@babylonjs/core 5.23.0 → 5.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1828) hide show
  1. package/Actions/abstractActionManager.d.ts +6 -6
  2. package/Actions/abstractActionManager.js +1 -1
  3. package/Actions/abstractActionManager.js.map +1 -1
  4. package/Actions/action.d.ts +12 -21
  5. package/Actions/action.js +8 -17
  6. package/Actions/action.js.map +1 -1
  7. package/Actions/actionManager.d.ts +7 -10
  8. package/Actions/actionManager.js +7 -10
  9. package/Actions/actionManager.js.map +1 -1
  10. package/Actions/condition.d.ts +9 -50
  11. package/Actions/condition.js +3 -26
  12. package/Actions/condition.js.map +1 -1
  13. package/Actions/directActions.d.ts +7 -7
  14. package/Actions/directActions.js +7 -7
  15. package/Actions/directActions.js.map +1 -1
  16. package/Actions/directAudioActions.d.ts +2 -2
  17. package/Actions/directAudioActions.js +2 -2
  18. package/Actions/directAudioActions.js.map +1 -1
  19. package/Actions/interpolateValueAction.d.ts +1 -1
  20. package/Actions/interpolateValueAction.js +1 -1
  21. package/Actions/interpolateValueAction.js.map +1 -1
  22. package/Animations/animatable.d.ts +5 -6
  23. package/Animations/animatable.js +1 -2
  24. package/Animations/animatable.js.map +1 -1
  25. package/Animations/animation.d.ts +6 -20
  26. package/Animations/animation.js +6 -20
  27. package/Animations/animation.js.map +1 -1
  28. package/Animations/animationEvent.d.ts +1 -1
  29. package/Animations/animationEvent.js +1 -1
  30. package/Animations/animationEvent.js.map +1 -1
  31. package/Animations/animationGroup.d.ts +4 -4
  32. package/Animations/animationGroup.js +4 -4
  33. package/Animations/animationGroup.js.map +1 -1
  34. package/Animations/easing.d.ts +13 -26
  35. package/Animations/easing.js +13 -26
  36. package/Animations/easing.js.map +1 -1
  37. package/Animations/runtimeAnimation.d.ts +3 -4
  38. package/Animations/runtimeAnimation.js +1 -2
  39. package/Animations/runtimeAnimation.js.map +1 -1
  40. package/Audio/audioSceneComponent.d.ts +2 -2
  41. package/Audio/audioSceneComponent.js.map +1 -1
  42. package/Audio/sound.d.ts +3 -4
  43. package/Audio/sound.js +2 -3
  44. package/Audio/sound.js.map +1 -1
  45. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  46. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
  47. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  48. package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
  49. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  50. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  51. package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
  52. package/Behaviors/Cameras/bouncingBehavior.js +1 -1
  53. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  54. package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
  55. package/Behaviors/Cameras/framingBehavior.js +1 -1
  56. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  57. package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
  58. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  59. package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
  60. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  61. package/Behaviors/Meshes/followBehavior.d.ts +1 -1
  62. package/Behaviors/Meshes/followBehavior.js +1 -1
  63. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  64. package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
  65. package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
  66. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  67. package/Bones/bone.d.ts +8 -10
  68. package/Bones/bone.js +8 -10
  69. package/Bones/bone.js.map +1 -1
  70. package/Bones/skeleton.d.ts +8 -10
  71. package/Bones/skeleton.js +8 -10
  72. package/Bones/skeleton.js.map +1 -1
  73. package/Buffers/buffer.d.ts +6 -6
  74. package/Buffers/buffer.js +14 -16
  75. package/Buffers/buffer.js.map +1 -1
  76. package/Buffers/storageBuffer.d.ts +1 -1
  77. package/Buffers/storageBuffer.js +1 -1
  78. package/Buffers/storageBuffer.js.map +1 -1
  79. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
  80. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
  81. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
  82. package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
  83. package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
  84. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  85. package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
  86. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +1 -1
  87. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  88. package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
  89. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
  90. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  91. package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
  92. package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
  93. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  94. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
  95. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
  96. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
  97. package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
  98. package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
  99. package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
  100. package/Cameras/RigModes/vrRigMode.d.ts +1 -3
  101. package/Cameras/RigModes/vrRigMode.js +1 -3
  102. package/Cameras/RigModes/vrRigMode.js.map +1 -1
  103. package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
  104. package/Cameras/RigModes/webVRRigMode.js +1 -3
  105. package/Cameras/RigModes/webVRRigMode.js.map +1 -1
  106. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
  107. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
  108. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  109. package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
  110. package/Cameras/VR/vrCameraMetrics.js +4 -4
  111. package/Cameras/VR/vrCameraMetrics.js.map +1 -1
  112. package/Cameras/VR/vrExperienceHelper.js +19 -24
  113. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  114. package/Cameras/VR/webVRCamera.d.ts +9 -9
  115. package/Cameras/VR/webVRCamera.js +9 -9
  116. package/Cameras/VR/webVRCamera.js.map +1 -1
  117. package/Cameras/arcRotateCamera.d.ts +12 -13
  118. package/Cameras/arcRotateCamera.js +9 -10
  119. package/Cameras/arcRotateCamera.js.map +1 -1
  120. package/Cameras/camera.d.ts +31 -40
  121. package/Cameras/camera.js +29 -38
  122. package/Cameras/camera.js.map +1 -1
  123. package/Cameras/deviceOrientationCamera.d.ts +1 -1
  124. package/Cameras/deviceOrientationCamera.js +1 -1
  125. package/Cameras/deviceOrientationCamera.js.map +1 -1
  126. package/Cameras/flyCamera.d.ts +8 -12
  127. package/Cameras/flyCamera.js +6 -10
  128. package/Cameras/flyCamera.js.map +1 -1
  129. package/Cameras/followCamera.d.ts +2 -2
  130. package/Cameras/followCamera.js +2 -2
  131. package/Cameras/followCamera.js.map +1 -1
  132. package/Cameras/freeCamera.d.ts +7 -8
  133. package/Cameras/freeCamera.js +5 -6
  134. package/Cameras/freeCamera.js.map +1 -1
  135. package/Cameras/freeCameraInputsManager.d.ts +2 -2
  136. package/Cameras/freeCameraInputsManager.js +2 -2
  137. package/Cameras/freeCameraInputsManager.js.map +1 -1
  138. package/Cameras/gamepadCamera.d.ts +1 -1
  139. package/Cameras/gamepadCamera.js +1 -1
  140. package/Cameras/gamepadCamera.js.map +1 -1
  141. package/Cameras/targetCamera.d.ts +22 -25
  142. package/Cameras/targetCamera.js +21 -24
  143. package/Cameras/targetCamera.js.map +1 -1
  144. package/Cameras/touchCamera.d.ts +2 -2
  145. package/Cameras/touchCamera.js +2 -2
  146. package/Cameras/touchCamera.js.map +1 -1
  147. package/Cameras/universalCamera.d.ts +1 -1
  148. package/Cameras/universalCamera.js +1 -1
  149. package/Cameras/universalCamera.js.map +1 -1
  150. package/Cameras/virtualJoysticksCamera.d.ts +1 -1
  151. package/Cameras/virtualJoysticksCamera.js +1 -1
  152. package/Cameras/virtualJoysticksCamera.js.map +1 -1
  153. package/Collisions/collider.d.ts +13 -44
  154. package/Collisions/collider.js +10 -41
  155. package/Collisions/collider.js.map +1 -1
  156. package/Collisions/collisionCoordinator.d.ts +2 -2
  157. package/Collisions/collisionCoordinator.js +1 -1
  158. package/Collisions/collisionCoordinator.js.map +1 -1
  159. package/Collisions/intersectionInfo.d.ts +1 -1
  160. package/Collisions/intersectionInfo.js +1 -1
  161. package/Collisions/intersectionInfo.js.map +1 -1
  162. package/Collisions/meshCollisionData.d.ts +1 -1
  163. package/Collisions/meshCollisionData.js +1 -1
  164. package/Collisions/meshCollisionData.js.map +1 -1
  165. package/Collisions/pickingInfo.d.ts +1 -1
  166. package/Collisions/pickingInfo.js +1 -1
  167. package/Collisions/pickingInfo.js.map +1 -1
  168. package/Compute/IComputeContext.d.ts +1 -1
  169. package/Compute/IComputeContext.js.map +1 -1
  170. package/Compute/IComputePipelineContext.d.ts +2 -2
  171. package/Compute/IComputePipelineContext.js.map +1 -1
  172. package/Compute/computeEffect.d.ts +5 -5
  173. package/Compute/computeEffect.js +5 -5
  174. package/Compute/computeEffect.js.map +1 -1
  175. package/Culling/Octrees/octreeBlock.d.ts +1 -9
  176. package/Culling/Octrees/octreeBlock.js +1 -9
  177. package/Culling/Octrees/octreeBlock.js.map +1 -1
  178. package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
  179. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  180. package/Culling/boundingBox.d.ts +6 -7
  181. package/Culling/boundingBox.js +5 -6
  182. package/Culling/boundingBox.js.map +1 -1
  183. package/Culling/boundingInfo.d.ts +1 -2
  184. package/Culling/boundingInfo.js +1 -2
  185. package/Culling/boundingInfo.js.map +1 -1
  186. package/Culling/boundingSphere.d.ts +1 -2
  187. package/Culling/boundingSphere.js +1 -2
  188. package/Culling/boundingSphere.js.map +1 -1
  189. package/Culling/ray.d.ts +7 -7
  190. package/Culling/ray.js +1 -1
  191. package/Culling/ray.js.map +1 -1
  192. package/Debug/debugLayer.d.ts +2 -2
  193. package/Debug/debugLayer.js +1 -1
  194. package/Debug/debugLayer.js.map +1 -1
  195. package/Debug/physicsViewer.d.ts +6 -6
  196. package/Debug/physicsViewer.js +4 -4
  197. package/Debug/physicsViewer.js.map +1 -1
  198. package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
  199. package/DeviceInput/InputDevices/deviceEnums.js +1 -1
  200. package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
  201. package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
  202. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
  203. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  204. package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
  205. package/DeviceInput/internalDeviceSourceManager.js +1 -1
  206. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  207. package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
  208. package/DeviceInput/nativeDeviceInputSystem.js +1 -1
  209. package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
  210. package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
  211. package/DeviceInput/webDeviceInputSystem.js +1 -1
  212. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  213. package/Engines/Extensions/engine.computeShader.d.ts +7 -7
  214. package/Engines/Extensions/engine.computeShader.js +1 -1
  215. package/Engines/Extensions/engine.computeShader.js.map +1 -1
  216. package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
  217. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  218. package/Engines/Extensions/engine.debugging.d.ts +4 -4
  219. package/Engines/Extensions/engine.debugging.js.map +1 -1
  220. package/Engines/Extensions/engine.multiRender.js +8 -10
  221. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  222. package/Engines/Extensions/engine.multiview.d.ts +9 -9
  223. package/Engines/Extensions/engine.multiview.js.map +1 -1
  224. package/Engines/Extensions/engine.query.d.ts +24 -24
  225. package/Engines/Extensions/engine.query.js +8 -8
  226. package/Engines/Extensions/engine.query.js.map +1 -1
  227. package/Engines/Extensions/engine.rawTexture.js +3 -7
  228. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  229. package/Engines/Extensions/engine.readTexture.d.ts +2 -2
  230. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  231. package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
  232. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  233. package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
  234. package/Engines/Extensions/engine.textureSelector.js.map +1 -1
  235. package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
  236. package/Engines/Extensions/engine.transformFeedback.js +1 -1
  237. package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
  238. package/Engines/Extensions/engine.views.d.ts +2 -2
  239. package/Engines/Extensions/engine.views.js.map +1 -1
  240. package/Engines/Extensions/engine.webVR.d.ts +13 -13
  241. package/Engines/Extensions/engine.webVR.js.map +1 -1
  242. package/Engines/ICanvas.d.ts +11 -0
  243. package/Engines/ICanvas.js.map +1 -1
  244. package/Engines/IDrawContext.d.ts +1 -1
  245. package/Engines/IDrawContext.js.map +1 -1
  246. package/Engines/IMaterialContext.d.ts +1 -1
  247. package/Engines/IMaterialContext.js.map +1 -1
  248. package/Engines/IPipelineContext.d.ts +5 -5
  249. package/Engines/IPipelineContext.js.map +1 -1
  250. package/Engines/Native/nativeDataStream.d.ts +2 -2
  251. package/Engines/Native/nativeDataStream.js +1 -1
  252. package/Engines/Native/nativeDataStream.js.map +1 -1
  253. package/Engines/Native/nativeInterfaces.d.ts +10 -10
  254. package/Engines/Native/nativeInterfaces.js.map +1 -1
  255. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
  256. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
  257. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
  258. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
  259. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
  260. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
  261. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
  262. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
  263. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
  264. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
  265. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
  266. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
  267. package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
  268. package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
  269. package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
  270. package/Engines/Processors/iShaderProcessor.d.ts +1 -1
  271. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  272. package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
  273. package/Engines/Processors/shaderCodeConditionNode.js +1 -1
  274. package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
  275. package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
  276. package/Engines/Processors/shaderCodeCursor.js +1 -1
  277. package/Engines/Processors/shaderCodeCursor.js.map +1 -1
  278. package/Engines/Processors/shaderCodeNode.d.ts +1 -1
  279. package/Engines/Processors/shaderCodeNode.js +1 -1
  280. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  281. package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
  282. package/Engines/Processors/shaderCodeTestNode.js +1 -1
  283. package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
  284. package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
  285. package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
  286. package/Engines/Processors/shaderProcessor.d.ts +2 -2
  287. package/Engines/Processors/shaderProcessor.js +2 -2
  288. package/Engines/Processors/shaderProcessor.js.map +1 -1
  289. package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
  290. package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
  291. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  292. package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
  293. package/Engines/WebGL/webGLHardwareTexture.js +1 -1
  294. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  295. package/Engines/WebGL/webGLPipelineContext.d.ts +29 -38
  296. package/Engines/WebGL/webGLPipelineContext.js +95 -326
  297. package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
  298. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
  299. package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -3
  300. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  301. package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
  302. package/Engines/WebGL/webGLShaderProcessors.js +1 -1
  303. package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
  304. package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
  305. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  306. package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
  307. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  308. package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
  309. package/Engines/WebGPU/webgpuBufferManager.js +1 -1
  310. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  311. package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
  312. package/Engines/WebGPU/webgpuBundleList.js +7 -7
  313. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  314. package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
  315. package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
  316. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  317. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
  318. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
  319. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  320. package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
  321. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
  322. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
  323. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
  324. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
  325. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
  326. package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
  327. package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
  328. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  329. package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
  330. package/Engines/WebGPU/webgpuClearQuad.js +1 -1
  331. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  332. package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
  333. package/Engines/WebGPU/webgpuComputeContext.js +1 -1
  334. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  335. package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
  336. package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
  337. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  338. package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
  339. package/Engines/WebGPU/webgpuConstants.js +38 -38
  340. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  341. package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
  342. package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
  343. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  344. package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
  345. package/Engines/WebGPU/webgpuDrawContext.js +1 -1
  346. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  347. package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
  348. package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
  349. package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
  350. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
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  1714. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
  1715. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1716. package/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +1 -1
  1717. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
  1718. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  1719. package/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +1 -1
  1720. package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
  1721. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  1722. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +1 -1
  1723. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
  1724. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1725. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +1 -1
  1726. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
  1727. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1728. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
  1729. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
  1730. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1731. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
  1732. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
  1733. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1734. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
  1735. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
  1736. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1737. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
  1738. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
  1739. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1740. package/ShadersWGSL/gpuUpdateParticles.compute.d.ts +1 -1
  1741. package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
  1742. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1743. package/Sprites/spriteSceneComponent.d.ts +6 -6
  1744. package/Sprites/spriteSceneComponent.js.map +1 -1
  1745. package/Sprites/thinSprite.d.ts +5 -6
  1746. package/Sprites/thinSprite.js +1 -2
  1747. package/Sprites/thinSprite.js.map +1 -1
  1748. package/States/IStencilState.d.ts +1 -1
  1749. package/States/IStencilState.js.map +1 -1
  1750. package/States/alphaCullingState.d.ts +1 -1
  1751. package/States/alphaCullingState.js +1 -1
  1752. package/States/alphaCullingState.js.map +1 -1
  1753. package/States/depthCullingState.d.ts +1 -1
  1754. package/States/depthCullingState.js +1 -1
  1755. package/States/depthCullingState.js.map +1 -1
  1756. package/States/stencilState.d.ts +1 -1
  1757. package/States/stencilState.js +1 -1
  1758. package/States/stencilState.js.map +1 -1
  1759. package/States/stencilStateComposer.d.ts +1 -1
  1760. package/States/stencilStateComposer.js +1 -1
  1761. package/States/stencilStateComposer.js.map +1 -1
  1762. package/XR/features/WebXRControllerPhysics.d.ts +1 -1
  1763. package/XR/features/WebXRControllerPhysics.js +1 -1
  1764. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  1765. package/XR/features/WebXRControllerPointerSelection.d.ts +3 -6
  1766. package/XR/features/WebXRControllerPointerSelection.js +3 -6
  1767. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  1768. package/XR/features/WebXRControllerTeleportation.d.ts +4 -0
  1769. package/XR/features/WebXRControllerTeleportation.js +24 -19
  1770. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  1771. package/XR/features/WebXRLayers.d.ts +2 -2
  1772. package/XR/features/WebXRLayers.js +4 -4
  1773. package/XR/features/WebXRLayers.js.map +1 -1
  1774. package/XR/features/WebXRNearInteraction.js +2 -2
  1775. package/XR/features/WebXRNearInteraction.js.map +1 -1
  1776. package/XR/motionController/webXRAbstractMotionController.d.ts +5 -6
  1777. package/XR/motionController/webXRAbstractMotionController.js +4 -5
  1778. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  1779. package/XR/motionController/webXRControllerComponent.d.ts +1 -1
  1780. package/XR/motionController/webXRControllerComponent.js +1 -1
  1781. package/XR/motionController/webXRControllerComponent.js.map +1 -1
  1782. package/XR/motionController/webXRMotionControllerManager.d.ts +3 -3
  1783. package/XR/motionController/webXRMotionControllerManager.js +3 -3
  1784. package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
  1785. package/XR/native/nativeXRFrame.d.ts +2 -2
  1786. package/XR/native/nativeXRFrame.js +1 -1
  1787. package/XR/native/nativeXRFrame.js.map +1 -1
  1788. package/XR/native/nativeXRRenderTarget.d.ts +3 -3
  1789. package/XR/native/nativeXRRenderTarget.js +3 -3
  1790. package/XR/native/nativeXRRenderTarget.js.map +1 -1
  1791. package/XR/webXRCamera.d.ts +2 -2
  1792. package/XR/webXRCamera.js +1 -1
  1793. package/XR/webXRCamera.js.map +1 -1
  1794. package/XR/webXRDefaultExperience.d.ts +6 -6
  1795. package/XR/webXRDefaultExperience.js.map +1 -1
  1796. package/XR/webXRExperienceHelper.d.ts +21 -1
  1797. package/XR/webXRExperienceHelper.js +37 -7
  1798. package/XR/webXRExperienceHelper.js.map +1 -1
  1799. package/XR/webXRInputSource.d.ts +1 -1
  1800. package/XR/webXRInputSource.js.map +1 -1
  1801. package/XR/webXRLayerWrapper.d.ts +1 -1
  1802. package/XR/webXRLayerWrapper.js +1 -1
  1803. package/XR/webXRLayerWrapper.js.map +1 -1
  1804. package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
  1805. package/XR/webXRRenderTargetTextureProvider.js +1 -1
  1806. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  1807. package/XR/webXRSessionManager.d.ts +1 -2
  1808. package/XR/webXRSessionManager.js +1 -2
  1809. package/XR/webXRSessionManager.js.map +1 -1
  1810. package/XR/webXRWebGLLayer.d.ts +2 -2
  1811. package/XR/webXRWebGLLayer.js +2 -2
  1812. package/XR/webXRWebGLLayer.js.map +1 -1
  1813. package/abstractScene.d.ts +1 -1
  1814. package/abstractScene.js +1 -1
  1815. package/abstractScene.js.map +1 -1
  1816. package/node.d.ts +44 -56
  1817. package/node.js +43 -58
  1818. package/node.js.map +1 -1
  1819. package/package.json +1 -1
  1820. package/scene.d.ts +130 -168
  1821. package/scene.js +115 -142
  1822. package/scene.js.map +1 -1
  1823. package/sceneComponent.d.ts +2 -2
  1824. package/sceneComponent.js +2 -2
  1825. package/sceneComponent.js.map +1 -1
  1826. package/types.d.ts +2 -2
  1827. package/types.js +1 -1
  1828. package/types.js.map +1 -1
@@ -1,5 +1,5 @@
1
1
  import "./ShadersInclude/helperFunctions";
2
- /** @hidden */
2
+ /** @internal */
3
3
  export declare const grainPixelShader: {
4
4
  name: string;
5
5
  shader: string;
@@ -7,6 +7,6 @@ uniform sampler2D textureSampler;
7
7
  void main(void)
8
8
  // Sideeffect
9
9
  ShaderStore.ShadersStore[name] = shader;
10
- /** @hidden */
10
+ /** @internal */
11
11
  export const grainPixelShader = { name, shader };
12
12
  //# sourceMappingURL=grain.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"grain.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/grain.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAE1C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;EAeb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/helperFunctions\";\n\nconst name = \"grainPixelShader\";\nconst shader = `#include<helperFunctions>\nuniform sampler2D textureSampler; \runiform float intensity;\runiform float animatedSeed;\rvarying vec2 vUV;\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rgl_FragColor=texture2D(textureSampler,vUV);\rvec2 seed=vUV*(animatedSeed);\rfloat grain=dither(seed,intensity);\rfloat lum=getLuminance(gl_FragColor.rgb);\rfloat grainAmount=(cos(-PI+(lum*PI*2.))+1.)/2.;\rgl_FragColor.rgb+=grain*grainAmount;\rgl_FragColor.rgb=max(gl_FragColor.rgb,0.0);\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const grainPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"grain.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/grain.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAE1C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;EAeb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/helperFunctions\";\n\nconst name = \"grainPixelShader\";\nconst shader = `#include<helperFunctions>\nuniform sampler2D textureSampler; \runiform float intensity;\runiform float animatedSeed;\rvarying vec2 vUV;\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rgl_FragColor=texture2D(textureSampler,vUV);\rvec2 seed=vUV*(animatedSeed);\rfloat grain=dither(seed,intensity);\rfloat lum=getLuminance(gl_FragColor.rgb);\rfloat grainAmount=(cos(-PI+(lum*PI*2.))+1.)/2.;\rgl_FragColor.rgb+=grain*grainAmount;\rgl_FragColor.rgb=max(gl_FragColor.rgb,0.0);\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const grainPixelShader = { name, shader };\n"]}
@@ -2,7 +2,7 @@ import "./ShadersInclude/helperFunctions";
2
2
  import "./ShadersInclude/importanceSampling";
3
3
  import "./ShadersInclude/pbrBRDFFunctions";
4
4
  import "./ShadersInclude/hdrFilteringFunctions";
5
- /** @hidden */
5
+ /** @internal */
6
6
  export declare const hdrFilteringPixelShader: {
7
7
  name: string;
8
8
  shader: string;
@@ -12,6 +12,6 @@ const shader = `#include<helperFunctions>
12
12
  uniform float alphaG;
13
13
  // Sideeffect
14
14
  ShaderStore.ShadersStore[name] = shader;
15
- /** @hidden */
15
+ /** @internal */
16
16
  export const hdrFilteringPixelShader = { name, shader };
17
17
  //# sourceMappingURL=hdrFiltering.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"hdrFiltering.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/hdrFiltering.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,mCAAmC,CAAC;AAC3C,OAAO,wCAAwC,CAAC;AAEhD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;;;;;;EAYb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/importanceSampling\";\nimport \"./ShadersInclude/pbrBRDFFunctions\";\nimport \"./ShadersInclude/hdrFilteringFunctions\";\n\nconst name = \"hdrFilteringPixelShader\";\nconst shader = `#include<helperFunctions>\n#include<importanceSampling>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\nuniform float alphaG;\runiform samplerCube inputTexture;\runiform vec2 vFilteringInfo;\runiform float hdrScale;\rvarying vec3 direction;\rvoid main() {\rvec3 color=radiance(alphaG,inputTexture,direction,vFilteringInfo);\rgl_FragColor=vec4(color*hdrScale,1.0);\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const hdrFilteringPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"hdrFiltering.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/hdrFiltering.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,mCAAmC,CAAC;AAC3C,OAAO,wCAAwC,CAAC;AAEhD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;;;;;;EAYb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/importanceSampling\";\nimport \"./ShadersInclude/pbrBRDFFunctions\";\nimport \"./ShadersInclude/hdrFilteringFunctions\";\n\nconst name = \"hdrFilteringPixelShader\";\nconst shader = `#include<helperFunctions>\n#include<importanceSampling>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\nuniform float alphaG;\runiform samplerCube inputTexture;\runiform vec2 vFilteringInfo;\runiform float hdrScale;\rvarying vec3 direction;\rvoid main() {\rvec3 color=radiance(alphaG,inputTexture,direction,vFilteringInfo);\rgl_FragColor=vec4(color*hdrScale,1.0);\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const hdrFilteringPixelShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const hdrFilteringVertexShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -7,6 +7,6 @@ mat3 view=mat3(up,right,front);
7
7
  }`;
8
8
  // Sideeffect
9
9
  ShaderStore.ShadersStore[name] = shader;
10
- /** @hidden */
10
+ /** @internal */
11
11
  export const hdrFilteringVertexShader = { name, shader };
12
12
  //# sourceMappingURL=hdrFiltering.vertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"hdrFiltering.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/hdrFiltering.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;;EAYb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"hdrFilteringVertexShader\";\nconst shader = `attribute vec2 position;\rvarying vec3 direction;\runiform vec3 up;\runiform vec3 right;\runiform vec3 front;\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nmat3 view=mat3(up,right,front);\rdirection=view*vec3(position,1.0);\rgl_Position=vec4(position,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const hdrFilteringVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"hdrFiltering.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/hdrFiltering.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;;EAYb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"hdrFilteringVertexShader\";\nconst shader = `attribute vec2 position;\rvarying vec3 direction;\runiform vec3 up;\runiform vec3 right;\runiform vec3 front;\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nmat3 view=mat3(up,right,front);\rdirection=view*vec3(position,1.0);\rgl_Position=vec4(position,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const hdrFilteringVertexShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const highlightsPixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -5,6 +5,6 @@ const shader = `varying vec2 vUV;
5
5
  void main(void)
6
6
  // Sideeffect
7
7
  ShaderStore.ShadersStore[name] = shader;
8
- /** @hidden */
8
+ /** @internal */
9
9
  export const highlightsPixelShader = { name, shader };
10
10
  //# sourceMappingURL=highlights.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"highlights.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/highlights.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;EAUb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"highlightsPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\rconst vec3 RGBLuminanceCoefficients=vec3(0.2126,0.7152,0.0722);\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \r{\rvec4 tex=texture2D(textureSampler,vUV);\rvec3 c=tex.rgb;\rfloat luma=dot(c.rgb,RGBLuminanceCoefficients);\rgl_FragColor=vec4(pow(c,vec3(25.0-luma*15.0)),tex.a); \r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const highlightsPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"highlights.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/highlights.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;EAUb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"highlightsPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\rconst vec3 RGBLuminanceCoefficients=vec3(0.2126,0.7152,0.0722);\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \r{\rvec4 tex=texture2D(textureSampler,vUV);\rvec3 c=tex.rgb;\rfloat luma=dot(c.rgb,RGBLuminanceCoefficients);\rgl_FragColor=vec4(pow(c,vec3(25.0-luma*15.0)),tex.a); \r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const highlightsPixelShader = { name, shader };\n"]}
@@ -1,7 +1,7 @@
1
1
  import "./ShadersInclude/imageProcessingDeclaration";
2
2
  import "./ShadersInclude/helperFunctions";
3
3
  import "./ShadersInclude/imageProcessingFunctions";
4
- /** @hidden */
4
+ /** @internal */
5
5
  export declare const imageProcessingPixelShader: {
6
6
  name: string;
7
7
  shader: string;
@@ -18,6 +18,6 @@ result=applyImageProcessing(result);
18
18
  gl_FragColor=result;
19
19
  // Sideeffect
20
20
  ShaderStore.ShadersStore[name] = shader;
21
- /** @hidden */
21
+ /** @internal */
22
22
  export const imageProcessingPixelShader = { name, shader };
23
23
  //# sourceMappingURL=imageProcessing.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"imageProcessing.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/imageProcessing.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,6CAA6C,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,2CAA2C,CAAC;AAEnD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;EAoBb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/imageProcessingDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/imageProcessingFunctions\";\n\nconst name = \"imageProcessingPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\r#include<imageProcessingDeclaration>\n#include<helperFunctions>\n#include<imageProcessingFunctions>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rvec4 result=texture2D(textureSampler,vUV);\r#ifdef IMAGEPROCESSING\n#ifndef FROMLINEARSPACE\nresult.rgb=toLinearSpace(result.rgb);\r#endif\nresult=applyImageProcessing(result);\r#else\n#ifdef FROMLINEARSPACE\nresult=applyImageProcessing(result);\r#endif\n#endif\ngl_FragColor=result;\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const imageProcessingPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"imageProcessing.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/imageProcessing.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,6CAA6C,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,2CAA2C,CAAC;AAEnD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;EAoBb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/imageProcessingDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/imageProcessingFunctions\";\n\nconst name = \"imageProcessingPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\r#include<imageProcessingDeclaration>\n#include<helperFunctions>\n#include<imageProcessingFunctions>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rvec4 result=texture2D(textureSampler,vUV);\r#ifdef IMAGEPROCESSING\n#ifndef FROMLINEARSPACE\nresult.rgb=toLinearSpace(result.rgb);\r#endif\nresult=applyImageProcessing(result);\r#else\n#ifdef FROMLINEARSPACE\nresult=applyImageProcessing(result);\r#endif\n#endif\ngl_FragColor=result;\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const imageProcessingPixelShader = { name, shader };\n"]}
@@ -2,7 +2,7 @@ import "./ShadersInclude/kernelBlurVaryingDeclaration";
2
2
  import "./ShadersInclude/packingFunctions";
3
3
  import "./ShadersInclude/kernelBlurFragment";
4
4
  import "./ShadersInclude/kernelBlurFragment2";
5
- /** @hidden */
5
+ /** @internal */
6
6
  export declare const kernelBlurPixelShader: {
7
7
  name: string;
8
8
  shader: string;
@@ -30,6 +30,6 @@ gl_FragColor/=sumOfWeights;
30
30
  }`;
31
31
  // Sideeffect
32
32
  ShaderStore.ShadersStore[name] = shader;
33
- /** @hidden */
33
+ /** @internal */
34
34
  export const kernelBlurPixelShader = { name, shader };
35
35
  //# sourceMappingURL=kernelBlur.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"kernelBlur.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/kernelBlur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,sCAAsC,CAAC;AAE9C,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA+Cb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/kernelBlurVaryingDeclaration\";\nimport \"./ShadersInclude/packingFunctions\";\nimport \"./ShadersInclude/kernelBlurFragment\";\nimport \"./ShadersInclude/kernelBlurFragment2\";\n\nconst name = \"kernelBlurPixelShader\";\nconst shader = `uniform sampler2D textureSampler;\runiform vec2 delta;\rvarying vec2 sampleCenter;\r#ifdef DOF\nuniform sampler2D circleOfConfusionSampler;\runiform vec2 cameraMinMaxZ;\rfloat sampleDistance(in vec2 offset) {\rfloat depth=texture2D(circleOfConfusionSampler,offset).g; \rreturn cameraMinMaxZ.x+(cameraMinMaxZ.y-cameraMinMaxZ.x)*depth; \r}\rfloat sampleCoC(in vec2 offset) {\rfloat coc=texture2D(circleOfConfusionSampler,offset).r; \rreturn coc; \r}\r#endif\n#include<kernelBlurVaryingDeclaration>[0..varyingCount]\n#ifdef PACKEDFLOAT\n#include<packingFunctions>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rfloat computedWeight=0.0;\r#ifdef PACKEDFLOAT \nfloat blend=0.;\r#else\nvec4 blend=vec4(0.);\r#endif\n#ifdef DOF\nfloat sumOfWeights=CENTER_WEIGHT; \rfloat factor=0.0;\r#ifdef PACKEDFLOAT\nblend+=unpack(texture2D(textureSampler,sampleCenter))*CENTER_WEIGHT;\r#else\nblend+=texture2D(textureSampler,sampleCenter)*CENTER_WEIGHT;\r#endif\n#endif\n#include<kernelBlurFragment>[0..varyingCount]\n#include<kernelBlurFragment2>[0..depCount]\n#ifdef PACKEDFLOAT\ngl_FragColor=pack(blend);\r#else\ngl_FragColor=blend;\r#endif\n#ifdef DOF\ngl_FragColor/=sumOfWeights;\r#endif\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const kernelBlurPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"kernelBlur.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/kernelBlur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,sCAAsC,CAAC;AAE9C,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA+Cb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/kernelBlurVaryingDeclaration\";\nimport \"./ShadersInclude/packingFunctions\";\nimport \"./ShadersInclude/kernelBlurFragment\";\nimport \"./ShadersInclude/kernelBlurFragment2\";\n\nconst name = \"kernelBlurPixelShader\";\nconst shader = `uniform sampler2D textureSampler;\runiform vec2 delta;\rvarying vec2 sampleCenter;\r#ifdef DOF\nuniform sampler2D circleOfConfusionSampler;\runiform vec2 cameraMinMaxZ;\rfloat sampleDistance(in vec2 offset) {\rfloat depth=texture2D(circleOfConfusionSampler,offset).g; \rreturn cameraMinMaxZ.x+(cameraMinMaxZ.y-cameraMinMaxZ.x)*depth; \r}\rfloat sampleCoC(in vec2 offset) {\rfloat coc=texture2D(circleOfConfusionSampler,offset).r; \rreturn coc; \r}\r#endif\n#include<kernelBlurVaryingDeclaration>[0..varyingCount]\n#ifdef PACKEDFLOAT\n#include<packingFunctions>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rfloat computedWeight=0.0;\r#ifdef PACKEDFLOAT \nfloat blend=0.;\r#else\nvec4 blend=vec4(0.);\r#endif\n#ifdef DOF\nfloat sumOfWeights=CENTER_WEIGHT; \rfloat factor=0.0;\r#ifdef PACKEDFLOAT\nblend+=unpack(texture2D(textureSampler,sampleCenter))*CENTER_WEIGHT;\r#else\nblend+=texture2D(textureSampler,sampleCenter)*CENTER_WEIGHT;\r#endif\n#endif\n#include<kernelBlurFragment>[0..varyingCount]\n#include<kernelBlurFragment2>[0..depCount]\n#ifdef PACKEDFLOAT\ngl_FragColor=pack(blend);\r#else\ngl_FragColor=blend;\r#endif\n#ifdef DOF\ngl_FragColor/=sumOfWeights;\r#endif\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const kernelBlurPixelShader = { name, shader };\n"]}
@@ -1,6 +1,6 @@
1
1
  import "./ShadersInclude/kernelBlurVaryingDeclaration";
2
2
  import "./ShadersInclude/kernelBlurVertex";
3
- /** @hidden */
3
+ /** @internal */
4
4
  export declare const kernelBlurVertexShader: {
5
5
  name: string;
6
6
  shader: string;
@@ -11,6 +11,6 @@ gl_Position=vec4(position,0.0,1.0);
11
11
  }`;
12
12
  // Sideeffect
13
13
  ShaderStore.ShadersStore[name] = shader;
14
- /** @hidden */
14
+ /** @internal */
15
15
  export const kernelBlurVertexShader = { name, shader };
16
16
  //# sourceMappingURL=kernelBlur.vertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"kernelBlur.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/kernelBlur.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,mCAAmC,CAAC;AAE3C,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;EAYb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/kernelBlurVaryingDeclaration\";\nimport \"./ShadersInclude/kernelBlurVertex\";\n\nconst name = \"kernelBlurVertexShader\";\nconst shader = `attribute vec2 position;\runiform vec2 delta;\rvarying vec2 sampleCenter;\r#include<kernelBlurVaryingDeclaration>[0..varyingCount]\nconst vec2 madd=vec2(0.5,0.5);\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nsampleCenter=(position*madd+madd);\r#include<kernelBlurVertex>[0..varyingCount]\ngl_Position=vec4(position,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const kernelBlurVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"kernelBlur.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/kernelBlur.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,mCAAmC,CAAC;AAE3C,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;EAYb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/kernelBlurVaryingDeclaration\";\nimport \"./ShadersInclude/kernelBlurVertex\";\n\nconst name = \"kernelBlurVertexShader\";\nconst shader = `attribute vec2 position;\runiform vec2 delta;\rvarying vec2 sampleCenter;\r#include<kernelBlurVaryingDeclaration>[0..varyingCount]\nconst vec2 madd=vec2(0.5,0.5);\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nsampleCenter=(position*madd+madd);\r#include<kernelBlurVertex>[0..varyingCount]\ngl_Position=vec4(position,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const kernelBlurVertexShader = { name, shader };\n"]}
@@ -1,5 +1,5 @@
1
1
  import "./ShadersInclude/helperFunctions";
2
- /** @hidden */
2
+ /** @internal */
3
3
  export declare const layerPixelShader: {
4
4
  name: string;
5
5
  shader: string;
@@ -13,6 +13,6 @@ gl_FragColor=baseColor*color;
13
13
  }`;
14
14
  // Sideeffect
15
15
  ShaderStore.ShadersStore[name] = shader;
16
- /** @hidden */
16
+ /** @internal */
17
17
  export const layerPixelShader = { name, shader };
18
18
  //# sourceMappingURL=layer.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"layer.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/layer.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAE1C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;EAiBb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/helperFunctions\";\n\nconst name = \"layerPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\runiform vec4 color;\r#include<helperFunctions>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 baseColor=texture2D(textureSampler,vUV);\r#ifdef LINEAR\nbaseColor.rgb=toGammaSpace(baseColor.rgb);\r#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\rdiscard;\r#endif\ngl_FragColor=baseColor*color;\r#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const layerPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"layer.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/layer.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAE1C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;EAiBb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/helperFunctions\";\n\nconst name = \"layerPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\runiform vec4 color;\r#include<helperFunctions>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 baseColor=texture2D(textureSampler,vUV);\r#ifdef LINEAR\nbaseColor.rgb=toGammaSpace(baseColor.rgb);\r#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\rdiscard;\r#endif\ngl_FragColor=baseColor*color;\r#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const layerPixelShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const layerVertexShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -7,6 +7,6 @@ vec2 shiftedPosition=position*scale+offset;
7
7
  }`;
8
8
  // Sideeffect
9
9
  ShaderStore.ShadersStore[name] = shader;
10
- /** @hidden */
10
+ /** @internal */
11
11
  export const layerVertexShader = { name, shader };
12
12
  //# sourceMappingURL=layer.vertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"layer.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/layer.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;EAab,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"layerVertexShader\";\nconst shader = `attribute vec2 position;\runiform vec2 scale;\runiform vec2 offset;\runiform mat4 textureMatrix;\rvarying vec2 vUV;\rconst vec2 madd=vec2(0.5,0.5);\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nvec2 shiftedPosition=position*scale+offset;\rvUV=vec2(textureMatrix*vec4(shiftedPosition*madd+madd,1.0,0.0));\rgl_Position=vec4(shiftedPosition,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const layerVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"layer.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/layer.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;EAab,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"layerVertexShader\";\nconst shader = `attribute vec2 position;\runiform vec2 scale;\runiform vec2 offset;\runiform mat4 textureMatrix;\rvarying vec2 vUV;\rconst vec2 madd=vec2(0.5,0.5);\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nvec2 shiftedPosition=position*scale+offset;\rvUV=vec2(textureMatrix*vec4(shiftedPosition*madd+madd,1.0,0.0));\rgl_Position=vec4(shiftedPosition,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const layerVertexShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const lensFlarePixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -7,6 +7,6 @@ vec4 baseColor=texture2D(textureSampler,vUV);
7
7
  }`;
8
8
  // Sideeffect
9
9
  ShaderStore.ShadersStore[name] = shader;
10
- /** @hidden */
10
+ /** @internal */
11
11
  export const lensFlarePixelShader = { name, shader };
12
12
  //# sourceMappingURL=lensFlare.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"lensFlare.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/lensFlare.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;EASb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"lensFlarePixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\runiform vec4 color;\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 baseColor=texture2D(textureSampler,vUV);\rgl_FragColor=baseColor*color;\r#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const lensFlarePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"lensFlare.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/lensFlare.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;EASb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"lensFlarePixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\runiform vec4 color;\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 baseColor=texture2D(textureSampler,vUV);\rgl_FragColor=baseColor*color;\r#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const lensFlarePixelShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const lensFlareVertexShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -7,6 +7,6 @@ vUV=position*madd+madd;
7
7
  }`;
8
8
  // Sideeffect
9
9
  ShaderStore.ShadersStore[name] = shader;
10
- /** @hidden */
10
+ /** @internal */
11
11
  export const lensFlareVertexShader = { name, shader };
12
12
  //# sourceMappingURL=lensFlare.vertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"lensFlare.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/lensFlare.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;EAUb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"lensFlareVertexShader\";\nconst shader = `attribute vec2 position;\runiform mat4 viewportMatrix;\rvarying vec2 vUV;\rconst vec2 madd=vec2(0.5,0.5);\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=position*madd+madd;\rgl_Position=viewportMatrix*vec4(position,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const lensFlareVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"lensFlare.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/lensFlare.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;EAUb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"lensFlareVertexShader\";\nconst shader = `attribute vec2 position;\runiform mat4 viewportMatrix;\rvarying vec2 vUV;\rconst vec2 madd=vec2(0.5,0.5);\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=position*madd+madd;\rgl_Position=viewportMatrix*vec4(position,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const lensFlareVertexShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const lensHighlightsPixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -8,6 +8,6 @@ blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.85*w,0.36*h)));
8
8
  blurred/=39.0;
9
9
  // Sideeffect
10
10
  ShaderStore.ShadersStore[name] = shader;
11
- /** @hidden */
11
+ /** @internal */
12
12
  export const lensHighlightsPixelShader = { name, shader };
13
13
  //# sourceMappingURL=lensHighlights.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"lensHighlights.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/lensHighlights.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,2BAA2B,CAAC;AACzC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAgHb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"lensHighlightsPixelShader\";\nconst shader = `uniform sampler2D textureSampler; \runiform float gain;\runiform float threshold;\runiform float screen_width;\runiform float screen_height;\rvarying vec2 vUV;\rvec4 highlightColor(vec4 color) {\rvec4 highlight=color;\rfloat luminance=dot(highlight.rgb,vec3(0.2125,0.7154,0.0721));\rfloat lum_threshold;\rif (threshold>1.0) { lum_threshold=0.94+0.01*threshold; }\relse { lum_threshold=0.5+0.44*threshold; }\rluminance=clamp((luminance-lum_threshold)*(1.0/(1.0-lum_threshold)),0.0,1.0);\rhighlight*=luminance*gain;\rhighlight.a=1.0;\rreturn highlight;\r}\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rvec4 original=texture2D(textureSampler,vUV);\rif (gain==-1.0) {\rgl_FragColor=vec4(0.0,0.0,0.0,1.0);\rreturn;\r}\rfloat w=2.0/screen_width;\rfloat h=2.0/screen_height;\rfloat weight=1.0;\rvec4 blurred=vec4(0.0,0.0,0.0,0.0);\r#ifdef PENTAGON\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.84*w,0.43*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.48*w,-1.29*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.61*w,1.51*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.55*w,-0.74*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.71*w,-0.52*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.94*w,1.59*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.40*w,-1.87*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.62*w,1.16*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.09*w,0.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.46*w,-1.71*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.08*w,2.42*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.85*w,-1.89*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.89*w,0.16*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.29*w,1.88*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.40*w,-2.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.54*w,2.26*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.60*w,-0.61*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.31*w,-1.30*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.83*w,2.53*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.12*w,-2.48*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.60*w,1.11*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.99*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.50*w,-2.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.85*w,3.33*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.94*w,-1.92*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.27*w,-0.53*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.95*w,2.48*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.23*w,-3.04*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.17*w,2.05*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.97*w,-0.04*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.25*w,-2.00*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.31*w,3.08*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.94*w,-2.59*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.37*w,0.64*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.13*w,1.93*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.03*w,-3.65*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.60*w,3.17*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.14*w,-1.19*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.00*w,-1.19*h)));\r#else\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.85*w,0.36*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.52*w,-1.14*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.46*w,1.42*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.46*w,-0.83*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.79*w,-0.42*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.11*w,1.62*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.29*w,-2.07*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.69*w,1.39*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.28*w,0.12*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.65*w,-1.69*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.08*w,2.44*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.63*w,-1.90*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.55*w,0.31*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.13*w,1.52*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.56*w,-2.61*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.38*w,2.34*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.64*w,-0.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.53*w,-1.21*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.06*w,2.63*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.00*w,-2.69*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.59*w,1.32*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.78*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.57*w,-2.50*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.54*w,2.93*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.39*w,-1.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,-0.28*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.04*w,2.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.02*w,-3.05*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.09*w,2.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.07*w,-0.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.44*w,-1.90*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.52*w,3.05*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.68*w,-2.61*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,0.79*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.76*w,1.46*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.05*w,-2.94*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.21*w,2.88*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.84*w,-1.30*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.98*w,-0.96*h)));\r#endif\nblurred/=39.0;\rgl_FragColor=blurred;\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const lensHighlightsPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"lensHighlights.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/lensHighlights.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,2BAA2B,CAAC;AACzC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAgHb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"lensHighlightsPixelShader\";\nconst shader = `uniform sampler2D textureSampler; \runiform float gain;\runiform float threshold;\runiform float screen_width;\runiform float screen_height;\rvarying vec2 vUV;\rvec4 highlightColor(vec4 color) {\rvec4 highlight=color;\rfloat luminance=dot(highlight.rgb,vec3(0.2125,0.7154,0.0721));\rfloat lum_threshold;\rif (threshold>1.0) { lum_threshold=0.94+0.01*threshold; }\relse { lum_threshold=0.5+0.44*threshold; }\rluminance=clamp((luminance-lum_threshold)*(1.0/(1.0-lum_threshold)),0.0,1.0);\rhighlight*=luminance*gain;\rhighlight.a=1.0;\rreturn highlight;\r}\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rvec4 original=texture2D(textureSampler,vUV);\rif (gain==-1.0) {\rgl_FragColor=vec4(0.0,0.0,0.0,1.0);\rreturn;\r}\rfloat w=2.0/screen_width;\rfloat h=2.0/screen_height;\rfloat weight=1.0;\rvec4 blurred=vec4(0.0,0.0,0.0,0.0);\r#ifdef PENTAGON\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.84*w,0.43*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.48*w,-1.29*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.61*w,1.51*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.55*w,-0.74*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.71*w,-0.52*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.94*w,1.59*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.40*w,-1.87*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.62*w,1.16*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.09*w,0.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.46*w,-1.71*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.08*w,2.42*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.85*w,-1.89*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.89*w,0.16*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.29*w,1.88*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.40*w,-2.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.54*w,2.26*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.60*w,-0.61*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.31*w,-1.30*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.83*w,2.53*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.12*w,-2.48*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.60*w,1.11*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.99*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.50*w,-2.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.85*w,3.33*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.94*w,-1.92*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.27*w,-0.53*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.95*w,2.48*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.23*w,-3.04*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.17*w,2.05*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.97*w,-0.04*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.25*w,-2.00*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.31*w,3.08*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.94*w,-2.59*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.37*w,0.64*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.13*w,1.93*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.03*w,-3.65*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.60*w,3.17*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.14*w,-1.19*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.00*w,-1.19*h)));\r#else\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.85*w,0.36*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.52*w,-1.14*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.46*w,1.42*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.46*w,-0.83*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.79*w,-0.42*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.11*w,1.62*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.29*w,-2.07*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.69*w,1.39*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.28*w,0.12*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.65*w,-1.69*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.08*w,2.44*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.63*w,-1.90*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.55*w,0.31*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.13*w,1.52*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.56*w,-2.61*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.38*w,2.34*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.64*w,-0.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.53*w,-1.21*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.06*w,2.63*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.00*w,-2.69*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.59*w,1.32*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.78*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.57*w,-2.50*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.54*w,2.93*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.39*w,-1.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,-0.28*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.04*w,2.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.02*w,-3.05*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.09*w,2.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.07*w,-0.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.44*w,-1.90*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.52*w,3.05*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.68*w,-2.61*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,0.79*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.76*w,1.46*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.05*w,-2.94*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.21*w,2.88*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.84*w,-1.30*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.98*w,-0.96*h)));\r#endif\nblurred/=39.0;\rgl_FragColor=blurred;\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const lensHighlightsPixelShader = { name, shader };\n"]}
@@ -1,6 +1,6 @@
1
1
  import "./ShadersInclude/clipPlaneFragmentDeclaration";
2
2
  import "./ShadersInclude/clipPlaneFragment";
3
- /** @hidden */
3
+ /** @internal */
4
4
  export declare const linePixelShader: {
5
5
  name: string;
6
6
  shader: string;
@@ -11,6 +11,6 @@ gl_FragColor=color;
11
11
  }`;
12
12
  // Sideeffect
13
13
  ShaderStore.ShadersStore[name] = shader;
14
- /** @hidden */
14
+ /** @internal */
15
15
  export const linePixelShader = { name, shader };
16
16
  //# sourceMappingURL=line.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"line.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/line.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,oCAAoC,CAAC;AAE5C,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;EAQb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragment\";\n\nconst name = \"linePixelShader\";\nconst shader = `#include<clipPlaneFragmentDeclaration>\nuniform vec4 color;\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\ngl_FragColor=color;\r#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const linePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"line.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/line.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,oCAAoC,CAAC;AAE5C,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;EAQb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragment\";\n\nconst name = \"linePixelShader\";\nconst shader = `#include<clipPlaneFragmentDeclaration>\nuniform vec4 color;\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\ngl_FragColor=color;\r#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const linePixelShader = { name, shader };\n"]}
@@ -2,7 +2,7 @@ import "./ShadersInclude/instancesDeclaration";
2
2
  import "./ShadersInclude/clipPlaneVertexDeclaration";
3
3
  import "./ShadersInclude/instancesVertex";
4
4
  import "./ShadersInclude/clipPlaneVertex";
5
- /** @hidden */
5
+ /** @internal */
6
6
  export declare const lineVertexShader: {
7
7
  name: string;
8
8
  shader: string;
@@ -17,6 +17,6 @@ vec4 worldPos=finalWorld*vec4(position,1.0);
17
17
  }`;
18
18
  // Sideeffect
19
19
  ShaderStore.ShadersStore[name] = shader;
20
- /** @hidden */
20
+ /** @internal */
21
21
  export const lineVertexShader = { name, shader };
22
22
  //# sourceMappingURL=line.vertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"line.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/line.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,6CAA6C,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,kCAAkC,CAAC;AAE1C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA6Bb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/clipPlaneVertex\";\n\nconst name = \"lineVertexShader\";\nconst shader = `#include<instancesDeclaration>\n#include<clipPlaneVertexDeclaration>\nattribute vec3 position;\rattribute vec4 normal;\runiform mat4 viewProjection;\runiform float width;\runiform float aspectRatio;\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\nmat4 worldViewProjection=viewProjection*finalWorld;\rvec4 viewPosition=worldViewProjection*vec4(position,1.0);\rvec4 viewPositionNext=worldViewProjection*vec4(normal.xyz,1.0);\rvec2 currentScreen=viewPosition.xy/viewPosition.w;\rvec2 nextScreen=viewPositionNext.xy/viewPositionNext.w;\rcurrentScreen.x*=aspectRatio;\rnextScreen.x*=aspectRatio;\rvec2 dir=normalize(nextScreen-currentScreen);\rvec2 normalDir=vec2(-dir.y,dir.x);\rnormalDir*=width/2.0;\rnormalDir.x/=aspectRatio;\rvec4 offset=vec4(normalDir*normal.w,0.0,0.0);\rgl_Position=viewPosition+offset;\r#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nvec4 worldPos=finalWorld*vec4(position,1.0);\r#include<clipPlaneVertex>\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const lineVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"line.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/line.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,6CAA6C,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,kCAAkC,CAAC;AAE1C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA6Bb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/clipPlaneVertex\";\n\nconst name = \"lineVertexShader\";\nconst shader = `#include<instancesDeclaration>\n#include<clipPlaneVertexDeclaration>\nattribute vec3 position;\rattribute vec4 normal;\runiform mat4 viewProjection;\runiform float width;\runiform float aspectRatio;\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\nmat4 worldViewProjection=viewProjection*finalWorld;\rvec4 viewPosition=worldViewProjection*vec4(position,1.0);\rvec4 viewPositionNext=worldViewProjection*vec4(normal.xyz,1.0);\rvec2 currentScreen=viewPosition.xy/viewPosition.w;\rvec2 nextScreen=viewPositionNext.xy/viewPositionNext.w;\rcurrentScreen.x*=aspectRatio;\rnextScreen.x*=aspectRatio;\rvec2 dir=normalize(nextScreen-currentScreen);\rvec2 normalDir=vec2(-dir.y,dir.x);\rnormalDir*=width/2.0;\rnormalDir.x/=aspectRatio;\rvec4 offset=vec4(normalDir*normal.w,0.0,0.0);\rgl_Position=viewPosition+offset;\r#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nvec4 worldPos=finalWorld*vec4(position,1.0);\r#include<clipPlaneVertex>\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const lineVertexShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const minmaxReduxPixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -12,6 +12,6 @@ void main(void)
12
12
  `;
13
13
  // Sideeffect
14
14
  ShaderStore.ShadersStore[name] = shader;
15
- /** @hidden */
15
+ /** @internal */
16
16
  export const minmaxReduxPixelShader = { name, shader };
17
17
  //# sourceMappingURL=minmaxRedux.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"minmaxRedux.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/minmaxRedux.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuDd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"minmaxReduxPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\r#if defined(INITIAL)\nuniform sampler2D sourceTexture;\runiform vec2 texSize;\rvoid main(void)\r{\rivec2 coord=ivec2(vUV*(texSize-1.0));\rfloat f1=texelFetch(sourceTexture,coord,0).r;\rfloat f2=texelFetch(sourceTexture,coord+ivec2(1,0),0).r;\rfloat f3=texelFetch(sourceTexture,coord+ivec2(1,1),0).r;\rfloat f4=texelFetch(sourceTexture,coord+ivec2(0,1),0).r;\rfloat minz=min(min(min(f1,f2),f3),f4);\r#ifdef DEPTH_REDUX\nfloat maxz=max(max(max(sign(1.0-f1)*f1,sign(1.0-f2)*f2),sign(1.0-f3)*f3),sign(1.0-f4)*f4);\r#else\nfloat maxz=max(max(max(f1,f2),f3),f4);\r#endif\nglFragColor=vec4(minz,maxz,0.,0.);\r}\r#elif defined(MAIN)\nuniform vec2 texSize;\rvoid main(void)\r{\rivec2 coord=ivec2(vUV*(texSize-1.0));\rvec2 f1=texelFetch(textureSampler,coord,0).rg;\rvec2 f2=texelFetch(textureSampler,coord+ivec2(1,0),0).rg;\rvec2 f3=texelFetch(textureSampler,coord+ivec2(1,1),0).rg;\rvec2 f4=texelFetch(textureSampler,coord+ivec2(0,1),0).rg;\rfloat minz=min(min(min(f1.x,f2.x),f3.x),f4.x);\rfloat maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);\rglFragColor=vec4(minz,maxz,0.,0.);\r}\r#elif defined(ONEBEFORELAST)\nuniform ivec2 texSize;\rvoid main(void)\r{\rivec2 coord=ivec2(vUV*vec2(texSize-1));\rvec2 f1=texelFetch(textureSampler,coord % texSize,0).rg;\rvec2 f2=texelFetch(textureSampler,(coord+ivec2(1,0)) % texSize,0).rg;\rvec2 f3=texelFetch(textureSampler,(coord+ivec2(1,1)) % texSize,0).rg;\rvec2 f4=texelFetch(textureSampler,(coord+ivec2(0,1)) % texSize,0).rg;\rfloat minz=min(f1.x,f2.x);\rfloat maxz=max(f1.y,f2.y);\rglFragColor=vec4(minz,maxz,0.,0.);\r}\r#elif defined(LAST)\nvoid main(void)\r{\rglFragColor=vec4(0.);\rif (true) { \rdiscard;\r}\r}\r#endif\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const minmaxReduxPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"minmaxRedux.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/minmaxRedux.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuDd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"minmaxReduxPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\r#if defined(INITIAL)\nuniform sampler2D sourceTexture;\runiform vec2 texSize;\rvoid main(void)\r{\rivec2 coord=ivec2(vUV*(texSize-1.0));\rfloat f1=texelFetch(sourceTexture,coord,0).r;\rfloat f2=texelFetch(sourceTexture,coord+ivec2(1,0),0).r;\rfloat f3=texelFetch(sourceTexture,coord+ivec2(1,1),0).r;\rfloat f4=texelFetch(sourceTexture,coord+ivec2(0,1),0).r;\rfloat minz=min(min(min(f1,f2),f3),f4);\r#ifdef DEPTH_REDUX\nfloat maxz=max(max(max(sign(1.0-f1)*f1,sign(1.0-f2)*f2),sign(1.0-f3)*f3),sign(1.0-f4)*f4);\r#else\nfloat maxz=max(max(max(f1,f2),f3),f4);\r#endif\nglFragColor=vec4(minz,maxz,0.,0.);\r}\r#elif defined(MAIN)\nuniform vec2 texSize;\rvoid main(void)\r{\rivec2 coord=ivec2(vUV*(texSize-1.0));\rvec2 f1=texelFetch(textureSampler,coord,0).rg;\rvec2 f2=texelFetch(textureSampler,coord+ivec2(1,0),0).rg;\rvec2 f3=texelFetch(textureSampler,coord+ivec2(1,1),0).rg;\rvec2 f4=texelFetch(textureSampler,coord+ivec2(0,1),0).rg;\rfloat minz=min(min(min(f1.x,f2.x),f3.x),f4.x);\rfloat maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);\rglFragColor=vec4(minz,maxz,0.,0.);\r}\r#elif defined(ONEBEFORELAST)\nuniform ivec2 texSize;\rvoid main(void)\r{\rivec2 coord=ivec2(vUV*vec2(texSize-1));\rvec2 f1=texelFetch(textureSampler,coord % texSize,0).rg;\rvec2 f2=texelFetch(textureSampler,(coord+ivec2(1,0)) % texSize,0).rg;\rvec2 f3=texelFetch(textureSampler,(coord+ivec2(1,1)) % texSize,0).rg;\rvec2 f4=texelFetch(textureSampler,(coord+ivec2(0,1)) % texSize,0).rg;\rfloat minz=min(f1.x,f2.x);\rfloat maxz=max(f1.y,f2.y);\rglFragColor=vec4(minz,maxz,0.,0.);\r}\r#elif defined(LAST)\nvoid main(void)\r{\rglFragColor=vec4(0.);\rif (true) { \rdiscard;\r}\r}\r#endif\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const minmaxReduxPixelShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const motionBlurPixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -14,6 +14,6 @@ gl_FragColor=texture2D(textureSampler,vUV);
14
14
  }
15
15
  // Sideeffect
16
16
  ShaderStore.ShadersStore[name] = shader;
17
- /** @hidden */
17
+ /** @internal */
18
18
  export const motionBlurPixelShader = { name, shader };
19
19
  //# sourceMappingURL=motionBlur.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"motionBlur.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/motionBlur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Dd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"motionBlurPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\runiform float motionStrength;\runiform float motionScale;\runiform vec2 screenSize;\r#ifdef OBJECT_BASED\nuniform sampler2D velocitySampler;\r#else\nuniform sampler2D depthSampler;\runiform mat4 inverseViewProjection;\runiform mat4 prevViewProjection;\r#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\r#ifdef GEOMETRY_SUPPORTED\n#ifdef OBJECT_BASED\nvec2 texelSize=1.0/screenSize;\rvec4 velocityColor=texture2D(velocitySampler,vUV);\rvelocityColor.rg=velocityColor.rg*2.0-vec2(1.0);\rvec2 velocity=vec2(pow(velocityColor.r,3.0),pow(velocityColor.g,3.0))*velocityColor.a;\rvelocity*=motionScale*motionStrength;\rfloat speed=length(velocity/texelSize);\rint samplesCount=int(clamp(speed,1.0,SAMPLES));\rvelocity=normalize(velocity)*texelSize;\rfloat hlim=float(-samplesCount)*0.5+0.5;\rvec4 result=texture2D(textureSampler,vUV);\rfor (int i=1; i<int(SAMPLES); ++i)\r{\rif (i>=samplesCount)\rbreak;\rvec2 offset=vUV+velocity*(hlim+float(i));\rresult+=texture2D(textureSampler,offset);\r}\rgl_FragColor=result/float(samplesCount);\rgl_FragColor.a=1.0;\r#else\nvec2 texelSize=1.0/screenSize;\rfloat depth=texture2D(depthSampler,vUV).r;\rvec4 cpos=vec4(vUV*2.0-1.0,depth,1.0);\rcpos=cpos*inverseViewProjection;\rvec4 ppos=cpos*prevViewProjection;\rppos.xyz/=ppos.w;\rppos.xy=ppos.xy*0.5+0.5;\rvec2 velocity=(ppos.xy-vUV)*motionScale*motionStrength;\rfloat speed=length(velocity/texelSize);\rint nSamples=int(clamp(speed,1.0,SAMPLES));\rvec4 result=texture2D(textureSampler,vUV);\rfor (int i=1; i<int(SAMPLES); ++i) {\rif (i>=nSamples)\rbreak;\rvec2 offset1=vUV+velocity*(float(i)/float(nSamples-1)-0.5);\rresult+=texture2D(textureSampler,offset1);\r}\rgl_FragColor=result/float(nSamples);\r#endif\n#else\ngl_FragColor=texture2D(textureSampler,vUV);\r#endif\n}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const motionBlurPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"motionBlur.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/motionBlur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Dd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"motionBlurPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\runiform float motionStrength;\runiform float motionScale;\runiform vec2 screenSize;\r#ifdef OBJECT_BASED\nuniform sampler2D velocitySampler;\r#else\nuniform sampler2D depthSampler;\runiform mat4 inverseViewProjection;\runiform mat4 prevViewProjection;\r#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\r#ifdef GEOMETRY_SUPPORTED\n#ifdef OBJECT_BASED\nvec2 texelSize=1.0/screenSize;\rvec4 velocityColor=texture2D(velocitySampler,vUV);\rvelocityColor.rg=velocityColor.rg*2.0-vec2(1.0);\rvec2 velocity=vec2(pow(velocityColor.r,3.0),pow(velocityColor.g,3.0))*velocityColor.a;\rvelocity*=motionScale*motionStrength;\rfloat speed=length(velocity/texelSize);\rint samplesCount=int(clamp(speed,1.0,SAMPLES));\rvelocity=normalize(velocity)*texelSize;\rfloat hlim=float(-samplesCount)*0.5+0.5;\rvec4 result=texture2D(textureSampler,vUV);\rfor (int i=1; i<int(SAMPLES); ++i)\r{\rif (i>=samplesCount)\rbreak;\rvec2 offset=vUV+velocity*(hlim+float(i));\rresult+=texture2D(textureSampler,offset);\r}\rgl_FragColor=result/float(samplesCount);\rgl_FragColor.a=1.0;\r#else\nvec2 texelSize=1.0/screenSize;\rfloat depth=texture2D(depthSampler,vUV).r;\rvec4 cpos=vec4(vUV*2.0-1.0,depth,1.0);\rcpos=cpos*inverseViewProjection;\rvec4 ppos=cpos*prevViewProjection;\rppos.xyz/=ppos.w;\rppos.xy=ppos.xy*0.5+0.5;\rvec2 velocity=(ppos.xy-vUV)*motionScale*motionStrength;\rfloat speed=length(velocity/texelSize);\rint nSamples=int(clamp(speed,1.0,SAMPLES));\rvec4 result=texture2D(textureSampler,vUV);\rfor (int i=1; i<int(SAMPLES); ++i) {\rif (i>=nSamples)\rbreak;\rvec2 offset1=vUV+velocity*(float(i)/float(nSamples-1)-0.5);\rresult+=texture2D(textureSampler,offset1);\r}\rgl_FragColor=result/float(nSamples);\r#endif\n#else\ngl_FragColor=texture2D(textureSampler,vUV);\r#endif\n}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const motionBlurPixelShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const noisePixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -5,6 +5,6 @@ const shader = `uniform float brightness;
5
5
  void main(void)
6
6
  // Sideeffect
7
7
  ShaderStore.ShadersStore[name] = shader;
8
- /** @hidden */
8
+ /** @internal */
9
9
  export const noisePixelShader = { name, shader };
10
10
  //# sourceMappingURL=noise.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"noise.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/noise.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Cd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"noisePixelShader\";\nconst shader = `uniform float brightness;\runiform float persistence;\runiform float timeScale;\rvarying vec2 vUV;\rvec2 hash22(vec2 p)\r{\rp=p*mat2(127.1,311.7,269.5,183.3);\rp=-1.0+2.0*fract(sin(p)*43758.5453123);\rreturn sin(p*6.283+timeScale);\r}\rfloat interpolationNoise(vec2 p)\r{\rvec2 pi=floor(p);\rvec2 pf=p-pi;\rvec2 w=pf*pf*(3.-2.*pf);\rfloat f00=dot(hash22(pi+vec2(.0,.0)),pf-vec2(.0,.0));\rfloat f01=dot(hash22(pi+vec2(.0,1.)),pf-vec2(.0,1.));\rfloat f10=dot(hash22(pi+vec2(1.0,0.)),pf-vec2(1.0,0.));\rfloat f11=dot(hash22(pi+vec2(1.0,1.)),pf-vec2(1.0,1.));\rfloat xm1=mix(f00,f10,w.x);\rfloat xm2=mix(f01,f11,w.x);\rfloat ym=mix(xm1,xm2,w.y); \rreturn ym;\r}\rfloat perlinNoise2D(float x,float y)\r{\rfloat sum=0.0;\rfloat frequency=0.0;\rfloat amplitude=0.0;\rfor(int i=0; i<OCTAVES; i++)\r{\rfrequency=pow(2.0,float(i));\ramplitude=pow(persistence,float(i));\rsum=sum+interpolationNoise(vec2(x*frequency,y*frequency))*amplitude;\r}\rreturn sum;\r}\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rfloat x=abs(vUV.x);\rfloat y=abs(vUV.y);\rfloat noise=brightness+(1.0-brightness)*perlinNoise2D(x,y);\rgl_FragColor=vec4(noise,noise,noise,1.0);\r}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const noisePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"noise.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/noise.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Cd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"noisePixelShader\";\nconst shader = `uniform float brightness;\runiform float persistence;\runiform float timeScale;\rvarying vec2 vUV;\rvec2 hash22(vec2 p)\r{\rp=p*mat2(127.1,311.7,269.5,183.3);\rp=-1.0+2.0*fract(sin(p)*43758.5453123);\rreturn sin(p*6.283+timeScale);\r}\rfloat interpolationNoise(vec2 p)\r{\rvec2 pi=floor(p);\rvec2 pf=p-pi;\rvec2 w=pf*pf*(3.-2.*pf);\rfloat f00=dot(hash22(pi+vec2(.0,.0)),pf-vec2(.0,.0));\rfloat f01=dot(hash22(pi+vec2(.0,1.)),pf-vec2(.0,1.));\rfloat f10=dot(hash22(pi+vec2(1.0,0.)),pf-vec2(1.0,0.));\rfloat f11=dot(hash22(pi+vec2(1.0,1.)),pf-vec2(1.0,1.));\rfloat xm1=mix(f00,f10,w.x);\rfloat xm2=mix(f01,f11,w.x);\rfloat ym=mix(xm1,xm2,w.y); \rreturn ym;\r}\rfloat perlinNoise2D(float x,float y)\r{\rfloat sum=0.0;\rfloat frequency=0.0;\rfloat amplitude=0.0;\rfor(int i=0; i<OCTAVES; i++)\r{\rfrequency=pow(2.0,float(i));\ramplitude=pow(persistence,float(i));\rsum=sum+interpolationNoise(vec2(x*frequency,y*frequency))*amplitude;\r}\rreturn sum;\r}\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rfloat x=abs(vUV.x);\rfloat y=abs(vUV.y);\rfloat noise=brightness+(1.0-brightness)*perlinNoise2D(x,y);\rgl_FragColor=vec4(noise,noise,noise,1.0);\r}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const noisePixelShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const oitBackBlendPixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -4,6 +4,6 @@ const name = "oitBackBlendPixelShader";
4
4
  const shader = `precision highp float;
5
5
  // Sideeffect
6
6
  ShaderStore.ShadersStore[name] = shader;
7
- /** @hidden */
7
+ /** @internal */
8
8
  export const oitBackBlendPixelShader = { name, shader };
9
9
  //# sourceMappingURL=oitBackBlend.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"oitBackBlend.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/oitBackBlend.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;EAOb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"oitBackBlendPixelShader\";\nconst shader = `precision highp float;\runiform sampler2D uBackColor;\rvoid main() {\rglFragColor=texelFetch(uBackColor,ivec2(gl_FragCoord.xy),0);\rif (glFragColor.a==0.0) { \rdiscard;\r}\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const oitBackBlendPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"oitBackBlend.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/oitBackBlend.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;EAOb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"oitBackBlendPixelShader\";\nconst shader = `precision highp float;\runiform sampler2D uBackColor;\rvoid main() {\rglFragColor=texelFetch(uBackColor,ivec2(gl_FragCoord.xy),0);\rif (glFragColor.a==0.0) { \rdiscard;\r}\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const oitBackBlendPixelShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const oitFinalPixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -4,6 +4,6 @@ const name = "oitFinalPixelShader";
4
4
  const shader = `precision highp float;
5
5
  // Sideeffect
6
6
  ShaderStore.ShadersStore[name] = shader;
7
- /** @hidden */
7
+ /** @internal */
8
8
  export const oitFinalPixelShader = { name, shader };
9
9
  //# sourceMappingURL=oitFinal.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"oitFinal.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/oitFinal.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;EAYb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"oitFinalPixelShader\";\nconst shader = `precision highp float;\runiform sampler2D uFrontColor;\runiform sampler2D uBackColor;\rvoid main() {\rivec2 fragCoord=ivec2(gl_FragCoord.xy);\rvec4 frontColor=texelFetch(uFrontColor,fragCoord,0);\rvec4 backColor=texelFetch(uBackColor,fragCoord,0);\rfloat alphaMultiplier=1.0-frontColor.a;\rglFragColor=vec4(\rfrontColor.rgb+alphaMultiplier*backColor.rgb,\rfrontColor.a+backColor.a\r);\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const oitFinalPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"oitFinal.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/oitFinal.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;EAYb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"oitFinalPixelShader\";\nconst shader = `precision highp float;\runiform sampler2D uFrontColor;\runiform sampler2D uBackColor;\rvoid main() {\rivec2 fragCoord=ivec2(gl_FragCoord.xy);\rvec4 frontColor=texelFetch(uFrontColor,fragCoord,0);\rvec4 backColor=texelFetch(uBackColor,fragCoord,0);\rfloat alphaMultiplier=1.0-frontColor.a;\rglFragColor=vec4(\rfrontColor.rgb+alphaMultiplier*backColor.rgb,\rfrontColor.a+backColor.a\r);\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const oitFinalPixelShader = { name, shader };\n"]}
@@ -2,7 +2,7 @@ import "./ShadersInclude/clipPlaneFragmentDeclaration";
2
2
  import "./ShadersInclude/logDepthDeclaration";
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3
  import "./ShadersInclude/clipPlaneFragment";
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  import "./ShadersInclude/logDepthFragment";
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- /** @hidden */
5
+ /** @internal */
6
6
  export declare const outlinePixelShader: {
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  name: string;
8
8
  shader: string;
@@ -22,6 +22,6 @@ gl_FragColor=color;
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  }`;
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  // Sideeffect
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  ShaderStore.ShadersStore[name] = shader;
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- /** @hidden */
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+ /** @internal */
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  export const outlinePixelShader = { name, shader };
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  //# sourceMappingURL=outline.fragment.js.map