@divinevoxel/vlox 0.0.74 → 0.0.75

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (667) hide show
  1. package/Cache/Cache.types.d.ts +1 -1
  2. package/Contexts/Base/Remote/InitDataSync.js +3 -3
  3. package/Contexts/Base/Remote/InitWorldDataSync.d.ts +2 -1
  4. package/Contexts/Base/Remote/InitWorldDataSync.js +13 -2
  5. package/Contexts/Generator/DivineVoxelEngineGenerator.d.ts +9 -0
  6. package/Contexts/Generator/DivineVoxelEngineGenerator.js +14 -0
  7. package/Contexts/{Constructor/ConstrcutorTheads.d.ts → Generator/GeneratorThreads.d.ts} +2 -2
  8. package/Contexts/{Constructor/ConstrcutorTheads.js → Generator/GeneratorThreads.js} +2 -2
  9. package/Contexts/Generator/index.d.ts +1 -0
  10. package/Contexts/Generator/index.js +1 -0
  11. package/Contexts/Mesher/DivineVoxelEngineMesher.d.ts +9 -0
  12. package/Contexts/Mesher/DivineVoxelEngineMesher.js +14 -0
  13. package/Contexts/Mesher/MesherTheads.d.ts +7 -0
  14. package/Contexts/Mesher/MesherTheads.js +14 -0
  15. package/Contexts/Mesher/index.d.ts +1 -0
  16. package/Contexts/Mesher/index.js +1 -0
  17. package/Contexts/Nexus/NexusTheads.js +1 -1
  18. package/Contexts/Render/DVERenderThreads.d.ts +2 -1
  19. package/Contexts/Render/DVERenderThreads.js +4 -2
  20. package/Contexts/Render/DivineVoxelEngineRender.d.ts +11 -1
  21. package/Contexts/Render/DivineVoxelEngineRender.js +9 -4
  22. package/Contexts/World/DivineVoxelEngineWorld.d.ts +9 -0
  23. package/Contexts/World/WorldThreads.d.ts +2 -1
  24. package/Contexts/World/WorldThreads.js +4 -2
  25. package/Init/StartGenerator.d.ts +2 -0
  26. package/Init/StartGenerator.js +45 -0
  27. package/Init/StartMesher.d.ts +2 -0
  28. package/Init/StartMesher.js +41 -0
  29. package/Init/StartNexus.js +4 -2
  30. package/Init/StartRenderer.d.ts +4 -1
  31. package/Init/StartRenderer.js +59 -14
  32. package/Init/StartWorld.js +2 -1
  33. package/LICENSE.md +2 -1
  34. package/Math/CardinalNeighbors.d.ts +43 -3
  35. package/Math/CardinalNeighbors.js +54 -8
  36. package/Math/Indexing.d.ts +1 -0
  37. package/Math/Location.d.ts +10 -0
  38. package/Math/UtilFunctions.d.ts +4 -0
  39. package/Math/UtilFunctions.js +52 -0
  40. package/Math/index.d.ts +1 -10
  41. package/Math/index.js +1 -0
  42. package/Mesher/Functions/Base/MeshSectionBase.d.ts +5 -0
  43. package/Mesher/Functions/Base/MeshSectionBase.js +105 -0
  44. package/Mesher/Functions/CompactVoxelSectionMesh.js +4 -10
  45. package/Mesher/Functions/MeshSection.js +3 -107
  46. package/Mesher/Functions/MeshSectionSnapShot.d.ts +3 -0
  47. package/Mesher/Functions/MeshSectionSnapShot.js +14 -0
  48. package/Mesher/Functions/MeshTexture.js +8 -4
  49. package/Mesher/Functions/MeshVoxel.js +10 -4
  50. package/Mesher/Geomtry/CompactedSectionVoxelMesh.d.ts +5 -2
  51. package/Mesher/Geomtry/CompactedSectionVoxelMesh.js +12 -7
  52. package/Mesher/Geomtry/Functions/GetBounds.d.ts +2 -0
  53. package/Mesher/{Models/Common/BoundsFunctions.js → Geomtry/Functions/GetBounds.js} +13 -13
  54. package/Mesher/Geomtry/Geometry.types.d.ts +14 -0
  55. package/Mesher/Geomtry/Geometry.types.js +11 -0
  56. package/Mesher/Geomtry/Primitives/Quad.d.ts +7 -15
  57. package/Mesher/Geomtry/Primitives/Quad.js +36 -91
  58. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +4 -14
  59. package/Mesher/Geomtry/Primitives/QuadVertexData.js +17 -57
  60. package/Mesher/Geomtry/Primitives/Triangle.d.ts +65 -0
  61. package/Mesher/Geomtry/Primitives/Triangle.js +148 -0
  62. package/Mesher/Geomtry/Primitives/TriangleVertexData.d.ts +58 -0
  63. package/Mesher/Geomtry/Primitives/TriangleVertexData.js +263 -0
  64. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  65. package/Mesher/Geomtry/Primitives/index.js +2 -0
  66. package/Mesher/Geomtry/Shapes/Box.d.ts +20 -0
  67. package/Mesher/Geomtry/Shapes/Box.js +69 -0
  68. package/Mesher/Geomtry/Transform/TransformBox.d.ts +3 -0
  69. package/{Models/Shared/Transform.js → Mesher/Geomtry/Transform/TransformBox.js} +9 -124
  70. package/Mesher/Geomtry/Transform/TransformQuad.d.ts +3 -0
  71. package/Mesher/Geomtry/Transform/TransformQuad.js +113 -0
  72. package/Mesher/Geomtry/Transform/TransformTriangle.d.ts +3 -0
  73. package/Mesher/Geomtry/Transform/TransformTriangle.js +112 -0
  74. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +3 -4
  75. package/Mesher/Geomtry/VoxelGeometryBuilder.js +128 -112
  76. package/Mesher/Geomtry/VoxelMeshBVHBuilder.d.ts +1 -1
  77. package/Mesher/Geomtry/VoxelMeshBVHBuilder.js +1 -1
  78. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.d.ts +9 -3
  79. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.js +26 -3
  80. package/Mesher/Geomtry/VoxelShaderData.d.ts +4 -1
  81. package/Mesher/Geomtry/VoxelShaderData.js +25 -10
  82. package/Mesher/InitMesher.d.ts +1 -1
  83. package/Mesher/InitMesher.js +6 -0
  84. package/Mesher/InitTask.js +17 -6
  85. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +1 -5
  86. package/Mesher/Models/Common/Calc/CalcConstants.js +2 -76
  87. package/Mesher/Models/Common/Faces/CullRulledFace.d.ts +2 -0
  88. package/Mesher/Models/Common/Faces/CullRulledFace.js +60 -0
  89. package/Mesher/Models/Common/Faces/ShadeRulelessFace.d.ts +4 -0
  90. package/Mesher/Models/Common/Faces/ShadeRulelessFace.js +12 -0
  91. package/Mesher/Models/Common/Faces/ShadeRulledFace.d.ts +4 -0
  92. package/Mesher/Models/Common/Faces/ShadeRulledFace.js +58 -0
  93. package/Mesher/Models/Common/GetTexture.d.ts +6 -0
  94. package/Mesher/Models/Common/GetTexture.js +12 -0
  95. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
  96. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +2 -3
  97. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +124 -48
  98. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +13 -0
  99. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.js +55 -0
  100. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +13 -0
  101. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.js +52 -0
  102. package/Mesher/Models/Nodes/GeometryNode.d.ts +2 -8
  103. package/Mesher/Models/Nodes/GeometryNode.js +1 -7
  104. package/Mesher/Models/Nodes/Types/GeomtryNode.types.d.ts +7 -0
  105. package/Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +29 -0
  106. package/{Models/Input/QuadVoxelGometryInputs.js → Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.js} +4 -8
  107. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +28 -0
  108. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.js +24 -0
  109. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +4 -8
  110. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +16 -52
  111. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +25 -0
  112. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.js +44 -0
  113. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +28 -0
  114. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +162 -0
  115. package/Mesher/Models/Procedures/TextureProcedure.d.ts +16 -0
  116. package/Mesher/Models/Procedures/TextureProcedure.js +2 -0
  117. package/Mesher/Models/Procedures/TextureProcedureRegister.d.ts +6 -0
  118. package/Mesher/Models/Procedures/TextureProcedureRegister.js +16 -0
  119. package/Mesher/Models/VoxelConstructor.d.ts +1 -5
  120. package/Mesher/Models/VoxelConstructor.js +1 -11
  121. package/Mesher/Models/VoxelGeometryBuilderCacheSpace.js +2 -2
  122. package/Mesher/Models/VoxelModelBuilder.d.ts +0 -1
  123. package/Mesher/Models/VoxelModelBuilder.js +1 -2
  124. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +8 -2
  125. package/Mesher/Models/VoxelModelConstructorRegister.js +6 -8
  126. package/Renderer/Classes/SectionMesh.d.ts +2 -3
  127. package/Renderer/Classes/SectionMesh.js +13 -10
  128. package/Renderer/Classes/SectorMesh.d.ts +5 -5
  129. package/Renderer/Classes/SectorMesh.js +17 -6
  130. package/Renderer/InitTasks.d.ts +1 -2
  131. package/Renderer/InitTasks.js +4 -10
  132. package/Renderer/MeshManager.d.ts +6 -1
  133. package/Renderer/MeshManager.js +11 -14
  134. package/Renderer/MeshRegister.d.ts +6 -4
  135. package/Renderer/MeshRegister.js +34 -43
  136. package/Settings/EngineSettings.js +3 -0
  137. package/Settings/EngineSettings.types.d.ts +7 -1
  138. package/Settings/EngineSettings.types.js +5 -1
  139. package/Stats/EngineStats.d.ts +19 -0
  140. package/Stats/EngineStats.js +27 -0
  141. package/Tasks/Paint/Common.d.ts +7 -0
  142. package/Tasks/Paint/Common.js +200 -0
  143. package/Tasks/Paint/Erase/EraseVoxel.d.ts +3 -0
  144. package/Tasks/Paint/Erase/EraseVoxel.js +31 -0
  145. package/Tasks/Paint/Erase/EraseVoxelPath.d.ts +4 -0
  146. package/Tasks/Paint/Erase/EraseVoxelPath.js +80 -0
  147. package/Tasks/Paint/Erase/EraseVoxelTemplate.d.ts +4 -0
  148. package/Tasks/Paint/Erase/EraseVoxelTemplate.js +34 -0
  149. package/Tasks/Paint/InitTasks.js +16 -0
  150. package/Tasks/Paint/Paint/PaintVoxel.d.ts +4 -0
  151. package/Tasks/Paint/Paint/PaintVoxel.js +29 -0
  152. package/Tasks/Paint/Paint/PaintVoxelPath.d.ts +4 -0
  153. package/Tasks/Paint/Paint/PaintVoxelPath.js +78 -0
  154. package/Tasks/Paint/Paint/PaintVoxelTemplate.d.ts +4 -0
  155. package/Tasks/Paint/Paint/PaintVoxelTemplate.js +36 -0
  156. package/Tasks/Propagation/Flow/FlowUpdate.js +1 -1
  157. package/Tasks/Propagation/Flow/WorldFlow.js +2 -2
  158. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +6 -6
  159. package/Tasks/Propagation/Illumanation/CommonFunctions.js +6 -7
  160. package/Tasks/Propagation/Illumanation/RGBUpdate.js +9 -9
  161. package/Tasks/Propagation/Illumanation/SunUpdate.js +8 -7
  162. package/Tasks/Propagation/Illumanation/WorldSun.js +11 -9
  163. package/Tasks/Propagation/InitTasks.js +16 -28
  164. package/Tasks/Propagation/Power/PowerUpdate.js +10 -10
  165. package/Tasks/Tasks.types.d.ts +25 -9
  166. package/Tasks/TasksIds.d.ts +13 -20
  167. package/Tasks/TasksIds.js +13 -20
  168. package/Tasks/VoxelUpdateTask.d.ts +6 -5
  169. package/Tasks/VoxelUpdateTask.js +53 -37
  170. package/Tasks/WorldGeneration/InitTasks.d.ts +4 -1
  171. package/Tasks/WorldGeneration/InitTasks.js +6 -3
  172. package/Tasks/WorldGeneration/WorldGen.types.d.ts +2 -3
  173. package/Tasks/WorldGeneration/WorldGenBrush.js +6 -7
  174. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +3 -1
  175. package/Tasks/WorldGeneration/WorldGenRegister.js +13 -3
  176. package/Tasks/WorldGeneration/WorldGeneration.d.ts +2 -2
  177. package/Tasks/WorldGeneration/WorldGeneration.js +22 -3
  178. package/Templates/Archive/ArchivedVoxelTemplate.d.ts +37 -0
  179. package/Templates/Archive/ArchivedVoxelTemplate.js +124 -0
  180. package/Templates/Archive/ArchivedVoxelTemplate.types.d.ts +45 -0
  181. package/Templates/Archive/ArchivedVoxelTemplate.types.js +1 -0
  182. package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +11 -0
  183. package/Templates/Archive/Functions/CreateArchivedTemplate.js +184 -0
  184. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.d.ts +2 -0
  185. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +44 -0
  186. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.d.ts +2 -0
  187. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +37 -0
  188. package/Templates/Cursor/TemplateCursor.d.ts +5 -3
  189. package/Templates/Cursor/TemplateCursor.js +8 -4
  190. package/Templates/Cursor/TemplateProxy.d.ts +10 -0
  191. package/Templates/Cursor/TemplateProxy.js +22 -0
  192. package/Templates/Cursor/TemplateVoxelCursor.d.ts +5 -7
  193. package/Templates/Cursor/TemplateVoxelCursor.js +7 -13
  194. package/Templates/Full/FullVoxelTemplate.d.ts +27 -0
  195. package/Templates/Full/FullVoxelTemplate.js +108 -0
  196. package/Templates/Full/FullVoxelTemplate.types.d.ts +5 -0
  197. package/Templates/Full/FullVoxelTemplate.types.js +1 -0
  198. package/Templates/Full/Functions/CreateFullTemplate.d.ts +3 -0
  199. package/Templates/Full/Functions/CreateFullTemplate.js +27 -0
  200. package/Templates/Functions/FlipTemplate.d.ts +2 -2
  201. package/Templates/Functions/FlipTemplate.js +1 -9
  202. package/Templates/Functions/RotateTemplate.d.ts +2 -2
  203. package/Templates/Functions/RotateTemplate.js +2 -10
  204. package/Templates/Functions/index.d.ts +1 -1
  205. package/Templates/Functions/index.js +1 -1
  206. package/Templates/Path/VoxelPath.d.ts +34 -0
  207. package/Templates/Path/VoxelPath.js +127 -0
  208. package/Templates/Path/VoxelPath.types.d.ts +10 -0
  209. package/Templates/Path/VoxelPath.types.js +1 -0
  210. package/Templates/Selection/VoxelBFSSelection.d.ts +20 -0
  211. package/Templates/Selection/VoxelBFSSelection.js +130 -0
  212. package/Templates/Selection/VoxelBoxSelection.d.ts +14 -0
  213. package/Templates/Selection/VoxelBoxSelection.js +105 -0
  214. package/Templates/Selection/VoxelSelecton.d.ts +6 -0
  215. package/Templates/Selection/VoxelSelecton.js +1 -0
  216. package/Templates/Selection/VoxelSurfaceSelection.d.ts +27 -0
  217. package/Templates/Selection/VoxelSurfaceSelection.js +206 -0
  218. package/Templates/Selection/VoxelTemplateSelection.d.ts +10 -0
  219. package/Templates/Selection/VoxelTemplateSelection.js +26 -0
  220. package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +35 -0
  221. package/Templates/Shapes/BasicVoxelShapeTemplate.js +126 -0
  222. package/Templates/Shapes/BoxVoxelTemplate.d.ts +22 -0
  223. package/Templates/Shapes/BoxVoxelTemplate.js +75 -0
  224. package/Templates/Shapes/ConeVoxelTemplate.d.ts +22 -0
  225. package/Templates/Shapes/ConeVoxelTemplate.js +69 -0
  226. package/Templates/Shapes/CylinderVoxelTemplate.d.ts +22 -0
  227. package/Templates/Shapes/CylinderVoxelTemplate.js +69 -0
  228. package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +22 -0
  229. package/Templates/Shapes/OctahedronVoxelTemplate.js +69 -0
  230. package/Templates/Shapes/PyramidVoxelTemplate.d.ts +30 -0
  231. package/Templates/Shapes/PyramidVoxelTemplate.js +140 -0
  232. package/Templates/Shapes/SphereVoxelTemplate.d.ts +24 -0
  233. package/Templates/Shapes/SphereVoxelTemplate.js +97 -0
  234. package/Templates/Shapes/TorusVoxelTemplate.d.ts +22 -0
  235. package/Templates/Shapes/TorusVoxelTemplate.js +69 -0
  236. package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +25 -0
  237. package/Templates/Shapes/VoxelShapeTemplate.types.js +1 -0
  238. package/Templates/VoxelTempateRegister.d.ts +6 -0
  239. package/Templates/VoxelTempateRegister.js +30 -0
  240. package/Templates/VoxelTemplates.types.d.ts +23 -26
  241. package/Templates/index.d.ts +1 -1
  242. package/Templates/index.js +1 -1
  243. package/Textures/Classes/CompiledTexture.d.ts +3 -0
  244. package/Textures/Classes/CompiledTexture.js +3 -0
  245. package/Textures/Classes/CompiledTextureAnimation.d.ts +1 -1
  246. package/Textures/Classes/CompiledTextureAnimation.js +8 -2
  247. package/Textures/Functions/BuildTextureData.d.ts +2 -1
  248. package/Textures/Functions/BuildTextureData.js +86 -17
  249. package/Textures/Texture.types.d.ts +5 -1
  250. package/Textures/TextureManager.d.ts +2 -1
  251. package/Textures/TextureManager.js +5 -2
  252. package/Tools/Brush/AdvancedBrushTool.d.ts +1 -5
  253. package/Tools/Brush/AdvancedBrushTool.js +2 -30
  254. package/Tools/Brush/Brush.d.ts +8 -2
  255. package/Tools/Brush/Brush.js +61 -36
  256. package/Tools/Tasks/TasksTool.d.ts +49 -20
  257. package/Tools/Tasks/TasksTool.js +87 -23
  258. package/Util/Binary/BinaryArrays.d.ts +2 -0
  259. package/Util/Binary/BinaryArrays.js +15 -0
  260. package/Util/Binary/BinaryFunctions.d.ts +3 -0
  261. package/Util/Binary/BinaryFunctions.js +18 -0
  262. package/Util/BinaryBuffer/BinaryBuffer.d.ts +30 -0
  263. package/Util/BinaryBuffer/BinaryBuffer.js +78 -0
  264. package/Util/BinaryBuffer/BinaryBuffer.types.d.ts +37 -0
  265. package/Util/BinaryBuffer/BinaryBuffer.types.js +28 -0
  266. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +5 -0
  267. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.js +60 -0
  268. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.d.ts +3 -0
  269. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.js +64 -0
  270. package/Util/BinaryBuffer/Functions/BinaryBufferRead.d.ts +3 -0
  271. package/Util/BinaryBuffer/Functions/BinaryBufferRead.js +26 -0
  272. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +2 -0
  273. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.js +43 -0
  274. package/Util/BinaryBuffer/index.d.ts +2 -0
  275. package/Util/BinaryBuffer/index.js +2 -0
  276. package/Util/LocationData.d.ts +3 -0
  277. package/Util/LocationData.js +16 -0
  278. package/Util/PriorityQueue.d.ts +18 -0
  279. package/Util/PriorityQueue.js +62 -0
  280. package/Util/TickInterval.d.ts +16 -0
  281. package/Util/TickInterval.js +49 -0
  282. package/Util/TypedEventTarget.d.ts +1 -0
  283. package/Util/TypedEventTarget.js +3 -0
  284. package/Util/Util.types.d.ts +4 -0
  285. package/Util/WorkItemProgress.d.ts +23 -0
  286. package/Util/WorkItemProgress.js +52 -0
  287. package/Voxels/Archive/VoxelArchive.types.d.ts +43 -0
  288. package/Voxels/Archive/VoxelArchive.types.js +6 -0
  289. package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +11 -0
  290. package/Voxels/Archive/VoxelPaletteArchiveReader.js +73 -0
  291. package/Voxels/Archive/VoxelPaletteArechive.d.ts +15 -0
  292. package/Voxels/Archive/VoxelPaletteArechive.js +81 -0
  293. package/Voxels/Cursor/DataCursor.interface.d.ts +1 -0
  294. package/Voxels/Cursor/VoxelCursor.d.ts +6 -7
  295. package/Voxels/Cursor/VoxelCursor.interface.d.ts +23 -24
  296. package/Voxels/Cursor/VoxelCursor.interface.js +91 -96
  297. package/Voxels/Cursor/VoxelCursor.js +22 -12
  298. package/Voxels/Cursor/VoxelLightData.d.ts +2 -0
  299. package/Voxels/Cursor/VoxelLightData.js +2 -0
  300. package/Voxels/Data/VoxelPalettesRegister.d.ts +11 -1
  301. package/Voxels/Data/VoxelPalettesRegister.js +17 -1
  302. package/Voxels/Data/VoxelPropertiesRegister.d.ts +4 -0
  303. package/Voxels/Data/VoxelPropertiesRegister.js +3 -0
  304. package/Voxels/Data/VoxelTag.types.d.ts +7 -1
  305. package/Voxels/Data/VoxelTag.types.js +3 -0
  306. package/Voxels/Data/VoxelTagsRegister.js +4 -1
  307. package/Voxels/Functions/BuildPaletteData.d.ts +6 -0
  308. package/Voxels/Functions/BuildPaletteData.js +87 -0
  309. package/Voxels/Functions/BuildStateData.d.ts +4 -6
  310. package/Voxels/Functions/BuildStateData.js +26 -80
  311. package/Voxels/Functions/{BuildTagAndPaletteData.d.ts → BuildTagData.d.ts} +2 -2
  312. package/Voxels/Functions/{BuildTagAndPaletteData.js → BuildTagData.js} +23 -2
  313. package/Voxels/Indexes/VoxelIndex.d.ts +1 -1
  314. package/Voxels/Indexes/VoxelIndex.js +5 -4
  315. package/Voxels/InitVoxelData.d.ts +1 -1
  316. package/Voxels/InitVoxelData.js +39 -41
  317. package/Voxels/Interaction/Functions/PickVoxel.d.ts +9 -0
  318. package/Voxels/Interaction/Functions/PickVoxel.js +95 -0
  319. package/Voxels/Interaction/Functions/PickVoxelWorld.d.ts +8 -0
  320. package/Voxels/Interaction/Functions/PickVoxelWorld.js +66 -0
  321. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.d.ts +9 -0
  322. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.js +58 -0
  323. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.d.ts +15 -0
  324. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.js +1 -0
  325. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.d.ts +7 -0
  326. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.js +13 -0
  327. package/Voxels/Interaction/VoxelPickResult.d.ts +50 -0
  328. package/Voxels/Interaction/VoxelPickResult.js +55 -0
  329. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.d.ts +8 -0
  330. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.js +13 -0
  331. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.d.ts +9 -0
  332. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.js +23 -0
  333. package/Voxels/Logic/Classes/VoxelLogic.d.ts +7 -4
  334. package/Voxels/Logic/Classes/VoxelLogic.js +25 -27
  335. package/Voxels/Logic/Classes/VoxelLogicType.d.ts +11 -1
  336. package/Voxels/Logic/Classes/VoxelLogicType.js +6 -0
  337. package/Voxels/Logic/VoxelLogic.types.d.ts +5 -3
  338. package/Voxels/Logic/VoxelLogicRegister.d.ts +4 -3
  339. package/Voxels/Logic/VoxelLogicRegister.js +12 -4
  340. package/Voxels/Models/CompiledVoxelModel.types.d.ts +46 -0
  341. package/Voxels/Models/CompiledVoxelModel.types.js +1 -0
  342. package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.js +0 -30
  343. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.d.ts +2 -0
  344. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.js +187 -71
  345. package/{Models → Voxels/Models/Defaults}/Examples.d.ts +1 -1
  346. package/{Models → Voxels/Models/Defaults}/Examples.js +50 -147
  347. package/Voxels/Models/Defaults/FarmVoxelModels.d.ts +3 -0
  348. package/Voxels/Models/Defaults/FarmVoxelModels.js +349 -0
  349. package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.js +3 -1
  350. package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.js +2 -92
  351. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.d.ts +1 -0
  352. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.js +52 -180
  353. package/{Models → Voxels/Models}/Defaults/StairVoxelModel.js +59 -149
  354. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.d.ts +12 -0
  355. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.js +28 -0
  356. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.d.ts +12 -0
  357. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.js +27 -0
  358. package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +13 -0
  359. package/Voxels/Models/Rules/Classes/GeomtryInput.js +64 -0
  360. package/Voxels/Models/Rules/Classes/OcclusionFace.d.ts +10 -0
  361. package/Voxels/Models/Rules/Classes/OcclusionFace.js +5 -0
  362. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.d.ts +18 -0
  363. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.js +33 -0
  364. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.d.ts +14 -0
  365. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.js +118 -0
  366. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.d.ts +14 -0
  367. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.js +114 -0
  368. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +22 -0
  369. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.js +15 -0
  370. package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.d.ts +3 -2
  371. package/{Models → Voxels/Models}/Rules/Functions/BuildFinalInputs.d.ts +0 -2
  372. package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +72 -0
  373. package/Voxels/Models/Rules/Functions/BuildRules.d.ts +7 -0
  374. package/Voxels/Models/Rules/Functions/BuildRules.js +217 -0
  375. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +4 -0
  376. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.js +39 -0
  377. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.d.ts +8 -0
  378. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.js +106 -0
  379. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +5 -0
  380. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.js +14 -0
  381. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +6 -0
  382. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +92 -0
  383. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +6 -0
  384. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +115 -0
  385. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.d.ts +1 -1
  386. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.js +27 -3
  387. package/{Models → Voxels/Models}/VoxelModel.types.d.ts +56 -45
  388. package/Voxels/Models/VoxelModel.types.js +1 -0
  389. package/Voxels/State/Schema/BinarySchema.d.ts +5 -3
  390. package/Voxels/State/Schema/BinarySchema.js +23 -8
  391. package/Voxels/State/Schema/BinarySchemaNode.d.ts +3 -3
  392. package/Voxels/State/Schema/BinarySchemaNode.js +6 -6
  393. package/Voxels/State/Schema/ShapeStateRelationsNode.d.ts +3 -3
  394. package/Voxels/State/Schema/ShapeStateRelationsNode.js +2 -2
  395. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  396. package/Voxels/State/Schema/StateSchema.js +5 -7
  397. package/Voxels/State/SchemaRegister.d.ts +8 -6
  398. package/Voxels/State/SchemaRegister.js +33 -21
  399. package/Voxels/State/State.types.d.ts +19 -23
  400. package/Voxels/Types/PaintVoxelData.d.ts +17 -0
  401. package/Voxels/Types/PaintVoxelData.js +73 -0
  402. package/Voxels/Types/Voxel.types.d.ts +12 -25
  403. package/Voxels/Types/Voxel.types.js +1 -23
  404. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +6 -74
  405. package/Voxels/index.d.ts +1 -0
  406. package/Voxels/index.js +1 -0
  407. package/World/Archive/Classes/ArchiveClasses.d.ts +7 -30
  408. package/World/Archive/Classes/ArchiveClasses.js +8 -33
  409. package/World/Archive/Classes/ImportedSection.d.ts +4 -13
  410. package/World/Archive/Classes/ImportedSection.js +78 -216
  411. package/World/Archive/Classes/ImportedSector.d.ts +7 -9
  412. package/World/Archive/Classes/ImportedSector.js +18 -65
  413. package/World/Archive/Functions/Area/ArchiveArea.d.ts +8 -0
  414. package/World/Archive/Functions/Area/ArchiveArea.js +65 -0
  415. package/World/Archive/Functions/{ArchiveArea.d.ts → Area/ImportArea.d.ts} +1 -8
  416. package/World/Archive/Functions/Area/ImportArea.js +59 -0
  417. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.d.ts +2 -0
  418. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.js +100 -0
  419. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.d.ts +2 -0
  420. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.js +100 -0
  421. package/World/Archive/Functions/Sector/ArchiveSector.d.ts +7 -0
  422. package/World/Archive/Functions/Sector/ArchiveSector.js +209 -0
  423. package/World/Archive/Functions/Sector/CreateArchivedSection.d.ts +3 -0
  424. package/World/Archive/Functions/Sector/CreateArchivedSection.js +147 -0
  425. package/World/Archive/Functions/{ImportSector.d.ts → Sector/ImportSector.d.ts} +2 -2
  426. package/World/Archive/Functions/Sector/ImportSector.js +32 -0
  427. package/World/Archive/Functions/Sector/RemoveDuplicateSections.d.ts +2 -0
  428. package/World/Archive/Functions/Sector/RemoveDuplicateSections.js +137 -0
  429. package/World/Archive/Functions/Shared/BaseData.d.ts +2 -0
  430. package/World/Archive/Functions/Shared/BaseData.js +14 -0
  431. package/World/Archive/Functions/Shared/IntToString.d.ts +1 -0
  432. package/World/Archive/Functions/Shared/IntToString.js +13 -0
  433. package/World/Archive/Functions/{Shared.d.ts → Shared/LightSegments.d.ts} +1 -2
  434. package/World/Archive/Functions/{Shared.js → Shared/LightSegments.js} +2 -15
  435. package/World/Archive/Functions/Shared/index.d.ts +3 -0
  436. package/World/Archive/Functions/Shared/index.js +3 -0
  437. package/World/Archive/Functions/index.d.ts +3 -3
  438. package/World/Archive/Functions/index.js +3 -3
  439. package/World/Archive/InitTasks.js +21 -30
  440. package/World/Archive/Types/Archive.types.d.ts +45 -0
  441. package/World/Archive/Types/Archive.types.js +1 -0
  442. package/World/Archive/Types/ArchiveArea.types.d.ts +38 -0
  443. package/World/Archive/Types/ArchiveArea.types.js +1 -0
  444. package/World/Archive/Types/ArchiveJSON.types.d.ts +52 -0
  445. package/World/Archive/Types/ArchiveJSON.types.js +1 -0
  446. package/World/Archive/Types/ArchivedSector.types.d.ts +43 -0
  447. package/World/Archive/Types/ArchivedSector.types.js +1 -0
  448. package/World/Archive/Types/index.d.ts +4 -0
  449. package/World/Archive/Types/index.js +4 -0
  450. package/World/Archive/index.d.ts +1 -1
  451. package/World/Archive/index.js +1 -1
  452. package/World/Cursor/SectionCursor.d.ts +4 -3
  453. package/World/Cursor/SectionCursor.js +13 -11
  454. package/World/Cursor/SectorCursor.d.ts +4 -2
  455. package/World/Cursor/SectorCursor.js +11 -1
  456. package/World/Cursor/WorldCursor.d.ts +1 -0
  457. package/World/Cursor/WorldCursor.js +8 -5
  458. package/World/Cursor/WorldVoxelCursor.d.ts +1 -3
  459. package/World/Cursor/WorldVoxelCursor.js +6 -26
  460. package/World/InitTasks.js +52 -40
  461. package/World/Lock/Function/LockSectors.d.ts +2 -0
  462. package/World/Lock/Function/LockSectors.js +28 -0
  463. package/World/Lock/Function/UnLockSectors.d.ts +2 -0
  464. package/World/Lock/Function/UnLockSectors.js +28 -0
  465. package/World/Lock/WorldLock.d.ts +1 -2
  466. package/World/Lock/WorldLock.js +3 -1
  467. package/World/Section/Section.d.ts +16 -21
  468. package/World/Section/Section.js +67 -143
  469. package/World/Section/SectionState.d.ts +6 -2
  470. package/World/Section/SectionState.js +9 -4
  471. package/World/Sector/Sector.d.ts +22 -8
  472. package/World/Sector/Sector.js +86 -67
  473. package/World/Sector/SectorHeightMap.d.ts +1 -1
  474. package/World/Sector/SectorHeightMap.js +6 -6
  475. package/World/Sector/SectorState.d.ts +2 -1
  476. package/World/Sector/SectorState.js +1 -0
  477. package/World/SnapShot/SectionSnapShot.d.ts +19 -0
  478. package/World/SnapShot/SectionSnapShot.js +72 -0
  479. package/World/SnapShot/SectionSnapShotCursor.d.ts +23 -0
  480. package/World/SnapShot/SectionSnapShotCursor.js +107 -0
  481. package/World/SnapShot/SnapShots.d.ts +11 -0
  482. package/World/SnapShot/SnapShots.js +24 -0
  483. package/World/Types/WorldDataSyncIds.d.ts +2 -0
  484. package/World/Types/WorldDataSyncIds.js +2 -0
  485. package/World/WorldRegister.d.ts +19 -7
  486. package/World/WorldRegister.js +47 -23
  487. package/World/WorldSpaces.d.ts +20 -0
  488. package/World/WorldSpaces.js +33 -0
  489. package/WorldSimulation/Dimensions/DimensionSegment.d.ts +38 -0
  490. package/WorldSimulation/Dimensions/DimensionSegment.js +120 -0
  491. package/WorldSimulation/Dimensions/DimensionSimulation.d.ts +26 -0
  492. package/WorldSimulation/Dimensions/DimensionSimulation.js +95 -0
  493. package/WorldSimulation/{Internal/Classes → Dimensions}/Generator.d.ts +5 -9
  494. package/WorldSimulation/{Internal/Classes → Dimensions}/Generator.js +10 -21
  495. package/WorldSimulation/{Internal/Classes → Dimensions}/SectorState.d.ts +4 -0
  496. package/WorldSimulation/Dimensions/SectorState.js +56 -0
  497. package/WorldSimulation/Dimensions/SimulationSector.d.ts +30 -0
  498. package/WorldSimulation/Dimensions/SimulationSector.js +214 -0
  499. package/WorldSimulation/Internal/WorldSimulationDimensions.d.ts +1 -1
  500. package/WorldSimulation/Internal/WorldSimulationDimensions.js +4 -3
  501. package/WorldSimulation/Internal/WorldSimulationTasks.d.ts +14 -9
  502. package/WorldSimulation/Internal/WorldSimulationTasks.js +132 -61
  503. package/WorldSimulation/Internal/runActiveSectorUpdate.d.ts +1 -0
  504. package/WorldSimulation/Internal/runActiveSectorUpdate.js +106 -0
  505. package/WorldSimulation/Procedures/InitalLoad.d.ts +1 -1
  506. package/WorldSimulation/Procedures/InitalLoad.js +6 -4
  507. package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +19 -0
  508. package/WorldSimulation/Tasks/SimulationTaskBase.js +50 -0
  509. package/WorldSimulation/Tasks/TaskRegister.d.ts +7 -0
  510. package/WorldSimulation/{Internal → Tasks}/TaskRegister.js +3 -3
  511. package/WorldSimulation/Tasks/TaskSegment.d.ts +20 -0
  512. package/WorldSimulation/Tasks/TaskSegment.js +83 -0
  513. package/WorldSimulation/Tick/TickQueue.d.ts +9 -0
  514. package/WorldSimulation/Tick/TickQueue.js +31 -0
  515. package/WorldSimulation/Tools/SimulationBrush.d.ts +25 -0
  516. package/WorldSimulation/Tools/SimulationBrush.js +203 -0
  517. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.d.ts +1 -0
  518. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.js +23 -0
  519. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.d.ts +1 -0
  520. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.js +10 -0
  521. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.d.ts +1 -0
  522. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.js +73 -0
  523. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.d.ts +1 -0
  524. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.js +21 -0
  525. package/WorldSimulation/Voxels/Behaviors/Types/index.d.ts +4 -0
  526. package/WorldSimulation/Voxels/Behaviors/Types/index.js +4 -0
  527. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.d.ts +18 -0
  528. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.js +30 -0
  529. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.d.ts +6 -0
  530. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.js +25 -0
  531. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.d.ts +10 -0
  532. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.js +1 -0
  533. package/WorldSimulation/Voxels/Behaviors/index.d.ts +4 -0
  534. package/WorldSimulation/Voxels/Behaviors/index.js +4 -0
  535. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.d.ts +1 -0
  536. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +163 -0
  537. package/WorldSimulation/Voxels/Ticks/Types/index.d.ts +1 -0
  538. package/WorldSimulation/Voxels/Ticks/Types/index.js +1 -0
  539. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.d.ts +8 -0
  540. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.js +14 -0
  541. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.d.ts +6 -0
  542. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.js +13 -0
  543. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.d.ts +12 -0
  544. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.js +10 -0
  545. package/WorldSimulation/Voxels/Ticks/index.d.ts +4 -0
  546. package/WorldSimulation/Voxels/Ticks/index.js +4 -0
  547. package/WorldSimulation/WorldSimulation.d.ts +5 -4
  548. package/WorldSimulation/WorldSimulation.js +31 -35
  549. package/package.json +2 -2
  550. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -10
  551. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -14
  552. package/Contexts/Constructor/index.d.ts +0 -1
  553. package/Contexts/Constructor/index.js +0 -1
  554. package/Init/StartConstructor.d.ts +0 -2
  555. package/Init/StartConstructor.js +0 -59
  556. package/Mesher/Models/Common/BoundsFunctions.d.ts +0 -2
  557. package/Mesher/Models/Common/BoxGeometryNode.d.ts +0 -10
  558. package/Mesher/Models/Common/BoxGeometryNode.js +0 -80
  559. package/Mesher/Models/Common/QuadGeometryNode.d.ts +0 -11
  560. package/Mesher/Models/Common/QuadGeometryNode.js +0 -51
  561. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +0 -24
  562. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +0 -173
  563. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +0 -19
  564. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +0 -157
  565. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +0 -22
  566. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +0 -75
  567. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +0 -18
  568. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +0 -77
  569. package/Mesher/Models/Protocols/OutlinedVoxelTool.d.ts +0 -6
  570. package/Mesher/Models/Protocols/OutlinedVoxelTool.js +0 -233
  571. package/Models/Indexing/VoxelAOResultsIndex.d.ts +0 -12
  572. package/Models/Indexing/VoxelAOResultsIndex.js +0 -26
  573. package/Models/Indexing/VoxelFaceCullResultsIndex.d.ts +0 -12
  574. package/Models/Indexing/VoxelFaceCullResultsIndex.js +0 -26
  575. package/Models/Indexing/VoxelFaceTransparentResultsIndex.d.ts +0 -11
  576. package/Models/Indexing/VoxelFaceTransparentResultsIndex.js +0 -15
  577. package/Models/Input/BoxVoxelGometryInputs.d.ts +0 -25
  578. package/Models/Input/BoxVoxelGometryInputs.js +0 -36
  579. package/Models/Input/QuadVoxelGometryInputs.d.ts +0 -24
  580. package/Models/Rules/Classes/OcclusionFace.d.ts +0 -65
  581. package/Models/Rules/Classes/OcclusionFace.js +0 -492
  582. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +0 -15
  583. package/Models/Rules/Classes/VoxelRulesGeometry.js +0 -29
  584. package/Models/Rules/Functions/BuildFinalInputs.js +0 -93
  585. package/Models/Rules/Functions/BuildGeomtryInputs.d.ts +0 -6
  586. package/Models/Rules/Functions/BuildGeomtryInputs.js +0 -251
  587. package/Models/Rules/Functions/BuildRules.d.ts +0 -8
  588. package/Models/Rules/Functions/BuildRules.js +0 -187
  589. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +0 -4
  590. package/Models/Rules/Functions/GetOcclusionFaces.js +0 -112
  591. package/Models/Shared/Transform.d.ts +0 -4
  592. package/Tasks/Logic/InitTasks.js +0 -10
  593. package/Tasks/Logic/VoxelLogicUpdate.d.ts +0 -3
  594. package/Tasks/Logic/VoxelLogicUpdate.js +0 -71
  595. package/Tasks/Propagation/Explosion/ExplosionManager.d.ts +0 -4
  596. package/Tasks/Propagation/Explosion/ExplosionManager.js +0 -116
  597. package/Tasks/Update/Common.d.ts +0 -3
  598. package/Tasks/Update/Common.js +0 -41
  599. package/Tasks/Update/EreaseUpdate.d.ts +0 -3
  600. package/Tasks/Update/EreaseUpdate.js +0 -66
  601. package/Tasks/Update/InitTasks.d.ts +0 -5
  602. package/Tasks/Update/InitTasks.js +0 -25
  603. package/Tasks/Update/PaintUpdate.d.ts +0 -3
  604. package/Tasks/Update/PaintUpdate.js +0 -89
  605. package/Tasks/Update/VoxelUpdate.d.ts +0 -3
  606. package/Tasks/Update/VoxelUpdate.js +0 -35
  607. package/Templates/FullVoxelTemplate.d.ts +0 -14
  608. package/Templates/FullVoxelTemplate.js +0 -61
  609. package/Templates/Functions/CreateTemplate.d.ts +0 -3
  610. package/Templates/Functions/CreateTemplate.js +0 -134
  611. package/Templates/VoxelTemplate.d.ts +0 -34
  612. package/Templates/VoxelTemplate.js +0 -135
  613. package/Util/Binary/BinaryBuffer.d.ts +0 -35
  614. package/Util/Binary/BinaryBuffer.js +0 -136
  615. package/Util/Binary/Palettes.d.ts +0 -5
  616. package/Util/Binary/Palettes.js +0 -46
  617. package/Util/LocationVisitedMap.d.ts +0 -9
  618. package/Util/LocationVisitedMap.js +0 -18
  619. package/Util/VisistedMap.d.ts +0 -10
  620. package/Util/VisistedMap.js +0 -29
  621. package/Voxels/Data/VoxelTagStates.d.ts +0 -22
  622. package/Voxels/Data/VoxelTagStates.js +0 -47
  623. package/Voxels/Logic/Classes/Default/Types/VoxelPoweredLogicType.d.ts +0 -5
  624. package/Voxels/Logic/Classes/Default/Types/VoxelPoweredLogicType.js +0 -6
  625. package/World/Archive/Archive.types.d.ts +0 -182
  626. package/World/Archive/Functions/ArchiveArea.js +0 -341
  627. package/World/Archive/Functions/ArchiveSector.d.ts +0 -7
  628. package/World/Archive/Functions/ArchiveSector.js +0 -431
  629. package/World/Archive/Functions/CreateArchivedSection.d.ts +0 -3
  630. package/World/Archive/Functions/CreateArchivedSection.js +0 -207
  631. package/World/Archive/Functions/ImportSector.js +0 -57
  632. package/World/Archive/Functions/RemoveDuplicates.d.ts +0 -3
  633. package/World/Archive/Functions/RemoveDuplicates.js +0 -92
  634. package/WorldSimulation/Internal/Classes/DimensionSegment.d.ts +0 -37
  635. package/WorldSimulation/Internal/Classes/DimensionSegment.js +0 -67
  636. package/WorldSimulation/Internal/Classes/Queues/BuildQueue.d.ts +0 -5
  637. package/WorldSimulation/Internal/Classes/Queues/BuildQueue.js +0 -6
  638. package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.d.ts +0 -5
  639. package/WorldSimulation/Internal/Classes/Queues/LogiccQueue.js +0 -6
  640. package/WorldSimulation/Internal/Classes/SectorState.js +0 -20
  641. package/WorldSimulation/Internal/Classes/SectorVisistedMap.d.ts +0 -9
  642. package/WorldSimulation/Internal/Classes/SectorVisistedMap.js +0 -24
  643. package/WorldSimulation/Internal/Classes/TickQueue.d.ts +0 -12
  644. package/WorldSimulation/Internal/Classes/TickQueue.js +0 -58
  645. package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.d.ts +0 -15
  646. package/WorldSimulation/Internal/Classes/WorldSimulationTaskBase.js +0 -62
  647. package/WorldSimulation/Internal/Functions/cullSectors.d.ts +0 -2
  648. package/WorldSimulation/Internal/Functions/cullSectors.js +0 -111
  649. package/WorldSimulation/Internal/Functions/getSectorState.d.ts +0 -4
  650. package/WorldSimulation/Internal/Functions/getSectorState.js +0 -39
  651. package/WorldSimulation/Internal/Functions/runTickUpdate.d.ts +0 -2
  652. package/WorldSimulation/Internal/Functions/runTickUpdate.js +0 -80
  653. package/WorldSimulation/Internal/Functions/runWorldUpdate.d.ts +0 -2
  654. package/WorldSimulation/Internal/Functions/runWorldUpdate.js +0 -69
  655. package/WorldSimulation/Internal/TaskRegister.d.ts +0 -7
  656. /package/{Models/VoxelModel.types.js → Math/Location.js} +0 -0
  657. /package/{World/Archive/Archive.types.js → Mesher/Models/Nodes/Types/GeomtryNode.types.js} +0 -0
  658. /package/Tasks/{Logic → Paint}/InitTasks.d.ts +0 -0
  659. /package/Util/{Binary/BinaryTree.d.ts → FlatBinaryTreeIndex.d.ts} +0 -0
  660. /package/Util/{Binary/BinaryTree.js → FlatBinaryTreeIndex.js} +0 -0
  661. /package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.d.ts +0 -0
  662. /package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.d.ts +0 -0
  663. /package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
  664. /package/{Models → Voxels/Models}/Defaults/StairVoxelModel.d.ts +0 -0
  665. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
  666. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
  667. /package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.js +0 -0
@@ -11,3 +11,14 @@ export const QuadVerticiesArray = [
11
11
  QuadVerticies.BottomLeft,
12
12
  QuadVerticies.BottomRight,
13
13
  ];
14
+ export var TriangleVerticies;
15
+ (function (TriangleVerticies) {
16
+ TriangleVerticies[TriangleVerticies["One"] = 0] = "One";
17
+ TriangleVerticies[TriangleVerticies["Two"] = 1] = "Two";
18
+ TriangleVerticies[TriangleVerticies["Three"] = 2] = "Three";
19
+ })(TriangleVerticies || (TriangleVerticies = {}));
20
+ export const TriangleVerticiesArray = [
21
+ TriangleVerticies.One,
22
+ TriangleVerticies.Two,
23
+ TriangleVerticies.Three,
24
+ ];
@@ -1,29 +1,23 @@
1
1
  import { Vec2Array, Vec3Array } from "@amodx/math";
2
2
  import { QuadVector2VertexData, QuadVector3VertexData } from "./QuadVertexData";
3
- import { QuadUVData, QuadVertexVec3Data, QuadVerticies } from "../Geometry.types";
3
+ import { QuadUVData, QuadVerticies } from "../Geometry.types";
4
4
  export declare class Quad {
5
5
  static FullUVs: Readonly<QuadUVData>;
6
6
  static RotateUvs(uvs: QuadUVData | Readonly<QuadUVData>, rotation: number): QuadUVData;
7
- static Create(positions?: [Vec3Array, Vec3Array] | [Vec3Array, Vec3Array, Vec3Array, Vec3Array], uvs?: [Vec2Array, Vec2Array, Vec2Array, Vec2Array], doubleSided?: boolean, orientation?: 0 | 1): Quad;
7
+ static Create(positions?: [Vec3Array, Vec3Array, Vec3Array, Vec3Array], uvs?: [Vec2Array, Vec2Array, Vec2Array, Vec2Array], doubleSided?: boolean): Quad;
8
8
  static RotateVertices90Degrees(vertices: [QuadVerticies, QuadVerticies, QuadVerticies, QuadVerticies], times?: number): [QuadVerticies, QuadVerticies, QuadVerticies, QuadVerticies];
9
- static GetQuadNormalRightHanded(p1: Vec3Array, p2: Vec3Array, p3: Vec3Array, p4: Vec3Array): [n1: Vec3Array, n2: Vec3Array, n3: Vec3Array, n4: Vec3Array];
10
- static GetQuadNormalLeftHanded(p1: Vec3Array, p2: Vec3Array, p3: Vec3Array, p4: Vec3Array): [n1: Vec3Array, n2: Vec3Array, n3: Vec3Array, n4: Vec3Array];
11
- static CalculateQuadPoints(start: Vec3Array, end: Vec3Array): {
12
- points: QuadVertexVec3Data;
13
- normal: Vec3Array;
14
- };
9
+ static GetNormalRightHanded(p1: Vec3Array, p2: Vec3Array, p3: Vec3Array, p4: Vec3Array): [n1: Vec3Array, n2: Vec3Array, n3: Vec3Array, n4: Vec3Array];
10
+ static GetNormalLeftHanded(p1: Vec3Array, p2: Vec3Array, p3: Vec3Array, p4: Vec3Array): [n1: Vec3Array, n2: Vec3Array, n3: Vec3Array, n4: Vec3Array];
15
11
  static OrderQuadVertices(vertices: [Vec3Array, Vec3Array, Vec3Array, Vec3Array], direction: "north" | "south" | "east" | "west" | "up" | "down"): [Vec3Array, Vec3Array, Vec3Array, Vec3Array];
16
12
  positions: QuadVector3VertexData;
17
13
  normals: QuadVector3VertexData;
18
14
  uvs: QuadVector2VertexData;
19
- flip: boolean;
15
+ bounds: [min: Vec3Array, max: Vec3Array];
20
16
  doubleSided: boolean;
21
- orientation: 0 | 1;
22
17
  constructor(data: {
23
- positions?: [Vec3Array, Vec3Array] | [Vec3Array, Vec3Array, Vec3Array, Vec3Array];
18
+ positions?: [Vec3Array, Vec3Array, Vec3Array, Vec3Array];
24
19
  uvs?: [Vec2Array, Vec2Array, Vec2Array, Vec2Array];
25
20
  doubleSided?: boolean;
26
- orientation?: 0 | 1;
27
21
  });
28
22
  setUVs([v1, v2, v3, v4]: [
29
23
  v1: Vec2Array,
@@ -31,8 +25,6 @@ export declare class Quad {
31
25
  v3: Vec2Array,
32
26
  v4: Vec2Array
33
27
  ]): this;
34
- scale(x: number, y: number, z: number): this;
35
- transform(x: number, y: number, z: number): this;
36
- setPositions(positions: [Vec3Array, Vec3Array] | [Vec3Array, Vec3Array, Vec3Array, Vec3Array]): this;
28
+ setPositions(positions: [Vec3Array, Vec3Array, Vec3Array, Vec3Array]): this;
37
29
  clone(): Quad;
38
30
  }
@@ -1,5 +1,6 @@
1
- import { Matrix3x3Like, Vector2Like, Vector3Like, } from "@amodx/math";
1
+ import { Matrix2x2Like, Vec2ArrayLike, Vec3ArrayLike, Vector3Like, } from "@amodx/math";
2
2
  import { QuadVector2VertexData, QuadVector3VertexData } from "./QuadVertexData";
3
+ import { GetBounds } from "../Functions/GetBounds";
3
4
  export class Quad {
4
5
  static FullUVs = Object.freeze([
5
6
  [1, 1],
@@ -8,18 +9,18 @@ export class Quad {
8
9
  [1, 0],
9
10
  ]);
10
11
  static RotateUvs(uvs, rotation) {
11
- const rotationMatrix = Matrix3x3Like.RotationZ(rotation);
12
+ const rotationMatrix = Matrix2x2Like.Rotation(rotation);
12
13
  const pivot = [0.5, 0.5];
13
14
  const rotatedUVs = [
14
- Vector2Like.RotateAroundPivotArray(rotationMatrix, uvs[0], pivot),
15
- Vector2Like.RotateAroundPivotArray(rotationMatrix, uvs[1], pivot),
16
- Vector2Like.RotateAroundPivotArray(rotationMatrix, uvs[2], pivot),
17
- Vector2Like.RotateAroundPivotArray(rotationMatrix, uvs[3], pivot),
15
+ Vec2ArrayLike.RotateAroundPivot(rotationMatrix, uvs[0], pivot),
16
+ Vec2ArrayLike.RotateAroundPivot(rotationMatrix, uvs[1], pivot),
17
+ Vec2ArrayLike.RotateAroundPivot(rotationMatrix, uvs[2], pivot),
18
+ Vec2ArrayLike.RotateAroundPivot(rotationMatrix, uvs[3], pivot),
18
19
  ];
19
20
  return rotatedUVs;
20
21
  }
21
- static Create(positions, uvs, doubleSided, orientation) {
22
- return new Quad({ positions, uvs, doubleSided, orientation });
22
+ static Create(positions, uvs, doubleSided) {
23
+ return new Quad({ positions, uvs, doubleSided });
23
24
  }
24
25
  static RotateVertices90Degrees(vertices, times = 1) {
25
26
  while (times--) {
@@ -27,20 +28,20 @@ export class Quad {
27
28
  }
28
29
  return vertices;
29
30
  }
30
- static GetQuadNormalRightHanded(p1, p2, p3, p4) {
31
+ static GetNormalRightHanded(p1, p2, p3, p4) {
31
32
  const vectorA1 = [p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2]];
32
33
  const vectorA2 = [p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]];
33
- const normalA = Vector3Like.NormalizeArray(Vector3Like.CrossArray(vectorA1, vectorA2));
34
+ const normalA = Vec3ArrayLike.Normalize(Vec3ArrayLike.Cross(vectorA1, vectorA2));
34
35
  const vectorB1 = [p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]];
35
36
  const vectorB2 = [p4[0] - p1[0], p4[1] - p1[1], p4[2] - p1[2]];
36
- const normalB = Vector3Like.NormalizeArray(Vector3Like.CrossArray(vectorB1, vectorB2));
37
- const n1 = Vector3Like.NormalizeArray([
37
+ const normalB = Vec3ArrayLike.Normalize(Vec3ArrayLike.Cross(vectorB1, vectorB2));
38
+ const n1 = Vec3ArrayLike.Normalize([
38
39
  (normalA[0] + normalB[0]) / 2,
39
40
  (normalA[1] + normalB[1]) / 2,
40
41
  (normalA[2] + normalB[2]) / 2,
41
42
  ]);
42
43
  const n2 = normalA;
43
- const n3 = Vector3Like.NormalizeArray([
44
+ const n3 = Vec3ArrayLike.Normalize([
44
45
  (normalA[0] + normalB[0]) / 2,
45
46
  (normalA[1] + normalB[1]) / 2,
46
47
  (normalA[2] + normalB[2]) / 2,
@@ -56,22 +57,22 @@ export class Quad {
56
57
  }
57
58
  return normals;
58
59
  }
59
- static GetQuadNormalLeftHanded(p1, p2, p3, p4) {
60
+ static GetNormalLeftHanded(p1, p2, p3, p4) {
60
61
  const vectorA1 = [p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2]];
61
62
  const vectorA2 = [p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]];
62
63
  // Reverse the cross product direction for left-handed system
63
- const normalA = Vector3Like.MultiplyScalarArray(Vector3Like.NormalizeArray(Vector3Like.CrossArray(vectorA1, vectorA2)), -1);
64
+ const normalA = Vec3ArrayLike.MultiplyScalar(Vec3ArrayLike.Normalize(Vec3ArrayLike.Cross(vectorA1, vectorA2)), -1);
64
65
  const vectorB1 = [p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]];
65
66
  const vectorB2 = [p4[0] - p1[0], p4[1] - p1[1], p4[2] - p1[2]];
66
67
  // Reverse the cross product direction for left-handed system
67
- const normalB = Vector3Like.MultiplyScalarArray(Vector3Like.NormalizeArray(Vector3Like.CrossArray(vectorB1, vectorB2)), -1);
68
- const n1 = Vector3Like.NormalizeArray([
68
+ const normalB = Vec3ArrayLike.MultiplyScalar(Vec3ArrayLike.Normalize(Vec3ArrayLike.Cross(vectorB1, vectorB2)), -1);
69
+ const n1 = Vec3ArrayLike.Normalize([
69
70
  (normalA[0] + normalB[0]) / 2,
70
71
  (normalA[1] + normalB[1]) / 2,
71
72
  (normalA[2] + normalB[2]) / 2,
72
73
  ]);
73
74
  const n2 = normalA;
74
- const n3 = Vector3Like.NormalizeArray([
75
+ const n3 = Vec3ArrayLike.Normalize([
75
76
  (normalA[0] + normalB[0]) / 2,
76
77
  (normalA[1] + normalB[1]) / 2,
77
78
  (normalA[2] + normalB[2]) / 2,
@@ -87,47 +88,6 @@ export class Quad {
87
88
  }
88
89
  return normals;
89
90
  }
90
- static CalculateQuadPoints(start, end) {
91
- const plane = start
92
- .map((value, index) => (end[index] !== value ? index : -1))
93
- .filter((index) => index !== -1);
94
- let topLeft, bottomRight;
95
- const topRight = end;
96
- const bottomLeft = start;
97
- if (plane.includes(0) && plane.includes(2)) {
98
- // XZ plane
99
- topLeft = [start[0], start[1], end[2]];
100
- bottomRight = [end[0], start[1], start[2]];
101
- }
102
- else if (plane.includes(0) && plane.includes(1)) {
103
- // XY plane
104
- topLeft = [start[0], end[1], start[2]];
105
- bottomRight = [end[0], start[1], start[2]];
106
- }
107
- else if (plane.includes(1) && plane.includes(2)) {
108
- // YZ plane
109
- topLeft = [start[0], end[1], start[2]];
110
- bottomRight = [start[0], start[1], end[2]];
111
- }
112
- const delta = [end[0] - start[0], end[1] - start[1], end[2] - start[2]];
113
- let normal = [0, 0, 0];
114
- if (delta[0] === 0) {
115
- // Constant X, so normal is along X
116
- normal[0] = 1;
117
- }
118
- else if (delta[1] === 0) {
119
- // Constant Y, so normal is along Y
120
- normal[1] = 1;
121
- }
122
- else if (delta[2] === 0) {
123
- // Constant Z, so normal is along Z
124
- normal[2] = 1;
125
- }
126
- return {
127
- points: [topRight, topLeft, bottomLeft, bottomRight],
128
- normal,
129
- };
130
- }
131
91
  static OrderQuadVertices(vertices, direction) {
132
92
  const projections = {
133
93
  north: (v) => [v[0], v[1]],
@@ -172,9 +132,11 @@ export class Quad {
172
132
  positions = new QuadVector3VertexData();
173
133
  normals = new QuadVector3VertexData();
174
134
  uvs = new QuadVector2VertexData();
175
- flip = false;
135
+ bounds = [
136
+ [0, 0, 0],
137
+ [0, 0, 0],
138
+ ];
176
139
  doubleSided = false;
177
- orientation = 0;
178
140
  constructor(data) {
179
141
  if (data.positions)
180
142
  this.setPositions(data.positions);
@@ -182,43 +144,26 @@ export class Quad {
182
144
  this.setUVs(data.uvs);
183
145
  if (data.doubleSided)
184
146
  this.doubleSided = data.doubleSided;
185
- if (data.orientation !== undefined)
186
- this.orientation = data.orientation;
187
147
  }
188
148
  setUVs([v1, v2, v3, v4]) {
189
- this.uvs.set(Vector2Like.FromArray(v1), Vector2Like.FromArray(v2), Vector2Like.FromArray(v3), Vector2Like.FromArray(v4));
190
- return this;
191
- }
192
- scale(x, y, z) {
193
- const scale = Vector3Like.Create(x, y, z);
194
- for (const position of this.positions) {
195
- Vector3Like.MultiplyInPlace(position, scale);
196
- }
197
- return this;
198
- }
199
- transform(x, y, z) {
200
- const transform = Vector3Like.Create(x, y, z);
201
- for (const position of this.positions) {
202
- Vector3Like.AddInPlace(position, transform);
203
- }
149
+ this.uvs.vertices[0].x = v1[0];
150
+ this.uvs.vertices[0].y = v1[1];
151
+ this.uvs.vertices[1].x = v2[0];
152
+ this.uvs.vertices[1].y = v2[1];
153
+ this.uvs.vertices[2].x = v3[0];
154
+ this.uvs.vertices[2].y = v3[1];
155
+ this.uvs.vertices[3].x = v4[0];
156
+ this.uvs.vertices[3].y = v4[1];
204
157
  return this;
205
158
  }
206
159
  setPositions(positions) {
207
- if (positions.length == 2) {
208
- const { points, normal } = Quad.CalculateQuadPoints(positions[0], positions[1]);
209
- this.positions.set(Vector3Like.FromArray(points[0]), Vector3Like.FromArray(points[1]), Vector3Like.FromArray(points[2]), Vector3Like.FromArray(points[3]));
210
- this.normals.set(Vector3Like.FromArray(normal), Vector3Like.FromArray(normal), Vector3Like.FromArray(normal), Vector3Like.FromArray(normal));
211
- }
212
- if (positions.length == 4) {
213
- const [n1, n2, n3, n4] = Quad.GetQuadNormalLeftHanded(...positions);
214
- this.positions.set(Vector3Like.FromArray(positions[0]), Vector3Like.FromArray(positions[1]), Vector3Like.FromArray(positions[2]), Vector3Like.FromArray(positions[3]));
215
- this.normals.set(Vector3Like.FromArray(n1), Vector3Like.FromArray(n2), Vector3Like.FromArray(n3), Vector3Like.FromArray(n4));
216
- }
160
+ const [n1, n2, n3, n4] = Quad.GetNormalLeftHanded(...positions);
161
+ this.positions.set(Vector3Like.FromArray(positions[0]), Vector3Like.FromArray(positions[1]), Vector3Like.FromArray(positions[2]), Vector3Like.FromArray(positions[3]));
162
+ this.normals.set(Vector3Like.FromArray(n1), Vector3Like.FromArray(n2), Vector3Like.FromArray(n3), Vector3Like.FromArray(n4));
163
+ this.bounds = GetBounds(...this.positions);
217
164
  return this;
218
165
  }
219
166
  clone() {
220
- return Quad.Create(this.positions
221
- .getAsArray()
222
- .map((_) => Vector3Like.ToArray(_)), this.uvs.getAsArray().map((_) => Vector2Like.ToArray(_)));
167
+ return Quad.Create(this.positions.toVec3Array(), this.uvs.toVec2Array());
223
168
  }
224
169
  }
@@ -1,10 +1,10 @@
1
1
  import { QuadVerticies } from "../Geometry.types.js";
2
- import { Vector3Like, Vector2Like, Vec3Array } from "@amodx/math";
2
+ import { Vector3Like, Vector2Like, Vec3Array, Vec2Array } from "@amodx/math";
3
3
  type QuadDataType<Data> = [Data, Data, Data, Data];
4
4
  export declare class QuadVertexData<Data> {
5
5
  vertices: QuadDataType<Data>;
6
6
  constructor(vertices: QuadDataType<Data>);
7
- getAsArray(): Data[];
7
+ toArray(): Data[];
8
8
  setVertex(vertex: QuadVerticies, value: Data): void;
9
9
  getVertex(vertex: QuadVerticies): Data;
10
10
  setAll(value: Data): void;
@@ -14,18 +14,6 @@ export declare class QuadVertexData<Data> {
14
14
  [Symbol.iterator](): Iterator<Data>;
15
15
  clone(): QuadVertexData<Data>;
16
16
  }
17
- export declare class QuadVec3ArrayVertexData extends QuadVertexData<Vec3Array> {
18
- vertices: QuadDataType<Vec3Array>;
19
- constructor(vertices?: QuadDataType<Vec3Array>);
20
- setFromQuadData(vertexData: QuadVertexData<Vec3Array>): void;
21
- addToVertex(vertex: QuadVerticies, value: Vec3Array): void;
22
- subtractFromVertex(vertex: QuadVerticies, value: Vec3Array): void;
23
- addAll(value: Vec3Array): void;
24
- subtractAll(value: Vec3Array): void;
25
- isEqualTo(v1: Vec3Array, v2: Vec3Array, v3: Vec3Array, v4: Vec3Array): boolean;
26
- isAllEqualTo(v1: Vec3Array): boolean;
27
- clone(): QuadVec3ArrayVertexData;
28
- }
29
17
  export declare class QuadVector3VertexData extends QuadVertexData<Vector3Like> {
30
18
  vertices: QuadDataType<Vector3Like>;
31
19
  constructor(vertices?: QuadDataType<Vector3Like>);
@@ -37,6 +25,7 @@ export declare class QuadVector3VertexData extends QuadVertexData<Vector3Like> {
37
25
  isEqualTo(v1: Vector3Like, v2: Vector3Like, v3: Vector3Like, v4: Vector3Like): boolean;
38
26
  isAllEqualTo(v1: Vector3Like): boolean;
39
27
  clone(): QuadVector3VertexData;
28
+ toVec3Array(): [Vec3Array, Vec3Array, Vec3Array, Vec3Array];
40
29
  }
41
30
  export declare class QuadVector2VertexData extends QuadVertexData<Vector2Like> {
42
31
  vertices: QuadDataType<Vector2Like>;
@@ -48,6 +37,7 @@ export declare class QuadVector2VertexData extends QuadVertexData<Vector2Like> {
48
37
  subtractAll(value: Vector2Like): void;
49
38
  isEqualTo(v1: Vector2Like, v2: Vector2Like, v3: Vector2Like, v4: Vector2Like): boolean;
50
39
  isAllEqualTo(v1: Vector2Like): boolean;
40
+ toVec2Array(): [Vec2Array, Vec2Array, Vec2Array, Vec2Array];
51
41
  clone(): QuadVector2VertexData;
52
42
  }
53
43
  export declare class QuadScalarVertexData extends QuadVertexData<number> {
@@ -5,7 +5,7 @@ export class QuadVertexData {
5
5
  constructor(vertices) {
6
6
  this.vertices = vertices;
7
7
  }
8
- getAsArray() {
8
+ toArray() {
9
9
  return [
10
10
  this.vertices[QuadVerticies.TopRight],
11
11
  this.vertices[QuadVerticies.TopLeft],
@@ -76,62 +76,6 @@ export class QuadVertexData {
76
76
  ]);
77
77
  }
78
78
  }
79
- export class QuadVec3ArrayVertexData extends QuadVertexData {
80
- vertices;
81
- constructor(vertices = [
82
- [0, 0, 0],
83
- [0, 0, 0],
84
- [0, 0, 0],
85
- [0, 0, 0],
86
- ]) {
87
- super(vertices);
88
- this.vertices = vertices;
89
- }
90
- setFromQuadData(vertexData) {
91
- Vector3Like.CopyArray(this.vertices[QuadVerticies.TopRight], vertexData.vertices[QuadVerticies.TopRight]);
92
- Vector3Like.CopyArray(this.vertices[QuadVerticies.TopLeft], vertexData.vertices[QuadVerticies.TopLeft]);
93
- Vector3Like.CopyArray(this.vertices[QuadVerticies.BottomLeft], vertexData.vertices[QuadVerticies.BottomLeft]);
94
- Vector3Like.CopyArray(this.vertices[QuadVerticies.BottomRight], vertexData.vertices[QuadVerticies.BottomRight]);
95
- }
96
- addToVertex(vertex, value) {
97
- Vector3Like.AddArrayInPlace(this.vertices[vertex], value);
98
- }
99
- subtractFromVertex(vertex, value) {
100
- Vector3Like.SubtractArrayInPlace(this.vertices[vertex], value);
101
- }
102
- addAll(value) {
103
- this.addToVertex(QuadVerticies.TopRight, value);
104
- this.addToVertex(QuadVerticies.TopLeft, value);
105
- this.addToVertex(QuadVerticies.BottomLeft, value);
106
- this.addToVertex(QuadVerticies.BottomRight, value);
107
- }
108
- subtractAll(value) {
109
- this.subtractFromVertex(QuadVerticies.TopRight, value);
110
- this.subtractFromVertex(QuadVerticies.TopLeft, value);
111
- this.subtractFromVertex(QuadVerticies.BottomLeft, value);
112
- this.subtractFromVertex(QuadVerticies.BottomRight, value);
113
- }
114
- isEqualTo(v1, v2, v3, v4) {
115
- return (Vector3Like.EqualsArray(this.vertices[QuadVerticies.TopRight], v1) &&
116
- Vector3Like.EqualsArray(this.vertices[QuadVerticies.TopLeft], v2) &&
117
- Vector3Like.EqualsArray(this.vertices[QuadVerticies.BottomLeft], v3) &&
118
- Vector3Like.EqualsArray(this.vertices[QuadVerticies.BottomRight], v4));
119
- }
120
- isAllEqualTo(v1) {
121
- return (Vector3Like.EqualsArray(this.vertices[QuadVerticies.TopRight], v1) &&
122
- Vector3Like.EqualsArray(this.vertices[QuadVerticies.TopLeft], v1) &&
123
- Vector3Like.EqualsArray(this.vertices[QuadVerticies.BottomLeft], v1) &&
124
- Vector3Like.EqualsArray(this.vertices[QuadVerticies.BottomRight], v1));
125
- }
126
- clone() {
127
- return new QuadVec3ArrayVertexData([
128
- [...this.vertices[QuadVerticies.TopRight]],
129
- [...this.vertices[QuadVerticies.TopLeft]],
130
- [...this.vertices[QuadVerticies.BottomLeft]],
131
- [...this.vertices[QuadVerticies.BottomRight]],
132
- ]);
133
- }
134
- }
135
79
  export class QuadVector3VertexData extends QuadVertexData {
136
80
  vertices;
137
81
  constructor(vertices = [
@@ -187,6 +131,14 @@ export class QuadVector3VertexData extends QuadVertexData {
187
131
  Vector3Like.Clone(this.vertices[QuadVerticies.BottomRight]),
188
132
  ]);
189
133
  }
134
+ toVec3Array() {
135
+ return [
136
+ Vector3Like.ToArray(this.vertices[0]),
137
+ Vector3Like.ToArray(this.vertices[1]),
138
+ Vector3Like.ToArray(this.vertices[2]),
139
+ Vector3Like.ToArray(this.vertices[3]),
140
+ ];
141
+ }
190
142
  }
191
143
  export class QuadVector2VertexData extends QuadVertexData {
192
144
  vertices;
@@ -235,6 +187,14 @@ export class QuadVector2VertexData extends QuadVertexData {
235
187
  Vector2Like.Equals(this.vertices[QuadVerticies.BottomLeft], v1) &&
236
188
  Vector2Like.Equals(this.vertices[QuadVerticies.BottomRight], v1));
237
189
  }
190
+ toVec2Array() {
191
+ return [
192
+ Vector2Like.ToArray(this.vertices[0]),
193
+ Vector2Like.ToArray(this.vertices[1]),
194
+ Vector2Like.ToArray(this.vertices[2]),
195
+ Vector2Like.ToArray(this.vertices[3]),
196
+ ];
197
+ }
238
198
  clone() {
239
199
  return new QuadVector2VertexData([
240
200
  Vector2Like.Clone(this.vertices[QuadVerticies.TopRight]),
@@ -0,0 +1,65 @@
1
+ import { Vec2Array, Vec3Array } from "@amodx/math";
2
+ import { TriangleVector2VertexData, TriangleVector3VertexData } from "./TriangleVertexData";
3
+ /**
4
+ * Example "TriUVData" type for clarity:
5
+ * export type TriUVData = [Vec2Array, Vec2Array, Vec2Array];
6
+ *
7
+ * Example "TriVertexVec3Data" type:
8
+ * export type TriVertexVec3Data = [Vec3Array, Vec3Array, Vec3Array];
9
+ */
10
+ export declare class Triangle {
11
+ /**
12
+ * A simple set of "full" UVs for a triangle, in whichever ordering convention you prefer.
13
+ * Adapt this to your own standard. Below is just a quick example:
14
+ */
15
+ static FullUVs: Readonly<[Vec2Array, Vec2Array, Vec2Array]>;
16
+ /**
17
+ * Rotate triangle UVs about a pivot, defaulting to [0.5, 0.5] if you wish (or you can adapt).
18
+ * This example matches the style of the Quad rotation.
19
+ */
20
+ static RotateUvs(uvs: [Vec2Array, Vec2Array, Vec2Array], rotation: number): [Vec2Array, Vec2Array, Vec2Array];
21
+ /**
22
+ * Factory method for creating a Tri instance.
23
+ */
24
+ static Create(positions?: [Vec3Array, Vec3Array, Vec3Array], uvs?: [Vec2Array, Vec2Array, Vec2Array], doubleSided?: boolean): Triangle;
25
+ /**
26
+ * Computes a right-handed normal for a triangle given three points p1, p2, p3.
27
+ * The cross product is (p2 - p1) x (p3 - p1).
28
+ * This returns a single normal, but we place it in a triple for each vertex
29
+ * in case you want distinct normal per vertex.
30
+ */
31
+ static GetNormalRightHanded(p1: Vec3Array, p2: Vec3Array, p3: Vec3Array): [Vec3Array, Vec3Array, Vec3Array];
32
+ /**
33
+ * Computes a left-handed normal for a triangle. This is simply flipping the sign
34
+ * of the right-handed normal (or reversing the cross).
35
+ */
36
+ static GetNormalLeftHanded(p1: Vec3Array, p2: Vec3Array, p3: Vec3Array): [Vec3Array, Vec3Array, Vec3Array];
37
+ positions: TriangleVector3VertexData;
38
+ normals: TriangleVector3VertexData;
39
+ uvs: TriangleVector2VertexData;
40
+ doubleSided: boolean;
41
+ bounds: [min: Vec3Array, max: Vec3Array];
42
+ constructor(data: {
43
+ positions?: [Vec3Array, Vec3Array, Vec3Array];
44
+ uvs?: [Vec2Array, Vec2Array, Vec2Array];
45
+ doubleSided?: boolean;
46
+ });
47
+ setUVs([uv1, uv2, uv3]: [Vec2Array, Vec2Array, Vec2Array]): this;
48
+ /**
49
+ * Scales all positions of the triangle by the given x, y, z factors.
50
+ */
51
+ scale(x: number, y: number, z: number): this;
52
+ /**
53
+ * Translates all positions by (x, y, z).
54
+ */
55
+ transform(x: number, y: number, z: number): this;
56
+ /**
57
+ * Sets positions, computing a left-handed normal by default (matching your Quad).
58
+ * Adapt if you need right-handed or detect it automatically.
59
+ */
60
+ setPositions(positions: [Vec3Array, Vec3Array, Vec3Array]): this;
61
+ /**
62
+ * Clones the triangle, copying position and UV data.
63
+ */
64
+ clone(): Triangle;
65
+ }
@@ -0,0 +1,148 @@
1
+ import { Matrix2x2Like, Vec2ArrayLike, Vec3ArrayLike, Vector3Like, } from "@amodx/math";
2
+ import { TriangleVector2VertexData, TriangleVector3VertexData, } from "./TriangleVertexData";
3
+ import { GetBounds } from "../Functions/GetBounds";
4
+ // You would import the triangle-based vertex-data classes here, e.g.:
5
+ // import { TriVector3VertexData, TriVector2VertexData } from "./TriVertexData";
6
+ // or however you have named them and placed them in your codebase.
7
+ //
8
+ // For example:
9
+ // import { TriUVData, TriVertexVec3Data } from "../Geometry.types";
10
+ /**
11
+ * Example "TriUVData" type for clarity:
12
+ * export type TriUVData = [Vec2Array, Vec2Array, Vec2Array];
13
+ *
14
+ * Example "TriVertexVec3Data" type:
15
+ * export type TriVertexVec3Data = [Vec3Array, Vec3Array, Vec3Array];
16
+ */
17
+ export class Triangle {
18
+ /**
19
+ * A simple set of "full" UVs for a triangle, in whichever ordering convention you prefer.
20
+ * Adapt this to your own standard. Below is just a quick example:
21
+ */
22
+ static FullUVs = Object.freeze([
23
+ [0, 0], // p1
24
+ [1, 0], // p2
25
+ [0, 1], // p3
26
+ ]);
27
+ /**
28
+ * Rotate triangle UVs about a pivot, defaulting to [0.5, 0.5] if you wish (or you can adapt).
29
+ * This example matches the style of the Quad rotation.
30
+ */
31
+ static RotateUvs(uvs, rotation) {
32
+ const rotationMatrix = Matrix2x2Like.Rotation(rotation);
33
+ const pivot = [0.5, 0.5];
34
+ return [
35
+ Vec2ArrayLike.RotateAroundPivot(rotationMatrix, uvs[0], pivot),
36
+ Vec2ArrayLike.RotateAroundPivot(rotationMatrix, uvs[1], pivot),
37
+ Vec2ArrayLike.RotateAroundPivot(rotationMatrix, uvs[2], pivot),
38
+ ];
39
+ }
40
+ /**
41
+ * Factory method for creating a Tri instance.
42
+ */
43
+ static Create(positions, uvs, doubleSided) {
44
+ return new Triangle({ positions, uvs, doubleSided });
45
+ }
46
+ /**
47
+ * Computes a right-handed normal for a triangle given three points p1, p2, p3.
48
+ * The cross product is (p2 - p1) x (p3 - p1).
49
+ * This returns a single normal, but we place it in a triple for each vertex
50
+ * in case you want distinct normal per vertex.
51
+ */
52
+ static GetNormalRightHanded(p1, p2, p3) {
53
+ const v1 = Vec3ArrayLike.Subtract(p2, p1);
54
+ const v2 = Vec3ArrayLike.Subtract(p3, p1);
55
+ const normal = Vec3ArrayLike.Normalize(Vec3ArrayLike.Cross(v1, v2));
56
+ // By default, each vertex gets the same face-normal (flat shading).
57
+ return [normal, normal, normal];
58
+ }
59
+ /**
60
+ * Computes a left-handed normal for a triangle. This is simply flipping the sign
61
+ * of the right-handed normal (or reversing the cross).
62
+ */
63
+ static GetNormalLeftHanded(p1, p2, p3) {
64
+ const v1 = Vec3ArrayLike.Subtract(p2, p1);
65
+ const v2 = Vec3ArrayLike.Subtract(p3, p1);
66
+ // Multiply by -1 for a left-handed version
67
+ const normal = Vec3ArrayLike.MultiplyScalar(Vec3ArrayLike.Normalize(Vec3ArrayLike.Cross(v1, v2)), -1);
68
+ return [normal, normal, normal];
69
+ }
70
+ // If you need an equivalent "OrderTriVertices" or any other specialized
71
+ // re-ordering method, you can add it here. For many triangle uses, you
72
+ // might not need a sorting or "direction" function as in the Quad.
73
+ // Replace these with your own triangle-based vertex-data classes:
74
+ // e.g. TriVector3VertexData, TriVector2VertexData, etc.
75
+ positions /*: TriVector3VertexData*/;
76
+ normals /*: TriVector3VertexData*/;
77
+ uvs /*: TriVector2VertexData*/;
78
+ doubleSided = false;
79
+ bounds = [
80
+ [0, 0, 0],
81
+ [0, 0, 0],
82
+ ];
83
+ constructor(data) {
84
+ // Replace these with your Tri* vertex data:
85
+ // (The code below assumes you have classes like TriVector3VertexData, TriVector2VertexData
86
+ // that behave similarly to your Quad-based classes.)
87
+ this.positions = new TriangleVector3VertexData();
88
+ this.normals = new TriangleVector3VertexData();
89
+ this.uvs = new TriangleVector2VertexData();
90
+ if (data.positions)
91
+ this.setPositions(data.positions);
92
+ if (data.uvs)
93
+ this.setUVs(data.uvs);
94
+ if (data.doubleSided)
95
+ this.doubleSided = data.doubleSided;
96
+ }
97
+ setUVs([uv1, uv2, uv3]) {
98
+ this.uvs.vertices[0].x = uv1[0];
99
+ this.uvs.vertices[0].y = uv1[1];
100
+ this.uvs.vertices[0].x = uv1[0];
101
+ this.uvs.vertices[0].y = uv1[1];
102
+ // e.g. this.uvs.set(Vector2Like.FromArray(uv1), Vector2Like.FromArray(uv2), Vector2Like.FromArray(uv3));
103
+ // Adapt to however your TriVector2VertexData sets 3 corners.
104
+ return this;
105
+ }
106
+ /**
107
+ * Scales all positions of the triangle by the given x, y, z factors.
108
+ */
109
+ scale(x, y, z) {
110
+ const scale = Vector3Like.Create(x, y, z);
111
+ for (const position of this.positions) {
112
+ Vector3Like.MultiplyInPlace(position, scale);
113
+ }
114
+ return this;
115
+ }
116
+ /**
117
+ * Translates all positions by (x, y, z).
118
+ */
119
+ transform(x, y, z) {
120
+ const shift = Vector3Like.Create(x, y, z);
121
+ for (const position of this.positions) {
122
+ Vector3Like.AddInPlace(position, shift);
123
+ }
124
+ return this;
125
+ }
126
+ /**
127
+ * Sets positions, computing a left-handed normal by default (matching your Quad).
128
+ * Adapt if you need right-handed or detect it automatically.
129
+ */
130
+ setPositions(positions) {
131
+ // Compute normals
132
+ const [n1, n2, n3] = Triangle.GetNormalLeftHanded(...positions);
133
+ this.positions.set(Vector3Like.FromArray(positions[0]), Vector3Like.FromArray(positions[1]), Vector3Like.FromArray(positions[2]));
134
+ this.normals.set(Vector3Like.FromArray(n1), Vector3Like.FromArray(n2), Vector3Like.FromArray(n3));
135
+ this.bounds = GetBounds(...this.positions);
136
+ return this;
137
+ }
138
+ /**
139
+ * Clones the triangle, copying position and UV data.
140
+ */
141
+ clone() {
142
+ const cloned = Triangle.Create(this.positions.toVec3Array(), this.uvs.toVec2Array(), this.doubleSided);
143
+ // if needed, set those data explicitly:
144
+ // cloned.positions.setFromTriData(this.positions);
145
+ // cloned.uvs.setFromTriData(this.uvs);
146
+ return cloned;
147
+ }
148
+ }