@divinevoxel/vlox 0.0.73 → 0.0.75

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (688) hide show
  1. package/Cache/Cache.types.d.ts +1 -1
  2. package/Contexts/Base/Remote/InitDataSync.js +7 -3
  3. package/Contexts/Base/Remote/InitWorldDataSync.d.ts +2 -1
  4. package/Contexts/Base/Remote/InitWorldDataSync.js +14 -3
  5. package/Contexts/Generator/DivineVoxelEngineGenerator.d.ts +9 -0
  6. package/Contexts/Generator/DivineVoxelEngineGenerator.js +14 -0
  7. package/Contexts/{Constructor/ConstrcutorTheads.d.ts → Generator/GeneratorThreads.d.ts} +2 -2
  8. package/Contexts/{Constructor/ConstrcutorTheads.js → Generator/GeneratorThreads.js} +2 -2
  9. package/Contexts/Generator/index.d.ts +1 -0
  10. package/Contexts/Generator/index.js +1 -0
  11. package/Contexts/Mesher/DivineVoxelEngineMesher.d.ts +9 -0
  12. package/Contexts/Mesher/DivineVoxelEngineMesher.js +14 -0
  13. package/Contexts/Mesher/MesherTheads.d.ts +7 -0
  14. package/Contexts/Mesher/MesherTheads.js +14 -0
  15. package/Contexts/Mesher/index.d.ts +1 -0
  16. package/Contexts/Mesher/index.js +1 -0
  17. package/Contexts/Nexus/NexusTheads.js +1 -1
  18. package/Contexts/Render/DVERenderThreads.d.ts +2 -1
  19. package/Contexts/Render/DVERenderThreads.js +4 -2
  20. package/Contexts/Render/DivineVoxelEngineRender.d.ts +12 -1
  21. package/Contexts/Render/DivineVoxelEngineRender.js +9 -4
  22. package/Contexts/World/DivineVoxelEngineWorld.d.ts +10 -0
  23. package/Contexts/World/WorldThreads.d.ts +2 -1
  24. package/Contexts/World/WorldThreads.js +4 -2
  25. package/Init/StartGenerator.d.ts +2 -0
  26. package/Init/StartGenerator.js +45 -0
  27. package/Init/StartMesher.d.ts +2 -0
  28. package/Init/StartMesher.js +41 -0
  29. package/Init/StartNexus.js +4 -2
  30. package/Init/StartRenderer.d.ts +4 -1
  31. package/Init/StartRenderer.js +59 -14
  32. package/Init/StartWorld.js +2 -1
  33. package/LICENSE.md +2 -1
  34. package/Math/CardinalNeighbors.d.ts +43 -3
  35. package/Math/CardinalNeighbors.js +54 -8
  36. package/Math/Indexing.d.ts +1 -0
  37. package/Math/Location.d.ts +10 -0
  38. package/Math/UtilFunctions.d.ts +4 -0
  39. package/Math/UtilFunctions.js +52 -0
  40. package/Math/index.d.ts +1 -6
  41. package/Math/index.js +1 -0
  42. package/Mesher/Functions/Base/MeshSectionBase.d.ts +5 -0
  43. package/Mesher/Functions/Base/MeshSectionBase.js +105 -0
  44. package/Mesher/Functions/CompactVoxelSectionMesh.d.ts +4 -0
  45. package/Mesher/Functions/CompactVoxelSectionMesh.js +106 -0
  46. package/Mesher/Functions/MeshSection.d.ts +1 -1
  47. package/Mesher/Functions/MeshSection.js +3 -114
  48. package/Mesher/Functions/MeshSectionSnapShot.d.ts +3 -0
  49. package/Mesher/Functions/MeshSectionSnapShot.js +14 -0
  50. package/Mesher/Functions/MeshTexture.js +8 -4
  51. package/Mesher/Functions/MeshVoxel.js +10 -4
  52. package/Mesher/Geomtry/CompactedSectionVoxelMesh.d.ts +26 -0
  53. package/Mesher/Geomtry/CompactedSectionVoxelMesh.js +149 -0
  54. package/Mesher/Geomtry/Functions/GetBounds.d.ts +2 -0
  55. package/Mesher/{Models/Common/BoundsFunctions.js → Geomtry/Functions/GetBounds.js} +13 -13
  56. package/Mesher/Geomtry/Geometry.types.d.ts +14 -0
  57. package/Mesher/Geomtry/Geometry.types.js +11 -0
  58. package/Mesher/Geomtry/Primitives/Quad.d.ts +7 -15
  59. package/Mesher/Geomtry/Primitives/Quad.js +36 -91
  60. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +4 -14
  61. package/Mesher/Geomtry/Primitives/QuadVertexData.js +17 -57
  62. package/Mesher/Geomtry/Primitives/Triangle.d.ts +65 -0
  63. package/Mesher/Geomtry/Primitives/Triangle.js +148 -0
  64. package/Mesher/Geomtry/Primitives/TriangleVertexData.d.ts +58 -0
  65. package/Mesher/Geomtry/Primitives/TriangleVertexData.js +263 -0
  66. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  67. package/Mesher/Geomtry/Primitives/index.js +2 -0
  68. package/Mesher/Geomtry/Shapes/Box.d.ts +20 -0
  69. package/Mesher/Geomtry/Shapes/Box.js +69 -0
  70. package/Mesher/Geomtry/Transform/TransformBox.d.ts +3 -0
  71. package/{Models/Shared/Transform.js → Mesher/Geomtry/Transform/TransformBox.js} +9 -124
  72. package/Mesher/Geomtry/Transform/TransformQuad.d.ts +3 -0
  73. package/Mesher/Geomtry/Transform/TransformQuad.js +113 -0
  74. package/Mesher/Geomtry/Transform/TransformTriangle.d.ts +3 -0
  75. package/Mesher/Geomtry/Transform/TransformTriangle.js +112 -0
  76. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +3 -4
  77. package/Mesher/Geomtry/VoxelGeometryBuilder.js +140 -203
  78. package/Mesher/Geomtry/VoxelMesh.js +2 -2
  79. package/Mesher/Geomtry/VoxelMeshBVHBuilder.d.ts +8 -70
  80. package/Mesher/Geomtry/VoxelMeshBVHBuilder.js +18 -183
  81. package/Mesher/Geomtry/VoxelMeshBVHStructCursor.d.ts +22 -0
  82. package/Mesher/Geomtry/VoxelMeshBVHStructCursor.js +78 -0
  83. package/Mesher/Geomtry/VoxelMeshBuffers.js +2 -2
  84. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.d.ts +9 -3
  85. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.js +26 -3
  86. package/Mesher/Geomtry/VoxelShaderData.d.ts +4 -1
  87. package/Mesher/Geomtry/VoxelShaderData.js +25 -10
  88. package/Mesher/InitMesher.d.ts +1 -1
  89. package/Mesher/InitMesher.js +6 -0
  90. package/Mesher/InitTask.js +18 -3
  91. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +1 -5
  92. package/Mesher/Models/Common/Calc/CalcConstants.js +2 -76
  93. package/Mesher/Models/Common/Faces/CullRulledFace.d.ts +2 -0
  94. package/Mesher/Models/Common/Faces/CullRulledFace.js +60 -0
  95. package/Mesher/Models/Common/Faces/ShadeRulelessFace.d.ts +4 -0
  96. package/Mesher/Models/Common/Faces/ShadeRulelessFace.js +12 -0
  97. package/Mesher/Models/Common/Faces/ShadeRulledFace.d.ts +4 -0
  98. package/Mesher/Models/Common/Faces/ShadeRulledFace.js +58 -0
  99. package/Mesher/Models/Common/GetTexture.d.ts +6 -0
  100. package/Mesher/Models/Common/GetTexture.js +12 -0
  101. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
  102. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +2 -3
  103. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +125 -49
  104. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +13 -0
  105. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.js +55 -0
  106. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +13 -0
  107. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.js +52 -0
  108. package/Mesher/Models/Nodes/GeometryNode.d.ts +2 -8
  109. package/Mesher/Models/Nodes/GeometryNode.js +1 -7
  110. package/Mesher/Models/Nodes/Types/GeomtryNode.types.d.ts +7 -0
  111. package/Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +29 -0
  112. package/{Models/Input/QuadVoxelGometryInputs.js → Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.js} +4 -8
  113. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +28 -0
  114. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.js +24 -0
  115. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +4 -8
  116. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +16 -52
  117. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +25 -0
  118. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.js +44 -0
  119. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +28 -0
  120. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +162 -0
  121. package/Mesher/Models/Procedures/TextureProcedure.d.ts +16 -0
  122. package/Mesher/Models/Procedures/TextureProcedure.js +2 -0
  123. package/Mesher/Models/Procedures/TextureProcedureRegister.d.ts +6 -0
  124. package/Mesher/Models/Procedures/TextureProcedureRegister.js +16 -0
  125. package/Mesher/Models/VoxelConstructor.d.ts +2 -6
  126. package/Mesher/Models/VoxelConstructor.js +5 -15
  127. package/Mesher/Models/VoxelGeometryBuilderCacheSpace.d.ts +2 -2
  128. package/Mesher/Models/VoxelGeometryBuilderCacheSpace.js +10 -11
  129. package/Mesher/Models/VoxelModelBuilder.d.ts +0 -1
  130. package/Mesher/Models/VoxelModelBuilder.js +2 -10
  131. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +8 -2
  132. package/Mesher/Models/VoxelModelConstructorRegister.js +6 -8
  133. package/Mesher/Types/Mesher.types.d.ts +1 -0
  134. package/Renderer/Classes/DVESectionMeshes.d.ts +2 -3
  135. package/Renderer/Classes/SectionMesh.d.ts +2 -3
  136. package/Renderer/Classes/SectionMesh.js +13 -10
  137. package/Renderer/Classes/SectorMesh.d.ts +5 -5
  138. package/Renderer/Classes/SectorMesh.js +17 -6
  139. package/Renderer/InitTasks.d.ts +1 -2
  140. package/Renderer/InitTasks.js +5 -19
  141. package/Renderer/MeshManager.d.ts +7 -2
  142. package/Renderer/MeshManager.js +34 -36
  143. package/Renderer/MeshRegister.d.ts +10 -8
  144. package/Renderer/MeshRegister.js +36 -45
  145. package/Settings/EngineSettings.d.ts +1 -0
  146. package/Settings/EngineSettings.js +9 -3
  147. package/Settings/EngineSettings.types.d.ts +14 -22
  148. package/Settings/EngineSettings.types.js +11 -15
  149. package/Stats/EngineStats.d.ts +19 -0
  150. package/Stats/EngineStats.js +27 -0
  151. package/Tasks/Paint/Common.d.ts +7 -0
  152. package/Tasks/Paint/Common.js +200 -0
  153. package/Tasks/Paint/Erase/EraseVoxel.d.ts +3 -0
  154. package/Tasks/Paint/Erase/EraseVoxel.js +31 -0
  155. package/Tasks/Paint/Erase/EraseVoxelPath.d.ts +4 -0
  156. package/Tasks/Paint/Erase/EraseVoxelPath.js +80 -0
  157. package/Tasks/Paint/Erase/EraseVoxelTemplate.d.ts +4 -0
  158. package/Tasks/Paint/Erase/EraseVoxelTemplate.js +34 -0
  159. package/Tasks/Paint/InitTasks.d.ts +1 -0
  160. package/Tasks/Paint/InitTasks.js +16 -0
  161. package/Tasks/Paint/Paint/PaintVoxel.d.ts +4 -0
  162. package/Tasks/Paint/Paint/PaintVoxel.js +29 -0
  163. package/Tasks/Paint/Paint/PaintVoxelPath.d.ts +4 -0
  164. package/Tasks/Paint/Paint/PaintVoxelPath.js +78 -0
  165. package/Tasks/Paint/Paint/PaintVoxelTemplate.d.ts +4 -0
  166. package/Tasks/Paint/Paint/PaintVoxelTemplate.js +36 -0
  167. package/Tasks/Propagation/Flow/FlowManager.d.ts +4 -4
  168. package/Tasks/Propagation/Flow/FlowRemove.d.ts +2 -2
  169. package/Tasks/Propagation/Flow/FlowUpdate.d.ts +2 -2
  170. package/Tasks/Propagation/Flow/FlowUpdate.js +1 -1
  171. package/Tasks/Propagation/Flow/WorldFlow.d.ts +2 -2
  172. package/Tasks/Propagation/Flow/WorldFlow.js +2 -2
  173. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +6 -6
  174. package/Tasks/Propagation/Illumanation/CommonFunctions.js +6 -7
  175. package/Tasks/Propagation/Illumanation/RGBUpdate.d.ts +3 -3
  176. package/Tasks/Propagation/Illumanation/RGBUpdate.js +9 -9
  177. package/Tasks/Propagation/Illumanation/SunUpdate.d.ts +3 -3
  178. package/Tasks/Propagation/Illumanation/SunUpdate.js +8 -7
  179. package/Tasks/Propagation/Illumanation/WorldRGB.d.ts +2 -2
  180. package/Tasks/Propagation/Illumanation/WorldSun.d.ts +2 -2
  181. package/Tasks/Propagation/Illumanation/WorldSun.js +19 -24
  182. package/Tasks/Propagation/InitTasks.js +17 -29
  183. package/Tasks/Propagation/Power/PowerUpdate.d.ts +3 -0
  184. package/Tasks/Propagation/Power/PowerUpdate.js +80 -0
  185. package/Tasks/Tasks.types.d.ts +26 -10
  186. package/Tasks/TasksIds.d.ts +13 -19
  187. package/Tasks/TasksIds.js +13 -19
  188. package/Tasks/{Update/UpdateTask.d.ts → VoxelUpdateTask.d.ts} +21 -12
  189. package/Tasks/{Update/UpdateTask.js → VoxelUpdateTask.js} +72 -43
  190. package/Tasks/WorldGeneration/InitTasks.d.ts +4 -1
  191. package/Tasks/WorldGeneration/InitTasks.js +6 -3
  192. package/Tasks/WorldGeneration/WorldGen.types.d.ts +2 -3
  193. package/Tasks/WorldGeneration/WorldGenBrush.d.ts +3 -3
  194. package/Tasks/WorldGeneration/WorldGenBrush.js +8 -9
  195. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +4 -2
  196. package/Tasks/WorldGeneration/WorldGenRegister.js +13 -3
  197. package/Tasks/WorldGeneration/WorldGeneration.d.ts +2 -2
  198. package/Tasks/WorldGeneration/WorldGeneration.js +22 -3
  199. package/Templates/Archive/ArchivedVoxelTemplate.d.ts +37 -0
  200. package/Templates/Archive/ArchivedVoxelTemplate.js +124 -0
  201. package/Templates/Archive/ArchivedVoxelTemplate.types.d.ts +45 -0
  202. package/Templates/Archive/ArchivedVoxelTemplate.types.js +1 -0
  203. package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +11 -0
  204. package/Templates/Archive/Functions/CreateArchivedTemplate.js +184 -0
  205. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.d.ts +2 -0
  206. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +44 -0
  207. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.d.ts +2 -0
  208. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +37 -0
  209. package/Templates/Cursor/TemplateCursor.d.ts +5 -3
  210. package/Templates/Cursor/TemplateCursor.js +8 -4
  211. package/Templates/Cursor/TemplateProxy.d.ts +10 -0
  212. package/Templates/Cursor/TemplateProxy.js +22 -0
  213. package/Templates/Cursor/TemplateVoxelCursor.d.ts +5 -7
  214. package/Templates/Cursor/TemplateVoxelCursor.js +7 -13
  215. package/Templates/Full/FullVoxelTemplate.d.ts +27 -0
  216. package/Templates/Full/FullVoxelTemplate.js +108 -0
  217. package/Templates/Full/FullVoxelTemplate.types.d.ts +5 -0
  218. package/Templates/Full/FullVoxelTemplate.types.js +1 -0
  219. package/Templates/Full/Functions/CreateFullTemplate.d.ts +3 -0
  220. package/Templates/Full/Functions/CreateFullTemplate.js +27 -0
  221. package/Templates/Functions/FlipTemplate.d.ts +2 -2
  222. package/Templates/Functions/FlipTemplate.js +1 -9
  223. package/Templates/Functions/RotateTemplate.d.ts +2 -2
  224. package/Templates/Functions/RotateTemplate.js +2 -10
  225. package/Templates/Functions/index.d.ts +1 -1
  226. package/Templates/Functions/index.js +1 -1
  227. package/Templates/Path/VoxelPath.d.ts +34 -0
  228. package/Templates/Path/VoxelPath.js +127 -0
  229. package/Templates/Path/VoxelPath.types.d.ts +10 -0
  230. package/Templates/Path/VoxelPath.types.js +1 -0
  231. package/Templates/Selection/VoxelBFSSelection.d.ts +20 -0
  232. package/Templates/Selection/VoxelBFSSelection.js +130 -0
  233. package/Templates/Selection/VoxelBoxSelection.d.ts +14 -0
  234. package/Templates/Selection/VoxelBoxSelection.js +105 -0
  235. package/Templates/Selection/VoxelSelecton.d.ts +6 -0
  236. package/Templates/Selection/VoxelSelecton.js +1 -0
  237. package/Templates/Selection/VoxelSurfaceSelection.d.ts +27 -0
  238. package/Templates/Selection/VoxelSurfaceSelection.js +206 -0
  239. package/Templates/Selection/VoxelTemplateSelection.d.ts +10 -0
  240. package/Templates/Selection/VoxelTemplateSelection.js +26 -0
  241. package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +35 -0
  242. package/Templates/Shapes/BasicVoxelShapeTemplate.js +126 -0
  243. package/Templates/Shapes/BoxVoxelTemplate.d.ts +22 -0
  244. package/Templates/Shapes/BoxVoxelTemplate.js +75 -0
  245. package/Templates/Shapes/ConeVoxelTemplate.d.ts +22 -0
  246. package/Templates/Shapes/ConeVoxelTemplate.js +69 -0
  247. package/Templates/Shapes/CylinderVoxelTemplate.d.ts +22 -0
  248. package/Templates/Shapes/CylinderVoxelTemplate.js +69 -0
  249. package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +22 -0
  250. package/Templates/Shapes/OctahedronVoxelTemplate.js +69 -0
  251. package/Templates/Shapes/PyramidVoxelTemplate.d.ts +30 -0
  252. package/Templates/Shapes/PyramidVoxelTemplate.js +140 -0
  253. package/Templates/Shapes/SphereVoxelTemplate.d.ts +24 -0
  254. package/Templates/Shapes/SphereVoxelTemplate.js +97 -0
  255. package/Templates/Shapes/TorusVoxelTemplate.d.ts +22 -0
  256. package/Templates/Shapes/TorusVoxelTemplate.js +69 -0
  257. package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +25 -0
  258. package/Templates/Shapes/VoxelShapeTemplate.types.js +1 -0
  259. package/Templates/VoxelTempateRegister.d.ts +6 -0
  260. package/Templates/VoxelTempateRegister.js +30 -0
  261. package/Templates/VoxelTemplates.types.d.ts +23 -26
  262. package/Templates/index.d.ts +1 -1
  263. package/Templates/index.js +1 -1
  264. package/Textures/Classes/CompiledTexture.d.ts +3 -0
  265. package/Textures/Classes/CompiledTexture.js +3 -0
  266. package/Textures/Classes/CompiledTextureAnimation.d.ts +1 -1
  267. package/Textures/Classes/CompiledTextureAnimation.js +8 -2
  268. package/Textures/Functions/BuildTextureData.d.ts +2 -1
  269. package/Textures/Functions/BuildTextureData.js +86 -17
  270. package/Textures/Texture.types.d.ts +5 -1
  271. package/Textures/TextureManager.d.ts +2 -1
  272. package/Textures/TextureManager.js +5 -2
  273. package/Tools/Brush/AdvancedBrushTool.d.ts +1 -5
  274. package/Tools/Brush/AdvancedBrushTool.js +3 -31
  275. package/Tools/Brush/Brush.d.ts +10 -4
  276. package/Tools/Brush/Brush.js +62 -37
  277. package/Tools/Tasks/TasksTool.d.ts +49 -19
  278. package/Tools/Tasks/TasksTool.js +87 -21
  279. package/Util/Binary/BinaryArrays.d.ts +2 -0
  280. package/Util/Binary/BinaryArrays.js +15 -0
  281. package/Util/Binary/BinaryFunctions.d.ts +3 -0
  282. package/Util/Binary/BinaryFunctions.js +18 -0
  283. package/Util/BinaryBuffer/BinaryBuffer.d.ts +30 -0
  284. package/Util/BinaryBuffer/BinaryBuffer.js +78 -0
  285. package/Util/BinaryBuffer/BinaryBuffer.types.d.ts +37 -0
  286. package/Util/BinaryBuffer/BinaryBuffer.types.js +28 -0
  287. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +5 -0
  288. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.js +60 -0
  289. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.d.ts +3 -0
  290. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.js +64 -0
  291. package/Util/BinaryBuffer/Functions/BinaryBufferRead.d.ts +3 -0
  292. package/Util/BinaryBuffer/Functions/BinaryBufferRead.js +26 -0
  293. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +2 -0
  294. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.js +43 -0
  295. package/Util/BinaryBuffer/index.d.ts +2 -0
  296. package/Util/BinaryBuffer/index.js +2 -0
  297. package/Util/FlatBinaryTreeIndex.d.ts +46 -0
  298. package/Util/FlatBinaryTreeIndex.js +104 -0
  299. package/Util/LocationData.d.ts +3 -0
  300. package/Util/LocationData.js +16 -0
  301. package/Util/PriorityQueue.d.ts +18 -0
  302. package/Util/PriorityQueue.js +62 -0
  303. package/Util/TickInterval.d.ts +16 -0
  304. package/Util/TickInterval.js +49 -0
  305. package/Util/TypedEventTarget.d.ts +1 -0
  306. package/Util/TypedEventTarget.js +3 -0
  307. package/Util/Util.types.d.ts +4 -0
  308. package/Util/WorkItemProgress.d.ts +23 -0
  309. package/Util/WorkItemProgress.js +52 -0
  310. package/Voxels/Archive/VoxelArchive.types.d.ts +43 -0
  311. package/Voxels/Archive/VoxelArchive.types.js +6 -0
  312. package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +11 -0
  313. package/Voxels/Archive/VoxelPaletteArchiveReader.js +73 -0
  314. package/Voxels/Archive/VoxelPaletteArechive.d.ts +15 -0
  315. package/Voxels/Archive/VoxelPaletteArechive.js +81 -0
  316. package/Voxels/Cursor/DataCursor.interface.d.ts +1 -0
  317. package/Voxels/Cursor/VoxelCursor.d.ts +6 -7
  318. package/Voxels/Cursor/VoxelCursor.interface.d.ts +28 -24
  319. package/Voxels/Cursor/VoxelCursor.interface.js +114 -75
  320. package/Voxels/Cursor/VoxelCursor.js +22 -12
  321. package/Voxels/Cursor/VoxelLightData.d.ts +2 -0
  322. package/Voxels/Cursor/VoxelLightData.js +3 -1
  323. package/Voxels/Data/VoxelPalettesRegister.d.ts +11 -1
  324. package/Voxels/Data/VoxelPalettesRegister.js +17 -1
  325. package/Voxels/Data/VoxelPropertiesRegister.d.ts +4 -0
  326. package/Voxels/Data/VoxelPropertiesRegister.js +3 -0
  327. package/Voxels/Data/VoxelTag.types.d.ts +23 -2
  328. package/Voxels/Data/VoxelTag.types.js +9 -1
  329. package/Voxels/Data/VoxelTagsRegister.js +8 -0
  330. package/Voxels/Functions/BuildPaletteData.d.ts +6 -0
  331. package/Voxels/Functions/BuildPaletteData.js +87 -0
  332. package/Voxels/Functions/BuildStateData.d.ts +10 -12
  333. package/Voxels/Functions/BuildStateData.js +55 -109
  334. package/Voxels/Functions/{BuildTagAndPaletteData.d.ts → BuildTagData.d.ts} +2 -2
  335. package/Voxels/Functions/{BuildTagAndPaletteData.js → BuildTagData.js} +28 -2
  336. package/Voxels/Indexes/VoxelIndex.d.ts +3 -3
  337. package/Voxels/Indexes/VoxelIndex.js +20 -21
  338. package/Voxels/InitVoxelData.d.ts +1 -1
  339. package/Voxels/InitVoxelData.js +50 -48
  340. package/Voxels/Interaction/Functions/PickVoxel.d.ts +9 -0
  341. package/Voxels/Interaction/Functions/PickVoxel.js +95 -0
  342. package/Voxels/Interaction/Functions/PickVoxelWorld.d.ts +8 -0
  343. package/Voxels/Interaction/Functions/PickVoxelWorld.js +66 -0
  344. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.d.ts +9 -0
  345. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.js +58 -0
  346. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.d.ts +15 -0
  347. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.js +1 -0
  348. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.d.ts +7 -0
  349. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.js +13 -0
  350. package/Voxels/Interaction/VoxelPickResult.d.ts +50 -0
  351. package/Voxels/Interaction/VoxelPickResult.js +55 -0
  352. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.d.ts +8 -0
  353. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.js +13 -0
  354. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.d.ts +9 -0
  355. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.js +23 -0
  356. package/Voxels/Logic/Classes/VoxelLogic.d.ts +14 -0
  357. package/Voxels/Logic/Classes/VoxelLogic.js +47 -0
  358. package/Voxels/Logic/Classes/VoxelLogicType.d.ts +14 -0
  359. package/Voxels/Logic/Classes/VoxelLogicType.js +8 -0
  360. package/Voxels/Logic/VoxelLogic.types.d.ts +25 -0
  361. package/Voxels/Logic/VoxelLogic.types.js +1 -0
  362. package/Voxels/Logic/VoxelLogicRegister.d.ts +10 -0
  363. package/Voxels/Logic/VoxelLogicRegister.js +23 -0
  364. package/Voxels/Models/CompiledVoxelModel.types.d.ts +46 -0
  365. package/Voxels/Models/CompiledVoxelModel.types.js +1 -0
  366. package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.js +0 -30
  367. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.d.ts +2 -0
  368. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.js +202 -109
  369. package/{Models → Voxels/Models/Defaults}/Examples.d.ts +1 -1
  370. package/{Models → Voxels/Models/Defaults}/Examples.js +73 -191
  371. package/Voxels/Models/Defaults/FarmVoxelModels.d.ts +3 -0
  372. package/Voxels/Models/Defaults/FarmVoxelModels.js +349 -0
  373. package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.js +6 -4
  374. package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.js +2 -92
  375. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.d.ts +1 -0
  376. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.js +62 -216
  377. package/{Models → Voxels/Models}/Defaults/StairVoxelModel.js +64 -169
  378. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.d.ts +12 -0
  379. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.js +28 -0
  380. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.d.ts +12 -0
  381. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.js +27 -0
  382. package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +13 -0
  383. package/Voxels/Models/Rules/Classes/GeomtryInput.js +64 -0
  384. package/Voxels/Models/Rules/Classes/OcclusionFace.d.ts +10 -0
  385. package/Voxels/Models/Rules/Classes/OcclusionFace.js +5 -0
  386. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.d.ts +18 -0
  387. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.js +33 -0
  388. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.d.ts +14 -0
  389. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.js +118 -0
  390. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.d.ts +14 -0
  391. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.js +114 -0
  392. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +22 -0
  393. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.js +15 -0
  394. package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.d.ts +4 -3
  395. package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.js +3 -3
  396. package/Voxels/Models/Rules/Functions/BuildFinalInputs.d.ts +5 -0
  397. package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +72 -0
  398. package/Voxels/Models/Rules/Functions/BuildRules.d.ts +7 -0
  399. package/Voxels/Models/Rules/Functions/BuildRules.js +217 -0
  400. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +4 -0
  401. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.js +39 -0
  402. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.d.ts +8 -0
  403. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.js +106 -0
  404. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +5 -0
  405. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.js +14 -0
  406. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +6 -0
  407. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +92 -0
  408. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +6 -0
  409. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +115 -0
  410. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.d.ts +1 -1
  411. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.js +35 -11
  412. package/{Models → Voxels/Models}/VoxelModel.types.d.ts +58 -47
  413. package/Voxels/Models/VoxelModel.types.js +1 -0
  414. package/Voxels/State/Schema/BinarySchema.d.ts +5 -3
  415. package/Voxels/State/Schema/BinarySchema.js +23 -8
  416. package/Voxels/State/Schema/BinarySchemaNode.d.ts +3 -3
  417. package/Voxels/State/Schema/BinarySchemaNode.js +6 -6
  418. package/Voxels/State/Schema/ShapeStateRelationsNode.d.ts +3 -3
  419. package/Voxels/State/Schema/ShapeStateRelationsNode.js +2 -2
  420. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  421. package/Voxels/State/Schema/StateSchema.js +5 -7
  422. package/Voxels/State/SchemaRegister.d.ts +8 -6
  423. package/Voxels/State/SchemaRegister.js +41 -24
  424. package/Voxels/State/State.types.d.ts +19 -23
  425. package/Voxels/State/StateTreeReader.d.ts +1 -1
  426. package/Voxels/State/StateTreeReader.js +2 -3
  427. package/Voxels/Types/PaintVoxelData.d.ts +17 -0
  428. package/Voxels/Types/PaintVoxelData.js +73 -0
  429. package/Voxels/Types/Voxel.types.d.ts +15 -25
  430. package/Voxels/Types/Voxel.types.js +1 -23
  431. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +7 -73
  432. package/Voxels/index.d.ts +1 -0
  433. package/Voxels/index.js +1 -0
  434. package/World/Archive/Classes/ArchiveClasses.d.ts +43 -0
  435. package/World/Archive/Classes/ArchiveClasses.js +53 -0
  436. package/World/Archive/Classes/ImportedSection.d.ts +31 -0
  437. package/World/Archive/Classes/ImportedSection.js +169 -0
  438. package/World/Archive/Classes/ImportedSector.d.ts +21 -0
  439. package/World/Archive/Classes/ImportedSector.js +50 -0
  440. package/World/Archive/Functions/Area/ArchiveArea.d.ts +8 -0
  441. package/World/Archive/Functions/Area/ArchiveArea.js +65 -0
  442. package/World/Archive/Functions/{ArchiveArea.d.ts → Area/ImportArea.d.ts} +1 -8
  443. package/World/Archive/Functions/Area/ImportArea.js +59 -0
  444. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.d.ts +2 -0
  445. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.js +100 -0
  446. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.d.ts +2 -0
  447. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.js +100 -0
  448. package/World/Archive/Functions/Sector/ArchiveSector.d.ts +7 -0
  449. package/World/Archive/Functions/Sector/ArchiveSector.js +209 -0
  450. package/World/Archive/Functions/Sector/CreateArchivedSection.d.ts +3 -0
  451. package/World/Archive/Functions/Sector/CreateArchivedSection.js +147 -0
  452. package/World/Archive/Functions/Sector/ImportSector.d.ts +7 -0
  453. package/World/Archive/Functions/Sector/ImportSector.js +32 -0
  454. package/World/Archive/Functions/Sector/RemoveDuplicateSections.d.ts +2 -0
  455. package/World/Archive/Functions/Sector/RemoveDuplicateSections.js +137 -0
  456. package/World/Archive/Functions/Shared/BaseData.d.ts +2 -0
  457. package/World/Archive/Functions/Shared/BaseData.js +14 -0
  458. package/World/Archive/Functions/Shared/IntToString.d.ts +1 -0
  459. package/World/Archive/Functions/Shared/IntToString.js +13 -0
  460. package/World/Archive/Functions/{Shared.d.ts → Shared/LightSegments.d.ts} +2 -3
  461. package/World/Archive/Functions/Shared/LightSegments.js +37 -0
  462. package/World/Archive/Functions/Shared/index.d.ts +3 -0
  463. package/World/Archive/Functions/Shared/index.js +3 -0
  464. package/World/Archive/Functions/index.d.ts +3 -3
  465. package/World/Archive/Functions/index.js +3 -3
  466. package/World/Archive/InitTasks.js +21 -33
  467. package/World/Archive/Types/Archive.types.d.ts +45 -0
  468. package/World/Archive/Types/Archive.types.js +1 -0
  469. package/World/Archive/Types/ArchiveArea.types.d.ts +38 -0
  470. package/World/Archive/Types/ArchiveArea.types.js +1 -0
  471. package/World/Archive/Types/ArchiveJSON.types.d.ts +52 -0
  472. package/World/Archive/Types/ArchiveJSON.types.js +1 -0
  473. package/World/Archive/Types/ArchivedSector.types.d.ts +43 -0
  474. package/World/Archive/Types/ArchivedSector.types.js +1 -0
  475. package/World/Archive/Types/index.d.ts +4 -0
  476. package/World/Archive/Types/index.js +4 -0
  477. package/World/Archive/index.d.ts +1 -1
  478. package/World/Archive/index.js +1 -1
  479. package/World/Cursor/SectionCursor.d.ts +4 -3
  480. package/World/Cursor/SectionCursor.js +13 -11
  481. package/World/Cursor/SectorCursor.d.ts +4 -2
  482. package/World/Cursor/SectorCursor.js +11 -1
  483. package/World/Cursor/WorldCursor.d.ts +5 -3
  484. package/World/Cursor/WorldCursor.js +23 -17
  485. package/World/Cursor/WorldVoxelCursor.d.ts +1 -7
  486. package/World/Cursor/WorldVoxelCursor.js +4 -15
  487. package/World/Dimension/Dimension.d.ts +4 -1
  488. package/World/Dimension/Dimension.js +8 -1
  489. package/World/InitTasks.js +52 -40
  490. package/World/Lock/Function/LockSectors.d.ts +2 -0
  491. package/World/Lock/Function/LockSectors.js +28 -0
  492. package/World/Lock/Function/UnLockSectors.d.ts +2 -0
  493. package/World/Lock/Function/UnLockSectors.js +28 -0
  494. package/World/Lock/WorldLock.d.ts +1 -2
  495. package/World/Lock/WorldLock.js +3 -1
  496. package/World/Section/Section.d.ts +20 -12
  497. package/World/Section/Section.js +77 -91
  498. package/World/Section/SectionState.d.ts +8 -2
  499. package/World/Section/SectionState.js +9 -2
  500. package/World/Sector/Sector.d.ts +26 -6
  501. package/World/Sector/Sector.js +100 -48
  502. package/World/Sector/SectorHeightMap.d.ts +1 -1
  503. package/World/Sector/SectorHeightMap.js +6 -6
  504. package/World/Sector/SectorState.d.ts +4 -2
  505. package/World/Sector/SectorState.js +4 -2
  506. package/World/SnapShot/SectionSnapShot.d.ts +19 -0
  507. package/World/SnapShot/SectionSnapShot.js +72 -0
  508. package/World/SnapShot/SectionSnapShotCursor.d.ts +23 -0
  509. package/World/SnapShot/SectionSnapShotCursor.js +107 -0
  510. package/World/SnapShot/SnapShots.d.ts +11 -0
  511. package/World/SnapShot/SnapShots.js +24 -0
  512. package/World/Types/WorldData.types.d.ts +2 -7
  513. package/World/Types/WorldDataSyncIds.d.ts +2 -0
  514. package/World/Types/WorldDataSyncIds.js +2 -0
  515. package/World/WorldRegister.d.ts +25 -13
  516. package/World/WorldRegister.js +56 -29
  517. package/World/WorldSpaces.d.ts +20 -0
  518. package/World/WorldSpaces.js +39 -6
  519. package/WorldSimulation/Dimensions/DimensionSegment.d.ts +38 -0
  520. package/WorldSimulation/Dimensions/DimensionSegment.js +120 -0
  521. package/WorldSimulation/Dimensions/DimensionSimulation.d.ts +26 -0
  522. package/WorldSimulation/Dimensions/DimensionSimulation.js +95 -0
  523. package/{Tasks/IWG/Internal/Classes → WorldSimulation/Dimensions}/Generator.d.ts +7 -9
  524. package/{Tasks/IWG/Internal/Classes → WorldSimulation/Dimensions}/Generator.js +11 -18
  525. package/{Tasks/IWG/Internal/Classes → WorldSimulation/Dimensions}/SectorState.d.ts +4 -0
  526. package/WorldSimulation/Dimensions/SectorState.js +56 -0
  527. package/WorldSimulation/Dimensions/SimulationSector.d.ts +30 -0
  528. package/WorldSimulation/Dimensions/SimulationSector.js +214 -0
  529. package/WorldSimulation/Internal/WorldSimulationDimensions.d.ts +6 -0
  530. package/{Tasks/IWG/Internal/IWGDimensions.js → WorldSimulation/Internal/WorldSimulationDimensions.js} +5 -4
  531. package/WorldSimulation/Internal/WorldSimulationTasks.d.ts +35 -0
  532. package/WorldSimulation/Internal/WorldSimulationTasks.js +200 -0
  533. package/WorldSimulation/Internal/WorldSimulationTools.d.ts +8 -0
  534. package/{Tasks/IWG/Internal/IWGTools.js → WorldSimulation/Internal/WorldSimulationTools.js} +1 -1
  535. package/WorldSimulation/Internal/runActiveSectorUpdate.d.ts +1 -0
  536. package/WorldSimulation/Internal/runActiveSectorUpdate.js +106 -0
  537. package/{Tasks/IWG → WorldSimulation}/Procedures/InitalLoad.d.ts +2 -2
  538. package/{Tasks/IWG → WorldSimulation}/Procedures/InitalLoad.js +16 -14
  539. package/{Tasks/IWG → WorldSimulation}/Procedures/SaveAllSectors.js +5 -5
  540. package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +19 -0
  541. package/WorldSimulation/Tasks/SimulationTaskBase.js +50 -0
  542. package/WorldSimulation/Tasks/TaskRegister.d.ts +7 -0
  543. package/{Tasks/IWG/Internal → WorldSimulation/Tasks}/TaskRegister.js +3 -3
  544. package/WorldSimulation/Tasks/TaskSegment.d.ts +20 -0
  545. package/WorldSimulation/Tasks/TaskSegment.js +83 -0
  546. package/WorldSimulation/Tick/TickQueue.d.ts +9 -0
  547. package/WorldSimulation/Tick/TickQueue.js +31 -0
  548. package/WorldSimulation/Tools/SimulationBrush.d.ts +25 -0
  549. package/WorldSimulation/Tools/SimulationBrush.js +203 -0
  550. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.d.ts +1 -0
  551. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.js +23 -0
  552. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.d.ts +1 -0
  553. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.js +10 -0
  554. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.d.ts +1 -0
  555. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.js +73 -0
  556. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.d.ts +1 -0
  557. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.js +21 -0
  558. package/WorldSimulation/Voxels/Behaviors/Types/index.d.ts +4 -0
  559. package/WorldSimulation/Voxels/Behaviors/Types/index.js +4 -0
  560. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.d.ts +18 -0
  561. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.js +30 -0
  562. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.d.ts +6 -0
  563. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.js +25 -0
  564. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.d.ts +10 -0
  565. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.js +1 -0
  566. package/WorldSimulation/Voxels/Behaviors/index.d.ts +4 -0
  567. package/WorldSimulation/Voxels/Behaviors/index.js +4 -0
  568. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.d.ts +1 -0
  569. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +163 -0
  570. package/WorldSimulation/Voxels/Ticks/Types/index.d.ts +1 -0
  571. package/WorldSimulation/Voxels/Ticks/Types/index.js +1 -0
  572. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.d.ts +8 -0
  573. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.js +14 -0
  574. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.d.ts +6 -0
  575. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.js +13 -0
  576. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.d.ts +12 -0
  577. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.js +10 -0
  578. package/WorldSimulation/Voxels/Ticks/index.d.ts +4 -0
  579. package/WorldSimulation/Voxels/Ticks/index.js +4 -0
  580. package/{Tasks/IWG/IWG.d.ts → WorldSimulation/WorldSimulation.d.ts} +10 -9
  581. package/WorldSimulation/WorldSimulation.js +94 -0
  582. package/{Tasks/IWG → WorldSimulation}/index.d.ts +1 -1
  583. package/{Tasks/IWG → WorldSimulation}/index.js +1 -1
  584. package/package.json +2 -2
  585. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -10
  586. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -14
  587. package/Contexts/Constructor/index.d.ts +0 -1
  588. package/Contexts/Constructor/index.js +0 -1
  589. package/Init/StartConstructor.d.ts +0 -2
  590. package/Init/StartConstructor.js +0 -57
  591. package/Mesher/Models/Common/BoundsFunctions.d.ts +0 -2
  592. package/Mesher/Models/Common/BoxGeometryNode.d.ts +0 -10
  593. package/Mesher/Models/Common/BoxGeometryNode.js +0 -80
  594. package/Mesher/Models/Common/QuadGeometryNode.d.ts +0 -11
  595. package/Mesher/Models/Common/QuadGeometryNode.js +0 -51
  596. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +0 -24
  597. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +0 -176
  598. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +0 -19
  599. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +0 -157
  600. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +0 -22
  601. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +0 -75
  602. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +0 -18
  603. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +0 -77
  604. package/Mesher/Models/Protocols/OutlinedVoxelTool.d.ts +0 -6
  605. package/Mesher/Models/Protocols/OutlinedVoxelTool.js +0 -233
  606. package/Models/Indexing/VoxelAOResultsIndex.d.ts +0 -12
  607. package/Models/Indexing/VoxelAOResultsIndex.js +0 -26
  608. package/Models/Indexing/VoxelFaceCullResultsIndex.d.ts +0 -12
  609. package/Models/Indexing/VoxelFaceCullResultsIndex.js +0 -26
  610. package/Models/Indexing/VoxelFaceTransparentResultsIndex.d.ts +0 -11
  611. package/Models/Indexing/VoxelFaceTransparentResultsIndex.js +0 -15
  612. package/Models/Input/BoxVoxelGometryInputs.d.ts +0 -25
  613. package/Models/Input/BoxVoxelGometryInputs.js +0 -36
  614. package/Models/Input/QuadVoxelGometryInputs.d.ts +0 -24
  615. package/Models/Rules/Classes/OcclusionFace.d.ts +0 -65
  616. package/Models/Rules/Classes/OcclusionFace.js +0 -492
  617. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +0 -15
  618. package/Models/Rules/Classes/VoxelRulesGeometry.js +0 -29
  619. package/Models/Rules/Functions/BuildFinalInputs.d.ts +0 -7
  620. package/Models/Rules/Functions/BuildFinalInputs.js +0 -93
  621. package/Models/Rules/Functions/BuildGeomtryInputs.d.ts +0 -6
  622. package/Models/Rules/Functions/BuildGeomtryInputs.js +0 -251
  623. package/Models/Rules/Functions/BuildRules.d.ts +0 -8
  624. package/Models/Rules/Functions/BuildRules.js +0 -187
  625. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +0 -4
  626. package/Models/Rules/Functions/GetOcclusionFaces.js +0 -112
  627. package/Models/Shared/Transform.d.ts +0 -4
  628. package/Tasks/IWG/IWG.js +0 -98
  629. package/Tasks/IWG/Internal/Classes/BuildQueue.d.ts +0 -11
  630. package/Tasks/IWG/Internal/Classes/BuildQueue.js +0 -49
  631. package/Tasks/IWG/Internal/Classes/DimensionSegment.d.ts +0 -37
  632. package/Tasks/IWG/Internal/Classes/DimensionSegment.js +0 -67
  633. package/Tasks/IWG/Internal/Classes/IWGTaskBase.d.ts +0 -15
  634. package/Tasks/IWG/Internal/Classes/IWGTaskBase.js +0 -62
  635. package/Tasks/IWG/Internal/Classes/SectorState.js +0 -20
  636. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.d.ts +0 -9
  637. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.js +0 -24
  638. package/Tasks/IWG/Internal/Functions/cullSectors.d.ts +0 -2
  639. package/Tasks/IWG/Internal/Functions/cullSectors.js +0 -111
  640. package/Tasks/IWG/Internal/Functions/getSectorState.d.ts +0 -4
  641. package/Tasks/IWG/Internal/Functions/getSectorState.js +0 -39
  642. package/Tasks/IWG/Internal/Functions/runBuildUpdate.d.ts +0 -2
  643. package/Tasks/IWG/Internal/Functions/runBuildUpdate.js +0 -70
  644. package/Tasks/IWG/Internal/Functions/runWorldUpdate.d.ts +0 -2
  645. package/Tasks/IWG/Internal/Functions/runWorldUpdate.js +0 -69
  646. package/Tasks/IWG/Internal/IWGDimensions.d.ts +0 -6
  647. package/Tasks/IWG/Internal/IWGTasks.d.ts +0 -30
  648. package/Tasks/IWG/Internal/IWGTasks.js +0 -129
  649. package/Tasks/IWG/Internal/IWGTools.d.ts +0 -8
  650. package/Tasks/IWG/Internal/TaskRegister.d.ts +0 -7
  651. package/Tasks/Propagation/Explosion/ExplosionManager.d.ts +0 -4
  652. package/Tasks/Propagation/Explosion/ExplosionManager.js +0 -117
  653. package/Tasks/Update/InitTasks.d.ts +0 -5
  654. package/Tasks/Update/InitTasks.js +0 -23
  655. package/Tasks/Update/VoxelUpdate.d.ts +0 -6
  656. package/Tasks/Update/VoxelUpdate.js +0 -177
  657. package/Templates/FullVoxelTemplate.d.ts +0 -14
  658. package/Templates/FullVoxelTemplate.js +0 -61
  659. package/Templates/Functions/CreateTemplate.d.ts +0 -3
  660. package/Templates/Functions/CreateTemplate.js +0 -134
  661. package/Templates/VoxelTemplate.d.ts +0 -34
  662. package/Templates/VoxelTemplate.js +0 -135
  663. package/Util/Binary/BinaryBuffer.d.ts +0 -29
  664. package/Util/Binary/BinaryBuffer.js +0 -130
  665. package/Util/Binary/Palettes.d.ts +0 -5
  666. package/Util/Binary/Palettes.js +0 -46
  667. package/Util/LocationVisitedMap.d.ts +0 -9
  668. package/Util/LocationVisitedMap.js +0 -18
  669. package/Util/VisistedMap.d.ts +0 -10
  670. package/Util/VisistedMap.js +0 -29
  671. package/Voxels/Data/VoxelTagStates.d.ts +0 -22
  672. package/Voxels/Data/VoxelTagStates.js +0 -47
  673. package/World/Archive/Archive.types.d.ts +0 -163
  674. package/World/Archive/Functions/ArchiveArea.js +0 -338
  675. package/World/Archive/Functions/ArchiveSector.d.ts +0 -7
  676. package/World/Archive/Functions/ArchiveSector.js +0 -625
  677. package/World/Archive/Functions/ImportSector.d.ts +0 -9
  678. package/World/Archive/Functions/ImportSector.js +0 -288
  679. package/World/Archive/Functions/Shared.js +0 -75
  680. /package/{Models/VoxelModel.types.js → Math/Location.js} +0 -0
  681. /package/{World/Archive/Archive.types.js → Mesher/Models/Nodes/Types/GeomtryNode.types.js} +0 -0
  682. /package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.d.ts +0 -0
  683. /package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.d.ts +0 -0
  684. /package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
  685. /package/{Models → Voxels/Models}/Defaults/StairVoxelModel.d.ts +0 -0
  686. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
  687. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
  688. /package/{Tasks/IWG → WorldSimulation}/Procedures/SaveAllSectors.d.ts +0 -0
@@ -1,208 +1,142 @@
1
+ import { Vector4Like } from "@amodx/math";
1
2
  import { VoxelShaderData } from "./VoxelShaderData";
2
3
  import { QuadVerticies } from "./Geometry.types";
3
- import { VoxelMeshVertexConstants, VoxelMeshVertexStructCursor, } from "./VoxelMeshVertexStructCursor";
4
- const empty = [];
5
- const structCursor = new VoxelMeshVertexStructCursor();
6
- export class VoxelGeometryBuilder {
7
- /* static addTriangle(
8
- tool: VoxelMesherDataTool,
9
- origin: Vector3Like,
10
- points: [Vec3Array, Vec3Array, Vec3Array],
11
- [[u1, v1], [u2, v2], [u3, v3]]: [Vec2Array, Vec2Array, Vec2Array]
12
- ) {
13
- if (!tool.mesh) return;
14
- const worldLight = tool.vars.light;
15
- const worldAO = tool.vars.ao;
16
- const texture = tool.vars.textureIndex;
17
- GeometryBuilder.addTriangle(tool, origin, points);
18
- {
19
- const attribute = tool.mesh.getAttribute("voxelData");
20
-
21
- attribute.push(
22
- VoxelShaderData.createAttribute(
23
- worldLight.vertices[1],
24
- worldAO.vertices[1],
25
- 0
26
- ),
27
- VoxelShaderData.createAttribute(
28
- worldLight.vertices[2],
29
- worldAO.vertices[2],
30
- 0
31
- ),
32
- VoxelShaderData.createAttribute(
33
- worldLight.vertices[3],
34
- worldAO.vertices[3],
35
- 9
36
- )
37
- );
38
- }
39
- {
40
- const uvs = tool.mesh.getAttribute("uv");
41
- uvs.push(u1, v1, texture, u2, v2, texture, u3, v3, texture);
42
- }
43
- {
44
- const uvs = tool.mesh.getAttribute("textureIndex");
45
-
46
- uvs.push(
47
- //v1
48
- 0,
49
- 0,
50
- 0,
51
- 0,
52
- //v2
53
- 0,
54
- 0,
55
- 0,
56
- 0,
57
- //v3
58
- 0,
59
- 0,
60
- 0,
61
- 0
62
- );
63
- }
64
- {
65
- const colors = tool.mesh.getAttribute("colors");
66
- colors.push(
67
- //v1
68
- 0,
69
- 0,
70
- 0,
71
- //v2
72
- 0,
73
- 0,
74
- 0,
75
- //v3
76
- 0,
77
- 0,
78
- 0
79
- );
80
- }
81
- } */
82
- static addQuad(tool, origin, quad) {
83
- if (!tool.mesh)
84
- return;
85
- const worldLight = tool.vars.light;
86
- const worldAO = tool.vars.ao;
87
- const animData = tool.vars.animation;
88
- const texture = tool.vars.textureIndex;
89
- const overlayTextures = tool.vars.overlayTextures;
90
- const topRightPos = quad.positions.vertices[0];
91
- const topLeftPos = quad.positions.vertices[1];
92
- const bottomLeftPos = quad.positions.vertices[2];
93
- const bottomRightPos = quad.positions.vertices[3];
94
- const topRightNor = quad.normals.vertices[0];
95
- const topLeftNor = quad.normals.vertices[1];
96
- const bottomLeftNor = quad.normals.vertices[2];
97
- const bottomRightNor = quad.normals.vertices[3];
98
- const topRightVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopRight], animData.vertices[QuadVerticies.TopRight]);
99
- const topLeftVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.TopLeft], animData.vertices[QuadVerticies.TopLeft]);
100
- const bottomLeftVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomLeft], animData.vertices[QuadVerticies.BottomLeft]);
101
- const bottomRightVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight]);
102
- const indices = tool.mesh.indices;
103
- let indIndex = tool.mesh.indicieCount;
104
- let sides = quad.doubleSided ? 2 : 1;
105
- const flip = quad.flip;
106
- let orientation = quad.orientation;
107
- while (sides--) {
108
- const baseIndex = tool.mesh.vertexCount;
109
- if (!flip) {
110
- tool.mesh.buffer.setIndex(baseIndex);
111
- structCursor.data = tool.mesh.buffer.currentArray;
112
- structCursor.index = tool.mesh.buffer.curentIndex;
113
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
114
- tool.mesh.buffer.setIndex(baseIndex + 1);
115
- structCursor.data = tool.mesh.buffer.currentArray;
116
- structCursor.index = tool.mesh.buffer.curentIndex;
117
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
118
- tool.mesh.buffer.setIndex(baseIndex + 2);
119
- structCursor.data = tool.mesh.buffer.currentArray;
120
- structCursor.index = tool.mesh.buffer.curentIndex;
121
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
122
- tool.mesh.buffer.setIndex(baseIndex + 3);
123
- structCursor.data = tool.mesh.buffer.currentArray;
124
- structCursor.index = tool.mesh.buffer.curentIndex;
125
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
126
- }
127
- if (flip) {
128
- tool.mesh.buffer.setIndex(baseIndex);
129
- structCursor.data = tool.mesh.buffer.currentArray;
130
- structCursor.index = tool.mesh.buffer.curentIndex;
131
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
132
- tool.mesh.buffer.setIndex(baseIndex + 1);
133
- structCursor.data = tool.mesh.buffer.currentArray;
134
- structCursor.index = tool.mesh.buffer.curentIndex;
135
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
136
- tool.mesh.buffer.setIndex(baseIndex + 2);
137
- structCursor.data = tool.mesh.buffer.currentArray;
138
- structCursor.index = tool.mesh.buffer.curentIndex;
139
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
140
- tool.mesh.buffer.setIndex(baseIndex + 3);
141
- structCursor.data = tool.mesh.buffer.currentArray;
142
- structCursor.index = tool.mesh.buffer.curentIndex;
143
- addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
144
- }
145
- if (!orientation && !flip) {
146
- indices.setIndex(indIndex).currentArray[indices.curentIndex] =
147
- baseIndex;
148
- indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
149
- baseIndex + 1;
150
- indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
151
- baseIndex + 2;
152
- indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
153
- baseIndex + 2;
154
- indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
155
- baseIndex + 3;
156
- indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
157
- baseIndex;
158
- }
159
- else if (!orientation && flip) {
160
- indices.setIndex(indIndex).currentArray[indices.curentIndex] =
161
- baseIndex;
162
- indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
163
- baseIndex + 3;
164
- indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
165
- baseIndex + 2;
166
- indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
167
- baseIndex + 2;
168
- indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
169
- baseIndex + 1;
170
- indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
171
- baseIndex;
172
- }
173
- if (orientation && !flip) {
174
- indices.setIndex(indIndex).currentArray[indices.curentIndex] =
175
- baseIndex;
176
- indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
177
- baseIndex + 3;
178
- indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
179
- baseIndex + 2;
180
- indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
181
- baseIndex + 2;
182
- indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
183
- baseIndex + 1;
184
- indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
185
- baseIndex;
186
- }
187
- else if (orientation && flip) {
188
- indices.setIndex(indIndex).currentArray[indices.curentIndex] =
189
- baseIndex;
190
- indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
191
- baseIndex + 1;
192
- indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
193
- baseIndex + 2;
194
- indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
195
- baseIndex + 2;
196
- indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
197
- baseIndex + 3;
198
- indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
199
- baseIndex;
200
- }
201
- tool.mesh.addVerticies(4, 6);
202
- }
4
+ import { VoxelMeshVertexConstants } from "./VoxelMeshVertexStructCursor";
5
+ const vector1ShaderData = Vector4Like.Create();
6
+ const vector2ShaderData = Vector4Like.Create();
7
+ const vector3ShaderData = Vector4Like.Create();
8
+ const vector4ShaderData = Vector4Like.Create();
9
+ export function addVoxelTriangle(builder, tri) {
10
+ if (!builder.mesh)
11
+ return;
12
+ const origin = builder.origin;
13
+ const worldLight = builder.vars.light;
14
+ const worldAO = builder.vars.ao;
15
+ const animData = builder.vars.animation;
16
+ const texture = builder.vars.textureIndex;
17
+ const overlayTextures = builder.vars.overlayTextures;
18
+ const topRightPos = tri.positions.vertices[0];
19
+ const topLeftPos = tri.positions.vertices[1];
20
+ const bottomLeftPos = tri.positions.vertices[2];
21
+ const topRightNor = tri.normals.vertices[0];
22
+ const topLeftNor = tri.normals.vertices[1];
23
+ const bottomLeftNor = tri.normals.vertices[2];
24
+ const topRightVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopRight], QuadVerticies.TopRight, vector1ShaderData);
25
+ const topLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopLeft], QuadVerticies.TopLeft, vector2ShaderData);
26
+ const bottomLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomLeft], QuadVerticies.BottomLeft, vector3ShaderData);
27
+ const indices = builder.mesh.indices;
28
+ let indIndex = builder.mesh.indicieCount;
29
+ let sides = tri.doubleSided ? 2 : 1;
30
+ const baseIndex = builder.mesh.vertexCount;
31
+ while (sides--) {
32
+ const baseIndex = builder.mesh.vertexCount;
33
+ builder.mesh.buffer.setIndex(baseIndex);
34
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, tri.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
35
+ builder.mesh.buffer.setIndex(baseIndex + 1);
36
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, tri.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
37
+ builder.mesh.buffer.setIndex(baseIndex + 2);
38
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, tri.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
39
+ builder.mesh.addVerticies(3, 3);
203
40
  }
41
+ if (!tri.doubleSided) {
42
+ let index = baseIndex;
43
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
44
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
45
+ index + 1;
46
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
47
+ index + 2;
48
+ }
49
+ else {
50
+ let index = baseIndex;
51
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
52
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
53
+ index + 1;
54
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
55
+ index + 2;
56
+ index += 3;
57
+ indIndex += 3;
58
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index + 3;
59
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
60
+ index + 2;
61
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
62
+ index + 1;
63
+ }
64
+ builder.vars.reset();
65
+ }
66
+ export function addVoxelQuad(builder, quad) {
67
+ if (!builder.mesh)
68
+ return;
69
+ const origin = builder.origin;
70
+ const worldLight = builder.vars.light;
71
+ const worldAO = builder.vars.ao;
72
+ const animData = builder.vars.animation;
73
+ const texture = builder.vars.textureIndex;
74
+ const overlayTextures = builder.vars.overlayTextures;
75
+ const topRightPos = quad.positions.vertices[0];
76
+ const topLeftPos = quad.positions.vertices[1];
77
+ const bottomLeftPos = quad.positions.vertices[2];
78
+ const bottomRightPos = quad.positions.vertices[3];
79
+ const topRightNor = quad.normals.vertices[0];
80
+ const topLeftNor = quad.normals.vertices[1];
81
+ const bottomLeftNor = quad.normals.vertices[2];
82
+ const bottomRightNor = quad.normals.vertices[3];
83
+ const topRightVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopRight], QuadVerticies.TopRight, vector1ShaderData);
84
+ const topLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopLeft], QuadVerticies.TopLeft, vector2ShaderData);
85
+ const bottomLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomLeft], QuadVerticies.BottomLeft, vector3ShaderData);
86
+ const bottomRightVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight], QuadVerticies.BottomRight, vector4ShaderData);
87
+ const indices = builder.mesh.indices;
88
+ let indIndex = builder.mesh.indicieCount;
89
+ const baseIndex = builder.mesh.vertexCount;
90
+ builder.mesh.buffer.setIndex(baseIndex);
91
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
92
+ builder.mesh.buffer.setIndex(baseIndex + 1);
93
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
94
+ builder.mesh.buffer.setIndex(baseIndex + 2);
95
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
96
+ builder.mesh.buffer.setIndex(baseIndex + 3);
97
+ addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
98
+ if (!quad.doubleSided) {
99
+ let index = baseIndex;
100
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
101
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
102
+ index + 1;
103
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
104
+ index + 2;
105
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
106
+ index + 2;
107
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
108
+ index + 3;
109
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
110
+ builder.mesh.addVerticies(4, 6);
111
+ }
112
+ else {
113
+ let index = baseIndex;
114
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
115
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
116
+ index + 1;
117
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
118
+ index + 2;
119
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
120
+ index + 2;
121
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
122
+ index + 3;
123
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
124
+ indIndex += 6;
125
+ indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
126
+ indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
127
+ index + 3;
128
+ indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
129
+ index + 2;
130
+ indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
131
+ index + 2;
132
+ indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
133
+ index + 1;
134
+ indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
135
+ builder.mesh.addVerticies(4, 12);
136
+ }
137
+ builder.vars.reset();
204
138
  }
205
- const addVertex = (index, array, origin, position, normal, uvs, voxelData, texture, overlayTextures) => {
139
+ function addVertex(index, array, origin, position, normal, uvs, voxelData, texture, overlayTextures) {
206
140
  index *= VoxelMeshVertexConstants.VertexFloatSize;
207
141
  array[VoxelMeshVertexConstants.PositionOffset + index] =
208
142
  position.x + origin.x;
@@ -221,5 +155,8 @@ const addVertex = (index, array, origin, position, normal, uvs, voxelData, textu
221
155
  VoxelShaderData.createTextureIndex(overlayTextures.y, overlayTextures.z);
222
156
  array[VoxelMeshVertexConstants.TextureIndexOffset + index + 2] =
223
157
  VoxelShaderData.createTextureIndex(overlayTextures.w, 0);
224
- array[VoxelMeshVertexConstants.VoxelDataOFfset + index] = voxelData;
225
- };
158
+ array[VoxelMeshVertexConstants.VoxelDataOFfset + index] = voxelData.x;
159
+ array[VoxelMeshVertexConstants.VoxelDataOFfset + index + 1] = voxelData.y;
160
+ array[VoxelMeshVertexConstants.VoxelDataOFfset + index + 2] = voxelData.z;
161
+ array[VoxelMeshVertexConstants.VoxelDataOFfset + index + 3] = voxelData.w;
162
+ }
@@ -6,8 +6,8 @@ export class VoxelMesh {
6
6
  vertexCount = 0;
7
7
  minBounds = Vector3Like.Create(Infinity, Infinity, Infinity);
8
8
  maxBounds = Vector3Like.Create(-Infinity, -Infinity, -Infinity);
9
- buffer = new VoxelVertexBuffer(VoxelMeshVertexStructCursor.VertexFloatSize, 1000);
10
- indices = new VoxelIndiceBuffer(1000);
9
+ buffer = new VoxelVertexBuffer(VoxelMeshVertexStructCursor.VertexFloatSize, 1024);
10
+ indices = new VoxelIndiceBuffer(1024);
11
11
  addVerticies(vertexCount, indicesCount) {
12
12
  this.vertexCount += vertexCount;
13
13
  this.indicieCount += indicesCount;
@@ -1,78 +1,16 @@
1
- /**
2
- * A class to help with indexing a full flat binary tree defined by the number of levels it has.
3
- */
4
- declare class FlatBinaryTreeIndex {
5
- levels: number;
6
- constructor(levels: number);
7
- /** Gets the number of nodes at a level of the tree */
8
- getLevelSize(level: number): number;
9
- /**
10
- * Gets the flat index of a node indexed by the level it's on and its relative index in that level.
11
- */
12
- getIndexAtLevel(level: number, node: number): number;
13
- /**
14
- * Gets the level and relative index of a node's flat index.
15
- */
16
- getLevelAndIndex(index: number): [level: number, relativeIndex: number];
17
- /**
18
- * Gets the flat left child of a node, where the node is indexed by its level and its relative index at that level.
19
- * @returns -1 if no child exist
20
- */
21
- getLeftChildAtLevel(level: number, node: number): number;
22
- /**
23
- * Gets the flat right child of a node, where the node is indexed by its level and its relative index at that level.
24
- * @returns -1 if no child exist
25
- */
26
- getRightChildAtLevel(level: number, node: number): number;
27
- /**
28
- * Gets the flat index of the parent of a node, where the node is indexed by its level and its relative index at that level.
29
- * @returns -1 if level has no parent
30
- */
31
- getParentAtLevel(level: number, node: number): number;
32
- /** Gets the flat index of the left child of the node.
33
- * @returns -1 if no child exist
34
- */
35
- getLeftChild(node: number): number;
36
- /** Gets the flat index of the right child of the node.
37
- * @returns -1 if no child exist
38
- */
39
- getRightChild(node: number): number;
40
- /** Gets the flat index of the parent of the node.
41
- * @returns -1 if no parent exist
42
- */
43
- getParent(node: number): number;
44
- /** Gets the total number of nodes in the tree */
45
- getTotalSize(): number;
46
- }
47
- export declare class StructCursor {
48
- data: Float32Array;
49
- get minX(): number;
50
- get minY(): number;
51
- get minZ(): number;
52
- get maxX(): number;
53
- get maxY(): number;
54
- get maxZ(): number;
55
- get voxelIndex(): number;
56
- get active(): number;
57
- get nodeType(): number;
58
- trueIndex: number;
59
- private index;
60
- setIndex(index: number): void;
61
- constructor(data: Float32Array);
62
- setActive(): void;
63
- setVoxelIndex(value: number): void;
64
- setInnerNode(): void;
65
- setGeomtryNode(): void;
66
- updateMin(x: number, y: number, z: number): void;
67
- updateMax(x: number, y: number, z: number): void;
68
- }
1
+ import { Vec3Array } from "@amodx/math";
2
+ import { VoxelMeshBVHStructCursor } from "./VoxelMeshBVHStructCursor";
3
+ import { FlatBinaryTreeIndex } from "../../Util/FlatBinaryTreeIndex";
69
4
  export declare class VoxelMeshBVHBuilder {
70
5
  static AABBStructByteSize: number;
71
6
  treeIndex: FlatBinaryTreeIndex;
72
7
  tree: Float32Array;
73
- structCursor: StructCursor;
8
+ structCursor: VoxelMeshBVHStructCursor;
74
9
  indices: Uint32Array;
75
10
  reset(): void;
11
+ getMeshBounds(): {
12
+ min: Vec3Array;
13
+ max: Vec3Array;
14
+ };
76
15
  updateVoxel(voxelX: number, voxelY: number, voxelZ: number, meshIndex: number, indicesStart: number, indicesEnd: number, minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number): void;
77
16
  }
78
- export {};
@@ -1,197 +1,32 @@
1
1
  import { WorldSpaces } from "../../World/WorldSpaces";
2
+ import { VoxelMeshBVHStructCursor } from "./VoxelMeshBVHStructCursor";
3
+ import { FlatBinaryTreeIndex } from "../../Util/FlatBinaryTreeIndex";
2
4
  const MAX_FLOAT32 = new Float32Array([Infinity])[0];
3
- /**
4
- * A class to help with indexing a full flat binary tree defined by the number of levels it has.
5
- */
6
- class FlatBinaryTreeIndex {
7
- levels;
8
- constructor(levels) {
9
- this.levels = levels;
10
- }
11
- /** Gets the number of nodes at a level of the tree */
12
- getLevelSize(level) {
13
- if (level < 0 || level >= this.levels) {
14
- throw new Error("Invalid level");
15
- }
16
- return 1 << level; // Equivalent to 2^level
17
- }
18
- /**
19
- * Gets the flat index of a node indexed by the level it's on and its relative index in that level.
20
- */
21
- getIndexAtLevel(level, node) {
22
- if (level < 0 || level >= this.levels) {
23
- throw new Error("Invalid level");
24
- }
25
- const levelSize = this.getLevelSize(level);
26
- if (node < 0 || node >= levelSize) {
27
- throw new Error("Invalid node index at the given level");
28
- }
29
- return (1 << level) - 1 + node;
30
- }
31
- /**
32
- * Gets the level and relative index of a node's flat index.
33
- */
34
- getLevelAndIndex(index) {
35
- const totalNodes = (1 << this.levels) - 1;
36
- if (index < 0 || index >= totalNodes) {
37
- throw new Error("Invalid node index");
38
- }
39
- const level = Math.floor(Math.log2(index + 1));
40
- const firstIndexAtLevel = (1 << level) - 1;
41
- const relativeIndex = index - firstIndexAtLevel;
42
- return [level, relativeIndex];
43
- }
44
- /**
45
- * Gets the flat left child of a node, where the node is indexed by its level and its relative index at that level.
46
- * @returns -1 if no child exist
47
- */
48
- getLeftChildAtLevel(level, node) {
49
- if (level + 1 >= this.levels) {
50
- return -1;
51
- }
52
- const nodeIndex = this.getIndexAtLevel(level, node);
53
- return this.getLeftChild(nodeIndex);
54
- }
55
- /**
56
- * Gets the flat right child of a node, where the node is indexed by its level and its relative index at that level.
57
- * @returns -1 if no child exist
58
- */
59
- getRightChildAtLevel(level, node) {
60
- if (level + 1 >= this.levels) {
61
- return -1;
62
- }
63
- const nodeIndex = this.getIndexAtLevel(level, node);
64
- return this.getRightChild(nodeIndex);
65
- }
66
- /**
67
- * Gets the flat index of the parent of a node, where the node is indexed by its level and its relative index at that level.
68
- * @returns -1 if level has no parent
69
- */
70
- getParentAtLevel(level, node) {
71
- if (level === 0) {
72
- return -1;
73
- }
74
- const nodeIndex = this.getIndexAtLevel(level, node);
75
- return this.getParent(nodeIndex);
76
- }
77
- /** Gets the flat index of the left child of the node.
78
- * @returns -1 if no child exist
79
- */
80
- getLeftChild(node) {
81
- const leftChildIndex = 2 * node + 1;
82
- const totalNodes = (1 << this.levels) - 1;
83
- return leftChildIndex < totalNodes ? leftChildIndex : -1;
84
- }
85
- /** Gets the flat index of the right child of the node.
86
- * @returns -1 if no child exist
87
- */
88
- getRightChild(node) {
89
- const rightChildIndex = 2 * node + 2;
90
- const totalNodes = (1 << this.levels) - 1;
91
- return rightChildIndex < totalNodes ? rightChildIndex : -1;
92
- }
93
- /** Gets the flat index of the parent of the node.
94
- * @returns -1 if no parent exist
95
- */
96
- getParent(node) {
97
- if (node === 0) {
98
- return -1; // Root node has no parent
99
- }
100
- return Math.floor((node - 1) / 2);
101
- }
102
- /** Gets the total number of nodes in the tree */
103
- getTotalSize() {
104
- return (1 << this.levels) - 1; // Equivalent to 2^levels - 1
105
- }
106
- }
107
- export class StructCursor {
108
- data;
109
- get minX() {
110
- return this.data[this.trueIndex];
111
- }
112
- get minY() {
113
- return this.data[this.trueIndex + 1];
114
- }
115
- get minZ() {
116
- return this.data[this.trueIndex + 2];
117
- }
118
- get maxX() {
119
- return this.data[this.trueIndex + 4];
120
- }
121
- get maxY() {
122
- return this.data[this.trueIndex + 5];
123
- }
124
- get maxZ() {
125
- return this.data[this.trueIndex + 6];
126
- }
127
- get voxelIndex() {
128
- return this.data[this.trueIndex + 3];
129
- }
130
- get active() {
131
- return this.data[this.trueIndex + 3];
132
- }
133
- get nodeType() {
134
- return this.data[this.trueIndex + 7];
135
- }
136
- trueIndex = 0;
137
- index = 0;
138
- setIndex(index) {
139
- this.trueIndex = index * 8;
140
- }
141
- constructor(data) {
142
- this.data = data;
143
- }
144
- setActive() {
145
- this.data[this.trueIndex + 3] = 1;
146
- }
147
- setVoxelIndex(value) {
148
- this.data[this.trueIndex + 3] = value;
149
- }
150
- setInnerNode() {
151
- this.data[this.trueIndex + 7] = 1;
152
- }
153
- setGeomtryNode() {
154
- this.data[this.trueIndex + 7] = 2;
155
- }
156
- updateMin(x, y, z) {
157
- const ix = this.trueIndex;
158
- const iy = this.trueIndex + 1;
159
- const iz = this.trueIndex + 2;
160
- if (x < this.data[ix] || this.data[ix] == -MAX_FLOAT32) {
161
- this.data[ix] = x;
162
- }
163
- if (y < this.data[iy] || this.data[iy] == -MAX_FLOAT32) {
164
- this.data[iy] = y;
165
- }
166
- if (z < this.data[iz] || this.data[iz] == -MAX_FLOAT32) {
167
- this.data[iz] = z;
168
- }
169
- }
170
- updateMax(x, y, z) {
171
- const ix = this.trueIndex + 4;
172
- const iy = this.trueIndex + 5;
173
- const iz = this.trueIndex + 6;
174
- if (x > this.data[ix] || this.data[ix] == -MAX_FLOAT32) {
175
- this.data[ix] = x;
176
- }
177
- if (y > this.data[iy] || this.data[iy] == -MAX_FLOAT32) {
178
- this.data[iy] = y;
179
- }
180
- if (z > this.data[iz] || this.data[iz] == -MAX_FLOAT32) {
181
- this.data[iz] = z;
182
- }
183
- }
184
- }
185
5
  export class VoxelMeshBVHBuilder {
186
6
  static AABBStructByteSize = (4 + 4) * 4;
187
7
  treeIndex = new FlatBinaryTreeIndex(13);
188
8
  tree = new Float32Array(new ArrayBuffer(this.treeIndex.getTotalSize() * VoxelMeshBVHBuilder.AABBStructByteSize));
189
- structCursor = new StructCursor(this.tree);
9
+ structCursor = new VoxelMeshBVHStructCursor(this.tree);
190
10
  indices = new Uint32Array(this.treeIndex.getLevelSize(12) * 2);
191
11
  reset() {
192
12
  this.tree.fill(-MAX_FLOAT32);
193
13
  this.indices.fill(0);
194
14
  }
15
+ getMeshBounds() {
16
+ const leafIndex = this.treeIndex.getIndexAtLevel(0, 0);
17
+ return {
18
+ min: [
19
+ this.tree[leafIndex],
20
+ this.tree[leafIndex + 1],
21
+ this.tree[leafIndex + 2],
22
+ ],
23
+ max: [
24
+ this.tree[leafIndex + 4],
25
+ this.tree[leafIndex + 5],
26
+ this.tree[leafIndex + 6],
27
+ ],
28
+ };
29
+ }
195
30
  updateVoxel(voxelX, voxelY, voxelZ, meshIndex, indicesStart, indicesEnd, minX, minY, minZ, maxX, maxY, maxZ) {
196
31
  const voxelIndex = WorldSpaces.voxel.getIndex(voxelX, voxelY, voxelZ);
197
32
  const leafIndex = this.treeIndex.getIndexAtLevel(12, voxelIndex);