@babylonjs/core 5.23.0 → 5.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1828) hide show
  1. package/Actions/abstractActionManager.d.ts +6 -6
  2. package/Actions/abstractActionManager.js +1 -1
  3. package/Actions/abstractActionManager.js.map +1 -1
  4. package/Actions/action.d.ts +12 -21
  5. package/Actions/action.js +8 -17
  6. package/Actions/action.js.map +1 -1
  7. package/Actions/actionManager.d.ts +7 -10
  8. package/Actions/actionManager.js +7 -10
  9. package/Actions/actionManager.js.map +1 -1
  10. package/Actions/condition.d.ts +9 -50
  11. package/Actions/condition.js +3 -26
  12. package/Actions/condition.js.map +1 -1
  13. package/Actions/directActions.d.ts +7 -7
  14. package/Actions/directActions.js +7 -7
  15. package/Actions/directActions.js.map +1 -1
  16. package/Actions/directAudioActions.d.ts +2 -2
  17. package/Actions/directAudioActions.js +2 -2
  18. package/Actions/directAudioActions.js.map +1 -1
  19. package/Actions/interpolateValueAction.d.ts +1 -1
  20. package/Actions/interpolateValueAction.js +1 -1
  21. package/Actions/interpolateValueAction.js.map +1 -1
  22. package/Animations/animatable.d.ts +5 -6
  23. package/Animations/animatable.js +1 -2
  24. package/Animations/animatable.js.map +1 -1
  25. package/Animations/animation.d.ts +6 -20
  26. package/Animations/animation.js +6 -20
  27. package/Animations/animation.js.map +1 -1
  28. package/Animations/animationEvent.d.ts +1 -1
  29. package/Animations/animationEvent.js +1 -1
  30. package/Animations/animationEvent.js.map +1 -1
  31. package/Animations/animationGroup.d.ts +4 -4
  32. package/Animations/animationGroup.js +4 -4
  33. package/Animations/animationGroup.js.map +1 -1
  34. package/Animations/easing.d.ts +13 -26
  35. package/Animations/easing.js +13 -26
  36. package/Animations/easing.js.map +1 -1
  37. package/Animations/runtimeAnimation.d.ts +3 -4
  38. package/Animations/runtimeAnimation.js +1 -2
  39. package/Animations/runtimeAnimation.js.map +1 -1
  40. package/Audio/audioSceneComponent.d.ts +2 -2
  41. package/Audio/audioSceneComponent.js.map +1 -1
  42. package/Audio/sound.d.ts +3 -4
  43. package/Audio/sound.js +2 -3
  44. package/Audio/sound.js.map +1 -1
  45. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  46. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
  47. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  48. package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
  49. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  50. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  51. package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
  52. package/Behaviors/Cameras/bouncingBehavior.js +1 -1
  53. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  54. package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
  55. package/Behaviors/Cameras/framingBehavior.js +1 -1
  56. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  57. package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
  58. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  59. package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
  60. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  61. package/Behaviors/Meshes/followBehavior.d.ts +1 -1
  62. package/Behaviors/Meshes/followBehavior.js +1 -1
  63. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  64. package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
  65. package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
  66. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  67. package/Bones/bone.d.ts +8 -10
  68. package/Bones/bone.js +8 -10
  69. package/Bones/bone.js.map +1 -1
  70. package/Bones/skeleton.d.ts +8 -10
  71. package/Bones/skeleton.js +8 -10
  72. package/Bones/skeleton.js.map +1 -1
  73. package/Buffers/buffer.d.ts +6 -6
  74. package/Buffers/buffer.js +14 -16
  75. package/Buffers/buffer.js.map +1 -1
  76. package/Buffers/storageBuffer.d.ts +1 -1
  77. package/Buffers/storageBuffer.js +1 -1
  78. package/Buffers/storageBuffer.js.map +1 -1
  79. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
  80. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
  81. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
  82. package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
  83. package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
  84. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  85. package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
  86. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +1 -1
  87. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  88. package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
  89. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
  90. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  91. package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
  92. package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
  93. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  94. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
  95. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
  96. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
  97. package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
  98. package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
  99. package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
  100. package/Cameras/RigModes/vrRigMode.d.ts +1 -3
  101. package/Cameras/RigModes/vrRigMode.js +1 -3
  102. package/Cameras/RigModes/vrRigMode.js.map +1 -1
  103. package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
  104. package/Cameras/RigModes/webVRRigMode.js +1 -3
  105. package/Cameras/RigModes/webVRRigMode.js.map +1 -1
  106. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
  107. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
  108. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  109. package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
  110. package/Cameras/VR/vrCameraMetrics.js +4 -4
  111. package/Cameras/VR/vrCameraMetrics.js.map +1 -1
  112. package/Cameras/VR/vrExperienceHelper.js +19 -24
  113. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  114. package/Cameras/VR/webVRCamera.d.ts +9 -9
  115. package/Cameras/VR/webVRCamera.js +9 -9
  116. package/Cameras/VR/webVRCamera.js.map +1 -1
  117. package/Cameras/arcRotateCamera.d.ts +12 -13
  118. package/Cameras/arcRotateCamera.js +9 -10
  119. package/Cameras/arcRotateCamera.js.map +1 -1
  120. package/Cameras/camera.d.ts +31 -40
  121. package/Cameras/camera.js +29 -38
  122. package/Cameras/camera.js.map +1 -1
  123. package/Cameras/deviceOrientationCamera.d.ts +1 -1
  124. package/Cameras/deviceOrientationCamera.js +1 -1
  125. package/Cameras/deviceOrientationCamera.js.map +1 -1
  126. package/Cameras/flyCamera.d.ts +8 -12
  127. package/Cameras/flyCamera.js +6 -10
  128. package/Cameras/flyCamera.js.map +1 -1
  129. package/Cameras/followCamera.d.ts +2 -2
  130. package/Cameras/followCamera.js +2 -2
  131. package/Cameras/followCamera.js.map +1 -1
  132. package/Cameras/freeCamera.d.ts +7 -8
  133. package/Cameras/freeCamera.js +5 -6
  134. package/Cameras/freeCamera.js.map +1 -1
  135. package/Cameras/freeCameraInputsManager.d.ts +2 -2
  136. package/Cameras/freeCameraInputsManager.js +2 -2
  137. package/Cameras/freeCameraInputsManager.js.map +1 -1
  138. package/Cameras/gamepadCamera.d.ts +1 -1
  139. package/Cameras/gamepadCamera.js +1 -1
  140. package/Cameras/gamepadCamera.js.map +1 -1
  141. package/Cameras/targetCamera.d.ts +22 -25
  142. package/Cameras/targetCamera.js +21 -24
  143. package/Cameras/targetCamera.js.map +1 -1
  144. package/Cameras/touchCamera.d.ts +2 -2
  145. package/Cameras/touchCamera.js +2 -2
  146. package/Cameras/touchCamera.js.map +1 -1
  147. package/Cameras/universalCamera.d.ts +1 -1
  148. package/Cameras/universalCamera.js +1 -1
  149. package/Cameras/universalCamera.js.map +1 -1
  150. package/Cameras/virtualJoysticksCamera.d.ts +1 -1
  151. package/Cameras/virtualJoysticksCamera.js +1 -1
  152. package/Cameras/virtualJoysticksCamera.js.map +1 -1
  153. package/Collisions/collider.d.ts +13 -44
  154. package/Collisions/collider.js +10 -41
  155. package/Collisions/collider.js.map +1 -1
  156. package/Collisions/collisionCoordinator.d.ts +2 -2
  157. package/Collisions/collisionCoordinator.js +1 -1
  158. package/Collisions/collisionCoordinator.js.map +1 -1
  159. package/Collisions/intersectionInfo.d.ts +1 -1
  160. package/Collisions/intersectionInfo.js +1 -1
  161. package/Collisions/intersectionInfo.js.map +1 -1
  162. package/Collisions/meshCollisionData.d.ts +1 -1
  163. package/Collisions/meshCollisionData.js +1 -1
  164. package/Collisions/meshCollisionData.js.map +1 -1
  165. package/Collisions/pickingInfo.d.ts +1 -1
  166. package/Collisions/pickingInfo.js +1 -1
  167. package/Collisions/pickingInfo.js.map +1 -1
  168. package/Compute/IComputeContext.d.ts +1 -1
  169. package/Compute/IComputeContext.js.map +1 -1
  170. package/Compute/IComputePipelineContext.d.ts +2 -2
  171. package/Compute/IComputePipelineContext.js.map +1 -1
  172. package/Compute/computeEffect.d.ts +5 -5
  173. package/Compute/computeEffect.js +5 -5
  174. package/Compute/computeEffect.js.map +1 -1
  175. package/Culling/Octrees/octreeBlock.d.ts +1 -9
  176. package/Culling/Octrees/octreeBlock.js +1 -9
  177. package/Culling/Octrees/octreeBlock.js.map +1 -1
  178. package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
  179. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  180. package/Culling/boundingBox.d.ts +6 -7
  181. package/Culling/boundingBox.js +5 -6
  182. package/Culling/boundingBox.js.map +1 -1
  183. package/Culling/boundingInfo.d.ts +1 -2
  184. package/Culling/boundingInfo.js +1 -2
  185. package/Culling/boundingInfo.js.map +1 -1
  186. package/Culling/boundingSphere.d.ts +1 -2
  187. package/Culling/boundingSphere.js +1 -2
  188. package/Culling/boundingSphere.js.map +1 -1
  189. package/Culling/ray.d.ts +7 -7
  190. package/Culling/ray.js +1 -1
  191. package/Culling/ray.js.map +1 -1
  192. package/Debug/debugLayer.d.ts +2 -2
  193. package/Debug/debugLayer.js +1 -1
  194. package/Debug/debugLayer.js.map +1 -1
  195. package/Debug/physicsViewer.d.ts +6 -6
  196. package/Debug/physicsViewer.js +4 -4
  197. package/Debug/physicsViewer.js.map +1 -1
  198. package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
  199. package/DeviceInput/InputDevices/deviceEnums.js +1 -1
  200. package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
  201. package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
  202. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
  203. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  204. package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
  205. package/DeviceInput/internalDeviceSourceManager.js +1 -1
  206. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  207. package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
  208. package/DeviceInput/nativeDeviceInputSystem.js +1 -1
  209. package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
  210. package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
  211. package/DeviceInput/webDeviceInputSystem.js +1 -1
  212. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  213. package/Engines/Extensions/engine.computeShader.d.ts +7 -7
  214. package/Engines/Extensions/engine.computeShader.js +1 -1
  215. package/Engines/Extensions/engine.computeShader.js.map +1 -1
  216. package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
  217. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  218. package/Engines/Extensions/engine.debugging.d.ts +4 -4
  219. package/Engines/Extensions/engine.debugging.js.map +1 -1
  220. package/Engines/Extensions/engine.multiRender.js +8 -10
  221. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  222. package/Engines/Extensions/engine.multiview.d.ts +9 -9
  223. package/Engines/Extensions/engine.multiview.js.map +1 -1
  224. package/Engines/Extensions/engine.query.d.ts +24 -24
  225. package/Engines/Extensions/engine.query.js +8 -8
  226. package/Engines/Extensions/engine.query.js.map +1 -1
  227. package/Engines/Extensions/engine.rawTexture.js +3 -7
  228. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  229. package/Engines/Extensions/engine.readTexture.d.ts +2 -2
  230. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  231. package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
  232. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  233. package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
  234. package/Engines/Extensions/engine.textureSelector.js.map +1 -1
  235. package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
  236. package/Engines/Extensions/engine.transformFeedback.js +1 -1
  237. package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
  238. package/Engines/Extensions/engine.views.d.ts +2 -2
  239. package/Engines/Extensions/engine.views.js.map +1 -1
  240. package/Engines/Extensions/engine.webVR.d.ts +13 -13
  241. package/Engines/Extensions/engine.webVR.js.map +1 -1
  242. package/Engines/ICanvas.d.ts +11 -0
  243. package/Engines/ICanvas.js.map +1 -1
  244. package/Engines/IDrawContext.d.ts +1 -1
  245. package/Engines/IDrawContext.js.map +1 -1
  246. package/Engines/IMaterialContext.d.ts +1 -1
  247. package/Engines/IMaterialContext.js.map +1 -1
  248. package/Engines/IPipelineContext.d.ts +5 -5
  249. package/Engines/IPipelineContext.js.map +1 -1
  250. package/Engines/Native/nativeDataStream.d.ts +2 -2
  251. package/Engines/Native/nativeDataStream.js +1 -1
  252. package/Engines/Native/nativeDataStream.js.map +1 -1
  253. package/Engines/Native/nativeInterfaces.d.ts +10 -10
  254. package/Engines/Native/nativeInterfaces.js.map +1 -1
  255. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
  256. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
  257. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
  258. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
  259. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
  260. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
  261. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
  262. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
  263. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
  264. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
  265. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
  266. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
  267. package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
  268. package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
  269. package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
  270. package/Engines/Processors/iShaderProcessor.d.ts +1 -1
  271. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  272. package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
  273. package/Engines/Processors/shaderCodeConditionNode.js +1 -1
  274. package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
  275. package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
  276. package/Engines/Processors/shaderCodeCursor.js +1 -1
  277. package/Engines/Processors/shaderCodeCursor.js.map +1 -1
  278. package/Engines/Processors/shaderCodeNode.d.ts +1 -1
  279. package/Engines/Processors/shaderCodeNode.js +1 -1
  280. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  281. package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
  282. package/Engines/Processors/shaderCodeTestNode.js +1 -1
  283. package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
  284. package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
  285. package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
  286. package/Engines/Processors/shaderProcessor.d.ts +2 -2
  287. package/Engines/Processors/shaderProcessor.js +2 -2
  288. package/Engines/Processors/shaderProcessor.js.map +1 -1
  289. package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
  290. package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
  291. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  292. package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
  293. package/Engines/WebGL/webGLHardwareTexture.js +1 -1
  294. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  295. package/Engines/WebGL/webGLPipelineContext.d.ts +29 -38
  296. package/Engines/WebGL/webGLPipelineContext.js +95 -326
  297. package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
  298. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
  299. package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -3
  300. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  301. package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
  302. package/Engines/WebGL/webGLShaderProcessors.js +1 -1
  303. package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
  304. package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
  305. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  306. package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
  307. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  308. package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
  309. package/Engines/WebGPU/webgpuBufferManager.js +1 -1
  310. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  311. package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
  312. package/Engines/WebGPU/webgpuBundleList.js +7 -7
  313. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  314. package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
  315. package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
  316. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  317. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
  318. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
  319. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  320. package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
  321. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
  322. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
  323. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
  324. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
  325. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
  326. package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
  327. package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
  328. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  329. package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
  330. package/Engines/WebGPU/webgpuClearQuad.js +1 -1
  331. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  332. package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
  333. package/Engines/WebGPU/webgpuComputeContext.js +1 -1
  334. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  335. package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
  336. package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
  337. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  338. package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
  339. package/Engines/WebGPU/webgpuConstants.js +38 -38
  340. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  341. package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
  342. package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
  343. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  344. package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
  345. package/Engines/WebGPU/webgpuDrawContext.js +1 -1
  346. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  347. package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
  348. package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
  349. package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
  350. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
  351. package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
  352. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  353. package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
  354. package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
  355. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  356. package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
  357. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
  358. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  359. package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
  360. package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
  361. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  362. package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
  363. package/Engines/WebGPU/webgpuQuerySet.js +1 -1
  364. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  365. package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
  366. package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
  367. package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
  368. package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
  369. package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
  370. package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
  371. package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
  372. package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
  373. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  374. package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
  375. package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
  376. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  377. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -1
  378. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
  379. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  380. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
  381. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +1 -1
  382. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  383. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +1 -1
  384. package/Engines/WebGPU/webgpuSnapshotRendering.js +1 -1
  385. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  386. package/Engines/WebGPU/webgpuStencilStateComposer.d.ts +1 -1
  387. package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -1
  388. package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
  389. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
  390. package/Engines/WebGPU/webgpuTextureHelper.js +1 -1
  391. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  392. package/Engines/WebGPU/webgpuTimestampQuery.d.ts +2 -2
  393. package/Engines/WebGPU/webgpuTimestampQuery.js +2 -2
  394. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  395. package/Engines/WebGPU/webgpuTintWASM.d.ts +1 -1
  396. package/Engines/WebGPU/webgpuTintWASM.js +1 -1
  397. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  398. package/Engines/constants.d.ts +1 -1
  399. package/Engines/constants.js +1 -1
  400. package/Engines/constants.js.map +1 -1
  401. package/Engines/engine.d.ts +18 -37
  402. package/Engines/engine.js +18 -37
  403. package/Engines/engine.js.map +1 -1
  404. package/Engines/engineFeatures.d.ts +2 -2
  405. package/Engines/engineFeatures.js.map +1 -1
  406. package/Engines/engineStore.d.ts +1 -1
  407. package/Engines/engineStore.js +1 -1
  408. package/Engines/engineStore.js.map +1 -1
  409. package/Engines/nativeEngine.d.ts +17 -49
  410. package/Engines/nativeEngine.js +22 -68
  411. package/Engines/nativeEngine.js.map +1 -1
  412. package/Engines/nullEngine.d.ts +12 -40
  413. package/Engines/nullEngine.js +12 -40
  414. package/Engines/nullEngine.js.map +1 -1
  415. package/Engines/performanceConfigurator.d.ts +6 -7
  416. package/Engines/performanceConfigurator.js +6 -7
  417. package/Engines/performanceConfigurator.js.map +1 -1
  418. package/Engines/renderTargetWrapper.d.ts +9 -9
  419. package/Engines/renderTargetWrapper.js +12 -10
  420. package/Engines/renderTargetWrapper.js.map +1 -1
  421. package/Engines/thinEngine.d.ts +96 -192
  422. package/Engines/thinEngine.js +82 -175
  423. package/Engines/thinEngine.js.map +1 -1
  424. package/Engines/webgpuEngine.d.ts +89 -145
  425. package/Engines/webgpuEngine.js +75 -128
  426. package/Engines/webgpuEngine.js.map +1 -1
  427. package/Events/clipboardEvents.d.ts +1 -1
  428. package/Events/clipboardEvents.js +1 -1
  429. package/Events/clipboardEvents.js.map +1 -1
  430. package/Events/pointerEvents.d.ts +4 -0
  431. package/Events/pointerEvents.js +4 -0
  432. package/Events/pointerEvents.js.map +1 -1
  433. package/Gamepads/Controllers/oculusTouchController.d.ts +1 -1
  434. package/Gamepads/Controllers/oculusTouchController.js +1 -1
  435. package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
  436. package/Gamepads/Controllers/poseEnabledController.d.ts +9 -10
  437. package/Gamepads/Controllers/poseEnabledController.js +6 -7
  438. package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
  439. package/Gamepads/Controllers/windowsMotionController.d.ts +2 -2
  440. package/Gamepads/Controllers/windowsMotionController.js +2 -2
  441. package/Gamepads/Controllers/windowsMotionController.js.map +1 -1
  442. package/Gamepads/gamepad.d.ts +1 -1
  443. package/Gamepads/gamepad.js +1 -1
  444. package/Gamepads/gamepad.js.map +1 -1
  445. package/Gamepads/gamepadManager.d.ts +2 -2
  446. package/Gamepads/gamepadManager.js +2 -2
  447. package/Gamepads/gamepadManager.js.map +1 -1
  448. package/Gamepads/gamepadSceneComponent.d.ts +1 -1
  449. package/Gamepads/gamepadSceneComponent.js.map +1 -1
  450. package/Gizmos/axisDragGizmo.d.ts +2 -8
  451. package/Gizmos/axisDragGizmo.js +2 -8
  452. package/Gizmos/axisDragGizmo.js.map +1 -1
  453. package/Gizmos/boundingBoxGizmo.d.ts +4 -0
  454. package/Gizmos/boundingBoxGizmo.js +6 -0
  455. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  456. package/Gizmos/cameraGizmo.d.ts +1 -1
  457. package/Gizmos/cameraGizmo.js +1 -1
  458. package/Gizmos/cameraGizmo.js.map +1 -1
  459. package/Gizmos/lightGizmo.d.ts +1 -1
  460. package/Gizmos/lightGizmo.js +1 -1
  461. package/Gizmos/lightGizmo.js.map +1 -1
  462. package/Gizmos/planeDragGizmo.d.ts +1 -3
  463. package/Gizmos/planeDragGizmo.js +1 -3
  464. package/Gizmos/planeDragGizmo.js.map +1 -1
  465. package/Helpers/sceneHelpers.d.ts +1 -1
  466. package/Helpers/sceneHelpers.js +1 -1
  467. package/Helpers/sceneHelpers.js.map +1 -1
  468. package/Inputs/scene.inputManager.d.ts +3 -3
  469. package/Inputs/scene.inputManager.js +5 -4
  470. package/Inputs/scene.inputManager.js.map +1 -1
  471. package/Instrumentation/timeToken.d.ts +1 -1
  472. package/Instrumentation/timeToken.js +1 -1
  473. package/Instrumentation/timeToken.js.map +1 -1
  474. package/Layers/effectLayer.d.ts +5 -6
  475. package/Layers/effectLayer.js +3 -4
  476. package/Layers/effectLayer.js.map +1 -1
  477. package/Layers/glowLayer.d.ts +4 -4
  478. package/Layers/glowLayer.js +3 -3
  479. package/Layers/glowLayer.js.map +1 -1
  480. package/Layers/highlightLayer.d.ts +4 -4
  481. package/Layers/highlightLayer.js +3 -3
  482. package/Layers/highlightLayer.js.map +1 -1
  483. package/Layers/layer.d.ts +1 -1
  484. package/Layers/layer.js +1 -1
  485. package/Layers/layer.js.map +1 -1
  486. package/LensFlares/lensFlare.d.ts +1 -1
  487. package/LensFlares/lensFlare.js.map +1 -1
  488. package/LensFlares/lensFlareSystem.d.ts +4 -6
  489. package/LensFlares/lensFlareSystem.js +4 -6
  490. package/LensFlares/lensFlareSystem.js.map +1 -1
  491. package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -2
  492. package/Lights/Shadows/cascadedShadowGenerator.js +1 -2
  493. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  494. package/Lights/Shadows/shadowGenerator.d.ts +1 -2
  495. package/Lights/Shadows/shadowGenerator.js +1 -2
  496. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  497. package/Lights/directionalLight.d.ts +2 -2
  498. package/Lights/directionalLight.js +2 -2
  499. package/Lights/directionalLight.js.map +1 -1
  500. package/Lights/hemisphericLight.d.ts +3 -3
  501. package/Lights/hemisphericLight.js +3 -3
  502. package/Lights/hemisphericLight.js.map +1 -1
  503. package/Lights/light.d.ts +11 -11
  504. package/Lights/light.js +8 -8
  505. package/Lights/light.js.map +1 -1
  506. package/Lights/lightConstants.d.ts +1 -1
  507. package/Lights/lightConstants.js +1 -1
  508. package/Lights/lightConstants.js.map +1 -1
  509. package/Lights/shadowLight.d.ts +3 -3
  510. package/Lights/shadowLight.js +3 -3
  511. package/Lights/shadowLight.js.map +1 -1
  512. package/Loading/Plugins/babylonFileLoader.d.ts +1 -1
  513. package/Loading/Plugins/babylonFileLoader.js +1 -1
  514. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  515. package/Loading/sceneLoader.d.ts +1 -1
  516. package/Loading/sceneLoader.js.map +1 -1
  517. package/Materials/Background/backgroundMaterial.js +2 -2
  518. package/Materials/Background/backgroundMaterial.js.map +1 -1
  519. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +18 -18
  520. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  521. package/Materials/Node/Blocks/Input/inputBlock.d.ts +4 -11
  522. package/Materials/Node/Blocks/Input/inputBlock.js +4 -11
  523. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  524. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +2 -2
  525. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  526. package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +9 -9
  527. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  528. package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +12 -12
  529. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  530. package/Materials/Node/nodeMaterial.d.ts +3 -3
  531. package/Materials/Node/nodeMaterial.js +4 -4
  532. package/Materials/Node/nodeMaterial.js.map +1 -1
  533. package/Materials/Node/nodeMaterialBlock.d.ts +8 -14
  534. package/Materials/Node/nodeMaterialBlock.js +6 -12
  535. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  536. package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +8 -8
  537. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +7 -7
  538. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  539. package/Materials/Node/nodeMaterialBuildState.d.ts +22 -58
  540. package/Materials/Node/nodeMaterialBuildState.js +21 -57
  541. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  542. package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +3 -3
  543. package/Materials/PBR/pbrAnisotropicConfiguration.js +2 -2
  544. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  545. package/Materials/PBR/pbrBRDFConfiguration.d.ts +3 -3
  546. package/Materials/PBR/pbrBRDFConfiguration.js +2 -2
  547. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  548. package/Materials/PBR/pbrBaseMaterial.d.ts +65 -65
  549. package/Materials/PBR/pbrBaseMaterial.js +66 -66
  550. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  551. package/Materials/PBR/pbrClearCoatConfiguration.d.ts +4 -4
  552. package/Materials/PBR/pbrClearCoatConfiguration.js +3 -3
  553. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  554. package/Materials/PBR/pbrIridescenceConfiguration.d.ts +6 -6
  555. package/Materials/PBR/pbrIridescenceConfiguration.js +5 -5
  556. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  557. package/Materials/PBR/pbrSheenConfiguration.d.ts +3 -3
  558. package/Materials/PBR/pbrSheenConfiguration.js +2 -2
  559. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  560. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +6 -6
  561. package/Materials/PBR/pbrSubSurfaceConfiguration.js +5 -5
  562. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  563. package/Materials/Textures/Filtering/hdrFiltering.d.ts +1 -1
  564. package/Materials/Textures/Filtering/hdrFiltering.js +1 -1
  565. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  566. package/Materials/Textures/Loaders/ddsTextureLoader.d.ts +1 -1
  567. package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -1
  568. package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
  569. package/Materials/Textures/Loaders/envTextureLoader.d.ts +1 -1
  570. package/Materials/Textures/Loaders/envTextureLoader.js +1 -1
  571. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  572. package/Materials/Textures/Loaders/hdrTextureLoader.d.ts +1 -1
  573. package/Materials/Textures/Loaders/hdrTextureLoader.js +1 -1
  574. package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
  575. package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +1 -1
  576. package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -1
  577. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  578. package/Materials/Textures/Loaders/tgaTextureLoader.d.ts +1 -1
  579. package/Materials/Textures/Loaders/tgaTextureLoader.js +1 -1
  580. package/Materials/Textures/Loaders/tgaTextureLoader.js.map +1 -1
  581. package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -1
  582. package/Materials/Textures/MultiviewRenderTarget.js +1 -1
  583. package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
  584. package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -1
  585. package/Materials/Textures/Procedurals/customProceduralTexture.js +9 -3
  586. package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
  587. package/Materials/Textures/Procedurals/proceduralTexture.d.ts +15 -16
  588. package/Materials/Textures/Procedurals/proceduralTexture.js +13 -14
  589. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  590. package/Materials/Textures/baseTexture.d.ts +17 -23
  591. package/Materials/Textures/baseTexture.js +20 -23
  592. package/Materials/Textures/baseTexture.js.map +1 -1
  593. package/Materials/Textures/colorGradingTexture.d.ts +1 -1
  594. package/Materials/Textures/colorGradingTexture.js +1 -1
  595. package/Materials/Textures/colorGradingTexture.js.map +1 -1
  596. package/Materials/Textures/cubeTexture.d.ts +3 -3
  597. package/Materials/Textures/cubeTexture.js +3 -3
  598. package/Materials/Textures/cubeTexture.js.map +1 -1
  599. package/Materials/Textures/dynamicTexture.d.ts +1 -1
  600. package/Materials/Textures/dynamicTexture.js +1 -1
  601. package/Materials/Textures/dynamicTexture.js.map +1 -1
  602. package/Materials/Textures/hardwareTextureWrapper.d.ts +1 -1
  603. package/Materials/Textures/hardwareTextureWrapper.js.map +1 -1
  604. package/Materials/Textures/internalTexture.d.ts +35 -37
  605. package/Materials/Textures/internalTexture.js +34 -36
  606. package/Materials/Textures/internalTexture.js.map +1 -1
  607. package/Materials/Textures/multiRenderTarget.d.ts +1 -3
  608. package/Materials/Textures/multiRenderTarget.js +1 -3
  609. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  610. package/Materials/Textures/prePassRenderTarget.d.ts +9 -9
  611. package/Materials/Textures/prePassRenderTarget.js +6 -6
  612. package/Materials/Textures/prePassRenderTarget.js.map +1 -1
  613. package/Materials/Textures/rawCubeTexture.d.ts +1 -1
  614. package/Materials/Textures/rawCubeTexture.js +1 -1
  615. package/Materials/Textures/rawCubeTexture.js.map +1 -1
  616. package/Materials/Textures/renderTargetTexture.d.ts +10 -16
  617. package/Materials/Textures/renderTargetTexture.js +24 -28
  618. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  619. package/Materials/Textures/texture.d.ts +6 -18
  620. package/Materials/Textures/texture.js +13 -23
  621. package/Materials/Textures/texture.js.map +1 -1
  622. package/Materials/Textures/textureSampler.d.ts +5 -5
  623. package/Materials/Textures/textureSampler.js +5 -5
  624. package/Materials/Textures/textureSampler.js.map +1 -1
  625. package/Materials/Textures/thinTexture.d.ts +2 -2
  626. package/Materials/Textures/thinTexture.js +2 -2
  627. package/Materials/Textures/thinTexture.js.map +1 -1
  628. package/Materials/Textures/videoTexture.d.ts +1 -1
  629. package/Materials/Textures/videoTexture.js +1 -1
  630. package/Materials/Textures/videoTexture.js.map +1 -1
  631. package/Materials/colorCurves.d.ts +3 -3
  632. package/Materials/colorCurves.js +3 -3
  633. package/Materials/colorCurves.js.map +1 -1
  634. package/Materials/drawWrapper.d.ts +1 -1
  635. package/Materials/drawWrapper.js +1 -1
  636. package/Materials/drawWrapper.js.map +1 -1
  637. package/Materials/effect.d.ts +44 -44
  638. package/Materials/effect.js +50 -310
  639. package/Materials/effect.js.map +1 -1
  640. package/Materials/effectRenderer.d.ts +1 -1
  641. package/Materials/effectRenderer.js.map +1 -1
  642. package/Materials/fresnelParameters.d.ts +1 -1
  643. package/Materials/fresnelParameters.js +1 -1
  644. package/Materials/fresnelParameters.js.map +1 -1
  645. package/Materials/imageProcessingConfiguration.d.ts +9 -9
  646. package/Materials/imageProcessingConfiguration.js +8 -8
  647. package/Materials/imageProcessingConfiguration.js.map +1 -1
  648. package/Materials/material.d.ts +21 -26
  649. package/Materials/material.detailMapConfiguration.d.ts +3 -3
  650. package/Materials/material.detailMapConfiguration.js +2 -2
  651. package/Materials/material.detailMapConfiguration.js.map +1 -1
  652. package/Materials/material.js +17 -22
  653. package/Materials/material.js.map +1 -1
  654. package/Materials/materialDefines.d.ts +14 -14
  655. package/Materials/materialDefines.js +13 -13
  656. package/Materials/materialDefines.js.map +1 -1
  657. package/Materials/materialHelper.js +1 -1
  658. package/Materials/materialHelper.js.map +1 -1
  659. package/Materials/materialPluginEvent.d.ts +15 -15
  660. package/Materials/materialPluginEvent.js +1 -1
  661. package/Materials/materialPluginEvent.js.map +1 -1
  662. package/Materials/materialPluginManager.d.ts +2 -4
  663. package/Materials/materialPluginManager.js +2 -4
  664. package/Materials/materialPluginManager.js.map +1 -1
  665. package/Materials/multiMaterial.d.ts +1 -1
  666. package/Materials/multiMaterial.js +1 -1
  667. package/Materials/multiMaterial.js.map +1 -1
  668. package/Materials/pushMaterial.d.ts +1 -1
  669. package/Materials/pushMaterial.js +1 -1
  670. package/Materials/pushMaterial.js.map +1 -1
  671. package/Materials/shaderMaterial.d.ts +25 -25
  672. package/Materials/shaderMaterial.js +25 -25
  673. package/Materials/shaderMaterial.js.map +1 -1
  674. package/Materials/standardMaterial.d.ts +3 -3
  675. package/Materials/standardMaterial.js +4 -4
  676. package/Materials/standardMaterial.js.map +1 -1
  677. package/Materials/uniformBuffer.d.ts +4 -4
  678. package/Materials/uniformBuffer.js +4 -4
  679. package/Materials/uniformBuffer.js.map +1 -1
  680. package/Materials/uniformBufferEffectCommonAccessor.d.ts +1 -1
  681. package/Materials/uniformBufferEffectCommonAccessor.js +1 -1
  682. package/Materials/uniformBufferEffectCommonAccessor.js.map +1 -1
  683. package/Maths/index.d.ts +1 -0
  684. package/Maths/index.js +1 -0
  685. package/Maths/index.js.map +1 -1
  686. package/Maths/math.color.d.ts +1 -1
  687. package/Maths/math.color.js +1 -1
  688. package/Maths/math.color.js.map +1 -1
  689. package/Maths/math.functions.d.ts +2 -2
  690. package/Maths/math.functions.js +2 -2
  691. package/Maths/math.functions.js.map +1 -1
  692. package/Maths/math.isovector.d.ts +1 -1
  693. package/Maths/math.isovector.js +1 -1
  694. package/Maths/math.isovector.js.map +1 -1
  695. package/Maths/math.like.d.ts +8 -8
  696. package/Maths/math.like.js.map +1 -1
  697. package/Maths/math.polar.d.ts +420 -0
  698. package/Maths/math.polar.js +651 -0
  699. package/Maths/math.polar.js.map +1 -0
  700. package/Maths/math.scalar.d.ts +2 -2
  701. package/Maths/math.scalar.js +2 -2
  702. package/Maths/math.scalar.js.map +1 -1
  703. package/Maths/math.vector.d.ts +24 -26
  704. package/Maths/math.vector.js +18 -20
  705. package/Maths/math.vector.js.map +1 -1
  706. package/Meshes/Builders/tubeBuilder.d.ts +2 -2
  707. package/Meshes/Builders/tubeBuilder.js +2 -2
  708. package/Meshes/Builders/tubeBuilder.js.map +1 -1
  709. package/Meshes/WebGL/webGLDataBuffer.d.ts +1 -1
  710. package/Meshes/WebGL/webGLDataBuffer.js +1 -1
  711. package/Meshes/WebGL/webGLDataBuffer.js.map +1 -1
  712. package/Meshes/WebGPU/webgpuDataBuffer.d.ts +1 -1
  713. package/Meshes/WebGPU/webgpuDataBuffer.js +1 -1
  714. package/Meshes/WebGPU/webgpuDataBuffer.js.map +1 -1
  715. package/Meshes/abstractMesh.d.ts +49 -71
  716. package/Meshes/abstractMesh.js +56 -73
  717. package/Meshes/abstractMesh.js.map +1 -1
  718. package/Meshes/buffer.d.ts +1 -1
  719. package/Meshes/buffer.js +1 -1
  720. package/Meshes/buffer.js.map +1 -1
  721. package/Meshes/geodesicMesh.d.ts +15 -28
  722. package/Meshes/geodesicMesh.js +11 -24
  723. package/Meshes/geodesicMesh.js.map +1 -1
  724. package/Meshes/geometry.d.ts +18 -23
  725. package/Meshes/geometry.js +10 -15
  726. package/Meshes/geometry.js.map +1 -1
  727. package/Meshes/groundMesh.d.ts +8 -8
  728. package/Meshes/groundMesh.js.map +1 -1
  729. package/Meshes/instancedMesh.d.ts +13 -17
  730. package/Meshes/instancedMesh.js +11 -15
  731. package/Meshes/instancedMesh.js.map +1 -1
  732. package/Meshes/linesMesh.d.ts +5 -8
  733. package/Meshes/linesMesh.js +5 -8
  734. package/Meshes/linesMesh.js.map +1 -1
  735. package/Meshes/mesh.d.ts +49 -94
  736. package/Meshes/mesh.js +53 -95
  737. package/Meshes/mesh.js.map +1 -1
  738. package/Meshes/mesh.vertexData.d.ts +3 -18
  739. package/Meshes/mesh.vertexData.js +3 -18
  740. package/Meshes/mesh.vertexData.js.map +1 -1
  741. package/Meshes/meshSimplificationSceneComponent.d.ts +1 -1
  742. package/Meshes/meshSimplificationSceneComponent.js.map +1 -1
  743. package/Meshes/subMesh.d.ts +22 -52
  744. package/Meshes/subMesh.js +19 -49
  745. package/Meshes/subMesh.js.map +1 -1
  746. package/Meshes/subMesh.project.d.ts +2 -2
  747. package/Meshes/subMesh.project.js +2 -12
  748. package/Meshes/subMesh.project.js.map +1 -1
  749. package/Meshes/thinInstanceMesh.d.ts +5 -5
  750. package/Meshes/thinInstanceMesh.js.map +1 -1
  751. package/Meshes/transformNode.d.ts +8 -9
  752. package/Meshes/transformNode.js +11 -9
  753. package/Meshes/transformNode.js.map +1 -1
  754. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.d.ts +2 -2
  755. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -2
  756. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
  757. package/Misc/HighDynamicRange/hdr.d.ts +3 -3
  758. package/Misc/HighDynamicRange/hdr.js +3 -3
  759. package/Misc/HighDynamicRange/hdr.js.map +1 -1
  760. package/Misc/HighDynamicRange/panoramaToCubemap.d.ts +1 -1
  761. package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -1
  762. package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
  763. package/Misc/arrayTools.d.ts +14 -13
  764. package/Misc/arrayTools.js +70 -39
  765. package/Misc/arrayTools.js.map +1 -1
  766. package/Misc/assetsManager.d.ts +4 -6
  767. package/Misc/assetsManager.js +4 -6
  768. package/Misc/assetsManager.js.map +1 -1
  769. package/Misc/basis.js +2 -2
  770. package/Misc/basis.js.map +1 -1
  771. package/Misc/coroutine.d.ts +11 -25
  772. package/Misc/coroutine.js +7 -21
  773. package/Misc/coroutine.js.map +1 -1
  774. package/Misc/dds.d.ts +1 -10
  775. package/Misc/dds.js +1 -10
  776. package/Misc/dds.js.map +1 -1
  777. package/Misc/decorators.d.ts +5 -15
  778. package/Misc/decorators.js +6 -16
  779. package/Misc/decorators.js.map +1 -1
  780. package/Misc/depthReducer.d.ts +1 -5
  781. package/Misc/depthReducer.js +1 -5
  782. package/Misc/depthReducer.js.map +1 -1
  783. package/Misc/devTools.d.ts +1 -2
  784. package/Misc/devTools.js +1 -2
  785. package/Misc/devTools.js.map +1 -1
  786. package/Misc/environmentTextureTools.d.ts +5 -10
  787. package/Misc/environmentTextureTools.js +6 -11
  788. package/Misc/environmentTextureTools.js.map +1 -1
  789. package/Misc/fileTools.d.ts +15 -27
  790. package/Misc/fileTools.js +33 -38
  791. package/Misc/fileTools.js.map +1 -1
  792. package/Misc/khronosTextureContainer.d.ts +1 -3
  793. package/Misc/khronosTextureContainer.js +1 -3
  794. package/Misc/khronosTextureContainer.js.map +1 -1
  795. package/Misc/khronosTextureContainer2.d.ts +1 -4
  796. package/Misc/khronosTextureContainer2.js +1 -4
  797. package/Misc/khronosTextureContainer2.js.map +1 -1
  798. package/Misc/observable.d.ts +4 -5
  799. package/Misc/observable.js +3 -4
  800. package/Misc/observable.js.map +1 -1
  801. package/Misc/performanceMonitor.d.ts +3 -3
  802. package/Misc/performanceMonitor.js +3 -3
  803. package/Misc/performanceMonitor.js.map +1 -1
  804. package/Misc/pivotTools.d.ts +3 -5
  805. package/Misc/pivotTools.js +3 -5
  806. package/Misc/pivotTools.js.map +1 -1
  807. package/Misc/rgbdTextureTools.d.ts +1 -1
  808. package/Misc/rgbdTextureTools.js +1 -1
  809. package/Misc/rgbdTextureTools.js.map +1 -1
  810. package/Misc/sceneOptimizer.d.ts +7 -7
  811. package/Misc/sceneOptimizer.js +7 -7
  812. package/Misc/sceneOptimizer.js.map +1 -1
  813. package/Misc/screenshotTools.js +1 -1
  814. package/Misc/screenshotTools.js.map +1 -1
  815. package/Misc/stringDictionary.d.ts +6 -6
  816. package/Misc/stringDictionary.js +6 -6
  817. package/Misc/stringDictionary.js.map +1 -1
  818. package/Misc/tags.d.ts +2 -6
  819. package/Misc/tags.js +2 -6
  820. package/Misc/tags.js.map +1 -1
  821. package/Misc/textureTools.d.ts +4 -4
  822. package/Misc/textureTools.js +4 -4
  823. package/Misc/textureTools.js.map +1 -1
  824. package/Misc/tga.d.ts +14 -70
  825. package/Misc/tga.js +14 -70
  826. package/Misc/tga.js.map +1 -1
  827. package/Misc/tools.d.ts +6 -6
  828. package/Misc/tools.js +6 -6
  829. package/Misc/tools.js.map +1 -1
  830. package/Misc/typeStore.d.ts +2 -5
  831. package/Misc/typeStore.js +3 -6
  832. package/Misc/typeStore.js.map +1 -1
  833. package/Misc/videoRecorder.d.ts +1 -1
  834. package/Misc/videoRecorder.js +1 -1
  835. package/Misc/videoRecorder.js.map +1 -1
  836. package/Misc/webRequest.d.ts +2 -2
  837. package/Misc/webRequest.js +1 -1
  838. package/Misc/webRequest.js.map +1 -1
  839. package/Morph/morphTarget.d.ts +1 -1
  840. package/Morph/morphTarget.js +1 -1
  841. package/Morph/morphTarget.js.map +1 -1
  842. package/Morph/morphTargetManager.d.ts +3 -4
  843. package/Morph/morphTargetManager.js +2 -3
  844. package/Morph/morphTargetManager.js.map +1 -1
  845. package/Particles/IGPUParticleSystemPlatform.d.ts +1 -1
  846. package/Particles/IGPUParticleSystemPlatform.js.map +1 -1
  847. package/Particles/IParticleSystem.d.ts +1 -1
  848. package/Particles/IParticleSystem.js.map +1 -1
  849. package/Particles/baseParticleSystem.d.ts +6 -9
  850. package/Particles/baseParticleSystem.js +5 -8
  851. package/Particles/baseParticleSystem.js.map +1 -1
  852. package/Particles/cloudPoint.d.ts +16 -19
  853. package/Particles/cloudPoint.js +21 -29
  854. package/Particles/cloudPoint.js.map +1 -1
  855. package/Particles/computeShaderParticleSystem.d.ts +1 -1
  856. package/Particles/computeShaderParticleSystem.js +1 -1
  857. package/Particles/computeShaderParticleSystem.js.map +1 -1
  858. package/Particles/gpuParticleSystem.d.ts +14 -20
  859. package/Particles/gpuParticleSystem.js +6 -12
  860. package/Particles/gpuParticleSystem.js.map +1 -1
  861. package/Particles/particle.d.ts +30 -31
  862. package/Particles/particle.js +16 -17
  863. package/Particles/particle.js.map +1 -1
  864. package/Particles/particleSystem.d.ts +16 -32
  865. package/Particles/particleSystem.js +14 -30
  866. package/Particles/particleSystem.js.map +1 -1
  867. package/Particles/pointsCloudSystem.d.ts +3 -4
  868. package/Particles/pointsCloudSystem.js +27 -20
  869. package/Particles/pointsCloudSystem.js.map +1 -1
  870. package/Particles/solidParticle.d.ts +21 -31
  871. package/Particles/solidParticle.js +9 -19
  872. package/Particles/solidParticle.js.map +1 -1
  873. package/Particles/solidParticleSystem.d.ts +18 -16
  874. package/Particles/solidParticleSystem.js +39 -19
  875. package/Particles/solidParticleSystem.js.map +1 -1
  876. package/Particles/subEmitter.d.ts +1 -5
  877. package/Particles/subEmitter.js +1 -5
  878. package/Particles/subEmitter.js.map +1 -1
  879. package/Particles/webgl2ParticleSystem.d.ts +1 -1
  880. package/Particles/webgl2ParticleSystem.js +1 -1
  881. package/Particles/webgl2ParticleSystem.js.map +1 -1
  882. package/Physics/IPhysicsEngine.d.ts +1 -1
  883. package/Physics/IPhysicsEngine.js.map +1 -1
  884. package/Physics/Plugins/ammoJSPlugin.d.ts +4 -1
  885. package/Physics/Plugins/ammoJSPlugin.js +22 -3
  886. package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
  887. package/Physics/Plugins/cannonJSPlugin.d.ts +1 -1
  888. package/Physics/Plugins/cannonJSPlugin.js +1 -1
  889. package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
  890. package/Physics/Plugins/oimoJSPlugin.d.ts +1 -1
  891. package/Physics/Plugins/oimoJSPlugin.js +4 -4
  892. package/Physics/Plugins/oimoJSPlugin.js.map +1 -1
  893. package/Physics/physicsEngineComponent.d.ts +5 -5
  894. package/Physics/physicsEngineComponent.js +2 -3
  895. package/Physics/physicsEngineComponent.js.map +1 -1
  896. package/Physics/physicsImpostor.d.ts +13 -7
  897. package/Physics/physicsImpostor.js +9 -6
  898. package/Physics/physicsImpostor.js.map +1 -1
  899. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  900. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +1 -1
  901. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +1 -1
  902. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  903. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +2 -4
  904. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +2 -4
  905. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  906. package/PostProcesses/RenderPipeline/postProcessRenderEffect.d.ts +10 -10
  907. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +5 -5
  908. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
  909. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +13 -13
  910. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +7 -14
  911. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  912. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +1 -1
  913. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js +1 -1
  914. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js.map +1 -1
  915. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.d.ts +1 -1
  916. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.js.map +1 -1
  917. package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -5
  918. package/PostProcesses/blackAndWhitePostProcess.js +1 -5
  919. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  920. package/PostProcesses/bloomEffect.d.ts +4 -4
  921. package/PostProcesses/bloomEffect.js +3 -3
  922. package/PostProcesses/bloomEffect.js.map +1 -1
  923. package/PostProcesses/blurPostProcess.d.ts +4 -8
  924. package/PostProcesses/blurPostProcess.js +4 -8
  925. package/PostProcesses/blurPostProcess.js.map +1 -1
  926. package/PostProcesses/chromaticAberrationPostProcess.d.ts +1 -5
  927. package/PostProcesses/chromaticAberrationPostProcess.js +1 -5
  928. package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
  929. package/PostProcesses/colorCorrectionPostProcess.d.ts +1 -5
  930. package/PostProcesses/colorCorrectionPostProcess.js +1 -5
  931. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  932. package/PostProcesses/convolutionPostProcess.d.ts +1 -5
  933. package/PostProcesses/convolutionPostProcess.js +1 -5
  934. package/PostProcesses/convolutionPostProcess.js.map +1 -1
  935. package/PostProcesses/depthOfFieldEffect.d.ts +4 -4
  936. package/PostProcesses/depthOfFieldEffect.js +3 -3
  937. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  938. package/PostProcesses/displayPassPostProcess.d.ts +1 -5
  939. package/PostProcesses/displayPassPostProcess.js +1 -5
  940. package/PostProcesses/displayPassPostProcess.js.map +1 -1
  941. package/PostProcesses/extractHighlightsPostProcess.d.ts +2 -2
  942. package/PostProcesses/extractHighlightsPostProcess.js +2 -2
  943. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  944. package/PostProcesses/filterPostProcess.d.ts +1 -5
  945. package/PostProcesses/filterPostProcess.js +1 -5
  946. package/PostProcesses/filterPostProcess.js.map +1 -1
  947. package/PostProcesses/fxaaPostProcess.d.ts +1 -5
  948. package/PostProcesses/fxaaPostProcess.js +1 -5
  949. package/PostProcesses/fxaaPostProcess.js.map +1 -1
  950. package/PostProcesses/grainPostProcess.d.ts +1 -5
  951. package/PostProcesses/grainPostProcess.js +1 -5
  952. package/PostProcesses/grainPostProcess.js.map +1 -1
  953. package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
  954. package/PostProcesses/imageProcessingPostProcess.js +1 -1
  955. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  956. package/PostProcesses/motionBlurPostProcess.d.ts +1 -5
  957. package/PostProcesses/motionBlurPostProcess.js +1 -5
  958. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  959. package/PostProcesses/passPostProcess.d.ts +2 -10
  960. package/PostProcesses/passPostProcess.js +2 -10
  961. package/PostProcesses/passPostProcess.js.map +1 -1
  962. package/PostProcesses/postProcess.d.ts +8 -12
  963. package/PostProcesses/postProcess.js +6 -10
  964. package/PostProcesses/postProcess.js.map +1 -1
  965. package/PostProcesses/postProcessManager.d.ts +3 -3
  966. package/PostProcesses/postProcessManager.js +3 -3
  967. package/PostProcesses/postProcessManager.js.map +1 -1
  968. package/PostProcesses/refractionPostProcess.d.ts +1 -5
  969. package/PostProcesses/refractionPostProcess.js +1 -5
  970. package/PostProcesses/refractionPostProcess.js.map +1 -1
  971. package/PostProcesses/screenSpaceCurvaturePostProcess.d.ts +1 -5
  972. package/PostProcesses/screenSpaceCurvaturePostProcess.js +1 -5
  973. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  974. package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +1 -5
  975. package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -5
  976. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  977. package/PostProcesses/sharpenPostProcess.d.ts +1 -5
  978. package/PostProcesses/sharpenPostProcess.js +1 -5
  979. package/PostProcesses/sharpenPostProcess.js.map +1 -1
  980. package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +4 -4
  981. package/PostProcesses/volumetricLightScatteringPostProcess.js +4 -4
  982. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  983. package/Probes/reflectionProbe.d.ts +1 -1
  984. package/Probes/reflectionProbe.js +1 -1
  985. package/Probes/reflectionProbe.js.map +1 -1
  986. package/Rendering/boundingBoxRenderer.d.ts +5 -5
  987. package/Rendering/boundingBoxRenderer.js +2 -2
  988. package/Rendering/boundingBoxRenderer.js.map +1 -1
  989. package/Rendering/depthPeelingRenderer.d.ts +1 -0
  990. package/Rendering/depthPeelingRenderer.js +32 -5
  991. package/Rendering/depthPeelingRenderer.js.map +1 -1
  992. package/Rendering/depthPeelingSceneComponent.d.ts +2 -2
  993. package/Rendering/depthPeelingSceneComponent.js.map +1 -1
  994. package/Rendering/depthRenderer.d.ts +1 -2
  995. package/Rendering/depthRenderer.js +1 -2
  996. package/Rendering/depthRenderer.js.map +1 -1
  997. package/Rendering/depthRendererSceneComponent.d.ts +1 -1
  998. package/Rendering/depthRendererSceneComponent.js.map +1 -1
  999. package/Rendering/edgesRenderer.d.ts +4 -4
  1000. package/Rendering/edgesRenderer.js +2 -2
  1001. package/Rendering/edgesRenderer.js.map +1 -1
  1002. package/Rendering/geometryBufferRenderer.d.ts +14 -18
  1003. package/Rendering/geometryBufferRenderer.js +14 -18
  1004. package/Rendering/geometryBufferRenderer.js.map +1 -1
  1005. package/Rendering/geometryBufferRendererSceneComponent.d.ts +3 -2
  1006. package/Rendering/geometryBufferRendererSceneComponent.js +3 -2
  1007. package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
  1008. package/Rendering/outlineRenderer.d.ts +3 -3
  1009. package/Rendering/outlineRenderer.js.map +1 -1
  1010. package/Rendering/prePassRenderer.d.ts +18 -17
  1011. package/Rendering/prePassRenderer.js +26 -18
  1012. package/Rendering/prePassRenderer.js.map +1 -1
  1013. package/Rendering/prePassRendererSceneComponent.d.ts +2 -2
  1014. package/Rendering/prePassRendererSceneComponent.js.map +1 -1
  1015. package/Rendering/renderingGroup.d.ts +3 -3
  1016. package/Rendering/renderingGroup.js +3 -3
  1017. package/Rendering/renderingGroup.js.map +1 -1
  1018. package/Rendering/renderingManager.d.ts +4 -8
  1019. package/Rendering/renderingManager.js +4 -8
  1020. package/Rendering/renderingManager.js.map +1 -1
  1021. package/Rendering/subSurfaceConfiguration.d.ts +4 -6
  1022. package/Rendering/subSurfaceConfiguration.js +4 -6
  1023. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  1024. package/Rendering/subSurfaceSceneComponent.d.ts +1 -1
  1025. package/Rendering/subSurfaceSceneComponent.js.map +1 -1
  1026. package/Rendering/utilityLayerRenderer.d.ts +4 -4
  1027. package/Rendering/utilityLayerRenderer.js +15 -10
  1028. package/Rendering/utilityLayerRenderer.js.map +1 -1
  1029. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.d.ts +1 -1
  1030. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +1 -1
  1031. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
  1032. package/Shaders/ShadersInclude/backgroundUboDeclaration.d.ts +1 -1
  1033. package/Shaders/ShadersInclude/backgroundUboDeclaration.js +1 -1
  1034. package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  1035. package/Shaders/ShadersInclude/backgroundVertexDeclaration.d.ts +1 -1
  1036. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +1 -1
  1037. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
  1038. package/Shaders/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
  1039. package/Shaders/ShadersInclude/bakedVertexAnimation.js +1 -1
  1040. package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  1041. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
  1042. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
  1043. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  1044. package/Shaders/ShadersInclude/bayerDitherFunctions.d.ts +1 -1
  1045. package/Shaders/ShadersInclude/bayerDitherFunctions.js +1 -1
  1046. package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  1047. package/Shaders/ShadersInclude/bonesDeclaration.d.ts +1 -1
  1048. package/Shaders/ShadersInclude/bonesDeclaration.js +1 -1
  1049. package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
  1050. package/Shaders/ShadersInclude/bonesVertex.d.ts +1 -1
  1051. package/Shaders/ShadersInclude/bonesVertex.js +1 -1
  1052. package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
  1053. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.d.ts +1 -1
  1054. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +1 -1
  1055. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
  1056. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.d.ts +1 -1
  1057. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +1 -1
  1058. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
  1059. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.d.ts +1 -1
  1060. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +1 -1
  1061. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
  1062. package/Shaders/ShadersInclude/bumpFragment.d.ts +1 -1
  1063. package/Shaders/ShadersInclude/bumpFragment.js +1 -1
  1064. package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
  1065. package/Shaders/ShadersInclude/bumpFragmentFunctions.d.ts +1 -1
  1066. package/Shaders/ShadersInclude/bumpFragmentFunctions.js +1 -1
  1067. package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  1068. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.d.ts +1 -1
  1069. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +1 -1
  1070. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  1071. package/Shaders/ShadersInclude/bumpVertex.d.ts +1 -1
  1072. package/Shaders/ShadersInclude/bumpVertex.js +1 -1
  1073. package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
  1074. package/Shaders/ShadersInclude/bumpVertexDeclaration.d.ts +1 -1
  1075. package/Shaders/ShadersInclude/bumpVertexDeclaration.js +1 -1
  1076. package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  1077. package/Shaders/ShadersInclude/clipPlaneFragment.d.ts +1 -1
  1078. package/Shaders/ShadersInclude/clipPlaneFragment.js +1 -1
  1079. package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
  1080. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
  1081. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
  1082. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  1083. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.d.ts +1 -1
  1084. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +1 -1
  1085. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
  1086. package/Shaders/ShadersInclude/clipPlaneVertex.d.ts +1 -1
  1087. package/Shaders/ShadersInclude/clipPlaneVertex.js +1 -1
  1088. package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
  1089. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
  1090. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
  1091. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1092. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.d.ts +1 -1
  1093. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +1 -1
  1094. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
  1095. package/Shaders/ShadersInclude/defaultFragmentDeclaration.d.ts +1 -1
  1096. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
  1097. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  1098. package/Shaders/ShadersInclude/defaultUboDeclaration.d.ts +1 -1
  1099. package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
  1100. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  1101. package/Shaders/ShadersInclude/defaultVertexDeclaration.d.ts +1 -1
  1102. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -1
  1103. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  1104. package/Shaders/ShadersInclude/depthPrePass.d.ts +1 -1
  1105. package/Shaders/ShadersInclude/depthPrePass.js +1 -1
  1106. package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
  1107. package/Shaders/ShadersInclude/diffusionProfile.d.ts +1 -1
  1108. package/Shaders/ShadersInclude/diffusionProfile.js +1 -1
  1109. package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
  1110. package/Shaders/ShadersInclude/fibonacci.d.ts +1 -1
  1111. package/Shaders/ShadersInclude/fibonacci.js +1 -1
  1112. package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
  1113. package/Shaders/ShadersInclude/fogFragment.d.ts +1 -1
  1114. package/Shaders/ShadersInclude/fogFragment.js +1 -1
  1115. package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
  1116. package/Shaders/ShadersInclude/fogFragmentDeclaration.d.ts +1 -1
  1117. package/Shaders/ShadersInclude/fogFragmentDeclaration.js +1 -1
  1118. package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  1119. package/Shaders/ShadersInclude/fogVertex.d.ts +1 -1
  1120. package/Shaders/ShadersInclude/fogVertex.js +1 -1
  1121. package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
  1122. package/Shaders/ShadersInclude/fogVertexDeclaration.d.ts +1 -1
  1123. package/Shaders/ShadersInclude/fogVertexDeclaration.js +1 -1
  1124. package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  1125. package/Shaders/ShadersInclude/fresnelFunction.d.ts +1 -1
  1126. package/Shaders/ShadersInclude/fresnelFunction.js +1 -1
  1127. package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
  1128. package/Shaders/ShadersInclude/geometryUboDeclaration.d.ts +1 -1
  1129. package/Shaders/ShadersInclude/geometryUboDeclaration.js +1 -1
  1130. package/Shaders/ShadersInclude/geometryUboDeclaration.js.map +1 -1
  1131. package/Shaders/ShadersInclude/geometryVertexDeclaration.d.ts +1 -1
  1132. package/Shaders/ShadersInclude/geometryVertexDeclaration.js +1 -1
  1133. package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
  1134. package/Shaders/ShadersInclude/harmonicsFunctions.d.ts +1 -1
  1135. package/Shaders/ShadersInclude/harmonicsFunctions.js +1 -1
  1136. package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
  1137. package/Shaders/ShadersInclude/hdrFilteringFunctions.d.ts +1 -1
  1138. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +1 -1
  1139. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  1140. package/Shaders/ShadersInclude/helperFunctions.d.ts +1 -1
  1141. package/Shaders/ShadersInclude/helperFunctions.js +1 -1
  1142. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  1143. package/Shaders/ShadersInclude/imageProcessingCompatibility.d.ts +1 -1
  1144. package/Shaders/ShadersInclude/imageProcessingCompatibility.js +1 -1
  1145. package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  1146. package/Shaders/ShadersInclude/imageProcessingDeclaration.d.ts +1 -1
  1147. package/Shaders/ShadersInclude/imageProcessingDeclaration.js +1 -1
  1148. package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  1149. package/Shaders/ShadersInclude/imageProcessingFunctions.d.ts +1 -1
  1150. package/Shaders/ShadersInclude/imageProcessingFunctions.js +1 -1
  1151. package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  1152. package/Shaders/ShadersInclude/importanceSampling.d.ts +1 -1
  1153. package/Shaders/ShadersInclude/importanceSampling.js +1 -1
  1154. package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
  1155. package/Shaders/ShadersInclude/instancesDeclaration.d.ts +1 -1
  1156. package/Shaders/ShadersInclude/instancesDeclaration.js +1 -1
  1157. package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
  1158. package/Shaders/ShadersInclude/instancesVertex.d.ts +1 -1
  1159. package/Shaders/ShadersInclude/instancesVertex.js +1 -1
  1160. package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
  1161. package/Shaders/ShadersInclude/kernelBlurFragment.d.ts +1 -1
  1162. package/Shaders/ShadersInclude/kernelBlurFragment.js +1 -1
  1163. package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
  1164. package/Shaders/ShadersInclude/kernelBlurFragment2.d.ts +1 -1
  1165. package/Shaders/ShadersInclude/kernelBlurFragment2.js +1 -1
  1166. package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  1167. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.d.ts +1 -1
  1168. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js +1 -1
  1169. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
  1170. package/Shaders/ShadersInclude/kernelBlurVertex.d.ts +1 -1
  1171. package/Shaders/ShadersInclude/kernelBlurVertex.js +1 -1
  1172. package/Shaders/ShadersInclude/kernelBlurVertex.js.map +1 -1
  1173. package/Shaders/ShadersInclude/lightFragment.d.ts +1 -1
  1174. package/Shaders/ShadersInclude/lightFragment.js +1 -1
  1175. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  1176. package/Shaders/ShadersInclude/lightFragmentDeclaration.d.ts +1 -1
  1177. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +1 -1
  1178. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  1179. package/Shaders/ShadersInclude/lightUboDeclaration.d.ts +1 -1
  1180. package/Shaders/ShadersInclude/lightUboDeclaration.js +1 -1
  1181. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  1182. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.d.ts +1 -1
  1183. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +1 -1
  1184. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  1185. package/Shaders/ShadersInclude/lightVxUboDeclaration.d.ts +1 -1
  1186. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +1 -1
  1187. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  1188. package/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts +1 -1
  1189. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +1 -1
  1190. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  1191. package/Shaders/ShadersInclude/logDepthDeclaration.d.ts +1 -1
  1192. package/Shaders/ShadersInclude/logDepthDeclaration.js +1 -1
  1193. package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
  1194. package/Shaders/ShadersInclude/logDepthFragment.d.ts +1 -1
  1195. package/Shaders/ShadersInclude/logDepthFragment.js +1 -1
  1196. package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
  1197. package/Shaders/ShadersInclude/logDepthVertex.d.ts +1 -1
  1198. package/Shaders/ShadersInclude/logDepthVertex.js +1 -1
  1199. package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
  1200. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.d.ts +1 -1
  1201. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +1 -1
  1202. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  1203. package/Shaders/ShadersInclude/meshFragmentDeclaration.d.ts +1 -1
  1204. package/Shaders/ShadersInclude/meshFragmentDeclaration.js +1 -1
  1205. package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
  1206. package/Shaders/ShadersInclude/meshUboDeclaration.d.ts +1 -1
  1207. package/Shaders/ShadersInclude/meshUboDeclaration.js +1 -1
  1208. package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1209. package/Shaders/ShadersInclude/meshVertexDeclaration.d.ts +1 -1
  1210. package/Shaders/ShadersInclude/meshVertexDeclaration.js +1 -1
  1211. package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
  1212. package/Shaders/ShadersInclude/morphTargetsVertex.d.ts +1 -1
  1213. package/Shaders/ShadersInclude/morphTargetsVertex.js +1 -1
  1214. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1215. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
  1216. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
  1217. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1218. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
  1219. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
  1220. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1221. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
  1222. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
  1223. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1224. package/Shaders/ShadersInclude/mrtFragmentDeclaration.d.ts +1 -1
  1225. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +1 -1
  1226. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
  1227. package/Shaders/ShadersInclude/oitDeclaration.d.ts +1 -1
  1228. package/Shaders/ShadersInclude/oitDeclaration.js +1 -1
  1229. package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
  1230. package/Shaders/ShadersInclude/oitFragment.d.ts +1 -1
  1231. package/Shaders/ShadersInclude/oitFragment.js +1 -1
  1232. package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
  1233. package/Shaders/ShadersInclude/packingFunctions.d.ts +1 -1
  1234. package/Shaders/ShadersInclude/packingFunctions.js +1 -1
  1235. package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
  1236. package/Shaders/ShadersInclude/pbrBRDFFunctions.d.ts +1 -1
  1237. package/Shaders/ShadersInclude/pbrBRDFFunctions.js +1 -1
  1238. package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  1239. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +1 -1
  1240. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +1 -1
  1241. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  1242. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.d.ts +1 -1
  1243. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +1 -1
  1244. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  1245. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.d.ts +1 -1
  1246. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +1 -1
  1247. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  1248. package/Shaders/ShadersInclude/pbrBlockAnisotropic.d.ts +1 -1
  1249. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +1 -1
  1250. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  1251. package/Shaders/ShadersInclude/pbrBlockClearcoat.d.ts +1 -1
  1252. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +1 -1
  1253. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  1254. package/Shaders/ShadersInclude/pbrBlockDirectLighting.d.ts +1 -1
  1255. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +1 -1
  1256. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  1257. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.d.ts +1 -1
  1258. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +1 -1
  1259. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  1260. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.d.ts +1 -1
  1261. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +1 -1
  1262. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  1263. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.d.ts +1 -1
  1264. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
  1265. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  1266. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.d.ts +1 -1
  1267. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +1 -1
  1268. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  1269. package/Shaders/ShadersInclude/pbrBlockImageProcessing.d.ts +1 -1
  1270. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +1 -1
  1271. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  1272. package/Shaders/ShadersInclude/pbrBlockIridescence.d.ts +1 -1
  1273. package/Shaders/ShadersInclude/pbrBlockIridescence.js +1 -1
  1274. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  1275. package/Shaders/ShadersInclude/pbrBlockLightmapInit.d.ts +1 -1
  1276. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +1 -1
  1277. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  1278. package/Shaders/ShadersInclude/pbrBlockNormalFinal.d.ts +1 -1
  1279. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +1 -1
  1280. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  1281. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.d.ts +1 -1
  1282. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +1 -1
  1283. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  1284. package/Shaders/ShadersInclude/pbrBlockReflectance.d.ts +1 -1
  1285. package/Shaders/ShadersInclude/pbrBlockReflectance.js +1 -1
  1286. package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  1287. package/Shaders/ShadersInclude/pbrBlockReflectance0.d.ts +1 -1
  1288. package/Shaders/ShadersInclude/pbrBlockReflectance0.js +1 -1
  1289. package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  1290. package/Shaders/ShadersInclude/pbrBlockReflection.d.ts +1 -1
  1291. package/Shaders/ShadersInclude/pbrBlockReflection.js +1 -1
  1292. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  1293. package/Shaders/ShadersInclude/pbrBlockReflectivity.d.ts +1 -1
  1294. package/Shaders/ShadersInclude/pbrBlockReflectivity.js +1 -1
  1295. package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  1296. package/Shaders/ShadersInclude/pbrBlockSheen.d.ts +1 -1
  1297. package/Shaders/ShadersInclude/pbrBlockSheen.js +1 -1
  1298. package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
  1299. package/Shaders/ShadersInclude/pbrBlockSubSurface.d.ts +1 -1
  1300. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
  1301. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  1302. package/Shaders/ShadersInclude/pbrDebug.d.ts +1 -1
  1303. package/Shaders/ShadersInclude/pbrDebug.js +1 -1
  1304. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  1305. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.d.ts +1 -1
  1306. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +1 -1
  1307. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  1308. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.d.ts +1 -1
  1309. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  1310. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  1311. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -1
  1312. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
  1313. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  1314. package/Shaders/ShadersInclude/pbrFragmentDeclaration.d.ts +1 -1
  1315. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +1 -1
  1316. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  1317. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.d.ts +1 -1
  1318. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +1 -1
  1319. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  1320. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -1
  1321. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -1
  1322. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  1323. package/Shaders/ShadersInclude/pbrHelperFunctions.d.ts +1 -1
  1324. package/Shaders/ShadersInclude/pbrHelperFunctions.js +1 -1
  1325. package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  1326. package/Shaders/ShadersInclude/pbrIBLFunctions.d.ts +1 -1
  1327. package/Shaders/ShadersInclude/pbrIBLFunctions.js +1 -1
  1328. package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  1329. package/Shaders/ShadersInclude/pbrUboDeclaration.d.ts +1 -1
  1330. package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
  1331. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  1332. package/Shaders/ShadersInclude/pbrVertexDeclaration.d.ts +1 -1
  1333. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -1
  1334. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  1335. package/Shaders/ShadersInclude/pointCloudVertex.d.ts +1 -1
  1336. package/Shaders/ShadersInclude/pointCloudVertex.js +1 -1
  1337. package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
  1338. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.d.ts +1 -1
  1339. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +1 -1
  1340. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
  1341. package/Shaders/ShadersInclude/prePassDeclaration.d.ts +1 -1
  1342. package/Shaders/ShadersInclude/prePassDeclaration.js +1 -1
  1343. package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
  1344. package/Shaders/ShadersInclude/prePassVertex.d.ts +1 -1
  1345. package/Shaders/ShadersInclude/prePassVertex.js +1 -1
  1346. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  1347. package/Shaders/ShadersInclude/prePassVertexDeclaration.d.ts +1 -1
  1348. package/Shaders/ShadersInclude/prePassVertexDeclaration.js +1 -1
  1349. package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  1350. package/Shaders/ShadersInclude/reflectionFunction.d.ts +1 -1
  1351. package/Shaders/ShadersInclude/reflectionFunction.js +1 -1
  1352. package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
  1353. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.d.ts +1 -1
  1354. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +1 -1
  1355. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
  1356. package/Shaders/ShadersInclude/samplerFragmentDeclaration.d.ts +1 -1
  1357. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +1 -1
  1358. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  1359. package/Shaders/ShadersInclude/samplerVertexDeclaration.d.ts +1 -1
  1360. package/Shaders/ShadersInclude/samplerVertexDeclaration.js +1 -1
  1361. package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
  1362. package/Shaders/ShadersInclude/samplerVertexImplementation.d.ts +1 -1
  1363. package/Shaders/ShadersInclude/samplerVertexImplementation.js +1 -1
  1364. package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  1365. package/Shaders/ShadersInclude/sceneFragmentDeclaration.d.ts +1 -1
  1366. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
  1367. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  1368. package/Shaders/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
  1369. package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
  1370. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1371. package/Shaders/ShadersInclude/sceneVertexDeclaration.d.ts +1 -1
  1372. package/Shaders/ShadersInclude/sceneVertexDeclaration.js +1 -1
  1373. package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
  1374. package/Shaders/ShadersInclude/shadowMapFragment.d.ts +1 -1
  1375. package/Shaders/ShadersInclude/shadowMapFragment.js +1 -1
  1376. package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
  1377. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.d.ts +1 -1
  1378. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +1 -1
  1379. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  1380. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.d.ts +1 -1
  1381. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +1 -1
  1382. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  1383. package/Shaders/ShadersInclude/shadowMapUboDeclaration.d.ts +1 -1
  1384. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +1 -1
  1385. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
  1386. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.d.ts +1 -1
  1387. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js +1 -1
  1388. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js.map +1 -1
  1389. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.d.ts +1 -1
  1390. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +1 -1
  1391. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
  1392. package/Shaders/ShadersInclude/shadowMapVertexMetric.d.ts +1 -1
  1393. package/Shaders/ShadersInclude/shadowMapVertexMetric.js +1 -1
  1394. package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  1395. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.d.ts +1 -1
  1396. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +1 -1
  1397. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
  1398. package/Shaders/ShadersInclude/shadowsFragmentFunctions.d.ts +1 -1
  1399. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +1 -1
  1400. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  1401. package/Shaders/ShadersInclude/shadowsVertex.d.ts +1 -1
  1402. package/Shaders/ShadersInclude/shadowsVertex.js +1 -1
  1403. package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
  1404. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.d.ts +1 -1
  1405. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +1 -1
  1406. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
  1407. package/Shaders/ShadersInclude/uvAttributeDeclaration.d.ts +1 -1
  1408. package/Shaders/ShadersInclude/uvAttributeDeclaration.js +1 -1
  1409. package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
  1410. package/Shaders/ShadersInclude/uvVariableDeclaration.d.ts +1 -1
  1411. package/Shaders/ShadersInclude/uvVariableDeclaration.js +1 -1
  1412. package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
  1413. package/Shaders/ShadersInclude/vertexColorMixing.d.ts +1 -1
  1414. package/Shaders/ShadersInclude/vertexColorMixing.js +1 -1
  1415. package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
  1416. package/Shaders/anaglyph.fragment.d.ts +1 -1
  1417. package/Shaders/anaglyph.fragment.js +1 -1
  1418. package/Shaders/anaglyph.fragment.js.map +1 -1
  1419. package/Shaders/background.fragment.d.ts +1 -1
  1420. package/Shaders/background.fragment.js +1 -1
  1421. package/Shaders/background.fragment.js.map +1 -1
  1422. package/Shaders/background.vertex.d.ts +1 -1
  1423. package/Shaders/background.vertex.js +1 -1
  1424. package/Shaders/background.vertex.js.map +1 -1
  1425. package/Shaders/blackAndWhite.fragment.d.ts +1 -1
  1426. package/Shaders/blackAndWhite.fragment.js +1 -1
  1427. package/Shaders/blackAndWhite.fragment.js.map +1 -1
  1428. package/Shaders/bloomMerge.fragment.d.ts +1 -1
  1429. package/Shaders/bloomMerge.fragment.js +1 -1
  1430. package/Shaders/bloomMerge.fragment.js.map +1 -1
  1431. package/Shaders/blur.fragment.d.ts +1 -1
  1432. package/Shaders/blur.fragment.js +1 -1
  1433. package/Shaders/blur.fragment.js.map +1 -1
  1434. package/Shaders/boundingBoxRenderer.fragment.d.ts +1 -1
  1435. package/Shaders/boundingBoxRenderer.fragment.js +1 -1
  1436. package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
  1437. package/Shaders/boundingBoxRenderer.vertex.d.ts +1 -1
  1438. package/Shaders/boundingBoxRenderer.vertex.js +1 -1
  1439. package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
  1440. package/Shaders/chromaticAberration.fragment.d.ts +1 -1
  1441. package/Shaders/chromaticAberration.fragment.js +2 -1
  1442. package/Shaders/chromaticAberration.fragment.js.map +1 -1
  1443. package/Shaders/circleOfConfusion.fragment.d.ts +1 -1
  1444. package/Shaders/circleOfConfusion.fragment.js +1 -1
  1445. package/Shaders/circleOfConfusion.fragment.js.map +1 -1
  1446. package/Shaders/clearQuad.fragment.d.ts +1 -1
  1447. package/Shaders/clearQuad.fragment.js +1 -1
  1448. package/Shaders/clearQuad.fragment.js.map +1 -1
  1449. package/Shaders/clearQuad.vertex.d.ts +1 -1
  1450. package/Shaders/clearQuad.vertex.js +1 -1
  1451. package/Shaders/clearQuad.vertex.js.map +1 -1
  1452. package/Shaders/color.fragment.d.ts +1 -1
  1453. package/Shaders/color.fragment.js +1 -1
  1454. package/Shaders/color.fragment.js.map +1 -1
  1455. package/Shaders/color.vertex.d.ts +1 -1
  1456. package/Shaders/color.vertex.js +1 -1
  1457. package/Shaders/color.vertex.js.map +1 -1
  1458. package/Shaders/colorCorrection.fragment.d.ts +1 -1
  1459. package/Shaders/colorCorrection.fragment.js +1 -1
  1460. package/Shaders/colorCorrection.fragment.js.map +1 -1
  1461. package/Shaders/convolution.fragment.d.ts +1 -1
  1462. package/Shaders/convolution.fragment.js +1 -1
  1463. package/Shaders/convolution.fragment.js.map +1 -1
  1464. package/Shaders/default.fragment.d.ts +1 -1
  1465. package/Shaders/default.fragment.js +1 -1
  1466. package/Shaders/default.fragment.js.map +1 -1
  1467. package/Shaders/default.vertex.d.ts +1 -1
  1468. package/Shaders/default.vertex.js +1 -1
  1469. package/Shaders/default.vertex.js.map +1 -1
  1470. package/Shaders/depth.fragment.d.ts +1 -1
  1471. package/Shaders/depth.fragment.js +1 -1
  1472. package/Shaders/depth.fragment.js.map +1 -1
  1473. package/Shaders/depth.vertex.d.ts +1 -1
  1474. package/Shaders/depth.vertex.js +1 -1
  1475. package/Shaders/depth.vertex.js.map +1 -1
  1476. package/Shaders/depthBoxBlur.fragment.d.ts +1 -1
  1477. package/Shaders/depthBoxBlur.fragment.js +1 -1
  1478. package/Shaders/depthBoxBlur.fragment.js.map +1 -1
  1479. package/Shaders/depthOfField.fragment.d.ts +1 -1
  1480. package/Shaders/depthOfField.fragment.js +1 -1
  1481. package/Shaders/depthOfField.fragment.js.map +1 -1
  1482. package/Shaders/depthOfFieldMerge.fragment.d.ts +1 -1
  1483. package/Shaders/depthOfFieldMerge.fragment.js +1 -1
  1484. package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
  1485. package/Shaders/displayPass.fragment.d.ts +1 -1
  1486. package/Shaders/displayPass.fragment.js +1 -1
  1487. package/Shaders/displayPass.fragment.js.map +1 -1
  1488. package/Shaders/extractHighlights.fragment.d.ts +1 -1
  1489. package/Shaders/extractHighlights.fragment.js +1 -1
  1490. package/Shaders/extractHighlights.fragment.js.map +1 -1
  1491. package/Shaders/filter.fragment.d.ts +1 -1
  1492. package/Shaders/filter.fragment.js +1 -1
  1493. package/Shaders/filter.fragment.js.map +1 -1
  1494. package/Shaders/fxaa.fragment.d.ts +1 -1
  1495. package/Shaders/fxaa.fragment.js +1 -1
  1496. package/Shaders/fxaa.fragment.js.map +1 -1
  1497. package/Shaders/fxaa.vertex.d.ts +1 -1
  1498. package/Shaders/fxaa.vertex.js +1 -1
  1499. package/Shaders/fxaa.vertex.js.map +1 -1
  1500. package/Shaders/geometry.fragment.d.ts +1 -1
  1501. package/Shaders/geometry.fragment.js +14 -2
  1502. package/Shaders/geometry.fragment.js.map +1 -1
  1503. package/Shaders/geometry.vertex.d.ts +1 -1
  1504. package/Shaders/geometry.vertex.js +1 -1
  1505. package/Shaders/geometry.vertex.js.map +1 -1
  1506. package/Shaders/glowBlurPostProcess.fragment.d.ts +1 -1
  1507. package/Shaders/glowBlurPostProcess.fragment.js +1 -1
  1508. package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
  1509. package/Shaders/glowMapGeneration.fragment.d.ts +1 -1
  1510. package/Shaders/glowMapGeneration.fragment.js +1 -1
  1511. package/Shaders/glowMapGeneration.fragment.js.map +1 -1
  1512. package/Shaders/glowMapGeneration.vertex.d.ts +1 -1
  1513. package/Shaders/glowMapGeneration.vertex.js +1 -1
  1514. package/Shaders/glowMapGeneration.vertex.js.map +1 -1
  1515. package/Shaders/glowMapMerge.fragment.d.ts +1 -1
  1516. package/Shaders/glowMapMerge.fragment.js +1 -1
  1517. package/Shaders/glowMapMerge.fragment.js.map +1 -1
  1518. package/Shaders/glowMapMerge.vertex.d.ts +1 -1
  1519. package/Shaders/glowMapMerge.vertex.js +1 -1
  1520. package/Shaders/glowMapMerge.vertex.js.map +1 -1
  1521. package/Shaders/gpuRenderParticles.fragment.d.ts +1 -1
  1522. package/Shaders/gpuRenderParticles.fragment.js +1 -1
  1523. package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
  1524. package/Shaders/gpuRenderParticles.vertex.d.ts +1 -1
  1525. package/Shaders/gpuRenderParticles.vertex.js +1 -1
  1526. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  1527. package/Shaders/gpuUpdateParticles.fragment.d.ts +1 -1
  1528. package/Shaders/gpuUpdateParticles.fragment.js +1 -1
  1529. package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
  1530. package/Shaders/gpuUpdateParticles.vertex.d.ts +1 -1
  1531. package/Shaders/gpuUpdateParticles.vertex.js +1 -1
  1532. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  1533. package/Shaders/grain.fragment.d.ts +1 -1
  1534. package/Shaders/grain.fragment.js +1 -1
  1535. package/Shaders/grain.fragment.js.map +1 -1
  1536. package/Shaders/hdrFiltering.fragment.d.ts +1 -1
  1537. package/Shaders/hdrFiltering.fragment.js +1 -1
  1538. package/Shaders/hdrFiltering.fragment.js.map +1 -1
  1539. package/Shaders/hdrFiltering.vertex.d.ts +1 -1
  1540. package/Shaders/hdrFiltering.vertex.js +1 -1
  1541. package/Shaders/hdrFiltering.vertex.js.map +1 -1
  1542. package/Shaders/highlights.fragment.d.ts +1 -1
  1543. package/Shaders/highlights.fragment.js +1 -1
  1544. package/Shaders/highlights.fragment.js.map +1 -1
  1545. package/Shaders/imageProcessing.fragment.d.ts +1 -1
  1546. package/Shaders/imageProcessing.fragment.js +1 -1
  1547. package/Shaders/imageProcessing.fragment.js.map +1 -1
  1548. package/Shaders/kernelBlur.fragment.d.ts +1 -1
  1549. package/Shaders/kernelBlur.fragment.js +1 -1
  1550. package/Shaders/kernelBlur.fragment.js.map +1 -1
  1551. package/Shaders/kernelBlur.vertex.d.ts +1 -1
  1552. package/Shaders/kernelBlur.vertex.js +1 -1
  1553. package/Shaders/kernelBlur.vertex.js.map +1 -1
  1554. package/Shaders/layer.fragment.d.ts +1 -1
  1555. package/Shaders/layer.fragment.js +1 -1
  1556. package/Shaders/layer.fragment.js.map +1 -1
  1557. package/Shaders/layer.vertex.d.ts +1 -1
  1558. package/Shaders/layer.vertex.js +1 -1
  1559. package/Shaders/layer.vertex.js.map +1 -1
  1560. package/Shaders/lensFlare.fragment.d.ts +1 -1
  1561. package/Shaders/lensFlare.fragment.js +1 -1
  1562. package/Shaders/lensFlare.fragment.js.map +1 -1
  1563. package/Shaders/lensFlare.vertex.d.ts +1 -1
  1564. package/Shaders/lensFlare.vertex.js +1 -1
  1565. package/Shaders/lensFlare.vertex.js.map +1 -1
  1566. package/Shaders/lensHighlights.fragment.d.ts +1 -1
  1567. package/Shaders/lensHighlights.fragment.js +1 -1
  1568. package/Shaders/lensHighlights.fragment.js.map +1 -1
  1569. package/Shaders/line.fragment.d.ts +1 -1
  1570. package/Shaders/line.fragment.js +1 -1
  1571. package/Shaders/line.fragment.js.map +1 -1
  1572. package/Shaders/line.vertex.d.ts +1 -1
  1573. package/Shaders/line.vertex.js +1 -1
  1574. package/Shaders/line.vertex.js.map +1 -1
  1575. package/Shaders/minmaxRedux.fragment.d.ts +1 -1
  1576. package/Shaders/minmaxRedux.fragment.js +1 -1
  1577. package/Shaders/minmaxRedux.fragment.js.map +1 -1
  1578. package/Shaders/motionBlur.fragment.d.ts +1 -1
  1579. package/Shaders/motionBlur.fragment.js +1 -1
  1580. package/Shaders/motionBlur.fragment.js.map +1 -1
  1581. package/Shaders/noise.fragment.d.ts +1 -1
  1582. package/Shaders/noise.fragment.js +1 -1
  1583. package/Shaders/noise.fragment.js.map +1 -1
  1584. package/Shaders/oitBackBlend.fragment.d.ts +1 -1
  1585. package/Shaders/oitBackBlend.fragment.js +1 -1
  1586. package/Shaders/oitBackBlend.fragment.js.map +1 -1
  1587. package/Shaders/oitFinal.fragment.d.ts +1 -1
  1588. package/Shaders/oitFinal.fragment.js +1 -1
  1589. package/Shaders/oitFinal.fragment.js.map +1 -1
  1590. package/Shaders/outline.fragment.d.ts +1 -1
  1591. package/Shaders/outline.fragment.js +1 -1
  1592. package/Shaders/outline.fragment.js.map +1 -1
  1593. package/Shaders/outline.vertex.d.ts +1 -1
  1594. package/Shaders/outline.vertex.js +1 -1
  1595. package/Shaders/outline.vertex.js.map +1 -1
  1596. package/Shaders/particles.fragment.d.ts +1 -1
  1597. package/Shaders/particles.fragment.js +1 -1
  1598. package/Shaders/particles.fragment.js.map +1 -1
  1599. package/Shaders/particles.vertex.d.ts +1 -1
  1600. package/Shaders/particles.vertex.js +1 -1
  1601. package/Shaders/particles.vertex.js.map +1 -1
  1602. package/Shaders/pass.fragment.d.ts +1 -1
  1603. package/Shaders/pass.fragment.js +1 -1
  1604. package/Shaders/pass.fragment.js.map +1 -1
  1605. package/Shaders/passCube.fragment.d.ts +1 -1
  1606. package/Shaders/passCube.fragment.js +1 -1
  1607. package/Shaders/passCube.fragment.js.map +1 -1
  1608. package/Shaders/pbr.fragment.d.ts +1 -1
  1609. package/Shaders/pbr.fragment.js +1 -1
  1610. package/Shaders/pbr.fragment.js.map +1 -1
  1611. package/Shaders/pbr.vertex.d.ts +1 -1
  1612. package/Shaders/pbr.vertex.js +1 -1
  1613. package/Shaders/pbr.vertex.js.map +1 -1
  1614. package/Shaders/postprocess.vertex.d.ts +1 -1
  1615. package/Shaders/postprocess.vertex.js +1 -1
  1616. package/Shaders/postprocess.vertex.js.map +1 -1
  1617. package/Shaders/procedural.vertex.d.ts +1 -1
  1618. package/Shaders/procedural.vertex.js +1 -1
  1619. package/Shaders/procedural.vertex.js.map +1 -1
  1620. package/Shaders/refraction.fragment.d.ts +1 -1
  1621. package/Shaders/refraction.fragment.js +1 -1
  1622. package/Shaders/refraction.fragment.js.map +1 -1
  1623. package/Shaders/rgbdDecode.fragment.d.ts +1 -1
  1624. package/Shaders/rgbdDecode.fragment.js +1 -1
  1625. package/Shaders/rgbdDecode.fragment.js.map +1 -1
  1626. package/Shaders/rgbdEncode.fragment.d.ts +1 -1
  1627. package/Shaders/rgbdEncode.fragment.js +1 -1
  1628. package/Shaders/rgbdEncode.fragment.js.map +1 -1
  1629. package/Shaders/screenSpaceCurvature.fragment.d.ts +1 -1
  1630. package/Shaders/screenSpaceCurvature.fragment.js +1 -1
  1631. package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
  1632. package/Shaders/screenSpaceReflection.fragment.d.ts +1 -1
  1633. package/Shaders/screenSpaceReflection.fragment.js +1 -1
  1634. package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
  1635. package/Shaders/shadowMap.fragment.d.ts +1 -1
  1636. package/Shaders/shadowMap.fragment.js +1 -1
  1637. package/Shaders/shadowMap.fragment.js.map +1 -1
  1638. package/Shaders/shadowMap.vertex.d.ts +1 -1
  1639. package/Shaders/shadowMap.vertex.js +1 -1
  1640. package/Shaders/shadowMap.vertex.js.map +1 -1
  1641. package/Shaders/sharpen.fragment.d.ts +1 -1
  1642. package/Shaders/sharpen.fragment.js +1 -1
  1643. package/Shaders/sharpen.fragment.js.map +1 -1
  1644. package/Shaders/spriteMap.fragment.d.ts +1 -1
  1645. package/Shaders/spriteMap.fragment.js +1 -1
  1646. package/Shaders/spriteMap.fragment.js.map +1 -1
  1647. package/Shaders/spriteMap.vertex.d.ts +1 -1
  1648. package/Shaders/spriteMap.vertex.js +1 -1
  1649. package/Shaders/spriteMap.vertex.js.map +1 -1
  1650. package/Shaders/sprites.fragment.d.ts +1 -1
  1651. package/Shaders/sprites.fragment.js +1 -1
  1652. package/Shaders/sprites.fragment.js.map +1 -1
  1653. package/Shaders/sprites.vertex.d.ts +1 -1
  1654. package/Shaders/sprites.vertex.js +1 -1
  1655. package/Shaders/sprites.vertex.js.map +1 -1
  1656. package/Shaders/ssao.fragment.d.ts +1 -1
  1657. package/Shaders/ssao.fragment.js +1 -1
  1658. package/Shaders/ssao.fragment.js.map +1 -1
  1659. package/Shaders/ssao2.fragment.d.ts +1 -1
  1660. package/Shaders/ssao2.fragment.js +1 -1
  1661. package/Shaders/ssao2.fragment.js.map +1 -1
  1662. package/Shaders/ssaoCombine.fragment.d.ts +1 -1
  1663. package/Shaders/ssaoCombine.fragment.js +1 -1
  1664. package/Shaders/ssaoCombine.fragment.js.map +1 -1
  1665. package/Shaders/standard.fragment.d.ts +1 -1
  1666. package/Shaders/standard.fragment.js +1 -1
  1667. package/Shaders/standard.fragment.js.map +1 -1
  1668. package/Shaders/stereoscopicInterlace.fragment.d.ts +1 -1
  1669. package/Shaders/stereoscopicInterlace.fragment.js +1 -1
  1670. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  1671. package/Shaders/subSurfaceScattering.fragment.d.ts +1 -1
  1672. package/Shaders/subSurfaceScattering.fragment.js +1 -1
  1673. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  1674. package/Shaders/tonemap.fragment.d.ts +1 -1
  1675. package/Shaders/tonemap.fragment.js +1 -1
  1676. package/Shaders/tonemap.fragment.js.map +1 -1
  1677. package/Shaders/volumetricLightScattering.fragment.d.ts +1 -1
  1678. package/Shaders/volumetricLightScattering.fragment.js +1 -1
  1679. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  1680. package/Shaders/volumetricLightScatteringPass.fragment.d.ts +1 -1
  1681. package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
  1682. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  1683. package/Shaders/volumetricLightScatteringPass.vertex.d.ts +1 -1
  1684. package/Shaders/volumetricLightScatteringPass.vertex.js +1 -1
  1685. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  1686. package/Shaders/vrDistortionCorrection.fragment.d.ts +1 -1
  1687. package/Shaders/vrDistortionCorrection.fragment.js +1 -1
  1688. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  1689. package/Shaders/vrMultiviewToSingleview.fragment.d.ts +1 -1
  1690. package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
  1691. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  1692. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
  1693. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +1 -1
  1694. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  1695. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
  1696. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
  1697. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  1698. package/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +1 -1
  1699. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
  1700. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  1701. package/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +1 -1
  1702. package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
  1703. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  1704. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +1 -1
  1705. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +1 -1
  1706. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  1707. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
  1708. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
  1709. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  1710. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +1 -1
  1711. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +1 -1
  1712. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  1713. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
  1714. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
  1715. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1716. package/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +1 -1
  1717. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
  1718. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  1719. package/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +1 -1
  1720. package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
  1721. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  1722. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +1 -1
  1723. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
  1724. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1725. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +1 -1
  1726. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
  1727. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1728. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
  1729. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
  1730. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1731. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
  1732. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
  1733. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1734. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
  1735. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
  1736. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1737. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
  1738. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
  1739. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1740. package/ShadersWGSL/gpuUpdateParticles.compute.d.ts +1 -1
  1741. package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
  1742. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1743. package/Sprites/spriteSceneComponent.d.ts +6 -6
  1744. package/Sprites/spriteSceneComponent.js.map +1 -1
  1745. package/Sprites/thinSprite.d.ts +5 -6
  1746. package/Sprites/thinSprite.js +1 -2
  1747. package/Sprites/thinSprite.js.map +1 -1
  1748. package/States/IStencilState.d.ts +1 -1
  1749. package/States/IStencilState.js.map +1 -1
  1750. package/States/alphaCullingState.d.ts +1 -1
  1751. package/States/alphaCullingState.js +1 -1
  1752. package/States/alphaCullingState.js.map +1 -1
  1753. package/States/depthCullingState.d.ts +1 -1
  1754. package/States/depthCullingState.js +1 -1
  1755. package/States/depthCullingState.js.map +1 -1
  1756. package/States/stencilState.d.ts +1 -1
  1757. package/States/stencilState.js +1 -1
  1758. package/States/stencilState.js.map +1 -1
  1759. package/States/stencilStateComposer.d.ts +1 -1
  1760. package/States/stencilStateComposer.js +1 -1
  1761. package/States/stencilStateComposer.js.map +1 -1
  1762. package/XR/features/WebXRControllerPhysics.d.ts +1 -1
  1763. package/XR/features/WebXRControllerPhysics.js +1 -1
  1764. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  1765. package/XR/features/WebXRControllerPointerSelection.d.ts +3 -6
  1766. package/XR/features/WebXRControllerPointerSelection.js +3 -6
  1767. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  1768. package/XR/features/WebXRControllerTeleportation.d.ts +4 -0
  1769. package/XR/features/WebXRControllerTeleportation.js +24 -19
  1770. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  1771. package/XR/features/WebXRLayers.d.ts +2 -2
  1772. package/XR/features/WebXRLayers.js +4 -4
  1773. package/XR/features/WebXRLayers.js.map +1 -1
  1774. package/XR/features/WebXRNearInteraction.js +2 -2
  1775. package/XR/features/WebXRNearInteraction.js.map +1 -1
  1776. package/XR/motionController/webXRAbstractMotionController.d.ts +5 -6
  1777. package/XR/motionController/webXRAbstractMotionController.js +4 -5
  1778. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  1779. package/XR/motionController/webXRControllerComponent.d.ts +1 -1
  1780. package/XR/motionController/webXRControllerComponent.js +1 -1
  1781. package/XR/motionController/webXRControllerComponent.js.map +1 -1
  1782. package/XR/motionController/webXRMotionControllerManager.d.ts +3 -3
  1783. package/XR/motionController/webXRMotionControllerManager.js +3 -3
  1784. package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
  1785. package/XR/native/nativeXRFrame.d.ts +2 -2
  1786. package/XR/native/nativeXRFrame.js +1 -1
  1787. package/XR/native/nativeXRFrame.js.map +1 -1
  1788. package/XR/native/nativeXRRenderTarget.d.ts +3 -3
  1789. package/XR/native/nativeXRRenderTarget.js +3 -3
  1790. package/XR/native/nativeXRRenderTarget.js.map +1 -1
  1791. package/XR/webXRCamera.d.ts +2 -2
  1792. package/XR/webXRCamera.js +1 -1
  1793. package/XR/webXRCamera.js.map +1 -1
  1794. package/XR/webXRDefaultExperience.d.ts +6 -6
  1795. package/XR/webXRDefaultExperience.js.map +1 -1
  1796. package/XR/webXRExperienceHelper.d.ts +21 -1
  1797. package/XR/webXRExperienceHelper.js +37 -7
  1798. package/XR/webXRExperienceHelper.js.map +1 -1
  1799. package/XR/webXRInputSource.d.ts +1 -1
  1800. package/XR/webXRInputSource.js.map +1 -1
  1801. package/XR/webXRLayerWrapper.d.ts +1 -1
  1802. package/XR/webXRLayerWrapper.js +1 -1
  1803. package/XR/webXRLayerWrapper.js.map +1 -1
  1804. package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
  1805. package/XR/webXRRenderTargetTextureProvider.js +1 -1
  1806. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  1807. package/XR/webXRSessionManager.d.ts +1 -2
  1808. package/XR/webXRSessionManager.js +1 -2
  1809. package/XR/webXRSessionManager.js.map +1 -1
  1810. package/XR/webXRWebGLLayer.d.ts +2 -2
  1811. package/XR/webXRWebGLLayer.js +2 -2
  1812. package/XR/webXRWebGLLayer.js.map +1 -1
  1813. package/abstractScene.d.ts +1 -1
  1814. package/abstractScene.js +1 -1
  1815. package/abstractScene.js.map +1 -1
  1816. package/node.d.ts +44 -56
  1817. package/node.js +43 -58
  1818. package/node.js.map +1 -1
  1819. package/package.json +1 -1
  1820. package/scene.d.ts +130 -168
  1821. package/scene.js +115 -142
  1822. package/scene.js.map +1 -1
  1823. package/sceneComponent.d.ts +2 -2
  1824. package/sceneComponent.js +2 -2
  1825. package/sceneComponent.js.map +1 -1
  1826. package/types.d.ts +2 -2
  1827. package/types.js +1 -1
  1828. package/types.js.map +1 -1
@@ -44,14 +44,14 @@ export declare class PointsCloudSystem implements IDisposable {
44
44
  /**
45
45
  * The PCS mesh. It's a standard BJS Mesh, so all the methods from the Mesh class are available.
46
46
  */
47
- mesh: Mesh;
47
+ mesh?: Mesh;
48
48
  /**
49
49
  * This empty object is intended to store some PCS specific or temporary values in order to lower the Garbage Collector activity.
50
50
  * Please read :
51
51
  */
52
52
  vars: any;
53
53
  /**
54
- * @hidden
54
+ * @internal
55
55
  */
56
56
  _size: number;
57
57
  private _scene;
@@ -107,8 +107,7 @@ export declare class PointsCloudSystem implements IDisposable {
107
107
  */
108
108
  buildMeshAsync(material?: Material): Promise<Mesh>;
109
109
  /**
110
- * @param material
111
- * @hidden
110
+ * @internal
112
111
  */
113
112
  private _buildMesh;
114
113
  private _addParticle;
@@ -117,8 +117,7 @@ export class PointsCloudSystem {
117
117
  });
118
118
  }
119
119
  /**
120
- * @param material
121
- * @hidden
120
+ * @internal
122
121
  */
123
122
  _buildMesh(material) {
124
123
  if (this.nbParticles === 0) {
@@ -687,14 +686,14 @@ export class PointsCloudSystem {
687
686
  const maximum = tempVectors[9].setAll(-Number.MAX_VALUE);
688
687
  Matrix.IdentityToRef(rotMatrix);
689
688
  let idx = 0; // current index of the particle
690
- if (this.mesh.isFacetDataEnabled) {
689
+ if (this.mesh?.isFacetDataEnabled) {
691
690
  this._computeBoundingBox = true;
692
691
  }
693
692
  end = end >= this.nbParticles ? this.nbParticles - 1 : end;
694
693
  if (this._computeBoundingBox) {
695
694
  if (start != 0 || end != this.nbParticles - 1) {
696
695
  // only some particles are updated, then use the current existing BBox basis. Note : it can only increase.
697
- const boundingInfo = this.mesh.getBoundingInfo();
696
+ const boundingInfo = this.mesh?.getBoundingInfo();
698
697
  if (boundingInfo) {
699
698
  minimum.copyFrom(boundingInfo.minimum);
700
699
  maximum.copyFrom(boundingInfo.maximum);
@@ -812,21 +811,23 @@ export class PointsCloudSystem {
812
811
  }
813
812
  }
814
813
  // if the VBO must be updated
815
- if (update) {
816
- if (this._computeParticleColor) {
817
- mesh.updateVerticesData(VertexBuffer.ColorKind, colors32, false, false);
818
- }
819
- if (this._computeParticleTexture) {
820
- mesh.updateVerticesData(VertexBuffer.UVKind, uvs32, false, false);
821
- }
822
- mesh.updateVerticesData(VertexBuffer.PositionKind, positions32, false, false);
823
- }
824
- if (this._computeBoundingBox) {
825
- if (mesh.hasBoundingInfo) {
826
- mesh.getBoundingInfo().reConstruct(minimum, maximum, mesh._worldMatrix);
814
+ if (mesh) {
815
+ if (update) {
816
+ if (this._computeParticleColor) {
817
+ mesh.updateVerticesData(VertexBuffer.ColorKind, colors32, false, false);
818
+ }
819
+ if (this._computeParticleTexture) {
820
+ mesh.updateVerticesData(VertexBuffer.UVKind, uvs32, false, false);
821
+ }
822
+ mesh.updateVerticesData(VertexBuffer.PositionKind, positions32, false, false);
827
823
  }
828
- else {
829
- mesh.buildBoundingInfo(minimum, maximum, mesh._worldMatrix);
824
+ if (this._computeBoundingBox) {
825
+ if (mesh.hasBoundingInfo) {
826
+ mesh.getBoundingInfo().reConstruct(minimum, maximum, mesh._worldMatrix);
827
+ }
828
+ else {
829
+ mesh.buildBoundingInfo(minimum, maximum, mesh._worldMatrix);
830
+ }
830
831
  }
831
832
  }
832
833
  this.afterUpdateParticles(start, end, update);
@@ -836,7 +837,7 @@ export class PointsCloudSystem {
836
837
  * Disposes the PCS.
837
838
  */
838
839
  dispose() {
839
- this.mesh.dispose();
840
+ this.mesh?.dispose();
840
841
  this.vars = null;
841
842
  // drop references to internal big arrays for the GC
842
843
  this._positions = null;
@@ -856,7 +857,7 @@ export class PointsCloudSystem {
856
857
  */
857
858
  refreshVisibleSize() {
858
859
  if (!this._isVisibilityBoxLocked) {
859
- this.mesh.refreshBoundingInfo();
860
+ this.mesh?.refreshBoundingInfo();
860
861
  }
861
862
  return this;
862
863
  }
@@ -867,6 +868,9 @@ export class PointsCloudSystem {
867
868
  * doc :
868
869
  */
869
870
  setVisibilityBox(size) {
871
+ if (!this.mesh) {
872
+ return;
873
+ }
870
874
  const vis = size / 2;
871
875
  this.mesh.buildBoundingInfo(new Vector3(-vis, -vis, -vis), new Vector3(vis, vis, vis));
872
876
  }
@@ -882,6 +886,9 @@ export class PointsCloudSystem {
882
886
  * doc :
883
887
  */
884
888
  set isAlwaysVisible(val) {
889
+ if (!this.mesh) {
890
+ return;
891
+ }
885
892
  this._alwaysVisible = val;
886
893
  this.mesh.alwaysSelectAsActiveMesh = val;
887
894
  }
@@ -1 +1 @@
1
- {"version":3,"file":"pointsCloudSystem.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Particles/pointsCloudSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AAC/C,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AACrF,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AACvD,OAAO,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAErC,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AACjE,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAClE,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAG9C,kCAAkC;AAClC,MAAM,CAAN,IAAY,UASX;AATD,WAAY,UAAU;IAClB,kBAAkB;IAClB,6CAAS,CAAA;IACT,eAAe;IACf,uCAAM,CAAA;IACN,mBAAmB;IACnB,+CAAU,CAAA;IACV,mBAAmB;IACnB,+CAAU,CAAA;AACd,CAAC,EATW,UAAU,KAAV,UAAU,QASrB;AAED;;;;;;;;GAQG;AACH,MAAM,OAAO,iBAAiB;IA2E1B;;;;;;;;OAQG;IACH,YAAY,IAAY,EAAE,SAAiB,EAAE,KAAY,EAAE,OAAiC;QAnF5F;;;WAGG;QACI,cAAS,GAAiB,IAAI,KAAK,EAAc,CAAC;QACzD;;WAEG;QACI,gBAAW,GAAW,CAAC,CAAC;QAC/B;;WAEG;QACI,YAAO,GAAW,CAAC,CAAC;QAS3B;;;WAGG;QACI,SAAI,GAAQ,EAAE,CAAC;QAOd,cAAS,GAAwB,EAAE,CAAC;QACpC,eAAU,GAAa,IAAI,KAAK,EAAU,CAAC;QAC3C,aAAQ,GAAa,IAAI,KAAK,EAAU,CAAC;QACzC,aAAQ,GAAa,IAAI,KAAK,EAAU,CAAC;QACzC,YAAO,GAAa,IAAI,KAAK,EAAU,CAAC;QACxC,SAAI,GAAa,IAAI,KAAK,EAAU,CAAC;QAKrC,eAAU,GAAY,IAAI,CAAC;QAC3B,2BAAsB,GAAG,KAAK,CAAC;QAC/B,mBAAc,GAAY,KAAK,CAAC;QAChC,YAAO,GAAa,IAAI,KAAK,EAAU,CAAC,CAAC,2CAA2C;QACpF,kBAAa,GAAW,CAAC,CAAC;QAC1B,0BAAqB,GAAY,IAAI,CAAC;QACtC,4BAAuB,GAAY,IAAI,CAAC;QACxC,6BAAwB,GAAY,IAAI,CAAC;QACzC,wBAAmB,GAAY,KAAK,CAAC;QACrC,aAAQ,GAAY,KAAK,CAAC;QAiC9B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAgB,CAAC;QACpD,IAAI,OAAO,IAAI,OAAO,CAAC,SAAS,KAAK,SAAS,EAAE;YAC5C,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAC;SACvC;aAAM;YACH,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;SAC1B;IACL,CAAC;IAvCD;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAsBD;;;;;OAKG;IACI,cAAc,CAAC,QAAmB;QACrC,OAAO,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YACzC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QACrC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACK,UAAU,CAAC,QAAmB;QAClC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,EAAE;YACxB,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;SACrB;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACtD,IAAI,CAAC,MAAM,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAEhD,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;QACpC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,YAAY,CAAC,YAAY,CAAC,CAAC;QAE7D,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;YACxB,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,YAAY,CAAC,MAAM,CAAC,CAAC;SACpD;QACD,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,6CAA6C;QACzD,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3B,EAAE,GAAG,CAAC,CAAC;YACP,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,YAAY,CAAC,SAAS,CAAC,CAAC;SAC1D;QACD,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9C,UAAU,CAAC,WAAW,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9C,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QAEjB,cAAc;QACR,IAAI,CAAC,UAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,IAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;QAE3B,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;SAC7B;QAED,IAAI,GAAG,GAAG,QAAQ,CAAC;QAEnB,IAAI,CAAC,GAAG,EAAE;YACN,GAAG,GAAG,IAAI,gBAAgB,CAAC,sBAAsB,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC7C,GAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;YAC5C,GAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,GAAI,CAAC,WAAW,GAAG,IAAI,CAAC;YACxB,GAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC;SAClD;QACD,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;QAEpB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;IACnD,CAAC;IAED,oDAAoD;IAC5C,YAAY,CAAC,GAAW,EAAE,KAAkB,EAAE,OAAe,EAAE,UAAkB;QACrF,MAAM,EAAE,GAAG,IAAI,UAAU,CAAC,GAAG,EAAE,KAAK,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QACjE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACxB,OAAO,EAAE,CAAC;IACd,CAAC;IAEO,iBAAiB,CAAC,QAAoB;QAC1C,QAAQ,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;QAC7E,QAAQ,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC5C,CAAC;IAEO,wBAAwB,CAAC,WAAwB,EAAE,CAAS,EAAE,CAAS,EAAE,KAAa;QAC1F,MAAM,SAAS,GAAe,WAAW,CAAC,eAAe,CAAC;QAC1D,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACtC,MAAM,YAAY,GAAG,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;QAC9D,MAAM,QAAQ,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QACnC,MAAM,SAAS,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QACnC,MAAM,WAAW,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC;QACxC,MAAM,aAAa,GAAG,SAAS,CAAC,UAAU,CAAC,CAAC;QAC5C,MAAM,YAAY,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC;QAC1C,MAAM,aAAa,GAAG,SAAS,CAAC,UAAU,CAAC,CAAC;QAC5C,OAAO,IAAI,MAAM,CAAC,WAAW,GAAG,GAAG,EAAE,aAAa,GAAG,GAAG,EAAE,YAAY,GAAG,GAAG,EAAE,aAAa,CAAC,CAAC;IACjG,CAAC;IAEO,mBAAmB,CAAC,IAAU,EAAE,WAAwB,EAAE,QAAiB,EAAE,gBAA0B,EAAE,UAAoB,EAAE,KAAc,EAAE,KAAc;QACjK,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,eAAe,EAAE,CAAC;SAC1B;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;QACzC,MAAM,QAAQ,GAAG,CAAC,GAAG,SAAS,CAAC,cAAc,CAAC,MAAM,CAAC;QAErD,IAAI,OAAO,GAAe,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAC1E,MAAM,OAAO,GAAiB,IAAI,CAAC,UAAU,EAAE,CAAC;QAChD,MAAM,MAAM,GAAe,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QACrE,MAAM,OAAO,GAAe,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;QAEzE,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,MAAM,UAAU,GAAW,IAAI,CAAC,cAAc,EAAE,CAAC;QACjD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,EAAE;YAC1B,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBACzC,OAAO,CAAC,mCAAmC,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;gBACvH,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;gBACzB,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;gBAC7B,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;aAChC;SACJ;QAED,IAAI,SAAS,GAAW,CAAC,CAAC;QAE1B,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE5B,IAAI,IAAI,GAAW,CAAC,CAAC;QACrB,IAAI,IAAI,GAAW,CAAC,CAAC;QACrB,IAAI,IAAI,GAAW,CAAC,CAAC;QACrB,IAAI,IAAI,GAAW,CAAC,CAAC;QACrB,IAAI,IAAI,GAAW,CAAC,CAAC;QACrB,IAAI,IAAI,GAAW,CAAC,CAAC;QACrB,MAAM,GAAG,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC3B,MAAM,GAAG,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC3B,MAAM,GAAG,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC3B,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC7B,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE7B,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE/B,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,EAAE,GAAW,CAAC,CAAC;QACnB,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QAE1B,IAAI,UAAmB,CAAC;QACxB,IAAI,OAAgB,CAAC;QACrB,IAAI,QAAQ,GAAY,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhD,IAAI,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC1B,IAAI,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC1B,IAAI,MAAM,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,IAAI,aAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAEnC,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,MAAM,GAAG,GAAG,IAAI,GAAG,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC1D,IAAI,QAAqB,CAAC;QAC1B,IAAI,SAAS,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE/B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,EAAE,EAAE;YACrD,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;YACzB,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;YACvB,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC3B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC3B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;YACvB,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC3B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC3B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;YACvB,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC3B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC3B,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YAC3B,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YAC3B,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YAC3B,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YACrC,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YAErC,IAAI,MAAM,EAAE;gBACR,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;gBACvB,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC3B,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;gBACvB,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC3B,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;gBACvB,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC3B,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;gBACpB,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;gBACpB,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;gBACpB,GAAG,CAAC,aAAa,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;gBAC9B,GAAG,CAAC,aAAa,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;aACjC;YAED,IAAI,OAAO,IAAI,gBAAgB,EAAE;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;gBACzB,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;gBACzB,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;gBACzB,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;gBACrC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;gBACrC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;gBACrC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;gBAClC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;aACrC;YAED,IAAI,KAAa,CAAC;YAClB,IAAI,MAAc,CAAC;YACnB,IAAI,MAAc,CAAC;YACnB,IAAI,MAAc,CAAC;YACnB,IAAI,CAAS,CAAC;YACd,IAAI,CAAS,CAAC;YACd,IAAI,CAAS,CAAC;YACd,IAAI,MAAc,CAAC;YACnB,MAAM,WAAW,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAChD,MAAM,SAAS,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC9C,IAAI,WAAmB,CAAC;YACxB,IAAI,QAAoB,CAAC;YAEzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,EAAE;gBACvD,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;gBAClC,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,WAAW,EAAE,IAAI,CAAC,aAAa,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;gBACzE,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;gBACrC,2CAA2C;gBAC3C,KAAK,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACjC,EAAE,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC9B,UAAU,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC,CAAC;gBACxE,IAAI,QAAQ,EAAE;oBACV,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,SAAS,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;oBACxD,IAAI,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,SAAS,EAAE,CAAC;oBAChC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;oBACnC,KAAK,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;oBAC3C,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;oBAC/E,KAAK,GAAG,MAAM,CAAC,WAAW,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;oBAC7C,SAAS,GAAG,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;oBAElF,GAAG,CAAC,MAAM,GAAG,UAAU,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC;oBACtD,GAAG,CAAC,SAAS,GAAG,SAAS,CAAC;oBAC1B,GAAG,CAAC,MAAM,GAAG,QAAQ,CAAC;oBACtB,QAAQ,GAAG,GAAG,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;oBACpC,IAAI,QAAQ,CAAC,GAAG,EAAE;wBACd,QAAQ,GAAG,QAAQ,CAAC,WAAY,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,MAAM,EAAE,CAAC;wBAC/D,GAAG,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,QAAQ,CAAC;wBAC1C,UAAU,CAAC,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;qBAC/C;iBACJ;gBACD,QAAQ,CAAC,QAAQ,GAAG,UAAU,CAAC,KAAK,EAAE,CAAC;gBACvC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACpF,IAAI,gBAAgB,KAAK,SAAS,EAAE;oBAChC,IAAI,MAAM,EAAE;wBACR,OAAO,GAAG,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC,CAAC;wBACnE,IAAI,gBAAgB,EAAE;4BAClB,qCAAqC;4BACrC,IAAI,UAAU,IAAI,WAAW,CAAC,eAAe,KAAK,IAAI,EAAE;gCACpD,KAAK,GAAG,WAAW,CAAC,cAAc,CAAC;gCACnC,MAAM,GAAG,WAAW,CAAC,eAAe,CAAC;gCACrC,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,GAAG,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC;gCAC/H,QAAQ,CAAC,KAAK,GAAG,WAAW,CAAC;gCAC7B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;6BACjF;iCAAM;gCACH,IAAI,OAAO,EAAE;oCACT,yCAAyC;oCACzC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC,CAAC;oCACzE,QAAQ,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;oCAC5E,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;iCACrE;qCAAM;oCACH,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,CAAC;oCACpE,QAAQ,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;oCAC5E,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;iCACrE;6BACJ;yBACJ;6BAAM;4BACH,oCAAoC;4BACpC,QAAQ,CAAC,EAAE,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC;4BAC9B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;yBAChD;qBACJ;iBACJ;qBAAM;oBACH,IAAI,KAAK,EAAE;wBACP,WAAW,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;wBAC3C,MAAM,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;wBAC3C,MAAM,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;wBAC3C,MAAM,GAAG,WAAW,CAAC,KAAK,EAAE,CAAC;wBAC7B,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;wBACb,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC;wBACtB,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC;wBACtB,IAAI,CAAC,GAAG,CAAC,EAAE;4BACP,CAAC,GAAG,CAAC,CAAC;yBACT;wBACD,IAAI,CAAC,GAAG,CAAC,EAAE;4BACP,CAAC,GAAG,CAAC,CAAC;yBACT;wBACD,IAAI,CAAC,GAAG,CAAC,EAAE;4BACP,CAAC,GAAG,CAAC,CAAC;yBACT;wBACD,IAAI,CAAC,GAAG,CAAC,EAAE;4BACP,CAAC,GAAG,CAAC,CAAC;yBACT;wBACD,MAAM,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;wBACzC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;qBAC1D;yBAAM;wBACH,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,CAAC;qBACvE;oBACD,QAAQ,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAC5E,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;iBACrE;aACJ;SACJ;IACL,CAAC;IAED,mEAAmE;IACnE,mDAAmD;IAC3C,iBAAiB,CAAC,IAAU,EAAE,WAAwB,EAAE,QAAiB;QAC7E,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,EAAE;YACxB,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,kBAAkB,CAAC,CAAC;YAC5C,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YACnE,OAAO;SACV;QAED,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC1B,MAAM,WAAW,GAAkB,GAAG,CAAC,iBAAiB,EAAE,CAAC;QAC3D,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,EAAE;YAC1B,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,wBAAwB,CAAC,CAAC;YAClD,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YACnE,OAAO;SACV;QAED,MAAM,KAAK,GAAS,IAAI,CAAC,KAAK,EAAE,CAAC;QACjC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,CAAC,IAAI,CACf,IAAI,OAAO,CAAC,CAAC,OAA0B,EAAE,EAAE;YACvC,WAAW,CAAC,YAAY,CAAC,WAAW,EAAE,GAAG,EAAE;gBACvC,IAAI,CAAC,GAAG,WAAW,CAAC,UAAU,CAAC;gBAC/B,IAAI,CAAC,GAAG,CAAC,EAAE;oBACP,CAAC,GAAG,CAAC,CAAC;iBACT;gBACD,IAAI,CAAC,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC5B,CAAC,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC;iBAC9B;gBACD,MAAM,QAAQ,GAAG,GAAG,EAAE;oBAClB,WAAW,CAAC,cAAc,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC;oBAC5D,WAAW,CAAC,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,MAAM,CAAC;oBAC9D,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,WAAW,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;oBACnE,KAAK,CAAC,OAAO,EAAE,CAAC;oBAChB,OAAO,EAAE,CAAC;gBACd,CAAC,CAAC;gBACF,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;gBACnC,MAAM,WAAW,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,UAAU,EAAE,CAAC;gBAChD,IAAI,CAAC,WAAW,EAAE;oBACd,QAAQ,EAAE,CAAC;iBACd;qBAAM;oBACH,WAAW,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;wBACtB,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;wBACnC,QAAQ,EAAE,CAAC;oBACf,CAAC,CAAC,CAAC;iBACN;YACL,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CACL,CAAC;IACN,CAAC;IAED,sEAAsE;IAC9D,iBAAiB,CAAC,QAAgB,EAAE,SAAqB,EAAE,OAAqB;QACpF,IAAI,OAAO,GAAa,IAAI,KAAK,EAAU,CAAC;QAC5C,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE5B,IAAI,CAAS,CAAC,CAAC,4BAA4B;QAC3C,IAAI,CAAS,CAAC,CAAC,4BAA4B;QAC3C,IAAI,CAAS,CAAC,CAAC,4BAA4B;QAC3C,IAAI,CAAS,CAAC,CAAC,uBAAuB;QACtC,IAAI,IAAY,CAAC;QACjB,MAAM,KAAK,GAAa,IAAI,KAAK,EAAU,CAAC;QAC5C,IAAI,WAAW,GAAW,CAAC,CAAC;QAE5B,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;QAEpC,cAAc;QACd,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,QAAQ,EAAE,KAAK,EAAE,EAAE;YAC3C,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;YACzB,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;YACzB,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;YACzB,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;YACzB,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC7B,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YAC3B,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YAC3B,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YAC3B,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YACrC,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YACrC,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YACrC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;YAClB,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;YAClB,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;YAClB,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACpB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAClD,WAAW,IAAI,IAAI,CAAC;YACpB,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;SACvB;QACD,IAAI,UAAU,GAAW,CAAC,CAAC;QAC3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,QAAQ,EAAE,KAAK,EAAE,EAAE;YAC3C,OAAO,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC;YACrE,UAAU,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC;SAChC;QAED,MAAM,IAAI,GAAW,QAAQ,GAAG,UAAU,CAAC;QAC3C,MAAM,cAAc,GAAW,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,QAAQ,CAAC,CAAC;QAC3D,MAAM,WAAW,GAAW,IAAI,GAAG,QAAQ,CAAC;QAE5C,IAAI,cAAc,GAAG,CAAC,EAAE;YACpB,OAAO,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,cAAc,CAAC,CAAC;SACpD;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE;YAC9C,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACvB;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;;;OAKG;IACI,SAAS,CAAC,EAAU,EAAE,gBAAqB,IAAI,CAAC,iBAAiB;QACpE,MAAM,WAAW,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;QACvE,IAAI,EAAc,CAAC;QAEnB,YAAY;QACZ,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC;QAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE;YACzB,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,GAAG,EAAE,WAAW,EAAE,IAAI,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;YAChE,IAAI,WAAW,IAAI,WAAW,CAAC,iBAAiB,EAAE;gBAC9C,WAAW,CAAC,iBAAiB,CAAC,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;aAC7C;YACD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAClE,IAAI,EAAE,CAAC,KAAK,EAAE;gBACV,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;aACrE;YACD,IAAI,EAAE,CAAC,EAAE,EAAE;gBACP,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aACpC;YACD,GAAG,EAAE,CAAC;SACT;QACD,IAAI,CAAC,WAAW,IAAI,EAAE,CAAC;QACvB,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;;;;;;;OAQG;IACI,gBAAgB,CAAC,IAAU,EAAE,EAAU,EAAE,SAAkB,EAAE,KAAuB,EAAE,KAAc;QACvG,IAAI,OAAO,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC;QACxD,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,EAAE;YAC9C,OAAO,GAAG,UAAU,CAAC,MAAM,CAAC;SAC/B;QAED,MAAM,OAAO,GAAe,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAC5E,MAAM,OAAO,GAAiB,IAAI,CAAC,UAAU,EAAE,CAAC;QAEhD,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACtC,MAAM,WAAW,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QAE9D,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACzE,IAAI,OAAO,KAAK,UAAU,CAAC,KAAK,EAAE;YAC9B,WAAW,CAAC,UAAU,GAAW,KAAK,CAAC,CAAC,CAAS,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;SAC9D;aAAM;YACH,KAAK,GAAW,KAAK,CAAC,CAAC,CAAS,KAAK,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAClE;QACD,QAAQ,OAAO,EAAE;YACb,KAAK,UAAU,CAAC,KAAK;gBACjB,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;gBACjD,MAAM;YACV,KAAK,UAAU,CAAC,EAAE;gBACd,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;gBACjE,MAAM;YACV,KAAK,UAAU,CAAC,MAAM;gBAClB,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;gBACnD,MAAM;YACV,KAAK,UAAU,CAAC,MAAM;gBAClB,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,EAAU,KAAK,EAAE,KAAK,CAAC,CAAC;gBAC/F,MAAM;SACb;QACD,IAAI,CAAC,WAAW,IAAI,EAAE,CAAC;QACvB,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,OAAO,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;IAClC,CAAC;IAED;;;;;;;;OAQG;IACI,eAAe,CAAC,IAAU,EAAE,EAAU,EAAE,SAAkB,EAAE,KAAuB,EAAE,KAAc;QACtG,IAAI,OAAO,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC;QACxD,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,EAAE;YAC9C,OAAO,GAAG,UAAU,CAAC,MAAM,CAAC;SAC/B;QAED,MAAM,OAAO,GAAe,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAC5E,MAAM,OAAO,GAAiB,IAAI,CAAC,UAAU,EAAE,CAAC;QAEhD,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACtC,MAAM,WAAW,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QAE9D,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACzE,IAAI,OAAO,KAAK,UAAU,CAAC,KAAK,EAAE;YAC9B,WAAW,CAAC,UAAU,GAAW,KAAK,CAAC,CAAC,CAAS,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;SAC9D;aAAM;YACH,KAAK,GAAW,KAAK,CAAC,CAAC,CAAS,KAAK,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAClE;QACD,QAAQ,OAAO,EAAE;YACb,KAAK,UAAU,CAAC,KAAK;gBACjB,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;gBAChD,MAAM;YACV,KAAK,UAAU,CAAC,EAAE;gBACd,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;gBAChE,MAAM;YACV,KAAK,UAAU,CAAC,MAAM;gBAClB,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;gBAClD,MAAM;YACV,KAAK,UAAU,CAAC,MAAM;gBAClB,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAU,KAAK,EAAE,KAAK,CAAC,CAAC;gBAC9F,MAAM;SACb;QACD,IAAI,CAAC,WAAW,IAAI,EAAE,CAAC;QACvB,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,OAAO,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;IAClC,CAAC;IAED;;;;;;;;OAQG;IACI,YAAY,CAAC,QAAgB,CAAC,EAAE,MAAc,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,SAAkB,IAAI;QAC7F,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACpC,OAAO,IAAI,CAAC;SACf;QAED,sBAAsB;QACtB,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;QAE/C,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACvC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACtC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAE1B,MAAM,WAAW,GAAG,UAAU,CAAC,OAAO,CAAC;QACvC,MAAM,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC9D,MAAM,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC9D,MAAM,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC9D,MAAM,OAAO,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACxD,MAAM,OAAO,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAEzD,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;QAChC,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,gCAAgC;QAE7C,IAAI,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC9B,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;SACnC;QAED,GAAG,GAAG,GAAG,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;QAC3D,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,KAAK,IAAI,CAAC,IAAI,GAAG,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;gBAC3C,0GAA0G;gBAC1G,MAAM,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;gBACjD,IAAI,YAAY,EAAE;oBACd,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;oBACvC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;iBAC1C;aACJ;SACJ;QAED,GAAG,GAAG,CAAC,CAAC,CAAC,iBAAiB;QAC1B,IAAI,MAAM,GAAG,CAAC,CAAC,CAAC,0BAA0B;QAC1C,IAAI,MAAM,GAAG,CAAC,CAAC,CAAC,sBAAsB;QACtC,IAAI,MAAM,GAAG,CAAC,CAAC,CAAC,mBAAmB;QAEnC,gBAAgB;QAChB,KAAK,IAAI,CAAC,GAAG,KAAK,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,EAAE;YAC/B,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;YACnC,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC;YACnB,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;YACjB,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;YACjB,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;YAEjB,iEAAiE;YACjE,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;YAE9B,MAAM,sBAAsB,GAAG,QAAQ,CAAC,eAAe,CAAC;YACxD,MAAM,gBAAgB,GAAG,QAAQ,CAAC,QAAQ,CAAC;YAC3C,MAAM,sBAAsB,GAAG,QAAQ,CAAC,eAAe,CAAC;YAExD,IAAI,IAAI,CAAC,wBAAwB,EAAE;gBAC/B,QAAQ,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;aACzC;YAED,MAAM,iBAAiB,GAAG,QAAQ,CAAC,QAAQ,KAAK,IAAI,CAAC;YACrD,IAAI,iBAAiB,EAAE;gBACnB,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAS,CAAC,CAAC;gBAClD,MAAM,oBAAoB,GAAG,MAAM,CAAC,eAAe,CAAC;gBACpD,MAAM,oBAAoB,GAAG,MAAM,CAAC,eAAe,CAAC;gBAEpD,MAAM,QAAQ,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;gBAC5J,MAAM,QAAQ,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;gBAC5J,MAAM,QAAQ,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;gBAE5J,sBAAsB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,GAAG,QAAQ,CAAC;gBAC7D,sBAAsB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,GAAG,QAAQ,CAAC;gBAC7D,sBAAsB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,GAAG,QAAQ,CAAC;gBAE7D,IAAI,IAAI,CAAC,wBAAwB,EAAE;oBAC/B,MAAM,eAAe,GAAG,SAAS,CAAC,CAAC,CAAC;oBACpC,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAC/I,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAC/I,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAC/I,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAC/I,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAC/I,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAC/I,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAChJ,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAChJ,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;iBACnJ;aACJ;iBAAM;gBACH,sBAAsB,CAAC,CAAC,GAAG,CAAC,CAAC;gBAC7B,sBAAsB,CAAC,CAAC,GAAG,CAAC,CAAC;gBAC7B,sBAAsB,CAAC,CAAC,GAAG,CAAC,CAAC;gBAE7B,IAAI,IAAI,CAAC,wBAAwB,EAAE;oBAC/B,MAAM,eAAe,GAAG,SAAS,CAAC,CAAC,CAAC;oBACpC,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,EAAE,CAAC,CAAC;iBACnD;aACJ;YAED,MAAM,oBAAoB,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC;YAC7C,IAAI,QAAQ,CAAC,kBAAkB,EAAE;gBAC7B,oBAAoB,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;aACpC;iBAAM;gBACH,oBAAoB,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;aACjD;YAED,YAAY;YACZ,MAAM,SAAS,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;YACjC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;YACtC,MAAM,OAAO,GAAG,SAAS,CAAC,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;YAC/C,MAAM,OAAO,GAAG,SAAS,CAAC,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;YAC/C,MAAM,OAAO,GAAG,SAAS,CAAC,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;YAE/C,IAAI,QAAQ,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAC/H,IAAI,QAAQ,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAC/H,IAAI,QAAQ,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAE/H,QAAQ,IAAI,oBAAoB,CAAC,CAAC,CAAC;YACnC,QAAQ,IAAI,oBAAoB,CAAC,CAAC,CAAC;YACnC,QAAQ,IAAI,oBAAoB,CAAC,CAAC,CAAC;YAEnC,MAAM,EAAE,GAAG,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,sBAAsB,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC;YACpI,MAAM,EAAE,GAAG,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,sBAAsB,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC;YACxI,MAAM,EAAE,GAAG,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,sBAAsB,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC;YAExI,IAAI,IAAI,CAAC,mBAAmB,EAAE;gBAC1B,OAAO,CAAC,yBAAyB,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;gBAC9C,OAAO,CAAC,yBAAyB,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;aACjD;YAED,IAAI,IAAI,CAAC,qBAAqB,IAAI,QAAQ,CAAC,KAAK,EAAE;gBAC9C,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;gBAC7B,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;gBAChC,QAAQ,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;gBAC3B,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;gBAC/B,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;gBAC/B,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;aAClC;YACD,IAAI,IAAI,CAAC,uBAAuB,IAAI,QAAQ,CAAC,EAAE,EAAE;gBAC7C,MAAM,EAAE,GAAG,QAAQ,CAAC,EAAE,CAAC;gBACvB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;gBAC1B,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBACrB,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aAC5B;SACJ;QAED,6BAA6B;QAC7B,IAAI,MAAM,EAAE;YACR,IAAI,IAAI,CAAC,qBAAqB,EAAE;gBAC5B,IAAI,CAAC,kBAAkB,CAAC,YAAY,CAAC,SAAS,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;aAC3E;YACD,IAAI,IAAI,CAAC,uBAAuB,EAAE;gBAC9B,IAAI,CAAC,kBAAkB,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;aACrE;YACD,IAAI,CAAC,kBAAkB,CAAC,YAAY,CAAC,YAAY,EAAE,WAAW,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;SACjF;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,CAAC,eAAe,EAAE,CAAC,WAAW,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;aAC3E;iBAAM;gBACH,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;aAC/D;SACJ;QACD,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;QAC9C,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;QACpB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,oDAAoD;QAC9C,IAAI,CAAC,UAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,QAAS,GAAG,IAAI,CAAC;QACtB,IAAI,CAAC,QAAS,GAAG,IAAI,CAAC;QACtB,IAAI,CAAC,IAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,UAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,YAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,MAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,SAAU,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACI,kBAAkB;QACrB,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE;YAC9B,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC;SACnC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,gBAAgB,CAAC,IAAY;QAChC,MAAM,GAAG,GAAG,IAAI,GAAG,CAAC,CAAC;QACrB,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,IAAI,OAAO,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;IAC3F,CAAC;IAED;;;OAGG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACH,IAAW,eAAe,CAAC,GAAY;QACnC,IAAI,CAAC,cAAc,GAAG,GAAG,CAAC;QAC1B,IAAI,CAAC,IAAI,CAAC,wBAAwB,GAAG,GAAG,CAAC;IAC7C,CAAC;IAED;;;;;OAKG;IACH,IAAW,uBAAuB,CAAC,GAAY;QAC3C,IAAI,CAAC,wBAAwB,GAAG,GAAG,CAAC;IACxC,CAAC;IAED;;;;OAIG;IACH,IAAW,oBAAoB,CAAC,GAAY;QACxC,IAAI,CAAC,qBAAqB,GAAG,GAAG,CAAC;IACrC,CAAC;IAED,IAAW,sBAAsB,CAAC,GAAY;QAC1C,IAAI,CAAC,uBAAuB,GAAG,GAAG,CAAC;IACvC,CAAC;IACD;;;;OAIG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IACD;;;;OAIG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IACD;;OAEG;IACH,IAAW,kBAAkB,CAAC,GAAY;QACtC,IAAI,CAAC,mBAAmB,GAAG,GAAG,CAAC;IACnC,CAAC;IACD;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED,0EAA0E;IAC1E,0BAA0B;IAC1B,yEAAyE;IAEzE;;;;OAIG;IACI,aAAa,KAAU,CAAC;IAE/B;;;;;;OAMG;IACI,eAAe,CAAC,QAAoB;QACvC,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;;;;;OAOG;IACI,cAAc,CAAC,QAAoB;QACtC,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,qBAAqB,CAAC,KAAc,EAAE,IAAa,EAAE,MAAgB,IAAS,CAAC;IACtF;;;;;;;OAOG;IACH,6DAA6D;IACtD,oBAAoB,CAAC,KAAc,EAAE,IAAa,EAAE,MAAgB,IAAS,CAAC;CACxF","sourcesContent":["import type { IndicesArray, FloatArray } from \"../types\";\r\nimport { Color4, Color3 } from \"../Maths/math\";\r\nimport { Vector2, Vector3, Vector4, TmpVectors, Matrix } from \"../Maths/math.vector\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport { VertexData } from \"../Meshes/mesh.vertexData\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { Scene, IDisposable } from \"../scene\";\r\nimport { CloudPoint, PointsGroup } from \"./cloudPoint\";\r\nimport { Ray } from \"../Culling/ray\";\r\nimport type { PickingInfo } from \"../Collisions/pickingInfo\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { BaseTexture } from \"./../Materials/Textures/baseTexture\";\r\nimport { Scalar } from \"../Maths/math.scalar\";\r\nimport type { Material } from \"../Materials/material\";\r\n\r\n/** Defines the 4 color options */\r\nexport enum PointColor {\r\n /** color value */\r\n Color = 2,\r\n /** uv value */\r\n UV = 1,\r\n /** random value */\r\n Random = 0,\r\n /** stated value */\r\n Stated = 3,\r\n}\r\n\r\n/**\r\n * The PointCloudSystem (PCS) is a single updatable mesh. The points corresponding to the vertices of this big mesh.\r\n * As it is just a mesh, the PointCloudSystem has all the same properties as any other BJS mesh : not more, not less. It can be scaled, rotated, translated, enlighted, textured, moved, etc.\r\n\r\n * The PointCloudSystem is also a particle system, with each point being a particle. It provides some methods to manage the particles.\r\n * However it is behavior agnostic. This means it has no emitter, no particle physics, no particle recycler. You have to implement your own behavior.\r\n *\r\n * Full documentation here : TO BE ENTERED\r\n */\r\nexport class PointsCloudSystem implements IDisposable {\r\n /**\r\n * The PCS array of cloud point objects. Just access each particle as with any classic array.\r\n * Example : var p = SPS.particles[i];\r\n */\r\n public particles: CloudPoint[] = new Array<CloudPoint>();\r\n /**\r\n * The PCS total number of particles. Read only. Use PCS.counter instead if you need to set your own value.\r\n */\r\n public nbParticles: number = 0;\r\n /**\r\n * This a counter for your own usage. It's not set by any SPS functions.\r\n */\r\n public counter: number = 0;\r\n /**\r\n * The PCS name. This name is also given to the underlying mesh.\r\n */\r\n public name: string;\r\n /**\r\n * The PCS mesh. It's a standard BJS Mesh, so all the methods from the Mesh class are available.\r\n */\r\n public mesh: Mesh;\r\n /**\r\n * This empty object is intended to store some PCS specific or temporary values in order to lower the Garbage Collector activity.\r\n * Please read :\r\n */\r\n public vars: any = {};\r\n /**\r\n * @hidden\r\n */\r\n public _size: number; //size of each point particle\r\n\r\n private _scene: Scene;\r\n private _promises: Array<Promise<any>> = [];\r\n private _positions: number[] = new Array<number>();\r\n private _indices: number[] = new Array<number>();\r\n private _normals: number[] = new Array<number>();\r\n private _colors: number[] = new Array<number>();\r\n private _uvs: number[] = new Array<number>();\r\n private _indices32: IndicesArray; // used as depth sorted array if depth sort enabled, else used as typed indices\r\n private _positions32: Float32Array; // updated positions for the VBO\r\n private _colors32: Float32Array;\r\n private _uvs32: Float32Array;\r\n private _updatable: boolean = true;\r\n private _isVisibilityBoxLocked = false;\r\n private _alwaysVisible: boolean = false;\r\n private _groups: number[] = new Array<number>(); //start indices for each group of particles\r\n private _groupCounter: number = 0;\r\n private _computeParticleColor: boolean = true;\r\n private _computeParticleTexture: boolean = true;\r\n private _computeParticleRotation: boolean = true;\r\n private _computeBoundingBox: boolean = false;\r\n private _isReady: boolean = false;\r\n\r\n /**\r\n * Gets the particle positions computed by the Point Cloud System\r\n */\r\n public get positions() {\r\n return this._positions32;\r\n }\r\n\r\n /**\r\n * Gets the particle colors computed by the Point Cloud System\r\n */\r\n public get colors() {\r\n return this._colors32;\r\n }\r\n\r\n /**\r\n * Gets the particle uvs computed by the Point Cloud System\r\n */\r\n public get uvs() {\r\n return this._uvs32;\r\n }\r\n\r\n /**\r\n * Creates a PCS (Points Cloud System) object\r\n * @param name (String) is the PCS name, this will be the underlying mesh name\r\n * @param pointSize (number) is the size for each point. Has no effect on a WebGPU engine.\r\n * @param scene (Scene) is the scene in which the PCS is added\r\n * @param options defines the options of the PCS e.g.\r\n * * updatable (optional boolean, default true) : if the PCS must be updatable or immutable\r\n * @param options.updatable\r\n */\r\n constructor(name: string, pointSize: number, scene: Scene, options?: { updatable?: boolean }) {\r\n this.name = name;\r\n this._size = pointSize;\r\n this._scene = scene || EngineStore.LastCreatedScene;\r\n if (options && options.updatable !== undefined) {\r\n this._updatable = options.updatable;\r\n } else {\r\n this._updatable = true;\r\n }\r\n }\r\n\r\n /**\r\n * Builds the PCS underlying mesh. Returns a standard Mesh.\r\n * If no points were added to the PCS, the returned mesh is just a single point.\r\n * @param material The material to use to render the mesh. If not provided, will create a default one\r\n * @returns a promise for the created mesh\r\n */\r\n public buildMeshAsync(material?: Material): Promise<Mesh> {\r\n return Promise.all(this._promises).then(() => {\r\n this._isReady = true;\r\n return this._buildMesh(material);\r\n });\r\n }\r\n\r\n /**\r\n * @param material\r\n * @hidden\r\n */\r\n private _buildMesh(material?: Material): Promise<Mesh> {\r\n if (this.nbParticles === 0) {\r\n this.addPoints(1);\r\n }\r\n\r\n this._positions32 = new Float32Array(this._positions);\r\n this._uvs32 = new Float32Array(this._uvs);\r\n this._colors32 = new Float32Array(this._colors);\r\n\r\n const vertexData = new VertexData();\r\n vertexData.set(this._positions32, VertexBuffer.PositionKind);\r\n\r\n if (this._uvs32.length > 0) {\r\n vertexData.set(this._uvs32, VertexBuffer.UVKind);\r\n }\r\n let ec = 0; //emissive color value 0 for UVs, 1 for color\r\n if (this._colors32.length > 0) {\r\n ec = 1;\r\n vertexData.set(this._colors32, VertexBuffer.ColorKind);\r\n }\r\n const mesh = new Mesh(this.name, this._scene);\r\n vertexData.applyToMesh(mesh, this._updatable);\r\n this.mesh = mesh;\r\n\r\n // free memory\r\n (<any>this._positions) = null;\r\n (<any>this._uvs) = null;\r\n (<any>this._colors) = null;\r\n\r\n if (!this._updatable) {\r\n this.particles.length = 0;\r\n }\r\n\r\n let mat = material;\r\n\r\n if (!mat) {\r\n mat = new StandardMaterial(\"point cloud material\", this._scene);\r\n (<StandardMaterial>mat).emissiveColor = new Color3(ec, ec, ec);\r\n (<StandardMaterial>mat).disableLighting = true;\r\n (<StandardMaterial>mat).pointsCloud = true;\r\n (<StandardMaterial>mat).pointSize = this._size;\r\n }\r\n mesh.material = mat;\r\n\r\n return new Promise((resolve) => resolve(mesh));\r\n }\r\n\r\n // adds a new particle object in the particles array\r\n private _addParticle(idx: number, group: PointsGroup, groupId: number, idxInGroup: number): CloudPoint {\r\n const cp = new CloudPoint(idx, group, groupId, idxInGroup, this);\r\n this.particles.push(cp);\r\n return cp;\r\n }\r\n\r\n private _randomUnitVector(particle: CloudPoint): void {\r\n particle.position = new Vector3(Math.random(), Math.random(), Math.random());\r\n particle.color = new Color4(1, 1, 1, 1);\r\n }\r\n\r\n private _getColorIndicesForCoord(pointsGroup: PointsGroup, x: number, y: number, width: number): Color4 {\r\n const imageData = <Uint8Array>pointsGroup._groupImageData;\r\n const color = y * (width * 4) + x * 4;\r\n const colorIndices = [color, color + 1, color + 2, color + 3];\r\n const redIndex = colorIndices[0];\r\n const greenIndex = colorIndices[1];\r\n const blueIndex = colorIndices[2];\r\n const alphaIndex = colorIndices[3];\r\n const redForCoord = imageData[redIndex];\r\n const greenForCoord = imageData[greenIndex];\r\n const blueForCoord = imageData[blueIndex];\r\n const alphaForCoord = imageData[alphaIndex];\r\n return new Color4(redForCoord / 255, greenForCoord / 255, blueForCoord / 255, alphaForCoord);\r\n }\r\n\r\n private _setPointsColorOrUV(mesh: Mesh, pointsGroup: PointsGroup, isVolume: boolean, colorFromTexture?: boolean, hasTexture?: boolean, color?: Color4, range?: number) {\r\n if (isVolume) {\r\n mesh.updateFacetData();\r\n }\r\n\r\n const boundInfo = mesh.getBoundingInfo();\r\n const diameter = 2 * boundInfo.boundingSphere.radius;\r\n\r\n let meshPos = <FloatArray>mesh.getVerticesData(VertexBuffer.PositionKind);\r\n const meshInd = <IndicesArray>mesh.getIndices();\r\n const meshUV = <FloatArray>mesh.getVerticesData(VertexBuffer.UVKind);\r\n const meshCol = <FloatArray>mesh.getVerticesData(VertexBuffer.ColorKind);\r\n\r\n const place = Vector3.Zero();\r\n mesh.computeWorldMatrix();\r\n const meshMatrix: Matrix = mesh.getWorldMatrix();\r\n if (!meshMatrix.isIdentity()) {\r\n meshPos = meshPos.slice(0);\r\n for (let p = 0; p < meshPos.length / 3; p++) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(meshPos[3 * p], meshPos[3 * p + 1], meshPos[3 * p + 2], meshMatrix, place);\r\n meshPos[3 * p] = place.x;\r\n meshPos[3 * p + 1] = place.y;\r\n meshPos[3 * p + 2] = place.z;\r\n }\r\n }\r\n\r\n let idxPoints: number = 0;\r\n\r\n let id0: number = 0;\r\n let id1: number = 0;\r\n let id2: number = 0;\r\n let v0X: number = 0;\r\n let v0Y: number = 0;\r\n let v0Z: number = 0;\r\n let v1X: number = 0;\r\n let v1Y: number = 0;\r\n let v1Z: number = 0;\r\n let v2X: number = 0;\r\n let v2Y: number = 0;\r\n let v2Z: number = 0;\r\n const vertex0 = Vector3.Zero();\r\n const vertex1 = Vector3.Zero();\r\n const vertex2 = Vector3.Zero();\r\n const vec0 = Vector3.Zero();\r\n const vec1 = Vector3.Zero();\r\n\r\n let uv0X: number = 0;\r\n let uv0Y: number = 0;\r\n let uv1X: number = 0;\r\n let uv1Y: number = 0;\r\n let uv2X: number = 0;\r\n let uv2Y: number = 0;\r\n const uv0 = Vector2.Zero();\r\n const uv1 = Vector2.Zero();\r\n const uv2 = Vector2.Zero();\r\n const uvec0 = Vector2.Zero();\r\n const uvec1 = Vector2.Zero();\r\n\r\n let col0X: number = 0;\r\n let col0Y: number = 0;\r\n let col0Z: number = 0;\r\n let col0A: number = 0;\r\n let col1X: number = 0;\r\n let col1Y: number = 0;\r\n let col1Z: number = 0;\r\n let col1A: number = 0;\r\n let col2X: number = 0;\r\n let col2Y: number = 0;\r\n let col2Z: number = 0;\r\n let col2A: number = 0;\r\n const col0 = Vector4.Zero();\r\n const col1 = Vector4.Zero();\r\n const col2 = Vector4.Zero();\r\n const colvec0 = Vector4.Zero();\r\n const colvec1 = Vector4.Zero();\r\n\r\n let lamda: number = 0;\r\n let mu: number = 0;\r\n range = range ? range : 0;\r\n\r\n let facetPoint: Vector3;\r\n let uvPoint: Vector2;\r\n let colPoint: Vector4 = new Vector4(0, 0, 0, 0);\r\n\r\n let norm = Vector3.Zero();\r\n let tang = Vector3.Zero();\r\n let biNorm = Vector3.Zero();\r\n let angle = 0;\r\n let facetPlaneVec = Vector3.Zero();\r\n\r\n let gap = 0;\r\n let distance = 0;\r\n const ray = new Ray(Vector3.Zero(), new Vector3(1, 0, 0));\r\n let pickInfo: PickingInfo;\r\n let direction = Vector3.Zero();\r\n\r\n for (let index = 0; index < meshInd.length / 3; index++) {\r\n id0 = meshInd[3 * index];\r\n id1 = meshInd[3 * index + 1];\r\n id2 = meshInd[3 * index + 2];\r\n v0X = meshPos[3 * id0];\r\n v0Y = meshPos[3 * id0 + 1];\r\n v0Z = meshPos[3 * id0 + 2];\r\n v1X = meshPos[3 * id1];\r\n v1Y = meshPos[3 * id1 + 1];\r\n v1Z = meshPos[3 * id1 + 2];\r\n v2X = meshPos[3 * id2];\r\n v2Y = meshPos[3 * id2 + 1];\r\n v2Z = meshPos[3 * id2 + 2];\r\n vertex0.set(v0X, v0Y, v0Z);\r\n vertex1.set(v1X, v1Y, v1Z);\r\n vertex2.set(v2X, v2Y, v2Z);\r\n vertex1.subtractToRef(vertex0, vec0);\r\n vertex2.subtractToRef(vertex1, vec1);\r\n\r\n if (meshUV) {\r\n uv0X = meshUV[2 * id0];\r\n uv0Y = meshUV[2 * id0 + 1];\r\n uv1X = meshUV[2 * id1];\r\n uv1Y = meshUV[2 * id1 + 1];\r\n uv2X = meshUV[2 * id2];\r\n uv2Y = meshUV[2 * id2 + 1];\r\n uv0.set(uv0X, uv0Y);\r\n uv1.set(uv1X, uv1Y);\r\n uv2.set(uv2X, uv2Y);\r\n uv1.subtractToRef(uv0, uvec0);\r\n uv2.subtractToRef(uv1, uvec1);\r\n }\r\n\r\n if (meshCol && colorFromTexture) {\r\n col0X = meshCol[4 * id0];\r\n col0Y = meshCol[4 * id0 + 1];\r\n col0Z = meshCol[4 * id0 + 2];\r\n col0A = meshCol[4 * id0 + 3];\r\n col1X = meshCol[4 * id1];\r\n col1Y = meshCol[4 * id1 + 1];\r\n col1Z = meshCol[4 * id1 + 2];\r\n col1A = meshCol[4 * id1 + 3];\r\n col2X = meshCol[4 * id2];\r\n col2Y = meshCol[4 * id2 + 1];\r\n col2Z = meshCol[4 * id2 + 2];\r\n col2A = meshCol[4 * id2 + 3];\r\n col0.set(col0X, col0Y, col0Z, col0A);\r\n col1.set(col1X, col1Y, col1Z, col1A);\r\n col2.set(col2X, col2Y, col2Z, col2A);\r\n col1.subtractToRef(col0, colvec0);\r\n col2.subtractToRef(col1, colvec1);\r\n }\r\n\r\n let width: number;\r\n let height: number;\r\n let deltaS: number;\r\n let deltaV: number;\r\n let h: number;\r\n let s: number;\r\n let v: number;\r\n let hsvCol: Color3;\r\n const statedColor: Color3 = new Color3(0, 0, 0);\r\n const colPoint3: Color3 = new Color3(0, 0, 0);\r\n let pointColors: Color4;\r\n let particle: CloudPoint;\r\n\r\n for (let i = 0; i < pointsGroup._groupDensity[index]; i++) {\r\n idxPoints = this.particles.length;\r\n this._addParticle(idxPoints, pointsGroup, this._groupCounter, index + i);\r\n particle = this.particles[idxPoints];\r\n //form a point inside the facet v0, v1, v2;\r\n lamda = Scalar.RandomRange(0, 1);\r\n mu = Scalar.RandomRange(0, 1);\r\n facetPoint = vertex0.add(vec0.scale(lamda)).add(vec1.scale(lamda * mu));\r\n if (isVolume) {\r\n norm = mesh.getFacetNormal(index).normalize().scale(-1);\r\n tang = vec0.clone().normalize();\r\n biNorm = Vector3.Cross(norm, tang);\r\n angle = Scalar.RandomRange(0, 2 * Math.PI);\r\n facetPlaneVec = tang.scale(Math.cos(angle)).add(biNorm.scale(Math.sin(angle)));\r\n angle = Scalar.RandomRange(0.1, Math.PI / 2);\r\n direction = facetPlaneVec.scale(Math.cos(angle)).add(norm.scale(Math.sin(angle)));\r\n\r\n ray.origin = facetPoint.add(direction.scale(0.00001));\r\n ray.direction = direction;\r\n ray.length = diameter;\r\n pickInfo = ray.intersectsMesh(mesh);\r\n if (pickInfo.hit) {\r\n distance = pickInfo.pickedPoint!.subtract(facetPoint).length();\r\n gap = Scalar.RandomRange(0, 1) * distance;\r\n facetPoint.addInPlace(direction.scale(gap));\r\n }\r\n }\r\n particle.position = facetPoint.clone();\r\n this._positions.push(particle.position.x, particle.position.y, particle.position.z);\r\n if (colorFromTexture !== undefined) {\r\n if (meshUV) {\r\n uvPoint = uv0.add(uvec0.scale(lamda)).add(uvec1.scale(lamda * mu));\r\n if (colorFromTexture) {\r\n //Set particle color to texture color\r\n if (hasTexture && pointsGroup._groupImageData !== null) {\r\n width = pointsGroup._groupImgWidth;\r\n height = pointsGroup._groupImgHeight;\r\n pointColors = this._getColorIndicesForCoord(pointsGroup, Math.round(uvPoint.x * width), Math.round(uvPoint.y * height), width);\r\n particle.color = pointColors;\r\n this._colors.push(pointColors.r, pointColors.g, pointColors.b, pointColors.a);\r\n } else {\r\n if (meshCol) {\r\n //failure in texture and colors available\r\n colPoint = col0.add(colvec0.scale(lamda)).add(colvec1.scale(lamda * mu));\r\n particle.color = new Color4(colPoint.x, colPoint.y, colPoint.z, colPoint.w);\r\n this._colors.push(colPoint.x, colPoint.y, colPoint.z, colPoint.w);\r\n } else {\r\n colPoint = col0.set(Math.random(), Math.random(), Math.random(), 1);\r\n particle.color = new Color4(colPoint.x, colPoint.y, colPoint.z, colPoint.w);\r\n this._colors.push(colPoint.x, colPoint.y, colPoint.z, colPoint.w);\r\n }\r\n }\r\n } else {\r\n //Set particle uv based on a mesh uv\r\n particle.uv = uvPoint.clone();\r\n this._uvs.push(particle.uv.x, particle.uv.y);\r\n }\r\n }\r\n } else {\r\n if (color) {\r\n statedColor.set(color.r, color.g, color.b);\r\n deltaS = Scalar.RandomRange(-range, range);\r\n deltaV = Scalar.RandomRange(-range, range);\r\n hsvCol = statedColor.toHSV();\r\n h = hsvCol.r;\r\n s = hsvCol.g + deltaS;\r\n v = hsvCol.b + deltaV;\r\n if (s < 0) {\r\n s = 0;\r\n }\r\n if (s > 1) {\r\n s = 1;\r\n }\r\n if (v < 0) {\r\n v = 0;\r\n }\r\n if (v > 1) {\r\n v = 1;\r\n }\r\n Color3.HSVtoRGBToRef(h, s, v, colPoint3);\r\n colPoint.set(colPoint3.r, colPoint3.g, colPoint3.b, 1);\r\n } else {\r\n colPoint = col0.set(Math.random(), Math.random(), Math.random(), 1);\r\n }\r\n particle.color = new Color4(colPoint.x, colPoint.y, colPoint.z, colPoint.w);\r\n this._colors.push(colPoint.x, colPoint.y, colPoint.z, colPoint.w);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // stores mesh texture in dynamic texture for color pixel retrieval\r\n // when pointColor type is color for surface points\r\n private _colorFromTexture(mesh: Mesh, pointsGroup: PointsGroup, isVolume: boolean): void {\r\n if (mesh.material === null) {\r\n Logger.Warn(mesh.name + \"has no material.\");\r\n pointsGroup._groupImageData = null;\r\n this._setPointsColorOrUV(mesh, pointsGroup, isVolume, true, false);\r\n return;\r\n }\r\n\r\n const mat = mesh.material;\r\n const textureList: BaseTexture[] = mat.getActiveTextures();\r\n if (textureList.length === 0) {\r\n Logger.Warn(mesh.name + \"has no usable texture.\");\r\n pointsGroup._groupImageData = null;\r\n this._setPointsColorOrUV(mesh, pointsGroup, isVolume, true, false);\r\n return;\r\n }\r\n\r\n const clone = <Mesh>mesh.clone();\r\n clone.setEnabled(false);\r\n this._promises.push(\r\n new Promise((resolve: (_: void) => void) => {\r\n BaseTexture.WhenAllReady(textureList, () => {\r\n let n = pointsGroup._textureNb;\r\n if (n < 0) {\r\n n = 0;\r\n }\r\n if (n > textureList.length - 1) {\r\n n = textureList.length - 1;\r\n }\r\n const finalize = () => {\r\n pointsGroup._groupImgWidth = textureList[n].getSize().width;\r\n pointsGroup._groupImgHeight = textureList[n].getSize().height;\r\n this._setPointsColorOrUV(clone, pointsGroup, isVolume, true, true);\r\n clone.dispose();\r\n resolve();\r\n };\r\n pointsGroup._groupImageData = null;\r\n const dataPromise = textureList[n].readPixels();\r\n if (!dataPromise) {\r\n finalize();\r\n } else {\r\n dataPromise.then((data) => {\r\n pointsGroup._groupImageData = data;\r\n finalize();\r\n });\r\n }\r\n });\r\n })\r\n );\r\n }\r\n\r\n // calculates the point density per facet of a mesh for surface points\r\n private _calculateDensity(nbPoints: number, positions: FloatArray, indices: IndicesArray): number[] {\r\n let density: number[] = new Array<number>();\r\n let id0: number;\r\n let id1: number;\r\n let id2: number;\r\n let v0X: number;\r\n let v0Y: number;\r\n let v0Z: number;\r\n let v1X: number;\r\n let v1Y: number;\r\n let v1Z: number;\r\n let v2X: number;\r\n let v2Y: number;\r\n let v2Z: number;\r\n const vertex0 = Vector3.Zero();\r\n const vertex1 = Vector3.Zero();\r\n const vertex2 = Vector3.Zero();\r\n const vec0 = Vector3.Zero();\r\n const vec1 = Vector3.Zero();\r\n const vec2 = Vector3.Zero();\r\n\r\n let a: number; //length of side of triangle\r\n let b: number; //length of side of triangle\r\n let c: number; //length of side of triangle\r\n let p: number; //perimeter of triangle\r\n let area: number;\r\n const areas: number[] = new Array<number>();\r\n let surfaceArea: number = 0;\r\n\r\n const nbFacets = indices.length / 3;\r\n\r\n //surface area\r\n for (let index = 0; index < nbFacets; index++) {\r\n id0 = indices[3 * index];\r\n id1 = indices[3 * index + 1];\r\n id2 = indices[3 * index + 2];\r\n v0X = positions[3 * id0];\r\n v0Y = positions[3 * id0 + 1];\r\n v0Z = positions[3 * id0 + 2];\r\n v1X = positions[3 * id1];\r\n v1Y = positions[3 * id1 + 1];\r\n v1Z = positions[3 * id1 + 2];\r\n v2X = positions[3 * id2];\r\n v2Y = positions[3 * id2 + 1];\r\n v2Z = positions[3 * id2 + 2];\r\n vertex0.set(v0X, v0Y, v0Z);\r\n vertex1.set(v1X, v1Y, v1Z);\r\n vertex2.set(v2X, v2Y, v2Z);\r\n vertex1.subtractToRef(vertex0, vec0);\r\n vertex2.subtractToRef(vertex1, vec1);\r\n vertex2.subtractToRef(vertex0, vec2);\r\n a = vec0.length();\r\n b = vec1.length();\r\n c = vec2.length();\r\n p = (a + b + c) / 2;\r\n area = Math.sqrt(p * (p - a) * (p - b) * (p - c));\r\n surfaceArea += area;\r\n areas[index] = area;\r\n }\r\n let pointCount: number = 0;\r\n for (let index = 0; index < nbFacets; index++) {\r\n density[index] = Math.floor((nbPoints * areas[index]) / surfaceArea);\r\n pointCount += density[index];\r\n }\r\n\r\n const diff: number = nbPoints - pointCount;\r\n const pointsPerFacet: number = Math.floor(diff / nbFacets);\r\n const extraPoints: number = diff % nbFacets;\r\n\r\n if (pointsPerFacet > 0) {\r\n density = density.map((x) => x + pointsPerFacet);\r\n }\r\n\r\n for (let index = 0; index < extraPoints; index++) {\r\n density[index] += 1;\r\n }\r\n\r\n return density;\r\n }\r\n\r\n /**\r\n * Adds points to the PCS in random positions within a unit sphere\r\n * @param nb (positive integer) the number of particles to be created from this model\r\n * @param pointFunction is an optional javascript function to be called for each particle on PCS creation\r\n * @returns the number of groups in the system\r\n */\r\n public addPoints(nb: number, pointFunction: any = this._randomUnitVector): number {\r\n const pointsGroup = new PointsGroup(this._groupCounter, pointFunction);\r\n let cp: CloudPoint;\r\n\r\n // particles\r\n let idx = this.nbParticles;\r\n for (let i = 0; i < nb; i++) {\r\n cp = this._addParticle(idx, pointsGroup, this._groupCounter, i);\r\n if (pointsGroup && pointsGroup._positionFunction) {\r\n pointsGroup._positionFunction(cp, idx, i);\r\n }\r\n this._positions.push(cp.position.x, cp.position.y, cp.position.z);\r\n if (cp.color) {\r\n this._colors.push(cp.color.r, cp.color.g, cp.color.b, cp.color.a);\r\n }\r\n if (cp.uv) {\r\n this._uvs.push(cp.uv.x, cp.uv.y);\r\n }\r\n idx++;\r\n }\r\n this.nbParticles += nb;\r\n this._groupCounter++;\r\n return this._groupCounter;\r\n }\r\n\r\n /**\r\n * Adds points to the PCS from the surface of the model shape\r\n * @param mesh is any Mesh object that will be used as a surface model for the points\r\n * @param nb (positive integer) the number of particles to be created from this model\r\n * @param colorWith determines whether a point is colored using color (default), uv, random, stated or none (invisible)\r\n * @param color (color4) to be used when colorWith is stated or color (number) when used to specify texture position\r\n * @param range (number from 0 to 1) to determine the variation in shape and tone for a stated color\r\n * @returns the number of groups in the system\r\n */\r\n public addSurfacePoints(mesh: Mesh, nb: number, colorWith?: number, color?: Color4 | number, range?: number): number {\r\n let colored = colorWith ? colorWith : PointColor.Random;\r\n if (isNaN(colored) || colored < 0 || colored > 3) {\r\n colored = PointColor.Random;\r\n }\r\n\r\n const meshPos = <FloatArray>mesh.getVerticesData(VertexBuffer.PositionKind);\r\n const meshInd = <IndicesArray>mesh.getIndices();\r\n\r\n this._groups.push(this._groupCounter);\r\n const pointsGroup = new PointsGroup(this._groupCounter, null);\r\n\r\n pointsGroup._groupDensity = this._calculateDensity(nb, meshPos, meshInd);\r\n if (colored === PointColor.Color) {\r\n pointsGroup._textureNb = <number>color ? <number>color : 0;\r\n } else {\r\n color = <Color4>color ? <Color4>color : new Color4(1, 1, 1, 1);\r\n }\r\n switch (colored) {\r\n case PointColor.Color:\r\n this._colorFromTexture(mesh, pointsGroup, false);\r\n break;\r\n case PointColor.UV:\r\n this._setPointsColorOrUV(mesh, pointsGroup, false, false, false);\r\n break;\r\n case PointColor.Random:\r\n this._setPointsColorOrUV(mesh, pointsGroup, false);\r\n break;\r\n case PointColor.Stated:\r\n this._setPointsColorOrUV(mesh, pointsGroup, false, undefined, undefined, <Color4>color, range);\r\n break;\r\n }\r\n this.nbParticles += nb;\r\n this._groupCounter++;\r\n return this._groupCounter - 1;\r\n }\r\n\r\n /**\r\n * Adds points to the PCS inside the model shape\r\n * @param mesh is any Mesh object that will be used as a surface model for the points\r\n * @param nb (positive integer) the number of particles to be created from this model\r\n * @param colorWith determines whether a point is colored using color (default), uv, random, stated or none (invisible)\r\n * @param color (color4) to be used when colorWith is stated or color (number) when used to specify texture position\r\n * @param range (number from 0 to 1) to determine the variation in shape and tone for a stated color\r\n * @returns the number of groups in the system\r\n */\r\n public addVolumePoints(mesh: Mesh, nb: number, colorWith?: number, color?: Color4 | number, range?: number): number {\r\n let colored = colorWith ? colorWith : PointColor.Random;\r\n if (isNaN(colored) || colored < 0 || colored > 3) {\r\n colored = PointColor.Random;\r\n }\r\n\r\n const meshPos = <FloatArray>mesh.getVerticesData(VertexBuffer.PositionKind);\r\n const meshInd = <IndicesArray>mesh.getIndices();\r\n\r\n this._groups.push(this._groupCounter);\r\n const pointsGroup = new PointsGroup(this._groupCounter, null);\r\n\r\n pointsGroup._groupDensity = this._calculateDensity(nb, meshPos, meshInd);\r\n if (colored === PointColor.Color) {\r\n pointsGroup._textureNb = <number>color ? <number>color : 0;\r\n } else {\r\n color = <Color4>color ? <Color4>color : new Color4(1, 1, 1, 1);\r\n }\r\n switch (colored) {\r\n case PointColor.Color:\r\n this._colorFromTexture(mesh, pointsGroup, true);\r\n break;\r\n case PointColor.UV:\r\n this._setPointsColorOrUV(mesh, pointsGroup, true, false, false);\r\n break;\r\n case PointColor.Random:\r\n this._setPointsColorOrUV(mesh, pointsGroup, true);\r\n break;\r\n case PointColor.Stated:\r\n this._setPointsColorOrUV(mesh, pointsGroup, true, undefined, undefined, <Color4>color, range);\r\n break;\r\n }\r\n this.nbParticles += nb;\r\n this._groupCounter++;\r\n return this._groupCounter - 1;\r\n }\r\n\r\n /**\r\n * Sets all the particles : this method actually really updates the mesh according to the particle positions, rotations, colors, textures, etc.\r\n * This method calls `updateParticle()` for each particle of the SPS.\r\n * For an animated SPS, it is usually called within the render loop.\r\n * @param start The particle index in the particle array where to start to compute the particle property values _(default 0)_\r\n * @param end The particle index in the particle array where to stop to compute the particle property values _(default nbParticle - 1)_\r\n * @param update If the mesh must be finally updated on this call after all the particle computations _(default true)_\r\n * @returns the PCS.\r\n */\r\n public setParticles(start: number = 0, end: number = this.nbParticles - 1, update: boolean = true): PointsCloudSystem {\r\n if (!this._updatable || !this._isReady) {\r\n return this;\r\n }\r\n\r\n // custom beforeUpdate\r\n this.beforeUpdateParticles(start, end, update);\r\n\r\n const rotMatrix = TmpVectors.Matrix[0];\r\n const mesh = this.mesh;\r\n const colors32 = this._colors32;\r\n const positions32 = this._positions32;\r\n const uvs32 = this._uvs32;\r\n\r\n const tempVectors = TmpVectors.Vector3;\r\n const camAxisX = tempVectors[5].copyFromFloats(1.0, 0.0, 0.0);\r\n const camAxisY = tempVectors[6].copyFromFloats(0.0, 1.0, 0.0);\r\n const camAxisZ = tempVectors[7].copyFromFloats(0.0, 0.0, 1.0);\r\n const minimum = tempVectors[8].setAll(Number.MAX_VALUE);\r\n const maximum = tempVectors[9].setAll(-Number.MAX_VALUE);\r\n\r\n Matrix.IdentityToRef(rotMatrix);\r\n let idx = 0; // current index of the particle\r\n\r\n if (this.mesh.isFacetDataEnabled) {\r\n this._computeBoundingBox = true;\r\n }\r\n\r\n end = end >= this.nbParticles ? this.nbParticles - 1 : end;\r\n if (this._computeBoundingBox) {\r\n if (start != 0 || end != this.nbParticles - 1) {\r\n // only some particles are updated, then use the current existing BBox basis. Note : it can only increase.\r\n const boundingInfo = this.mesh.getBoundingInfo();\r\n if (boundingInfo) {\r\n minimum.copyFrom(boundingInfo.minimum);\r\n maximum.copyFrom(boundingInfo.maximum);\r\n }\r\n }\r\n }\r\n\r\n idx = 0; // particle index\r\n let pindex = 0; //index in positions array\r\n let cindex = 0; //index in color array\r\n let uindex = 0; //index in uv array\r\n\r\n // particle loop\r\n for (let p = start; p <= end; p++) {\r\n const particle = this.particles[p];\r\n idx = particle.idx;\r\n pindex = 3 * idx;\r\n cindex = 4 * idx;\r\n uindex = 2 * idx;\r\n\r\n // call to custom user function to update the particle properties\r\n this.updateParticle(particle);\r\n\r\n const particleRotationMatrix = particle._rotationMatrix;\r\n const particlePosition = particle.position;\r\n const particleGlobalPosition = particle._globalPosition;\r\n\r\n if (this._computeParticleRotation) {\r\n particle.getRotationMatrix(rotMatrix);\r\n }\r\n\r\n const particleHasParent = particle.parentId !== null;\r\n if (particleHasParent) {\r\n const parent = this.particles[particle.parentId!];\r\n const parentRotationMatrix = parent._rotationMatrix;\r\n const parentGlobalPosition = parent._globalPosition;\r\n\r\n const rotatedY = particlePosition.x * parentRotationMatrix[1] + particlePosition.y * parentRotationMatrix[4] + particlePosition.z * parentRotationMatrix[7];\r\n const rotatedX = particlePosition.x * parentRotationMatrix[0] + particlePosition.y * parentRotationMatrix[3] + particlePosition.z * parentRotationMatrix[6];\r\n const rotatedZ = particlePosition.x * parentRotationMatrix[2] + particlePosition.y * parentRotationMatrix[5] + particlePosition.z * parentRotationMatrix[8];\r\n\r\n particleGlobalPosition.x = parentGlobalPosition.x + rotatedX;\r\n particleGlobalPosition.y = parentGlobalPosition.y + rotatedY;\r\n particleGlobalPosition.z = parentGlobalPosition.z + rotatedZ;\r\n\r\n if (this._computeParticleRotation) {\r\n const rotMatrixValues = rotMatrix.m;\r\n particleRotationMatrix[0] =\r\n rotMatrixValues[0] * parentRotationMatrix[0] + rotMatrixValues[1] * parentRotationMatrix[3] + rotMatrixValues[2] * parentRotationMatrix[6];\r\n particleRotationMatrix[1] =\r\n rotMatrixValues[0] * parentRotationMatrix[1] + rotMatrixValues[1] * parentRotationMatrix[4] + rotMatrixValues[2] * parentRotationMatrix[7];\r\n particleRotationMatrix[2] =\r\n rotMatrixValues[0] * parentRotationMatrix[2] + rotMatrixValues[1] * parentRotationMatrix[5] + rotMatrixValues[2] * parentRotationMatrix[8];\r\n particleRotationMatrix[3] =\r\n rotMatrixValues[4] * parentRotationMatrix[0] + rotMatrixValues[5] * parentRotationMatrix[3] + rotMatrixValues[6] * parentRotationMatrix[6];\r\n particleRotationMatrix[4] =\r\n rotMatrixValues[4] * parentRotationMatrix[1] + rotMatrixValues[5] * parentRotationMatrix[4] + rotMatrixValues[6] * parentRotationMatrix[7];\r\n particleRotationMatrix[5] =\r\n rotMatrixValues[4] * parentRotationMatrix[2] + rotMatrixValues[5] * parentRotationMatrix[5] + rotMatrixValues[6] * parentRotationMatrix[8];\r\n particleRotationMatrix[6] =\r\n rotMatrixValues[8] * parentRotationMatrix[0] + rotMatrixValues[9] * parentRotationMatrix[3] + rotMatrixValues[10] * parentRotationMatrix[6];\r\n particleRotationMatrix[7] =\r\n rotMatrixValues[8] * parentRotationMatrix[1] + rotMatrixValues[9] * parentRotationMatrix[4] + rotMatrixValues[10] * parentRotationMatrix[7];\r\n particleRotationMatrix[8] =\r\n rotMatrixValues[8] * parentRotationMatrix[2] + rotMatrixValues[9] * parentRotationMatrix[5] + rotMatrixValues[10] * parentRotationMatrix[8];\r\n }\r\n } else {\r\n particleGlobalPosition.x = 0;\r\n particleGlobalPosition.y = 0;\r\n particleGlobalPosition.z = 0;\r\n\r\n if (this._computeParticleRotation) {\r\n const rotMatrixValues = rotMatrix.m;\r\n particleRotationMatrix[0] = rotMatrixValues[0];\r\n particleRotationMatrix[1] = rotMatrixValues[1];\r\n particleRotationMatrix[2] = rotMatrixValues[2];\r\n particleRotationMatrix[3] = rotMatrixValues[4];\r\n particleRotationMatrix[4] = rotMatrixValues[5];\r\n particleRotationMatrix[5] = rotMatrixValues[6];\r\n particleRotationMatrix[6] = rotMatrixValues[8];\r\n particleRotationMatrix[7] = rotMatrixValues[9];\r\n particleRotationMatrix[8] = rotMatrixValues[10];\r\n }\r\n }\r\n\r\n const pivotBackTranslation = tempVectors[11];\r\n if (particle.translateFromPivot) {\r\n pivotBackTranslation.setAll(0.0);\r\n } else {\r\n pivotBackTranslation.copyFrom(particle.pivot);\r\n }\r\n\r\n // positions\r\n const tmpVertex = tempVectors[0];\r\n tmpVertex.copyFrom(particle.position);\r\n const vertexX = tmpVertex.x - particle.pivot.x;\r\n const vertexY = tmpVertex.y - particle.pivot.y;\r\n const vertexZ = tmpVertex.z - particle.pivot.z;\r\n\r\n let rotatedX = vertexX * particleRotationMatrix[0] + vertexY * particleRotationMatrix[3] + vertexZ * particleRotationMatrix[6];\r\n let rotatedY = vertexX * particleRotationMatrix[1] + vertexY * particleRotationMatrix[4] + vertexZ * particleRotationMatrix[7];\r\n let rotatedZ = vertexX * particleRotationMatrix[2] + vertexY * particleRotationMatrix[5] + vertexZ * particleRotationMatrix[8];\r\n\r\n rotatedX += pivotBackTranslation.x;\r\n rotatedY += pivotBackTranslation.y;\r\n rotatedZ += pivotBackTranslation.z;\r\n\r\n const px = (positions32[pindex] = particleGlobalPosition.x + camAxisX.x * rotatedX + camAxisY.x * rotatedY + camAxisZ.x * rotatedZ);\r\n const py = (positions32[pindex + 1] = particleGlobalPosition.y + camAxisX.y * rotatedX + camAxisY.y * rotatedY + camAxisZ.y * rotatedZ);\r\n const pz = (positions32[pindex + 2] = particleGlobalPosition.z + camAxisX.z * rotatedX + camAxisY.z * rotatedY + camAxisZ.z * rotatedZ);\r\n\r\n if (this._computeBoundingBox) {\r\n minimum.minimizeInPlaceFromFloats(px, py, pz);\r\n maximum.maximizeInPlaceFromFloats(px, py, pz);\r\n }\r\n\r\n if (this._computeParticleColor && particle.color) {\r\n const color = particle.color;\r\n const colors32 = this._colors32;\r\n colors32[cindex] = color.r;\r\n colors32[cindex + 1] = color.g;\r\n colors32[cindex + 2] = color.b;\r\n colors32[cindex + 3] = color.a;\r\n }\r\n if (this._computeParticleTexture && particle.uv) {\r\n const uv = particle.uv;\r\n const uvs32 = this._uvs32;\r\n uvs32[uindex] = uv.x;\r\n uvs32[uindex + 1] = uv.y;\r\n }\r\n }\r\n\r\n // if the VBO must be updated\r\n if (update) {\r\n if (this._computeParticleColor) {\r\n mesh.updateVerticesData(VertexBuffer.ColorKind, colors32, false, false);\r\n }\r\n if (this._computeParticleTexture) {\r\n mesh.updateVerticesData(VertexBuffer.UVKind, uvs32, false, false);\r\n }\r\n mesh.updateVerticesData(VertexBuffer.PositionKind, positions32, false, false);\r\n }\r\n\r\n if (this._computeBoundingBox) {\r\n if (mesh.hasBoundingInfo) {\r\n mesh.getBoundingInfo().reConstruct(minimum, maximum, mesh._worldMatrix);\r\n } else {\r\n mesh.buildBoundingInfo(minimum, maximum, mesh._worldMatrix);\r\n }\r\n }\r\n this.afterUpdateParticles(start, end, update);\r\n return this;\r\n }\r\n\r\n /**\r\n * Disposes the PCS.\r\n */\r\n public dispose(): void {\r\n this.mesh.dispose();\r\n this.vars = null;\r\n // drop references to internal big arrays for the GC\r\n (<any>this._positions) = null;\r\n (<any>this._indices) = null;\r\n (<any>this._normals) = null;\r\n (<any>this._uvs) = null;\r\n (<any>this._colors) = null;\r\n (<any>this._indices32) = null;\r\n (<any>this._positions32) = null;\r\n (<any>this._uvs32) = null;\r\n (<any>this._colors32) = null;\r\n }\r\n\r\n /**\r\n * Visibility helper : Recomputes the visible size according to the mesh bounding box\r\n * doc :\r\n * @returns the PCS.\r\n */\r\n public refreshVisibleSize(): PointsCloudSystem {\r\n if (!this._isVisibilityBoxLocked) {\r\n this.mesh.refreshBoundingInfo();\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Visibility helper : Sets the size of a visibility box, this sets the underlying mesh bounding box.\r\n * @param size the size (float) of the visibility box\r\n * note : this doesn't lock the PCS mesh bounding box.\r\n * doc :\r\n */\r\n public setVisibilityBox(size: number): void {\r\n const vis = size / 2;\r\n this.mesh.buildBoundingInfo(new Vector3(-vis, -vis, -vis), new Vector3(vis, vis, vis));\r\n }\r\n\r\n /**\r\n * Gets whether the PCS is always visible or not\r\n * doc :\r\n */\r\n public get isAlwaysVisible(): boolean {\r\n return this._alwaysVisible;\r\n }\r\n\r\n /**\r\n * Sets the PCS as always visible or not\r\n * doc :\r\n */\r\n public set isAlwaysVisible(val: boolean) {\r\n this._alwaysVisible = val;\r\n this.mesh.alwaysSelectAsActiveMesh = val;\r\n }\r\n\r\n /**\r\n * Tells to `setParticles()` to compute the particle rotations or not\r\n * Default value : false. The PCS is faster when it's set to false\r\n * Note : particle rotations are only applied to parent particles\r\n * Note : the particle rotations aren't stored values, so setting `computeParticleRotation` to false will prevents the particle to rotate\r\n */\r\n public set computeParticleRotation(val: boolean) {\r\n this._computeParticleRotation = val;\r\n }\r\n\r\n /**\r\n * Tells to `setParticles()` to compute the particle colors or not.\r\n * Default value : true. The PCS is faster when it's set to false.\r\n * Note : the particle colors are stored values, so setting `computeParticleColor` to false will keep yet the last colors set.\r\n */\r\n public set computeParticleColor(val: boolean) {\r\n this._computeParticleColor = val;\r\n }\r\n\r\n public set computeParticleTexture(val: boolean) {\r\n this._computeParticleTexture = val;\r\n }\r\n /**\r\n * Gets if `setParticles()` computes the particle colors or not.\r\n * Default value : false. The PCS is faster when it's set to false.\r\n * Note : the particle colors are stored values, so setting `computeParticleColor` to false will keep yet the last colors set.\r\n */\r\n public get computeParticleColor(): boolean {\r\n return this._computeParticleColor;\r\n }\r\n /**\r\n * Gets if `setParticles()` computes the particle textures or not.\r\n * Default value : false. The PCS is faster when it's set to false.\r\n * Note : the particle textures are stored values, so setting `computeParticleTexture` to false will keep yet the last colors set.\r\n */\r\n public get computeParticleTexture(): boolean {\r\n return this._computeParticleTexture;\r\n }\r\n /**\r\n * Tells to `setParticles()` to compute or not the mesh bounding box when computing the particle positions.\r\n */\r\n public set computeBoundingBox(val: boolean) {\r\n this._computeBoundingBox = val;\r\n }\r\n /**\r\n * Gets if `setParticles()` computes or not the mesh bounding box when computing the particle positions.\r\n */\r\n public get computeBoundingBox(): boolean {\r\n return this._computeBoundingBox;\r\n }\r\n\r\n // =======================================================================\r\n // Particle behavior logic\r\n // these following methods may be overwritten by users to fit their needs\r\n\r\n /**\r\n * This function does nothing. It may be overwritten to set all the particle first values.\r\n * The PCS doesn't call this function, you may have to call it by your own.\r\n * doc :\r\n */\r\n public initParticles(): void {}\r\n\r\n /**\r\n * This function does nothing. It may be overwritten to recycle a particle\r\n * The PCS doesn't call this function, you can to call it\r\n * doc :\r\n * @param particle The particle to recycle\r\n * @returns the recycled particle\r\n */\r\n public recycleParticle(particle: CloudPoint): CloudPoint {\r\n return particle;\r\n }\r\n\r\n /**\r\n * Updates a particle : this function should be overwritten by the user.\r\n * It is called on each particle by `setParticles()`. This is the place to code each particle behavior.\r\n * doc :\r\n * @example : just set a particle position or velocity and recycle conditions\r\n * @param particle The particle to update\r\n * @returns the updated particle\r\n */\r\n public updateParticle(particle: CloudPoint): CloudPoint {\r\n return particle;\r\n }\r\n\r\n /**\r\n * This will be called before any other treatment by `setParticles()` and will be passed three parameters.\r\n * This does nothing and may be overwritten by the user.\r\n * @param start the particle index in the particle array where to start to iterate, same than the value passed to setParticle()\r\n * @param stop the particle index in the particle array where to stop to iterate, same than the value passed to setParticle()\r\n * @param update the boolean update value actually passed to setParticles()\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public beforeUpdateParticles(start?: number, stop?: number, update?: boolean): void {}\r\n /**\r\n * This will be called by `setParticles()` after all the other treatments and just before the actual mesh update.\r\n * This will be passed three parameters.\r\n * This does nothing and may be overwritten by the user.\r\n * @param start the particle index in the particle array where to start to iterate, same than the value passed to setParticle()\r\n * @param stop the particle index in the particle array where to stop to iterate, same than the value passed to setParticle()\r\n * @param update the boolean update value actually passed to setParticles()\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public afterUpdateParticles(start?: number, stop?: number, update?: boolean): void {}\r\n}\r\n"]}
1
+ {"version":3,"file":"pointsCloudSystem.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Particles/pointsCloudSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AAC/C,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AACrF,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AACvD,OAAO,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAErC,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AACjE,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAClE,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAG9C,kCAAkC;AAClC,MAAM,CAAN,IAAY,UASX;AATD,WAAY,UAAU;IAClB,kBAAkB;IAClB,6CAAS,CAAA;IACT,eAAe;IACf,uCAAM,CAAA;IACN,mBAAmB;IACnB,+CAAU,CAAA;IACV,mBAAmB;IACnB,+CAAU,CAAA;AACd,CAAC,EATW,UAAU,KAAV,UAAU,QASrB;AAED;;;;;;;;GAQG;AACH,MAAM,OAAO,iBAAiB;IA2E1B;;;;;;;;OAQG;IACH,YAAY,IAAY,EAAE,SAAiB,EAAE,KAAY,EAAE,OAAiC;QAnF5F;;;WAGG;QACI,cAAS,GAAiB,IAAI,KAAK,EAAc,CAAC;QACzD;;WAEG;QACI,gBAAW,GAAW,CAAC,CAAC;QAC/B;;WAEG;QACI,YAAO,GAAW,CAAC,CAAC;QAS3B;;;WAGG;QACI,SAAI,GAAQ,EAAE,CAAC;QAOd,cAAS,GAAwB,EAAE,CAAC;QACpC,eAAU,GAAa,IAAI,KAAK,EAAU,CAAC;QAC3C,aAAQ,GAAa,IAAI,KAAK,EAAU,CAAC;QACzC,aAAQ,GAAa,IAAI,KAAK,EAAU,CAAC;QACzC,YAAO,GAAa,IAAI,KAAK,EAAU,CAAC;QACxC,SAAI,GAAa,IAAI,KAAK,EAAU,CAAC;QAKrC,eAAU,GAAY,IAAI,CAAC;QAC3B,2BAAsB,GAAG,KAAK,CAAC;QAC/B,mBAAc,GAAY,KAAK,CAAC;QAChC,YAAO,GAAa,IAAI,KAAK,EAAU,CAAC,CAAC,2CAA2C;QACpF,kBAAa,GAAW,CAAC,CAAC;QAC1B,0BAAqB,GAAY,IAAI,CAAC;QACtC,4BAAuB,GAAY,IAAI,CAAC;QACxC,6BAAwB,GAAY,IAAI,CAAC;QACzC,wBAAmB,GAAY,KAAK,CAAC;QACrC,aAAQ,GAAY,KAAK,CAAC;QAiC9B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;QACvB,IAAI,CAAC,MAAM,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAgB,CAAC;QACpD,IAAI,OAAO,IAAI,OAAO,CAAC,SAAS,KAAK,SAAS,EAAE;YAC5C,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAC;SACvC;aAAM;YACH,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;SAC1B;IACL,CAAC;IAvCD;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAsBD;;;;;OAKG;IACI,cAAc,CAAC,QAAmB;QACrC,OAAO,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YACzC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QACrC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACK,UAAU,CAAC,QAAmB;QAClC,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,EAAE;YACxB,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;SACrB;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACtD,IAAI,CAAC,MAAM,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAEhD,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;QACpC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,YAAY,CAAC,YAAY,CAAC,CAAC;QAE7D,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;YACxB,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,YAAY,CAAC,MAAM,CAAC,CAAC;SACpD;QACD,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,6CAA6C;QACzD,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3B,EAAE,GAAG,CAAC,CAAC;YACP,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,YAAY,CAAC,SAAS,CAAC,CAAC;SAC1D;QACD,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9C,UAAU,CAAC,WAAW,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;QAC9C,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QAEjB,cAAc;QACR,IAAI,CAAC,UAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,IAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;QAE3B,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;SAC7B;QAED,IAAI,GAAG,GAAG,QAAQ,CAAC;QAEnB,IAAI,CAAC,GAAG,EAAE;YACN,GAAG,GAAG,IAAI,gBAAgB,CAAC,sBAAsB,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC7C,GAAI,CAAC,aAAa,GAAG,IAAI,MAAM,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;YAC5C,GAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,GAAI,CAAC,WAAW,GAAG,IAAI,CAAC;YACxB,GAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC;SAClD;QACD,IAAI,CAAC,QAAQ,GAAG,GAAG,CAAC;QAEpB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;IACnD,CAAC;IAED,oDAAoD;IAC5C,YAAY,CAAC,GAAW,EAAE,KAAkB,EAAE,OAAe,EAAE,UAAkB;QACrF,MAAM,EAAE,GAAG,IAAI,UAAU,CAAC,GAAG,EAAE,KAAK,EAAE,OAAO,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QACjE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACxB,OAAO,EAAE,CAAC;IACd,CAAC;IAEO,iBAAiB,CAAC,QAAoB;QAC1C,QAAQ,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC;QAC7E,QAAQ,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC5C,CAAC;IAEO,wBAAwB,CAAC,WAAwB,EAAE,CAAS,EAAE,CAAS,EAAE,KAAa;QAC1F,MAAM,SAAS,GAAe,WAAW,CAAC,eAAe,CAAC;QAC1D,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACtC,MAAM,YAAY,GAAG,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;QAC9D,MAAM,QAAQ,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QACnC,MAAM,SAAS,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QAClC,MAAM,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;QACnC,MAAM,WAAW,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC;QACxC,MAAM,aAAa,GAAG,SAAS,CAAC,UAAU,CAAC,CAAC;QAC5C,MAAM,YAAY,GAAG,SAAS,CAAC,SAAS,CAAC,CAAC;QAC1C,MAAM,aAAa,GAAG,SAAS,CAAC,UAAU,CAAC,CAAC;QAC5C,OAAO,IAAI,MAAM,CAAC,WAAW,GAAG,GAAG,EAAE,aAAa,GAAG,GAAG,EAAE,YAAY,GAAG,GAAG,EAAE,aAAa,CAAC,CAAC;IACjG,CAAC;IAEO,mBAAmB,CAAC,IAAU,EAAE,WAAwB,EAAE,QAAiB,EAAE,gBAA0B,EAAE,UAAoB,EAAE,KAAc,EAAE,KAAc;QACjK,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,eAAe,EAAE,CAAC;SAC1B;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;QACzC,MAAM,QAAQ,GAAG,CAAC,GAAG,SAAS,CAAC,cAAc,CAAC,MAAM,CAAC;QAErD,IAAI,OAAO,GAAe,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAC1E,MAAM,OAAO,GAAiB,IAAI,CAAC,UAAU,EAAE,CAAC;QAChD,MAAM,MAAM,GAAe,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QACrE,MAAM,OAAO,GAAe,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;QAEzE,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,MAAM,UAAU,GAAW,IAAI,CAAC,cAAc,EAAE,CAAC;QACjD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,EAAE;YAC1B,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBACzC,OAAO,CAAC,mCAAmC,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;gBACvH,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;gBACzB,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;gBAC7B,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;aAChC;SACJ;QAED,IAAI,SAAS,GAAW,CAAC,CAAC;QAE1B,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE5B,IAAI,IAAI,GAAW,CAAC,CAAC;QACrB,IAAI,IAAI,GAAW,CAAC,CAAC;QACrB,IAAI,IAAI,GAAW,CAAC,CAAC;QACrB,IAAI,IAAI,GAAW,CAAC,CAAC;QACrB,IAAI,IAAI,GAAW,CAAC,CAAC;QACrB,IAAI,IAAI,GAAW,CAAC,CAAC;QACrB,MAAM,GAAG,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC3B,MAAM,GAAG,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC3B,MAAM,GAAG,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC3B,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC7B,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE7B,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE/B,IAAI,KAAK,GAAW,CAAC,CAAC;QACtB,IAAI,EAAE,GAAW,CAAC,CAAC;QACnB,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QAE1B,IAAI,UAAmB,CAAC;QACxB,IAAI,OAAgB,CAAC;QACrB,IAAI,QAAQ,GAAY,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhD,IAAI,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC1B,IAAI,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC1B,IAAI,MAAM,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,IAAI,aAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAEnC,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,MAAM,GAAG,GAAG,IAAI,GAAG,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC1D,IAAI,QAAqB,CAAC;QAC1B,IAAI,SAAS,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE/B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,KAAK,EAAE,EAAE;YACrD,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;YACzB,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;YACvB,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC3B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC3B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;YACvB,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC3B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC3B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;YACvB,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC3B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC3B,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YAC3B,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YAC3B,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YAC3B,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YACrC,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YAErC,IAAI,MAAM,EAAE;gBACR,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;gBACvB,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC3B,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;gBACvB,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC3B,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;gBACvB,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC3B,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;gBACpB,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;gBACpB,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;gBACpB,GAAG,CAAC,aAAa,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;gBAC9B,GAAG,CAAC,aAAa,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;aACjC;YAED,IAAI,OAAO,IAAI,gBAAgB,EAAE;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;gBACzB,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;gBACzB,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;gBACzB,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,KAAK,GAAG,OAAO,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAC7B,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;gBACrC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;gBACrC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;gBACrC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;gBAClC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;aACrC;YAED,IAAI,KAAa,CAAC;YAClB,IAAI,MAAc,CAAC;YACnB,IAAI,MAAc,CAAC;YACnB,IAAI,MAAc,CAAC;YACnB,IAAI,CAAS,CAAC;YACd,IAAI,CAAS,CAAC;YACd,IAAI,CAAS,CAAC;YACd,IAAI,MAAc,CAAC;YACnB,MAAM,WAAW,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAChD,MAAM,SAAS,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC9C,IAAI,WAAmB,CAAC;YACxB,IAAI,QAAoB,CAAC;YAEzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,EAAE;gBACvD,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;gBAClC,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,WAAW,EAAE,IAAI,CAAC,aAAa,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;gBACzE,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;gBACrC,2CAA2C;gBAC3C,KAAK,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACjC,EAAE,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC9B,UAAU,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC,CAAC;gBACxE,IAAI,QAAQ,EAAE;oBACV,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,SAAS,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;oBACxD,IAAI,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,SAAS,EAAE,CAAC;oBAChC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;oBACnC,KAAK,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;oBAC3C,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;oBAC/E,KAAK,GAAG,MAAM,CAAC,WAAW,CAAC,GAAG,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;oBAC7C,SAAS,GAAG,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;oBAElF,GAAG,CAAC,MAAM,GAAG,UAAU,CAAC,GAAG,CAAC,SAAS,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC;oBACtD,GAAG,CAAC,SAAS,GAAG,SAAS,CAAC;oBAC1B,GAAG,CAAC,MAAM,GAAG,QAAQ,CAAC;oBACtB,QAAQ,GAAG,GAAG,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;oBACpC,IAAI,QAAQ,CAAC,GAAG,EAAE;wBACd,QAAQ,GAAG,QAAQ,CAAC,WAAY,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,MAAM,EAAE,CAAC;wBAC/D,GAAG,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,QAAQ,CAAC;wBAC1C,UAAU,CAAC,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;qBAC/C;iBACJ;gBACD,QAAQ,CAAC,QAAQ,GAAG,UAAU,CAAC,KAAK,EAAE,CAAC;gBACvC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBACpF,IAAI,gBAAgB,KAAK,SAAS,EAAE;oBAChC,IAAI,MAAM,EAAE;wBACR,OAAO,GAAG,GAAG,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC,CAAC;wBACnE,IAAI,gBAAgB,EAAE;4BAClB,qCAAqC;4BACrC,IAAI,UAAU,IAAI,WAAW,CAAC,eAAe,KAAK,IAAI,EAAE;gCACpD,KAAK,GAAG,WAAW,CAAC,cAAc,CAAC;gCACnC,MAAM,GAAG,WAAW,CAAC,eAAe,CAAC;gCACrC,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,GAAG,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC;gCAC/H,QAAQ,CAAC,KAAK,GAAG,WAAW,CAAC;gCAC7B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC;6BACjF;iCAAM;gCACH,IAAI,OAAO,EAAE;oCACT,yCAAyC;oCACzC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC,CAAC;oCACzE,QAAQ,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;oCAC5E,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;iCACrE;qCAAM;oCACH,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,CAAC;oCACpE,QAAQ,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;oCAC5E,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;iCACrE;6BACJ;yBACJ;6BAAM;4BACH,oCAAoC;4BACpC,QAAQ,CAAC,EAAE,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC;4BAC9B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;yBAChD;qBACJ;iBACJ;qBAAM;oBACH,IAAI,KAAK,EAAE;wBACP,WAAW,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;wBAC3C,MAAM,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;wBAC3C,MAAM,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;wBAC3C,MAAM,GAAG,WAAW,CAAC,KAAK,EAAE,CAAC;wBAC7B,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;wBACb,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC;wBACtB,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC;wBACtB,IAAI,CAAC,GAAG,CAAC,EAAE;4BACP,CAAC,GAAG,CAAC,CAAC;yBACT;wBACD,IAAI,CAAC,GAAG,CAAC,EAAE;4BACP,CAAC,GAAG,CAAC,CAAC;yBACT;wBACD,IAAI,CAAC,GAAG,CAAC,EAAE;4BACP,CAAC,GAAG,CAAC,CAAC;yBACT;wBACD,IAAI,CAAC,GAAG,CAAC,EAAE;4BACP,CAAC,GAAG,CAAC,CAAC;yBACT;wBACD,MAAM,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC;wBACzC,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;qBAC1D;yBAAM;wBACH,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,CAAC;qBACvE;oBACD,QAAQ,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;oBAC5E,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;iBACrE;aACJ;SACJ;IACL,CAAC;IAED,mEAAmE;IACnE,mDAAmD;IAC3C,iBAAiB,CAAC,IAAU,EAAE,WAAwB,EAAE,QAAiB;QAC7E,IAAI,IAAI,CAAC,QAAQ,KAAK,IAAI,EAAE;YACxB,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,kBAAkB,CAAC,CAAC;YAC5C,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YACnE,OAAO;SACV;QAED,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC1B,MAAM,WAAW,GAAkB,GAAG,CAAC,iBAAiB,EAAE,CAAC;QAC3D,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,EAAE;YAC1B,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,wBAAwB,CAAC,CAAC;YAClD,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;YACnC,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;YACnE,OAAO;SACV;QAED,MAAM,KAAK,GAAS,IAAI,CAAC,KAAK,EAAE,CAAC;QACjC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACxB,IAAI,CAAC,SAAS,CAAC,IAAI,CACf,IAAI,OAAO,CAAC,CAAC,OAA0B,EAAE,EAAE;YACvC,WAAW,CAAC,YAAY,CAAC,WAAW,EAAE,GAAG,EAAE;gBACvC,IAAI,CAAC,GAAG,WAAW,CAAC,UAAU,CAAC;gBAC/B,IAAI,CAAC,GAAG,CAAC,EAAE;oBACP,CAAC,GAAG,CAAC,CAAC;iBACT;gBACD,IAAI,CAAC,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,EAAE;oBAC5B,CAAC,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC;iBAC9B;gBACD,MAAM,QAAQ,GAAG,GAAG,EAAE;oBAClB,WAAW,CAAC,cAAc,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC;oBAC5D,WAAW,CAAC,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,MAAM,CAAC;oBAC9D,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,WAAW,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;oBACnE,KAAK,CAAC,OAAO,EAAE,CAAC;oBAChB,OAAO,EAAE,CAAC;gBACd,CAAC,CAAC;gBACF,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;gBACnC,MAAM,WAAW,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,UAAU,EAAE,CAAC;gBAChD,IAAI,CAAC,WAAW,EAAE;oBACd,QAAQ,EAAE,CAAC;iBACd;qBAAM;oBACH,WAAW,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;wBACtB,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;wBACnC,QAAQ,EAAE,CAAC;oBACf,CAAC,CAAC,CAAC;iBACN;YACL,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CACL,CAAC;IACN,CAAC;IAED,sEAAsE;IAC9D,iBAAiB,CAAC,QAAgB,EAAE,SAAqB,EAAE,OAAqB;QACpF,IAAI,OAAO,GAAa,IAAI,KAAK,EAAU,CAAC;QAC5C,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC5B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE5B,IAAI,CAAS,CAAC,CAAC,4BAA4B;QAC3C,IAAI,CAAS,CAAC,CAAC,4BAA4B;QAC3C,IAAI,CAAS,CAAC,CAAC,4BAA4B;QAC3C,IAAI,CAAS,CAAC,CAAC,uBAAuB;QACtC,IAAI,IAAY,CAAC;QACjB,MAAM,KAAK,GAAa,IAAI,KAAK,EAAU,CAAC;QAC5C,IAAI,WAAW,GAAW,CAAC,CAAC;QAE5B,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;QAEpC,cAAc;QACd,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,QAAQ,EAAE,KAAK,EAAE,EAAE;YAC3C,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;YACzB,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,OAAO,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;YACzB,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;YACzB,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;YACzB,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,SAAS,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;YAC7B,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YAC3B,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YAC3B,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;YAC3B,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YACrC,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YACrC,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YACrC,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;YAClB,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;YAClB,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;YAClB,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACpB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAClD,WAAW,IAAI,IAAI,CAAC;YACpB,KAAK,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;SACvB;QACD,IAAI,UAAU,GAAW,CAAC,CAAC;QAC3B,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,QAAQ,EAAE,KAAK,EAAE,EAAE;YAC3C,OAAO,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC;YACrE,UAAU,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC;SAChC;QAED,MAAM,IAAI,GAAW,QAAQ,GAAG,UAAU,CAAC;QAC3C,MAAM,cAAc,GAAW,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,QAAQ,CAAC,CAAC;QAC3D,MAAM,WAAW,GAAW,IAAI,GAAG,QAAQ,CAAC;QAE5C,IAAI,cAAc,GAAG,CAAC,EAAE;YACpB,OAAO,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,cAAc,CAAC,CAAC;SACpD;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE;YAC9C,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;SACvB;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;;;OAKG;IACI,SAAS,CAAC,EAAU,EAAE,gBAAqB,IAAI,CAAC,iBAAiB;QACpE,MAAM,WAAW,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;QACvE,IAAI,EAAc,CAAC;QAEnB,YAAY;QACZ,IAAI,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC;QAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE;YACzB,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,GAAG,EAAE,WAAW,EAAE,IAAI,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;YAChE,IAAI,WAAW,IAAI,WAAW,CAAC,iBAAiB,EAAE;gBAC9C,WAAW,CAAC,iBAAiB,CAAC,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;aAC7C;YACD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAClE,IAAI,EAAE,CAAC,KAAK,EAAE;gBACV,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;aACrE;YACD,IAAI,EAAE,CAAC,EAAE,EAAE;gBACP,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aACpC;YACD,GAAG,EAAE,CAAC;SACT;QACD,IAAI,CAAC,WAAW,IAAI,EAAE,CAAC;QACvB,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;;;;;;;OAQG;IACI,gBAAgB,CAAC,IAAU,EAAE,EAAU,EAAE,SAAkB,EAAE,KAAuB,EAAE,KAAc;QACvG,IAAI,OAAO,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC;QACxD,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,EAAE;YAC9C,OAAO,GAAG,UAAU,CAAC,MAAM,CAAC;SAC/B;QAED,MAAM,OAAO,GAAe,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAC5E,MAAM,OAAO,GAAiB,IAAI,CAAC,UAAU,EAAE,CAAC;QAEhD,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACtC,MAAM,WAAW,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QAE9D,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACzE,IAAI,OAAO,KAAK,UAAU,CAAC,KAAK,EAAE;YAC9B,WAAW,CAAC,UAAU,GAAW,KAAK,CAAC,CAAC,CAAS,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;SAC9D;aAAM;YACH,KAAK,GAAW,KAAK,CAAC,CAAC,CAAS,KAAK,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAClE;QACD,QAAQ,OAAO,EAAE;YACb,KAAK,UAAU,CAAC,KAAK;gBACjB,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;gBACjD,MAAM;YACV,KAAK,UAAU,CAAC,EAAE;gBACd,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;gBACjE,MAAM;YACV,KAAK,UAAU,CAAC,MAAM;gBAClB,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,CAAC,CAAC;gBACnD,MAAM;YACV,KAAK,UAAU,CAAC,MAAM;gBAClB,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,SAAS,EAAE,SAAS,EAAU,KAAK,EAAE,KAAK,CAAC,CAAC;gBAC/F,MAAM;SACb;QACD,IAAI,CAAC,WAAW,IAAI,EAAE,CAAC;QACvB,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,OAAO,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;IAClC,CAAC;IAED;;;;;;;;OAQG;IACI,eAAe,CAAC,IAAU,EAAE,EAAU,EAAE,SAAkB,EAAE,KAAuB,EAAE,KAAc;QACtG,IAAI,OAAO,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC;QACxD,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,EAAE;YAC9C,OAAO,GAAG,UAAU,CAAC,MAAM,CAAC;SAC/B;QAED,MAAM,OAAO,GAAe,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAC5E,MAAM,OAAO,GAAiB,IAAI,CAAC,UAAU,EAAE,CAAC;QAEhD,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACtC,MAAM,WAAW,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QAE9D,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,iBAAiB,CAAC,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACzE,IAAI,OAAO,KAAK,UAAU,CAAC,KAAK,EAAE;YAC9B,WAAW,CAAC,UAAU,GAAW,KAAK,CAAC,CAAC,CAAS,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;SAC9D;aAAM;YACH,KAAK,GAAW,KAAK,CAAC,CAAC,CAAS,KAAK,CAAC,CAAC,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAClE;QACD,QAAQ,OAAO,EAAE;YACb,KAAK,UAAU,CAAC,KAAK;gBACjB,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;gBAChD,MAAM;YACV,KAAK,UAAU,CAAC,EAAE;gBACd,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;gBAChE,MAAM;YACV,KAAK,UAAU,CAAC,MAAM;gBAClB,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;gBAClD,MAAM;YACV,KAAK,UAAU,CAAC,MAAM;gBAClB,IAAI,CAAC,mBAAmB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAU,KAAK,EAAE,KAAK,CAAC,CAAC;gBAC9F,MAAM;SACb;QACD,IAAI,CAAC,WAAW,IAAI,EAAE,CAAC;QACvB,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,OAAO,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;IAClC,CAAC;IAED;;;;;;;;OAQG;IACI,YAAY,CAAC,QAAgB,CAAC,EAAE,MAAc,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,SAAkB,IAAI;QAC7F,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACpC,OAAO,IAAI,CAAC;SACf;QAED,sBAAsB;QACtB,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;QAE/C,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACvC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACtC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAE1B,MAAM,WAAW,GAAG,UAAU,CAAC,OAAO,CAAC;QACvC,MAAM,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC9D,MAAM,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC9D,MAAM,QAAQ,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC9D,MAAM,OAAO,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACxD,MAAM,OAAO,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAEzD,MAAM,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;QAChC,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,gCAAgC;QAE7C,IAAI,IAAI,CAAC,IAAI,EAAE,kBAAkB,EAAE;YAC/B,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;SACnC;QAED,GAAG,GAAG,GAAG,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;QAC3D,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,KAAK,IAAI,CAAC,IAAI,GAAG,IAAI,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE;gBAC3C,0GAA0G;gBAC1G,MAAM,YAAY,GAAG,IAAI,CAAC,IAAI,EAAE,eAAe,EAAE,CAAC;gBAClD,IAAI,YAAY,EAAE;oBACd,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;oBACvC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;iBAC1C;aACJ;SACJ;QAED,GAAG,GAAG,CAAC,CAAC,CAAC,iBAAiB;QAC1B,IAAI,MAAM,GAAG,CAAC,CAAC,CAAC,0BAA0B;QAC1C,IAAI,MAAM,GAAG,CAAC,CAAC,CAAC,sBAAsB;QACtC,IAAI,MAAM,GAAG,CAAC,CAAC,CAAC,mBAAmB;QAEnC,gBAAgB;QAChB,KAAK,IAAI,CAAC,GAAG,KAAK,EAAE,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,EAAE;YAC/B,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;YACnC,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC;YACnB,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;YACjB,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;YACjB,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;YAEjB,iEAAiE;YACjE,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;YAE9B,MAAM,sBAAsB,GAAG,QAAQ,CAAC,eAAe,CAAC;YACxD,MAAM,gBAAgB,GAAG,QAAQ,CAAC,QAAQ,CAAC;YAC3C,MAAM,sBAAsB,GAAG,QAAQ,CAAC,eAAe,CAAC;YAExD,IAAI,IAAI,CAAC,wBAAwB,EAAE;gBAC/B,QAAQ,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;aACzC;YAED,MAAM,iBAAiB,GAAG,QAAQ,CAAC,QAAQ,KAAK,IAAI,CAAC;YACrD,IAAI,iBAAiB,EAAE;gBACnB,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAS,CAAC,CAAC;gBAClD,MAAM,oBAAoB,GAAG,MAAM,CAAC,eAAe,CAAC;gBACpD,MAAM,oBAAoB,GAAG,MAAM,CAAC,eAAe,CAAC;gBAEpD,MAAM,QAAQ,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;gBAC5J,MAAM,QAAQ,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;gBAC5J,MAAM,QAAQ,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;gBAE5J,sBAAsB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,GAAG,QAAQ,CAAC;gBAC7D,sBAAsB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,GAAG,QAAQ,CAAC;gBAC7D,sBAAsB,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,GAAG,QAAQ,CAAC;gBAE7D,IAAI,IAAI,CAAC,wBAAwB,EAAE;oBAC/B,MAAM,eAAe,GAAG,SAAS,CAAC,CAAC,CAAC;oBACpC,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAC/I,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAC/I,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAC/I,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAC/I,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAC/I,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAC/I,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAChJ,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;oBAChJ,sBAAsB,CAAC,CAAC,CAAC;wBACrB,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;iBACnJ;aACJ;iBAAM;gBACH,sBAAsB,CAAC,CAAC,GAAG,CAAC,CAAC;gBAC7B,sBAAsB,CAAC,CAAC,GAAG,CAAC,CAAC;gBAC7B,sBAAsB,CAAC,CAAC,GAAG,CAAC,CAAC;gBAE7B,IAAI,IAAI,CAAC,wBAAwB,EAAE;oBAC/B,MAAM,eAAe,GAAG,SAAS,CAAC,CAAC,CAAC;oBACpC,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC;oBAC/C,sBAAsB,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,EAAE,CAAC,CAAC;iBACnD;aACJ;YAED,MAAM,oBAAoB,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC;YAC7C,IAAI,QAAQ,CAAC,kBAAkB,EAAE;gBAC7B,oBAAoB,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;aACpC;iBAAM;gBACH,oBAAoB,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;aACjD;YAED,YAAY;YACZ,MAAM,SAAS,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;YACjC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;YACtC,MAAM,OAAO,GAAG,SAAS,CAAC,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;YAC/C,MAAM,OAAO,GAAG,SAAS,CAAC,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;YAC/C,MAAM,OAAO,GAAG,SAAS,CAAC,CAAC,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;YAE/C,IAAI,QAAQ,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAC/H,IAAI,QAAQ,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAC/H,IAAI,QAAQ,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAE/H,QAAQ,IAAI,oBAAoB,CAAC,CAAC,CAAC;YACnC,QAAQ,IAAI,oBAAoB,CAAC,CAAC,CAAC;YACnC,QAAQ,IAAI,oBAAoB,CAAC,CAAC,CAAC;YAEnC,MAAM,EAAE,GAAG,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,sBAAsB,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC;YACpI,MAAM,EAAE,GAAG,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,sBAAsB,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC;YACxI,MAAM,EAAE,GAAG,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,sBAAsB,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC;YAExI,IAAI,IAAI,CAAC,mBAAmB,EAAE;gBAC1B,OAAO,CAAC,yBAAyB,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;gBAC9C,OAAO,CAAC,yBAAyB,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;aACjD;YAED,IAAI,IAAI,CAAC,qBAAqB,IAAI,QAAQ,CAAC,KAAK,EAAE;gBAC9C,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;gBAC7B,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;gBAChC,QAAQ,CAAC,MAAM,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;gBAC3B,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;gBAC/B,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;gBAC/B,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;aAClC;YACD,IAAI,IAAI,CAAC,uBAAuB,IAAI,QAAQ,CAAC,EAAE,EAAE;gBAC7C,MAAM,EAAE,GAAG,QAAQ,CAAC,EAAE,CAAC;gBACvB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;gBAC1B,KAAK,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;gBACrB,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;aAC5B;SACJ;QAED,6BAA6B;QAC7B,IAAI,IAAI,EAAE;YACN,IAAI,MAAM,EAAE;gBACR,IAAI,IAAI,CAAC,qBAAqB,EAAE;oBAC5B,IAAI,CAAC,kBAAkB,CAAC,YAAY,CAAC,SAAS,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;iBAC3E;gBACD,IAAI,IAAI,CAAC,uBAAuB,EAAE;oBAC9B,IAAI,CAAC,kBAAkB,CAAC,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;iBACrE;gBACD,IAAI,CAAC,kBAAkB,CAAC,YAAY,CAAC,YAAY,EAAE,WAAW,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;aACjF;YAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;gBAC1B,IAAI,IAAI,CAAC,eAAe,EAAE;oBACtB,IAAI,CAAC,eAAe,EAAE,CAAC,WAAW,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;iBAC3E;qBAAM;oBACH,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;iBAC/D;aACJ;SACJ;QACD,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;QAC9C,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC;QACrB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,oDAAoD;QAC9C,IAAI,CAAC,UAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,QAAS,GAAG,IAAI,CAAC;QACtB,IAAI,CAAC,QAAS,GAAG,IAAI,CAAC;QACtB,IAAI,CAAC,IAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,OAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,UAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,YAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,MAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,SAAU,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACI,kBAAkB;QACrB,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE;YAC9B,IAAI,CAAC,IAAI,EAAE,mBAAmB,EAAE,CAAC;SACpC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,gBAAgB,CAAC,IAAY;QAChC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,OAAO;SACV;QAED,MAAM,GAAG,GAAG,IAAI,GAAG,CAAC,CAAC;QACrB,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,IAAI,OAAO,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,IAAI,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;IAC3F,CAAC;IAED;;;OAGG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACH,IAAW,eAAe,CAAC,GAAY;QACnC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE;YACZ,OAAO;SACV;QAED,IAAI,CAAC,cAAc,GAAG,GAAG,CAAC;QAC1B,IAAI,CAAC,IAAI,CAAC,wBAAwB,GAAG,GAAG,CAAC;IAC7C,CAAC;IAED;;;;;OAKG;IACH,IAAW,uBAAuB,CAAC,GAAY;QAC3C,IAAI,CAAC,wBAAwB,GAAG,GAAG,CAAC;IACxC,CAAC;IAED;;;;OAIG;IACH,IAAW,oBAAoB,CAAC,GAAY;QACxC,IAAI,CAAC,qBAAqB,GAAG,GAAG,CAAC;IACrC,CAAC;IAED,IAAW,sBAAsB,CAAC,GAAY;QAC1C,IAAI,CAAC,uBAAuB,GAAG,GAAG,CAAC;IACvC,CAAC;IACD;;;;OAIG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IACD;;;;OAIG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IACD;;OAEG;IACH,IAAW,kBAAkB,CAAC,GAAY;QACtC,IAAI,CAAC,mBAAmB,GAAG,GAAG,CAAC;IACnC,CAAC;IACD;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED,0EAA0E;IAC1E,0BAA0B;IAC1B,yEAAyE;IAEzE;;;;OAIG;IACI,aAAa,KAAU,CAAC;IAE/B;;;;;;OAMG;IACI,eAAe,CAAC,QAAoB;QACvC,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;;;;;OAOG;IACI,cAAc,CAAC,QAAoB;QACtC,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,qBAAqB,CAAC,KAAc,EAAE,IAAa,EAAE,MAAgB,IAAS,CAAC;IACtF;;;;;;;OAOG;IACH,6DAA6D;IACtD,oBAAoB,CAAC,KAAc,EAAE,IAAa,EAAE,MAAgB,IAAS,CAAC;CACxF","sourcesContent":["import type { IndicesArray, FloatArray } from \"../types\";\r\nimport { Color4, Color3 } from \"../Maths/math\";\r\nimport { Vector2, Vector3, Vector4, TmpVectors, Matrix } from \"../Maths/math.vector\";\r\nimport { Logger } from \"../Misc/logger\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport { VertexData } from \"../Meshes/mesh.vertexData\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\nimport type { Scene, IDisposable } from \"../scene\";\r\nimport { CloudPoint, PointsGroup } from \"./cloudPoint\";\r\nimport { Ray } from \"../Culling/ray\";\r\nimport type { PickingInfo } from \"../Collisions/pickingInfo\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { BaseTexture } from \"./../Materials/Textures/baseTexture\";\r\nimport { Scalar } from \"../Maths/math.scalar\";\r\nimport type { Material } from \"../Materials/material\";\r\n\r\n/** Defines the 4 color options */\r\nexport enum PointColor {\r\n /** color value */\r\n Color = 2,\r\n /** uv value */\r\n UV = 1,\r\n /** random value */\r\n Random = 0,\r\n /** stated value */\r\n Stated = 3,\r\n}\r\n\r\n/**\r\n * The PointCloudSystem (PCS) is a single updatable mesh. The points corresponding to the vertices of this big mesh.\r\n * As it is just a mesh, the PointCloudSystem has all the same properties as any other BJS mesh : not more, not less. It can be scaled, rotated, translated, enlighted, textured, moved, etc.\r\n\r\n * The PointCloudSystem is also a particle system, with each point being a particle. It provides some methods to manage the particles.\r\n * However it is behavior agnostic. This means it has no emitter, no particle physics, no particle recycler. You have to implement your own behavior.\r\n *\r\n * Full documentation here : TO BE ENTERED\r\n */\r\nexport class PointsCloudSystem implements IDisposable {\r\n /**\r\n * The PCS array of cloud point objects. Just access each particle as with any classic array.\r\n * Example : var p = SPS.particles[i];\r\n */\r\n public particles: CloudPoint[] = new Array<CloudPoint>();\r\n /**\r\n * The PCS total number of particles. Read only. Use PCS.counter instead if you need to set your own value.\r\n */\r\n public nbParticles: number = 0;\r\n /**\r\n * This a counter for your own usage. It's not set by any SPS functions.\r\n */\r\n public counter: number = 0;\r\n /**\r\n * The PCS name. This name is also given to the underlying mesh.\r\n */\r\n public name: string;\r\n /**\r\n * The PCS mesh. It's a standard BJS Mesh, so all the methods from the Mesh class are available.\r\n */\r\n public mesh?: Mesh;\r\n /**\r\n * This empty object is intended to store some PCS specific or temporary values in order to lower the Garbage Collector activity.\r\n * Please read :\r\n */\r\n public vars: any = {};\r\n /**\r\n * @internal\r\n */\r\n public _size: number; //size of each point particle\r\n\r\n private _scene: Scene;\r\n private _promises: Array<Promise<any>> = [];\r\n private _positions: number[] = new Array<number>();\r\n private _indices: number[] = new Array<number>();\r\n private _normals: number[] = new Array<number>();\r\n private _colors: number[] = new Array<number>();\r\n private _uvs: number[] = new Array<number>();\r\n private _indices32: IndicesArray; // used as depth sorted array if depth sort enabled, else used as typed indices\r\n private _positions32: Float32Array; // updated positions for the VBO\r\n private _colors32: Float32Array;\r\n private _uvs32: Float32Array;\r\n private _updatable: boolean = true;\r\n private _isVisibilityBoxLocked = false;\r\n private _alwaysVisible: boolean = false;\r\n private _groups: number[] = new Array<number>(); //start indices for each group of particles\r\n private _groupCounter: number = 0;\r\n private _computeParticleColor: boolean = true;\r\n private _computeParticleTexture: boolean = true;\r\n private _computeParticleRotation: boolean = true;\r\n private _computeBoundingBox: boolean = false;\r\n private _isReady: boolean = false;\r\n\r\n /**\r\n * Gets the particle positions computed by the Point Cloud System\r\n */\r\n public get positions() {\r\n return this._positions32;\r\n }\r\n\r\n /**\r\n * Gets the particle colors computed by the Point Cloud System\r\n */\r\n public get colors() {\r\n return this._colors32;\r\n }\r\n\r\n /**\r\n * Gets the particle uvs computed by the Point Cloud System\r\n */\r\n public get uvs() {\r\n return this._uvs32;\r\n }\r\n\r\n /**\r\n * Creates a PCS (Points Cloud System) object\r\n * @param name (String) is the PCS name, this will be the underlying mesh name\r\n * @param pointSize (number) is the size for each point. Has no effect on a WebGPU engine.\r\n * @param scene (Scene) is the scene in which the PCS is added\r\n * @param options defines the options of the PCS e.g.\r\n * * updatable (optional boolean, default true) : if the PCS must be updatable or immutable\r\n * @param options.updatable\r\n */\r\n constructor(name: string, pointSize: number, scene: Scene, options?: { updatable?: boolean }) {\r\n this.name = name;\r\n this._size = pointSize;\r\n this._scene = scene || EngineStore.LastCreatedScene;\r\n if (options && options.updatable !== undefined) {\r\n this._updatable = options.updatable;\r\n } else {\r\n this._updatable = true;\r\n }\r\n }\r\n\r\n /**\r\n * Builds the PCS underlying mesh. Returns a standard Mesh.\r\n * If no points were added to the PCS, the returned mesh is just a single point.\r\n * @param material The material to use to render the mesh. If not provided, will create a default one\r\n * @returns a promise for the created mesh\r\n */\r\n public buildMeshAsync(material?: Material): Promise<Mesh> {\r\n return Promise.all(this._promises).then(() => {\r\n this._isReady = true;\r\n return this._buildMesh(material);\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n private _buildMesh(material?: Material): Promise<Mesh> {\r\n if (this.nbParticles === 0) {\r\n this.addPoints(1);\r\n }\r\n\r\n this._positions32 = new Float32Array(this._positions);\r\n this._uvs32 = new Float32Array(this._uvs);\r\n this._colors32 = new Float32Array(this._colors);\r\n\r\n const vertexData = new VertexData();\r\n vertexData.set(this._positions32, VertexBuffer.PositionKind);\r\n\r\n if (this._uvs32.length > 0) {\r\n vertexData.set(this._uvs32, VertexBuffer.UVKind);\r\n }\r\n let ec = 0; //emissive color value 0 for UVs, 1 for color\r\n if (this._colors32.length > 0) {\r\n ec = 1;\r\n vertexData.set(this._colors32, VertexBuffer.ColorKind);\r\n }\r\n const mesh = new Mesh(this.name, this._scene);\r\n vertexData.applyToMesh(mesh, this._updatable);\r\n this.mesh = mesh;\r\n\r\n // free memory\r\n (<any>this._positions) = null;\r\n (<any>this._uvs) = null;\r\n (<any>this._colors) = null;\r\n\r\n if (!this._updatable) {\r\n this.particles.length = 0;\r\n }\r\n\r\n let mat = material;\r\n\r\n if (!mat) {\r\n mat = new StandardMaterial(\"point cloud material\", this._scene);\r\n (<StandardMaterial>mat).emissiveColor = new Color3(ec, ec, ec);\r\n (<StandardMaterial>mat).disableLighting = true;\r\n (<StandardMaterial>mat).pointsCloud = true;\r\n (<StandardMaterial>mat).pointSize = this._size;\r\n }\r\n mesh.material = mat;\r\n\r\n return new Promise((resolve) => resolve(mesh));\r\n }\r\n\r\n // adds a new particle object in the particles array\r\n private _addParticle(idx: number, group: PointsGroup, groupId: number, idxInGroup: number): CloudPoint {\r\n const cp = new CloudPoint(idx, group, groupId, idxInGroup, this);\r\n this.particles.push(cp);\r\n return cp;\r\n }\r\n\r\n private _randomUnitVector(particle: CloudPoint): void {\r\n particle.position = new Vector3(Math.random(), Math.random(), Math.random());\r\n particle.color = new Color4(1, 1, 1, 1);\r\n }\r\n\r\n private _getColorIndicesForCoord(pointsGroup: PointsGroup, x: number, y: number, width: number): Color4 {\r\n const imageData = <Uint8Array>pointsGroup._groupImageData;\r\n const color = y * (width * 4) + x * 4;\r\n const colorIndices = [color, color + 1, color + 2, color + 3];\r\n const redIndex = colorIndices[0];\r\n const greenIndex = colorIndices[1];\r\n const blueIndex = colorIndices[2];\r\n const alphaIndex = colorIndices[3];\r\n const redForCoord = imageData[redIndex];\r\n const greenForCoord = imageData[greenIndex];\r\n const blueForCoord = imageData[blueIndex];\r\n const alphaForCoord = imageData[alphaIndex];\r\n return new Color4(redForCoord / 255, greenForCoord / 255, blueForCoord / 255, alphaForCoord);\r\n }\r\n\r\n private _setPointsColorOrUV(mesh: Mesh, pointsGroup: PointsGroup, isVolume: boolean, colorFromTexture?: boolean, hasTexture?: boolean, color?: Color4, range?: number) {\r\n if (isVolume) {\r\n mesh.updateFacetData();\r\n }\r\n\r\n const boundInfo = mesh.getBoundingInfo();\r\n const diameter = 2 * boundInfo.boundingSphere.radius;\r\n\r\n let meshPos = <FloatArray>mesh.getVerticesData(VertexBuffer.PositionKind);\r\n const meshInd = <IndicesArray>mesh.getIndices();\r\n const meshUV = <FloatArray>mesh.getVerticesData(VertexBuffer.UVKind);\r\n const meshCol = <FloatArray>mesh.getVerticesData(VertexBuffer.ColorKind);\r\n\r\n const place = Vector3.Zero();\r\n mesh.computeWorldMatrix();\r\n const meshMatrix: Matrix = mesh.getWorldMatrix();\r\n if (!meshMatrix.isIdentity()) {\r\n meshPos = meshPos.slice(0);\r\n for (let p = 0; p < meshPos.length / 3; p++) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(meshPos[3 * p], meshPos[3 * p + 1], meshPos[3 * p + 2], meshMatrix, place);\r\n meshPos[3 * p] = place.x;\r\n meshPos[3 * p + 1] = place.y;\r\n meshPos[3 * p + 2] = place.z;\r\n }\r\n }\r\n\r\n let idxPoints: number = 0;\r\n\r\n let id0: number = 0;\r\n let id1: number = 0;\r\n let id2: number = 0;\r\n let v0X: number = 0;\r\n let v0Y: number = 0;\r\n let v0Z: number = 0;\r\n let v1X: number = 0;\r\n let v1Y: number = 0;\r\n let v1Z: number = 0;\r\n let v2X: number = 0;\r\n let v2Y: number = 0;\r\n let v2Z: number = 0;\r\n const vertex0 = Vector3.Zero();\r\n const vertex1 = Vector3.Zero();\r\n const vertex2 = Vector3.Zero();\r\n const vec0 = Vector3.Zero();\r\n const vec1 = Vector3.Zero();\r\n\r\n let uv0X: number = 0;\r\n let uv0Y: number = 0;\r\n let uv1X: number = 0;\r\n let uv1Y: number = 0;\r\n let uv2X: number = 0;\r\n let uv2Y: number = 0;\r\n const uv0 = Vector2.Zero();\r\n const uv1 = Vector2.Zero();\r\n const uv2 = Vector2.Zero();\r\n const uvec0 = Vector2.Zero();\r\n const uvec1 = Vector2.Zero();\r\n\r\n let col0X: number = 0;\r\n let col0Y: number = 0;\r\n let col0Z: number = 0;\r\n let col0A: number = 0;\r\n let col1X: number = 0;\r\n let col1Y: number = 0;\r\n let col1Z: number = 0;\r\n let col1A: number = 0;\r\n let col2X: number = 0;\r\n let col2Y: number = 0;\r\n let col2Z: number = 0;\r\n let col2A: number = 0;\r\n const col0 = Vector4.Zero();\r\n const col1 = Vector4.Zero();\r\n const col2 = Vector4.Zero();\r\n const colvec0 = Vector4.Zero();\r\n const colvec1 = Vector4.Zero();\r\n\r\n let lamda: number = 0;\r\n let mu: number = 0;\r\n range = range ? range : 0;\r\n\r\n let facetPoint: Vector3;\r\n let uvPoint: Vector2;\r\n let colPoint: Vector4 = new Vector4(0, 0, 0, 0);\r\n\r\n let norm = Vector3.Zero();\r\n let tang = Vector3.Zero();\r\n let biNorm = Vector3.Zero();\r\n let angle = 0;\r\n let facetPlaneVec = Vector3.Zero();\r\n\r\n let gap = 0;\r\n let distance = 0;\r\n const ray = new Ray(Vector3.Zero(), new Vector3(1, 0, 0));\r\n let pickInfo: PickingInfo;\r\n let direction = Vector3.Zero();\r\n\r\n for (let index = 0; index < meshInd.length / 3; index++) {\r\n id0 = meshInd[3 * index];\r\n id1 = meshInd[3 * index + 1];\r\n id2 = meshInd[3 * index + 2];\r\n v0X = meshPos[3 * id0];\r\n v0Y = meshPos[3 * id0 + 1];\r\n v0Z = meshPos[3 * id0 + 2];\r\n v1X = meshPos[3 * id1];\r\n v1Y = meshPos[3 * id1 + 1];\r\n v1Z = meshPos[3 * id1 + 2];\r\n v2X = meshPos[3 * id2];\r\n v2Y = meshPos[3 * id2 + 1];\r\n v2Z = meshPos[3 * id2 + 2];\r\n vertex0.set(v0X, v0Y, v0Z);\r\n vertex1.set(v1X, v1Y, v1Z);\r\n vertex2.set(v2X, v2Y, v2Z);\r\n vertex1.subtractToRef(vertex0, vec0);\r\n vertex2.subtractToRef(vertex1, vec1);\r\n\r\n if (meshUV) {\r\n uv0X = meshUV[2 * id0];\r\n uv0Y = meshUV[2 * id0 + 1];\r\n uv1X = meshUV[2 * id1];\r\n uv1Y = meshUV[2 * id1 + 1];\r\n uv2X = meshUV[2 * id2];\r\n uv2Y = meshUV[2 * id2 + 1];\r\n uv0.set(uv0X, uv0Y);\r\n uv1.set(uv1X, uv1Y);\r\n uv2.set(uv2X, uv2Y);\r\n uv1.subtractToRef(uv0, uvec0);\r\n uv2.subtractToRef(uv1, uvec1);\r\n }\r\n\r\n if (meshCol && colorFromTexture) {\r\n col0X = meshCol[4 * id0];\r\n col0Y = meshCol[4 * id0 + 1];\r\n col0Z = meshCol[4 * id0 + 2];\r\n col0A = meshCol[4 * id0 + 3];\r\n col1X = meshCol[4 * id1];\r\n col1Y = meshCol[4 * id1 + 1];\r\n col1Z = meshCol[4 * id1 + 2];\r\n col1A = meshCol[4 * id1 + 3];\r\n col2X = meshCol[4 * id2];\r\n col2Y = meshCol[4 * id2 + 1];\r\n col2Z = meshCol[4 * id2 + 2];\r\n col2A = meshCol[4 * id2 + 3];\r\n col0.set(col0X, col0Y, col0Z, col0A);\r\n col1.set(col1X, col1Y, col1Z, col1A);\r\n col2.set(col2X, col2Y, col2Z, col2A);\r\n col1.subtractToRef(col0, colvec0);\r\n col2.subtractToRef(col1, colvec1);\r\n }\r\n\r\n let width: number;\r\n let height: number;\r\n let deltaS: number;\r\n let deltaV: number;\r\n let h: number;\r\n let s: number;\r\n let v: number;\r\n let hsvCol: Color3;\r\n const statedColor: Color3 = new Color3(0, 0, 0);\r\n const colPoint3: Color3 = new Color3(0, 0, 0);\r\n let pointColors: Color4;\r\n let particle: CloudPoint;\r\n\r\n for (let i = 0; i < pointsGroup._groupDensity[index]; i++) {\r\n idxPoints = this.particles.length;\r\n this._addParticle(idxPoints, pointsGroup, this._groupCounter, index + i);\r\n particle = this.particles[idxPoints];\r\n //form a point inside the facet v0, v1, v2;\r\n lamda = Scalar.RandomRange(0, 1);\r\n mu = Scalar.RandomRange(0, 1);\r\n facetPoint = vertex0.add(vec0.scale(lamda)).add(vec1.scale(lamda * mu));\r\n if (isVolume) {\r\n norm = mesh.getFacetNormal(index).normalize().scale(-1);\r\n tang = vec0.clone().normalize();\r\n biNorm = Vector3.Cross(norm, tang);\r\n angle = Scalar.RandomRange(0, 2 * Math.PI);\r\n facetPlaneVec = tang.scale(Math.cos(angle)).add(biNorm.scale(Math.sin(angle)));\r\n angle = Scalar.RandomRange(0.1, Math.PI / 2);\r\n direction = facetPlaneVec.scale(Math.cos(angle)).add(norm.scale(Math.sin(angle)));\r\n\r\n ray.origin = facetPoint.add(direction.scale(0.00001));\r\n ray.direction = direction;\r\n ray.length = diameter;\r\n pickInfo = ray.intersectsMesh(mesh);\r\n if (pickInfo.hit) {\r\n distance = pickInfo.pickedPoint!.subtract(facetPoint).length();\r\n gap = Scalar.RandomRange(0, 1) * distance;\r\n facetPoint.addInPlace(direction.scale(gap));\r\n }\r\n }\r\n particle.position = facetPoint.clone();\r\n this._positions.push(particle.position.x, particle.position.y, particle.position.z);\r\n if (colorFromTexture !== undefined) {\r\n if (meshUV) {\r\n uvPoint = uv0.add(uvec0.scale(lamda)).add(uvec1.scale(lamda * mu));\r\n if (colorFromTexture) {\r\n //Set particle color to texture color\r\n if (hasTexture && pointsGroup._groupImageData !== null) {\r\n width = pointsGroup._groupImgWidth;\r\n height = pointsGroup._groupImgHeight;\r\n pointColors = this._getColorIndicesForCoord(pointsGroup, Math.round(uvPoint.x * width), Math.round(uvPoint.y * height), width);\r\n particle.color = pointColors;\r\n this._colors.push(pointColors.r, pointColors.g, pointColors.b, pointColors.a);\r\n } else {\r\n if (meshCol) {\r\n //failure in texture and colors available\r\n colPoint = col0.add(colvec0.scale(lamda)).add(colvec1.scale(lamda * mu));\r\n particle.color = new Color4(colPoint.x, colPoint.y, colPoint.z, colPoint.w);\r\n this._colors.push(colPoint.x, colPoint.y, colPoint.z, colPoint.w);\r\n } else {\r\n colPoint = col0.set(Math.random(), Math.random(), Math.random(), 1);\r\n particle.color = new Color4(colPoint.x, colPoint.y, colPoint.z, colPoint.w);\r\n this._colors.push(colPoint.x, colPoint.y, colPoint.z, colPoint.w);\r\n }\r\n }\r\n } else {\r\n //Set particle uv based on a mesh uv\r\n particle.uv = uvPoint.clone();\r\n this._uvs.push(particle.uv.x, particle.uv.y);\r\n }\r\n }\r\n } else {\r\n if (color) {\r\n statedColor.set(color.r, color.g, color.b);\r\n deltaS = Scalar.RandomRange(-range, range);\r\n deltaV = Scalar.RandomRange(-range, range);\r\n hsvCol = statedColor.toHSV();\r\n h = hsvCol.r;\r\n s = hsvCol.g + deltaS;\r\n v = hsvCol.b + deltaV;\r\n if (s < 0) {\r\n s = 0;\r\n }\r\n if (s > 1) {\r\n s = 1;\r\n }\r\n if (v < 0) {\r\n v = 0;\r\n }\r\n if (v > 1) {\r\n v = 1;\r\n }\r\n Color3.HSVtoRGBToRef(h, s, v, colPoint3);\r\n colPoint.set(colPoint3.r, colPoint3.g, colPoint3.b, 1);\r\n } else {\r\n colPoint = col0.set(Math.random(), Math.random(), Math.random(), 1);\r\n }\r\n particle.color = new Color4(colPoint.x, colPoint.y, colPoint.z, colPoint.w);\r\n this._colors.push(colPoint.x, colPoint.y, colPoint.z, colPoint.w);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // stores mesh texture in dynamic texture for color pixel retrieval\r\n // when pointColor type is color for surface points\r\n private _colorFromTexture(mesh: Mesh, pointsGroup: PointsGroup, isVolume: boolean): void {\r\n if (mesh.material === null) {\r\n Logger.Warn(mesh.name + \"has no material.\");\r\n pointsGroup._groupImageData = null;\r\n this._setPointsColorOrUV(mesh, pointsGroup, isVolume, true, false);\r\n return;\r\n }\r\n\r\n const mat = mesh.material;\r\n const textureList: BaseTexture[] = mat.getActiveTextures();\r\n if (textureList.length === 0) {\r\n Logger.Warn(mesh.name + \"has no usable texture.\");\r\n pointsGroup._groupImageData = null;\r\n this._setPointsColorOrUV(mesh, pointsGroup, isVolume, true, false);\r\n return;\r\n }\r\n\r\n const clone = <Mesh>mesh.clone();\r\n clone.setEnabled(false);\r\n this._promises.push(\r\n new Promise((resolve: (_: void) => void) => {\r\n BaseTexture.WhenAllReady(textureList, () => {\r\n let n = pointsGroup._textureNb;\r\n if (n < 0) {\r\n n = 0;\r\n }\r\n if (n > textureList.length - 1) {\r\n n = textureList.length - 1;\r\n }\r\n const finalize = () => {\r\n pointsGroup._groupImgWidth = textureList[n].getSize().width;\r\n pointsGroup._groupImgHeight = textureList[n].getSize().height;\r\n this._setPointsColorOrUV(clone, pointsGroup, isVolume, true, true);\r\n clone.dispose();\r\n resolve();\r\n };\r\n pointsGroup._groupImageData = null;\r\n const dataPromise = textureList[n].readPixels();\r\n if (!dataPromise) {\r\n finalize();\r\n } else {\r\n dataPromise.then((data) => {\r\n pointsGroup._groupImageData = data;\r\n finalize();\r\n });\r\n }\r\n });\r\n })\r\n );\r\n }\r\n\r\n // calculates the point density per facet of a mesh for surface points\r\n private _calculateDensity(nbPoints: number, positions: FloatArray, indices: IndicesArray): number[] {\r\n let density: number[] = new Array<number>();\r\n let id0: number;\r\n let id1: number;\r\n let id2: number;\r\n let v0X: number;\r\n let v0Y: number;\r\n let v0Z: number;\r\n let v1X: number;\r\n let v1Y: number;\r\n let v1Z: number;\r\n let v2X: number;\r\n let v2Y: number;\r\n let v2Z: number;\r\n const vertex0 = Vector3.Zero();\r\n const vertex1 = Vector3.Zero();\r\n const vertex2 = Vector3.Zero();\r\n const vec0 = Vector3.Zero();\r\n const vec1 = Vector3.Zero();\r\n const vec2 = Vector3.Zero();\r\n\r\n let a: number; //length of side of triangle\r\n let b: number; //length of side of triangle\r\n let c: number; //length of side of triangle\r\n let p: number; //perimeter of triangle\r\n let area: number;\r\n const areas: number[] = new Array<number>();\r\n let surfaceArea: number = 0;\r\n\r\n const nbFacets = indices.length / 3;\r\n\r\n //surface area\r\n for (let index = 0; index < nbFacets; index++) {\r\n id0 = indices[3 * index];\r\n id1 = indices[3 * index + 1];\r\n id2 = indices[3 * index + 2];\r\n v0X = positions[3 * id0];\r\n v0Y = positions[3 * id0 + 1];\r\n v0Z = positions[3 * id0 + 2];\r\n v1X = positions[3 * id1];\r\n v1Y = positions[3 * id1 + 1];\r\n v1Z = positions[3 * id1 + 2];\r\n v2X = positions[3 * id2];\r\n v2Y = positions[3 * id2 + 1];\r\n v2Z = positions[3 * id2 + 2];\r\n vertex0.set(v0X, v0Y, v0Z);\r\n vertex1.set(v1X, v1Y, v1Z);\r\n vertex2.set(v2X, v2Y, v2Z);\r\n vertex1.subtractToRef(vertex0, vec0);\r\n vertex2.subtractToRef(vertex1, vec1);\r\n vertex2.subtractToRef(vertex0, vec2);\r\n a = vec0.length();\r\n b = vec1.length();\r\n c = vec2.length();\r\n p = (a + b + c) / 2;\r\n area = Math.sqrt(p * (p - a) * (p - b) * (p - c));\r\n surfaceArea += area;\r\n areas[index] = area;\r\n }\r\n let pointCount: number = 0;\r\n for (let index = 0; index < nbFacets; index++) {\r\n density[index] = Math.floor((nbPoints * areas[index]) / surfaceArea);\r\n pointCount += density[index];\r\n }\r\n\r\n const diff: number = nbPoints - pointCount;\r\n const pointsPerFacet: number = Math.floor(diff / nbFacets);\r\n const extraPoints: number = diff % nbFacets;\r\n\r\n if (pointsPerFacet > 0) {\r\n density = density.map((x) => x + pointsPerFacet);\r\n }\r\n\r\n for (let index = 0; index < extraPoints; index++) {\r\n density[index] += 1;\r\n }\r\n\r\n return density;\r\n }\r\n\r\n /**\r\n * Adds points to the PCS in random positions within a unit sphere\r\n * @param nb (positive integer) the number of particles to be created from this model\r\n * @param pointFunction is an optional javascript function to be called for each particle on PCS creation\r\n * @returns the number of groups in the system\r\n */\r\n public addPoints(nb: number, pointFunction: any = this._randomUnitVector): number {\r\n const pointsGroup = new PointsGroup(this._groupCounter, pointFunction);\r\n let cp: CloudPoint;\r\n\r\n // particles\r\n let idx = this.nbParticles;\r\n for (let i = 0; i < nb; i++) {\r\n cp = this._addParticle(idx, pointsGroup, this._groupCounter, i);\r\n if (pointsGroup && pointsGroup._positionFunction) {\r\n pointsGroup._positionFunction(cp, idx, i);\r\n }\r\n this._positions.push(cp.position.x, cp.position.y, cp.position.z);\r\n if (cp.color) {\r\n this._colors.push(cp.color.r, cp.color.g, cp.color.b, cp.color.a);\r\n }\r\n if (cp.uv) {\r\n this._uvs.push(cp.uv.x, cp.uv.y);\r\n }\r\n idx++;\r\n }\r\n this.nbParticles += nb;\r\n this._groupCounter++;\r\n return this._groupCounter;\r\n }\r\n\r\n /**\r\n * Adds points to the PCS from the surface of the model shape\r\n * @param mesh is any Mesh object that will be used as a surface model for the points\r\n * @param nb (positive integer) the number of particles to be created from this model\r\n * @param colorWith determines whether a point is colored using color (default), uv, random, stated or none (invisible)\r\n * @param color (color4) to be used when colorWith is stated or color (number) when used to specify texture position\r\n * @param range (number from 0 to 1) to determine the variation in shape and tone for a stated color\r\n * @returns the number of groups in the system\r\n */\r\n public addSurfacePoints(mesh: Mesh, nb: number, colorWith?: number, color?: Color4 | number, range?: number): number {\r\n let colored = colorWith ? colorWith : PointColor.Random;\r\n if (isNaN(colored) || colored < 0 || colored > 3) {\r\n colored = PointColor.Random;\r\n }\r\n\r\n const meshPos = <FloatArray>mesh.getVerticesData(VertexBuffer.PositionKind);\r\n const meshInd = <IndicesArray>mesh.getIndices();\r\n\r\n this._groups.push(this._groupCounter);\r\n const pointsGroup = new PointsGroup(this._groupCounter, null);\r\n\r\n pointsGroup._groupDensity = this._calculateDensity(nb, meshPos, meshInd);\r\n if (colored === PointColor.Color) {\r\n pointsGroup._textureNb = <number>color ? <number>color : 0;\r\n } else {\r\n color = <Color4>color ? <Color4>color : new Color4(1, 1, 1, 1);\r\n }\r\n switch (colored) {\r\n case PointColor.Color:\r\n this._colorFromTexture(mesh, pointsGroup, false);\r\n break;\r\n case PointColor.UV:\r\n this._setPointsColorOrUV(mesh, pointsGroup, false, false, false);\r\n break;\r\n case PointColor.Random:\r\n this._setPointsColorOrUV(mesh, pointsGroup, false);\r\n break;\r\n case PointColor.Stated:\r\n this._setPointsColorOrUV(mesh, pointsGroup, false, undefined, undefined, <Color4>color, range);\r\n break;\r\n }\r\n this.nbParticles += nb;\r\n this._groupCounter++;\r\n return this._groupCounter - 1;\r\n }\r\n\r\n /**\r\n * Adds points to the PCS inside the model shape\r\n * @param mesh is any Mesh object that will be used as a surface model for the points\r\n * @param nb (positive integer) the number of particles to be created from this model\r\n * @param colorWith determines whether a point is colored using color (default), uv, random, stated or none (invisible)\r\n * @param color (color4) to be used when colorWith is stated or color (number) when used to specify texture position\r\n * @param range (number from 0 to 1) to determine the variation in shape and tone for a stated color\r\n * @returns the number of groups in the system\r\n */\r\n public addVolumePoints(mesh: Mesh, nb: number, colorWith?: number, color?: Color4 | number, range?: number): number {\r\n let colored = colorWith ? colorWith : PointColor.Random;\r\n if (isNaN(colored) || colored < 0 || colored > 3) {\r\n colored = PointColor.Random;\r\n }\r\n\r\n const meshPos = <FloatArray>mesh.getVerticesData(VertexBuffer.PositionKind);\r\n const meshInd = <IndicesArray>mesh.getIndices();\r\n\r\n this._groups.push(this._groupCounter);\r\n const pointsGroup = new PointsGroup(this._groupCounter, null);\r\n\r\n pointsGroup._groupDensity = this._calculateDensity(nb, meshPos, meshInd);\r\n if (colored === PointColor.Color) {\r\n pointsGroup._textureNb = <number>color ? <number>color : 0;\r\n } else {\r\n color = <Color4>color ? <Color4>color : new Color4(1, 1, 1, 1);\r\n }\r\n switch (colored) {\r\n case PointColor.Color:\r\n this._colorFromTexture(mesh, pointsGroup, true);\r\n break;\r\n case PointColor.UV:\r\n this._setPointsColorOrUV(mesh, pointsGroup, true, false, false);\r\n break;\r\n case PointColor.Random:\r\n this._setPointsColorOrUV(mesh, pointsGroup, true);\r\n break;\r\n case PointColor.Stated:\r\n this._setPointsColorOrUV(mesh, pointsGroup, true, undefined, undefined, <Color4>color, range);\r\n break;\r\n }\r\n this.nbParticles += nb;\r\n this._groupCounter++;\r\n return this._groupCounter - 1;\r\n }\r\n\r\n /**\r\n * Sets all the particles : this method actually really updates the mesh according to the particle positions, rotations, colors, textures, etc.\r\n * This method calls `updateParticle()` for each particle of the SPS.\r\n * For an animated SPS, it is usually called within the render loop.\r\n * @param start The particle index in the particle array where to start to compute the particle property values _(default 0)_\r\n * @param end The particle index in the particle array where to stop to compute the particle property values _(default nbParticle - 1)_\r\n * @param update If the mesh must be finally updated on this call after all the particle computations _(default true)_\r\n * @returns the PCS.\r\n */\r\n public setParticles(start: number = 0, end: number = this.nbParticles - 1, update: boolean = true): PointsCloudSystem {\r\n if (!this._updatable || !this._isReady) {\r\n return this;\r\n }\r\n\r\n // custom beforeUpdate\r\n this.beforeUpdateParticles(start, end, update);\r\n\r\n const rotMatrix = TmpVectors.Matrix[0];\r\n const mesh = this.mesh;\r\n const colors32 = this._colors32;\r\n const positions32 = this._positions32;\r\n const uvs32 = this._uvs32;\r\n\r\n const tempVectors = TmpVectors.Vector3;\r\n const camAxisX = tempVectors[5].copyFromFloats(1.0, 0.0, 0.0);\r\n const camAxisY = tempVectors[6].copyFromFloats(0.0, 1.0, 0.0);\r\n const camAxisZ = tempVectors[7].copyFromFloats(0.0, 0.0, 1.0);\r\n const minimum = tempVectors[8].setAll(Number.MAX_VALUE);\r\n const maximum = tempVectors[9].setAll(-Number.MAX_VALUE);\r\n\r\n Matrix.IdentityToRef(rotMatrix);\r\n let idx = 0; // current index of the particle\r\n\r\n if (this.mesh?.isFacetDataEnabled) {\r\n this._computeBoundingBox = true;\r\n }\r\n\r\n end = end >= this.nbParticles ? this.nbParticles - 1 : end;\r\n if (this._computeBoundingBox) {\r\n if (start != 0 || end != this.nbParticles - 1) {\r\n // only some particles are updated, then use the current existing BBox basis. Note : it can only increase.\r\n const boundingInfo = this.mesh?.getBoundingInfo();\r\n if (boundingInfo) {\r\n minimum.copyFrom(boundingInfo.minimum);\r\n maximum.copyFrom(boundingInfo.maximum);\r\n }\r\n }\r\n }\r\n\r\n idx = 0; // particle index\r\n let pindex = 0; //index in positions array\r\n let cindex = 0; //index in color array\r\n let uindex = 0; //index in uv array\r\n\r\n // particle loop\r\n for (let p = start; p <= end; p++) {\r\n const particle = this.particles[p];\r\n idx = particle.idx;\r\n pindex = 3 * idx;\r\n cindex = 4 * idx;\r\n uindex = 2 * idx;\r\n\r\n // call to custom user function to update the particle properties\r\n this.updateParticle(particle);\r\n\r\n const particleRotationMatrix = particle._rotationMatrix;\r\n const particlePosition = particle.position;\r\n const particleGlobalPosition = particle._globalPosition;\r\n\r\n if (this._computeParticleRotation) {\r\n particle.getRotationMatrix(rotMatrix);\r\n }\r\n\r\n const particleHasParent = particle.parentId !== null;\r\n if (particleHasParent) {\r\n const parent = this.particles[particle.parentId!];\r\n const parentRotationMatrix = parent._rotationMatrix;\r\n const parentGlobalPosition = parent._globalPosition;\r\n\r\n const rotatedY = particlePosition.x * parentRotationMatrix[1] + particlePosition.y * parentRotationMatrix[4] + particlePosition.z * parentRotationMatrix[7];\r\n const rotatedX = particlePosition.x * parentRotationMatrix[0] + particlePosition.y * parentRotationMatrix[3] + particlePosition.z * parentRotationMatrix[6];\r\n const rotatedZ = particlePosition.x * parentRotationMatrix[2] + particlePosition.y * parentRotationMatrix[5] + particlePosition.z * parentRotationMatrix[8];\r\n\r\n particleGlobalPosition.x = parentGlobalPosition.x + rotatedX;\r\n particleGlobalPosition.y = parentGlobalPosition.y + rotatedY;\r\n particleGlobalPosition.z = parentGlobalPosition.z + rotatedZ;\r\n\r\n if (this._computeParticleRotation) {\r\n const rotMatrixValues = rotMatrix.m;\r\n particleRotationMatrix[0] =\r\n rotMatrixValues[0] * parentRotationMatrix[0] + rotMatrixValues[1] * parentRotationMatrix[3] + rotMatrixValues[2] * parentRotationMatrix[6];\r\n particleRotationMatrix[1] =\r\n rotMatrixValues[0] * parentRotationMatrix[1] + rotMatrixValues[1] * parentRotationMatrix[4] + rotMatrixValues[2] * parentRotationMatrix[7];\r\n particleRotationMatrix[2] =\r\n rotMatrixValues[0] * parentRotationMatrix[2] + rotMatrixValues[1] * parentRotationMatrix[5] + rotMatrixValues[2] * parentRotationMatrix[8];\r\n particleRotationMatrix[3] =\r\n rotMatrixValues[4] * parentRotationMatrix[0] + rotMatrixValues[5] * parentRotationMatrix[3] + rotMatrixValues[6] * parentRotationMatrix[6];\r\n particleRotationMatrix[4] =\r\n rotMatrixValues[4] * parentRotationMatrix[1] + rotMatrixValues[5] * parentRotationMatrix[4] + rotMatrixValues[6] * parentRotationMatrix[7];\r\n particleRotationMatrix[5] =\r\n rotMatrixValues[4] * parentRotationMatrix[2] + rotMatrixValues[5] * parentRotationMatrix[5] + rotMatrixValues[6] * parentRotationMatrix[8];\r\n particleRotationMatrix[6] =\r\n rotMatrixValues[8] * parentRotationMatrix[0] + rotMatrixValues[9] * parentRotationMatrix[3] + rotMatrixValues[10] * parentRotationMatrix[6];\r\n particleRotationMatrix[7] =\r\n rotMatrixValues[8] * parentRotationMatrix[1] + rotMatrixValues[9] * parentRotationMatrix[4] + rotMatrixValues[10] * parentRotationMatrix[7];\r\n particleRotationMatrix[8] =\r\n rotMatrixValues[8] * parentRotationMatrix[2] + rotMatrixValues[9] * parentRotationMatrix[5] + rotMatrixValues[10] * parentRotationMatrix[8];\r\n }\r\n } else {\r\n particleGlobalPosition.x = 0;\r\n particleGlobalPosition.y = 0;\r\n particleGlobalPosition.z = 0;\r\n\r\n if (this._computeParticleRotation) {\r\n const rotMatrixValues = rotMatrix.m;\r\n particleRotationMatrix[0] = rotMatrixValues[0];\r\n particleRotationMatrix[1] = rotMatrixValues[1];\r\n particleRotationMatrix[2] = rotMatrixValues[2];\r\n particleRotationMatrix[3] = rotMatrixValues[4];\r\n particleRotationMatrix[4] = rotMatrixValues[5];\r\n particleRotationMatrix[5] = rotMatrixValues[6];\r\n particleRotationMatrix[6] = rotMatrixValues[8];\r\n particleRotationMatrix[7] = rotMatrixValues[9];\r\n particleRotationMatrix[8] = rotMatrixValues[10];\r\n }\r\n }\r\n\r\n const pivotBackTranslation = tempVectors[11];\r\n if (particle.translateFromPivot) {\r\n pivotBackTranslation.setAll(0.0);\r\n } else {\r\n pivotBackTranslation.copyFrom(particle.pivot);\r\n }\r\n\r\n // positions\r\n const tmpVertex = tempVectors[0];\r\n tmpVertex.copyFrom(particle.position);\r\n const vertexX = tmpVertex.x - particle.pivot.x;\r\n const vertexY = tmpVertex.y - particle.pivot.y;\r\n const vertexZ = tmpVertex.z - particle.pivot.z;\r\n\r\n let rotatedX = vertexX * particleRotationMatrix[0] + vertexY * particleRotationMatrix[3] + vertexZ * particleRotationMatrix[6];\r\n let rotatedY = vertexX * particleRotationMatrix[1] + vertexY * particleRotationMatrix[4] + vertexZ * particleRotationMatrix[7];\r\n let rotatedZ = vertexX * particleRotationMatrix[2] + vertexY * particleRotationMatrix[5] + vertexZ * particleRotationMatrix[8];\r\n\r\n rotatedX += pivotBackTranslation.x;\r\n rotatedY += pivotBackTranslation.y;\r\n rotatedZ += pivotBackTranslation.z;\r\n\r\n const px = (positions32[pindex] = particleGlobalPosition.x + camAxisX.x * rotatedX + camAxisY.x * rotatedY + camAxisZ.x * rotatedZ);\r\n const py = (positions32[pindex + 1] = particleGlobalPosition.y + camAxisX.y * rotatedX + camAxisY.y * rotatedY + camAxisZ.y * rotatedZ);\r\n const pz = (positions32[pindex + 2] = particleGlobalPosition.z + camAxisX.z * rotatedX + camAxisY.z * rotatedY + camAxisZ.z * rotatedZ);\r\n\r\n if (this._computeBoundingBox) {\r\n minimum.minimizeInPlaceFromFloats(px, py, pz);\r\n maximum.maximizeInPlaceFromFloats(px, py, pz);\r\n }\r\n\r\n if (this._computeParticleColor && particle.color) {\r\n const color = particle.color;\r\n const colors32 = this._colors32;\r\n colors32[cindex] = color.r;\r\n colors32[cindex + 1] = color.g;\r\n colors32[cindex + 2] = color.b;\r\n colors32[cindex + 3] = color.a;\r\n }\r\n if (this._computeParticleTexture && particle.uv) {\r\n const uv = particle.uv;\r\n const uvs32 = this._uvs32;\r\n uvs32[uindex] = uv.x;\r\n uvs32[uindex + 1] = uv.y;\r\n }\r\n }\r\n\r\n // if the VBO must be updated\r\n if (mesh) {\r\n if (update) {\r\n if (this._computeParticleColor) {\r\n mesh.updateVerticesData(VertexBuffer.ColorKind, colors32, false, false);\r\n }\r\n if (this._computeParticleTexture) {\r\n mesh.updateVerticesData(VertexBuffer.UVKind, uvs32, false, false);\r\n }\r\n mesh.updateVerticesData(VertexBuffer.PositionKind, positions32, false, false);\r\n }\r\n\r\n if (this._computeBoundingBox) {\r\n if (mesh.hasBoundingInfo) {\r\n mesh.getBoundingInfo().reConstruct(minimum, maximum, mesh._worldMatrix);\r\n } else {\r\n mesh.buildBoundingInfo(minimum, maximum, mesh._worldMatrix);\r\n }\r\n }\r\n }\r\n this.afterUpdateParticles(start, end, update);\r\n return this;\r\n }\r\n\r\n /**\r\n * Disposes the PCS.\r\n */\r\n public dispose(): void {\r\n this.mesh?.dispose();\r\n this.vars = null;\r\n // drop references to internal big arrays for the GC\r\n (<any>this._positions) = null;\r\n (<any>this._indices) = null;\r\n (<any>this._normals) = null;\r\n (<any>this._uvs) = null;\r\n (<any>this._colors) = null;\r\n (<any>this._indices32) = null;\r\n (<any>this._positions32) = null;\r\n (<any>this._uvs32) = null;\r\n (<any>this._colors32) = null;\r\n }\r\n\r\n /**\r\n * Visibility helper : Recomputes the visible size according to the mesh bounding box\r\n * doc :\r\n * @returns the PCS.\r\n */\r\n public refreshVisibleSize(): PointsCloudSystem {\r\n if (!this._isVisibilityBoxLocked) {\r\n this.mesh?.refreshBoundingInfo();\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Visibility helper : Sets the size of a visibility box, this sets the underlying mesh bounding box.\r\n * @param size the size (float) of the visibility box\r\n * note : this doesn't lock the PCS mesh bounding box.\r\n * doc :\r\n */\r\n public setVisibilityBox(size: number): void {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n const vis = size / 2;\r\n this.mesh.buildBoundingInfo(new Vector3(-vis, -vis, -vis), new Vector3(vis, vis, vis));\r\n }\r\n\r\n /**\r\n * Gets whether the PCS is always visible or not\r\n * doc :\r\n */\r\n public get isAlwaysVisible(): boolean {\r\n return this._alwaysVisible;\r\n }\r\n\r\n /**\r\n * Sets the PCS as always visible or not\r\n * doc :\r\n */\r\n public set isAlwaysVisible(val: boolean) {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n this._alwaysVisible = val;\r\n this.mesh.alwaysSelectAsActiveMesh = val;\r\n }\r\n\r\n /**\r\n * Tells to `setParticles()` to compute the particle rotations or not\r\n * Default value : false. The PCS is faster when it's set to false\r\n * Note : particle rotations are only applied to parent particles\r\n * Note : the particle rotations aren't stored values, so setting `computeParticleRotation` to false will prevents the particle to rotate\r\n */\r\n public set computeParticleRotation(val: boolean) {\r\n this._computeParticleRotation = val;\r\n }\r\n\r\n /**\r\n * Tells to `setParticles()` to compute the particle colors or not.\r\n * Default value : true. The PCS is faster when it's set to false.\r\n * Note : the particle colors are stored values, so setting `computeParticleColor` to false will keep yet the last colors set.\r\n */\r\n public set computeParticleColor(val: boolean) {\r\n this._computeParticleColor = val;\r\n }\r\n\r\n public set computeParticleTexture(val: boolean) {\r\n this._computeParticleTexture = val;\r\n }\r\n /**\r\n * Gets if `setParticles()` computes the particle colors or not.\r\n * Default value : false. The PCS is faster when it's set to false.\r\n * Note : the particle colors are stored values, so setting `computeParticleColor` to false will keep yet the last colors set.\r\n */\r\n public get computeParticleColor(): boolean {\r\n return this._computeParticleColor;\r\n }\r\n /**\r\n * Gets if `setParticles()` computes the particle textures or not.\r\n * Default value : false. The PCS is faster when it's set to false.\r\n * Note : the particle textures are stored values, so setting `computeParticleTexture` to false will keep yet the last colors set.\r\n */\r\n public get computeParticleTexture(): boolean {\r\n return this._computeParticleTexture;\r\n }\r\n /**\r\n * Tells to `setParticles()` to compute or not the mesh bounding box when computing the particle positions.\r\n */\r\n public set computeBoundingBox(val: boolean) {\r\n this._computeBoundingBox = val;\r\n }\r\n /**\r\n * Gets if `setParticles()` computes or not the mesh bounding box when computing the particle positions.\r\n */\r\n public get computeBoundingBox(): boolean {\r\n return this._computeBoundingBox;\r\n }\r\n\r\n // =======================================================================\r\n // Particle behavior logic\r\n // these following methods may be overwritten by users to fit their needs\r\n\r\n /**\r\n * This function does nothing. It may be overwritten to set all the particle first values.\r\n * The PCS doesn't call this function, you may have to call it by your own.\r\n * doc :\r\n */\r\n public initParticles(): void {}\r\n\r\n /**\r\n * This function does nothing. It may be overwritten to recycle a particle\r\n * The PCS doesn't call this function, you can to call it\r\n * doc :\r\n * @param particle The particle to recycle\r\n * @returns the recycled particle\r\n */\r\n public recycleParticle(particle: CloudPoint): CloudPoint {\r\n return particle;\r\n }\r\n\r\n /**\r\n * Updates a particle : this function should be overwritten by the user.\r\n * It is called on each particle by `setParticles()`. This is the place to code each particle behavior.\r\n * doc :\r\n * @example : just set a particle position or velocity and recycle conditions\r\n * @param particle The particle to update\r\n * @returns the updated particle\r\n */\r\n public updateParticle(particle: CloudPoint): CloudPoint {\r\n return particle;\r\n }\r\n\r\n /**\r\n * This will be called before any other treatment by `setParticles()` and will be passed three parameters.\r\n * This does nothing and may be overwritten by the user.\r\n * @param start the particle index in the particle array where to start to iterate, same than the value passed to setParticle()\r\n * @param stop the particle index in the particle array where to stop to iterate, same than the value passed to setParticle()\r\n * @param update the boolean update value actually passed to setParticles()\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public beforeUpdateParticles(start?: number, stop?: number, update?: boolean): void {}\r\n /**\r\n * This will be called by `setParticles()` after all the other treatments and just before the actual mesh update.\r\n * This will be passed three parameters.\r\n * This does nothing and may be overwritten by the user.\r\n * @param start the particle index in the particle array where to start to iterate, same than the value passed to setParticle()\r\n * @param stop the particle index in the particle array where to stop to iterate, same than the value passed to setParticle()\r\n * @param update the boolean update value actually passed to setParticles()\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public afterUpdateParticles(start?: number, stop?: number, update?: boolean): void {}\r\n}\r\n"]}