@babylonjs/core 5.23.0 → 5.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1828) hide show
  1. package/Actions/abstractActionManager.d.ts +6 -6
  2. package/Actions/abstractActionManager.js +1 -1
  3. package/Actions/abstractActionManager.js.map +1 -1
  4. package/Actions/action.d.ts +12 -21
  5. package/Actions/action.js +8 -17
  6. package/Actions/action.js.map +1 -1
  7. package/Actions/actionManager.d.ts +7 -10
  8. package/Actions/actionManager.js +7 -10
  9. package/Actions/actionManager.js.map +1 -1
  10. package/Actions/condition.d.ts +9 -50
  11. package/Actions/condition.js +3 -26
  12. package/Actions/condition.js.map +1 -1
  13. package/Actions/directActions.d.ts +7 -7
  14. package/Actions/directActions.js +7 -7
  15. package/Actions/directActions.js.map +1 -1
  16. package/Actions/directAudioActions.d.ts +2 -2
  17. package/Actions/directAudioActions.js +2 -2
  18. package/Actions/directAudioActions.js.map +1 -1
  19. package/Actions/interpolateValueAction.d.ts +1 -1
  20. package/Actions/interpolateValueAction.js +1 -1
  21. package/Actions/interpolateValueAction.js.map +1 -1
  22. package/Animations/animatable.d.ts +5 -6
  23. package/Animations/animatable.js +1 -2
  24. package/Animations/animatable.js.map +1 -1
  25. package/Animations/animation.d.ts +6 -20
  26. package/Animations/animation.js +6 -20
  27. package/Animations/animation.js.map +1 -1
  28. package/Animations/animationEvent.d.ts +1 -1
  29. package/Animations/animationEvent.js +1 -1
  30. package/Animations/animationEvent.js.map +1 -1
  31. package/Animations/animationGroup.d.ts +4 -4
  32. package/Animations/animationGroup.js +4 -4
  33. package/Animations/animationGroup.js.map +1 -1
  34. package/Animations/easing.d.ts +13 -26
  35. package/Animations/easing.js +13 -26
  36. package/Animations/easing.js.map +1 -1
  37. package/Animations/runtimeAnimation.d.ts +3 -4
  38. package/Animations/runtimeAnimation.js +1 -2
  39. package/Animations/runtimeAnimation.js.map +1 -1
  40. package/Audio/audioSceneComponent.d.ts +2 -2
  41. package/Audio/audioSceneComponent.js.map +1 -1
  42. package/Audio/sound.d.ts +3 -4
  43. package/Audio/sound.js +2 -3
  44. package/Audio/sound.js.map +1 -1
  45. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  46. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
  47. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  48. package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
  49. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  50. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  51. package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
  52. package/Behaviors/Cameras/bouncingBehavior.js +1 -1
  53. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  54. package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
  55. package/Behaviors/Cameras/framingBehavior.js +1 -1
  56. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  57. package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
  58. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  59. package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
  60. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  61. package/Behaviors/Meshes/followBehavior.d.ts +1 -1
  62. package/Behaviors/Meshes/followBehavior.js +1 -1
  63. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  64. package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
  65. package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
  66. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  67. package/Bones/bone.d.ts +8 -10
  68. package/Bones/bone.js +8 -10
  69. package/Bones/bone.js.map +1 -1
  70. package/Bones/skeleton.d.ts +8 -10
  71. package/Bones/skeleton.js +8 -10
  72. package/Bones/skeleton.js.map +1 -1
  73. package/Buffers/buffer.d.ts +6 -6
  74. package/Buffers/buffer.js +14 -16
  75. package/Buffers/buffer.js.map +1 -1
  76. package/Buffers/storageBuffer.d.ts +1 -1
  77. package/Buffers/storageBuffer.js +1 -1
  78. package/Buffers/storageBuffer.js.map +1 -1
  79. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
  80. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
  81. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
  82. package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
  83. package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
  84. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  85. package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
  86. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +1 -1
  87. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  88. package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
  89. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
  90. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  91. package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
  92. package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
  93. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  94. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
  95. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
  96. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
  97. package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
  98. package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
  99. package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
  100. package/Cameras/RigModes/vrRigMode.d.ts +1 -3
  101. package/Cameras/RigModes/vrRigMode.js +1 -3
  102. package/Cameras/RigModes/vrRigMode.js.map +1 -1
  103. package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
  104. package/Cameras/RigModes/webVRRigMode.js +1 -3
  105. package/Cameras/RigModes/webVRRigMode.js.map +1 -1
  106. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
  107. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
  108. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  109. package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
  110. package/Cameras/VR/vrCameraMetrics.js +4 -4
  111. package/Cameras/VR/vrCameraMetrics.js.map +1 -1
  112. package/Cameras/VR/vrExperienceHelper.js +19 -24
  113. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  114. package/Cameras/VR/webVRCamera.d.ts +9 -9
  115. package/Cameras/VR/webVRCamera.js +9 -9
  116. package/Cameras/VR/webVRCamera.js.map +1 -1
  117. package/Cameras/arcRotateCamera.d.ts +12 -13
  118. package/Cameras/arcRotateCamera.js +9 -10
  119. package/Cameras/arcRotateCamera.js.map +1 -1
  120. package/Cameras/camera.d.ts +31 -40
  121. package/Cameras/camera.js +29 -38
  122. package/Cameras/camera.js.map +1 -1
  123. package/Cameras/deviceOrientationCamera.d.ts +1 -1
  124. package/Cameras/deviceOrientationCamera.js +1 -1
  125. package/Cameras/deviceOrientationCamera.js.map +1 -1
  126. package/Cameras/flyCamera.d.ts +8 -12
  127. package/Cameras/flyCamera.js +6 -10
  128. package/Cameras/flyCamera.js.map +1 -1
  129. package/Cameras/followCamera.d.ts +2 -2
  130. package/Cameras/followCamera.js +2 -2
  131. package/Cameras/followCamera.js.map +1 -1
  132. package/Cameras/freeCamera.d.ts +7 -8
  133. package/Cameras/freeCamera.js +5 -6
  134. package/Cameras/freeCamera.js.map +1 -1
  135. package/Cameras/freeCameraInputsManager.d.ts +2 -2
  136. package/Cameras/freeCameraInputsManager.js +2 -2
  137. package/Cameras/freeCameraInputsManager.js.map +1 -1
  138. package/Cameras/gamepadCamera.d.ts +1 -1
  139. package/Cameras/gamepadCamera.js +1 -1
  140. package/Cameras/gamepadCamera.js.map +1 -1
  141. package/Cameras/targetCamera.d.ts +22 -25
  142. package/Cameras/targetCamera.js +21 -24
  143. package/Cameras/targetCamera.js.map +1 -1
  144. package/Cameras/touchCamera.d.ts +2 -2
  145. package/Cameras/touchCamera.js +2 -2
  146. package/Cameras/touchCamera.js.map +1 -1
  147. package/Cameras/universalCamera.d.ts +1 -1
  148. package/Cameras/universalCamera.js +1 -1
  149. package/Cameras/universalCamera.js.map +1 -1
  150. package/Cameras/virtualJoysticksCamera.d.ts +1 -1
  151. package/Cameras/virtualJoysticksCamera.js +1 -1
  152. package/Cameras/virtualJoysticksCamera.js.map +1 -1
  153. package/Collisions/collider.d.ts +13 -44
  154. package/Collisions/collider.js +10 -41
  155. package/Collisions/collider.js.map +1 -1
  156. package/Collisions/collisionCoordinator.d.ts +2 -2
  157. package/Collisions/collisionCoordinator.js +1 -1
  158. package/Collisions/collisionCoordinator.js.map +1 -1
  159. package/Collisions/intersectionInfo.d.ts +1 -1
  160. package/Collisions/intersectionInfo.js +1 -1
  161. package/Collisions/intersectionInfo.js.map +1 -1
  162. package/Collisions/meshCollisionData.d.ts +1 -1
  163. package/Collisions/meshCollisionData.js +1 -1
  164. package/Collisions/meshCollisionData.js.map +1 -1
  165. package/Collisions/pickingInfo.d.ts +1 -1
  166. package/Collisions/pickingInfo.js +1 -1
  167. package/Collisions/pickingInfo.js.map +1 -1
  168. package/Compute/IComputeContext.d.ts +1 -1
  169. package/Compute/IComputeContext.js.map +1 -1
  170. package/Compute/IComputePipelineContext.d.ts +2 -2
  171. package/Compute/IComputePipelineContext.js.map +1 -1
  172. package/Compute/computeEffect.d.ts +5 -5
  173. package/Compute/computeEffect.js +5 -5
  174. package/Compute/computeEffect.js.map +1 -1
  175. package/Culling/Octrees/octreeBlock.d.ts +1 -9
  176. package/Culling/Octrees/octreeBlock.js +1 -9
  177. package/Culling/Octrees/octreeBlock.js.map +1 -1
  178. package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
  179. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  180. package/Culling/boundingBox.d.ts +6 -7
  181. package/Culling/boundingBox.js +5 -6
  182. package/Culling/boundingBox.js.map +1 -1
  183. package/Culling/boundingInfo.d.ts +1 -2
  184. package/Culling/boundingInfo.js +1 -2
  185. package/Culling/boundingInfo.js.map +1 -1
  186. package/Culling/boundingSphere.d.ts +1 -2
  187. package/Culling/boundingSphere.js +1 -2
  188. package/Culling/boundingSphere.js.map +1 -1
  189. package/Culling/ray.d.ts +7 -7
  190. package/Culling/ray.js +1 -1
  191. package/Culling/ray.js.map +1 -1
  192. package/Debug/debugLayer.d.ts +2 -2
  193. package/Debug/debugLayer.js +1 -1
  194. package/Debug/debugLayer.js.map +1 -1
  195. package/Debug/physicsViewer.d.ts +6 -6
  196. package/Debug/physicsViewer.js +4 -4
  197. package/Debug/physicsViewer.js.map +1 -1
  198. package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
  199. package/DeviceInput/InputDevices/deviceEnums.js +1 -1
  200. package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
  201. package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
  202. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
  203. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  204. package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
  205. package/DeviceInput/internalDeviceSourceManager.js +1 -1
  206. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  207. package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
  208. package/DeviceInput/nativeDeviceInputSystem.js +1 -1
  209. package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
  210. package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
  211. package/DeviceInput/webDeviceInputSystem.js +1 -1
  212. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  213. package/Engines/Extensions/engine.computeShader.d.ts +7 -7
  214. package/Engines/Extensions/engine.computeShader.js +1 -1
  215. package/Engines/Extensions/engine.computeShader.js.map +1 -1
  216. package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
  217. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  218. package/Engines/Extensions/engine.debugging.d.ts +4 -4
  219. package/Engines/Extensions/engine.debugging.js.map +1 -1
  220. package/Engines/Extensions/engine.multiRender.js +8 -10
  221. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  222. package/Engines/Extensions/engine.multiview.d.ts +9 -9
  223. package/Engines/Extensions/engine.multiview.js.map +1 -1
  224. package/Engines/Extensions/engine.query.d.ts +24 -24
  225. package/Engines/Extensions/engine.query.js +8 -8
  226. package/Engines/Extensions/engine.query.js.map +1 -1
  227. package/Engines/Extensions/engine.rawTexture.js +3 -7
  228. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  229. package/Engines/Extensions/engine.readTexture.d.ts +2 -2
  230. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  231. package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
  232. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  233. package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
  234. package/Engines/Extensions/engine.textureSelector.js.map +1 -1
  235. package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
  236. package/Engines/Extensions/engine.transformFeedback.js +1 -1
  237. package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
  238. package/Engines/Extensions/engine.views.d.ts +2 -2
  239. package/Engines/Extensions/engine.views.js.map +1 -1
  240. package/Engines/Extensions/engine.webVR.d.ts +13 -13
  241. package/Engines/Extensions/engine.webVR.js.map +1 -1
  242. package/Engines/ICanvas.d.ts +11 -0
  243. package/Engines/ICanvas.js.map +1 -1
  244. package/Engines/IDrawContext.d.ts +1 -1
  245. package/Engines/IDrawContext.js.map +1 -1
  246. package/Engines/IMaterialContext.d.ts +1 -1
  247. package/Engines/IMaterialContext.js.map +1 -1
  248. package/Engines/IPipelineContext.d.ts +5 -5
  249. package/Engines/IPipelineContext.js.map +1 -1
  250. package/Engines/Native/nativeDataStream.d.ts +2 -2
  251. package/Engines/Native/nativeDataStream.js +1 -1
  252. package/Engines/Native/nativeDataStream.js.map +1 -1
  253. package/Engines/Native/nativeInterfaces.d.ts +10 -10
  254. package/Engines/Native/nativeInterfaces.js.map +1 -1
  255. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
  256. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
  257. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
  258. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
  259. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
  260. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
  261. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
  262. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
  263. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
  264. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
  265. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
  266. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
  267. package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
  268. package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
  269. package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
  270. package/Engines/Processors/iShaderProcessor.d.ts +1 -1
  271. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  272. package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
  273. package/Engines/Processors/shaderCodeConditionNode.js +1 -1
  274. package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
  275. package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
  276. package/Engines/Processors/shaderCodeCursor.js +1 -1
  277. package/Engines/Processors/shaderCodeCursor.js.map +1 -1
  278. package/Engines/Processors/shaderCodeNode.d.ts +1 -1
  279. package/Engines/Processors/shaderCodeNode.js +1 -1
  280. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  281. package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
  282. package/Engines/Processors/shaderCodeTestNode.js +1 -1
  283. package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
  284. package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
  285. package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
  286. package/Engines/Processors/shaderProcessor.d.ts +2 -2
  287. package/Engines/Processors/shaderProcessor.js +2 -2
  288. package/Engines/Processors/shaderProcessor.js.map +1 -1
  289. package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
  290. package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
  291. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  292. package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
  293. package/Engines/WebGL/webGLHardwareTexture.js +1 -1
  294. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  295. package/Engines/WebGL/webGLPipelineContext.d.ts +29 -38
  296. package/Engines/WebGL/webGLPipelineContext.js +95 -326
  297. package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
  298. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
  299. package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -3
  300. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  301. package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
  302. package/Engines/WebGL/webGLShaderProcessors.js +1 -1
  303. package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
  304. package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
  305. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  306. package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
  307. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  308. package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
  309. package/Engines/WebGPU/webgpuBufferManager.js +1 -1
  310. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  311. package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
  312. package/Engines/WebGPU/webgpuBundleList.js +7 -7
  313. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  314. package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
  315. package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
  316. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  317. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
  318. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
  319. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  320. package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
  321. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
  322. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
  323. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
  324. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
  325. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
  326. package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
  327. package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
  328. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  329. package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
  330. package/Engines/WebGPU/webgpuClearQuad.js +1 -1
  331. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  332. package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
  333. package/Engines/WebGPU/webgpuComputeContext.js +1 -1
  334. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  335. package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
  336. package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
  337. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  338. package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
  339. package/Engines/WebGPU/webgpuConstants.js +38 -38
  340. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  341. package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
  342. package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
  343. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  344. package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
  345. package/Engines/WebGPU/webgpuDrawContext.js +1 -1
  346. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  347. package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
  348. package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
  349. package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
  350. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
  351. package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
  352. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  353. package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
  354. package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
  355. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  356. package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
  357. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
  358. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  359. package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
  360. package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
  361. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  362. package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
  363. package/Engines/WebGPU/webgpuQuerySet.js +1 -1
  364. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  365. package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
  366. package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
  367. package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
  368. package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
  369. package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
  370. package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
  371. package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
  372. package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
  373. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  374. package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
  375. package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
  376. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  377. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -1
  378. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
  379. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  380. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
  381. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +1 -1
  382. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  383. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +1 -1
  384. package/Engines/WebGPU/webgpuSnapshotRendering.js +1 -1
  385. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  386. package/Engines/WebGPU/webgpuStencilStateComposer.d.ts +1 -1
  387. package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -1
  388. package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
  389. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
  390. package/Engines/WebGPU/webgpuTextureHelper.js +1 -1
  391. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  392. package/Engines/WebGPU/webgpuTimestampQuery.d.ts +2 -2
  393. package/Engines/WebGPU/webgpuTimestampQuery.js +2 -2
  394. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  395. package/Engines/WebGPU/webgpuTintWASM.d.ts +1 -1
  396. package/Engines/WebGPU/webgpuTintWASM.js +1 -1
  397. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  398. package/Engines/constants.d.ts +1 -1
  399. package/Engines/constants.js +1 -1
  400. package/Engines/constants.js.map +1 -1
  401. package/Engines/engine.d.ts +18 -37
  402. package/Engines/engine.js +18 -37
  403. package/Engines/engine.js.map +1 -1
  404. package/Engines/engineFeatures.d.ts +2 -2
  405. package/Engines/engineFeatures.js.map +1 -1
  406. package/Engines/engineStore.d.ts +1 -1
  407. package/Engines/engineStore.js +1 -1
  408. package/Engines/engineStore.js.map +1 -1
  409. package/Engines/nativeEngine.d.ts +17 -49
  410. package/Engines/nativeEngine.js +22 -68
  411. package/Engines/nativeEngine.js.map +1 -1
  412. package/Engines/nullEngine.d.ts +12 -40
  413. package/Engines/nullEngine.js +12 -40
  414. package/Engines/nullEngine.js.map +1 -1
  415. package/Engines/performanceConfigurator.d.ts +6 -7
  416. package/Engines/performanceConfigurator.js +6 -7
  417. package/Engines/performanceConfigurator.js.map +1 -1
  418. package/Engines/renderTargetWrapper.d.ts +9 -9
  419. package/Engines/renderTargetWrapper.js +12 -10
  420. package/Engines/renderTargetWrapper.js.map +1 -1
  421. package/Engines/thinEngine.d.ts +96 -192
  422. package/Engines/thinEngine.js +82 -175
  423. package/Engines/thinEngine.js.map +1 -1
  424. package/Engines/webgpuEngine.d.ts +89 -145
  425. package/Engines/webgpuEngine.js +75 -128
  426. package/Engines/webgpuEngine.js.map +1 -1
  427. package/Events/clipboardEvents.d.ts +1 -1
  428. package/Events/clipboardEvents.js +1 -1
  429. package/Events/clipboardEvents.js.map +1 -1
  430. package/Events/pointerEvents.d.ts +4 -0
  431. package/Events/pointerEvents.js +4 -0
  432. package/Events/pointerEvents.js.map +1 -1
  433. package/Gamepads/Controllers/oculusTouchController.d.ts +1 -1
  434. package/Gamepads/Controllers/oculusTouchController.js +1 -1
  435. package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
  436. package/Gamepads/Controllers/poseEnabledController.d.ts +9 -10
  437. package/Gamepads/Controllers/poseEnabledController.js +6 -7
  438. package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
  439. package/Gamepads/Controllers/windowsMotionController.d.ts +2 -2
  440. package/Gamepads/Controllers/windowsMotionController.js +2 -2
  441. package/Gamepads/Controllers/windowsMotionController.js.map +1 -1
  442. package/Gamepads/gamepad.d.ts +1 -1
  443. package/Gamepads/gamepad.js +1 -1
  444. package/Gamepads/gamepad.js.map +1 -1
  445. package/Gamepads/gamepadManager.d.ts +2 -2
  446. package/Gamepads/gamepadManager.js +2 -2
  447. package/Gamepads/gamepadManager.js.map +1 -1
  448. package/Gamepads/gamepadSceneComponent.d.ts +1 -1
  449. package/Gamepads/gamepadSceneComponent.js.map +1 -1
  450. package/Gizmos/axisDragGizmo.d.ts +2 -8
  451. package/Gizmos/axisDragGizmo.js +2 -8
  452. package/Gizmos/axisDragGizmo.js.map +1 -1
  453. package/Gizmos/boundingBoxGizmo.d.ts +4 -0
  454. package/Gizmos/boundingBoxGizmo.js +6 -0
  455. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  456. package/Gizmos/cameraGizmo.d.ts +1 -1
  457. package/Gizmos/cameraGizmo.js +1 -1
  458. package/Gizmos/cameraGizmo.js.map +1 -1
  459. package/Gizmos/lightGizmo.d.ts +1 -1
  460. package/Gizmos/lightGizmo.js +1 -1
  461. package/Gizmos/lightGizmo.js.map +1 -1
  462. package/Gizmos/planeDragGizmo.d.ts +1 -3
  463. package/Gizmos/planeDragGizmo.js +1 -3
  464. package/Gizmos/planeDragGizmo.js.map +1 -1
  465. package/Helpers/sceneHelpers.d.ts +1 -1
  466. package/Helpers/sceneHelpers.js +1 -1
  467. package/Helpers/sceneHelpers.js.map +1 -1
  468. package/Inputs/scene.inputManager.d.ts +3 -3
  469. package/Inputs/scene.inputManager.js +5 -4
  470. package/Inputs/scene.inputManager.js.map +1 -1
  471. package/Instrumentation/timeToken.d.ts +1 -1
  472. package/Instrumentation/timeToken.js +1 -1
  473. package/Instrumentation/timeToken.js.map +1 -1
  474. package/Layers/effectLayer.d.ts +5 -6
  475. package/Layers/effectLayer.js +3 -4
  476. package/Layers/effectLayer.js.map +1 -1
  477. package/Layers/glowLayer.d.ts +4 -4
  478. package/Layers/glowLayer.js +3 -3
  479. package/Layers/glowLayer.js.map +1 -1
  480. package/Layers/highlightLayer.d.ts +4 -4
  481. package/Layers/highlightLayer.js +3 -3
  482. package/Layers/highlightLayer.js.map +1 -1
  483. package/Layers/layer.d.ts +1 -1
  484. package/Layers/layer.js +1 -1
  485. package/Layers/layer.js.map +1 -1
  486. package/LensFlares/lensFlare.d.ts +1 -1
  487. package/LensFlares/lensFlare.js.map +1 -1
  488. package/LensFlares/lensFlareSystem.d.ts +4 -6
  489. package/LensFlares/lensFlareSystem.js +4 -6
  490. package/LensFlares/lensFlareSystem.js.map +1 -1
  491. package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -2
  492. package/Lights/Shadows/cascadedShadowGenerator.js +1 -2
  493. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  494. package/Lights/Shadows/shadowGenerator.d.ts +1 -2
  495. package/Lights/Shadows/shadowGenerator.js +1 -2
  496. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  497. package/Lights/directionalLight.d.ts +2 -2
  498. package/Lights/directionalLight.js +2 -2
  499. package/Lights/directionalLight.js.map +1 -1
  500. package/Lights/hemisphericLight.d.ts +3 -3
  501. package/Lights/hemisphericLight.js +3 -3
  502. package/Lights/hemisphericLight.js.map +1 -1
  503. package/Lights/light.d.ts +11 -11
  504. package/Lights/light.js +8 -8
  505. package/Lights/light.js.map +1 -1
  506. package/Lights/lightConstants.d.ts +1 -1
  507. package/Lights/lightConstants.js +1 -1
  508. package/Lights/lightConstants.js.map +1 -1
  509. package/Lights/shadowLight.d.ts +3 -3
  510. package/Lights/shadowLight.js +3 -3
  511. package/Lights/shadowLight.js.map +1 -1
  512. package/Loading/Plugins/babylonFileLoader.d.ts +1 -1
  513. package/Loading/Plugins/babylonFileLoader.js +1 -1
  514. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  515. package/Loading/sceneLoader.d.ts +1 -1
  516. package/Loading/sceneLoader.js.map +1 -1
  517. package/Materials/Background/backgroundMaterial.js +2 -2
  518. package/Materials/Background/backgroundMaterial.js.map +1 -1
  519. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +18 -18
  520. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  521. package/Materials/Node/Blocks/Input/inputBlock.d.ts +4 -11
  522. package/Materials/Node/Blocks/Input/inputBlock.js +4 -11
  523. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  524. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +2 -2
  525. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  526. package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +9 -9
  527. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  528. package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +12 -12
  529. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  530. package/Materials/Node/nodeMaterial.d.ts +3 -3
  531. package/Materials/Node/nodeMaterial.js +4 -4
  532. package/Materials/Node/nodeMaterial.js.map +1 -1
  533. package/Materials/Node/nodeMaterialBlock.d.ts +8 -14
  534. package/Materials/Node/nodeMaterialBlock.js +6 -12
  535. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  536. package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +8 -8
  537. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +7 -7
  538. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  539. package/Materials/Node/nodeMaterialBuildState.d.ts +22 -58
  540. package/Materials/Node/nodeMaterialBuildState.js +21 -57
  541. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  542. package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +3 -3
  543. package/Materials/PBR/pbrAnisotropicConfiguration.js +2 -2
  544. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  545. package/Materials/PBR/pbrBRDFConfiguration.d.ts +3 -3
  546. package/Materials/PBR/pbrBRDFConfiguration.js +2 -2
  547. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  548. package/Materials/PBR/pbrBaseMaterial.d.ts +65 -65
  549. package/Materials/PBR/pbrBaseMaterial.js +66 -66
  550. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  551. package/Materials/PBR/pbrClearCoatConfiguration.d.ts +4 -4
  552. package/Materials/PBR/pbrClearCoatConfiguration.js +3 -3
  553. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  554. package/Materials/PBR/pbrIridescenceConfiguration.d.ts +6 -6
  555. package/Materials/PBR/pbrIridescenceConfiguration.js +5 -5
  556. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  557. package/Materials/PBR/pbrSheenConfiguration.d.ts +3 -3
  558. package/Materials/PBR/pbrSheenConfiguration.js +2 -2
  559. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  560. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +6 -6
  561. package/Materials/PBR/pbrSubSurfaceConfiguration.js +5 -5
  562. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  563. package/Materials/Textures/Filtering/hdrFiltering.d.ts +1 -1
  564. package/Materials/Textures/Filtering/hdrFiltering.js +1 -1
  565. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  566. package/Materials/Textures/Loaders/ddsTextureLoader.d.ts +1 -1
  567. package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -1
  568. package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
  569. package/Materials/Textures/Loaders/envTextureLoader.d.ts +1 -1
  570. package/Materials/Textures/Loaders/envTextureLoader.js +1 -1
  571. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  572. package/Materials/Textures/Loaders/hdrTextureLoader.d.ts +1 -1
  573. package/Materials/Textures/Loaders/hdrTextureLoader.js +1 -1
  574. package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
  575. package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +1 -1
  576. package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -1
  577. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  578. package/Materials/Textures/Loaders/tgaTextureLoader.d.ts +1 -1
  579. package/Materials/Textures/Loaders/tgaTextureLoader.js +1 -1
  580. package/Materials/Textures/Loaders/tgaTextureLoader.js.map +1 -1
  581. package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -1
  582. package/Materials/Textures/MultiviewRenderTarget.js +1 -1
  583. package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
  584. package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -1
  585. package/Materials/Textures/Procedurals/customProceduralTexture.js +9 -3
  586. package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
  587. package/Materials/Textures/Procedurals/proceduralTexture.d.ts +15 -16
  588. package/Materials/Textures/Procedurals/proceduralTexture.js +13 -14
  589. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  590. package/Materials/Textures/baseTexture.d.ts +17 -23
  591. package/Materials/Textures/baseTexture.js +20 -23
  592. package/Materials/Textures/baseTexture.js.map +1 -1
  593. package/Materials/Textures/colorGradingTexture.d.ts +1 -1
  594. package/Materials/Textures/colorGradingTexture.js +1 -1
  595. package/Materials/Textures/colorGradingTexture.js.map +1 -1
  596. package/Materials/Textures/cubeTexture.d.ts +3 -3
  597. package/Materials/Textures/cubeTexture.js +3 -3
  598. package/Materials/Textures/cubeTexture.js.map +1 -1
  599. package/Materials/Textures/dynamicTexture.d.ts +1 -1
  600. package/Materials/Textures/dynamicTexture.js +1 -1
  601. package/Materials/Textures/dynamicTexture.js.map +1 -1
  602. package/Materials/Textures/hardwareTextureWrapper.d.ts +1 -1
  603. package/Materials/Textures/hardwareTextureWrapper.js.map +1 -1
  604. package/Materials/Textures/internalTexture.d.ts +35 -37
  605. package/Materials/Textures/internalTexture.js +34 -36
  606. package/Materials/Textures/internalTexture.js.map +1 -1
  607. package/Materials/Textures/multiRenderTarget.d.ts +1 -3
  608. package/Materials/Textures/multiRenderTarget.js +1 -3
  609. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  610. package/Materials/Textures/prePassRenderTarget.d.ts +9 -9
  611. package/Materials/Textures/prePassRenderTarget.js +6 -6
  612. package/Materials/Textures/prePassRenderTarget.js.map +1 -1
  613. package/Materials/Textures/rawCubeTexture.d.ts +1 -1
  614. package/Materials/Textures/rawCubeTexture.js +1 -1
  615. package/Materials/Textures/rawCubeTexture.js.map +1 -1
  616. package/Materials/Textures/renderTargetTexture.d.ts +10 -16
  617. package/Materials/Textures/renderTargetTexture.js +24 -28
  618. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  619. package/Materials/Textures/texture.d.ts +6 -18
  620. package/Materials/Textures/texture.js +13 -23
  621. package/Materials/Textures/texture.js.map +1 -1
  622. package/Materials/Textures/textureSampler.d.ts +5 -5
  623. package/Materials/Textures/textureSampler.js +5 -5
  624. package/Materials/Textures/textureSampler.js.map +1 -1
  625. package/Materials/Textures/thinTexture.d.ts +2 -2
  626. package/Materials/Textures/thinTexture.js +2 -2
  627. package/Materials/Textures/thinTexture.js.map +1 -1
  628. package/Materials/Textures/videoTexture.d.ts +1 -1
  629. package/Materials/Textures/videoTexture.js +1 -1
  630. package/Materials/Textures/videoTexture.js.map +1 -1
  631. package/Materials/colorCurves.d.ts +3 -3
  632. package/Materials/colorCurves.js +3 -3
  633. package/Materials/colorCurves.js.map +1 -1
  634. package/Materials/drawWrapper.d.ts +1 -1
  635. package/Materials/drawWrapper.js +1 -1
  636. package/Materials/drawWrapper.js.map +1 -1
  637. package/Materials/effect.d.ts +44 -44
  638. package/Materials/effect.js +50 -310
  639. package/Materials/effect.js.map +1 -1
  640. package/Materials/effectRenderer.d.ts +1 -1
  641. package/Materials/effectRenderer.js.map +1 -1
  642. package/Materials/fresnelParameters.d.ts +1 -1
  643. package/Materials/fresnelParameters.js +1 -1
  644. package/Materials/fresnelParameters.js.map +1 -1
  645. package/Materials/imageProcessingConfiguration.d.ts +9 -9
  646. package/Materials/imageProcessingConfiguration.js +8 -8
  647. package/Materials/imageProcessingConfiguration.js.map +1 -1
  648. package/Materials/material.d.ts +21 -26
  649. package/Materials/material.detailMapConfiguration.d.ts +3 -3
  650. package/Materials/material.detailMapConfiguration.js +2 -2
  651. package/Materials/material.detailMapConfiguration.js.map +1 -1
  652. package/Materials/material.js +17 -22
  653. package/Materials/material.js.map +1 -1
  654. package/Materials/materialDefines.d.ts +14 -14
  655. package/Materials/materialDefines.js +13 -13
  656. package/Materials/materialDefines.js.map +1 -1
  657. package/Materials/materialHelper.js +1 -1
  658. package/Materials/materialHelper.js.map +1 -1
  659. package/Materials/materialPluginEvent.d.ts +15 -15
  660. package/Materials/materialPluginEvent.js +1 -1
  661. package/Materials/materialPluginEvent.js.map +1 -1
  662. package/Materials/materialPluginManager.d.ts +2 -4
  663. package/Materials/materialPluginManager.js +2 -4
  664. package/Materials/materialPluginManager.js.map +1 -1
  665. package/Materials/multiMaterial.d.ts +1 -1
  666. package/Materials/multiMaterial.js +1 -1
  667. package/Materials/multiMaterial.js.map +1 -1
  668. package/Materials/pushMaterial.d.ts +1 -1
  669. package/Materials/pushMaterial.js +1 -1
  670. package/Materials/pushMaterial.js.map +1 -1
  671. package/Materials/shaderMaterial.d.ts +25 -25
  672. package/Materials/shaderMaterial.js +25 -25
  673. package/Materials/shaderMaterial.js.map +1 -1
  674. package/Materials/standardMaterial.d.ts +3 -3
  675. package/Materials/standardMaterial.js +4 -4
  676. package/Materials/standardMaterial.js.map +1 -1
  677. package/Materials/uniformBuffer.d.ts +4 -4
  678. package/Materials/uniformBuffer.js +4 -4
  679. package/Materials/uniformBuffer.js.map +1 -1
  680. package/Materials/uniformBufferEffectCommonAccessor.d.ts +1 -1
  681. package/Materials/uniformBufferEffectCommonAccessor.js +1 -1
  682. package/Materials/uniformBufferEffectCommonAccessor.js.map +1 -1
  683. package/Maths/index.d.ts +1 -0
  684. package/Maths/index.js +1 -0
  685. package/Maths/index.js.map +1 -1
  686. package/Maths/math.color.d.ts +1 -1
  687. package/Maths/math.color.js +1 -1
  688. package/Maths/math.color.js.map +1 -1
  689. package/Maths/math.functions.d.ts +2 -2
  690. package/Maths/math.functions.js +2 -2
  691. package/Maths/math.functions.js.map +1 -1
  692. package/Maths/math.isovector.d.ts +1 -1
  693. package/Maths/math.isovector.js +1 -1
  694. package/Maths/math.isovector.js.map +1 -1
  695. package/Maths/math.like.d.ts +8 -8
  696. package/Maths/math.like.js.map +1 -1
  697. package/Maths/math.polar.d.ts +420 -0
  698. package/Maths/math.polar.js +651 -0
  699. package/Maths/math.polar.js.map +1 -0
  700. package/Maths/math.scalar.d.ts +2 -2
  701. package/Maths/math.scalar.js +2 -2
  702. package/Maths/math.scalar.js.map +1 -1
  703. package/Maths/math.vector.d.ts +24 -26
  704. package/Maths/math.vector.js +18 -20
  705. package/Maths/math.vector.js.map +1 -1
  706. package/Meshes/Builders/tubeBuilder.d.ts +2 -2
  707. package/Meshes/Builders/tubeBuilder.js +2 -2
  708. package/Meshes/Builders/tubeBuilder.js.map +1 -1
  709. package/Meshes/WebGL/webGLDataBuffer.d.ts +1 -1
  710. package/Meshes/WebGL/webGLDataBuffer.js +1 -1
  711. package/Meshes/WebGL/webGLDataBuffer.js.map +1 -1
  712. package/Meshes/WebGPU/webgpuDataBuffer.d.ts +1 -1
  713. package/Meshes/WebGPU/webgpuDataBuffer.js +1 -1
  714. package/Meshes/WebGPU/webgpuDataBuffer.js.map +1 -1
  715. package/Meshes/abstractMesh.d.ts +49 -71
  716. package/Meshes/abstractMesh.js +56 -73
  717. package/Meshes/abstractMesh.js.map +1 -1
  718. package/Meshes/buffer.d.ts +1 -1
  719. package/Meshes/buffer.js +1 -1
  720. package/Meshes/buffer.js.map +1 -1
  721. package/Meshes/geodesicMesh.d.ts +15 -28
  722. package/Meshes/geodesicMesh.js +11 -24
  723. package/Meshes/geodesicMesh.js.map +1 -1
  724. package/Meshes/geometry.d.ts +18 -23
  725. package/Meshes/geometry.js +10 -15
  726. package/Meshes/geometry.js.map +1 -1
  727. package/Meshes/groundMesh.d.ts +8 -8
  728. package/Meshes/groundMesh.js.map +1 -1
  729. package/Meshes/instancedMesh.d.ts +13 -17
  730. package/Meshes/instancedMesh.js +11 -15
  731. package/Meshes/instancedMesh.js.map +1 -1
  732. package/Meshes/linesMesh.d.ts +5 -8
  733. package/Meshes/linesMesh.js +5 -8
  734. package/Meshes/linesMesh.js.map +1 -1
  735. package/Meshes/mesh.d.ts +49 -94
  736. package/Meshes/mesh.js +53 -95
  737. package/Meshes/mesh.js.map +1 -1
  738. package/Meshes/mesh.vertexData.d.ts +3 -18
  739. package/Meshes/mesh.vertexData.js +3 -18
  740. package/Meshes/mesh.vertexData.js.map +1 -1
  741. package/Meshes/meshSimplificationSceneComponent.d.ts +1 -1
  742. package/Meshes/meshSimplificationSceneComponent.js.map +1 -1
  743. package/Meshes/subMesh.d.ts +22 -52
  744. package/Meshes/subMesh.js +19 -49
  745. package/Meshes/subMesh.js.map +1 -1
  746. package/Meshes/subMesh.project.d.ts +2 -2
  747. package/Meshes/subMesh.project.js +2 -12
  748. package/Meshes/subMesh.project.js.map +1 -1
  749. package/Meshes/thinInstanceMesh.d.ts +5 -5
  750. package/Meshes/thinInstanceMesh.js.map +1 -1
  751. package/Meshes/transformNode.d.ts +8 -9
  752. package/Meshes/transformNode.js +11 -9
  753. package/Meshes/transformNode.js.map +1 -1
  754. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.d.ts +2 -2
  755. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -2
  756. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
  757. package/Misc/HighDynamicRange/hdr.d.ts +3 -3
  758. package/Misc/HighDynamicRange/hdr.js +3 -3
  759. package/Misc/HighDynamicRange/hdr.js.map +1 -1
  760. package/Misc/HighDynamicRange/panoramaToCubemap.d.ts +1 -1
  761. package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -1
  762. package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
  763. package/Misc/arrayTools.d.ts +14 -13
  764. package/Misc/arrayTools.js +70 -39
  765. package/Misc/arrayTools.js.map +1 -1
  766. package/Misc/assetsManager.d.ts +4 -6
  767. package/Misc/assetsManager.js +4 -6
  768. package/Misc/assetsManager.js.map +1 -1
  769. package/Misc/basis.js +2 -2
  770. package/Misc/basis.js.map +1 -1
  771. package/Misc/coroutine.d.ts +11 -25
  772. package/Misc/coroutine.js +7 -21
  773. package/Misc/coroutine.js.map +1 -1
  774. package/Misc/dds.d.ts +1 -10
  775. package/Misc/dds.js +1 -10
  776. package/Misc/dds.js.map +1 -1
  777. package/Misc/decorators.d.ts +5 -15
  778. package/Misc/decorators.js +6 -16
  779. package/Misc/decorators.js.map +1 -1
  780. package/Misc/depthReducer.d.ts +1 -5
  781. package/Misc/depthReducer.js +1 -5
  782. package/Misc/depthReducer.js.map +1 -1
  783. package/Misc/devTools.d.ts +1 -2
  784. package/Misc/devTools.js +1 -2
  785. package/Misc/devTools.js.map +1 -1
  786. package/Misc/environmentTextureTools.d.ts +5 -10
  787. package/Misc/environmentTextureTools.js +6 -11
  788. package/Misc/environmentTextureTools.js.map +1 -1
  789. package/Misc/fileTools.d.ts +15 -27
  790. package/Misc/fileTools.js +33 -38
  791. package/Misc/fileTools.js.map +1 -1
  792. package/Misc/khronosTextureContainer.d.ts +1 -3
  793. package/Misc/khronosTextureContainer.js +1 -3
  794. package/Misc/khronosTextureContainer.js.map +1 -1
  795. package/Misc/khronosTextureContainer2.d.ts +1 -4
  796. package/Misc/khronosTextureContainer2.js +1 -4
  797. package/Misc/khronosTextureContainer2.js.map +1 -1
  798. package/Misc/observable.d.ts +4 -5
  799. package/Misc/observable.js +3 -4
  800. package/Misc/observable.js.map +1 -1
  801. package/Misc/performanceMonitor.d.ts +3 -3
  802. package/Misc/performanceMonitor.js +3 -3
  803. package/Misc/performanceMonitor.js.map +1 -1
  804. package/Misc/pivotTools.d.ts +3 -5
  805. package/Misc/pivotTools.js +3 -5
  806. package/Misc/pivotTools.js.map +1 -1
  807. package/Misc/rgbdTextureTools.d.ts +1 -1
  808. package/Misc/rgbdTextureTools.js +1 -1
  809. package/Misc/rgbdTextureTools.js.map +1 -1
  810. package/Misc/sceneOptimizer.d.ts +7 -7
  811. package/Misc/sceneOptimizer.js +7 -7
  812. package/Misc/sceneOptimizer.js.map +1 -1
  813. package/Misc/screenshotTools.js +1 -1
  814. package/Misc/screenshotTools.js.map +1 -1
  815. package/Misc/stringDictionary.d.ts +6 -6
  816. package/Misc/stringDictionary.js +6 -6
  817. package/Misc/stringDictionary.js.map +1 -1
  818. package/Misc/tags.d.ts +2 -6
  819. package/Misc/tags.js +2 -6
  820. package/Misc/tags.js.map +1 -1
  821. package/Misc/textureTools.d.ts +4 -4
  822. package/Misc/textureTools.js +4 -4
  823. package/Misc/textureTools.js.map +1 -1
  824. package/Misc/tga.d.ts +14 -70
  825. package/Misc/tga.js +14 -70
  826. package/Misc/tga.js.map +1 -1
  827. package/Misc/tools.d.ts +6 -6
  828. package/Misc/tools.js +6 -6
  829. package/Misc/tools.js.map +1 -1
  830. package/Misc/typeStore.d.ts +2 -5
  831. package/Misc/typeStore.js +3 -6
  832. package/Misc/typeStore.js.map +1 -1
  833. package/Misc/videoRecorder.d.ts +1 -1
  834. package/Misc/videoRecorder.js +1 -1
  835. package/Misc/videoRecorder.js.map +1 -1
  836. package/Misc/webRequest.d.ts +2 -2
  837. package/Misc/webRequest.js +1 -1
  838. package/Misc/webRequest.js.map +1 -1
  839. package/Morph/morphTarget.d.ts +1 -1
  840. package/Morph/morphTarget.js +1 -1
  841. package/Morph/morphTarget.js.map +1 -1
  842. package/Morph/morphTargetManager.d.ts +3 -4
  843. package/Morph/morphTargetManager.js +2 -3
  844. package/Morph/morphTargetManager.js.map +1 -1
  845. package/Particles/IGPUParticleSystemPlatform.d.ts +1 -1
  846. package/Particles/IGPUParticleSystemPlatform.js.map +1 -1
  847. package/Particles/IParticleSystem.d.ts +1 -1
  848. package/Particles/IParticleSystem.js.map +1 -1
  849. package/Particles/baseParticleSystem.d.ts +6 -9
  850. package/Particles/baseParticleSystem.js +5 -8
  851. package/Particles/baseParticleSystem.js.map +1 -1
  852. package/Particles/cloudPoint.d.ts +16 -19
  853. package/Particles/cloudPoint.js +21 -29
  854. package/Particles/cloudPoint.js.map +1 -1
  855. package/Particles/computeShaderParticleSystem.d.ts +1 -1
  856. package/Particles/computeShaderParticleSystem.js +1 -1
  857. package/Particles/computeShaderParticleSystem.js.map +1 -1
  858. package/Particles/gpuParticleSystem.d.ts +14 -20
  859. package/Particles/gpuParticleSystem.js +6 -12
  860. package/Particles/gpuParticleSystem.js.map +1 -1
  861. package/Particles/particle.d.ts +30 -31
  862. package/Particles/particle.js +16 -17
  863. package/Particles/particle.js.map +1 -1
  864. package/Particles/particleSystem.d.ts +16 -32
  865. package/Particles/particleSystem.js +14 -30
  866. package/Particles/particleSystem.js.map +1 -1
  867. package/Particles/pointsCloudSystem.d.ts +3 -4
  868. package/Particles/pointsCloudSystem.js +27 -20
  869. package/Particles/pointsCloudSystem.js.map +1 -1
  870. package/Particles/solidParticle.d.ts +21 -31
  871. package/Particles/solidParticle.js +9 -19
  872. package/Particles/solidParticle.js.map +1 -1
  873. package/Particles/solidParticleSystem.d.ts +18 -16
  874. package/Particles/solidParticleSystem.js +39 -19
  875. package/Particles/solidParticleSystem.js.map +1 -1
  876. package/Particles/subEmitter.d.ts +1 -5
  877. package/Particles/subEmitter.js +1 -5
  878. package/Particles/subEmitter.js.map +1 -1
  879. package/Particles/webgl2ParticleSystem.d.ts +1 -1
  880. package/Particles/webgl2ParticleSystem.js +1 -1
  881. package/Particles/webgl2ParticleSystem.js.map +1 -1
  882. package/Physics/IPhysicsEngine.d.ts +1 -1
  883. package/Physics/IPhysicsEngine.js.map +1 -1
  884. package/Physics/Plugins/ammoJSPlugin.d.ts +4 -1
  885. package/Physics/Plugins/ammoJSPlugin.js +22 -3
  886. package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
  887. package/Physics/Plugins/cannonJSPlugin.d.ts +1 -1
  888. package/Physics/Plugins/cannonJSPlugin.js +1 -1
  889. package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
  890. package/Physics/Plugins/oimoJSPlugin.d.ts +1 -1
  891. package/Physics/Plugins/oimoJSPlugin.js +4 -4
  892. package/Physics/Plugins/oimoJSPlugin.js.map +1 -1
  893. package/Physics/physicsEngineComponent.d.ts +5 -5
  894. package/Physics/physicsEngineComponent.js +2 -3
  895. package/Physics/physicsEngineComponent.js.map +1 -1
  896. package/Physics/physicsImpostor.d.ts +13 -7
  897. package/Physics/physicsImpostor.js +9 -6
  898. package/Physics/physicsImpostor.js.map +1 -1
  899. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  900. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +1 -1
  901. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +1 -1
  902. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  903. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +2 -4
  904. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +2 -4
  905. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  906. package/PostProcesses/RenderPipeline/postProcessRenderEffect.d.ts +10 -10
  907. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +5 -5
  908. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
  909. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +13 -13
  910. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +7 -14
  911. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  912. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +1 -1
  913. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js +1 -1
  914. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js.map +1 -1
  915. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.d.ts +1 -1
  916. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.js.map +1 -1
  917. package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -5
  918. package/PostProcesses/blackAndWhitePostProcess.js +1 -5
  919. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  920. package/PostProcesses/bloomEffect.d.ts +4 -4
  921. package/PostProcesses/bloomEffect.js +3 -3
  922. package/PostProcesses/bloomEffect.js.map +1 -1
  923. package/PostProcesses/blurPostProcess.d.ts +4 -8
  924. package/PostProcesses/blurPostProcess.js +4 -8
  925. package/PostProcesses/blurPostProcess.js.map +1 -1
  926. package/PostProcesses/chromaticAberrationPostProcess.d.ts +1 -5
  927. package/PostProcesses/chromaticAberrationPostProcess.js +1 -5
  928. package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
  929. package/PostProcesses/colorCorrectionPostProcess.d.ts +1 -5
  930. package/PostProcesses/colorCorrectionPostProcess.js +1 -5
  931. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  932. package/PostProcesses/convolutionPostProcess.d.ts +1 -5
  933. package/PostProcesses/convolutionPostProcess.js +1 -5
  934. package/PostProcesses/convolutionPostProcess.js.map +1 -1
  935. package/PostProcesses/depthOfFieldEffect.d.ts +4 -4
  936. package/PostProcesses/depthOfFieldEffect.js +3 -3
  937. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  938. package/PostProcesses/displayPassPostProcess.d.ts +1 -5
  939. package/PostProcesses/displayPassPostProcess.js +1 -5
  940. package/PostProcesses/displayPassPostProcess.js.map +1 -1
  941. package/PostProcesses/extractHighlightsPostProcess.d.ts +2 -2
  942. package/PostProcesses/extractHighlightsPostProcess.js +2 -2
  943. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  944. package/PostProcesses/filterPostProcess.d.ts +1 -5
  945. package/PostProcesses/filterPostProcess.js +1 -5
  946. package/PostProcesses/filterPostProcess.js.map +1 -1
  947. package/PostProcesses/fxaaPostProcess.d.ts +1 -5
  948. package/PostProcesses/fxaaPostProcess.js +1 -5
  949. package/PostProcesses/fxaaPostProcess.js.map +1 -1
  950. package/PostProcesses/grainPostProcess.d.ts +1 -5
  951. package/PostProcesses/grainPostProcess.js +1 -5
  952. package/PostProcesses/grainPostProcess.js.map +1 -1
  953. package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
  954. package/PostProcesses/imageProcessingPostProcess.js +1 -1
  955. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  956. package/PostProcesses/motionBlurPostProcess.d.ts +1 -5
  957. package/PostProcesses/motionBlurPostProcess.js +1 -5
  958. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  959. package/PostProcesses/passPostProcess.d.ts +2 -10
  960. package/PostProcesses/passPostProcess.js +2 -10
  961. package/PostProcesses/passPostProcess.js.map +1 -1
  962. package/PostProcesses/postProcess.d.ts +8 -12
  963. package/PostProcesses/postProcess.js +6 -10
  964. package/PostProcesses/postProcess.js.map +1 -1
  965. package/PostProcesses/postProcessManager.d.ts +3 -3
  966. package/PostProcesses/postProcessManager.js +3 -3
  967. package/PostProcesses/postProcessManager.js.map +1 -1
  968. package/PostProcesses/refractionPostProcess.d.ts +1 -5
  969. package/PostProcesses/refractionPostProcess.js +1 -5
  970. package/PostProcesses/refractionPostProcess.js.map +1 -1
  971. package/PostProcesses/screenSpaceCurvaturePostProcess.d.ts +1 -5
  972. package/PostProcesses/screenSpaceCurvaturePostProcess.js +1 -5
  973. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  974. package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +1 -5
  975. package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -5
  976. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  977. package/PostProcesses/sharpenPostProcess.d.ts +1 -5
  978. package/PostProcesses/sharpenPostProcess.js +1 -5
  979. package/PostProcesses/sharpenPostProcess.js.map +1 -1
  980. package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +4 -4
  981. package/PostProcesses/volumetricLightScatteringPostProcess.js +4 -4
  982. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  983. package/Probes/reflectionProbe.d.ts +1 -1
  984. package/Probes/reflectionProbe.js +1 -1
  985. package/Probes/reflectionProbe.js.map +1 -1
  986. package/Rendering/boundingBoxRenderer.d.ts +5 -5
  987. package/Rendering/boundingBoxRenderer.js +2 -2
  988. package/Rendering/boundingBoxRenderer.js.map +1 -1
  989. package/Rendering/depthPeelingRenderer.d.ts +1 -0
  990. package/Rendering/depthPeelingRenderer.js +32 -5
  991. package/Rendering/depthPeelingRenderer.js.map +1 -1
  992. package/Rendering/depthPeelingSceneComponent.d.ts +2 -2
  993. package/Rendering/depthPeelingSceneComponent.js.map +1 -1
  994. package/Rendering/depthRenderer.d.ts +1 -2
  995. package/Rendering/depthRenderer.js +1 -2
  996. package/Rendering/depthRenderer.js.map +1 -1
  997. package/Rendering/depthRendererSceneComponent.d.ts +1 -1
  998. package/Rendering/depthRendererSceneComponent.js.map +1 -1
  999. package/Rendering/edgesRenderer.d.ts +4 -4
  1000. package/Rendering/edgesRenderer.js +2 -2
  1001. package/Rendering/edgesRenderer.js.map +1 -1
  1002. package/Rendering/geometryBufferRenderer.d.ts +14 -18
  1003. package/Rendering/geometryBufferRenderer.js +14 -18
  1004. package/Rendering/geometryBufferRenderer.js.map +1 -1
  1005. package/Rendering/geometryBufferRendererSceneComponent.d.ts +3 -2
  1006. package/Rendering/geometryBufferRendererSceneComponent.js +3 -2
  1007. package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
  1008. package/Rendering/outlineRenderer.d.ts +3 -3
  1009. package/Rendering/outlineRenderer.js.map +1 -1
  1010. package/Rendering/prePassRenderer.d.ts +18 -17
  1011. package/Rendering/prePassRenderer.js +26 -18
  1012. package/Rendering/prePassRenderer.js.map +1 -1
  1013. package/Rendering/prePassRendererSceneComponent.d.ts +2 -2
  1014. package/Rendering/prePassRendererSceneComponent.js.map +1 -1
  1015. package/Rendering/renderingGroup.d.ts +3 -3
  1016. package/Rendering/renderingGroup.js +3 -3
  1017. package/Rendering/renderingGroup.js.map +1 -1
  1018. package/Rendering/renderingManager.d.ts +4 -8
  1019. package/Rendering/renderingManager.js +4 -8
  1020. package/Rendering/renderingManager.js.map +1 -1
  1021. package/Rendering/subSurfaceConfiguration.d.ts +4 -6
  1022. package/Rendering/subSurfaceConfiguration.js +4 -6
  1023. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  1024. package/Rendering/subSurfaceSceneComponent.d.ts +1 -1
  1025. package/Rendering/subSurfaceSceneComponent.js.map +1 -1
  1026. package/Rendering/utilityLayerRenderer.d.ts +4 -4
  1027. package/Rendering/utilityLayerRenderer.js +15 -10
  1028. package/Rendering/utilityLayerRenderer.js.map +1 -1
  1029. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.d.ts +1 -1
  1030. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +1 -1
  1031. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
  1032. package/Shaders/ShadersInclude/backgroundUboDeclaration.d.ts +1 -1
  1033. package/Shaders/ShadersInclude/backgroundUboDeclaration.js +1 -1
  1034. package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  1035. package/Shaders/ShadersInclude/backgroundVertexDeclaration.d.ts +1 -1
  1036. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +1 -1
  1037. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
  1038. package/Shaders/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
  1039. package/Shaders/ShadersInclude/bakedVertexAnimation.js +1 -1
  1040. package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  1041. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
  1042. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
  1043. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  1044. package/Shaders/ShadersInclude/bayerDitherFunctions.d.ts +1 -1
  1045. package/Shaders/ShadersInclude/bayerDitherFunctions.js +1 -1
  1046. package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  1047. package/Shaders/ShadersInclude/bonesDeclaration.d.ts +1 -1
  1048. package/Shaders/ShadersInclude/bonesDeclaration.js +1 -1
  1049. package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
  1050. package/Shaders/ShadersInclude/bonesVertex.d.ts +1 -1
  1051. package/Shaders/ShadersInclude/bonesVertex.js +1 -1
  1052. package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
  1053. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.d.ts +1 -1
  1054. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +1 -1
  1055. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
  1056. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.d.ts +1 -1
  1057. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +1 -1
  1058. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
  1059. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.d.ts +1 -1
  1060. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +1 -1
  1061. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
  1062. package/Shaders/ShadersInclude/bumpFragment.d.ts +1 -1
  1063. package/Shaders/ShadersInclude/bumpFragment.js +1 -1
  1064. package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
  1065. package/Shaders/ShadersInclude/bumpFragmentFunctions.d.ts +1 -1
  1066. package/Shaders/ShadersInclude/bumpFragmentFunctions.js +1 -1
  1067. package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  1068. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.d.ts +1 -1
  1069. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +1 -1
  1070. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  1071. package/Shaders/ShadersInclude/bumpVertex.d.ts +1 -1
  1072. package/Shaders/ShadersInclude/bumpVertex.js +1 -1
  1073. package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
  1074. package/Shaders/ShadersInclude/bumpVertexDeclaration.d.ts +1 -1
  1075. package/Shaders/ShadersInclude/bumpVertexDeclaration.js +1 -1
  1076. package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  1077. package/Shaders/ShadersInclude/clipPlaneFragment.d.ts +1 -1
  1078. package/Shaders/ShadersInclude/clipPlaneFragment.js +1 -1
  1079. package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
  1080. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
  1081. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
  1082. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  1083. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.d.ts +1 -1
  1084. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +1 -1
  1085. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
  1086. package/Shaders/ShadersInclude/clipPlaneVertex.d.ts +1 -1
  1087. package/Shaders/ShadersInclude/clipPlaneVertex.js +1 -1
  1088. package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
  1089. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
  1090. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
  1091. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1092. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.d.ts +1 -1
  1093. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +1 -1
  1094. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
  1095. package/Shaders/ShadersInclude/defaultFragmentDeclaration.d.ts +1 -1
  1096. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
  1097. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  1098. package/Shaders/ShadersInclude/defaultUboDeclaration.d.ts +1 -1
  1099. package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
  1100. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  1101. package/Shaders/ShadersInclude/defaultVertexDeclaration.d.ts +1 -1
  1102. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -1
  1103. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  1104. package/Shaders/ShadersInclude/depthPrePass.d.ts +1 -1
  1105. package/Shaders/ShadersInclude/depthPrePass.js +1 -1
  1106. package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
  1107. package/Shaders/ShadersInclude/diffusionProfile.d.ts +1 -1
  1108. package/Shaders/ShadersInclude/diffusionProfile.js +1 -1
  1109. package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
  1110. package/Shaders/ShadersInclude/fibonacci.d.ts +1 -1
  1111. package/Shaders/ShadersInclude/fibonacci.js +1 -1
  1112. package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
  1113. package/Shaders/ShadersInclude/fogFragment.d.ts +1 -1
  1114. package/Shaders/ShadersInclude/fogFragment.js +1 -1
  1115. package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
  1116. package/Shaders/ShadersInclude/fogFragmentDeclaration.d.ts +1 -1
  1117. package/Shaders/ShadersInclude/fogFragmentDeclaration.js +1 -1
  1118. package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  1119. package/Shaders/ShadersInclude/fogVertex.d.ts +1 -1
  1120. package/Shaders/ShadersInclude/fogVertex.js +1 -1
  1121. package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
  1122. package/Shaders/ShadersInclude/fogVertexDeclaration.d.ts +1 -1
  1123. package/Shaders/ShadersInclude/fogVertexDeclaration.js +1 -1
  1124. package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  1125. package/Shaders/ShadersInclude/fresnelFunction.d.ts +1 -1
  1126. package/Shaders/ShadersInclude/fresnelFunction.js +1 -1
  1127. package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
  1128. package/Shaders/ShadersInclude/geometryUboDeclaration.d.ts +1 -1
  1129. package/Shaders/ShadersInclude/geometryUboDeclaration.js +1 -1
  1130. package/Shaders/ShadersInclude/geometryUboDeclaration.js.map +1 -1
  1131. package/Shaders/ShadersInclude/geometryVertexDeclaration.d.ts +1 -1
  1132. package/Shaders/ShadersInclude/geometryVertexDeclaration.js +1 -1
  1133. package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
  1134. package/Shaders/ShadersInclude/harmonicsFunctions.d.ts +1 -1
  1135. package/Shaders/ShadersInclude/harmonicsFunctions.js +1 -1
  1136. package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
  1137. package/Shaders/ShadersInclude/hdrFilteringFunctions.d.ts +1 -1
  1138. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +1 -1
  1139. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  1140. package/Shaders/ShadersInclude/helperFunctions.d.ts +1 -1
  1141. package/Shaders/ShadersInclude/helperFunctions.js +1 -1
  1142. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  1143. package/Shaders/ShadersInclude/imageProcessingCompatibility.d.ts +1 -1
  1144. package/Shaders/ShadersInclude/imageProcessingCompatibility.js +1 -1
  1145. package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  1146. package/Shaders/ShadersInclude/imageProcessingDeclaration.d.ts +1 -1
  1147. package/Shaders/ShadersInclude/imageProcessingDeclaration.js +1 -1
  1148. package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  1149. package/Shaders/ShadersInclude/imageProcessingFunctions.d.ts +1 -1
  1150. package/Shaders/ShadersInclude/imageProcessingFunctions.js +1 -1
  1151. package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  1152. package/Shaders/ShadersInclude/importanceSampling.d.ts +1 -1
  1153. package/Shaders/ShadersInclude/importanceSampling.js +1 -1
  1154. package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
  1155. package/Shaders/ShadersInclude/instancesDeclaration.d.ts +1 -1
  1156. package/Shaders/ShadersInclude/instancesDeclaration.js +1 -1
  1157. package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
  1158. package/Shaders/ShadersInclude/instancesVertex.d.ts +1 -1
  1159. package/Shaders/ShadersInclude/instancesVertex.js +1 -1
  1160. package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
  1161. package/Shaders/ShadersInclude/kernelBlurFragment.d.ts +1 -1
  1162. package/Shaders/ShadersInclude/kernelBlurFragment.js +1 -1
  1163. package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
  1164. package/Shaders/ShadersInclude/kernelBlurFragment2.d.ts +1 -1
  1165. package/Shaders/ShadersInclude/kernelBlurFragment2.js +1 -1
  1166. package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  1167. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.d.ts +1 -1
  1168. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js +1 -1
  1169. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
  1170. package/Shaders/ShadersInclude/kernelBlurVertex.d.ts +1 -1
  1171. package/Shaders/ShadersInclude/kernelBlurVertex.js +1 -1
  1172. package/Shaders/ShadersInclude/kernelBlurVertex.js.map +1 -1
  1173. package/Shaders/ShadersInclude/lightFragment.d.ts +1 -1
  1174. package/Shaders/ShadersInclude/lightFragment.js +1 -1
  1175. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  1176. package/Shaders/ShadersInclude/lightFragmentDeclaration.d.ts +1 -1
  1177. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +1 -1
  1178. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  1179. package/Shaders/ShadersInclude/lightUboDeclaration.d.ts +1 -1
  1180. package/Shaders/ShadersInclude/lightUboDeclaration.js +1 -1
  1181. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  1182. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.d.ts +1 -1
  1183. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +1 -1
  1184. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  1185. package/Shaders/ShadersInclude/lightVxUboDeclaration.d.ts +1 -1
  1186. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +1 -1
  1187. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  1188. package/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts +1 -1
  1189. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +1 -1
  1190. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  1191. package/Shaders/ShadersInclude/logDepthDeclaration.d.ts +1 -1
  1192. package/Shaders/ShadersInclude/logDepthDeclaration.js +1 -1
  1193. package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
  1194. package/Shaders/ShadersInclude/logDepthFragment.d.ts +1 -1
  1195. package/Shaders/ShadersInclude/logDepthFragment.js +1 -1
  1196. package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
  1197. package/Shaders/ShadersInclude/logDepthVertex.d.ts +1 -1
  1198. package/Shaders/ShadersInclude/logDepthVertex.js +1 -1
  1199. package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
  1200. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.d.ts +1 -1
  1201. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +1 -1
  1202. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  1203. package/Shaders/ShadersInclude/meshFragmentDeclaration.d.ts +1 -1
  1204. package/Shaders/ShadersInclude/meshFragmentDeclaration.js +1 -1
  1205. package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
  1206. package/Shaders/ShadersInclude/meshUboDeclaration.d.ts +1 -1
  1207. package/Shaders/ShadersInclude/meshUboDeclaration.js +1 -1
  1208. package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1209. package/Shaders/ShadersInclude/meshVertexDeclaration.d.ts +1 -1
  1210. package/Shaders/ShadersInclude/meshVertexDeclaration.js +1 -1
  1211. package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
  1212. package/Shaders/ShadersInclude/morphTargetsVertex.d.ts +1 -1
  1213. package/Shaders/ShadersInclude/morphTargetsVertex.js +1 -1
  1214. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1215. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
  1216. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
  1217. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1218. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
  1219. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
  1220. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1221. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
  1222. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
  1223. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1224. package/Shaders/ShadersInclude/mrtFragmentDeclaration.d.ts +1 -1
  1225. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +1 -1
  1226. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
  1227. package/Shaders/ShadersInclude/oitDeclaration.d.ts +1 -1
  1228. package/Shaders/ShadersInclude/oitDeclaration.js +1 -1
  1229. package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
  1230. package/Shaders/ShadersInclude/oitFragment.d.ts +1 -1
  1231. package/Shaders/ShadersInclude/oitFragment.js +1 -1
  1232. package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
  1233. package/Shaders/ShadersInclude/packingFunctions.d.ts +1 -1
  1234. package/Shaders/ShadersInclude/packingFunctions.js +1 -1
  1235. package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
  1236. package/Shaders/ShadersInclude/pbrBRDFFunctions.d.ts +1 -1
  1237. package/Shaders/ShadersInclude/pbrBRDFFunctions.js +1 -1
  1238. package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  1239. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +1 -1
  1240. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +1 -1
  1241. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  1242. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.d.ts +1 -1
  1243. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +1 -1
  1244. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  1245. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.d.ts +1 -1
  1246. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +1 -1
  1247. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  1248. package/Shaders/ShadersInclude/pbrBlockAnisotropic.d.ts +1 -1
  1249. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +1 -1
  1250. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  1251. package/Shaders/ShadersInclude/pbrBlockClearcoat.d.ts +1 -1
  1252. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +1 -1
  1253. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  1254. package/Shaders/ShadersInclude/pbrBlockDirectLighting.d.ts +1 -1
  1255. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +1 -1
  1256. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  1257. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.d.ts +1 -1
  1258. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +1 -1
  1259. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  1260. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.d.ts +1 -1
  1261. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +1 -1
  1262. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  1263. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.d.ts +1 -1
  1264. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
  1265. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  1266. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.d.ts +1 -1
  1267. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +1 -1
  1268. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  1269. package/Shaders/ShadersInclude/pbrBlockImageProcessing.d.ts +1 -1
  1270. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +1 -1
  1271. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  1272. package/Shaders/ShadersInclude/pbrBlockIridescence.d.ts +1 -1
  1273. package/Shaders/ShadersInclude/pbrBlockIridescence.js +1 -1
  1274. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  1275. package/Shaders/ShadersInclude/pbrBlockLightmapInit.d.ts +1 -1
  1276. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +1 -1
  1277. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  1278. package/Shaders/ShadersInclude/pbrBlockNormalFinal.d.ts +1 -1
  1279. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +1 -1
  1280. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  1281. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.d.ts +1 -1
  1282. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +1 -1
  1283. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  1284. package/Shaders/ShadersInclude/pbrBlockReflectance.d.ts +1 -1
  1285. package/Shaders/ShadersInclude/pbrBlockReflectance.js +1 -1
  1286. package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  1287. package/Shaders/ShadersInclude/pbrBlockReflectance0.d.ts +1 -1
  1288. package/Shaders/ShadersInclude/pbrBlockReflectance0.js +1 -1
  1289. package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  1290. package/Shaders/ShadersInclude/pbrBlockReflection.d.ts +1 -1
  1291. package/Shaders/ShadersInclude/pbrBlockReflection.js +1 -1
  1292. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  1293. package/Shaders/ShadersInclude/pbrBlockReflectivity.d.ts +1 -1
  1294. package/Shaders/ShadersInclude/pbrBlockReflectivity.js +1 -1
  1295. package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  1296. package/Shaders/ShadersInclude/pbrBlockSheen.d.ts +1 -1
  1297. package/Shaders/ShadersInclude/pbrBlockSheen.js +1 -1
  1298. package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
  1299. package/Shaders/ShadersInclude/pbrBlockSubSurface.d.ts +1 -1
  1300. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
  1301. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  1302. package/Shaders/ShadersInclude/pbrDebug.d.ts +1 -1
  1303. package/Shaders/ShadersInclude/pbrDebug.js +1 -1
  1304. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  1305. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.d.ts +1 -1
  1306. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +1 -1
  1307. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  1308. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.d.ts +1 -1
  1309. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  1310. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  1311. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -1
  1312. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
  1313. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  1314. package/Shaders/ShadersInclude/pbrFragmentDeclaration.d.ts +1 -1
  1315. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +1 -1
  1316. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  1317. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.d.ts +1 -1
  1318. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +1 -1
  1319. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  1320. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -1
  1321. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -1
  1322. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  1323. package/Shaders/ShadersInclude/pbrHelperFunctions.d.ts +1 -1
  1324. package/Shaders/ShadersInclude/pbrHelperFunctions.js +1 -1
  1325. package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  1326. package/Shaders/ShadersInclude/pbrIBLFunctions.d.ts +1 -1
  1327. package/Shaders/ShadersInclude/pbrIBLFunctions.js +1 -1
  1328. package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  1329. package/Shaders/ShadersInclude/pbrUboDeclaration.d.ts +1 -1
  1330. package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
  1331. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  1332. package/Shaders/ShadersInclude/pbrVertexDeclaration.d.ts +1 -1
  1333. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -1
  1334. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  1335. package/Shaders/ShadersInclude/pointCloudVertex.d.ts +1 -1
  1336. package/Shaders/ShadersInclude/pointCloudVertex.js +1 -1
  1337. package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
  1338. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.d.ts +1 -1
  1339. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +1 -1
  1340. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
  1341. package/Shaders/ShadersInclude/prePassDeclaration.d.ts +1 -1
  1342. package/Shaders/ShadersInclude/prePassDeclaration.js +1 -1
  1343. package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
  1344. package/Shaders/ShadersInclude/prePassVertex.d.ts +1 -1
  1345. package/Shaders/ShadersInclude/prePassVertex.js +1 -1
  1346. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  1347. package/Shaders/ShadersInclude/prePassVertexDeclaration.d.ts +1 -1
  1348. package/Shaders/ShadersInclude/prePassVertexDeclaration.js +1 -1
  1349. package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  1350. package/Shaders/ShadersInclude/reflectionFunction.d.ts +1 -1
  1351. package/Shaders/ShadersInclude/reflectionFunction.js +1 -1
  1352. package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
  1353. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.d.ts +1 -1
  1354. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +1 -1
  1355. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
  1356. package/Shaders/ShadersInclude/samplerFragmentDeclaration.d.ts +1 -1
  1357. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +1 -1
  1358. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  1359. package/Shaders/ShadersInclude/samplerVertexDeclaration.d.ts +1 -1
  1360. package/Shaders/ShadersInclude/samplerVertexDeclaration.js +1 -1
  1361. package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
  1362. package/Shaders/ShadersInclude/samplerVertexImplementation.d.ts +1 -1
  1363. package/Shaders/ShadersInclude/samplerVertexImplementation.js +1 -1
  1364. package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  1365. package/Shaders/ShadersInclude/sceneFragmentDeclaration.d.ts +1 -1
  1366. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
  1367. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  1368. package/Shaders/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
  1369. package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
  1370. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1371. package/Shaders/ShadersInclude/sceneVertexDeclaration.d.ts +1 -1
  1372. package/Shaders/ShadersInclude/sceneVertexDeclaration.js +1 -1
  1373. package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
  1374. package/Shaders/ShadersInclude/shadowMapFragment.d.ts +1 -1
  1375. package/Shaders/ShadersInclude/shadowMapFragment.js +1 -1
  1376. package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
  1377. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.d.ts +1 -1
  1378. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +1 -1
  1379. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  1380. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.d.ts +1 -1
  1381. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +1 -1
  1382. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  1383. package/Shaders/ShadersInclude/shadowMapUboDeclaration.d.ts +1 -1
  1384. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +1 -1
  1385. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
  1386. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.d.ts +1 -1
  1387. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js +1 -1
  1388. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js.map +1 -1
  1389. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.d.ts +1 -1
  1390. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +1 -1
  1391. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
  1392. package/Shaders/ShadersInclude/shadowMapVertexMetric.d.ts +1 -1
  1393. package/Shaders/ShadersInclude/shadowMapVertexMetric.js +1 -1
  1394. package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  1395. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.d.ts +1 -1
  1396. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +1 -1
  1397. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
  1398. package/Shaders/ShadersInclude/shadowsFragmentFunctions.d.ts +1 -1
  1399. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +1 -1
  1400. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  1401. package/Shaders/ShadersInclude/shadowsVertex.d.ts +1 -1
  1402. package/Shaders/ShadersInclude/shadowsVertex.js +1 -1
  1403. package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
  1404. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.d.ts +1 -1
  1405. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +1 -1
  1406. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
  1407. package/Shaders/ShadersInclude/uvAttributeDeclaration.d.ts +1 -1
  1408. package/Shaders/ShadersInclude/uvAttributeDeclaration.js +1 -1
  1409. package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
  1410. package/Shaders/ShadersInclude/uvVariableDeclaration.d.ts +1 -1
  1411. package/Shaders/ShadersInclude/uvVariableDeclaration.js +1 -1
  1412. package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
  1413. package/Shaders/ShadersInclude/vertexColorMixing.d.ts +1 -1
  1414. package/Shaders/ShadersInclude/vertexColorMixing.js +1 -1
  1415. package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
  1416. package/Shaders/anaglyph.fragment.d.ts +1 -1
  1417. package/Shaders/anaglyph.fragment.js +1 -1
  1418. package/Shaders/anaglyph.fragment.js.map +1 -1
  1419. package/Shaders/background.fragment.d.ts +1 -1
  1420. package/Shaders/background.fragment.js +1 -1
  1421. package/Shaders/background.fragment.js.map +1 -1
  1422. package/Shaders/background.vertex.d.ts +1 -1
  1423. package/Shaders/background.vertex.js +1 -1
  1424. package/Shaders/background.vertex.js.map +1 -1
  1425. package/Shaders/blackAndWhite.fragment.d.ts +1 -1
  1426. package/Shaders/blackAndWhite.fragment.js +1 -1
  1427. package/Shaders/blackAndWhite.fragment.js.map +1 -1
  1428. package/Shaders/bloomMerge.fragment.d.ts +1 -1
  1429. package/Shaders/bloomMerge.fragment.js +1 -1
  1430. package/Shaders/bloomMerge.fragment.js.map +1 -1
  1431. package/Shaders/blur.fragment.d.ts +1 -1
  1432. package/Shaders/blur.fragment.js +1 -1
  1433. package/Shaders/blur.fragment.js.map +1 -1
  1434. package/Shaders/boundingBoxRenderer.fragment.d.ts +1 -1
  1435. package/Shaders/boundingBoxRenderer.fragment.js +1 -1
  1436. package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
  1437. package/Shaders/boundingBoxRenderer.vertex.d.ts +1 -1
  1438. package/Shaders/boundingBoxRenderer.vertex.js +1 -1
  1439. package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
  1440. package/Shaders/chromaticAberration.fragment.d.ts +1 -1
  1441. package/Shaders/chromaticAberration.fragment.js +2 -1
  1442. package/Shaders/chromaticAberration.fragment.js.map +1 -1
  1443. package/Shaders/circleOfConfusion.fragment.d.ts +1 -1
  1444. package/Shaders/circleOfConfusion.fragment.js +1 -1
  1445. package/Shaders/circleOfConfusion.fragment.js.map +1 -1
  1446. package/Shaders/clearQuad.fragment.d.ts +1 -1
  1447. package/Shaders/clearQuad.fragment.js +1 -1
  1448. package/Shaders/clearQuad.fragment.js.map +1 -1
  1449. package/Shaders/clearQuad.vertex.d.ts +1 -1
  1450. package/Shaders/clearQuad.vertex.js +1 -1
  1451. package/Shaders/clearQuad.vertex.js.map +1 -1
  1452. package/Shaders/color.fragment.d.ts +1 -1
  1453. package/Shaders/color.fragment.js +1 -1
  1454. package/Shaders/color.fragment.js.map +1 -1
  1455. package/Shaders/color.vertex.d.ts +1 -1
  1456. package/Shaders/color.vertex.js +1 -1
  1457. package/Shaders/color.vertex.js.map +1 -1
  1458. package/Shaders/colorCorrection.fragment.d.ts +1 -1
  1459. package/Shaders/colorCorrection.fragment.js +1 -1
  1460. package/Shaders/colorCorrection.fragment.js.map +1 -1
  1461. package/Shaders/convolution.fragment.d.ts +1 -1
  1462. package/Shaders/convolution.fragment.js +1 -1
  1463. package/Shaders/convolution.fragment.js.map +1 -1
  1464. package/Shaders/default.fragment.d.ts +1 -1
  1465. package/Shaders/default.fragment.js +1 -1
  1466. package/Shaders/default.fragment.js.map +1 -1
  1467. package/Shaders/default.vertex.d.ts +1 -1
  1468. package/Shaders/default.vertex.js +1 -1
  1469. package/Shaders/default.vertex.js.map +1 -1
  1470. package/Shaders/depth.fragment.d.ts +1 -1
  1471. package/Shaders/depth.fragment.js +1 -1
  1472. package/Shaders/depth.fragment.js.map +1 -1
  1473. package/Shaders/depth.vertex.d.ts +1 -1
  1474. package/Shaders/depth.vertex.js +1 -1
  1475. package/Shaders/depth.vertex.js.map +1 -1
  1476. package/Shaders/depthBoxBlur.fragment.d.ts +1 -1
  1477. package/Shaders/depthBoxBlur.fragment.js +1 -1
  1478. package/Shaders/depthBoxBlur.fragment.js.map +1 -1
  1479. package/Shaders/depthOfField.fragment.d.ts +1 -1
  1480. package/Shaders/depthOfField.fragment.js +1 -1
  1481. package/Shaders/depthOfField.fragment.js.map +1 -1
  1482. package/Shaders/depthOfFieldMerge.fragment.d.ts +1 -1
  1483. package/Shaders/depthOfFieldMerge.fragment.js +1 -1
  1484. package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
  1485. package/Shaders/displayPass.fragment.d.ts +1 -1
  1486. package/Shaders/displayPass.fragment.js +1 -1
  1487. package/Shaders/displayPass.fragment.js.map +1 -1
  1488. package/Shaders/extractHighlights.fragment.d.ts +1 -1
  1489. package/Shaders/extractHighlights.fragment.js +1 -1
  1490. package/Shaders/extractHighlights.fragment.js.map +1 -1
  1491. package/Shaders/filter.fragment.d.ts +1 -1
  1492. package/Shaders/filter.fragment.js +1 -1
  1493. package/Shaders/filter.fragment.js.map +1 -1
  1494. package/Shaders/fxaa.fragment.d.ts +1 -1
  1495. package/Shaders/fxaa.fragment.js +1 -1
  1496. package/Shaders/fxaa.fragment.js.map +1 -1
  1497. package/Shaders/fxaa.vertex.d.ts +1 -1
  1498. package/Shaders/fxaa.vertex.js +1 -1
  1499. package/Shaders/fxaa.vertex.js.map +1 -1
  1500. package/Shaders/geometry.fragment.d.ts +1 -1
  1501. package/Shaders/geometry.fragment.js +14 -2
  1502. package/Shaders/geometry.fragment.js.map +1 -1
  1503. package/Shaders/geometry.vertex.d.ts +1 -1
  1504. package/Shaders/geometry.vertex.js +1 -1
  1505. package/Shaders/geometry.vertex.js.map +1 -1
  1506. package/Shaders/glowBlurPostProcess.fragment.d.ts +1 -1
  1507. package/Shaders/glowBlurPostProcess.fragment.js +1 -1
  1508. package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
  1509. package/Shaders/glowMapGeneration.fragment.d.ts +1 -1
  1510. package/Shaders/glowMapGeneration.fragment.js +1 -1
  1511. package/Shaders/glowMapGeneration.fragment.js.map +1 -1
  1512. package/Shaders/glowMapGeneration.vertex.d.ts +1 -1
  1513. package/Shaders/glowMapGeneration.vertex.js +1 -1
  1514. package/Shaders/glowMapGeneration.vertex.js.map +1 -1
  1515. package/Shaders/glowMapMerge.fragment.d.ts +1 -1
  1516. package/Shaders/glowMapMerge.fragment.js +1 -1
  1517. package/Shaders/glowMapMerge.fragment.js.map +1 -1
  1518. package/Shaders/glowMapMerge.vertex.d.ts +1 -1
  1519. package/Shaders/glowMapMerge.vertex.js +1 -1
  1520. package/Shaders/glowMapMerge.vertex.js.map +1 -1
  1521. package/Shaders/gpuRenderParticles.fragment.d.ts +1 -1
  1522. package/Shaders/gpuRenderParticles.fragment.js +1 -1
  1523. package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
  1524. package/Shaders/gpuRenderParticles.vertex.d.ts +1 -1
  1525. package/Shaders/gpuRenderParticles.vertex.js +1 -1
  1526. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  1527. package/Shaders/gpuUpdateParticles.fragment.d.ts +1 -1
  1528. package/Shaders/gpuUpdateParticles.fragment.js +1 -1
  1529. package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
  1530. package/Shaders/gpuUpdateParticles.vertex.d.ts +1 -1
  1531. package/Shaders/gpuUpdateParticles.vertex.js +1 -1
  1532. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  1533. package/Shaders/grain.fragment.d.ts +1 -1
  1534. package/Shaders/grain.fragment.js +1 -1
  1535. package/Shaders/grain.fragment.js.map +1 -1
  1536. package/Shaders/hdrFiltering.fragment.d.ts +1 -1
  1537. package/Shaders/hdrFiltering.fragment.js +1 -1
  1538. package/Shaders/hdrFiltering.fragment.js.map +1 -1
  1539. package/Shaders/hdrFiltering.vertex.d.ts +1 -1
  1540. package/Shaders/hdrFiltering.vertex.js +1 -1
  1541. package/Shaders/hdrFiltering.vertex.js.map +1 -1
  1542. package/Shaders/highlights.fragment.d.ts +1 -1
  1543. package/Shaders/highlights.fragment.js +1 -1
  1544. package/Shaders/highlights.fragment.js.map +1 -1
  1545. package/Shaders/imageProcessing.fragment.d.ts +1 -1
  1546. package/Shaders/imageProcessing.fragment.js +1 -1
  1547. package/Shaders/imageProcessing.fragment.js.map +1 -1
  1548. package/Shaders/kernelBlur.fragment.d.ts +1 -1
  1549. package/Shaders/kernelBlur.fragment.js +1 -1
  1550. package/Shaders/kernelBlur.fragment.js.map +1 -1
  1551. package/Shaders/kernelBlur.vertex.d.ts +1 -1
  1552. package/Shaders/kernelBlur.vertex.js +1 -1
  1553. package/Shaders/kernelBlur.vertex.js.map +1 -1
  1554. package/Shaders/layer.fragment.d.ts +1 -1
  1555. package/Shaders/layer.fragment.js +1 -1
  1556. package/Shaders/layer.fragment.js.map +1 -1
  1557. package/Shaders/layer.vertex.d.ts +1 -1
  1558. package/Shaders/layer.vertex.js +1 -1
  1559. package/Shaders/layer.vertex.js.map +1 -1
  1560. package/Shaders/lensFlare.fragment.d.ts +1 -1
  1561. package/Shaders/lensFlare.fragment.js +1 -1
  1562. package/Shaders/lensFlare.fragment.js.map +1 -1
  1563. package/Shaders/lensFlare.vertex.d.ts +1 -1
  1564. package/Shaders/lensFlare.vertex.js +1 -1
  1565. package/Shaders/lensFlare.vertex.js.map +1 -1
  1566. package/Shaders/lensHighlights.fragment.d.ts +1 -1
  1567. package/Shaders/lensHighlights.fragment.js +1 -1
  1568. package/Shaders/lensHighlights.fragment.js.map +1 -1
  1569. package/Shaders/line.fragment.d.ts +1 -1
  1570. package/Shaders/line.fragment.js +1 -1
  1571. package/Shaders/line.fragment.js.map +1 -1
  1572. package/Shaders/line.vertex.d.ts +1 -1
  1573. package/Shaders/line.vertex.js +1 -1
  1574. package/Shaders/line.vertex.js.map +1 -1
  1575. package/Shaders/minmaxRedux.fragment.d.ts +1 -1
  1576. package/Shaders/minmaxRedux.fragment.js +1 -1
  1577. package/Shaders/minmaxRedux.fragment.js.map +1 -1
  1578. package/Shaders/motionBlur.fragment.d.ts +1 -1
  1579. package/Shaders/motionBlur.fragment.js +1 -1
  1580. package/Shaders/motionBlur.fragment.js.map +1 -1
  1581. package/Shaders/noise.fragment.d.ts +1 -1
  1582. package/Shaders/noise.fragment.js +1 -1
  1583. package/Shaders/noise.fragment.js.map +1 -1
  1584. package/Shaders/oitBackBlend.fragment.d.ts +1 -1
  1585. package/Shaders/oitBackBlend.fragment.js +1 -1
  1586. package/Shaders/oitBackBlend.fragment.js.map +1 -1
  1587. package/Shaders/oitFinal.fragment.d.ts +1 -1
  1588. package/Shaders/oitFinal.fragment.js +1 -1
  1589. package/Shaders/oitFinal.fragment.js.map +1 -1
  1590. package/Shaders/outline.fragment.d.ts +1 -1
  1591. package/Shaders/outline.fragment.js +1 -1
  1592. package/Shaders/outline.fragment.js.map +1 -1
  1593. package/Shaders/outline.vertex.d.ts +1 -1
  1594. package/Shaders/outline.vertex.js +1 -1
  1595. package/Shaders/outline.vertex.js.map +1 -1
  1596. package/Shaders/particles.fragment.d.ts +1 -1
  1597. package/Shaders/particles.fragment.js +1 -1
  1598. package/Shaders/particles.fragment.js.map +1 -1
  1599. package/Shaders/particles.vertex.d.ts +1 -1
  1600. package/Shaders/particles.vertex.js +1 -1
  1601. package/Shaders/particles.vertex.js.map +1 -1
  1602. package/Shaders/pass.fragment.d.ts +1 -1
  1603. package/Shaders/pass.fragment.js +1 -1
  1604. package/Shaders/pass.fragment.js.map +1 -1
  1605. package/Shaders/passCube.fragment.d.ts +1 -1
  1606. package/Shaders/passCube.fragment.js +1 -1
  1607. package/Shaders/passCube.fragment.js.map +1 -1
  1608. package/Shaders/pbr.fragment.d.ts +1 -1
  1609. package/Shaders/pbr.fragment.js +1 -1
  1610. package/Shaders/pbr.fragment.js.map +1 -1
  1611. package/Shaders/pbr.vertex.d.ts +1 -1
  1612. package/Shaders/pbr.vertex.js +1 -1
  1613. package/Shaders/pbr.vertex.js.map +1 -1
  1614. package/Shaders/postprocess.vertex.d.ts +1 -1
  1615. package/Shaders/postprocess.vertex.js +1 -1
  1616. package/Shaders/postprocess.vertex.js.map +1 -1
  1617. package/Shaders/procedural.vertex.d.ts +1 -1
  1618. package/Shaders/procedural.vertex.js +1 -1
  1619. package/Shaders/procedural.vertex.js.map +1 -1
  1620. package/Shaders/refraction.fragment.d.ts +1 -1
  1621. package/Shaders/refraction.fragment.js +1 -1
  1622. package/Shaders/refraction.fragment.js.map +1 -1
  1623. package/Shaders/rgbdDecode.fragment.d.ts +1 -1
  1624. package/Shaders/rgbdDecode.fragment.js +1 -1
  1625. package/Shaders/rgbdDecode.fragment.js.map +1 -1
  1626. package/Shaders/rgbdEncode.fragment.d.ts +1 -1
  1627. package/Shaders/rgbdEncode.fragment.js +1 -1
  1628. package/Shaders/rgbdEncode.fragment.js.map +1 -1
  1629. package/Shaders/screenSpaceCurvature.fragment.d.ts +1 -1
  1630. package/Shaders/screenSpaceCurvature.fragment.js +1 -1
  1631. package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
  1632. package/Shaders/screenSpaceReflection.fragment.d.ts +1 -1
  1633. package/Shaders/screenSpaceReflection.fragment.js +1 -1
  1634. package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
  1635. package/Shaders/shadowMap.fragment.d.ts +1 -1
  1636. package/Shaders/shadowMap.fragment.js +1 -1
  1637. package/Shaders/shadowMap.fragment.js.map +1 -1
  1638. package/Shaders/shadowMap.vertex.d.ts +1 -1
  1639. package/Shaders/shadowMap.vertex.js +1 -1
  1640. package/Shaders/shadowMap.vertex.js.map +1 -1
  1641. package/Shaders/sharpen.fragment.d.ts +1 -1
  1642. package/Shaders/sharpen.fragment.js +1 -1
  1643. package/Shaders/sharpen.fragment.js.map +1 -1
  1644. package/Shaders/spriteMap.fragment.d.ts +1 -1
  1645. package/Shaders/spriteMap.fragment.js +1 -1
  1646. package/Shaders/spriteMap.fragment.js.map +1 -1
  1647. package/Shaders/spriteMap.vertex.d.ts +1 -1
  1648. package/Shaders/spriteMap.vertex.js +1 -1
  1649. package/Shaders/spriteMap.vertex.js.map +1 -1
  1650. package/Shaders/sprites.fragment.d.ts +1 -1
  1651. package/Shaders/sprites.fragment.js +1 -1
  1652. package/Shaders/sprites.fragment.js.map +1 -1
  1653. package/Shaders/sprites.vertex.d.ts +1 -1
  1654. package/Shaders/sprites.vertex.js +1 -1
  1655. package/Shaders/sprites.vertex.js.map +1 -1
  1656. package/Shaders/ssao.fragment.d.ts +1 -1
  1657. package/Shaders/ssao.fragment.js +1 -1
  1658. package/Shaders/ssao.fragment.js.map +1 -1
  1659. package/Shaders/ssao2.fragment.d.ts +1 -1
  1660. package/Shaders/ssao2.fragment.js +1 -1
  1661. package/Shaders/ssao2.fragment.js.map +1 -1
  1662. package/Shaders/ssaoCombine.fragment.d.ts +1 -1
  1663. package/Shaders/ssaoCombine.fragment.js +1 -1
  1664. package/Shaders/ssaoCombine.fragment.js.map +1 -1
  1665. package/Shaders/standard.fragment.d.ts +1 -1
  1666. package/Shaders/standard.fragment.js +1 -1
  1667. package/Shaders/standard.fragment.js.map +1 -1
  1668. package/Shaders/stereoscopicInterlace.fragment.d.ts +1 -1
  1669. package/Shaders/stereoscopicInterlace.fragment.js +1 -1
  1670. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  1671. package/Shaders/subSurfaceScattering.fragment.d.ts +1 -1
  1672. package/Shaders/subSurfaceScattering.fragment.js +1 -1
  1673. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  1674. package/Shaders/tonemap.fragment.d.ts +1 -1
  1675. package/Shaders/tonemap.fragment.js +1 -1
  1676. package/Shaders/tonemap.fragment.js.map +1 -1
  1677. package/Shaders/volumetricLightScattering.fragment.d.ts +1 -1
  1678. package/Shaders/volumetricLightScattering.fragment.js +1 -1
  1679. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  1680. package/Shaders/volumetricLightScatteringPass.fragment.d.ts +1 -1
  1681. package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
  1682. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  1683. package/Shaders/volumetricLightScatteringPass.vertex.d.ts +1 -1
  1684. package/Shaders/volumetricLightScatteringPass.vertex.js +1 -1
  1685. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  1686. package/Shaders/vrDistortionCorrection.fragment.d.ts +1 -1
  1687. package/Shaders/vrDistortionCorrection.fragment.js +1 -1
  1688. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  1689. package/Shaders/vrMultiviewToSingleview.fragment.d.ts +1 -1
  1690. package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
  1691. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  1692. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
  1693. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +1 -1
  1694. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  1695. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
  1696. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
  1697. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  1698. package/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +1 -1
  1699. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
  1700. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  1701. package/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +1 -1
  1702. package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
  1703. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  1704. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +1 -1
  1705. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +1 -1
  1706. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  1707. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
  1708. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
  1709. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  1710. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +1 -1
  1711. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +1 -1
  1712. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  1713. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
  1714. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
  1715. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1716. package/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +1 -1
  1717. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
  1718. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  1719. package/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +1 -1
  1720. package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
  1721. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  1722. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +1 -1
  1723. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
  1724. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1725. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +1 -1
  1726. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
  1727. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1728. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
  1729. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
  1730. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1731. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
  1732. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
  1733. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1734. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
  1735. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
  1736. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1737. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
  1738. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
  1739. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1740. package/ShadersWGSL/gpuUpdateParticles.compute.d.ts +1 -1
  1741. package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
  1742. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1743. package/Sprites/spriteSceneComponent.d.ts +6 -6
  1744. package/Sprites/spriteSceneComponent.js.map +1 -1
  1745. package/Sprites/thinSprite.d.ts +5 -6
  1746. package/Sprites/thinSprite.js +1 -2
  1747. package/Sprites/thinSprite.js.map +1 -1
  1748. package/States/IStencilState.d.ts +1 -1
  1749. package/States/IStencilState.js.map +1 -1
  1750. package/States/alphaCullingState.d.ts +1 -1
  1751. package/States/alphaCullingState.js +1 -1
  1752. package/States/alphaCullingState.js.map +1 -1
  1753. package/States/depthCullingState.d.ts +1 -1
  1754. package/States/depthCullingState.js +1 -1
  1755. package/States/depthCullingState.js.map +1 -1
  1756. package/States/stencilState.d.ts +1 -1
  1757. package/States/stencilState.js +1 -1
  1758. package/States/stencilState.js.map +1 -1
  1759. package/States/stencilStateComposer.d.ts +1 -1
  1760. package/States/stencilStateComposer.js +1 -1
  1761. package/States/stencilStateComposer.js.map +1 -1
  1762. package/XR/features/WebXRControllerPhysics.d.ts +1 -1
  1763. package/XR/features/WebXRControllerPhysics.js +1 -1
  1764. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  1765. package/XR/features/WebXRControllerPointerSelection.d.ts +3 -6
  1766. package/XR/features/WebXRControllerPointerSelection.js +3 -6
  1767. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  1768. package/XR/features/WebXRControllerTeleportation.d.ts +4 -0
  1769. package/XR/features/WebXRControllerTeleportation.js +24 -19
  1770. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  1771. package/XR/features/WebXRLayers.d.ts +2 -2
  1772. package/XR/features/WebXRLayers.js +4 -4
  1773. package/XR/features/WebXRLayers.js.map +1 -1
  1774. package/XR/features/WebXRNearInteraction.js +2 -2
  1775. package/XR/features/WebXRNearInteraction.js.map +1 -1
  1776. package/XR/motionController/webXRAbstractMotionController.d.ts +5 -6
  1777. package/XR/motionController/webXRAbstractMotionController.js +4 -5
  1778. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  1779. package/XR/motionController/webXRControllerComponent.d.ts +1 -1
  1780. package/XR/motionController/webXRControllerComponent.js +1 -1
  1781. package/XR/motionController/webXRControllerComponent.js.map +1 -1
  1782. package/XR/motionController/webXRMotionControllerManager.d.ts +3 -3
  1783. package/XR/motionController/webXRMotionControllerManager.js +3 -3
  1784. package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
  1785. package/XR/native/nativeXRFrame.d.ts +2 -2
  1786. package/XR/native/nativeXRFrame.js +1 -1
  1787. package/XR/native/nativeXRFrame.js.map +1 -1
  1788. package/XR/native/nativeXRRenderTarget.d.ts +3 -3
  1789. package/XR/native/nativeXRRenderTarget.js +3 -3
  1790. package/XR/native/nativeXRRenderTarget.js.map +1 -1
  1791. package/XR/webXRCamera.d.ts +2 -2
  1792. package/XR/webXRCamera.js +1 -1
  1793. package/XR/webXRCamera.js.map +1 -1
  1794. package/XR/webXRDefaultExperience.d.ts +6 -6
  1795. package/XR/webXRDefaultExperience.js.map +1 -1
  1796. package/XR/webXRExperienceHelper.d.ts +21 -1
  1797. package/XR/webXRExperienceHelper.js +37 -7
  1798. package/XR/webXRExperienceHelper.js.map +1 -1
  1799. package/XR/webXRInputSource.d.ts +1 -1
  1800. package/XR/webXRInputSource.js.map +1 -1
  1801. package/XR/webXRLayerWrapper.d.ts +1 -1
  1802. package/XR/webXRLayerWrapper.js +1 -1
  1803. package/XR/webXRLayerWrapper.js.map +1 -1
  1804. package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
  1805. package/XR/webXRRenderTargetTextureProvider.js +1 -1
  1806. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  1807. package/XR/webXRSessionManager.d.ts +1 -2
  1808. package/XR/webXRSessionManager.js +1 -2
  1809. package/XR/webXRSessionManager.js.map +1 -1
  1810. package/XR/webXRWebGLLayer.d.ts +2 -2
  1811. package/XR/webXRWebGLLayer.js +2 -2
  1812. package/XR/webXRWebGLLayer.js.map +1 -1
  1813. package/abstractScene.d.ts +1 -1
  1814. package/abstractScene.js +1 -1
  1815. package/abstractScene.js.map +1 -1
  1816. package/node.d.ts +44 -56
  1817. package/node.js +43 -58
  1818. package/node.js.map +1 -1
  1819. package/package.json +1 -1
  1820. package/scene.d.ts +130 -168
  1821. package/scene.js +115 -142
  1822. package/scene.js.map +1 -1
  1823. package/sceneComponent.d.ts +2 -2
  1824. package/sceneComponent.js +2 -2
  1825. package/sceneComponent.js.map +1 -1
  1826. package/types.d.ts +2 -2
  1827. package/types.js +1 -1
  1828. package/types.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"engine.query.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Extensions/engine.query.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAC;AAC7D,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAMrD,cAAc;AACd,gEAAgE;AAChE,MAAM,OAAO,qBAAqB;IAAlC;QACI,cAAc;QACP,kCAA6B,GAAG,CAAC,CAAC;QAEzC,cAAc;QACP,+BAA0B,GAAG,KAAK,CAAC;QAE1C,cAAc;QACP,eAAU,GAAG,KAAK,CAAC;QAE1B,cAAc;QACP,wBAAmB,GAAG,CAAC,CAAC,CAAC;QAEhC,cAAc;QACP,kBAAa,GAAG,YAAY,CAAC,mBAAmB,CAAC;QAExD,cAAc;QACP,gCAA2B,GAAG,YAAY,CAAC,qCAAqC,CAAC;QAExF,cAAc;QACP,+BAA0B,GAAG,KAAK,CAAC;IAC9C,CAAC;CAAA;AAwGD,MAAM,CAAC,SAAS,CAAC,WAAW,GAAG;IAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,CAAC;IACrC,IAAI,CAAC,KAAK,EAAE;QACR,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;KACvD;IACD,OAAO,KAAK,CAAC;AACjB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,WAAW,GAAG,UAAU,KAAqB;IAC1D,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;IAE5B,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAAU,KAAqB;IACrE,OAAO,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,sBAAsB,CAAY,CAAC;AACzF,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,cAAc,GAAG,UAAU,KAAqB;IAC7D,OAAO,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,YAAY,CAAW,CAAC;AAC9E,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,aAAqB,EAAE,KAAqB;IACzF,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC,aAAa,CAAC,CAAC;IAC5D,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;IAExC,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,iBAAiB,GAAG,UAAU,aAAqB;IAChE,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC,aAAa,CAAC,CAAC;IAC5D,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;IAE/B,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,gBAAgB,GAAG;IAChC,MAAM,UAAU,GAA6B,IAAI,CAAC,OAAO,EAAE,CAAC,UAAU,CAAC;IAEvE,IAAI,UAAU,CAAC,cAAc,EAAE;QAC3B,OAAO,UAAU,CAAC,cAAc,EAAE,CAAC;KACtC;IAED,OAAO,IAAI,CAAC,WAAW,EAAE,CAAC;AAC9B,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,gBAAgB,GAAG,UAAU,KAAiB;IAC3D,MAAM,UAAU,GAA6B,IAAI,CAAC,OAAO,EAAE,CAAC,UAAU,CAAC;IAEvE,IAAI,UAAU,CAAC,cAAc,EAAE;QAC3B,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;QACjC,OAAO;KACV;IAED,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;AAC5B,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,KAAiB;IAC9D,MAAM,UAAU,GAA6B,IAAI,CAAC,OAAO,EAAE,CAAC,UAAU,CAAC;IAEvE,IAAI,UAAU,CAAC,iBAAiB,EAAE;QAC9B,OAAO,UAAU,CAAC,iBAAiB,CAAC,KAAK,EAAE,UAAU,CAAC,gBAAgB,CAAC,CAAC;KAC3E;IACD,OAAO,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;AACtC,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,KAAiB;IACpE,MAAM,UAAU,GAA6B,IAAI,CAAC,OAAO,EAAE,CAAC,UAAU,CAAC;IAEvE,IAAI,UAAU,CAAC,iBAAiB,EAAE;QAC9B,OAAO,UAAU,CAAC,iBAAiB,CAAC,KAAK,EAAE,UAAU,CAAC,0BAA0B,CAAC,CAAC;KACrF;IACD,OAAO,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;AAC9C,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,cAAc,GAAG;IAC9B,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;IAC5B,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;IACnC,IAAI,CAAC,UAAU,EAAE;QACb,OAAO,IAAI,CAAC;KACf;IAED,MAAM,KAAK,GAAG,IAAI,UAAU,EAAE,CAAC;IAC/B,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC;IACnD,IAAI,IAAI,CAAC,4BAA4B,EAAE;QACnC,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAEhD,UAAU,CAAC,eAAe,CAAC,KAAK,CAAC,eAAe,EAAE,UAAU,CAAC,aAAa,CAAC,CAAC;KAC/E;SAAM;QACH,IAAI,IAAI,CAAC,yBAAyB,EAAE;YAChC,OAAO,IAAI,CAAC,yBAAyB,CAAC;SACzC;QAED,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAClD,IAAI,UAAU,CAAC,aAAa,EAAE;YAC1B,UAAU,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,KAAK,CAAC,iBAAiB,CAAC,CAAC;SAClF;aAAM;YACH,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,UAAU,CAAC,gBAAgB,EAAE,KAAK,CAAC,iBAAiB,CAAC,CAAC;SAC7E;QAED,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;KAC1C;IACD,OAAO,KAAK,CAAC;AACjB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,YAAY,GAAG,UAAU,KAAiB;IACvD,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;IAC5B,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;IACnC,IAAI,CAAC,UAAU,IAAI,CAAC,KAAK,EAAE;QACvB,OAAO,CAAC,CAAC,CAAC;KACb;IAED,IAAI,IAAI,CAAC,4BAA4B,EAAE;QACnC,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE;YACxB,OAAO,CAAC,CAAC,CAAC;SACb;QACD,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE;YACtB,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;YAC9C,UAAU,CAAC,eAAe,CAAC,KAAK,CAAC,aAAa,EAAE,UAAU,CAAC,aAAa,CAAC,CAAC;SAC7E;KACJ;SAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,EAAE;QACtC,IAAI,CAAC,KAAK,CAAC,iBAAiB,EAAE;YAC1B,OAAO,CAAC,CAAC,CAAC;SACb;QACD,IAAI,UAAU,CAAC,WAAW,EAAE;YACxB,UAAU,CAAC,WAAW,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC;SACvD;aAAM;YACH,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC;YAC/C,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;SACzC;QACD,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC;KACvC;IAED,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC;IACpE,IAAI,SAAS,GAAY,KAAK,CAAC;IAC/B,IAAI,KAAK,CAAC,aAAa,EAAE;QACrB,SAAS,GAAG,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;KACnE;SAAM,IAAI,KAAK,CAAC,iBAAiB,EAAE;QAChC,SAAS,GAAG,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;KACvE;IAED,IAAI,SAAS,IAAI,CAAC,QAAQ,EAAE;QACxB,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,IAAI,CAAC,4BAA4B,EAAE;YACnC,IAAI,CAAC,KAAK,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE;gBAChD,OAAO,CAAC,CAAC,CAAC;aACb;YACD,MAAM,SAAS,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;YAClE,MAAM,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;YAE9D,MAAM,GAAG,OAAO,GAAG,SAAS,CAAC;YAC7B,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;YAC7C,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;YAC3C,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;YAC7B,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC;SAC9B;aAAM;YACH,IAAI,CAAC,KAAK,CAAC,iBAAiB,EAAE;gBAC1B,OAAO,CAAC,CAAC,CAAC;aACb;YAED,MAAM,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;YAC3D,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;YAC/C,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC;YAC/B,KAAK,CAAC,sBAAsB,GAAG,KAAK,CAAC;SACxC;QACD,OAAO,MAAM,CAAC;KACjB;IAED,OAAO,CAAC,CAAC,CAAC;AACd,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,oBAAoB,GAAG,KAAK,CAAC;AAC9C,MAAM,CAAC,SAAS,CAAC,aAAa,GAAG,IAAI,WAAW,EAAE,CAAC;AAEnD,MAAM,CAAC,SAAS,CAAC,sBAAsB,GAAG;IACtC,OAAO,IAAI,CAAC,aAAa,CAAC;AAC9B,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,KAAc;IAC3D,IAAI,KAAK,KAAK,IAAI,CAAC,oBAAoB,EAAE;QACrC,OAAO;KACV;IAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;IAElC,IAAI,KAAK,EAAE;QACP,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC9D,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;gBAC1B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;aACnD;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC1D,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;gBAC1B,OAAO;aACV;YACD,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAExD,IAAI,IAAI,GAAG,CAAC,CAAC,EAAE;gBACX,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;gBAC/B,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC;gBACnC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;aAC3C;QACL,CAAC,CAAC,CAAC;KACN;SAAM;QACH,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC/D,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAC3D,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;KACnC;AACL,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,aAAqB;IAClE,OAAO,aAAa,KAAK,YAAY,CAAC,qCAAqC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,+BAA+B,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC;AACzJ,CAAC,CAAC;AA4DF,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,4BAA4B,EAAE;IACxE,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,qBAAqB,CAAC,0BAA0B,CAAC;IACjE,CAAC;IACD,GAAG,EAAE,UAA8B,KAAc;QAC7C,IAAI,CAAC,qBAAqB,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAClE,CAAC;IACD,UAAU,EAAE,KAAK;IACjB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,uBAAuB,EAAE;IACnE,GAAG,EAAE;QACD,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE;YAC9B,IAAI,CAAC,sBAAsB,GAAG,IAAI,qBAAqB,EAAE,CAAC;SAC7D;QACD,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IACD,UAAU,EAAE,KAAK;IACjB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,YAAY,EAAE;IACxD,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC;IACjD,CAAC;IACD,GAAG,EAAE,UAA8B,KAAc;QAC7C,IAAI,CAAC,qBAAqB,CAAC,UAAU,GAAG,KAAK,CAAC;IAClD,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,6BAA6B,EAAE;IACzE,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,qBAAqB,CAAC,2BAA2B,CAAC;IAClE,CAAC;IACD,GAAG,EAAE,UAA8B,KAAa;QAC5C,IAAI,CAAC,qBAAqB,CAAC,2BAA2B,GAAG,KAAK,CAAC;IACnE,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,eAAe,EAAE;IAC3D,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,qBAAqB,CAAC,aAAa,CAAC;IACpD,CAAC;IACD,GAAG,EAAE,UAA8B,KAAa;QAC5C,IAAI,CAAC,qBAAqB,CAAC,aAAa,GAAG,KAAK,CAAC;IACrD,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,qBAAqB,EAAE;IACjE,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,qBAAqB,CAAC,mBAAmB,CAAC;IAC1D,CAAC;IACD,GAAG,EAAE,UAA8B,KAAa;QAC5C,IAAI,CAAC,qBAAqB,CAAC,mBAAmB,GAAG,KAAK,CAAC;IAC3D,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,4BAA4B,EAAE;IACxE,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,qBAAqB,CAAC,0BAA0B,CAAC;IACjE,CAAC;IACD,GAAG,EAAE,UAA8B,KAAc;QAC7C,IAAI,CAAC,qBAAqB,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAClE,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,8EAA8E;AAC9E,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG;IAC1C,MAAM,WAAW,GAAG,IAAI,CAAC,qBAAqB,CAAC;IAE/C,IAAI,WAAW,CAAC,aAAa,KAAK,YAAY,CAAC,mBAAmB,EAAE;QAChE,WAAW,CAAC,UAAU,GAAG,KAAK,CAAC;QAC/B,OAAO,KAAK,CAAC;KAChB;IAED,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;IAEhC,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,qBAAqB,EAAE;QACzC,WAAW,CAAC,UAAU,GAAG,KAAK,CAAC;QAC/B,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE;QAChC,uCAAuC;QACvC,WAAW,CAAC,UAAU,GAAG,KAAK,CAAC;QAC/B,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,IAAI,CAAC,0BAA0B,IAAI,IAAI,CAAC,eAAe,EAAE;QACzD,MAAM,yBAAyB,GAAG,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QACtF,IAAI,yBAAyB,EAAE;YAC3B,MAAM,oBAAoB,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YAEzE,WAAW,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC/C,WAAW,CAAC,6BAA6B,GAAG,CAAC,CAAC;YAC9C,WAAW,CAAC,UAAU,GAAG,oBAAoB,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;SACpE;aAAM;YACH,WAAW,CAAC,6BAA6B,EAAE,CAAC;YAE5C,IAAI,WAAW,CAAC,mBAAmB,KAAK,CAAC,CAAC,IAAI,WAAW,CAAC,6BAA6B,GAAG,WAAW,CAAC,mBAAmB,EAAE;gBACvH,WAAW,CAAC,0BAA0B,GAAG,KAAK,CAAC;gBAC/C,WAAW,CAAC,6BAA6B,GAAG,CAAC,CAAC;gBAE9C,oHAAoH;gBACpH,mDAAmD;gBACnD,WAAW,CAAC,UAAU,GAAG,WAAW,CAAC,aAAa,KAAK,YAAY,CAAC,yBAAyB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,CAAC;aAClI;iBAAM;gBACH,OAAO,WAAW,CAAC,aAAa,KAAK,YAAY,CAAC,yBAAyB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,CAAC;aAChH;SACJ;KACJ;IAED,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC9B,IAAI,KAAK,CAAC,sBAAsB,EAAE;QAC9B,MAAM,4BAA4B,GAAG,KAAK,CAAC,sBAAsB,EAAE,CAAC;QAEpE,IAAI,IAAI,CAAC,eAAe,KAAK,IAAI,EAAE;YAC/B,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;SAC/C;QAED,IAAI,MAAM,CAAC,mBAAmB,CAAC,WAAW,CAAC,2BAA2B,EAAE,IAAI,CAAC,eAAe,CAAC,EAAE;YAC3F,4BAA4B,CAAC,0BAA0B,CAAC,IAAI,CAAC,CAAC;YAC9D,MAAM,CAAC,iBAAiB,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC;YAClE,IAAI,CAAC,qBAAqB,CAAC,0BAA0B,GAAG,IAAI,CAAC;SAChE;KACJ;IAED,OAAO,WAAW,CAAC,UAAU,CAAC;AAClC,CAAC,CAAC","sourcesContent":["import type { Nullable, int } from \"../../types\";\r\nimport { Engine } from \"../../Engines/engine\";\r\nimport { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { _TimeToken } from \"../../Instrumentation/timeToken\";\r\nimport { PerfCounter } from \"../../Misc/perfCounter\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\n\r\n/** @hidden */\r\nexport type OcclusionQuery = WebGLQuery | number;\r\n\r\n/** @hidden */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _OcclusionDataStorage {\r\n /** @hidden */\r\n public occlusionInternalRetryCounter = 0;\r\n\r\n /** @hidden */\r\n public isOcclusionQueryInProgress = false;\r\n\r\n /** @hidden */\r\n public isOccluded = false;\r\n\r\n /** @hidden */\r\n public occlusionRetryCount = -1;\r\n\r\n /** @hidden */\r\n public occlusionType = AbstractMesh.OCCLUSION_TYPE_NONE;\r\n\r\n /** @hidden */\r\n public occlusionQueryAlgorithmType = AbstractMesh.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE;\r\n\r\n /** @hidden */\r\n public forceRenderingWhenOccluded = false;\r\n}\r\n\r\ndeclare module \"../../Engines/engine\" {\r\n export interface Engine {\r\n /**\r\n * Create a new webGL query (you must be sure that queries are supported by checking getCaps() function)\r\n * @return the new query\r\n */\r\n createQuery(): OcclusionQuery;\r\n\r\n /**\r\n * Delete and release a webGL query\r\n * @param query defines the query to delete\r\n * @return the current engine\r\n */\r\n deleteQuery(query: OcclusionQuery): Engine;\r\n\r\n /**\r\n * Check if a given query has resolved and got its value\r\n * @param query defines the query to check\r\n * @returns true if the query got its value\r\n */\r\n isQueryResultAvailable(query: OcclusionQuery): boolean;\r\n\r\n /**\r\n * Gets the value of a given query\r\n * @param query defines the query to check\r\n * @returns the value of the query\r\n */\r\n getQueryResult(query: OcclusionQuery): number;\r\n\r\n /**\r\n * Initiates an occlusion query\r\n * @param algorithmType defines the algorithm to use\r\n * @param query defines the query to use\r\n * @returns the current engine\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n */\r\n beginOcclusionQuery(algorithmType: number, query: OcclusionQuery): boolean;\r\n\r\n /**\r\n * Ends an occlusion query\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n * @param algorithmType defines the algorithm to use\r\n * @returns the current engine\r\n */\r\n endOcclusionQuery(algorithmType: number): Engine;\r\n\r\n /**\r\n * Starts a time query (used to measure time spent by the GPU on a specific frame)\r\n * Please note that only one query can be issued at a time\r\n * @returns a time token used to track the time span\r\n */\r\n startTimeQuery(): Nullable<_TimeToken>;\r\n\r\n /**\r\n * Ends a time query\r\n * @param token defines the token used to measure the time span\r\n * @returns the time spent (in ns)\r\n */\r\n endTimeQuery(token: _TimeToken): int;\r\n\r\n /**\r\n * Get the performance counter associated with the frame time computation\r\n * @returns the perf counter\r\n */\r\n getGPUFrameTimeCounter(): PerfCounter;\r\n\r\n /**\r\n * Enable or disable the GPU frame time capture\r\n * @param value True to enable, false to disable\r\n */\r\n captureGPUFrameTime(value: boolean): void;\r\n\r\n /** @hidden */\r\n _currentNonTimestampToken: Nullable<_TimeToken>;\r\n /** @hidden */\r\n _captureGPUFrameTime: boolean;\r\n /** @hidden */\r\n _gpuFrameTimeToken: Nullable<_TimeToken>;\r\n /** @hidden */\r\n _gpuFrameTime: PerfCounter;\r\n /** @hidden */\r\n _onBeginFrameObserver: Nullable<Observer<Engine>>;\r\n /** @hidden */\r\n _onEndFrameObserver: Nullable<Observer<Engine>>;\r\n\r\n /** @hidden */\r\n _createTimeQuery(): WebGLQuery;\r\n\r\n /** @hidden */\r\n _deleteTimeQuery(query: WebGLQuery): void;\r\n\r\n /** @hidden */\r\n _getGlAlgorithmType(algorithmType: number): number;\r\n\r\n /** @hidden */\r\n _getTimeQueryResult(query: WebGLQuery): any;\r\n\r\n /** @hidden */\r\n _getTimeQueryAvailability(query: WebGLQuery): any;\r\n }\r\n}\r\n\r\nEngine.prototype.createQuery = function (): OcclusionQuery {\r\n const query = this._gl.createQuery();\r\n if (!query) {\r\n throw new Error(\"Unable to create Occlusion Query\");\r\n }\r\n return query;\r\n};\r\n\r\nEngine.prototype.deleteQuery = function (query: OcclusionQuery): Engine {\r\n this._gl.deleteQuery(query);\r\n\r\n return this;\r\n};\r\n\r\nEngine.prototype.isQueryResultAvailable = function (query: OcclusionQuery): boolean {\r\n return this._gl.getQueryParameter(query, this._gl.QUERY_RESULT_AVAILABLE) as boolean;\r\n};\r\n\r\nEngine.prototype.getQueryResult = function (query: OcclusionQuery): number {\r\n return this._gl.getQueryParameter(query, this._gl.QUERY_RESULT) as number;\r\n};\r\n\r\nEngine.prototype.beginOcclusionQuery = function (algorithmType: number, query: OcclusionQuery): boolean {\r\n const glAlgorithm = this._getGlAlgorithmType(algorithmType);\r\n this._gl.beginQuery(glAlgorithm, query);\r\n\r\n return true;\r\n};\r\n\r\nEngine.prototype.endOcclusionQuery = function (algorithmType: number): Engine {\r\n const glAlgorithm = this._getGlAlgorithmType(algorithmType);\r\n this._gl.endQuery(glAlgorithm);\r\n\r\n return this;\r\n};\r\n\r\nEngine.prototype._createTimeQuery = function (): WebGLQuery {\r\n const timerQuery = <EXT_disjoint_timer_query>this.getCaps().timerQuery;\r\n\r\n if (timerQuery.createQueryEXT) {\r\n return timerQuery.createQueryEXT();\r\n }\r\n\r\n return this.createQuery();\r\n};\r\n\r\nEngine.prototype._deleteTimeQuery = function (query: WebGLQuery): void {\r\n const timerQuery = <EXT_disjoint_timer_query>this.getCaps().timerQuery;\r\n\r\n if (timerQuery.deleteQueryEXT) {\r\n timerQuery.deleteQueryEXT(query);\r\n return;\r\n }\r\n\r\n this.deleteQuery(query);\r\n};\r\n\r\nEngine.prototype._getTimeQueryResult = function (query: WebGLQuery): any {\r\n const timerQuery = <EXT_disjoint_timer_query>this.getCaps().timerQuery;\r\n\r\n if (timerQuery.getQueryObjectEXT) {\r\n return timerQuery.getQueryObjectEXT(query, timerQuery.QUERY_RESULT_EXT);\r\n }\r\n return this.getQueryResult(query);\r\n};\r\n\r\nEngine.prototype._getTimeQueryAvailability = function (query: WebGLQuery): any {\r\n const timerQuery = <EXT_disjoint_timer_query>this.getCaps().timerQuery;\r\n\r\n if (timerQuery.getQueryObjectEXT) {\r\n return timerQuery.getQueryObjectEXT(query, timerQuery.QUERY_RESULT_AVAILABLE_EXT);\r\n }\r\n return this.isQueryResultAvailable(query);\r\n};\r\n\r\nEngine.prototype.startTimeQuery = function (): Nullable<_TimeToken> {\r\n const caps = this.getCaps();\r\n const timerQuery = caps.timerQuery;\r\n if (!timerQuery) {\r\n return null;\r\n }\r\n\r\n const token = new _TimeToken();\r\n this._gl.getParameter(timerQuery.GPU_DISJOINT_EXT);\r\n if (caps.canUseTimestampForTimerQuery) {\r\n token._startTimeQuery = this._createTimeQuery();\r\n\r\n timerQuery.queryCounterEXT(token._startTimeQuery, timerQuery.TIMESTAMP_EXT);\r\n } else {\r\n if (this._currentNonTimestampToken) {\r\n return this._currentNonTimestampToken;\r\n }\r\n\r\n token._timeElapsedQuery = this._createTimeQuery();\r\n if (timerQuery.beginQueryEXT) {\r\n timerQuery.beginQueryEXT(timerQuery.TIME_ELAPSED_EXT, token._timeElapsedQuery);\r\n } else {\r\n this._gl.beginQuery(timerQuery.TIME_ELAPSED_EXT, token._timeElapsedQuery);\r\n }\r\n\r\n this._currentNonTimestampToken = token;\r\n }\r\n return token;\r\n};\r\n\r\nEngine.prototype.endTimeQuery = function (token: _TimeToken): int {\r\n const caps = this.getCaps();\r\n const timerQuery = caps.timerQuery;\r\n if (!timerQuery || !token) {\r\n return -1;\r\n }\r\n\r\n if (caps.canUseTimestampForTimerQuery) {\r\n if (!token._startTimeQuery) {\r\n return -1;\r\n }\r\n if (!token._endTimeQuery) {\r\n token._endTimeQuery = this._createTimeQuery();\r\n timerQuery.queryCounterEXT(token._endTimeQuery, timerQuery.TIMESTAMP_EXT);\r\n }\r\n } else if (!token._timeElapsedQueryEnded) {\r\n if (!token._timeElapsedQuery) {\r\n return -1;\r\n }\r\n if (timerQuery.endQueryEXT) {\r\n timerQuery.endQueryEXT(timerQuery.TIME_ELAPSED_EXT);\r\n } else {\r\n this._gl.endQuery(timerQuery.TIME_ELAPSED_EXT);\r\n this._currentNonTimestampToken = null;\r\n }\r\n token._timeElapsedQueryEnded = true;\r\n }\r\n\r\n const disjoint = this._gl.getParameter(timerQuery.GPU_DISJOINT_EXT);\r\n let available: boolean = false;\r\n if (token._endTimeQuery) {\r\n available = this._getTimeQueryAvailability(token._endTimeQuery);\r\n } else if (token._timeElapsedQuery) {\r\n available = this._getTimeQueryAvailability(token._timeElapsedQuery);\r\n }\r\n\r\n if (available && !disjoint) {\r\n let result = 0;\r\n if (caps.canUseTimestampForTimerQuery) {\r\n if (!token._startTimeQuery || !token._endTimeQuery) {\r\n return -1;\r\n }\r\n const timeStart = this._getTimeQueryResult(token._startTimeQuery);\r\n const timeEnd = this._getTimeQueryResult(token._endTimeQuery);\r\n\r\n result = timeEnd - timeStart;\r\n this._deleteTimeQuery(token._startTimeQuery);\r\n this._deleteTimeQuery(token._endTimeQuery);\r\n token._startTimeQuery = null;\r\n token._endTimeQuery = null;\r\n } else {\r\n if (!token._timeElapsedQuery) {\r\n return -1;\r\n }\r\n\r\n result = this._getTimeQueryResult(token._timeElapsedQuery);\r\n this._deleteTimeQuery(token._timeElapsedQuery);\r\n token._timeElapsedQuery = null;\r\n token._timeElapsedQueryEnded = false;\r\n }\r\n return result;\r\n }\r\n\r\n return -1;\r\n};\r\n\r\nEngine.prototype._captureGPUFrameTime = false;\r\nEngine.prototype._gpuFrameTime = new PerfCounter();\r\n\r\nEngine.prototype.getGPUFrameTimeCounter = function () {\r\n return this._gpuFrameTime;\r\n};\r\n\r\nEngine.prototype.captureGPUFrameTime = function (value: boolean) {\r\n if (value === this._captureGPUFrameTime) {\r\n return;\r\n }\r\n\r\n this._captureGPUFrameTime = value;\r\n\r\n if (value) {\r\n this._onBeginFrameObserver = this.onBeginFrameObservable.add(() => {\r\n if (!this._gpuFrameTimeToken) {\r\n this._gpuFrameTimeToken = this.startTimeQuery();\r\n }\r\n });\r\n\r\n this._onEndFrameObserver = this.onEndFrameObservable.add(() => {\r\n if (!this._gpuFrameTimeToken) {\r\n return;\r\n }\r\n const time = this.endTimeQuery(this._gpuFrameTimeToken);\r\n\r\n if (time > -1) {\r\n this._gpuFrameTimeToken = null;\r\n this._gpuFrameTime.fetchNewFrame();\r\n this._gpuFrameTime.addCount(time, true);\r\n }\r\n });\r\n } else {\r\n this.onBeginFrameObservable.remove(this._onBeginFrameObserver);\r\n this._onBeginFrameObserver = null;\r\n this.onEndFrameObservable.remove(this._onEndFrameObserver);\r\n this._onEndFrameObserver = null;\r\n }\r\n};\r\n\r\nEngine.prototype._getGlAlgorithmType = function (algorithmType: number): number {\r\n return algorithmType === AbstractMesh.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE ? this._gl.ANY_SAMPLES_PASSED_CONSERVATIVE : this._gl.ANY_SAMPLES_PASSED;\r\n};\r\n\r\ndeclare module \"../../Meshes/abstractMesh\" {\r\n export interface AbstractMesh {\r\n /**\r\n * Backing filed\r\n * @hidden\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n __occlusionDataStorage: _OcclusionDataStorage;\r\n\r\n /**\r\n * Access property\r\n * @hidden\r\n */\r\n _occlusionDataStorage: _OcclusionDataStorage;\r\n\r\n /**\r\n * This number indicates the number of allowed retries before stop the occlusion query, this is useful if the occlusion query is taking long time before to the query result is retrieved, the query result indicates if the object is visible within the scene or not and based on that Babylon.Js engine decides to show or hide the object.\r\n * The default value is -1 which means don't break the query and wait till the result\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n */\r\n occlusionRetryCount: number;\r\n\r\n /**\r\n * This property is responsible for starting the occlusion query within the Mesh or not, this property is also used to determine what should happen when the occlusionRetryCount is reached. It has supports 3 values:\r\n * * OCCLUSION_TYPE_NONE (Default Value): this option means no occlusion query within the Mesh.\r\n * * OCCLUSION_TYPE_OPTIMISTIC: this option is means use occlusion query and if occlusionRetryCount is reached and the query is broken show the mesh.\r\n * * OCCLUSION_TYPE_STRICT: this option is means use occlusion query and if occlusionRetryCount is reached and the query is broken restore the last state of the mesh occlusion if the mesh was visible then show the mesh if was hidden then hide don't show.\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n */\r\n occlusionType: number;\r\n\r\n /**\r\n * This property determines the type of occlusion query algorithm to run in WebGl, you can use:\r\n * * AbstractMesh.OCCLUSION_ALGORITHM_TYPE_ACCURATE which is mapped to GL_ANY_SAMPLES_PASSED.\r\n * * AbstractMesh.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE (Default Value) which is mapped to GL_ANY_SAMPLES_PASSED_CONSERVATIVE which is a false positive algorithm that is faster than GL_ANY_SAMPLES_PASSED but less accurate.\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n */\r\n occlusionQueryAlgorithmType: number;\r\n\r\n /**\r\n * Gets or sets whether the mesh is occluded or not, it is used also to set the initial state of the mesh to be occluded or not\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n */\r\n isOccluded: boolean;\r\n\r\n /**\r\n * Flag to check the progress status of the query\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n */\r\n isOcclusionQueryInProgress: boolean;\r\n\r\n /**\r\n * Flag to force rendering the mesh even if occluded\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n */\r\n forceRenderingWhenOccluded: boolean;\r\n }\r\n}\r\nObject.defineProperty(AbstractMesh.prototype, \"isOcclusionQueryInProgress\", {\r\n get: function (this: AbstractMesh) {\r\n return this._occlusionDataStorage.isOcclusionQueryInProgress;\r\n },\r\n set: function (this: AbstractMesh, value: boolean) {\r\n this._occlusionDataStorage.isOcclusionQueryInProgress = value;\r\n },\r\n enumerable: false,\r\n configurable: true,\r\n});\r\n\r\nObject.defineProperty(AbstractMesh.prototype, \"_occlusionDataStorage\", {\r\n get: function (this: AbstractMesh) {\r\n if (!this.__occlusionDataStorage) {\r\n this.__occlusionDataStorage = new _OcclusionDataStorage();\r\n }\r\n return this.__occlusionDataStorage;\r\n },\r\n enumerable: false,\r\n configurable: true,\r\n});\r\n\r\nObject.defineProperty(AbstractMesh.prototype, \"isOccluded\", {\r\n get: function (this: AbstractMesh) {\r\n return this._occlusionDataStorage.isOccluded;\r\n },\r\n set: function (this: AbstractMesh, value: boolean) {\r\n this._occlusionDataStorage.isOccluded = value;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nObject.defineProperty(AbstractMesh.prototype, \"occlusionQueryAlgorithmType\", {\r\n get: function (this: AbstractMesh) {\r\n return this._occlusionDataStorage.occlusionQueryAlgorithmType;\r\n },\r\n set: function (this: AbstractMesh, value: number) {\r\n this._occlusionDataStorage.occlusionQueryAlgorithmType = value;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nObject.defineProperty(AbstractMesh.prototype, \"occlusionType\", {\r\n get: function (this: AbstractMesh) {\r\n return this._occlusionDataStorage.occlusionType;\r\n },\r\n set: function (this: AbstractMesh, value: number) {\r\n this._occlusionDataStorage.occlusionType = value;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nObject.defineProperty(AbstractMesh.prototype, \"occlusionRetryCount\", {\r\n get: function (this: AbstractMesh) {\r\n return this._occlusionDataStorage.occlusionRetryCount;\r\n },\r\n set: function (this: AbstractMesh, value: number) {\r\n this._occlusionDataStorage.occlusionRetryCount = value;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nObject.defineProperty(AbstractMesh.prototype, \"forceRenderingWhenOccluded\", {\r\n get: function (this: AbstractMesh) {\r\n return this._occlusionDataStorage.forceRenderingWhenOccluded;\r\n },\r\n set: function (this: AbstractMesh, value: boolean) {\r\n this._occlusionDataStorage.forceRenderingWhenOccluded = value;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\n// We also need to update AbstractMesh as there is a portion of the code there\r\nAbstractMesh.prototype._checkOcclusionQuery = function () {\r\n const dataStorage = this._occlusionDataStorage;\r\n\r\n if (dataStorage.occlusionType === AbstractMesh.OCCLUSION_TYPE_NONE) {\r\n dataStorage.isOccluded = false;\r\n return false;\r\n }\r\n\r\n const engine = this.getEngine();\r\n\r\n if (!engine.getCaps().supportOcclusionQuery) {\r\n dataStorage.isOccluded = false;\r\n return false;\r\n }\r\n\r\n if (!engine.isQueryResultAvailable) {\r\n // Occlusion query where not referenced\r\n dataStorage.isOccluded = false;\r\n return false;\r\n }\r\n\r\n if (this.isOcclusionQueryInProgress && this._occlusionQuery) {\r\n const isOcclusionQueryAvailable = engine.isQueryResultAvailable(this._occlusionQuery);\r\n if (isOcclusionQueryAvailable) {\r\n const occlusionQueryResult = engine.getQueryResult(this._occlusionQuery);\r\n\r\n dataStorage.isOcclusionQueryInProgress = false;\r\n dataStorage.occlusionInternalRetryCounter = 0;\r\n dataStorage.isOccluded = occlusionQueryResult > 0 ? false : true;\r\n } else {\r\n dataStorage.occlusionInternalRetryCounter++;\r\n\r\n if (dataStorage.occlusionRetryCount !== -1 && dataStorage.occlusionInternalRetryCounter > dataStorage.occlusionRetryCount) {\r\n dataStorage.isOcclusionQueryInProgress = false;\r\n dataStorage.occlusionInternalRetryCounter = 0;\r\n\r\n // if optimistic set isOccluded to false regardless of the status of isOccluded. (Render in the current render loop)\r\n // if strict continue the last state of the object.\r\n dataStorage.isOccluded = dataStorage.occlusionType === AbstractMesh.OCCLUSION_TYPE_OPTIMISTIC ? false : dataStorage.isOccluded;\r\n } else {\r\n return dataStorage.occlusionType === AbstractMesh.OCCLUSION_TYPE_OPTIMISTIC ? false : dataStorage.isOccluded;\r\n }\r\n }\r\n }\r\n\r\n const scene = this.getScene();\r\n if (scene.getBoundingBoxRenderer) {\r\n const occlusionBoundingBoxRenderer = scene.getBoundingBoxRenderer();\r\n\r\n if (this._occlusionQuery === null) {\r\n this._occlusionQuery = engine.createQuery();\r\n }\r\n\r\n if (engine.beginOcclusionQuery(dataStorage.occlusionQueryAlgorithmType, this._occlusionQuery)) {\r\n occlusionBoundingBoxRenderer.renderOcclusionBoundingBox(this);\r\n engine.endOcclusionQuery(dataStorage.occlusionQueryAlgorithmType);\r\n this._occlusionDataStorage.isOcclusionQueryInProgress = true;\r\n }\r\n }\r\n\r\n return dataStorage.isOccluded;\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.query.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Extensions/engine.query.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAC;AAC7D,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAMrD,gBAAgB;AAChB,gEAAgE;AAChE,MAAM,OAAO,qBAAqB;IAAlC;QACI,gBAAgB;QACT,kCAA6B,GAAG,CAAC,CAAC;QAEzC,gBAAgB;QACT,+BAA0B,GAAG,KAAK,CAAC;QAE1C,gBAAgB;QACT,eAAU,GAAG,KAAK,CAAC;QAE1B,gBAAgB;QACT,wBAAmB,GAAG,CAAC,CAAC,CAAC;QAEhC,gBAAgB;QACT,kBAAa,GAAG,YAAY,CAAC,mBAAmB,CAAC;QAExD,gBAAgB;QACT,gCAA2B,GAAG,YAAY,CAAC,qCAAqC,CAAC;QAExF,gBAAgB;QACT,+BAA0B,GAAG,KAAK,CAAC;IAC9C,CAAC;CAAA;AAwGD,MAAM,CAAC,SAAS,CAAC,WAAW,GAAG;IAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,CAAC;IACrC,IAAI,CAAC,KAAK,EAAE;QACR,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;KACvD;IACD,OAAO,KAAK,CAAC;AACjB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,WAAW,GAAG,UAAU,KAAqB;IAC1D,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;IAE5B,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAAU,KAAqB;IACrE,OAAO,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,sBAAsB,CAAY,CAAC;AACzF,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,cAAc,GAAG,UAAU,KAAqB;IAC7D,OAAO,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,YAAY,CAAW,CAAC;AAC9E,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,aAAqB,EAAE,KAAqB;IACzF,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC,aAAa,CAAC,CAAC;IAC5D,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;IAExC,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,iBAAiB,GAAG,UAAU,aAAqB;IAChE,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC,aAAa,CAAC,CAAC;IAC5D,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;IAE/B,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,gBAAgB,GAAG;IAChC,MAAM,UAAU,GAA6B,IAAI,CAAC,OAAO,EAAE,CAAC,UAAU,CAAC;IAEvE,IAAI,UAAU,CAAC,cAAc,EAAE;QAC3B,OAAO,UAAU,CAAC,cAAc,EAAE,CAAC;KACtC;IAED,OAAO,IAAI,CAAC,WAAW,EAAE,CAAC;AAC9B,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,gBAAgB,GAAG,UAAU,KAAiB;IAC3D,MAAM,UAAU,GAA6B,IAAI,CAAC,OAAO,EAAE,CAAC,UAAU,CAAC;IAEvE,IAAI,UAAU,CAAC,cAAc,EAAE;QAC3B,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;QACjC,OAAO;KACV;IAED,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;AAC5B,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,KAAiB;IAC9D,MAAM,UAAU,GAA6B,IAAI,CAAC,OAAO,EAAE,CAAC,UAAU,CAAC;IAEvE,IAAI,UAAU,CAAC,iBAAiB,EAAE;QAC9B,OAAO,UAAU,CAAC,iBAAiB,CAAC,KAAK,EAAE,UAAU,CAAC,gBAAgB,CAAC,CAAC;KAC3E;IACD,OAAO,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;AACtC,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,KAAiB;IACpE,MAAM,UAAU,GAA6B,IAAI,CAAC,OAAO,EAAE,CAAC,UAAU,CAAC;IAEvE,IAAI,UAAU,CAAC,iBAAiB,EAAE;QAC9B,OAAO,UAAU,CAAC,iBAAiB,CAAC,KAAK,EAAE,UAAU,CAAC,0BAA0B,CAAC,CAAC;KACrF;IACD,OAAO,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,CAAC;AAC9C,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,cAAc,GAAG;IAC9B,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;IAC5B,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;IACnC,IAAI,CAAC,UAAU,EAAE;QACb,OAAO,IAAI,CAAC;KACf;IAED,MAAM,KAAK,GAAG,IAAI,UAAU,EAAE,CAAC;IAC/B,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC;IACnD,IAAI,IAAI,CAAC,4BAA4B,EAAE;QACnC,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAEhD,UAAU,CAAC,eAAe,CAAC,KAAK,CAAC,eAAe,EAAE,UAAU,CAAC,aAAa,CAAC,CAAC;KAC/E;SAAM;QACH,IAAI,IAAI,CAAC,yBAAyB,EAAE;YAChC,OAAO,IAAI,CAAC,yBAAyB,CAAC;SACzC;QAED,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAClD,IAAI,UAAU,CAAC,aAAa,EAAE;YAC1B,UAAU,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,KAAK,CAAC,iBAAiB,CAAC,CAAC;SAClF;aAAM;YACH,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,UAAU,CAAC,gBAAgB,EAAE,KAAK,CAAC,iBAAiB,CAAC,CAAC;SAC7E;QAED,IAAI,CAAC,yBAAyB,GAAG,KAAK,CAAC;KAC1C;IACD,OAAO,KAAK,CAAC;AACjB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,YAAY,GAAG,UAAU,KAAiB;IACvD,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;IAC5B,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;IACnC,IAAI,CAAC,UAAU,IAAI,CAAC,KAAK,EAAE;QACvB,OAAO,CAAC,CAAC,CAAC;KACb;IAED,IAAI,IAAI,CAAC,4BAA4B,EAAE;QACnC,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE;YACxB,OAAO,CAAC,CAAC,CAAC;SACb;QACD,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE;YACtB,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;YAC9C,UAAU,CAAC,eAAe,CAAC,KAAK,CAAC,aAAa,EAAE,UAAU,CAAC,aAAa,CAAC,CAAC;SAC7E;KACJ;SAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,EAAE;QACtC,IAAI,CAAC,KAAK,CAAC,iBAAiB,EAAE;YAC1B,OAAO,CAAC,CAAC,CAAC;SACb;QACD,IAAI,UAAU,CAAC,WAAW,EAAE;YACxB,UAAU,CAAC,WAAW,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC;SACvD;aAAM;YACH,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC;YAC/C,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC;SACzC;QACD,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC;KACvC;IAED,MAAM,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,UAAU,CAAC,gBAAgB,CAAC,CAAC;IACpE,IAAI,SAAS,GAAY,KAAK,CAAC;IAC/B,IAAI,KAAK,CAAC,aAAa,EAAE;QACrB,SAAS,GAAG,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;KACnE;SAAM,IAAI,KAAK,CAAC,iBAAiB,EAAE;QAChC,SAAS,GAAG,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;KACvE;IAED,IAAI,SAAS,IAAI,CAAC,QAAQ,EAAE;QACxB,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,IAAI,CAAC,4BAA4B,EAAE;YACnC,IAAI,CAAC,KAAK,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE;gBAChD,OAAO,CAAC,CAAC,CAAC;aACb;YACD,MAAM,SAAS,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;YAClE,MAAM,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;YAE9D,MAAM,GAAG,OAAO,GAAG,SAAS,CAAC;YAC7B,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC;YAC7C,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;YAC3C,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;YAC7B,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC;SAC9B;aAAM;YACH,IAAI,CAAC,KAAK,CAAC,iBAAiB,EAAE;gBAC1B,OAAO,CAAC,CAAC,CAAC;aACb;YAED,MAAM,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;YAC3D,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;YAC/C,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC;YAC/B,KAAK,CAAC,sBAAsB,GAAG,KAAK,CAAC;SACxC;QACD,OAAO,MAAM,CAAC;KACjB;IAED,OAAO,CAAC,CAAC,CAAC;AACd,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,oBAAoB,GAAG,KAAK,CAAC;AAC9C,MAAM,CAAC,SAAS,CAAC,aAAa,GAAG,IAAI,WAAW,EAAE,CAAC;AAEnD,MAAM,CAAC,SAAS,CAAC,sBAAsB,GAAG;IACtC,OAAO,IAAI,CAAC,aAAa,CAAC;AAC9B,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,KAAc;IAC3D,IAAI,KAAK,KAAK,IAAI,CAAC,oBAAoB,EAAE;QACrC,OAAO;KACV;IAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;IAElC,IAAI,KAAK,EAAE;QACP,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC9D,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;gBAC1B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;aACnD;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC1D,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;gBAC1B,OAAO;aACV;YACD,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAExD,IAAI,IAAI,GAAG,CAAC,CAAC,EAAE;gBACX,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;gBAC/B,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC;gBACnC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;aAC3C;QACL,CAAC,CAAC,CAAC;KACN;SAAM;QACH,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC/D,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAClC,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAC3D,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;KACnC;AACL,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,mBAAmB,GAAG,UAAU,aAAqB;IAClE,OAAO,aAAa,KAAK,YAAY,CAAC,qCAAqC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,+BAA+B,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC;AACzJ,CAAC,CAAC;AA4DF,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,4BAA4B,EAAE;IACxE,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,qBAAqB,CAAC,0BAA0B,CAAC;IACjE,CAAC;IACD,GAAG,EAAE,UAA8B,KAAc;QAC7C,IAAI,CAAC,qBAAqB,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAClE,CAAC;IACD,UAAU,EAAE,KAAK;IACjB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,uBAAuB,EAAE;IACnE,GAAG,EAAE;QACD,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE;YAC9B,IAAI,CAAC,sBAAsB,GAAG,IAAI,qBAAqB,EAAE,CAAC;SAC7D;QACD,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IACD,UAAU,EAAE,KAAK;IACjB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,YAAY,EAAE;IACxD,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC;IACjD,CAAC;IACD,GAAG,EAAE,UAA8B,KAAc;QAC7C,IAAI,CAAC,qBAAqB,CAAC,UAAU,GAAG,KAAK,CAAC;IAClD,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,6BAA6B,EAAE;IACzE,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,qBAAqB,CAAC,2BAA2B,CAAC;IAClE,CAAC;IACD,GAAG,EAAE,UAA8B,KAAa;QAC5C,IAAI,CAAC,qBAAqB,CAAC,2BAA2B,GAAG,KAAK,CAAC;IACnE,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,eAAe,EAAE;IAC3D,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,qBAAqB,CAAC,aAAa,CAAC;IACpD,CAAC;IACD,GAAG,EAAE,UAA8B,KAAa;QAC5C,IAAI,CAAC,qBAAqB,CAAC,aAAa,GAAG,KAAK,CAAC;IACrD,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,qBAAqB,EAAE;IACjE,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,qBAAqB,CAAC,mBAAmB,CAAC;IAC1D,CAAC;IACD,GAAG,EAAE,UAA8B,KAAa;QAC5C,IAAI,CAAC,qBAAqB,CAAC,mBAAmB,GAAG,KAAK,CAAC;IAC3D,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,YAAY,CAAC,SAAS,EAAE,4BAA4B,EAAE;IACxE,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,qBAAqB,CAAC,0BAA0B,CAAC;IACjE,CAAC;IACD,GAAG,EAAE,UAA8B,KAAc;QAC7C,IAAI,CAAC,qBAAqB,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAClE,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH,8EAA8E;AAC9E,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG;IAC1C,MAAM,WAAW,GAAG,IAAI,CAAC,qBAAqB,CAAC;IAE/C,IAAI,WAAW,CAAC,aAAa,KAAK,YAAY,CAAC,mBAAmB,EAAE;QAChE,WAAW,CAAC,UAAU,GAAG,KAAK,CAAC;QAC/B,OAAO,KAAK,CAAC;KAChB;IAED,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;IAEhC,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,qBAAqB,EAAE;QACzC,WAAW,CAAC,UAAU,GAAG,KAAK,CAAC;QAC/B,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE;QAChC,uCAAuC;QACvC,WAAW,CAAC,UAAU,GAAG,KAAK,CAAC;QAC/B,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,IAAI,CAAC,0BAA0B,IAAI,IAAI,CAAC,eAAe,EAAE;QACzD,MAAM,yBAAyB,GAAG,MAAM,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QACtF,IAAI,yBAAyB,EAAE;YAC3B,MAAM,oBAAoB,GAAG,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YAEzE,WAAW,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC/C,WAAW,CAAC,6BAA6B,GAAG,CAAC,CAAC;YAC9C,WAAW,CAAC,UAAU,GAAG,oBAAoB,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;SACpE;aAAM;YACH,WAAW,CAAC,6BAA6B,EAAE,CAAC;YAE5C,IAAI,WAAW,CAAC,mBAAmB,KAAK,CAAC,CAAC,IAAI,WAAW,CAAC,6BAA6B,GAAG,WAAW,CAAC,mBAAmB,EAAE;gBACvH,WAAW,CAAC,0BAA0B,GAAG,KAAK,CAAC;gBAC/C,WAAW,CAAC,6BAA6B,GAAG,CAAC,CAAC;gBAE9C,oHAAoH;gBACpH,mDAAmD;gBACnD,WAAW,CAAC,UAAU,GAAG,WAAW,CAAC,aAAa,KAAK,YAAY,CAAC,yBAAyB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,CAAC;aAClI;iBAAM;gBACH,OAAO,WAAW,CAAC,aAAa,KAAK,YAAY,CAAC,yBAAyB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,CAAC;aAChH;SACJ;KACJ;IAED,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC9B,IAAI,KAAK,CAAC,sBAAsB,EAAE;QAC9B,MAAM,4BAA4B,GAAG,KAAK,CAAC,sBAAsB,EAAE,CAAC;QAEpE,IAAI,IAAI,CAAC,eAAe,KAAK,IAAI,EAAE;YAC/B,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;SAC/C;QAED,IAAI,MAAM,CAAC,mBAAmB,CAAC,WAAW,CAAC,2BAA2B,EAAE,IAAI,CAAC,eAAe,CAAC,EAAE;YAC3F,4BAA4B,CAAC,0BAA0B,CAAC,IAAI,CAAC,CAAC;YAC9D,MAAM,CAAC,iBAAiB,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC;YAClE,IAAI,CAAC,qBAAqB,CAAC,0BAA0B,GAAG,IAAI,CAAC;SAChE;KACJ;IAED,OAAO,WAAW,CAAC,UAAU,CAAC;AAClC,CAAC,CAAC","sourcesContent":["import type { Nullable, int } from \"../../types\";\r\nimport { Engine } from \"../../Engines/engine\";\r\nimport { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { _TimeToken } from \"../../Instrumentation/timeToken\";\r\nimport { PerfCounter } from \"../../Misc/perfCounter\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\n\r\n/** @internal */\r\nexport type OcclusionQuery = WebGLQuery | number;\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class _OcclusionDataStorage {\r\n /** @internal */\r\n public occlusionInternalRetryCounter = 0;\r\n\r\n /** @internal */\r\n public isOcclusionQueryInProgress = false;\r\n\r\n /** @internal */\r\n public isOccluded = false;\r\n\r\n /** @internal */\r\n public occlusionRetryCount = -1;\r\n\r\n /** @internal */\r\n public occlusionType = AbstractMesh.OCCLUSION_TYPE_NONE;\r\n\r\n /** @internal */\r\n public occlusionQueryAlgorithmType = AbstractMesh.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE;\r\n\r\n /** @internal */\r\n public forceRenderingWhenOccluded = false;\r\n}\r\n\r\ndeclare module \"../../Engines/engine\" {\r\n export interface Engine {\r\n /**\r\n * Create a new webGL query (you must be sure that queries are supported by checking getCaps() function)\r\n * @returns the new query\r\n */\r\n createQuery(): OcclusionQuery;\r\n\r\n /**\r\n * Delete and release a webGL query\r\n * @param query defines the query to delete\r\n * @returns the current engine\r\n */\r\n deleteQuery(query: OcclusionQuery): Engine;\r\n\r\n /**\r\n * Check if a given query has resolved and got its value\r\n * @param query defines the query to check\r\n * @returns true if the query got its value\r\n */\r\n isQueryResultAvailable(query: OcclusionQuery): boolean;\r\n\r\n /**\r\n * Gets the value of a given query\r\n * @param query defines the query to check\r\n * @returns the value of the query\r\n */\r\n getQueryResult(query: OcclusionQuery): number;\r\n\r\n /**\r\n * Initiates an occlusion query\r\n * @param algorithmType defines the algorithm to use\r\n * @param query defines the query to use\r\n * @returns the current engine\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n */\r\n beginOcclusionQuery(algorithmType: number, query: OcclusionQuery): boolean;\r\n\r\n /**\r\n * Ends an occlusion query\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n * @param algorithmType defines the algorithm to use\r\n * @returns the current engine\r\n */\r\n endOcclusionQuery(algorithmType: number): Engine;\r\n\r\n /**\r\n * Starts a time query (used to measure time spent by the GPU on a specific frame)\r\n * Please note that only one query can be issued at a time\r\n * @returns a time token used to track the time span\r\n */\r\n startTimeQuery(): Nullable<_TimeToken>;\r\n\r\n /**\r\n * Ends a time query\r\n * @param token defines the token used to measure the time span\r\n * @returns the time spent (in ns)\r\n */\r\n endTimeQuery(token: _TimeToken): int;\r\n\r\n /**\r\n * Get the performance counter associated with the frame time computation\r\n * @returns the perf counter\r\n */\r\n getGPUFrameTimeCounter(): PerfCounter;\r\n\r\n /**\r\n * Enable or disable the GPU frame time capture\r\n * @param value True to enable, false to disable\r\n */\r\n captureGPUFrameTime(value: boolean): void;\r\n\r\n /** @internal */\r\n _currentNonTimestampToken: Nullable<_TimeToken>;\r\n /** @internal */\r\n _captureGPUFrameTime: boolean;\r\n /** @internal */\r\n _gpuFrameTimeToken: Nullable<_TimeToken>;\r\n /** @internal */\r\n _gpuFrameTime: PerfCounter;\r\n /** @internal */\r\n _onBeginFrameObserver: Nullable<Observer<Engine>>;\r\n /** @internal */\r\n _onEndFrameObserver: Nullable<Observer<Engine>>;\r\n\r\n /** @internal */\r\n _createTimeQuery(): WebGLQuery;\r\n\r\n /** @internal */\r\n _deleteTimeQuery(query: WebGLQuery): void;\r\n\r\n /** @internal */\r\n _getGlAlgorithmType(algorithmType: number): number;\r\n\r\n /** @internal */\r\n _getTimeQueryResult(query: WebGLQuery): any;\r\n\r\n /** @internal */\r\n _getTimeQueryAvailability(query: WebGLQuery): any;\r\n }\r\n}\r\n\r\nEngine.prototype.createQuery = function (): OcclusionQuery {\r\n const query = this._gl.createQuery();\r\n if (!query) {\r\n throw new Error(\"Unable to create Occlusion Query\");\r\n }\r\n return query;\r\n};\r\n\r\nEngine.prototype.deleteQuery = function (query: OcclusionQuery): Engine {\r\n this._gl.deleteQuery(query);\r\n\r\n return this;\r\n};\r\n\r\nEngine.prototype.isQueryResultAvailable = function (query: OcclusionQuery): boolean {\r\n return this._gl.getQueryParameter(query, this._gl.QUERY_RESULT_AVAILABLE) as boolean;\r\n};\r\n\r\nEngine.prototype.getQueryResult = function (query: OcclusionQuery): number {\r\n return this._gl.getQueryParameter(query, this._gl.QUERY_RESULT) as number;\r\n};\r\n\r\nEngine.prototype.beginOcclusionQuery = function (algorithmType: number, query: OcclusionQuery): boolean {\r\n const glAlgorithm = this._getGlAlgorithmType(algorithmType);\r\n this._gl.beginQuery(glAlgorithm, query);\r\n\r\n return true;\r\n};\r\n\r\nEngine.prototype.endOcclusionQuery = function (algorithmType: number): Engine {\r\n const glAlgorithm = this._getGlAlgorithmType(algorithmType);\r\n this._gl.endQuery(glAlgorithm);\r\n\r\n return this;\r\n};\r\n\r\nEngine.prototype._createTimeQuery = function (): WebGLQuery {\r\n const timerQuery = <EXT_disjoint_timer_query>this.getCaps().timerQuery;\r\n\r\n if (timerQuery.createQueryEXT) {\r\n return timerQuery.createQueryEXT();\r\n }\r\n\r\n return this.createQuery();\r\n};\r\n\r\nEngine.prototype._deleteTimeQuery = function (query: WebGLQuery): void {\r\n const timerQuery = <EXT_disjoint_timer_query>this.getCaps().timerQuery;\r\n\r\n if (timerQuery.deleteQueryEXT) {\r\n timerQuery.deleteQueryEXT(query);\r\n return;\r\n }\r\n\r\n this.deleteQuery(query);\r\n};\r\n\r\nEngine.prototype._getTimeQueryResult = function (query: WebGLQuery): any {\r\n const timerQuery = <EXT_disjoint_timer_query>this.getCaps().timerQuery;\r\n\r\n if (timerQuery.getQueryObjectEXT) {\r\n return timerQuery.getQueryObjectEXT(query, timerQuery.QUERY_RESULT_EXT);\r\n }\r\n return this.getQueryResult(query);\r\n};\r\n\r\nEngine.prototype._getTimeQueryAvailability = function (query: WebGLQuery): any {\r\n const timerQuery = <EXT_disjoint_timer_query>this.getCaps().timerQuery;\r\n\r\n if (timerQuery.getQueryObjectEXT) {\r\n return timerQuery.getQueryObjectEXT(query, timerQuery.QUERY_RESULT_AVAILABLE_EXT);\r\n }\r\n return this.isQueryResultAvailable(query);\r\n};\r\n\r\nEngine.prototype.startTimeQuery = function (): Nullable<_TimeToken> {\r\n const caps = this.getCaps();\r\n const timerQuery = caps.timerQuery;\r\n if (!timerQuery) {\r\n return null;\r\n }\r\n\r\n const token = new _TimeToken();\r\n this._gl.getParameter(timerQuery.GPU_DISJOINT_EXT);\r\n if (caps.canUseTimestampForTimerQuery) {\r\n token._startTimeQuery = this._createTimeQuery();\r\n\r\n timerQuery.queryCounterEXT(token._startTimeQuery, timerQuery.TIMESTAMP_EXT);\r\n } else {\r\n if (this._currentNonTimestampToken) {\r\n return this._currentNonTimestampToken;\r\n }\r\n\r\n token._timeElapsedQuery = this._createTimeQuery();\r\n if (timerQuery.beginQueryEXT) {\r\n timerQuery.beginQueryEXT(timerQuery.TIME_ELAPSED_EXT, token._timeElapsedQuery);\r\n } else {\r\n this._gl.beginQuery(timerQuery.TIME_ELAPSED_EXT, token._timeElapsedQuery);\r\n }\r\n\r\n this._currentNonTimestampToken = token;\r\n }\r\n return token;\r\n};\r\n\r\nEngine.prototype.endTimeQuery = function (token: _TimeToken): int {\r\n const caps = this.getCaps();\r\n const timerQuery = caps.timerQuery;\r\n if (!timerQuery || !token) {\r\n return -1;\r\n }\r\n\r\n if (caps.canUseTimestampForTimerQuery) {\r\n if (!token._startTimeQuery) {\r\n return -1;\r\n }\r\n if (!token._endTimeQuery) {\r\n token._endTimeQuery = this._createTimeQuery();\r\n timerQuery.queryCounterEXT(token._endTimeQuery, timerQuery.TIMESTAMP_EXT);\r\n }\r\n } else if (!token._timeElapsedQueryEnded) {\r\n if (!token._timeElapsedQuery) {\r\n return -1;\r\n }\r\n if (timerQuery.endQueryEXT) {\r\n timerQuery.endQueryEXT(timerQuery.TIME_ELAPSED_EXT);\r\n } else {\r\n this._gl.endQuery(timerQuery.TIME_ELAPSED_EXT);\r\n this._currentNonTimestampToken = null;\r\n }\r\n token._timeElapsedQueryEnded = true;\r\n }\r\n\r\n const disjoint = this._gl.getParameter(timerQuery.GPU_DISJOINT_EXT);\r\n let available: boolean = false;\r\n if (token._endTimeQuery) {\r\n available = this._getTimeQueryAvailability(token._endTimeQuery);\r\n } else if (token._timeElapsedQuery) {\r\n available = this._getTimeQueryAvailability(token._timeElapsedQuery);\r\n }\r\n\r\n if (available && !disjoint) {\r\n let result = 0;\r\n if (caps.canUseTimestampForTimerQuery) {\r\n if (!token._startTimeQuery || !token._endTimeQuery) {\r\n return -1;\r\n }\r\n const timeStart = this._getTimeQueryResult(token._startTimeQuery);\r\n const timeEnd = this._getTimeQueryResult(token._endTimeQuery);\r\n\r\n result = timeEnd - timeStart;\r\n this._deleteTimeQuery(token._startTimeQuery);\r\n this._deleteTimeQuery(token._endTimeQuery);\r\n token._startTimeQuery = null;\r\n token._endTimeQuery = null;\r\n } else {\r\n if (!token._timeElapsedQuery) {\r\n return -1;\r\n }\r\n\r\n result = this._getTimeQueryResult(token._timeElapsedQuery);\r\n this._deleteTimeQuery(token._timeElapsedQuery);\r\n token._timeElapsedQuery = null;\r\n token._timeElapsedQueryEnded = false;\r\n }\r\n return result;\r\n }\r\n\r\n return -1;\r\n};\r\n\r\nEngine.prototype._captureGPUFrameTime = false;\r\nEngine.prototype._gpuFrameTime = new PerfCounter();\r\n\r\nEngine.prototype.getGPUFrameTimeCounter = function () {\r\n return this._gpuFrameTime;\r\n};\r\n\r\nEngine.prototype.captureGPUFrameTime = function (value: boolean) {\r\n if (value === this._captureGPUFrameTime) {\r\n return;\r\n }\r\n\r\n this._captureGPUFrameTime = value;\r\n\r\n if (value) {\r\n this._onBeginFrameObserver = this.onBeginFrameObservable.add(() => {\r\n if (!this._gpuFrameTimeToken) {\r\n this._gpuFrameTimeToken = this.startTimeQuery();\r\n }\r\n });\r\n\r\n this._onEndFrameObserver = this.onEndFrameObservable.add(() => {\r\n if (!this._gpuFrameTimeToken) {\r\n return;\r\n }\r\n const time = this.endTimeQuery(this._gpuFrameTimeToken);\r\n\r\n if (time > -1) {\r\n this._gpuFrameTimeToken = null;\r\n this._gpuFrameTime.fetchNewFrame();\r\n this._gpuFrameTime.addCount(time, true);\r\n }\r\n });\r\n } else {\r\n this.onBeginFrameObservable.remove(this._onBeginFrameObserver);\r\n this._onBeginFrameObserver = null;\r\n this.onEndFrameObservable.remove(this._onEndFrameObserver);\r\n this._onEndFrameObserver = null;\r\n }\r\n};\r\n\r\nEngine.prototype._getGlAlgorithmType = function (algorithmType: number): number {\r\n return algorithmType === AbstractMesh.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE ? this._gl.ANY_SAMPLES_PASSED_CONSERVATIVE : this._gl.ANY_SAMPLES_PASSED;\r\n};\r\n\r\ndeclare module \"../../Meshes/abstractMesh\" {\r\n export interface AbstractMesh {\r\n /**\r\n * Backing filed\r\n * @internal\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n __occlusionDataStorage: _OcclusionDataStorage;\r\n\r\n /**\r\n * Access property\r\n * @internal\r\n */\r\n _occlusionDataStorage: _OcclusionDataStorage;\r\n\r\n /**\r\n * This number indicates the number of allowed retries before stop the occlusion query, this is useful if the occlusion query is taking long time before to the query result is retrieved, the query result indicates if the object is visible within the scene or not and based on that Babylon.Js engine decides to show or hide the object.\r\n * The default value is -1 which means don't break the query and wait till the result\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n */\r\n occlusionRetryCount: number;\r\n\r\n /**\r\n * This property is responsible for starting the occlusion query within the Mesh or not, this property is also used to determine what should happen when the occlusionRetryCount is reached. It has supports 3 values:\r\n * * OCCLUSION_TYPE_NONE (Default Value): this option means no occlusion query within the Mesh.\r\n * * OCCLUSION_TYPE_OPTIMISTIC: this option is means use occlusion query and if occlusionRetryCount is reached and the query is broken show the mesh.\r\n * * OCCLUSION_TYPE_STRICT: this option is means use occlusion query and if occlusionRetryCount is reached and the query is broken restore the last state of the mesh occlusion if the mesh was visible then show the mesh if was hidden then hide don't show.\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n */\r\n occlusionType: number;\r\n\r\n /**\r\n * This property determines the type of occlusion query algorithm to run in WebGl, you can use:\r\n * * AbstractMesh.OCCLUSION_ALGORITHM_TYPE_ACCURATE which is mapped to GL_ANY_SAMPLES_PASSED.\r\n * * AbstractMesh.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE (Default Value) which is mapped to GL_ANY_SAMPLES_PASSED_CONSERVATIVE which is a false positive algorithm that is faster than GL_ANY_SAMPLES_PASSED but less accurate.\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n */\r\n occlusionQueryAlgorithmType: number;\r\n\r\n /**\r\n * Gets or sets whether the mesh is occluded or not, it is used also to set the initial state of the mesh to be occluded or not\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n */\r\n isOccluded: boolean;\r\n\r\n /**\r\n * Flag to check the progress status of the query\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n */\r\n isOcclusionQueryInProgress: boolean;\r\n\r\n /**\r\n * Flag to force rendering the mesh even if occluded\r\n * @see https://doc.babylonjs.com/features/occlusionquery\r\n */\r\n forceRenderingWhenOccluded: boolean;\r\n }\r\n}\r\nObject.defineProperty(AbstractMesh.prototype, \"isOcclusionQueryInProgress\", {\r\n get: function (this: AbstractMesh) {\r\n return this._occlusionDataStorage.isOcclusionQueryInProgress;\r\n },\r\n set: function (this: AbstractMesh, value: boolean) {\r\n this._occlusionDataStorage.isOcclusionQueryInProgress = value;\r\n },\r\n enumerable: false,\r\n configurable: true,\r\n});\r\n\r\nObject.defineProperty(AbstractMesh.prototype, \"_occlusionDataStorage\", {\r\n get: function (this: AbstractMesh) {\r\n if (!this.__occlusionDataStorage) {\r\n this.__occlusionDataStorage = new _OcclusionDataStorage();\r\n }\r\n return this.__occlusionDataStorage;\r\n },\r\n enumerable: false,\r\n configurable: true,\r\n});\r\n\r\nObject.defineProperty(AbstractMesh.prototype, \"isOccluded\", {\r\n get: function (this: AbstractMesh) {\r\n return this._occlusionDataStorage.isOccluded;\r\n },\r\n set: function (this: AbstractMesh, value: boolean) {\r\n this._occlusionDataStorage.isOccluded = value;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nObject.defineProperty(AbstractMesh.prototype, \"occlusionQueryAlgorithmType\", {\r\n get: function (this: AbstractMesh) {\r\n return this._occlusionDataStorage.occlusionQueryAlgorithmType;\r\n },\r\n set: function (this: AbstractMesh, value: number) {\r\n this._occlusionDataStorage.occlusionQueryAlgorithmType = value;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nObject.defineProperty(AbstractMesh.prototype, \"occlusionType\", {\r\n get: function (this: AbstractMesh) {\r\n return this._occlusionDataStorage.occlusionType;\r\n },\r\n set: function (this: AbstractMesh, value: number) {\r\n this._occlusionDataStorage.occlusionType = value;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nObject.defineProperty(AbstractMesh.prototype, \"occlusionRetryCount\", {\r\n get: function (this: AbstractMesh) {\r\n return this._occlusionDataStorage.occlusionRetryCount;\r\n },\r\n set: function (this: AbstractMesh, value: number) {\r\n this._occlusionDataStorage.occlusionRetryCount = value;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\nObject.defineProperty(AbstractMesh.prototype, \"forceRenderingWhenOccluded\", {\r\n get: function (this: AbstractMesh) {\r\n return this._occlusionDataStorage.forceRenderingWhenOccluded;\r\n },\r\n set: function (this: AbstractMesh, value: boolean) {\r\n this._occlusionDataStorage.forceRenderingWhenOccluded = value;\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n});\r\n\r\n// We also need to update AbstractMesh as there is a portion of the code there\r\nAbstractMesh.prototype._checkOcclusionQuery = function () {\r\n const dataStorage = this._occlusionDataStorage;\r\n\r\n if (dataStorage.occlusionType === AbstractMesh.OCCLUSION_TYPE_NONE) {\r\n dataStorage.isOccluded = false;\r\n return false;\r\n }\r\n\r\n const engine = this.getEngine();\r\n\r\n if (!engine.getCaps().supportOcclusionQuery) {\r\n dataStorage.isOccluded = false;\r\n return false;\r\n }\r\n\r\n if (!engine.isQueryResultAvailable) {\r\n // Occlusion query where not referenced\r\n dataStorage.isOccluded = false;\r\n return false;\r\n }\r\n\r\n if (this.isOcclusionQueryInProgress && this._occlusionQuery) {\r\n const isOcclusionQueryAvailable = engine.isQueryResultAvailable(this._occlusionQuery);\r\n if (isOcclusionQueryAvailable) {\r\n const occlusionQueryResult = engine.getQueryResult(this._occlusionQuery);\r\n\r\n dataStorage.isOcclusionQueryInProgress = false;\r\n dataStorage.occlusionInternalRetryCounter = 0;\r\n dataStorage.isOccluded = occlusionQueryResult > 0 ? false : true;\r\n } else {\r\n dataStorage.occlusionInternalRetryCounter++;\r\n\r\n if (dataStorage.occlusionRetryCount !== -1 && dataStorage.occlusionInternalRetryCounter > dataStorage.occlusionRetryCount) {\r\n dataStorage.isOcclusionQueryInProgress = false;\r\n dataStorage.occlusionInternalRetryCounter = 0;\r\n\r\n // if optimistic set isOccluded to false regardless of the status of isOccluded. (Render in the current render loop)\r\n // if strict continue the last state of the object.\r\n dataStorage.isOccluded = dataStorage.occlusionType === AbstractMesh.OCCLUSION_TYPE_OPTIMISTIC ? false : dataStorage.isOccluded;\r\n } else {\r\n return dataStorage.occlusionType === AbstractMesh.OCCLUSION_TYPE_OPTIMISTIC ? false : dataStorage.isOccluded;\r\n }\r\n }\r\n }\r\n\r\n const scene = this.getScene();\r\n if (scene.getBoundingBoxRenderer) {\r\n const occlusionBoundingBoxRenderer = scene.getBoundingBoxRenderer();\r\n\r\n if (this._occlusionQuery === null) {\r\n this._occlusionQuery = engine.createQuery();\r\n }\r\n\r\n if (engine.beginOcclusionQuery(dataStorage.occlusionQueryAlgorithmType, this._occlusionQuery)) {\r\n occlusionBoundingBoxRenderer.renderOcclusionBoundingBox(this);\r\n engine.endOcclusionQuery(dataStorage.occlusionQueryAlgorithmType);\r\n this._occlusionDataStorage.isOcclusionQueryInProgress = true;\r\n }\r\n }\r\n\r\n return dataStorage.isOccluded;\r\n};\r\n"]}
@@ -230,11 +230,7 @@ ThinEngine.prototype.createRawCubeTextureFromUrl = function (url, scene, size, f
230
230
  return texture;
231
231
  };
232
232
  /**
233
- * @param rgbData
234
- * @param width
235
- * @param height
236
- * @param textureType
237
- * @hidden
233
+ * @internal
238
234
  */
239
235
  // eslint-disable-next-line @typescript-eslint/naming-convention
240
236
  function _convertRGBtoRGBATextureData(rgbData, width, height, textureType) {
@@ -272,7 +268,7 @@ function _convertRGBtoRGBATextureData(rgbData, width, height, textureType) {
272
268
  /**
273
269
  * Create a function for createRawTexture3D/createRawTexture2DArray
274
270
  * @param is3D true for TEXTURE_3D and false for TEXTURE_2D_ARRAY
275
- * @hidden
271
+ * @internal
276
272
  */
277
273
  // eslint-disable-next-line @typescript-eslint/naming-convention
278
274
  function _makeCreateRawTextureFunction(is3D) {
@@ -323,7 +319,7 @@ ThinEngine.prototype.createRawTexture3D = _makeCreateRawTextureFunction(true);
323
319
  /**
324
320
  * Create a function for updateRawTexture3D/updateRawTexture2DArray
325
321
  * @param is3D true for TEXTURE_3D and false for TEXTURE_2D_ARRAY
326
- * @hidden
322
+ * @internal
327
323
  */
328
324
  // eslint-disable-next-line @typescript-eslint/naming-convention
329
325
  function _makeUpdateRawTextureFunction(is3D) {
@@ -1 +1 @@
1
- {"version":3,"file":"engine.rawTexture.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Extensions/engine.rawTexture.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,0CAA0C,CAAC;AAClG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AA4R3C,UAAU,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACpC,OAAkC,EAClC,IAA+B,EAC/B,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,OAAe,SAAS,CAAC,wBAAwB,EACjD,gBAAyB,KAAK;IAE9B,IAAI,CAAC,OAAO,EAAE;QACV,OAAO;KACV;IACD,kEAAkE;IAClE,MAAM,kBAAkB,GAAG,IAAI,CAAC,iCAAiC,CAAC,IAAI,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;IAE/F,sDAAsD;IACtD,MAAM,cAAc,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;IACvD,MAAM,WAAW,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;IACpD,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IAC9D,IAAI,CAAC,YAAY,CAAC,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;IAEzE,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;QAC3B,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;KACtC;IAED,IAAI,OAAO,CAAC,KAAK,GAAG,CAAC,KAAK,CAAC,EAAE;QACzB,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC;KACtD;IAED,IAAI,WAAW,IAAI,IAAI,EAAE;QACrB,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,CAAC,EAAQ,IAAI,CAAC,OAAO,EAAE,CAAC,IAAK,CAAC,WAAW,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,EAAY,IAAI,CAAC,CAAC;KACpJ;SAAM;QACH,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,kBAAkB,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;KACxI;IAED,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,IAAI,CAAC,GAAG,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;KAChD;IACD,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;IACrD,6BAA6B;IAC7B,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACpC,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,OAAe,SAAS,CAAC,wBAAwB;AACjD,6DAA6D;AAC7D,aAAa,GAAG,CAAC,EACjB,aAAa,GAAG,KAAK;IAErB,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,GAAG,CAAC,CAAC;IACrE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IACnC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,eAAe,CAAC,CAAC;IAEjF,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,IAAI,EAAE,OAAO,CAAC,cAAc,CAAC,CAAC;IACjG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IAE9D,UAAU;IACV,MAAM,OAAO,GAAG,IAAI,CAAC,sBAAsB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;IAE3E,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,GAAG,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;IACtF,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,GAAG,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;IAEtF,IAAI,eAAe,EAAE;QACjB,IAAI,CAAC,GAAG,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;KAChD;IAED,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;IAErD,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,oBAAoB,GAAG,UACxC,IAAiC,EACjC,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI;IAEpC,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,OAAO,CAAC,CAAC;IACzE,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;KACnC;IAED,MAAM,WAAW,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;IACpD,IAAI,cAAc,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;IAErD,IAAI,cAAc,KAAK,EAAE,CAAC,GAAG,EAAE;QAC3B,cAAc,GAAG,EAAE,CAAC,IAAI,CAAC;KAC5B;IAED,uGAAuG;IACvG,IAAI,WAAW,KAAK,EAAE,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;QACrE,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,mJAAmJ,CAAC,CAAC;KACpK;SAAM,IAAI,WAAW,KAAK,IAAI,CAAC,GAAG,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;QAC/F,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,wJAAwJ,CAAC,CAAC;KACzK;SAAM,IAAI,WAAW,KAAK,EAAE,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;QACnE,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,+EAA+E,CAAC,CAAC;KAChG;SAAM,IAAI,WAAW,KAAK,EAAE,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE;QACtE,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,oFAAoF,CAAC,CAAC;KACrG;IAED,MAAM,KAAK,GAAG,IAAI,CAAC;IACnB,MAAM,MAAM,GAAG,KAAK,CAAC;IAErB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IAExB,wCAAwC;IACxC,MAAM,KAAK,GAAG,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;IACvH,IAAI,CAAC,KAAK,EAAE;QACR,eAAe,GAAG,KAAK,CAAC;KAC3B;IAED,gEAAgE;IAChE,IAAI,IAAI,EAAE;QACN,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC;KAChF;IAED,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IAEpE,UAAU;IACV,IAAI,IAAI,IAAI,eAAe,EAAE;QACzB,IAAI,CAAC,GAAG,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;KACtD;IAED,MAAM,OAAO,GAAG,IAAI,CAAC,sBAAsB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;IAC3E,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;IAC1E,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;IAE1E,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IAC3E,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IAC3E,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;IAErD,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IAEpC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,oBAAoB,GAAG,UACxC,OAAwB,EACxB,IAAuB,EACvB,MAAc,EACd,IAAY,EACZ,OAAgB,EAChB,cAAgC,IAAI,EACpC,QAAgB,CAAC;IAEjB,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;IAChC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IAEnC,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,MAAM,WAAW,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;IACpD,IAAI,cAAc,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;IACrD,MAAM,kBAAkB,GAAG,IAAI,CAAC,iCAAiC,CAAC,IAAI,CAAC,CAAC;IAExE,IAAI,cAAc,GAAG,KAAK,CAAC;IAC3B,IAAI,cAAc,KAAK,EAAE,CAAC,GAAG,EAAE;QAC3B,cAAc,GAAG,EAAE,CAAC,IAAI,CAAC;QACzB,cAAc,GAAG,IAAI,CAAC;KACzB;IAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IAC9D,IAAI,CAAC,YAAY,CAAC,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;IAEzE,IAAI,OAAO,CAAC,KAAK,GAAG,CAAC,KAAK,CAAC,EAAE;QACzB,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC;KAC1C;IAED,4CAA4C;IAC5C,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE;QAChD,IAAI,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC;QAE/B,IAAI,WAAW,EAAE;YACb,EAAE,CAAC,oBAAoB,CACnB,EAAE,CAAC,2BAA2B,GAAG,SAAS,EAC1C,KAAK,EACC,IAAI,CAAC,OAAO,EAAE,CAAC,IAAK,CAAC,WAAW,CAAC,EACvC,OAAO,CAAC,KAAK,EACb,OAAO,CAAC,MAAM,EACd,CAAC,EACS,QAAQ,CACrB,CAAC;SACL;aAAM;YACH,IAAI,cAAc,EAAE;gBAChB,QAAQ,GAAG,4BAA4B,CAAC,QAAQ,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;aAC1F;YACD,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,2BAA2B,GAAG,SAAS,EAAE,KAAK,EAAE,kBAAkB,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;SACjK;KACJ;IAED,MAAM,KAAK,GAAG,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;IACvH,IAAI,KAAK,IAAI,OAAO,CAAC,eAAe,IAAI,KAAK,KAAK,CAAC,EAAE;QACjD,IAAI,CAAC,GAAG,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;KACtD;IACD,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;IAE3D,4BAA4B;IAC5B,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,2BAA2B,GAAG,UAC/C,GAAW,EACX,KAAsB,EACtB,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,QAAiB,EACjB,QAAmE,EACnE,eAA4E,EAC5E,SAA+B,IAAI,EACnC,UAAiE,IAAI,EACrE,eAAuB,SAAS,CAAC,8BAA8B,EAC/D,UAAmB,KAAK;IAExB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,MAAM,OAAO,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,QAAQ,EAAE,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;IAC5G,KAAK,EAAE,cAAc,CAAC,OAAO,CAAC,CAAC;IAC/B,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC;IAClB,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,MAAM,OAAO,GAAG,CAAC,OAAqB,EAAE,SAAe,EAAE,EAAE;QACvD,KAAK,EAAE,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAClC,IAAI,OAAO,IAAI,OAAO,EAAE;YACpB,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,GAAG,GAAG,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;SACjE;IACL,CAAC,CAAC;IAEF,MAAM,gBAAgB,GAAG,CAAC,IAAS,EAAE,EAAE;QACnC,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,MAAM,cAAc,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,cAAc,EAAE;YACjB,OAAO;SACV;QAED,IAAI,eAAe,EAAE;YACjB,MAAM,WAAW,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;YACpD,IAAI,cAAc,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;YACrD,MAAM,kBAAkB,GAAG,IAAI,CAAC,iCAAiC,CAAC,IAAI,CAAC,CAAC;YAExE,IAAI,cAAc,GAAG,KAAK,CAAC;YAC3B,IAAI,cAAc,KAAK,EAAE,CAAC,GAAG,EAAE;gBAC3B,cAAc,GAAG,EAAE,CAAC,IAAI,CAAC;gBACzB,cAAc,GAAG,IAAI,CAAC;aACzB;YAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;YAC9D,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAEzB,MAAM,OAAO,GAAG,eAAe,CAAC,cAAc,CAAC,CAAC;YAChD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACjD,MAAM,OAAO,GAAG,KAAK,IAAI,KAAK,CAAC;gBAE/B,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE;oBAChD,IAAI,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,SAAS,CAAC,CAAC;oBAC5C,IAAI,cAAc,EAAE;wBAChB,WAAW,GAAG,4BAA4B,CAAC,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;qBACnF;oBACD,EAAE,CAAC,UAAU,CAAC,SAAS,EAAE,KAAK,EAAE,kBAAkB,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC,EAAE,cAAc,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;iBACtH;aACJ;YAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;SACxD;aAAM;YACH,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,cAAc,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;SAC7E;QAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,4BAA4B;QAC5B,KAAK,EAAE,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAElC,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC,CAAC;IAEF,IAAI,CAAC,SAAS,CACV,GAAG,EACH,CAAC,IAAI,EAAE,EAAE;QACL,gBAAgB,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC,EACD,SAAS,EACT,KAAK,EAAE,eAAe,EACtB,IAAI,EACJ,OAAO,CACV,CAAC;IAEF,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF;;;;;;GAMG;AACH,gEAAgE;AAChE,SAAS,4BAA4B,CAAC,OAAY,EAAE,KAAa,EAAE,MAAc,EAAE,WAAmB;IAClG,kCAAkC;IAClC,IAAI,QAAa,CAAC;IAClB,IAAI,IAAI,GAAG,CAAC,CAAC;IACb,IAAI,WAAW,KAAK,SAAS,CAAC,iBAAiB,EAAE;QAC7C,QAAQ,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACnD;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,sBAAsB,EAAE;QACzD,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,GAAG,KAAK,CAAC,CAAC,2CAA2C;KAC5D;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,4BAA4B,EAAE;QAC/D,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KAClD;SAAM;QACH,QAAQ,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACjD;IAED,sBAAsB;IACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;YAC7B,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAClC,MAAM,QAAQ,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAErC,8BAA8B;YAC9B,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAE5C,kCAAkC;YAClC,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;SACjC;KACJ;IAED,OAAO,QAAQ,CAAC;AACpB,CAAC;AAED;;;;GAIG;AACH,gEAAgE;AAChE,SAAS,6BAA6B,CAAC,IAAa;IAChD,OAAO,UAEH,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB;QAExD,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC;QACtE,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC,CAAC,qBAAqB,CAAC,UAAU,CAAC;QACrF,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAClD,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;QAC3B,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,IAAI,IAAI,EAAE;YACN,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;SACvB;aAAM;YACH,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;SAC5B;QAED,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;YAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;SAC9B;QAED,IAAI,IAAI,EAAE;YACN,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;SACrF;aAAM;YACH,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;SAC1F;QACD,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QAEjD,UAAU;QACV,MAAM,OAAO,GAAG,IAAI,CAAC,sBAAsB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;QAE3E,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;QACzE,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;QAEzE,IAAI,eAAe,EAAE;YACjB,IAAI,CAAC,GAAG,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;SACnC;QAED,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAExC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE1C,OAAO,OAAO,CAAC;IACnB,CAAC,CAAC;AACN,CAAC;AAED,UAAU,CAAC,SAAS,CAAC,uBAAuB,GAAG,6BAA6B,CAAC,KAAK,CAAC,CAAC;AACpF,UAAU,CAAC,SAAS,CAAC,kBAAkB,GAAG,6BAA6B,CAAC,IAAI,CAAC,CAAC;AAE9E;;;;GAIG;AACH,gEAAgE;AAChE,SAAS,6BAA6B,CAAC,IAAa;IAChD,OAAO,UAEH,OAAwB,EACxB,IAA+B,EAC/B,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB;QAExD,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC;QACtE,MAAM,YAAY,GAAG,IAAI,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QAC5D,MAAM,cAAc,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;QACvD,MAAM,kBAAkB,GAAG,IAAI,CAAC,iCAAiC,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;QAEvF,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACjD,IAAI,CAAC,YAAY,CAAC,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAEzE,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;YAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;YAC3B,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;YACxB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;YAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;SACtC;QAED,IAAI,OAAO,CAAC,KAAK,GAAG,CAAC,KAAK,CAAC,EAAE;YACzB,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC;SACtD;QAED,IAAI,WAAW,IAAI,IAAI,EAAE;YACrB,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,MAAM,EAAE,CAAC,EAAQ,IAAI,CAAC,OAAO,EAAE,CAAC,IAAK,CAAC,WAAW,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;SAC5I;aAAM;YACH,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,kBAAkB,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,cAAc,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;SAC3I;QAED,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,GAAG,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;SACnC;QACD,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACxC,4BAA4B;QAC5B,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;IAC3B,CAAC,CAAC;AACN,CAAC;AAED,UAAU,CAAC,SAAS,CAAC,uBAAuB,GAAG,6BAA6B,CAAC,KAAK,CAAC,CAAC;AACpF,UAAU,CAAC,SAAS,CAAC,kBAAkB,GAAG,6BAA6B,CAAC,IAAI,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Constants } from \"../constants\";\r\nimport { ThinEngine } from \"../thinEngine\";\r\nimport type { IWebRequest } from \"../../Misc/interfaces/iWebRequest\";\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /**\r\n * Creates a raw texture\r\n * @param data defines the data to store in the texture\r\n * @param width defines the width of the texture\r\n * @param height defines the height of the texture\r\n * @param format defines the format of the data\r\n * @param generateMipMaps defines if the engine should generate the mip levels\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param samplingMode defines the required sampling mode (Texture.NEAREST_SAMPLINGMODE by default)\r\n * @param compression defines the compression used (null by default)\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param creationFlags specific flags to use when creating the texture (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg)\r\n * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).\r\n * @returns the raw texture inside an InternalTexture\r\n */\r\n createRawTexture(\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string>,\r\n type: number,\r\n creationFlags?: number,\r\n useSRGBBuffer?: boolean\r\n ): InternalTexture;\r\n\r\n /**\r\n * Update a raw texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store in the texture\r\n * @param format defines the format of the data\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawTexture(texture: Nullable<InternalTexture>, data: Nullable<ArrayBufferView>, format: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store in the texture\r\n * @param format defines the format of the data\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the compression used (null by default)\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).\r\n */\r\n updateRawTexture(\r\n texture: Nullable<InternalTexture>,\r\n data: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string>,\r\n type: number,\r\n useSRGBBuffer: boolean\r\n ): void;\r\n\r\n /**\r\n * Creates a new raw cube texture\r\n * @param data defines the array of data to use to create each face\r\n * @param size defines the size of the textures\r\n * @param format defines the format of the data\r\n * @param type defines the type of the data (like Engine.TEXTURETYPE_UNSIGNED_INT)\r\n * @param generateMipMaps defines if the engine should generate the mip levels\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)\r\n * @param compression defines the compression used (null by default)\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createRawCubeTexture(\r\n data: Nullable<ArrayBufferView[]>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string>\r\n ): InternalTexture;\r\n\r\n /**\r\n * Update a raw cube texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawCubeTexture(texture: InternalTexture, data: ArrayBufferView[], format: number, type: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw cube texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the compression used (null by default)\r\n */\r\n updateRawCubeTexture(texture: InternalTexture, data: ArrayBufferView[], format: number, type: number, invertY: boolean, compression: Nullable<string>): void;\r\n\r\n /**\r\n * Update a raw cube texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the compression used (null by default)\r\n * @param level defines which level of the texture to update\r\n */\r\n updateRawCubeTexture(texture: InternalTexture, data: ArrayBufferView[], format: number, type: number, invertY: boolean, compression: Nullable<string>, level: number): void;\r\n\r\n /**\r\n * Creates a new raw cube texture from a specified url\r\n * @param url defines the url where the data is located\r\n * @param scene defines the current scene\r\n * @param size defines the size of the textures\r\n * @param format defines the format of the data\r\n * @param type defines the type fo the data (like Engine.TEXTURETYPE_UNSIGNED_INT)\r\n * @param noMipmap defines if the engine should avoid generating the mip levels\r\n * @param callback defines a callback used to extract texture data from loaded data\r\n * @param mipmapGenerator defines to provide an optional tool to generate mip levels\r\n * @param onLoad defines a callback called when texture is loaded\r\n * @param onError defines a callback called if there is an error\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createRawCubeTextureFromUrl(\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a new raw cube texture from a specified url\r\n * @param url defines the url where the data is located\r\n * @param scene defines the current scene\r\n * @param size defines the size of the textures\r\n * @param format defines the format of the data\r\n * @param type defines the type fo the data (like Engine.TEXTURETYPE_UNSIGNED_INT)\r\n * @param noMipmap defines if the engine should avoid generating the mip levels\r\n * @param callback defines a callback used to extract texture data from loaded data\r\n * @param mipmapGenerator defines to provide an optional tool to generate mip levels\r\n * @param onLoad defines a callback called when texture is loaded\r\n * @param onError defines a callback called if there is an error\r\n * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createRawCubeTextureFromUrl(\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n samplingMode: number,\r\n invertY: boolean\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a new raw 3D texture\r\n * @param data defines the data used to create the texture\r\n * @param width defines the width of the texture\r\n * @param height defines the height of the texture\r\n * @param depth defines the depth of the texture\r\n * @param format defines the format of the texture\r\n * @param generateMipMaps defines if the engine must generate mip levels\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)\r\n * @param compression defines the compressed used (can be null)\r\n * @param textureType defines the compressed used (can be null)\r\n * @param creationFlags specific flags to use when creating the texture (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg)\r\n * @returns a new raw 3D texture (stored in an InternalTexture)\r\n */\r\n createRawTexture3D(\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string>,\r\n textureType: number,\r\n creationFlags?: number\r\n ): InternalTexture;\r\n\r\n /**\r\n * Update a raw 3D texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawTexture3D(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw 3D texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the used compression (can be null)\r\n * @param textureType defines the texture Type (Engine.TEXTURETYPE_UNSIGNED_INT, Engine.TEXTURETYPE_FLOAT...)\r\n */\r\n updateRawTexture3D(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean, compression: Nullable<string>, textureType: number): void;\r\n\r\n /**\r\n * Creates a new raw 2D array texture\r\n * @param data defines the data used to create the texture\r\n * @param width defines the width of the texture\r\n * @param height defines the height of the texture\r\n * @param depth defines the number of layers of the texture\r\n * @param format defines the format of the texture\r\n * @param generateMipMaps defines if the engine must generate mip levels\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)\r\n * @param compression defines the compressed used (can be null)\r\n * @param textureType defines the compressed used (can be null)\r\n * @param creationFlags specific flags to use when creating the texture (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg)\r\n * @returns a new raw 2D array texture (stored in an InternalTexture)\r\n */\r\n createRawTexture2DArray(\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string>,\r\n textureType: number,\r\n creationFlags?: number\r\n ): InternalTexture;\r\n\r\n /**\r\n * Update a raw 2D array texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawTexture2DArray(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw 2D array texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the used compression (can be null)\r\n * @param textureType defines the texture Type (Engine.TEXTURETYPE_UNSIGNED_INT, Engine.TEXTURETYPE_FLOAT...)\r\n */\r\n updateRawTexture2DArray(\r\n texture: InternalTexture,\r\n data: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string>,\r\n textureType: number\r\n ): void;\r\n }\r\n}\r\n\r\nThinEngine.prototype.updateRawTexture = function (\r\n texture: Nullable<InternalTexture>,\r\n data: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n useSRGBBuffer: boolean = false\r\n): void {\r\n if (!texture) {\r\n return;\r\n }\r\n // Babylon's internalSizedFomat but gl's texImage2D internalFormat\r\n const internalSizedFomat = this._getRGBABufferInternalSizedFormat(type, format, useSRGBBuffer);\r\n\r\n // Babylon's internalFormat but gl's texImage2D format\r\n const internalFormat = this._getInternalFormat(format);\r\n const textureType = this._getWebGLTextureType(type);\r\n this._bindTextureDirectly(this._gl.TEXTURE_2D, texture, true);\r\n this._unpackFlipY(invertY === undefined ? true : invertY ? true : false);\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n texture.format = format;\r\n texture.type = type;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (texture.width % 4 !== 0) {\r\n this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT, 1);\r\n }\r\n\r\n if (compression && data) {\r\n this._gl.compressedTexImage2D(this._gl.TEXTURE_2D, 0, (<any>this.getCaps().s3tc)[compression], texture.width, texture.height, 0, <DataView>data);\r\n } else {\r\n this._gl.texImage2D(this._gl.TEXTURE_2D, 0, internalSizedFomat, texture.width, texture.height, 0, internalFormat, textureType, data);\r\n }\r\n\r\n if (texture.generateMipMaps) {\r\n this._gl.generateMipmap(this._gl.TEXTURE_2D);\r\n }\r\n this._bindTextureDirectly(this._gl.TEXTURE_2D, null);\r\n // this.resetTextureCache();\r\n texture.isReady = true;\r\n};\r\n\r\nThinEngine.prototype.createRawTexture = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n creationFlags = 0,\r\n useSRGBBuffer = false\r\n): InternalTexture {\r\n const texture = new InternalTexture(this, InternalTextureSource.Raw);\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.format = format;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n texture.type = type;\r\n texture._useSRGBBuffer = this._getUseSRGBBuffer(useSRGBBuffer, !generateMipMaps);\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this.updateRawTexture(texture, data, format, invertY, compression, type, texture._useSRGBBuffer);\r\n this._bindTextureDirectly(this._gl.TEXTURE_2D, texture, true);\r\n\r\n // Filters\r\n const filters = this._getSamplingParameters(samplingMode, generateMipMaps);\r\n\r\n this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);\r\n this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);\r\n\r\n if (generateMipMaps) {\r\n this._gl.generateMipmap(this._gl.TEXTURE_2D);\r\n }\r\n\r\n this._bindTextureDirectly(this._gl.TEXTURE_2D, null);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nThinEngine.prototype.createRawCubeTexture = function (\r\n data: Nullable<ArrayBufferView[]>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null\r\n): InternalTexture {\r\n const gl = this._gl;\r\n const texture = new InternalTexture(this, InternalTextureSource.CubeRaw);\r\n texture.isCube = true;\r\n texture.format = format;\r\n texture.type = type;\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferViewArray = data;\r\n }\r\n\r\n const textureType = this._getWebGLTextureType(type);\r\n let internalFormat = this._getInternalFormat(format);\r\n\r\n if (internalFormat === gl.RGB) {\r\n internalFormat = gl.RGBA;\r\n }\r\n\r\n // Mipmap generation needs a sized internal format that is both color-renderable and texture-filterable\r\n if (textureType === gl.FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (textureType === this._gl.HALF_FLOAT_OES && !this._caps.textureHalfFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Half float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (textureType === gl.FLOAT && !this._caps.textureFloatRender) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to float textures is not supported. Mipmap generation forced to false.\");\r\n } else if (textureType === gl.HALF_FLOAT && !this._caps.colorBufferFloat) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to half float textures is not supported. Mipmap generation forced to false.\");\r\n }\r\n\r\n const width = size;\r\n const height = width;\r\n\r\n texture.width = width;\r\n texture.height = height;\r\n\r\n // Double check on POT to generate Mips.\r\n const isPot = !this.needPOTTextures || (Tools.IsExponentOfTwo(texture.width) && Tools.IsExponentOfTwo(texture.height));\r\n if (!isPot) {\r\n generateMipMaps = false;\r\n }\r\n\r\n // Upload data if needed. The texture won't be ready until then.\r\n if (data) {\r\n this.updateRawCubeTexture(texture, data, format, type, invertY, compression);\r\n }\r\n\r\n this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, texture, true);\r\n\r\n // Filters\r\n if (data && generateMipMaps) {\r\n this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP);\r\n }\r\n\r\n const filters = this._getSamplingParameters(samplingMode, generateMipMaps);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, filters.mag);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, filters.min);\r\n\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n\r\n return texture;\r\n};\r\n\r\nThinEngine.prototype.updateRawCubeTexture = function (\r\n texture: InternalTexture,\r\n data: ArrayBufferView[],\r\n format: number,\r\n type: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n level: number = 0\r\n): void {\r\n texture._bufferViewArray = data;\r\n texture.format = format;\r\n texture.type = type;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n\r\n const gl = this._gl;\r\n const textureType = this._getWebGLTextureType(type);\r\n let internalFormat = this._getInternalFormat(format);\r\n const internalSizedFomat = this._getRGBABufferInternalSizedFormat(type);\r\n\r\n let needConversion = false;\r\n if (internalFormat === gl.RGB) {\r\n internalFormat = gl.RGBA;\r\n needConversion = true;\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture, true);\r\n this._unpackFlipY(invertY === undefined ? true : invertY ? true : false);\r\n\r\n if (texture.width % 4 !== 0) {\r\n gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);\r\n }\r\n\r\n // Data are known to be in +X +Y +Z -X -Y -Z\r\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\r\n let faceData = data[faceIndex];\r\n\r\n if (compression) {\r\n gl.compressedTexImage2D(\r\n gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex,\r\n level,\r\n (<any>this.getCaps().s3tc)[compression],\r\n texture.width,\r\n texture.height,\r\n 0,\r\n <DataView>faceData\r\n );\r\n } else {\r\n if (needConversion) {\r\n faceData = _convertRGBtoRGBATextureData(faceData, texture.width, texture.height, type);\r\n }\r\n gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, internalSizedFomat, texture.width, texture.height, 0, internalFormat, textureType, faceData);\r\n }\r\n }\r\n\r\n const isPot = !this.needPOTTextures || (Tools.IsExponentOfTwo(texture.width) && Tools.IsExponentOfTwo(texture.height));\r\n if (isPot && texture.generateMipMaps && level === 0) {\r\n this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP);\r\n }\r\n this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null);\r\n\r\n // this.resetTextureCache();\r\n texture.isReady = true;\r\n};\r\n\r\nThinEngine.prototype.createRawCubeTextureFromUrl = function (\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n samplingMode: number = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n invertY: boolean = false\r\n): InternalTexture {\r\n const gl = this._gl;\r\n const texture = this.createRawCubeTexture(null, size, format, type, !noMipmap, invertY, samplingMode, null);\r\n scene?.addPendingData(texture);\r\n texture.url = url;\r\n this._internalTexturesCache.push(texture);\r\n\r\n const onerror = (request?: IWebRequest, exception?: any) => {\r\n scene?.removePendingData(texture);\r\n if (onError && request) {\r\n onError(request.status + \" \" + request.statusText, exception);\r\n }\r\n };\r\n\r\n const internalCallback = (data: any) => {\r\n const width = texture.width;\r\n const faceDataArrays = callback(data);\r\n\r\n if (!faceDataArrays) {\r\n return;\r\n }\r\n\r\n if (mipmapGenerator) {\r\n const textureType = this._getWebGLTextureType(type);\r\n let internalFormat = this._getInternalFormat(format);\r\n const internalSizedFomat = this._getRGBABufferInternalSizedFormat(type);\r\n\r\n let needConversion = false;\r\n if (internalFormat === gl.RGB) {\r\n internalFormat = gl.RGBA;\r\n needConversion = true;\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture, true);\r\n this._unpackFlipY(false);\r\n\r\n const mipData = mipmapGenerator(faceDataArrays);\r\n for (let level = 0; level < mipData.length; level++) {\r\n const mipSize = width >> level;\r\n\r\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\r\n let mipFaceData = mipData[level][faceIndex];\r\n if (needConversion) {\r\n mipFaceData = _convertRGBtoRGBATextureData(mipFaceData, mipSize, mipSize, type);\r\n }\r\n gl.texImage2D(faceIndex, level, internalSizedFomat, mipSize, mipSize, 0, internalFormat, textureType, mipFaceData);\r\n }\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n } else {\r\n this.updateRawCubeTexture(texture, faceDataArrays, format, type, invertY);\r\n }\r\n\r\n texture.isReady = true;\r\n // this.resetTextureCache();\r\n scene?.removePendingData(texture);\r\n\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n };\r\n\r\n this._loadFile(\r\n url,\r\n (data) => {\r\n internalCallback(data);\r\n },\r\n undefined,\r\n scene?.offlineProvider,\r\n true,\r\n onerror\r\n );\r\n\r\n return texture;\r\n};\r\n\r\n/**\r\n * @param rgbData\r\n * @param width\r\n * @param height\r\n * @param textureType\r\n * @hidden\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction _convertRGBtoRGBATextureData(rgbData: any, width: number, height: number, textureType: number): ArrayBufferView {\r\n // Create new RGBA data container.\r\n let rgbaData: any;\r\n let val1 = 1;\r\n if (textureType === Constants.TEXTURETYPE_FLOAT) {\r\n rgbaData = new Float32Array(width * height * 4);\r\n } else if (textureType === Constants.TEXTURETYPE_HALF_FLOAT) {\r\n rgbaData = new Uint16Array(width * height * 4);\r\n val1 = 15360; // 15360 is the encoding of 1 in half float\r\n } else if (textureType === Constants.TEXTURETYPE_UNSIGNED_INTEGER) {\r\n rgbaData = new Uint32Array(width * height * 4);\r\n } else {\r\n rgbaData = new Uint8Array(width * height * 4);\r\n }\r\n\r\n // Convert each pixel.\r\n for (let x = 0; x < width; x++) {\r\n for (let y = 0; y < height; y++) {\r\n const index = (y * width + x) * 3;\r\n const newIndex = (y * width + x) * 4;\r\n\r\n // Map Old Value to new value.\r\n rgbaData[newIndex + 0] = rgbData[index + 0];\r\n rgbaData[newIndex + 1] = rgbData[index + 1];\r\n rgbaData[newIndex + 2] = rgbData[index + 2];\r\n\r\n // Add fully opaque alpha channel.\r\n rgbaData[newIndex + 3] = val1;\r\n }\r\n }\r\n\r\n return rgbaData;\r\n}\r\n\r\n/**\r\n * Create a function for createRawTexture3D/createRawTexture2DArray\r\n * @param is3D true for TEXTURE_3D and false for TEXTURE_2D_ARRAY\r\n * @hidden\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction _makeCreateRawTextureFunction(is3D: boolean) {\r\n return function (\r\n this: ThinEngine,\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n ): InternalTexture {\r\n const target = is3D ? this._gl.TEXTURE_3D : this._gl.TEXTURE_2D_ARRAY;\r\n const source = is3D ? InternalTextureSource.Raw3D : InternalTextureSource.Raw2DArray;\r\n const texture = new InternalTexture(this, source);\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.baseDepth = depth;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.depth = depth;\r\n texture.format = format;\r\n texture.type = textureType;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n if (is3D) {\r\n texture.is3D = true;\r\n } else {\r\n texture.is2DArray = true;\r\n }\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n if (is3D) {\r\n this.updateRawTexture3D(texture, data, format, invertY, compression, textureType);\r\n } else {\r\n this.updateRawTexture2DArray(texture, data, format, invertY, compression, textureType);\r\n }\r\n this._bindTextureDirectly(target, texture, true);\r\n\r\n // Filters\r\n const filters = this._getSamplingParameters(samplingMode, generateMipMaps);\r\n\r\n this._gl.texParameteri(target, this._gl.TEXTURE_MAG_FILTER, filters.mag);\r\n this._gl.texParameteri(target, this._gl.TEXTURE_MIN_FILTER, filters.min);\r\n\r\n if (generateMipMaps) {\r\n this._gl.generateMipmap(target);\r\n }\r\n\r\n this._bindTextureDirectly(target, null);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n };\r\n}\r\n\r\nThinEngine.prototype.createRawTexture2DArray = _makeCreateRawTextureFunction(false);\r\nThinEngine.prototype.createRawTexture3D = _makeCreateRawTextureFunction(true);\r\n\r\n/**\r\n * Create a function for updateRawTexture3D/updateRawTexture2DArray\r\n * @param is3D true for TEXTURE_3D and false for TEXTURE_2D_ARRAY\r\n * @hidden\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction _makeUpdateRawTextureFunction(is3D: boolean) {\r\n return function (\r\n this: ThinEngine,\r\n texture: InternalTexture,\r\n data: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n ): void {\r\n const target = is3D ? this._gl.TEXTURE_3D : this._gl.TEXTURE_2D_ARRAY;\r\n const internalType = this._getWebGLTextureType(textureType);\r\n const internalFormat = this._getInternalFormat(format);\r\n const internalSizedFomat = this._getRGBABufferInternalSizedFormat(textureType, format);\r\n\r\n this._bindTextureDirectly(target, texture, true);\r\n this._unpackFlipY(invertY === undefined ? true : invertY ? true : false);\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n texture.format = format;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (texture.width % 4 !== 0) {\r\n this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT, 1);\r\n }\r\n\r\n if (compression && data) {\r\n this._gl.compressedTexImage3D(target, 0, (<any>this.getCaps().s3tc)[compression], texture.width, texture.height, texture.depth, 0, data);\r\n } else {\r\n this._gl.texImage3D(target, 0, internalSizedFomat, texture.width, texture.height, texture.depth, 0, internalFormat, internalType, data);\r\n }\r\n\r\n if (texture.generateMipMaps) {\r\n this._gl.generateMipmap(target);\r\n }\r\n this._bindTextureDirectly(target, null);\r\n // this.resetTextureCache();\r\n texture.isReady = true;\r\n };\r\n}\r\n\r\nThinEngine.prototype.updateRawTexture2DArray = _makeUpdateRawTextureFunction(false);\r\nThinEngine.prototype.updateRawTexture3D = _makeUpdateRawTextureFunction(true);\r\n"]}
1
+ {"version":3,"file":"engine.rawTexture.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Extensions/engine.rawTexture.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,0CAA0C,CAAC;AAClG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AA4R3C,UAAU,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACpC,OAAkC,EAClC,IAA+B,EAC/B,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,OAAe,SAAS,CAAC,wBAAwB,EACjD,gBAAyB,KAAK;IAE9B,IAAI,CAAC,OAAO,EAAE;QACV,OAAO;KACV;IACD,kEAAkE;IAClE,MAAM,kBAAkB,GAAG,IAAI,CAAC,iCAAiC,CAAC,IAAI,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;IAE/F,sDAAsD;IACtD,MAAM,cAAc,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;IACvD,MAAM,WAAW,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;IACpD,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IAC9D,IAAI,CAAC,YAAY,CAAC,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;IAEzE,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;QAC3B,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;KACtC;IAED,IAAI,OAAO,CAAC,KAAK,GAAG,CAAC,KAAK,CAAC,EAAE;QACzB,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC;KACtD;IAED,IAAI,WAAW,IAAI,IAAI,EAAE;QACrB,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,CAAC,EAAQ,IAAI,CAAC,OAAO,EAAE,CAAC,IAAK,CAAC,WAAW,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,EAAY,IAAI,CAAC,CAAC;KACpJ;SAAM;QACH,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,CAAC,EAAE,kBAAkB,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;KACxI;IAED,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,IAAI,CAAC,GAAG,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;KAChD;IACD,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;IACrD,6BAA6B;IAC7B,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACpC,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,OAAe,SAAS,CAAC,wBAAwB;AACjD,6DAA6D;AAC7D,aAAa,GAAG,CAAC,EACjB,aAAa,GAAG,KAAK;IAErB,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,GAAG,CAAC,CAAC;IACrE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IACnC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,CAAC,eAAe,CAAC,CAAC;IAEjF,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,IAAI,EAAE,OAAO,CAAC,cAAc,CAAC,CAAC;IACjG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IAE9D,UAAU;IACV,MAAM,OAAO,GAAG,IAAI,CAAC,sBAAsB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;IAE3E,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,GAAG,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;IACtF,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,GAAG,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;IAEtF,IAAI,eAAe,EAAE;QACjB,IAAI,CAAC,GAAG,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;KAChD;IAED,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;IAErD,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,oBAAoB,GAAG,UACxC,IAAiC,EACjC,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI;IAEpC,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,OAAO,CAAC,CAAC;IACzE,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;KACnC;IAED,MAAM,WAAW,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;IACpD,IAAI,cAAc,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;IAErD,IAAI,cAAc,KAAK,EAAE,CAAC,GAAG,EAAE;QAC3B,cAAc,GAAG,EAAE,CAAC,IAAI,CAAC;KAC5B;IAED,uGAAuG;IACvG,IAAI,WAAW,KAAK,EAAE,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;QACrE,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,mJAAmJ,CAAC,CAAC;KACpK;SAAM,IAAI,WAAW,KAAK,IAAI,CAAC,GAAG,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;QAC/F,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,wJAAwJ,CAAC,CAAC;KACzK;SAAM,IAAI,WAAW,KAAK,EAAE,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;QACnE,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,+EAA+E,CAAC,CAAC;KAChG;SAAM,IAAI,WAAW,KAAK,EAAE,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE;QACtE,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,oFAAoF,CAAC,CAAC;KACrG;IAED,MAAM,KAAK,GAAG,IAAI,CAAC;IACnB,MAAM,MAAM,GAAG,KAAK,CAAC;IAErB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IAExB,wCAAwC;IACxC,MAAM,KAAK,GAAG,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;IACvH,IAAI,CAAC,KAAK,EAAE;QACR,eAAe,GAAG,KAAK,CAAC;KAC3B;IAED,gEAAgE;IAChE,IAAI,IAAI,EAAE;QACN,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC;KAChF;IAED,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IAEpE,UAAU;IACV,IAAI,IAAI,IAAI,eAAe,EAAE;QACzB,IAAI,CAAC,GAAG,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;KACtD;IAED,MAAM,OAAO,GAAG,IAAI,CAAC,sBAAsB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;IAC3E,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;IAC1E,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;IAE1E,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IAC3E,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IAC3E,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;IAErD,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IAEpC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,oBAAoB,GAAG,UACxC,OAAwB,EACxB,IAAuB,EACvB,MAAc,EACd,IAAY,EACZ,OAAgB,EAChB,cAAgC,IAAI,EACpC,QAAgB,CAAC;IAEjB,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;IAChC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IAEnC,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,MAAM,WAAW,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;IACpD,IAAI,cAAc,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;IACrD,MAAM,kBAAkB,GAAG,IAAI,CAAC,iCAAiC,CAAC,IAAI,CAAC,CAAC;IAExE,IAAI,cAAc,GAAG,KAAK,CAAC;IAC3B,IAAI,cAAc,KAAK,EAAE,CAAC,GAAG,EAAE;QAC3B,cAAc,GAAG,EAAE,CAAC,IAAI,CAAC;QACzB,cAAc,GAAG,IAAI,CAAC;KACzB;IAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;IAC9D,IAAI,CAAC,YAAY,CAAC,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;IAEzE,IAAI,OAAO,CAAC,KAAK,GAAG,CAAC,KAAK,CAAC,EAAE;QACzB,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC;KAC1C;IAED,4CAA4C;IAC5C,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE;QAChD,IAAI,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC;QAE/B,IAAI,WAAW,EAAE;YACb,EAAE,CAAC,oBAAoB,CACnB,EAAE,CAAC,2BAA2B,GAAG,SAAS,EAC1C,KAAK,EACC,IAAI,CAAC,OAAO,EAAE,CAAC,IAAK,CAAC,WAAW,CAAC,EACvC,OAAO,CAAC,KAAK,EACb,OAAO,CAAC,MAAM,EACd,CAAC,EACS,QAAQ,CACrB,CAAC;SACL;aAAM;YACH,IAAI,cAAc,EAAE;gBAChB,QAAQ,GAAG,4BAA4B,CAAC,QAAQ,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;aAC1F;YACD,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,2BAA2B,GAAG,SAAS,EAAE,KAAK,EAAE,kBAAkB,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,cAAc,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;SACjK;KACJ;IAED,MAAM,KAAK,GAAG,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;IACvH,IAAI,KAAK,IAAI,OAAO,CAAC,eAAe,IAAI,KAAK,KAAK,CAAC,EAAE;QACjD,IAAI,CAAC,GAAG,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;KACtD;IACD,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;IAE3D,4BAA4B;IAC5B,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,2BAA2B,GAAG,UAC/C,GAAW,EACX,KAAsB,EACtB,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,QAAiB,EACjB,QAAmE,EACnE,eAA4E,EAC5E,SAA+B,IAAI,EACnC,UAAiE,IAAI,EACrE,eAAuB,SAAS,CAAC,8BAA8B,EAC/D,UAAmB,KAAK;IAExB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,MAAM,OAAO,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,QAAQ,EAAE,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;IAC5G,KAAK,EAAE,cAAc,CAAC,OAAO,CAAC,CAAC;IAC/B,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC;IAClB,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,MAAM,OAAO,GAAG,CAAC,OAAqB,EAAE,SAAe,EAAE,EAAE;QACvD,KAAK,EAAE,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAClC,IAAI,OAAO,IAAI,OAAO,EAAE;YACpB,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,GAAG,GAAG,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;SACjE;IACL,CAAC,CAAC;IAEF,MAAM,gBAAgB,GAAG,CAAC,IAAS,EAAE,EAAE;QACnC,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,MAAM,cAAc,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,cAAc,EAAE;YACjB,OAAO;SACV;QAED,IAAI,eAAe,EAAE;YACjB,MAAM,WAAW,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;YACpD,IAAI,cAAc,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;YACrD,MAAM,kBAAkB,GAAG,IAAI,CAAC,iCAAiC,CAAC,IAAI,CAAC,CAAC;YAExE,IAAI,cAAc,GAAG,KAAK,CAAC;YAC3B,IAAI,cAAc,KAAK,EAAE,CAAC,GAAG,EAAE;gBAC3B,cAAc,GAAG,EAAE,CAAC,IAAI,CAAC;gBACzB,cAAc,GAAG,IAAI,CAAC;aACzB;YAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;YAC9D,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;YAEzB,MAAM,OAAO,GAAG,eAAe,CAAC,cAAc,CAAC,CAAC;YAChD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACjD,MAAM,OAAO,GAAG,KAAK,IAAI,KAAK,CAAC;gBAE/B,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE;oBAChD,IAAI,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,SAAS,CAAC,CAAC;oBAC5C,IAAI,cAAc,EAAE;wBAChB,WAAW,GAAG,4BAA4B,CAAC,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;qBACnF;oBACD,EAAE,CAAC,UAAU,CAAC,SAAS,EAAE,KAAK,EAAE,kBAAkB,EAAE,OAAO,EAAE,OAAO,EAAE,CAAC,EAAE,cAAc,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;iBACtH;aACJ;YAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;SACxD;aAAM;YACH,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,cAAc,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;SAC7E;QAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,4BAA4B;QAC5B,KAAK,EAAE,iBAAiB,CAAC,OAAO,CAAC,CAAC;QAElC,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC,CAAC;IAEF,IAAI,CAAC,SAAS,CACV,GAAG,EACH,CAAC,IAAI,EAAE,EAAE;QACL,gBAAgB,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC,EACD,SAAS,EACT,KAAK,EAAE,eAAe,EACtB,IAAI,EACJ,OAAO,CACV,CAAC;IAEF,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF;;GAEG;AACH,gEAAgE;AAChE,SAAS,4BAA4B,CAAC,OAAY,EAAE,KAAa,EAAE,MAAc,EAAE,WAAmB;IAClG,kCAAkC;IAClC,IAAI,QAAa,CAAC;IAClB,IAAI,IAAI,GAAG,CAAC,CAAC;IACb,IAAI,WAAW,KAAK,SAAS,CAAC,iBAAiB,EAAE;QAC7C,QAAQ,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACnD;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,sBAAsB,EAAE;QACzD,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,GAAG,KAAK,CAAC,CAAC,2CAA2C;KAC5D;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,4BAA4B,EAAE;QAC/D,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KAClD;SAAM;QACH,QAAQ,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACjD;IAED,sBAAsB;IACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;YAC7B,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAClC,MAAM,QAAQ,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAErC,8BAA8B;YAC9B,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAE5C,kCAAkC;YAClC,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;SACjC;KACJ;IAED,OAAO,QAAQ,CAAC;AACpB,CAAC;AAED;;;;GAIG;AACH,gEAAgE;AAChE,SAAS,6BAA6B,CAAC,IAAa;IAChD,OAAO,UAEH,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB;QAExD,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC;QACtE,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC,CAAC,qBAAqB,CAAC,UAAU,CAAC;QACrF,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAClD,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;QAC3B,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,IAAI,IAAI,EAAE;YACN,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;SACvB;aAAM;YACH,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;SAC5B;QAED,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;YAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;SAC9B;QAED,IAAI,IAAI,EAAE;YACN,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;SACrF;aAAM;YACH,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;SAC1F;QACD,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QAEjD,UAAU;QACV,MAAM,OAAO,GAAG,IAAI,CAAC,sBAAsB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;QAE3E,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;QACzE,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,kBAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;QAEzE,IAAI,eAAe,EAAE;YACjB,IAAI,CAAC,GAAG,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;SACnC;QAED,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAExC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE1C,OAAO,OAAO,CAAC;IACnB,CAAC,CAAC;AACN,CAAC;AAED,UAAU,CAAC,SAAS,CAAC,uBAAuB,GAAG,6BAA6B,CAAC,KAAK,CAAC,CAAC;AACpF,UAAU,CAAC,SAAS,CAAC,kBAAkB,GAAG,6BAA6B,CAAC,IAAI,CAAC,CAAC;AAE9E;;;;GAIG;AACH,gEAAgE;AAChE,SAAS,6BAA6B,CAAC,IAAa;IAChD,OAAO,UAEH,OAAwB,EACxB,IAA+B,EAC/B,MAAc,EACd,OAAgB,EAChB,cAAgC,IAAI,EACpC,cAAsB,SAAS,CAAC,wBAAwB;QAExD,MAAM,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC;QACtE,MAAM,YAAY,GAAG,IAAI,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QAC5D,MAAM,cAAc,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;QACvD,MAAM,kBAAkB,GAAG,IAAI,CAAC,iCAAiC,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;QAEvF,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACjD,IAAI,CAAC,YAAY,CAAC,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAEzE,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;YAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;YAC3B,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;YACxB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;YAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;SACtC;QAED,IAAI,OAAO,CAAC,KAAK,GAAG,CAAC,KAAK,CAAC,EAAE;YACzB,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC;SACtD;QAED,IAAI,WAAW,IAAI,IAAI,EAAE;YACrB,IAAI,CAAC,GAAG,CAAC,oBAAoB,CAAC,MAAM,EAAE,CAAC,EAAQ,IAAI,CAAC,OAAO,EAAE,CAAC,IAAK,CAAC,WAAW,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;SAC5I;aAAM;YACH,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,kBAAkB,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,cAAc,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;SAC3I;QAED,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,GAAG,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;SACnC;QACD,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACxC,4BAA4B;QAC5B,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;IAC3B,CAAC,CAAC;AACN,CAAC;AAED,UAAU,CAAC,SAAS,CAAC,uBAAuB,GAAG,6BAA6B,CAAC,KAAK,CAAC,CAAC;AACpF,UAAU,CAAC,SAAS,CAAC,kBAAkB,GAAG,6BAA6B,CAAC,IAAI,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Constants } from \"../constants\";\r\nimport { ThinEngine } from \"../thinEngine\";\r\nimport type { IWebRequest } from \"../../Misc/interfaces/iWebRequest\";\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /**\r\n * Creates a raw texture\r\n * @param data defines the data to store in the texture\r\n * @param width defines the width of the texture\r\n * @param height defines the height of the texture\r\n * @param format defines the format of the data\r\n * @param generateMipMaps defines if the engine should generate the mip levels\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param samplingMode defines the required sampling mode (Texture.NEAREST_SAMPLINGMODE by default)\r\n * @param compression defines the compression used (null by default)\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param creationFlags specific flags to use when creating the texture (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg)\r\n * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).\r\n * @returns the raw texture inside an InternalTexture\r\n */\r\n createRawTexture(\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string>,\r\n type: number,\r\n creationFlags?: number,\r\n useSRGBBuffer?: boolean\r\n ): InternalTexture;\r\n\r\n /**\r\n * Update a raw texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store in the texture\r\n * @param format defines the format of the data\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawTexture(texture: Nullable<InternalTexture>, data: Nullable<ArrayBufferView>, format: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store in the texture\r\n * @param format defines the format of the data\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the compression used (null by default)\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).\r\n */\r\n updateRawTexture(\r\n texture: Nullable<InternalTexture>,\r\n data: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string>,\r\n type: number,\r\n useSRGBBuffer: boolean\r\n ): void;\r\n\r\n /**\r\n * Creates a new raw cube texture\r\n * @param data defines the array of data to use to create each face\r\n * @param size defines the size of the textures\r\n * @param format defines the format of the data\r\n * @param type defines the type of the data (like Engine.TEXTURETYPE_UNSIGNED_INT)\r\n * @param generateMipMaps defines if the engine should generate the mip levels\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)\r\n * @param compression defines the compression used (null by default)\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createRawCubeTexture(\r\n data: Nullable<ArrayBufferView[]>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string>\r\n ): InternalTexture;\r\n\r\n /**\r\n * Update a raw cube texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawCubeTexture(texture: InternalTexture, data: ArrayBufferView[], format: number, type: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw cube texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the compression used (null by default)\r\n */\r\n updateRawCubeTexture(texture: InternalTexture, data: ArrayBufferView[], format: number, type: number, invertY: boolean, compression: Nullable<string>): void;\r\n\r\n /**\r\n * Update a raw cube texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_INT by default)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the compression used (null by default)\r\n * @param level defines which level of the texture to update\r\n */\r\n updateRawCubeTexture(texture: InternalTexture, data: ArrayBufferView[], format: number, type: number, invertY: boolean, compression: Nullable<string>, level: number): void;\r\n\r\n /**\r\n * Creates a new raw cube texture from a specified url\r\n * @param url defines the url where the data is located\r\n * @param scene defines the current scene\r\n * @param size defines the size of the textures\r\n * @param format defines the format of the data\r\n * @param type defines the type fo the data (like Engine.TEXTURETYPE_UNSIGNED_INT)\r\n * @param noMipmap defines if the engine should avoid generating the mip levels\r\n * @param callback defines a callback used to extract texture data from loaded data\r\n * @param mipmapGenerator defines to provide an optional tool to generate mip levels\r\n * @param onLoad defines a callback called when texture is loaded\r\n * @param onError defines a callback called if there is an error\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createRawCubeTextureFromUrl(\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a new raw cube texture from a specified url\r\n * @param url defines the url where the data is located\r\n * @param scene defines the current scene\r\n * @param size defines the size of the textures\r\n * @param format defines the format of the data\r\n * @param type defines the type fo the data (like Engine.TEXTURETYPE_UNSIGNED_INT)\r\n * @param noMipmap defines if the engine should avoid generating the mip levels\r\n * @param callback defines a callback used to extract texture data from loaded data\r\n * @param mipmapGenerator defines to provide an optional tool to generate mip levels\r\n * @param onLoad defines a callback called when texture is loaded\r\n * @param onError defines a callback called if there is an error\r\n * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createRawCubeTextureFromUrl(\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n samplingMode: number,\r\n invertY: boolean\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a new raw 3D texture\r\n * @param data defines the data used to create the texture\r\n * @param width defines the width of the texture\r\n * @param height defines the height of the texture\r\n * @param depth defines the depth of the texture\r\n * @param format defines the format of the texture\r\n * @param generateMipMaps defines if the engine must generate mip levels\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)\r\n * @param compression defines the compressed used (can be null)\r\n * @param textureType defines the compressed used (can be null)\r\n * @param creationFlags specific flags to use when creating the texture (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg)\r\n * @returns a new raw 3D texture (stored in an InternalTexture)\r\n */\r\n createRawTexture3D(\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string>,\r\n textureType: number,\r\n creationFlags?: number\r\n ): InternalTexture;\r\n\r\n /**\r\n * Update a raw 3D texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawTexture3D(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw 3D texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the used compression (can be null)\r\n * @param textureType defines the texture Type (Engine.TEXTURETYPE_UNSIGNED_INT, Engine.TEXTURETYPE_FLOAT...)\r\n */\r\n updateRawTexture3D(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean, compression: Nullable<string>, textureType: number): void;\r\n\r\n /**\r\n * Creates a new raw 2D array texture\r\n * @param data defines the data used to create the texture\r\n * @param width defines the width of the texture\r\n * @param height defines the height of the texture\r\n * @param depth defines the number of layers of the texture\r\n * @param format defines the format of the texture\r\n * @param generateMipMaps defines if the engine must generate mip levels\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param samplingMode defines the required sampling mode (like Texture.NEAREST_SAMPLINGMODE)\r\n * @param compression defines the compressed used (can be null)\r\n * @param textureType defines the compressed used (can be null)\r\n * @param creationFlags specific flags to use when creating the texture (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg)\r\n * @returns a new raw 2D array texture (stored in an InternalTexture)\r\n */\r\n createRawTexture2DArray(\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string>,\r\n textureType: number,\r\n creationFlags?: number\r\n ): InternalTexture;\r\n\r\n /**\r\n * Update a raw 2D array texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateRawTexture2DArray(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean): void;\r\n\r\n /**\r\n * Update a raw 2D array texture\r\n * @param texture defines the texture to update\r\n * @param data defines the data to store\r\n * @param format defines the data format\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n * @param compression defines the used compression (can be null)\r\n * @param textureType defines the texture Type (Engine.TEXTURETYPE_UNSIGNED_INT, Engine.TEXTURETYPE_FLOAT...)\r\n */\r\n updateRawTexture2DArray(\r\n texture: InternalTexture,\r\n data: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string>,\r\n textureType: number\r\n ): void;\r\n }\r\n}\r\n\r\nThinEngine.prototype.updateRawTexture = function (\r\n texture: Nullable<InternalTexture>,\r\n data: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n useSRGBBuffer: boolean = false\r\n): void {\r\n if (!texture) {\r\n return;\r\n }\r\n // Babylon's internalSizedFomat but gl's texImage2D internalFormat\r\n const internalSizedFomat = this._getRGBABufferInternalSizedFormat(type, format, useSRGBBuffer);\r\n\r\n // Babylon's internalFormat but gl's texImage2D format\r\n const internalFormat = this._getInternalFormat(format);\r\n const textureType = this._getWebGLTextureType(type);\r\n this._bindTextureDirectly(this._gl.TEXTURE_2D, texture, true);\r\n this._unpackFlipY(invertY === undefined ? true : invertY ? true : false);\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n texture.format = format;\r\n texture.type = type;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (texture.width % 4 !== 0) {\r\n this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT, 1);\r\n }\r\n\r\n if (compression && data) {\r\n this._gl.compressedTexImage2D(this._gl.TEXTURE_2D, 0, (<any>this.getCaps().s3tc)[compression], texture.width, texture.height, 0, <DataView>data);\r\n } else {\r\n this._gl.texImage2D(this._gl.TEXTURE_2D, 0, internalSizedFomat, texture.width, texture.height, 0, internalFormat, textureType, data);\r\n }\r\n\r\n if (texture.generateMipMaps) {\r\n this._gl.generateMipmap(this._gl.TEXTURE_2D);\r\n }\r\n this._bindTextureDirectly(this._gl.TEXTURE_2D, null);\r\n // this.resetTextureCache();\r\n texture.isReady = true;\r\n};\r\n\r\nThinEngine.prototype.createRawTexture = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n creationFlags = 0,\r\n useSRGBBuffer = false\r\n): InternalTexture {\r\n const texture = new InternalTexture(this, InternalTextureSource.Raw);\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.format = format;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n texture.type = type;\r\n texture._useSRGBBuffer = this._getUseSRGBBuffer(useSRGBBuffer, !generateMipMaps);\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this.updateRawTexture(texture, data, format, invertY, compression, type, texture._useSRGBBuffer);\r\n this._bindTextureDirectly(this._gl.TEXTURE_2D, texture, true);\r\n\r\n // Filters\r\n const filters = this._getSamplingParameters(samplingMode, generateMipMaps);\r\n\r\n this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);\r\n this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);\r\n\r\n if (generateMipMaps) {\r\n this._gl.generateMipmap(this._gl.TEXTURE_2D);\r\n }\r\n\r\n this._bindTextureDirectly(this._gl.TEXTURE_2D, null);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nThinEngine.prototype.createRawCubeTexture = function (\r\n data: Nullable<ArrayBufferView[]>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null\r\n): InternalTexture {\r\n const gl = this._gl;\r\n const texture = new InternalTexture(this, InternalTextureSource.CubeRaw);\r\n texture.isCube = true;\r\n texture.format = format;\r\n texture.type = type;\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferViewArray = data;\r\n }\r\n\r\n const textureType = this._getWebGLTextureType(type);\r\n let internalFormat = this._getInternalFormat(format);\r\n\r\n if (internalFormat === gl.RGB) {\r\n internalFormat = gl.RGBA;\r\n }\r\n\r\n // Mipmap generation needs a sized internal format that is both color-renderable and texture-filterable\r\n if (textureType === gl.FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (textureType === this._gl.HALF_FLOAT_OES && !this._caps.textureHalfFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Half float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (textureType === gl.FLOAT && !this._caps.textureFloatRender) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to float textures is not supported. Mipmap generation forced to false.\");\r\n } else if (textureType === gl.HALF_FLOAT && !this._caps.colorBufferFloat) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to half float textures is not supported. Mipmap generation forced to false.\");\r\n }\r\n\r\n const width = size;\r\n const height = width;\r\n\r\n texture.width = width;\r\n texture.height = height;\r\n\r\n // Double check on POT to generate Mips.\r\n const isPot = !this.needPOTTextures || (Tools.IsExponentOfTwo(texture.width) && Tools.IsExponentOfTwo(texture.height));\r\n if (!isPot) {\r\n generateMipMaps = false;\r\n }\r\n\r\n // Upload data if needed. The texture won't be ready until then.\r\n if (data) {\r\n this.updateRawCubeTexture(texture, data, format, type, invertY, compression);\r\n }\r\n\r\n this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, texture, true);\r\n\r\n // Filters\r\n if (data && generateMipMaps) {\r\n this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP);\r\n }\r\n\r\n const filters = this._getSamplingParameters(samplingMode, generateMipMaps);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, filters.mag);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, filters.min);\r\n\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n\r\n return texture;\r\n};\r\n\r\nThinEngine.prototype.updateRawCubeTexture = function (\r\n texture: InternalTexture,\r\n data: ArrayBufferView[],\r\n format: number,\r\n type: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n level: number = 0\r\n): void {\r\n texture._bufferViewArray = data;\r\n texture.format = format;\r\n texture.type = type;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n\r\n const gl = this._gl;\r\n const textureType = this._getWebGLTextureType(type);\r\n let internalFormat = this._getInternalFormat(format);\r\n const internalSizedFomat = this._getRGBABufferInternalSizedFormat(type);\r\n\r\n let needConversion = false;\r\n if (internalFormat === gl.RGB) {\r\n internalFormat = gl.RGBA;\r\n needConversion = true;\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture, true);\r\n this._unpackFlipY(invertY === undefined ? true : invertY ? true : false);\r\n\r\n if (texture.width % 4 !== 0) {\r\n gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1);\r\n }\r\n\r\n // Data are known to be in +X +Y +Z -X -Y -Z\r\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\r\n let faceData = data[faceIndex];\r\n\r\n if (compression) {\r\n gl.compressedTexImage2D(\r\n gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex,\r\n level,\r\n (<any>this.getCaps().s3tc)[compression],\r\n texture.width,\r\n texture.height,\r\n 0,\r\n <DataView>faceData\r\n );\r\n } else {\r\n if (needConversion) {\r\n faceData = _convertRGBtoRGBATextureData(faceData, texture.width, texture.height, type);\r\n }\r\n gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, internalSizedFomat, texture.width, texture.height, 0, internalFormat, textureType, faceData);\r\n }\r\n }\r\n\r\n const isPot = !this.needPOTTextures || (Tools.IsExponentOfTwo(texture.width) && Tools.IsExponentOfTwo(texture.height));\r\n if (isPot && texture.generateMipMaps && level === 0) {\r\n this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP);\r\n }\r\n this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null);\r\n\r\n // this.resetTextureCache();\r\n texture.isReady = true;\r\n};\r\n\r\nThinEngine.prototype.createRawCubeTextureFromUrl = function (\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n samplingMode: number = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n invertY: boolean = false\r\n): InternalTexture {\r\n const gl = this._gl;\r\n const texture = this.createRawCubeTexture(null, size, format, type, !noMipmap, invertY, samplingMode, null);\r\n scene?.addPendingData(texture);\r\n texture.url = url;\r\n this._internalTexturesCache.push(texture);\r\n\r\n const onerror = (request?: IWebRequest, exception?: any) => {\r\n scene?.removePendingData(texture);\r\n if (onError && request) {\r\n onError(request.status + \" \" + request.statusText, exception);\r\n }\r\n };\r\n\r\n const internalCallback = (data: any) => {\r\n const width = texture.width;\r\n const faceDataArrays = callback(data);\r\n\r\n if (!faceDataArrays) {\r\n return;\r\n }\r\n\r\n if (mipmapGenerator) {\r\n const textureType = this._getWebGLTextureType(type);\r\n let internalFormat = this._getInternalFormat(format);\r\n const internalSizedFomat = this._getRGBABufferInternalSizedFormat(type);\r\n\r\n let needConversion = false;\r\n if (internalFormat === gl.RGB) {\r\n internalFormat = gl.RGBA;\r\n needConversion = true;\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture, true);\r\n this._unpackFlipY(false);\r\n\r\n const mipData = mipmapGenerator(faceDataArrays);\r\n for (let level = 0; level < mipData.length; level++) {\r\n const mipSize = width >> level;\r\n\r\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\r\n let mipFaceData = mipData[level][faceIndex];\r\n if (needConversion) {\r\n mipFaceData = _convertRGBtoRGBATextureData(mipFaceData, mipSize, mipSize, type);\r\n }\r\n gl.texImage2D(faceIndex, level, internalSizedFomat, mipSize, mipSize, 0, internalFormat, textureType, mipFaceData);\r\n }\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n } else {\r\n this.updateRawCubeTexture(texture, faceDataArrays, format, type, invertY);\r\n }\r\n\r\n texture.isReady = true;\r\n // this.resetTextureCache();\r\n scene?.removePendingData(texture);\r\n\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n };\r\n\r\n this._loadFile(\r\n url,\r\n (data) => {\r\n internalCallback(data);\r\n },\r\n undefined,\r\n scene?.offlineProvider,\r\n true,\r\n onerror\r\n );\r\n\r\n return texture;\r\n};\r\n\r\n/**\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction _convertRGBtoRGBATextureData(rgbData: any, width: number, height: number, textureType: number): ArrayBufferView {\r\n // Create new RGBA data container.\r\n let rgbaData: any;\r\n let val1 = 1;\r\n if (textureType === Constants.TEXTURETYPE_FLOAT) {\r\n rgbaData = new Float32Array(width * height * 4);\r\n } else if (textureType === Constants.TEXTURETYPE_HALF_FLOAT) {\r\n rgbaData = new Uint16Array(width * height * 4);\r\n val1 = 15360; // 15360 is the encoding of 1 in half float\r\n } else if (textureType === Constants.TEXTURETYPE_UNSIGNED_INTEGER) {\r\n rgbaData = new Uint32Array(width * height * 4);\r\n } else {\r\n rgbaData = new Uint8Array(width * height * 4);\r\n }\r\n\r\n // Convert each pixel.\r\n for (let x = 0; x < width; x++) {\r\n for (let y = 0; y < height; y++) {\r\n const index = (y * width + x) * 3;\r\n const newIndex = (y * width + x) * 4;\r\n\r\n // Map Old Value to new value.\r\n rgbaData[newIndex + 0] = rgbData[index + 0];\r\n rgbaData[newIndex + 1] = rgbData[index + 1];\r\n rgbaData[newIndex + 2] = rgbData[index + 2];\r\n\r\n // Add fully opaque alpha channel.\r\n rgbaData[newIndex + 3] = val1;\r\n }\r\n }\r\n\r\n return rgbaData;\r\n}\r\n\r\n/**\r\n * Create a function for createRawTexture3D/createRawTexture2DArray\r\n * @param is3D true for TEXTURE_3D and false for TEXTURE_2D_ARRAY\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction _makeCreateRawTextureFunction(is3D: boolean) {\r\n return function (\r\n this: ThinEngine,\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n ): InternalTexture {\r\n const target = is3D ? this._gl.TEXTURE_3D : this._gl.TEXTURE_2D_ARRAY;\r\n const source = is3D ? InternalTextureSource.Raw3D : InternalTextureSource.Raw2DArray;\r\n const texture = new InternalTexture(this, source);\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.baseDepth = depth;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.depth = depth;\r\n texture.format = format;\r\n texture.type = textureType;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n if (is3D) {\r\n texture.is3D = true;\r\n } else {\r\n texture.is2DArray = true;\r\n }\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n if (is3D) {\r\n this.updateRawTexture3D(texture, data, format, invertY, compression, textureType);\r\n } else {\r\n this.updateRawTexture2DArray(texture, data, format, invertY, compression, textureType);\r\n }\r\n this._bindTextureDirectly(target, texture, true);\r\n\r\n // Filters\r\n const filters = this._getSamplingParameters(samplingMode, generateMipMaps);\r\n\r\n this._gl.texParameteri(target, this._gl.TEXTURE_MAG_FILTER, filters.mag);\r\n this._gl.texParameteri(target, this._gl.TEXTURE_MIN_FILTER, filters.min);\r\n\r\n if (generateMipMaps) {\r\n this._gl.generateMipmap(target);\r\n }\r\n\r\n this._bindTextureDirectly(target, null);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n };\r\n}\r\n\r\nThinEngine.prototype.createRawTexture2DArray = _makeCreateRawTextureFunction(false);\r\nThinEngine.prototype.createRawTexture3D = _makeCreateRawTextureFunction(true);\r\n\r\n/**\r\n * Create a function for updateRawTexture3D/updateRawTexture2DArray\r\n * @param is3D true for TEXTURE_3D and false for TEXTURE_2D_ARRAY\r\n * @internal\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction _makeUpdateRawTextureFunction(is3D: boolean) {\r\n return function (\r\n this: ThinEngine,\r\n texture: InternalTexture,\r\n data: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n ): void {\r\n const target = is3D ? this._gl.TEXTURE_3D : this._gl.TEXTURE_2D_ARRAY;\r\n const internalType = this._getWebGLTextureType(textureType);\r\n const internalFormat = this._getInternalFormat(format);\r\n const internalSizedFomat = this._getRGBABufferInternalSizedFormat(textureType, format);\r\n\r\n this._bindTextureDirectly(target, texture, true);\r\n this._unpackFlipY(invertY === undefined ? true : invertY ? true : false);\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n texture.format = format;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (texture.width % 4 !== 0) {\r\n this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT, 1);\r\n }\r\n\r\n if (compression && data) {\r\n this._gl.compressedTexImage3D(target, 0, (<any>this.getCaps().s3tc)[compression], texture.width, texture.height, texture.depth, 0, data);\r\n } else {\r\n this._gl.texImage3D(target, 0, internalSizedFomat, texture.width, texture.height, texture.depth, 0, internalFormat, internalType, data);\r\n }\r\n\r\n if (texture.generateMipMaps) {\r\n this._gl.generateMipmap(target);\r\n }\r\n this._bindTextureDirectly(target, null);\r\n // this.resetTextureCache();\r\n texture.isReady = true;\r\n };\r\n}\r\n\r\nThinEngine.prototype.updateRawTexture2DArray = _makeUpdateRawTextureFunction(false);\r\nThinEngine.prototype.updateRawTexture3D = _makeUpdateRawTextureFunction(true);\r\n"]}
@@ -2,9 +2,9 @@ import type { InternalTexture } from "../../Materials/Textures/internalTexture";
2
2
  import type { Nullable } from "../../types";
3
3
  declare module "../../Engines/thinEngine" {
4
4
  interface ThinEngine {
5
- /** @hidden */
5
+ /** @internal */
6
6
  _readTexturePixels(texture: InternalTexture, width: number, height: number, faceIndex?: number, level?: number, buffer?: Nullable<ArrayBufferView>, flushRenderer?: boolean, noDataConversion?: boolean, x?: number, y?: number): Promise<ArrayBufferView>;
7
- /** @hidden */
7
+ /** @internal */
8
8
  _readTexturePixelsSync(texture: InternalTexture, width: number, height: number, faceIndex?: number, level?: number, buffer?: Nullable<ArrayBufferView>, flushRenderer?: boolean, noDataConversion?: boolean, x?: number, y?: number): ArrayBufferView;
9
9
  }
10
10
  }
@@ -1 +1 @@
1
- {"version":3,"file":"engine.readTexture.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Extensions/engine.readTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAGtD,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAkCzC;;;;;;;GAOG;AACH,MAAM,UAAU,0BAA0B,CAAC,IAAY,EAAE,eAAqC,EAAE,WAAW,GAAG,KAAK,EAAE,UAAwB;IACzI,QAAQ,IAAI,EAAE;QACV,KAAK,SAAS,CAAC,gBAAgB,CAAC,CAAC;YAC7B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,eAAe,CAAC,CAAC;YACxH,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC;aACzC;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,yBAAyB,CAAC,CAAC;YACtC,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC;YAC1H,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;aAC1C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC;YAC9B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAC9J,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;aAC1C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,0BAA0B,CAAC;QAC1C,KAAK,SAAS,CAAC,kCAAkC,CAAC;QAClD,KAAK,SAAS,CAAC,kCAAkC,CAAC;QAClD,KAAK,SAAS,CAAC,gCAAgC,CAAC;QAChD,KAAK,SAAS,CAAC,sBAAsB,CAAC,CAAC;YACnC,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAChK,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC;aAC3C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,eAAe,CAAC,CAAC;YAC5B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAC9J,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;aAC1C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,4BAA4B,CAAC;QAC5C,KAAK,SAAS,CAAC,uCAAuC,CAAC;QACvD,KAAK,SAAS,CAAC,6BAA6B,CAAC;QAC7C,KAAK,SAAS,CAAC,wCAAwC,CAAC;QACxD,KAAK,SAAS,CAAC,oCAAoC,CAAC;QACpD,KAAK,SAAS,CAAC,0CAA0C,CAAC,CAAC;YACvD,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAChK,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC;aAC3C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC;YAC9B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAClK,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC;aAC5C;YACD,OAAO,MAAM,CAAC;SACjB;KACJ;IAED,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC;IAC1H,IAAI,UAAU,EAAE;QACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;KAC1C;IACD,OAAO,MAAM,CAAC;AAClB,CAAC;AAED,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAC1C,OAAwB,EACxB,KAAa,EACb,MAAc,EACd,SAAS,GAAG,CAAC,CAAC,EACd,KAAK,GAAG,CAAC,EACT,SAAoC,IAAI,EACxC,aAAa,GAAG,IAAI,EACpB,gBAAgB,GAAG,KAAK,EACxB,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC;IAEL,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,IAAI,CAAC,EAAE,EAAE;QACL,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;KACjE;IACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;QACzB,MAAM,KAAK,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;QAErC,IAAI,CAAC,KAAK,EAAE;YACR,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;SACzD;QAED,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;KAClC;IACD,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;IAE3D,IAAI,SAAS,GAAG,CAAC,CAAC,EAAE;QAChB,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,2BAA2B,GAAG,SAAS,EAAE,OAAO,CAAC,gBAAgB,EAAE,kBAAkB,EAAE,KAAK,CAAC,CAAC;KAClK;SAAM;QACH,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,gBAAgB,EAAE,kBAAkB,EAAE,KAAK,CAAC,CAAC;KACrI;IAED,IAAI,QAAQ,GAAG,OAAO,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,aAAa,CAAC;IAEvG,IAAI,CAAC,gBAAgB,EAAE;QACnB,QAAQ,QAAQ,EAAE;YACd,KAAK,EAAE,CAAC,aAAa;gBACjB,IAAI,CAAC,MAAM,EAAE;oBACT,MAAM,GAAG,IAAI,UAAU,CAAC,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;iBAC/C;gBACD,QAAQ,GAAG,EAAE,CAAC,aAAa,CAAC;gBAC5B,MAAM;YACV;gBACI,IAAI,CAAC,MAAM,EAAE;oBACT,MAAM,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;iBACjD;gBACD,QAAQ,GAAG,EAAE,CAAC,KAAK,CAAC;gBACpB,MAAM;SACb;KACJ;SAAM,IAAI,CAAC,MAAM,EAAE;QAChB,MAAM,GAAG,0BAA0B,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;KACzE;IAED,IAAI,aAAa,EAAE;QACf,IAAI,CAAC,gBAAgB,EAAE,CAAC;KAC3B;IAED,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,EAAE,CAAC,IAAI,EAAE,QAAQ,EAAY,MAAM,CAAC,CAAC;IACxE,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;IAE7D,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACtC,OAAwB,EACxB,KAAa,EACb,MAAc,EACd,SAAS,GAAG,CAAC,CAAC,EACd,KAAK,GAAG,CAAC,EACT,SAAoC,IAAI,EACxC,aAAa,GAAG,IAAI,EACpB,gBAAgB,GAAG,KAAK,EACxB,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC;IAEL,OAAO,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACjJ,CAAC,CAAC","sourcesContent":["import { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /** @hidden */\r\n _readTexturePixels(\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex?: number,\r\n level?: number,\r\n buffer?: Nullable<ArrayBufferView>,\r\n flushRenderer?: boolean,\r\n noDataConversion?: boolean,\r\n x?: number,\r\n y?: number\r\n ): Promise<ArrayBufferView>;\r\n\r\n /** @hidden */\r\n _readTexturePixelsSync(\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex?: number,\r\n level?: number,\r\n buffer?: Nullable<ArrayBufferView>,\r\n flushRenderer?: boolean,\r\n noDataConversion?: boolean,\r\n x?: number,\r\n y?: number\r\n ): ArrayBufferView;\r\n }\r\n}\r\n\r\n/**\r\n * Allocate a typed array depending on a texture type. Optionally can copy existing data in the buffer.\r\n * @param type type of the texture\r\n * @param sizeOrDstBuffer size of the array OR an existing buffer that will be used as the destination of the copy (if copyBuffer is provided)\r\n * @param sizeInBytes true if the size of the array is given in bytes, false if it is the number of elements of the array\r\n * @param copyBuffer if provided, buffer to copy into the destination buffer (either a newly allocated buffer if sizeOrDstBuffer is a number or use sizeOrDstBuffer as the destination buffer otherwise)\r\n * @returns the allocated buffer or sizeOrDstBuffer if the latter is an ArrayBuffer\r\n */\r\nexport function allocateAndCopyTypedBuffer(type: number, sizeOrDstBuffer: number | ArrayBuffer, sizeInBytes = false, copyBuffer?: ArrayBuffer): ArrayBufferView {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_BYTE: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int8Array(sizeOrDstBuffer) : new Int8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int8Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint8Array(sizeOrDstBuffer) : new Uint8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint8Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_SHORT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int16Array(sizeOrDstBuffer) : new Int16Array(sizeInBytes ? sizeOrDstBuffer / 2 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int16Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5:\r\n case Constants.TEXTURETYPE_HALF_FLOAT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint16Array(sizeOrDstBuffer) : new Uint16Array(sizeInBytes ? sizeOrDstBuffer / 2 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint16Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_INT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int32Array(sizeOrDstBuffer) : new Int32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_24_8:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV:\r\n case Constants.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint32Array(sizeOrDstBuffer) : new Uint32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Float32Array(sizeOrDstBuffer) : new Float32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Float32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n }\r\n\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint8Array(sizeOrDstBuffer) : new Uint8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint8Array(copyBuffer));\r\n }\r\n return buffer;\r\n}\r\n\r\nThinEngine.prototype._readTexturePixelsSync = function (\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex = -1,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false,\r\n x = 0,\r\n y = 0\r\n): ArrayBufferView {\r\n const gl = this._gl;\r\n if (!gl) {\r\n throw new Error(\"Engine does not have gl rendering context.\");\r\n }\r\n if (!this._dummyFramebuffer) {\r\n const dummy = gl.createFramebuffer();\r\n\r\n if (!dummy) {\r\n throw new Error(\"Unable to create dummy framebuffer\");\r\n }\r\n\r\n this._dummyFramebuffer = dummy;\r\n }\r\n gl.bindFramebuffer(gl.FRAMEBUFFER, this._dummyFramebuffer);\r\n\r\n if (faceIndex > -1) {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, texture._hardwareTexture?.underlyingResource, level);\r\n } else {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture._hardwareTexture?.underlyingResource, level);\r\n }\r\n\r\n let readType = texture.type !== undefined ? this._getWebGLTextureType(texture.type) : gl.UNSIGNED_BYTE;\r\n\r\n if (!noDataConversion) {\r\n switch (readType) {\r\n case gl.UNSIGNED_BYTE:\r\n if (!buffer) {\r\n buffer = new Uint8Array(4 * width * height);\r\n }\r\n readType = gl.UNSIGNED_BYTE;\r\n break;\r\n default:\r\n if (!buffer) {\r\n buffer = new Float32Array(4 * width * height);\r\n }\r\n readType = gl.FLOAT;\r\n break;\r\n }\r\n } else if (!buffer) {\r\n buffer = allocateAndCopyTypedBuffer(texture.type, 4 * width * height);\r\n }\r\n\r\n if (flushRenderer) {\r\n this.flushFramebuffer();\r\n }\r\n\r\n gl.readPixels(x, y, width, height, gl.RGBA, readType, <DataView>buffer);\r\n gl.bindFramebuffer(gl.FRAMEBUFFER, this._currentFramebuffer);\r\n\r\n return buffer;\r\n};\r\n\r\nThinEngine.prototype._readTexturePixels = function (\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex = -1,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false,\r\n x = 0,\r\n y = 0\r\n): Promise<ArrayBufferView> {\r\n return Promise.resolve(this._readTexturePixelsSync(texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion, x, y));\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.readTexture.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Extensions/engine.readTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAGtD,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAkCzC;;;;;;;GAOG;AACH,MAAM,UAAU,0BAA0B,CAAC,IAAY,EAAE,eAAqC,EAAE,WAAW,GAAG,KAAK,EAAE,UAAwB;IACzI,QAAQ,IAAI,EAAE;QACV,KAAK,SAAS,CAAC,gBAAgB,CAAC,CAAC;YAC7B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,eAAe,CAAC,CAAC;YACxH,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC;aACzC;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,yBAAyB,CAAC,CAAC;YACtC,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC;YAC1H,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;aAC1C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC;YAC9B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAC9J,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;aAC1C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,0BAA0B,CAAC;QAC1C,KAAK,SAAS,CAAC,kCAAkC,CAAC;QAClD,KAAK,SAAS,CAAC,kCAAkC,CAAC;QAClD,KAAK,SAAS,CAAC,gCAAgC,CAAC;QAChD,KAAK,SAAS,CAAC,sBAAsB,CAAC,CAAC;YACnC,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAChK,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC;aAC3C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,eAAe,CAAC,CAAC;YAC5B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAC9J,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;aAC1C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,4BAA4B,CAAC;QAC5C,KAAK,SAAS,CAAC,uCAAuC,CAAC;QACvD,KAAK,SAAS,CAAC,6BAA6B,CAAC;QAC7C,KAAK,SAAS,CAAC,wCAAwC,CAAC;QACxD,KAAK,SAAS,CAAC,oCAAoC,CAAC;QACpD,KAAK,SAAS,CAAC,0CAA0C,CAAC,CAAC;YACvD,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAChK,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC;aAC3C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC;YAC9B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAClK,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC;aAC5C;YACD,OAAO,MAAM,CAAC;SACjB;KACJ;IAED,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC;IAC1H,IAAI,UAAU,EAAE;QACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;KAC1C;IACD,OAAO,MAAM,CAAC;AAClB,CAAC;AAED,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAC1C,OAAwB,EACxB,KAAa,EACb,MAAc,EACd,SAAS,GAAG,CAAC,CAAC,EACd,KAAK,GAAG,CAAC,EACT,SAAoC,IAAI,EACxC,aAAa,GAAG,IAAI,EACpB,gBAAgB,GAAG,KAAK,EACxB,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC;IAEL,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,IAAI,CAAC,EAAE,EAAE;QACL,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;KACjE;IACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;QACzB,MAAM,KAAK,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;QAErC,IAAI,CAAC,KAAK,EAAE;YACR,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;SACzD;QAED,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;KAClC;IACD,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;IAE3D,IAAI,SAAS,GAAG,CAAC,CAAC,EAAE;QAChB,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,2BAA2B,GAAG,SAAS,EAAE,OAAO,CAAC,gBAAgB,EAAE,kBAAkB,EAAE,KAAK,CAAC,CAAC;KAClK;SAAM;QACH,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,gBAAgB,EAAE,kBAAkB,EAAE,KAAK,CAAC,CAAC;KACrI;IAED,IAAI,QAAQ,GAAG,OAAO,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,aAAa,CAAC;IAEvG,IAAI,CAAC,gBAAgB,EAAE;QACnB,QAAQ,QAAQ,EAAE;YACd,KAAK,EAAE,CAAC,aAAa;gBACjB,IAAI,CAAC,MAAM,EAAE;oBACT,MAAM,GAAG,IAAI,UAAU,CAAC,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;iBAC/C;gBACD,QAAQ,GAAG,EAAE,CAAC,aAAa,CAAC;gBAC5B,MAAM;YACV;gBACI,IAAI,CAAC,MAAM,EAAE;oBACT,MAAM,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;iBACjD;gBACD,QAAQ,GAAG,EAAE,CAAC,KAAK,CAAC;gBACpB,MAAM;SACb;KACJ;SAAM,IAAI,CAAC,MAAM,EAAE;QAChB,MAAM,GAAG,0BAA0B,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;KACzE;IAED,IAAI,aAAa,EAAE;QACf,IAAI,CAAC,gBAAgB,EAAE,CAAC;KAC3B;IAED,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,EAAE,CAAC,IAAI,EAAE,QAAQ,EAAY,MAAM,CAAC,CAAC;IACxE,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;IAE7D,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACtC,OAAwB,EACxB,KAAa,EACb,MAAc,EACd,SAAS,GAAG,CAAC,CAAC,EACd,KAAK,GAAG,CAAC,EACT,SAAoC,IAAI,EACxC,aAAa,GAAG,IAAI,EACpB,gBAAgB,GAAG,KAAK,EACxB,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC;IAEL,OAAO,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACjJ,CAAC,CAAC","sourcesContent":["import { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /** @internal */\r\n _readTexturePixels(\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex?: number,\r\n level?: number,\r\n buffer?: Nullable<ArrayBufferView>,\r\n flushRenderer?: boolean,\r\n noDataConversion?: boolean,\r\n x?: number,\r\n y?: number\r\n ): Promise<ArrayBufferView>;\r\n\r\n /** @internal */\r\n _readTexturePixelsSync(\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex?: number,\r\n level?: number,\r\n buffer?: Nullable<ArrayBufferView>,\r\n flushRenderer?: boolean,\r\n noDataConversion?: boolean,\r\n x?: number,\r\n y?: number\r\n ): ArrayBufferView;\r\n }\r\n}\r\n\r\n/**\r\n * Allocate a typed array depending on a texture type. Optionally can copy existing data in the buffer.\r\n * @param type type of the texture\r\n * @param sizeOrDstBuffer size of the array OR an existing buffer that will be used as the destination of the copy (if copyBuffer is provided)\r\n * @param sizeInBytes true if the size of the array is given in bytes, false if it is the number of elements of the array\r\n * @param copyBuffer if provided, buffer to copy into the destination buffer (either a newly allocated buffer if sizeOrDstBuffer is a number or use sizeOrDstBuffer as the destination buffer otherwise)\r\n * @returns the allocated buffer or sizeOrDstBuffer if the latter is an ArrayBuffer\r\n */\r\nexport function allocateAndCopyTypedBuffer(type: number, sizeOrDstBuffer: number | ArrayBuffer, sizeInBytes = false, copyBuffer?: ArrayBuffer): ArrayBufferView {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_BYTE: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int8Array(sizeOrDstBuffer) : new Int8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int8Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint8Array(sizeOrDstBuffer) : new Uint8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint8Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_SHORT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int16Array(sizeOrDstBuffer) : new Int16Array(sizeInBytes ? sizeOrDstBuffer / 2 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int16Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5:\r\n case Constants.TEXTURETYPE_HALF_FLOAT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint16Array(sizeOrDstBuffer) : new Uint16Array(sizeInBytes ? sizeOrDstBuffer / 2 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint16Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_INT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int32Array(sizeOrDstBuffer) : new Int32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_24_8:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV:\r\n case Constants.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint32Array(sizeOrDstBuffer) : new Uint32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Float32Array(sizeOrDstBuffer) : new Float32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Float32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n }\r\n\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint8Array(sizeOrDstBuffer) : new Uint8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint8Array(copyBuffer));\r\n }\r\n return buffer;\r\n}\r\n\r\nThinEngine.prototype._readTexturePixelsSync = function (\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex = -1,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false,\r\n x = 0,\r\n y = 0\r\n): ArrayBufferView {\r\n const gl = this._gl;\r\n if (!gl) {\r\n throw new Error(\"Engine does not have gl rendering context.\");\r\n }\r\n if (!this._dummyFramebuffer) {\r\n const dummy = gl.createFramebuffer();\r\n\r\n if (!dummy) {\r\n throw new Error(\"Unable to create dummy framebuffer\");\r\n }\r\n\r\n this._dummyFramebuffer = dummy;\r\n }\r\n gl.bindFramebuffer(gl.FRAMEBUFFER, this._dummyFramebuffer);\r\n\r\n if (faceIndex > -1) {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, texture._hardwareTexture?.underlyingResource, level);\r\n } else {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture._hardwareTexture?.underlyingResource, level);\r\n }\r\n\r\n let readType = texture.type !== undefined ? this._getWebGLTextureType(texture.type) : gl.UNSIGNED_BYTE;\r\n\r\n if (!noDataConversion) {\r\n switch (readType) {\r\n case gl.UNSIGNED_BYTE:\r\n if (!buffer) {\r\n buffer = new Uint8Array(4 * width * height);\r\n }\r\n readType = gl.UNSIGNED_BYTE;\r\n break;\r\n default:\r\n if (!buffer) {\r\n buffer = new Float32Array(4 * width * height);\r\n }\r\n readType = gl.FLOAT;\r\n break;\r\n }\r\n } else if (!buffer) {\r\n buffer = allocateAndCopyTypedBuffer(texture.type, 4 * width * height);\r\n }\r\n\r\n if (flushRenderer) {\r\n this.flushFramebuffer();\r\n }\r\n\r\n gl.readPixels(x, y, width, height, gl.RGBA, readType, <DataView>buffer);\r\n gl.bindFramebuffer(gl.FRAMEBUFFER, this._currentFramebuffer);\r\n\r\n return buffer;\r\n};\r\n\r\nThinEngine.prototype._readTexturePixels = function (\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex = -1,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false,\r\n x = 0,\r\n y = 0\r\n): Promise<ArrayBufferView> {\r\n return Promise.resolve(this._readTexturePixelsSync(texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion, x, y));\r\n};\r\n"]}
@@ -33,9 +33,9 @@ declare module "../../Engines/thinEngine" {
33
33
  * @returns the effective sample count (could be 0 if multisample render targets are not supported)
34
34
  */
35
35
  updateRenderTargetTextureSampleCount(rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number;
36
- /** @hidden */
36
+ /** @internal */
37
37
  _createDepthStencilTexture(size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture;
38
- /** @hidden */
38
+ /** @internal */
39
39
  _createHardwareRenderTargetWrapper(isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper;
40
40
  }
41
41
  }