@divinevoxel/vlox 0.0.73 → 0.0.75
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cache/Cache.types.d.ts +1 -1
- package/Contexts/Base/Remote/InitDataSync.js +7 -3
- package/Contexts/Base/Remote/InitWorldDataSync.d.ts +2 -1
- package/Contexts/Base/Remote/InitWorldDataSync.js +14 -3
- package/Contexts/Generator/DivineVoxelEngineGenerator.d.ts +9 -0
- package/Contexts/Generator/DivineVoxelEngineGenerator.js +14 -0
- package/Contexts/{Constructor/ConstrcutorTheads.d.ts → Generator/GeneratorThreads.d.ts} +2 -2
- package/Contexts/{Constructor/ConstrcutorTheads.js → Generator/GeneratorThreads.js} +2 -2
- package/Contexts/Generator/index.d.ts +1 -0
- package/Contexts/Generator/index.js +1 -0
- package/Contexts/Mesher/DivineVoxelEngineMesher.d.ts +9 -0
- package/Contexts/Mesher/DivineVoxelEngineMesher.js +14 -0
- package/Contexts/Mesher/MesherTheads.d.ts +7 -0
- package/Contexts/Mesher/MesherTheads.js +14 -0
- package/Contexts/Mesher/index.d.ts +1 -0
- package/Contexts/Mesher/index.js +1 -0
- package/Contexts/Nexus/NexusTheads.js +1 -1
- package/Contexts/Render/DVERenderThreads.d.ts +2 -1
- package/Contexts/Render/DVERenderThreads.js +4 -2
- package/Contexts/Render/DivineVoxelEngineRender.d.ts +12 -1
- package/Contexts/Render/DivineVoxelEngineRender.js +9 -4
- package/Contexts/World/DivineVoxelEngineWorld.d.ts +10 -0
- package/Contexts/World/WorldThreads.d.ts +2 -1
- package/Contexts/World/WorldThreads.js +4 -2
- package/Init/StartGenerator.d.ts +2 -0
- package/Init/StartGenerator.js +45 -0
- package/Init/StartMesher.d.ts +2 -0
- package/Init/StartMesher.js +41 -0
- package/Init/StartNexus.js +4 -2
- package/Init/StartRenderer.d.ts +4 -1
- package/Init/StartRenderer.js +59 -14
- package/Init/StartWorld.js +2 -1
- package/LICENSE.md +2 -1
- package/Math/CardinalNeighbors.d.ts +43 -3
- package/Math/CardinalNeighbors.js +54 -8
- package/Math/Indexing.d.ts +1 -0
- package/Math/Location.d.ts +10 -0
- package/Math/UtilFunctions.d.ts +4 -0
- package/Math/UtilFunctions.js +52 -0
- package/Math/index.d.ts +1 -6
- package/Math/index.js +1 -0
- package/Mesher/Functions/Base/MeshSectionBase.d.ts +5 -0
- package/Mesher/Functions/Base/MeshSectionBase.js +105 -0
- package/Mesher/Functions/CompactVoxelSectionMesh.d.ts +4 -0
- package/Mesher/Functions/CompactVoxelSectionMesh.js +106 -0
- package/Mesher/Functions/MeshSection.d.ts +1 -1
- package/Mesher/Functions/MeshSection.js +3 -114
- package/Mesher/Functions/MeshSectionSnapShot.d.ts +3 -0
- package/Mesher/Functions/MeshSectionSnapShot.js +14 -0
- package/Mesher/Functions/MeshTexture.js +8 -4
- package/Mesher/Functions/MeshVoxel.js +10 -4
- package/Mesher/Geomtry/CompactedSectionVoxelMesh.d.ts +26 -0
- package/Mesher/Geomtry/CompactedSectionVoxelMesh.js +149 -0
- package/Mesher/Geomtry/Functions/GetBounds.d.ts +2 -0
- package/Mesher/{Models/Common/BoundsFunctions.js → Geomtry/Functions/GetBounds.js} +13 -13
- package/Mesher/Geomtry/Geometry.types.d.ts +14 -0
- package/Mesher/Geomtry/Geometry.types.js +11 -0
- package/Mesher/Geomtry/Primitives/Quad.d.ts +7 -15
- package/Mesher/Geomtry/Primitives/Quad.js +36 -91
- package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +4 -14
- package/Mesher/Geomtry/Primitives/QuadVertexData.js +17 -57
- package/Mesher/Geomtry/Primitives/Triangle.d.ts +65 -0
- package/Mesher/Geomtry/Primitives/Triangle.js +148 -0
- package/Mesher/Geomtry/Primitives/TriangleVertexData.d.ts +58 -0
- package/Mesher/Geomtry/Primitives/TriangleVertexData.js +263 -0
- package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
- package/Mesher/Geomtry/Primitives/index.js +2 -0
- package/Mesher/Geomtry/Shapes/Box.d.ts +20 -0
- package/Mesher/Geomtry/Shapes/Box.js +69 -0
- package/Mesher/Geomtry/Transform/TransformBox.d.ts +3 -0
- package/{Models/Shared/Transform.js → Mesher/Geomtry/Transform/TransformBox.js} +9 -124
- package/Mesher/Geomtry/Transform/TransformQuad.d.ts +3 -0
- package/Mesher/Geomtry/Transform/TransformQuad.js +113 -0
- package/Mesher/Geomtry/Transform/TransformTriangle.d.ts +3 -0
- package/Mesher/Geomtry/Transform/TransformTriangle.js +112 -0
- package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +3 -4
- package/Mesher/Geomtry/VoxelGeometryBuilder.js +140 -203
- package/Mesher/Geomtry/VoxelMesh.js +2 -2
- package/Mesher/Geomtry/VoxelMeshBVHBuilder.d.ts +8 -70
- package/Mesher/Geomtry/VoxelMeshBVHBuilder.js +18 -183
- package/Mesher/Geomtry/VoxelMeshBVHStructCursor.d.ts +22 -0
- package/Mesher/Geomtry/VoxelMeshBVHStructCursor.js +78 -0
- package/Mesher/Geomtry/VoxelMeshBuffers.js +2 -2
- package/Mesher/Geomtry/VoxelMeshVertexStructCursor.d.ts +9 -3
- package/Mesher/Geomtry/VoxelMeshVertexStructCursor.js +26 -3
- package/Mesher/Geomtry/VoxelShaderData.d.ts +4 -1
- package/Mesher/Geomtry/VoxelShaderData.js +25 -10
- package/Mesher/InitMesher.d.ts +1 -1
- package/Mesher/InitMesher.js +6 -0
- package/Mesher/InitTask.js +18 -3
- package/Mesher/Models/Common/Calc/CalcConstants.d.ts +1 -5
- package/Mesher/Models/Common/Calc/CalcConstants.js +2 -76
- package/Mesher/Models/Common/Faces/CullRulledFace.d.ts +2 -0
- package/Mesher/Models/Common/Faces/CullRulledFace.js +60 -0
- package/Mesher/Models/Common/Faces/ShadeRulelessFace.d.ts +4 -0
- package/Mesher/Models/Common/Faces/ShadeRulelessFace.js +12 -0
- package/Mesher/Models/Common/Faces/ShadeRulledFace.d.ts +4 -0
- package/Mesher/Models/Common/Faces/ShadeRulledFace.js +58 -0
- package/Mesher/Models/Common/GetTexture.d.ts +6 -0
- package/Mesher/Models/Common/GetTexture.js +12 -0
- package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +2 -3
- package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +125 -49
- package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +13 -0
- package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.js +55 -0
- package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +13 -0
- package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.js +52 -0
- package/Mesher/Models/Nodes/GeometryNode.d.ts +2 -8
- package/Mesher/Models/Nodes/GeometryNode.js +1 -7
- package/Mesher/Models/Nodes/Types/GeomtryNode.types.d.ts +7 -0
- package/Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +29 -0
- package/{Models/Input/QuadVoxelGometryInputs.js → Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.js} +4 -8
- package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +28 -0
- package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.js +24 -0
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +4 -8
- package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +16 -52
- package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +25 -0
- package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.js +44 -0
- package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +28 -0
- package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +162 -0
- package/Mesher/Models/Procedures/TextureProcedure.d.ts +16 -0
- package/Mesher/Models/Procedures/TextureProcedure.js +2 -0
- package/Mesher/Models/Procedures/TextureProcedureRegister.d.ts +6 -0
- package/Mesher/Models/Procedures/TextureProcedureRegister.js +16 -0
- package/Mesher/Models/VoxelConstructor.d.ts +2 -6
- package/Mesher/Models/VoxelConstructor.js +5 -15
- package/Mesher/Models/VoxelGeometryBuilderCacheSpace.d.ts +2 -2
- package/Mesher/Models/VoxelGeometryBuilderCacheSpace.js +10 -11
- package/Mesher/Models/VoxelModelBuilder.d.ts +0 -1
- package/Mesher/Models/VoxelModelBuilder.js +2 -10
- package/Mesher/Models/VoxelModelConstructorRegister.d.ts +8 -2
- package/Mesher/Models/VoxelModelConstructorRegister.js +6 -8
- package/Mesher/Types/Mesher.types.d.ts +1 -0
- package/Renderer/Classes/DVESectionMeshes.d.ts +2 -3
- package/Renderer/Classes/SectionMesh.d.ts +2 -3
- package/Renderer/Classes/SectionMesh.js +13 -10
- package/Renderer/Classes/SectorMesh.d.ts +5 -5
- package/Renderer/Classes/SectorMesh.js +17 -6
- package/Renderer/InitTasks.d.ts +1 -2
- package/Renderer/InitTasks.js +5 -19
- package/Renderer/MeshManager.d.ts +7 -2
- package/Renderer/MeshManager.js +34 -36
- package/Renderer/MeshRegister.d.ts +10 -8
- package/Renderer/MeshRegister.js +36 -45
- package/Settings/EngineSettings.d.ts +1 -0
- package/Settings/EngineSettings.js +9 -3
- package/Settings/EngineSettings.types.d.ts +14 -22
- package/Settings/EngineSettings.types.js +11 -15
- package/Stats/EngineStats.d.ts +19 -0
- package/Stats/EngineStats.js +27 -0
- package/Tasks/Paint/Common.d.ts +7 -0
- package/Tasks/Paint/Common.js +200 -0
- package/Tasks/Paint/Erase/EraseVoxel.d.ts +3 -0
- package/Tasks/Paint/Erase/EraseVoxel.js +31 -0
- package/Tasks/Paint/Erase/EraseVoxelPath.d.ts +4 -0
- package/Tasks/Paint/Erase/EraseVoxelPath.js +80 -0
- package/Tasks/Paint/Erase/EraseVoxelTemplate.d.ts +4 -0
- package/Tasks/Paint/Erase/EraseVoxelTemplate.js +34 -0
- package/Tasks/Paint/InitTasks.d.ts +1 -0
- package/Tasks/Paint/InitTasks.js +16 -0
- package/Tasks/Paint/Paint/PaintVoxel.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxel.js +29 -0
- package/Tasks/Paint/Paint/PaintVoxelPath.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxelPath.js +78 -0
- package/Tasks/Paint/Paint/PaintVoxelTemplate.d.ts +4 -0
- package/Tasks/Paint/Paint/PaintVoxelTemplate.js +36 -0
- package/Tasks/Propagation/Flow/FlowManager.d.ts +4 -4
- package/Tasks/Propagation/Flow/FlowRemove.d.ts +2 -2
- package/Tasks/Propagation/Flow/FlowUpdate.d.ts +2 -2
- package/Tasks/Propagation/Flow/FlowUpdate.js +1 -1
- package/Tasks/Propagation/Flow/WorldFlow.d.ts +2 -2
- package/Tasks/Propagation/Flow/WorldFlow.js +2 -2
- package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +6 -6
- package/Tasks/Propagation/Illumanation/CommonFunctions.js +6 -7
- package/Tasks/Propagation/Illumanation/RGBUpdate.d.ts +3 -3
- package/Tasks/Propagation/Illumanation/RGBUpdate.js +9 -9
- package/Tasks/Propagation/Illumanation/SunUpdate.d.ts +3 -3
- package/Tasks/Propagation/Illumanation/SunUpdate.js +8 -7
- package/Tasks/Propagation/Illumanation/WorldRGB.d.ts +2 -2
- package/Tasks/Propagation/Illumanation/WorldSun.d.ts +2 -2
- package/Tasks/Propagation/Illumanation/WorldSun.js +19 -24
- package/Tasks/Propagation/InitTasks.js +17 -29
- package/Tasks/Propagation/Power/PowerUpdate.d.ts +3 -0
- package/Tasks/Propagation/Power/PowerUpdate.js +80 -0
- package/Tasks/Tasks.types.d.ts +26 -10
- package/Tasks/TasksIds.d.ts +13 -19
- package/Tasks/TasksIds.js +13 -19
- package/Tasks/{Update/UpdateTask.d.ts → VoxelUpdateTask.d.ts} +21 -12
- package/Tasks/{Update/UpdateTask.js → VoxelUpdateTask.js} +72 -43
- package/Tasks/WorldGeneration/InitTasks.d.ts +4 -1
- package/Tasks/WorldGeneration/InitTasks.js +6 -3
- package/Tasks/WorldGeneration/WorldGen.types.d.ts +2 -3
- package/Tasks/WorldGeneration/WorldGenBrush.d.ts +3 -3
- package/Tasks/WorldGeneration/WorldGenBrush.js +8 -9
- package/Tasks/WorldGeneration/WorldGenRegister.d.ts +4 -2
- package/Tasks/WorldGeneration/WorldGenRegister.js +13 -3
- package/Tasks/WorldGeneration/WorldGeneration.d.ts +2 -2
- package/Tasks/WorldGeneration/WorldGeneration.js +22 -3
- package/Templates/Archive/ArchivedVoxelTemplate.d.ts +37 -0
- package/Templates/Archive/ArchivedVoxelTemplate.js +124 -0
- package/Templates/Archive/ArchivedVoxelTemplate.types.d.ts +45 -0
- package/Templates/Archive/ArchivedVoxelTemplate.types.js +1 -0
- package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +11 -0
- package/Templates/Archive/Functions/CreateArchivedTemplate.js +184 -0
- package/Templates/Archive/Functions/ExportArchiedTemplateJSON.d.ts +2 -0
- package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +44 -0
- package/Templates/Archive/Functions/ImportArchivedTemplateJSON.d.ts +2 -0
- package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +37 -0
- package/Templates/Cursor/TemplateCursor.d.ts +5 -3
- package/Templates/Cursor/TemplateCursor.js +8 -4
- package/Templates/Cursor/TemplateProxy.d.ts +10 -0
- package/Templates/Cursor/TemplateProxy.js +22 -0
- package/Templates/Cursor/TemplateVoxelCursor.d.ts +5 -7
- package/Templates/Cursor/TemplateVoxelCursor.js +7 -13
- package/Templates/Full/FullVoxelTemplate.d.ts +27 -0
- package/Templates/Full/FullVoxelTemplate.js +108 -0
- package/Templates/Full/FullVoxelTemplate.types.d.ts +5 -0
- package/Templates/Full/FullVoxelTemplate.types.js +1 -0
- package/Templates/Full/Functions/CreateFullTemplate.d.ts +3 -0
- package/Templates/Full/Functions/CreateFullTemplate.js +27 -0
- package/Templates/Functions/FlipTemplate.d.ts +2 -2
- package/Templates/Functions/FlipTemplate.js +1 -9
- package/Templates/Functions/RotateTemplate.d.ts +2 -2
- package/Templates/Functions/RotateTemplate.js +2 -10
- package/Templates/Functions/index.d.ts +1 -1
- package/Templates/Functions/index.js +1 -1
- package/Templates/Path/VoxelPath.d.ts +34 -0
- package/Templates/Path/VoxelPath.js +127 -0
- package/Templates/Path/VoxelPath.types.d.ts +10 -0
- package/Templates/Path/VoxelPath.types.js +1 -0
- package/Templates/Selection/VoxelBFSSelection.d.ts +20 -0
- package/Templates/Selection/VoxelBFSSelection.js +130 -0
- package/Templates/Selection/VoxelBoxSelection.d.ts +14 -0
- package/Templates/Selection/VoxelBoxSelection.js +105 -0
- package/Templates/Selection/VoxelSelecton.d.ts +6 -0
- package/Templates/Selection/VoxelSelecton.js +1 -0
- package/Templates/Selection/VoxelSurfaceSelection.d.ts +27 -0
- package/Templates/Selection/VoxelSurfaceSelection.js +206 -0
- package/Templates/Selection/VoxelTemplateSelection.d.ts +10 -0
- package/Templates/Selection/VoxelTemplateSelection.js +26 -0
- package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +35 -0
- package/Templates/Shapes/BasicVoxelShapeTemplate.js +126 -0
- package/Templates/Shapes/BoxVoxelTemplate.d.ts +22 -0
- package/Templates/Shapes/BoxVoxelTemplate.js +75 -0
- package/Templates/Shapes/ConeVoxelTemplate.d.ts +22 -0
- package/Templates/Shapes/ConeVoxelTemplate.js +69 -0
- package/Templates/Shapes/CylinderVoxelTemplate.d.ts +22 -0
- package/Templates/Shapes/CylinderVoxelTemplate.js +69 -0
- package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +22 -0
- package/Templates/Shapes/OctahedronVoxelTemplate.js +69 -0
- package/Templates/Shapes/PyramidVoxelTemplate.d.ts +30 -0
- package/Templates/Shapes/PyramidVoxelTemplate.js +140 -0
- package/Templates/Shapes/SphereVoxelTemplate.d.ts +24 -0
- package/Templates/Shapes/SphereVoxelTemplate.js +97 -0
- package/Templates/Shapes/TorusVoxelTemplate.d.ts +22 -0
- package/Templates/Shapes/TorusVoxelTemplate.js +69 -0
- package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +25 -0
- package/Templates/Shapes/VoxelShapeTemplate.types.js +1 -0
- package/Templates/VoxelTempateRegister.d.ts +6 -0
- package/Templates/VoxelTempateRegister.js +30 -0
- package/Templates/VoxelTemplates.types.d.ts +23 -26
- package/Templates/index.d.ts +1 -1
- package/Templates/index.js +1 -1
- package/Textures/Classes/CompiledTexture.d.ts +3 -0
- package/Textures/Classes/CompiledTexture.js +3 -0
- package/Textures/Classes/CompiledTextureAnimation.d.ts +1 -1
- package/Textures/Classes/CompiledTextureAnimation.js +8 -2
- package/Textures/Functions/BuildTextureData.d.ts +2 -1
- package/Textures/Functions/BuildTextureData.js +86 -17
- package/Textures/Texture.types.d.ts +5 -1
- package/Textures/TextureManager.d.ts +2 -1
- package/Textures/TextureManager.js +5 -2
- package/Tools/Brush/AdvancedBrushTool.d.ts +1 -5
- package/Tools/Brush/AdvancedBrushTool.js +3 -31
- package/Tools/Brush/Brush.d.ts +10 -4
- package/Tools/Brush/Brush.js +62 -37
- package/Tools/Tasks/TasksTool.d.ts +49 -19
- package/Tools/Tasks/TasksTool.js +87 -21
- package/Util/Binary/BinaryArrays.d.ts +2 -0
- package/Util/Binary/BinaryArrays.js +15 -0
- package/Util/Binary/BinaryFunctions.d.ts +3 -0
- package/Util/Binary/BinaryFunctions.js +18 -0
- package/Util/BinaryBuffer/BinaryBuffer.d.ts +30 -0
- package/Util/BinaryBuffer/BinaryBuffer.js +78 -0
- package/Util/BinaryBuffer/BinaryBuffer.types.d.ts +37 -0
- package/Util/BinaryBuffer/BinaryBuffer.types.js +28 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +5 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferConvert.js +60 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferJSON.d.ts +3 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferJSON.js +64 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferRead.d.ts +3 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferRead.js +26 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +2 -0
- package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.js +43 -0
- package/Util/BinaryBuffer/index.d.ts +2 -0
- package/Util/BinaryBuffer/index.js +2 -0
- package/Util/FlatBinaryTreeIndex.d.ts +46 -0
- package/Util/FlatBinaryTreeIndex.js +104 -0
- package/Util/LocationData.d.ts +3 -0
- package/Util/LocationData.js +16 -0
- package/Util/PriorityQueue.d.ts +18 -0
- package/Util/PriorityQueue.js +62 -0
- package/Util/TickInterval.d.ts +16 -0
- package/Util/TickInterval.js +49 -0
- package/Util/TypedEventTarget.d.ts +1 -0
- package/Util/TypedEventTarget.js +3 -0
- package/Util/Util.types.d.ts +4 -0
- package/Util/WorkItemProgress.d.ts +23 -0
- package/Util/WorkItemProgress.js +52 -0
- package/Voxels/Archive/VoxelArchive.types.d.ts +43 -0
- package/Voxels/Archive/VoxelArchive.types.js +6 -0
- package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +11 -0
- package/Voxels/Archive/VoxelPaletteArchiveReader.js +73 -0
- package/Voxels/Archive/VoxelPaletteArechive.d.ts +15 -0
- package/Voxels/Archive/VoxelPaletteArechive.js +81 -0
- package/Voxels/Cursor/DataCursor.interface.d.ts +1 -0
- package/Voxels/Cursor/VoxelCursor.d.ts +6 -7
- package/Voxels/Cursor/VoxelCursor.interface.d.ts +28 -24
- package/Voxels/Cursor/VoxelCursor.interface.js +114 -75
- package/Voxels/Cursor/VoxelCursor.js +22 -12
- package/Voxels/Cursor/VoxelLightData.d.ts +2 -0
- package/Voxels/Cursor/VoxelLightData.js +3 -1
- package/Voxels/Data/VoxelPalettesRegister.d.ts +11 -1
- package/Voxels/Data/VoxelPalettesRegister.js +17 -1
- package/Voxels/Data/VoxelPropertiesRegister.d.ts +4 -0
- package/Voxels/Data/VoxelPropertiesRegister.js +3 -0
- package/Voxels/Data/VoxelTag.types.d.ts +23 -2
- package/Voxels/Data/VoxelTag.types.js +9 -1
- package/Voxels/Data/VoxelTagsRegister.js +8 -0
- package/Voxels/Functions/BuildPaletteData.d.ts +6 -0
- package/Voxels/Functions/BuildPaletteData.js +87 -0
- package/Voxels/Functions/BuildStateData.d.ts +10 -12
- package/Voxels/Functions/BuildStateData.js +55 -109
- package/Voxels/Functions/{BuildTagAndPaletteData.d.ts → BuildTagData.d.ts} +2 -2
- package/Voxels/Functions/{BuildTagAndPaletteData.js → BuildTagData.js} +28 -2
- package/Voxels/Indexes/VoxelIndex.d.ts +3 -3
- package/Voxels/Indexes/VoxelIndex.js +20 -21
- package/Voxels/InitVoxelData.d.ts +1 -1
- package/Voxels/InitVoxelData.js +50 -48
- package/Voxels/Interaction/Functions/PickVoxel.d.ts +9 -0
- package/Voxels/Interaction/Functions/PickVoxel.js +95 -0
- package/Voxels/Interaction/Functions/PickVoxelWorld.d.ts +8 -0
- package/Voxels/Interaction/Functions/PickVoxelWorld.js +66 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.d.ts +9 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.js +58 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.d.ts +15 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.js +1 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.d.ts +7 -0
- package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.js +13 -0
- package/Voxels/Interaction/VoxelPickResult.d.ts +50 -0
- package/Voxels/Interaction/VoxelPickResult.js +55 -0
- package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.d.ts +8 -0
- package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.js +13 -0
- package/Voxels/Logic/Classes/Types/VoxelLogicStateType.d.ts +9 -0
- package/Voxels/Logic/Classes/Types/VoxelLogicStateType.js +23 -0
- package/Voxels/Logic/Classes/VoxelLogic.d.ts +14 -0
- package/Voxels/Logic/Classes/VoxelLogic.js +47 -0
- package/Voxels/Logic/Classes/VoxelLogicType.d.ts +14 -0
- package/Voxels/Logic/Classes/VoxelLogicType.js +8 -0
- package/Voxels/Logic/VoxelLogic.types.d.ts +25 -0
- package/Voxels/Logic/VoxelLogic.types.js +1 -0
- package/Voxels/Logic/VoxelLogicRegister.d.ts +10 -0
- package/Voxels/Logic/VoxelLogicRegister.js +23 -0
- package/Voxels/Models/CompiledVoxelModel.types.d.ts +46 -0
- package/Voxels/Models/CompiledVoxelModel.types.js +1 -0
- package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.js +0 -30
- package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.d.ts +2 -0
- package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.js +202 -109
- package/{Models → Voxels/Models/Defaults}/Examples.d.ts +1 -1
- package/{Models → Voxels/Models/Defaults}/Examples.js +73 -191
- package/Voxels/Models/Defaults/FarmVoxelModels.d.ts +3 -0
- package/Voxels/Models/Defaults/FarmVoxelModels.js +349 -0
- package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.js +6 -4
- package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.js +2 -92
- package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.d.ts +1 -0
- package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.js +62 -216
- package/{Models → Voxels/Models}/Defaults/StairVoxelModel.js +64 -169
- package/Voxels/Models/Indexing/AOOcclusionFaceIndex.d.ts +12 -0
- package/Voxels/Models/Indexing/AOOcclusionFaceIndex.js +28 -0
- package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.d.ts +12 -0
- package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.js +27 -0
- package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +13 -0
- package/Voxels/Models/Rules/Classes/GeomtryInput.js +64 -0
- package/Voxels/Models/Rules/Classes/OcclusionFace.d.ts +10 -0
- package/Voxels/Models/Rules/Classes/OcclusionFace.js +5 -0
- package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.d.ts +18 -0
- package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.js +33 -0
- package/Voxels/Models/Rules/Classes/OcclusionQuadFace.d.ts +14 -0
- package/Voxels/Models/Rules/Classes/OcclusionQuadFace.js +118 -0
- package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.d.ts +14 -0
- package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.js +114 -0
- package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +22 -0
- package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.js +15 -0
- package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.d.ts +4 -3
- package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.js +3 -3
- package/Voxels/Models/Rules/Functions/BuildFinalInputs.d.ts +5 -0
- package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +72 -0
- package/Voxels/Models/Rules/Functions/BuildRules.d.ts +7 -0
- package/Voxels/Models/Rules/Functions/BuildRules.js +217 -0
- package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +4 -0
- package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.js +39 -0
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.d.ts +8 -0
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.js +106 -0
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +5 -0
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.js +14 -0
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +6 -0
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +92 -0
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +6 -0
- package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +115 -0
- package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.d.ts +1 -1
- package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.js +35 -11
- package/{Models → Voxels/Models}/VoxelModel.types.d.ts +58 -47
- package/Voxels/Models/VoxelModel.types.js +1 -0
- package/Voxels/State/Schema/BinarySchema.d.ts +5 -3
- package/Voxels/State/Schema/BinarySchema.js +23 -8
- package/Voxels/State/Schema/BinarySchemaNode.d.ts +3 -3
- package/Voxels/State/Schema/BinarySchemaNode.js +6 -6
- package/Voxels/State/Schema/ShapeStateRelationsNode.d.ts +3 -3
- package/Voxels/State/Schema/ShapeStateRelationsNode.js +2 -2
- package/Voxels/State/Schema/StateSchema.d.ts +2 -2
- package/Voxels/State/Schema/StateSchema.js +5 -7
- package/Voxels/State/SchemaRegister.d.ts +8 -6
- package/Voxels/State/SchemaRegister.js +41 -24
- package/Voxels/State/State.types.d.ts +19 -23
- package/Voxels/State/StateTreeReader.d.ts +1 -1
- package/Voxels/State/StateTreeReader.js +2 -3
- package/Voxels/Types/PaintVoxelData.d.ts +17 -0
- package/Voxels/Types/PaintVoxelData.js +73 -0
- package/Voxels/Types/Voxel.types.d.ts +15 -25
- package/Voxels/Types/Voxel.types.js +1 -23
- package/Voxels/Types/VoxelModelCompiledData.types.d.ts +7 -73
- package/Voxels/index.d.ts +1 -0
- package/Voxels/index.js +1 -0
- package/World/Archive/Classes/ArchiveClasses.d.ts +43 -0
- package/World/Archive/Classes/ArchiveClasses.js +53 -0
- package/World/Archive/Classes/ImportedSection.d.ts +31 -0
- package/World/Archive/Classes/ImportedSection.js +169 -0
- package/World/Archive/Classes/ImportedSector.d.ts +21 -0
- package/World/Archive/Classes/ImportedSector.js +50 -0
- package/World/Archive/Functions/Area/ArchiveArea.d.ts +8 -0
- package/World/Archive/Functions/Area/ArchiveArea.js +65 -0
- package/World/Archive/Functions/{ArchiveArea.d.ts → Area/ImportArea.d.ts} +1 -8
- package/World/Archive/Functions/Area/ImportArea.js +59 -0
- package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.d.ts +2 -0
- package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.js +100 -0
- package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.d.ts +2 -0
- package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.js +100 -0
- package/World/Archive/Functions/Sector/ArchiveSector.d.ts +7 -0
- package/World/Archive/Functions/Sector/ArchiveSector.js +209 -0
- package/World/Archive/Functions/Sector/CreateArchivedSection.d.ts +3 -0
- package/World/Archive/Functions/Sector/CreateArchivedSection.js +147 -0
- package/World/Archive/Functions/Sector/ImportSector.d.ts +7 -0
- package/World/Archive/Functions/Sector/ImportSector.js +32 -0
- package/World/Archive/Functions/Sector/RemoveDuplicateSections.d.ts +2 -0
- package/World/Archive/Functions/Sector/RemoveDuplicateSections.js +137 -0
- package/World/Archive/Functions/Shared/BaseData.d.ts +2 -0
- package/World/Archive/Functions/Shared/BaseData.js +14 -0
- package/World/Archive/Functions/Shared/IntToString.d.ts +1 -0
- package/World/Archive/Functions/Shared/IntToString.js +13 -0
- package/World/Archive/Functions/{Shared.d.ts → Shared/LightSegments.d.ts} +2 -3
- package/World/Archive/Functions/Shared/LightSegments.js +37 -0
- package/World/Archive/Functions/Shared/index.d.ts +3 -0
- package/World/Archive/Functions/Shared/index.js +3 -0
- package/World/Archive/Functions/index.d.ts +3 -3
- package/World/Archive/Functions/index.js +3 -3
- package/World/Archive/InitTasks.js +21 -33
- package/World/Archive/Types/Archive.types.d.ts +45 -0
- package/World/Archive/Types/Archive.types.js +1 -0
- package/World/Archive/Types/ArchiveArea.types.d.ts +38 -0
- package/World/Archive/Types/ArchiveArea.types.js +1 -0
- package/World/Archive/Types/ArchiveJSON.types.d.ts +52 -0
- package/World/Archive/Types/ArchiveJSON.types.js +1 -0
- package/World/Archive/Types/ArchivedSector.types.d.ts +43 -0
- package/World/Archive/Types/ArchivedSector.types.js +1 -0
- package/World/Archive/Types/index.d.ts +4 -0
- package/World/Archive/Types/index.js +4 -0
- package/World/Archive/index.d.ts +1 -1
- package/World/Archive/index.js +1 -1
- package/World/Cursor/SectionCursor.d.ts +4 -3
- package/World/Cursor/SectionCursor.js +13 -11
- package/World/Cursor/SectorCursor.d.ts +4 -2
- package/World/Cursor/SectorCursor.js +11 -1
- package/World/Cursor/WorldCursor.d.ts +5 -3
- package/World/Cursor/WorldCursor.js +23 -17
- package/World/Cursor/WorldVoxelCursor.d.ts +1 -7
- package/World/Cursor/WorldVoxelCursor.js +4 -15
- package/World/Dimension/Dimension.d.ts +4 -1
- package/World/Dimension/Dimension.js +8 -1
- package/World/InitTasks.js +52 -40
- package/World/Lock/Function/LockSectors.d.ts +2 -0
- package/World/Lock/Function/LockSectors.js +28 -0
- package/World/Lock/Function/UnLockSectors.d.ts +2 -0
- package/World/Lock/Function/UnLockSectors.js +28 -0
- package/World/Lock/WorldLock.d.ts +1 -2
- package/World/Lock/WorldLock.js +3 -1
- package/World/Section/Section.d.ts +20 -12
- package/World/Section/Section.js +77 -91
- package/World/Section/SectionState.d.ts +8 -2
- package/World/Section/SectionState.js +9 -2
- package/World/Sector/Sector.d.ts +26 -6
- package/World/Sector/Sector.js +100 -48
- package/World/Sector/SectorHeightMap.d.ts +1 -1
- package/World/Sector/SectorHeightMap.js +6 -6
- package/World/Sector/SectorState.d.ts +4 -2
- package/World/Sector/SectorState.js +4 -2
- package/World/SnapShot/SectionSnapShot.d.ts +19 -0
- package/World/SnapShot/SectionSnapShot.js +72 -0
- package/World/SnapShot/SectionSnapShotCursor.d.ts +23 -0
- package/World/SnapShot/SectionSnapShotCursor.js +107 -0
- package/World/SnapShot/SnapShots.d.ts +11 -0
- package/World/SnapShot/SnapShots.js +24 -0
- package/World/Types/WorldData.types.d.ts +2 -7
- package/World/Types/WorldDataSyncIds.d.ts +2 -0
- package/World/Types/WorldDataSyncIds.js +2 -0
- package/World/WorldRegister.d.ts +25 -13
- package/World/WorldRegister.js +56 -29
- package/World/WorldSpaces.d.ts +20 -0
- package/World/WorldSpaces.js +39 -6
- package/WorldSimulation/Dimensions/DimensionSegment.d.ts +38 -0
- package/WorldSimulation/Dimensions/DimensionSegment.js +120 -0
- package/WorldSimulation/Dimensions/DimensionSimulation.d.ts +26 -0
- package/WorldSimulation/Dimensions/DimensionSimulation.js +95 -0
- package/{Tasks/IWG/Internal/Classes → WorldSimulation/Dimensions}/Generator.d.ts +7 -9
- package/{Tasks/IWG/Internal/Classes → WorldSimulation/Dimensions}/Generator.js +11 -18
- package/{Tasks/IWG/Internal/Classes → WorldSimulation/Dimensions}/SectorState.d.ts +4 -0
- package/WorldSimulation/Dimensions/SectorState.js +56 -0
- package/WorldSimulation/Dimensions/SimulationSector.d.ts +30 -0
- package/WorldSimulation/Dimensions/SimulationSector.js +214 -0
- package/WorldSimulation/Internal/WorldSimulationDimensions.d.ts +6 -0
- package/{Tasks/IWG/Internal/IWGDimensions.js → WorldSimulation/Internal/WorldSimulationDimensions.js} +5 -4
- package/WorldSimulation/Internal/WorldSimulationTasks.d.ts +35 -0
- package/WorldSimulation/Internal/WorldSimulationTasks.js +200 -0
- package/WorldSimulation/Internal/WorldSimulationTools.d.ts +8 -0
- package/{Tasks/IWG/Internal/IWGTools.js → WorldSimulation/Internal/WorldSimulationTools.js} +1 -1
- package/WorldSimulation/Internal/runActiveSectorUpdate.d.ts +1 -0
- package/WorldSimulation/Internal/runActiveSectorUpdate.js +106 -0
- package/{Tasks/IWG → WorldSimulation}/Procedures/InitalLoad.d.ts +2 -2
- package/{Tasks/IWG → WorldSimulation}/Procedures/InitalLoad.js +16 -14
- package/{Tasks/IWG → WorldSimulation}/Procedures/SaveAllSectors.js +5 -5
- package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +19 -0
- package/WorldSimulation/Tasks/SimulationTaskBase.js +50 -0
- package/WorldSimulation/Tasks/TaskRegister.d.ts +7 -0
- package/{Tasks/IWG/Internal → WorldSimulation/Tasks}/TaskRegister.js +3 -3
- package/WorldSimulation/Tasks/TaskSegment.d.ts +20 -0
- package/WorldSimulation/Tasks/TaskSegment.js +83 -0
- package/WorldSimulation/Tick/TickQueue.d.ts +9 -0
- package/WorldSimulation/Tick/TickQueue.js +31 -0
- package/WorldSimulation/Tools/SimulationBrush.d.ts +25 -0
- package/WorldSimulation/Tools/SimulationBrush.js +203 -0
- package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.d.ts +1 -0
- package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.js +23 -0
- package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.d.ts +1 -0
- package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.js +10 -0
- package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.d.ts +1 -0
- package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.js +73 -0
- package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.d.ts +1 -0
- package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.js +21 -0
- package/WorldSimulation/Voxels/Behaviors/Types/index.d.ts +4 -0
- package/WorldSimulation/Voxels/Behaviors/Types/index.js +4 -0
- package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.d.ts +18 -0
- package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.js +30 -0
- package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.d.ts +6 -0
- package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.js +25 -0
- package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.d.ts +10 -0
- package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.js +1 -0
- package/WorldSimulation/Voxels/Behaviors/index.d.ts +4 -0
- package/WorldSimulation/Voxels/Behaviors/index.js +4 -0
- package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.d.ts +1 -0
- package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +163 -0
- package/WorldSimulation/Voxels/Ticks/Types/index.d.ts +1 -0
- package/WorldSimulation/Voxels/Ticks/Types/index.js +1 -0
- package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.d.ts +8 -0
- package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.js +14 -0
- package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.d.ts +6 -0
- package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.js +13 -0
- package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.d.ts +12 -0
- package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.js +10 -0
- package/WorldSimulation/Voxels/Ticks/index.d.ts +4 -0
- package/WorldSimulation/Voxels/Ticks/index.js +4 -0
- package/{Tasks/IWG/IWG.d.ts → WorldSimulation/WorldSimulation.d.ts} +10 -9
- package/WorldSimulation/WorldSimulation.js +94 -0
- package/{Tasks/IWG → WorldSimulation}/index.d.ts +1 -1
- package/{Tasks/IWG → WorldSimulation}/index.js +1 -1
- package/package.json +2 -2
- package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -10
- package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -14
- package/Contexts/Constructor/index.d.ts +0 -1
- package/Contexts/Constructor/index.js +0 -1
- package/Init/StartConstructor.d.ts +0 -2
- package/Init/StartConstructor.js +0 -57
- package/Mesher/Models/Common/BoundsFunctions.d.ts +0 -2
- package/Mesher/Models/Common/BoxGeometryNode.d.ts +0 -10
- package/Mesher/Models/Common/BoxGeometryNode.js +0 -80
- package/Mesher/Models/Common/QuadGeometryNode.d.ts +0 -11
- package/Mesher/Models/Common/QuadGeometryNode.js +0 -51
- package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +0 -24
- package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +0 -176
- package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +0 -19
- package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +0 -157
- package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +0 -22
- package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +0 -75
- package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +0 -18
- package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +0 -77
- package/Mesher/Models/Protocols/OutlinedVoxelTool.d.ts +0 -6
- package/Mesher/Models/Protocols/OutlinedVoxelTool.js +0 -233
- package/Models/Indexing/VoxelAOResultsIndex.d.ts +0 -12
- package/Models/Indexing/VoxelAOResultsIndex.js +0 -26
- package/Models/Indexing/VoxelFaceCullResultsIndex.d.ts +0 -12
- package/Models/Indexing/VoxelFaceCullResultsIndex.js +0 -26
- package/Models/Indexing/VoxelFaceTransparentResultsIndex.d.ts +0 -11
- package/Models/Indexing/VoxelFaceTransparentResultsIndex.js +0 -15
- package/Models/Input/BoxVoxelGometryInputs.d.ts +0 -25
- package/Models/Input/BoxVoxelGometryInputs.js +0 -36
- package/Models/Input/QuadVoxelGometryInputs.d.ts +0 -24
- package/Models/Rules/Classes/OcclusionFace.d.ts +0 -65
- package/Models/Rules/Classes/OcclusionFace.js +0 -492
- package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +0 -15
- package/Models/Rules/Classes/VoxelRulesGeometry.js +0 -29
- package/Models/Rules/Functions/BuildFinalInputs.d.ts +0 -7
- package/Models/Rules/Functions/BuildFinalInputs.js +0 -93
- package/Models/Rules/Functions/BuildGeomtryInputs.d.ts +0 -6
- package/Models/Rules/Functions/BuildGeomtryInputs.js +0 -251
- package/Models/Rules/Functions/BuildRules.d.ts +0 -8
- package/Models/Rules/Functions/BuildRules.js +0 -187
- package/Models/Rules/Functions/GetOcclusionFaces.d.ts +0 -4
- package/Models/Rules/Functions/GetOcclusionFaces.js +0 -112
- package/Models/Shared/Transform.d.ts +0 -4
- package/Tasks/IWG/IWG.js +0 -98
- package/Tasks/IWG/Internal/Classes/BuildQueue.d.ts +0 -11
- package/Tasks/IWG/Internal/Classes/BuildQueue.js +0 -49
- package/Tasks/IWG/Internal/Classes/DimensionSegment.d.ts +0 -37
- package/Tasks/IWG/Internal/Classes/DimensionSegment.js +0 -67
- package/Tasks/IWG/Internal/Classes/IWGTaskBase.d.ts +0 -15
- package/Tasks/IWG/Internal/Classes/IWGTaskBase.js +0 -62
- package/Tasks/IWG/Internal/Classes/SectorState.js +0 -20
- package/Tasks/IWG/Internal/Classes/SectorVisistedMap.d.ts +0 -9
- package/Tasks/IWG/Internal/Classes/SectorVisistedMap.js +0 -24
- package/Tasks/IWG/Internal/Functions/cullSectors.d.ts +0 -2
- package/Tasks/IWG/Internal/Functions/cullSectors.js +0 -111
- package/Tasks/IWG/Internal/Functions/getSectorState.d.ts +0 -4
- package/Tasks/IWG/Internal/Functions/getSectorState.js +0 -39
- package/Tasks/IWG/Internal/Functions/runBuildUpdate.d.ts +0 -2
- package/Tasks/IWG/Internal/Functions/runBuildUpdate.js +0 -70
- package/Tasks/IWG/Internal/Functions/runWorldUpdate.d.ts +0 -2
- package/Tasks/IWG/Internal/Functions/runWorldUpdate.js +0 -69
- package/Tasks/IWG/Internal/IWGDimensions.d.ts +0 -6
- package/Tasks/IWG/Internal/IWGTasks.d.ts +0 -30
- package/Tasks/IWG/Internal/IWGTasks.js +0 -129
- package/Tasks/IWG/Internal/IWGTools.d.ts +0 -8
- package/Tasks/IWG/Internal/TaskRegister.d.ts +0 -7
- package/Tasks/Propagation/Explosion/ExplosionManager.d.ts +0 -4
- package/Tasks/Propagation/Explosion/ExplosionManager.js +0 -117
- package/Tasks/Update/InitTasks.d.ts +0 -5
- package/Tasks/Update/InitTasks.js +0 -23
- package/Tasks/Update/VoxelUpdate.d.ts +0 -6
- package/Tasks/Update/VoxelUpdate.js +0 -177
- package/Templates/FullVoxelTemplate.d.ts +0 -14
- package/Templates/FullVoxelTemplate.js +0 -61
- package/Templates/Functions/CreateTemplate.d.ts +0 -3
- package/Templates/Functions/CreateTemplate.js +0 -134
- package/Templates/VoxelTemplate.d.ts +0 -34
- package/Templates/VoxelTemplate.js +0 -135
- package/Util/Binary/BinaryBuffer.d.ts +0 -29
- package/Util/Binary/BinaryBuffer.js +0 -130
- package/Util/Binary/Palettes.d.ts +0 -5
- package/Util/Binary/Palettes.js +0 -46
- package/Util/LocationVisitedMap.d.ts +0 -9
- package/Util/LocationVisitedMap.js +0 -18
- package/Util/VisistedMap.d.ts +0 -10
- package/Util/VisistedMap.js +0 -29
- package/Voxels/Data/VoxelTagStates.d.ts +0 -22
- package/Voxels/Data/VoxelTagStates.js +0 -47
- package/World/Archive/Archive.types.d.ts +0 -163
- package/World/Archive/Functions/ArchiveArea.js +0 -338
- package/World/Archive/Functions/ArchiveSector.d.ts +0 -7
- package/World/Archive/Functions/ArchiveSector.js +0 -625
- package/World/Archive/Functions/ImportSector.d.ts +0 -9
- package/World/Archive/Functions/ImportSector.js +0 -288
- package/World/Archive/Functions/Shared.js +0 -75
- /package/{Models/VoxelModel.types.js → Math/Location.js} +0 -0
- /package/{World/Archive/Archive.types.js → Mesher/Models/Nodes/Types/GeomtryNode.types.js} +0 -0
- /package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
- /package/{Models → Voxels/Models}/Defaults/StairVoxelModel.d.ts +0 -0
- /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
- /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
- /package/{Tasks/IWG → WorldSimulation}/Procedures/SaveAllSectors.d.ts +0 -0
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const
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5
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const
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6
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7
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8
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9
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18
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25
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26
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28
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30
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31
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32
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34
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35
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36
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37
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);
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38
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-
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39
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-
{
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40
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-
const uvs = tool.mesh.getAttribute("uv");
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41
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uvs.push(u1, v1, texture, u2, v2, texture, u3, v3, texture);
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42
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}
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43
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{
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44
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const uvs = tool.mesh.getAttribute("textureIndex");
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45
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46
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uvs.push(
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47
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//v1
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48
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0,
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49
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0,
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50
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0,
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51
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0,
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52
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//v2
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53
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0,
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54
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0,
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55
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0,
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56
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0,
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57
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//v3
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58
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0,
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59
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0,
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60
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0,
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61
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0
|
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62
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);
|
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63
|
-
}
|
|
64
|
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{
|
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65
|
-
const colors = tool.mesh.getAttribute("colors");
|
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66
|
-
colors.push(
|
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67
|
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//v1
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68
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0,
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69
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0,
|
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70
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0,
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71
|
-
//v2
|
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72
|
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0,
|
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73
|
-
0,
|
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74
|
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0,
|
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75
|
-
//v3
|
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76
|
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0,
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77
|
-
0,
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|
78
|
-
0
|
|
79
|
-
);
|
|
80
|
-
}
|
|
81
|
-
} */
|
|
82
|
-
static addQuad(tool, origin, quad) {
|
|
83
|
-
if (!tool.mesh)
|
|
84
|
-
return;
|
|
85
|
-
const worldLight = tool.vars.light;
|
|
86
|
-
const worldAO = tool.vars.ao;
|
|
87
|
-
const animData = tool.vars.animation;
|
|
88
|
-
const texture = tool.vars.textureIndex;
|
|
89
|
-
const overlayTextures = tool.vars.overlayTextures;
|
|
90
|
-
const topRightPos = quad.positions.vertices[0];
|
|
91
|
-
const topLeftPos = quad.positions.vertices[1];
|
|
92
|
-
const bottomLeftPos = quad.positions.vertices[2];
|
|
93
|
-
const bottomRightPos = quad.positions.vertices[3];
|
|
94
|
-
const topRightNor = quad.normals.vertices[0];
|
|
95
|
-
const topLeftNor = quad.normals.vertices[1];
|
|
96
|
-
const bottomLeftNor = quad.normals.vertices[2];
|
|
97
|
-
const bottomRightNor = quad.normals.vertices[3];
|
|
98
|
-
const topRightVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopRight], animData.vertices[QuadVerticies.TopRight]);
|
|
99
|
-
const topLeftVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.TopLeft], animData.vertices[QuadVerticies.TopLeft]);
|
|
100
|
-
const bottomLeftVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomLeft], animData.vertices[QuadVerticies.BottomLeft]);
|
|
101
|
-
const bottomRightVoxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight]);
|
|
102
|
-
const indices = tool.mesh.indices;
|
|
103
|
-
let indIndex = tool.mesh.indicieCount;
|
|
104
|
-
let sides = quad.doubleSided ? 2 : 1;
|
|
105
|
-
const flip = quad.flip;
|
|
106
|
-
let orientation = quad.orientation;
|
|
107
|
-
while (sides--) {
|
|
108
|
-
const baseIndex = tool.mesh.vertexCount;
|
|
109
|
-
if (!flip) {
|
|
110
|
-
tool.mesh.buffer.setIndex(baseIndex);
|
|
111
|
-
structCursor.data = tool.mesh.buffer.currentArray;
|
|
112
|
-
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
113
|
-
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
|
|
114
|
-
tool.mesh.buffer.setIndex(baseIndex + 1);
|
|
115
|
-
structCursor.data = tool.mesh.buffer.currentArray;
|
|
116
|
-
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
117
|
-
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
|
|
118
|
-
tool.mesh.buffer.setIndex(baseIndex + 2);
|
|
119
|
-
structCursor.data = tool.mesh.buffer.currentArray;
|
|
120
|
-
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
121
|
-
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
|
|
122
|
-
tool.mesh.buffer.setIndex(baseIndex + 3);
|
|
123
|
-
structCursor.data = tool.mesh.buffer.currentArray;
|
|
124
|
-
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
125
|
-
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
|
|
126
|
-
}
|
|
127
|
-
if (flip) {
|
|
128
|
-
tool.mesh.buffer.setIndex(baseIndex);
|
|
129
|
-
structCursor.data = tool.mesh.buffer.currentArray;
|
|
130
|
-
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
131
|
-
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
|
|
132
|
-
tool.mesh.buffer.setIndex(baseIndex + 1);
|
|
133
|
-
structCursor.data = tool.mesh.buffer.currentArray;
|
|
134
|
-
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
135
|
-
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
|
|
136
|
-
tool.mesh.buffer.setIndex(baseIndex + 2);
|
|
137
|
-
structCursor.data = tool.mesh.buffer.currentArray;
|
|
138
|
-
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
139
|
-
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
|
|
140
|
-
tool.mesh.buffer.setIndex(baseIndex + 3);
|
|
141
|
-
structCursor.data = tool.mesh.buffer.currentArray;
|
|
142
|
-
structCursor.index = tool.mesh.buffer.curentIndex;
|
|
143
|
-
addVertex(tool.mesh.buffer.curentIndex, tool.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
|
|
144
|
-
}
|
|
145
|
-
if (!orientation && !flip) {
|
|
146
|
-
indices.setIndex(indIndex).currentArray[indices.curentIndex] =
|
|
147
|
-
baseIndex;
|
|
148
|
-
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
149
|
-
baseIndex + 1;
|
|
150
|
-
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
151
|
-
baseIndex + 2;
|
|
152
|
-
indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
|
|
153
|
-
baseIndex + 2;
|
|
154
|
-
indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
|
|
155
|
-
baseIndex + 3;
|
|
156
|
-
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
|
|
157
|
-
baseIndex;
|
|
158
|
-
}
|
|
159
|
-
else if (!orientation && flip) {
|
|
160
|
-
indices.setIndex(indIndex).currentArray[indices.curentIndex] =
|
|
161
|
-
baseIndex;
|
|
162
|
-
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
163
|
-
baseIndex + 3;
|
|
164
|
-
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
165
|
-
baseIndex + 2;
|
|
166
|
-
indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
|
|
167
|
-
baseIndex + 2;
|
|
168
|
-
indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
|
|
169
|
-
baseIndex + 1;
|
|
170
|
-
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
|
|
171
|
-
baseIndex;
|
|
172
|
-
}
|
|
173
|
-
if (orientation && !flip) {
|
|
174
|
-
indices.setIndex(indIndex).currentArray[indices.curentIndex] =
|
|
175
|
-
baseIndex;
|
|
176
|
-
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
177
|
-
baseIndex + 3;
|
|
178
|
-
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
179
|
-
baseIndex + 2;
|
|
180
|
-
indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
|
|
181
|
-
baseIndex + 2;
|
|
182
|
-
indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
|
|
183
|
-
baseIndex + 1;
|
|
184
|
-
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
|
|
185
|
-
baseIndex;
|
|
186
|
-
}
|
|
187
|
-
else if (orientation && flip) {
|
|
188
|
-
indices.setIndex(indIndex).currentArray[indices.curentIndex] =
|
|
189
|
-
baseIndex;
|
|
190
|
-
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
191
|
-
baseIndex + 1;
|
|
192
|
-
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
193
|
-
baseIndex + 2;
|
|
194
|
-
indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
|
|
195
|
-
baseIndex + 2;
|
|
196
|
-
indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
|
|
197
|
-
baseIndex + 3;
|
|
198
|
-
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] =
|
|
199
|
-
baseIndex;
|
|
200
|
-
}
|
|
201
|
-
tool.mesh.addVerticies(4, 6);
|
|
202
|
-
}
|
|
4
|
+
import { VoxelMeshVertexConstants } from "./VoxelMeshVertexStructCursor";
|
|
5
|
+
const vector1ShaderData = Vector4Like.Create();
|
|
6
|
+
const vector2ShaderData = Vector4Like.Create();
|
|
7
|
+
const vector3ShaderData = Vector4Like.Create();
|
|
8
|
+
const vector4ShaderData = Vector4Like.Create();
|
|
9
|
+
export function addVoxelTriangle(builder, tri) {
|
|
10
|
+
if (!builder.mesh)
|
|
11
|
+
return;
|
|
12
|
+
const origin = builder.origin;
|
|
13
|
+
const worldLight = builder.vars.light;
|
|
14
|
+
const worldAO = builder.vars.ao;
|
|
15
|
+
const animData = builder.vars.animation;
|
|
16
|
+
const texture = builder.vars.textureIndex;
|
|
17
|
+
const overlayTextures = builder.vars.overlayTextures;
|
|
18
|
+
const topRightPos = tri.positions.vertices[0];
|
|
19
|
+
const topLeftPos = tri.positions.vertices[1];
|
|
20
|
+
const bottomLeftPos = tri.positions.vertices[2];
|
|
21
|
+
const topRightNor = tri.normals.vertices[0];
|
|
22
|
+
const topLeftNor = tri.normals.vertices[1];
|
|
23
|
+
const bottomLeftNor = tri.normals.vertices[2];
|
|
24
|
+
const topRightVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopRight], QuadVerticies.TopRight, vector1ShaderData);
|
|
25
|
+
const topLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopLeft], QuadVerticies.TopLeft, vector2ShaderData);
|
|
26
|
+
const bottomLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomLeft], QuadVerticies.BottomLeft, vector3ShaderData);
|
|
27
|
+
const indices = builder.mesh.indices;
|
|
28
|
+
let indIndex = builder.mesh.indicieCount;
|
|
29
|
+
let sides = tri.doubleSided ? 2 : 1;
|
|
30
|
+
const baseIndex = builder.mesh.vertexCount;
|
|
31
|
+
while (sides--) {
|
|
32
|
+
const baseIndex = builder.mesh.vertexCount;
|
|
33
|
+
builder.mesh.buffer.setIndex(baseIndex);
|
|
34
|
+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, tri.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
|
|
35
|
+
builder.mesh.buffer.setIndex(baseIndex + 1);
|
|
36
|
+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, tri.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
|
|
37
|
+
builder.mesh.buffer.setIndex(baseIndex + 2);
|
|
38
|
+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, tri.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
|
|
39
|
+
builder.mesh.addVerticies(3, 3);
|
|
203
40
|
}
|
|
41
|
+
if (!tri.doubleSided) {
|
|
42
|
+
let index = baseIndex;
|
|
43
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
|
|
44
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
45
|
+
index + 1;
|
|
46
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
47
|
+
index + 2;
|
|
48
|
+
}
|
|
49
|
+
else {
|
|
50
|
+
let index = baseIndex;
|
|
51
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
|
|
52
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
53
|
+
index + 1;
|
|
54
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
55
|
+
index + 2;
|
|
56
|
+
index += 3;
|
|
57
|
+
indIndex += 3;
|
|
58
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] = index + 3;
|
|
59
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
60
|
+
index + 2;
|
|
61
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
62
|
+
index + 1;
|
|
63
|
+
}
|
|
64
|
+
builder.vars.reset();
|
|
65
|
+
}
|
|
66
|
+
export function addVoxelQuad(builder, quad) {
|
|
67
|
+
if (!builder.mesh)
|
|
68
|
+
return;
|
|
69
|
+
const origin = builder.origin;
|
|
70
|
+
const worldLight = builder.vars.light;
|
|
71
|
+
const worldAO = builder.vars.ao;
|
|
72
|
+
const animData = builder.vars.animation;
|
|
73
|
+
const texture = builder.vars.textureIndex;
|
|
74
|
+
const overlayTextures = builder.vars.overlayTextures;
|
|
75
|
+
const topRightPos = quad.positions.vertices[0];
|
|
76
|
+
const topLeftPos = quad.positions.vertices[1];
|
|
77
|
+
const bottomLeftPos = quad.positions.vertices[2];
|
|
78
|
+
const bottomRightPos = quad.positions.vertices[3];
|
|
79
|
+
const topRightNor = quad.normals.vertices[0];
|
|
80
|
+
const topLeftNor = quad.normals.vertices[1];
|
|
81
|
+
const bottomLeftNor = quad.normals.vertices[2];
|
|
82
|
+
const bottomRightNor = quad.normals.vertices[3];
|
|
83
|
+
const topRightVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopRight], QuadVerticies.TopRight, vector1ShaderData);
|
|
84
|
+
const topLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.TopLeft], QuadVerticies.TopLeft, vector2ShaderData);
|
|
85
|
+
const bottomLeftVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomLeft], QuadVerticies.BottomLeft, vector3ShaderData);
|
|
86
|
+
const bottomRightVoxelData = VoxelShaderData.create(worldLight.vertices[QuadVerticies.TopRight], worldLight.vertices[QuadVerticies.TopLeft], worldLight.vertices[QuadVerticies.BottomLeft], worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight], QuadVerticies.BottomRight, vector4ShaderData);
|
|
87
|
+
const indices = builder.mesh.indices;
|
|
88
|
+
let indIndex = builder.mesh.indicieCount;
|
|
89
|
+
const baseIndex = builder.mesh.vertexCount;
|
|
90
|
+
builder.mesh.buffer.setIndex(baseIndex);
|
|
91
|
+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topRightPos, topRightNor, quad.uvs.vertices[QuadVerticies.TopRight], topRightVoxelData, texture, overlayTextures);
|
|
92
|
+
builder.mesh.buffer.setIndex(baseIndex + 1);
|
|
93
|
+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, topLeftPos, topLeftNor, quad.uvs.vertices[QuadVerticies.TopLeft], topLeftVoxelData, texture, overlayTextures);
|
|
94
|
+
builder.mesh.buffer.setIndex(baseIndex + 2);
|
|
95
|
+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomLeftPos, bottomLeftNor, quad.uvs.vertices[QuadVerticies.BottomLeft], bottomLeftVoxelData, texture, overlayTextures);
|
|
96
|
+
builder.mesh.buffer.setIndex(baseIndex + 3);
|
|
97
|
+
addVertex(builder.mesh.buffer.curentIndex, builder.mesh.buffer.currentArray, origin, bottomRightPos, bottomRightNor, quad.uvs.vertices[QuadVerticies.BottomRight], bottomRightVoxelData, texture, overlayTextures);
|
|
98
|
+
if (!quad.doubleSided) {
|
|
99
|
+
let index = baseIndex;
|
|
100
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
|
|
101
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
102
|
+
index + 1;
|
|
103
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
104
|
+
index + 2;
|
|
105
|
+
indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
|
|
106
|
+
index + 2;
|
|
107
|
+
indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
|
|
108
|
+
index + 3;
|
|
109
|
+
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
|
|
110
|
+
builder.mesh.addVerticies(4, 6);
|
|
111
|
+
}
|
|
112
|
+
else {
|
|
113
|
+
let index = baseIndex;
|
|
114
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
|
|
115
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
116
|
+
index + 1;
|
|
117
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
118
|
+
index + 2;
|
|
119
|
+
indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
|
|
120
|
+
index + 2;
|
|
121
|
+
indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
|
|
122
|
+
index + 3;
|
|
123
|
+
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
|
|
124
|
+
indIndex += 6;
|
|
125
|
+
indices.setIndex(indIndex).currentArray[indices.curentIndex] = index;
|
|
126
|
+
indices.setIndex(indIndex + 1).currentArray[indices.curentIndex] =
|
|
127
|
+
index + 3;
|
|
128
|
+
indices.setIndex(indIndex + 2).currentArray[indices.curentIndex] =
|
|
129
|
+
index + 2;
|
|
130
|
+
indices.setIndex(indIndex + 3).currentArray[indices.curentIndex] =
|
|
131
|
+
index + 2;
|
|
132
|
+
indices.setIndex(indIndex + 4).currentArray[indices.curentIndex] =
|
|
133
|
+
index + 1;
|
|
134
|
+
indices.setIndex(indIndex + 5).currentArray[indices.curentIndex] = index;
|
|
135
|
+
builder.mesh.addVerticies(4, 12);
|
|
136
|
+
}
|
|
137
|
+
builder.vars.reset();
|
|
204
138
|
}
|
|
205
|
-
|
|
139
|
+
function addVertex(index, array, origin, position, normal, uvs, voxelData, texture, overlayTextures) {
|
|
206
140
|
index *= VoxelMeshVertexConstants.VertexFloatSize;
|
|
207
141
|
array[VoxelMeshVertexConstants.PositionOffset + index] =
|
|
208
142
|
position.x + origin.x;
|
|
@@ -221,5 +155,8 @@ const addVertex = (index, array, origin, position, normal, uvs, voxelData, textu
|
|
|
221
155
|
VoxelShaderData.createTextureIndex(overlayTextures.y, overlayTextures.z);
|
|
222
156
|
array[VoxelMeshVertexConstants.TextureIndexOffset + index + 2] =
|
|
223
157
|
VoxelShaderData.createTextureIndex(overlayTextures.w, 0);
|
|
224
|
-
array[VoxelMeshVertexConstants.VoxelDataOFfset + index] = voxelData;
|
|
225
|
-
|
|
158
|
+
array[VoxelMeshVertexConstants.VoxelDataOFfset + index] = voxelData.x;
|
|
159
|
+
array[VoxelMeshVertexConstants.VoxelDataOFfset + index + 1] = voxelData.y;
|
|
160
|
+
array[VoxelMeshVertexConstants.VoxelDataOFfset + index + 2] = voxelData.z;
|
|
161
|
+
array[VoxelMeshVertexConstants.VoxelDataOFfset + index + 3] = voxelData.w;
|
|
162
|
+
}
|
|
@@ -6,8 +6,8 @@ export class VoxelMesh {
|
|
|
6
6
|
vertexCount = 0;
|
|
7
7
|
minBounds = Vector3Like.Create(Infinity, Infinity, Infinity);
|
|
8
8
|
maxBounds = Vector3Like.Create(-Infinity, -Infinity, -Infinity);
|
|
9
|
-
buffer = new VoxelVertexBuffer(VoxelMeshVertexStructCursor.VertexFloatSize,
|
|
10
|
-
indices = new VoxelIndiceBuffer(
|
|
9
|
+
buffer = new VoxelVertexBuffer(VoxelMeshVertexStructCursor.VertexFloatSize, 1024);
|
|
10
|
+
indices = new VoxelIndiceBuffer(1024);
|
|
11
11
|
addVerticies(vertexCount, indicesCount) {
|
|
12
12
|
this.vertexCount += vertexCount;
|
|
13
13
|
this.indicieCount += indicesCount;
|
|
@@ -1,78 +1,16 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
declare class FlatBinaryTreeIndex {
|
|
5
|
-
levels: number;
|
|
6
|
-
constructor(levels: number);
|
|
7
|
-
/** Gets the number of nodes at a level of the tree */
|
|
8
|
-
getLevelSize(level: number): number;
|
|
9
|
-
/**
|
|
10
|
-
* Gets the flat index of a node indexed by the level it's on and its relative index in that level.
|
|
11
|
-
*/
|
|
12
|
-
getIndexAtLevel(level: number, node: number): number;
|
|
13
|
-
/**
|
|
14
|
-
* Gets the level and relative index of a node's flat index.
|
|
15
|
-
*/
|
|
16
|
-
getLevelAndIndex(index: number): [level: number, relativeIndex: number];
|
|
17
|
-
/**
|
|
18
|
-
* Gets the flat left child of a node, where the node is indexed by its level and its relative index at that level.
|
|
19
|
-
* @returns -1 if no child exist
|
|
20
|
-
*/
|
|
21
|
-
getLeftChildAtLevel(level: number, node: number): number;
|
|
22
|
-
/**
|
|
23
|
-
* Gets the flat right child of a node, where the node is indexed by its level and its relative index at that level.
|
|
24
|
-
* @returns -1 if no child exist
|
|
25
|
-
*/
|
|
26
|
-
getRightChildAtLevel(level: number, node: number): number;
|
|
27
|
-
/**
|
|
28
|
-
* Gets the flat index of the parent of a node, where the node is indexed by its level and its relative index at that level.
|
|
29
|
-
* @returns -1 if level has no parent
|
|
30
|
-
*/
|
|
31
|
-
getParentAtLevel(level: number, node: number): number;
|
|
32
|
-
/** Gets the flat index of the left child of the node.
|
|
33
|
-
* @returns -1 if no child exist
|
|
34
|
-
*/
|
|
35
|
-
getLeftChild(node: number): number;
|
|
36
|
-
/** Gets the flat index of the right child of the node.
|
|
37
|
-
* @returns -1 if no child exist
|
|
38
|
-
*/
|
|
39
|
-
getRightChild(node: number): number;
|
|
40
|
-
/** Gets the flat index of the parent of the node.
|
|
41
|
-
* @returns -1 if no parent exist
|
|
42
|
-
*/
|
|
43
|
-
getParent(node: number): number;
|
|
44
|
-
/** Gets the total number of nodes in the tree */
|
|
45
|
-
getTotalSize(): number;
|
|
46
|
-
}
|
|
47
|
-
export declare class StructCursor {
|
|
48
|
-
data: Float32Array;
|
|
49
|
-
get minX(): number;
|
|
50
|
-
get minY(): number;
|
|
51
|
-
get minZ(): number;
|
|
52
|
-
get maxX(): number;
|
|
53
|
-
get maxY(): number;
|
|
54
|
-
get maxZ(): number;
|
|
55
|
-
get voxelIndex(): number;
|
|
56
|
-
get active(): number;
|
|
57
|
-
get nodeType(): number;
|
|
58
|
-
trueIndex: number;
|
|
59
|
-
private index;
|
|
60
|
-
setIndex(index: number): void;
|
|
61
|
-
constructor(data: Float32Array);
|
|
62
|
-
setActive(): void;
|
|
63
|
-
setVoxelIndex(value: number): void;
|
|
64
|
-
setInnerNode(): void;
|
|
65
|
-
setGeomtryNode(): void;
|
|
66
|
-
updateMin(x: number, y: number, z: number): void;
|
|
67
|
-
updateMax(x: number, y: number, z: number): void;
|
|
68
|
-
}
|
|
1
|
+
import { Vec3Array } from "@amodx/math";
|
|
2
|
+
import { VoxelMeshBVHStructCursor } from "./VoxelMeshBVHStructCursor";
|
|
3
|
+
import { FlatBinaryTreeIndex } from "../../Util/FlatBinaryTreeIndex";
|
|
69
4
|
export declare class VoxelMeshBVHBuilder {
|
|
70
5
|
static AABBStructByteSize: number;
|
|
71
6
|
treeIndex: FlatBinaryTreeIndex;
|
|
72
7
|
tree: Float32Array;
|
|
73
|
-
structCursor:
|
|
8
|
+
structCursor: VoxelMeshBVHStructCursor;
|
|
74
9
|
indices: Uint32Array;
|
|
75
10
|
reset(): void;
|
|
11
|
+
getMeshBounds(): {
|
|
12
|
+
min: Vec3Array;
|
|
13
|
+
max: Vec3Array;
|
|
14
|
+
};
|
|
76
15
|
updateVoxel(voxelX: number, voxelY: number, voxelZ: number, meshIndex: number, indicesStart: number, indicesEnd: number, minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number): void;
|
|
77
16
|
}
|
|
78
|
-
export {};
|
|
@@ -1,197 +1,32 @@
|
|
|
1
1
|
import { WorldSpaces } from "../../World/WorldSpaces";
|
|
2
|
+
import { VoxelMeshBVHStructCursor } from "./VoxelMeshBVHStructCursor";
|
|
3
|
+
import { FlatBinaryTreeIndex } from "../../Util/FlatBinaryTreeIndex";
|
|
2
4
|
const MAX_FLOAT32 = new Float32Array([Infinity])[0];
|
|
3
|
-
/**
|
|
4
|
-
* A class to help with indexing a full flat binary tree defined by the number of levels it has.
|
|
5
|
-
*/
|
|
6
|
-
class FlatBinaryTreeIndex {
|
|
7
|
-
levels;
|
|
8
|
-
constructor(levels) {
|
|
9
|
-
this.levels = levels;
|
|
10
|
-
}
|
|
11
|
-
/** Gets the number of nodes at a level of the tree */
|
|
12
|
-
getLevelSize(level) {
|
|
13
|
-
if (level < 0 || level >= this.levels) {
|
|
14
|
-
throw new Error("Invalid level");
|
|
15
|
-
}
|
|
16
|
-
return 1 << level; // Equivalent to 2^level
|
|
17
|
-
}
|
|
18
|
-
/**
|
|
19
|
-
* Gets the flat index of a node indexed by the level it's on and its relative index in that level.
|
|
20
|
-
*/
|
|
21
|
-
getIndexAtLevel(level, node) {
|
|
22
|
-
if (level < 0 || level >= this.levels) {
|
|
23
|
-
throw new Error("Invalid level");
|
|
24
|
-
}
|
|
25
|
-
const levelSize = this.getLevelSize(level);
|
|
26
|
-
if (node < 0 || node >= levelSize) {
|
|
27
|
-
throw new Error("Invalid node index at the given level");
|
|
28
|
-
}
|
|
29
|
-
return (1 << level) - 1 + node;
|
|
30
|
-
}
|
|
31
|
-
/**
|
|
32
|
-
* Gets the level and relative index of a node's flat index.
|
|
33
|
-
*/
|
|
34
|
-
getLevelAndIndex(index) {
|
|
35
|
-
const totalNodes = (1 << this.levels) - 1;
|
|
36
|
-
if (index < 0 || index >= totalNodes) {
|
|
37
|
-
throw new Error("Invalid node index");
|
|
38
|
-
}
|
|
39
|
-
const level = Math.floor(Math.log2(index + 1));
|
|
40
|
-
const firstIndexAtLevel = (1 << level) - 1;
|
|
41
|
-
const relativeIndex = index - firstIndexAtLevel;
|
|
42
|
-
return [level, relativeIndex];
|
|
43
|
-
}
|
|
44
|
-
/**
|
|
45
|
-
* Gets the flat left child of a node, where the node is indexed by its level and its relative index at that level.
|
|
46
|
-
* @returns -1 if no child exist
|
|
47
|
-
*/
|
|
48
|
-
getLeftChildAtLevel(level, node) {
|
|
49
|
-
if (level + 1 >= this.levels) {
|
|
50
|
-
return -1;
|
|
51
|
-
}
|
|
52
|
-
const nodeIndex = this.getIndexAtLevel(level, node);
|
|
53
|
-
return this.getLeftChild(nodeIndex);
|
|
54
|
-
}
|
|
55
|
-
/**
|
|
56
|
-
* Gets the flat right child of a node, where the node is indexed by its level and its relative index at that level.
|
|
57
|
-
* @returns -1 if no child exist
|
|
58
|
-
*/
|
|
59
|
-
getRightChildAtLevel(level, node) {
|
|
60
|
-
if (level + 1 >= this.levels) {
|
|
61
|
-
return -1;
|
|
62
|
-
}
|
|
63
|
-
const nodeIndex = this.getIndexAtLevel(level, node);
|
|
64
|
-
return this.getRightChild(nodeIndex);
|
|
65
|
-
}
|
|
66
|
-
/**
|
|
67
|
-
* Gets the flat index of the parent of a node, where the node is indexed by its level and its relative index at that level.
|
|
68
|
-
* @returns -1 if level has no parent
|
|
69
|
-
*/
|
|
70
|
-
getParentAtLevel(level, node) {
|
|
71
|
-
if (level === 0) {
|
|
72
|
-
return -1;
|
|
73
|
-
}
|
|
74
|
-
const nodeIndex = this.getIndexAtLevel(level, node);
|
|
75
|
-
return this.getParent(nodeIndex);
|
|
76
|
-
}
|
|
77
|
-
/** Gets the flat index of the left child of the node.
|
|
78
|
-
* @returns -1 if no child exist
|
|
79
|
-
*/
|
|
80
|
-
getLeftChild(node) {
|
|
81
|
-
const leftChildIndex = 2 * node + 1;
|
|
82
|
-
const totalNodes = (1 << this.levels) - 1;
|
|
83
|
-
return leftChildIndex < totalNodes ? leftChildIndex : -1;
|
|
84
|
-
}
|
|
85
|
-
/** Gets the flat index of the right child of the node.
|
|
86
|
-
* @returns -1 if no child exist
|
|
87
|
-
*/
|
|
88
|
-
getRightChild(node) {
|
|
89
|
-
const rightChildIndex = 2 * node + 2;
|
|
90
|
-
const totalNodes = (1 << this.levels) - 1;
|
|
91
|
-
return rightChildIndex < totalNodes ? rightChildIndex : -1;
|
|
92
|
-
}
|
|
93
|
-
/** Gets the flat index of the parent of the node.
|
|
94
|
-
* @returns -1 if no parent exist
|
|
95
|
-
*/
|
|
96
|
-
getParent(node) {
|
|
97
|
-
if (node === 0) {
|
|
98
|
-
return -1; // Root node has no parent
|
|
99
|
-
}
|
|
100
|
-
return Math.floor((node - 1) / 2);
|
|
101
|
-
}
|
|
102
|
-
/** Gets the total number of nodes in the tree */
|
|
103
|
-
getTotalSize() {
|
|
104
|
-
return (1 << this.levels) - 1; // Equivalent to 2^levels - 1
|
|
105
|
-
}
|
|
106
|
-
}
|
|
107
|
-
export class StructCursor {
|
|
108
|
-
data;
|
|
109
|
-
get minX() {
|
|
110
|
-
return this.data[this.trueIndex];
|
|
111
|
-
}
|
|
112
|
-
get minY() {
|
|
113
|
-
return this.data[this.trueIndex + 1];
|
|
114
|
-
}
|
|
115
|
-
get minZ() {
|
|
116
|
-
return this.data[this.trueIndex + 2];
|
|
117
|
-
}
|
|
118
|
-
get maxX() {
|
|
119
|
-
return this.data[this.trueIndex + 4];
|
|
120
|
-
}
|
|
121
|
-
get maxY() {
|
|
122
|
-
return this.data[this.trueIndex + 5];
|
|
123
|
-
}
|
|
124
|
-
get maxZ() {
|
|
125
|
-
return this.data[this.trueIndex + 6];
|
|
126
|
-
}
|
|
127
|
-
get voxelIndex() {
|
|
128
|
-
return this.data[this.trueIndex + 3];
|
|
129
|
-
}
|
|
130
|
-
get active() {
|
|
131
|
-
return this.data[this.trueIndex + 3];
|
|
132
|
-
}
|
|
133
|
-
get nodeType() {
|
|
134
|
-
return this.data[this.trueIndex + 7];
|
|
135
|
-
}
|
|
136
|
-
trueIndex = 0;
|
|
137
|
-
index = 0;
|
|
138
|
-
setIndex(index) {
|
|
139
|
-
this.trueIndex = index * 8;
|
|
140
|
-
}
|
|
141
|
-
constructor(data) {
|
|
142
|
-
this.data = data;
|
|
143
|
-
}
|
|
144
|
-
setActive() {
|
|
145
|
-
this.data[this.trueIndex + 3] = 1;
|
|
146
|
-
}
|
|
147
|
-
setVoxelIndex(value) {
|
|
148
|
-
this.data[this.trueIndex + 3] = value;
|
|
149
|
-
}
|
|
150
|
-
setInnerNode() {
|
|
151
|
-
this.data[this.trueIndex + 7] = 1;
|
|
152
|
-
}
|
|
153
|
-
setGeomtryNode() {
|
|
154
|
-
this.data[this.trueIndex + 7] = 2;
|
|
155
|
-
}
|
|
156
|
-
updateMin(x, y, z) {
|
|
157
|
-
const ix = this.trueIndex;
|
|
158
|
-
const iy = this.trueIndex + 1;
|
|
159
|
-
const iz = this.trueIndex + 2;
|
|
160
|
-
if (x < this.data[ix] || this.data[ix] == -MAX_FLOAT32) {
|
|
161
|
-
this.data[ix] = x;
|
|
162
|
-
}
|
|
163
|
-
if (y < this.data[iy] || this.data[iy] == -MAX_FLOAT32) {
|
|
164
|
-
this.data[iy] = y;
|
|
165
|
-
}
|
|
166
|
-
if (z < this.data[iz] || this.data[iz] == -MAX_FLOAT32) {
|
|
167
|
-
this.data[iz] = z;
|
|
168
|
-
}
|
|
169
|
-
}
|
|
170
|
-
updateMax(x, y, z) {
|
|
171
|
-
const ix = this.trueIndex + 4;
|
|
172
|
-
const iy = this.trueIndex + 5;
|
|
173
|
-
const iz = this.trueIndex + 6;
|
|
174
|
-
if (x > this.data[ix] || this.data[ix] == -MAX_FLOAT32) {
|
|
175
|
-
this.data[ix] = x;
|
|
176
|
-
}
|
|
177
|
-
if (y > this.data[iy] || this.data[iy] == -MAX_FLOAT32) {
|
|
178
|
-
this.data[iy] = y;
|
|
179
|
-
}
|
|
180
|
-
if (z > this.data[iz] || this.data[iz] == -MAX_FLOAT32) {
|
|
181
|
-
this.data[iz] = z;
|
|
182
|
-
}
|
|
183
|
-
}
|
|
184
|
-
}
|
|
185
5
|
export class VoxelMeshBVHBuilder {
|
|
186
6
|
static AABBStructByteSize = (4 + 4) * 4;
|
|
187
7
|
treeIndex = new FlatBinaryTreeIndex(13);
|
|
188
8
|
tree = new Float32Array(new ArrayBuffer(this.treeIndex.getTotalSize() * VoxelMeshBVHBuilder.AABBStructByteSize));
|
|
189
|
-
structCursor = new
|
|
9
|
+
structCursor = new VoxelMeshBVHStructCursor(this.tree);
|
|
190
10
|
indices = new Uint32Array(this.treeIndex.getLevelSize(12) * 2);
|
|
191
11
|
reset() {
|
|
192
12
|
this.tree.fill(-MAX_FLOAT32);
|
|
193
13
|
this.indices.fill(0);
|
|
194
14
|
}
|
|
15
|
+
getMeshBounds() {
|
|
16
|
+
const leafIndex = this.treeIndex.getIndexAtLevel(0, 0);
|
|
17
|
+
return {
|
|
18
|
+
min: [
|
|
19
|
+
this.tree[leafIndex],
|
|
20
|
+
this.tree[leafIndex + 1],
|
|
21
|
+
this.tree[leafIndex + 2],
|
|
22
|
+
],
|
|
23
|
+
max: [
|
|
24
|
+
this.tree[leafIndex + 4],
|
|
25
|
+
this.tree[leafIndex + 5],
|
|
26
|
+
this.tree[leafIndex + 6],
|
|
27
|
+
],
|
|
28
|
+
};
|
|
29
|
+
}
|
|
195
30
|
updateVoxel(voxelX, voxelY, voxelZ, meshIndex, indicesStart, indicesEnd, minX, minY, minZ, maxX, maxY, maxZ) {
|
|
196
31
|
const voxelIndex = WorldSpaces.voxel.getIndex(voxelX, voxelY, voxelZ);
|
|
197
32
|
const leafIndex = this.treeIndex.getIndexAtLevel(12, voxelIndex);
|