@babylonjs/core 5.23.0 → 5.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.d.ts +6 -6
- package/Actions/abstractActionManager.js +1 -1
- package/Actions/abstractActionManager.js.map +1 -1
- package/Actions/action.d.ts +12 -21
- package/Actions/action.js +8 -17
- package/Actions/action.js.map +1 -1
- package/Actions/actionManager.d.ts +7 -10
- package/Actions/actionManager.js +7 -10
- package/Actions/actionManager.js.map +1 -1
- package/Actions/condition.d.ts +9 -50
- package/Actions/condition.js +3 -26
- package/Actions/condition.js.map +1 -1
- package/Actions/directActions.d.ts +7 -7
- package/Actions/directActions.js +7 -7
- package/Actions/directActions.js.map +1 -1
- package/Actions/directAudioActions.d.ts +2 -2
- package/Actions/directAudioActions.js +2 -2
- package/Actions/directAudioActions.js.map +1 -1
- package/Actions/interpolateValueAction.d.ts +1 -1
- package/Actions/interpolateValueAction.js +1 -1
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/animatable.d.ts +5 -6
- package/Animations/animatable.js +1 -2
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.d.ts +6 -20
- package/Animations/animation.js +6 -20
- package/Animations/animation.js.map +1 -1
- package/Animations/animationEvent.d.ts +1 -1
- package/Animations/animationEvent.js +1 -1
- package/Animations/animationEvent.js.map +1 -1
- package/Animations/animationGroup.d.ts +4 -4
- package/Animations/animationGroup.js +4 -4
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/easing.d.ts +13 -26
- package/Animations/easing.js +13 -26
- package/Animations/easing.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +3 -4
- package/Animations/runtimeAnimation.js +1 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +2 -2
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +3 -4
- package/Audio/sound.js +2 -3
- package/Audio/sound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +1 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.d.ts +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.d.ts +8 -10
- package/Bones/bone.js +8 -10
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.d.ts +8 -10
- package/Bones/skeleton.js +8 -10
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.d.ts +6 -6
- package/Buffers/buffer.js +14 -16
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +1 -1
- package/Buffers/storageBuffer.js +1 -1
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.d.ts +1 -3
- package/Cameras/RigModes/vrRigMode.js +1 -3
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
- package/Cameras/RigModes/webVRRigMode.js +1 -3
- package/Cameras/RigModes/webVRRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
- package/Cameras/VR/vrCameraMetrics.js +4 -4
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +19 -24
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.d.ts +9 -9
- package/Cameras/VR/webVRCamera.js +9 -9
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +12 -13
- package/Cameras/arcRotateCamera.js +9 -10
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +31 -40
- package/Cameras/camera.js +29 -38
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.d.ts +1 -1
- package/Cameras/deviceOrientationCamera.js +1 -1
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Cameras/flyCamera.d.ts +8 -12
- package/Cameras/flyCamera.js +6 -10
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.d.ts +2 -2
- package/Cameras/followCamera.js +2 -2
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.d.ts +7 -8
- package/Cameras/freeCamera.js +5 -6
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/freeCameraInputsManager.d.ts +2 -2
- package/Cameras/freeCameraInputsManager.js +2 -2
- package/Cameras/freeCameraInputsManager.js.map +1 -1
- package/Cameras/gamepadCamera.d.ts +1 -1
- package/Cameras/gamepadCamera.js +1 -1
- package/Cameras/gamepadCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +22 -25
- package/Cameras/targetCamera.js +21 -24
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +2 -2
- package/Cameras/touchCamera.js +2 -2
- package/Cameras/touchCamera.js.map +1 -1
- package/Cameras/universalCamera.d.ts +1 -1
- package/Cameras/universalCamera.js +1 -1
- package/Cameras/universalCamera.js.map +1 -1
- package/Cameras/virtualJoysticksCamera.d.ts +1 -1
- package/Cameras/virtualJoysticksCamera.js +1 -1
- package/Cameras/virtualJoysticksCamera.js.map +1 -1
- package/Collisions/collider.d.ts +13 -44
- package/Collisions/collider.js +10 -41
- package/Collisions/collider.js.map +1 -1
- package/Collisions/collisionCoordinator.d.ts +2 -2
- package/Collisions/collisionCoordinator.js +1 -1
- package/Collisions/collisionCoordinator.js.map +1 -1
- package/Collisions/intersectionInfo.d.ts +1 -1
- package/Collisions/intersectionInfo.js +1 -1
- package/Collisions/intersectionInfo.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +1 -1
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/IComputeContext.d.ts +1 -1
- package/Compute/IComputeContext.js.map +1 -1
- package/Compute/IComputePipelineContext.d.ts +2 -2
- package/Compute/IComputePipelineContext.js.map +1 -1
- package/Compute/computeEffect.d.ts +5 -5
- package/Compute/computeEffect.js +5 -5
- package/Compute/computeEffect.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -9
- package/Culling/Octrees/octreeBlock.js +1 -9
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.d.ts +6 -7
- package/Culling/boundingBox.js +5 -6
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -2
- package/Culling/boundingInfo.js +1 -2
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -2
- package/Culling/boundingSphere.js +1 -2
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.d.ts +7 -7
- package/Culling/ray.js +1 -1
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.d.ts +2 -2
- package/Debug/debugLayer.js +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/physicsViewer.d.ts +6 -6
- package/Debug/physicsViewer.js +4 -4
- package/Debug/physicsViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
- package/DeviceInput/internalDeviceSourceManager.js +1 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -1
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +7 -7
- package/Engines/Extensions/engine.computeShader.js +1 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.debugging.d.ts +4 -4
- package/Engines/Extensions/engine.debugging.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +8 -10
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +9 -9
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +24 -24
- package/Engines/Extensions/engine.query.js +8 -8
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +3 -7
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.d.ts +2 -2
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
- package/Engines/Extensions/engine.textureSelector.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +1 -1
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +2 -2
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Extensions/engine.webVR.d.ts +13 -13
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/ICanvas.d.ts +11 -0
- package/Engines/ICanvas.js.map +1 -1
- package/Engines/IDrawContext.d.ts +1 -1
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/IMaterialContext.d.ts +1 -1
- package/Engines/IMaterialContext.js.map +1 -1
- package/Engines/IPipelineContext.d.ts +5 -5
- package/Engines/IPipelineContext.js.map +1 -1
- package/Engines/Native/nativeDataStream.d.ts +2 -2
- package/Engines/Native/nativeDataStream.js +1 -1
- package/Engines/Native/nativeDataStream.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +10 -10
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +1 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
- package/Engines/Processors/shaderCodeCursor.js +1 -1
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeTestNode.js +1 -1
- package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
- package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +2 -2
- package/Engines/Processors/shaderProcessor.js +2 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLPipelineContext.d.ts +29 -38
- package/Engines/WebGL/webGLPipelineContext.js +95 -326
- package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -3
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
- package/Engines/WebGPU/webgpuBundleList.js +7 -7
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
- package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
- package/Engines/WebGPU/webgpuConstants.js +38 -38
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
- package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
- package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
- package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
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- package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
- package/Shaders/grain.fragment.d.ts +1 -1
- package/Shaders/grain.fragment.js +1 -1
- package/Shaders/grain.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.fragment.d.ts +1 -1
- package/Shaders/hdrFiltering.fragment.js +1 -1
- package/Shaders/hdrFiltering.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.vertex.d.ts +1 -1
- package/Shaders/hdrFiltering.vertex.js +1 -1
- package/Shaders/hdrFiltering.vertex.js.map +1 -1
- package/Shaders/highlights.fragment.d.ts +1 -1
- package/Shaders/highlights.fragment.js +1 -1
- package/Shaders/highlights.fragment.js.map +1 -1
- package/Shaders/imageProcessing.fragment.d.ts +1 -1
- package/Shaders/imageProcessing.fragment.js +1 -1
- package/Shaders/imageProcessing.fragment.js.map +1 -1
- package/Shaders/kernelBlur.fragment.d.ts +1 -1
- package/Shaders/kernelBlur.fragment.js +1 -1
- package/Shaders/kernelBlur.fragment.js.map +1 -1
- package/Shaders/kernelBlur.vertex.d.ts +1 -1
- package/Shaders/kernelBlur.vertex.js +1 -1
- package/Shaders/kernelBlur.vertex.js.map +1 -1
- package/Shaders/layer.fragment.d.ts +1 -1
- package/Shaders/layer.fragment.js +1 -1
- package/Shaders/layer.fragment.js.map +1 -1
- package/Shaders/layer.vertex.d.ts +1 -1
- package/Shaders/layer.vertex.js +1 -1
- package/Shaders/layer.vertex.js.map +1 -1
- package/Shaders/lensFlare.fragment.d.ts +1 -1
- package/Shaders/lensFlare.fragment.js +1 -1
- package/Shaders/lensFlare.fragment.js.map +1 -1
- package/Shaders/lensFlare.vertex.d.ts +1 -1
- package/Shaders/lensFlare.vertex.js +1 -1
- package/Shaders/lensFlare.vertex.js.map +1 -1
- package/Shaders/lensHighlights.fragment.d.ts +1 -1
- package/Shaders/lensHighlights.fragment.js +1 -1
- package/Shaders/lensHighlights.fragment.js.map +1 -1
- package/Shaders/line.fragment.d.ts +1 -1
- package/Shaders/line.fragment.js +1 -1
- package/Shaders/line.fragment.js.map +1 -1
- package/Shaders/line.vertex.d.ts +1 -1
- package/Shaders/line.vertex.js +1 -1
- package/Shaders/line.vertex.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.d.ts +1 -1
- package/Shaders/minmaxRedux.fragment.js +1 -1
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/Shaders/motionBlur.fragment.d.ts +1 -1
- package/Shaders/motionBlur.fragment.js +1 -1
- package/Shaders/motionBlur.fragment.js.map +1 -1
- package/Shaders/noise.fragment.d.ts +1 -1
- package/Shaders/noise.fragment.js +1 -1
- package/Shaders/noise.fragment.js.map +1 -1
- package/Shaders/oitBackBlend.fragment.d.ts +1 -1
- package/Shaders/oitBackBlend.fragment.js +1 -1
- package/Shaders/oitBackBlend.fragment.js.map +1 -1
- package/Shaders/oitFinal.fragment.d.ts +1 -1
- package/Shaders/oitFinal.fragment.js +1 -1
- package/Shaders/oitFinal.fragment.js.map +1 -1
- package/Shaders/outline.fragment.d.ts +1 -1
- package/Shaders/outline.fragment.js +1 -1
- package/Shaders/outline.fragment.js.map +1 -1
- package/Shaders/outline.vertex.d.ts +1 -1
- package/Shaders/outline.vertex.js +1 -1
- package/Shaders/outline.vertex.js.map +1 -1
- package/Shaders/particles.fragment.d.ts +1 -1
- package/Shaders/particles.fragment.js +1 -1
- package/Shaders/particles.fragment.js.map +1 -1
- package/Shaders/particles.vertex.d.ts +1 -1
- package/Shaders/particles.vertex.js +1 -1
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/pass.fragment.d.ts +1 -1
- package/Shaders/pass.fragment.js +1 -1
- package/Shaders/pass.fragment.js.map +1 -1
- package/Shaders/passCube.fragment.d.ts +1 -1
- package/Shaders/passCube.fragment.js +1 -1
- package/Shaders/passCube.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.d.ts +1 -1
- package/Shaders/pbr.fragment.js +1 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.d.ts +1 -1
- package/Shaders/pbr.vertex.js +1 -1
- package/Shaders/pbr.vertex.js.map +1 -1
- package/Shaders/postprocess.vertex.d.ts +1 -1
- package/Shaders/postprocess.vertex.js +1 -1
- package/Shaders/postprocess.vertex.js.map +1 -1
- package/Shaders/procedural.vertex.d.ts +1 -1
- package/Shaders/procedural.vertex.js +1 -1
- package/Shaders/procedural.vertex.js.map +1 -1
- package/Shaders/refraction.fragment.d.ts +1 -1
- package/Shaders/refraction.fragment.js +1 -1
- package/Shaders/refraction.fragment.js.map +1 -1
- package/Shaders/rgbdDecode.fragment.d.ts +1 -1
- package/Shaders/rgbdDecode.fragment.js +1 -1
- package/Shaders/rgbdDecode.fragment.js.map +1 -1
- package/Shaders/rgbdEncode.fragment.d.ts +1 -1
- package/Shaders/rgbdEncode.fragment.js +1 -1
- package/Shaders/rgbdEncode.fragment.js.map +1 -1
- package/Shaders/screenSpaceCurvature.fragment.d.ts +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection.fragment.d.ts +1 -1
- package/Shaders/screenSpaceReflection.fragment.js +1 -1
- package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
- package/Shaders/shadowMap.fragment.d.ts +1 -1
- package/Shaders/shadowMap.fragment.js +1 -1
- package/Shaders/shadowMap.fragment.js.map +1 -1
- package/Shaders/shadowMap.vertex.d.ts +1 -1
- package/Shaders/shadowMap.vertex.js +1 -1
- package/Shaders/shadowMap.vertex.js.map +1 -1
- package/Shaders/sharpen.fragment.d.ts +1 -1
- package/Shaders/sharpen.fragment.js +1 -1
- package/Shaders/sharpen.fragment.js.map +1 -1
- package/Shaders/spriteMap.fragment.d.ts +1 -1
- package/Shaders/spriteMap.fragment.js +1 -1
- package/Shaders/spriteMap.fragment.js.map +1 -1
- package/Shaders/spriteMap.vertex.d.ts +1 -1
- package/Shaders/spriteMap.vertex.js +1 -1
- package/Shaders/spriteMap.vertex.js.map +1 -1
- package/Shaders/sprites.fragment.d.ts +1 -1
- package/Shaders/sprites.fragment.js +1 -1
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.d.ts +1 -1
- package/Shaders/sprites.vertex.js +1 -1
- package/Shaders/sprites.vertex.js.map +1 -1
- package/Shaders/ssao.fragment.d.ts +1 -1
- package/Shaders/ssao.fragment.js +1 -1
- package/Shaders/ssao.fragment.js.map +1 -1
- package/Shaders/ssao2.fragment.d.ts +1 -1
- package/Shaders/ssao2.fragment.js +1 -1
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/Shaders/ssaoCombine.fragment.d.ts +1 -1
- package/Shaders/ssaoCombine.fragment.js +1 -1
- package/Shaders/ssaoCombine.fragment.js.map +1 -1
- package/Shaders/standard.fragment.d.ts +1 -1
- package/Shaders/standard.fragment.js +1 -1
- package/Shaders/standard.fragment.js.map +1 -1
- package/Shaders/stereoscopicInterlace.fragment.d.ts +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
- package/Shaders/subSurfaceScattering.fragment.d.ts +1 -1
- package/Shaders/subSurfaceScattering.fragment.js +1 -1
- package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
- package/Shaders/tonemap.fragment.d.ts +1 -1
- package/Shaders/tonemap.fragment.js +1 -1
- package/Shaders/tonemap.fragment.js.map +1 -1
- package/Shaders/volumetricLightScattering.fragment.d.ts +1 -1
- package/Shaders/volumetricLightScattering.fragment.js +1 -1
- package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.d.ts +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.d.ts +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
- package/Shaders/vrDistortionCorrection.fragment.d.ts +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.d.ts +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.d.ts +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/Sprites/spriteSceneComponent.d.ts +6 -6
- package/Sprites/spriteSceneComponent.js.map +1 -1
- package/Sprites/thinSprite.d.ts +5 -6
- package/Sprites/thinSprite.js +1 -2
- package/Sprites/thinSprite.js.map +1 -1
- package/States/IStencilState.d.ts +1 -1
- package/States/IStencilState.js.map +1 -1
- package/States/alphaCullingState.d.ts +1 -1
- package/States/alphaCullingState.js +1 -1
- package/States/alphaCullingState.js.map +1 -1
- package/States/depthCullingState.d.ts +1 -1
- package/States/depthCullingState.js +1 -1
- package/States/depthCullingState.js.map +1 -1
- package/States/stencilState.d.ts +1 -1
- package/States/stencilState.js +1 -1
- package/States/stencilState.js.map +1 -1
- package/States/stencilStateComposer.d.ts +1 -1
- package/States/stencilStateComposer.js +1 -1
- package/States/stencilStateComposer.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.d.ts +1 -1
- package/XR/features/WebXRControllerPhysics.js +1 -1
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.d.ts +3 -6
- package/XR/features/WebXRControllerPointerSelection.js +3 -6
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.d.ts +4 -0
- package/XR/features/WebXRControllerTeleportation.js +24 -19
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
- package/XR/features/WebXRLayers.d.ts +2 -2
- package/XR/features/WebXRLayers.js +4 -4
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +2 -2
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.d.ts +5 -6
- package/XR/motionController/webXRAbstractMotionController.js +4 -5
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/motionController/webXRControllerComponent.d.ts +1 -1
- package/XR/motionController/webXRControllerComponent.js +1 -1
- package/XR/motionController/webXRControllerComponent.js.map +1 -1
- package/XR/motionController/webXRMotionControllerManager.d.ts +3 -3
- package/XR/motionController/webXRMotionControllerManager.js +3 -3
- package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
- package/XR/native/nativeXRFrame.d.ts +2 -2
- package/XR/native/nativeXRFrame.js +1 -1
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/XR/native/nativeXRRenderTarget.d.ts +3 -3
- package/XR/native/nativeXRRenderTarget.js +3 -3
- package/XR/native/nativeXRRenderTarget.js.map +1 -1
- package/XR/webXRCamera.d.ts +2 -2
- package/XR/webXRCamera.js +1 -1
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +6 -6
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXRExperienceHelper.d.ts +21 -1
- package/XR/webXRExperienceHelper.js +37 -7
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRInputSource.d.ts +1 -1
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRLayerWrapper.d.ts +1 -1
- package/XR/webXRLayerWrapper.js +1 -1
- package/XR/webXRLayerWrapper.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
- package/XR/webXRRenderTargetTextureProvider.js +1 -1
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +1 -2
- package/XR/webXRSessionManager.js +1 -2
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRWebGLLayer.d.ts +2 -2
- package/XR/webXRWebGLLayer.js +2 -2
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/abstractScene.d.ts +1 -1
- package/abstractScene.js +1 -1
- package/abstractScene.js.map +1 -1
- package/node.d.ts +44 -56
- package/node.js +43 -58
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +130 -168
- package/scene.js +115 -142
- package/scene.js.map +1 -1
- package/sceneComponent.d.ts +2 -2
- package/sceneComponent.js +2 -2
- package/sceneComponent.js.map +1 -1
- package/types.d.ts +2 -2
- package/types.js +1 -1
- package/types.js.map +1 -1
package/scene.js
CHANGED
|
@@ -25,7 +25,7 @@ import { UniqueIdGenerator } from "./Misc/uniqueIdGenerator.js";
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25
25
|
import { ReadFile, RequestFile, LoadFile } from "./Misc/fileTools.js";
|
|
26
26
|
import { LightConstants } from "./Lights/lightConstants.js";
|
|
27
27
|
import { ComputePressureObserverWrapper } from "./Misc/computePressure.js";
|
|
28
|
-
import {
|
|
28
|
+
import { _ObserveArray } from "./Misc/arrayTools.js";
|
|
29
29
|
/**
|
|
30
30
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* Define how the scene should favor performance over ease of use
|
|
31
31
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*/
|
|
@@ -51,13 +51,13 @@ export class Scene extends AbstractScene {
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|
|
51
51
|
constructor(engine, options) {
|
|
52
52
|
super();
|
|
53
53
|
// Members
|
|
54
|
-
/** @
|
|
54
|
+
/** @internal */
|
|
55
55
|
this._inputManager = new InputManager(this);
|
|
56
56
|
/** Define this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position */
|
|
57
57
|
this.cameraToUseForPointers = null;
|
|
58
|
-
/** @
|
|
58
|
+
/** @internal */
|
|
59
59
|
this._isScene = true;
|
|
60
|
-
/** @
|
|
60
|
+
/** @internal */
|
|
61
61
|
this._blockEntityCollection = false;
|
|
62
62
|
/**
|
|
63
63
|
* Gets or sets a boolean that indicates if the scene must clear the render buffer before rendering a frame
|
|
@@ -328,7 +328,7 @@ export class Scene extends AbstractScene {
|
|
|
328
328
|
*/
|
|
329
329
|
this.onAnimationFileImportedObservable = new Observable();
|
|
330
330
|
// Animations
|
|
331
|
-
/** @
|
|
331
|
+
/** @internal */
|
|
332
332
|
this._registeredForLateAnimationBindings = new SmartArrayNoDuplicate(256);
|
|
333
333
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/**
|
|
334
334
|
* Gets or sets a boolean indicating if the user want to entirely skip the picking phase when a pointer move event occurs.
|
|
@@ -401,7 +401,7 @@ export class Scene extends AbstractScene {
|
|
|
401
401
|
// Lights
|
|
402
402
|
this._shadowsEnabled = true;
|
|
403
403
|
this._lightsEnabled = true;
|
|
404
|
-
this.
|
|
404
|
+
this._unObserveActiveCameras = null;
|
|
405
405
|
// Textures
|
|
406
406
|
this._texturesEnabled = true;
|
|
407
407
|
// Physics
|
|
@@ -473,13 +473,13 @@ export class Scene extends AbstractScene {
|
|
|
473
473
|
this.proceduralTexturesEnabled = true;
|
|
474
474
|
// Performance counters
|
|
475
475
|
this._totalVertices = new PerfCounter();
|
|
476
|
-
/** @
|
|
476
|
+
/** @internal */
|
|
477
477
|
this._activeIndices = new PerfCounter();
|
|
478
|
-
/** @
|
|
478
|
+
/** @internal */
|
|
479
479
|
this._activeParticles = new PerfCounter();
|
|
480
|
-
/** @
|
|
480
|
+
/** @internal */
|
|
481
481
|
this._activeBones = new PerfCounter();
|
|
482
|
-
/** @
|
|
482
|
+
/** @internal */
|
|
483
483
|
this._animationTime = 0;
|
|
484
484
|
/**
|
|
485
485
|
* Gets or sets a general scale for animation speed
|
|
@@ -493,10 +493,10 @@ export class Scene extends AbstractScene {
|
|
|
493
493
|
this._defaultFrameBufferCleared = false;
|
|
494
494
|
this._viewUpdateFlag = -1;
|
|
495
495
|
this._projectionUpdateFlag = -1;
|
|
496
|
-
/** @
|
|
496
|
+
/** @internal */
|
|
497
497
|
this._toBeDisposed = new Array(256);
|
|
498
498
|
this._activeRequests = new Array();
|
|
499
|
-
/** @
|
|
499
|
+
/** @internal */
|
|
500
500
|
this._pendingData = new Array();
|
|
501
501
|
this._isDisposed = false;
|
|
502
502
|
/**
|
|
@@ -508,11 +508,11 @@ export class Scene extends AbstractScene {
|
|
|
508
508
|
this._processedMaterials = new SmartArray(256);
|
|
509
509
|
this._renderTargets = new SmartArrayNoDuplicate(256);
|
|
510
510
|
this._materialsRenderTargets = new SmartArrayNoDuplicate(256);
|
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|
-
/** @
|
|
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|
+
/** @internal */
|
|
512
512
|
this._activeParticleSystems = new SmartArray(256);
|
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513
513
|
this._activeSkeletons = new SmartArrayNoDuplicate(32);
|
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|
this._softwareSkinnedMeshes = new SmartArrayNoDuplicate(32);
|
|
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|
-
/** @
|
|
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|
+
/** @internal */
|
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|
this._activeAnimatables = new Array();
|
|
517
517
|
this._transformMatrix = Matrix.Zero();
|
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|
/**
|
|
@@ -521,12 +521,12 @@ export class Scene extends AbstractScene {
|
|
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|
*/
|
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|
this.requireLightSorting = false;
|
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523
|
/**
|
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|
-
* @
|
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|
+
* @internal
|
|
525
525
|
* Backing store of defined scene components.
|
|
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526
|
*/
|
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|
this._components = [];
|
|
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528
|
/**
|
|
529
|
-
* @
|
|
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|
+
* @internal
|
|
530
530
|
* Backing store of defined scene components.
|
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|
*/
|
|
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|
this._serializableComponents = [];
|
|
@@ -535,112 +535,112 @@ export class Scene extends AbstractScene {
|
|
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|
*/
|
|
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|
this._transientComponents = [];
|
|
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537
|
/**
|
|
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|
-
* @
|
|
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|
+
* @internal
|
|
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|
* Defines the actions happening before camera updates.
|
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|
*/
|
|
541
541
|
this._beforeCameraUpdateStage = Stage.Create();
|
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|
/**
|
|
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|
-
* @
|
|
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|
+
* @internal
|
|
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|
* Defines the actions happening before clear the canvas.
|
|
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545
|
*/
|
|
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|
this._beforeClearStage = Stage.Create();
|
|
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547
|
/**
|
|
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|
-
* @
|
|
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|
+
* @internal
|
|
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|
* Defines the actions happening before clear the canvas.
|
|
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|
*/
|
|
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|
this._beforeRenderTargetClearStage = Stage.Create();
|
|
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|
/**
|
|
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|
-
* @
|
|
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|
+
* @internal
|
|
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|
* Defines the actions when collecting render targets for the frame.
|
|
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555
|
*/
|
|
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|
this._gatherRenderTargetsStage = Stage.Create();
|
|
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557
|
/**
|
|
558
|
-
* @
|
|
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|
+
* @internal
|
|
559
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|
* Defines the actions happening for one camera in the frame.
|
|
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560
|
*/
|
|
561
561
|
this._gatherActiveCameraRenderTargetsStage = Stage.Create();
|
|
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562
|
/**
|
|
563
|
-
* @
|
|
563
|
+
* @internal
|
|
564
564
|
* Defines the actions happening during the per mesh ready checks.
|
|
565
565
|
*/
|
|
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|
this._isReadyForMeshStage = Stage.Create();
|
|
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567
|
/**
|
|
568
|
-
* @
|
|
568
|
+
* @internal
|
|
569
569
|
* Defines the actions happening before evaluate active mesh checks.
|
|
570
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|
*/
|
|
571
571
|
this._beforeEvaluateActiveMeshStage = Stage.Create();
|
|
572
572
|
/**
|
|
573
|
-
* @
|
|
573
|
+
* @internal
|
|
574
574
|
* Defines the actions happening during the evaluate sub mesh checks.
|
|
575
575
|
*/
|
|
576
576
|
this._evaluateSubMeshStage = Stage.Create();
|
|
577
577
|
/**
|
|
578
|
-
* @
|
|
578
|
+
* @internal
|
|
579
579
|
* Defines the actions happening during the active mesh stage.
|
|
580
580
|
*/
|
|
581
581
|
this._preActiveMeshStage = Stage.Create();
|
|
582
582
|
/**
|
|
583
|
-
* @
|
|
583
|
+
* @internal
|
|
584
584
|
* Defines the actions happening during the per camera render target step.
|
|
585
585
|
*/
|
|
586
586
|
this._cameraDrawRenderTargetStage = Stage.Create();
|
|
587
587
|
/**
|
|
588
|
-
* @
|
|
588
|
+
* @internal
|
|
589
589
|
* Defines the actions happening just before the active camera is drawing.
|
|
590
590
|
*/
|
|
591
591
|
this._beforeCameraDrawStage = Stage.Create();
|
|
592
592
|
/**
|
|
593
|
-
* @
|
|
593
|
+
* @internal
|
|
594
594
|
* Defines the actions happening just before a render target is drawing.
|
|
595
595
|
*/
|
|
596
596
|
this._beforeRenderTargetDrawStage = Stage.Create();
|
|
597
597
|
/**
|
|
598
|
-
* @
|
|
598
|
+
* @internal
|
|
599
599
|
* Defines the actions happening just before a rendering group is drawing.
|
|
600
600
|
*/
|
|
601
601
|
this._beforeRenderingGroupDrawStage = Stage.Create();
|
|
602
602
|
/**
|
|
603
|
-
* @
|
|
603
|
+
* @internal
|
|
604
604
|
* Defines the actions happening just before a mesh is drawing.
|
|
605
605
|
*/
|
|
606
606
|
this._beforeRenderingMeshStage = Stage.Create();
|
|
607
607
|
/**
|
|
608
|
-
* @
|
|
608
|
+
* @internal
|
|
609
609
|
* Defines the actions happening just after a mesh has been drawn.
|
|
610
610
|
*/
|
|
611
611
|
this._afterRenderingMeshStage = Stage.Create();
|
|
612
612
|
/**
|
|
613
|
-
* @
|
|
613
|
+
* @internal
|
|
614
614
|
* Defines the actions happening just after a rendering group has been drawn.
|
|
615
615
|
*/
|
|
616
616
|
this._afterRenderingGroupDrawStage = Stage.Create();
|
|
617
617
|
/**
|
|
618
|
-
* @
|
|
618
|
+
* @internal
|
|
619
619
|
* Defines the actions happening just after the active camera has been drawn.
|
|
620
620
|
*/
|
|
621
621
|
this._afterCameraDrawStage = Stage.Create();
|
|
622
622
|
/**
|
|
623
|
-
* @
|
|
623
|
+
* @internal
|
|
624
624
|
* Defines the actions happening just after a render target has been drawn.
|
|
625
625
|
*/
|
|
626
626
|
this._afterRenderTargetDrawStage = Stage.Create();
|
|
627
627
|
/**
|
|
628
|
-
* @
|
|
628
|
+
* @internal
|
|
629
629
|
* Defines the actions happening just after rendering all cameras and computing intersections.
|
|
630
630
|
*/
|
|
631
631
|
this._afterRenderStage = Stage.Create();
|
|
632
632
|
/**
|
|
633
|
-
* @
|
|
633
|
+
* @internal
|
|
634
634
|
* Defines the actions happening when a pointer move event happens.
|
|
635
635
|
*/
|
|
636
636
|
this._pointerMoveStage = Stage.Create();
|
|
637
637
|
/**
|
|
638
|
-
* @
|
|
638
|
+
* @internal
|
|
639
639
|
* Defines the actions happening when a pointer down event happens.
|
|
640
640
|
*/
|
|
641
641
|
this._pointerDownStage = Stage.Create();
|
|
642
642
|
/**
|
|
643
|
-
* @
|
|
643
|
+
* @internal
|
|
644
644
|
* Defines the actions happening when a pointer up event happens.
|
|
645
645
|
*/
|
|
646
646
|
this._pointerUpStage = Stage.Create();
|
|
@@ -657,11 +657,11 @@ export class Scene extends AbstractScene {
|
|
|
657
657
|
length: 0
|
|
658
658
|
};
|
|
659
659
|
this._preventFreeActiveMeshesAndRenderingGroups = false;
|
|
660
|
-
/** @
|
|
660
|
+
/** @internal */
|
|
661
661
|
this._activeMeshesFrozen = false;
|
|
662
662
|
this._activeMeshesFrozenButKeepClipping = false;
|
|
663
663
|
this._skipEvaluateActiveMeshesCompletely = false;
|
|
664
|
-
/** @
|
|
664
|
+
/** @internal */
|
|
665
665
|
this._allowPostProcessClearColor = true;
|
|
666
666
|
/**
|
|
667
667
|
* User updatable function that will return a deterministic frame time when engine is in deterministic lock step mode
|
|
@@ -680,6 +680,7 @@ export class Scene extends AbstractScene {
|
|
|
680
680
|
* Note: Compute pressure is an experimental API.
|
|
681
681
|
*/
|
|
682
682
|
this.onComputePressureChanged = new Observable();
|
|
683
|
+
this.activeCameras = new Array();
|
|
683
684
|
const fullOptions = {
|
|
684
685
|
useGeometryUniqueIdsMap: true,
|
|
685
686
|
useMaterialMeshMap: true,
|
|
@@ -927,7 +928,7 @@ export class Scene extends AbstractScene {
|
|
|
927
928
|
* @param effect The effect to be bound
|
|
928
929
|
* @param variableName name of the shader variable that will hold the eye position
|
|
929
930
|
* @param isVector3 true to indicates that variableName is a Vector3 and not a Vector4
|
|
930
|
-
* @
|
|
931
|
+
* @returns the computed eye position
|
|
931
932
|
*/
|
|
932
933
|
bindEyePosition(effect, variableName = "vEyePosition", isVector3 = false) {
|
|
933
934
|
const eyePosition = this._forcedViewPosition
|
|
@@ -1067,7 +1068,16 @@ export class Scene extends AbstractScene {
|
|
|
1067
1068
|
return this._activeCameras;
|
|
1068
1069
|
}
|
|
1069
1070
|
set activeCameras(cameras) {
|
|
1070
|
-
|
|
1071
|
+
if (this._unObserveActiveCameras) {
|
|
1072
|
+
this._unObserveActiveCameras();
|
|
1073
|
+
this._unObserveActiveCameras = null;
|
|
1074
|
+
}
|
|
1075
|
+
if (cameras) {
|
|
1076
|
+
this._unObserveActiveCameras = _ObserveArray(cameras, () => {
|
|
1077
|
+
this.onActiveCamerasChanged.notifyObservers(this);
|
|
1078
|
+
});
|
|
1079
|
+
}
|
|
1080
|
+
this._activeCameras = cameras;
|
|
1071
1081
|
}
|
|
1072
1082
|
/** Gets or sets the current active camera */
|
|
1073
1083
|
get activeCamera() {
|
|
@@ -1117,7 +1127,7 @@ export class Scene extends AbstractScene {
|
|
|
1117
1127
|
get skeletonsEnabled() {
|
|
1118
1128
|
return this._skeletonsEnabled;
|
|
1119
1129
|
}
|
|
1120
|
-
/** @
|
|
1130
|
+
/** @internal */
|
|
1121
1131
|
get collisionCoordinator() {
|
|
1122
1132
|
if (!this._collisionCoordinator) {
|
|
1123
1133
|
this._collisionCoordinator = Scene.CollisionCoordinatorFactory();
|
|
@@ -1144,7 +1154,7 @@ export class Scene extends AbstractScene {
|
|
|
1144
1154
|
}
|
|
1145
1155
|
}
|
|
1146
1156
|
/**
|
|
1147
|
-
* @
|
|
1157
|
+
* @internal
|
|
1148
1158
|
* Add a component to the scene.
|
|
1149
1159
|
* Note that the ccomponent could be registered on th next frame if this is called after
|
|
1150
1160
|
* the register component stage.
|
|
@@ -1159,7 +1169,7 @@ export class Scene extends AbstractScene {
|
|
|
1159
1169
|
}
|
|
1160
1170
|
}
|
|
1161
1171
|
/**
|
|
1162
|
-
* @
|
|
1172
|
+
* @internal
|
|
1163
1173
|
* Gets a component from the scene.
|
|
1164
1174
|
* @param name defines the name of the component to retrieve
|
|
1165
1175
|
* @returns the component or null if not present
|
|
@@ -1180,7 +1190,7 @@ export class Scene extends AbstractScene {
|
|
|
1180
1190
|
return "Scene";
|
|
1181
1191
|
}
|
|
1182
1192
|
/**
|
|
1183
|
-
* @
|
|
1193
|
+
* @internal
|
|
1184
1194
|
*/
|
|
1185
1195
|
_getDefaultMeshCandidates() {
|
|
1186
1196
|
this._defaultMeshCandidates.data = this.meshes;
|
|
@@ -1188,8 +1198,7 @@ export class Scene extends AbstractScene {
|
|
|
1188
1198
|
return this._defaultMeshCandidates;
|
|
1189
1199
|
}
|
|
1190
1200
|
/**
|
|
1191
|
-
* @
|
|
1192
|
-
* @hidden
|
|
1201
|
+
* @internal
|
|
1193
1202
|
*/
|
|
1194
1203
|
_getDefaultSubMeshCandidates(mesh) {
|
|
1195
1204
|
this._defaultSubMeshCandidates.data = mesh.subMeshes;
|
|
@@ -1419,7 +1428,7 @@ export class Scene extends AbstractScene {
|
|
|
1419
1428
|
* This function will check if the scene can be rendered (textures are loaded, shaders are compiled)
|
|
1420
1429
|
* Delay loaded resources are not taking in account
|
|
1421
1430
|
* @param checkRenderTargets true to also check that the meshes rendered as part of a render target are ready (default: true)
|
|
1422
|
-
* @
|
|
1431
|
+
* @returns true if all required resources are ready
|
|
1423
1432
|
*/
|
|
1424
1433
|
isReady(checkRenderTargets = true) {
|
|
1425
1434
|
if (this._isDisposed) {
|
|
@@ -1647,8 +1656,7 @@ export class Scene extends AbstractScene {
|
|
|
1647
1656
|
});
|
|
1648
1657
|
}
|
|
1649
1658
|
/**
|
|
1650
|
-
* @
|
|
1651
|
-
* @hidden
|
|
1659
|
+
* @internal
|
|
1652
1660
|
*/
|
|
1653
1661
|
_checkIsReady(checkRenderTargets = false) {
|
|
1654
1662
|
this._registerTransientComponents();
|
|
@@ -2229,7 +2237,7 @@ export class Scene extends AbstractScene {
|
|
|
2229
2237
|
/**
|
|
2230
2238
|
* sets the active camera of the scene using its Id
|
|
2231
2239
|
* @param id defines the camera's Id
|
|
2232
|
-
* @
|
|
2240
|
+
* @returns the new active camera or null if none found.
|
|
2233
2241
|
*/
|
|
2234
2242
|
setActiveCameraById(id) {
|
|
2235
2243
|
const camera = this.getCameraById(id);
|
|
@@ -2255,7 +2263,7 @@ export class Scene extends AbstractScene {
|
|
|
2255
2263
|
/**
|
|
2256
2264
|
* get an animation group using its name
|
|
2257
2265
|
* @param name defines the material's name
|
|
2258
|
-
* @
|
|
2266
|
+
* @returns the animation group or null if none found.
|
|
2259
2267
|
*/
|
|
2260
2268
|
getAnimationGroupByName(name) {
|
|
2261
2269
|
for (let index = 0; index < this.animationGroups.length; index++) {
|
|
@@ -2268,7 +2276,7 @@ export class Scene extends AbstractScene {
|
|
|
2268
2276
|
/**
|
|
2269
2277
|
* Get a material using its unique id
|
|
2270
2278
|
* @param uniqueId defines the material's unique id
|
|
2271
|
-
* @
|
|
2279
|
+
* @returns the material or null if none found.
|
|
2272
2280
|
*/
|
|
2273
2281
|
getMaterialByUniqueID(uniqueId) {
|
|
2274
2282
|
for (let index = 0; index < this.materials.length; index++) {
|
|
@@ -2281,7 +2289,7 @@ export class Scene extends AbstractScene {
|
|
|
2281
2289
|
/**
|
|
2282
2290
|
* get a material using its id
|
|
2283
2291
|
* @param id defines the material's Id
|
|
2284
|
-
* @
|
|
2292
|
+
* @returns the material or null if none found.
|
|
2285
2293
|
*/
|
|
2286
2294
|
getMaterialById(id) {
|
|
2287
2295
|
for (let index = 0; index < this.materials.length; index++) {
|
|
@@ -2295,7 +2303,7 @@ export class Scene extends AbstractScene {
|
|
|
2295
2303
|
* Gets a the last added material using a given id
|
|
2296
2304
|
* @param id defines the material's Id
|
|
2297
2305
|
* @param allowMultiMaterials determines whether multimaterials should be considered
|
|
2298
|
-
* @
|
|
2306
|
+
* @returns the last material with the given id or null if none found.
|
|
2299
2307
|
*/
|
|
2300
2308
|
getLastMaterialById(id, allowMultiMaterials = false) {
|
|
2301
2309
|
for (let index = this.materials.length - 1; index >= 0; index--) {
|
|
@@ -2315,7 +2323,7 @@ export class Scene extends AbstractScene {
|
|
|
2315
2323
|
/**
|
|
2316
2324
|
* Gets a material using its name
|
|
2317
2325
|
* @param name defines the material's name
|
|
2318
|
-
* @
|
|
2326
|
+
* @returns the material or null if none found.
|
|
2319
2327
|
*/
|
|
2320
2328
|
getMaterialByName(name) {
|
|
2321
2329
|
for (let index = 0; index < this.materials.length; index++) {
|
|
@@ -2328,7 +2336,7 @@ export class Scene extends AbstractScene {
|
|
|
2328
2336
|
/**
|
|
2329
2337
|
* Get a texture using its unique id
|
|
2330
2338
|
* @param uniqueId defines the texture's unique id
|
|
2331
|
-
* @
|
|
2339
|
+
* @returns the texture or null if none found.
|
|
2332
2340
|
*/
|
|
2333
2341
|
getTextureByUniqueId(uniqueId) {
|
|
2334
2342
|
for (let index = 0; index < this.textures.length; index++) {
|
|
@@ -2341,7 +2349,7 @@ export class Scene extends AbstractScene {
|
|
|
2341
2349
|
/**
|
|
2342
2350
|
* Gets a texture using its name
|
|
2343
2351
|
* @param name defines the texture's name
|
|
2344
|
-
* @
|
|
2352
|
+
* @returns the texture or null if none found.
|
|
2345
2353
|
*/
|
|
2346
2354
|
getTextureByName(name) {
|
|
2347
2355
|
for (let index = 0; index < this.textures.length; index++) {
|
|
@@ -2380,7 +2388,7 @@ export class Scene extends AbstractScene {
|
|
|
2380
2388
|
/**
|
|
2381
2389
|
* Gets a camera using its name
|
|
2382
2390
|
* @param name defines the camera's name
|
|
2383
|
-
* @
|
|
2391
|
+
* @returns the camera or null if none found.
|
|
2384
2392
|
*/
|
|
2385
2393
|
getCameraByName(name) {
|
|
2386
2394
|
for (let index = 0; index < this.cameras.length; index++) {
|
|
@@ -2393,7 +2401,7 @@ export class Scene extends AbstractScene {
|
|
|
2393
2401
|
/**
|
|
2394
2402
|
* Gets a bone using its Id
|
|
2395
2403
|
* @param id defines the bone's Id
|
|
2396
|
-
* @
|
|
2404
|
+
* @returns the bone or null if not found
|
|
2397
2405
|
*/
|
|
2398
2406
|
getBoneById(id) {
|
|
2399
2407
|
for (let skeletonIndex = 0; skeletonIndex < this.skeletons.length; skeletonIndex++) {
|
|
@@ -2409,7 +2417,7 @@ export class Scene extends AbstractScene {
|
|
|
2409
2417
|
/**
|
|
2410
2418
|
* Gets a bone using its id
|
|
2411
2419
|
* @param name defines the bone's name
|
|
2412
|
-
* @
|
|
2420
|
+
* @returns the bone or null if not found
|
|
2413
2421
|
*/
|
|
2414
2422
|
getBoneByName(name) {
|
|
2415
2423
|
for (let skeletonIndex = 0; skeletonIndex < this.skeletons.length; skeletonIndex++) {
|
|
@@ -2425,7 +2433,7 @@ export class Scene extends AbstractScene {
|
|
|
2425
2433
|
/**
|
|
2426
2434
|
* Gets a light node using its name
|
|
2427
2435
|
* @param name defines the the light's name
|
|
2428
|
-
* @
|
|
2436
|
+
* @returns the light or null if none found.
|
|
2429
2437
|
*/
|
|
2430
2438
|
getLightByName(name) {
|
|
2431
2439
|
for (let index = 0; index < this.lights.length; index++) {
|
|
@@ -2438,7 +2446,7 @@ export class Scene extends AbstractScene {
|
|
|
2438
2446
|
/**
|
|
2439
2447
|
* Gets a light node using its Id
|
|
2440
2448
|
* @param id defines the light's Id
|
|
2441
|
-
* @
|
|
2449
|
+
* @returns the light or null if none found.
|
|
2442
2450
|
*/
|
|
2443
2451
|
getLightById(id) {
|
|
2444
2452
|
for (let index = 0; index < this.lights.length; index++) {
|
|
@@ -2451,7 +2459,7 @@ export class Scene extends AbstractScene {
|
|
|
2451
2459
|
/**
|
|
2452
2460
|
* Gets a light node using its scene-generated unique Id
|
|
2453
2461
|
* @param uniqueId defines the light's unique Id
|
|
2454
|
-
* @
|
|
2462
|
+
* @returns the light or null if none found.
|
|
2455
2463
|
*/
|
|
2456
2464
|
getLightByUniqueId(uniqueId) {
|
|
2457
2465
|
for (let index = 0; index < this.lights.length; index++) {
|
|
@@ -2464,7 +2472,7 @@ export class Scene extends AbstractScene {
|
|
|
2464
2472
|
/**
|
|
2465
2473
|
* Gets a particle system by Id
|
|
2466
2474
|
* @param id defines the particle system Id
|
|
2467
|
-
* @
|
|
2475
|
+
* @returns the corresponding system or null if none found
|
|
2468
2476
|
*/
|
|
2469
2477
|
getParticleSystemById(id) {
|
|
2470
2478
|
for (let index = 0; index < this.particleSystems.length; index++) {
|
|
@@ -2477,7 +2485,7 @@ export class Scene extends AbstractScene {
|
|
|
2477
2485
|
/**
|
|
2478
2486
|
* Gets a geometry using its Id
|
|
2479
2487
|
* @param id defines the geometry's Id
|
|
2480
|
-
* @
|
|
2488
|
+
* @returns the geometry or null if none found.
|
|
2481
2489
|
*/
|
|
2482
2490
|
getGeometryById(id) {
|
|
2483
2491
|
for (let index = 0; index < this.geometries.length; index++) {
|
|
@@ -2507,7 +2515,7 @@ export class Scene extends AbstractScene {
|
|
|
2507
2515
|
* Add a new geometry to this scene
|
|
2508
2516
|
* @param geometry defines the geometry to be added to the scene.
|
|
2509
2517
|
* @param force defines if the geometry must be pushed even if a geometry with this id already exists
|
|
2510
|
-
* @
|
|
2518
|
+
* @returns a boolean defining if the geometry was added or not
|
|
2511
2519
|
*/
|
|
2512
2520
|
pushGeometry(geometry, force) {
|
|
2513
2521
|
if (!force && this._getGeometryByUniqueId(geometry.uniqueId)) {
|
|
@@ -2520,7 +2528,7 @@ export class Scene extends AbstractScene {
|
|
|
2520
2528
|
/**
|
|
2521
2529
|
* Removes an existing geometry
|
|
2522
2530
|
* @param geometry defines the geometry to be removed from the scene
|
|
2523
|
-
* @
|
|
2531
|
+
* @returns a boolean defining if the geometry was removed or not
|
|
2524
2532
|
*/
|
|
2525
2533
|
removeGeometry(geometry) {
|
|
2526
2534
|
let index;
|
|
@@ -2562,7 +2570,7 @@ export class Scene extends AbstractScene {
|
|
|
2562
2570
|
/**
|
|
2563
2571
|
* Gets the first added mesh found of a given Id
|
|
2564
2572
|
* @param id defines the Id to search for
|
|
2565
|
-
* @
|
|
2573
|
+
* @returns the mesh found or null if not found at all
|
|
2566
2574
|
*/
|
|
2567
2575
|
getMeshById(id) {
|
|
2568
2576
|
for (let index = 0; index < this.meshes.length; index++) {
|
|
@@ -2585,7 +2593,7 @@ export class Scene extends AbstractScene {
|
|
|
2585
2593
|
/**
|
|
2586
2594
|
* Gets the first added transform node found of a given Id
|
|
2587
2595
|
* @param id defines the Id to search for
|
|
2588
|
-
* @
|
|
2596
|
+
* @returns the found transform node or null if not found at all.
|
|
2589
2597
|
*/
|
|
2590
2598
|
getTransformNodeById(id) {
|
|
2591
2599
|
for (let index = 0; index < this.transformNodes.length; index++) {
|
|
@@ -2598,7 +2606,7 @@ export class Scene extends AbstractScene {
|
|
|
2598
2606
|
/**
|
|
2599
2607
|
* Gets a transform node with its auto-generated unique Id
|
|
2600
2608
|
* @param uniqueId defines the unique Id to search for
|
|
2601
|
-
* @
|
|
2609
|
+
* @returns the found transform node or null if not found at all.
|
|
2602
2610
|
*/
|
|
2603
2611
|
getTransformNodeByUniqueId(uniqueId) {
|
|
2604
2612
|
for (let index = 0; index < this.transformNodes.length; index++) {
|
|
@@ -2621,7 +2629,7 @@ export class Scene extends AbstractScene {
|
|
|
2621
2629
|
/**
|
|
2622
2630
|
* Gets a mesh with its auto-generated unique Id
|
|
2623
2631
|
* @param uniqueId defines the unique Id to search for
|
|
2624
|
-
* @
|
|
2632
|
+
* @returns the found mesh or null if not found at all.
|
|
2625
2633
|
*/
|
|
2626
2634
|
getMeshByUniqueId(uniqueId) {
|
|
2627
2635
|
for (let index = 0; index < this.meshes.length; index++) {
|
|
@@ -2634,7 +2642,7 @@ export class Scene extends AbstractScene {
|
|
|
2634
2642
|
/**
|
|
2635
2643
|
* Gets a the last added mesh using a given Id
|
|
2636
2644
|
* @param id defines the Id to search for
|
|
2637
|
-
* @
|
|
2645
|
+
* @returns the found mesh or null if not found at all.
|
|
2638
2646
|
*/
|
|
2639
2647
|
getLastMeshById(id) {
|
|
2640
2648
|
for (let index = this.meshes.length - 1; index >= 0; index--) {
|
|
@@ -2647,7 +2655,7 @@ export class Scene extends AbstractScene {
|
|
|
2647
2655
|
/**
|
|
2648
2656
|
* Gets a the last added node (Mesh, Camera, Light) using a given Id
|
|
2649
2657
|
* @param id defines the Id to search for
|
|
2650
|
-
* @
|
|
2658
|
+
* @returns the found node or null if not found at all
|
|
2651
2659
|
*/
|
|
2652
2660
|
getLastEntryById(id) {
|
|
2653
2661
|
let index;
|
|
@@ -2676,7 +2684,7 @@ export class Scene extends AbstractScene {
|
|
|
2676
2684
|
/**
|
|
2677
2685
|
* Gets a node (Mesh, Camera, Light) using a given Id
|
|
2678
2686
|
* @param id defines the Id to search for
|
|
2679
|
-
* @
|
|
2687
|
+
* @returns the found node or null if not found at all
|
|
2680
2688
|
*/
|
|
2681
2689
|
getNodeById(id) {
|
|
2682
2690
|
const mesh = this.getMeshById(id);
|
|
@@ -2704,7 +2712,7 @@ export class Scene extends AbstractScene {
|
|
|
2704
2712
|
/**
|
|
2705
2713
|
* Gets a node (Mesh, Camera, Light) using a given name
|
|
2706
2714
|
* @param name defines the name to search for
|
|
2707
|
-
* @
|
|
2715
|
+
* @returns the found node or null if not found at all.
|
|
2708
2716
|
*/
|
|
2709
2717
|
getNodeByName(name) {
|
|
2710
2718
|
const mesh = this.getMeshByName(name);
|
|
@@ -2732,7 +2740,7 @@ export class Scene extends AbstractScene {
|
|
|
2732
2740
|
/**
|
|
2733
2741
|
* Gets a mesh using a given name
|
|
2734
2742
|
* @param name defines the name to search for
|
|
2735
|
-
* @
|
|
2743
|
+
* @returns the found mesh or null if not found at all.
|
|
2736
2744
|
*/
|
|
2737
2745
|
getMeshByName(name) {
|
|
2738
2746
|
for (let index = 0; index < this.meshes.length; index++) {
|
|
@@ -2745,7 +2753,7 @@ export class Scene extends AbstractScene {
|
|
|
2745
2753
|
/**
|
|
2746
2754
|
* Gets a transform node using a given name
|
|
2747
2755
|
* @param name defines the name to search for
|
|
2748
|
-
* @
|
|
2756
|
+
* @returns the found transform node or null if not found at all.
|
|
2749
2757
|
*/
|
|
2750
2758
|
getTransformNodeByName(name) {
|
|
2751
2759
|
for (let index = 0; index < this.transformNodes.length; index++) {
|
|
@@ -2758,7 +2766,7 @@ export class Scene extends AbstractScene {
|
|
|
2758
2766
|
/**
|
|
2759
2767
|
* Gets a skeleton using a given Id (if many are found, this function will pick the last one)
|
|
2760
2768
|
* @param id defines the Id to search for
|
|
2761
|
-
* @
|
|
2769
|
+
* @returns the found skeleton or null if not found at all.
|
|
2762
2770
|
*/
|
|
2763
2771
|
getLastSkeletonById(id) {
|
|
2764
2772
|
for (let index = this.skeletons.length - 1; index >= 0; index--) {
|
|
@@ -2771,7 +2779,7 @@ export class Scene extends AbstractScene {
|
|
|
2771
2779
|
/**
|
|
2772
2780
|
* Gets a skeleton using a given auto generated unique id
|
|
2773
2781
|
* @param uniqueId defines the unique id to search for
|
|
2774
|
-
* @
|
|
2782
|
+
* @returns the found skeleton or null if not found at all.
|
|
2775
2783
|
*/
|
|
2776
2784
|
getSkeletonByUniqueId(uniqueId) {
|
|
2777
2785
|
for (let index = 0; index < this.skeletons.length; index++) {
|
|
@@ -2784,7 +2792,7 @@ export class Scene extends AbstractScene {
|
|
|
2784
2792
|
/**
|
|
2785
2793
|
* Gets a skeleton using a given id (if many are found, this function will pick the first one)
|
|
2786
2794
|
* @param id defines the id to search for
|
|
2787
|
-
* @
|
|
2795
|
+
* @returns the found skeleton or null if not found at all.
|
|
2788
2796
|
*/
|
|
2789
2797
|
getSkeletonById(id) {
|
|
2790
2798
|
for (let index = 0; index < this.skeletons.length; index++) {
|
|
@@ -2797,7 +2805,7 @@ export class Scene extends AbstractScene {
|
|
|
2797
2805
|
/**
|
|
2798
2806
|
* Gets a skeleton using a given name
|
|
2799
2807
|
* @param name defines the name to search for
|
|
2800
|
-
* @
|
|
2808
|
+
* @returns the found skeleton or null if not found at all.
|
|
2801
2809
|
*/
|
|
2802
2810
|
getSkeletonByName(name) {
|
|
2803
2811
|
for (let index = 0; index < this.skeletons.length; index++) {
|
|
@@ -2810,7 +2818,7 @@ export class Scene extends AbstractScene {
|
|
|
2810
2818
|
/**
|
|
2811
2819
|
* Gets a morph target manager using a given id (if many are found, this function will pick the last one)
|
|
2812
2820
|
* @param id defines the id to search for
|
|
2813
|
-
* @
|
|
2821
|
+
* @returns the found morph target manager or null if not found at all.
|
|
2814
2822
|
*/
|
|
2815
2823
|
getMorphTargetManagerById(id) {
|
|
2816
2824
|
for (let index = 0; index < this.morphTargetManagers.length; index++) {
|
|
@@ -2823,7 +2831,7 @@ export class Scene extends AbstractScene {
|
|
|
2823
2831
|
/**
|
|
2824
2832
|
* Gets a morph target using a given id (if many are found, this function will pick the first one)
|
|
2825
2833
|
* @param id defines the id to search for
|
|
2826
|
-
* @
|
|
2834
|
+
* @returns the found morph target or null if not found at all.
|
|
2827
2835
|
*/
|
|
2828
2836
|
getMorphTargetById(id) {
|
|
2829
2837
|
for (let managerIndex = 0; managerIndex < this.morphTargetManagers.length; ++managerIndex) {
|
|
@@ -2840,7 +2848,7 @@ export class Scene extends AbstractScene {
|
|
|
2840
2848
|
/**
|
|
2841
2849
|
* Gets a morph target using a given name (if many are found, this function will pick the first one)
|
|
2842
2850
|
* @param name defines the name to search for
|
|
2843
|
-
* @
|
|
2851
|
+
* @returns the found morph target or null if not found at all.
|
|
2844
2852
|
*/
|
|
2845
2853
|
getMorphTargetByName(name) {
|
|
2846
2854
|
for (let managerIndex = 0; managerIndex < this.morphTargetManagers.length; ++managerIndex) {
|
|
@@ -2857,7 +2865,7 @@ export class Scene extends AbstractScene {
|
|
|
2857
2865
|
/**
|
|
2858
2866
|
* Gets a post process using a given name (if many are found, this function will pick the first one)
|
|
2859
2867
|
* @param name defines the name to search for
|
|
2860
|
-
* @
|
|
2868
|
+
* @returns the found post process or null if not found at all.
|
|
2861
2869
|
*/
|
|
2862
2870
|
getPostProcessByName(name) {
|
|
2863
2871
|
for (let postProcessIndex = 0; postProcessIndex < this.postProcesses.length; ++postProcessIndex) {
|
|
@@ -2891,7 +2899,7 @@ export class Scene extends AbstractScene {
|
|
|
2891
2899
|
* If you don't care and just want to get the data no matter what, use the more convenient getOrAddExternalDataWithFactory() method.
|
|
2892
2900
|
* @param key the unique key that identifies the data
|
|
2893
2901
|
* @param data the data object to associate to the key for this Engine instance
|
|
2894
|
-
* @
|
|
2902
|
+
* @returns true if no such key were already present and the data was added successfully, false otherwise
|
|
2895
2903
|
*/
|
|
2896
2904
|
addExternalData(key, data) {
|
|
2897
2905
|
if (!this._externalData) {
|
|
@@ -2902,7 +2910,7 @@ export class Scene extends AbstractScene {
|
|
|
2902
2910
|
/**
|
|
2903
2911
|
* Get an externally attached data from its key
|
|
2904
2912
|
* @param key the unique key that identifies the data
|
|
2905
|
-
* @
|
|
2913
|
+
* @returns the associated data, if present (can be null), or undefined if not present
|
|
2906
2914
|
*/
|
|
2907
2915
|
getExternalData(key) {
|
|
2908
2916
|
if (!this._externalData) {
|
|
@@ -2914,7 +2922,7 @@ export class Scene extends AbstractScene {
|
|
|
2914
2922
|
* Get an externally attached data from its key, create it using a factory if it's not already present
|
|
2915
2923
|
* @param key the unique key that identifies the data
|
|
2916
2924
|
* @param factory the factory that will be called to create the instance if and only if it doesn't exists
|
|
2917
|
-
* @
|
|
2925
|
+
* @returns the associated data, can be null if the factory returned null.
|
|
2918
2926
|
*/
|
|
2919
2927
|
getOrAddExternalDataWithFactory(key, factory) {
|
|
2920
2928
|
if (!this._externalData) {
|
|
@@ -2925,7 +2933,7 @@ export class Scene extends AbstractScene {
|
|
|
2925
2933
|
/**
|
|
2926
2934
|
* Remove an externally attached data from the Engine instance
|
|
2927
2935
|
* @param key the unique key that identifies the data
|
|
2928
|
-
* @
|
|
2936
|
+
* @returns true if the data was successfully removed, false if it doesn't exist
|
|
2929
2937
|
*/
|
|
2930
2938
|
removeExternalData(key) {
|
|
2931
2939
|
return this._externalData.remove(key);
|
|
@@ -3018,7 +3026,7 @@ export class Scene extends AbstractScene {
|
|
|
3018
3026
|
}
|
|
3019
3027
|
}
|
|
3020
3028
|
}
|
|
3021
|
-
/** @
|
|
3029
|
+
/** @internal */
|
|
3022
3030
|
_isInIntermediateRendering() {
|
|
3023
3031
|
return this._intermediateRendering;
|
|
3024
3032
|
}
|
|
@@ -3279,10 +3287,7 @@ export class Scene extends AbstractScene {
|
|
|
3279
3287
|
}
|
|
3280
3288
|
}
|
|
3281
3289
|
/**
|
|
3282
|
-
* @
|
|
3283
|
-
* @param rigParent
|
|
3284
|
-
* @param bindFrameBuffer
|
|
3285
|
-
* @hidden
|
|
3290
|
+
* @internal
|
|
3286
3291
|
*/
|
|
3287
3292
|
_renderForCamera(camera, rigParent, bindFrameBuffer = true) {
|
|
3288
3293
|
if (camera && camera._skipRendering) {
|
|
@@ -3460,13 +3465,12 @@ export class Scene extends AbstractScene {
|
|
|
3460
3465
|
}
|
|
3461
3466
|
}
|
|
3462
3467
|
/**
|
|
3463
|
-
* @
|
|
3464
|
-
* @hidden
|
|
3468
|
+
* @internal
|
|
3465
3469
|
*/
|
|
3466
3470
|
_advancePhysicsEngineStep(step) {
|
|
3467
3471
|
// Do nothing. Code will be replaced if physics engine component is referenced
|
|
3468
3472
|
}
|
|
3469
|
-
/** @
|
|
3473
|
+
/** @internal */
|
|
3470
3474
|
_animate() {
|
|
3471
3475
|
// Nothing to do as long as Animatable have not been imported.
|
|
3472
3476
|
}
|
|
@@ -3752,6 +3756,7 @@ export class Scene extends AbstractScene {
|
|
|
3752
3756
|
this.activeCamera._activeMeshes.dispose();
|
|
3753
3757
|
this.activeCamera = null;
|
|
3754
3758
|
}
|
|
3759
|
+
this.activeCameras = null;
|
|
3755
3760
|
this._activeMeshes.dispose();
|
|
3756
3761
|
this._renderingManager.dispose();
|
|
3757
3762
|
this._processedMaterials.dispose();
|
|
@@ -3835,7 +3840,8 @@ export class Scene extends AbstractScene {
|
|
|
3835
3840
|
this._disposeList(this.meshes, (item) => item.dispose(true));
|
|
3836
3841
|
this._disposeList(this.transformNodes, (item) => item.dispose(true));
|
|
3837
3842
|
// Release cameras
|
|
3838
|
-
this.
|
|
3843
|
+
const cameras = this.cameras;
|
|
3844
|
+
this._disposeList(cameras);
|
|
3839
3845
|
// Release materials
|
|
3840
3846
|
if (this._defaultMaterial) {
|
|
3841
3847
|
this._defaultMaterial.dispose();
|
|
@@ -4070,7 +4076,7 @@ export class Scene extends AbstractScene {
|
|
|
4070
4076
|
return this._inputManager.getPointerOverMesh();
|
|
4071
4077
|
}
|
|
4072
4078
|
// Misc.
|
|
4073
|
-
/** @
|
|
4079
|
+
/** @internal */
|
|
4074
4080
|
_rebuildGeometries() {
|
|
4075
4081
|
for (const geometry of this.geometries) {
|
|
4076
4082
|
geometry._rebuild();
|
|
@@ -4093,7 +4099,7 @@ export class Scene extends AbstractScene {
|
|
|
4093
4099
|
}
|
|
4094
4100
|
}
|
|
4095
4101
|
}
|
|
4096
|
-
/** @
|
|
4102
|
+
/** @internal */
|
|
4097
4103
|
_rebuildTextures() {
|
|
4098
4104
|
for (const texture of this.textures) {
|
|
4099
4105
|
texture._rebuild();
|
|
@@ -4229,14 +4235,7 @@ export class Scene extends AbstractScene {
|
|
|
4229
4235
|
}
|
|
4230
4236
|
}
|
|
4231
4237
|
/**
|
|
4232
|
-
* @
|
|
4233
|
-
* @param onSuccess
|
|
4234
|
-
* @param onProgress
|
|
4235
|
-
* @param useOfflineSupport
|
|
4236
|
-
* @param useArrayBuffer
|
|
4237
|
-
* @param onError
|
|
4238
|
-
* @param onOpened
|
|
4239
|
-
* @hidden
|
|
4238
|
+
* @internal
|
|
4240
4239
|
*/
|
|
4241
4240
|
_loadFile(fileOrUrl, onSuccess, onProgress, useOfflineSupport, useArrayBuffer, onError, onOpened) {
|
|
4242
4241
|
const request = LoadFile(fileOrUrl, onSuccess, onProgress, useOfflineSupport ? this.offlineProvider : undefined, useArrayBuffer, onError, onOpened);
|
|
@@ -4247,12 +4246,7 @@ export class Scene extends AbstractScene {
|
|
|
4247
4246
|
return request;
|
|
4248
4247
|
}
|
|
4249
4248
|
/**
|
|
4250
|
-
* @
|
|
4251
|
-
* @param onProgress
|
|
4252
|
-
* @param useOfflineSupport
|
|
4253
|
-
* @param useArrayBuffer
|
|
4254
|
-
* @param onOpened
|
|
4255
|
-
* @hidden
|
|
4249
|
+
* @internal
|
|
4256
4250
|
*/
|
|
4257
4251
|
_loadFileAsync(fileOrUrl, onProgress, useOfflineSupport, useArrayBuffer, onOpened) {
|
|
4258
4252
|
return new Promise((resolve, reject) => {
|
|
@@ -4264,14 +4258,7 @@ export class Scene extends AbstractScene {
|
|
|
4264
4258
|
});
|
|
4265
4259
|
}
|
|
4266
4260
|
/**
|
|
4267
|
-
* @
|
|
4268
|
-
* @param onSuccess
|
|
4269
|
-
* @param onProgress
|
|
4270
|
-
* @param useOfflineSupport
|
|
4271
|
-
* @param useArrayBuffer
|
|
4272
|
-
* @param onError
|
|
4273
|
-
* @param onOpened
|
|
4274
|
-
* @hidden
|
|
4261
|
+
* @internal
|
|
4275
4262
|
*/
|
|
4276
4263
|
_requestFile(url, onSuccess, onProgress, useOfflineSupport, useArrayBuffer, onError, onOpened) {
|
|
4277
4264
|
const request = RequestFile(url, onSuccess, onProgress, useOfflineSupport ? this.offlineProvider : undefined, useArrayBuffer, onError, onOpened);
|
|
@@ -4282,12 +4269,7 @@ export class Scene extends AbstractScene {
|
|
|
4282
4269
|
return request;
|
|
4283
4270
|
}
|
|
4284
4271
|
/**
|
|
4285
|
-
* @
|
|
4286
|
-
* @param onProgress
|
|
4287
|
-
* @param useOfflineSupport
|
|
4288
|
-
* @param useArrayBuffer
|
|
4289
|
-
* @param onOpened
|
|
4290
|
-
* @hidden
|
|
4272
|
+
* @internal
|
|
4291
4273
|
*/
|
|
4292
4274
|
_requestFileAsync(url, onProgress, useOfflineSupport, useArrayBuffer, onOpened) {
|
|
4293
4275
|
return new Promise((resolve, reject) => {
|
|
@@ -4299,12 +4281,7 @@ export class Scene extends AbstractScene {
|
|
|
4299
4281
|
});
|
|
4300
4282
|
}
|
|
4301
4283
|
/**
|
|
4302
|
-
* @
|
|
4303
|
-
* @param onSuccess
|
|
4304
|
-
* @param onProgress
|
|
4305
|
-
* @param useArrayBuffer
|
|
4306
|
-
* @param onError
|
|
4307
|
-
* @hidden
|
|
4284
|
+
* @internal
|
|
4308
4285
|
*/
|
|
4309
4286
|
_readFile(file, onSuccess, onProgress, useArrayBuffer, onError) {
|
|
4310
4287
|
const request = ReadFile(file, onSuccess, onProgress, useArrayBuffer, onError);
|
|
@@ -4315,10 +4292,7 @@ export class Scene extends AbstractScene {
|
|
|
4315
4292
|
return request;
|
|
4316
4293
|
}
|
|
4317
4294
|
/**
|
|
4318
|
-
* @
|
|
4319
|
-
* @param onProgress
|
|
4320
|
-
* @param useArrayBuffer
|
|
4321
|
-
* @hidden
|
|
4295
|
+
* @internal
|
|
4322
4296
|
*/
|
|
4323
4297
|
_readFileAsync(file, onProgress, useArrayBuffer) {
|
|
4324
4298
|
return new Promise((resolve, reject) => {
|
|
@@ -4356,8 +4330,7 @@ Scene.MinDeltaTime = 1.0;
|
|
|
4356
4330
|
*/
|
|
4357
4331
|
Scene.MaxDeltaTime = 1000.0;
|
|
4358
4332
|
/**
|
|
4359
|
-
* @
|
|
4360
|
-
* @hidden
|
|
4333
|
+
* @internal
|
|
4361
4334
|
*/
|
|
4362
4335
|
Scene.prototype.setActiveCameraByID = function (id) {
|
|
4363
4336
|
return this.setActiveCameraById(id);
|