@babylonjs/core 5.23.0 → 5.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.d.ts +6 -6
- package/Actions/abstractActionManager.js +1 -1
- package/Actions/abstractActionManager.js.map +1 -1
- package/Actions/action.d.ts +12 -21
- package/Actions/action.js +8 -17
- package/Actions/action.js.map +1 -1
- package/Actions/actionManager.d.ts +7 -10
- package/Actions/actionManager.js +7 -10
- package/Actions/actionManager.js.map +1 -1
- package/Actions/condition.d.ts +9 -50
- package/Actions/condition.js +3 -26
- package/Actions/condition.js.map +1 -1
- package/Actions/directActions.d.ts +7 -7
- package/Actions/directActions.js +7 -7
- package/Actions/directActions.js.map +1 -1
- package/Actions/directAudioActions.d.ts +2 -2
- package/Actions/directAudioActions.js +2 -2
- package/Actions/directAudioActions.js.map +1 -1
- package/Actions/interpolateValueAction.d.ts +1 -1
- package/Actions/interpolateValueAction.js +1 -1
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/animatable.d.ts +5 -6
- package/Animations/animatable.js +1 -2
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.d.ts +6 -20
- package/Animations/animation.js +6 -20
- package/Animations/animation.js.map +1 -1
- package/Animations/animationEvent.d.ts +1 -1
- package/Animations/animationEvent.js +1 -1
- package/Animations/animationEvent.js.map +1 -1
- package/Animations/animationGroup.d.ts +4 -4
- package/Animations/animationGroup.js +4 -4
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/easing.d.ts +13 -26
- package/Animations/easing.js +13 -26
- package/Animations/easing.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +3 -4
- package/Animations/runtimeAnimation.js +1 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +2 -2
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +3 -4
- package/Audio/sound.js +2 -3
- package/Audio/sound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +1 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.d.ts +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.d.ts +8 -10
- package/Bones/bone.js +8 -10
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.d.ts +8 -10
- package/Bones/skeleton.js +8 -10
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.d.ts +6 -6
- package/Buffers/buffer.js +14 -16
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +1 -1
- package/Buffers/storageBuffer.js +1 -1
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.d.ts +1 -3
- package/Cameras/RigModes/vrRigMode.js +1 -3
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
- package/Cameras/RigModes/webVRRigMode.js +1 -3
- package/Cameras/RigModes/webVRRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
- package/Cameras/VR/vrCameraMetrics.js +4 -4
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +19 -24
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.d.ts +9 -9
- package/Cameras/VR/webVRCamera.js +9 -9
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +12 -13
- package/Cameras/arcRotateCamera.js +9 -10
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +31 -40
- package/Cameras/camera.js +29 -38
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.d.ts +1 -1
- package/Cameras/deviceOrientationCamera.js +1 -1
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Cameras/flyCamera.d.ts +8 -12
- package/Cameras/flyCamera.js +6 -10
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.d.ts +2 -2
- package/Cameras/followCamera.js +2 -2
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.d.ts +7 -8
- package/Cameras/freeCamera.js +5 -6
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/freeCameraInputsManager.d.ts +2 -2
- package/Cameras/freeCameraInputsManager.js +2 -2
- package/Cameras/freeCameraInputsManager.js.map +1 -1
- package/Cameras/gamepadCamera.d.ts +1 -1
- package/Cameras/gamepadCamera.js +1 -1
- package/Cameras/gamepadCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +22 -25
- package/Cameras/targetCamera.js +21 -24
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +2 -2
- package/Cameras/touchCamera.js +2 -2
- package/Cameras/touchCamera.js.map +1 -1
- package/Cameras/universalCamera.d.ts +1 -1
- package/Cameras/universalCamera.js +1 -1
- package/Cameras/universalCamera.js.map +1 -1
- package/Cameras/virtualJoysticksCamera.d.ts +1 -1
- package/Cameras/virtualJoysticksCamera.js +1 -1
- package/Cameras/virtualJoysticksCamera.js.map +1 -1
- package/Collisions/collider.d.ts +13 -44
- package/Collisions/collider.js +10 -41
- package/Collisions/collider.js.map +1 -1
- package/Collisions/collisionCoordinator.d.ts +2 -2
- package/Collisions/collisionCoordinator.js +1 -1
- package/Collisions/collisionCoordinator.js.map +1 -1
- package/Collisions/intersectionInfo.d.ts +1 -1
- package/Collisions/intersectionInfo.js +1 -1
- package/Collisions/intersectionInfo.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +1 -1
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/IComputeContext.d.ts +1 -1
- package/Compute/IComputeContext.js.map +1 -1
- package/Compute/IComputePipelineContext.d.ts +2 -2
- package/Compute/IComputePipelineContext.js.map +1 -1
- package/Compute/computeEffect.d.ts +5 -5
- package/Compute/computeEffect.js +5 -5
- package/Compute/computeEffect.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -9
- package/Culling/Octrees/octreeBlock.js +1 -9
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.d.ts +6 -7
- package/Culling/boundingBox.js +5 -6
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -2
- package/Culling/boundingInfo.js +1 -2
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -2
- package/Culling/boundingSphere.js +1 -2
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.d.ts +7 -7
- package/Culling/ray.js +1 -1
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.d.ts +2 -2
- package/Debug/debugLayer.js +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/physicsViewer.d.ts +6 -6
- package/Debug/physicsViewer.js +4 -4
- package/Debug/physicsViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
- package/DeviceInput/internalDeviceSourceManager.js +1 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -1
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +7 -7
- package/Engines/Extensions/engine.computeShader.js +1 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.debugging.d.ts +4 -4
- package/Engines/Extensions/engine.debugging.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +8 -10
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +9 -9
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +24 -24
- package/Engines/Extensions/engine.query.js +8 -8
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +3 -7
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.d.ts +2 -2
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
- package/Engines/Extensions/engine.textureSelector.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +1 -1
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +2 -2
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Extensions/engine.webVR.d.ts +13 -13
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/ICanvas.d.ts +11 -0
- package/Engines/ICanvas.js.map +1 -1
- package/Engines/IDrawContext.d.ts +1 -1
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/IMaterialContext.d.ts +1 -1
- package/Engines/IMaterialContext.js.map +1 -1
- package/Engines/IPipelineContext.d.ts +5 -5
- package/Engines/IPipelineContext.js.map +1 -1
- package/Engines/Native/nativeDataStream.d.ts +2 -2
- package/Engines/Native/nativeDataStream.js +1 -1
- package/Engines/Native/nativeDataStream.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +10 -10
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +1 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
- package/Engines/Processors/shaderCodeCursor.js +1 -1
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeTestNode.js +1 -1
- package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
- package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +2 -2
- package/Engines/Processors/shaderProcessor.js +2 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLPipelineContext.d.ts +29 -38
- package/Engines/WebGL/webGLPipelineContext.js +95 -326
- package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -3
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
- package/Engines/WebGPU/webgpuBundleList.js +7 -7
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
- package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
- package/Engines/WebGPU/webgpuConstants.js +38 -38
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
- package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
- package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
- package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.js +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.d.ts +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTimestampQuery.d.ts +2 -2
- package/Engines/WebGPU/webgpuTimestampQuery.js +2 -2
- package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.d.ts +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/constants.d.ts +1 -1
- package/Engines/constants.js +1 -1
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +18 -37
- package/Engines/engine.js +18 -37
- package/Engines/engine.js.map +1 -1
- package/Engines/engineFeatures.d.ts +2 -2
- package/Engines/engineFeatures.js.map +1 -1
- package/Engines/engineStore.d.ts +1 -1
- package/Engines/engineStore.js +1 -1
- package/Engines/engineStore.js.map +1 -1
- package/Engines/nativeEngine.d.ts +17 -49
- package/Engines/nativeEngine.js +22 -68
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +12 -40
- package/Engines/nullEngine.js +12 -40
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/performanceConfigurator.d.ts +6 -7
- package/Engines/performanceConfigurator.js +6 -7
- package/Engines/performanceConfigurator.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +9 -9
- package/Engines/renderTargetWrapper.js +12 -10
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.d.ts +96 -192
- package/Engines/thinEngine.js +82 -175
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +89 -145
- package/Engines/webgpuEngine.js +75 -128
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/clipboardEvents.d.ts +1 -1
- package/Events/clipboardEvents.js +1 -1
- package/Events/clipboardEvents.js.map +1 -1
- package/Events/pointerEvents.d.ts +4 -0
- package/Events/pointerEvents.js +4 -0
- package/Events/pointerEvents.js.map +1 -1
- package/Gamepads/Controllers/oculusTouchController.d.ts +1 -1
- package/Gamepads/Controllers/oculusTouchController.js +1 -1
- package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
- package/Gamepads/Controllers/poseEnabledController.d.ts +9 -10
- package/Gamepads/Controllers/poseEnabledController.js +6 -7
- package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
- package/Gamepads/Controllers/windowsMotionController.d.ts +2 -2
- package/Gamepads/Controllers/windowsMotionController.js +2 -2
- package/Gamepads/Controllers/windowsMotionController.js.map +1 -1
- package/Gamepads/gamepad.d.ts +1 -1
- package/Gamepads/gamepad.js +1 -1
- package/Gamepads/gamepad.js.map +1 -1
- package/Gamepads/gamepadManager.d.ts +2 -2
- package/Gamepads/gamepadManager.js +2 -2
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gamepads/gamepadSceneComponent.d.ts +1 -1
- package/Gamepads/gamepadSceneComponent.js.map +1 -1
- package/Gizmos/axisDragGizmo.d.ts +2 -8
- package/Gizmos/axisDragGizmo.js +2 -8
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +4 -0
- package/Gizmos/boundingBoxGizmo.js +6 -0
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.d.ts +1 -1
- package/Gizmos/cameraGizmo.js +1 -1
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/lightGizmo.d.ts +1 -1
- package/Gizmos/lightGizmo.js +1 -1
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.d.ts +1 -3
- package/Gizmos/planeDragGizmo.js +1 -3
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Helpers/sceneHelpers.d.ts +1 -1
- package/Helpers/sceneHelpers.js +1 -1
- package/Helpers/sceneHelpers.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +3 -3
- package/Inputs/scene.inputManager.js +5 -4
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Instrumentation/timeToken.d.ts +1 -1
- package/Instrumentation/timeToken.js +1 -1
- package/Instrumentation/timeToken.js.map +1 -1
- package/Layers/effectLayer.d.ts +5 -6
- package/Layers/effectLayer.js +3 -4
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.d.ts +4 -4
- package/Layers/glowLayer.js +3 -3
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.d.ts +4 -4
- package/Layers/highlightLayer.js +3 -3
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/layer.d.ts +1 -1
- package/Layers/layer.js +1 -1
- package/Layers/layer.js.map +1 -1
- package/LensFlares/lensFlare.d.ts +1 -1
- package/LensFlares/lensFlare.js.map +1 -1
- package/LensFlares/lensFlareSystem.d.ts +4 -6
- package/LensFlares/lensFlareSystem.js +4 -6
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -2
- package/Lights/Shadows/cascadedShadowGenerator.js +1 -2
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +1 -2
- package/Lights/Shadows/shadowGenerator.js +1 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.d.ts +2 -2
- package/Lights/directionalLight.js +2 -2
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.d.ts +3 -3
- package/Lights/hemisphericLight.js +3 -3
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.d.ts +11 -11
- package/Lights/light.js +8 -8
- package/Lights/light.js.map +1 -1
- package/Lights/lightConstants.d.ts +1 -1
- package/Lights/lightConstants.js +1 -1
- package/Lights/lightConstants.js.map +1 -1
- package/Lights/shadowLight.d.ts +3 -3
- package/Lights/shadowLight.js +3 -3
- package/Lights/shadowLight.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.d.ts +1 -1
- package/Loading/Plugins/babylonFileLoader.js +1 -1
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Loading/sceneLoader.d.ts +1 -1
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +2 -2
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +18 -18
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.d.ts +4 -11
- package/Materials/Node/Blocks/Input/inputBlock.js +4 -11
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +2 -2
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +9 -9
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +12 -12
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +3 -3
- package/Materials/Node/nodeMaterial.js +4 -4
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +8 -14
- package/Materials/Node/nodeMaterialBlock.js +6 -12
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +8 -8
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +7 -7
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +22 -58
- package/Materials/Node/nodeMaterialBuildState.js +21 -57
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +3 -3
- package/Materials/PBR/pbrAnisotropicConfiguration.js +2 -2
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.d.ts +3 -3
- package/Materials/PBR/pbrBRDFConfiguration.js +2 -2
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +65 -65
- package/Materials/PBR/pbrBaseMaterial.js +66 -66
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.d.ts +4 -4
- package/Materials/PBR/pbrClearCoatConfiguration.js +3 -3
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.d.ts +6 -6
- package/Materials/PBR/pbrIridescenceConfiguration.js +5 -5
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.d.ts +3 -3
- package/Materials/PBR/pbrSheenConfiguration.js +2 -2
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +6 -6
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +5 -5
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.d.ts +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.d.ts +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.d.ts +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/hdrTextureLoader.d.ts +1 -1
- package/Materials/Textures/Loaders/hdrTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/tgaTextureLoader.d.ts +1 -1
- package/Materials/Textures/Loaders/tgaTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/tgaTextureLoader.js.map +1 -1
- package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.js +9 -3
- package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +15 -16
- package/Materials/Textures/Procedurals/proceduralTexture.js +13 -14
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +17 -23
- package/Materials/Textures/baseTexture.js +20 -23
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/colorGradingTexture.d.ts +1 -1
- package/Materials/Textures/colorGradingTexture.js +1 -1
- package/Materials/Textures/colorGradingTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.d.ts +3 -3
- package/Materials/Textures/cubeTexture.js +3 -3
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/dynamicTexture.d.ts +1 -1
- package/Materials/Textures/dynamicTexture.js +1 -1
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/Textures/hardwareTextureWrapper.d.ts +1 -1
- package/Materials/Textures/hardwareTextureWrapper.js.map +1 -1
- package/Materials/Textures/internalTexture.d.ts +35 -37
- package/Materials/Textures/internalTexture.js +34 -36
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.d.ts +1 -3
- package/Materials/Textures/multiRenderTarget.js +1 -3
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/prePassRenderTarget.d.ts +9 -9
- package/Materials/Textures/prePassRenderTarget.js +6 -6
- package/Materials/Textures/prePassRenderTarget.js.map +1 -1
- package/Materials/Textures/rawCubeTexture.d.ts +1 -1
- package/Materials/Textures/rawCubeTexture.js +1 -1
- package/Materials/Textures/rawCubeTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +10 -16
- package/Materials/Textures/renderTargetTexture.js +24 -28
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.d.ts +6 -18
- package/Materials/Textures/texture.js +13 -23
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/textureSampler.d.ts +5 -5
- package/Materials/Textures/textureSampler.js +5 -5
- package/Materials/Textures/textureSampler.js.map +1 -1
- package/Materials/Textures/thinTexture.d.ts +2 -2
- package/Materials/Textures/thinTexture.js +2 -2
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.d.ts +1 -1
- package/Materials/Textures/videoTexture.js +1 -1
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/colorCurves.d.ts +3 -3
- package/Materials/colorCurves.js +3 -3
- package/Materials/colorCurves.js.map +1 -1
- package/Materials/drawWrapper.d.ts +1 -1
- package/Materials/drawWrapper.js +1 -1
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.d.ts +44 -44
- package/Materials/effect.js +50 -310
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.d.ts +1 -1
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/fresnelParameters.d.ts +1 -1
- package/Materials/fresnelParameters.js +1 -1
- package/Materials/fresnelParameters.js.map +1 -1
- package/Materials/imageProcessingConfiguration.d.ts +9 -9
- package/Materials/imageProcessingConfiguration.js +8 -8
- package/Materials/imageProcessingConfiguration.js.map +1 -1
- package/Materials/material.d.ts +21 -26
- package/Materials/material.detailMapConfiguration.d.ts +3 -3
- package/Materials/material.detailMapConfiguration.js +2 -2
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/material.js +17 -22
- package/Materials/material.js.map +1 -1
- package/Materials/materialDefines.d.ts +14 -14
- package/Materials/materialDefines.js +13 -13
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/materialHelper.js +1 -1
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/materialPluginEvent.d.ts +15 -15
- package/Materials/materialPluginEvent.js +1 -1
- package/Materials/materialPluginEvent.js.map +1 -1
- package/Materials/materialPluginManager.d.ts +2 -4
- package/Materials/materialPluginManager.js +2 -4
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/multiMaterial.d.ts +1 -1
- package/Materials/multiMaterial.js +1 -1
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/pushMaterial.d.ts +1 -1
- package/Materials/pushMaterial.js +1 -1
- package/Materials/pushMaterial.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +25 -25
- package/Materials/shaderMaterial.js +25 -25
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/standardMaterial.d.ts +3 -3
- package/Materials/standardMaterial.js +4 -4
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +4 -4
- package/Materials/uniformBuffer.js +4 -4
- package/Materials/uniformBuffer.js.map +1 -1
- package/Materials/uniformBufferEffectCommonAccessor.d.ts +1 -1
- package/Materials/uniformBufferEffectCommonAccessor.js +1 -1
- package/Materials/uniformBufferEffectCommonAccessor.js.map +1 -1
- package/Maths/index.d.ts +1 -0
- package/Maths/index.js +1 -0
- package/Maths/index.js.map +1 -1
- package/Maths/math.color.d.ts +1 -1
- package/Maths/math.color.js +1 -1
- package/Maths/math.color.js.map +1 -1
- package/Maths/math.functions.d.ts +2 -2
- package/Maths/math.functions.js +2 -2
- package/Maths/math.functions.js.map +1 -1
- package/Maths/math.isovector.d.ts +1 -1
- package/Maths/math.isovector.js +1 -1
- package/Maths/math.isovector.js.map +1 -1
- package/Maths/math.like.d.ts +8 -8
- package/Maths/math.like.js.map +1 -1
- package/Maths/math.polar.d.ts +420 -0
- package/Maths/math.polar.js +651 -0
- package/Maths/math.polar.js.map +1 -0
- package/Maths/math.scalar.d.ts +2 -2
- package/Maths/math.scalar.js +2 -2
- package/Maths/math.scalar.js.map +1 -1
- package/Maths/math.vector.d.ts +24 -26
- package/Maths/math.vector.js +18 -20
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/tubeBuilder.d.ts +2 -2
- package/Meshes/Builders/tubeBuilder.js +2 -2
- package/Meshes/Builders/tubeBuilder.js.map +1 -1
- package/Meshes/WebGL/webGLDataBuffer.d.ts +1 -1
- package/Meshes/WebGL/webGLDataBuffer.js +1 -1
- package/Meshes/WebGL/webGLDataBuffer.js.map +1 -1
- package/Meshes/WebGPU/webgpuDataBuffer.d.ts +1 -1
- package/Meshes/WebGPU/webgpuDataBuffer.js +1 -1
- package/Meshes/WebGPU/webgpuDataBuffer.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +49 -71
- package/Meshes/abstractMesh.js +56 -73
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/buffer.d.ts +1 -1
- package/Meshes/buffer.js +1 -1
- package/Meshes/buffer.js.map +1 -1
- package/Meshes/geodesicMesh.d.ts +15 -28
- package/Meshes/geodesicMesh.js +11 -24
- package/Meshes/geodesicMesh.js.map +1 -1
- package/Meshes/geometry.d.ts +18 -23
- package/Meshes/geometry.js +10 -15
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/groundMesh.d.ts +8 -8
- package/Meshes/groundMesh.js.map +1 -1
- package/Meshes/instancedMesh.d.ts +13 -17
- package/Meshes/instancedMesh.js +11 -15
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/linesMesh.d.ts +5 -8
- package/Meshes/linesMesh.js +5 -8
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +49 -94
- package/Meshes/mesh.js +53 -95
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +3 -18
- package/Meshes/mesh.vertexData.js +3 -18
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/meshSimplificationSceneComponent.d.ts +1 -1
- package/Meshes/meshSimplificationSceneComponent.js.map +1 -1
- package/Meshes/subMesh.d.ts +22 -52
- package/Meshes/subMesh.js +19 -49
- package/Meshes/subMesh.js.map +1 -1
- package/Meshes/subMesh.project.d.ts +2 -2
- package/Meshes/subMesh.project.js +2 -12
- package/Meshes/subMesh.project.js.map +1 -1
- package/Meshes/thinInstanceMesh.d.ts +5 -5
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +8 -9
- package/Meshes/transformNode.js +11 -9
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.d.ts +2 -2
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -2
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
- package/Misc/HighDynamicRange/hdr.d.ts +3 -3
- package/Misc/HighDynamicRange/hdr.js +3 -3
- package/Misc/HighDynamicRange/hdr.js.map +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.d.ts +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
- package/Misc/arrayTools.d.ts +14 -13
- package/Misc/arrayTools.js +70 -39
- package/Misc/arrayTools.js.map +1 -1
- package/Misc/assetsManager.d.ts +4 -6
- package/Misc/assetsManager.js +4 -6
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/basis.js +2 -2
- package/Misc/basis.js.map +1 -1
- package/Misc/coroutine.d.ts +11 -25
- package/Misc/coroutine.js +7 -21
- package/Misc/coroutine.js.map +1 -1
- package/Misc/dds.d.ts +1 -10
- package/Misc/dds.js +1 -10
- package/Misc/dds.js.map +1 -1
- package/Misc/decorators.d.ts +5 -15
- package/Misc/decorators.js +6 -16
- package/Misc/decorators.js.map +1 -1
- package/Misc/depthReducer.d.ts +1 -5
- package/Misc/depthReducer.js +1 -5
- package/Misc/depthReducer.js.map +1 -1
- package/Misc/devTools.d.ts +1 -2
- package/Misc/devTools.js +1 -2
- package/Misc/devTools.js.map +1 -1
- package/Misc/environmentTextureTools.d.ts +5 -10
- package/Misc/environmentTextureTools.js +6 -11
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/fileTools.d.ts +15 -27
- package/Misc/fileTools.js +33 -38
- package/Misc/fileTools.js.map +1 -1
- package/Misc/khronosTextureContainer.d.ts +1 -3
- package/Misc/khronosTextureContainer.js +1 -3
- package/Misc/khronosTextureContainer.js.map +1 -1
- package/Misc/khronosTextureContainer2.d.ts +1 -4
- package/Misc/khronosTextureContainer2.js +1 -4
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/observable.d.ts +4 -5
- package/Misc/observable.js +3 -4
- package/Misc/observable.js.map +1 -1
- package/Misc/performanceMonitor.d.ts +3 -3
- package/Misc/performanceMonitor.js +3 -3
- package/Misc/performanceMonitor.js.map +1 -1
- package/Misc/pivotTools.d.ts +3 -5
- package/Misc/pivotTools.js +3 -5
- package/Misc/pivotTools.js.map +1 -1
- package/Misc/rgbdTextureTools.d.ts +1 -1
- package/Misc/rgbdTextureTools.js +1 -1
- package/Misc/rgbdTextureTools.js.map +1 -1
- package/Misc/sceneOptimizer.d.ts +7 -7
- package/Misc/sceneOptimizer.js +7 -7
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Misc/screenshotTools.js +1 -1
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/stringDictionary.d.ts +6 -6
- package/Misc/stringDictionary.js +6 -6
- package/Misc/stringDictionary.js.map +1 -1
- package/Misc/tags.d.ts +2 -6
- package/Misc/tags.js +2 -6
- package/Misc/tags.js.map +1 -1
- package/Misc/textureTools.d.ts +4 -4
- package/Misc/textureTools.js +4 -4
- package/Misc/textureTools.js.map +1 -1
- package/Misc/tga.d.ts +14 -70
- package/Misc/tga.js +14 -70
- package/Misc/tga.js.map +1 -1
- package/Misc/tools.d.ts +6 -6
- package/Misc/tools.js +6 -6
- package/Misc/tools.js.map +1 -1
- package/Misc/typeStore.d.ts +2 -5
- package/Misc/typeStore.js +3 -6
- package/Misc/typeStore.js.map +1 -1
- package/Misc/videoRecorder.d.ts +1 -1
- package/Misc/videoRecorder.js +1 -1
- package/Misc/videoRecorder.js.map +1 -1
- package/Misc/webRequest.d.ts +2 -2
- package/Misc/webRequest.js +1 -1
- package/Misc/webRequest.js.map +1 -1
- package/Morph/morphTarget.d.ts +1 -1
- package/Morph/morphTarget.js +1 -1
- package/Morph/morphTarget.js.map +1 -1
- package/Morph/morphTargetManager.d.ts +3 -4
- package/Morph/morphTargetManager.js +2 -3
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/IGPUParticleSystemPlatform.d.ts +1 -1
- package/Particles/IGPUParticleSystemPlatform.js.map +1 -1
- package/Particles/IParticleSystem.d.ts +1 -1
- package/Particles/IParticleSystem.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +6 -9
- package/Particles/baseParticleSystem.js +5 -8
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/cloudPoint.d.ts +16 -19
- package/Particles/cloudPoint.js +21 -29
- package/Particles/cloudPoint.js.map +1 -1
- package/Particles/computeShaderParticleSystem.d.ts +1 -1
- package/Particles/computeShaderParticleSystem.js +1 -1
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +14 -20
- package/Particles/gpuParticleSystem.js +6 -12
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particle.d.ts +30 -31
- package/Particles/particle.js +16 -17
- package/Particles/particle.js.map +1 -1
- package/Particles/particleSystem.d.ts +16 -32
- package/Particles/particleSystem.js +14 -30
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/pointsCloudSystem.d.ts +3 -4
- package/Particles/pointsCloudSystem.js +27 -20
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticle.d.ts +21 -31
- package/Particles/solidParticle.js +9 -19
- package/Particles/solidParticle.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +18 -16
- package/Particles/solidParticleSystem.js +39 -19
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/subEmitter.d.ts +1 -5
- package/Particles/subEmitter.js +1 -5
- package/Particles/subEmitter.js.map +1 -1
- package/Particles/webgl2ParticleSystem.d.ts +1 -1
- package/Particles/webgl2ParticleSystem.js +1 -1
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Physics/IPhysicsEngine.d.ts +1 -1
- package/Physics/IPhysicsEngine.js.map +1 -1
- package/Physics/Plugins/ammoJSPlugin.d.ts +4 -1
- package/Physics/Plugins/ammoJSPlugin.js +22 -3
- package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/Plugins/cannonJSPlugin.d.ts +1 -1
- package/Physics/Plugins/cannonJSPlugin.js +1 -1
- package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
- package/Physics/Plugins/oimoJSPlugin.d.ts +1 -1
- package/Physics/Plugins/oimoJSPlugin.js +4 -4
- package/Physics/Plugins/oimoJSPlugin.js.map +1 -1
- package/Physics/physicsEngineComponent.d.ts +5 -5
- package/Physics/physicsEngineComponent.js +2 -3
- package/Physics/physicsEngineComponent.js.map +1 -1
- package/Physics/physicsImpostor.d.ts +13 -7
- package/Physics/physicsImpostor.js +9 -6
- package/Physics/physicsImpostor.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +2 -4
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +2 -4
- package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.d.ts +10 -10
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +5 -5
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +13 -13
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +7 -14
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.d.ts +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.js.map +1 -1
- package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -5
- package/PostProcesses/blackAndWhitePostProcess.js +1 -5
- package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/bloomEffect.d.ts +4 -4
- package/PostProcesses/bloomEffect.js +3 -3
- package/PostProcesses/bloomEffect.js.map +1 -1
- package/PostProcesses/blurPostProcess.d.ts +4 -8
- package/PostProcesses/blurPostProcess.js +4 -8
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/chromaticAberrationPostProcess.d.ts +1 -5
- package/PostProcesses/chromaticAberrationPostProcess.js +1 -5
- package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.d.ts +1 -5
- package/PostProcesses/colorCorrectionPostProcess.js +1 -5
- package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.d.ts +1 -5
- package/PostProcesses/convolutionPostProcess.js +1 -5
- package/PostProcesses/convolutionPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldEffect.d.ts +4 -4
- package/PostProcesses/depthOfFieldEffect.js +3 -3
- package/PostProcesses/depthOfFieldEffect.js.map +1 -1
- package/PostProcesses/displayPassPostProcess.d.ts +1 -5
- package/PostProcesses/displayPassPostProcess.js +1 -5
- package/PostProcesses/displayPassPostProcess.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.d.ts +2 -2
- package/PostProcesses/extractHighlightsPostProcess.js +2 -2
- package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/filterPostProcess.d.ts +1 -5
- package/PostProcesses/filterPostProcess.js +1 -5
- package/PostProcesses/filterPostProcess.js.map +1 -1
- package/PostProcesses/fxaaPostProcess.d.ts +1 -5
- package/PostProcesses/fxaaPostProcess.js +1 -5
- package/PostProcesses/fxaaPostProcess.js.map +1 -1
- package/PostProcesses/grainPostProcess.d.ts +1 -5
- package/PostProcesses/grainPostProcess.js +1 -5
- package/PostProcesses/grainPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.d.ts +1 -5
- package/PostProcesses/motionBlurPostProcess.js +1 -5
- package/PostProcesses/motionBlurPostProcess.js.map +1 -1
- package/PostProcesses/passPostProcess.d.ts +2 -10
- package/PostProcesses/passPostProcess.js +2 -10
- package/PostProcesses/passPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +8 -12
- package/PostProcesses/postProcess.js +6 -10
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/postProcessManager.d.ts +3 -3
- package/PostProcesses/postProcessManager.js +3 -3
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/PostProcesses/refractionPostProcess.d.ts +1 -5
- package/PostProcesses/refractionPostProcess.js +1 -5
- package/PostProcesses/refractionPostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.d.ts +1 -5
- package/PostProcesses/screenSpaceCurvaturePostProcess.js +1 -5
- package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +1 -5
- package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -5
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.d.ts +1 -5
- package/PostProcesses/sharpenPostProcess.js +1 -5
- package/PostProcesses/sharpenPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +4 -4
- package/PostProcesses/volumetricLightScatteringPostProcess.js +4 -4
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Probes/reflectionProbe.d.ts +1 -1
- package/Probes/reflectionProbe.js +1 -1
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/boundingBoxRenderer.d.ts +5 -5
- package/Rendering/boundingBoxRenderer.js +2 -2
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/depthPeelingRenderer.d.ts +1 -0
- package/Rendering/depthPeelingRenderer.js +32 -5
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/depthPeelingSceneComponent.d.ts +2 -2
- package/Rendering/depthPeelingSceneComponent.js.map +1 -1
- package/Rendering/depthRenderer.d.ts +1 -2
- package/Rendering/depthRenderer.js +1 -2
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/depthRendererSceneComponent.d.ts +1 -1
- package/Rendering/depthRendererSceneComponent.js.map +1 -1
- package/Rendering/edgesRenderer.d.ts +4 -4
- package/Rendering/edgesRenderer.js +2 -2
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.d.ts +14 -18
- package/Rendering/geometryBufferRenderer.js +14 -18
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/geometryBufferRendererSceneComponent.d.ts +3 -2
- package/Rendering/geometryBufferRendererSceneComponent.js +3 -2
- package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
- package/Rendering/outlineRenderer.d.ts +3 -3
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +18 -17
- package/Rendering/prePassRenderer.js +26 -18
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/prePassRendererSceneComponent.d.ts +2 -2
- package/Rendering/prePassRendererSceneComponent.js.map +1 -1
- package/Rendering/renderingGroup.d.ts +3 -3
- package/Rendering/renderingGroup.js +3 -3
- package/Rendering/renderingGroup.js.map +1 -1
- package/Rendering/renderingManager.d.ts +4 -8
- package/Rendering/renderingManager.js +4 -8
- package/Rendering/renderingManager.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.d.ts +4 -6
- package/Rendering/subSurfaceConfiguration.js +4 -6
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Rendering/subSurfaceSceneComponent.d.ts +1 -1
- package/Rendering/subSurfaceSceneComponent.js.map +1 -1
- package/Rendering/utilityLayerRenderer.d.ts +4 -4
- package/Rendering/utilityLayerRenderer.js +15 -10
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.js +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js +1 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bonesVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/bonesVertex.js +1 -1
- package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/bumpFragment.js +1 -1
- package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js +1 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/bumpVertex.js +1 -1
- package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.d.ts +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/depthPrePass.d.ts +1 -1
- package/Shaders/ShadersInclude/depthPrePass.js +1 -1
- package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.d.ts +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.js +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
- package/Shaders/ShadersInclude/fibonacci.d.ts +1 -1
- package/Shaders/ShadersInclude/fibonacci.js +1 -1
- package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/fogFragment.js +1 -1
- package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/fogVertex.js +1 -1
- package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fresnelFunction.d.ts +1 -1
- package/Shaders/ShadersInclude/fresnelFunction.js +1 -1
- package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
- package/Shaders/ShadersInclude/geometryUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/geometryUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/geometryUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.js +1 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.d.ts +1 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js +1 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/importanceSampling.d.ts +1 -1
- package/Shaders/ShadersInclude/importanceSampling.js +1 -1
- package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/instancesVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/instancesVertex.js +1 -1
- package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.js +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.d.ts +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.js +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js +1 -1
- package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/kernelBlurVertex.js +1 -1
- package/Shaders/ShadersInclude/kernelBlurVertex.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +1 -1
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js +1 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/logDepthFragment.js +1 -1
- package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/logDepthVertex.js +1 -1
- package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +1 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.js +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.js +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/oitFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/oitFragment.js +1 -1
- package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
- package/Shaders/ShadersInclude/packingFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/packingFunctions.js +1 -1
- package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrIBLFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrIBLFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
- package/Shaders/ShadersInclude/pointCloudVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.js +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/reflectionFunction.d.ts +1 -1
- package/Shaders/ShadersInclude/reflectionFunction.js +1 -1
- package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
- package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +1 -1
- package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/samplerVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerVertexImplementation.d.ts +1 -1
- package/Shaders/ShadersInclude/samplerVertexImplementation.js +1 -1
- package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/sceneVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragment.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapFragment.js +1 -1
- package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapUboDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexMetric.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexMetric.js +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexNormalBias.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsVertex.d.ts +1 -1
- package/Shaders/ShadersInclude/shadowsVertex.js +1 -1
- package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
- package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.d.ts +1 -1
- package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +1 -1
- package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/uvAttributeDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/uvAttributeDeclaration.js +1 -1
- package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/uvVariableDeclaration.d.ts +1 -1
- package/Shaders/ShadersInclude/uvVariableDeclaration.js +1 -1
- package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/vertexColorMixing.d.ts +1 -1
- package/Shaders/ShadersInclude/vertexColorMixing.js +1 -1
- package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
- package/Shaders/anaglyph.fragment.d.ts +1 -1
- package/Shaders/anaglyph.fragment.js +1 -1
- package/Shaders/anaglyph.fragment.js.map +1 -1
- package/Shaders/background.fragment.d.ts +1 -1
- package/Shaders/background.fragment.js +1 -1
- package/Shaders/background.fragment.js.map +1 -1
- package/Shaders/background.vertex.d.ts +1 -1
- package/Shaders/background.vertex.js +1 -1
- package/Shaders/background.vertex.js.map +1 -1
- package/Shaders/blackAndWhite.fragment.d.ts +1 -1
- package/Shaders/blackAndWhite.fragment.js +1 -1
- package/Shaders/blackAndWhite.fragment.js.map +1 -1
- package/Shaders/bloomMerge.fragment.d.ts +1 -1
- package/Shaders/bloomMerge.fragment.js +1 -1
- package/Shaders/bloomMerge.fragment.js.map +1 -1
- package/Shaders/blur.fragment.d.ts +1 -1
- package/Shaders/blur.fragment.js +1 -1
- package/Shaders/blur.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.fragment.d.ts +1 -1
- package/Shaders/boundingBoxRenderer.fragment.js +1 -1
- package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.vertex.d.ts +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
- package/Shaders/chromaticAberration.fragment.d.ts +1 -1
- package/Shaders/chromaticAberration.fragment.js +2 -1
- package/Shaders/chromaticAberration.fragment.js.map +1 -1
- package/Shaders/circleOfConfusion.fragment.d.ts +1 -1
- package/Shaders/circleOfConfusion.fragment.js +1 -1
- package/Shaders/circleOfConfusion.fragment.js.map +1 -1
- package/Shaders/clearQuad.fragment.d.ts +1 -1
- package/Shaders/clearQuad.fragment.js +1 -1
- package/Shaders/clearQuad.fragment.js.map +1 -1
- package/Shaders/clearQuad.vertex.d.ts +1 -1
- package/Shaders/clearQuad.vertex.js +1 -1
- package/Shaders/clearQuad.vertex.js.map +1 -1
- package/Shaders/color.fragment.d.ts +1 -1
- package/Shaders/color.fragment.js +1 -1
- package/Shaders/color.fragment.js.map +1 -1
- package/Shaders/color.vertex.d.ts +1 -1
- package/Shaders/color.vertex.js +1 -1
- package/Shaders/color.vertex.js.map +1 -1
- package/Shaders/colorCorrection.fragment.d.ts +1 -1
- package/Shaders/colorCorrection.fragment.js +1 -1
- package/Shaders/colorCorrection.fragment.js.map +1 -1
- package/Shaders/convolution.fragment.d.ts +1 -1
- package/Shaders/convolution.fragment.js +1 -1
- package/Shaders/convolution.fragment.js.map +1 -1
- package/Shaders/default.fragment.d.ts +1 -1
- package/Shaders/default.fragment.js +1 -1
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/default.vertex.d.ts +1 -1
- package/Shaders/default.vertex.js +1 -1
- package/Shaders/default.vertex.js.map +1 -1
- package/Shaders/depth.fragment.d.ts +1 -1
- package/Shaders/depth.fragment.js +1 -1
- package/Shaders/depth.fragment.js.map +1 -1
- package/Shaders/depth.vertex.d.ts +1 -1
- package/Shaders/depth.vertex.js +1 -1
- package/Shaders/depth.vertex.js.map +1 -1
- package/Shaders/depthBoxBlur.fragment.d.ts +1 -1
- package/Shaders/depthBoxBlur.fragment.js +1 -1
- package/Shaders/depthBoxBlur.fragment.js.map +1 -1
- package/Shaders/depthOfField.fragment.d.ts +1 -1
- package/Shaders/depthOfField.fragment.js +1 -1
- package/Shaders/depthOfField.fragment.js.map +1 -1
- package/Shaders/depthOfFieldMerge.fragment.d.ts +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
- package/Shaders/displayPass.fragment.d.ts +1 -1
- package/Shaders/displayPass.fragment.js +1 -1
- package/Shaders/displayPass.fragment.js.map +1 -1
- package/Shaders/extractHighlights.fragment.d.ts +1 -1
- package/Shaders/extractHighlights.fragment.js +1 -1
- package/Shaders/extractHighlights.fragment.js.map +1 -1
- package/Shaders/filter.fragment.d.ts +1 -1
- package/Shaders/filter.fragment.js +1 -1
- package/Shaders/filter.fragment.js.map +1 -1
- package/Shaders/fxaa.fragment.d.ts +1 -1
- package/Shaders/fxaa.fragment.js +1 -1
- package/Shaders/fxaa.fragment.js.map +1 -1
- package/Shaders/fxaa.vertex.d.ts +1 -1
- package/Shaders/fxaa.vertex.js +1 -1
- package/Shaders/fxaa.vertex.js.map +1 -1
- package/Shaders/geometry.fragment.d.ts +1 -1
- package/Shaders/geometry.fragment.js +14 -2
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/geometry.vertex.d.ts +1 -1
- package/Shaders/geometry.vertex.js +1 -1
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/glowBlurPostProcess.fragment.d.ts +1 -1
- package/Shaders/glowBlurPostProcess.fragment.js +1 -1
- package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.fragment.d.ts +1 -1
- package/Shaders/glowMapGeneration.fragment.js +1 -1
- package/Shaders/glowMapGeneration.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.vertex.d.ts +1 -1
- package/Shaders/glowMapGeneration.vertex.js +1 -1
- package/Shaders/glowMapGeneration.vertex.js.map +1 -1
- package/Shaders/glowMapMerge.fragment.d.ts +1 -1
- package/Shaders/glowMapMerge.fragment.js +1 -1
- package/Shaders/glowMapMerge.fragment.js.map +1 -1
- package/Shaders/glowMapMerge.vertex.d.ts +1 -1
- package/Shaders/glowMapMerge.vertex.js +1 -1
- package/Shaders/glowMapMerge.vertex.js.map +1 -1
- package/Shaders/gpuRenderParticles.fragment.d.ts +1 -1
- package/Shaders/gpuRenderParticles.fragment.js +1 -1
- package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
- package/Shaders/gpuRenderParticles.vertex.d.ts +1 -1
- package/Shaders/gpuRenderParticles.vertex.js +1 -1
- package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
- package/Shaders/gpuUpdateParticles.fragment.d.ts +1 -1
- package/Shaders/gpuUpdateParticles.fragment.js +1 -1
- package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
- package/Shaders/gpuUpdateParticles.vertex.d.ts +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
- package/Shaders/grain.fragment.d.ts +1 -1
- package/Shaders/grain.fragment.js +1 -1
- package/Shaders/grain.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.fragment.d.ts +1 -1
- package/Shaders/hdrFiltering.fragment.js +1 -1
- package/Shaders/hdrFiltering.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.vertex.d.ts +1 -1
- package/Shaders/hdrFiltering.vertex.js +1 -1
- package/Shaders/hdrFiltering.vertex.js.map +1 -1
- package/Shaders/highlights.fragment.d.ts +1 -1
- package/Shaders/highlights.fragment.js +1 -1
- package/Shaders/highlights.fragment.js.map +1 -1
- package/Shaders/imageProcessing.fragment.d.ts +1 -1
- package/Shaders/imageProcessing.fragment.js +1 -1
- package/Shaders/imageProcessing.fragment.js.map +1 -1
- package/Shaders/kernelBlur.fragment.d.ts +1 -1
- package/Shaders/kernelBlur.fragment.js +1 -1
- package/Shaders/kernelBlur.fragment.js.map +1 -1
- package/Shaders/kernelBlur.vertex.d.ts +1 -1
- package/Shaders/kernelBlur.vertex.js +1 -1
- package/Shaders/kernelBlur.vertex.js.map +1 -1
- package/Shaders/layer.fragment.d.ts +1 -1
- package/Shaders/layer.fragment.js +1 -1
- package/Shaders/layer.fragment.js.map +1 -1
- package/Shaders/layer.vertex.d.ts +1 -1
- package/Shaders/layer.vertex.js +1 -1
- package/Shaders/layer.vertex.js.map +1 -1
- package/Shaders/lensFlare.fragment.d.ts +1 -1
- package/Shaders/lensFlare.fragment.js +1 -1
- package/Shaders/lensFlare.fragment.js.map +1 -1
- package/Shaders/lensFlare.vertex.d.ts +1 -1
- package/Shaders/lensFlare.vertex.js +1 -1
- package/Shaders/lensFlare.vertex.js.map +1 -1
- package/Shaders/lensHighlights.fragment.d.ts +1 -1
- package/Shaders/lensHighlights.fragment.js +1 -1
- package/Shaders/lensHighlights.fragment.js.map +1 -1
- package/Shaders/line.fragment.d.ts +1 -1
- package/Shaders/line.fragment.js +1 -1
- package/Shaders/line.fragment.js.map +1 -1
- package/Shaders/line.vertex.d.ts +1 -1
- package/Shaders/line.vertex.js +1 -1
- package/Shaders/line.vertex.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.d.ts +1 -1
- package/Shaders/minmaxRedux.fragment.js +1 -1
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/Shaders/motionBlur.fragment.d.ts +1 -1
- package/Shaders/motionBlur.fragment.js +1 -1
- package/Shaders/motionBlur.fragment.js.map +1 -1
- package/Shaders/noise.fragment.d.ts +1 -1
- package/Shaders/noise.fragment.js +1 -1
- package/Shaders/noise.fragment.js.map +1 -1
- package/Shaders/oitBackBlend.fragment.d.ts +1 -1
- package/Shaders/oitBackBlend.fragment.js +1 -1
- package/Shaders/oitBackBlend.fragment.js.map +1 -1
- package/Shaders/oitFinal.fragment.d.ts +1 -1
- package/Shaders/oitFinal.fragment.js +1 -1
- package/Shaders/oitFinal.fragment.js.map +1 -1
- package/Shaders/outline.fragment.d.ts +1 -1
- package/Shaders/outline.fragment.js +1 -1
- package/Shaders/outline.fragment.js.map +1 -1
- package/Shaders/outline.vertex.d.ts +1 -1
- package/Shaders/outline.vertex.js +1 -1
- package/Shaders/outline.vertex.js.map +1 -1
- package/Shaders/particles.fragment.d.ts +1 -1
- package/Shaders/particles.fragment.js +1 -1
- package/Shaders/particles.fragment.js.map +1 -1
- package/Shaders/particles.vertex.d.ts +1 -1
- package/Shaders/particles.vertex.js +1 -1
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/pass.fragment.d.ts +1 -1
- package/Shaders/pass.fragment.js +1 -1
- package/Shaders/pass.fragment.js.map +1 -1
- package/Shaders/passCube.fragment.d.ts +1 -1
- package/Shaders/passCube.fragment.js +1 -1
- package/Shaders/passCube.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.d.ts +1 -1
- package/Shaders/pbr.fragment.js +1 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.d.ts +1 -1
- package/Shaders/pbr.vertex.js +1 -1
- package/Shaders/pbr.vertex.js.map +1 -1
- package/Shaders/postprocess.vertex.d.ts +1 -1
- package/Shaders/postprocess.vertex.js +1 -1
- package/Shaders/postprocess.vertex.js.map +1 -1
- package/Shaders/procedural.vertex.d.ts +1 -1
- package/Shaders/procedural.vertex.js +1 -1
- package/Shaders/procedural.vertex.js.map +1 -1
- package/Shaders/refraction.fragment.d.ts +1 -1
- package/Shaders/refraction.fragment.js +1 -1
- package/Shaders/refraction.fragment.js.map +1 -1
- package/Shaders/rgbdDecode.fragment.d.ts +1 -1
- package/Shaders/rgbdDecode.fragment.js +1 -1
- package/Shaders/rgbdDecode.fragment.js.map +1 -1
- package/Shaders/rgbdEncode.fragment.d.ts +1 -1
- package/Shaders/rgbdEncode.fragment.js +1 -1
- package/Shaders/rgbdEncode.fragment.js.map +1 -1
- package/Shaders/screenSpaceCurvature.fragment.d.ts +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection.fragment.d.ts +1 -1
- package/Shaders/screenSpaceReflection.fragment.js +1 -1
- package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
- package/Shaders/shadowMap.fragment.d.ts +1 -1
- package/Shaders/shadowMap.fragment.js +1 -1
- package/Shaders/shadowMap.fragment.js.map +1 -1
- package/Shaders/shadowMap.vertex.d.ts +1 -1
- package/Shaders/shadowMap.vertex.js +1 -1
- package/Shaders/shadowMap.vertex.js.map +1 -1
- package/Shaders/sharpen.fragment.d.ts +1 -1
- package/Shaders/sharpen.fragment.js +1 -1
- package/Shaders/sharpen.fragment.js.map +1 -1
- package/Shaders/spriteMap.fragment.d.ts +1 -1
- package/Shaders/spriteMap.fragment.js +1 -1
- package/Shaders/spriteMap.fragment.js.map +1 -1
- package/Shaders/spriteMap.vertex.d.ts +1 -1
- package/Shaders/spriteMap.vertex.js +1 -1
- package/Shaders/spriteMap.vertex.js.map +1 -1
- package/Shaders/sprites.fragment.d.ts +1 -1
- package/Shaders/sprites.fragment.js +1 -1
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.d.ts +1 -1
- package/Shaders/sprites.vertex.js +1 -1
- package/Shaders/sprites.vertex.js.map +1 -1
- package/Shaders/ssao.fragment.d.ts +1 -1
- package/Shaders/ssao.fragment.js +1 -1
- package/Shaders/ssao.fragment.js.map +1 -1
- package/Shaders/ssao2.fragment.d.ts +1 -1
- package/Shaders/ssao2.fragment.js +1 -1
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/Shaders/ssaoCombine.fragment.d.ts +1 -1
- package/Shaders/ssaoCombine.fragment.js +1 -1
- package/Shaders/ssaoCombine.fragment.js.map +1 -1
- package/Shaders/standard.fragment.d.ts +1 -1
- package/Shaders/standard.fragment.js +1 -1
- package/Shaders/standard.fragment.js.map +1 -1
- package/Shaders/stereoscopicInterlace.fragment.d.ts +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
- package/Shaders/subSurfaceScattering.fragment.d.ts +1 -1
- package/Shaders/subSurfaceScattering.fragment.js +1 -1
- package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
- package/Shaders/tonemap.fragment.d.ts +1 -1
- package/Shaders/tonemap.fragment.js +1 -1
- package/Shaders/tonemap.fragment.js.map +1 -1
- package/Shaders/volumetricLightScattering.fragment.d.ts +1 -1
- package/Shaders/volumetricLightScattering.fragment.js +1 -1
- package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.d.ts +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.d.ts +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
- package/Shaders/vrDistortionCorrection.fragment.d.ts +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.d.ts +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.d.ts +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/Sprites/spriteSceneComponent.d.ts +6 -6
- package/Sprites/spriteSceneComponent.js.map +1 -1
- package/Sprites/thinSprite.d.ts +5 -6
- package/Sprites/thinSprite.js +1 -2
- package/Sprites/thinSprite.js.map +1 -1
- package/States/IStencilState.d.ts +1 -1
- package/States/IStencilState.js.map +1 -1
- package/States/alphaCullingState.d.ts +1 -1
- package/States/alphaCullingState.js +1 -1
- package/States/alphaCullingState.js.map +1 -1
- package/States/depthCullingState.d.ts +1 -1
- package/States/depthCullingState.js +1 -1
- package/States/depthCullingState.js.map +1 -1
- package/States/stencilState.d.ts +1 -1
- package/States/stencilState.js +1 -1
- package/States/stencilState.js.map +1 -1
- package/States/stencilStateComposer.d.ts +1 -1
- package/States/stencilStateComposer.js +1 -1
- package/States/stencilStateComposer.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.d.ts +1 -1
- package/XR/features/WebXRControllerPhysics.js +1 -1
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.d.ts +3 -6
- package/XR/features/WebXRControllerPointerSelection.js +3 -6
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.d.ts +4 -0
- package/XR/features/WebXRControllerTeleportation.js +24 -19
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
- package/XR/features/WebXRLayers.d.ts +2 -2
- package/XR/features/WebXRLayers.js +4 -4
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +2 -2
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.d.ts +5 -6
- package/XR/motionController/webXRAbstractMotionController.js +4 -5
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/motionController/webXRControllerComponent.d.ts +1 -1
- package/XR/motionController/webXRControllerComponent.js +1 -1
- package/XR/motionController/webXRControllerComponent.js.map +1 -1
- package/XR/motionController/webXRMotionControllerManager.d.ts +3 -3
- package/XR/motionController/webXRMotionControllerManager.js +3 -3
- package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
- package/XR/native/nativeXRFrame.d.ts +2 -2
- package/XR/native/nativeXRFrame.js +1 -1
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/XR/native/nativeXRRenderTarget.d.ts +3 -3
- package/XR/native/nativeXRRenderTarget.js +3 -3
- package/XR/native/nativeXRRenderTarget.js.map +1 -1
- package/XR/webXRCamera.d.ts +2 -2
- package/XR/webXRCamera.js +1 -1
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +6 -6
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXRExperienceHelper.d.ts +21 -1
- package/XR/webXRExperienceHelper.js +37 -7
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRInputSource.d.ts +1 -1
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRLayerWrapper.d.ts +1 -1
- package/XR/webXRLayerWrapper.js +1 -1
- package/XR/webXRLayerWrapper.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
- package/XR/webXRRenderTargetTextureProvider.js +1 -1
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +1 -2
- package/XR/webXRSessionManager.js +1 -2
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRWebGLLayer.d.ts +2 -2
- package/XR/webXRWebGLLayer.js +2 -2
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/abstractScene.d.ts +1 -1
- package/abstractScene.js +1 -1
- package/abstractScene.js.map +1 -1
- package/node.d.ts +44 -56
- package/node.js +43 -58
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +130 -168
- package/scene.js +115 -142
- package/scene.js.map +1 -1
- package/sceneComponent.d.ts +2 -2
- package/sceneComponent.js +2 -2
- package/sceneComponent.js.map +1 -1
- package/types.d.ts +2 -2
- package/types.js +1 -1
- package/types.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ktxTextureLoader.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Textures/Loaders/ktxTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,uBAAuB,EAAE,MAAM,uCAAuC,CAAC;AAChF,OAAO,EAAE,wBAAwB,EAAE,MAAM,wCAAwC,CAAC;AAElF,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAGjD,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAEvD,SAAS,eAAe,CAAC,MAAc;IACnC,QAAQ,MAAM,EAAE;QACZ,KAAK,SAAS,CAAC,2CAA2C;YACtD,OAAO,SAAS,CAAC,sCAAsC,CAAC;QAC5D,KAAK,SAAS,CAAC,iDAAiD;YAC5D,OAAO,SAAS,CAAC,uCAAuC,CAAC;QAC7D,KAAK,SAAS,CAAC,iDAAiD;YAC5D,OAAO,SAAS,CAAC,uCAAuC,CAAC;QAC7D,KAAK,SAAS,CAAC,mCAAmC;YAC9C,OAAO,SAAS,CAAC,kCAAkC,CAAC;QACxD,KAAK,SAAS,CAAC,8CAA8C;YACzD,OAAO,SAAS,CAAC,uCAAuC,CAAC;QAC7D,KAAK,SAAS,CAAC,uDAAuD;YAClE,OAAO,SAAS,CAAC,sDAAsD,CAAC;QAC5E,KAAK,SAAS,CAAC,kDAAkD;YAC7D,OAAO,SAAS,CAAC,sCAAsC,CAAC;QAC5D,KAAK,SAAS,CAAC,8CAA8C;YACzD,OAAO,SAAS,CAAC,wCAAwC,CAAC;KACjE;IAED,OAAO,IAAI,CAAC;AAChB,CAAC;AAED;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,iBAAiB;IAA9B;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAsG5C,CAAC;IApGG;;;;;OAKG;IACI,OAAO,CAAC,SAAiB,EAAE,QAAiB;QAC/C,iHAAiH;QACjH,OAAO,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,QAAQ,KAAK,WAAW,IAAI,QAAQ,KAAK,YAAY,CAAC;IAC9H,CAAC;IAED;;;;;;OAMG;IACI,YAAY,CAAC,IAAyC,EAAE,OAAwB,EAAE,iBAA0B,EAAE,MAAsC;QACvJ,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACrB,OAAO;SACV;QAED,kGAAkG;QAClG,OAAO,CAAC,aAAa,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC;QACzC,MAAM,MAAM,GAAG,OAAO,CAAC,SAAS,EAAY,CAAC;QAC7C,MAAM,GAAG,GAAG,IAAI,uBAAuB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAEjD,MAAM,UAAU,GAAG,GAAG,CAAC,oBAAoB,GAAG,CAAC,IAAI,OAAO,CAAC,eAAe,CAAC;QAE3E,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAE1B,GAAG,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC;QAEnD,OAAO,CAAC,KAAK,GAAG,GAAG,CAAC,UAAU,CAAC;QAC/B,OAAO,CAAC,MAAM,GAAG,GAAG,CAAC,WAAW,CAAC;QAEjC,MAAM,CAAC,wBAAwB,CAAC,OAAO,EAAE,UAAU,EAAE,GAAG,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;QACnF,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC;IAED;;;;;;OAMG;IACI,QAAQ,CACX,IAAqB,EACrB,OAAwB,EACxB,QAAoI,EACpI,OAAa;QAEb,IAAI,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACvC,kGAAkG;YAClG,OAAO,CAAC,aAAa,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC;YACzC,MAAM,GAAG,GAAG,IAAI,uBAAuB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YAEjD,MAAM,YAAY,GAAG,eAAe,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;YAC3D,IAAI,YAAY,EAAE;gBACd,OAAO,CAAC,MAAM,GAAG,YAAY,CAAC;gBAC9B,OAAO,CAAC,cAAc,GAAG,OAAO,CAAC,SAAS,EAAE,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC;gBAC9F,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;aAC9B;iBAAM;gBACH,OAAO,CAAC,MAAM,GAAG,GAAG,CAAC,gBAAgB,CAAC;aACzC;YAED,QAAQ,CACJ,GAAG,CAAC,UAAU,EACd,GAAG,CAAC,WAAW,EACf,OAAO,CAAC,eAAe,EACvB,IAAI,EACJ,GAAG,EAAE;gBACD,GAAG,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC;YACvD,CAAC,EACD,GAAG,CAAC,SAAS,CAChB,CAAC;SACL;aAAM,IAAI,wBAAwB,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YAC/C,MAAM,IAAI,GAAG,IAAI,wBAAwB,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC;YAC/D,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC,IAAI,CACzC,GAAG,EAAE;gBACD,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,eAAe,EAAE,IAAI,EAAE,GAAG,EAAE,GAAE,CAAC,EAAE,KAAK,CAAC,CAAC;YAC5F,CAAC,EACD,CAAC,KAAK,EAAE,EAAE;gBACN,MAAM,CAAC,IAAI,CAAC,qCAAqC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC;gBAClE,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,GAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YACjD,CAAC,CACJ,CAAC;SACL;aAAM;YACH,MAAM,CAAC,KAAK,CAAC,gCAAgC,CAAC,CAAC;YAC/C,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,GAAE,CAAC,EAAE,IAAI,CAAC,CAAC;SAChD;IACL,CAAC;CACJ;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { KhronosTextureContainer } from \"../../../Misc/khronosTextureContainer\";\r\nimport { KhronosTextureContainer2 } from \"../../../Misc/khronosTextureContainer2\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\nfunction mapSRGBToLinear(format: number): Nullable<number> {\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_S3TC_DXT1_EXT:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_ETC2:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGB8_ETC2;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM;\r\n }\r\n\r\n return null;\r\n}\r\n\r\n/**\r\n * Implementation of the KTX Texture Loader.\r\n * @hidden\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _KTXTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @param mimeType defines the optional mime type of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string, mimeType?: string): boolean {\r\n // The \".ktx2\" file extension is still up for debate: https://github.com/KhronosGroup/KTX-Specification/issues/18\r\n return extension.endsWith(\".ktx\") || extension.endsWith(\".ktx2\") || mimeType === \"image/ktx\" || mimeType === \"image/ktx2\";\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n */\r\n public loadCubeData(data: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>): void {\r\n if (Array.isArray(data)) {\r\n return;\r\n }\r\n\r\n // Need to invert vScale as invertY via UNPACK_FLIP_Y_WEBGL is not supported by compressed texture\r\n texture._invertVScale = !texture.invertY;\r\n const engine = texture.getEngine() as Engine;\r\n const ktx = new KhronosTextureContainer(data, 6);\r\n\r\n const loadMipmap = ktx.numberOfMipmapLevels > 1 && texture.generateMipMaps;\r\n\r\n engine._unpackFlipY(true);\r\n\r\n ktx.uploadLevels(texture, texture.generateMipMaps);\r\n\r\n texture.width = ktx.pixelWidth;\r\n texture.height = ktx.pixelHeight;\r\n\r\n engine._setCubeMapTextureParams(texture, loadMipmap, ktx.numberOfMipmapLevels - 1);\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n * @param options\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void, loadFailed: boolean) => void,\r\n options?: any\r\n ): void {\r\n if (KhronosTextureContainer.IsValid(data)) {\r\n // Need to invert vScale as invertY via UNPACK_FLIP_Y_WEBGL is not supported by compressed texture\r\n texture._invertVScale = !texture.invertY;\r\n const ktx = new KhronosTextureContainer(data, 1);\r\n\r\n const mappedFormat = mapSRGBToLinear(ktx.glInternalFormat);\r\n if (mappedFormat) {\r\n texture.format = mappedFormat;\r\n texture._useSRGBBuffer = texture.getEngine()._getUseSRGBBuffer(true, texture.generateMipMaps);\r\n texture._gammaSpace = true;\r\n } else {\r\n texture.format = ktx.glInternalFormat;\r\n }\r\n\r\n callback(\r\n ktx.pixelWidth,\r\n ktx.pixelHeight,\r\n texture.generateMipMaps,\r\n true,\r\n () => {\r\n ktx.uploadLevels(texture, texture.generateMipMaps);\r\n },\r\n ktx.isInvalid\r\n );\r\n } else if (KhronosTextureContainer2.IsValid(data)) {\r\n const ktx2 = new KhronosTextureContainer2(texture.getEngine());\r\n ktx2.uploadAsync(data, texture, options).then(\r\n () => {\r\n callback(texture.width, texture.height, texture.generateMipMaps, true, () => {}, false);\r\n },\r\n (error) => {\r\n Logger.Warn(`Failed to load KTX2 texture data: ${error.message}`);\r\n callback(0, 0, false, false, () => {}, true);\r\n }\r\n );\r\n } else {\r\n Logger.Error(\"texture missing KTX identifier\");\r\n callback(0, 0, false, false, () => {}, true);\r\n }\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.unshift(new _KTXTextureLoader());\r\n"]}
|
|
1
|
+
{"version":3,"file":"ktxTextureLoader.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Textures/Loaders/ktxTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,uBAAuB,EAAE,MAAM,uCAAuC,CAAC;AAChF,OAAO,EAAE,wBAAwB,EAAE,MAAM,wCAAwC,CAAC;AAElF,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAGjD,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAEvD,SAAS,eAAe,CAAC,MAAc;IACnC,QAAQ,MAAM,EAAE;QACZ,KAAK,SAAS,CAAC,2CAA2C;YACtD,OAAO,SAAS,CAAC,sCAAsC,CAAC;QAC5D,KAAK,SAAS,CAAC,iDAAiD;YAC5D,OAAO,SAAS,CAAC,uCAAuC,CAAC;QAC7D,KAAK,SAAS,CAAC,iDAAiD;YAC5D,OAAO,SAAS,CAAC,uCAAuC,CAAC;QAC7D,KAAK,SAAS,CAAC,mCAAmC;YAC9C,OAAO,SAAS,CAAC,kCAAkC,CAAC;QACxD,KAAK,SAAS,CAAC,8CAA8C;YACzD,OAAO,SAAS,CAAC,uCAAuC,CAAC;QAC7D,KAAK,SAAS,CAAC,uDAAuD;YAClE,OAAO,SAAS,CAAC,sDAAsD,CAAC;QAC5E,KAAK,SAAS,CAAC,kDAAkD;YAC7D,OAAO,SAAS,CAAC,sCAAsC,CAAC;QAC5D,KAAK,SAAS,CAAC,8CAA8C;YACzD,OAAO,SAAS,CAAC,wCAAwC,CAAC;KACjE;IAED,OAAO,IAAI,CAAC;AAChB,CAAC;AAED;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,iBAAiB;IAA9B;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAsG5C,CAAC;IApGG;;;;;OAKG;IACI,OAAO,CAAC,SAAiB,EAAE,QAAiB;QAC/C,iHAAiH;QACjH,OAAO,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,QAAQ,KAAK,WAAW,IAAI,QAAQ,KAAK,YAAY,CAAC;IAC9H,CAAC;IAED;;;;;;OAMG;IACI,YAAY,CAAC,IAAyC,EAAE,OAAwB,EAAE,iBAA0B,EAAE,MAAsC;QACvJ,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACrB,OAAO;SACV;QAED,kGAAkG;QAClG,OAAO,CAAC,aAAa,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC;QACzC,MAAM,MAAM,GAAG,OAAO,CAAC,SAAS,EAAY,CAAC;QAC7C,MAAM,GAAG,GAAG,IAAI,uBAAuB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAEjD,MAAM,UAAU,GAAG,GAAG,CAAC,oBAAoB,GAAG,CAAC,IAAI,OAAO,CAAC,eAAe,CAAC;QAE3E,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAE1B,GAAG,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC;QAEnD,OAAO,CAAC,KAAK,GAAG,GAAG,CAAC,UAAU,CAAC;QAC/B,OAAO,CAAC,MAAM,GAAG,GAAG,CAAC,WAAW,CAAC;QAEjC,MAAM,CAAC,wBAAwB,CAAC,OAAO,EAAE,UAAU,EAAE,GAAG,CAAC,oBAAoB,GAAG,CAAC,CAAC,CAAC;QACnF,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC;IAED;;;;;;OAMG;IACI,QAAQ,CACX,IAAqB,EACrB,OAAwB,EACxB,QAAoI,EACpI,OAAa;QAEb,IAAI,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACvC,kGAAkG;YAClG,OAAO,CAAC,aAAa,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC;YACzC,MAAM,GAAG,GAAG,IAAI,uBAAuB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;YAEjD,MAAM,YAAY,GAAG,eAAe,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;YAC3D,IAAI,YAAY,EAAE;gBACd,OAAO,CAAC,MAAM,GAAG,YAAY,CAAC;gBAC9B,OAAO,CAAC,cAAc,GAAG,OAAO,CAAC,SAAS,EAAE,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC;gBAC9F,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;aAC9B;iBAAM;gBACH,OAAO,CAAC,MAAM,GAAG,GAAG,CAAC,gBAAgB,CAAC;aACzC;YAED,QAAQ,CACJ,GAAG,CAAC,UAAU,EACd,GAAG,CAAC,WAAW,EACf,OAAO,CAAC,eAAe,EACvB,IAAI,EACJ,GAAG,EAAE;gBACD,GAAG,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC;YACvD,CAAC,EACD,GAAG,CAAC,SAAS,CAChB,CAAC;SACL;aAAM,IAAI,wBAAwB,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YAC/C,MAAM,IAAI,GAAG,IAAI,wBAAwB,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC;YAC/D,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC,IAAI,CACzC,GAAG,EAAE;gBACD,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,eAAe,EAAE,IAAI,EAAE,GAAG,EAAE,GAAE,CAAC,EAAE,KAAK,CAAC,CAAC;YAC5F,CAAC,EACD,CAAC,KAAK,EAAE,EAAE;gBACN,MAAM,CAAC,IAAI,CAAC,qCAAqC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC;gBAClE,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,GAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YACjD,CAAC,CACJ,CAAC;SACL;aAAM;YACH,MAAM,CAAC,KAAK,CAAC,gCAAgC,CAAC,CAAC;YAC/C,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,GAAE,CAAC,EAAE,IAAI,CAAC,CAAC;SAChD;IACL,CAAC;CACJ;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { KhronosTextureContainer } from \"../../../Misc/khronosTextureContainer\";\r\nimport { KhronosTextureContainer2 } from \"../../../Misc/khronosTextureContainer2\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\nfunction mapSRGBToLinear(format: number): Nullable<number> {\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_S3TC_DXT1_EXT:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_ETC2:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGB8_ETC2;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:\r\n return Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM;\r\n }\r\n\r\n return null;\r\n}\r\n\r\n/**\r\n * Implementation of the KTX Texture Loader.\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _KTXTextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @param mimeType defines the optional mime type of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string, mimeType?: string): boolean {\r\n // The \".ktx2\" file extension is still up for debate: https://github.com/KhronosGroup/KTX-Specification/issues/18\r\n return extension.endsWith(\".ktx\") || extension.endsWith(\".ktx2\") || mimeType === \"image/ktx\" || mimeType === \"image/ktx2\";\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param createPolynomials will be true if polynomials have been requested\r\n * @param onLoad defines the callback to trigger once the texture is ready\r\n */\r\n public loadCubeData(data: ArrayBufferView | ArrayBufferView[], texture: InternalTexture, createPolynomials: boolean, onLoad: Nullable<(data?: any) => void>): void {\r\n if (Array.isArray(data)) {\r\n return;\r\n }\r\n\r\n // Need to invert vScale as invertY via UNPACK_FLIP_Y_WEBGL is not supported by compressed texture\r\n texture._invertVScale = !texture.invertY;\r\n const engine = texture.getEngine() as Engine;\r\n const ktx = new KhronosTextureContainer(data, 6);\r\n\r\n const loadMipmap = ktx.numberOfMipmapLevels > 1 && texture.generateMipMaps;\r\n\r\n engine._unpackFlipY(true);\r\n\r\n ktx.uploadLevels(texture, texture.generateMipMaps);\r\n\r\n texture.width = ktx.pixelWidth;\r\n texture.height = ktx.pixelHeight;\r\n\r\n engine._setCubeMapTextureParams(texture, loadMipmap, ktx.numberOfMipmapLevels - 1);\r\n texture.isReady = true;\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n * @param options\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void, loadFailed: boolean) => void,\r\n options?: any\r\n ): void {\r\n if (KhronosTextureContainer.IsValid(data)) {\r\n // Need to invert vScale as invertY via UNPACK_FLIP_Y_WEBGL is not supported by compressed texture\r\n texture._invertVScale = !texture.invertY;\r\n const ktx = new KhronosTextureContainer(data, 1);\r\n\r\n const mappedFormat = mapSRGBToLinear(ktx.glInternalFormat);\r\n if (mappedFormat) {\r\n texture.format = mappedFormat;\r\n texture._useSRGBBuffer = texture.getEngine()._getUseSRGBBuffer(true, texture.generateMipMaps);\r\n texture._gammaSpace = true;\r\n } else {\r\n texture.format = ktx.glInternalFormat;\r\n }\r\n\r\n callback(\r\n ktx.pixelWidth,\r\n ktx.pixelHeight,\r\n texture.generateMipMaps,\r\n true,\r\n () => {\r\n ktx.uploadLevels(texture, texture.generateMipMaps);\r\n },\r\n ktx.isInvalid\r\n );\r\n } else if (KhronosTextureContainer2.IsValid(data)) {\r\n const ktx2 = new KhronosTextureContainer2(texture.getEngine());\r\n ktx2.uploadAsync(data, texture, options).then(\r\n () => {\r\n callback(texture.width, texture.height, texture.generateMipMaps, true, () => {}, false);\r\n },\r\n (error) => {\r\n Logger.Warn(`Failed to load KTX2 texture data: ${error.message}`);\r\n callback(0, 0, false, false, () => {}, true);\r\n }\r\n );\r\n } else {\r\n Logger.Error(\"texture missing KTX identifier\");\r\n callback(0, 0, false, false, () => {}, true);\r\n }\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.unshift(new _KTXTextureLoader());\r\n"]}
|
|
@@ -2,7 +2,7 @@ import type { InternalTexture } from "../../../Materials/Textures/internalTextur
|
|
|
2
2
|
import type { IInternalTextureLoader } from "../../../Materials/Textures/internalTextureLoader";
|
|
3
3
|
/**
|
|
4
4
|
* Implementation of the TGA Texture Loader.
|
|
5
|
-
* @
|
|
5
|
+
* @internal
|
|
6
6
|
*/
|
|
7
7
|
export declare class _TGATextureLoader implements IInternalTextureLoader {
|
|
8
8
|
/**
|
|
@@ -2,7 +2,7 @@ import { GetTGAHeader, UploadContent } from "../../../Misc/tga.js";
|
|
|
2
2
|
import { Engine } from "../../../Engines/engine.js";
|
|
3
3
|
/**
|
|
4
4
|
* Implementation of the TGA Texture Loader.
|
|
5
|
-
* @
|
|
5
|
+
* @internal
|
|
6
6
|
*/
|
|
7
7
|
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
8
8
|
export class _TGATextureLoader {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"tgaTextureLoader.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Textures/Loaders/tgaTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAChE,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAIjD;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,iBAAiB;IAA9B;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAoC5C,CAAC;IAlCG;;;;OAIG;IACI,OAAO,CAAC,SAAiB;QAC5B,OAAO,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,YAAY;QACf,MAAM,6BAA6B,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACI,QAAQ,CACX,IAAqB,EACrB,OAAwB,EACxB,QAA+G;QAE/G,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAE5E,MAAM,MAAM,GAAG,YAAY,CAAC,KAAK,CAAC,CAAC;QACnC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,eAAe,EAAE,KAAK,EAAE,GAAG,EAAE;YACvE,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { GetTGAHeader, UploadContent } from \"../../../Misc/tga\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\n\r\n/**\r\n * Implementation of the TGA Texture Loader.\r\n * @
|
|
1
|
+
{"version":3,"file":"tgaTextureLoader.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Textures/Loaders/tgaTextureLoader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAChE,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAIjD;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,iBAAiB;IAA9B;QACI;;WAEG;QACa,oBAAe,GAAG,KAAK,CAAC;IAoC5C,CAAC;IAlCG;;;;OAIG;IACI,OAAO,CAAC,SAAiB;QAC5B,OAAO,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,YAAY;QACf,MAAM,6BAA6B,CAAC;IACxC,CAAC;IAED;;;;;OAKG;IACI,QAAQ,CACX,IAAqB,EACrB,OAAwB,EACxB,QAA+G;QAE/G,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAE5E,MAAM,MAAM,GAAG,YAAY,CAAC,KAAK,CAAC,CAAC;QACnC,QAAQ,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,eAAe,EAAE,KAAK,EAAE,GAAG,EAAE;YACvE,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,uBAAuB;AACvB,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,iBAAiB,EAAE,CAAC,CAAC","sourcesContent":["import { GetTGAHeader, UploadContent } from \"../../../Misc/tga\";\r\nimport { Engine } from \"../../../Engines/engine\";\r\nimport type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IInternalTextureLoader } from \"../../../Materials/Textures/internalTextureLoader\";\r\n\r\n/**\r\n * Implementation of the TGA Texture Loader.\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _TGATextureLoader implements IInternalTextureLoader {\r\n /**\r\n * Defines whether the loader supports cascade loading the different faces.\r\n */\r\n public readonly supportCascades = false;\r\n\r\n /**\r\n * This returns if the loader support the current file information.\r\n * @param extension defines the file extension of the file being loaded\r\n * @returns true if the loader can load the specified file\r\n */\r\n public canLoad(extension: string): boolean {\r\n return extension.endsWith(\".tga\");\r\n }\r\n\r\n /**\r\n * Uploads the cube texture data to the WebGL texture. It has already been bound.\r\n */\r\n public loadCubeData(): void {\r\n throw \".env not supported in Cube.\";\r\n }\r\n\r\n /**\r\n * Uploads the 2D texture data to the WebGL texture. It has already been bound once in the callback.\r\n * @param data contains the texture data\r\n * @param texture defines the BabylonJS internal texture\r\n * @param callback defines the method to call once ready to upload\r\n */\r\n public loadData(\r\n data: ArrayBufferView,\r\n texture: InternalTexture,\r\n callback: (width: number, height: number, loadMipmap: boolean, isCompressed: boolean, done: () => void) => void\r\n ): void {\r\n const bytes = new Uint8Array(data.buffer, data.byteOffset, data.byteLength);\r\n\r\n const header = GetTGAHeader(bytes);\r\n callback(header.width, header.height, texture.generateMipMaps, false, () => {\r\n UploadContent(texture, bytes);\r\n });\r\n }\r\n}\r\n\r\n// Register the loader.\r\nEngine._TextureLoaders.push(new _TGATextureLoader());\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"MultiviewRenderTarget.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Textures/MultiviewRenderTarget.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,iCAAiC,CAAC;AAEtE,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD;;;GAGG;AACH,MAAM,OAAO,qBAAsB,SAAQ,mBAAmB;IAC1D,IAAW,OAAO,CAAC,KAAa;QAC5B,wGAAwG;QACxG,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAED;;;;OAIG;IACH,YAAY,KAAa,EAAE,OAAuE,GAAG;QACjG,KAAK,CAAC,eAAe,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,wBAAwB,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAC5I,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,QAAQ,EAAG,CAAC,SAAS,EAAE,CAAC,kCAAkC,CAAC,IAAI,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;QACpI,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,OAAQ,CAAC;QAC5C,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,SAAS,CAAC,kBAAkB,CAAC;QACpD,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,UAAU,EAAG,CAAC,OAAO,EAAE,CAAC,UAAU,IAAI,IAAI,CAAC,OAAO,CAAC;QACvE,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;IAC1C,CAAC;IAED;;OAEG;IACI,gBAAgB;QACnB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACrB,OAAO;SACV;QACD,IAAI,CAAC,QAAQ,EAAG,CAAC,SAAS,EAAE,CAAC,wBAAwB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9E,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,CAAC,CAAC;IACb,CAAC;CACJ","sourcesContent":["import { RenderTargetTexture } from \"../Textures/renderTargetTexture\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Constants } from \"../../Engines/constants\";\r\n\r\n/**\r\n * Renders to multiple views with a single draw call\r\n * @see https://www.khronos.org/registry/webgl/extensions/OVR_multiview2/\r\n */\r\nexport class MultiviewRenderTarget extends RenderTargetTexture {\r\n public set samples(value: number) {\r\n // We override this setter because multisampling is handled by framebufferTextureMultisampleMultiviewOVR\r\n this._samples = value;\r\n }\r\n\r\n /**\r\n * Creates a multiview render target\r\n * @param scene scene used with the render target\r\n * @param size the size of the render target (used for each view)\r\n */\r\n constructor(scene?: Scene, size: number | { width: number; height: number } | { ratio: number } = 512) {\r\n super(\"multiview rtt\", size, scene, false, true, Constants.TEXTURETYPE_UNSIGNED_INT, false, undefined, false, false, true, undefined, true);\r\n this._renderTarget = this.getScene()!.getEngine().createMultiviewRenderTargetTexture(this.getRenderWidth(), this.getRenderHeight());\r\n this._texture = this._renderTarget.texture!;\r\n this._texture.isMultiview = true;\r\n this._texture.format = Constants.TEXTUREFORMAT_RGBA;\r\n this.samples = this._getEngine()!.getCaps().maxSamples || this.samples;\r\n this._texture.samples = this._samples;\r\n }\r\n\r\n /**\r\n * @
|
|
1
|
+
{"version":3,"file":"MultiviewRenderTarget.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Textures/MultiviewRenderTarget.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,iCAAiC,CAAC;AAEtE,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD;;;GAGG;AACH,MAAM,OAAO,qBAAsB,SAAQ,mBAAmB;IAC1D,IAAW,OAAO,CAAC,KAAa;QAC5B,wGAAwG;QACxG,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAED;;;;OAIG;IACH,YAAY,KAAa,EAAE,OAAuE,GAAG;QACjG,KAAK,CAAC,eAAe,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,CAAC,wBAAwB,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAC5I,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,QAAQ,EAAG,CAAC,SAAS,EAAE,CAAC,kCAAkC,CAAC,IAAI,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;QACpI,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,OAAQ,CAAC;QAC5C,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,SAAS,CAAC,kBAAkB,CAAC;QACpD,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,UAAU,EAAG,CAAC,OAAO,EAAE,CAAC,UAAU,IAAI,IAAI,CAAC,OAAO,CAAC;QACvE,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;IAC1C,CAAC;IAED;;OAEG;IACI,gBAAgB;QACnB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE;YACrB,OAAO;SACV;QACD,IAAI,CAAC,QAAQ,EAAG,CAAC,SAAS,EAAE,CAAC,wBAAwB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9E,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,CAAC,CAAC;IACb,CAAC;CACJ","sourcesContent":["import { RenderTargetTexture } from \"../Textures/renderTargetTexture\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Constants } from \"../../Engines/constants\";\r\n\r\n/**\r\n * Renders to multiple views with a single draw call\r\n * @see https://www.khronos.org/registry/webgl/extensions/OVR_multiview2/\r\n */\r\nexport class MultiviewRenderTarget extends RenderTargetTexture {\r\n public set samples(value: number) {\r\n // We override this setter because multisampling is handled by framebufferTextureMultisampleMultiviewOVR\r\n this._samples = value;\r\n }\r\n\r\n /**\r\n * Creates a multiview render target\r\n * @param scene scene used with the render target\r\n * @param size the size of the render target (used for each view)\r\n */\r\n constructor(scene?: Scene, size: number | { width: number; height: number } | { ratio: number } = 512) {\r\n super(\"multiview rtt\", size, scene, false, true, Constants.TEXTURETYPE_UNSIGNED_INT, false, undefined, false, false, true, undefined, true);\r\n this._renderTarget = this.getScene()!.getEngine().createMultiviewRenderTargetTexture(this.getRenderWidth(), this.getRenderHeight());\r\n this._texture = this._renderTarget.texture!;\r\n this._texture.isMultiview = true;\r\n this._texture.format = Constants.TEXTUREFORMAT_RGBA;\r\n this.samples = this._getEngine()!.getCaps().maxSamples || this.samples;\r\n this._texture.samples = this._samples;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _bindFrameBuffer() {\r\n if (!this._renderTarget) {\r\n return;\r\n }\r\n this.getScene()!.getEngine().bindMultiviewFramebuffer(this._renderTarget);\r\n }\r\n\r\n /**\r\n * Gets the number of views the corresponding to the texture (eg. a MultiviewRenderTarget will have > 1)\r\n * @returns the view count\r\n */\r\n public getViewCount() {\r\n return 2;\r\n }\r\n}\r\n"]}
|
|
@@ -22,8 +22,9 @@ export declare class CustomProceduralTexture extends ProceduralTexture {
|
|
|
22
22
|
* @param scene Define the scene the texture belongs to
|
|
23
23
|
* @param fallbackTexture Define a fallback texture in case there were issues to create the custom texture
|
|
24
24
|
* @param generateMipMaps Define if the texture should creates mip maps or not
|
|
25
|
+
* @param skipJson Define a boolena indicating that there is no json config file to load
|
|
25
26
|
*/
|
|
26
|
-
constructor(name: string, texturePath: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
|
|
27
|
+
constructor(name: string, texturePath: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean, skipJson?: boolean);
|
|
27
28
|
private _loadJson;
|
|
28
29
|
/**
|
|
29
30
|
* Is the texture ready to be used ? (rendered at least once)
|
|
@@ -21,14 +21,20 @@ export class CustomProceduralTexture extends ProceduralTexture {
|
|
|
21
21
|
* @param scene Define the scene the texture belongs to
|
|
22
22
|
* @param fallbackTexture Define a fallback texture in case there were issues to create the custom texture
|
|
23
23
|
* @param generateMipMaps Define if the texture should creates mip maps or not
|
|
24
|
+
* @param skipJson Define a boolena indicating that there is no json config file to load
|
|
24
25
|
*/
|
|
25
|
-
constructor(name, texturePath, size, scene, fallbackTexture, generateMipMaps) {
|
|
26
|
+
constructor(name, texturePath, size, scene, fallbackTexture, generateMipMaps, skipJson) {
|
|
26
27
|
super(name, size, null, scene, fallbackTexture, generateMipMaps);
|
|
27
28
|
this._animate = true;
|
|
28
29
|
this._time = 0;
|
|
29
30
|
this._texturePath = texturePath;
|
|
30
|
-
|
|
31
|
-
|
|
31
|
+
if (!skipJson) {
|
|
32
|
+
//Try to load json
|
|
33
|
+
this._loadJson(texturePath);
|
|
34
|
+
}
|
|
35
|
+
else {
|
|
36
|
+
this.setFragment(this._texturePath);
|
|
37
|
+
}
|
|
32
38
|
this.refreshRate = 1;
|
|
33
39
|
}
|
|
34
40
|
_loadJson(jsonUrl) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"customProceduralTexture.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Textures/Procedurals/customProceduralTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,OAAO,EAAE,MAAM,qCAAqC,CAAC;AAC9D,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD;;;;GAIG;AACH,MAAM,OAAO,uBAAwB,SAAQ,iBAAiB;IAM1D;;;;;;;;;;;OAWG;IACH,YAAY,IAAY,EAAE,WAAmB,EAAE,IAAY,EAAE,KAAY,EAAE,eAAyB,EAAE,eAAyB;QAC3H,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAlB7D,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;QAkBtB,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAEhC,kBAAkB;QAClB,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;QAC5B,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;IACzB,CAAC;IAEO,SAAS,CAAC,OAAe;QAC7B,MAAM,YAAY,GAAG,GAAG,EAAE;YACtB,IAAI;gBACA,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;aACvC;YAAC,OAAO,EAAE,EAAE;gBACT,MAAM,CAAC,GAAG,CAAC,yEAAyE,CAAC,CAAC;aACzF;QACL,CAAC,CAAC;QAEF,MAAM,aAAa,GAAG,OAAO,GAAG,cAAc,CAAC;QAC/C,MAAM,GAAG,GAAG,IAAI,UAAU,EAAE,CAAC;QAE7B,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,aAAa,CAAC,CAAC;QAC/B,GAAG,CAAC,gBAAgB,CAChB,MAAM,EACN,GAAG,EAAE;YACD,IAAI,GAAG,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,IAAI,GAAG,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE;gBACzE,IAAI;oBACA,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;oBAExC,IAAI,CAAC,oBAAoB,EAAE,CAAC;oBAC5B,IAAI,CAAC,cAAc,EAAE,CAAC;oBACtB,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC,CAAC;oBAEhD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC;oBACrC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC;iBAC/C;gBAAC,OAAO,EAAE,EAAE;oBACT,YAAY,EAAE,CAAC;iBAClB;aACJ;iBAAM;gBACH,YAAY,EAAE,CAAC;aAClB;QACL,CAAC,EACD,KAAK,CACR,CAAC;QAEF,GAAG,CAAC,gBAAgB,CAChB,OAAO,EACP,GAAG,EAAE;YACD,YAAY,EAAE,CAAC;QACnB,CAAC,EACD,KAAK,CACR,CAAC;QAEF,IAAI;YACA,GAAG,CAAC,IAAI,EAAE,CAAC;SACd;QAAC,OAAO,EAAE,EAAE;YACT,MAAM,CAAC,KAAK,CAAC,qDAAqD,CAAC,CAAC;SACvE;IACL,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,EAAE;YAClB,OAAO,KAAK,CAAC;SAChB;QAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE;YAC/B,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YAErC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE;gBACpB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,oBAA8B;QACxC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,EAAE;YACxB,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,iBAAiB,EAAE,GAAG,IAAI,CAAC;YAC/C,IAAI,CAAC,oBAAoB,EAAE,CAAC;SAC/B;QAED,KAAK,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;IACvC,CAAC;IAED;;OAEG;IACI,cAAc;QACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACrD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,IAAI,OAAO,CAAC,IAAI,CAAC,YAAY,GAAG,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,kBAAkB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;SACnK;IACL,CAAC;IAED;;OAEG;IACI,oBAAoB;QACvB,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACnD,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAEzC,QAAQ,OAAO,CAAC,IAAI,EAAE;oBAClB,KAAK,OAAO;wBACR,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC3C,MAAM;oBACV,KAAK,QAAQ;wBACT,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,MAAM,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC1E,MAAM;oBACV,KAAK,QAAQ;wBACT,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,MAAM,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBACrF,MAAM;oBACV,KAAK,SAAS;wBACV,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBACjE,MAAM;oBACV,KAAK,SAAS;wBACV,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC5E,MAAM;iBACb;aACJ;SACJ;QAED,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAc;QAC7B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;CACJ","sourcesContent":["import { Logger } from \"../../../Misc/logger\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { Vector3, Vector2 } from \"../../../Maths/math.vector\";\r\nimport { Color4, Color3 } from \"../../../Maths/math.color\";\r\nimport { Texture } from \"../../../Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"./proceduralTexture\";\r\nimport { WebRequest } from \"../../../Misc/webRequest\";\r\n/**\r\n * Procedural texturing is a way to programmatically create a texture. There are 2 types of procedural textures: code-only, and code that references some classic 2D images, sometimes called 'refMaps' or 'sampler' images.\r\n * Custom Procedural textures are the easiest way to create your own procedural in your application.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_procedural_textures#creating-custom-procedural-textures\r\n */\r\nexport class CustomProceduralTexture extends ProceduralTexture {\r\n private _animate: boolean = true;\r\n private _time: number = 0;\r\n private _config: any;\r\n private _texturePath: string;\r\n\r\n /**\r\n * Instantiates a new Custom Procedural Texture.\r\n * Procedural texturing is a way to programmatically create a texture. There are 2 types of procedural textures: code-only, and code that references some classic 2D images, sometimes called 'refMaps' or 'sampler' images.\r\n * Custom Procedural textures are the easiest way to create your own procedural in your application.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_procedural_textures#creating-custom-procedural-textures\r\n * @param name Define the name of the texture\r\n * @param texturePath Define the folder path containing all the custom texture related files (config, shaders...)\r\n * @param size Define the size of the texture to create\r\n * @param scene Define the scene the texture belongs to\r\n * @param fallbackTexture Define a fallback texture in case there were issues to create the custom texture\r\n * @param generateMipMaps Define if the texture should creates mip maps or not\r\n */\r\n constructor(name: string, texturePath: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean) {\r\n super(name, size, null, scene, fallbackTexture, generateMipMaps);\r\n this._texturePath = texturePath;\r\n\r\n //Try to load json\r\n this._loadJson(texturePath);\r\n this.refreshRate = 1;\r\n }\r\n\r\n private _loadJson(jsonUrl: string): void {\r\n const noConfigFile = () => {\r\n try {\r\n this.setFragment(this._texturePath);\r\n } catch (ex) {\r\n Logger.Log(\"No json or ShaderStore or DOM element found for CustomProceduralTexture\");\r\n }\r\n };\r\n\r\n const configFileUrl = jsonUrl + \"/config.json\";\r\n const xhr = new WebRequest();\r\n\r\n xhr.open(\"GET\", configFileUrl);\r\n xhr.addEventListener(\r\n \"load\",\r\n () => {\r\n if (xhr.status === 200 || (xhr.responseText && xhr.responseText.length > 0)) {\r\n try {\r\n this._config = JSON.parse(xhr.response);\r\n\r\n this.updateShaderUniforms();\r\n this.updateTextures();\r\n this.setFragment(this._texturePath + \"/custom\");\r\n\r\n this._animate = this._config.animate;\r\n this.refreshRate = this._config.refreshrate;\r\n } catch (ex) {\r\n noConfigFile();\r\n }\r\n } else {\r\n noConfigFile();\r\n }\r\n },\r\n false\r\n );\r\n\r\n xhr.addEventListener(\r\n \"error\",\r\n () => {\r\n noConfigFile();\r\n },\r\n false\r\n );\r\n\r\n try {\r\n xhr.send();\r\n } catch (ex) {\r\n Logger.Error(\"CustomProceduralTexture: Error on XHR send request.\");\r\n }\r\n }\r\n\r\n /**\r\n * Is the texture ready to be used ? (rendered at least once)\r\n * @returns true if ready, otherwise, false.\r\n */\r\n public isReady(): boolean {\r\n if (!super.isReady()) {\r\n return false;\r\n }\r\n\r\n for (const name in this._textures) {\r\n const texture = this._textures[name];\r\n\r\n if (!texture.isReady()) {\r\n return false;\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Render the texture to its associated render target.\r\n * @param useCameraPostProcess Define if camera post process should be applied to the texture\r\n */\r\n public render(useCameraPostProcess?: boolean): void {\r\n const scene = this.getScene();\r\n if (this._animate && scene) {\r\n this._time += scene.getAnimationRatio() * 0.03;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n /**\r\n * Update the list of dependant textures samplers in the shader.\r\n */\r\n public updateTextures(): void {\r\n for (let i = 0; i < this._config.sampler2Ds.length; i++) {\r\n this.setTexture(this._config.sampler2Ds[i].sample2Dname, new Texture(this._texturePath + \"/\" + this._config.sampler2Ds[i].textureRelativeUrl, this.getScene()));\r\n }\r\n }\r\n\r\n /**\r\n * Update the uniform values of the procedural texture in the shader.\r\n */\r\n public updateShaderUniforms(): void {\r\n if (this._config) {\r\n for (let j = 0; j < this._config.uniforms.length; j++) {\r\n const uniform = this._config.uniforms[j];\r\n\r\n switch (uniform.type) {\r\n case \"float\":\r\n this.setFloat(uniform.name, uniform.value);\r\n break;\r\n case \"color3\":\r\n this.setColor3(uniform.name, new Color3(uniform.r, uniform.g, uniform.b));\r\n break;\r\n case \"color4\":\r\n this.setColor4(uniform.name, new Color4(uniform.r, uniform.g, uniform.b, uniform.a));\r\n break;\r\n case \"vector2\":\r\n this.setVector2(uniform.name, new Vector2(uniform.x, uniform.y));\r\n break;\r\n case \"vector3\":\r\n this.setVector3(uniform.name, new Vector3(uniform.x, uniform.y, uniform.z));\r\n break;\r\n }\r\n }\r\n }\r\n\r\n this.setFloat(\"time\", this._time);\r\n }\r\n\r\n /**\r\n * Define if the texture animates or not.\r\n */\r\n public get animate(): boolean {\r\n return this._animate;\r\n }\r\n\r\n public set animate(value: boolean) {\r\n this._animate = value;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"customProceduralTexture.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Materials/Textures/Procedurals/customProceduralTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,OAAO,EAAE,MAAM,qCAAqC,CAAC;AAC9D,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD;;;;GAIG;AACH,MAAM,OAAO,uBAAwB,SAAQ,iBAAiB;IAM1D;;;;;;;;;;;;OAYG;IACH,YAAY,IAAY,EAAE,WAAmB,EAAE,IAAY,EAAE,KAAY,EAAE,eAAyB,EAAE,eAAyB,EAAE,QAAkB;QAC/I,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC;QAnB7D,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;QAmBtB,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAEhC,IAAI,CAAC,QAAQ,EAAE;YACX,kBAAkB;YAClB,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;SAC/B;aAAM;YACH,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;SACvC;QACD,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;IACzB,CAAC;IAEO,SAAS,CAAC,OAAe;QAC7B,MAAM,YAAY,GAAG,GAAG,EAAE;YACtB,IAAI;gBACA,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;aACvC;YAAC,OAAO,EAAE,EAAE;gBACT,MAAM,CAAC,GAAG,CAAC,yEAAyE,CAAC,CAAC;aACzF;QACL,CAAC,CAAC;QAEF,MAAM,aAAa,GAAG,OAAO,GAAG,cAAc,CAAC;QAC/C,MAAM,GAAG,GAAG,IAAI,UAAU,EAAE,CAAC;QAE7B,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,aAAa,CAAC,CAAC;QAC/B,GAAG,CAAC,gBAAgB,CAChB,MAAM,EACN,GAAG,EAAE;YACD,IAAI,GAAG,CAAC,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,IAAI,GAAG,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE;gBACzE,IAAI;oBACA,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;oBAExC,IAAI,CAAC,oBAAoB,EAAE,CAAC;oBAC5B,IAAI,CAAC,cAAc,EAAE,CAAC;oBACtB,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC,CAAC;oBAEhD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC;oBACrC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC;iBAC/C;gBAAC,OAAO,EAAE,EAAE;oBACT,YAAY,EAAE,CAAC;iBAClB;aACJ;iBAAM;gBACH,YAAY,EAAE,CAAC;aAClB;QACL,CAAC,EACD,KAAK,CACR,CAAC;QAEF,GAAG,CAAC,gBAAgB,CAChB,OAAO,EACP,GAAG,EAAE;YACD,YAAY,EAAE,CAAC;QACnB,CAAC,EACD,KAAK,CACR,CAAC;QAEF,IAAI;YACA,GAAG,CAAC,IAAI,EAAE,CAAC;SACd;QAAC,OAAO,EAAE,EAAE;YACT,MAAM,CAAC,KAAK,CAAC,qDAAqD,CAAC,CAAC;SACvE;IACL,CAAC;IAED;;;OAGG;IACI,OAAO;QACV,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,EAAE;YAClB,OAAO,KAAK,CAAC;SAChB;QAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,SAAS,EAAE;YAC/B,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YAErC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE;gBACpB,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,oBAA8B;QACxC,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,EAAE;YACxB,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,iBAAiB,EAAE,GAAG,IAAI,CAAC;YAC/C,IAAI,CAAC,oBAAoB,EAAE,CAAC;SAC/B;QAED,KAAK,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC;IACvC,CAAC;IAED;;OAEG;IACI,cAAc;QACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACrD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,IAAI,OAAO,CAAC,IAAI,CAAC,YAAY,GAAG,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,kBAAkB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;SACnK;IACL,CAAC;IAED;;OAEG;IACI,oBAAoB;QACvB,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACnD,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAEzC,QAAQ,OAAO,CAAC,IAAI,EAAE;oBAClB,KAAK,OAAO;wBACR,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC;wBAC3C,MAAM;oBACV,KAAK,QAAQ;wBACT,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,MAAM,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC1E,MAAM;oBACV,KAAK,QAAQ;wBACT,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,MAAM,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBACrF,MAAM;oBACV,KAAK,SAAS;wBACV,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBACjE,MAAM;oBACV,KAAK,SAAS;wBACV,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC5E,MAAM;iBACb;aACJ;SACJ;QAED,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAc;QAC7B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;CACJ","sourcesContent":["import { Logger } from \"../../../Misc/logger\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { Vector3, Vector2 } from \"../../../Maths/math.vector\";\r\nimport { Color4, Color3 } from \"../../../Maths/math.color\";\r\nimport { Texture } from \"../../../Materials/Textures/texture\";\r\nimport { ProceduralTexture } from \"./proceduralTexture\";\r\nimport { WebRequest } from \"../../../Misc/webRequest\";\r\n/**\r\n * Procedural texturing is a way to programmatically create a texture. There are 2 types of procedural textures: code-only, and code that references some classic 2D images, sometimes called 'refMaps' or 'sampler' images.\r\n * Custom Procedural textures are the easiest way to create your own procedural in your application.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_procedural_textures#creating-custom-procedural-textures\r\n */\r\nexport class CustomProceduralTexture extends ProceduralTexture {\r\n private _animate: boolean = true;\r\n private _time: number = 0;\r\n private _config: any;\r\n private _texturePath: string;\r\n\r\n /**\r\n * Instantiates a new Custom Procedural Texture.\r\n * Procedural texturing is a way to programmatically create a texture. There are 2 types of procedural textures: code-only, and code that references some classic 2D images, sometimes called 'refMaps' or 'sampler' images.\r\n * Custom Procedural textures are the easiest way to create your own procedural in your application.\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_procedural_textures#creating-custom-procedural-textures\r\n * @param name Define the name of the texture\r\n * @param texturePath Define the folder path containing all the custom texture related files (config, shaders...)\r\n * @param size Define the size of the texture to create\r\n * @param scene Define the scene the texture belongs to\r\n * @param fallbackTexture Define a fallback texture in case there were issues to create the custom texture\r\n * @param generateMipMaps Define if the texture should creates mip maps or not\r\n * @param skipJson Define a boolena indicating that there is no json config file to load\r\n */\r\n constructor(name: string, texturePath: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean, skipJson?: boolean) {\r\n super(name, size, null, scene, fallbackTexture, generateMipMaps);\r\n this._texturePath = texturePath;\r\n\r\n if (!skipJson) {\r\n //Try to load json\r\n this._loadJson(texturePath);\r\n } else {\r\n this.setFragment(this._texturePath);\r\n }\r\n this.refreshRate = 1;\r\n }\r\n\r\n private _loadJson(jsonUrl: string): void {\r\n const noConfigFile = () => {\r\n try {\r\n this.setFragment(this._texturePath);\r\n } catch (ex) {\r\n Logger.Log(\"No json or ShaderStore or DOM element found for CustomProceduralTexture\");\r\n }\r\n };\r\n\r\n const configFileUrl = jsonUrl + \"/config.json\";\r\n const xhr = new WebRequest();\r\n\r\n xhr.open(\"GET\", configFileUrl);\r\n xhr.addEventListener(\r\n \"load\",\r\n () => {\r\n if (xhr.status === 200 || (xhr.responseText && xhr.responseText.length > 0)) {\r\n try {\r\n this._config = JSON.parse(xhr.response);\r\n\r\n this.updateShaderUniforms();\r\n this.updateTextures();\r\n this.setFragment(this._texturePath + \"/custom\");\r\n\r\n this._animate = this._config.animate;\r\n this.refreshRate = this._config.refreshrate;\r\n } catch (ex) {\r\n noConfigFile();\r\n }\r\n } else {\r\n noConfigFile();\r\n }\r\n },\r\n false\r\n );\r\n\r\n xhr.addEventListener(\r\n \"error\",\r\n () => {\r\n noConfigFile();\r\n },\r\n false\r\n );\r\n\r\n try {\r\n xhr.send();\r\n } catch (ex) {\r\n Logger.Error(\"CustomProceduralTexture: Error on XHR send request.\");\r\n }\r\n }\r\n\r\n /**\r\n * Is the texture ready to be used ? (rendered at least once)\r\n * @returns true if ready, otherwise, false.\r\n */\r\n public isReady(): boolean {\r\n if (!super.isReady()) {\r\n return false;\r\n }\r\n\r\n for (const name in this._textures) {\r\n const texture = this._textures[name];\r\n\r\n if (!texture.isReady()) {\r\n return false;\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Render the texture to its associated render target.\r\n * @param useCameraPostProcess Define if camera post process should be applied to the texture\r\n */\r\n public render(useCameraPostProcess?: boolean): void {\r\n const scene = this.getScene();\r\n if (this._animate && scene) {\r\n this._time += scene.getAnimationRatio() * 0.03;\r\n this.updateShaderUniforms();\r\n }\r\n\r\n super.render(useCameraPostProcess);\r\n }\r\n\r\n /**\r\n * Update the list of dependant textures samplers in the shader.\r\n */\r\n public updateTextures(): void {\r\n for (let i = 0; i < this._config.sampler2Ds.length; i++) {\r\n this.setTexture(this._config.sampler2Ds[i].sample2Dname, new Texture(this._texturePath + \"/\" + this._config.sampler2Ds[i].textureRelativeUrl, this.getScene()));\r\n }\r\n }\r\n\r\n /**\r\n * Update the uniform values of the procedural texture in the shader.\r\n */\r\n public updateShaderUniforms(): void {\r\n if (this._config) {\r\n for (let j = 0; j < this._config.uniforms.length; j++) {\r\n const uniform = this._config.uniforms[j];\r\n\r\n switch (uniform.type) {\r\n case \"float\":\r\n this.setFloat(uniform.name, uniform.value);\r\n break;\r\n case \"color3\":\r\n this.setColor3(uniform.name, new Color3(uniform.r, uniform.g, uniform.b));\r\n break;\r\n case \"color4\":\r\n this.setColor4(uniform.name, new Color4(uniform.r, uniform.g, uniform.b, uniform.a));\r\n break;\r\n case \"vector2\":\r\n this.setVector2(uniform.name, new Vector2(uniform.x, uniform.y));\r\n break;\r\n case \"vector3\":\r\n this.setVector3(uniform.name, new Vector3(uniform.x, uniform.y, uniform.z));\r\n break;\r\n }\r\n }\r\n }\r\n\r\n this.setFloat(\"time\", this._time);\r\n }\r\n\r\n /**\r\n * Define if the texture animates or not.\r\n */\r\n public get animate(): boolean {\r\n return this._animate;\r\n }\r\n\r\n public set animate(value: boolean) {\r\n this._animate = value;\r\n }\r\n}\r\n"]}
|
|
@@ -40,14 +40,14 @@ export declare class ProceduralTexture extends Texture {
|
|
|
40
40
|
* Gets or sets the node material used to create this texture (null if the texture was manually created)
|
|
41
41
|
*/
|
|
42
42
|
nodeMaterialSource: Nullable<NodeMaterial>;
|
|
43
|
-
/** @
|
|
43
|
+
/** @internal */
|
|
44
44
|
_generateMipMaps: boolean;
|
|
45
45
|
private _drawWrapper;
|
|
46
|
-
/** @
|
|
46
|
+
/** @internal */
|
|
47
47
|
_textures: {
|
|
48
48
|
[key: string]: Texture;
|
|
49
49
|
};
|
|
50
|
-
/** @
|
|
50
|
+
/** @internal */
|
|
51
51
|
protected _fallbackTexture: Nullable<Texture>;
|
|
52
52
|
private _size;
|
|
53
53
|
private _textureType;
|
|
@@ -95,8 +95,7 @@ export declare class ProceduralTexture extends Texture {
|
|
|
95
95
|
*/
|
|
96
96
|
getEffect(): Effect;
|
|
97
97
|
/**
|
|
98
|
-
* @
|
|
99
|
-
* @hidden*
|
|
98
|
+
* @internal*
|
|
100
99
|
*/
|
|
101
100
|
_setEffect(effect: Effect): void;
|
|
102
101
|
/**
|
|
@@ -105,7 +104,7 @@ export declare class ProceduralTexture extends Texture {
|
|
|
105
104
|
*/
|
|
106
105
|
getContent(): Nullable<Promise<ArrayBufferView>>;
|
|
107
106
|
private _createIndexBuffer;
|
|
108
|
-
/** @
|
|
107
|
+
/** @internal */
|
|
109
108
|
_rebuild(): void;
|
|
110
109
|
/**
|
|
111
110
|
* Resets the texture in order to recreate its associated resources.
|
|
@@ -134,7 +133,7 @@ export declare class ProceduralTexture extends Texture {
|
|
|
134
133
|
*/
|
|
135
134
|
get refreshRate(): number;
|
|
136
135
|
set refreshRate(value: number);
|
|
137
|
-
/** @
|
|
136
|
+
/** @internal */
|
|
138
137
|
_shouldRender(): boolean;
|
|
139
138
|
/**
|
|
140
139
|
* Get the size the texture is rendering at.
|
|
@@ -152,63 +151,63 @@ export declare class ProceduralTexture extends Texture {
|
|
|
152
151
|
* Set a texture in the shader program used to render.
|
|
153
152
|
* @param name Define the name of the uniform samplers as defined in the shader
|
|
154
153
|
* @param texture Define the texture to bind to this sampler
|
|
155
|
-
* @
|
|
154
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
156
155
|
*/
|
|
157
156
|
setTexture(name: string, texture: Texture): ProceduralTexture;
|
|
158
157
|
/**
|
|
159
158
|
* Set a float in the shader.
|
|
160
159
|
* @param name Define the name of the uniform as defined in the shader
|
|
161
160
|
* @param value Define the value to give to the uniform
|
|
162
|
-
* @
|
|
161
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
163
162
|
*/
|
|
164
163
|
setFloat(name: string, value: number): ProceduralTexture;
|
|
165
164
|
/**
|
|
166
165
|
* Set a int in the shader.
|
|
167
166
|
* @param name Define the name of the uniform as defined in the shader
|
|
168
167
|
* @param value Define the value to give to the uniform
|
|
169
|
-
* @
|
|
168
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
170
169
|
*/
|
|
171
170
|
setInt(name: string, value: number): ProceduralTexture;
|
|
172
171
|
/**
|
|
173
172
|
* Set an array of floats in the shader.
|
|
174
173
|
* @param name Define the name of the uniform as defined in the shader
|
|
175
174
|
* @param value Define the value to give to the uniform
|
|
176
|
-
* @
|
|
175
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
177
176
|
*/
|
|
178
177
|
setFloats(name: string, value: number[]): ProceduralTexture;
|
|
179
178
|
/**
|
|
180
179
|
* Set a vec3 in the shader from a Color3.
|
|
181
180
|
* @param name Define the name of the uniform as defined in the shader
|
|
182
181
|
* @param value Define the value to give to the uniform
|
|
183
|
-
* @
|
|
182
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
184
183
|
*/
|
|
185
184
|
setColor3(name: string, value: Color3): ProceduralTexture;
|
|
186
185
|
/**
|
|
187
186
|
* Set a vec4 in the shader from a Color4.
|
|
188
187
|
* @param name Define the name of the uniform as defined in the shader
|
|
189
188
|
* @param value Define the value to give to the uniform
|
|
190
|
-
* @
|
|
189
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
191
190
|
*/
|
|
192
191
|
setColor4(name: string, value: Color4): ProceduralTexture;
|
|
193
192
|
/**
|
|
194
193
|
* Set a vec2 in the shader from a Vector2.
|
|
195
194
|
* @param name Define the name of the uniform as defined in the shader
|
|
196
195
|
* @param value Define the value to give to the uniform
|
|
197
|
-
* @
|
|
196
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
198
197
|
*/
|
|
199
198
|
setVector2(name: string, value: Vector2): ProceduralTexture;
|
|
200
199
|
/**
|
|
201
200
|
* Set a vec3 in the shader from a Vector3.
|
|
202
201
|
* @param name Define the name of the uniform as defined in the shader
|
|
203
202
|
* @param value Define the value to give to the uniform
|
|
204
|
-
* @
|
|
203
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
205
204
|
*/
|
|
206
205
|
setVector3(name: string, value: Vector3): ProceduralTexture;
|
|
207
206
|
/**
|
|
208
207
|
* Set a mat4 in the shader from a MAtrix.
|
|
209
208
|
* @param name Define the name of the uniform as defined in the shader
|
|
210
209
|
* @param value Define the value to give to the uniform
|
|
211
|
-
* @
|
|
210
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
212
211
|
*/
|
|
213
212
|
setMatrix(name: string, value: Matrix): ProceduralTexture;
|
|
214
213
|
/**
|
|
@@ -56,7 +56,7 @@ export class ProceduralTexture extends Texture {
|
|
|
56
56
|
* Gets or sets the node material used to create this texture (null if the texture was manually created)
|
|
57
57
|
*/
|
|
58
58
|
this.nodeMaterialSource = null;
|
|
59
|
-
/** @
|
|
59
|
+
/** @internal */
|
|
60
60
|
this._textures = {};
|
|
61
61
|
this._currentRefreshId = -1;
|
|
62
62
|
this._frameId = -1;
|
|
@@ -131,8 +131,7 @@ export class ProceduralTexture extends Texture {
|
|
|
131
131
|
return this._drawWrapper.effect;
|
|
132
132
|
}
|
|
133
133
|
/**
|
|
134
|
-
* @
|
|
135
|
-
* @hidden*
|
|
134
|
+
* @internal*
|
|
136
135
|
*/
|
|
137
136
|
_setEffect(effect) {
|
|
138
137
|
this._drawWrapper.effect = effect;
|
|
@@ -169,7 +168,7 @@ export class ProceduralTexture extends Texture {
|
|
|
169
168
|
indices.push(3);
|
|
170
169
|
this._indexBuffer = engine.createIndexBuffer(indices);
|
|
171
170
|
}
|
|
172
|
-
/** @
|
|
171
|
+
/** @internal */
|
|
173
172
|
_rebuild() {
|
|
174
173
|
const vb = this._vertexBuffers[VertexBuffer.PositionKind];
|
|
175
174
|
if (vb) {
|
|
@@ -260,7 +259,7 @@ export class ProceduralTexture extends Texture {
|
|
|
260
259
|
this._refreshRate = value;
|
|
261
260
|
this.resetRefreshCounter();
|
|
262
261
|
}
|
|
263
|
-
/** @
|
|
262
|
+
/** @internal */
|
|
264
263
|
_shouldRender() {
|
|
265
264
|
if (!this.isEnabled || !this.isReady() || !this._texture) {
|
|
266
265
|
if (this._texture) {
|
|
@@ -318,7 +317,7 @@ export class ProceduralTexture extends Texture {
|
|
|
318
317
|
* Set a texture in the shader program used to render.
|
|
319
318
|
* @param name Define the name of the uniform samplers as defined in the shader
|
|
320
319
|
* @param texture Define the texture to bind to this sampler
|
|
321
|
-
* @
|
|
320
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
322
321
|
*/
|
|
323
322
|
setTexture(name, texture) {
|
|
324
323
|
if (this._samplers.indexOf(name) === -1) {
|
|
@@ -331,7 +330,7 @@ export class ProceduralTexture extends Texture {
|
|
|
331
330
|
* Set a float in the shader.
|
|
332
331
|
* @param name Define the name of the uniform as defined in the shader
|
|
333
332
|
* @param value Define the value to give to the uniform
|
|
334
|
-
* @
|
|
333
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
335
334
|
*/
|
|
336
335
|
setFloat(name, value) {
|
|
337
336
|
this._checkUniform(name);
|
|
@@ -342,7 +341,7 @@ export class ProceduralTexture extends Texture {
|
|
|
342
341
|
* Set a int in the shader.
|
|
343
342
|
* @param name Define the name of the uniform as defined in the shader
|
|
344
343
|
* @param value Define the value to give to the uniform
|
|
345
|
-
* @
|
|
344
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
346
345
|
*/
|
|
347
346
|
setInt(name, value) {
|
|
348
347
|
this._checkUniform(name);
|
|
@@ -353,7 +352,7 @@ export class ProceduralTexture extends Texture {
|
|
|
353
352
|
* Set an array of floats in the shader.
|
|
354
353
|
* @param name Define the name of the uniform as defined in the shader
|
|
355
354
|
* @param value Define the value to give to the uniform
|
|
356
|
-
* @
|
|
355
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
357
356
|
*/
|
|
358
357
|
setFloats(name, value) {
|
|
359
358
|
this._checkUniform(name);
|
|
@@ -364,7 +363,7 @@ export class ProceduralTexture extends Texture {
|
|
|
364
363
|
* Set a vec3 in the shader from a Color3.
|
|
365
364
|
* @param name Define the name of the uniform as defined in the shader
|
|
366
365
|
* @param value Define the value to give to the uniform
|
|
367
|
-
* @
|
|
366
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
368
367
|
*/
|
|
369
368
|
setColor3(name, value) {
|
|
370
369
|
this._checkUniform(name);
|
|
@@ -375,7 +374,7 @@ export class ProceduralTexture extends Texture {
|
|
|
375
374
|
* Set a vec4 in the shader from a Color4.
|
|
376
375
|
* @param name Define the name of the uniform as defined in the shader
|
|
377
376
|
* @param value Define the value to give to the uniform
|
|
378
|
-
* @
|
|
377
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
379
378
|
*/
|
|
380
379
|
setColor4(name, value) {
|
|
381
380
|
this._checkUniform(name);
|
|
@@ -386,7 +385,7 @@ export class ProceduralTexture extends Texture {
|
|
|
386
385
|
* Set a vec2 in the shader from a Vector2.
|
|
387
386
|
* @param name Define the name of the uniform as defined in the shader
|
|
388
387
|
* @param value Define the value to give to the uniform
|
|
389
|
-
* @
|
|
388
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
390
389
|
*/
|
|
391
390
|
setVector2(name, value) {
|
|
392
391
|
this._checkUniform(name);
|
|
@@ -397,7 +396,7 @@ export class ProceduralTexture extends Texture {
|
|
|
397
396
|
* Set a vec3 in the shader from a Vector3.
|
|
398
397
|
* @param name Define the name of the uniform as defined in the shader
|
|
399
398
|
* @param value Define the value to give to the uniform
|
|
400
|
-
* @
|
|
399
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
401
400
|
*/
|
|
402
401
|
setVector3(name, value) {
|
|
403
402
|
this._checkUniform(name);
|
|
@@ -408,7 +407,7 @@ export class ProceduralTexture extends Texture {
|
|
|
408
407
|
* Set a mat4 in the shader from a MAtrix.
|
|
409
408
|
* @param name Define the name of the uniform as defined in the shader
|
|
410
409
|
* @param value Define the value to give to the uniform
|
|
411
|
-
* @
|
|
410
|
+
* @returns the texture itself allowing "fluent" like uniform updates
|
|
412
411
|
*/
|
|
413
412
|
setMatrix(name, value) {
|
|
414
413
|
this._checkUniform(name);
|