@babylonjs/core 5.23.0 → 5.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.d.ts +6 -6
- package/Actions/abstractActionManager.js +1 -1
- package/Actions/abstractActionManager.js.map +1 -1
- package/Actions/action.d.ts +12 -21
- package/Actions/action.js +8 -17
- package/Actions/action.js.map +1 -1
- package/Actions/actionManager.d.ts +7 -10
- package/Actions/actionManager.js +7 -10
- package/Actions/actionManager.js.map +1 -1
- package/Actions/condition.d.ts +9 -50
- package/Actions/condition.js +3 -26
- package/Actions/condition.js.map +1 -1
- package/Actions/directActions.d.ts +7 -7
- package/Actions/directActions.js +7 -7
- package/Actions/directActions.js.map +1 -1
- package/Actions/directAudioActions.d.ts +2 -2
- package/Actions/directAudioActions.js +2 -2
- package/Actions/directAudioActions.js.map +1 -1
- package/Actions/interpolateValueAction.d.ts +1 -1
- package/Actions/interpolateValueAction.js +1 -1
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/animatable.d.ts +5 -6
- package/Animations/animatable.js +1 -2
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.d.ts +6 -20
- package/Animations/animation.js +6 -20
- package/Animations/animation.js.map +1 -1
- package/Animations/animationEvent.d.ts +1 -1
- package/Animations/animationEvent.js +1 -1
- package/Animations/animationEvent.js.map +1 -1
- package/Animations/animationGroup.d.ts +4 -4
- package/Animations/animationGroup.js +4 -4
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/easing.d.ts +13 -26
- package/Animations/easing.js +13 -26
- package/Animations/easing.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +3 -4
- package/Animations/runtimeAnimation.js +1 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +2 -2
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +3 -4
- package/Audio/sound.js +2 -3
- package/Audio/sound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +1 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.d.ts +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.d.ts +8 -10
- package/Bones/bone.js +8 -10
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.d.ts +8 -10
- package/Bones/skeleton.js +8 -10
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.d.ts +6 -6
- package/Buffers/buffer.js +14 -16
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +1 -1
- package/Buffers/storageBuffer.js +1 -1
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.d.ts +1 -3
- package/Cameras/RigModes/vrRigMode.js +1 -3
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
- package/Cameras/RigModes/webVRRigMode.js +1 -3
- package/Cameras/RigModes/webVRRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
- package/Cameras/VR/vrCameraMetrics.js +4 -4
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +19 -24
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.d.ts +9 -9
- package/Cameras/VR/webVRCamera.js +9 -9
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +12 -13
- package/Cameras/arcRotateCamera.js +9 -10
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +31 -40
- package/Cameras/camera.js +29 -38
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.d.ts +1 -1
- package/Cameras/deviceOrientationCamera.js +1 -1
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Cameras/flyCamera.d.ts +8 -12
- package/Cameras/flyCamera.js +6 -10
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.d.ts +2 -2
- package/Cameras/followCamera.js +2 -2
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.d.ts +7 -8
- package/Cameras/freeCamera.js +5 -6
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/freeCameraInputsManager.d.ts +2 -2
- package/Cameras/freeCameraInputsManager.js +2 -2
- package/Cameras/freeCameraInputsManager.js.map +1 -1
- package/Cameras/gamepadCamera.d.ts +1 -1
- package/Cameras/gamepadCamera.js +1 -1
- package/Cameras/gamepadCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +22 -25
- package/Cameras/targetCamera.js +21 -24
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +2 -2
- package/Cameras/touchCamera.js +2 -2
- package/Cameras/touchCamera.js.map +1 -1
- package/Cameras/universalCamera.d.ts +1 -1
- package/Cameras/universalCamera.js +1 -1
- package/Cameras/universalCamera.js.map +1 -1
- package/Cameras/virtualJoysticksCamera.d.ts +1 -1
- package/Cameras/virtualJoysticksCamera.js +1 -1
- package/Cameras/virtualJoysticksCamera.js.map +1 -1
- package/Collisions/collider.d.ts +13 -44
- package/Collisions/collider.js +10 -41
- package/Collisions/collider.js.map +1 -1
- package/Collisions/collisionCoordinator.d.ts +2 -2
- package/Collisions/collisionCoordinator.js +1 -1
- package/Collisions/collisionCoordinator.js.map +1 -1
- package/Collisions/intersectionInfo.d.ts +1 -1
- package/Collisions/intersectionInfo.js +1 -1
- package/Collisions/intersectionInfo.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +1 -1
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/IComputeContext.d.ts +1 -1
- package/Compute/IComputeContext.js.map +1 -1
- package/Compute/IComputePipelineContext.d.ts +2 -2
- package/Compute/IComputePipelineContext.js.map +1 -1
- package/Compute/computeEffect.d.ts +5 -5
- package/Compute/computeEffect.js +5 -5
- package/Compute/computeEffect.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -9
- package/Culling/Octrees/octreeBlock.js +1 -9
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.d.ts +6 -7
- package/Culling/boundingBox.js +5 -6
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -2
- package/Culling/boundingInfo.js +1 -2
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -2
- package/Culling/boundingSphere.js +1 -2
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.d.ts +7 -7
- package/Culling/ray.js +1 -1
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.d.ts +2 -2
- package/Debug/debugLayer.js +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/physicsViewer.d.ts +6 -6
- package/Debug/physicsViewer.js +4 -4
- package/Debug/physicsViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
- package/DeviceInput/internalDeviceSourceManager.js +1 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -1
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +7 -7
- package/Engines/Extensions/engine.computeShader.js +1 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.debugging.d.ts +4 -4
- package/Engines/Extensions/engine.debugging.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +8 -10
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +9 -9
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +24 -24
- package/Engines/Extensions/engine.query.js +8 -8
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +3 -7
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.d.ts +2 -2
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
- package/Engines/Extensions/engine.textureSelector.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +1 -1
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +2 -2
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Extensions/engine.webVR.d.ts +13 -13
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/ICanvas.d.ts +11 -0
- package/Engines/ICanvas.js.map +1 -1
- package/Engines/IDrawContext.d.ts +1 -1
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/IMaterialContext.d.ts +1 -1
- package/Engines/IMaterialContext.js.map +1 -1
- package/Engines/IPipelineContext.d.ts +5 -5
- package/Engines/IPipelineContext.js.map +1 -1
- package/Engines/Native/nativeDataStream.d.ts +2 -2
- package/Engines/Native/nativeDataStream.js +1 -1
- package/Engines/Native/nativeDataStream.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +10 -10
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +1 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
- package/Engines/Processors/shaderCodeCursor.js +1 -1
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeTestNode.js +1 -1
- package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
- package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +2 -2
- package/Engines/Processors/shaderProcessor.js +2 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLPipelineContext.d.ts +29 -38
- package/Engines/WebGL/webGLPipelineContext.js +95 -326
- package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -3
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
- package/Engines/WebGPU/webgpuBundleList.js +7 -7
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
- package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
- package/Engines/WebGPU/webgpuConstants.js +38 -38
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
- package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
- package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
- package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
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+
{"version":3,"file":"tags.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Misc/tags.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAExD;;GAEG;AACH,MAAM,OAAO,IAAI;IACb;;;OAGG;IACI,MAAM,CAAC,SAAS,CAAC,GAAQ;QAC5B,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,KAAK,IAAI,EAAE,CAAC;QAE5B,GAAG,CAAC,OAAO,GAAG,GAAG,EAAE;YACf,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;QAC7B,CAAC,CAAC;QAEF,GAAG,CAAC,OAAO,GAAG,CAAC,UAAkB,EAAE,EAAE;YACjC,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,UAAU,CAAC,CAAC;QAC3C,CAAC,CAAC;QAEF,GAAG,CAAC,UAAU,GAAG,CAAC,UAAkB,EAAE,EAAE;YACpC,OAAO,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,UAAU,CAAC,CAAC;QAChD,CAAC,CAAC;QAEF,GAAG,CAAC,gBAAgB,GAAG,CAAC,SAAiB,EAAE,EAAE;YACzC,OAAO,IAAI,CAAC,YAAY,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;QAC7C,CAAC,CAAC;IACN,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,UAAU,CAAC,GAAQ;QAC7B,OAAO,GAAG,CAAC,KAAK,CAAC;QACjB,OAAO,GAAG,CAAC,OAAO,CAAC;QACnB,OAAO,GAAG,CAAC,OAAO,CAAC;QACnB,OAAO,GAAG,CAAC,UAAU,CAAC;QACtB,OAAO,GAAG,CAAC,gBAAgB,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,OAAO,CAAC,GAAQ;QAC1B,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE;YACZ,OAAO,KAAK,CAAC;SAChB;QAED,MAAM,IAAI,GAAG,GAAG,CAAC,KAAK,CAAC;QACvB,KAAK,MAAM,CAAC,IAAI,IAAI,EAAE;YAClB,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE;gBAC/C,OAAO,IAAI,CAAC;aACf;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,OAAO,CAAC,GAAQ,EAAE,WAAoB,IAAI;QACpD,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE;YACZ,OAAO,IAAI,CAAC;SACf;QACD,IAAI,QAAQ,EAAE;YACV,MAAM,SAAS,GAAG,EAAE,CAAC;YACrB,KAAK,MAAM,GAAG,IAAI,GAAG,CAAC,KAAK,EAAE;gBACzB,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,IAAI,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;oBACjF,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;iBACvB;aACJ;YACD,OAAO,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;SAC9B;aAAM;YACH,OAAO,GAAG,CAAC,KAAK,CAAC;SACpB;IACL,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,SAAS,CAAC,GAAQ,EAAE,UAAkB;QAChD,IAAI,CAAC,UAAU,EAAE;YACb,OAAO;SACV;QAED,IAAI,OAAO,UAAU,KAAK,QAAQ,EAAE;YAChC,OAAO;SACV;QAED,MAAM,IAAI,GAAG,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,UAAU,GAAG;YACtB,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,SAAS,CAAC,GAAQ,EAAE,GAAW;QACzC,GAAG,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;QAEjB,IAAI,GAAG,KAAK,EAAE,IAAI,GAAG,KAAK,MAAM,IAAI,GAAG,KAAK,OAAO,EAAE;YACjD,OAAO;SACV;QAED,IAAI,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,GAAG,CAAC,KAAK,CAAC,qBAAqB,CAAC,EAAE;YACvD,OAAO;SACV;QAED,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;QACpB,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;IAC1B,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,cAAc,CAAC,GAAQ,EAAE,UAAkB;QACrD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;YACpB,OAAO;SACV;QACD,MAAM,IAAI,GAAG,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QACnC,KAAK,MAAM,CAAC,IAAI,IAAI,EAAE;YAClB,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;SACrC;IACL,CAAC;IAED;;OAEG;IACI,MAAM,CAAC,cAAc,CAAC,GAAQ,EAAE,GAAW;QAC9C,OAAO,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,YAAY,CAAC,GAAQ,EAAE,SAAiB;QAClD,IAAI,SAAS,KAAK,SAAS,EAAE;YACzB,OAAO,IAAI,CAAC;SACf;QAED,IAAI,SAAS,KAAK,EAAE,EAAE;YAClB,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;SAC5B;QAED,OAAO,iBAAiB,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACvF,CAAC;CACJ","sourcesContent":["import { AndOrNotEvaluator } from \"./andOrNotEvaluator\";\r\n\r\n/**\r\n * Class used to store custom tags\r\n */\r\nexport class Tags {\r\n /**\r\n * Adds support for tags on the given object\r\n * @param obj defines the object to use\r\n */\r\n public static EnableFor(obj: any): void {\r\n obj._tags = obj._tags || {};\r\n\r\n obj.hasTags = () => {\r\n return Tags.HasTags(obj);\r\n };\r\n\r\n obj.addTags = (tagsString: string) => {\r\n return Tags.AddTagsTo(obj, tagsString);\r\n };\r\n\r\n obj.removeTags = (tagsString: string) => {\r\n return Tags.RemoveTagsFrom(obj, tagsString);\r\n };\r\n\r\n obj.matchesTagsQuery = (tagsQuery: string) => {\r\n return Tags.MatchesQuery(obj, tagsQuery);\r\n };\r\n }\r\n\r\n /**\r\n * Removes tags support\r\n * @param obj defines the object to use\r\n */\r\n public static DisableFor(obj: any): void {\r\n delete obj._tags;\r\n delete obj.hasTags;\r\n delete obj.addTags;\r\n delete obj.removeTags;\r\n delete obj.matchesTagsQuery;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the given object has tags\r\n * @param obj defines the object to use\r\n * @returns a boolean\r\n */\r\n public static HasTags(obj: any): boolean {\r\n if (!obj._tags) {\r\n return false;\r\n }\r\n\r\n const tags = obj._tags;\r\n for (const i in tags) {\r\n if (Object.prototype.hasOwnProperty.call(tags, i)) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Gets the tags available on a given object\r\n * @param obj defines the object to use\r\n * @param asString defines if the tags must be returned as a string instead of an array of strings\r\n * @returns the tags\r\n */\r\n public static GetTags(obj: any, asString: boolean = true): any {\r\n if (!obj._tags) {\r\n return null;\r\n }\r\n if (asString) {\r\n const tagsArray = [];\r\n for (const tag in obj._tags) {\r\n if (Object.prototype.hasOwnProperty.call(obj._tags, tag) && obj._tags[tag] === true) {\r\n tagsArray.push(tag);\r\n }\r\n }\r\n return tagsArray.join(\" \");\r\n } else {\r\n return obj._tags;\r\n }\r\n }\r\n\r\n /**\r\n * Adds tags to an object\r\n * @param obj defines the object to use\r\n * @param tagsString defines the tag string. The tags 'true' and 'false' are reserved and cannot be used as tags.\r\n * A tag cannot start with '||', '&&', and '!'. It cannot contain whitespaces\r\n */\r\n public static AddTagsTo(obj: any, tagsString: string): void {\r\n if (!tagsString) {\r\n return;\r\n }\r\n\r\n if (typeof tagsString !== \"string\") {\r\n return;\r\n }\r\n\r\n const tags = tagsString.split(\" \");\r\n tags.forEach(function (tag) {\r\n Tags._AddTagTo(obj, tag);\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _AddTagTo(obj: any, tag: string): void {\r\n tag = tag.trim();\r\n\r\n if (tag === \"\" || tag === \"true\" || tag === \"false\") {\r\n return;\r\n }\r\n\r\n if (tag.match(/[\\s]/) || tag.match(/^([!]|([|]|[&]){2})/)) {\r\n return;\r\n }\r\n\r\n Tags.EnableFor(obj);\r\n obj._tags[tag] = true;\r\n }\r\n\r\n /**\r\n * Removes specific tags from a specific object\r\n * @param obj defines the object to use\r\n * @param tagsString defines the tags to remove\r\n */\r\n public static RemoveTagsFrom(obj: any, tagsString: string) {\r\n if (!Tags.HasTags(obj)) {\r\n return;\r\n }\r\n const tags = tagsString.split(\" \");\r\n for (const t in tags) {\r\n Tags._RemoveTagFrom(obj, tags[t]);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _RemoveTagFrom(obj: any, tag: string): void {\r\n delete obj._tags[tag];\r\n }\r\n\r\n /**\r\n * Defines if tags hosted on an object match a given query\r\n * @param obj defines the object to use\r\n * @param tagsQuery defines the tag query\r\n * @returns a boolean\r\n */\r\n public static MatchesQuery(obj: any, tagsQuery: string): boolean {\r\n if (tagsQuery === undefined) {\r\n return true;\r\n }\r\n\r\n if (tagsQuery === \"\") {\r\n return Tags.HasTags(obj);\r\n }\r\n\r\n return AndOrNotEvaluator.Eval(tagsQuery, (r) => Tags.HasTags(obj) && obj._tags[r]);\r\n }\r\n}\r\n"]}
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package/Misc/textureTools.d.ts
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CHANGED
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package/Misc/textureTools.js.map
CHANGED
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@@ -1 +1 @@
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-
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { InternalTexture } from \"../Materials/Textures/internalTexture\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture\";\r\nimport { PassPostProcess } from \"../PostProcesses/passPostProcess\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { Scene } from \"../scene\";\r\nimport { PostProcess } from \"../PostProcesses/postProcess\";\r\nimport type { Engine } from \"../Engines/engine\";\r\n\r\n/**\r\n * Uses the GPU to create a copy texture rescaled at a given size\r\n * @param texture Texture to copy from\r\n * @param width defines the desired width\r\n * @param height defines the desired height\r\n * @param useBilinearMode defines if bilinear mode has to be used\r\n * @return the generated texture\r\n */\r\nexport function CreateResizedCopy(texture: Texture, width: number, height: number, useBilinearMode: boolean = true): Texture {\r\n const scene = <Scene>texture.getScene();\r\n const engine = scene.getEngine();\r\n\r\n const rtt = new RenderTargetTexture(\r\n \"resized\" + texture.name,\r\n { width: width, height: height },\r\n scene,\r\n !texture.noMipmap,\r\n true,\r\n (<InternalTexture>texture._texture).type,\r\n false,\r\n texture.samplingMode,\r\n false\r\n );\r\n\r\n rtt.wrapU = texture.wrapU;\r\n rtt.wrapV = texture.wrapV;\r\n rtt.uOffset = texture.uOffset;\r\n rtt.vOffset = texture.vOffset;\r\n rtt.uScale = texture.uScale;\r\n rtt.vScale = texture.vScale;\r\n rtt.uAng = texture.uAng;\r\n rtt.vAng = texture.vAng;\r\n rtt.wAng = texture.wAng;\r\n rtt.coordinatesIndex = texture.coordinatesIndex;\r\n rtt.level = texture.level;\r\n rtt.anisotropicFilteringLevel = texture.anisotropicFilteringLevel;\r\n (<InternalTexture>rtt._texture).isReady = false;\r\n\r\n texture.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n texture.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n\r\n const passPostProcess = new PassPostProcess(\r\n \"pass\",\r\n 1,\r\n null,\r\n useBilinearMode ? Texture.BILINEAR_SAMPLINGMODE : Texture.NEAREST_SAMPLINGMODE,\r\n engine,\r\n false,\r\n Constants.TEXTURETYPE_UNSIGNED_INT\r\n );\r\n passPostProcess.externalTextureSamplerBinding = true;\r\n passPostProcess.getEffect().executeWhenCompiled(() => {\r\n passPostProcess.onApply = function (effect) {\r\n effect.setTexture(\"textureSampler\", texture);\r\n };\r\n\r\n const internalTexture = rtt.renderTarget;\r\n\r\n if (internalTexture) {\r\n scene.postProcessManager.directRender([passPostProcess], internalTexture);\r\n\r\n engine.unBindFramebuffer(internalTexture);\r\n rtt.disposeFramebufferObjects();\r\n passPostProcess.dispose();\r\n\r\n rtt.getInternalTexture()!.isReady = true;\r\n }\r\n });\r\n\r\n return rtt;\r\n}\r\n\r\n/**\r\n * Apply a post process to a texture\r\n * @param postProcessName name of the fragment post process\r\n * @param internalTexture the texture to encode\r\n * @param scene the scene hosting the texture\r\n * @param type type of the output texture. If not provided, use the one from internalTexture\r\n * @param samplingMode sampling mode to use to sample the source texture. If not provided, use the one from internalTexture\r\n * @param format format of the output texture. If not provided, use the one from internalTexture\r\n * @return a promise with the internalTexture having its texture replaced by the result of the processing\r\n */\r\nexport function ApplyPostProcess(\r\n postProcessName: string,\r\n internalTexture: InternalTexture,\r\n scene: Scene,\r\n type?: number,\r\n samplingMode?: number,\r\n format?: number\r\n): Promise<InternalTexture> {\r\n // Gets everything ready.\r\n const engine = internalTexture.getEngine() as Engine;\r\n\r\n internalTexture.isReady = false;\r\n\r\n samplingMode = samplingMode ?? internalTexture.samplingMode;\r\n type = type ?? internalTexture.type;\r\n format = format ?? internalTexture.format;\r\n\r\n if (type === -1) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n return new Promise((resolve) => {\r\n // Create the post process\r\n const postProcess = new PostProcess(\"postprocess\", postProcessName, null, null, 1, null, samplingMode, engine, false, undefined, type, undefined, null, false, format);\r\n postProcess.externalTextureSamplerBinding = true;\r\n\r\n // Hold the output of the decoding.\r\n const encodedTexture = engine.createRenderTargetTexture(\r\n { width: internalTexture.width, height: internalTexture.height },\r\n {\r\n generateDepthBuffer: false,\r\n generateMipMaps: false,\r\n generateStencilBuffer: false,\r\n samplingMode,\r\n type,\r\n format,\r\n }\r\n );\r\n\r\n postProcess.getEffect().executeWhenCompiled(() => {\r\n // PP Render Pass\r\n postProcess.onApply = (effect) => {\r\n effect._bindTexture(\"textureSampler\", internalTexture);\r\n effect.setFloat2(\"scale\", 1, 1);\r\n };\r\n scene.postProcessManager.directRender([postProcess!], encodedTexture, true);\r\n\r\n // Cleanup\r\n engine.restoreDefaultFramebuffer();\r\n engine._releaseTexture(internalTexture);\r\n if (postProcess) {\r\n postProcess.dispose();\r\n }\r\n\r\n // Internal Swap\r\n encodedTexture._swapAndDie(internalTexture);\r\n\r\n // Ready to get rolling again.\r\n internalTexture.type = type!;\r\n internalTexture.format = Constants.TEXTUREFORMAT_RGBA;\r\n internalTexture.isReady = true;\r\n\r\n resolve(internalTexture);\r\n });\r\n });\r\n}\r\n\r\n// ref: http://stackoverflow.com/questions/32633585/how-do-you-convert-to-half-floats-in-javascript\r\nlet floatView: Float32Array;\r\nlet int32View: Int32Array;\r\n/**\r\n * Converts a number to half float\r\n * @param value number to convert\r\n * @returns converted number\r\n */\r\nexport function ToHalfFloat(value: number): number {\r\n if (!floatView) {\r\n floatView = new Float32Array(1);\r\n int32View = new Int32Array(floatView.buffer);\r\n }\r\n\r\n floatView[0] = value;\r\n const x = int32View[0];\r\n\r\n let bits = (x >> 16) & 0x8000; /* Get the sign */\r\n let m = (x >> 12) & 0x07ff; /* Keep one extra bit for rounding */\r\n const e = (x >> 23) & 0xff; /* Using int is faster here */\r\n\r\n /* If zero, or denormal, or exponent underflows too much for a denormal\r\n * half, return signed zero. */\r\n if (e < 103) {\r\n return bits;\r\n }\r\n\r\n /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */\r\n if (e > 142) {\r\n bits |= 0x7c00;\r\n /* If exponent was 0xff and one mantissa bit was set, it means NaN,\r\n * not Inf, so make sure we set one mantissa bit too. */\r\n bits |= (e == 255 ? 0 : 1) && x & 0x007fffff;\r\n return bits;\r\n }\r\n\r\n /* If exponent underflows but not too much, return a denormal */\r\n if (e < 113) {\r\n m |= 0x0800;\r\n /* Extra rounding may overflow and set mantissa to 0 and exponent\r\n * to 1, which is OK. */\r\n bits |= (m >> (114 - e)) + ((m >> (113 - e)) & 1);\r\n return bits;\r\n }\r\n\r\n bits |= ((e - 112) << 10) | (m >> 1);\r\n bits += m & 1;\r\n return bits;\r\n}\r\n\r\n/**\r\n * Converts a half float to a number\r\n * @param value half float to convert\r\n * @returns converted half float\r\n */\r\nexport function FromHalfFloat(value: number): number {\r\n const s = (value & 0x8000) >> 15;\r\n const e = (value & 0x7c00) >> 10;\r\n const f = value & 0x03ff;\r\n\r\n if (e === 0) {\r\n return (s ? -1 : 1) * Math.pow(2, -14) * (f / Math.pow(2, 10));\r\n } else if (e == 0x1f) {\r\n return f ? NaN : (s ? -1 : 1) * Infinity;\r\n }\r\n\r\n return (s ? -1 : 1) * Math.pow(2, e - 15) * (1 + f / Math.pow(2, 10));\r\n}\r\n\r\n/**\r\n * Class used to host texture specific utilities\r\n */\r\nexport const TextureTools = {\r\n /**\r\n * Uses the GPU to create a copy texture rescaled at a given size\r\n * @param texture Texture to copy from\r\n * @param width defines the desired width\r\n * @param height defines the desired height\r\n * @param useBilinearMode defines if bilinear mode has to be used\r\n * @return the generated texture\r\n */\r\n CreateResizedCopy,\r\n\r\n /**\r\n * Apply a post process to a texture\r\n * @param postProcessName name of the fragment post process\r\n * @param internalTexture the texture to encode\r\n * @param scene the scene hosting the texture\r\n * @param type type of the output texture. If not provided, use the one from internalTexture\r\n * @param samplingMode sampling mode to use to sample the source texture. If not provided, use the one from internalTexture\r\n * @param format format of the output texture. If not provided, use the one from internalTexture\r\n * @return a promise with the internalTexture having its texture replaced by the result of the processing\r\n */\r\n ApplyPostProcess,\r\n /**\r\n * Converts a number to half float\r\n * @param value number to convert\r\n * @returns converted number\r\n */\r\n ToHalfFloat,\r\n\r\n /**\r\n * Converts a half float to a number\r\n * @param value half float to convert\r\n * @returns converted half float\r\n */\r\n FromHalfFloat,\r\n};\r\n"]}
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+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { InternalTexture } from \"../Materials/Textures/internalTexture\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture\";\r\nimport { PassPostProcess } from \"../PostProcesses/passPostProcess\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport type { Scene } from \"../scene\";\r\nimport { PostProcess } from \"../PostProcesses/postProcess\";\r\nimport type { Engine } from \"../Engines/engine\";\r\n\r\n/**\r\n * Uses the GPU to create a copy texture rescaled at a given size\r\n * @param texture Texture to copy from\r\n * @param width defines the desired width\r\n * @param height defines the desired height\r\n * @param useBilinearMode defines if bilinear mode has to be used\r\n * @returns the generated texture\r\n */\r\nexport function CreateResizedCopy(texture: Texture, width: number, height: number, useBilinearMode: boolean = true): Texture {\r\n const scene = <Scene>texture.getScene();\r\n const engine = scene.getEngine();\r\n\r\n const rtt = new RenderTargetTexture(\r\n \"resized\" + texture.name,\r\n { width: width, height: height },\r\n scene,\r\n !texture.noMipmap,\r\n true,\r\n (<InternalTexture>texture._texture).type,\r\n false,\r\n texture.samplingMode,\r\n false\r\n );\r\n\r\n rtt.wrapU = texture.wrapU;\r\n rtt.wrapV = texture.wrapV;\r\n rtt.uOffset = texture.uOffset;\r\n rtt.vOffset = texture.vOffset;\r\n rtt.uScale = texture.uScale;\r\n rtt.vScale = texture.vScale;\r\n rtt.uAng = texture.uAng;\r\n rtt.vAng = texture.vAng;\r\n rtt.wAng = texture.wAng;\r\n rtt.coordinatesIndex = texture.coordinatesIndex;\r\n rtt.level = texture.level;\r\n rtt.anisotropicFilteringLevel = texture.anisotropicFilteringLevel;\r\n (<InternalTexture>rtt._texture).isReady = false;\r\n\r\n texture.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n texture.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n\r\n const passPostProcess = new PassPostProcess(\r\n \"pass\",\r\n 1,\r\n null,\r\n useBilinearMode ? Texture.BILINEAR_SAMPLINGMODE : Texture.NEAREST_SAMPLINGMODE,\r\n engine,\r\n false,\r\n Constants.TEXTURETYPE_UNSIGNED_INT\r\n );\r\n passPostProcess.externalTextureSamplerBinding = true;\r\n passPostProcess.getEffect().executeWhenCompiled(() => {\r\n passPostProcess.onApply = function (effect) {\r\n effect.setTexture(\"textureSampler\", texture);\r\n };\r\n\r\n const internalTexture = rtt.renderTarget;\r\n\r\n if (internalTexture) {\r\n scene.postProcessManager.directRender([passPostProcess], internalTexture);\r\n\r\n engine.unBindFramebuffer(internalTexture);\r\n rtt.disposeFramebufferObjects();\r\n passPostProcess.dispose();\r\n\r\n rtt.getInternalTexture()!.isReady = true;\r\n }\r\n });\r\n\r\n return rtt;\r\n}\r\n\r\n/**\r\n * Apply a post process to a texture\r\n * @param postProcessName name of the fragment post process\r\n * @param internalTexture the texture to encode\r\n * @param scene the scene hosting the texture\r\n * @param type type of the output texture. If not provided, use the one from internalTexture\r\n * @param samplingMode sampling mode to use to sample the source texture. If not provided, use the one from internalTexture\r\n * @param format format of the output texture. If not provided, use the one from internalTexture\r\n * @returns a promise with the internalTexture having its texture replaced by the result of the processing\r\n */\r\nexport function ApplyPostProcess(\r\n postProcessName: string,\r\n internalTexture: InternalTexture,\r\n scene: Scene,\r\n type?: number,\r\n samplingMode?: number,\r\n format?: number\r\n): Promise<InternalTexture> {\r\n // Gets everything ready.\r\n const engine = internalTexture.getEngine() as Engine;\r\n\r\n internalTexture.isReady = false;\r\n\r\n samplingMode = samplingMode ?? internalTexture.samplingMode;\r\n type = type ?? internalTexture.type;\r\n format = format ?? internalTexture.format;\r\n\r\n if (type === -1) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n return new Promise((resolve) => {\r\n // Create the post process\r\n const postProcess = new PostProcess(\"postprocess\", postProcessName, null, null, 1, null, samplingMode, engine, false, undefined, type, undefined, null, false, format);\r\n postProcess.externalTextureSamplerBinding = true;\r\n\r\n // Hold the output of the decoding.\r\n const encodedTexture = engine.createRenderTargetTexture(\r\n { width: internalTexture.width, height: internalTexture.height },\r\n {\r\n generateDepthBuffer: false,\r\n generateMipMaps: false,\r\n generateStencilBuffer: false,\r\n samplingMode,\r\n type,\r\n format,\r\n }\r\n );\r\n\r\n postProcess.getEffect().executeWhenCompiled(() => {\r\n // PP Render Pass\r\n postProcess.onApply = (effect) => {\r\n effect._bindTexture(\"textureSampler\", internalTexture);\r\n effect.setFloat2(\"scale\", 1, 1);\r\n };\r\n scene.postProcessManager.directRender([postProcess!], encodedTexture, true);\r\n\r\n // Cleanup\r\n engine.restoreDefaultFramebuffer();\r\n engine._releaseTexture(internalTexture);\r\n if (postProcess) {\r\n postProcess.dispose();\r\n }\r\n\r\n // Internal Swap\r\n encodedTexture._swapAndDie(internalTexture);\r\n\r\n // Ready to get rolling again.\r\n internalTexture.type = type!;\r\n internalTexture.format = Constants.TEXTUREFORMAT_RGBA;\r\n internalTexture.isReady = true;\r\n\r\n resolve(internalTexture);\r\n });\r\n });\r\n}\r\n\r\n// ref: http://stackoverflow.com/questions/32633585/how-do-you-convert-to-half-floats-in-javascript\r\nlet floatView: Float32Array;\r\nlet int32View: Int32Array;\r\n/**\r\n * Converts a number to half float\r\n * @param value number to convert\r\n * @returns converted number\r\n */\r\nexport function ToHalfFloat(value: number): number {\r\n if (!floatView) {\r\n floatView = new Float32Array(1);\r\n int32View = new Int32Array(floatView.buffer);\r\n }\r\n\r\n floatView[0] = value;\r\n const x = int32View[0];\r\n\r\n let bits = (x >> 16) & 0x8000; /* Get the sign */\r\n let m = (x >> 12) & 0x07ff; /* Keep one extra bit for rounding */\r\n const e = (x >> 23) & 0xff; /* Using int is faster here */\r\n\r\n /* If zero, or denormal, or exponent underflows too much for a denormal\r\n * half, return signed zero. */\r\n if (e < 103) {\r\n return bits;\r\n }\r\n\r\n /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */\r\n if (e > 142) {\r\n bits |= 0x7c00;\r\n /* If exponent was 0xff and one mantissa bit was set, it means NaN,\r\n * not Inf, so make sure we set one mantissa bit too. */\r\n bits |= (e == 255 ? 0 : 1) && x & 0x007fffff;\r\n return bits;\r\n }\r\n\r\n /* If exponent underflows but not too much, return a denormal */\r\n if (e < 113) {\r\n m |= 0x0800;\r\n /* Extra rounding may overflow and set mantissa to 0 and exponent\r\n * to 1, which is OK. */\r\n bits |= (m >> (114 - e)) + ((m >> (113 - e)) & 1);\r\n return bits;\r\n }\r\n\r\n bits |= ((e - 112) << 10) | (m >> 1);\r\n bits += m & 1;\r\n return bits;\r\n}\r\n\r\n/**\r\n * Converts a half float to a number\r\n * @param value half float to convert\r\n * @returns converted half float\r\n */\r\nexport function FromHalfFloat(value: number): number {\r\n const s = (value & 0x8000) >> 15;\r\n const e = (value & 0x7c00) >> 10;\r\n const f = value & 0x03ff;\r\n\r\n if (e === 0) {\r\n return (s ? -1 : 1) * Math.pow(2, -14) * (f / Math.pow(2, 10));\r\n } else if (e == 0x1f) {\r\n return f ? NaN : (s ? -1 : 1) * Infinity;\r\n }\r\n\r\n return (s ? -1 : 1) * Math.pow(2, e - 15) * (1 + f / Math.pow(2, 10));\r\n}\r\n\r\n/**\r\n * Class used to host texture specific utilities\r\n */\r\nexport const TextureTools = {\r\n /**\r\n * Uses the GPU to create a copy texture rescaled at a given size\r\n * @param texture Texture to copy from\r\n * @param width defines the desired width\r\n * @param height defines the desired height\r\n * @param useBilinearMode defines if bilinear mode has to be used\r\n * @returns the generated texture\r\n */\r\n CreateResizedCopy,\r\n\r\n /**\r\n * Apply a post process to a texture\r\n * @param postProcessName name of the fragment post process\r\n * @param internalTexture the texture to encode\r\n * @param scene the scene hosting the texture\r\n * @param type type of the output texture. If not provided, use the one from internalTexture\r\n * @param samplingMode sampling mode to use to sample the source texture. If not provided, use the one from internalTexture\r\n * @param format format of the output texture. If not provided, use the one from internalTexture\r\n * @returns a promise with the internalTexture having its texture replaced by the result of the processing\r\n */\r\n ApplyPostProcess,\r\n /**\r\n * Converts a number to half float\r\n * @param value number to convert\r\n * @returns converted number\r\n */\r\n ToHalfFloat,\r\n\r\n /**\r\n * Converts a half float to a number\r\n * @param value half float to convert\r\n * @returns converted half float\r\n */\r\n FromHalfFloat,\r\n};\r\n"]}
|
package/Misc/tga.d.ts
CHANGED
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@@ -7,87 +7,31 @@ import type { InternalTexture } from "../Materials/Textures/internalTexture";
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7
7
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export declare function GetTGAHeader(data: Uint8Array): any;
|
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8
8
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/**
|
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9
9
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* Uploads TGA content to a Babylon Texture
|
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10
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-
* @
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11
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-
* @param data
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12
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-
* @hidden
|
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10
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+
* @internal
|
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13
11
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*/
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14
12
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export declare function UploadContent(texture: InternalTexture, data: Uint8Array): void;
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15
13
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/**
|
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16
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-
* @
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17
|
-
* @param palettes
|
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18
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-
* @param pixel_data
|
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19
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-
* @param y_start
|
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20
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-
* @param y_step
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21
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-
* @param y_end
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22
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-
* @param x_start
|
|
23
|
-
* @param x_step
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24
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-
* @param x_end
|
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25
|
-
* @hidden
|
|
14
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+
* @internal
|
|
26
15
|
*/
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|
27
16
|
declare function _getImageData8bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
|
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28
17
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/**
|
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29
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-
* @
|
|
30
|
-
* @param palettes
|
|
31
|
-
* @param pixel_data
|
|
32
|
-
* @param y_start
|
|
33
|
-
* @param y_step
|
|
34
|
-
* @param y_end
|
|
35
|
-
* @param x_start
|
|
36
|
-
* @param x_step
|
|
37
|
-
* @param x_end
|
|
38
|
-
* @hidden
|
|
18
|
+
* @internal
|
|
39
19
|
*/
|
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40
20
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declare function _getImageData16bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
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/**
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* @
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* @param palettes
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* @hidden
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+
* @internal
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23
|
*/
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24
|
declare function _getImageData24bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
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/**
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* @
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* @param palettes
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* @hidden
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* @internal
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*/
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28
|
declare function _getImageData32bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
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/**
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* @
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* @param palettes
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* @param pixel_data
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|
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* @param y_start
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* @param y_step
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|
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-
* @hidden
|
|
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|
+
* @internal
|
|
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31
|
*/
|
|
79
32
|
declare function _getImageDataGrey8bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
|
|
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33
|
/**
|
|
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-
* @
|
|
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-
* @param palettes
|
|
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|
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* @param pixel_data
|
|
84
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-
* @param y_start
|
|
85
|
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* @param y_step
|
|
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|
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* @param y_end
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|
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* @param x_start
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|
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|
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|
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* @param x_end
|
|
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|
-
* @hidden
|
|
34
|
+
* @internal
|
|
91
35
|
*/
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|
92
36
|
declare function _getImageDataGrey16bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
|
|
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37
|
/**
|
|
@@ -104,20 +48,20 @@ export declare const TGATools: {
|
|
|
104
48
|
GetTGAHeader: typeof GetTGAHeader;
|
|
105
49
|
/**
|
|
106
50
|
* Uploads TGA content to a Babylon Texture
|
|
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|
-
* @
|
|
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|
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* @internal
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|
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52
|
*/
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|
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53
|
UploadContent: typeof UploadContent;
|
|
110
|
-
/** @
|
|
54
|
+
/** @internal */
|
|
111
55
|
_getImageData8bits: typeof _getImageData8bits;
|
|
112
|
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/** @
|
|
56
|
+
/** @internal */
|
|
113
57
|
_getImageData16bits: typeof _getImageData16bits;
|
|
114
|
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/** @
|
|
58
|
+
/** @internal */
|
|
115
59
|
_getImageData24bits: typeof _getImageData24bits;
|
|
116
|
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/** @
|
|
60
|
+
/** @internal */
|
|
117
61
|
_getImageData32bits: typeof _getImageData32bits;
|
|
118
|
-
/** @
|
|
62
|
+
/** @internal */
|
|
119
63
|
_getImageDataGrey8bits: typeof _getImageDataGrey8bits;
|
|
120
|
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/** @
|
|
64
|
+
/** @internal */
|
|
121
65
|
_getImageDataGrey16bits: typeof _getImageDataGrey16bits;
|
|
122
66
|
};
|
|
123
67
|
export {};
|
package/Misc/tga.js
CHANGED
|
@@ -36,9 +36,7 @@ export function GetTGAHeader(data) {
|
|
|
36
36
|
}
|
|
37
37
|
/**
|
|
38
38
|
* Uploads TGA content to a Babylon Texture
|
|
39
|
-
* @
|
|
40
|
-
* @param data
|
|
41
|
-
* @hidden
|
|
39
|
+
* @internal
|
|
42
40
|
*/
|
|
43
41
|
export function UploadContent(texture, data) {
|
|
44
42
|
// Not enough data to contain header ?
|
|
@@ -168,16 +166,7 @@ export function UploadContent(texture, data) {
|
|
|
168
166
|
engine._uploadDataToTextureDirectly(texture, imageData);
|
|
169
167
|
}
|
|
170
168
|
/**
|
|
171
|
-
* @
|
|
172
|
-
* @param palettes
|
|
173
|
-
* @param pixel_data
|
|
174
|
-
* @param y_start
|
|
175
|
-
* @param y_step
|
|
176
|
-
* @param y_end
|
|
177
|
-
* @param x_start
|
|
178
|
-
* @param x_step
|
|
179
|
-
* @param x_end
|
|
180
|
-
* @hidden
|
|
169
|
+
* @internal
|
|
181
170
|
*/
|
|
182
171
|
function _getImageData8bits(header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
|
|
183
172
|
const image = pixel_data, colormap = palettes;
|
|
@@ -196,16 +185,7 @@ function _getImageData8bits(header, palettes, pixel_data, y_start, y_step, y_end
|
|
|
196
185
|
return imageData;
|
|
197
186
|
}
|
|
198
187
|
/**
|
|
199
|
-
* @
|
|
200
|
-
* @param palettes
|
|
201
|
-
* @param pixel_data
|
|
202
|
-
* @param y_start
|
|
203
|
-
* @param y_step
|
|
204
|
-
* @param y_end
|
|
205
|
-
* @param x_start
|
|
206
|
-
* @param x_step
|
|
207
|
-
* @param x_end
|
|
208
|
-
* @hidden
|
|
188
|
+
* @internal
|
|
209
189
|
*/
|
|
210
190
|
function _getImageData16bits(header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
|
|
211
191
|
const image = pixel_data;
|
|
@@ -227,16 +207,7 @@ function _getImageData16bits(header, palettes, pixel_data, y_start, y_step, y_en
|
|
|
227
207
|
return imageData;
|
|
228
208
|
}
|
|
229
209
|
/**
|
|
230
|
-
* @
|
|
231
|
-
* @param palettes
|
|
232
|
-
* @param pixel_data
|
|
233
|
-
* @param y_start
|
|
234
|
-
* @param y_step
|
|
235
|
-
* @param y_end
|
|
236
|
-
* @param x_start
|
|
237
|
-
* @param x_step
|
|
238
|
-
* @param x_end
|
|
239
|
-
* @hidden
|
|
210
|
+
* @internal
|
|
240
211
|
*/
|
|
241
212
|
function _getImageData24bits(header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
|
|
242
213
|
const image = pixel_data;
|
|
@@ -254,16 +225,7 @@ function _getImageData24bits(header, palettes, pixel_data, y_start, y_step, y_en
|
|
|
254
225
|
return imageData;
|
|
255
226
|
}
|
|
256
227
|
/**
|
|
257
|
-
* @
|
|
258
|
-
* @param palettes
|
|
259
|
-
* @param pixel_data
|
|
260
|
-
* @param y_start
|
|
261
|
-
* @param y_step
|
|
262
|
-
* @param y_end
|
|
263
|
-
* @param x_start
|
|
264
|
-
* @param x_step
|
|
265
|
-
* @param x_end
|
|
266
|
-
* @hidden
|
|
228
|
+
* @internal
|
|
267
229
|
*/
|
|
268
230
|
function _getImageData32bits(header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
|
|
269
231
|
const image = pixel_data;
|
|
@@ -281,16 +243,7 @@ function _getImageData32bits(header, palettes, pixel_data, y_start, y_step, y_en
|
|
|
281
243
|
return imageData;
|
|
282
244
|
}
|
|
283
245
|
/**
|
|
284
|
-
* @
|
|
285
|
-
* @param palettes
|
|
286
|
-
* @param pixel_data
|
|
287
|
-
* @param y_start
|
|
288
|
-
* @param y_step
|
|
289
|
-
* @param y_end
|
|
290
|
-
* @param x_start
|
|
291
|
-
* @param x_step
|
|
292
|
-
* @param x_end
|
|
293
|
-
* @hidden
|
|
246
|
+
* @internal
|
|
294
247
|
*/
|
|
295
248
|
function _getImageDataGrey8bits(header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
|
|
296
249
|
const image = pixel_data;
|
|
@@ -309,16 +262,7 @@ function _getImageDataGrey8bits(header, palettes, pixel_data, y_start, y_step, y
|
|
|
309
262
|
return imageData;
|
|
310
263
|
}
|
|
311
264
|
/**
|
|
312
|
-
* @
|
|
313
|
-
* @param palettes
|
|
314
|
-
* @param pixel_data
|
|
315
|
-
* @param y_start
|
|
316
|
-
* @param y_step
|
|
317
|
-
* @param y_end
|
|
318
|
-
* @param x_start
|
|
319
|
-
* @param x_step
|
|
320
|
-
* @param x_end
|
|
321
|
-
* @hidden
|
|
265
|
+
* @internal
|
|
322
266
|
*/
|
|
323
267
|
function _getImageDataGrey16bits(header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end) {
|
|
324
268
|
const image = pixel_data;
|
|
@@ -349,20 +293,20 @@ export const TGATools = {
|
|
|
349
293
|
GetTGAHeader,
|
|
350
294
|
/**
|
|
351
295
|
* Uploads TGA content to a Babylon Texture
|
|
352
|
-
* @
|
|
296
|
+
* @internal
|
|
353
297
|
*/
|
|
354
298
|
UploadContent,
|
|
355
|
-
/** @
|
|
299
|
+
/** @internal */
|
|
356
300
|
_getImageData8bits,
|
|
357
|
-
/** @
|
|
301
|
+
/** @internal */
|
|
358
302
|
_getImageData16bits,
|
|
359
|
-
/** @
|
|
303
|
+
/** @internal */
|
|
360
304
|
_getImageData24bits,
|
|
361
|
-
/** @
|
|
305
|
+
/** @internal */
|
|
362
306
|
_getImageData32bits,
|
|
363
|
-
/** @
|
|
307
|
+
/** @internal */
|
|
364
308
|
_getImageDataGrey8bits,
|
|
365
|
-
/** @
|
|
309
|
+
/** @internal */
|
|
366
310
|
_getImageDataGrey16bits,
|
|
367
311
|
};
|
|
368
312
|
//# sourceMappingURL=tga.js.map
|
package/Misc/tga.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { InternalTexture } from \"../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../Misc/logger\";\r\n\r\n//private static _TYPE_NO_DATA = 0;\r\nconst _TYPE_INDEXED = 1;\r\nconst _TYPE_RGB = 2;\r\nconst _TYPE_GREY = 3;\r\nconst _TYPE_RLE_INDEXED = 9;\r\nconst _TYPE_RLE_RGB = 10;\r\nconst _TYPE_RLE_GREY = 11;\r\nconst _ORIGIN_MASK = 0x30;\r\nconst _ORIGIN_SHIFT = 0x04;\r\nconst _ORIGIN_BL = 0x00;\r\nconst _ORIGIN_BR = 0x01;\r\nconst _ORIGIN_UL = 0x02;\r\nconst _ORIGIN_UR = 0x03;\r\n\r\n/**\r\n * Gets the header of a TGA file\r\n * @param data defines the TGA data\r\n * @returns the header\r\n */\r\nexport function GetTGAHeader(data: Uint8Array): any {\r\n let offset = 0;\r\n\r\n const header = {\r\n id_length: data[offset++],\r\n colormap_type: data[offset++],\r\n image_type: data[offset++],\r\n colormap_index: data[offset++] | (data[offset++] << 8),\r\n colormap_length: data[offset++] | (data[offset++] << 8),\r\n colormap_size: data[offset++],\r\n origin: [data[offset++] | (data[offset++] << 8), data[offset++] | (data[offset++] << 8)],\r\n width: data[offset++] | (data[offset++] << 8),\r\n height: data[offset++] | (data[offset++] << 8),\r\n pixel_size: data[offset++],\r\n flags: data[offset++],\r\n };\r\n\r\n return header;\r\n}\r\n\r\n/**\r\n * Uploads TGA content to a Babylon Texture\r\n * @param texture\r\n * @param data\r\n * @hidden\r\n */\r\nexport function UploadContent(texture: InternalTexture, data: Uint8Array): void {\r\n // Not enough data to contain header ?\r\n if (data.length < 19) {\r\n Logger.Error(\"Unable to load TGA file - Not enough data to contain header\");\r\n return;\r\n }\r\n\r\n // Read Header\r\n let offset = 18;\r\n const header = GetTGAHeader(data);\r\n\r\n // Assume it's a valid Targa file.\r\n if (header.id_length + offset > data.length) {\r\n Logger.Error(\"Unable to load TGA file - Not enough data\");\r\n return;\r\n }\r\n\r\n // Skip not needed data\r\n offset += header.id_length;\r\n\r\n let use_rle = false;\r\n let use_pal = false;\r\n let use_grey = false;\r\n\r\n // Get some informations.\r\n switch (header.image_type) {\r\n case _TYPE_RLE_INDEXED:\r\n use_rle = true;\r\n // eslint-disable-next-line no-fallthrough\r\n case _TYPE_INDEXED:\r\n use_pal = true;\r\n break;\r\n\r\n case _TYPE_RLE_RGB:\r\n use_rle = true;\r\n // eslint-disable-next-line no-fallthrough\r\n case _TYPE_RGB:\r\n // use_rgb = true;\r\n break;\r\n\r\n case _TYPE_RLE_GREY:\r\n use_rle = true;\r\n // eslint-disable-next-line no-fallthrough\r\n case _TYPE_GREY:\r\n use_grey = true;\r\n break;\r\n }\r\n\r\n let pixel_data;\r\n\r\n // var numAlphaBits = header.flags & 0xf;\r\n const pixel_size = header.pixel_size >> 3;\r\n const pixel_total = header.width * header.height * pixel_size;\r\n\r\n // Read palettes\r\n let palettes;\r\n\r\n if (use_pal) {\r\n palettes = data.subarray(offset, (offset += header.colormap_length * (header.colormap_size >> 3)));\r\n 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y_start, x_step, y_step, y_end, x_end;\r\n\r\n switch ((header.flags & _ORIGIN_MASK) >> _ORIGIN_SHIFT) {\r\n default:\r\n case _ORIGIN_UL:\r\n x_start = 0;\r\n x_step = 1;\r\n x_end = header.width;\r\n y_start = 0;\r\n y_step = 1;\r\n y_end = header.height;\r\n break;\r\n\r\n case _ORIGIN_BL:\r\n x_start = 0;\r\n x_step = 1;\r\n x_end = header.width;\r\n y_start = header.height - 1;\r\n y_step = -1;\r\n y_end = -1;\r\n break;\r\n\r\n case _ORIGIN_UR:\r\n x_start = header.width - 1;\r\n x_step = -1;\r\n x_end = -1;\r\n y_start = 0;\r\n y_step = 1;\r\n y_end = header.height;\r\n break;\r\n\r\n case _ORIGIN_BR:\r\n x_start = header.width - 1;\r\n x_step = -1;\r\n x_end = -1;\r\n y_start = header.height - 1;\r\n y_step = -1;\r\n y_end = -1;\r\n break;\r\n }\r\n\r\n // Load the specify method\r\n const func = \"_getImageData\" + (use_grey ? \"Grey\" : \"\") + header.pixel_size + \"bits\";\r\n const imageData = (<any>TGATools)[func](header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end);\r\n\r\n const engine = texture.getEngine();\r\n engine._uploadDataToTextureDirectly(texture, imageData);\r\n}\r\n\r\n/**\r\n * @param header\r\n * @param palettes\r\n * @param pixel_data\r\n * @param y_start\r\n * @param y_step\r\n * @param y_end\r\n * @param x_start\r\n * @param x_step\r\n * @param x_end\r\n * @hidden\r\n */\r\nfunction _getImageData8bits(\r\n header: any,\r\n palettes: Uint8Array,\r\n pixel_data: Uint8Array,\r\n y_start: number,\r\n y_step: number,\r\n y_end: number,\r\n x_start: number,\r\n x_step: number,\r\n x_end: number\r\n): Uint8Array {\r\n const image = pixel_data,\r\n colormap = palettes;\r\n const width = header.width,\r\n height = header.height;\r\n let color,\r\n i = 0,\r\n x,\r\n y;\r\n\r\n const imageData = new Uint8Array(width * height * 4);\r\n\r\n for (y = y_start; y !== y_end; y += y_step) {\r\n for (x = x_start; x !== x_end; x += x_step, i++) {\r\n color = image[i];\r\n imageData[(x + width * y) * 4 + 3] = 255;\r\n imageData[(x + width * y) * 4 + 2] = colormap[color * 3 + 0];\r\n imageData[(x + width * y) * 4 + 1] = colormap[color * 3 + 1];\r\n imageData[(x + width * y) * 4 + 0] = colormap[color * 3 + 2];\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * @param header\r\n * @param palettes\r\n * @param pixel_data\r\n * @param y_start\r\n * @param y_step\r\n * @param y_end\r\n * @param x_start\r\n * @param x_step\r\n * @param x_end\r\n * @hidden\r\n */\r\nfunction _getImageData16bits(\r\n header: any,\r\n palettes: Uint8Array,\r\n pixel_data: Uint8Array,\r\n y_start: number,\r\n y_step: number,\r\n y_end: number,\r\n x_start: number,\r\n x_step: number,\r\n x_end: number\r\n): Uint8Array {\r\n const image = pixel_data;\r\n const width = header.width,\r\n height = header.height;\r\n let color,\r\n i = 0,\r\n x,\r\n y;\r\n\r\n const imageData = new Uint8Array(width * height * 4);\r\n\r\n for (y = y_start; y !== y_end; y += y_step) {\r\n for (x = x_start; x !== x_end; x += x_step, i += 2) {\r\n color = image[i + 0] + (image[i + 1] << 8); // Inversed ?\r\n const r = ((((color & 0x7c00) >> 10) * 255) / 0x1f) | 0;\r\n const g = ((((color & 0x03e0) >> 5) * 255) / 0x1f) | 0;\r\n const b = (((color & 0x001f) * 255) / 0x1f) | 0;\r\n\r\n imageData[(x + width * y) * 4 + 0] = r;\r\n imageData[(x + width * y) * 4 + 1] = g;\r\n imageData[(x + width * y) * 4 + 2] = b;\r\n imageData[(x + width * y) * 4 + 3] = color & 0x8000 ? 0 : 255;\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * @param header\r\n * @param palettes\r\n * @param pixel_data\r\n * @param y_start\r\n * @param y_step\r\n * @param y_end\r\n * @param x_start\r\n * @param x_step\r\n * @param x_end\r\n * @hidden\r\n */\r\nfunction _getImageData24bits(\r\n header: any,\r\n palettes: Uint8Array,\r\n pixel_data: Uint8Array,\r\n y_start: number,\r\n y_step: number,\r\n y_end: number,\r\n x_start: number,\r\n x_step: number,\r\n x_end: number\r\n): Uint8Array {\r\n const image = pixel_data;\r\n const width = header.width,\r\n height = header.height;\r\n let i = 0,\r\n x,\r\n y;\r\n\r\n const imageData = new Uint8Array(width * height * 4);\r\n\r\n for (y = y_start; y !== y_end; y += y_step) {\r\n for (x = x_start; x !== x_end; x += x_step, i += 3) {\r\n imageData[(x + width * y) * 4 + 3] = 255;\r\n imageData[(x + width * y) * 4 + 2] = image[i + 0];\r\n imageData[(x + width * y) * 4 + 1] = image[i + 1];\r\n imageData[(x + width * y) * 4 + 0] = image[i + 2];\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * @param header\r\n * @param palettes\r\n * @param pixel_data\r\n * @param y_start\r\n * @param y_step\r\n * @param y_end\r\n * @param x_start\r\n * @param x_step\r\n * @param x_end\r\n * @hidden\r\n */\r\nfunction _getImageData32bits(\r\n header: any,\r\n palettes: Uint8Array,\r\n pixel_data: Uint8Array,\r\n y_start: number,\r\n y_step: number,\r\n y_end: number,\r\n x_start: number,\r\n x_step: number,\r\n x_end: number\r\n): Uint8Array {\r\n const image = pixel_data;\r\n const width = header.width,\r\n height = header.height;\r\n let i = 0,\r\n x,\r\n y;\r\n\r\n const imageData = new Uint8Array(width * height * 4);\r\n\r\n for (y = y_start; y !== y_end; y += y_step) {\r\n for (x = x_start; x !== x_end; x += x_step, i += 4) {\r\n imageData[(x + width * y) * 4 + 2] = image[i + 0];\r\n imageData[(x + width * y) * 4 + 1] = image[i + 1];\r\n imageData[(x + width * y) * 4 + 0] = image[i + 2];\r\n imageData[(x + width * y) * 4 + 3] = image[i + 3];\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * @param header\r\n * @param palettes\r\n * @param pixel_data\r\n * @param y_start\r\n * @param y_step\r\n * @param y_end\r\n * @param x_start\r\n * @param x_step\r\n * @param x_end\r\n * @hidden\r\n */\r\nfunction _getImageDataGrey8bits(\r\n header: any,\r\n palettes: Uint8Array,\r\n pixel_data: Uint8Array,\r\n y_start: number,\r\n y_step: number,\r\n y_end: number,\r\n x_start: number,\r\n x_step: number,\r\n x_end: number\r\n): Uint8Array {\r\n const image = pixel_data;\r\n const width = header.width,\r\n height = header.height;\r\n let color,\r\n i = 0,\r\n x,\r\n y;\r\n\r\n const imageData = new Uint8Array(width * height * 4);\r\n\r\n for (y = y_start; y !== y_end; y += y_step) {\r\n for (x = x_start; x !== x_end; x += x_step, i++) {\r\n color = image[i];\r\n imageData[(x + width * y) * 4 + 0] = color;\r\n imageData[(x + width * y) * 4 + 1] = color;\r\n imageData[(x + width * y) * 4 + 2] = color;\r\n imageData[(x + width * y) * 4 + 3] = 255;\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * @param header\r\n * @param palettes\r\n * @param pixel_data\r\n * @param y_start\r\n * @param y_step\r\n * @param y_end\r\n * @param x_start\r\n * @param x_step\r\n * @param x_end\r\n * @hidden\r\n */\r\nfunction _getImageDataGrey16bits(\r\n header: any,\r\n palettes: Uint8Array,\r\n pixel_data: Uint8Array,\r\n y_start: number,\r\n y_step: number,\r\n y_end: number,\r\n x_start: number,\r\n x_step: number,\r\n x_end: number\r\n): Uint8Array {\r\n const image = pixel_data;\r\n const width = header.width,\r\n height = header.height;\r\n let i = 0,\r\n x,\r\n y;\r\n\r\n const imageData = new Uint8Array(width * height * 4);\r\n\r\n for (y = y_start; y !== y_end; y += y_step) {\r\n for (x = x_start; x !== x_end; x += x_step, i += 2) {\r\n imageData[(x + width * y) * 4 + 0] = image[i + 0];\r\n imageData[(x + width * y) * 4 + 1] = image[i + 0];\r\n imageData[(x + width * y) * 4 + 2] = image[i + 0];\r\n imageData[(x + width * y) * 4 + 3] = image[i + 1];\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * Based on jsTGALoader - Javascript loader for TGA file\r\n * By Vincent Thibault\r\n * @see http://blog.robrowser.com/javascript-tga-loader.html\r\n */\r\nexport const TGATools = {\r\n /**\r\n * Gets the header of a TGA file\r\n * @param data defines the TGA data\r\n * @returns the header\r\n */\r\n GetTGAHeader,\r\n\r\n /**\r\n * Uploads TGA content to a Babylon Texture\r\n * @hidden\r\n */\r\n UploadContent,\r\n\r\n /** @hidden */\r\n _getImageData8bits,\r\n\r\n /** @hidden */\r\n _getImageData16bits,\r\n /** @hidden */\r\n _getImageData24bits,\r\n\r\n /** @hidden */\r\n _getImageData32bits,\r\n\r\n /** @hidden */\r\n _getImageDataGrey8bits,\r\n /** @hidden */\r\n _getImageDataGrey16bits,\r\n};\r\n"]}
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { InternalTexture } from \"../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../Misc/logger\";\r\n\r\n//private static _TYPE_NO_DATA = 0;\r\nconst _TYPE_INDEXED = 1;\r\nconst _TYPE_RGB = 2;\r\nconst _TYPE_GREY = 3;\r\nconst _TYPE_RLE_INDEXED = 9;\r\nconst _TYPE_RLE_RGB = 10;\r\nconst _TYPE_RLE_GREY = 11;\r\nconst _ORIGIN_MASK = 0x30;\r\nconst _ORIGIN_SHIFT = 0x04;\r\nconst _ORIGIN_BL = 0x00;\r\nconst _ORIGIN_BR = 0x01;\r\nconst _ORIGIN_UL = 0x02;\r\nconst _ORIGIN_UR = 0x03;\r\n\r\n/**\r\n * Gets the header of a TGA file\r\n * @param data defines the TGA data\r\n * @returns the header\r\n */\r\nexport function GetTGAHeader(data: Uint8Array): any {\r\n let offset = 0;\r\n\r\n const header = {\r\n id_length: data[offset++],\r\n colormap_type: data[offset++],\r\n image_type: data[offset++],\r\n colormap_index: data[offset++] | (data[offset++] << 8),\r\n colormap_length: data[offset++] | (data[offset++] << 8),\r\n colormap_size: data[offset++],\r\n origin: [data[offset++] | (data[offset++] << 8), data[offset++] | (data[offset++] << 8)],\r\n width: data[offset++] | (data[offset++] << 8),\r\n height: data[offset++] | (data[offset++] << 8),\r\n pixel_size: data[offset++],\r\n flags: data[offset++],\r\n };\r\n\r\n return header;\r\n}\r\n\r\n/**\r\n * Uploads TGA content to a Babylon Texture\r\n * @internal\r\n */\r\nexport function UploadContent(texture: InternalTexture, data: Uint8Array): void {\r\n // Not enough data to contain header ?\r\n if (data.length < 19) {\r\n Logger.Error(\"Unable to load TGA file - Not enough data to contain header\");\r\n return;\r\n }\r\n\r\n // Read Header\r\n let offset = 18;\r\n const header = GetTGAHeader(data);\r\n\r\n // Assume it's a valid Targa file.\r\n if (header.id_length + offset > data.length) {\r\n Logger.Error(\"Unable to load TGA file - Not enough data\");\r\n return;\r\n }\r\n\r\n // Skip not needed data\r\n offset += 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LRE\r\n if (use_rle) {\r\n pixel_data = new Uint8Array(pixel_total);\r\n\r\n let c, count, i;\r\n let localOffset = 0;\r\n const pixels = new Uint8Array(pixel_size);\r\n\r\n while (offset < pixel_total && localOffset < pixel_total) {\r\n c = data[offset++];\r\n count = (c & 0x7f) + 1;\r\n\r\n // RLE pixels\r\n if (c & 0x80) {\r\n // Bind pixel tmp array\r\n for (i = 0; i < pixel_size; ++i) {\r\n pixels[i] = data[offset++];\r\n }\r\n\r\n // Copy pixel array\r\n for (i = 0; i < count; ++i) {\r\n pixel_data.set(pixels, localOffset + i * pixel_size);\r\n }\r\n\r\n localOffset += pixel_size * count;\r\n }\r\n // Raw pixels\r\n else {\r\n count *= pixel_size;\r\n for (i = 0; i < count; ++i) {\r\n pixel_data[localOffset + i] = data[offset++];\r\n }\r\n localOffset += count;\r\n }\r\n }\r\n }\r\n // RAW Pixels\r\n else {\r\n pixel_data = data.subarray(offset, (offset += use_pal ? header.width * header.height : pixel_total));\r\n }\r\n\r\n // Load to texture\r\n let x_start, y_start, x_step, y_step, y_end, x_end;\r\n\r\n switch ((header.flags & _ORIGIN_MASK) >> _ORIGIN_SHIFT) {\r\n default:\r\n case _ORIGIN_UL:\r\n x_start = 0;\r\n x_step = 1;\r\n x_end = header.width;\r\n y_start = 0;\r\n y_step = 1;\r\n y_end = header.height;\r\n break;\r\n\r\n case _ORIGIN_BL:\r\n x_start = 0;\r\n x_step = 1;\r\n x_end = header.width;\r\n y_start = header.height - 1;\r\n y_step = -1;\r\n y_end = -1;\r\n break;\r\n\r\n case _ORIGIN_UR:\r\n x_start = header.width - 1;\r\n x_step = -1;\r\n x_end = -1;\r\n y_start = 0;\r\n y_step = 1;\r\n y_end = header.height;\r\n break;\r\n\r\n case _ORIGIN_BR:\r\n x_start = header.width - 1;\r\n x_step = -1;\r\n x_end = -1;\r\n y_start = header.height - 1;\r\n y_step = -1;\r\n y_end = -1;\r\n break;\r\n }\r\n\r\n // Load the specify method\r\n const func = \"_getImageData\" + (use_grey ? \"Grey\" : \"\") + header.pixel_size + \"bits\";\r\n const imageData = (<any>TGATools)[func](header, palettes, pixel_data, y_start, y_step, y_end, x_start, x_step, x_end);\r\n\r\n const engine = texture.getEngine();\r\n engine._uploadDataToTextureDirectly(texture, imageData);\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nfunction _getImageData8bits(\r\n header: any,\r\n palettes: Uint8Array,\r\n pixel_data: Uint8Array,\r\n y_start: number,\r\n y_step: number,\r\n y_end: number,\r\n x_start: number,\r\n x_step: number,\r\n x_end: number\r\n): Uint8Array {\r\n const image = pixel_data,\r\n colormap = palettes;\r\n const width = header.width,\r\n height = header.height;\r\n let color,\r\n i = 0,\r\n x,\r\n y;\r\n\r\n const imageData = new Uint8Array(width * height * 4);\r\n\r\n for (y = y_start; y !== y_end; y += y_step) {\r\n for (x = x_start; x !== x_end; x += x_step, i++) {\r\n color = image[i];\r\n imageData[(x + width * y) * 4 + 3] = 255;\r\n imageData[(x + width * y) * 4 + 2] = colormap[color * 3 + 0];\r\n imageData[(x + width * y) * 4 + 1] = colormap[color * 3 + 1];\r\n imageData[(x + width * y) * 4 + 0] = colormap[color * 3 + 2];\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nfunction _getImageData16bits(\r\n header: any,\r\n palettes: Uint8Array,\r\n pixel_data: Uint8Array,\r\n y_start: number,\r\n y_step: number,\r\n y_end: number,\r\n x_start: number,\r\n x_step: number,\r\n x_end: number\r\n): Uint8Array {\r\n const image = pixel_data;\r\n const width = header.width,\r\n height = header.height;\r\n let color,\r\n i = 0,\r\n x,\r\n y;\r\n\r\n const imageData = new Uint8Array(width * height * 4);\r\n\r\n for (y = y_start; y !== y_end; y += y_step) {\r\n for (x = x_start; x !== x_end; x += x_step, i += 2) {\r\n color = image[i + 0] + (image[i + 1] << 8); // Inversed ?\r\n const r = ((((color & 0x7c00) >> 10) * 255) / 0x1f) | 0;\r\n const g = ((((color & 0x03e0) >> 5) * 255) / 0x1f) | 0;\r\n const b = (((color & 0x001f) * 255) / 0x1f) | 0;\r\n\r\n imageData[(x + width * y) * 4 + 0] = r;\r\n imageData[(x + width * y) * 4 + 1] = g;\r\n imageData[(x + width * y) * 4 + 2] = b;\r\n imageData[(x + width * y) * 4 + 3] = color & 0x8000 ? 0 : 255;\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nfunction _getImageData24bits(\r\n header: any,\r\n palettes: Uint8Array,\r\n pixel_data: Uint8Array,\r\n y_start: number,\r\n y_step: number,\r\n y_end: number,\r\n x_start: number,\r\n x_step: number,\r\n x_end: number\r\n): Uint8Array {\r\n const image = pixel_data;\r\n const width = header.width,\r\n height = header.height;\r\n let i = 0,\r\n x,\r\n y;\r\n\r\n const imageData = new Uint8Array(width * height * 4);\r\n\r\n for (y = y_start; y !== y_end; y += y_step) {\r\n for (x = x_start; x !== x_end; x += x_step, i += 3) {\r\n imageData[(x + width * y) * 4 + 3] = 255;\r\n imageData[(x + width * y) * 4 + 2] = image[i + 0];\r\n imageData[(x + width * y) * 4 + 1] = image[i + 1];\r\n imageData[(x + width * y) * 4 + 0] = image[i + 2];\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nfunction _getImageData32bits(\r\n header: any,\r\n palettes: Uint8Array,\r\n pixel_data: Uint8Array,\r\n y_start: number,\r\n y_step: number,\r\n y_end: number,\r\n x_start: number,\r\n x_step: number,\r\n x_end: number\r\n): Uint8Array {\r\n const image = pixel_data;\r\n const width = header.width,\r\n height = header.height;\r\n let i = 0,\r\n x,\r\n y;\r\n\r\n const imageData = new Uint8Array(width * height * 4);\r\n\r\n for (y = y_start; y !== y_end; y += y_step) {\r\n for (x = x_start; x !== x_end; x += x_step, i += 4) {\r\n imageData[(x + width * y) * 4 + 2] = image[i + 0];\r\n imageData[(x + width * y) * 4 + 1] = image[i + 1];\r\n imageData[(x + width * y) * 4 + 0] = image[i + 2];\r\n imageData[(x + width * y) * 4 + 3] = image[i + 3];\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nfunction _getImageDataGrey8bits(\r\n header: any,\r\n palettes: Uint8Array,\r\n pixel_data: Uint8Array,\r\n y_start: number,\r\n y_step: number,\r\n y_end: number,\r\n x_start: number,\r\n x_step: number,\r\n x_end: number\r\n): Uint8Array {\r\n const image = pixel_data;\r\n const width = header.width,\r\n height = header.height;\r\n let color,\r\n i = 0,\r\n x,\r\n y;\r\n\r\n const imageData = new Uint8Array(width * height * 4);\r\n\r\n for (y = y_start; y !== y_end; y += y_step) {\r\n for (x = x_start; x !== x_end; x += x_step, i++) {\r\n color = image[i];\r\n imageData[(x + width * y) * 4 + 0] = color;\r\n imageData[(x + width * y) * 4 + 1] = color;\r\n imageData[(x + width * y) * 4 + 2] = color;\r\n imageData[(x + width * y) * 4 + 3] = 255;\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nfunction _getImageDataGrey16bits(\r\n header: any,\r\n palettes: Uint8Array,\r\n pixel_data: Uint8Array,\r\n y_start: number,\r\n y_step: number,\r\n y_end: number,\r\n x_start: number,\r\n x_step: number,\r\n x_end: number\r\n): Uint8Array {\r\n const image = pixel_data;\r\n const width = header.width,\r\n height = header.height;\r\n let i = 0,\r\n x,\r\n y;\r\n\r\n const imageData = new Uint8Array(width * height * 4);\r\n\r\n for (y = y_start; y !== y_end; y += y_step) {\r\n for (x = x_start; x !== x_end; x += x_step, i += 2) {\r\n imageData[(x + width * y) * 4 + 0] = image[i + 0];\r\n imageData[(x + width * y) * 4 + 1] = image[i + 0];\r\n imageData[(x + width * y) * 4 + 2] = image[i + 0];\r\n imageData[(x + width * y) * 4 + 3] = image[i + 1];\r\n }\r\n }\r\n\r\n return imageData;\r\n}\r\n\r\n/**\r\n * Based on jsTGALoader - Javascript loader for TGA file\r\n * By Vincent Thibault\r\n * @see http://blog.robrowser.com/javascript-tga-loader.html\r\n */\r\nexport const TGATools = {\r\n /**\r\n * Gets the header of a TGA file\r\n * @param data defines the TGA data\r\n * @returns the header\r\n */\r\n GetTGAHeader,\r\n\r\n /**\r\n * Uploads TGA content to a Babylon Texture\r\n * @internal\r\n */\r\n UploadContent,\r\n\r\n /** @internal */\r\n _getImageData8bits,\r\n\r\n /** @internal */\r\n _getImageData16bits,\r\n /** @internal */\r\n _getImageData24bits,\r\n\r\n /** @internal */\r\n _getImageData32bits,\r\n\r\n /** @internal */\r\n _getImageDataGrey8bits,\r\n /** @internal */\r\n _getImageDataGrey16bits,\r\n};\r\n"]}
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package/Misc/tools.d.ts
CHANGED
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@@ -84,7 +84,7 @@ export declare class Tools {
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84
84
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* @param a The lower value (returned when alpha = 0)
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85
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* @param b The upper value (returned when alpha = 1)
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* @param alpha The interpolation-factor
|
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-
* @
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87
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+
* @returns The mixed value
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*/
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89
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static Mix(a: number, b: number, alpha: number): number;
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90
90
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/**
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@@ -304,7 +304,7 @@ export declare class Tools {
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* @param successCallback defines the callback triggered once the data are available
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* @param mimeType defines the mime type of the result
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* @param fileName defines the filename to download. If present, the result will automatically be downloaded
|
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-
* @
|
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307
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+
* @returns a void promise
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*/
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static DumpFramebuffer(width: number, height: number, engine: Engine, successCallback?: (data: string) => void, mimeType?: string, fileName?: string): Promise<void>;
|
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310
310
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/**
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@@ -330,7 +330,7 @@ export declare class Tools {
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* @param invertY true to invert the picture in the Y dimension
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331
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* @param toArrayBuffer true to convert the data to an ArrayBuffer (encoded as `mimeType`) instead of a base64 string
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332
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* @param quality defines the quality of the result
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333
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-
* @
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|
333
|
+
* @returns a promise that resolve to the final data
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334
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*/
|
|
335
335
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static DumpDataAsync(width: number, height: number, data: ArrayBufferView, mimeType?: string, fileName?: string, invertY?: boolean, toArrayBuffer?: boolean, quality?: number): Promise<string | ArrayBuffer>;
|
|
336
336
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/**
|
|
@@ -455,14 +455,14 @@ export declare class Tools {
|
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455
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* Test if the given uri is a base64 string
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|
456
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|
* @deprecated Please use FileTools.IsBase64DataUrl instead.
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457
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* @param uri The uri to test
|
|
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|
-
* @
|
|
458
|
+
* @returns True if the uri is a base64 string or false otherwise
|
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459
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*/
|
|
460
460
|
static IsBase64(uri: string): boolean;
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461
461
|
/**
|
|
462
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|
* Decode the given base64 uri.
|
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463
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* @deprecated Please use FileTools.DecodeBase64UrlToBinary instead.
|
|
464
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|
* @param uri The uri to decode
|
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465
|
-
* @
|
|
465
|
+
* @returns The decoded base64 data.
|
|
466
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|
*/
|
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467
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|
static DecodeBase64(uri: string): ArrayBuffer;
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|
468
468
|
static GetAbsoluteUrl: (url: string) => string;
|
|
@@ -582,7 +582,7 @@ export declare class Tools {
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|
|
582
582
|
* It will works only on Javascript basic data types (number, string, ...) and instance of class declared with the @className decorator or implementing a method getClassName():string (in which case the module won't be specified).
|
|
583
583
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* @param object the object to get the class name from
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* @param isType defines if the object is actually a type
|
|
585
|
-
* @
|
|
585
|
+
* @returns a string that can have two forms: "moduleName.className" if module was specified when the class' Name was registered or "className" if there was not module specified.
|
|
586
586
|
* @ignorenaming
|
|
587
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*/
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|
588
588
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static getFullClassName(object: any, isType?: boolean): Nullable<string>;
|