@babylonjs/core 5.23.0 → 5.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.d.ts +6 -6
- package/Actions/abstractActionManager.js +1 -1
- package/Actions/abstractActionManager.js.map +1 -1
- package/Actions/action.d.ts +12 -21
- package/Actions/action.js +8 -17
- package/Actions/action.js.map +1 -1
- package/Actions/actionManager.d.ts +7 -10
- package/Actions/actionManager.js +7 -10
- package/Actions/actionManager.js.map +1 -1
- package/Actions/condition.d.ts +9 -50
- package/Actions/condition.js +3 -26
- package/Actions/condition.js.map +1 -1
- package/Actions/directActions.d.ts +7 -7
- package/Actions/directActions.js +7 -7
- package/Actions/directActions.js.map +1 -1
- package/Actions/directAudioActions.d.ts +2 -2
- package/Actions/directAudioActions.js +2 -2
- package/Actions/directAudioActions.js.map +1 -1
- package/Actions/interpolateValueAction.d.ts +1 -1
- package/Actions/interpolateValueAction.js +1 -1
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/animatable.d.ts +5 -6
- package/Animations/animatable.js +1 -2
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.d.ts +6 -20
- package/Animations/animation.js +6 -20
- package/Animations/animation.js.map +1 -1
- package/Animations/animationEvent.d.ts +1 -1
- package/Animations/animationEvent.js +1 -1
- package/Animations/animationEvent.js.map +1 -1
- package/Animations/animationGroup.d.ts +4 -4
- package/Animations/animationGroup.js +4 -4
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/easing.d.ts +13 -26
- package/Animations/easing.js +13 -26
- package/Animations/easing.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +3 -4
- package/Animations/runtimeAnimation.js +1 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +2 -2
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +3 -4
- package/Audio/sound.js +2 -3
- package/Audio/sound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +1 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.d.ts +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.d.ts +8 -10
- package/Bones/bone.js +8 -10
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.d.ts +8 -10
- package/Bones/skeleton.js +8 -10
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.d.ts +6 -6
- package/Buffers/buffer.js +14 -16
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +1 -1
- package/Buffers/storageBuffer.js +1 -1
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.d.ts +1 -3
- package/Cameras/RigModes/vrRigMode.js +1 -3
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
- package/Cameras/RigModes/webVRRigMode.js +1 -3
- package/Cameras/RigModes/webVRRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
- package/Cameras/VR/vrCameraMetrics.js +4 -4
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +19 -24
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.d.ts +9 -9
- package/Cameras/VR/webVRCamera.js +9 -9
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +12 -13
- package/Cameras/arcRotateCamera.js +9 -10
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +31 -40
- package/Cameras/camera.js +29 -38
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.d.ts +1 -1
- package/Cameras/deviceOrientationCamera.js +1 -1
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Cameras/flyCamera.d.ts +8 -12
- package/Cameras/flyCamera.js +6 -10
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.d.ts +2 -2
- package/Cameras/followCamera.js +2 -2
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.d.ts +7 -8
- package/Cameras/freeCamera.js +5 -6
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/freeCameraInputsManager.d.ts +2 -2
- package/Cameras/freeCameraInputsManager.js +2 -2
- package/Cameras/freeCameraInputsManager.js.map +1 -1
- package/Cameras/gamepadCamera.d.ts +1 -1
- package/Cameras/gamepadCamera.js +1 -1
- package/Cameras/gamepadCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +22 -25
- package/Cameras/targetCamera.js +21 -24
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +2 -2
- package/Cameras/touchCamera.js +2 -2
- package/Cameras/touchCamera.js.map +1 -1
- package/Cameras/universalCamera.d.ts +1 -1
- package/Cameras/universalCamera.js +1 -1
- package/Cameras/universalCamera.js.map +1 -1
- package/Cameras/virtualJoysticksCamera.d.ts +1 -1
- package/Cameras/virtualJoysticksCamera.js +1 -1
- package/Cameras/virtualJoysticksCamera.js.map +1 -1
- package/Collisions/collider.d.ts +13 -44
- package/Collisions/collider.js +10 -41
- package/Collisions/collider.js.map +1 -1
- package/Collisions/collisionCoordinator.d.ts +2 -2
- package/Collisions/collisionCoordinator.js +1 -1
- package/Collisions/collisionCoordinator.js.map +1 -1
- package/Collisions/intersectionInfo.d.ts +1 -1
- package/Collisions/intersectionInfo.js +1 -1
- package/Collisions/intersectionInfo.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +1 -1
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/IComputeContext.d.ts +1 -1
- package/Compute/IComputeContext.js.map +1 -1
- package/Compute/IComputePipelineContext.d.ts +2 -2
- package/Compute/IComputePipelineContext.js.map +1 -1
- package/Compute/computeEffect.d.ts +5 -5
- package/Compute/computeEffect.js +5 -5
- package/Compute/computeEffect.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -9
- package/Culling/Octrees/octreeBlock.js +1 -9
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.d.ts +6 -7
- package/Culling/boundingBox.js +5 -6
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -2
- package/Culling/boundingInfo.js +1 -2
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -2
- package/Culling/boundingSphere.js +1 -2
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.d.ts +7 -7
- package/Culling/ray.js +1 -1
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.d.ts +2 -2
- package/Debug/debugLayer.js +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/physicsViewer.d.ts +6 -6
- package/Debug/physicsViewer.js +4 -4
- package/Debug/physicsViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
- package/DeviceInput/internalDeviceSourceManager.js +1 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -1
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +7 -7
- package/Engines/Extensions/engine.computeShader.js +1 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.debugging.d.ts +4 -4
- package/Engines/Extensions/engine.debugging.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +8 -10
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +9 -9
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +24 -24
- package/Engines/Extensions/engine.query.js +8 -8
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +3 -7
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.d.ts +2 -2
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
- package/Engines/Extensions/engine.textureSelector.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +1 -1
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +2 -2
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Extensions/engine.webVR.d.ts +13 -13
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/ICanvas.d.ts +11 -0
- package/Engines/ICanvas.js.map +1 -1
- package/Engines/IDrawContext.d.ts +1 -1
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/IMaterialContext.d.ts +1 -1
- package/Engines/IMaterialContext.js.map +1 -1
- package/Engines/IPipelineContext.d.ts +5 -5
- package/Engines/IPipelineContext.js.map +1 -1
- package/Engines/Native/nativeDataStream.d.ts +2 -2
- package/Engines/Native/nativeDataStream.js +1 -1
- package/Engines/Native/nativeDataStream.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +10 -10
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +1 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
- package/Engines/Processors/shaderCodeCursor.js +1 -1
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeTestNode.js +1 -1
- package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
- package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +2 -2
- package/Engines/Processors/shaderProcessor.js +2 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLPipelineContext.d.ts +29 -38
- package/Engines/WebGL/webGLPipelineContext.js +95 -326
- package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -3
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
- package/Engines/WebGPU/webgpuBundleList.js +7 -7
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
- package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
- package/Engines/WebGPU/webgpuConstants.js +38 -38
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
- package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
- package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
- package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
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package/Misc/decorators.js.map
CHANGED
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1
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-
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eslint-disable @typescript-eslint/no-unused-vars */\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Tags } from \"../Misc/tags\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Quaternion, Vector2, Vector3, Matrix } from \"../Maths/math.vector\";\r\nimport { _WarnImport } from \"./devTools\";\r\nimport type { IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { Color4, Color3 } from \"../Maths/math.color\";\r\n\r\ndeclare type Scene = import(\"../scene\").Scene;\r\ndeclare type Camera = import(\"../Cameras/camera\").Camera;\r\n\r\ndeclare type ImageProcessingConfiguration = import(\"../Materials/imageProcessingConfiguration\").ImageProcessingConfiguration;\r\ndeclare type FresnelParameters = import(\"../Materials/fresnelParameters\").FresnelParameters;\r\ndeclare type ColorCurves = import(\"../Materials/colorCurves\").ColorCurves;\r\ndeclare type BaseTexture = import(\"../Materials/Textures/baseTexture\").BaseTexture;\r\n\r\nconst __decoratorInitialStore = {};\r\nconst __mergedStore = {};\r\n\r\nconst _copySource = function <T>(creationFunction: () => T, source: T, instanciate: boolean): T {\r\n const destination = creationFunction();\r\n\r\n // Tags\r\n if (Tags) {\r\n Tags.AddTagsTo(destination, (<any>source).tags);\r\n }\r\n\r\n const classStore = getMergedStore(destination);\r\n\r\n // Properties\r\n for (const property in classStore) {\r\n const propertyDescriptor = classStore[property];\r\n const sourceProperty = (<any>source)[property];\r\n const propertyType = propertyDescriptor.type;\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n switch (propertyType) {\r\n case 0: // Value\r\n case 6: // Mesh reference\r\n case 11: // Camera reference\r\n (<any>destination)[property] = sourceProperty;\r\n break;\r\n case 1: // Texture\r\n (<any>destination)[property] = instanciate || sourceProperty.isRenderTarget ? sourceProperty : sourceProperty.clone();\r\n break;\r\n case 2: // Color3\r\n case 3: // FresnelParameters\r\n case 4: // Vector2\r\n case 5: // Vector3\r\n case 7: // Color Curves\r\n case 10: // Quaternion\r\n case 12: // Matrix\r\n (<any>destination)[property] = instanciate ? sourceProperty : sourceProperty.clone();\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return destination;\r\n};\r\n\r\nfunction getDirectStore(target: any): any {\r\n const classKey = target.getClassName();\r\n\r\n if (!(<any>__decoratorInitialStore)[classKey]) {\r\n (<any>__decoratorInitialStore)[classKey] = {};\r\n }\r\n\r\n return (<any>__decoratorInitialStore)[classKey];\r\n}\r\n\r\n/**\r\n * Return the list of properties flagged as serializable\r\n * @param target host object\r\n */\r\nfunction getMergedStore(target: any): any {\r\n const classKey = target.getClassName();\r\n\r\n if ((<any>__mergedStore)[classKey]) {\r\n return (<any>__mergedStore)[classKey];\r\n }\r\n\r\n (<any>__mergedStore)[classKey] = {};\r\n\r\n const store = (<any>__mergedStore)[classKey];\r\n let currentTarget = target;\r\n let currentKey = classKey;\r\n while (currentKey) {\r\n const initialStore = (<any>__decoratorInitialStore)[currentKey];\r\n for (const property in initialStore) {\r\n store[property] = initialStore[property];\r\n }\r\n\r\n let parent: any;\r\n let done = false;\r\n\r\n do {\r\n parent = Object.getPrototypeOf(currentTarget);\r\n if (!parent.getClassName) {\r\n done = true;\r\n break;\r\n }\r\n\r\n if (parent.getClassName() !== currentKey) {\r\n break;\r\n }\r\n\r\n currentTarget = parent;\r\n } while (parent);\r\n\r\n if (done) {\r\n break;\r\n }\r\n\r\n currentKey = parent.getClassName();\r\n currentTarget = parent;\r\n }\r\n\r\n return store;\r\n}\r\n\r\nfunction generateSerializableMember(type: number, sourceName?: string) {\r\n return (target: any, propertyKey: string | symbol) => {\r\n const classStore = getDirectStore(target);\r\n\r\n if (!classStore[propertyKey]) {\r\n classStore[propertyKey] = { type: type, sourceName: sourceName };\r\n }\r\n };\r\n}\r\n\r\nfunction generateExpandMember(setCallback: string, targetKey: Nullable<string> = null) {\r\n return (target: any, propertyKey: string) => {\r\n const key = targetKey || \"_\" + propertyKey;\r\n Object.defineProperty(target, propertyKey, {\r\n get: function (this: any) {\r\n return this[key];\r\n },\r\n set: function (this: any, value) {\r\n // does this object (i.e. vector3) has an equals function? use it!\r\n // Note - not using \"with epsilon\" here, it is expected te behave like the internal cache does.\r\n if (typeof this.equals === \"function\") {\r\n if (this.equals(value)) {\r\n return;\r\n }\r\n }\r\n if (this[key] === value) {\r\n return;\r\n }\r\n this[key] = value;\r\n\r\n target[setCallback].apply(this);\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n };\r\n}\r\n\r\nexport function expandToProperty(callback: string, targetKey: Nullable<string> = null) {\r\n return generateExpandMember(callback, targetKey);\r\n}\r\n\r\nexport function serialize(sourceName?: string) {\r\n return generateSerializableMember(0, sourceName); // value member\r\n}\r\n\r\nexport function serializeAsTexture(sourceName?: string) {\r\n return generateSerializableMember(1, sourceName); // texture member\r\n}\r\n\r\nexport function serializeAsColor3(sourceName?: string) {\r\n return generateSerializableMember(2, sourceName); // color3 member\r\n}\r\n\r\nexport function serializeAsFresnelParameters(sourceName?: string) {\r\n return generateSerializableMember(3, sourceName); // fresnel parameters member\r\n}\r\n\r\nexport function serializeAsVector2(sourceName?: string) {\r\n return generateSerializableMember(4, sourceName); // vector2 member\r\n}\r\n\r\nexport function serializeAsVector3(sourceName?: string) {\r\n return generateSerializableMember(5, sourceName); // vector3 member\r\n}\r\n\r\nexport function serializeAsMeshReference(sourceName?: string) {\r\n return generateSerializableMember(6, sourceName); // mesh reference member\r\n}\r\n\r\nexport function serializeAsColorCurves(sourceName?: string) {\r\n return generateSerializableMember(7, sourceName); // color curves\r\n}\r\n\r\nexport function serializeAsColor4(sourceName?: string) {\r\n return generateSerializableMember(8, sourceName); // color 4\r\n}\r\n\r\nexport function serializeAsImageProcessingConfiguration(sourceName?: string) {\r\n return generateSerializableMember(9, sourceName); // image processing\r\n}\r\n\r\nexport function serializeAsQuaternion(sourceName?: string) {\r\n return generateSerializableMember(10, sourceName); // quaternion member\r\n}\r\n\r\nexport function serializeAsMatrix(sourceName?: string) {\r\n return generateSerializableMember(12, sourceName); // matrix member\r\n}\r\n\r\n/**\r\n * Decorator used to define property that can be serialized as reference to a camera\r\n * @param sourceName defines the name of the property to decorate\r\n */\r\nexport function serializeAsCameraReference(sourceName?: string) {\r\n return generateSerializableMember(11, sourceName); // camera reference member\r\n}\r\n\r\n/**\r\n * Class used to help serialization objects\r\n */\r\nexport class SerializationHelper {\r\n /**\r\n * Gets or sets a boolean to indicate if the UniqueId property should be serialized\r\n */\r\n public static AllowLoadingUniqueId = false;\r\n\r\n /**\r\n * @param sourceProperty\r\n * @hidden\r\n */\r\n public static _ImageProcessingConfigurationParser = (sourceProperty: any): ImageProcessingConfiguration => {\r\n throw _WarnImport(\"ImageProcessingConfiguration\");\r\n };\r\n\r\n /**\r\n * @param sourceProperty\r\n * @hidden\r\n */\r\n public static _FresnelParametersParser = (sourceProperty: any): FresnelParameters => {\r\n throw _WarnImport(\"FresnelParameters\");\r\n };\r\n\r\n /**\r\n * @param sourceProperty\r\n * @hidden\r\n */\r\n public static _ColorCurvesParser = (sourceProperty: any): ColorCurves => {\r\n throw _WarnImport(\"ColorCurves\");\r\n };\r\n\r\n /**\r\n * @param sourceProperty\r\n * @param scene\r\n * @param rootUrl\r\n * @hidden\r\n */\r\n public static _TextureParser = (sourceProperty: any, scene: Scene, rootUrl: string): Nullable<BaseTexture> => {\r\n throw _WarnImport(\"Texture\");\r\n };\r\n\r\n /**\r\n * Appends the serialized animations from the source animations\r\n * @param source Source containing the animations\r\n * @param destination Target to store the animations\r\n */\r\n public static AppendSerializedAnimations(source: IAnimatable, destination: any): void {\r\n if (source.animations) {\r\n destination.animations = [];\r\n for (let animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {\r\n const animation = source.animations[animationIndex];\r\n\r\n destination.animations.push(animation.serialize());\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Static function used to serialized a specific entity\r\n * @param entity defines the entity to serialize\r\n * @param serializationObject defines the optional target object where serialization data will be stored\r\n * @returns a JSON compatible object representing the serialization of the entity\r\n */\r\n public static Serialize<T>(entity: T, serializationObject?: any): any {\r\n if (!serializationObject) {\r\n serializationObject = {};\r\n }\r\n\r\n // Tags\r\n if (Tags) {\r\n serializationObject.tags = Tags.GetTags(entity);\r\n }\r\n\r\n const serializedProperties = getMergedStore(entity);\r\n\r\n // Properties\r\n for (const property in serializedProperties) {\r\n const propertyDescriptor = serializedProperties[property];\r\n const targetPropertyName = propertyDescriptor.sourceName || property;\r\n const propertyType = propertyDescriptor.type;\r\n const sourceProperty = (<any>entity)[property];\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n switch (propertyType) {\r\n case 0: // Value\r\n serializationObject[targetPropertyName] = sourceProperty;\r\n break;\r\n case 1: // Texture\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case 2: // Color3\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case 3: // FresnelParameters\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case 4: // Vector2\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case 5: // Vector3\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case 6: // Mesh reference\r\n serializationObject[targetPropertyName] = sourceProperty.id;\r\n break;\r\n case 7: // Color Curves\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case 8: // Color 4\r\n serializationObject[targetPropertyName] = (<Color4>sourceProperty).asArray();\r\n break;\r\n case 9: // Image Processing\r\n serializationObject[targetPropertyName] = (<ImageProcessingConfiguration>sourceProperty).serialize();\r\n break;\r\n case 10: // Quaternion\r\n serializationObject[targetPropertyName] = (<Quaternion>sourceProperty).asArray();\r\n break;\r\n case 11: // Camera reference\r\n serializationObject[targetPropertyName] = (<Camera>sourceProperty).id;\r\n break;\r\n case 12: // Matrix\r\n serializationObject[targetPropertyName] = (<Matrix>sourceProperty).asArray();\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a new entity from a serialization data object\r\n * @param creationFunction defines a function used to instanciated the new entity\r\n * @param source defines the source serialization data\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root url for resources\r\n * @returns a new entity\r\n */\r\n public static Parse<T>(creationFunction: () => T, source: any, scene: Nullable<Scene>, rootUrl: Nullable<string> = null): T {\r\n const destination = creationFunction();\r\n\r\n if (!rootUrl) {\r\n rootUrl = \"\";\r\n }\r\n\r\n // Tags\r\n if (Tags) {\r\n Tags.AddTagsTo(destination, source.tags);\r\n }\r\n\r\n const classStore = getMergedStore(destination);\r\n\r\n // Properties\r\n for (const property in classStore) {\r\n const propertyDescriptor = classStore[property];\r\n const sourceProperty = source[propertyDescriptor.sourceName || property];\r\n const propertyType = propertyDescriptor.type;\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n const dest = <any>destination;\r\n switch (propertyType) {\r\n case 0: // Value\r\n dest[property] = sourceProperty;\r\n break;\r\n case 1: // Texture\r\n if (scene) {\r\n dest[property] = SerializationHelper._TextureParser(sourceProperty, scene, rootUrl);\r\n }\r\n break;\r\n case 2: // Color3\r\n dest[property] = Color3.FromArray(sourceProperty);\r\n break;\r\n case 3: // FresnelParameters\r\n dest[property] = SerializationHelper._FresnelParametersParser(sourceProperty);\r\n break;\r\n case 4: // Vector2\r\n dest[property] = Vector2.FromArray(sourceProperty);\r\n break;\r\n case 5: // Vector3\r\n dest[property] = Vector3.FromArray(sourceProperty);\r\n break;\r\n case 6: // Mesh reference\r\n if (scene) {\r\n dest[property] = scene.getLastMeshById(sourceProperty);\r\n }\r\n break;\r\n case 7: // Color Curves\r\n dest[property] = SerializationHelper._ColorCurvesParser(sourceProperty);\r\n break;\r\n case 8: // Color 4\r\n dest[property] = Color4.FromArray(sourceProperty);\r\n break;\r\n case 9: // Image Processing\r\n dest[property] = SerializationHelper._ImageProcessingConfigurationParser(sourceProperty);\r\n break;\r\n case 10: // Quaternion\r\n dest[property] = Quaternion.FromArray(sourceProperty);\r\n break;\r\n case 11: // Camera reference\r\n if (scene) {\r\n dest[property] = scene.getCameraById(sourceProperty);\r\n }\r\n break;\r\n case 12: // Matrix\r\n dest[property] = Matrix.FromArray(sourceProperty);\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return destination;\r\n }\r\n\r\n /**\r\n * Clones an object\r\n * @param creationFunction defines the function used to instanciate the new object\r\n * @param source defines the source object\r\n * @returns the cloned object\r\n */\r\n public static Clone<T>(creationFunction: () => T, source: T): T {\r\n return _copySource(creationFunction, source, false);\r\n }\r\n\r\n /**\r\n * Instanciates a new object based on a source one (some data will be shared between both object)\r\n * @param creationFunction defines the function used to instanciate the new object\r\n * @param source defines the source object\r\n * @returns the new object\r\n */\r\n public static Instanciate<T>(creationFunction: () => T, source: T): T {\r\n return _copySource(creationFunction, source, true);\r\n }\r\n}\r\n\r\n/** @hidden */\r\ndeclare const _native: any;\r\n\r\n/**\r\n * Decorator used to redirect a function to a native implementation if available.\r\n * @param target\r\n * @param propertyKey\r\n * @param descriptor\r\n * @param predicate\r\n * @hidden\r\n */\r\nexport function nativeOverride<T extends (...params: any[]) => boolean>(\r\n target: any,\r\n propertyKey: string,\r\n descriptor: TypedPropertyDescriptor<(...params: Parameters<T>) => unknown>,\r\n predicate?: T\r\n) {\r\n // Cache the original JS function for later.\r\n const jsFunc = descriptor.value!;\r\n\r\n // Override the JS function to check for a native override on first invocation. Setting descriptor.value overrides the function at the early stage of code being loaded/imported.\r\n descriptor.value = (...params: Parameters<T>): unknown => {\r\n // Assume the resolved function will be the original JS function, then we will check for the Babylon Native context.\r\n let func = jsFunc;\r\n\r\n // Check if we are executing in a Babylon Native context (e.g. check the presence of the _native global property) and if so also check if a function override is available.\r\n if (typeof _native !== \"undefined\" && _native[propertyKey]) {\r\n const nativeFunc = _native[propertyKey] as (...params: Parameters<T>) => unknown;\r\n // If a predicate was provided, then we'll need to invoke the predicate on each invocation of the underlying function to determine whether to call the native function or the JS function.\r\n if (predicate) {\r\n // The resolved function will execute the predicate and then either execute the native function or the JS function.\r\n func = (...params: Parameters<T>) => (predicate(...params) ? nativeFunc(...params) : jsFunc(...params));\r\n } else {\r\n // The resolved function will directly execute the native function.\r\n func = nativeFunc;\r\n }\r\n }\r\n\r\n // Override the JS function again with the final resolved target function.\r\n target[propertyKey] = func;\r\n\r\n // The JS function has now been overridden based on whether we're executing in the context of Babylon Native, but we still need to invoke that function.\r\n // Future invocations of the function will just directly invoke the final overridden function, not any of the decorator setup logic above.\r\n return func(...params);\r\n };\r\n}\r\n\r\n/**\r\n * Decorator factory that applies the nativeOverride decorator, but determines whether to redirect to the native implementation based on a filter function that evaluates the function arguments.\r\n * @param predicate\r\n * @example @nativeOverride.filter((...[arg1]: Parameters<typeof someClass.someMethod>) => arg1.length > 20)\r\n * public someMethod(arg1: string, arg2: number): string {\r\n * @hidden\r\n */\r\nnativeOverride.filter = function <T extends (...params: any) => boolean>(predicate: T) {\r\n return (target: any, propertyKey: string, descriptor: TypedPropertyDescriptor<(...params: Parameters<T>) => unknown>) =>\r\n nativeOverride(target, propertyKey, descriptor, predicate);\r\n};\r\n"]}
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1
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eslint-disable @typescript-eslint/no-unused-vars */\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Tags } from \"../Misc/tags\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Quaternion, Vector2, Vector3, Matrix } from \"../Maths/math.vector\";\r\nimport { _WarnImport } from \"./devTools\";\r\nimport type { IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { Color4, Color3 } from \"../Maths/math.color\";\r\n\r\ndeclare type Scene = import(\"../scene\").Scene;\r\ndeclare type Camera = import(\"../Cameras/camera\").Camera;\r\n\r\ndeclare type ImageProcessingConfiguration = import(\"../Materials/imageProcessingConfiguration\").ImageProcessingConfiguration;\r\ndeclare type FresnelParameters = import(\"../Materials/fresnelParameters\").FresnelParameters;\r\ndeclare type ColorCurves = import(\"../Materials/colorCurves\").ColorCurves;\r\ndeclare type BaseTexture = import(\"../Materials/Textures/baseTexture\").BaseTexture;\r\n\r\nconst __decoratorInitialStore = {};\r\nconst __mergedStore = {};\r\n\r\nconst _copySource = function <T>(creationFunction: () => T, source: T, instanciate: boolean): T {\r\n const destination = creationFunction();\r\n\r\n // Tags\r\n if (Tags) {\r\n Tags.AddTagsTo(destination, (<any>source).tags);\r\n }\r\n\r\n const classStore = getMergedStore(destination);\r\n\r\n // Properties\r\n for (const property in classStore) {\r\n const propertyDescriptor = classStore[property];\r\n const sourceProperty = (<any>source)[property];\r\n const propertyType = propertyDescriptor.type;\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n switch (propertyType) {\r\n case 0: // Value\r\n case 6: // Mesh reference\r\n case 11: // Camera reference\r\n (<any>destination)[property] = sourceProperty;\r\n break;\r\n case 1: // Texture\r\n (<any>destination)[property] = instanciate || sourceProperty.isRenderTarget ? sourceProperty : sourceProperty.clone();\r\n break;\r\n case 2: // Color3\r\n case 3: // FresnelParameters\r\n case 4: // Vector2\r\n case 5: // Vector3\r\n case 7: // Color Curves\r\n case 10: // Quaternion\r\n case 12: // Matrix\r\n (<any>destination)[property] = instanciate ? sourceProperty : sourceProperty.clone();\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return destination;\r\n};\r\n\r\nfunction getDirectStore(target: any): any {\r\n const classKey = target.getClassName();\r\n\r\n if (!(<any>__decoratorInitialStore)[classKey]) {\r\n (<any>__decoratorInitialStore)[classKey] = {};\r\n }\r\n\r\n return (<any>__decoratorInitialStore)[classKey];\r\n}\r\n\r\n/**\r\n * Return the list of properties flagged as serializable\r\n * @param target host object\r\n */\r\nfunction getMergedStore(target: any): any {\r\n const classKey = target.getClassName();\r\n\r\n if ((<any>__mergedStore)[classKey]) {\r\n return (<any>__mergedStore)[classKey];\r\n }\r\n\r\n (<any>__mergedStore)[classKey] = {};\r\n\r\n const store = (<any>__mergedStore)[classKey];\r\n let currentTarget = target;\r\n let currentKey = classKey;\r\n while (currentKey) {\r\n const initialStore = (<any>__decoratorInitialStore)[currentKey];\r\n for (const property in initialStore) {\r\n store[property] = initialStore[property];\r\n }\r\n\r\n let parent: any;\r\n let done = false;\r\n\r\n do {\r\n parent = Object.getPrototypeOf(currentTarget);\r\n if (!parent.getClassName) {\r\n done = true;\r\n break;\r\n }\r\n\r\n if (parent.getClassName() !== currentKey) {\r\n break;\r\n }\r\n\r\n currentTarget = parent;\r\n } while (parent);\r\n\r\n if (done) {\r\n break;\r\n }\r\n\r\n currentKey = parent.getClassName();\r\n currentTarget = parent;\r\n }\r\n\r\n return store;\r\n}\r\n\r\nfunction generateSerializableMember(type: number, sourceName?: string) {\r\n return (target: any, propertyKey: string | symbol) => {\r\n const classStore = getDirectStore(target);\r\n\r\n if (!classStore[propertyKey]) {\r\n classStore[propertyKey] = { type: type, sourceName: sourceName };\r\n }\r\n };\r\n}\r\n\r\nfunction generateExpandMember(setCallback: string, targetKey: Nullable<string> = null) {\r\n return (target: any, propertyKey: string) => {\r\n const key = targetKey || \"_\" + propertyKey;\r\n Object.defineProperty(target, propertyKey, {\r\n get: function (this: any) {\r\n return this[key];\r\n },\r\n set: function (this: any, value) {\r\n // does this object (i.e. vector3) has an equals function? use it!\r\n // Note - not using \"with epsilon\" here, it is expected te behave like the internal cache does.\r\n if (typeof this.equals === \"function\") {\r\n if (this.equals(value)) {\r\n return;\r\n }\r\n }\r\n if (this[key] === value) {\r\n return;\r\n }\r\n this[key] = value;\r\n\r\n target[setCallback].apply(this);\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n };\r\n}\r\n\r\nexport function expandToProperty(callback: string, targetKey: Nullable<string> = null) {\r\n return generateExpandMember(callback, targetKey);\r\n}\r\n\r\nexport function serialize(sourceName?: string) {\r\n return generateSerializableMember(0, sourceName); // value member\r\n}\r\n\r\nexport function serializeAsTexture(sourceName?: string) {\r\n return generateSerializableMember(1, sourceName); // texture member\r\n}\r\n\r\nexport function serializeAsColor3(sourceName?: string) {\r\n return generateSerializableMember(2, sourceName); // color3 member\r\n}\r\n\r\nexport function serializeAsFresnelParameters(sourceName?: string) {\r\n return generateSerializableMember(3, sourceName); // fresnel parameters member\r\n}\r\n\r\nexport function serializeAsVector2(sourceName?: string) {\r\n return generateSerializableMember(4, sourceName); // vector2 member\r\n}\r\n\r\nexport function serializeAsVector3(sourceName?: string) {\r\n return generateSerializableMember(5, sourceName); // vector3 member\r\n}\r\n\r\nexport function serializeAsMeshReference(sourceName?: string) {\r\n return generateSerializableMember(6, sourceName); // mesh reference member\r\n}\r\n\r\nexport function serializeAsColorCurves(sourceName?: string) {\r\n return generateSerializableMember(7, sourceName); // color curves\r\n}\r\n\r\nexport function serializeAsColor4(sourceName?: string) {\r\n return generateSerializableMember(8, sourceName); // color 4\r\n}\r\n\r\nexport function serializeAsImageProcessingConfiguration(sourceName?: string) {\r\n return generateSerializableMember(9, sourceName); // image processing\r\n}\r\n\r\nexport function serializeAsQuaternion(sourceName?: string) {\r\n return generateSerializableMember(10, sourceName); // quaternion member\r\n}\r\n\r\nexport function serializeAsMatrix(sourceName?: string) {\r\n return generateSerializableMember(12, sourceName); // matrix member\r\n}\r\n\r\n/**\r\n * Decorator used to define property that can be serialized as reference to a camera\r\n * @param sourceName defines the name of the property to decorate\r\n */\r\nexport function serializeAsCameraReference(sourceName?: string) {\r\n return generateSerializableMember(11, sourceName); // camera reference member\r\n}\r\n\r\n/**\r\n * Class used to help serialization objects\r\n */\r\nexport class SerializationHelper {\r\n /**\r\n * Gets or sets a boolean to indicate if the UniqueId property should be serialized\r\n */\r\n public static AllowLoadingUniqueId = false;\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _ImageProcessingConfigurationParser = (sourceProperty: any): ImageProcessingConfiguration => {\r\n throw _WarnImport(\"ImageProcessingConfiguration\");\r\n };\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _FresnelParametersParser = (sourceProperty: any): FresnelParameters => {\r\n throw _WarnImport(\"FresnelParameters\");\r\n };\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _ColorCurvesParser = (sourceProperty: any): ColorCurves => {\r\n throw _WarnImport(\"ColorCurves\");\r\n };\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _TextureParser = (sourceProperty: any, scene: Scene, rootUrl: string): Nullable<BaseTexture> => {\r\n throw _WarnImport(\"Texture\");\r\n };\r\n\r\n /**\r\n * Appends the serialized animations from the source animations\r\n * @param source Source containing the animations\r\n * @param destination Target to store the animations\r\n */\r\n public static AppendSerializedAnimations(source: IAnimatable, destination: any): void {\r\n if (source.animations) {\r\n destination.animations = [];\r\n for (let animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {\r\n const animation = source.animations[animationIndex];\r\n\r\n destination.animations.push(animation.serialize());\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Static function used to serialized a specific entity\r\n * @param entity defines the entity to serialize\r\n * @param serializationObject defines the optional target object where serialization data will be stored\r\n * @returns a JSON compatible object representing the serialization of the entity\r\n */\r\n public static Serialize<T>(entity: T, serializationObject?: any): any {\r\n if (!serializationObject) {\r\n serializationObject = {};\r\n }\r\n\r\n // Tags\r\n if (Tags) {\r\n serializationObject.tags = Tags.GetTags(entity);\r\n }\r\n\r\n const serializedProperties = getMergedStore(entity);\r\n\r\n // Properties\r\n for (const property in serializedProperties) {\r\n const propertyDescriptor = serializedProperties[property];\r\n const targetPropertyName = propertyDescriptor.sourceName || property;\r\n const propertyType = propertyDescriptor.type;\r\n const sourceProperty = (<any>entity)[property];\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n switch (propertyType) {\r\n case 0: // Value\r\n serializationObject[targetPropertyName] = sourceProperty;\r\n break;\r\n case 1: // Texture\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case 2: // Color3\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case 3: // FresnelParameters\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case 4: // Vector2\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case 5: // Vector3\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case 6: // Mesh reference\r\n serializationObject[targetPropertyName] = sourceProperty.id;\r\n break;\r\n case 7: // Color Curves\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case 8: // Color 4\r\n serializationObject[targetPropertyName] = (<Color4>sourceProperty).asArray();\r\n break;\r\n case 9: // Image Processing\r\n serializationObject[targetPropertyName] = (<ImageProcessingConfiguration>sourceProperty).serialize();\r\n break;\r\n case 10: // Quaternion\r\n serializationObject[targetPropertyName] = (<Quaternion>sourceProperty).asArray();\r\n break;\r\n case 11: // Camera reference\r\n serializationObject[targetPropertyName] = (<Camera>sourceProperty).id;\r\n break;\r\n case 12: // Matrix\r\n serializationObject[targetPropertyName] = (<Matrix>sourceProperty).asArray();\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a new entity from a serialization data object\r\n * @param creationFunction defines a function used to instanciated the new entity\r\n * @param source defines the source serialization data\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root url for resources\r\n * @returns a new entity\r\n */\r\n public static Parse<T>(creationFunction: () => T, source: any, scene: Nullable<Scene>, rootUrl: Nullable<string> = null): T {\r\n const destination = creationFunction();\r\n\r\n if (!rootUrl) {\r\n rootUrl = \"\";\r\n }\r\n\r\n // Tags\r\n if (Tags) {\r\n Tags.AddTagsTo(destination, source.tags);\r\n }\r\n\r\n const classStore = getMergedStore(destination);\r\n\r\n // Properties\r\n for (const property in classStore) {\r\n const propertyDescriptor = classStore[property];\r\n const sourceProperty = source[propertyDescriptor.sourceName || property];\r\n const propertyType = propertyDescriptor.type;\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n const dest = <any>destination;\r\n switch (propertyType) {\r\n case 0: // Value\r\n dest[property] = sourceProperty;\r\n break;\r\n case 1: // Texture\r\n if (scene) {\r\n dest[property] = SerializationHelper._TextureParser(sourceProperty, scene, rootUrl);\r\n }\r\n break;\r\n case 2: // Color3\r\n dest[property] = Color3.FromArray(sourceProperty);\r\n break;\r\n case 3: // FresnelParameters\r\n dest[property] = SerializationHelper._FresnelParametersParser(sourceProperty);\r\n break;\r\n case 4: // Vector2\r\n dest[property] = Vector2.FromArray(sourceProperty);\r\n break;\r\n case 5: // Vector3\r\n dest[property] = Vector3.FromArray(sourceProperty);\r\n break;\r\n case 6: // Mesh reference\r\n if (scene) {\r\n dest[property] = scene.getLastMeshById(sourceProperty);\r\n }\r\n break;\r\n case 7: // Color Curves\r\n dest[property] = SerializationHelper._ColorCurvesParser(sourceProperty);\r\n break;\r\n case 8: // Color 4\r\n dest[property] = Color4.FromArray(sourceProperty);\r\n break;\r\n case 9: // Image Processing\r\n dest[property] = SerializationHelper._ImageProcessingConfigurationParser(sourceProperty);\r\n break;\r\n case 10: // Quaternion\r\n dest[property] = Quaternion.FromArray(sourceProperty);\r\n break;\r\n case 11: // Camera reference\r\n if (scene) {\r\n dest[property] = scene.getCameraById(sourceProperty);\r\n }\r\n break;\r\n case 12: // Matrix\r\n dest[property] = Matrix.FromArray(sourceProperty);\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return destination;\r\n }\r\n\r\n /**\r\n * Clones an object\r\n * @param creationFunction defines the function used to instanciate the new object\r\n * @param source defines the source object\r\n * @returns the cloned object\r\n */\r\n public static Clone<T>(creationFunction: () => T, source: T): T {\r\n return _copySource(creationFunction, source, false);\r\n }\r\n\r\n /**\r\n * Instanciates a new object based on a source one (some data will be shared between both object)\r\n * @param creationFunction defines the function used to instanciate the new object\r\n * @param source defines the source object\r\n * @returns the new object\r\n */\r\n public static Instanciate<T>(creationFunction: () => T, source: T): T {\r\n return _copySource(creationFunction, source, true);\r\n }\r\n}\r\n\r\n/** @internal */\r\ndeclare const _native: any;\r\n\r\n/**\r\n * Decorator used to redirect a function to a native implementation if available.\r\n * @internal\r\n */\r\nexport function nativeOverride<T extends (...params: any[]) => boolean>(\r\n target: any,\r\n propertyKey: string,\r\n descriptor: TypedPropertyDescriptor<(...params: Parameters<T>) => unknown>,\r\n predicate?: T\r\n) {\r\n // Cache the original JS function for later.\r\n const jsFunc = descriptor.value!;\r\n\r\n // Override the JS function to check for a native override on first invocation. Setting descriptor.value overrides the function at the early stage of code being loaded/imported.\r\n descriptor.value = (...params: Parameters<T>): unknown => {\r\n // Assume the resolved function will be the original JS function, then we will check for the Babylon Native context.\r\n let func = jsFunc;\r\n\r\n // Check if we are executing in a Babylon Native context (e.g. check the presence of the _native global property) and if so also check if a function override is available.\r\n if (typeof _native !== \"undefined\" && _native[propertyKey]) {\r\n const nativeFunc = _native[propertyKey] as (...params: Parameters<T>) => unknown;\r\n // If a predicate was provided, then we'll need to invoke the predicate on each invocation of the underlying function to determine whether to call the native function or the JS function.\r\n if (predicate) {\r\n // The resolved function will execute the predicate and then either execute the native function or the JS function.\r\n func = (...params: Parameters<T>) => (predicate(...params) ? nativeFunc(...params) : jsFunc(...params));\r\n } else {\r\n // The resolved function will directly execute the native function.\r\n func = nativeFunc;\r\n }\r\n }\r\n\r\n // Override the JS function again with the final resolved target function.\r\n target[propertyKey] = func;\r\n\r\n // The JS function has now been overridden based on whether we're executing in the context of Babylon Native, but we still need to invoke that function.\r\n // Future invocations of the function will just directly invoke the final overridden function, not any of the decorator setup logic above.\r\n return func(...params);\r\n };\r\n}\r\n\r\n/**\r\n * Decorator factory that applies the nativeOverride decorator, but determines whether to redirect to the native implementation based on a filter function that evaluates the function arguments.\r\n * @param predicate\r\n * @example @nativeOverride.filter((...[arg1]: Parameters<typeof someClass.someMethod>) => arg1.length > 20)\r\n * public someMethod(arg1: string, arg2: number): string {\r\n * @internal\r\n */\r\nnativeOverride.filter = function <T extends (...params: any) => boolean>(predicate: T) {\r\n return (target: any, propertyKey: string, descriptor: TypedPropertyDescriptor<(...params: Parameters<T>) => unknown>) =>\r\n nativeOverride(target, propertyKey, descriptor, predicate);\r\n};\r\n"]}
|
package/Misc/depthReducer.d.ts
CHANGED
|
@@ -27,11 +27,7 @@ export declare class DepthReducer extends MinMaxReducer {
|
|
|
27
27
|
*/
|
|
28
28
|
setDepthRenderer(depthRenderer?: Nullable<DepthRenderer>, type?: number, forceFullscreenViewport?: boolean): void;
|
|
29
29
|
/**
|
|
30
|
-
* @
|
|
31
|
-
* @param depthRedux
|
|
32
|
-
* @param type
|
|
33
|
-
* @param forceFullscreenViewport
|
|
34
|
-
* @hidden
|
|
30
|
+
* @internal
|
|
35
31
|
*/
|
|
36
32
|
setSourceTexture(sourceTexture: RenderTargetTexture, depthRedux: boolean, type?: number, forceFullscreenViewport?: boolean): void;
|
|
37
33
|
/**
|
package/Misc/depthReducer.js
CHANGED
|
@@ -44,11 +44,7 @@ export class DepthReducer extends MinMaxReducer {
|
|
|
44
44
|
super.setSourceTexture(depthRenderer.getDepthMap(), true, type, forceFullscreenViewport);
|
|
45
45
|
}
|
|
46
46
|
/**
|
|
47
|
-
* @
|
|
48
|
-
* @param depthRedux
|
|
49
|
-
* @param type
|
|
50
|
-
* @param forceFullscreenViewport
|
|
51
|
-
* @hidden
|
|
47
|
+
* @internal
|
|
52
48
|
*/
|
|
53
49
|
setSourceTexture(sourceTexture, depthRedux, type = 2, forceFullscreenViewport = true) {
|
|
54
50
|
super.setSourceTexture(sourceTexture, depthRedux, type, forceFullscreenViewport);
|
package/Misc/depthReducer.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"depthReducer.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Misc/depthReducer.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,aAAa;IAY3C;;;OAGG;IACH,YAAY,MAAc;QACtB,KAAK,CAAC,MAAM,CAAC,CAAC;IAClB,CAAC;IAdD;;;OAGG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAUD;;;;;OAKG;IACI,gBAAgB,CAAC,gBAAyC,IAAI,EAAE,OAAe,SAAS,CAAC,sBAAsB,EAAE,uBAAuB,GAAG,IAAI;QAClJ,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;QAEtC,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,OAAO,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAEnD,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;SAC9B;QAED,IAAI,aAAa,KAAK,IAAI,EAAE;YACxB,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;gBACvB,KAAK,CAAC,cAAc,GAAG,EAAE,CAAC;aAC7B;YAED,aAAa,GAAG,IAAI,CAAC,cAAc,GAAG,IAAI,aAAa,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC,4BAA4B,CAAC,CAAC;YAClI,aAAa,CAAC,OAAO,GAAG,KAAK,CAAC;YAE9B,IAAI,CAAC,gBAAgB,GAAG,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC;YACnD,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,gBAAgB,CAAC,GAAG,aAAa,CAAC;SAC/D;QAED,KAAK,CAAC,gBAAgB,CAAC,aAAa,CAAC,WAAW,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,uBAAuB,CAAC,CAAC;IAC7F,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,aAAkC,EAAE,UAAmB,EAAE,OAAe,SAAS,CAAC,sBAAsB,EAAE,uBAAuB,GAAG,IAAI;QAC5J,KAAK,CAAC,gBAAgB,CAAC,aAAa,EAAE,UAAU,EAAE,IAAI,EAAE,uBAAuB,CAAC,CAAC;IACrF,CAAC;IAED;;;;OAIG;IACI,QAAQ;QACX,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,OAAO,GAAG,IAAI,CAAC;SACtC;QAED,KAAK,CAAC,QAAQ,EAAE,CAAC;IACrB,CAAC;IAED;;OAEG;IACI,UAAU;QACb,KAAK,CAAC,UAAU,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,OAAO,GAAG,KAAK,CAAC;SACvC;IACL,CAAC;IAED;;;OAGG;IACI,OAAO,CAAC,UAAU,GAAG,IAAI;QAC5B,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QAE1B,IAAI,IAAI,CAAC,cAAc,IAAI,UAAU,EAAE;YACnC,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,CAAC,QAAQ,EAAE,CAAC;YAC3D,IAAI,KAAK,EAAE;gBACP,OAAO,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;aACtD;YAED,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;YAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;SAC9B;IACL,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport type { RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { DepthRenderer } from \"../Rendering/depthRenderer\";\r\n\r\nimport { MinMaxReducer } from \"./minMaxReducer\";\r\n\r\n/**\r\n * This class is a small wrapper around the MinMaxReducer class to compute the min/max values of a depth texture\r\n */\r\nexport class DepthReducer extends MinMaxReducer {\r\n private _depthRenderer: Nullable<DepthRenderer>;\r\n private _depthRendererId: string;\r\n\r\n /**\r\n * Gets the depth renderer used for the computation.\r\n * Note that the result is null if you provide your own renderer when calling setDepthRenderer.\r\n */\r\n public get depthRenderer(): Nullable<DepthRenderer> {\r\n return this._depthRenderer;\r\n }\r\n\r\n /**\r\n * Creates a depth reducer\r\n * @param camera The camera used to render the depth texture\r\n */\r\n constructor(camera: Camera) {\r\n super(camera);\r\n }\r\n\r\n /**\r\n * Sets the depth renderer to use to generate the depth map\r\n * @param depthRenderer The depth renderer to use. If not provided, a new one will be created automatically\r\n * @param type The texture type of the depth map (default: TEXTURETYPE_HALF_FLOAT)\r\n * @param forceFullscreenViewport Forces the post processes used for the reduction to be applied without taking into account viewport (defaults to true)\r\n */\r\n public setDepthRenderer(depthRenderer: Nullable<DepthRenderer> = null, type: number = Constants.TEXTURETYPE_HALF_FLOAT, forceFullscreenViewport = true): void {\r\n const scene = this._camera.getScene();\r\n\r\n if (this._depthRenderer) {\r\n delete scene._depthRenderer[this._depthRendererId];\r\n\r\n this._depthRenderer.dispose();\r\n this._depthRenderer = null;\r\n }\r\n\r\n if (depthRenderer === null) {\r\n if (!scene._depthRenderer) {\r\n scene._depthRenderer = {};\r\n }\r\n\r\n depthRenderer = this._depthRenderer = new DepthRenderer(scene, type, this._camera, false, Constants.TEXTURE_NEAREST_SAMPLINGMODE);\r\n depthRenderer.enabled = false;\r\n\r\n this._depthRendererId = \"minmax\" + this._camera.id;\r\n scene._depthRenderer[this._depthRendererId] = depthRenderer;\r\n }\r\n\r\n super.setSourceTexture(depthRenderer.getDepthMap(), true, type, forceFullscreenViewport);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public setSourceTexture(sourceTexture: RenderTargetTexture, depthRedux: boolean, type: number = Constants.TEXTURETYPE_HALF_FLOAT, forceFullscreenViewport = true): void {\r\n super.setSourceTexture(sourceTexture, depthRedux, type, forceFullscreenViewport);\r\n }\r\n\r\n /**\r\n * Activates the reduction computation.\r\n * When activated, the observers registered in onAfterReductionPerformed are\r\n * called after the computation is performed\r\n */\r\n public activate(): void {\r\n if (this._depthRenderer) {\r\n this._depthRenderer.enabled = true;\r\n }\r\n\r\n super.activate();\r\n }\r\n\r\n /**\r\n * Deactivates the reduction computation.\r\n */\r\n public deactivate(): void {\r\n super.deactivate();\r\n\r\n if (this._depthRenderer) {\r\n this._depthRenderer.enabled = false;\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the depth reducer\r\n * @param disposeAll true to dispose all the resources. You should always call this function with true as the parameter (or without any parameter as it is the default one). This flag is meant to be used internally.\r\n */\r\n public dispose(disposeAll = true): void {\r\n super.dispose(disposeAll);\r\n\r\n if (this._depthRenderer && disposeAll) {\r\n const scene = this._depthRenderer.getDepthMap().getScene();\r\n if (scene) {\r\n delete scene._depthRenderer[this._depthRendererId];\r\n }\r\n\r\n this._depthRenderer.dispose();\r\n this._depthRenderer = null;\r\n }\r\n }\r\n}\r\n"]}
|
package/Misc/devTools.d.ts
CHANGED
package/Misc/devTools.js
CHANGED
package/Misc/devTools.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"devTools.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Misc/devTools.ts"],"names":[],"mappings":"AAAA
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|
1
|
+
{"version":3,"file":"devTools.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Misc/devTools.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,UAAU,WAAW,CAAC,IAAY;IACpC,OAAO,GAAG,IAAI,kFAAkF,CAAC;AACrG,CAAC","sourcesContent":["/**\r\n * @internal\r\n */\r\nexport function _WarnImport(name: string) {\r\n return `${name} needs to be imported before as it contains a side-effect required by your code.`;\r\n}\r\n"]}
|
|
@@ -121,14 +121,14 @@ export declare function normalizeEnvInfo(info: EnvironmentTextureInfo): Environm
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* @param options options for the conversion process
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122
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* @param options.imageType the mime type for the encoded images, with support for "image/png" (default) and "image/webp"
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* @param options.imageQuality the image quality of encoded WebP images.
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* @
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* @returns a promise containing the environment data if successful.
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export declare function CreateEnvTextureAsync(texture: BaseTexture, options?: CreateEnvTextureOptions): Promise<ArrayBuffer>;
|
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/**
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* Creates the ArrayBufferViews used for initializing environment texture image data.
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* @param data the image data
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* @param info parameters that determine what views will be created for accessing the underlying buffer
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* @
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* @returns the views described by info providing access to the underlying buffer
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*/
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export declare function CreateImageDataArrayBufferViews(data: ArrayBufferView, info: EnvironmentTextureInfo): Array<Array<ArrayBufferView>>;
|
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/**
|
|
@@ -154,12 +154,7 @@ export declare function UploadLevelsAsync(texture: InternalTexture, imageData: A
|
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|
154
154
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*/
|
|
155
155
|
export declare function UploadEnvSpherical(texture: InternalTexture, info: EnvironmentTextureInfo): void;
|
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/**
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* @
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* @param data
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|
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|
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* @param sphericalPolynomial
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* @param lodScale
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* @param lodOffset
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* @hidden
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+
* @internal
|
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158
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*/
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164
159
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export declare function _UpdateRGBDAsync(internalTexture: InternalTexture, data: ArrayBufferView[][], sphericalPolynomial: Nullable<SphericalPolynomial>, lodScale: number, lodOffset: number): Promise<InternalTexture>;
|
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/**
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* @param options options for the conversion process
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* @param options.imageType the mime type for the encoded images, with support for "image/png" (default) and "image/webp"
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* @param options.imageQuality the image quality of encoded WebP images.
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* @returns a promise containing the environment data if successful.
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*/
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CreateEnvTextureAsync: typeof CreateEnvTextureAsync;
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/**
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* Creates the ArrayBufferViews used for initializing environment texture image data.
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* @param data the image data
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* @param info parameters that determine what views will be created for accessing the underlying buffer
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* @returns the views described by info providing access to the underlying buffer
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*/
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CreateImageDataArrayBufferViews: typeof CreateImageDataArrayBufferViews;
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/**
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@@ -73,7 +73,7 @@ export function normalizeEnvInfo(info) {
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* @param options options for the conversion process
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* @param options.imageType the mime type for the encoded images, with support for "image/png" (default) and "image/webp"
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* @returns a promise containing the environment data if successful.
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*/
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export async function CreateEnvTextureAsync(texture, options = {}) {
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const internalTexture = texture.getInternalTexture();
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@@ -187,7 +187,7 @@ export async function CreateEnvTextureAsync(texture, options = {}) {
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/**
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* Creates a JSON representation of the spherical data.
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* @param texture defines the texture containing the polynomials
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* @returns the JSON representation of the spherical info
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*/
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function _CreateEnvTextureIrradiance(texture) {
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const polynmials = texture.sphericalPolynomial;
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@@ -210,7 +210,7 @@ function _CreateEnvTextureIrradiance(texture) {
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* Creates the ArrayBufferViews used for initializing environment texture image data.
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* @param info parameters that determine what views will be created for accessing the underlying buffer
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* @returns the views described by info providing access to the underlying buffer
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*/
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export function CreateImageDataArrayBufferViews(data, info) {
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info = normalizeEnvInfo(info);
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@@ -495,12 +495,7 @@ export function UploadEnvSpherical(texture, info) {
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texture._sphericalPolynomial = sp;
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}
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/**
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* @hidden
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* @internal
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*/
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export function _UpdateRGBDAsync(internalTexture, data, sphericalPolynomial, lodScale, lodOffset) {
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const proxy = internalTexture
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@@ -542,14 +537,14 @@ export const EnvironmentTextureTools = {
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* @param options options for the conversion process
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* @param options.imageType the mime type for the encoded images, with support for "image/png" (default) and "image/webp"
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* @returns a promise containing the environment data if successful.
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*/
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CreateEnvTextureAsync,
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/**
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* Creates the ArrayBufferViews used for initializing environment texture image data.
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* @param data the image data
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* @param info parameters that determine what views will be created for accessing the underlying buffer
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* @returns the views described by info providing access to the underlying buffer
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*/
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CreateImageDataArrayBufferViews,
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/**
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