@babylonjs/core 5.23.0 → 5.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.d.ts +6 -6
- package/Actions/abstractActionManager.js +1 -1
- package/Actions/abstractActionManager.js.map +1 -1
- package/Actions/action.d.ts +12 -21
- package/Actions/action.js +8 -17
- package/Actions/action.js.map +1 -1
- package/Actions/actionManager.d.ts +7 -10
- package/Actions/actionManager.js +7 -10
- package/Actions/actionManager.js.map +1 -1
- package/Actions/condition.d.ts +9 -50
- package/Actions/condition.js +3 -26
- package/Actions/condition.js.map +1 -1
- package/Actions/directActions.d.ts +7 -7
- package/Actions/directActions.js +7 -7
- package/Actions/directActions.js.map +1 -1
- package/Actions/directAudioActions.d.ts +2 -2
- package/Actions/directAudioActions.js +2 -2
- package/Actions/directAudioActions.js.map +1 -1
- package/Actions/interpolateValueAction.d.ts +1 -1
- package/Actions/interpolateValueAction.js +1 -1
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/animatable.d.ts +5 -6
- package/Animations/animatable.js +1 -2
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.d.ts +6 -20
- package/Animations/animation.js +6 -20
- package/Animations/animation.js.map +1 -1
- package/Animations/animationEvent.d.ts +1 -1
- package/Animations/animationEvent.js +1 -1
- package/Animations/animationEvent.js.map +1 -1
- package/Animations/animationGroup.d.ts +4 -4
- package/Animations/animationGroup.js +4 -4
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/easing.d.ts +13 -26
- package/Animations/easing.js +13 -26
- package/Animations/easing.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +3 -4
- package/Animations/runtimeAnimation.js +1 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +2 -2
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +3 -4
- package/Audio/sound.js +2 -3
- package/Audio/sound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +1 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.d.ts +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.d.ts +8 -10
- package/Bones/bone.js +8 -10
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.d.ts +8 -10
- package/Bones/skeleton.js +8 -10
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.d.ts +6 -6
- package/Buffers/buffer.js +14 -16
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +1 -1
- package/Buffers/storageBuffer.js +1 -1
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.d.ts +1 -3
- package/Cameras/RigModes/vrRigMode.js +1 -3
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
- package/Cameras/RigModes/webVRRigMode.js +1 -3
- package/Cameras/RigModes/webVRRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
- package/Cameras/VR/vrCameraMetrics.js +4 -4
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +19 -24
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.d.ts +9 -9
- package/Cameras/VR/webVRCamera.js +9 -9
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +12 -13
- package/Cameras/arcRotateCamera.js +9 -10
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +31 -40
- package/Cameras/camera.js +29 -38
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.d.ts +1 -1
- package/Cameras/deviceOrientationCamera.js +1 -1
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Cameras/flyCamera.d.ts +8 -12
- package/Cameras/flyCamera.js +6 -10
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.d.ts +2 -2
- package/Cameras/followCamera.js +2 -2
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.d.ts +7 -8
- package/Cameras/freeCamera.js +5 -6
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/freeCameraInputsManager.d.ts +2 -2
- package/Cameras/freeCameraInputsManager.js +2 -2
- package/Cameras/freeCameraInputsManager.js.map +1 -1
- package/Cameras/gamepadCamera.d.ts +1 -1
- package/Cameras/gamepadCamera.js +1 -1
- package/Cameras/gamepadCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +22 -25
- package/Cameras/targetCamera.js +21 -24
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +2 -2
- package/Cameras/touchCamera.js +2 -2
- package/Cameras/touchCamera.js.map +1 -1
- package/Cameras/universalCamera.d.ts +1 -1
- package/Cameras/universalCamera.js +1 -1
- package/Cameras/universalCamera.js.map +1 -1
- package/Cameras/virtualJoysticksCamera.d.ts +1 -1
- package/Cameras/virtualJoysticksCamera.js +1 -1
- package/Cameras/virtualJoysticksCamera.js.map +1 -1
- package/Collisions/collider.d.ts +13 -44
- package/Collisions/collider.js +10 -41
- package/Collisions/collider.js.map +1 -1
- package/Collisions/collisionCoordinator.d.ts +2 -2
- package/Collisions/collisionCoordinator.js +1 -1
- package/Collisions/collisionCoordinator.js.map +1 -1
- package/Collisions/intersectionInfo.d.ts +1 -1
- package/Collisions/intersectionInfo.js +1 -1
- package/Collisions/intersectionInfo.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +1 -1
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/IComputeContext.d.ts +1 -1
- package/Compute/IComputeContext.js.map +1 -1
- package/Compute/IComputePipelineContext.d.ts +2 -2
- package/Compute/IComputePipelineContext.js.map +1 -1
- package/Compute/computeEffect.d.ts +5 -5
- package/Compute/computeEffect.js +5 -5
- package/Compute/computeEffect.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -9
- package/Culling/Octrees/octreeBlock.js +1 -9
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.d.ts +6 -7
- package/Culling/boundingBox.js +5 -6
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -2
- package/Culling/boundingInfo.js +1 -2
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -2
- package/Culling/boundingSphere.js +1 -2
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.d.ts +7 -7
- package/Culling/ray.js +1 -1
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.d.ts +2 -2
- package/Debug/debugLayer.js +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/physicsViewer.d.ts +6 -6
- package/Debug/physicsViewer.js +4 -4
- package/Debug/physicsViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
- package/DeviceInput/internalDeviceSourceManager.js +1 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -1
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +7 -7
- package/Engines/Extensions/engine.computeShader.js +1 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.debugging.d.ts +4 -4
- package/Engines/Extensions/engine.debugging.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +8 -10
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +9 -9
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +24 -24
- package/Engines/Extensions/engine.query.js +8 -8
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +3 -7
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.d.ts +2 -2
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
- package/Engines/Extensions/engine.textureSelector.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +1 -1
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +2 -2
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Extensions/engine.webVR.d.ts +13 -13
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/ICanvas.d.ts +11 -0
- package/Engines/ICanvas.js.map +1 -1
- package/Engines/IDrawContext.d.ts +1 -1
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/IMaterialContext.d.ts +1 -1
- package/Engines/IMaterialContext.js.map +1 -1
- package/Engines/IPipelineContext.d.ts +5 -5
- package/Engines/IPipelineContext.js.map +1 -1
- package/Engines/Native/nativeDataStream.d.ts +2 -2
- package/Engines/Native/nativeDataStream.js +1 -1
- package/Engines/Native/nativeDataStream.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +10 -10
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +1 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
- package/Engines/Processors/shaderCodeCursor.js +1 -1
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeTestNode.js +1 -1
- package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
- package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +2 -2
- package/Engines/Processors/shaderProcessor.js +2 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLPipelineContext.d.ts +29 -38
- package/Engines/WebGL/webGLPipelineContext.js +95 -326
- package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -3
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
- package/Engines/WebGPU/webgpuBundleList.js +7 -7
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
- package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
- package/Engines/WebGPU/webgpuConstants.js +38 -38
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
- package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
- package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
- package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { IDisposable, Scene } from \"../scene\";\r\nimport type { RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture\";\r\nimport type { WebXRRenderTarget } from \"./webXRTypes\";\r\nimport { WebXRManagedOutputCanvas, WebXRManagedOutputCanvasOptions } from \"./webXRManagedOutputCanvas\";\r\nimport type { Engine } from \"../Engines/engine\";\r\nimport type { IWebXRRenderTargetTextureProvider, WebXRLayerRenderTargetTextureProvider } from \"./webXRRenderTargetTextureProvider\";\r\nimport type { Viewport } from \"../Maths/math.viewport\";\r\nimport type { WebXRLayerWrapper } from \"./webXRLayerWrapper\";\r\nimport { NativeXRLayerWrapper, NativeXRRenderTarget } from \"./native/nativeXRRenderTarget\";\r\nimport { WebXRWebGLLayerWrapper } from \"./webXRWebGLLayer\";\r\nimport type { ThinEngine } from \"../Engines/thinEngine\";\r\n\r\n/**\r\n * Manages an XRSession to work with Babylon's engine\r\n * @see https://doc.babylonjs.com/how_to/webxr_session_manager\r\n */\r\nexport class WebXRSessionManager implements IDisposable, IWebXRRenderTargetTextureProvider {\r\n private _engine: Nullable<Engine>;\r\n private _referenceSpace: XRReferenceSpace;\r\n private _baseLayerWrapper: Nullable<WebXRLayerWrapper>;\r\n private _baseLayerRTTProvider: Nullable<WebXRLayerRenderTargetTextureProvider>;\r\n private _xrNavigator: any;\r\n private _sessionMode: XRSessionMode;\r\n private _onEngineDisposedObserver: Nullable<Observer<ThinEngine>>;\r\n\r\n /**\r\n * The base reference space from which the session started. good if you want to reset your\r\n * reference space\r\n */\r\n public baseReferenceSpace: XRReferenceSpace;\r\n /**\r\n * Current XR frame\r\n */\r\n public currentFrame: Nullable<XRFrame>;\r\n /** WebXR timestamp updated every frame */\r\n public currentTimestamp: number = -1;\r\n /**\r\n * Used just in case of a failure to initialize an immersive session.\r\n * The viewer reference space is compensated using this height, creating a kind of \"viewer-floor\" reference space\r\n */\r\n public defaultHeightCompensation = 1.7;\r\n /**\r\n * Fires every time a new xrFrame arrives which can be used to update the camera\r\n */\r\n public onXRFrameObservable: Observable<XRFrame> = new Observable<XRFrame>();\r\n /**\r\n * Fires when the reference space changed\r\n */\r\n public onXRReferenceSpaceChanged: Observable<XRReferenceSpace> = new Observable();\r\n /**\r\n * Fires when the xr session is ended either by the device or manually done\r\n */\r\n public onXRSessionEnded: Observable<any> = new Observable<any>();\r\n /**\r\n * Fires when the xr session is initialized: right after requestSession was called and returned with a successful result\r\n */\r\n public onXRSessionInit: Observable<XRSession> = new Observable<XRSession>();\r\n /**\r\n * Underlying xr session\r\n */\r\n public session: XRSession;\r\n /**\r\n * The viewer (head position) reference space. This can be used to get the XR world coordinates\r\n * or get the offset the player is currently at.\r\n */\r\n public viewerReferenceSpace: XRReferenceSpace;\r\n /**\r\n * Are we currently in the XR loop?\r\n */\r\n public inXRFrameLoop: boolean = false;\r\n /**\r\n * Are we in an XR session?\r\n */\r\n public inXRSession: boolean = false;\r\n\r\n /**\r\n * Constructs a WebXRSessionManager, this must be initialized within a user action before usage\r\n * @param scene The scene which the session should be created for\r\n */\r\n constructor(\r\n /** The scene which the session should be created for */\r\n public scene: Scene\r\n ) {\r\n this._engine = scene.getEngine();\r\n this._onEngineDisposedObserver = this._engine.onDisposeObservable.addOnce(() => {\r\n this._engine = null;\r\n });\r\n scene.onDisposeObservable.addOnce(() => {\r\n this.dispose();\r\n });\r\n }\r\n\r\n /**\r\n * The current reference space used in this session. This reference space can constantly change!\r\n * It is mainly used to offset the camera's position.\r\n */\r\n public get referenceSpace(): XRReferenceSpace {\r\n return this._referenceSpace;\r\n }\r\n\r\n /**\r\n * Set a new reference space and triggers the observable\r\n */\r\n public set referenceSpace(newReferenceSpace: XRReferenceSpace) {\r\n this._referenceSpace = newReferenceSpace;\r\n this.onXRReferenceSpaceChanged.notifyObservers(this._referenceSpace);\r\n }\r\n\r\n /**\r\n * The mode for the managed XR session\r\n */\r\n public get sessionMode(): XRSessionMode {\r\n return this._sessionMode;\r\n }\r\n\r\n /**\r\n * Disposes of the session manager\r\n * This should be called explicitly by the dev, if required.\r\n */\r\n public dispose() {\r\n // disposing without leaving XR? Exit XR first\r\n if (this.inXRSession) {\r\n this.exitXRAsync();\r\n }\r\n this.onXRFrameObservable.clear();\r\n this.onXRSessionEnded.clear();\r\n this.onXRReferenceSpaceChanged.clear();\r\n this.onXRSessionInit.clear();\r\n this._engine?.onDisposeObservable.remove(this._onEngineDisposedObserver);\r\n this._engine = null;\r\n }\r\n\r\n /**\r\n * Stops the xrSession and restores the render loop\r\n * @returns Promise which resolves after it exits XR\r\n */\r\n public exitXRAsync() {\r\n if (this.session && this.inXRSession) {\r\n this.inXRSession = false;\r\n return this.session.end().catch(() => {\r\n Logger.Warn(\"Could not end XR session.\");\r\n });\r\n }\r\n return Promise.resolve();\r\n }\r\n\r\n /**\r\n * Attempts to set the framebuffer-size-normalized viewport to be rendered this frame for this view.\r\n * In the event of a failure, the supplied viewport is not updated.\r\n * @param viewport the viewport to which the view will be rendered\r\n * @param view the view for which to set the viewport\r\n * @returns whether the operation was successful\r\n */\r\n public trySetViewportForView(viewport: Viewport, view: XRView): boolean {\r\n return this._baseLayerRTTProvider?.trySetViewportForView(viewport, view) || false;\r\n }\r\n\r\n /**\r\n * Gets the correct render target texture to be rendered this frame for this eye\r\n * @param eye the eye for which to get the render target\r\n * @returns the render target for the specified eye or null if not available\r\n */\r\n public getRenderTargetTextureForEye(eye: XREye): Nullable<RenderTargetTexture> {\r\n return this._baseLayerRTTProvider?.getRenderTargetTextureForEye(eye) || null;\r\n }\r\n\r\n /**\r\n * Gets the correct render target texture to be rendered this frame for this view\r\n * @param view the view for which to get the render target\r\n * @returns the render target for the specified view or null if not available\r\n */\r\n public getRenderTargetTextureForView(view: XRView): Nullable<RenderTargetTexture> {\r\n return this._baseLayerRTTProvider?.getRenderTargetTextureForView(view) || null;\r\n }\r\n\r\n /**\r\n * Creates a WebXRRenderTarget object for the XR session\r\n * @param options optional options to provide when creating a new render target\r\n * @returns a WebXR render target to which the session can render\r\n */\r\n public getWebXRRenderTarget(options?: WebXRManagedOutputCanvasOptions): WebXRRenderTarget {\r\n const engine = this.scene.getEngine();\r\n if (this._xrNavigator.xr.native) {\r\n return new NativeXRRenderTarget(this);\r\n } else {\r\n options = options || WebXRManagedOutputCanvasOptions.GetDefaults(engine);\r\n options.canvasElement = options.canvasElement || engine.getRenderingCanvas() || undefined;\r\n return new WebXRManagedOutputCanvas(this, options);\r\n }\r\n }\r\n\r\n /**\r\n * Initializes the manager\r\n * After initialization enterXR can be called to start an XR session\r\n * @returns Promise which resolves after it is initialized\r\n */\r\n public initializeAsync(): Promise<void> {\r\n // Check if the browser supports webXR\r\n this._xrNavigator = navigator;\r\n if (!this._xrNavigator.xr) {\r\n return Promise.reject(\"WebXR not available\");\r\n }\r\n return Promise.resolve();\r\n }\r\n\r\n /**\r\n * Initializes an xr session\r\n * @param xrSessionMode mode to initialize\r\n * @param xrSessionInit defines optional and required values to pass to the session builder\r\n * @returns a promise which will resolve once the session has been initialized\r\n */\r\n public initializeSessionAsync(xrSessionMode: XRSessionMode = \"immersive-vr\", xrSessionInit: XRSessionInit = {}): Promise<XRSession> {\r\n return this._xrNavigator.xr.requestSession(xrSessionMode, xrSessionInit).then((session: XRSession) => {\r\n this.session = session;\r\n this._sessionMode = xrSessionMode;\r\n this.onXRSessionInit.notifyObservers(session);\r\n this.inXRSession = true;\r\n\r\n // handle when the session is ended (By calling session.end or device ends its own session eg. pressing home button on phone)\r\n this.session.addEventListener(\r\n \"end\",\r\n () => {\r\n this.inXRSession = false;\r\n\r\n // Notify frame observers\r\n this.onXRSessionEnded.notifyObservers(null);\r\n\r\n if (this._engine) {\r\n // make sure dimensions object is restored\r\n this._engine.framebufferDimensionsObject = null;\r\n\r\n // Restore frame buffer to avoid clear on xr framebuffer after session end\r\n this._engine.restoreDefaultFramebuffer();\r\n\r\n // Need to restart render loop as after the session is ended the last request for new frame will never call callback\r\n this._engine.customAnimationFrameRequester = null;\r\n this._engine._renderLoop();\r\n }\r\n\r\n // Dispose render target textures.\r\n // Only dispose on native because we can't destroy opaque textures on browser.\r\n if (this.isNative) {\r\n this._baseLayerRTTProvider?.dispose();\r\n }\r\n this._baseLayerRTTProvider = null;\r\n this._baseLayerWrapper = null;\r\n },\r\n { once: true }\r\n );\r\n\r\n return this.session;\r\n });\r\n }\r\n\r\n /**\r\n * Checks if a session would be supported for the creation options specified\r\n * @param sessionMode session mode to check if supported eg. immersive-vr\r\n * @returns A Promise that resolves to true if supported and false if not\r\n */\r\n public isSessionSupportedAsync(sessionMode: XRSessionMode): Promise<boolean> {\r\n return WebXRSessionManager.IsSessionSupportedAsync(sessionMode);\r\n }\r\n\r\n /**\r\n * Resets the reference space to the one started the session\r\n */\r\n public resetReferenceSpace() {\r\n this.referenceSpace = this.baseReferenceSpace;\r\n }\r\n\r\n /**\r\n * Starts rendering to the xr layer\r\n */\r\n public runXRRenderLoop() {\r\n if (!this.inXRSession || !this._engine) {\r\n return;\r\n }\r\n\r\n // Tell the engine's render loop to be driven by the xr session's refresh rate and provide xr pose information\r\n this._engine.customAnimationFrameRequester = {\r\n requestAnimationFrame: this.session.requestAnimationFrame.bind(this.session),\r\n renderFunction: (timestamp: number, xrFrame: Nullable<XRFrame>) => {\r\n if (!this.inXRSession || !this._engine) {\r\n return;\r\n }\r\n // Store the XR frame and timestamp in the session manager\r\n this.currentFrame = xrFrame;\r\n this.currentTimestamp = timestamp;\r\n if (xrFrame) {\r\n this.inXRFrameLoop = true;\r\n this._engine.framebufferDimensionsObject = this._baseLayerRTTProvider?.getFramebufferDimensions() || null;\r\n this.onXRFrameObservable.notifyObservers(xrFrame);\r\n this._engine._renderLoop();\r\n this._engine.framebufferDimensionsObject = null;\r\n this.inXRFrameLoop = false;\r\n }\r\n },\r\n };\r\n\r\n this._engine.framebufferDimensionsObject = this._baseLayerRTTProvider?.getFramebufferDimensions() || null;\r\n\r\n // Stop window's animation frame and trigger sessions animation frame\r\n if (typeof window !== \"undefined\" && window.cancelAnimationFrame) {\r\n window.cancelAnimationFrame(this._engine._frameHandler);\r\n }\r\n this._engine._renderLoop();\r\n }\r\n\r\n /**\r\n * Sets the reference space on the xr session\r\n * @param referenceSpaceType space to set\r\n * @returns a promise that will resolve once the reference space has been set\r\n */\r\n public setReferenceSpaceTypeAsync(referenceSpaceType: XRReferenceSpaceType = \"local-floor\"): Promise<XRReferenceSpace> {\r\n return this.session\r\n .requestReferenceSpace(referenceSpaceType)\r\n .then(\r\n (referenceSpace) => {\r\n return referenceSpace as XRReferenceSpace;\r\n },\r\n (rejectionReason) => {\r\n Logger.Error(\"XR.requestReferenceSpace failed for the following reason: \");\r\n Logger.Error(rejectionReason);\r\n Logger.Log('Defaulting to universally-supported \"viewer\" reference space type.');\r\n\r\n return this.session.requestReferenceSpace(\"viewer\").then(\r\n (referenceSpace) => {\r\n const heightCompensation = new XRRigidTransform({ x: 0, y: -this.defaultHeightCompensation, z: 0 });\r\n return (referenceSpace as XRReferenceSpace).getOffsetReferenceSpace(heightCompensation);\r\n },\r\n (rejectionReason) => {\r\n Logger.Error(rejectionReason);\r\n throw 'XR initialization failed: required \"viewer\" reference space type not supported.';\r\n }\r\n );\r\n }\r\n )\r\n .then((referenceSpace) => {\r\n // create viewer reference space before setting the first reference space\r\n return this.session.requestReferenceSpace(\"viewer\").then((viewerReferenceSpace) => {\r\n this.viewerReferenceSpace = viewerReferenceSpace as XRReferenceSpace;\r\n return referenceSpace;\r\n });\r\n })\r\n .then((referenceSpace) => {\r\n // initialize the base and offset (currently the same)\r\n this.referenceSpace = this.baseReferenceSpace = referenceSpace;\r\n return this.referenceSpace;\r\n });\r\n }\r\n\r\n /**\r\n * Updates the render state of the session.\r\n * Note that this is deprecated in favor of WebXRSessionManager.updateRenderState().\r\n * @param state state to set\r\n * @returns a promise that resolves once the render state has been updated\r\n * @deprecated\r\n */\r\n public updateRenderStateAsync(state: XRRenderState): Promise<void> {\r\n return Promise.resolve(this.session.updateRenderState(state));\r\n }\r\n\r\n /**\r\n * @param baseLayerWrapper\r\n * @hidden\r\n */\r\n public _setBaseLayerWrapper(baseLayerWrapper: Nullable<WebXRLayerWrapper>): void {\r\n if (this.isNative) {\r\n this._baseLayerRTTProvider?.dispose();\r\n }\r\n this._baseLayerWrapper = baseLayerWrapper;\r\n this._baseLayerRTTProvider = this._baseLayerWrapper?.createRenderTargetTextureProvider(this) || null;\r\n }\r\n\r\n /**\r\n * Updates the render state of the session\r\n * @param state state to set\r\n */\r\n public updateRenderState(state: XRRenderStateInit): void {\r\n if (state.baseLayer) {\r\n this._setBaseLayerWrapper(this.isNative ? new NativeXRLayerWrapper(state.baseLayer) : new WebXRWebGLLayerWrapper(state.baseLayer));\r\n }\r\n\r\n this.session.updateRenderState(state);\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves with a boolean indicating if the provided session mode is supported by this browser\r\n * @param sessionMode defines the session to test\r\n * @returns a promise with boolean as final value\r\n */\r\n public static IsSessionSupportedAsync(sessionMode: XRSessionMode): Promise<boolean> {\r\n if (!(navigator as any).xr) {\r\n return Promise.resolve(false);\r\n }\r\n // When the specs are final, remove supportsSession!\r\n const functionToUse = (navigator as any).xr.isSessionSupported || (navigator as any).xr.supportsSession;\r\n if (!functionToUse) {\r\n return Promise.resolve(false);\r\n } else {\r\n return functionToUse\r\n .call((navigator as any).xr, sessionMode)\r\n .then((result: boolean) => {\r\n const returnValue = typeof result === \"undefined\" ? true : result;\r\n return Promise.resolve(returnValue);\r\n })\r\n .catch((e: any) => {\r\n Logger.Warn(e);\r\n return Promise.resolve(false);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Returns true if Babylon.js is using the BabylonNative backend, otherwise false\r\n */\r\n public get isNative(): boolean {\r\n return this._xrNavigator.xr.native ?? false;\r\n }\r\n\r\n /**\r\n * The current frame rate as reported by the device\r\n */\r\n public get currentFrameRate(): number | undefined {\r\n return this.session?.frameRate;\r\n }\r\n\r\n /**\r\n * A list of supported frame rates (only available in-session!\r\n */\r\n public get supportedFrameRates(): Float32Array | undefined {\r\n return this.session?.supportedFrameRates;\r\n }\r\n\r\n /**\r\n * Set the framerate of the session.\r\n * @param rate the new framerate. This value needs to be in the supportedFrameRates array\r\n * @returns a promise that resolves once the framerate has been set\r\n */\r\n public updateTargetFrameRate(rate: number): Promise<void> {\r\n return this.session.updateTargetFrameRate(rate);\r\n }\r\n\r\n /**\r\n * Run a callback in the xr render loop\r\n * @param callback the callback to call when in XR Frame\r\n * @param ignoreIfNotInSession if no session is currently running, run it first thing on the next session\r\n */\r\n public runInXRFrame(callback: () => void, ignoreIfNotInSession = true): void {\r\n if (this.inXRFrameLoop) {\r\n callback();\r\n } else if (this.inXRSession || !ignoreIfNotInSession) {\r\n this.onXRFrameObservable.addOnce(callback);\r\n }\r\n }\r\n\r\n /**\r\n * Check if fixed foveation is supported on this device\r\n */\r\n public get isFixedFoveationSupported(): boolean {\r\n return this._baseLayerWrapper?.isFixedFoveationSupported || false;\r\n }\r\n\r\n /**\r\n * Get the fixed foveation currently set, as specified by the webxr specs\r\n * If this returns null, then fixed foveation is not supported\r\n */\r\n public get fixedFoveation(): Nullable<number> {\r\n return this._baseLayerWrapper?.fixedFoveation || null;\r\n }\r\n\r\n /**\r\n * Set the fixed foveation to the specified value, as specified by the webxr specs\r\n * This value will be normalized to be between 0 and 1, 1 being max foveation, 0 being no foveation\r\n */\r\n public set fixedFoveation(value: Nullable<number>) {\r\n const val = Math.max(0, Math.min(1, value || 0));\r\n if (this._baseLayerWrapper) {\r\n this._baseLayerWrapper.fixedFoveation = val;\r\n }\r\n }\r\n}\r\n"]}
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1
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+
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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { IDisposable, Scene } from \"../scene\";\r\nimport type { RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture\";\r\nimport type { WebXRRenderTarget } from \"./webXRTypes\";\r\nimport { WebXRManagedOutputCanvas, WebXRManagedOutputCanvasOptions } from \"./webXRManagedOutputCanvas\";\r\nimport type { Engine } from \"../Engines/engine\";\r\nimport type { IWebXRRenderTargetTextureProvider, WebXRLayerRenderTargetTextureProvider } from \"./webXRRenderTargetTextureProvider\";\r\nimport type { Viewport } from \"../Maths/math.viewport\";\r\nimport type { WebXRLayerWrapper } from \"./webXRLayerWrapper\";\r\nimport { NativeXRLayerWrapper, NativeXRRenderTarget } from \"./native/nativeXRRenderTarget\";\r\nimport { WebXRWebGLLayerWrapper } from \"./webXRWebGLLayer\";\r\nimport type { ThinEngine } from \"../Engines/thinEngine\";\r\n\r\n/**\r\n * Manages an XRSession to work with Babylon's engine\r\n * @see https://doc.babylonjs.com/how_to/webxr_session_manager\r\n */\r\nexport class WebXRSessionManager implements IDisposable, IWebXRRenderTargetTextureProvider {\r\n private _engine: Nullable<Engine>;\r\n private _referenceSpace: XRReferenceSpace;\r\n private _baseLayerWrapper: Nullable<WebXRLayerWrapper>;\r\n private _baseLayerRTTProvider: Nullable<WebXRLayerRenderTargetTextureProvider>;\r\n private _xrNavigator: any;\r\n private _sessionMode: XRSessionMode;\r\n private _onEngineDisposedObserver: Nullable<Observer<ThinEngine>>;\r\n\r\n /**\r\n * The base reference space from which the session started. good if you want to reset your\r\n * reference space\r\n */\r\n public baseReferenceSpace: XRReferenceSpace;\r\n /**\r\n * Current XR frame\r\n */\r\n public currentFrame: Nullable<XRFrame>;\r\n /** WebXR timestamp updated every frame */\r\n public currentTimestamp: number = -1;\r\n /**\r\n * Used just in case of a failure to initialize an immersive session.\r\n * The viewer reference space is compensated using this height, creating a kind of \"viewer-floor\" reference space\r\n */\r\n public defaultHeightCompensation = 1.7;\r\n /**\r\n * Fires every time a new xrFrame arrives which can be used to update the camera\r\n */\r\n public onXRFrameObservable: Observable<XRFrame> = new Observable<XRFrame>();\r\n /**\r\n * Fires when the reference space changed\r\n */\r\n public onXRReferenceSpaceChanged: Observable<XRReferenceSpace> = new Observable();\r\n /**\r\n * Fires when the xr session is ended either by the device or manually done\r\n */\r\n public onXRSessionEnded: Observable<any> = new Observable<any>();\r\n /**\r\n * Fires when the xr session is initialized: right after requestSession was called and returned with a successful result\r\n */\r\n public onXRSessionInit: Observable<XRSession> = new Observable<XRSession>();\r\n /**\r\n * Underlying xr session\r\n */\r\n public session: XRSession;\r\n /**\r\n * The viewer (head position) reference space. This can be used to get the XR world coordinates\r\n * or get the offset the player is currently at.\r\n */\r\n public viewerReferenceSpace: XRReferenceSpace;\r\n /**\r\n * Are we currently in the XR loop?\r\n */\r\n public inXRFrameLoop: boolean = false;\r\n /**\r\n * Are we in an XR session?\r\n */\r\n public inXRSession: boolean = false;\r\n\r\n /**\r\n * Constructs a WebXRSessionManager, this must be initialized within a user action before usage\r\n * @param scene The scene which the session should be created for\r\n */\r\n constructor(\r\n /** The scene which the session should be created for */\r\n public scene: Scene\r\n ) {\r\n this._engine = scene.getEngine();\r\n this._onEngineDisposedObserver = this._engine.onDisposeObservable.addOnce(() => {\r\n this._engine = null;\r\n });\r\n scene.onDisposeObservable.addOnce(() => {\r\n this.dispose();\r\n });\r\n }\r\n\r\n /**\r\n * The current reference space used in this session. This reference space can constantly change!\r\n * It is mainly used to offset the camera's position.\r\n */\r\n public get referenceSpace(): XRReferenceSpace {\r\n return this._referenceSpace;\r\n }\r\n\r\n /**\r\n * Set a new reference space and triggers the observable\r\n */\r\n public set referenceSpace(newReferenceSpace: XRReferenceSpace) {\r\n this._referenceSpace = newReferenceSpace;\r\n this.onXRReferenceSpaceChanged.notifyObservers(this._referenceSpace);\r\n }\r\n\r\n /**\r\n * The mode for the managed XR session\r\n */\r\n public get sessionMode(): XRSessionMode {\r\n return this._sessionMode;\r\n }\r\n\r\n /**\r\n * Disposes of the session manager\r\n * This should be called explicitly by the dev, if required.\r\n */\r\n public dispose() {\r\n // disposing without leaving XR? Exit XR first\r\n if (this.inXRSession) {\r\n this.exitXRAsync();\r\n }\r\n this.onXRFrameObservable.clear();\r\n this.onXRSessionEnded.clear();\r\n this.onXRReferenceSpaceChanged.clear();\r\n this.onXRSessionInit.clear();\r\n this._engine?.onDisposeObservable.remove(this._onEngineDisposedObserver);\r\n this._engine = null;\r\n }\r\n\r\n /**\r\n * Stops the xrSession and restores the render loop\r\n * @returns Promise which resolves after it exits XR\r\n */\r\n public exitXRAsync() {\r\n if (this.session && this.inXRSession) {\r\n this.inXRSession = false;\r\n return this.session.end().catch(() => {\r\n Logger.Warn(\"Could not end XR session.\");\r\n });\r\n }\r\n return Promise.resolve();\r\n }\r\n\r\n /**\r\n * Attempts to set the framebuffer-size-normalized viewport to be rendered this frame for this view.\r\n * In the event of a failure, the supplied viewport is not updated.\r\n * @param viewport the viewport to which the view will be rendered\r\n * @param view the view for which to set the viewport\r\n * @returns whether the operation was successful\r\n */\r\n public trySetViewportForView(viewport: Viewport, view: XRView): boolean {\r\n return this._baseLayerRTTProvider?.trySetViewportForView(viewport, view) || false;\r\n }\r\n\r\n /**\r\n * Gets the correct render target texture to be rendered this frame for this eye\r\n * @param eye the eye for which to get the render target\r\n * @returns the render target for the specified eye or null if not available\r\n */\r\n public getRenderTargetTextureForEye(eye: XREye): Nullable<RenderTargetTexture> {\r\n return this._baseLayerRTTProvider?.getRenderTargetTextureForEye(eye) || null;\r\n }\r\n\r\n /**\r\n * Gets the correct render target texture to be rendered this frame for this view\r\n * @param view the view for which to get the render target\r\n * @returns the render target for the specified view or null if not available\r\n */\r\n public getRenderTargetTextureForView(view: XRView): Nullable<RenderTargetTexture> {\r\n return this._baseLayerRTTProvider?.getRenderTargetTextureForView(view) || null;\r\n }\r\n\r\n /**\r\n * Creates a WebXRRenderTarget object for the XR session\r\n * @param options optional options to provide when creating a new render target\r\n * @returns a WebXR render target to which the session can render\r\n */\r\n public getWebXRRenderTarget(options?: WebXRManagedOutputCanvasOptions): WebXRRenderTarget {\r\n const engine = this.scene.getEngine();\r\n if (this._xrNavigator.xr.native) {\r\n return new NativeXRRenderTarget(this);\r\n } else {\r\n options = options || WebXRManagedOutputCanvasOptions.GetDefaults(engine);\r\n options.canvasElement = options.canvasElement || engine.getRenderingCanvas() || undefined;\r\n return new WebXRManagedOutputCanvas(this, options);\r\n }\r\n }\r\n\r\n /**\r\n * Initializes the manager\r\n * After initialization enterXR can be called to start an XR session\r\n * @returns Promise which resolves after it is initialized\r\n */\r\n public initializeAsync(): Promise<void> {\r\n // Check if the browser supports webXR\r\n this._xrNavigator = navigator;\r\n if (!this._xrNavigator.xr) {\r\n return Promise.reject(\"WebXR not available\");\r\n }\r\n return Promise.resolve();\r\n }\r\n\r\n /**\r\n * Initializes an xr session\r\n * @param xrSessionMode mode to initialize\r\n * @param xrSessionInit defines optional and required values to pass to the session builder\r\n * @returns a promise which will resolve once the session has been initialized\r\n */\r\n public initializeSessionAsync(xrSessionMode: XRSessionMode = \"immersive-vr\", xrSessionInit: XRSessionInit = {}): Promise<XRSession> {\r\n return this._xrNavigator.xr.requestSession(xrSessionMode, xrSessionInit).then((session: XRSession) => {\r\n this.session = session;\r\n this._sessionMode = xrSessionMode;\r\n this.onXRSessionInit.notifyObservers(session);\r\n this.inXRSession = true;\r\n\r\n // handle when the session is ended (By calling session.end or device ends its own session eg. pressing home button on phone)\r\n this.session.addEventListener(\r\n \"end\",\r\n () => {\r\n this.inXRSession = false;\r\n\r\n // Notify frame observers\r\n this.onXRSessionEnded.notifyObservers(null);\r\n\r\n if (this._engine) {\r\n // make sure dimensions object is restored\r\n this._engine.framebufferDimensionsObject = null;\r\n\r\n // Restore frame buffer to avoid clear on xr framebuffer after session end\r\n this._engine.restoreDefaultFramebuffer();\r\n\r\n // Need to restart render loop as after the session is ended the last request for new frame will never call callback\r\n this._engine.customAnimationFrameRequester = null;\r\n this._engine._renderLoop();\r\n }\r\n\r\n // Dispose render target textures.\r\n // Only dispose on native because we can't destroy opaque textures on browser.\r\n if (this.isNative) {\r\n this._baseLayerRTTProvider?.dispose();\r\n }\r\n this._baseLayerRTTProvider = null;\r\n this._baseLayerWrapper = null;\r\n },\r\n { once: true }\r\n );\r\n\r\n return this.session;\r\n });\r\n }\r\n\r\n /**\r\n * Checks if a session would be supported for the creation options specified\r\n * @param sessionMode session mode to check if supported eg. immersive-vr\r\n * @returns A Promise that resolves to true if supported and false if not\r\n */\r\n public isSessionSupportedAsync(sessionMode: XRSessionMode): Promise<boolean> {\r\n return WebXRSessionManager.IsSessionSupportedAsync(sessionMode);\r\n }\r\n\r\n /**\r\n * Resets the reference space to the one started the session\r\n */\r\n public resetReferenceSpace() {\r\n this.referenceSpace = this.baseReferenceSpace;\r\n }\r\n\r\n /**\r\n * Starts rendering to the xr layer\r\n */\r\n public runXRRenderLoop() {\r\n if (!this.inXRSession || !this._engine) {\r\n return;\r\n }\r\n\r\n // Tell the engine's render loop to be driven by the xr session's refresh rate and provide xr pose information\r\n this._engine.customAnimationFrameRequester = {\r\n requestAnimationFrame: this.session.requestAnimationFrame.bind(this.session),\r\n renderFunction: (timestamp: number, xrFrame: Nullable<XRFrame>) => {\r\n if (!this.inXRSession || !this._engine) {\r\n return;\r\n }\r\n // Store the XR frame and timestamp in the session manager\r\n this.currentFrame = xrFrame;\r\n this.currentTimestamp = timestamp;\r\n if (xrFrame) {\r\n this.inXRFrameLoop = true;\r\n this._engine.framebufferDimensionsObject = this._baseLayerRTTProvider?.getFramebufferDimensions() || null;\r\n this.onXRFrameObservable.notifyObservers(xrFrame);\r\n this._engine._renderLoop();\r\n this._engine.framebufferDimensionsObject = null;\r\n this.inXRFrameLoop = false;\r\n }\r\n },\r\n };\r\n\r\n this._engine.framebufferDimensionsObject = this._baseLayerRTTProvider?.getFramebufferDimensions() || null;\r\n\r\n // Stop window's animation frame and trigger sessions animation frame\r\n if (typeof window !== \"undefined\" && window.cancelAnimationFrame) {\r\n window.cancelAnimationFrame(this._engine._frameHandler);\r\n }\r\n this._engine._renderLoop();\r\n }\r\n\r\n /**\r\n * Sets the reference space on the xr session\r\n * @param referenceSpaceType space to set\r\n * @returns a promise that will resolve once the reference space has been set\r\n */\r\n public setReferenceSpaceTypeAsync(referenceSpaceType: XRReferenceSpaceType = \"local-floor\"): Promise<XRReferenceSpace> {\r\n return this.session\r\n .requestReferenceSpace(referenceSpaceType)\r\n .then(\r\n (referenceSpace) => {\r\n return referenceSpace as XRReferenceSpace;\r\n },\r\n (rejectionReason) => {\r\n Logger.Error(\"XR.requestReferenceSpace failed for the following reason: \");\r\n Logger.Error(rejectionReason);\r\n Logger.Log('Defaulting to universally-supported \"viewer\" reference space type.');\r\n\r\n return this.session.requestReferenceSpace(\"viewer\").then(\r\n (referenceSpace) => {\r\n const heightCompensation = new XRRigidTransform({ x: 0, y: -this.defaultHeightCompensation, z: 0 });\r\n return (referenceSpace as XRReferenceSpace).getOffsetReferenceSpace(heightCompensation);\r\n },\r\n (rejectionReason) => {\r\n Logger.Error(rejectionReason);\r\n throw 'XR initialization failed: required \"viewer\" reference space type not supported.';\r\n }\r\n );\r\n }\r\n )\r\n .then((referenceSpace) => {\r\n // create viewer reference space before setting the first reference space\r\n return this.session.requestReferenceSpace(\"viewer\").then((viewerReferenceSpace) => {\r\n this.viewerReferenceSpace = viewerReferenceSpace as XRReferenceSpace;\r\n return referenceSpace;\r\n });\r\n })\r\n .then((referenceSpace) => {\r\n // initialize the base and offset (currently the same)\r\n this.referenceSpace = this.baseReferenceSpace = referenceSpace;\r\n return this.referenceSpace;\r\n });\r\n }\r\n\r\n /**\r\n * Updates the render state of the session.\r\n * Note that this is deprecated in favor of WebXRSessionManager.updateRenderState().\r\n * @param state state to set\r\n * @returns a promise that resolves once the render state has been updated\r\n * @deprecated\r\n */\r\n public updateRenderStateAsync(state: XRRenderState): Promise<void> {\r\n return Promise.resolve(this.session.updateRenderState(state));\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _setBaseLayerWrapper(baseLayerWrapper: Nullable<WebXRLayerWrapper>): void {\r\n if (this.isNative) {\r\n this._baseLayerRTTProvider?.dispose();\r\n }\r\n this._baseLayerWrapper = baseLayerWrapper;\r\n this._baseLayerRTTProvider = this._baseLayerWrapper?.createRenderTargetTextureProvider(this) || null;\r\n }\r\n\r\n /**\r\n * Updates the render state of the session\r\n * @param state state to set\r\n */\r\n public updateRenderState(state: XRRenderStateInit): void {\r\n if (state.baseLayer) {\r\n this._setBaseLayerWrapper(this.isNative ? new NativeXRLayerWrapper(state.baseLayer) : new WebXRWebGLLayerWrapper(state.baseLayer));\r\n }\r\n\r\n this.session.updateRenderState(state);\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves with a boolean indicating if the provided session mode is supported by this browser\r\n * @param sessionMode defines the session to test\r\n * @returns a promise with boolean as final value\r\n */\r\n public static IsSessionSupportedAsync(sessionMode: XRSessionMode): Promise<boolean> {\r\n if (!(navigator as any).xr) {\r\n return Promise.resolve(false);\r\n }\r\n // When the specs are final, remove supportsSession!\r\n const functionToUse = (navigator as any).xr.isSessionSupported || (navigator as any).xr.supportsSession;\r\n if (!functionToUse) {\r\n return Promise.resolve(false);\r\n } else {\r\n return functionToUse\r\n .call((navigator as any).xr, sessionMode)\r\n .then((result: boolean) => {\r\n const returnValue = typeof result === \"undefined\" ? true : result;\r\n return Promise.resolve(returnValue);\r\n })\r\n .catch((e: any) => {\r\n Logger.Warn(e);\r\n return Promise.resolve(false);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Returns true if Babylon.js is using the BabylonNative backend, otherwise false\r\n */\r\n public get isNative(): boolean {\r\n return this._xrNavigator.xr.native ?? false;\r\n }\r\n\r\n /**\r\n * The current frame rate as reported by the device\r\n */\r\n public get currentFrameRate(): number | undefined {\r\n return this.session?.frameRate;\r\n }\r\n\r\n /**\r\n * A list of supported frame rates (only available in-session!\r\n */\r\n public get supportedFrameRates(): Float32Array | undefined {\r\n return this.session?.supportedFrameRates;\r\n }\r\n\r\n /**\r\n * Set the framerate of the session.\r\n * @param rate the new framerate. This value needs to be in the supportedFrameRates array\r\n * @returns a promise that resolves once the framerate has been set\r\n */\r\n public updateTargetFrameRate(rate: number): Promise<void> {\r\n return this.session.updateTargetFrameRate(rate);\r\n }\r\n\r\n /**\r\n * Run a callback in the xr render loop\r\n * @param callback the callback to call when in XR Frame\r\n * @param ignoreIfNotInSession if no session is currently running, run it first thing on the next session\r\n */\r\n public runInXRFrame(callback: () => void, ignoreIfNotInSession = true): void {\r\n if (this.inXRFrameLoop) {\r\n callback();\r\n } else if (this.inXRSession || !ignoreIfNotInSession) {\r\n this.onXRFrameObservable.addOnce(callback);\r\n }\r\n }\r\n\r\n /**\r\n * Check if fixed foveation is supported on this device\r\n */\r\n public get isFixedFoveationSupported(): boolean {\r\n return this._baseLayerWrapper?.isFixedFoveationSupported || false;\r\n }\r\n\r\n /**\r\n * Get the fixed foveation currently set, as specified by the webxr specs\r\n * If this returns null, then fixed foveation is not supported\r\n */\r\n public get fixedFoveation(): Nullable<number> {\r\n return this._baseLayerWrapper?.fixedFoveation || null;\r\n }\r\n\r\n /**\r\n * Set the fixed foveation to the specified value, as specified by the webxr specs\r\n * This value will be normalized to be between 0 and 1, 1 being max foveation, 0 being no foveation\r\n */\r\n public set fixedFoveation(value: Nullable<number>) {\r\n const val = Math.max(0, Math.min(1, value || 0));\r\n if (this._baseLayerWrapper) {\r\n this._baseLayerWrapper.fixedFoveation = val;\r\n }\r\n }\r\n}\r\n"]}
|
package/XR/webXRWebGLLayer.d.ts
CHANGED
|
@@ -6,7 +6,7 @@ import { WebXRLayerWrapper } from "./webXRLayerWrapper";
|
|
|
6
6
|
import { WebXRLayerRenderTargetTextureProvider } from "./webXRRenderTargetTextureProvider";
|
|
7
7
|
/**
|
|
8
8
|
* Wraps xr webgl layers.
|
|
9
|
-
* @
|
|
9
|
+
* @internal
|
|
10
10
|
*/
|
|
11
11
|
export declare class WebXRWebGLLayerWrapper extends WebXRLayerWrapper {
|
|
12
12
|
readonly layer: XRWebGLLayer;
|
|
@@ -18,7 +18,7 @@ export declare class WebXRWebGLLayerWrapper extends WebXRLayerWrapper {
|
|
|
18
18
|
}
|
|
19
19
|
/**
|
|
20
20
|
* Provides render target textures and other important rendering information for a given XRWebGLLayer.
|
|
21
|
-
* @
|
|
21
|
+
* @internal
|
|
22
22
|
*/
|
|
23
23
|
export declare class WebXRWebGLLayerRenderTargetTextureProvider extends WebXRLayerRenderTargetTextureProvider {
|
|
24
24
|
readonly layerWrapper: WebXRWebGLLayerWrapper;
|
package/XR/webXRWebGLLayer.js
CHANGED
|
@@ -2,7 +2,7 @@ import { WebXRLayerWrapper } from "./webXRLayerWrapper.js";
|
|
|
2
2
|
import { WebXRLayerRenderTargetTextureProvider } from "./webXRRenderTargetTextureProvider.js";
|
|
3
3
|
/**
|
|
4
4
|
* Wraps xr webgl layers.
|
|
5
|
-
* @
|
|
5
|
+
* @internal
|
|
6
6
|
*/
|
|
7
7
|
export class WebXRWebGLLayerWrapper extends WebXRLayerWrapper {
|
|
8
8
|
/**
|
|
@@ -16,7 +16,7 @@ export class WebXRWebGLLayerWrapper extends WebXRLayerWrapper {
|
|
|
16
16
|
}
|
|
17
17
|
/**
|
|
18
18
|
* Provides render target textures and other important rendering information for a given XRWebGLLayer.
|
|
19
|
-
* @
|
|
19
|
+
* @internal
|
|
20
20
|
*/
|
|
21
21
|
export class WebXRWebGLLayerRenderTargetTextureProvider extends WebXRLayerRenderTargetTextureProvider {
|
|
22
22
|
constructor(scene, layerWrapper) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webXRWebGLLayer.js","sourceRoot":"","sources":["../../../../../lts/core/generated/XR/webXRWebGLLayer.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,oCAAoC,CAAC;AAE3F;;;GAGG;AACH,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;IACzD;;;OAGG;IACH,YAA4B,KAAmB;QAC3C,KAAK,CACD,GAAG,EAAE,CAAC,KAAK,CAAC,gBAAgB,EAC5B,GAAG,EAAE,CAAC,KAAK,CAAC,iBAAiB,EAC7B,KAAK,EACL,cAAc,EACd,CAAC,cAAc,EAAE,EAAE,CAAC,IAAI,0CAA0C,CAAC,cAAc,CAAC,KAAK,EAAE,IAAI,CAAC,CACjG,CAAC;QAPsB,UAAK,GAAL,KAAK,CAAc;IAQ/C,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,0CAA2C,SAAQ,qCAAqC;IAOjG,YAAY,KAAY,EAAkB,YAAoC;QAC1E,KAAK,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QADW,iBAAY,GAAZ,YAAY,CAAwB;QAE1E,IAAI,CAAC,MAAM,GAAG,YAAY,CAAC,KAAK,CAAC;QACjC,IAAI,CAAC,sBAAsB,GAAG;YAC1B,gBAAgB,EAAE,IAAI,CAAC,MAAM,CAAC,gBAAgB;YAC9C,iBAAiB,EAAE,IAAI,CAAC,MAAM,CAAC,iBAAiB;SACnD,CAAC;IACN,CAAC;IAEM,qBAAqB,CAAC,QAAkB,EAAE,IAAY;QACzD,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACjD,MAAM,gBAAgB,GAAG,IAAI,CAAC,sBAAsB,CAAC,gBAAgB,CAAC;QACtE,MAAM,iBAAiB,GAAG,IAAI,CAAC,sBAAsB,CAAC,iBAAiB,CAAC;QACxE,QAAQ,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,gBAAgB,CAAC;QAC7C,QAAQ,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,iBAAiB,CAAC;QAC9C,QAAQ,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,GAAG,gBAAgB,CAAC;QACrD,QAAQ,CAAC,MAAM,GAAG,UAAU,CAAC,MAAM,GAAG,iBAAiB,CAAC;QACxD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,6DAA6D;IACtD,4BAA4B,CAAC,GAAU;QAC1C,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC;QAChD,MAAM,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC;QAClD,MAAM,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC;QAE5C,IACI,CAAC,IAAI,CAAC,IAAI;YACV,UAAU,KAAK,IAAI,CAAC,sBAAsB,CAAC,gBAAgB;YAC3D,WAAW,KAAK,IAAI,CAAC,sBAAsB,CAAC,iBAAiB;YAC7D,WAAW,KAAK,IAAI,CAAC,YAAY,EACnC;YACE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,0BAA0B,CAAC,UAAU,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;YAClF,IAAI,CAAC,sBAAsB,CAAC,gBAAgB,GAAG,UAAU,CAAC;YAC1D,IAAI,CAAC,sBAAsB,CAAC,iBAAiB,GAAG,WAAW,CAAC;YAC5D,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;SACnC;QAED,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAEM,6BAA6B,CAAC,IAAY;QAC7C,OAAO,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IACvD,CAAC;CACJ","sourcesContent":["import type { RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture\";\r\nimport type { Viewport } from \"../Maths/math.viewport\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { Nullable } from \"../types\";\r\nimport { WebXRLayerWrapper } from \"./webXRLayerWrapper\";\r\nimport { WebXRLayerRenderTargetTextureProvider } from \"./webXRRenderTargetTextureProvider\";\r\n\r\n/**\r\n * Wraps xr webgl layers.\r\n * @
|
|
1
|
+
{"version":3,"file":"webXRWebGLLayer.js","sourceRoot":"","sources":["../../../../../lts/core/generated/XR/webXRWebGLLayer.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,oCAAoC,CAAC;AAE3F;;;GAGG;AACH,MAAM,OAAO,sBAAuB,SAAQ,iBAAiB;IACzD;;;OAGG;IACH,YAA4B,KAAmB;QAC3C,KAAK,CACD,GAAG,EAAE,CAAC,KAAK,CAAC,gBAAgB,EAC5B,GAAG,EAAE,CAAC,KAAK,CAAC,iBAAiB,EAC7B,KAAK,EACL,cAAc,EACd,CAAC,cAAc,EAAE,EAAE,CAAC,IAAI,0CAA0C,CAAC,cAAc,CAAC,KAAK,EAAE,IAAI,CAAC,CACjG,CAAC;QAPsB,UAAK,GAAL,KAAK,CAAc;IAQ/C,CAAC;CACJ;AAED;;;GAGG;AACH,MAAM,OAAO,0CAA2C,SAAQ,qCAAqC;IAOjG,YAAY,KAAY,EAAkB,YAAoC;QAC1E,KAAK,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QADW,iBAAY,GAAZ,YAAY,CAAwB;QAE1E,IAAI,CAAC,MAAM,GAAG,YAAY,CAAC,KAAK,CAAC;QACjC,IAAI,CAAC,sBAAsB,GAAG;YAC1B,gBAAgB,EAAE,IAAI,CAAC,MAAM,CAAC,gBAAgB;YAC9C,iBAAiB,EAAE,IAAI,CAAC,MAAM,CAAC,iBAAiB;SACnD,CAAC;IACN,CAAC;IAEM,qBAAqB,CAAC,QAAkB,EAAE,IAAY;QACzD,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QACjD,MAAM,gBAAgB,GAAG,IAAI,CAAC,sBAAsB,CAAC,gBAAgB,CAAC;QACtE,MAAM,iBAAiB,GAAG,IAAI,CAAC,sBAAsB,CAAC,iBAAiB,CAAC;QACxE,QAAQ,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,gBAAgB,CAAC;QAC7C,QAAQ,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,iBAAiB,CAAC;QAC9C,QAAQ,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,GAAG,gBAAgB,CAAC;QACrD,QAAQ,CAAC,MAAM,GAAG,UAAU,CAAC,MAAM,GAAG,iBAAiB,CAAC;QACxD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,6DAA6D;IACtD,4BAA4B,CAAC,GAAU;QAC1C,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC;QAChD,MAAM,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC;QAClD,MAAM,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC;QAE5C,IACI,CAAC,IAAI,CAAC,IAAI;YACV,UAAU,KAAK,IAAI,CAAC,sBAAsB,CAAC,gBAAgB;YAC3D,WAAW,KAAK,IAAI,CAAC,sBAAsB,CAAC,iBAAiB;YAC7D,WAAW,KAAK,IAAI,CAAC,YAAY,EACnC;YACE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,0BAA0B,CAAC,UAAU,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;YAClF,IAAI,CAAC,sBAAsB,CAAC,gBAAgB,GAAG,UAAU,CAAC;YAC1D,IAAI,CAAC,sBAAsB,CAAC,iBAAiB,GAAG,WAAW,CAAC;YAC5D,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;SACnC;QAED,OAAO,IAAI,CAAC,IAAI,CAAC;IACrB,CAAC;IAEM,6BAA6B,CAAC,IAAY;QAC7C,OAAO,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IACvD,CAAC;CACJ","sourcesContent":["import type { RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture\";\r\nimport type { Viewport } from \"../Maths/math.viewport\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { Nullable } from \"../types\";\r\nimport { WebXRLayerWrapper } from \"./webXRLayerWrapper\";\r\nimport { WebXRLayerRenderTargetTextureProvider } from \"./webXRRenderTargetTextureProvider\";\r\n\r\n/**\r\n * Wraps xr webgl layers.\r\n * @internal\r\n */\r\nexport class WebXRWebGLLayerWrapper extends WebXRLayerWrapper {\r\n /**\r\n * @param layer is the layer to be wrapped.\r\n * @returns a new WebXRLayerWrapper wrapping the provided XRWebGLLayer.\r\n */\r\n constructor(public readonly layer: XRWebGLLayer) {\r\n super(\r\n () => layer.framebufferWidth,\r\n () => layer.framebufferHeight,\r\n layer,\r\n \"XRWebGLLayer\",\r\n (sessionManager) => new WebXRWebGLLayerRenderTargetTextureProvider(sessionManager.scene, this)\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * Provides render target textures and other important rendering information for a given XRWebGLLayer.\r\n * @internal\r\n */\r\nexport class WebXRWebGLLayerRenderTargetTextureProvider extends WebXRLayerRenderTargetTextureProvider {\r\n // The dimensions will always be defined in this class.\r\n protected _framebufferDimensions: { framebufferWidth: number; framebufferHeight: number };\r\n private _rtt: Nullable<RenderTargetTexture>;\r\n private _framebuffer: WebGLFramebuffer;\r\n private _layer: XRWebGLLayer;\r\n\r\n constructor(scene: Scene, public readonly layerWrapper: WebXRWebGLLayerWrapper) {\r\n super(scene, layerWrapper);\r\n this._layer = layerWrapper.layer;\r\n this._framebufferDimensions = {\r\n framebufferWidth: this._layer.framebufferWidth,\r\n framebufferHeight: this._layer.framebufferHeight,\r\n };\r\n }\r\n\r\n public trySetViewportForView(viewport: Viewport, view: XRView): boolean {\r\n const xrViewport = this._layer.getViewport(view);\r\n const framebufferWidth = this._framebufferDimensions.framebufferWidth;\r\n const framebufferHeight = this._framebufferDimensions.framebufferHeight;\r\n viewport.x = xrViewport.x / framebufferWidth;\r\n viewport.y = xrViewport.y / framebufferHeight;\r\n viewport.width = xrViewport.width / framebufferWidth;\r\n viewport.height = xrViewport.height / framebufferHeight;\r\n return true;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public getRenderTargetTextureForEye(eye: XREye): Nullable<RenderTargetTexture> {\r\n const layerWidth = this._layer.framebufferWidth;\r\n const layerHeight = this._layer.framebufferHeight;\r\n const framebuffer = this._layer.framebuffer;\r\n\r\n if (\r\n !this._rtt ||\r\n layerWidth !== this._framebufferDimensions.framebufferWidth ||\r\n layerHeight !== this._framebufferDimensions.framebufferHeight ||\r\n framebuffer !== this._framebuffer\r\n ) {\r\n this._rtt = this._createRenderTargetTexture(layerWidth, layerHeight, framebuffer);\r\n this._framebufferDimensions.framebufferWidth = layerWidth;\r\n this._framebufferDimensions.framebufferHeight = layerHeight;\r\n this._framebuffer = framebuffer;\r\n }\r\n\r\n return this._rtt;\r\n }\r\n\r\n public getRenderTargetTextureForView(view: XRView): Nullable<RenderTargetTexture> {\r\n return this.getRenderTargetTextureForEye(view.eye);\r\n }\r\n}\r\n"]}
|
package/abstractScene.d.ts
CHANGED
|
@@ -147,7 +147,7 @@ export declare abstract class AbstractScene {
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147
147
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* Textures to keep.
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148
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*/
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|
149
149
|
textures: BaseTexture[];
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|
150
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-
/** @
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+
/** @internal */
|
|
151
151
|
protected _environmentTexture: Nullable<BaseTexture>;
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/**
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* Texture used in all pbr material as the reflection texture.
|
package/abstractScene.js
CHANGED
package/abstractScene.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { Scene } from \"./scene\";\r\nimport type { Nullable } from \"./types\";\r\nimport type { AbstractMesh } from \"./Meshes/abstractMesh\";\r\nimport type { TransformNode } from \"./Meshes/transformNode\";\r\nimport type { Geometry } from \"./Meshes/geometry\";\r\nimport type { Skeleton } from \"./Bones/skeleton\";\r\nimport type { MorphTargetManager } from \"./Morph/morphTargetManager\";\r\nimport type { AssetContainer } from \"./assetContainer\";\r\nimport type { IParticleSystem } from \"./Particles/IParticleSystem\";\r\nimport type { AnimationGroup } from \"./Animations/animationGroup\";\r\nimport type { BaseTexture } from \"./Materials/Textures/baseTexture\";\r\nimport type { Material } from \"./Materials/material\";\r\nimport type { MultiMaterial } from \"./Materials/multiMaterial\";\r\nimport type { AbstractActionManager } from \"./Actions/abstractActionManager\";\r\nimport type { Camera } from \"./Cameras/camera\";\r\nimport type { Light } from \"./Lights/light\";\r\nimport type { Node } from \"./node\";\r\n\r\ndeclare type Animation = import(\"./Animations/animation\").Animation;\r\ndeclare type PostProcess = import(\"./PostProcesses/postProcess\").PostProcess;\r\n\r\n/**\r\n * Defines how the parser contract is defined.\r\n * These parsers are used to parse a list of specific assets (like particle systems, etc..)\r\n */\r\nexport type BabylonFileParser = (parsedData: any, scene: Scene, container: AssetContainer, rootUrl: string) => void;\r\n\r\n/**\r\n * Defines how the individual parser contract is defined.\r\n * These parser can parse an individual asset\r\n */\r\nexport type IndividualBabylonFileParser = (parsedData: any, scene: Scene, rootUrl: string) => any;\r\n\r\n/**\r\n * Base class of the scene acting as a container for the different elements composing a scene.\r\n * This class is dynamically extended by the different components of the scene increasing\r\n * flexibility and reducing coupling\r\n */\r\nexport abstract class AbstractScene {\r\n /**\r\n * Stores the list of available parsers in the application.\r\n */\r\n private static _BabylonFileParsers: { [key: string]: BabylonFileParser } = {};\r\n\r\n /**\r\n * Stores the list of available individual parsers in the application.\r\n */\r\n private static _IndividualBabylonFileParsers: { [key: string]: IndividualBabylonFileParser } = {};\r\n\r\n /**\r\n * Adds a parser in the list of available ones\r\n * @param name Defines the name of the parser\r\n * @param parser Defines the parser to add\r\n */\r\n public static AddParser(name: string, parser: BabylonFileParser): void {\r\n this._BabylonFileParsers[name] = parser;\r\n }\r\n\r\n /**\r\n * Gets a general parser from the list of available ones\r\n * @param name Defines the name of the parser\r\n * @returns the requested parser or null\r\n */\r\n public static GetParser(name: string): Nullable<BabylonFileParser> {\r\n if (this._BabylonFileParsers[name]) {\r\n return this._BabylonFileParsers[name];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Adds n individual parser in the list of available ones\r\n * @param name Defines the name of the parser\r\n * @param parser Defines the parser to add\r\n */\r\n public static AddIndividualParser(name: string, parser: IndividualBabylonFileParser): void {\r\n this._IndividualBabylonFileParsers[name] = parser;\r\n }\r\n\r\n /**\r\n * Gets an individual parser from the list of available ones\r\n * @param name Defines the name of the parser\r\n * @returns the requested parser or null\r\n */\r\n public static GetIndividualParser(name: string): Nullable<IndividualBabylonFileParser> {\r\n if (this._IndividualBabylonFileParsers[name]) {\r\n return this._IndividualBabylonFileParsers[name];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Parser json data and populate both a scene and its associated container object\r\n * @param jsonData Defines the data to parse\r\n * @param scene Defines the scene to parse the data for\r\n * @param container Defines the container attached to the parsing sequence\r\n * @param rootUrl Defines the root url of the data\r\n */\r\n public static Parse(jsonData: any, scene: Scene, container: AssetContainer, rootUrl: string): void {\r\n for (const parserName in this._BabylonFileParsers) {\r\n if (Object.prototype.hasOwnProperty.call(this._BabylonFileParsers, parserName)) {\r\n this._BabylonFileParsers[parserName](jsonData, scene, container, rootUrl);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the list of root nodes (ie. nodes with no parent)\r\n */\r\n public rootNodes = new Array<Node>();\r\n\r\n /** All of the cameras added to this scene\r\n * @see https://doc.babylonjs.com/babylon101/cameras\r\n */\r\n public cameras = new Array<Camera>();\r\n\r\n /**\r\n * All of the lights added to this scene\r\n * @see https://doc.babylonjs.com/babylon101/lights\r\n */\r\n public lights = new Array<Light>();\r\n\r\n /**\r\n * All of the (abstract) meshes added to this scene\r\n */\r\n public meshes = new Array<AbstractMesh>();\r\n\r\n /**\r\n * The list of skeletons added to the scene\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_bones_and_skeletons\r\n */\r\n public skeletons = new Array<Skeleton>();\r\n\r\n /**\r\n * All of the particle systems added to this scene\r\n * @see https://doc.babylonjs.com/babylon101/particles\r\n */\r\n public particleSystems = new Array<IParticleSystem>();\r\n\r\n /**\r\n * Gets a list of Animations associated with the scene\r\n */\r\n public animations: Animation[] = [];\r\n\r\n /**\r\n * All of the animation groups added to this scene\r\n * @see https://doc.babylonjs.com/divingDeeper/animation/groupAnimations\r\n */\r\n public animationGroups = new Array<AnimationGroup>();\r\n\r\n /**\r\n * All of the multi-materials added to this scene\r\n * @see https://doc.babylonjs.com/how_to/multi_materials\r\n */\r\n public multiMaterials = new Array<MultiMaterial>();\r\n\r\n /**\r\n * All of the materials added to this scene\r\n * In the context of a Scene, it is not supposed to be modified manually.\r\n * Any addition or removal should be done using the addMaterial and removeMaterial Scene methods.\r\n * Note also that the order of the Material within the array is not significant and might change.\r\n * @see https://doc.babylonjs.com/babylon101/materials\r\n */\r\n public materials = new Array<Material>();\r\n\r\n /**\r\n * The list of morph target managers added to the scene\r\n * @see https://doc.babylonjs.com/how_to/how_to_dynamically_morph_a_mesh\r\n */\r\n public morphTargetManagers = new Array<MorphTargetManager>();\r\n\r\n /**\r\n * The list of geometries used in the scene.\r\n */\r\n public geometries = new Array<Geometry>();\r\n\r\n /**\r\n * All of the transform nodes added to this scene\r\n * In the context of a Scene, it is not supposed to be modified manually.\r\n * Any addition or removal should be done using the addTransformNode and removeTransformNode Scene methods.\r\n * Note also that the order of the TransformNode within the array is not significant and might change.\r\n * @see https://doc.babylonjs.com/how_to/transformnode\r\n */\r\n public transformNodes = new Array<TransformNode>();\r\n\r\n /**\r\n * ActionManagers available on the scene.\r\n * @deprecated\r\n */\r\n public actionManagers = new Array<AbstractActionManager>();\r\n\r\n /**\r\n * Textures to keep.\r\n */\r\n public textures = new Array<BaseTexture>();\r\n\r\n /** @hidden */\r\n protected _environmentTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Texture used in all pbr material as the reflection texture.\r\n * As in the majority of the scene they are the same (exception for multi room and so on),\r\n * this is easier to reference from here than from all the materials.\r\n */\r\n public get environmentTexture(): Nullable<BaseTexture> {\r\n return this._environmentTexture;\r\n }\r\n\r\n public set environmentTexture(value: Nullable<BaseTexture>) {\r\n this._environmentTexture = value;\r\n }\r\n\r\n /**\r\n * The list of postprocesses added to the scene\r\n */\r\n public postProcesses = new Array<PostProcess>();\r\n\r\n /**\r\n * @returns all meshes, lights, cameras, transformNodes and bones\r\n */\r\n public getNodes(): Array<Node> {\r\n let nodes = new Array<Node>();\r\n nodes = nodes.concat(this.meshes);\r\n nodes = nodes.concat(this.lights);\r\n nodes = nodes.concat(this.cameras);\r\n nodes = nodes.concat(this.transformNodes); // dummies\r\n this.skeletons.forEach((skeleton) => (nodes = nodes.concat(skeleton.bones)));\r\n return nodes;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"abstractScene.js","sourceRoot":"","sources":["../../../../lts/core/generated/abstractScene.ts"],"names":[],"mappings":"AAiCA;;;;GAIG;AACH,MAAM,OAAgB,aAAa;IAAnC;QAsEI;;WAEG;QACI,cAAS,GAAG,IAAI,KAAK,EAAQ,CAAC;QAErC;;WAEG;QACI,YAAO,GAAG,IAAI,KAAK,EAAU,CAAC;QAErC;;;WAGG;QACI,WAAM,GAAG,IAAI,KAAK,EAAS,CAAC;QAEnC;;WAEG;QACI,WAAM,GAAG,IAAI,KAAK,EAAgB,CAAC;QAE1C;;;WAGG;QACI,cAAS,GAAG,IAAI,KAAK,EAAY,CAAC;QAEzC;;;WAGG;QACI,oBAAe,GAAG,IAAI,KAAK,EAAmB,CAAC;QAEtD;;WAEG;QACI,eAAU,GAAgB,EAAE,CAAC;QAEpC;;;WAGG;QACI,oBAAe,GAAG,IAAI,KAAK,EAAkB,CAAC;QAErD;;;WAGG;QACI,mBAAc,GAAG,IAAI,KAAK,EAAiB,CAAC;QAEnD;;;;;;WAMG;QACI,cAAS,GAAG,IAAI,KAAK,EAAY,CAAC;QAEzC;;;WAGG;QACI,wBAAmB,GAAG,IAAI,KAAK,EAAsB,CAAC;QAE7D;;WAEG;QACI,eAAU,GAAG,IAAI,KAAK,EAAY,CAAC;QAE1C;;;;;;WAMG;QACI,mBAAc,GAAG,IAAI,KAAK,EAAiB,CAAC;QAEnD;;;WAGG;QACI,mBAAc,GAAG,IAAI,KAAK,EAAyB,CAAC;QAE3D;;WAEG;QACI,aAAQ,GAAG,IAAI,KAAK,EAAe,CAAC;QAE3C,gBAAgB;QACN,wBAAmB,GAA0B,IAAI,CAAC;QAc5D;;WAEG;QACI,kBAAa,GAAG,IAAI,KAAK,EAAe,CAAC;IAcpD,CAAC;IArLG;;;;OAIG;IACI,MAAM,CAAC,SAAS,CAAC,IAAY,EAAE,MAAyB;QAC3D,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IAC5C,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,SAAS,CAAC,IAAY;QAChC,IAAI,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,EAAE;YAChC,OAAO,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;SACzC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,mBAAmB,CAAC,IAAY,EAAE,MAAmC;QAC/E,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;IACtD,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,mBAAmB,CAAC,IAAY;QAC1C,IAAI,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,EAAE;YAC1C,OAAO,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC;SACnD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,KAAK,CAAC,QAAa,EAAE,KAAY,EAAE,SAAyB,EAAE,OAAe;QACvF,KAAK,MAAM,UAAU,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC/C,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE,UAAU,CAAC,EAAE;gBAC5E,IAAI,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;aAC7E;SACJ;IACL,CAAC;IA8FD;;;;OAIG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED,IAAW,kBAAkB,CAAC,KAA4B;QACtD,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACrC,CAAC;IAOD;;OAEG;IACI,QAAQ;QACX,IAAI,KAAK,GAAG,IAAI,KAAK,EAAQ,CAAC;QAC9B,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAClC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAClC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACnC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,UAAU;QACrD,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAC7E,OAAO,KAAK,CAAC;IACjB,CAAC;;AA9LD;;GAEG;AACY,iCAAmB,GAAyC,EAAE,CAAC;AAE9E;;GAEG;AACY,2CAA6B,GAAmD,EAAE,CAAC","sourcesContent":["import type { Scene } from \"./scene\";\r\nimport type { Nullable } from \"./types\";\r\nimport type { AbstractMesh } from \"./Meshes/abstractMesh\";\r\nimport type { TransformNode } from \"./Meshes/transformNode\";\r\nimport type { Geometry } from \"./Meshes/geometry\";\r\nimport type { Skeleton } from \"./Bones/skeleton\";\r\nimport type { MorphTargetManager } from \"./Morph/morphTargetManager\";\r\nimport type { AssetContainer } from \"./assetContainer\";\r\nimport type { IParticleSystem } from \"./Particles/IParticleSystem\";\r\nimport type { AnimationGroup } from \"./Animations/animationGroup\";\r\nimport type { BaseTexture } from \"./Materials/Textures/baseTexture\";\r\nimport type { Material } from \"./Materials/material\";\r\nimport type { MultiMaterial } from \"./Materials/multiMaterial\";\r\nimport type { AbstractActionManager } from \"./Actions/abstractActionManager\";\r\nimport type { Camera } from \"./Cameras/camera\";\r\nimport type { Light } from \"./Lights/light\";\r\nimport type { Node } from \"./node\";\r\n\r\ndeclare type Animation = import(\"./Animations/animation\").Animation;\r\ndeclare type PostProcess = import(\"./PostProcesses/postProcess\").PostProcess;\r\n\r\n/**\r\n * Defines how the parser contract is defined.\r\n * These parsers are used to parse a list of specific assets (like particle systems, etc..)\r\n */\r\nexport type BabylonFileParser = (parsedData: any, scene: Scene, container: AssetContainer, rootUrl: string) => void;\r\n\r\n/**\r\n * Defines how the individual parser contract is defined.\r\n * These parser can parse an individual asset\r\n */\r\nexport type IndividualBabylonFileParser = (parsedData: any, scene: Scene, rootUrl: string) => any;\r\n\r\n/**\r\n * Base class of the scene acting as a container for the different elements composing a scene.\r\n * This class is dynamically extended by the different components of the scene increasing\r\n * flexibility and reducing coupling\r\n */\r\nexport abstract class AbstractScene {\r\n /**\r\n * Stores the list of available parsers in the application.\r\n */\r\n private static _BabylonFileParsers: { [key: string]: BabylonFileParser } = {};\r\n\r\n /**\r\n * Stores the list of available individual parsers in the application.\r\n */\r\n private static _IndividualBabylonFileParsers: { [key: string]: IndividualBabylonFileParser } = {};\r\n\r\n /**\r\n * Adds a parser in the list of available ones\r\n * @param name Defines the name of the parser\r\n * @param parser Defines the parser to add\r\n */\r\n public static AddParser(name: string, parser: BabylonFileParser): void {\r\n this._BabylonFileParsers[name] = parser;\r\n }\r\n\r\n /**\r\n * Gets a general parser from the list of available ones\r\n * @param name Defines the name of the parser\r\n * @returns the requested parser or null\r\n */\r\n public static GetParser(name: string): Nullable<BabylonFileParser> {\r\n if (this._BabylonFileParsers[name]) {\r\n return this._BabylonFileParsers[name];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Adds n individual parser in the list of available ones\r\n * @param name Defines the name of the parser\r\n * @param parser Defines the parser to add\r\n */\r\n public static AddIndividualParser(name: string, parser: IndividualBabylonFileParser): void {\r\n this._IndividualBabylonFileParsers[name] = parser;\r\n }\r\n\r\n /**\r\n * Gets an individual parser from the list of available ones\r\n * @param name Defines the name of the parser\r\n * @returns the requested parser or null\r\n */\r\n public static GetIndividualParser(name: string): Nullable<IndividualBabylonFileParser> {\r\n if (this._IndividualBabylonFileParsers[name]) {\r\n return this._IndividualBabylonFileParsers[name];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Parser json data and populate both a scene and its associated container object\r\n * @param jsonData Defines the data to parse\r\n * @param scene Defines the scene to parse the data for\r\n * @param container Defines the container attached to the parsing sequence\r\n * @param rootUrl Defines the root url of the data\r\n */\r\n public static Parse(jsonData: any, scene: Scene, container: AssetContainer, rootUrl: string): void {\r\n for (const parserName in this._BabylonFileParsers) {\r\n if (Object.prototype.hasOwnProperty.call(this._BabylonFileParsers, parserName)) {\r\n this._BabylonFileParsers[parserName](jsonData, scene, container, rootUrl);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the list of root nodes (ie. nodes with no parent)\r\n */\r\n public rootNodes = new Array<Node>();\r\n\r\n /** All of the cameras added to this scene\r\n * @see https://doc.babylonjs.com/babylon101/cameras\r\n */\r\n public cameras = new Array<Camera>();\r\n\r\n /**\r\n * All of the lights added to this scene\r\n * @see https://doc.babylonjs.com/babylon101/lights\r\n */\r\n public lights = new Array<Light>();\r\n\r\n /**\r\n * All of the (abstract) meshes added to this scene\r\n */\r\n public meshes = new Array<AbstractMesh>();\r\n\r\n /**\r\n * The list of skeletons added to the scene\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_bones_and_skeletons\r\n */\r\n public skeletons = new Array<Skeleton>();\r\n\r\n /**\r\n * All of the particle systems added to this scene\r\n * @see https://doc.babylonjs.com/babylon101/particles\r\n */\r\n public particleSystems = new Array<IParticleSystem>();\r\n\r\n /**\r\n * Gets a list of Animations associated with the scene\r\n */\r\n public animations: Animation[] = [];\r\n\r\n /**\r\n * All of the animation groups added to this scene\r\n * @see https://doc.babylonjs.com/divingDeeper/animation/groupAnimations\r\n */\r\n public animationGroups = new Array<AnimationGroup>();\r\n\r\n /**\r\n * All of the multi-materials added to this scene\r\n * @see https://doc.babylonjs.com/how_to/multi_materials\r\n */\r\n public multiMaterials = new Array<MultiMaterial>();\r\n\r\n /**\r\n * All of the materials added to this scene\r\n * In the context of a Scene, it is not supposed to be modified manually.\r\n * Any addition or removal should be done using the addMaterial and removeMaterial Scene methods.\r\n * Note also that the order of the Material within the array is not significant and might change.\r\n * @see https://doc.babylonjs.com/babylon101/materials\r\n */\r\n public materials = new Array<Material>();\r\n\r\n /**\r\n * The list of morph target managers added to the scene\r\n * @see https://doc.babylonjs.com/how_to/how_to_dynamically_morph_a_mesh\r\n */\r\n public morphTargetManagers = new Array<MorphTargetManager>();\r\n\r\n /**\r\n * The list of geometries used in the scene.\r\n */\r\n public geometries = new Array<Geometry>();\r\n\r\n /**\r\n * All of the transform nodes added to this scene\r\n * In the context of a Scene, it is not supposed to be modified manually.\r\n * Any addition or removal should be done using the addTransformNode and removeTransformNode Scene methods.\r\n * Note also that the order of the TransformNode within the array is not significant and might change.\r\n * @see https://doc.babylonjs.com/how_to/transformnode\r\n */\r\n public transformNodes = new Array<TransformNode>();\r\n\r\n /**\r\n * ActionManagers available on the scene.\r\n * @deprecated\r\n */\r\n public actionManagers = new Array<AbstractActionManager>();\r\n\r\n /**\r\n * Textures to keep.\r\n */\r\n public textures = new Array<BaseTexture>();\r\n\r\n /** @internal */\r\n protected _environmentTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Texture used in all pbr material as the reflection texture.\r\n * As in the majority of the scene they are the same (exception for multi room and so on),\r\n * this is easier to reference from here than from all the materials.\r\n */\r\n public get environmentTexture(): Nullable<BaseTexture> {\r\n return this._environmentTexture;\r\n }\r\n\r\n public set environmentTexture(value: Nullable<BaseTexture>) {\r\n this._environmentTexture = value;\r\n }\r\n\r\n /**\r\n * The list of postprocesses added to the scene\r\n */\r\n public postProcesses = new Array<PostProcess>();\r\n\r\n /**\r\n * @returns all meshes, lights, cameras, transformNodes and bones\r\n */\r\n public getNodes(): Array<Node> {\r\n let nodes = new Array<Node>();\r\n nodes = nodes.concat(this.meshes);\r\n nodes = nodes.concat(this.lights);\r\n nodes = nodes.concat(this.cameras);\r\n nodes = nodes.concat(this.transformNodes); // dummies\r\n this.skeletons.forEach((skeleton) => (nodes = nodes.concat(skeleton.bones)));\r\n return nodes;\r\n }\r\n}\r\n"]}
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package/node.d.ts
CHANGED
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@@ -22,12 +22,9 @@ export declare type NodeConstructor = (name: string, scene: Scene, options?: any
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export declare class Node implements IBehaviorAware<Node> {
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static _AnimationRangeFactory: (
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static _AnimationRangeFactory: (_name: string, _from: number, _to: number) => AnimationRange;
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private static _NodeConstructors;
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_getActionManagerForTrigger(trigger?: number,
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_getActionManagerForTrigger(trigger?: number, _initialCall?: boolean): Nullable<AbstractActionManager>;
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* @param _property helps children apply precise "dirtyfication"
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|
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|
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markAsDirty(
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/**
|
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* @param checkAncestors indicates if this method should check the ancestors. The default is to check the ancestors. If set to false, the method will return the value of this node without checking ancestors
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isEnabled(checkAncestors?: boolean): boolean;
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/** @
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/** @internal */
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protected _syncParentEnabledState(): void;
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* Set the enabled state of this node
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isDescendantOf(ancestor: Node): boolean;
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/**
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* @
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* @param directDescendantsOnly
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* @param predicate
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* @hidden
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* @internal
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_getDescendants(results: Node[], directDescendantsOnly?: boolean, predicate?: (node: Node) => boolean): void;
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/**
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* Will return all nodes that have this node as ascendant
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* @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also indirect (children of children, an so on in a recursive manner) descendants of 'this' will be considered
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* @param predicate defines an optional predicate that will be called on every evaluated child, the predicate must return true for a given child to be part of the result, otherwise it will be ignored
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* @
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* @returns all children nodes of all types
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*/
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getDescendants<T extends Node>(directDescendantsOnly?: boolean, predicate?: (node: Node) => node is T): T[];
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/**
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* Will return all nodes that have this node as ascendant
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* @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also indirect (children of children, an so on in a recursive manner) descendants of 'this' will be considered
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* @param predicate defines an optional predicate that will be called on every evaluated child, the predicate must return true for a given child to be part of the result, otherwise it will be ignored
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* @
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+
* @returns all children nodes of all types
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*/
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getDescendants(directDescendantsOnly?: boolean, predicate?: (node: Node) => boolean): Node[];
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/**
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@@ -331,8 +320,7 @@ export declare class Node implements IBehaviorAware<Node> {
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*/
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getChildren(predicate?: (node: Node) => boolean, directDescendantsOnly?: boolean): Node[];
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/**
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* @
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|
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* @hidden
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|
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|
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* @internal
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|
*/
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|
_setReady(state: boolean): void;
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|
/**
|
|
@@ -381,10 +369,10 @@ export declare class Node implements IBehaviorAware<Node> {
|
|
|
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|
serializeAnimationRanges(): any;
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|
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|
/**
|
|
383
371
|
* Computes the world matrix of the node
|
|
384
|
-
* @param
|
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|
+
* @param _force defines if the cache version should be invalidated forcing the world matrix to be created from scratch
|
|
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|
* @returns the world matrix
|
|
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|
*/
|
|
387
|
-
computeWorldMatrix(
|
|
375
|
+
computeWorldMatrix(_force?: boolean): Matrix;
|
|
388
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|
/**
|
|
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|
* Releases resources associated with this node.
|
|
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|
* @param doNotRecurse Set to true to not recurse into each children (recurse into each children by default)
|
|
@@ -395,9 +383,9 @@ export declare class Node implements IBehaviorAware<Node> {
|
|
|
395
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|
* Parse animation range data from a serialization object and store them into a given node
|
|
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|
* @param node defines where to store the animation ranges
|
|
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|
* @param parsedNode defines the serialization object to read data from
|
|
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|
-
* @param
|
|
386
|
+
* @param _scene defines the hosting scene
|
|
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|
*/
|
|
400
|
-
static ParseAnimationRanges(node: Node, parsedNode: any,
|
|
388
|
+
static ParseAnimationRanges(node: Node, parsedNode: any, _scene: Scene): void;
|
|
401
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|
/**
|
|
402
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|
* Return the minimum and maximum world vectors of the entire hierarchy under current node
|
|
403
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|
* @param includeDescendants Include bounding info from descendants as well (true by default)
|