@divinevoxel/vlox 0.0.73 → 0.0.75

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (688) hide show
  1. package/Cache/Cache.types.d.ts +1 -1
  2. package/Contexts/Base/Remote/InitDataSync.js +7 -3
  3. package/Contexts/Base/Remote/InitWorldDataSync.d.ts +2 -1
  4. package/Contexts/Base/Remote/InitWorldDataSync.js +14 -3
  5. package/Contexts/Generator/DivineVoxelEngineGenerator.d.ts +9 -0
  6. package/Contexts/Generator/DivineVoxelEngineGenerator.js +14 -0
  7. package/Contexts/{Constructor/ConstrcutorTheads.d.ts → Generator/GeneratorThreads.d.ts} +2 -2
  8. package/Contexts/{Constructor/ConstrcutorTheads.js → Generator/GeneratorThreads.js} +2 -2
  9. package/Contexts/Generator/index.d.ts +1 -0
  10. package/Contexts/Generator/index.js +1 -0
  11. package/Contexts/Mesher/DivineVoxelEngineMesher.d.ts +9 -0
  12. package/Contexts/Mesher/DivineVoxelEngineMesher.js +14 -0
  13. package/Contexts/Mesher/MesherTheads.d.ts +7 -0
  14. package/Contexts/Mesher/MesherTheads.js +14 -0
  15. package/Contexts/Mesher/index.d.ts +1 -0
  16. package/Contexts/Mesher/index.js +1 -0
  17. package/Contexts/Nexus/NexusTheads.js +1 -1
  18. package/Contexts/Render/DVERenderThreads.d.ts +2 -1
  19. package/Contexts/Render/DVERenderThreads.js +4 -2
  20. package/Contexts/Render/DivineVoxelEngineRender.d.ts +12 -1
  21. package/Contexts/Render/DivineVoxelEngineRender.js +9 -4
  22. package/Contexts/World/DivineVoxelEngineWorld.d.ts +10 -0
  23. package/Contexts/World/WorldThreads.d.ts +2 -1
  24. package/Contexts/World/WorldThreads.js +4 -2
  25. package/Init/StartGenerator.d.ts +2 -0
  26. package/Init/StartGenerator.js +45 -0
  27. package/Init/StartMesher.d.ts +2 -0
  28. package/Init/StartMesher.js +41 -0
  29. package/Init/StartNexus.js +4 -2
  30. package/Init/StartRenderer.d.ts +4 -1
  31. package/Init/StartRenderer.js +59 -14
  32. package/Init/StartWorld.js +2 -1
  33. package/LICENSE.md +2 -1
  34. package/Math/CardinalNeighbors.d.ts +43 -3
  35. package/Math/CardinalNeighbors.js +54 -8
  36. package/Math/Indexing.d.ts +1 -0
  37. package/Math/Location.d.ts +10 -0
  38. package/Math/UtilFunctions.d.ts +4 -0
  39. package/Math/UtilFunctions.js +52 -0
  40. package/Math/index.d.ts +1 -6
  41. package/Math/index.js +1 -0
  42. package/Mesher/Functions/Base/MeshSectionBase.d.ts +5 -0
  43. package/Mesher/Functions/Base/MeshSectionBase.js +105 -0
  44. package/Mesher/Functions/CompactVoxelSectionMesh.d.ts +4 -0
  45. package/Mesher/Functions/CompactVoxelSectionMesh.js +106 -0
  46. package/Mesher/Functions/MeshSection.d.ts +1 -1
  47. package/Mesher/Functions/MeshSection.js +3 -114
  48. package/Mesher/Functions/MeshSectionSnapShot.d.ts +3 -0
  49. package/Mesher/Functions/MeshSectionSnapShot.js +14 -0
  50. package/Mesher/Functions/MeshTexture.js +8 -4
  51. package/Mesher/Functions/MeshVoxel.js +10 -4
  52. package/Mesher/Geomtry/CompactedSectionVoxelMesh.d.ts +26 -0
  53. package/Mesher/Geomtry/CompactedSectionVoxelMesh.js +149 -0
  54. package/Mesher/Geomtry/Functions/GetBounds.d.ts +2 -0
  55. package/Mesher/{Models/Common/BoundsFunctions.js → Geomtry/Functions/GetBounds.js} +13 -13
  56. package/Mesher/Geomtry/Geometry.types.d.ts +14 -0
  57. package/Mesher/Geomtry/Geometry.types.js +11 -0
  58. package/Mesher/Geomtry/Primitives/Quad.d.ts +7 -15
  59. package/Mesher/Geomtry/Primitives/Quad.js +36 -91
  60. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +4 -14
  61. package/Mesher/Geomtry/Primitives/QuadVertexData.js +17 -57
  62. package/Mesher/Geomtry/Primitives/Triangle.d.ts +65 -0
  63. package/Mesher/Geomtry/Primitives/Triangle.js +148 -0
  64. package/Mesher/Geomtry/Primitives/TriangleVertexData.d.ts +58 -0
  65. package/Mesher/Geomtry/Primitives/TriangleVertexData.js +263 -0
  66. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  67. package/Mesher/Geomtry/Primitives/index.js +2 -0
  68. package/Mesher/Geomtry/Shapes/Box.d.ts +20 -0
  69. package/Mesher/Geomtry/Shapes/Box.js +69 -0
  70. package/Mesher/Geomtry/Transform/TransformBox.d.ts +3 -0
  71. package/{Models/Shared/Transform.js → Mesher/Geomtry/Transform/TransformBox.js} +9 -124
  72. package/Mesher/Geomtry/Transform/TransformQuad.d.ts +3 -0
  73. package/Mesher/Geomtry/Transform/TransformQuad.js +113 -0
  74. package/Mesher/Geomtry/Transform/TransformTriangle.d.ts +3 -0
  75. package/Mesher/Geomtry/Transform/TransformTriangle.js +112 -0
  76. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +3 -4
  77. package/Mesher/Geomtry/VoxelGeometryBuilder.js +140 -203
  78. package/Mesher/Geomtry/VoxelMesh.js +2 -2
  79. package/Mesher/Geomtry/VoxelMeshBVHBuilder.d.ts +8 -70
  80. package/Mesher/Geomtry/VoxelMeshBVHBuilder.js +18 -183
  81. package/Mesher/Geomtry/VoxelMeshBVHStructCursor.d.ts +22 -0
  82. package/Mesher/Geomtry/VoxelMeshBVHStructCursor.js +78 -0
  83. package/Mesher/Geomtry/VoxelMeshBuffers.js +2 -2
  84. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.d.ts +9 -3
  85. package/Mesher/Geomtry/VoxelMeshVertexStructCursor.js +26 -3
  86. package/Mesher/Geomtry/VoxelShaderData.d.ts +4 -1
  87. package/Mesher/Geomtry/VoxelShaderData.js +25 -10
  88. package/Mesher/InitMesher.d.ts +1 -1
  89. package/Mesher/InitMesher.js +6 -0
  90. package/Mesher/InitTask.js +18 -3
  91. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +1 -5
  92. package/Mesher/Models/Common/Calc/CalcConstants.js +2 -76
  93. package/Mesher/Models/Common/Faces/CullRulledFace.d.ts +2 -0
  94. package/Mesher/Models/Common/Faces/CullRulledFace.js +60 -0
  95. package/Mesher/Models/Common/Faces/ShadeRulelessFace.d.ts +4 -0
  96. package/Mesher/Models/Common/Faces/ShadeRulelessFace.js +12 -0
  97. package/Mesher/Models/Common/Faces/ShadeRulledFace.d.ts +4 -0
  98. package/Mesher/Models/Common/Faces/ShadeRulledFace.js +58 -0
  99. package/Mesher/Models/Common/GetTexture.d.ts +6 -0
  100. package/Mesher/Models/Common/GetTexture.js +12 -0
  101. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +1 -1
  102. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +2 -3
  103. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +125 -49
  104. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.d.ts +13 -0
  105. package/Mesher/Models/Nodes/Default/QuadVoxelGeometryNode.js +55 -0
  106. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.d.ts +13 -0
  107. package/Mesher/Models/Nodes/Default/TriangleVoxelGeometryNode.js +52 -0
  108. package/Mesher/Models/Nodes/GeometryNode.d.ts +2 -8
  109. package/Mesher/Models/Nodes/GeometryNode.js +1 -7
  110. package/Mesher/Models/Nodes/Types/GeomtryNode.types.d.ts +7 -0
  111. package/Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.d.ts +29 -0
  112. package/{Models/Input/QuadVoxelGometryInputs.js → Mesher/Models/Nodes/Types/QuadVoxelGometryNodeTypes.js} +4 -8
  113. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.d.ts +28 -0
  114. package/Mesher/Models/Nodes/Types/TriangleVoxelGometryNodeTypes.js +24 -0
  115. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +4 -8
  116. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +16 -52
  117. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.d.ts +25 -0
  118. package/Mesher/Models/Procedures/Default/ConsistentRotationTextureProcedure.js +44 -0
  119. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.d.ts +28 -0
  120. package/Mesher/Models/Procedures/Default/OutlinedTextureProcedure.js +162 -0
  121. package/Mesher/Models/Procedures/TextureProcedure.d.ts +16 -0
  122. package/Mesher/Models/Procedures/TextureProcedure.js +2 -0
  123. package/Mesher/Models/Procedures/TextureProcedureRegister.d.ts +6 -0
  124. package/Mesher/Models/Procedures/TextureProcedureRegister.js +16 -0
  125. package/Mesher/Models/VoxelConstructor.d.ts +2 -6
  126. package/Mesher/Models/VoxelConstructor.js +5 -15
  127. package/Mesher/Models/VoxelGeometryBuilderCacheSpace.d.ts +2 -2
  128. package/Mesher/Models/VoxelGeometryBuilderCacheSpace.js +10 -11
  129. package/Mesher/Models/VoxelModelBuilder.d.ts +0 -1
  130. package/Mesher/Models/VoxelModelBuilder.js +2 -10
  131. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +8 -2
  132. package/Mesher/Models/VoxelModelConstructorRegister.js +6 -8
  133. package/Mesher/Types/Mesher.types.d.ts +1 -0
  134. package/Renderer/Classes/DVESectionMeshes.d.ts +2 -3
  135. package/Renderer/Classes/SectionMesh.d.ts +2 -3
  136. package/Renderer/Classes/SectionMesh.js +13 -10
  137. package/Renderer/Classes/SectorMesh.d.ts +5 -5
  138. package/Renderer/Classes/SectorMesh.js +17 -6
  139. package/Renderer/InitTasks.d.ts +1 -2
  140. package/Renderer/InitTasks.js +5 -19
  141. package/Renderer/MeshManager.d.ts +7 -2
  142. package/Renderer/MeshManager.js +34 -36
  143. package/Renderer/MeshRegister.d.ts +10 -8
  144. package/Renderer/MeshRegister.js +36 -45
  145. package/Settings/EngineSettings.d.ts +1 -0
  146. package/Settings/EngineSettings.js +9 -3
  147. package/Settings/EngineSettings.types.d.ts +14 -22
  148. package/Settings/EngineSettings.types.js +11 -15
  149. package/Stats/EngineStats.d.ts +19 -0
  150. package/Stats/EngineStats.js +27 -0
  151. package/Tasks/Paint/Common.d.ts +7 -0
  152. package/Tasks/Paint/Common.js +200 -0
  153. package/Tasks/Paint/Erase/EraseVoxel.d.ts +3 -0
  154. package/Tasks/Paint/Erase/EraseVoxel.js +31 -0
  155. package/Tasks/Paint/Erase/EraseVoxelPath.d.ts +4 -0
  156. package/Tasks/Paint/Erase/EraseVoxelPath.js +80 -0
  157. package/Tasks/Paint/Erase/EraseVoxelTemplate.d.ts +4 -0
  158. package/Tasks/Paint/Erase/EraseVoxelTemplate.js +34 -0
  159. package/Tasks/Paint/InitTasks.d.ts +1 -0
  160. package/Tasks/Paint/InitTasks.js +16 -0
  161. package/Tasks/Paint/Paint/PaintVoxel.d.ts +4 -0
  162. package/Tasks/Paint/Paint/PaintVoxel.js +29 -0
  163. package/Tasks/Paint/Paint/PaintVoxelPath.d.ts +4 -0
  164. package/Tasks/Paint/Paint/PaintVoxelPath.js +78 -0
  165. package/Tasks/Paint/Paint/PaintVoxelTemplate.d.ts +4 -0
  166. package/Tasks/Paint/Paint/PaintVoxelTemplate.js +36 -0
  167. package/Tasks/Propagation/Flow/FlowManager.d.ts +4 -4
  168. package/Tasks/Propagation/Flow/FlowRemove.d.ts +2 -2
  169. package/Tasks/Propagation/Flow/FlowUpdate.d.ts +2 -2
  170. package/Tasks/Propagation/Flow/FlowUpdate.js +1 -1
  171. package/Tasks/Propagation/Flow/WorldFlow.d.ts +2 -2
  172. package/Tasks/Propagation/Flow/WorldFlow.js +2 -2
  173. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +6 -6
  174. package/Tasks/Propagation/Illumanation/CommonFunctions.js +6 -7
  175. package/Tasks/Propagation/Illumanation/RGBUpdate.d.ts +3 -3
  176. package/Tasks/Propagation/Illumanation/RGBUpdate.js +9 -9
  177. package/Tasks/Propagation/Illumanation/SunUpdate.d.ts +3 -3
  178. package/Tasks/Propagation/Illumanation/SunUpdate.js +8 -7
  179. package/Tasks/Propagation/Illumanation/WorldRGB.d.ts +2 -2
  180. package/Tasks/Propagation/Illumanation/WorldSun.d.ts +2 -2
  181. package/Tasks/Propagation/Illumanation/WorldSun.js +19 -24
  182. package/Tasks/Propagation/InitTasks.js +17 -29
  183. package/Tasks/Propagation/Power/PowerUpdate.d.ts +3 -0
  184. package/Tasks/Propagation/Power/PowerUpdate.js +80 -0
  185. package/Tasks/Tasks.types.d.ts +26 -10
  186. package/Tasks/TasksIds.d.ts +13 -19
  187. package/Tasks/TasksIds.js +13 -19
  188. package/Tasks/{Update/UpdateTask.d.ts → VoxelUpdateTask.d.ts} +21 -12
  189. package/Tasks/{Update/UpdateTask.js → VoxelUpdateTask.js} +72 -43
  190. package/Tasks/WorldGeneration/InitTasks.d.ts +4 -1
  191. package/Tasks/WorldGeneration/InitTasks.js +6 -3
  192. package/Tasks/WorldGeneration/WorldGen.types.d.ts +2 -3
  193. package/Tasks/WorldGeneration/WorldGenBrush.d.ts +3 -3
  194. package/Tasks/WorldGeneration/WorldGenBrush.js +8 -9
  195. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +4 -2
  196. package/Tasks/WorldGeneration/WorldGenRegister.js +13 -3
  197. package/Tasks/WorldGeneration/WorldGeneration.d.ts +2 -2
  198. package/Tasks/WorldGeneration/WorldGeneration.js +22 -3
  199. package/Templates/Archive/ArchivedVoxelTemplate.d.ts +37 -0
  200. package/Templates/Archive/ArchivedVoxelTemplate.js +124 -0
  201. package/Templates/Archive/ArchivedVoxelTemplate.types.d.ts +45 -0
  202. package/Templates/Archive/ArchivedVoxelTemplate.types.js +1 -0
  203. package/Templates/Archive/Functions/CreateArchivedTemplate.d.ts +11 -0
  204. package/Templates/Archive/Functions/CreateArchivedTemplate.js +184 -0
  205. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.d.ts +2 -0
  206. package/Templates/Archive/Functions/ExportArchiedTemplateJSON.js +44 -0
  207. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.d.ts +2 -0
  208. package/Templates/Archive/Functions/ImportArchivedTemplateJSON.js +37 -0
  209. package/Templates/Cursor/TemplateCursor.d.ts +5 -3
  210. package/Templates/Cursor/TemplateCursor.js +8 -4
  211. package/Templates/Cursor/TemplateProxy.d.ts +10 -0
  212. package/Templates/Cursor/TemplateProxy.js +22 -0
  213. package/Templates/Cursor/TemplateVoxelCursor.d.ts +5 -7
  214. package/Templates/Cursor/TemplateVoxelCursor.js +7 -13
  215. package/Templates/Full/FullVoxelTemplate.d.ts +27 -0
  216. package/Templates/Full/FullVoxelTemplate.js +108 -0
  217. package/Templates/Full/FullVoxelTemplate.types.d.ts +5 -0
  218. package/Templates/Full/FullVoxelTemplate.types.js +1 -0
  219. package/Templates/Full/Functions/CreateFullTemplate.d.ts +3 -0
  220. package/Templates/Full/Functions/CreateFullTemplate.js +27 -0
  221. package/Templates/Functions/FlipTemplate.d.ts +2 -2
  222. package/Templates/Functions/FlipTemplate.js +1 -9
  223. package/Templates/Functions/RotateTemplate.d.ts +2 -2
  224. package/Templates/Functions/RotateTemplate.js +2 -10
  225. package/Templates/Functions/index.d.ts +1 -1
  226. package/Templates/Functions/index.js +1 -1
  227. package/Templates/Path/VoxelPath.d.ts +34 -0
  228. package/Templates/Path/VoxelPath.js +127 -0
  229. package/Templates/Path/VoxelPath.types.d.ts +10 -0
  230. package/Templates/Path/VoxelPath.types.js +1 -0
  231. package/Templates/Selection/VoxelBFSSelection.d.ts +20 -0
  232. package/Templates/Selection/VoxelBFSSelection.js +130 -0
  233. package/Templates/Selection/VoxelBoxSelection.d.ts +14 -0
  234. package/Templates/Selection/VoxelBoxSelection.js +105 -0
  235. package/Templates/Selection/VoxelSelecton.d.ts +6 -0
  236. package/Templates/Selection/VoxelSelecton.js +1 -0
  237. package/Templates/Selection/VoxelSurfaceSelection.d.ts +27 -0
  238. package/Templates/Selection/VoxelSurfaceSelection.js +206 -0
  239. package/Templates/Selection/VoxelTemplateSelection.d.ts +10 -0
  240. package/Templates/Selection/VoxelTemplateSelection.js +26 -0
  241. package/Templates/Shapes/BasicVoxelShapeTemplate.d.ts +35 -0
  242. package/Templates/Shapes/BasicVoxelShapeTemplate.js +126 -0
  243. package/Templates/Shapes/BoxVoxelTemplate.d.ts +22 -0
  244. package/Templates/Shapes/BoxVoxelTemplate.js +75 -0
  245. package/Templates/Shapes/ConeVoxelTemplate.d.ts +22 -0
  246. package/Templates/Shapes/ConeVoxelTemplate.js +69 -0
  247. package/Templates/Shapes/CylinderVoxelTemplate.d.ts +22 -0
  248. package/Templates/Shapes/CylinderVoxelTemplate.js +69 -0
  249. package/Templates/Shapes/OctahedronVoxelTemplate.d.ts +22 -0
  250. package/Templates/Shapes/OctahedronVoxelTemplate.js +69 -0
  251. package/Templates/Shapes/PyramidVoxelTemplate.d.ts +30 -0
  252. package/Templates/Shapes/PyramidVoxelTemplate.js +140 -0
  253. package/Templates/Shapes/SphereVoxelTemplate.d.ts +24 -0
  254. package/Templates/Shapes/SphereVoxelTemplate.js +97 -0
  255. package/Templates/Shapes/TorusVoxelTemplate.d.ts +22 -0
  256. package/Templates/Shapes/TorusVoxelTemplate.js +69 -0
  257. package/Templates/Shapes/VoxelShapeTemplate.types.d.ts +25 -0
  258. package/Templates/Shapes/VoxelShapeTemplate.types.js +1 -0
  259. package/Templates/VoxelTempateRegister.d.ts +6 -0
  260. package/Templates/VoxelTempateRegister.js +30 -0
  261. package/Templates/VoxelTemplates.types.d.ts +23 -26
  262. package/Templates/index.d.ts +1 -1
  263. package/Templates/index.js +1 -1
  264. package/Textures/Classes/CompiledTexture.d.ts +3 -0
  265. package/Textures/Classes/CompiledTexture.js +3 -0
  266. package/Textures/Classes/CompiledTextureAnimation.d.ts +1 -1
  267. package/Textures/Classes/CompiledTextureAnimation.js +8 -2
  268. package/Textures/Functions/BuildTextureData.d.ts +2 -1
  269. package/Textures/Functions/BuildTextureData.js +86 -17
  270. package/Textures/Texture.types.d.ts +5 -1
  271. package/Textures/TextureManager.d.ts +2 -1
  272. package/Textures/TextureManager.js +5 -2
  273. package/Tools/Brush/AdvancedBrushTool.d.ts +1 -5
  274. package/Tools/Brush/AdvancedBrushTool.js +3 -31
  275. package/Tools/Brush/Brush.d.ts +10 -4
  276. package/Tools/Brush/Brush.js +62 -37
  277. package/Tools/Tasks/TasksTool.d.ts +49 -19
  278. package/Tools/Tasks/TasksTool.js +87 -21
  279. package/Util/Binary/BinaryArrays.d.ts +2 -0
  280. package/Util/Binary/BinaryArrays.js +15 -0
  281. package/Util/Binary/BinaryFunctions.d.ts +3 -0
  282. package/Util/Binary/BinaryFunctions.js +18 -0
  283. package/Util/BinaryBuffer/BinaryBuffer.d.ts +30 -0
  284. package/Util/BinaryBuffer/BinaryBuffer.js +78 -0
  285. package/Util/BinaryBuffer/BinaryBuffer.types.d.ts +37 -0
  286. package/Util/BinaryBuffer/BinaryBuffer.types.js +28 -0
  287. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.d.ts +5 -0
  288. package/Util/BinaryBuffer/Functions/BinaryBufferConvert.js +60 -0
  289. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.d.ts +3 -0
  290. package/Util/BinaryBuffer/Functions/BinaryBufferJSON.js +64 -0
  291. package/Util/BinaryBuffer/Functions/BinaryBufferRead.d.ts +3 -0
  292. package/Util/BinaryBuffer/Functions/BinaryBufferRead.js +26 -0
  293. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.d.ts +2 -0
  294. package/Util/BinaryBuffer/Functions/BinaryBufferToTypedArray.js +43 -0
  295. package/Util/BinaryBuffer/index.d.ts +2 -0
  296. package/Util/BinaryBuffer/index.js +2 -0
  297. package/Util/FlatBinaryTreeIndex.d.ts +46 -0
  298. package/Util/FlatBinaryTreeIndex.js +104 -0
  299. package/Util/LocationData.d.ts +3 -0
  300. package/Util/LocationData.js +16 -0
  301. package/Util/PriorityQueue.d.ts +18 -0
  302. package/Util/PriorityQueue.js +62 -0
  303. package/Util/TickInterval.d.ts +16 -0
  304. package/Util/TickInterval.js +49 -0
  305. package/Util/TypedEventTarget.d.ts +1 -0
  306. package/Util/TypedEventTarget.js +3 -0
  307. package/Util/Util.types.d.ts +4 -0
  308. package/Util/WorkItemProgress.d.ts +23 -0
  309. package/Util/WorkItemProgress.js +52 -0
  310. package/Voxels/Archive/VoxelArchive.types.d.ts +43 -0
  311. package/Voxels/Archive/VoxelArchive.types.js +6 -0
  312. package/Voxels/Archive/VoxelPaletteArchiveReader.d.ts +11 -0
  313. package/Voxels/Archive/VoxelPaletteArchiveReader.js +73 -0
  314. package/Voxels/Archive/VoxelPaletteArechive.d.ts +15 -0
  315. package/Voxels/Archive/VoxelPaletteArechive.js +81 -0
  316. package/Voxels/Cursor/DataCursor.interface.d.ts +1 -0
  317. package/Voxels/Cursor/VoxelCursor.d.ts +6 -7
  318. package/Voxels/Cursor/VoxelCursor.interface.d.ts +28 -24
  319. package/Voxels/Cursor/VoxelCursor.interface.js +114 -75
  320. package/Voxels/Cursor/VoxelCursor.js +22 -12
  321. package/Voxels/Cursor/VoxelLightData.d.ts +2 -0
  322. package/Voxels/Cursor/VoxelLightData.js +3 -1
  323. package/Voxels/Data/VoxelPalettesRegister.d.ts +11 -1
  324. package/Voxels/Data/VoxelPalettesRegister.js +17 -1
  325. package/Voxels/Data/VoxelPropertiesRegister.d.ts +4 -0
  326. package/Voxels/Data/VoxelPropertiesRegister.js +3 -0
  327. package/Voxels/Data/VoxelTag.types.d.ts +23 -2
  328. package/Voxels/Data/VoxelTag.types.js +9 -1
  329. package/Voxels/Data/VoxelTagsRegister.js +8 -0
  330. package/Voxels/Functions/BuildPaletteData.d.ts +6 -0
  331. package/Voxels/Functions/BuildPaletteData.js +87 -0
  332. package/Voxels/Functions/BuildStateData.d.ts +10 -12
  333. package/Voxels/Functions/BuildStateData.js +55 -109
  334. package/Voxels/Functions/{BuildTagAndPaletteData.d.ts → BuildTagData.d.ts} +2 -2
  335. package/Voxels/Functions/{BuildTagAndPaletteData.js → BuildTagData.js} +28 -2
  336. package/Voxels/Indexes/VoxelIndex.d.ts +3 -3
  337. package/Voxels/Indexes/VoxelIndex.js +20 -21
  338. package/Voxels/InitVoxelData.d.ts +1 -1
  339. package/Voxels/InitVoxelData.js +50 -48
  340. package/Voxels/Interaction/Functions/PickVoxel.d.ts +9 -0
  341. package/Voxels/Interaction/Functions/PickVoxel.js +95 -0
  342. package/Voxels/Interaction/Functions/PickVoxelWorld.d.ts +8 -0
  343. package/Voxels/Interaction/Functions/PickVoxelWorld.js +66 -0
  344. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.d.ts +9 -0
  345. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.js +58 -0
  346. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.d.ts +15 -0
  347. package/Voxels/Interaction/Placing/VoxelPlacingStrategy.types.js +1 -0
  348. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.d.ts +7 -0
  349. package/Voxels/Interaction/Placing/VoxelPlacingStrategyRegister.js +13 -0
  350. package/Voxels/Interaction/VoxelPickResult.d.ts +50 -0
  351. package/Voxels/Interaction/VoxelPickResult.js +55 -0
  352. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.d.ts +8 -0
  353. package/Voxels/Logic/Classes/Types/VoxelLogicPoweredType.js +13 -0
  354. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.d.ts +9 -0
  355. package/Voxels/Logic/Classes/Types/VoxelLogicStateType.js +23 -0
  356. package/Voxels/Logic/Classes/VoxelLogic.d.ts +14 -0
  357. package/Voxels/Logic/Classes/VoxelLogic.js +47 -0
  358. package/Voxels/Logic/Classes/VoxelLogicType.d.ts +14 -0
  359. package/Voxels/Logic/Classes/VoxelLogicType.js +8 -0
  360. package/Voxels/Logic/VoxelLogic.types.d.ts +25 -0
  361. package/Voxels/Logic/VoxelLogic.types.js +1 -0
  362. package/Voxels/Logic/VoxelLogicRegister.d.ts +10 -0
  363. package/Voxels/Logic/VoxelLogicRegister.js +23 -0
  364. package/Voxels/Models/CompiledVoxelModel.types.d.ts +46 -0
  365. package/Voxels/Models/CompiledVoxelModel.types.js +1 -0
  366. package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.js +0 -30
  367. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.d.ts +2 -0
  368. package/{Models → Voxels/Models}/Defaults/CubeVoxelModels.js +202 -109
  369. package/{Models → Voxels/Models/Defaults}/Examples.d.ts +1 -1
  370. package/{Models → Voxels/Models/Defaults}/Examples.js +73 -191
  371. package/Voxels/Models/Defaults/FarmVoxelModels.d.ts +3 -0
  372. package/Voxels/Models/Defaults/FarmVoxelModels.js +349 -0
  373. package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.js +6 -4
  374. package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.js +2 -92
  375. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.d.ts +1 -0
  376. package/{Models → Voxels/Models}/Defaults/PanelVoxelModels.js +62 -216
  377. package/{Models → Voxels/Models}/Defaults/StairVoxelModel.js +64 -169
  378. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.d.ts +12 -0
  379. package/Voxels/Models/Indexing/AOOcclusionFaceIndex.js +28 -0
  380. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.d.ts +12 -0
  381. package/Voxels/Models/Indexing/CulledOcclusionFaceIndex.js +27 -0
  382. package/Voxels/Models/Rules/Classes/GeomtryInput.d.ts +13 -0
  383. package/Voxels/Models/Rules/Classes/GeomtryInput.js +64 -0
  384. package/Voxels/Models/Rules/Classes/OcclusionFace.d.ts +10 -0
  385. package/Voxels/Models/Rules/Classes/OcclusionFace.js +5 -0
  386. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.d.ts +18 -0
  387. package/Voxels/Models/Rules/Classes/OcclusionFaceRegister.js +33 -0
  388. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.d.ts +14 -0
  389. package/Voxels/Models/Rules/Classes/OcclusionQuadFace.js +118 -0
  390. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.d.ts +14 -0
  391. package/Voxels/Models/Rules/Classes/OcclusionTriangleFace.js +114 -0
  392. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.d.ts +22 -0
  393. package/Voxels/Models/Rules/Classes/VoxelRulesGeometry.js +15 -0
  394. package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.d.ts +4 -3
  395. package/{Models → Voxels/Models}/Rules/Classes/VoxelRulesModel.js +3 -3
  396. package/Voxels/Models/Rules/Functions/BuildFinalInputs.d.ts +5 -0
  397. package/Voxels/Models/Rules/Functions/BuildFinalInputs.js +72 -0
  398. package/Voxels/Models/Rules/Functions/BuildRules.d.ts +7 -0
  399. package/Voxels/Models/Rules/Functions/BuildRules.js +217 -0
  400. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.d.ts +4 -0
  401. package/Voxels/Models/Rules/Functions/Compile/CompileGeomtryNodes.js +39 -0
  402. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.d.ts +8 -0
  403. package/Voxels/Models/Rules/Functions/Compile/Nodes/CalcFunctions.js +106 -0
  404. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.d.ts +5 -0
  405. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileBoxGeometryNode.js +14 -0
  406. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.d.ts +6 -0
  407. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileQuadGeometryNode.js +92 -0
  408. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.d.ts +6 -0
  409. package/Voxels/Models/Rules/Functions/Compile/Nodes/CompileTriangleGeometryNode.js +115 -0
  410. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.d.ts +1 -1
  411. package/{Models → Voxels/Models}/Rules/VoxelModelRuleBuilderRegister.js +35 -11
  412. package/{Models → Voxels/Models}/VoxelModel.types.d.ts +58 -47
  413. package/Voxels/Models/VoxelModel.types.js +1 -0
  414. package/Voxels/State/Schema/BinarySchema.d.ts +5 -3
  415. package/Voxels/State/Schema/BinarySchema.js +23 -8
  416. package/Voxels/State/Schema/BinarySchemaNode.d.ts +3 -3
  417. package/Voxels/State/Schema/BinarySchemaNode.js +6 -6
  418. package/Voxels/State/Schema/ShapeStateRelationsNode.d.ts +3 -3
  419. package/Voxels/State/Schema/ShapeStateRelationsNode.js +2 -2
  420. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  421. package/Voxels/State/Schema/StateSchema.js +5 -7
  422. package/Voxels/State/SchemaRegister.d.ts +8 -6
  423. package/Voxels/State/SchemaRegister.js +41 -24
  424. package/Voxels/State/State.types.d.ts +19 -23
  425. package/Voxels/State/StateTreeReader.d.ts +1 -1
  426. package/Voxels/State/StateTreeReader.js +2 -3
  427. package/Voxels/Types/PaintVoxelData.d.ts +17 -0
  428. package/Voxels/Types/PaintVoxelData.js +73 -0
  429. package/Voxels/Types/Voxel.types.d.ts +15 -25
  430. package/Voxels/Types/Voxel.types.js +1 -23
  431. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +7 -73
  432. package/Voxels/index.d.ts +1 -0
  433. package/Voxels/index.js +1 -0
  434. package/World/Archive/Classes/ArchiveClasses.d.ts +43 -0
  435. package/World/Archive/Classes/ArchiveClasses.js +53 -0
  436. package/World/Archive/Classes/ImportedSection.d.ts +31 -0
  437. package/World/Archive/Classes/ImportedSection.js +169 -0
  438. package/World/Archive/Classes/ImportedSector.d.ts +21 -0
  439. package/World/Archive/Classes/ImportedSector.js +50 -0
  440. package/World/Archive/Functions/Area/ArchiveArea.d.ts +8 -0
  441. package/World/Archive/Functions/Area/ArchiveArea.js +65 -0
  442. package/World/Archive/Functions/{ArchiveArea.d.ts → Area/ImportArea.d.ts} +1 -8
  443. package/World/Archive/Functions/Area/ImportArea.js +59 -0
  444. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.d.ts +2 -0
  445. package/World/Archive/Functions/JSON/ExportArchivedAreaJSON.js +100 -0
  446. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.d.ts +2 -0
  447. package/World/Archive/Functions/JSON/ImportArchivedAreaJSON.js +100 -0
  448. package/World/Archive/Functions/Sector/ArchiveSector.d.ts +7 -0
  449. package/World/Archive/Functions/Sector/ArchiveSector.js +209 -0
  450. package/World/Archive/Functions/Sector/CreateArchivedSection.d.ts +3 -0
  451. package/World/Archive/Functions/Sector/CreateArchivedSection.js +147 -0
  452. package/World/Archive/Functions/Sector/ImportSector.d.ts +7 -0
  453. package/World/Archive/Functions/Sector/ImportSector.js +32 -0
  454. package/World/Archive/Functions/Sector/RemoveDuplicateSections.d.ts +2 -0
  455. package/World/Archive/Functions/Sector/RemoveDuplicateSections.js +137 -0
  456. package/World/Archive/Functions/Shared/BaseData.d.ts +2 -0
  457. package/World/Archive/Functions/Shared/BaseData.js +14 -0
  458. package/World/Archive/Functions/Shared/IntToString.d.ts +1 -0
  459. package/World/Archive/Functions/Shared/IntToString.js +13 -0
  460. package/World/Archive/Functions/{Shared.d.ts → Shared/LightSegments.d.ts} +2 -3
  461. package/World/Archive/Functions/Shared/LightSegments.js +37 -0
  462. package/World/Archive/Functions/Shared/index.d.ts +3 -0
  463. package/World/Archive/Functions/Shared/index.js +3 -0
  464. package/World/Archive/Functions/index.d.ts +3 -3
  465. package/World/Archive/Functions/index.js +3 -3
  466. package/World/Archive/InitTasks.js +21 -33
  467. package/World/Archive/Types/Archive.types.d.ts +45 -0
  468. package/World/Archive/Types/Archive.types.js +1 -0
  469. package/World/Archive/Types/ArchiveArea.types.d.ts +38 -0
  470. package/World/Archive/Types/ArchiveArea.types.js +1 -0
  471. package/World/Archive/Types/ArchiveJSON.types.d.ts +52 -0
  472. package/World/Archive/Types/ArchiveJSON.types.js +1 -0
  473. package/World/Archive/Types/ArchivedSector.types.d.ts +43 -0
  474. package/World/Archive/Types/ArchivedSector.types.js +1 -0
  475. package/World/Archive/Types/index.d.ts +4 -0
  476. package/World/Archive/Types/index.js +4 -0
  477. package/World/Archive/index.d.ts +1 -1
  478. package/World/Archive/index.js +1 -1
  479. package/World/Cursor/SectionCursor.d.ts +4 -3
  480. package/World/Cursor/SectionCursor.js +13 -11
  481. package/World/Cursor/SectorCursor.d.ts +4 -2
  482. package/World/Cursor/SectorCursor.js +11 -1
  483. package/World/Cursor/WorldCursor.d.ts +5 -3
  484. package/World/Cursor/WorldCursor.js +23 -17
  485. package/World/Cursor/WorldVoxelCursor.d.ts +1 -7
  486. package/World/Cursor/WorldVoxelCursor.js +4 -15
  487. package/World/Dimension/Dimension.d.ts +4 -1
  488. package/World/Dimension/Dimension.js +8 -1
  489. package/World/InitTasks.js +52 -40
  490. package/World/Lock/Function/LockSectors.d.ts +2 -0
  491. package/World/Lock/Function/LockSectors.js +28 -0
  492. package/World/Lock/Function/UnLockSectors.d.ts +2 -0
  493. package/World/Lock/Function/UnLockSectors.js +28 -0
  494. package/World/Lock/WorldLock.d.ts +1 -2
  495. package/World/Lock/WorldLock.js +3 -1
  496. package/World/Section/Section.d.ts +20 -12
  497. package/World/Section/Section.js +77 -91
  498. package/World/Section/SectionState.d.ts +8 -2
  499. package/World/Section/SectionState.js +9 -2
  500. package/World/Sector/Sector.d.ts +26 -6
  501. package/World/Sector/Sector.js +100 -48
  502. package/World/Sector/SectorHeightMap.d.ts +1 -1
  503. package/World/Sector/SectorHeightMap.js +6 -6
  504. package/World/Sector/SectorState.d.ts +4 -2
  505. package/World/Sector/SectorState.js +4 -2
  506. package/World/SnapShot/SectionSnapShot.d.ts +19 -0
  507. package/World/SnapShot/SectionSnapShot.js +72 -0
  508. package/World/SnapShot/SectionSnapShotCursor.d.ts +23 -0
  509. package/World/SnapShot/SectionSnapShotCursor.js +107 -0
  510. package/World/SnapShot/SnapShots.d.ts +11 -0
  511. package/World/SnapShot/SnapShots.js +24 -0
  512. package/World/Types/WorldData.types.d.ts +2 -7
  513. package/World/Types/WorldDataSyncIds.d.ts +2 -0
  514. package/World/Types/WorldDataSyncIds.js +2 -0
  515. package/World/WorldRegister.d.ts +25 -13
  516. package/World/WorldRegister.js +56 -29
  517. package/World/WorldSpaces.d.ts +20 -0
  518. package/World/WorldSpaces.js +39 -6
  519. package/WorldSimulation/Dimensions/DimensionSegment.d.ts +38 -0
  520. package/WorldSimulation/Dimensions/DimensionSegment.js +120 -0
  521. package/WorldSimulation/Dimensions/DimensionSimulation.d.ts +26 -0
  522. package/WorldSimulation/Dimensions/DimensionSimulation.js +95 -0
  523. package/{Tasks/IWG/Internal/Classes → WorldSimulation/Dimensions}/Generator.d.ts +7 -9
  524. package/{Tasks/IWG/Internal/Classes → WorldSimulation/Dimensions}/Generator.js +11 -18
  525. package/{Tasks/IWG/Internal/Classes → WorldSimulation/Dimensions}/SectorState.d.ts +4 -0
  526. package/WorldSimulation/Dimensions/SectorState.js +56 -0
  527. package/WorldSimulation/Dimensions/SimulationSector.d.ts +30 -0
  528. package/WorldSimulation/Dimensions/SimulationSector.js +214 -0
  529. package/WorldSimulation/Internal/WorldSimulationDimensions.d.ts +6 -0
  530. package/{Tasks/IWG/Internal/IWGDimensions.js → WorldSimulation/Internal/WorldSimulationDimensions.js} +5 -4
  531. package/WorldSimulation/Internal/WorldSimulationTasks.d.ts +35 -0
  532. package/WorldSimulation/Internal/WorldSimulationTasks.js +200 -0
  533. package/WorldSimulation/Internal/WorldSimulationTools.d.ts +8 -0
  534. package/{Tasks/IWG/Internal/IWGTools.js → WorldSimulation/Internal/WorldSimulationTools.js} +1 -1
  535. package/WorldSimulation/Internal/runActiveSectorUpdate.d.ts +1 -0
  536. package/WorldSimulation/Internal/runActiveSectorUpdate.js +106 -0
  537. package/{Tasks/IWG → WorldSimulation}/Procedures/InitalLoad.d.ts +2 -2
  538. package/{Tasks/IWG → WorldSimulation}/Procedures/InitalLoad.js +16 -14
  539. package/{Tasks/IWG → WorldSimulation}/Procedures/SaveAllSectors.js +5 -5
  540. package/WorldSimulation/Tasks/SimulationTaskBase.d.ts +19 -0
  541. package/WorldSimulation/Tasks/SimulationTaskBase.js +50 -0
  542. package/WorldSimulation/Tasks/TaskRegister.d.ts +7 -0
  543. package/{Tasks/IWG/Internal → WorldSimulation/Tasks}/TaskRegister.js +3 -3
  544. package/WorldSimulation/Tasks/TaskSegment.d.ts +20 -0
  545. package/WorldSimulation/Tasks/TaskSegment.js +83 -0
  546. package/WorldSimulation/Tick/TickQueue.d.ts +9 -0
  547. package/WorldSimulation/Tick/TickQueue.js +31 -0
  548. package/WorldSimulation/Tools/SimulationBrush.d.ts +25 -0
  549. package/WorldSimulation/Tools/SimulationBrush.js +203 -0
  550. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.d.ts +1 -0
  551. package/WorldSimulation/Voxels/Behaviors/Types/CropVoxelBehavior.js +23 -0
  552. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.d.ts +1 -0
  553. package/WorldSimulation/Voxels/Behaviors/Types/DefaultVoxelBehavior.js +10 -0
  554. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.d.ts +1 -0
  555. package/WorldSimulation/Voxels/Behaviors/Types/FarmlandVoxelBehavior.js +73 -0
  556. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.d.ts +1 -0
  557. package/WorldSimulation/Voxels/Behaviors/Types/LiquidVoxelBehavior.js +21 -0
  558. package/WorldSimulation/Voxels/Behaviors/Types/index.d.ts +4 -0
  559. package/WorldSimulation/Voxels/Behaviors/Types/index.js +4 -0
  560. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.d.ts +18 -0
  561. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviors.js +30 -0
  562. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.d.ts +6 -0
  563. package/WorldSimulation/Voxels/Behaviors/VoxelBehaviorsRegister.js +25 -0
  564. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.d.ts +10 -0
  565. package/WorldSimulation/Voxels/Behaviors/VoxelUpdate.js +1 -0
  566. package/WorldSimulation/Voxels/Behaviors/index.d.ts +4 -0
  567. package/WorldSimulation/Voxels/Behaviors/index.js +4 -0
  568. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.d.ts +1 -0
  569. package/WorldSimulation/Voxels/Ticks/Types/LiquidVoxelUpdate.js +163 -0
  570. package/WorldSimulation/Voxels/Ticks/Types/index.d.ts +1 -0
  571. package/WorldSimulation/Voxels/Ticks/Types/index.js +1 -0
  572. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.d.ts +8 -0
  573. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdate.js +14 -0
  574. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.d.ts +6 -0
  575. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateRegister.js +13 -0
  576. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.d.ts +12 -0
  577. package/WorldSimulation/Voxels/Ticks/VoxelTickUpdateType.js +10 -0
  578. package/WorldSimulation/Voxels/Ticks/index.d.ts +4 -0
  579. package/WorldSimulation/Voxels/Ticks/index.js +4 -0
  580. package/{Tasks/IWG/IWG.d.ts → WorldSimulation/WorldSimulation.d.ts} +10 -9
  581. package/WorldSimulation/WorldSimulation.js +94 -0
  582. package/{Tasks/IWG → WorldSimulation}/index.d.ts +1 -1
  583. package/{Tasks/IWG → WorldSimulation}/index.js +1 -1
  584. package/package.json +2 -2
  585. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -10
  586. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -14
  587. package/Contexts/Constructor/index.d.ts +0 -1
  588. package/Contexts/Constructor/index.js +0 -1
  589. package/Init/StartConstructor.d.ts +0 -2
  590. package/Init/StartConstructor.js +0 -57
  591. package/Mesher/Models/Common/BoundsFunctions.d.ts +0 -2
  592. package/Mesher/Models/Common/BoxGeometryNode.d.ts +0 -10
  593. package/Mesher/Models/Common/BoxGeometryNode.js +0 -80
  594. package/Mesher/Models/Common/QuadGeometryNode.d.ts +0 -11
  595. package/Mesher/Models/Common/QuadGeometryNode.js +0 -51
  596. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +0 -24
  597. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +0 -176
  598. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +0 -19
  599. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +0 -157
  600. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +0 -22
  601. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +0 -75
  602. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +0 -18
  603. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +0 -77
  604. package/Mesher/Models/Protocols/OutlinedVoxelTool.d.ts +0 -6
  605. package/Mesher/Models/Protocols/OutlinedVoxelTool.js +0 -233
  606. package/Models/Indexing/VoxelAOResultsIndex.d.ts +0 -12
  607. package/Models/Indexing/VoxelAOResultsIndex.js +0 -26
  608. package/Models/Indexing/VoxelFaceCullResultsIndex.d.ts +0 -12
  609. package/Models/Indexing/VoxelFaceCullResultsIndex.js +0 -26
  610. package/Models/Indexing/VoxelFaceTransparentResultsIndex.d.ts +0 -11
  611. package/Models/Indexing/VoxelFaceTransparentResultsIndex.js +0 -15
  612. package/Models/Input/BoxVoxelGometryInputs.d.ts +0 -25
  613. package/Models/Input/BoxVoxelGometryInputs.js +0 -36
  614. package/Models/Input/QuadVoxelGometryInputs.d.ts +0 -24
  615. package/Models/Rules/Classes/OcclusionFace.d.ts +0 -65
  616. package/Models/Rules/Classes/OcclusionFace.js +0 -492
  617. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +0 -15
  618. package/Models/Rules/Classes/VoxelRulesGeometry.js +0 -29
  619. package/Models/Rules/Functions/BuildFinalInputs.d.ts +0 -7
  620. package/Models/Rules/Functions/BuildFinalInputs.js +0 -93
  621. package/Models/Rules/Functions/BuildGeomtryInputs.d.ts +0 -6
  622. package/Models/Rules/Functions/BuildGeomtryInputs.js +0 -251
  623. package/Models/Rules/Functions/BuildRules.d.ts +0 -8
  624. package/Models/Rules/Functions/BuildRules.js +0 -187
  625. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +0 -4
  626. package/Models/Rules/Functions/GetOcclusionFaces.js +0 -112
  627. package/Models/Shared/Transform.d.ts +0 -4
  628. package/Tasks/IWG/IWG.js +0 -98
  629. package/Tasks/IWG/Internal/Classes/BuildQueue.d.ts +0 -11
  630. package/Tasks/IWG/Internal/Classes/BuildQueue.js +0 -49
  631. package/Tasks/IWG/Internal/Classes/DimensionSegment.d.ts +0 -37
  632. package/Tasks/IWG/Internal/Classes/DimensionSegment.js +0 -67
  633. package/Tasks/IWG/Internal/Classes/IWGTaskBase.d.ts +0 -15
  634. package/Tasks/IWG/Internal/Classes/IWGTaskBase.js +0 -62
  635. package/Tasks/IWG/Internal/Classes/SectorState.js +0 -20
  636. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.d.ts +0 -9
  637. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.js +0 -24
  638. package/Tasks/IWG/Internal/Functions/cullSectors.d.ts +0 -2
  639. package/Tasks/IWG/Internal/Functions/cullSectors.js +0 -111
  640. package/Tasks/IWG/Internal/Functions/getSectorState.d.ts +0 -4
  641. package/Tasks/IWG/Internal/Functions/getSectorState.js +0 -39
  642. package/Tasks/IWG/Internal/Functions/runBuildUpdate.d.ts +0 -2
  643. package/Tasks/IWG/Internal/Functions/runBuildUpdate.js +0 -70
  644. package/Tasks/IWG/Internal/Functions/runWorldUpdate.d.ts +0 -2
  645. package/Tasks/IWG/Internal/Functions/runWorldUpdate.js +0 -69
  646. package/Tasks/IWG/Internal/IWGDimensions.d.ts +0 -6
  647. package/Tasks/IWG/Internal/IWGTasks.d.ts +0 -30
  648. package/Tasks/IWG/Internal/IWGTasks.js +0 -129
  649. package/Tasks/IWG/Internal/IWGTools.d.ts +0 -8
  650. package/Tasks/IWG/Internal/TaskRegister.d.ts +0 -7
  651. package/Tasks/Propagation/Explosion/ExplosionManager.d.ts +0 -4
  652. package/Tasks/Propagation/Explosion/ExplosionManager.js +0 -117
  653. package/Tasks/Update/InitTasks.d.ts +0 -5
  654. package/Tasks/Update/InitTasks.js +0 -23
  655. package/Tasks/Update/VoxelUpdate.d.ts +0 -6
  656. package/Tasks/Update/VoxelUpdate.js +0 -177
  657. package/Templates/FullVoxelTemplate.d.ts +0 -14
  658. package/Templates/FullVoxelTemplate.js +0 -61
  659. package/Templates/Functions/CreateTemplate.d.ts +0 -3
  660. package/Templates/Functions/CreateTemplate.js +0 -134
  661. package/Templates/VoxelTemplate.d.ts +0 -34
  662. package/Templates/VoxelTemplate.js +0 -135
  663. package/Util/Binary/BinaryBuffer.d.ts +0 -29
  664. package/Util/Binary/BinaryBuffer.js +0 -130
  665. package/Util/Binary/Palettes.d.ts +0 -5
  666. package/Util/Binary/Palettes.js +0 -46
  667. package/Util/LocationVisitedMap.d.ts +0 -9
  668. package/Util/LocationVisitedMap.js +0 -18
  669. package/Util/VisistedMap.d.ts +0 -10
  670. package/Util/VisistedMap.js +0 -29
  671. package/Voxels/Data/VoxelTagStates.d.ts +0 -22
  672. package/Voxels/Data/VoxelTagStates.js +0 -47
  673. package/World/Archive/Archive.types.d.ts +0 -163
  674. package/World/Archive/Functions/ArchiveArea.js +0 -338
  675. package/World/Archive/Functions/ArchiveSector.d.ts +0 -7
  676. package/World/Archive/Functions/ArchiveSector.js +0 -625
  677. package/World/Archive/Functions/ImportSector.d.ts +0 -9
  678. package/World/Archive/Functions/ImportSector.js +0 -288
  679. package/World/Archive/Functions/Shared.js +0 -75
  680. /package/{Models/VoxelModel.types.js → Math/Location.js} +0 -0
  681. /package/{World/Archive/Archive.types.js → Mesher/Models/Nodes/Types/GeomtryNode.types.js} +0 -0
  682. /package/{Models → Voxels/Models}/Defaults/CubeVoxelGeometry.d.ts +0 -0
  683. /package/{Models → Voxels/Models}/Defaults/LiquidVoxelModel.d.ts +0 -0
  684. /package/{Models → Voxels/Models}/Defaults/PanelVoxelGeometry.d.ts +0 -0
  685. /package/{Models → Voxels/Models}/Defaults/StairVoxelModel.d.ts +0 -0
  686. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.d.ts +0 -0
  687. /package/{Models → Voxels/Models}/Indexing/VoxelRelativeCubeIndex.js +0 -0
  688. /package/{Tasks/IWG → WorldSimulation}/Procedures/SaveAllSectors.d.ts +0 -0
@@ -0,0 +1,26 @@
1
+ import { Vec3Array } from "@amodx/math";
2
+ import { LocationData } from "../../Math";
3
+ export declare class CompactedMeshData {
4
+ material: number;
5
+ materialId: string;
6
+ minBounds: Vec3Array;
7
+ maxBounds: Vec3Array;
8
+ vertexCount: number;
9
+ indexCount: number;
10
+ vertexIndex: [start: number, length: number];
11
+ indiceIndex: [start: number, length: number];
12
+ verticies: Float32Array;
13
+ indices: Uint32Array;
14
+ }
15
+ export declare class CompactedSectionVoxelMesh {
16
+ static GetHeaderByteSize(totalMeshes?: number): number;
17
+ static GetMeshHeaderByteSize(): number;
18
+ data: DataView;
19
+ setData(data: ArrayBuffer): void;
20
+ setTotalMeshes(amount: number): void;
21
+ getTotalMeshes(): number;
22
+ setLocation(dimesion: number, x: number, y: number, z: number): void;
23
+ getLocation(location?: LocationData): LocationData;
24
+ setMeshData(index: number, mesh: CompactedMeshData): void;
25
+ getMeshData(index: number, mesh: CompactedMeshData): CompactedMeshData;
26
+ }
@@ -0,0 +1,149 @@
1
+ import { VoxelPalettesRegister } from "../../Voxels/Data/VoxelPalettesRegister";
2
+ import { VoxelMeshVertexStructCursor } from "./VoxelMeshVertexStructCursor";
3
+ export class CompactedMeshData {
4
+ material;
5
+ materialId = "dve_solid";
6
+ minBounds = [0, 0, 0];
7
+ maxBounds = [0, 0, 0];
8
+ vertexCount = 0;
9
+ indexCount = 0;
10
+ vertexIndex = [0, 0];
11
+ indiceIndex = [0, 0];
12
+ verticies;
13
+ indices;
14
+ }
15
+ export class CompactedSectionVoxelMesh {
16
+ static GetHeaderByteSize(totalMeshes = 0) {
17
+ return (
18
+ //dimension index 2 bytes uint16
19
+ 2 +
20
+ //position x 4 bytes int32
21
+ 4 +
22
+ //position y 4 bytes int32
23
+ 4 +
24
+ //position z 4 bytes int32
25
+ 4 +
26
+ //total meshes
27
+ 1 +
28
+ //other mehes
29
+ totalMeshes * this.GetMeshHeaderByteSize());
30
+ }
31
+ static GetMeshHeaderByteSize() {
32
+ return (
33
+ //material index 1 byte
34
+ 1 +
35
+ //min x 4 bytes Float32
36
+ 4 +
37
+ //min y 4 bytes Float32
38
+ 4 +
39
+ //min z 4 bytes Float32
40
+ 4 +
41
+ //max x 4 bytes Float32
42
+ 4 +
43
+ //max y 4 bytes Float32
44
+ 4 +
45
+ //max z 4 bytes Float32
46
+ 4 +
47
+ //Vertex Start Byte uint32
48
+ 4 +
49
+ //Vertex Length
50
+ 4 +
51
+ //Indice Start Byte uint32
52
+ 4 +
53
+ //Indice Length
54
+ 4);
55
+ }
56
+ data;
57
+ setData(data) {
58
+ this.data = new DataView(data);
59
+ }
60
+ setTotalMeshes(amount) {
61
+ this.data.setUint8(14, amount);
62
+ }
63
+ getTotalMeshes() {
64
+ return this.data.getUint8(14);
65
+ }
66
+ setLocation(dimesion, x, y, z) {
67
+ this.data.setInt16(0, dimesion);
68
+ this.data.setInt32(2, x);
69
+ this.data.setInt32(6, y);
70
+ this.data.setInt32(10, z);
71
+ }
72
+ getLocation(location = [0, 0, 0, 0]) {
73
+ location[0] = this.data.getInt16(0);
74
+ location[1] = this.data.getInt32(2);
75
+ location[2] = this.data.getInt32(6);
76
+ location[3] = this.data.getInt32(10);
77
+ return location;
78
+ }
79
+ setMeshData(index, mesh) {
80
+ const { materialId: material, minBounds, maxBounds, vertexIndex, indiceIndex, } = mesh;
81
+ let startByte = CompactedSectionVoxelMesh.GetHeaderByteSize(0) +
82
+ CompactedSectionVoxelMesh.GetMeshHeaderByteSize() * index;
83
+ //material index
84
+ this.data.setUint8(startByte, VoxelPalettesRegister.material.getNumberId(material));
85
+ startByte++;
86
+ //min bounds
87
+ this.data.setFloat32(startByte, minBounds[0]);
88
+ startByte += 4;
89
+ this.data.setFloat32(startByte, minBounds[1]);
90
+ startByte += 4;
91
+ this.data.setFloat32(startByte, minBounds[2]);
92
+ startByte += 4;
93
+ //max bounds
94
+ this.data.setFloat32(startByte, maxBounds[0]);
95
+ startByte += 4;
96
+ this.data.setFloat32(startByte, maxBounds[1]);
97
+ startByte += 4;
98
+ this.data.setFloat32(startByte, maxBounds[2]);
99
+ startByte += 4;
100
+ //vertex index
101
+ this.data.setUint32(startByte, vertexIndex[0]);
102
+ startByte += 4;
103
+ this.data.setUint32(startByte, vertexIndex[1]);
104
+ startByte += 4;
105
+ //indice index
106
+ this.data.setUint32(startByte, indiceIndex[0]);
107
+ startByte += 4;
108
+ this.data.setUint32(startByte, indiceIndex[1]);
109
+ startByte += 4;
110
+ }
111
+ getMeshData(index, mesh) {
112
+ let startByte = CompactedSectionVoxelMesh.GetHeaderByteSize(0) +
113
+ CompactedSectionVoxelMesh.GetMeshHeaderByteSize() * index;
114
+ // material index
115
+ mesh.material = this.data.getUint8(startByte);
116
+ mesh.materialId = VoxelPalettesRegister.material.getStringId(mesh.material);
117
+ startByte++;
118
+ // min bounds
119
+ mesh.minBounds[0] = this.data.getFloat32(startByte);
120
+ startByte += 4;
121
+ mesh.minBounds[1] = this.data.getFloat32(startByte);
122
+ startByte += 4;
123
+ mesh.minBounds[2] = this.data.getFloat32(startByte);
124
+ startByte += 4;
125
+ // max bounds
126
+ mesh.maxBounds[0] = this.data.getFloat32(startByte);
127
+ startByte += 4;
128
+ mesh.maxBounds[1] = this.data.getFloat32(startByte);
129
+ startByte += 4;
130
+ mesh.maxBounds[2] = this.data.getFloat32(startByte);
131
+ startByte += 4;
132
+ // vertex index
133
+ mesh.vertexIndex[0] = this.data.getUint32(startByte);
134
+ startByte += 4;
135
+ mesh.vertexIndex[1] = this.data.getUint32(startByte);
136
+ startByte += 4;
137
+ // indice index
138
+ mesh.indiceIndex[0] = this.data.getUint32(startByte);
139
+ startByte += 4;
140
+ mesh.indiceIndex[1] = this.data.getUint32(startByte);
141
+ startByte += 4;
142
+ mesh.verticies = new Float32Array(this.data.buffer, ...mesh.vertexIndex);
143
+ mesh.indices = new Uint32Array(this.data.buffer, ...mesh.indiceIndex);
144
+ mesh.vertexCount =
145
+ mesh.vertexIndex[1] / VoxelMeshVertexStructCursor.VertexFloatSize;
146
+ mesh.indexCount = mesh.indiceIndex[1];
147
+ return mesh;
148
+ }
149
+ }
@@ -0,0 +1,2 @@
1
+ import { Vec3Array, Vector3Like } from "@amodx/math";
2
+ export declare function GetBounds(...vectors: Vector3Like[]): [Vec3Array, Vec3Array];
@@ -1,4 +1,4 @@
1
- export function GetBounds(vectors) {
1
+ export function GetBounds(...vectors) {
2
2
  let minX = Infinity;
3
3
  let minY = Infinity;
4
4
  let minZ = Infinity;
@@ -7,7 +7,7 @@ export function GetBounds(vectors) {
7
7
  let maxZ = -Infinity;
8
8
  const EPSILON = 0;
9
9
  for (let i = 0; i < vectors.length; i++) {
10
- const [x, y, z] = vectors[i];
10
+ const { x, y, z } = vectors[i];
11
11
  if (x < minX)
12
12
  minX = x;
13
13
  if (y < minY)
@@ -22,17 +22,17 @@ export function GetBounds(vectors) {
22
22
  maxZ = z;
23
23
  }
24
24
  /* if (maxX - minX < EPSILON) {
25
- minX -= EPSILON / 2;
26
- maxX += Number.EPSILON / 2;
27
- }
28
- if (maxY - minY < EPSILON) {
29
- maxY -= EPSILON / 2;
30
- minY += Number.EPSILON / 2;
31
- }
32
- if (maxZ - minZ < EPSILON) {
33
- maxZ -= EPSILON / 2;
34
- minZ += EPSILON / 2;
35
- } */
25
+ minX -= EPSILON / 2;
26
+ maxX += Number.EPSILON / 2;
27
+ }
28
+ if (maxY - minY < EPSILON) {
29
+ maxY -= EPSILON / 2;
30
+ minY += Number.EPSILON / 2;
31
+ }
32
+ if (maxZ - minZ < EPSILON) {
33
+ maxZ -= EPSILON / 2;
34
+ minZ += EPSILON / 2;
35
+ } */
36
36
  return [
37
37
  [minX, minY, minZ],
38
38
  [maxX, maxY, maxZ],
@@ -1,4 +1,12 @@
1
1
  import type { Vec2Array, Vec3Array } from "@amodx/math";
2
+ export interface VoxelGeometryTransform {
3
+ position?: Vec3Array;
4
+ scale?: Vec3Array;
5
+ rotation?: Vec3Array;
6
+ rotationPivot?: Vec3Array;
7
+ lockUVs?: true;
8
+ flip?: [flipX: 0 | 1, flipY: 0 | 1, flipZ: 0 | 1];
9
+ }
2
10
  export type QuadVertexVec3Data = [Vec3Array, Vec3Array, Vec3Array, Vec3Array];
3
11
  export type QuadVertexFloatData = [number, number, number, number];
4
12
  export type QuadUVData = [Vec2Array, Vec2Array, Vec2Array, Vec2Array];
@@ -9,3 +17,9 @@ export declare enum QuadVerticies {
9
17
  BottomRight = 3
10
18
  }
11
19
  export declare const QuadVerticiesArray: QuadVerticies[];
20
+ export declare enum TriangleVerticies {
21
+ One = 0,
22
+ Two = 1,
23
+ Three = 2
24
+ }
25
+ export declare const TriangleVerticiesArray: TriangleVerticies[];
@@ -11,3 +11,14 @@ export const QuadVerticiesArray = [
11
11
  QuadVerticies.BottomLeft,
12
12
  QuadVerticies.BottomRight,
13
13
  ];
14
+ export var TriangleVerticies;
15
+ (function (TriangleVerticies) {
16
+ TriangleVerticies[TriangleVerticies["One"] = 0] = "One";
17
+ TriangleVerticies[TriangleVerticies["Two"] = 1] = "Two";
18
+ TriangleVerticies[TriangleVerticies["Three"] = 2] = "Three";
19
+ })(TriangleVerticies || (TriangleVerticies = {}));
20
+ export const TriangleVerticiesArray = [
21
+ TriangleVerticies.One,
22
+ TriangleVerticies.Two,
23
+ TriangleVerticies.Three,
24
+ ];
@@ -1,29 +1,23 @@
1
1
  import { Vec2Array, Vec3Array } from "@amodx/math";
2
2
  import { QuadVector2VertexData, QuadVector3VertexData } from "./QuadVertexData";
3
- import { QuadUVData, QuadVertexVec3Data, QuadVerticies } from "../Geometry.types";
3
+ import { QuadUVData, QuadVerticies } from "../Geometry.types";
4
4
  export declare class Quad {
5
5
  static FullUVs: Readonly<QuadUVData>;
6
6
  static RotateUvs(uvs: QuadUVData | Readonly<QuadUVData>, rotation: number): QuadUVData;
7
- static Create(positions?: [Vec3Array, Vec3Array] | [Vec3Array, Vec3Array, Vec3Array, Vec3Array], uvs?: [Vec2Array, Vec2Array, Vec2Array, Vec2Array], doubleSided?: boolean, orientation?: 0 | 1): Quad;
7
+ static Create(positions?: [Vec3Array, Vec3Array, Vec3Array, Vec3Array], uvs?: [Vec2Array, Vec2Array, Vec2Array, Vec2Array], doubleSided?: boolean): Quad;
8
8
  static RotateVertices90Degrees(vertices: [QuadVerticies, QuadVerticies, QuadVerticies, QuadVerticies], times?: number): [QuadVerticies, QuadVerticies, QuadVerticies, QuadVerticies];
9
- static GetQuadNormalRightHanded(p1: Vec3Array, p2: Vec3Array, p3: Vec3Array, p4: Vec3Array): [n1: Vec3Array, n2: Vec3Array, n3: Vec3Array, n4: Vec3Array];
10
- static GetQuadNormalLeftHanded(p1: Vec3Array, p2: Vec3Array, p3: Vec3Array, p4: Vec3Array): [n1: Vec3Array, n2: Vec3Array, n3: Vec3Array, n4: Vec3Array];
11
- static CalculateQuadPoints(start: Vec3Array, end: Vec3Array): {
12
- points: QuadVertexVec3Data;
13
- normal: Vec3Array;
14
- };
9
+ static GetNormalRightHanded(p1: Vec3Array, p2: Vec3Array, p3: Vec3Array, p4: Vec3Array): [n1: Vec3Array, n2: Vec3Array, n3: Vec3Array, n4: Vec3Array];
10
+ static GetNormalLeftHanded(p1: Vec3Array, p2: Vec3Array, p3: Vec3Array, p4: Vec3Array): [n1: Vec3Array, n2: Vec3Array, n3: Vec3Array, n4: Vec3Array];
15
11
  static OrderQuadVertices(vertices: [Vec3Array, Vec3Array, Vec3Array, Vec3Array], direction: "north" | "south" | "east" | "west" | "up" | "down"): [Vec3Array, Vec3Array, Vec3Array, Vec3Array];
16
12
  positions: QuadVector3VertexData;
17
13
  normals: QuadVector3VertexData;
18
14
  uvs: QuadVector2VertexData;
19
- flip: boolean;
15
+ bounds: [min: Vec3Array, max: Vec3Array];
20
16
  doubleSided: boolean;
21
- orientation: 0 | 1;
22
17
  constructor(data: {
23
- positions?: [Vec3Array, Vec3Array] | [Vec3Array, Vec3Array, Vec3Array, Vec3Array];
18
+ positions?: [Vec3Array, Vec3Array, Vec3Array, Vec3Array];
24
19
  uvs?: [Vec2Array, Vec2Array, Vec2Array, Vec2Array];
25
20
  doubleSided?: boolean;
26
- orientation?: 0 | 1;
27
21
  });
28
22
  setUVs([v1, v2, v3, v4]: [
29
23
  v1: Vec2Array,
@@ -31,8 +25,6 @@ export declare class Quad {
31
25
  v3: Vec2Array,
32
26
  v4: Vec2Array
33
27
  ]): this;
34
- scale(x: number, y: number, z: number): this;
35
- transform(x: number, y: number, z: number): this;
36
- setPositions(positions: [Vec3Array, Vec3Array] | [Vec3Array, Vec3Array, Vec3Array, Vec3Array]): this;
28
+ setPositions(positions: [Vec3Array, Vec3Array, Vec3Array, Vec3Array]): this;
37
29
  clone(): Quad;
38
30
  }
@@ -1,5 +1,6 @@
1
- import { Matrix3x3Like, Vector2Like, Vector3Like, } from "@amodx/math";
1
+ import { Matrix2x2Like, Vec2ArrayLike, Vec3ArrayLike, Vector3Like, } from "@amodx/math";
2
2
  import { QuadVector2VertexData, QuadVector3VertexData } from "./QuadVertexData";
3
+ import { GetBounds } from "../Functions/GetBounds";
3
4
  export class Quad {
4
5
  static FullUVs = Object.freeze([
5
6
  [1, 1],
@@ -8,18 +9,18 @@ export class Quad {
8
9
  [1, 0],
9
10
  ]);
10
11
  static RotateUvs(uvs, rotation) {
11
- const rotationMatrix = Matrix3x3Like.RotationZ(rotation);
12
+ const rotationMatrix = Matrix2x2Like.Rotation(rotation);
12
13
  const pivot = [0.5, 0.5];
13
14
  const rotatedUVs = [
14
- Vector2Like.RotateAroundPivotArray(rotationMatrix, uvs[0], pivot),
15
- Vector2Like.RotateAroundPivotArray(rotationMatrix, uvs[1], pivot),
16
- Vector2Like.RotateAroundPivotArray(rotationMatrix, uvs[2], pivot),
17
- Vector2Like.RotateAroundPivotArray(rotationMatrix, uvs[3], pivot),
15
+ Vec2ArrayLike.RotateAroundPivot(rotationMatrix, uvs[0], pivot),
16
+ Vec2ArrayLike.RotateAroundPivot(rotationMatrix, uvs[1], pivot),
17
+ Vec2ArrayLike.RotateAroundPivot(rotationMatrix, uvs[2], pivot),
18
+ Vec2ArrayLike.RotateAroundPivot(rotationMatrix, uvs[3], pivot),
18
19
  ];
19
20
  return rotatedUVs;
20
21
  }
21
- static Create(positions, uvs, doubleSided, orientation) {
22
- return new Quad({ positions, uvs, doubleSided, orientation });
22
+ static Create(positions, uvs, doubleSided) {
23
+ return new Quad({ positions, uvs, doubleSided });
23
24
  }
24
25
  static RotateVertices90Degrees(vertices, times = 1) {
25
26
  while (times--) {
@@ -27,20 +28,20 @@ export class Quad {
27
28
  }
28
29
  return vertices;
29
30
  }
30
- static GetQuadNormalRightHanded(p1, p2, p3, p4) {
31
+ static GetNormalRightHanded(p1, p2, p3, p4) {
31
32
  const vectorA1 = [p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2]];
32
33
  const vectorA2 = [p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]];
33
- const normalA = Vector3Like.NormalizeArray(Vector3Like.CrossArray(vectorA1, vectorA2));
34
+ const normalA = Vec3ArrayLike.Normalize(Vec3ArrayLike.Cross(vectorA1, vectorA2));
34
35
  const vectorB1 = [p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]];
35
36
  const vectorB2 = [p4[0] - p1[0], p4[1] - p1[1], p4[2] - p1[2]];
36
- const normalB = Vector3Like.NormalizeArray(Vector3Like.CrossArray(vectorB1, vectorB2));
37
- const n1 = Vector3Like.NormalizeArray([
37
+ const normalB = Vec3ArrayLike.Normalize(Vec3ArrayLike.Cross(vectorB1, vectorB2));
38
+ const n1 = Vec3ArrayLike.Normalize([
38
39
  (normalA[0] + normalB[0]) / 2,
39
40
  (normalA[1] + normalB[1]) / 2,
40
41
  (normalA[2] + normalB[2]) / 2,
41
42
  ]);
42
43
  const n2 = normalA;
43
- const n3 = Vector3Like.NormalizeArray([
44
+ const n3 = Vec3ArrayLike.Normalize([
44
45
  (normalA[0] + normalB[0]) / 2,
45
46
  (normalA[1] + normalB[1]) / 2,
46
47
  (normalA[2] + normalB[2]) / 2,
@@ -56,22 +57,22 @@ export class Quad {
56
57
  }
57
58
  return normals;
58
59
  }
59
- static GetQuadNormalLeftHanded(p1, p2, p3, p4) {
60
+ static GetNormalLeftHanded(p1, p2, p3, p4) {
60
61
  const vectorA1 = [p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2]];
61
62
  const vectorA2 = [p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]];
62
63
  // Reverse the cross product direction for left-handed system
63
- const normalA = Vector3Like.MultiplyScalarArray(Vector3Like.NormalizeArray(Vector3Like.CrossArray(vectorA1, vectorA2)), -1);
64
+ const normalA = Vec3ArrayLike.MultiplyScalar(Vec3ArrayLike.Normalize(Vec3ArrayLike.Cross(vectorA1, vectorA2)), -1);
64
65
  const vectorB1 = [p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]];
65
66
  const vectorB2 = [p4[0] - p1[0], p4[1] - p1[1], p4[2] - p1[2]];
66
67
  // Reverse the cross product direction for left-handed system
67
- const normalB = Vector3Like.MultiplyScalarArray(Vector3Like.NormalizeArray(Vector3Like.CrossArray(vectorB1, vectorB2)), -1);
68
- const n1 = Vector3Like.NormalizeArray([
68
+ const normalB = Vec3ArrayLike.MultiplyScalar(Vec3ArrayLike.Normalize(Vec3ArrayLike.Cross(vectorB1, vectorB2)), -1);
69
+ const n1 = Vec3ArrayLike.Normalize([
69
70
  (normalA[0] + normalB[0]) / 2,
70
71
  (normalA[1] + normalB[1]) / 2,
71
72
  (normalA[2] + normalB[2]) / 2,
72
73
  ]);
73
74
  const n2 = normalA;
74
- const n3 = Vector3Like.NormalizeArray([
75
+ const n3 = Vec3ArrayLike.Normalize([
75
76
  (normalA[0] + normalB[0]) / 2,
76
77
  (normalA[1] + normalB[1]) / 2,
77
78
  (normalA[2] + normalB[2]) / 2,
@@ -87,47 +88,6 @@ export class Quad {
87
88
  }
88
89
  return normals;
89
90
  }
90
- static CalculateQuadPoints(start, end) {
91
- const plane = start
92
- .map((value, index) => (end[index] !== value ? index : -1))
93
- .filter((index) => index !== -1);
94
- let topLeft, bottomRight;
95
- const topRight = end;
96
- const bottomLeft = start;
97
- if (plane.includes(0) && plane.includes(2)) {
98
- // XZ plane
99
- topLeft = [start[0], start[1], end[2]];
100
- bottomRight = [end[0], start[1], start[2]];
101
- }
102
- else if (plane.includes(0) && plane.includes(1)) {
103
- // XY plane
104
- topLeft = [start[0], end[1], start[2]];
105
- bottomRight = [end[0], start[1], start[2]];
106
- }
107
- else if (plane.includes(1) && plane.includes(2)) {
108
- // YZ plane
109
- topLeft = [start[0], end[1], start[2]];
110
- bottomRight = [start[0], start[1], end[2]];
111
- }
112
- const delta = [end[0] - start[0], end[1] - start[1], end[2] - start[2]];
113
- let normal = [0, 0, 0];
114
- if (delta[0] === 0) {
115
- // Constant X, so normal is along X
116
- normal[0] = 1;
117
- }
118
- else if (delta[1] === 0) {
119
- // Constant Y, so normal is along Y
120
- normal[1] = 1;
121
- }
122
- else if (delta[2] === 0) {
123
- // Constant Z, so normal is along Z
124
- normal[2] = 1;
125
- }
126
- return {
127
- points: [topRight, topLeft, bottomLeft, bottomRight],
128
- normal,
129
- };
130
- }
131
91
  static OrderQuadVertices(vertices, direction) {
132
92
  const projections = {
133
93
  north: (v) => [v[0], v[1]],
@@ -172,9 +132,11 @@ export class Quad {
172
132
  positions = new QuadVector3VertexData();
173
133
  normals = new QuadVector3VertexData();
174
134
  uvs = new QuadVector2VertexData();
175
- flip = false;
135
+ bounds = [
136
+ [0, 0, 0],
137
+ [0, 0, 0],
138
+ ];
176
139
  doubleSided = false;
177
- orientation = 0;
178
140
  constructor(data) {
179
141
  if (data.positions)
180
142
  this.setPositions(data.positions);
@@ -182,43 +144,26 @@ export class Quad {
182
144
  this.setUVs(data.uvs);
183
145
  if (data.doubleSided)
184
146
  this.doubleSided = data.doubleSided;
185
- if (data.orientation !== undefined)
186
- this.orientation = data.orientation;
187
147
  }
188
148
  setUVs([v1, v2, v3, v4]) {
189
- this.uvs.set(Vector2Like.FromArray(v1), Vector2Like.FromArray(v2), Vector2Like.FromArray(v3), Vector2Like.FromArray(v4));
190
- return this;
191
- }
192
- scale(x, y, z) {
193
- const scale = Vector3Like.Create(x, y, z);
194
- for (const position of this.positions) {
195
- Vector3Like.MultiplyInPlace(position, scale);
196
- }
197
- return this;
198
- }
199
- transform(x, y, z) {
200
- const transform = Vector3Like.Create(x, y, z);
201
- for (const position of this.positions) {
202
- Vector3Like.AddInPlace(position, transform);
203
- }
149
+ this.uvs.vertices[0].x = v1[0];
150
+ this.uvs.vertices[0].y = v1[1];
151
+ this.uvs.vertices[1].x = v2[0];
152
+ this.uvs.vertices[1].y = v2[1];
153
+ this.uvs.vertices[2].x = v3[0];
154
+ this.uvs.vertices[2].y = v3[1];
155
+ this.uvs.vertices[3].x = v4[0];
156
+ this.uvs.vertices[3].y = v4[1];
204
157
  return this;
205
158
  }
206
159
  setPositions(positions) {
207
- if (positions.length == 2) {
208
- const { points, normal } = Quad.CalculateQuadPoints(positions[0], positions[1]);
209
- this.positions.set(Vector3Like.FromArray(points[0]), Vector3Like.FromArray(points[1]), Vector3Like.FromArray(points[2]), Vector3Like.FromArray(points[3]));
210
- this.normals.set(Vector3Like.FromArray(normal), Vector3Like.FromArray(normal), Vector3Like.FromArray(normal), Vector3Like.FromArray(normal));
211
- }
212
- if (positions.length == 4) {
213
- const [n1, n2, n3, n4] = Quad.GetQuadNormalLeftHanded(...positions);
214
- this.positions.set(Vector3Like.FromArray(positions[0]), Vector3Like.FromArray(positions[1]), Vector3Like.FromArray(positions[2]), Vector3Like.FromArray(positions[3]));
215
- this.normals.set(Vector3Like.FromArray(n1), Vector3Like.FromArray(n2), Vector3Like.FromArray(n3), Vector3Like.FromArray(n4));
216
- }
160
+ const [n1, n2, n3, n4] = Quad.GetNormalLeftHanded(...positions);
161
+ this.positions.set(Vector3Like.FromArray(positions[0]), Vector3Like.FromArray(positions[1]), Vector3Like.FromArray(positions[2]), Vector3Like.FromArray(positions[3]));
162
+ this.normals.set(Vector3Like.FromArray(n1), Vector3Like.FromArray(n2), Vector3Like.FromArray(n3), Vector3Like.FromArray(n4));
163
+ this.bounds = GetBounds(...this.positions);
217
164
  return this;
218
165
  }
219
166
  clone() {
220
- return Quad.Create(this.positions
221
- .getAsArray()
222
- .map((_) => Vector3Like.ToArray(_)), this.uvs.getAsArray().map((_) => Vector2Like.ToArray(_)));
167
+ return Quad.Create(this.positions.toVec3Array(), this.uvs.toVec2Array());
223
168
  }
224
169
  }
@@ -1,10 +1,10 @@
1
1
  import { QuadVerticies } from "../Geometry.types.js";
2
- import { Vector3Like, Vector2Like, Vec3Array } from "@amodx/math";
2
+ import { Vector3Like, Vector2Like, Vec3Array, Vec2Array } from "@amodx/math";
3
3
  type QuadDataType<Data> = [Data, Data, Data, Data];
4
4
  export declare class QuadVertexData<Data> {
5
5
  vertices: QuadDataType<Data>;
6
6
  constructor(vertices: QuadDataType<Data>);
7
- getAsArray(): Data[];
7
+ toArray(): Data[];
8
8
  setVertex(vertex: QuadVerticies, value: Data): void;
9
9
  getVertex(vertex: QuadVerticies): Data;
10
10
  setAll(value: Data): void;
@@ -14,18 +14,6 @@ export declare class QuadVertexData<Data> {
14
14
  [Symbol.iterator](): Iterator<Data>;
15
15
  clone(): QuadVertexData<Data>;
16
16
  }
17
- export declare class QuadVec3ArrayVertexData extends QuadVertexData<Vec3Array> {
18
- vertices: QuadDataType<Vec3Array>;
19
- constructor(vertices?: QuadDataType<Vec3Array>);
20
- setFromQuadData(vertexData: QuadVertexData<Vec3Array>): void;
21
- addToVertex(vertex: QuadVerticies, value: Vec3Array): void;
22
- subtractFromVertex(vertex: QuadVerticies, value: Vec3Array): void;
23
- addAll(value: Vec3Array): void;
24
- subtractAll(value: Vec3Array): void;
25
- isEqualTo(v1: Vec3Array, v2: Vec3Array, v3: Vec3Array, v4: Vec3Array): boolean;
26
- isAllEqualTo(v1: Vec3Array): boolean;
27
- clone(): QuadVec3ArrayVertexData;
28
- }
29
17
  export declare class QuadVector3VertexData extends QuadVertexData<Vector3Like> {
30
18
  vertices: QuadDataType<Vector3Like>;
31
19
  constructor(vertices?: QuadDataType<Vector3Like>);
@@ -37,6 +25,7 @@ export declare class QuadVector3VertexData extends QuadVertexData<Vector3Like> {
37
25
  isEqualTo(v1: Vector3Like, v2: Vector3Like, v3: Vector3Like, v4: Vector3Like): boolean;
38
26
  isAllEqualTo(v1: Vector3Like): boolean;
39
27
  clone(): QuadVector3VertexData;
28
+ toVec3Array(): [Vec3Array, Vec3Array, Vec3Array, Vec3Array];
40
29
  }
41
30
  export declare class QuadVector2VertexData extends QuadVertexData<Vector2Like> {
42
31
  vertices: QuadDataType<Vector2Like>;
@@ -48,6 +37,7 @@ export declare class QuadVector2VertexData extends QuadVertexData<Vector2Like> {
48
37
  subtractAll(value: Vector2Like): void;
49
38
  isEqualTo(v1: Vector2Like, v2: Vector2Like, v3: Vector2Like, v4: Vector2Like): boolean;
50
39
  isAllEqualTo(v1: Vector2Like): boolean;
40
+ toVec2Array(): [Vec2Array, Vec2Array, Vec2Array, Vec2Array];
51
41
  clone(): QuadVector2VertexData;
52
42
  }
53
43
  export declare class QuadScalarVertexData extends QuadVertexData<number> {
@@ -5,7 +5,7 @@ export class QuadVertexData {
5
5
  constructor(vertices) {
6
6
  this.vertices = vertices;
7
7
  }
8
- getAsArray() {
8
+ toArray() {
9
9
  return [
10
10
  this.vertices[QuadVerticies.TopRight],
11
11
  this.vertices[QuadVerticies.TopLeft],
@@ -76,62 +76,6 @@ export class QuadVertexData {
76
76
  ]);
77
77
  }
78
78
  }
79
- export class QuadVec3ArrayVertexData extends QuadVertexData {
80
- vertices;
81
- constructor(vertices = [
82
- [0, 0, 0],
83
- [0, 0, 0],
84
- [0, 0, 0],
85
- [0, 0, 0],
86
- ]) {
87
- super(vertices);
88
- this.vertices = vertices;
89
- }
90
- setFromQuadData(vertexData) {
91
- Vector3Like.CopyArray(this.vertices[QuadVerticies.TopRight], vertexData.vertices[QuadVerticies.TopRight]);
92
- Vector3Like.CopyArray(this.vertices[QuadVerticies.TopLeft], vertexData.vertices[QuadVerticies.TopLeft]);
93
- Vector3Like.CopyArray(this.vertices[QuadVerticies.BottomLeft], vertexData.vertices[QuadVerticies.BottomLeft]);
94
- Vector3Like.CopyArray(this.vertices[QuadVerticies.BottomRight], vertexData.vertices[QuadVerticies.BottomRight]);
95
- }
96
- addToVertex(vertex, value) {
97
- Vector3Like.AddArrayInPlace(this.vertices[vertex], value);
98
- }
99
- subtractFromVertex(vertex, value) {
100
- Vector3Like.SubtractArrayInPlace(this.vertices[vertex], value);
101
- }
102
- addAll(value) {
103
- this.addToVertex(QuadVerticies.TopRight, value);
104
- this.addToVertex(QuadVerticies.TopLeft, value);
105
- this.addToVertex(QuadVerticies.BottomLeft, value);
106
- this.addToVertex(QuadVerticies.BottomRight, value);
107
- }
108
- subtractAll(value) {
109
- this.subtractFromVertex(QuadVerticies.TopRight, value);
110
- this.subtractFromVertex(QuadVerticies.TopLeft, value);
111
- this.subtractFromVertex(QuadVerticies.BottomLeft, value);
112
- this.subtractFromVertex(QuadVerticies.BottomRight, value);
113
- }
114
- isEqualTo(v1, v2, v3, v4) {
115
- return (Vector3Like.EqualsArray(this.vertices[QuadVerticies.TopRight], v1) &&
116
- Vector3Like.EqualsArray(this.vertices[QuadVerticies.TopLeft], v2) &&
117
- Vector3Like.EqualsArray(this.vertices[QuadVerticies.BottomLeft], v3) &&
118
- Vector3Like.EqualsArray(this.vertices[QuadVerticies.BottomRight], v4));
119
- }
120
- isAllEqualTo(v1) {
121
- return (Vector3Like.EqualsArray(this.vertices[QuadVerticies.TopRight], v1) &&
122
- Vector3Like.EqualsArray(this.vertices[QuadVerticies.TopLeft], v1) &&
123
- Vector3Like.EqualsArray(this.vertices[QuadVerticies.BottomLeft], v1) &&
124
- Vector3Like.EqualsArray(this.vertices[QuadVerticies.BottomRight], v1));
125
- }
126
- clone() {
127
- return new QuadVec3ArrayVertexData([
128
- [...this.vertices[QuadVerticies.TopRight]],
129
- [...this.vertices[QuadVerticies.TopLeft]],
130
- [...this.vertices[QuadVerticies.BottomLeft]],
131
- [...this.vertices[QuadVerticies.BottomRight]],
132
- ]);
133
- }
134
- }
135
79
  export class QuadVector3VertexData extends QuadVertexData {
136
80
  vertices;
137
81
  constructor(vertices = [
@@ -187,6 +131,14 @@ export class QuadVector3VertexData extends QuadVertexData {
187
131
  Vector3Like.Clone(this.vertices[QuadVerticies.BottomRight]),
188
132
  ]);
189
133
  }
134
+ toVec3Array() {
135
+ return [
136
+ Vector3Like.ToArray(this.vertices[0]),
137
+ Vector3Like.ToArray(this.vertices[1]),
138
+ Vector3Like.ToArray(this.vertices[2]),
139
+ Vector3Like.ToArray(this.vertices[3]),
140
+ ];
141
+ }
190
142
  }
191
143
  export class QuadVector2VertexData extends QuadVertexData {
192
144
  vertices;
@@ -235,6 +187,14 @@ export class QuadVector2VertexData extends QuadVertexData {
235
187
  Vector2Like.Equals(this.vertices[QuadVerticies.BottomLeft], v1) &&
236
188
  Vector2Like.Equals(this.vertices[QuadVerticies.BottomRight], v1));
237
189
  }
190
+ toVec2Array() {
191
+ return [
192
+ Vector2Like.ToArray(this.vertices[0]),
193
+ Vector2Like.ToArray(this.vertices[1]),
194
+ Vector2Like.ToArray(this.vertices[2]),
195
+ Vector2Like.ToArray(this.vertices[3]),
196
+ ];
197
+ }
238
198
  clone() {
239
199
  return new QuadVector2VertexData([
240
200
  Vector2Like.Clone(this.vertices[QuadVerticies.TopRight]),