archive/VoxelPaletteArechive.d.ts +15 -0
  292. package/Voxels/Archive/VoxelPaletteArechive.js +81 -0
  293. package/Voxels/Cursor/DataCursor.interface.d.ts +1 -0
  294. package/Voxels/Cursor/VoxelCursor.d.ts +6 -7
  295. package/Voxels/Cursor/VoxelCursor.interface.d.ts +23 -24
  296. package/Voxels/Cursor/VoxelCursor.interface.js +91 -96
  297. package/Voxels/Cursor/VoxelCursor.js +22 -12
  298. package/Voxels/Cursor/VoxelLightData.d.ts +2 -0
  299. package/Voxels/Cursor/VoxelLightData.js +2 -0
  300. package/Voxels/Data/VoxelPalettesRegister.d.ts +11 -1
  301. package/Voxels/Data/VoxelPalettesRegister.js +17 -1
  302. package/Voxels/Data/VoxelPropertiesRegister.d.ts +4 -0
  303. package/Voxels/Data/VoxelPropertiesRegister.js +3 -0
  304. package/Voxels/Data/VoxelTag.types.d.ts +7 -1
  305. package/Voxels/Data/VoxelTag.types.js +3 -0
  306. package/Voxels/Data/VoxelTagsRegister.js +4 -1
  307. package/Voxels/Functions/BuildPaletteData.d.ts +6 -0
  308. package/Voxels/Functions/BuildPaletteData.js +87 -0
  309. package/Voxels/Functions/BuildStateData.d.ts +4 -6
  310. package/Voxels/Functions/BuildStateData.js +26 -80
  311. package/Voxels/Functions/{BuildTagAndPaletteData.d.ts → BuildTagData.d.ts} +2 -2
  312. package/Voxels/Functions/{BuildTagAndPaletteData.js → BuildTagData.js} +23 -2
  313. package/Voxels/Indexes/VoxelIndex.d.ts +1 -1
  314. package/Voxels/Indexes/VoxelIndex.js +5 -4
  315. package/Voxels/InitVoxelData.d.ts +1 -1
  316. package/Voxels/InitVoxelData.js +39 -41
  317. package/Voxels/Interaction/Functions/PickVoxel.d.ts +9 -0
  318. package/Voxels/Interaction/Functions/PickVoxel.js +95 -0
  319. package/Voxels/Interaction/Functions/PickVoxelWorld.d.ts +8 -0
  320. package/Voxels/Interaction/Functions/PickVoxelWorld.js +66 -0
  321. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.d.ts +9 -0
  322. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.js +58 -0
  323. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.d.ts +15 -0
  324. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.js +1 -0
  325. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.d.ts +7 -0
  326. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.js +13 -0
  327. package/Voxels/Interaction/VoxelPickResult.d.ts +50 -0
  328. package/Voxels/Interaction/VoxelPickResult.js +55 -0
  329. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.d.ts +8 -0
  330. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.js +13 -0
  331. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.d.ts +9 -0
  332. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.js +23 -0
  333. package/Voxels/Logic/Classes/VoxelLogic.d.ts +7 -4
  334. package/Voxels/Logic/Classes/VoxelLogic.js +25 -27
  335. package/Voxels/Logic/Classes/VoxelLogicType.d.ts +11 -1
  336. package/Voxels/Logic/Classes/VoxelLogicType.js +6 -0
  337. package/Voxels/Logic/VoxelLogic.types.d.ts +5 -3
  338. package/Voxels/Logic/VoxelLogicRegister.d.ts +4 -3
  339. package/Voxels/Logic/VoxelLogicRegister.js +12 -4
  340. package/Voxels/Models/CompiledVoxelModel.types.d.ts +46 -0
  341. package/Voxels/Models/CompiledVoxelModel.types.js +1 -0
  342. package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.js +0 -30
  343. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.d.ts +2 -0
  344. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.js +187 -71
  345. package/{Models → Voxels/Models/Defaults}/Examples.d.ts +1 -1
  346. package/{Models → Voxels/Models/Defaults}/Examples.js +50 -147
  347. package/Voxels/Models/Defaults/FarmVoxelModels.d.ts +3 -0
  348. package/Voxels/Models/Defaults/FarmVoxelModels.js +349 -0
  349. package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.js +3 -1
  350. package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.js +2 -92
  351. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.d.ts +1 -0
  352. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.js +52 -180
  353. package/{Models → Voxels/Models}/Defaults/StairVoxelModel.js +59 -149
  354. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.d.ts +12 -0
  355. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.js +28 -0
  356. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.d.ts +12 -0
  357. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.js +27 -0
  358. package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +13 -0
  359. package/Voxels/Models/Rules/Classes/GeomtryInput.js +64 -0
  360. package/Voxels/Models/Rules/Classes/OcclusionFace.d.ts +10 -0
  361. package/Voxels/Models/Rules/Classes/OcclusionFace.js +5 -0
  362. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.d.ts +18 -0
  363. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.js +33 -0
  364. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.d.ts +14 -0
  365. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.js +118 -0
  366. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.d.ts +14 -0
  367. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.js +114 -0
  368. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +22 -0
  369. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.js +15 -0
  370. package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.d.ts +3 -2
  371. package/{Models → Voxels/Models}/Rules/Functions/BuildFinalInputs.d.ts +0 -2
  372. package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +72 -0
  373. package/Voxels/Models/Rules/Functions/BuildRules.d.ts +7 -0
  374. package/Voxels/Models/Rules/Functions/BuildRules.js +217 -0
  375. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +4 -0
  376. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.js +39 -0
  377. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.d.ts +8 -0
  378. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.js +106 -0
  379. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +5 -0
  380. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.js +14 -0
  381. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +6 -0
  382. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +92 -0
  383. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +6 -0
  384. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +115 -0
  385. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.d.ts +1 -1
  386. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.js +27 -3
  387. package/{Models → Voxels/Models}/VoxelModel.types.d.ts +56 -45
  388. package/Voxels/Models/VoxelModel.types.js +1 -0
  389. package/Voxels/State/Schema/BinarySchema.d.ts +5 -3
  390. package/Voxels/State/Schema/BinarySchema.js +23 -8
  391. package/Voxels/State/Schema/BinarySchemaNode.d.ts +3 -3
  392. package/Voxels/State/Schema/BinarySchemaNode.js +6 -6
  393. package/Voxels/State/Schema/ShapeStateRelationsNode.d.ts +3 -3
  394. package/Voxels/State/Schema/ShapeStateRelationsNode.js +2 -2
  395. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  396. package/Voxels/State/Schema/StateSchema.js +5 -7
  397. package/Voxels/State/SchemaRegister.d.ts +8 -6
  398. package/Voxels/State/SchemaRegister.js +33 -21
  399. package/Voxels/State/State.types.d.ts +19 -23
  400. package/Voxels/Types/PaintVoxelData.d.ts +17 -0
  401. package/Voxels/Types/PaintVoxelData.js +73 -0
  402. package/Voxels/Types/Voxel.types.d.ts +12 -25
  403. package/Voxels/Types/Voxel.types.js +1 -23
  404. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +6 -74
  405. package/Voxels/index.d.ts +1 -0
  406. package/Voxels/index.js +1 -0
  407. package/World/Archive/Classes/ArchiveClasses.d.ts +7 -30
  408. package/World/Archive/Classes/ArchiveClasses.js +8 -33
  409. package/World/Archive/Classes/ImportedSection.d.ts +4 -13
  410. package/World/Archive/Classes/ImportedSection.js +78 -216
  411. package/World/Archive/Classes/ImportedSector.d.ts +7 -9
  412. package/World/Archive/Classes/ImportedSector.js +18 -65
  413. package/World/Archive/Functions/Area/ArchiveArea.d.ts +8 -0
  414. package/World/Archive/Functions/Area/ArchiveArea.js +65 -0
  415. package/World/Archive/Functions/{ArchiveArea.d.ts → Area/ImportArea.d.ts} +1 -8
  416. package/World/Archive/Functions/Area/ImportArea.js +59 -0
  417. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.d.ts +2 -0
  418. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.js +100 -0
  419. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.d.ts +2 -0
  420. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.js +100 -0
  421. package/World/Archive/Functions/Sector/ArchiveSector.d.ts +7 -0
  422. package/World/Archive/Functions/Sector/ArchiveSector.js +209 -0
  423. package/World/Archive/Functions/Sector/CreateArchivedSection.d.ts +3 -0
  424. package/World/Archive/Functions/Sector/CreateArchivedSection.js +147 -0
  425. package/World/Archive/Functions/{ImportSector.d.ts → Sector/ImportSector.d.ts} +2 -2
  426. package/World/Archive/Functions/Sector/ImportSector.js +32 -0
  427. package/World/Archive/Functions/Sector/RemoveDuplicateSections.d.ts +2 -0
  428. package/World/Archive/Functions/Sector/RemoveDuplicateSections.js +137 -0
  429. package/World/Archive/Functions/Shared/BaseData.d.ts +2 -0
  430. package/World/Archive/Functions/Shared/BaseData.js +14 -0
  431. package/World/Archive/Functions/Shared/IntToString.d.ts +1 -0
  432. package/World/Archive/Functions/Shared/IntToString.js +13 -0
  433. package/World/Archive/Functions/{Shared.d.ts → Shared/LightSegments.d.ts} +1 -2
  434. package/World/Archive/Functions/{Shared.js → Shared/LightSegments.js} +2 -15
  435. package/World/Archive/Functions/Shared/index.d.ts +3 -0
  436. package/World/Archive/Functions/Shared/index.js +3 -0
  437. package/World/Archive/Functions/index.d.ts +3 -3
  438. package/World/Archive/Functions/index.js +3 -3
  439. package/World/Archive/InitTasks.js +21 -30
  440. package/World/Archive/Types/Archive.types.d.ts +45 -0
  441. package/World/Archive/Types/Archive.types.js +1 -0
  442. package/World/Archive/Types/ArchiveArea.types.d.ts +38 -0
  443. package/World/Archive/Types/ArchiveArea.types.js +1 -0
  444. package/World/Archive/Types/ArchiveJSON.types.d.ts +52 -0
  445. package/World/Archive/Types/ArchiveJSON.types.js +1 -0
  446. package/World/Archive/Types/ArchivedSector.types.d.ts +43 -0
  447. package/World/Archive/Types/ArchivedSector.types.js +1 -0
  448. package/World/Archive/Types/index.d.ts +4 -0
  449. package/World/Archive/Types/index.js +4 -0
  450. package/World/Archive/index.d.ts +1 -1
  451. package/World/Archive/index.js +1 -1
  452. package/World/Cursor/SectionCursor.d.ts +4 -3
  453. package/World/Cursor/SectionCursor.js +13 -11
  454. package/World/Cursor/SectorCursor.d.ts +4 -2
  455. package/World/Cursor/SectorCursor.js +11 -1
  456. package/World/Cursor/WorldCursor.d.ts +1 -0
  457. package/World/Cursor/WorldCursor.js +8 -5
  458. package/World/Cursor/WorldVoxelCursor.d.ts +1 -3
  459. package/World/Cursor/WorldVoxelCursor.js +6 -26
  460. package/World/InitTasks.js +52 -40
  461. package/World/Lock/Function/LockSectors.d.ts +2 -0
  462. package/World/Lock/Function/LockSectors.js +28 -0
  463. package/World/Lock/Function/UnLockSectors.d.ts +2 -0
  464. package/World/Lock/Function/UnLockSectors.js +28 -0
  465. package/World/Lock/WorldLock.d.ts +1 -2
  466. package/World/Lock/WorldLock.js +3 -1
  467. package/World/Section/Section.d.ts +16 -21
  468. package/World/Section/Section.js +67 -143
  469. package/World/Section/SectionState.d.ts +6 -2
  470. package/World/Section/SectionState.js +9 -4
  471. package/World/Sector/Sector.d.ts +22 -8
  472. package/World/Sector/Sector.js +86 -67
  473. package/World/Sector/SectorHeightMap.d.ts +1 -1
  474. package/World/Sector/SectorHeightMap.js +6 -6
  475. package/World/Sector/SectorState.d.ts +2 -1
  476. package/World/Sector/SectorState.js +1 -0
  477. package/World/SnapShot/SectionSnapShot.d.ts +19 -0
  478. package/World/SnapShot/SectionSnapShot.js +72 -0
  479. package/World/SnapShot/SectionSnapShotCursor.d.ts +23 -0
  480. package/World/SnapShot/SectionSnapShotCursor.js +107 -0
  481. package/World/SnapShot/SnapShots.d.ts +11 -0
  482. package/World/SnapShot/SnapShots.js +24 -0
  483. package/World/Types/WorldDataSyncIds.d.ts +2 -0
  484. package/World/Types/WorldDataSyncIds.js +2 -0
  485. package/World/WorldRegister.d.ts +19 -7
  486. package/World/WorldRegister.js +47 -23
  487. package/World/WorldSpaces.d.ts +20 -0
  488. package/World/WorldSpaces.js +33 -0
  489. package/WorldSimulation/Dimensions/DimensionSegment.d.ts +38 -0
  490. package/WorldSimulation/Dimensions/DimensionSegment.js +120 -0
  491. package/WorldSimulation/Dimensions/DimensionSimulation.d.ts +26 -0
  492. package/WorldSimulation/Dimensions/DimensionSimulation.js +95 -0
  493. package/WorldSimulation/{Internal/Classes → Dimensions}/Generator.d.ts +5 -9
  494. package/WorldSimulation/{Internal/Classes → Dimensions}/Generator.js +10 -21
  495. package/WorldSimulation/{Internal/Classes → Dimensions}/SectorState.d.ts +4 -0
  496. package/WorldSimulation/Dimensions/SectorState.js +56 -0
  497. package/WorldSimulation/Dimensions/SimulationSector.d.ts +30 -0
  498. package/WorldSimulation/Dimensions/SimulationSector.js +214 -0
  499. package/WorldSimulation/Internal/WorldSimulationDimensions.d.ts +1 -1
  500. package/WorldSimulation/Internal/WorldSimulationDimensions.js +4 -3
  501. package/WorldSimulation/Internal/WorldSimulationTasks.d.ts +14 -9
  502. package/WorldSimulation/Internal/WorldSimulationTasks.js +132 -61
  503. package/WorldSimulation/Internal/runActiveSectorUpdate.d.ts +1 -0
  504. package/WorldSimulation/Internal/runActiveSectorUpdate.js +106 -0
  505. package/WorldSimulation/Procedures/InitalLoad.d.ts +1 -1
  506. package/WorldSimulation/Procedures/InitalLoad.js +6 -4
  507. package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +19 -0
  508. package/WorldSimulation/Tasks/SimulationTaskBase.js +50 -0
  509. package/WorldSimulation/Tasks/TaskRegister.d.ts +7 -0
  510. package/WorldSimulation/{Internal → Tasks}/TaskRegister.js +3 -3
  511. package/WorldSimulation/Tasks/TaskSegment.d.ts +20 -0
  512. package/WorldSimulation/Tasks/TaskSegment.js +83 -0
  513. package/WorldSimulation/Tick/TickQueue.d.ts +9 -0
  514. package/WorldSimulation/Tick/TickQueue.js +31 -0
  515. package/WorldSimulation/Tools/SimulationBrush.d.ts +25 -0
  516. package/WorldSimulation/Tools/SimulationBrush.js +203 -0
  517. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.d.ts +1 -0
  518. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.js +23 -0
  519. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.d.ts +1 -0
  520. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.js +10 -0
  521. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.d.ts +1 -0
  522. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.js +73 -0
  523. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.d.ts +1 -0
  524. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.js +21 -0
  525. package/WorldSimulation/Voxels/Behaviors/Types/index.d.ts +4 -0
  526. package/WorldSimulation/Voxels/Behaviors/Types/index.js +4 -0
  527. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.d.ts +18 -0
  528. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.js +30 -0
  529. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.d.ts +6 -0
  530. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.js +25 -0
  531. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.d.ts +10 -0
  532. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.js +1 -0
  533. package/WorldSimulation/Voxels/Behaviors/index.d.ts +4 -0
  534. package/WorldSimulation/Voxels/Behaviors/index.js +4 -0
  535. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.d.ts +1 -0
  536. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +163 -0
  537. package/WorldSimulation/Voxels/Ticks/Types/index.d.ts +1 -0
  538. package/WorldSimulation/Voxels/Ticks/Types/index.js +1 -0
  539. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.d.ts +8 -0
  540. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.js +14 -0
  541. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.d.ts +6 -0
  542. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.js +13 -0
  543. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.d.ts +12 -0
  544. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.js +10 -0
  545. package/WorldSimulation/Voxels/Ticks/index.d.ts +4 -0
  546. package/WorldSimulation/Voxels/Ticks/index.js +4 -0
  547. package/WorldSimulation/WorldSimulation.d.ts +5 -4
  548. package/WorldSimulation/WorldSimulation.js +31 -35
  549. package/package.json +2 -2
  550. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -10
  551. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -14
  552. package/Contexts/Constructor/index.d.ts +0 -1
  553. package/Contexts/Constructor/index.js +0 -1
  554. package/Init/StartConstructor.d.ts +0 -2
  555. package/Init/StartConstructor.js +0 -59
  556. package/Mesher/Models/Common/BoundsFunctions.d.ts +0 -2
  557. package/Mesher/Models/Common/BoxGeometryNode.d.ts +0 -10
  558. package/Mesher/Models/Common/BoxGeometryNode.js +0 -80
  559. package/Mesher/Models/Common/QuadGeometryNode.d.ts +0 -11
  560. package/Mesher/Models/Common/QuadGeometryNode.js +0 -51
  561. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +0 -24
  562. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +0 -173
  563. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +0 -19
  564. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +0 -157
  565. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +0 -22
  566. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +0 -75
  567. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +0 -18
  568. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +0 -77
  569. package/Mesher/Models/Protocols/OutlinedVoxelTool.d.ts +0 -6
  570. package/Mesher/Models/Protocols/OutlinedVoxelTool.js +0 -233
  571. package/Models/Indexing/VoxelAOResultsIndex.d.ts +0 -12
  572. package/Models/Indexing/VoxelAOResultsIndex.js +0 -26
  573. package/Models/Indexing/VoxelFaceCullResultsIndex.d.ts +0 -12
  574. package/Models/Indexing/VoxelFaceCullResultsIndex.js +0 -26
  575. package/Models/Indexing/VoxelFaceTransparentResultsIndex.d.ts +0 -11
  576. package/Models/Indexing/VoxelFaceTransparentResultsIndex.js +0 -15
  577. package/Models/Input/BoxVoxelGometryInputs.d.ts +0 -25
  578. package/Models/Input/BoxVoxelGometryInputs.js +0 -36
  579. package/Models/Input/QuadVoxelGometryInputs.d.ts +0 -24
  580. package/Models/Rules/Classes/OcclusionFace.d.ts +0 -65
  581. package/Models/Rules/Classes/OcclusionFace.js +0 -492
  582. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +0 -15
  583. package/Models/Rules/Classes/VoxelRulesGeometry.js +0 -29
  584. package/Models/Rules/Functions/BuildFinalInputs.js +0 -93
  585. package/Models/Rules/Functions/BuildGeomtryInputs.d.ts +0 -6
  586. package/Models/Rules/Functions/BuildGeomtryInputs.js +0 -251
  587. package/Models/Rules/Functions/BuildRules.d.ts +0 -8
  588. package/Models/Rules/Functions/BuildRules.js +0 -187
  589. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +0 -4
  590. package/Models/Rules/Functions/GetOcclusionFaces.js +0 -112
  591. package/Models/Shared/Transform.d.ts +0 -4
  592. package/Tasks/Logic/InitTasks.js +0 -10
  593. package/Tasks/Logic/VoxelLogicUpdate.d.ts +0 -3
  594. package/Tasks/Logic/VoxelLogicUpdate.js +0 -71
  595. package/Tasks/Propagation/Explosion/ExplosionManager.d.ts +0 -4
  596. package/Tasks/Propagation/Explosion/ExplosionManager.js +0 -116
  597. package/Tasks/Update/Common.d.ts +0 -3
  598. package/Tasks/Update/Common.js +0 -41
  599. package/Tasks/Update/EreaseUpdate.d.ts +0 -3
  600. package/Tasks/Update/EreaseUpdate.js +0 -66
  601. package/Tasks/Update/InitTasks.d.ts +0 -5
  602. package/Tasks/Update/InitTasks.js +0 -25
  603. package/Tasks/Update/PaintUpdate.d.ts +0 -3
  604. package/Tasks/Update/PaintUpdate.js +0 -89
  605. package/Tasks/Update/VoxelUpdate.d.ts +0 -3
  606. package/Tasks/Update/VoxelUpdate.js +0 -35
  607. package/Templates/FullVoxelTemplate.d.ts +0 -14
  608. package/Templates/FullVoxelTemplate.js +0 -61
  609. package/Templates/Functions/CreateTemplate.d.ts +0 -3
  610. package/Templates/Functions/CreateTemplate.js +0 -134
  611. package/Templates/VoxelTemplate.d.ts +0 -34
  612. package/Templates/VoxelTemplate.js +0 -135
  613. package/Util/Binary/BinaryBuffer.d.ts +0 -35
  614. package/Util/Binary/BinaryBuffer.js +0 -136
  615. package/Util/Binary/Palettes.d.ts +0 -5
  616. package/Util/Binary/Palettes.js +0 -46
  617. package/Util/LocationVisitedMap.d.ts +0 -9
  618. package/Util/LocationVisitedMap.js +0 -18
  619. package/Util/VisistedMap.d.ts +0 -10
  620. package/Util/VisistedMap.js +0 -29
  621. package/Voxels/Data/VoxelTagStates.d.ts +0 -22
  622. package/Voxels/Data/VoxelTagStates.js +0 -47
  623. package/Voxels/Logic/Classes/Default/Types/VoxelPoweredLogicType.d.ts +0 -5
  624. package/Voxels/Logic/Classes/Default/Types/VoxelPoweredLogicType.js +0 -6
  625. package/World/Archive/Archive.types.d.ts +0 -182
  626. package/World/Archive/Functions/ArchiveArea.js +0 -341
  627. package/World/Archive/Functions/ArchiveSector.d.ts +0 -7
  628. package/World/Archive/Functions/ArchiveSector.js +0 -431
  629. package/World/Archive/Functions/CreateArchivedSection.d.ts +0 -3
  630. package/World/Archive/Functions/CreateArchivedSection.js +0 -207
  631. package/World/Archive/Functions/ImportSector.js +0 -57
  632. package/World/Archive/Functions/RemoveDuplicates.d.ts +0 -3
  633. package/World/Archive/Functions/RemoveDuplicates.js +0 -92
  634. package/WorldSimulation/Internal/Classes/DimensionSegment.d.ts +0 -37
  635. package/WorldSimulation/Internal/Classes/DimensionSegment.js +0 -67
  636. package/WorldSimulation/Internal/Classes/Queues/BuildQueue.d.ts +0 -5
  637. package/WorldSimulation/Internal/Classes/Queues/BuildQueue.js +0 -6
  638. package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.d.ts +0 -5
  639. package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.js +0 -6
  640. package/WorldSimulation/Internal/Classes/SectorState.js +0 -20
  641. package/WorldSimulation/Internal/Classes/SectorVisistedMap.d.ts +0 -9
  642. package/WorldSimulation/Internal/Classes/SectorVisistedMap.js +0 -24
  643. package/WorldSimulation/Internal/Classes/TickQueue.d.ts +0 -12
  644. package/WorldSimulation/Internal/Classes/TickQueue.js +0 -58
  645. package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.d.ts +0 -15
  646. package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.js +0 -62
  647. package/WorldSimulation/Internal/Functions/cullSectors.d.ts +0 -2
  648. package/WorldSimulation/Internal/Functions/cullSectors.js +0 -111
  649. package/WorldSimulation/Internal/Functions/getSectorState.d.ts +0 -4
  650. package/WorldSimulation/Internal/Functions/getSectorState.js +0 -39
  651. package/WorldSimulation/Internal/Functions/runTickUpdate.d.ts +0 -2
  652. package/WorldSimulation/Internal/Functions/runTickUpdate.js +0 -80
  653. package/WorldSimulation/Internal/Functions/runWorldUpdate.d.ts +0 -2
  654. package/WorldSimulation/Internal/Functions/runWorldUpdate.js +0 -69
  655. package/WorldSimulation/Internal/TaskRegister.d.ts +0 -7
  656. /package/{Models/VoxelModel.types.js → Math/Location.js} +0 -0
  657. /package/{World/Archive/Archive.types.js → Mesher/Models/Nodes/Types/GeomtryNode.types.js} +0 -0
  658. /package/Tasks/{Logic → Paint}/InitTasks.d.ts +0 -0
  659. /package/Util/{Binary/BinaryTree.d.ts → FlatBinaryTreeIndex.d.ts} +0 -0
  660. /package/Util/{Binary/BinaryTree.js → FlatBinaryTreeIndex.js} +0 -0
  661. /package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.d.ts +0 -0
  662. /package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.d.ts +0 -0
  663. /package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
  664. /package/{Models → Voxels/Models}/Defaults/StairVoxelModel.d.ts +0 -0
  665. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
  666. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
  667. /package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.js +0 -0
@@ -37,21 +37,24 @@ export class WorldCursor {
37
37
  let cursor = this.sectorCursors[cx]?.[cz];
38
38
  if (!cursor) {
39
39
  cursor = cursorCache.length ? cursorCache.shift() : new SectorCursor();
40
- if (!cursor.setSector(this.dimension, sectorPos.x, sectorPos.y, sectorPos.z)) {
40
+ if (!cursor.loadSector(this.dimension, sectorPos.x, sectorPos.y, sectorPos.z)) {
41
41
  cursorCache.push(cursor);
42
42
  return null;
43
43
  }
44
44
  if (!this.sectorCursors[cx]) {
45
- this.sectorCursors[cx] ??= {};
45
+ this.sectorCursors[cx] = {};
46
46
  }
47
47
  this.sectorCursors[cx][cz] = cursor;
48
48
  }
49
49
  return cursor;
50
50
  }
51
51
  getVoxel(x, y, z) {
52
- const section = this.getSector(x, y, z);
53
- if (!section)
52
+ const sector = this.getSector(x, y, z);
53
+ if (!sector)
54
54
  return null;
55
- return section.getVoxel(x, y, z);
55
+ return sector.getVoxel(x, y, z);
56
+ }
57
+ clone() {
58
+ return new WorldCursor();
56
59
  }
57
60
  }
@@ -1,13 +1,11 @@
1
1
  import { VoxelCursorInterface } from "../../Voxels/Cursor/VoxelCursor.interface";
2
2
  import { WorldSectionCursorInterface } from "./WorldSectionCursor.interface";
3
3
  export declare class WorldVoxelCursor extends VoxelCursorInterface {
4
- dataCursor: WorldSectionCursorInterface;
4
+ protected dataCursor: WorldSectionCursorInterface;
5
5
  private _section;
6
6
  ids: Uint16Array;
7
7
  light: Uint16Array;
8
8
  level: Uint8Array;
9
- state: Uint16Array;
10
- mod: Uint16Array;
11
9
  secondary: Uint16Array;
12
10
  constructor(dataCursor: WorldSectionCursorInterface);
13
11
  loadIn(): void;
@@ -2,12 +2,10 @@ import { VoxelCursorInterface } from "../../Voxels/Cursor/VoxelCursor.interface"
2
2
  export class WorldVoxelCursor extends VoxelCursorInterface {
3
3
  dataCursor;
4
4
  _section = null;
5
- ids = new Uint16Array(1);
6
- light = new Uint16Array(1);
7
- level = new Uint8Array(1);
8
- state = new Uint16Array(1);
9
- mod = new Uint16Array(1);
10
- secondary = new Uint16Array(1);
5
+ ids;
6
+ light;
7
+ level;
8
+ secondary;
11
9
  constructor(dataCursor) {
12
10
  super();
13
11
  this.dataCursor = dataCursor;
@@ -19,42 +17,24 @@ export class WorldVoxelCursor extends VoxelCursorInterface {
19
17
  this.ids = this._section.ids;
20
18
  this.light = this._section.light;
21
19
  this.level = this._section.level;
22
- this.state = this._section.state;
23
- this.mod = this._section.mod;
24
20
  this.secondary = this._section.secondary;
25
21
  this._index = this.dataCursor._voxelIndex;
26
22
  this.process();
27
23
  }
28
24
  updateVoxel(mode) {
29
25
  const voxelPos = this.dataCursor._voxelPosition;
30
- this.dataCursor._section?.sector.setStored(false);
31
26
  this.dataCursor._section?.setBuried(this.dataCursor._voxelIndex, false);
32
27
  if (mode == 0) {
33
- if (this.doesVoxelAffectLogic()) {
34
- this.dataCursor._section?.setLogicDirty(true);
35
- this.dataCursor._section?.setLogicSliceDirty(voxelPos.y, true);
36
- this.dataCursor._section?.setVoxelLogicDirty(this.dataCursor._voxelIndex, true);
37
- }
28
+ this.dataCursor._section?.sector.setStored(false);
38
29
  this.dataCursor._section?.setHasVoxel(voxelPos.y, true);
39
30
  return true;
40
31
  }
41
32
  if (mode == 1) {
42
- if (this.doesVoxelAffectLogic()) {
43
- this.dataCursor._section?.setLogicDirty(true);
44
- this.dataCursor._section?.setLogicSliceDirty(voxelPos.y, true);
45
- this.dataCursor._section?.setVoxelLogicDirty(this.dataCursor._voxelIndex, true);
46
- }
33
+ this.dataCursor._section?.sector.setStored(false);
47
34
  this.dataCursor._section?.setHasVoxelDirty(voxelPos.y, true);
48
35
  this.dataCursor._section?.setHasVoxel(voxelPos.y, false);
49
36
  return true;
50
37
  }
51
- if (mode == 2) {
52
- if (this.doesVoxelAffectLogic()) {
53
- this.dataCursor._section?.setLogicDirty(true);
54
- this.dataCursor._section?.setLogicSliceDirty(voxelPos.y, true);
55
- this.dataCursor._section?.setVoxelLogicDirty(this.dataCursor._voxelIndex, true);
56
- }
57
- }
58
38
  return false;
59
39
  }
60
40
  }
@@ -4,35 +4,59 @@ import { WorldRegister } from "./WorldRegister.js";
4
4
  import { WorldSpaces } from "./WorldSpaces.js";
5
5
  import { WorldLock } from "./Lock/WorldLock.js";
6
6
  import { WorldDataSyncIds } from "./Types/WorldDataSyncIds.js";
7
+ import { EngineSettings } from "../Settings/EngineSettings.js";
8
+ import { SnapShots } from "./SnapShot/SnapShots.js";
7
9
  export default function ({ threads, worldStorage, }) {
8
- WorldRegister.sectors.setSecotrPool(true);
10
+ WorldRegister.sectors.setSecotrBufferPool(true);
9
11
  const loadInMap = new Map();
10
- /*
11
- [sectors]
12
- */
13
- WorldRegister._hooks.sectors.onNew = (location, sector) => {
14
- for (const thread of threads) {
15
- thread.runTask(WorldDataSyncIds.SyncSector, [location, sector]);
16
- }
17
- };
18
- WorldRegister._hooks.sectors.onRemove = (location) => {
19
- for (const thread of threads) {
20
- thread.runTask(WorldDataSyncIds.UnSyncSector, location);
21
- }
22
- };
23
- /*
24
- [dimensions]
25
- */
26
- WorldRegister._hooks.dimension.onNew = (data) => {
27
- for (const thread of threads) {
28
- thread.runTask(WorldDataSyncIds.SyncDimension, data);
29
- }
30
- };
12
+ Threads.registerTask("cache-snap-shot", (data) => {
13
+ const snapShot = SnapShots._pendingCache.shift();
14
+ snapShot.restore(data);
15
+ SnapShots._readyCache.push(snapShot);
16
+ });
17
+ //normal array buffers only
18
+ if (!EngineSettings.settings.memoryAndCPU.useSharedMemory) {
19
+ Threads.registerTask(WorldDataSyncIds.CheckInSector, async (data) => {
20
+ const sector = WorldRegister.sectors.get(...data[0]);
21
+ if (!sector) {
22
+ console.warn("Tried checking in sector that is not loaded in world", data);
23
+ return;
24
+ }
25
+ sector.setBuffer(data[1]);
26
+ sector.setCheckedOut(false);
27
+ });
28
+ }
29
+ //shared memeory only
30
+ if (EngineSettings.settings.memoryAndCPU.useSharedMemory) {
31
+ /*
32
+ [sectors]
33
+ */
34
+ WorldRegister._hooks.sectors.onNew = (location, sector) => {
35
+ for (const thread of threads) {
36
+ thread.runTask(WorldDataSyncIds.SyncSector, [location, sector.buffer]);
37
+ }
38
+ };
39
+ WorldRegister._hooks.sectors.onRemove = (location) => {
40
+ for (const thread of threads) {
41
+ thread.runTask(WorldDataSyncIds.UnSyncSector, location);
42
+ }
43
+ };
44
+ /*
45
+ [dimensions]
46
+ */
47
+ WorldRegister._hooks.dimension.onNew = (data) => {
48
+ for (const thread of threads) {
49
+ thread.runTask(WorldDataSyncIds.SyncDimension, data);
50
+ }
51
+ };
52
+ }
31
53
  Threads.registerTask("add-sector", async (location) => {
32
54
  const sector = WorldRegister.sectors.get(location[0], location[1], location[2], location[3]);
33
55
  if (sector) {
34
- for (const thread of threads) {
35
- thread.runTask(WorldDataSyncIds.SyncSector, [location, sector]);
56
+ if (EngineSettings.settings.memoryAndCPU.useSharedMemory) {
57
+ for (const thread of threads) {
58
+ thread.runTask(WorldDataSyncIds.SyncSector, [location, sector]);
59
+ }
36
60
  }
37
61
  return;
38
62
  }
@@ -65,27 +89,15 @@ export default function ({ threads, worldStorage, }) {
65
89
  Threads.registerTask("world-dealloc", async (data) => {
66
90
  await WorldLock.removeLock(data);
67
91
  });
68
- Threads.registerTask("unload-sector", (location) => {
69
- if (WorldLock.isLocked(location))
70
- return [false];
71
- WorldRegister.sectors.remove(location[0], location[1], location[2], location[3]);
72
- for (const thread of threads) {
73
- thread.runTask(WorldDataSyncIds.UnSyncSector, location);
74
- }
75
- return [false];
76
- });
77
92
  Threads.registerTask("load-sector", ([location, sector]) => {
78
93
  WorldRegister.sectors.add(location[0], location[1], location[2], location[3], sector);
79
- for (const thread of threads) {
80
- thread.runTask(WorldDataSyncIds.SyncSector, [location, sector]);
94
+ if (EngineSettings.settings.memoryAndCPU.useSharedMemory) {
95
+ for (const thread of threads) {
96
+ thread.runTask(WorldDataSyncIds.SyncSector, [location, sector]);
97
+ }
81
98
  }
82
99
  return [true];
83
100
  });
84
- /* Threads.registerTask<RunBuildQueue>("build-queue", async ([dim, sections]) => {
85
- for (const position of sections) {
86
- mesher.setLocation([dim, ...position]).buildSection();
87
- }
88
- }); */
89
101
  Threads.registerTask("clear-all", () => {
90
102
  WorldRegister.clearAll();
91
103
  });
@@ -0,0 +1,2 @@
1
+ import { BoundsInterface } from "@amodx/math/Geomtry/Bounds/BoundsInterface";
2
+ export default function LockSectors(dimension: number, bounds: BoundsInterface): Promise<void>;
@@ -0,0 +1,28 @@
1
+ import { Vector3Like } from "@amodx/math";
2
+ import { WorldSpaces } from "../../WorldSpaces";
3
+ import { WorldRegister } from "../../WorldRegister";
4
+ export default async function LockSectors(dimension, bounds) {
5
+ const { min, max } = bounds.getMinMax();
6
+ const { x: sx, y: sy, z: sz, } = WorldSpaces.sector.getPosition(min.x, min.y, min.z, Vector3Like.Create());
7
+ const { x: ex, y: ey, z: ez, } = WorldSpaces.sector.getPosition(max.x, max.y, max.z, Vector3Like.Create());
8
+ const { x: sectorSizeX, y: sectorSizeY, z: sectorSizeZ, } = WorldSpaces.sector.bounds;
9
+ const waitingToLockSectors = [];
10
+ for (let x = sx - sectorSizeX; x < ex + sectorSizeX; x += sectorSizeX) {
11
+ for (let z = sz - sectorSizeZ; z < ez + sectorSizeZ; z += sectorSizeZ) {
12
+ for (let y = sy - sectorSizeY; y < ey + sectorSizeY; y += sectorSizeY) {
13
+ const sector = WorldRegister.sectors.get(dimension, x, y, z);
14
+ if (!sector)
15
+ continue;
16
+ if (sector.isCheckedOut()) {
17
+ waitingToLockSectors.push(sector);
18
+ continue;
19
+ }
20
+ sector.setLocked(true);
21
+ }
22
+ }
23
+ }
24
+ await Promise.all(waitingToLockSectors.map((_) => _.waitTillCheckedIn()));
25
+ for (const sector of waitingToLockSectors) {
26
+ sector.setLocked(true);
27
+ }
28
+ }
@@ -0,0 +1,2 @@
1
+ import { BoundsInterface } from "@amodx/math/Geomtry/Bounds/BoundsInterface";
2
+ export default function UnLockSectors(dimension: number, bounds: BoundsInterface): Promise<void>;
@@ -0,0 +1,28 @@
1
+ import { Vector3Like } from "@amodx/math";
2
+ import { WorldSpaces } from "../../WorldSpaces";
3
+ import { WorldRegister } from "../../WorldRegister";
4
+ export default async function UnLockSectors(dimension, bounds) {
5
+ const { min, max } = bounds.getMinMax();
6
+ const { x: sx, y: sy, z: sz, } = WorldSpaces.sector.getPosition(min.x, min.y, min.z, Vector3Like.Create());
7
+ const { x: ex, y: ey, z: ez, } = WorldSpaces.sector.getPosition(max.x, max.y, max.z, Vector3Like.Create());
8
+ const { x: sectorSizeX, y: sectorSizeY, z: sectorSizeZ, } = WorldSpaces.sector.bounds;
9
+ const waitingToLockSectors = [];
10
+ for (let x = sx - sectorSizeX; x < ex + sectorSizeX; x += sectorSizeX) {
11
+ for (let z = sz - sectorSizeZ; z < ez + sectorSizeZ; z += sectorSizeZ) {
12
+ for (let y = sy - sectorSizeY; y < ey + sectorSizeY; y += sectorSizeY) {
13
+ const sector = WorldRegister.sectors.get(dimension, x, y, z);
14
+ if (!sector)
15
+ continue;
16
+ if (sector.isCheckedOut()) {
17
+ waitingToLockSectors.push(sector);
18
+ continue;
19
+ }
20
+ sector.setLocked(false);
21
+ }
22
+ }
23
+ }
24
+ await Promise.all(waitingToLockSectors.map((_) => _.waitTillCheckedIn()));
25
+ for (const sector of waitingToLockSectors) {
26
+ sector.setLocked(false);
27
+ }
28
+ }
@@ -1,5 +1,4 @@
1
1
  import type { WorldLockTasks } from "../../Tasks/Tasks.types";
2
- import type { LocationData } from "../../Math";
3
2
  import { WorldStorageInterface } from "../Types/WorldStorage.interface";
4
3
  export declare class WorldLock {
5
4
  static locks: Map<string, WorldLockTasks>;
@@ -7,5 +6,5 @@ export declare class WorldLock {
7
6
  static worldStorage: WorldStorageInterface | null;
8
7
  static addLock(taskData: WorldLockTasks): Promise<unknown>;
9
8
  static removeLock(data: WorldLockTasks): void;
10
- static isLocked([sdim, x, y, z]: LocationData): boolean;
9
+ static isLocked(sdim: number, x: number, y: number, z: number): boolean;
11
10
  }
@@ -67,7 +67,9 @@ export class WorldLock {
67
67
  static removeLock(data) {
68
68
  this.locks.delete(data.toString());
69
69
  }
70
- static isLocked([sdim, x, y, z]) {
70
+ static isLocked(sdim, x, y, z) {
71
+ if (!this.locks.size)
72
+ return false;
71
73
  let locked = false;
72
74
  for (const [key, [dim, [sx, sy, sz], [ex, ey, ez]]] of this.locks) {
73
75
  if (dim != sdim)
@@ -1,42 +1,36 @@
1
1
  import { Sector } from "../Sector/Sector.js";
2
2
  import { Vec2Array, Vec3Array } from "@amodx/math";
3
- import { VoxelDataArrays } from "Voxels/index.js";
3
+ import { VoxelDataArrays } from "../../Voxels/index.js";
4
+ import { SectionStateDefaultFlags, SectionStateDefaultTicks } from "./SectionState.js";
4
5
  export interface SectionData extends VoxelDataArrays {
6
+ /**Array of bit ticks for the sector*/
7
+ tickArray: Uint32Array;
5
8
  /**Array of bit flags for the sector*/
6
9
  flagArray: Uint8Array;
7
10
  /**Y slice of the section to tell if there is voxels or not. Used for height maps. */
8
11
  voxelMap: Uint8Array;
9
12
  /**Y slice of the section to tell if the slice is dirty and voxelMap needs to be re-checked. */
10
13
  dirtyMap: Uint8Array;
11
- /**Y slice of the section to tell if the slice is needs it voxel logic checked.*/
12
- logicDirtyMap: Uint8Array;
13
14
  /**A bit array used to cache if a voxel is exposed or not. */
14
15
  buried: Uint8Array;
15
- /**A bit array used to cache if a voxel needs its logic evaled or not*/
16
- logicDirty: Uint8Array;
17
16
  }
18
17
  export interface Section extends SectionData {
19
18
  }
20
19
  export declare class Section {
21
- sector: Sector;
22
- index: number;
23
20
  static GetBufferSize(): number;
24
21
  static GetArrayStartIndex(index: number): number;
25
- static CreateNew(index: number, sectorBuffer: ArrayBufferLike): SectionData;
26
- static toObject(sector: Sector, index: number, data: SectionData): Section;
27
- readonly position: Vec3Array;
28
- constructor(sector: Sector, index: number, data: SectionData);
22
+ position: Vec3Array;
23
+ readonly _Flags: typeof SectionStateDefaultFlags;
24
+ readonly _Ticks: typeof SectionStateDefaultTicks;
25
+ index: number;
26
+ sector: Sector;
27
+ view: Uint8Array;
28
+ updatePosition(): void;
29
+ setBuffer(sector: Sector, buffer: ArrayBufferLike, index: number): void;
30
+ clear(): void;
29
31
  getPosition(): Readonly<Vec3Array>;
30
32
  setBitFlag(index: number, value: boolean): void;
31
33
  getBitFlag(index: number): boolean;
32
- isDisplayDirty(): boolean;
33
- setDisplayDirty(dirty: boolean): void;
34
- isLogicDirty(): boolean;
35
- setLogicDirty(dirty: boolean): void;
36
- isLogicSliceDirty(y: number): boolean;
37
- setLogicSliceDirty(y: number, dirty: boolean): void;
38
- getVoxelLogicDirty(index: number): boolean;
39
- setVoxelLogicDirty(index: number, value: boolean): void;
40
34
  isInProgress(): boolean;
41
35
  setInProgress(inProgress: boolean): void;
42
36
  isLogicUpdateInProgress(): boolean;
@@ -47,9 +41,10 @@ export declare class Section {
47
41
  getHasVoxel(y: number): boolean;
48
42
  setHasVoxelDirty(y: number, dirty: boolean): void;
49
43
  getHasVoxelDirty(y: number): boolean;
44
+ getTick(tick: number): number;
45
+ incrementTick(tick: number): void;
46
+ canRender(): boolean;
50
47
  getMinMax(): Vec2Array;
51
- getLogicMinMax(): Vec2Array;
52
48
  storeFlags(): Record<string, boolean>;
53
49
  loadFlags(flags: Record<string, boolean>): void;
54
- toJSON(): SectionData;
55
50
  }
@@ -1,29 +1,25 @@
1
1
  import { WorldSpaces } from "../WorldSpaces.js";
2
2
  import { Sector } from "../Sector/Sector.js";
3
- import { getBitArrayIndex, setBitArrayIndex, } from "../../Util/Binary/BinaryArrays.js";
4
- import { SectionState, SectionStateDefaultFlags } from "./SectionState.js";
5
- import { forceMultipleOf2 } from "../../Util/Binary/BinaryFunctions.js";
3
+ import { getBitArrayIndex, getBitAtomicArrayIndex, setBitArrayIndex, setBitAtomicArrayIndex, } from "../../Util/Binary/BinaryArrays.js";
4
+ import { SectionState, SectionStateDefaultFlags, SectionStateDefaultTicks, } from "./SectionState.js";
5
+ import { forceMultipleOf4 } from "../../Util/Binary/BinaryFunctions.js";
6
6
  const temp = [0, 0];
7
7
  export class Section {
8
- sector;
9
- index;
10
8
  static GetBufferSize() {
11
9
  const voxelSize = WorldSpaces.section.volumne;
12
10
  const height = WorldSpaces.section.bounds.y;
13
- return forceMultipleOf2(
11
+ return forceMultipleOf4(
14
12
  //----- state
15
- //2 bytes for flags
16
- 2 +
13
+ //4 tick counters
14
+ 4 * 4 +
15
+ //2 bytes for flags
16
+ 2 +
17
17
  //voxelMap
18
18
  height / 8 +
19
19
  //dirtyMap
20
20
  height / 8 +
21
- //logicDirtyMap
22
- height / 8 +
23
21
  //bureid
24
22
  voxelSize / 8 +
25
- //logic dirty
26
- voxelSize / 8 +
27
23
  //---- voxel data arrays
28
24
  //ids
29
25
  voxelSize * 2 +
@@ -31,125 +27,75 @@ export class Section {
31
27
  voxelSize * 2 +
32
28
  //level
33
29
  voxelSize +
34
- //state
35
- voxelSize * 2 +
36
- //mod
37
- voxelSize * 2 +
38
30
  //secondary
39
31
  voxelSize * 2);
40
32
  }
41
33
  static GetArrayStartIndex(index) {
42
34
  return index * Section.GetBufferSize() + Sector.GetHeaderSize();
43
35
  }
44
- static CreateNew(index, sectorBuffer) {
36
+ position = [0, 0, 0];
37
+ _Flags = SectionStateDefaultFlags;
38
+ _Ticks = SectionStateDefaultTicks;
39
+ index;
40
+ sector;
41
+ view;
42
+ updatePosition() {
43
+ const sector = this.sector;
44
+ const index = this.index;
45
+ this.position = WorldSpaces.section.getPositionFromIndexVec3Array(index, this.position);
46
+ this.position[0] =
47
+ this.position[0] * WorldSpaces.section.bounds.x + sector.position[0];
48
+ this.position[1] =
49
+ this.position[1] * WorldSpaces.section.bounds.y + sector.position[1];
50
+ this.position[2] =
51
+ this.position[2] * WorldSpaces.section.bounds.z + sector.position[2];
52
+ }
53
+ setBuffer(sector, buffer, index) {
54
+ this.index = index;
55
+ this.sector = sector;
56
+ this.updatePosition();
45
57
  const voxelSize = WorldSpaces.section.volumne;
46
58
  const height = WorldSpaces.section.bounds.y;
47
- let bufferStart = this.GetArrayStartIndex(index);
48
- const flagArray = new Uint8Array(sectorBuffer, bufferStart, 2);
59
+ const startingIndex = Section.GetArrayStartIndex(index);
60
+ this.view = new Uint8Array(buffer, startingIndex, Section.GetBufferSize());
61
+ let bufferStart = startingIndex;
62
+ this.tickArray = new Uint32Array(buffer, bufferStart, 4);
63
+ bufferStart += 4 * Uint32Array.BYTES_PER_ELEMENT;
64
+ this.flagArray = new Uint8Array(buffer, bufferStart, 2);
49
65
  bufferStart += 2;
50
- const voxelMap = new Uint8Array(sectorBuffer, bufferStart, height / 8);
51
- bufferStart += height / 8;
52
- const dirtyMap = new Uint8Array(sectorBuffer, bufferStart, height / 8);
66
+ this.voxelMap = new Uint8Array(buffer, bufferStart, height / 8);
53
67
  bufferStart += height / 8;
54
- const logicDirtyMap = new Uint8Array(sectorBuffer, bufferStart, height / 8);
68
+ this.dirtyMap = new Uint8Array(buffer, bufferStart, height / 8);
55
69
  bufferStart += height / 8;
56
- const buried = new Uint8Array(sectorBuffer, bufferStart, voxelSize / 8);
57
- bufferStart += voxelSize / 8;
58
- const logicDirty = new Uint8Array(sectorBuffer, bufferStart, voxelSize / 8);
70
+ this.buried = new Uint8Array(buffer, bufferStart, voxelSize / 8);
59
71
  bufferStart += voxelSize / 8;
60
- const ids = new Uint16Array(sectorBuffer, bufferStart, voxelSize);
61
- bufferStart += voxelSize * 2;
62
- const light = new Uint16Array(sectorBuffer, bufferStart, voxelSize);
63
- bufferStart += voxelSize * 2;
64
- const state = new Uint16Array(sectorBuffer, bufferStart, voxelSize);
65
- bufferStart += voxelSize * 2;
66
- const mod = new Uint16Array(sectorBuffer, bufferStart, voxelSize);
67
- bufferStart += voxelSize * 2;
68
- const secondary = new Uint16Array(sectorBuffer, bufferStart, voxelSize);
69
- bufferStart += voxelSize * 2;
70
- const level = new Uint8Array(sectorBuffer, bufferStart, voxelSize);
72
+ this.ids = new Uint16Array(buffer, bufferStart, voxelSize);
73
+ bufferStart += voxelSize * Uint16Array.BYTES_PER_ELEMENT;
74
+ this.light = new Uint16Array(buffer, bufferStart, voxelSize);
75
+ bufferStart += voxelSize * Uint16Array.BYTES_PER_ELEMENT;
76
+ this.secondary = new Uint16Array(buffer, bufferStart, voxelSize);
77
+ bufferStart += voxelSize * Uint16Array.BYTES_PER_ELEMENT;
78
+ this.level = new Uint8Array(buffer, bufferStart, voxelSize);
71
79
  bufferStart += voxelSize;
72
- return {
73
- flagArray,
74
- voxelMap,
75
- dirtyMap,
76
- logicDirtyMap,
77
- logicDirty,
78
- buried,
79
- ids,
80
- light,
81
- level,
82
- state,
83
- mod,
84
- secondary,
85
- };
86
- }
87
- static toObject(sector, index, data) {
88
- return new Section(sector, index, data);
89
- }
90
- position;
91
- constructor(sector, index, data) {
92
- this.sector = sector;
93
- this.index = index;
94
- this.position = WorldSpaces.section.getPositionFromIndexVec3Array(this.index);
95
- this.position[0] =
96
- this.position[0] * WorldSpaces.section.bounds.x + this.sector.position[0];
97
- this.position[1] =
98
- this.position[1] * WorldSpaces.section.bounds.y + this.sector.position[1];
99
- this.position[2] =
100
- this.position[2] * WorldSpaces.section.bounds.z + this.sector.position[2];
101
- this.flagArray = data.flagArray;
102
- this.voxelMap = data.voxelMap;
103
- this.dirtyMap = data.dirtyMap;
104
- this.logicDirty = data.logicDirty;
105
- this.logicDirtyMap = data.logicDirtyMap;
106
- this.buried = data.buried;
107
- this.ids = data.ids;
108
- this.level = data.level;
109
- this.light = data.light;
110
- this.secondary = data.secondary;
111
- this.state = data.state;
112
- this.mod = data.mod;
80
+ }
81
+ clear() {
82
+ this.flagArray = null;
83
+ this.voxelMap = null;
84
+ this.dirtyMap = null;
85
+ this.buried = null;
86
+ this.ids = null;
87
+ this.light = null;
88
+ this.secondary = null;
89
+ this.level = null;
113
90
  }
114
91
  getPosition() {
115
92
  return this.position;
116
93
  }
117
94
  setBitFlag(index, value) {
118
- setBitArrayIndex(this.flagArray, index, value ? 1 : 0);
95
+ setBitAtomicArrayIndex(this.flagArray, index, value ? 1 : 0);
119
96
  }
120
97
  getBitFlag(index) {
121
- return getBitArrayIndex(this.flagArray, index) == 1;
122
- }
123
- isDisplayDirty() {
124
- return this.getBitFlag(SectionStateDefaultFlags.displayDirty);
125
- }
126
- setDisplayDirty(dirty) {
127
- this.setBitFlag(SectionStateDefaultFlags.displayDirty, dirty);
128
- if (dirty) {
129
- this.sector.setStored(false);
130
- this.sector.setDisplayDirty(true);
131
- }
132
- }
133
- isLogicDirty() {
134
- return this.getBitFlag(SectionStateDefaultFlags.logicDirty);
135
- }
136
- setLogicDirty(dirty) {
137
- this.setBitFlag(SectionStateDefaultFlags.logicDirty, dirty);
138
- if (dirty) {
139
- this.sector.setLogicDirty(true);
140
- }
141
- }
142
- isLogicSliceDirty(y) {
143
- return getBitArrayIndex(this.logicDirtyMap, y) == 1;
144
- }
145
- setLogicSliceDirty(y, dirty) {
146
- setBitArrayIndex(this.logicDirtyMap, y, dirty ? 1 : 0);
147
- }
148
- getVoxelLogicDirty(index) {
149
- return getBitArrayIndex(this.logicDirty, index) == 1;
150
- }
151
- setVoxelLogicDirty(index, value) {
152
- return setBitArrayIndex(this.logicDirty, index, value ? 1 : 0);
98
+ return getBitAtomicArrayIndex(this.flagArray, index) == 1;
153
99
  }
154
100
  isInProgress() {
155
101
  return this.getBitFlag(SectionStateDefaultFlags.inProgress);
@@ -181,6 +127,16 @@ export class Section {
181
127
  getHasVoxelDirty(y) {
182
128
  return getBitArrayIndex(this.dirtyMap, y) == 1;
183
129
  }
130
+ getTick(tick) {
131
+ return this.tickArray[tick];
132
+ }
133
+ incrementTick(tick) {
134
+ this.tickArray[tick]++;
135
+ }
136
+ canRender() {
137
+ const [min, max] = this.getMinMax();
138
+ return min !== Math.abs(Infinity) && max !== Math.abs(Infinity);
139
+ }
184
140
  getMinMax() {
185
141
  let min = Infinity;
186
142
  let max = -Infinity;
@@ -197,22 +153,6 @@ export class Section {
197
153
  temp[1] = max;
198
154
  return temp;
199
155
  }
200
- getLogicMinMax() {
201
- let min = Infinity;
202
- let max = -Infinity;
203
- let i = WorldSpaces.section.bounds.y;
204
- while (i--) {
205
- if (this.isLogicSliceDirty(i)) {
206
- if (i < min)
207
- min = i;
208
- if (i > max)
209
- max = i;
210
- }
211
- }
212
- temp[0] = min;
213
- temp[1] = max;
214
- return temp;
215
- }
216
156
  storeFlags() {
217
157
  const stored = {};
218
158
  for (const key in SectionState.StoredFlags) {
@@ -230,20 +170,4 @@ export class Section {
230
170
  this.setBitFlag(storedIndex, flags[flag]);
231
171
  }
232
172
  }
233
- toJSON() {
234
- return {
235
- flagArray: this.flagArray,
236
- logicDirtyMap: this.logicDirtyMap,
237
- logicDirty: this.logicDirty,
238
- voxelMap: this.voxelMap,
239
- dirtyMap: this.dirtyMap,
240
- buried: this.buried,
241
- ids: this.ids,
242
- light: this.light,
243
- level: this.level,
244
- secondary: this.secondary,
245
- state: this.state,
246
- mod: this.mod,
247
- };
248
- }
249
173
  }