@babylonjs/core 5.23.0 → 5.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.d.ts +6 -6
- package/Actions/abstractActionManager.js +1 -1
- package/Actions/abstractActionManager.js.map +1 -1
- package/Actions/action.d.ts +12 -21
- package/Actions/action.js +8 -17
- package/Actions/action.js.map +1 -1
- package/Actions/actionManager.d.ts +7 -10
- package/Actions/actionManager.js +7 -10
- package/Actions/actionManager.js.map +1 -1
- package/Actions/condition.d.ts +9 -50
- package/Actions/condition.js +3 -26
- package/Actions/condition.js.map +1 -1
- package/Actions/directActions.d.ts +7 -7
- package/Actions/directActions.js +7 -7
- package/Actions/directActions.js.map +1 -1
- package/Actions/directAudioActions.d.ts +2 -2
- package/Actions/directAudioActions.js +2 -2
- package/Actions/directAudioActions.js.map +1 -1
- package/Actions/interpolateValueAction.d.ts +1 -1
- package/Actions/interpolateValueAction.js +1 -1
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/animatable.d.ts +5 -6
- package/Animations/animatable.js +1 -2
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.d.ts +6 -20
- package/Animations/animation.js +6 -20
- package/Animations/animation.js.map +1 -1
- package/Animations/animationEvent.d.ts +1 -1
- package/Animations/animationEvent.js +1 -1
- package/Animations/animationEvent.js.map +1 -1
- package/Animations/animationGroup.d.ts +4 -4
- package/Animations/animationGroup.js +4 -4
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/easing.d.ts +13 -26
- package/Animations/easing.js +13 -26
- package/Animations/easing.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +3 -4
- package/Animations/runtimeAnimation.js +1 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +2 -2
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +3 -4
- package/Audio/sound.js +2 -3
- package/Audio/sound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +1 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.d.ts +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.d.ts +8 -10
- package/Bones/bone.js +8 -10
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.d.ts +8 -10
- package/Bones/skeleton.js +8 -10
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.d.ts +6 -6
- package/Buffers/buffer.js +14 -16
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +1 -1
- package/Buffers/storageBuffer.js +1 -1
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.d.ts +1 -3
- package/Cameras/RigModes/vrRigMode.js +1 -3
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
- package/Cameras/RigModes/webVRRigMode.js +1 -3
- package/Cameras/RigModes/webVRRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
- package/Cameras/VR/vrCameraMetrics.js +4 -4
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +19 -24
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.d.ts +9 -9
- package/Cameras/VR/webVRCamera.js +9 -9
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +12 -13
- package/Cameras/arcRotateCamera.js +9 -10
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +31 -40
- package/Cameras/camera.js +29 -38
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.d.ts +1 -1
- package/Cameras/deviceOrientationCamera.js +1 -1
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Cameras/flyCamera.d.ts +8 -12
- package/Cameras/flyCamera.js +6 -10
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.d.ts +2 -2
- package/Cameras/followCamera.js +2 -2
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.d.ts +7 -8
- package/Cameras/freeCamera.js +5 -6
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/freeCameraInputsManager.d.ts +2 -2
- package/Cameras/freeCameraInputsManager.js +2 -2
- package/Cameras/freeCameraInputsManager.js.map +1 -1
- package/Cameras/gamepadCamera.d.ts +1 -1
- package/Cameras/gamepadCamera.js +1 -1
- package/Cameras/gamepadCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +22 -25
- package/Cameras/targetCamera.js +21 -24
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +2 -2
- package/Cameras/touchCamera.js +2 -2
- package/Cameras/touchCamera.js.map +1 -1
- package/Cameras/universalCamera.d.ts +1 -1
- package/Cameras/universalCamera.js +1 -1
- package/Cameras/universalCamera.js.map +1 -1
- package/Cameras/virtualJoysticksCamera.d.ts +1 -1
- package/Cameras/virtualJoysticksCamera.js +1 -1
- package/Cameras/virtualJoysticksCamera.js.map +1 -1
- package/Collisions/collider.d.ts +13 -44
- package/Collisions/collider.js +10 -41
- package/Collisions/collider.js.map +1 -1
- package/Collisions/collisionCoordinator.d.ts +2 -2
- package/Collisions/collisionCoordinator.js +1 -1
- package/Collisions/collisionCoordinator.js.map +1 -1
- package/Collisions/intersectionInfo.d.ts +1 -1
- package/Collisions/intersectionInfo.js +1 -1
- package/Collisions/intersectionInfo.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +1 -1
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/IComputeContext.d.ts +1 -1
- package/Compute/IComputeContext.js.map +1 -1
- package/Compute/IComputePipelineContext.d.ts +2 -2
- package/Compute/IComputePipelineContext.js.map +1 -1
- package/Compute/computeEffect.d.ts +5 -5
- package/Compute/computeEffect.js +5 -5
- package/Compute/computeEffect.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -9
- package/Culling/Octrees/octreeBlock.js +1 -9
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.d.ts +6 -7
- package/Culling/boundingBox.js +5 -6
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -2
- package/Culling/boundingInfo.js +1 -2
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -2
- package/Culling/boundingSphere.js +1 -2
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.d.ts +7 -7
- package/Culling/ray.js +1 -1
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.d.ts +2 -2
- package/Debug/debugLayer.js +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/physicsViewer.d.ts +6 -6
- package/Debug/physicsViewer.js +4 -4
- package/Debug/physicsViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
- package/DeviceInput/internalDeviceSourceManager.js +1 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -1
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +7 -7
- package/Engines/Extensions/engine.computeShader.js +1 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.debugging.d.ts +4 -4
- package/Engines/Extensions/engine.debugging.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +8 -10
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +9 -9
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +24 -24
- package/Engines/Extensions/engine.query.js +8 -8
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +3 -7
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.d.ts +2 -2
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
- package/Engines/Extensions/engine.textureSelector.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +1 -1
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +2 -2
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Extensions/engine.webVR.d.ts +13 -13
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/ICanvas.d.ts +11 -0
- package/Engines/ICanvas.js.map +1 -1
- package/Engines/IDrawContext.d.ts +1 -1
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/IMaterialContext.d.ts +1 -1
- package/Engines/IMaterialContext.js.map +1 -1
- package/Engines/IPipelineContext.d.ts +5 -5
- package/Engines/IPipelineContext.js.map +1 -1
- package/Engines/Native/nativeDataStream.d.ts +2 -2
- package/Engines/Native/nativeDataStream.js +1 -1
- package/Engines/Native/nativeDataStream.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +10 -10
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +1 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
- package/Engines/Processors/shaderCodeCursor.js +1 -1
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeTestNode.js +1 -1
- package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
- package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +2 -2
- package/Engines/Processors/shaderProcessor.js +2 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLPipelineContext.d.ts +29 -38
- package/Engines/WebGL/webGLPipelineContext.js +95 -326
- package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -3
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
- package/Engines/WebGPU/webgpuBundleList.js +7 -7
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
- package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
- package/Engines/WebGPU/webgpuConstants.js +38 -38
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
- package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
- package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
- package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
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- package/XR/features/WebXRControllerPointerSelection.d.ts +3 -6
- package/XR/features/WebXRControllerPointerSelection.js +3 -6
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- package/XR/features/WebXRControllerTeleportation.d.ts +4 -0
- package/XR/features/WebXRControllerTeleportation.js +24 -19
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
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- package/XR/features/WebXRLayers.js +4 -4
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- package/XR/features/WebXRNearInteraction.js +2 -2
- package/XR/features/WebXRNearInteraction.js.map +1 -1
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- package/XR/motionController/webXRAbstractMotionController.js +4 -5
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- package/scene.js +115 -142
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* * The optional parameter `instance` is an instance of an existing Tube object to be updated with the passed `pathArray` parameter : https://doc.babylonjs.com/how_to/how_to_dynamically_morph_a_mesh#tube
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* * The optional parameter `instance` is an instance of an existing Tube object to be updated with the passed `pathArray` parameter. The `path`Array HAS to have the SAME number of points as the previous one: https://doc.babylonjs.com/how_to/how_to_dynamically_morph_a_mesh#tube
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* * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE
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* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation
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* * The optional parameter `instance` is an instance of an existing Tube object to be updated with the passed `pathArray` parameter. The `path`Array HAS to have the SAME number of points as the previous one: https://doc.babylonjs.com/how_to/how_to_dynamically_morph_a_mesh#tube
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* * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE
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* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation
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type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Vector3, TmpVectors, Matrix } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { CreateRibbon } from \"./ribbonBuilder\";\r\nimport { Path3D } from \"../../Maths/math.path\";\r\n\r\n/**\r\n * Creates a tube mesh.\r\n * The tube is a parametric shape. It has no predefined shape. Its final shape will depend on the input parameters\r\n * * The parameter `path` is a required array of successive Vector3. It is the curve used as the axis of the tube\r\n * * The parameter `radius` (positive float, default 1) sets the tube radius size\r\n * * The parameter `tessellation` (positive float, default 64) is the number of sides on the tubular surface\r\n * * The parameter `radiusFunction` (javascript function, default null) is a vanilla javascript function. If it is not null, it overrides the parameter `radius`\r\n * * This function is called on each point of the tube path and is passed the index `i` of the i-th point and the distance of this point from the first point of the path. It must return a radius value (positive float)\r\n * * The parameter `arc` (positive float, maximum 1, default 1) is the ratio to apply to the tube circumference : 2 x PI x arc\r\n * * The parameter `cap` sets the way the extruded shape is capped. Possible values : BABYLON.Mesh.NO_CAP (default), BABYLON.Mesh.CAP_START, BABYLON.Mesh.CAP_END, BABYLON.Mesh.CAP_ALL\r\n * * The optional parameter `instance` is an instance of an existing Tube object to be updated with the passed `pathArray` parameter : https://doc.babylonjs.com/how_to/how_to_dynamically_morph_a_mesh#tube\r\n * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE\r\n * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation\r\n * * The optional parameter `invertUV` (boolean, default false) swaps in the geometry the U and V coordinates to apply a texture\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.path\r\n * @param options.radius\r\n * @param options.tessellation\r\n * @param options.radiusFunction\r\n * @param options.cap\r\n * @param options.arc\r\n * @param options.updatable\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param options.instance\r\n * @param options.invertUV\r\n * @param scene defines the hosting scene\r\n * @returns the tube mesh\r\n * @see https://doc.babylonjs.com/how_to/parametric_shapes\r\n * @see https://doc.babylonjs.com/how_to/set_shapes#tube\r\n */\r\nexport function CreateTube(\r\n name: string,\r\n options: {\r\n path: Vector3[];\r\n radius?: number;\r\n tessellation?: number;\r\n radiusFunction?: { (i: number, distance: number): number };\r\n cap?: number;\r\n arc?: number;\r\n updatable?: boolean;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n instance?: Mesh;\r\n invertUV?: boolean;\r\n },\r\n scene: Nullable<Scene> = null\r\n): Mesh {\r\n const path = options.path;\r\n let instance = options.instance;\r\n let radius = 1.0;\r\n\r\n if (options.radius !== undefined) {\r\n radius = options.radius;\r\n } else if (instance) {\r\n radius = instance._creationDataStorage!.radius;\r\n }\r\n\r\n const tessellation = options.tessellation || 64 | 0;\r\n const radiusFunction = options.radiusFunction || null;\r\n let cap = options.cap || Mesh.NO_CAP;\r\n const invertUV = options.invertUV || false;\r\n const updatable = options.updatable;\r\n const sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n options.arc = options.arc && (options.arc <= 0.0 || options.arc > 1.0) ? 1.0 : options.arc || 1.0;\r\n\r\n // tube geometry\r\n const tubePathArray = (\r\n path: Vector3[],\r\n path3D: Path3D,\r\n circlePaths: Vector3[][],\r\n radius: number,\r\n tessellation: number,\r\n radiusFunction: Nullable<{ (i: number, distance: number): number }>,\r\n cap: number,\r\n arc: number\r\n ) => {\r\n const tangents = path3D.getTangents();\r\n const normals = path3D.getNormals();\r\n const distances = path3D.getDistances();\r\n const pi2 = Math.PI * 2;\r\n const step = (pi2 / tessellation) * arc;\r\n const returnRadius: { (i: number, distance: number): number } = () => radius;\r\n const radiusFunctionFinal: { (i: number, distance: number): number } = radiusFunction || returnRadius;\r\n\r\n let circlePath: Vector3[];\r\n let rad: number;\r\n let normal: Vector3;\r\n let rotated: Vector3;\r\n const rotationMatrix: Matrix = TmpVectors.Matrix[0];\r\n let index = cap === Mesh.NO_CAP || cap === Mesh.CAP_END ? 0 : 2;\r\n for (let i = 0; i < path.length; i++) {\r\n rad = radiusFunctionFinal(i, distances[i]); // current radius\r\n circlePath = Array<Vector3>(); // current circle array\r\n normal = normals[i]; // current normal\r\n for (let t = 0; t < tessellation; t++) {\r\n Matrix.RotationAxisToRef(tangents[i], step * t, rotationMatrix);\r\n rotated = circlePath[t] ? circlePath[t] : Vector3.Zero();\r\n Vector3.TransformCoordinatesToRef(normal, rotationMatrix, rotated);\r\n rotated.scaleInPlace(rad).addInPlace(path[i]);\r\n circlePath[t] = rotated;\r\n }\r\n circlePaths[index] = circlePath;\r\n index++;\r\n }\r\n // cap\r\n const capPath = (nbPoints: number, pathIndex: number): Array<Vector3> => {\r\n const pointCap = Array<Vector3>();\r\n for (let i = 0; i < nbPoints; i++) {\r\n pointCap.push(path[pathIndex]);\r\n }\r\n return pointCap;\r\n };\r\n switch (cap) {\r\n case Mesh.NO_CAP:\r\n break;\r\n case Mesh.CAP_START:\r\n circlePaths[0] = capPath(tessellation, 0);\r\n circlePaths[1] = circlePaths[2].slice(0);\r\n break;\r\n case Mesh.CAP_END:\r\n circlePaths[index] = circlePaths[index - 1].slice(0);\r\n circlePaths[index + 1] = capPath(tessellation, path.length - 1);\r\n break;\r\n case Mesh.CAP_ALL:\r\n circlePaths[0] = capPath(tessellation, 0);\r\n circlePaths[1] = circlePaths[2].slice(0);\r\n circlePaths[index] = circlePaths[index - 1].slice(0);\r\n circlePaths[index + 1] = capPath(tessellation, path.length - 1);\r\n break;\r\n default:\r\n break;\r\n }\r\n return circlePaths;\r\n };\r\n\r\n let path3D;\r\n let pathArray;\r\n if (instance) {\r\n // tube update\r\n const storage = instance._creationDataStorage!;\r\n const arc = options.arc || storage.arc;\r\n path3D = storage.path3D.update(path);\r\n pathArray = tubePathArray(path, path3D, storage.pathArray, radius, storage.tessellation, radiusFunction, storage.cap, arc);\r\n instance = CreateRibbon(\"\", { pathArray: pathArray, instance: instance });\r\n // Update mode, no need to recreate the storage.\r\n storage.path3D = path3D;\r\n storage.pathArray = pathArray;\r\n storage.arc = arc;\r\n storage.radius = radius;\r\n\r\n return instance;\r\n }\r\n\r\n // tube creation\r\n path3D = <any>new Path3D(path);\r\n const newPathArray = new Array<Array<Vector3>>();\r\n cap = cap < 0 || cap > 3 ? 0 : cap;\r\n pathArray = tubePathArray(path, path3D, newPathArray, radius, tessellation, radiusFunction, cap, options.arc);\r\n const tube = CreateRibbon(\r\n name,\r\n {\r\n pathArray: pathArray,\r\n closePath: true,\r\n closeArray: false,\r\n updatable: updatable,\r\n sideOrientation: sideOrientation,\r\n invertUV: invertUV,\r\n frontUVs: options.frontUVs,\r\n backUVs: options.backUVs,\r\n },\r\n scene\r\n );\r\n tube._creationDataStorage!.pathArray = pathArray;\r\n tube._creationDataStorage!.path3D = path3D;\r\n tube._creationDataStorage!.tessellation = tessellation;\r\n tube._creationDataStorage!.cap = cap;\r\n tube._creationDataStorage!.arc = options.arc;\r\n tube._creationDataStorage!.radius = radius;\r\n\r\n return tube;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use CreateTube directly\r\n */\r\nexport const TubeBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateTube,\r\n};\r\n\r\n(Mesh as any).CreateTube = (\r\n name: string,\r\n path: Vector3[],\r\n radius: number,\r\n tessellation: number,\r\n radiusFunction: { (i: number, distance: number): number },\r\n cap: number,\r\n scene: Scene,\r\n updatable?: boolean,\r\n sideOrientation?: number,\r\n instance?: Mesh\r\n): Mesh => {\r\n const options = {\r\n path: path,\r\n radius: radius,\r\n tessellation: tessellation,\r\n radiusFunction: radiusFunction,\r\n arc: 1,\r\n cap: cap,\r\n updatable: updatable,\r\n sideOrientation: sideOrientation,\r\n instance: instance,\r\n };\r\n return CreateTube(name, options, scene);\r\n};\r\n"]}
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type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Vector3, TmpVectors, Matrix } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { CreateRibbon } from \"./ribbonBuilder\";\r\nimport { Path3D } from \"../../Maths/math.path\";\r\n\r\n/**\r\n * Creates a tube mesh.\r\n * The tube is a parametric shape. It has no predefined shape. Its final shape will depend on the input parameters\r\n * * The parameter `path` is a required array of successive Vector3. It is the curve used as the axis of the tube\r\n * * The parameter `radius` (positive float, default 1) sets the tube radius size\r\n * * The parameter `tessellation` (positive float, default 64) is the number of sides on the tubular surface\r\n * * The parameter `radiusFunction` (javascript function, default null) is a vanilla javascript function. If it is not null, it overrides the parameter `radius`\r\n * * This function is called on each point of the tube path and is passed the index `i` of the i-th point and the distance of this point from the first point of the path. It must return a radius value (positive float)\r\n * * The parameter `arc` (positive float, maximum 1, default 1) is the ratio to apply to the tube circumference : 2 x PI x arc\r\n * * The parameter `cap` sets the way the extruded shape is capped. Possible values : BABYLON.Mesh.NO_CAP (default), BABYLON.Mesh.CAP_START, BABYLON.Mesh.CAP_END, BABYLON.Mesh.CAP_ALL\r\n * * The optional parameter `instance` is an instance of an existing Tube object to be updated with the passed `pathArray` parameter. The `path`Array HAS to have the SAME number of points as the previous one: https://doc.babylonjs.com/how_to/how_to_dynamically_morph_a_mesh#tube\r\n * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE\r\n * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation\r\n * * The optional parameter `invertUV` (boolean, default false) swaps in the geometry the U and V coordinates to apply a texture\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created. The NUMBER of points CAN'T CHANGE, only their positions.\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.path\r\n * @param options.radius\r\n * @param options.tessellation\r\n * @param options.radiusFunction\r\n * @param options.cap\r\n * @param options.arc\r\n * @param options.updatable\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param options.instance\r\n * @param options.invertUV\r\n * @param scene defines the hosting scene\r\n * @returns the tube mesh\r\n * @see https://doc.babylonjs.com/how_to/parametric_shapes\r\n * @see https://doc.babylonjs.com/how_to/set_shapes#tube\r\n */\r\nexport function CreateTube(\r\n name: string,\r\n options: {\r\n path: Vector3[];\r\n radius?: number;\r\n tessellation?: number;\r\n radiusFunction?: { (i: number, distance: number): number };\r\n cap?: number;\r\n arc?: number;\r\n updatable?: boolean;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n instance?: Mesh;\r\n invertUV?: boolean;\r\n },\r\n scene: Nullable<Scene> = null\r\n): Mesh {\r\n const path = options.path;\r\n let instance = options.instance;\r\n let radius = 1.0;\r\n\r\n if (options.radius !== undefined) {\r\n radius = options.radius;\r\n } else if (instance) {\r\n radius = instance._creationDataStorage!.radius;\r\n }\r\n\r\n const tessellation = options.tessellation || 64 | 0;\r\n const radiusFunction = options.radiusFunction || null;\r\n let cap = options.cap || Mesh.NO_CAP;\r\n const invertUV = options.invertUV || false;\r\n const updatable = options.updatable;\r\n const sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n options.arc = options.arc && (options.arc <= 0.0 || options.arc > 1.0) ? 1.0 : options.arc || 1.0;\r\n\r\n // tube geometry\r\n const tubePathArray = (\r\n path: Vector3[],\r\n path3D: Path3D,\r\n circlePaths: Vector3[][],\r\n radius: number,\r\n tessellation: number,\r\n radiusFunction: Nullable<{ (i: number, distance: number): number }>,\r\n cap: number,\r\n arc: number\r\n ) => {\r\n const tangents = path3D.getTangents();\r\n const normals = path3D.getNormals();\r\n const distances = path3D.getDistances();\r\n const pi2 = Math.PI * 2;\r\n const step = (pi2 / tessellation) * arc;\r\n const returnRadius: { (i: number, distance: number): number } = () => radius;\r\n const radiusFunctionFinal: { (i: number, distance: number): number } = radiusFunction || returnRadius;\r\n\r\n let circlePath: Vector3[];\r\n let rad: number;\r\n let normal: Vector3;\r\n let rotated: Vector3;\r\n const rotationMatrix: Matrix = TmpVectors.Matrix[0];\r\n let index = cap === Mesh.NO_CAP || cap === Mesh.CAP_END ? 0 : 2;\r\n for (let i = 0; i < path.length; i++) {\r\n rad = radiusFunctionFinal(i, distances[i]); // current radius\r\n circlePath = Array<Vector3>(); // current circle array\r\n normal = normals[i]; // current normal\r\n for (let t = 0; t < tessellation; t++) {\r\n Matrix.RotationAxisToRef(tangents[i], step * t, rotationMatrix);\r\n rotated = circlePath[t] ? circlePath[t] : Vector3.Zero();\r\n Vector3.TransformCoordinatesToRef(normal, rotationMatrix, rotated);\r\n rotated.scaleInPlace(rad).addInPlace(path[i]);\r\n circlePath[t] = rotated;\r\n }\r\n circlePaths[index] = circlePath;\r\n index++;\r\n }\r\n // cap\r\n const capPath = (nbPoints: number, pathIndex: number): Array<Vector3> => {\r\n const pointCap = Array<Vector3>();\r\n for (let i = 0; i < nbPoints; i++) {\r\n pointCap.push(path[pathIndex]);\r\n }\r\n return pointCap;\r\n };\r\n switch (cap) {\r\n case Mesh.NO_CAP:\r\n break;\r\n case Mesh.CAP_START:\r\n circlePaths[0] = capPath(tessellation, 0);\r\n circlePaths[1] = circlePaths[2].slice(0);\r\n break;\r\n case Mesh.CAP_END:\r\n circlePaths[index] = circlePaths[index - 1].slice(0);\r\n circlePaths[index + 1] = capPath(tessellation, path.length - 1);\r\n break;\r\n case Mesh.CAP_ALL:\r\n circlePaths[0] = capPath(tessellation, 0);\r\n circlePaths[1] = circlePaths[2].slice(0);\r\n circlePaths[index] = circlePaths[index - 1].slice(0);\r\n circlePaths[index + 1] = capPath(tessellation, path.length - 1);\r\n break;\r\n default:\r\n break;\r\n }\r\n return circlePaths;\r\n };\r\n\r\n let path3D;\r\n let pathArray;\r\n if (instance) {\r\n // tube update\r\n const storage = instance._creationDataStorage!;\r\n const arc = options.arc || storage.arc;\r\n path3D = storage.path3D.update(path);\r\n pathArray = tubePathArray(path, path3D, storage.pathArray, radius, storage.tessellation, radiusFunction, storage.cap, arc);\r\n instance = CreateRibbon(\"\", { pathArray: pathArray, instance: instance });\r\n // Update mode, no need to recreate the storage.\r\n storage.path3D = path3D;\r\n storage.pathArray = pathArray;\r\n storage.arc = arc;\r\n storage.radius = radius;\r\n\r\n return instance;\r\n }\r\n\r\n // tube creation\r\n path3D = <any>new Path3D(path);\r\n const newPathArray = new Array<Array<Vector3>>();\r\n cap = cap < 0 || cap > 3 ? 0 : cap;\r\n pathArray = tubePathArray(path, path3D, newPathArray, radius, tessellation, radiusFunction, cap, options.arc);\r\n const tube = CreateRibbon(\r\n name,\r\n {\r\n pathArray: pathArray,\r\n closePath: true,\r\n closeArray: false,\r\n updatable: updatable,\r\n sideOrientation: sideOrientation,\r\n invertUV: invertUV,\r\n frontUVs: options.frontUVs,\r\n backUVs: options.backUVs,\r\n },\r\n scene\r\n );\r\n tube._creationDataStorage!.pathArray = pathArray;\r\n tube._creationDataStorage!.path3D = path3D;\r\n tube._creationDataStorage!.tessellation = tessellation;\r\n tube._creationDataStorage!.cap = cap;\r\n tube._creationDataStorage!.arc = options.arc;\r\n tube._creationDataStorage!.radius = radius;\r\n\r\n return tube;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use CreateTube directly\r\n */\r\nexport const TubeBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateTube,\r\n};\r\n\r\n(Mesh as any).CreateTube = (\r\n name: string,\r\n path: Vector3[],\r\n radius: number,\r\n tessellation: number,\r\n radiusFunction: { (i: number, distance: number): number },\r\n cap: number,\r\n scene: Scene,\r\n updatable?: boolean,\r\n sideOrientation?: number,\r\n instance?: Mesh\r\n): Mesh => {\r\n const options = {\r\n path: path,\r\n radius: radius,\r\n tessellation: tessellation,\r\n radiusFunction: radiusFunction,\r\n arc: 1,\r\n cap: cap,\r\n updatable: updatable,\r\n sideOrientation: sideOrientation,\r\n instance: instance,\r\n };\r\n return CreateTube(name, options, scene);\r\n};\r\n"]}
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{"version":3,"file":"webGLDataBuffer.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Meshes/WebGL/webGLDataBuffer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAGtD,
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{"version":3,"file":"webGLDataBuffer.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Meshes/WebGL/webGLDataBuffer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAGtD,gBAAgB;AAChB,MAAM,OAAO,eAAgB,SAAQ,UAAU;IAG3C,YAAmB,QAAqB;QACpC,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,OAAO,GAAG,QAAQ,CAAC;IAC5B,CAAC;IAED,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;CACJ","sourcesContent":["import { DataBuffer } from \"../../Buffers/dataBuffer\";\r\nimport type { Nullable } from \"../../types\";\r\n\r\n/** @internal */\r\nexport class WebGLDataBuffer extends DataBuffer {\r\n private _buffer: Nullable<WebGLBuffer>;\r\n\r\n public constructor(resource: WebGLBuffer) {\r\n super();\r\n this._buffer = resource;\r\n }\r\n\r\n public get underlyingResource(): any {\r\n return this._buffer;\r\n }\r\n}\r\n"]}
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+
{"version":3,"file":"webgpuDataBuffer.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Meshes/WebGPU/webgpuDataBuffer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAGtD,gBAAgB;AAChB,MAAM,OAAO,gBAAiB,SAAQ,UAAU;IAG5C,YAAmB,QAAmB;QAClC,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,OAAO,GAAG,QAAQ,CAAC;IAC5B,CAAC;IAED,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;CACJ","sourcesContent":["import { DataBuffer } from \"../../Buffers/dataBuffer\";\r\nimport type { Nullable } from \"../../types\";\r\n\r\n/** @internal */\r\nexport class WebGPUDataBuffer extends DataBuffer {\r\n private _buffer: Nullable<GPUBuffer>;\r\n\r\n public constructor(resource: GPUBuffer) {\r\n super();\r\n this._buffer = resource;\r\n }\r\n\r\n public get underlyingResource(): any {\r\n return this._buffer;\r\n }\r\n}\r\n"]}
|
package/Meshes/abstractMesh.d.ts
CHANGED
|
@@ -30,7 +30,7 @@ declare type Collider = import("../Collisions/collider").Collider;
|
|
|
30
30
|
declare type TrianglePickingPredicate = import("../Culling/ray").TrianglePickingPredicate;
|
|
31
31
|
declare type RenderingGroup = import("../Rendering/renderingGroup").RenderingGroup;
|
|
32
32
|
declare type IEdgesRendererOptions = import("../Rendering/edgesRenderer").IEdgesRendererOptions;
|
|
33
|
-
/** @
|
|
33
|
+
/** @internal */
|
|
34
34
|
declare class _FacetDataStorage {
|
|
35
35
|
facetPositions: Vector3[];
|
|
36
36
|
facetNormals: Vector3[];
|
|
@@ -66,7 +66,7 @@ declare class _FacetDataStorage {
|
|
|
66
66
|
invertedMatrix: Matrix;
|
|
67
67
|
}
|
|
68
68
|
/**
|
|
69
|
-
* @
|
|
69
|
+
* @internal
|
|
70
70
|
**/
|
|
71
71
|
declare class _InternalAbstractMeshDataInfo {
|
|
72
72
|
_hasVertexAlpha: boolean;
|
|
@@ -158,9 +158,9 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
|
|
|
158
158
|
static get BILLBOARDMODE_ALL(): number;
|
|
159
159
|
/** Billboard on using position instead of orientation */
|
|
160
160
|
static get BILLBOARDMODE_USE_POSITION(): number;
|
|
161
|
-
/** @
|
|
161
|
+
/** @internal */
|
|
162
162
|
_internalAbstractMeshDataInfo: _InternalAbstractMeshDataInfo;
|
|
163
|
-
/** @
|
|
163
|
+
/** @internal */
|
|
164
164
|
_waitingMaterialId: Nullable<string>;
|
|
165
165
|
/**
|
|
166
166
|
* The culling strategy to use to check whether the mesh must be rendered or not.
|
|
@@ -227,11 +227,10 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
|
|
|
227
227
|
*/
|
|
228
228
|
get bakedVertexAnimationManager(): Nullable<IBakedVertexAnimationManager>;
|
|
229
229
|
set bakedVertexAnimationManager(value: Nullable<IBakedVertexAnimationManager>);
|
|
230
|
-
/** @
|
|
230
|
+
/** @internal */
|
|
231
231
|
_syncGeometryWithMorphTargetManager(): void;
|
|
232
232
|
/**
|
|
233
|
-
* @
|
|
234
|
-
* @hidden
|
|
233
|
+
* @internal
|
|
235
234
|
*/
|
|
236
235
|
_updateNonUniformScalingState(value: boolean): boolean;
|
|
237
236
|
/**
|
|
@@ -254,9 +253,9 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
|
|
|
254
253
|
* Gets or sets the orientation for POV movement & rotation
|
|
255
254
|
*/
|
|
256
255
|
definedFacingForward: boolean;
|
|
257
|
-
/** @
|
|
256
|
+
/** @internal */
|
|
258
257
|
_occlusionQuery: Nullable<WebGLQuery | number>;
|
|
259
|
-
/** @
|
|
258
|
+
/** @internal */
|
|
260
259
|
_renderingGroup: Nullable<RenderingGroup>;
|
|
261
260
|
/**
|
|
262
261
|
* Gets or sets mesh visibility between 0 and 1 (default is 1)
|
|
@@ -427,38 +426,38 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
|
|
|
427
426
|
* @see https://www.babylonjs-playground.com/#10OJSG#13
|
|
428
427
|
*/
|
|
429
428
|
edgesColor: Color4;
|
|
430
|
-
/** @
|
|
429
|
+
/** @internal */
|
|
431
430
|
_edgesRenderer: Nullable<IEdgesRenderer>;
|
|
432
|
-
/** @
|
|
431
|
+
/** @internal */
|
|
433
432
|
_masterMesh: Nullable<AbstractMesh>;
|
|
434
433
|
protected _boundingInfo: Nullable<BoundingInfo>;
|
|
435
434
|
protected _boundingInfoIsDirty: boolean;
|
|
436
|
-
/** @
|
|
435
|
+
/** @internal */
|
|
437
436
|
_renderId: number;
|
|
438
437
|
/**
|
|
439
438
|
* Gets or sets the list of subMeshes
|
|
440
439
|
* @see https://doc.babylonjs.com/how_to/multi_materials
|
|
441
440
|
*/
|
|
442
441
|
subMeshes: SubMesh[];
|
|
443
|
-
/** @
|
|
442
|
+
/** @internal */
|
|
444
443
|
_intersectionsInProgress: AbstractMesh[];
|
|
445
|
-
/** @
|
|
444
|
+
/** @internal */
|
|
446
445
|
_unIndexed: boolean;
|
|
447
|
-
/** @
|
|
446
|
+
/** @internal */
|
|
448
447
|
_lightSources: Light[];
|
|
449
448
|
/** Gets the list of lights affecting that mesh */
|
|
450
449
|
get lightSources(): Light[];
|
|
451
|
-
/** @
|
|
450
|
+
/** @internal */
|
|
452
451
|
get _positions(): Nullable<Vector3[]>;
|
|
453
|
-
/** @
|
|
452
|
+
/** @internal */
|
|
454
453
|
_waitingData: {
|
|
455
454
|
lods: Nullable<any>;
|
|
456
455
|
actions: Nullable<any>;
|
|
457
456
|
freezeWorldMatrix: Nullable<boolean>;
|
|
458
457
|
};
|
|
459
|
-
/** @
|
|
458
|
+
/** @internal */
|
|
460
459
|
_bonesTransformMatrices: Nullable<Float32Array>;
|
|
461
|
-
/** @
|
|
460
|
+
/** @internal */
|
|
462
461
|
_transformMatrixTexture: Nullable<RawTexture>;
|
|
463
462
|
/**
|
|
464
463
|
* Gets or sets a skeleton to apply skinning transformations
|
|
@@ -472,7 +471,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
|
|
|
472
471
|
onRebuildObservable: Observable<AbstractMesh>;
|
|
473
472
|
/**
|
|
474
473
|
* The current mesh uniform buffer.
|
|
475
|
-
* @
|
|
474
|
+
* @internal Internal use only.
|
|
476
475
|
*/
|
|
477
476
|
_uniformBuffer: UniformBuffer;
|
|
478
477
|
/**
|
|
@@ -489,7 +488,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
|
|
|
489
488
|
transferToEffect(world: Matrix): void;
|
|
490
489
|
/**
|
|
491
490
|
* Gets the mesh uniform buffer.
|
|
492
|
-
* @
|
|
491
|
+
* @returns the uniform buffer of the mesh.
|
|
493
492
|
*/
|
|
494
493
|
getMeshUniformBuffer(): UniformBuffer;
|
|
495
494
|
/**
|
|
@@ -504,44 +503,37 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
|
|
|
504
503
|
*/
|
|
505
504
|
toString(fullDetails?: boolean): string;
|
|
506
505
|
/**
|
|
507
|
-
* @
|
|
506
|
+
* @internal
|
|
508
507
|
*/
|
|
509
508
|
protected _getEffectiveParent(): Nullable<Node>;
|
|
510
509
|
/**
|
|
511
|
-
* @
|
|
512
|
-
* @param initialCall
|
|
513
|
-
* @hidden
|
|
510
|
+
* @internal
|
|
514
511
|
*/
|
|
515
512
|
_getActionManagerForTrigger(trigger?: number, initialCall?: boolean): Nullable<AbstractActionManager>;
|
|
516
513
|
/**
|
|
517
|
-
* @
|
|
518
|
-
* @hidden
|
|
514
|
+
* @internal
|
|
519
515
|
*/
|
|
520
516
|
_rebuild(dispose?: boolean): void;
|
|
521
|
-
/** @
|
|
517
|
+
/** @internal */
|
|
522
518
|
_resyncLightSources(): void;
|
|
523
519
|
/**
|
|
524
|
-
* @
|
|
525
|
-
* @hidden
|
|
520
|
+
* @internal
|
|
526
521
|
*/
|
|
527
522
|
_resyncLightSource(light: Light): void;
|
|
528
|
-
/** @
|
|
523
|
+
/** @internal */
|
|
529
524
|
_unBindEffect(): void;
|
|
530
525
|
/**
|
|
531
|
-
* @
|
|
532
|
-
* @param dispose
|
|
533
|
-
* @hidden
|
|
526
|
+
* @internal
|
|
534
527
|
*/
|
|
535
528
|
_removeLightSource(light: Light, dispose: boolean): void;
|
|
536
529
|
private _markSubMeshesAsDirty;
|
|
537
530
|
/**
|
|
538
|
-
* @
|
|
539
|
-
* @hidden
|
|
531
|
+
* @internal
|
|
540
532
|
*/
|
|
541
533
|
_markSubMeshesAsLightDirty(dispose?: boolean): void;
|
|
542
|
-
/** @
|
|
534
|
+
/** @internal */
|
|
543
535
|
_markSubMeshesAsAttributesDirty(): void;
|
|
544
|
-
/** @
|
|
536
|
+
/** @internal */
|
|
545
537
|
_markSubMeshesAsMiscDirty(): void;
|
|
546
538
|
/**
|
|
547
539
|
* Flag the AbstractMesh as dirty (Forcing it to update everything)
|
|
@@ -680,31 +672,28 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
|
|
|
680
672
|
normalizeToUnitCube(includeDescendants?: boolean, ignoreRotation?: boolean, predicate?: Nullable<(node: AbstractMesh) => boolean>): AbstractMesh;
|
|
681
673
|
/** Gets a boolean indicating if this mesh has skinning data and an attached skeleton */
|
|
682
674
|
get useBones(): boolean;
|
|
683
|
-
/** @
|
|
675
|
+
/** @internal */
|
|
684
676
|
_preActivate(): void;
|
|
685
677
|
/**
|
|
686
|
-
* @
|
|
687
|
-
* @hidden
|
|
678
|
+
* @internal
|
|
688
679
|
*/
|
|
689
680
|
_preActivateForIntermediateRendering(renderId: number): void;
|
|
690
681
|
/**
|
|
691
|
-
* @
|
|
692
|
-
* @param intermediateRendering
|
|
693
|
-
* @hidden
|
|
682
|
+
* @internal
|
|
694
683
|
*/
|
|
695
684
|
_activate(renderId: number, intermediateRendering: boolean): boolean;
|
|
696
|
-
/** @
|
|
685
|
+
/** @internal */
|
|
697
686
|
_postActivate(): void;
|
|
698
|
-
/** @
|
|
687
|
+
/** @internal */
|
|
699
688
|
_freeze(): void;
|
|
700
|
-
/** @
|
|
689
|
+
/** @internal */
|
|
701
690
|
_unFreeze(): void;
|
|
702
691
|
/**
|
|
703
692
|
* Gets the current world matrix
|
|
704
693
|
* @returns a Matrix
|
|
705
694
|
*/
|
|
706
695
|
getWorldMatrix(): Matrix;
|
|
707
|
-
/** @
|
|
696
|
+
/** @internal */
|
|
708
697
|
_getWorldMatrixDeterminant(): number;
|
|
709
698
|
/**
|
|
710
699
|
* Gets a boolean indicating if this mesh is an instance or a regular mesh
|
|
@@ -765,9 +754,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
|
|
|
765
754
|
*/
|
|
766
755
|
refreshBoundingInfo(applySkeleton?: boolean, applyMorph?: boolean): AbstractMesh;
|
|
767
756
|
/**
|
|
768
|
-
* @
|
|
769
|
-
* @param bias
|
|
770
|
-
* @hidden
|
|
757
|
+
* @internal
|
|
771
758
|
*/
|
|
772
759
|
_refreshBoundingInfo(data: Nullable<FloatArray>, bias: Nullable<Vector2>): void;
|
|
773
760
|
/**
|
|
@@ -794,19 +781,16 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
|
|
|
794
781
|
*/
|
|
795
782
|
getPositionData(applySkeleton?: boolean, applyMorph?: boolean, data?: Nullable<FloatArray>): Nullable<FloatArray>;
|
|
796
783
|
/**
|
|
797
|
-
* @
|
|
798
|
-
* @param applyMorph
|
|
799
|
-
* @hidden
|
|
784
|
+
* @internal
|
|
800
785
|
*/
|
|
801
786
|
_getPositionData(applySkeleton: boolean, applyMorph: boolean): Nullable<FloatArray>;
|
|
802
|
-
/** @
|
|
787
|
+
/** @internal */
|
|
803
788
|
_updateBoundingInfo(): AbstractMesh;
|
|
804
789
|
/**
|
|
805
|
-
* @
|
|
806
|
-
* @hidden
|
|
790
|
+
* @internal
|
|
807
791
|
*/
|
|
808
792
|
_updateSubMeshesBoundingInfo(matrix: DeepImmutable<Matrix>): AbstractMesh;
|
|
809
|
-
/** @
|
|
793
|
+
/** @internal */
|
|
810
794
|
protected _afterComputeWorldMatrix(): void;
|
|
811
795
|
/**
|
|
812
796
|
* Returns `true` if the mesh is within the frustum defined by the passed array of planes.
|
|
@@ -856,26 +840,20 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
|
|
|
856
840
|
moveWithCollisions(displacement: Vector3): AbstractMesh;
|
|
857
841
|
private _onCollisionPositionChange;
|
|
858
842
|
/**
|
|
859
|
-
* @
|
|
860
|
-
* @param transformMatrix
|
|
861
|
-
* @param collider
|
|
862
|
-
* @hidden
|
|
843
|
+
* @internal
|
|
863
844
|
*/
|
|
864
845
|
_collideForSubMesh(subMesh: SubMesh, transformMatrix: Matrix, collider: Collider): AbstractMesh;
|
|
865
846
|
/**
|
|
866
|
-
* @
|
|
867
|
-
* @param transformMatrix
|
|
868
|
-
* @hidden
|
|
847
|
+
* @internal
|
|
869
848
|
*/
|
|
870
849
|
_processCollisionsForSubMeshes(collider: Collider, transformMatrix: Matrix): AbstractMesh;
|
|
871
|
-
/** @
|
|
850
|
+
/** @internal */
|
|
872
851
|
_shouldConvertRHS(): boolean;
|
|
873
852
|
/**
|
|
874
|
-
* @
|
|
875
|
-
* @hidden
|
|
853
|
+
* @internal
|
|
876
854
|
*/
|
|
877
855
|
_checkCollision(collider: Collider): AbstractMesh;
|
|
878
|
-
/** @
|
|
856
|
+
/** @internal */
|
|
879
857
|
_generatePointsArray(): boolean;
|
|
880
858
|
/**
|
|
881
859
|
* Checks if the passed Ray intersects with the mesh
|
|
@@ -922,7 +900,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
|
|
|
922
900
|
* @returns the current mesh
|
|
923
901
|
*/
|
|
924
902
|
removeChild(mesh: AbstractMesh, preserveScalingSign?: boolean): AbstractMesh;
|
|
925
|
-
/** @
|
|
903
|
+
/** @internal */
|
|
926
904
|
private _initFacetData;
|
|
927
905
|
/**
|
|
928
906
|
* Updates the mesh facetData arrays and the internal partitioning when the mesh is morphed or updated.
|
|
@@ -1050,7 +1028,7 @@ export declare class AbstractMesh extends TransformNode implements IDisposable,
|
|
|
1050
1028
|
* @returns the current mesh
|
|
1051
1029
|
*/
|
|
1052
1030
|
alignWithNormal(normal: Vector3, upDirection?: Vector3): AbstractMesh;
|
|
1053
|
-
/** @
|
|
1031
|
+
/** @internal */
|
|
1054
1032
|
_checkOcclusionQuery(): boolean;
|
|
1055
1033
|
/**
|
|
1056
1034
|
* Disables the mesh edge rendering mode
|