@babylonjs/core 5.23.0 → 5.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.d.ts +6 -6
- package/Actions/abstractActionManager.js +1 -1
- package/Actions/abstractActionManager.js.map +1 -1
- package/Actions/action.d.ts +12 -21
- package/Actions/action.js +8 -17
- package/Actions/action.js.map +1 -1
- package/Actions/actionManager.d.ts +7 -10
- package/Actions/actionManager.js +7 -10
- package/Actions/actionManager.js.map +1 -1
- package/Actions/condition.d.ts +9 -50
- package/Actions/condition.js +3 -26
- package/Actions/condition.js.map +1 -1
- package/Actions/directActions.d.ts +7 -7
- package/Actions/directActions.js +7 -7
- package/Actions/directActions.js.map +1 -1
- package/Actions/directAudioActions.d.ts +2 -2
- package/Actions/directAudioActions.js +2 -2
- package/Actions/directAudioActions.js.map +1 -1
- package/Actions/interpolateValueAction.d.ts +1 -1
- package/Actions/interpolateValueAction.js +1 -1
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/animatable.d.ts +5 -6
- package/Animations/animatable.js +1 -2
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.d.ts +6 -20
- package/Animations/animation.js +6 -20
- package/Animations/animation.js.map +1 -1
- package/Animations/animationEvent.d.ts +1 -1
- package/Animations/animationEvent.js +1 -1
- package/Animations/animationEvent.js.map +1 -1
- package/Animations/animationGroup.d.ts +4 -4
- package/Animations/animationGroup.js +4 -4
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/easing.d.ts +13 -26
- package/Animations/easing.js +13 -26
- package/Animations/easing.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +3 -4
- package/Animations/runtimeAnimation.js +1 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +2 -2
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +3 -4
- package/Audio/sound.js +2 -3
- package/Audio/sound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +1 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.d.ts +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.d.ts +8 -10
- package/Bones/bone.js +8 -10
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.d.ts +8 -10
- package/Bones/skeleton.js +8 -10
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.d.ts +6 -6
- package/Buffers/buffer.js +14 -16
- package/Buffers/buffer.js.map +1 -1
- package/Buffers/storageBuffer.d.ts +1 -1
- package/Buffers/storageBuffer.js +1 -1
- package/Buffers/storageBuffer.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.d.ts +1 -3
- package/Cameras/RigModes/vrRigMode.js +1 -3
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
- package/Cameras/RigModes/webVRRigMode.js +1 -3
- package/Cameras/RigModes/webVRRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
- package/Cameras/VR/vrCameraMetrics.js +4 -4
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +19 -24
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.d.ts +9 -9
- package/Cameras/VR/webVRCamera.js +9 -9
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +12 -13
- package/Cameras/arcRotateCamera.js +9 -10
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +31 -40
- package/Cameras/camera.js +29 -38
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.d.ts +1 -1
- package/Cameras/deviceOrientationCamera.js +1 -1
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Cameras/flyCamera.d.ts +8 -12
- package/Cameras/flyCamera.js +6 -10
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.d.ts +2 -2
- package/Cameras/followCamera.js +2 -2
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.d.ts +7 -8
- package/Cameras/freeCamera.js +5 -6
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/freeCameraInputsManager.d.ts +2 -2
- package/Cameras/freeCameraInputsManager.js +2 -2
- package/Cameras/freeCameraInputsManager.js.map +1 -1
- package/Cameras/gamepadCamera.d.ts +1 -1
- package/Cameras/gamepadCamera.js +1 -1
- package/Cameras/gamepadCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +22 -25
- package/Cameras/targetCamera.js +21 -24
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +2 -2
- package/Cameras/touchCamera.js +2 -2
- package/Cameras/touchCamera.js.map +1 -1
- package/Cameras/universalCamera.d.ts +1 -1
- package/Cameras/universalCamera.js +1 -1
- package/Cameras/universalCamera.js.map +1 -1
- package/Cameras/virtualJoysticksCamera.d.ts +1 -1
- package/Cameras/virtualJoysticksCamera.js +1 -1
- package/Cameras/virtualJoysticksCamera.js.map +1 -1
- package/Collisions/collider.d.ts +13 -44
- package/Collisions/collider.js +10 -41
- package/Collisions/collider.js.map +1 -1
- package/Collisions/collisionCoordinator.d.ts +2 -2
- package/Collisions/collisionCoordinator.js +1 -1
- package/Collisions/collisionCoordinator.js.map +1 -1
- package/Collisions/intersectionInfo.d.ts +1 -1
- package/Collisions/intersectionInfo.js +1 -1
- package/Collisions/intersectionInfo.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +1 -1
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/IComputeContext.d.ts +1 -1
- package/Compute/IComputeContext.js.map +1 -1
- package/Compute/IComputePipelineContext.d.ts +2 -2
- package/Compute/IComputePipelineContext.js.map +1 -1
- package/Compute/computeEffect.d.ts +5 -5
- package/Compute/computeEffect.js +5 -5
- package/Compute/computeEffect.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -9
- package/Culling/Octrees/octreeBlock.js +1 -9
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.d.ts +6 -7
- package/Culling/boundingBox.js +5 -6
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -2
- package/Culling/boundingInfo.js +1 -2
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -2
- package/Culling/boundingSphere.js +1 -2
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.d.ts +7 -7
- package/Culling/ray.js +1 -1
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.d.ts +2 -2
- package/Debug/debugLayer.js +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/physicsViewer.d.ts +6 -6
- package/Debug/physicsViewer.js +4 -4
- package/Debug/physicsViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js +1 -1
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
- package/DeviceInput/internalDeviceSourceManager.js +1 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js +1 -1
- package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -1
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +7 -7
- package/Engines/Extensions/engine.computeShader.js +1 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.debugging.d.ts +4 -4
- package/Engines/Extensions/engine.debugging.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +8 -10
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +9 -9
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +24 -24
- package/Engines/Extensions/engine.query.js +8 -8
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +3 -7
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.d.ts +2 -2
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
- package/Engines/Extensions/engine.textureSelector.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +1 -1
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +2 -2
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Extensions/engine.webVR.d.ts +13 -13
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/ICanvas.d.ts +11 -0
- package/Engines/ICanvas.js.map +1 -1
- package/Engines/IDrawContext.d.ts +1 -1
- package/Engines/IDrawContext.js.map +1 -1
- package/Engines/IMaterialContext.d.ts +1 -1
- package/Engines/IMaterialContext.js.map +1 -1
- package/Engines/IPipelineContext.d.ts +5 -5
- package/Engines/IPipelineContext.js.map +1 -1
- package/Engines/Native/nativeDataStream.d.ts +2 -2
- package/Engines/Native/nativeDataStream.js +1 -1
- package/Engines/Native/nativeDataStream.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +10 -10
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
- package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +1 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js +1 -1
- package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
- package/Engines/Processors/shaderCodeCursor.js +1 -1
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
- package/Engines/Processors/shaderCodeTestNode.js +1 -1
- package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
- package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +2 -2
- package/Engines/Processors/shaderProcessor.js +2 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js +1 -1
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLPipelineContext.d.ts +29 -38
- package/Engines/WebGL/webGLPipelineContext.js +95 -326
- package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js +3 -3
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js +1 -1
- package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
- package/Engines/WebGPU/webgpuBundleList.js +7 -7
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
- package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
- package/Engines/WebGPU/webgpuConstants.js +38 -38
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
- package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
- package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
- package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
- package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js +1 -1
- package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
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- package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
- package/Shaders/grain.fragment.d.ts +1 -1
- package/Shaders/grain.fragment.js +1 -1
- package/Shaders/grain.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.fragment.d.ts +1 -1
- package/Shaders/hdrFiltering.fragment.js +1 -1
- package/Shaders/hdrFiltering.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.vertex.d.ts +1 -1
- package/Shaders/hdrFiltering.vertex.js +1 -1
- package/Shaders/hdrFiltering.vertex.js.map +1 -1
- package/Shaders/highlights.fragment.d.ts +1 -1
- package/Shaders/highlights.fragment.js +1 -1
- package/Shaders/highlights.fragment.js.map +1 -1
- package/Shaders/imageProcessing.fragment.d.ts +1 -1
- package/Shaders/imageProcessing.fragment.js +1 -1
- package/Shaders/imageProcessing.fragment.js.map +1 -1
- package/Shaders/kernelBlur.fragment.d.ts +1 -1
- package/Shaders/kernelBlur.fragment.js +1 -1
- package/Shaders/kernelBlur.fragment.js.map +1 -1
- package/Shaders/kernelBlur.vertex.d.ts +1 -1
- package/Shaders/kernelBlur.vertex.js +1 -1
- package/Shaders/kernelBlur.vertex.js.map +1 -1
- package/Shaders/layer.fragment.d.ts +1 -1
- package/Shaders/layer.fragment.js +1 -1
- package/Shaders/layer.fragment.js.map +1 -1
- package/Shaders/layer.vertex.d.ts +1 -1
- package/Shaders/layer.vertex.js +1 -1
- package/Shaders/layer.vertex.js.map +1 -1
- package/Shaders/lensFlare.fragment.d.ts +1 -1
- package/Shaders/lensFlare.fragment.js +1 -1
- package/Shaders/lensFlare.fragment.js.map +1 -1
- package/Shaders/lensFlare.vertex.d.ts +1 -1
- package/Shaders/lensFlare.vertex.js +1 -1
- package/Shaders/lensFlare.vertex.js.map +1 -1
- package/Shaders/lensHighlights.fragment.d.ts +1 -1
- package/Shaders/lensHighlights.fragment.js +1 -1
- package/Shaders/lensHighlights.fragment.js.map +1 -1
- package/Shaders/line.fragment.d.ts +1 -1
- package/Shaders/line.fragment.js +1 -1
- package/Shaders/line.fragment.js.map +1 -1
- package/Shaders/line.vertex.d.ts +1 -1
- package/Shaders/line.vertex.js +1 -1
- package/Shaders/line.vertex.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.d.ts +1 -1
- package/Shaders/minmaxRedux.fragment.js +1 -1
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/Shaders/motionBlur.fragment.d.ts +1 -1
- package/Shaders/motionBlur.fragment.js +1 -1
- package/Shaders/motionBlur.fragment.js.map +1 -1
- package/Shaders/noise.fragment.d.ts +1 -1
- package/Shaders/noise.fragment.js +1 -1
- package/Shaders/noise.fragment.js.map +1 -1
- package/Shaders/oitBackBlend.fragment.d.ts +1 -1
- package/Shaders/oitBackBlend.fragment.js +1 -1
- package/Shaders/oitBackBlend.fragment.js.map +1 -1
- package/Shaders/oitFinal.fragment.d.ts +1 -1
- package/Shaders/oitFinal.fragment.js +1 -1
- package/Shaders/oitFinal.fragment.js.map +1 -1
- package/Shaders/outline.fragment.d.ts +1 -1
- package/Shaders/outline.fragment.js +1 -1
- package/Shaders/outline.fragment.js.map +1 -1
- package/Shaders/outline.vertex.d.ts +1 -1
- package/Shaders/outline.vertex.js +1 -1
- package/Shaders/outline.vertex.js.map +1 -1
- package/Shaders/particles.fragment.d.ts +1 -1
- package/Shaders/particles.fragment.js +1 -1
- package/Shaders/particles.fragment.js.map +1 -1
- package/Shaders/particles.vertex.d.ts +1 -1
- package/Shaders/particles.vertex.js +1 -1
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/pass.fragment.d.ts +1 -1
- package/Shaders/pass.fragment.js +1 -1
- package/Shaders/pass.fragment.js.map +1 -1
- package/Shaders/passCube.fragment.d.ts +1 -1
- package/Shaders/passCube.fragment.js +1 -1
- package/Shaders/passCube.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.d.ts +1 -1
- package/Shaders/pbr.fragment.js +1 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.d.ts +1 -1
- package/Shaders/pbr.vertex.js +1 -1
- package/Shaders/pbr.vertex.js.map +1 -1
- package/Shaders/postprocess.vertex.d.ts +1 -1
- package/Shaders/postprocess.vertex.js +1 -1
- package/Shaders/postprocess.vertex.js.map +1 -1
- package/Shaders/procedural.vertex.d.ts +1 -1
- package/Shaders/procedural.vertex.js +1 -1
- package/Shaders/procedural.vertex.js.map +1 -1
- package/Shaders/refraction.fragment.d.ts +1 -1
- package/Shaders/refraction.fragment.js +1 -1
- package/Shaders/refraction.fragment.js.map +1 -1
- package/Shaders/rgbdDecode.fragment.d.ts +1 -1
- package/Shaders/rgbdDecode.fragment.js +1 -1
- package/Shaders/rgbdDecode.fragment.js.map +1 -1
- package/Shaders/rgbdEncode.fragment.d.ts +1 -1
- package/Shaders/rgbdEncode.fragment.js +1 -1
- package/Shaders/rgbdEncode.fragment.js.map +1 -1
- package/Shaders/screenSpaceCurvature.fragment.d.ts +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection.fragment.d.ts +1 -1
- package/Shaders/screenSpaceReflection.fragment.js +1 -1
- package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
- package/Shaders/shadowMap.fragment.d.ts +1 -1
- package/Shaders/shadowMap.fragment.js +1 -1
- package/Shaders/shadowMap.fragment.js.map +1 -1
- package/Shaders/shadowMap.vertex.d.ts +1 -1
- package/Shaders/shadowMap.vertex.js +1 -1
- package/Shaders/shadowMap.vertex.js.map +1 -1
- package/Shaders/sharpen.fragment.d.ts +1 -1
- package/Shaders/sharpen.fragment.js +1 -1
- package/Shaders/sharpen.fragment.js.map +1 -1
- package/Shaders/spriteMap.fragment.d.ts +1 -1
- package/Shaders/spriteMap.fragment.js +1 -1
- package/Shaders/spriteMap.fragment.js.map +1 -1
- package/Shaders/spriteMap.vertex.d.ts +1 -1
- package/Shaders/spriteMap.vertex.js +1 -1
- package/Shaders/spriteMap.vertex.js.map +1 -1
- package/Shaders/sprites.fragment.d.ts +1 -1
- package/Shaders/sprites.fragment.js +1 -1
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.d.ts +1 -1
- package/Shaders/sprites.vertex.js +1 -1
- package/Shaders/sprites.vertex.js.map +1 -1
- package/Shaders/ssao.fragment.d.ts +1 -1
- package/Shaders/ssao.fragment.js +1 -1
- package/Shaders/ssao.fragment.js.map +1 -1
- package/Shaders/ssao2.fragment.d.ts +1 -1
- package/Shaders/ssao2.fragment.js +1 -1
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/Shaders/ssaoCombine.fragment.d.ts +1 -1
- package/Shaders/ssaoCombine.fragment.js +1 -1
- package/Shaders/ssaoCombine.fragment.js.map +1 -1
- package/Shaders/standard.fragment.d.ts +1 -1
- package/Shaders/standard.fragment.js +1 -1
- package/Shaders/standard.fragment.js.map +1 -1
- package/Shaders/stereoscopicInterlace.fragment.d.ts +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
- package/Shaders/subSurfaceScattering.fragment.d.ts +1 -1
- package/Shaders/subSurfaceScattering.fragment.js +1 -1
- package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
- package/Shaders/tonemap.fragment.d.ts +1 -1
- package/Shaders/tonemap.fragment.js +1 -1
- package/Shaders/tonemap.fragment.js.map +1 -1
- package/Shaders/volumetricLightScattering.fragment.d.ts +1 -1
- package/Shaders/volumetricLightScattering.fragment.js +1 -1
- package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.d.ts +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.d.ts +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
- package/Shaders/vrDistortionCorrection.fragment.d.ts +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.d.ts +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.d.ts +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/Sprites/spriteSceneComponent.d.ts +6 -6
- package/Sprites/spriteSceneComponent.js.map +1 -1
- package/Sprites/thinSprite.d.ts +5 -6
- package/Sprites/thinSprite.js +1 -2
- package/Sprites/thinSprite.js.map +1 -1
- package/States/IStencilState.d.ts +1 -1
- package/States/IStencilState.js.map +1 -1
- package/States/alphaCullingState.d.ts +1 -1
- package/States/alphaCullingState.js +1 -1
- package/States/alphaCullingState.js.map +1 -1
- package/States/depthCullingState.d.ts +1 -1
- package/States/depthCullingState.js +1 -1
- package/States/depthCullingState.js.map +1 -1
- package/States/stencilState.d.ts +1 -1
- package/States/stencilState.js +1 -1
- package/States/stencilState.js.map +1 -1
- package/States/stencilStateComposer.d.ts +1 -1
- package/States/stencilStateComposer.js +1 -1
- package/States/stencilStateComposer.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.d.ts +1 -1
- package/XR/features/WebXRControllerPhysics.js +1 -1
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.d.ts +3 -6
- package/XR/features/WebXRControllerPointerSelection.js +3 -6
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.d.ts +4 -0
- package/XR/features/WebXRControllerTeleportation.js +24 -19
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
- package/XR/features/WebXRLayers.d.ts +2 -2
- package/XR/features/WebXRLayers.js +4 -4
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +2 -2
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.d.ts +5 -6
- package/XR/motionController/webXRAbstractMotionController.js +4 -5
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/motionController/webXRControllerComponent.d.ts +1 -1
- package/XR/motionController/webXRControllerComponent.js +1 -1
- package/XR/motionController/webXRControllerComponent.js.map +1 -1
- package/XR/motionController/webXRMotionControllerManager.d.ts +3 -3
- package/XR/motionController/webXRMotionControllerManager.js +3 -3
- package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
- package/XR/native/nativeXRFrame.d.ts +2 -2
- package/XR/native/nativeXRFrame.js +1 -1
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/XR/native/nativeXRRenderTarget.d.ts +3 -3
- package/XR/native/nativeXRRenderTarget.js +3 -3
- package/XR/native/nativeXRRenderTarget.js.map +1 -1
- package/XR/webXRCamera.d.ts +2 -2
- package/XR/webXRCamera.js +1 -1
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +6 -6
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXRExperienceHelper.d.ts +21 -1
- package/XR/webXRExperienceHelper.js +37 -7
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRInputSource.d.ts +1 -1
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRLayerWrapper.d.ts +1 -1
- package/XR/webXRLayerWrapper.js +1 -1
- package/XR/webXRLayerWrapper.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
- package/XR/webXRRenderTargetTextureProvider.js +1 -1
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +1 -2
- package/XR/webXRSessionManager.js +1 -2
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRWebGLLayer.d.ts +2 -2
- package/XR/webXRWebGLLayer.js +2 -2
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/abstractScene.d.ts +1 -1
- package/abstractScene.js +1 -1
- package/abstractScene.js.map +1 -1
- package/node.d.ts +44 -56
- package/node.js +43 -58
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +130 -168
- package/scene.js +115 -142
- package/scene.js.map +1 -1
- package/sceneComponent.d.ts +2 -2
- package/sceneComponent.js +2 -2
- package/sceneComponent.js.map +1 -1
- package/types.d.ts +2 -2
- package/types.js +1 -1
- package/types.js.map +1 -1
package/scene.d.ts
CHANGED
|
@@ -30,7 +30,6 @@ import type { LoadFileError, RequestFileError, ReadFileError } from "./Misc/file
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30
30
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import type { IClipPlanesHolder } from "./Misc/interfaces/iClipPlanesHolder";
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|
31
31
|
import type { IPointerEvent } from "./Events/deviceInputEvents";
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|
32
32
|
import type { IComputePressureData } from "./Misc/computePressure";
|
|
33
|
-
import type { INotifyArrayChangeType } from "./Misc/arrayTools";
|
|
34
33
|
declare type Ray = import("./Culling/ray").Ray;
|
|
35
34
|
declare type TrianglePickingPredicate = import("./Culling/ray").TrianglePickingPredicate;
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|
36
35
|
declare type Animation = import("./Animations/animation").Animation;
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|
@@ -130,13 +129,13 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
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130
129
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* @returns The collision coordinator
|
|
131
130
|
*/
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|
132
131
|
static CollisionCoordinatorFactory(): ICollisionCoordinator;
|
|
133
|
-
/** @
|
|
132
|
+
/** @internal */
|
|
134
133
|
_inputManager: InputManager;
|
|
135
134
|
/** Define this parameter if you are using multiple cameras and you want to specify which one should be used for pointer position */
|
|
136
135
|
cameraToUseForPointers: Nullable<Camera>;
|
|
137
|
-
/** @
|
|
136
|
+
/** @internal */
|
|
138
137
|
readonly _isScene = true;
|
|
139
|
-
/** @
|
|
138
|
+
/** @internal */
|
|
140
139
|
_blockEntityCollection: boolean;
|
|
141
140
|
/**
|
|
142
141
|
* Gets or sets a boolean that indicates if the scene must clear the render buffer before rendering a frame
|
|
@@ -182,7 +181,7 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
182
181
|
* this is easier to reference from here than from all the materials.
|
|
183
182
|
*/
|
|
184
183
|
environmentIntensity: number;
|
|
185
|
-
/** @
|
|
184
|
+
/** @internal */
|
|
186
185
|
protected _imageProcessingConfiguration: ImageProcessingConfiguration;
|
|
187
186
|
/**
|
|
188
187
|
* Default image processing configuration used either in the rendering
|
|
@@ -479,7 +478,7 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
479
478
|
/**
|
|
480
479
|
* An event triggered when the activeCameras property is updated
|
|
481
480
|
*/
|
|
482
|
-
onActiveCamerasChanged: Observable<
|
|
481
|
+
onActiveCamerasChanged: Observable<Scene>;
|
|
483
482
|
/**
|
|
484
483
|
* This Observable will be triggered before rendering each renderingGroup of each rendered camera.
|
|
485
484
|
* The RenderingGroupInfo class contains all the information about the context in which the observable is called
|
|
@@ -505,7 +504,7 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
505
504
|
* By default this function is undefined and Babylon.js will select LOD based on distance to camera
|
|
506
505
|
*/
|
|
507
506
|
customLODSelector: (mesh: AbstractMesh, camera: Camera) => Nullable<AbstractMesh>;
|
|
508
|
-
/** @
|
|
507
|
+
/** @internal */
|
|
509
508
|
_registeredForLateAnimationBindings: SmartArrayNoDuplicate<any>;
|
|
510
509
|
/**
|
|
511
510
|
* Gets or sets a predicate used to select candidate meshes for a pointer down event
|
|
@@ -579,7 +578,7 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
579
578
|
* @param effect The effect to be bound
|
|
580
579
|
* @param variableName name of the shader variable that will hold the eye position
|
|
581
580
|
* @param isVector3 true to indicates that variableName is a Vector3 and not a Vector4
|
|
582
|
-
* @
|
|
581
|
+
* @returns the computed eye position
|
|
583
582
|
*/
|
|
584
583
|
bindEyePosition(effect: Nullable<Effect>, variableName?: string, isVector3?: boolean): Vector4;
|
|
585
584
|
/**
|
|
@@ -587,7 +586,7 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
587
586
|
* @returns the scene UniformBuffer
|
|
588
587
|
*/
|
|
589
588
|
finalizeSceneUbo(): UniformBuffer;
|
|
590
|
-
/** @
|
|
589
|
+
/** @internal */
|
|
591
590
|
_mirroredCameraPosition: Nullable<Vector3>;
|
|
592
591
|
/**
|
|
593
592
|
* This observable event is triggered when any keyboard event si raised and registered during Scene.attachControl()
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@@ -691,10 +690,11 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
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691
690
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set lightsEnabled(value: boolean);
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692
691
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get lightsEnabled(): boolean;
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693
692
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private _activeCameras;
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693
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+
private _unObserveActiveCameras;
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694
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/** All of the active cameras added to this scene. */
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695
695
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get activeCameras(): Nullable<Camera[]>;
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set activeCameras(cameras: Nullable<Camera[]>);
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697
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-
/** @
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697
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+
/** @internal */
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698
698
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_activeCamera: Nullable<Camera>;
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699
699
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/** Gets or sets the current active camera */
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get activeCamera(): Nullable<Camera>;
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@@ -738,7 +738,7 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
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738
738
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*/
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739
739
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collisionsEnabled: boolean;
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740
740
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private _collisionCoordinator;
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741
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-
/** @
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741
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+
/** @internal */
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742
742
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get collisionCoordinator(): ICollisionCoordinator;
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743
743
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/**
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744
744
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* Defines the gravity applied to this scene (used only for collisions)
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@@ -796,27 +796,27 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
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796
796
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proceduralTexturesEnabled: boolean;
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797
797
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private _engine;
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798
798
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private _totalVertices;
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799
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-
/** @
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|
799
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+
/** @internal */
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800
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_activeIndices: PerfCounter;
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801
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-
/** @
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801
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+
/** @internal */
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802
802
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_activeParticles: PerfCounter;
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803
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-
/** @
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803
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+
/** @internal */
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804
804
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_activeBones: PerfCounter;
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805
805
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private _animationRatio;
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806
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-
/** @
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806
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+
/** @internal */
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807
807
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_animationTimeLast: number;
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808
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-
/** @
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808
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+
/** @internal */
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809
809
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_animationTime: number;
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810
810
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/**
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811
811
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* Gets or sets a general scale for animation speed
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812
812
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* @see https://www.babylonjs-playground.com/#IBU2W7#3
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813
813
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*/
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814
814
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animationTimeScale: number;
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815
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-
/** @
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815
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+
/** @internal */
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816
816
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_cachedMaterial: Nullable<Material>;
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817
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-
/** @
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817
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+
/** @internal */
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818
818
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_cachedEffect: Nullable<Effect>;
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819
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-
/** @
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|
819
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+
/** @internal */
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820
820
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_cachedVisibility: Nullable<number>;
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821
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private _renderId;
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private _frameId;
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@@ -825,10 +825,10 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
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825
825
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private _defaultFrameBufferCleared;
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826
826
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private _viewUpdateFlag;
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827
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private _projectionUpdateFlag;
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828
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-
/** @
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|
828
|
+
/** @internal */
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829
829
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_toBeDisposed: Nullable<IDisposable>[];
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830
830
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private _activeRequests;
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831
|
-
/** @
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|
831
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+
/** @internal */
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832
832
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_pendingData: any[];
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833
833
|
private _isDisposed;
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834
834
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/**
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@@ -840,22 +840,22 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
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840
840
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private _processedMaterials;
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841
841
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private _renderTargets;
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842
842
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private _materialsRenderTargets;
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843
|
-
/** @
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|
843
|
+
/** @internal */
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844
844
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_activeParticleSystems: SmartArray<IParticleSystem>;
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845
845
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private _activeSkeletons;
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846
846
|
private _softwareSkinnedMeshes;
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847
847
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private _renderingManager;
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|
848
|
-
/** @
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|
848
|
+
/** @internal */
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849
849
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_activeAnimatables: import("./Animations/animatable").Animatable[];
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850
850
|
private _transformMatrix;
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851
851
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private _sceneUbo;
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852
|
-
/** @
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|
852
|
+
/** @internal */
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853
853
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_viewMatrix: Matrix;
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854
|
-
/** @
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|
854
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+
/** @internal */
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855
855
|
_projectionMatrix: Matrix;
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|
856
|
-
/** @
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|
856
|
+
/** @internal */
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857
857
|
_forcedViewPosition: Nullable<Vector3>;
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|
858
|
-
/** @
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|
858
|
+
/** @internal */
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|
859
859
|
_frustumPlanes: Plane[];
|
|
860
860
|
/**
|
|
861
861
|
* Gets the list of frustum planes (built from the active camera)
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|
@@ -866,19 +866,19 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
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|
|
866
866
|
* This is useful if there are more lights that the maximum simulteanous authorized
|
|
867
867
|
*/
|
|
868
868
|
requireLightSorting: boolean;
|
|
869
|
-
/** @
|
|
869
|
+
/** @internal */
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|
870
870
|
readonly useMaterialMeshMap: boolean;
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|
871
|
-
/** @
|
|
871
|
+
/** @internal */
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|
872
872
|
readonly useClonedMeshMap: boolean;
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|
873
873
|
private _externalData;
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|
874
874
|
private _uid;
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|
875
875
|
/**
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|
876
|
-
* @
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|
876
|
+
* @internal
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|
877
877
|
* Backing store of defined scene components.
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|
878
878
|
*/
|
|
879
879
|
_components: ISceneComponent[];
|
|
880
880
|
/**
|
|
881
|
-
* @
|
|
881
|
+
* @internal
|
|
882
882
|
* Backing store of defined scene components.
|
|
883
883
|
*/
|
|
884
884
|
_serializableComponents: ISceneSerializableComponent[];
|
|
@@ -891,7 +891,7 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
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|
|
891
891
|
*/
|
|
892
892
|
private _registerTransientComponents;
|
|
893
893
|
/**
|
|
894
|
-
* @
|
|
894
|
+
* @internal
|
|
895
895
|
* Add a component to the scene.
|
|
896
896
|
* Note that the ccomponent could be registered on th next frame if this is called after
|
|
897
897
|
* the register component stage.
|
|
@@ -899,119 +899,119 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
899
899
|
*/
|
|
900
900
|
_addComponent(component: ISceneComponent): void;
|
|
901
901
|
/**
|
|
902
|
-
* @
|
|
902
|
+
* @internal
|
|
903
903
|
* Gets a component from the scene.
|
|
904
904
|
* @param name defines the name of the component to retrieve
|
|
905
905
|
* @returns the component or null if not present
|
|
906
906
|
*/
|
|
907
907
|
_getComponent(name: string): Nullable<ISceneComponent>;
|
|
908
908
|
/**
|
|
909
|
-
* @
|
|
909
|
+
* @internal
|
|
910
910
|
* Defines the actions happening before camera updates.
|
|
911
911
|
*/
|
|
912
912
|
_beforeCameraUpdateStage: Stage<SimpleStageAction>;
|
|
913
913
|
/**
|
|
914
|
-
* @
|
|
914
|
+
* @internal
|
|
915
915
|
* Defines the actions happening before clear the canvas.
|
|
916
916
|
*/
|
|
917
917
|
_beforeClearStage: Stage<SimpleStageAction>;
|
|
918
918
|
/**
|
|
919
|
-
* @
|
|
919
|
+
* @internal
|
|
920
920
|
* Defines the actions happening before clear the canvas.
|
|
921
921
|
*/
|
|
922
922
|
_beforeRenderTargetClearStage: Stage<RenderTargetStageAction>;
|
|
923
923
|
/**
|
|
924
|
-
* @
|
|
924
|
+
* @internal
|
|
925
925
|
* Defines the actions when collecting render targets for the frame.
|
|
926
926
|
*/
|
|
927
927
|
_gatherRenderTargetsStage: Stage<RenderTargetsStageAction>;
|
|
928
928
|
/**
|
|
929
|
-
* @
|
|
929
|
+
* @internal
|
|
930
930
|
* Defines the actions happening for one camera in the frame.
|
|
931
931
|
*/
|
|
932
932
|
_gatherActiveCameraRenderTargetsStage: Stage<RenderTargetsStageAction>;
|
|
933
933
|
/**
|
|
934
|
-
* @
|
|
934
|
+
* @internal
|
|
935
935
|
* Defines the actions happening during the per mesh ready checks.
|
|
936
936
|
*/
|
|
937
937
|
_isReadyForMeshStage: Stage<MeshStageAction>;
|
|
938
938
|
/**
|
|
939
|
-
* @
|
|
939
|
+
* @internal
|
|
940
940
|
* Defines the actions happening before evaluate active mesh checks.
|
|
941
941
|
*/
|
|
942
942
|
_beforeEvaluateActiveMeshStage: Stage<SimpleStageAction>;
|
|
943
943
|
/**
|
|
944
|
-
* @
|
|
944
|
+
* @internal
|
|
945
945
|
* Defines the actions happening during the evaluate sub mesh checks.
|
|
946
946
|
*/
|
|
947
947
|
_evaluateSubMeshStage: Stage<EvaluateSubMeshStageAction>;
|
|
948
948
|
/**
|
|
949
|
-
* @
|
|
949
|
+
* @internal
|
|
950
950
|
* Defines the actions happening during the active mesh stage.
|
|
951
951
|
*/
|
|
952
952
|
_preActiveMeshStage: Stage<PreActiveMeshStageAction>;
|
|
953
953
|
/**
|
|
954
|
-
* @
|
|
954
|
+
* @internal
|
|
955
955
|
* Defines the actions happening during the per camera render target step.
|
|
956
956
|
*/
|
|
957
957
|
_cameraDrawRenderTargetStage: Stage<CameraStageFrameBufferAction>;
|
|
958
958
|
/**
|
|
959
|
-
* @
|
|
959
|
+
* @internal
|
|
960
960
|
* Defines the actions happening just before the active camera is drawing.
|
|
961
961
|
*/
|
|
962
962
|
_beforeCameraDrawStage: Stage<CameraStageAction>;
|
|
963
963
|
/**
|
|
964
|
-
* @
|
|
964
|
+
* @internal
|
|
965
965
|
* Defines the actions happening just before a render target is drawing.
|
|
966
966
|
*/
|
|
967
967
|
_beforeRenderTargetDrawStage: Stage<RenderTargetStageAction>;
|
|
968
968
|
/**
|
|
969
|
-
* @
|
|
969
|
+
* @internal
|
|
970
970
|
* Defines the actions happening just before a rendering group is drawing.
|
|
971
971
|
*/
|
|
972
972
|
_beforeRenderingGroupDrawStage: Stage<RenderingGroupStageAction>;
|
|
973
973
|
/**
|
|
974
|
-
* @
|
|
974
|
+
* @internal
|
|
975
975
|
* Defines the actions happening just before a mesh is drawing.
|
|
976
976
|
*/
|
|
977
977
|
_beforeRenderingMeshStage: Stage<RenderingMeshStageAction>;
|
|
978
978
|
/**
|
|
979
|
-
* @
|
|
979
|
+
* @internal
|
|
980
980
|
* Defines the actions happening just after a mesh has been drawn.
|
|
981
981
|
*/
|
|
982
982
|
_afterRenderingMeshStage: Stage<RenderingMeshStageAction>;
|
|
983
983
|
/**
|
|
984
|
-
* @
|
|
984
|
+
* @internal
|
|
985
985
|
* Defines the actions happening just after a rendering group has been drawn.
|
|
986
986
|
*/
|
|
987
987
|
_afterRenderingGroupDrawStage: Stage<RenderingGroupStageAction>;
|
|
988
988
|
/**
|
|
989
|
-
* @
|
|
989
|
+
* @internal
|
|
990
990
|
* Defines the actions happening just after the active camera has been drawn.
|
|
991
991
|
*/
|
|
992
992
|
_afterCameraDrawStage: Stage<CameraStageAction>;
|
|
993
993
|
/**
|
|
994
|
-
* @
|
|
994
|
+
* @internal
|
|
995
995
|
* Defines the actions happening just after a render target has been drawn.
|
|
996
996
|
*/
|
|
997
997
|
_afterRenderTargetDrawStage: Stage<RenderTargetStageAction>;
|
|
998
998
|
/**
|
|
999
|
-
* @
|
|
999
|
+
* @internal
|
|
1000
1000
|
* Defines the actions happening just after rendering all cameras and computing intersections.
|
|
1001
1001
|
*/
|
|
1002
1002
|
_afterRenderStage: Stage<SimpleStageAction>;
|
|
1003
1003
|
/**
|
|
1004
|
-
* @
|
|
1004
|
+
* @internal
|
|
1005
1005
|
* Defines the actions happening when a pointer move event happens.
|
|
1006
1006
|
*/
|
|
1007
1007
|
_pointerMoveStage: Stage<PointerMoveStageAction>;
|
|
1008
1008
|
/**
|
|
1009
|
-
* @
|
|
1009
|
+
* @internal
|
|
1010
1010
|
* Defines the actions happening when a pointer down event happens.
|
|
1011
1011
|
*/
|
|
1012
1012
|
_pointerDownStage: Stage<PointerUpDownStageAction>;
|
|
1013
1013
|
/**
|
|
1014
|
-
* @
|
|
1014
|
+
* @internal
|
|
1015
1015
|
* Defines the actions happening when a pointer up event happens.
|
|
1016
1016
|
*/
|
|
1017
1017
|
_pointerUpStage: Stage<PointerUpDownStageAction>;
|
|
@@ -1032,13 +1032,12 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
1032
1032
|
getClassName(): string;
|
|
1033
1033
|
private _defaultMeshCandidates;
|
|
1034
1034
|
/**
|
|
1035
|
-
* @
|
|
1035
|
+
* @internal
|
|
1036
1036
|
*/
|
|
1037
1037
|
_getDefaultMeshCandidates(): ISmartArrayLike<AbstractMesh>;
|
|
1038
1038
|
private _defaultSubMeshCandidates;
|
|
1039
1039
|
/**
|
|
1040
|
-
* @
|
|
1041
|
-
* @hidden
|
|
1040
|
+
* @internal
|
|
1042
1041
|
*/
|
|
1043
1042
|
_getDefaultSubMeshCandidates(mesh: AbstractMesh): ISmartArrayLike<SubMesh>;
|
|
1044
1043
|
/**
|
|
@@ -1196,7 +1195,7 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
1196
1195
|
* This function will check if the scene can be rendered (textures are loaded, shaders are compiled)
|
|
1197
1196
|
* Delay loaded resources are not taking in account
|
|
1198
1197
|
* @param checkRenderTargets true to also check that the meshes rendered as part of a render target are ready (default: true)
|
|
1199
|
-
* @
|
|
1198
|
+
* @returns true if all required resources are ready
|
|
1200
1199
|
*/
|
|
1201
1200
|
isReady(checkRenderTargets?: boolean): boolean;
|
|
1202
1201
|
/** Resets all cached information relative to material (including effect and visibility) */
|
|
@@ -1262,8 +1261,7 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
1262
1261
|
*/
|
|
1263
1262
|
whenReadyAsync(checkRenderTargets?: boolean): Promise<void>;
|
|
1264
1263
|
/**
|
|
1265
|
-
* @
|
|
1266
|
-
* @hidden
|
|
1264
|
+
* @internal
|
|
1267
1265
|
*/
|
|
1268
1266
|
_checkIsReady(checkRenderTargets?: boolean): void;
|
|
1269
1267
|
/**
|
|
@@ -1491,7 +1489,7 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
1491
1489
|
/**
|
|
1492
1490
|
* sets the active camera of the scene using its Id
|
|
1493
1491
|
* @param id defines the camera's Id
|
|
1494
|
-
* @
|
|
1492
|
+
* @returns the new active camera or null if none found.
|
|
1495
1493
|
*/
|
|
1496
1494
|
setActiveCameraById(id: string): Nullable<Camera>;
|
|
1497
1495
|
/**
|
|
@@ -1503,44 +1501,44 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
1503
1501
|
/**
|
|
1504
1502
|
* get an animation group using its name
|
|
1505
1503
|
* @param name defines the material's name
|
|
1506
|
-
* @
|
|
1504
|
+
* @returns the animation group or null if none found.
|
|
1507
1505
|
*/
|
|
1508
1506
|
getAnimationGroupByName(name: string): Nullable<AnimationGroup>;
|
|
1509
1507
|
/**
|
|
1510
1508
|
* Get a material using its unique id
|
|
1511
1509
|
* @param uniqueId defines the material's unique id
|
|
1512
|
-
* @
|
|
1510
|
+
* @returns the material or null if none found.
|
|
1513
1511
|
*/
|
|
1514
1512
|
getMaterialByUniqueID(uniqueId: number): Nullable<Material>;
|
|
1515
1513
|
/**
|
|
1516
1514
|
* get a material using its id
|
|
1517
1515
|
* @param id defines the material's Id
|
|
1518
|
-
* @
|
|
1516
|
+
* @returns the material or null if none found.
|
|
1519
1517
|
*/
|
|
1520
1518
|
getMaterialById(id: string): Nullable<Material>;
|
|
1521
1519
|
/**
|
|
1522
1520
|
* Gets a the last added material using a given id
|
|
1523
1521
|
* @param id defines the material's Id
|
|
1524
1522
|
* @param allowMultiMaterials determines whether multimaterials should be considered
|
|
1525
|
-
* @
|
|
1523
|
+
* @returns the last material with the given id or null if none found.
|
|
1526
1524
|
*/
|
|
1527
1525
|
getLastMaterialById(id: string, allowMultiMaterials?: boolean): Nullable<Material>;
|
|
1528
1526
|
/**
|
|
1529
1527
|
* Gets a material using its name
|
|
1530
1528
|
* @param name defines the material's name
|
|
1531
|
-
* @
|
|
1529
|
+
* @returns the material or null if none found.
|
|
1532
1530
|
*/
|
|
1533
1531
|
getMaterialByName(name: string): Nullable<Material>;
|
|
1534
1532
|
/**
|
|
1535
1533
|
* Get a texture using its unique id
|
|
1536
1534
|
* @param uniqueId defines the texture's unique id
|
|
1537
|
-
* @
|
|
1535
|
+
* @returns the texture or null if none found.
|
|
1538
1536
|
*/
|
|
1539
1537
|
getTextureByUniqueId(uniqueId: number): Nullable<BaseTexture>;
|
|
1540
1538
|
/**
|
|
1541
1539
|
* Gets a texture using its name
|
|
1542
1540
|
* @param name defines the texture's name
|
|
1543
|
-
* @
|
|
1541
|
+
* @returns the texture or null if none found.
|
|
1544
1542
|
*/
|
|
1545
1543
|
getTextureByName(name: string): Nullable<BaseTexture>;
|
|
1546
1544
|
/**
|
|
@@ -1558,49 +1556,49 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
1558
1556
|
/**
|
|
1559
1557
|
* Gets a camera using its name
|
|
1560
1558
|
* @param name defines the camera's name
|
|
1561
|
-
* @
|
|
1559
|
+
* @returns the camera or null if none found.
|
|
1562
1560
|
*/
|
|
1563
1561
|
getCameraByName(name: string): Nullable<Camera>;
|
|
1564
1562
|
/**
|
|
1565
1563
|
* Gets a bone using its Id
|
|
1566
1564
|
* @param id defines the bone's Id
|
|
1567
|
-
* @
|
|
1565
|
+
* @returns the bone or null if not found
|
|
1568
1566
|
*/
|
|
1569
1567
|
getBoneById(id: string): Nullable<Bone>;
|
|
1570
1568
|
/**
|
|
1571
1569
|
* Gets a bone using its id
|
|
1572
1570
|
* @param name defines the bone's name
|
|
1573
|
-
* @
|
|
1571
|
+
* @returns the bone or null if not found
|
|
1574
1572
|
*/
|
|
1575
1573
|
getBoneByName(name: string): Nullable<Bone>;
|
|
1576
1574
|
/**
|
|
1577
1575
|
* Gets a light node using its name
|
|
1578
1576
|
* @param name defines the the light's name
|
|
1579
|
-
* @
|
|
1577
|
+
* @returns the light or null if none found.
|
|
1580
1578
|
*/
|
|
1581
1579
|
getLightByName(name: string): Nullable<Light>;
|
|
1582
1580
|
/**
|
|
1583
1581
|
* Gets a light node using its Id
|
|
1584
1582
|
* @param id defines the light's Id
|
|
1585
|
-
* @
|
|
1583
|
+
* @returns the light or null if none found.
|
|
1586
1584
|
*/
|
|
1587
1585
|
getLightById(id: string): Nullable<Light>;
|
|
1588
1586
|
/**
|
|
1589
1587
|
* Gets a light node using its scene-generated unique Id
|
|
1590
1588
|
* @param uniqueId defines the light's unique Id
|
|
1591
|
-
* @
|
|
1589
|
+
* @returns the light or null if none found.
|
|
1592
1590
|
*/
|
|
1593
1591
|
getLightByUniqueId(uniqueId: number): Nullable<Light>;
|
|
1594
1592
|
/**
|
|
1595
1593
|
* Gets a particle system by Id
|
|
1596
1594
|
* @param id defines the particle system Id
|
|
1597
|
-
* @
|
|
1595
|
+
* @returns the corresponding system or null if none found
|
|
1598
1596
|
*/
|
|
1599
1597
|
getParticleSystemById(id: string): Nullable<IParticleSystem>;
|
|
1600
1598
|
/**
|
|
1601
1599
|
* Gets a geometry using its Id
|
|
1602
1600
|
* @param id defines the geometry's Id
|
|
1603
|
-
* @
|
|
1601
|
+
* @returns the geometry or null if none found.
|
|
1604
1602
|
*/
|
|
1605
1603
|
getGeometryById(id: string): Nullable<Geometry>;
|
|
1606
1604
|
private _getGeometryByUniqueId;
|
|
@@ -1608,13 +1606,13 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
1608
1606
|
* Add a new geometry to this scene
|
|
1609
1607
|
* @param geometry defines the geometry to be added to the scene.
|
|
1610
1608
|
* @param force defines if the geometry must be pushed even if a geometry with this id already exists
|
|
1611
|
-
* @
|
|
1609
|
+
* @returns a boolean defining if the geometry was added or not
|
|
1612
1610
|
*/
|
|
1613
1611
|
pushGeometry(geometry: Geometry, force?: boolean): boolean;
|
|
1614
1612
|
/**
|
|
1615
1613
|
* Removes an existing geometry
|
|
1616
1614
|
* @param geometry defines the geometry to be removed from the scene
|
|
1617
|
-
* @
|
|
1615
|
+
* @returns a boolean defining if the geometry was removed or not
|
|
1618
1616
|
*/
|
|
1619
1617
|
removeGeometry(geometry: Geometry): boolean;
|
|
1620
1618
|
/**
|
|
@@ -1625,7 +1623,7 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
1625
1623
|
/**
|
|
1626
1624
|
* Gets the first added mesh found of a given Id
|
|
1627
1625
|
* @param id defines the Id to search for
|
|
1628
|
-
* @
|
|
1626
|
+
* @returns the mesh found or null if not found at all
|
|
1629
1627
|
*/
|
|
1630
1628
|
getMeshById(id: string): Nullable<AbstractMesh>;
|
|
1631
1629
|
/**
|
|
@@ -1637,13 +1635,13 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
1637
1635
|
/**
|
|
1638
1636
|
* Gets the first added transform node found of a given Id
|
|
1639
1637
|
* @param id defines the Id to search for
|
|
1640
|
-
* @
|
|
1638
|
+
* @returns the found transform node or null if not found at all.
|
|
1641
1639
|
*/
|
|
1642
1640
|
getTransformNodeById(id: string): Nullable<TransformNode>;
|
|
1643
1641
|
/**
|
|
1644
1642
|
* Gets a transform node with its auto-generated unique Id
|
|
1645
1643
|
* @param uniqueId defines the unique Id to search for
|
|
1646
|
-
* @
|
|
1644
|
+
* @returns the found transform node or null if not found at all.
|
|
1647
1645
|
*/
|
|
1648
1646
|
getTransformNodeByUniqueId(uniqueId: number): Nullable<TransformNode>;
|
|
1649
1647
|
/**
|
|
@@ -1655,91 +1653,91 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
1655
1653
|
/**
|
|
1656
1654
|
* Gets a mesh with its auto-generated unique Id
|
|
1657
1655
|
* @param uniqueId defines the unique Id to search for
|
|
1658
|
-
* @
|
|
1656
|
+
* @returns the found mesh or null if not found at all.
|
|
1659
1657
|
*/
|
|
1660
1658
|
getMeshByUniqueId(uniqueId: number): Nullable<AbstractMesh>;
|
|
1661
1659
|
/**
|
|
1662
1660
|
* Gets a the last added mesh using a given Id
|
|
1663
1661
|
* @param id defines the Id to search for
|
|
1664
|
-
* @
|
|
1662
|
+
* @returns the found mesh or null if not found at all.
|
|
1665
1663
|
*/
|
|
1666
1664
|
getLastMeshById(id: string): Nullable<AbstractMesh>;
|
|
1667
1665
|
/**
|
|
1668
1666
|
* Gets a the last added node (Mesh, Camera, Light) using a given Id
|
|
1669
1667
|
* @param id defines the Id to search for
|
|
1670
|
-
* @
|
|
1668
|
+
* @returns the found node or null if not found at all
|
|
1671
1669
|
*/
|
|
1672
1670
|
getLastEntryById(id: string): Nullable<Node>;
|
|
1673
1671
|
/**
|
|
1674
1672
|
* Gets a node (Mesh, Camera, Light) using a given Id
|
|
1675
1673
|
* @param id defines the Id to search for
|
|
1676
|
-
* @
|
|
1674
|
+
* @returns the found node or null if not found at all
|
|
1677
1675
|
*/
|
|
1678
1676
|
getNodeById(id: string): Nullable<Node>;
|
|
1679
1677
|
/**
|
|
1680
1678
|
* Gets a node (Mesh, Camera, Light) using a given name
|
|
1681
1679
|
* @param name defines the name to search for
|
|
1682
|
-
* @
|
|
1680
|
+
* @returns the found node or null if not found at all.
|
|
1683
1681
|
*/
|
|
1684
1682
|
getNodeByName(name: string): Nullable<Node>;
|
|
1685
1683
|
/**
|
|
1686
1684
|
* Gets a mesh using a given name
|
|
1687
1685
|
* @param name defines the name to search for
|
|
1688
|
-
* @
|
|
1686
|
+
* @returns the found mesh or null if not found at all.
|
|
1689
1687
|
*/
|
|
1690
1688
|
getMeshByName(name: string): Nullable<AbstractMesh>;
|
|
1691
1689
|
/**
|
|
1692
1690
|
* Gets a transform node using a given name
|
|
1693
1691
|
* @param name defines the name to search for
|
|
1694
|
-
* @
|
|
1692
|
+
* @returns the found transform node or null if not found at all.
|
|
1695
1693
|
*/
|
|
1696
1694
|
getTransformNodeByName(name: string): Nullable<TransformNode>;
|
|
1697
1695
|
/**
|
|
1698
1696
|
* Gets a skeleton using a given Id (if many are found, this function will pick the last one)
|
|
1699
1697
|
* @param id defines the Id to search for
|
|
1700
|
-
* @
|
|
1698
|
+
* @returns the found skeleton or null if not found at all.
|
|
1701
1699
|
*/
|
|
1702
1700
|
getLastSkeletonById(id: string): Nullable<Skeleton>;
|
|
1703
1701
|
/**
|
|
1704
1702
|
* Gets a skeleton using a given auto generated unique id
|
|
1705
1703
|
* @param uniqueId defines the unique id to search for
|
|
1706
|
-
* @
|
|
1704
|
+
* @returns the found skeleton or null if not found at all.
|
|
1707
1705
|
*/
|
|
1708
1706
|
getSkeletonByUniqueId(uniqueId: number): Nullable<Skeleton>;
|
|
1709
1707
|
/**
|
|
1710
1708
|
* Gets a skeleton using a given id (if many are found, this function will pick the first one)
|
|
1711
1709
|
* @param id defines the id to search for
|
|
1712
|
-
* @
|
|
1710
|
+
* @returns the found skeleton or null if not found at all.
|
|
1713
1711
|
*/
|
|
1714
1712
|
getSkeletonById(id: string): Nullable<Skeleton>;
|
|
1715
1713
|
/**
|
|
1716
1714
|
* Gets a skeleton using a given name
|
|
1717
1715
|
* @param name defines the name to search for
|
|
1718
|
-
* @
|
|
1716
|
+
* @returns the found skeleton or null if not found at all.
|
|
1719
1717
|
*/
|
|
1720
1718
|
getSkeletonByName(name: string): Nullable<Skeleton>;
|
|
1721
1719
|
/**
|
|
1722
1720
|
* Gets a morph target manager using a given id (if many are found, this function will pick the last one)
|
|
1723
1721
|
* @param id defines the id to search for
|
|
1724
|
-
* @
|
|
1722
|
+
* @returns the found morph target manager or null if not found at all.
|
|
1725
1723
|
*/
|
|
1726
1724
|
getMorphTargetManagerById(id: number): Nullable<MorphTargetManager>;
|
|
1727
1725
|
/**
|
|
1728
1726
|
* Gets a morph target using a given id (if many are found, this function will pick the first one)
|
|
1729
1727
|
* @param id defines the id to search for
|
|
1730
|
-
* @
|
|
1728
|
+
* @returns the found morph target or null if not found at all.
|
|
1731
1729
|
*/
|
|
1732
1730
|
getMorphTargetById(id: string): Nullable<MorphTarget>;
|
|
1733
1731
|
/**
|
|
1734
1732
|
* Gets a morph target using a given name (if many are found, this function will pick the first one)
|
|
1735
1733
|
* @param name defines the name to search for
|
|
1736
|
-
* @
|
|
1734
|
+
* @returns the found morph target or null if not found at all.
|
|
1737
1735
|
*/
|
|
1738
1736
|
getMorphTargetByName(name: string): Nullable<MorphTarget>;
|
|
1739
1737
|
/**
|
|
1740
1738
|
* Gets a post process using a given name (if many are found, this function will pick the first one)
|
|
1741
1739
|
* @param name defines the name to search for
|
|
1742
|
-
* @
|
|
1740
|
+
* @returns the found post process or null if not found at all.
|
|
1743
1741
|
*/
|
|
1744
1742
|
getPostProcessByName(name: string): Nullable<PostProcess>;
|
|
1745
1743
|
/**
|
|
@@ -1758,26 +1756,26 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
1758
1756
|
* If you don't care and just want to get the data no matter what, use the more convenient getOrAddExternalDataWithFactory() method.
|
|
1759
1757
|
* @param key the unique key that identifies the data
|
|
1760
1758
|
* @param data the data object to associate to the key for this Engine instance
|
|
1761
|
-
* @
|
|
1759
|
+
* @returns true if no such key were already present and the data was added successfully, false otherwise
|
|
1762
1760
|
*/
|
|
1763
1761
|
addExternalData<T extends Object>(key: string, data: T): boolean;
|
|
1764
1762
|
/**
|
|
1765
1763
|
* Get an externally attached data from its key
|
|
1766
1764
|
* @param key the unique key that identifies the data
|
|
1767
|
-
* @
|
|
1765
|
+
* @returns the associated data, if present (can be null), or undefined if not present
|
|
1768
1766
|
*/
|
|
1769
1767
|
getExternalData<T>(key: string): Nullable<T>;
|
|
1770
1768
|
/**
|
|
1771
1769
|
* Get an externally attached data from its key, create it using a factory if it's not already present
|
|
1772
1770
|
* @param key the unique key that identifies the data
|
|
1773
1771
|
* @param factory the factory that will be called to create the instance if and only if it doesn't exists
|
|
1774
|
-
* @
|
|
1772
|
+
* @returns the associated data, can be null if the factory returned null.
|
|
1775
1773
|
*/
|
|
1776
1774
|
getOrAddExternalDataWithFactory<T extends Object>(key: string, factory: (k: string) => T): T;
|
|
1777
1775
|
/**
|
|
1778
1776
|
* Remove an externally attached data from the Engine instance
|
|
1779
1777
|
* @param key the unique key that identifies the data
|
|
1780
|
-
* @
|
|
1778
|
+
* @returns true if the data was successfully removed, false if it doesn't exist
|
|
1781
1779
|
*/
|
|
1782
1780
|
removeExternalData(key: string): boolean;
|
|
1783
1781
|
private _evaluateSubMesh;
|
|
@@ -1801,7 +1799,7 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
1801
1799
|
* Clear the info related to rendering groups preventing retention points during dispose.
|
|
1802
1800
|
*/
|
|
1803
1801
|
freeRenderingGroups(): void;
|
|
1804
|
-
/** @
|
|
1802
|
+
/** @internal */
|
|
1805
1803
|
_isInIntermediateRendering(): boolean;
|
|
1806
1804
|
/**
|
|
1807
1805
|
* Lambda returning the list of potentially active meshes.
|
|
@@ -1819,7 +1817,7 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
1819
1817
|
* Lambda returning the list of potentially colliding sub meshes.
|
|
1820
1818
|
*/
|
|
1821
1819
|
getCollidingSubMeshCandidates: (mesh: AbstractMesh, collider: Collider) => ISmartArrayLike<SubMesh>;
|
|
1822
|
-
/** @
|
|
1820
|
+
/** @internal */
|
|
1823
1821
|
_activeMeshesFrozen: boolean;
|
|
1824
1822
|
_activeMeshesFrozenButKeepClipping: boolean;
|
|
1825
1823
|
private _skipEvaluateActiveMeshesCompletely;
|
|
@@ -1848,27 +1846,23 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
1848
1846
|
updateTransformMatrix(force?: boolean): void;
|
|
1849
1847
|
private _bindFrameBuffer;
|
|
1850
1848
|
private _clearFrameBuffer;
|
|
1851
|
-
/** @
|
|
1849
|
+
/** @internal */
|
|
1852
1850
|
_allowPostProcessClearColor: boolean;
|
|
1853
1851
|
/**
|
|
1854
|
-
* @
|
|
1855
|
-
* @param rigParent
|
|
1856
|
-
* @param bindFrameBuffer
|
|
1857
|
-
* @hidden
|
|
1852
|
+
* @internal
|
|
1858
1853
|
*/
|
|
1859
1854
|
_renderForCamera(camera: Camera, rigParent?: Camera, bindFrameBuffer?: boolean): void;
|
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1860
1855
|
private _processSubCameras;
|
|
1861
1856
|
private _checkIntersections;
|
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1862
1857
|
/**
|
|
1863
|
-
* @
|
|
1864
|
-
* @hidden
|
|
1858
|
+
* @internal
|
|
1865
1859
|
*/
|
|
1866
1860
|
_advancePhysicsEngineStep(step: number): void;
|
|
1867
1861
|
/**
|
|
1868
1862
|
* User updatable function that will return a deterministic frame time when engine is in deterministic lock step mode
|
|
1869
1863
|
*/
|
|
1870
1864
|
getDeterministicFrameTime: () => number;
|
|
1871
|
-
/** @
|
|
1865
|
+
/** @internal */
|
|
1872
1866
|
_animate(): void;
|
|
1873
1867
|
/** Execute all animations (for a frame) */
|
|
1874
1868
|
animate(): void;
|
|
@@ -2020,9 +2014,9 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
2020
2014
|
* @returns a Mesh or null if no mesh is under the pointer
|
|
2021
2015
|
*/
|
|
2022
2016
|
getPointerOverMesh(): Nullable<AbstractMesh>;
|
|
2023
|
-
/** @
|
|
2017
|
+
/** @internal */
|
|
2024
2018
|
_rebuildGeometries(): void;
|
|
2025
|
-
/** @
|
|
2019
|
+
/** @internal */
|
|
2026
2020
|
_rebuildTextures(): void;
|
|
2027
2021
|
private _getByTags;
|
|
2028
2022
|
/**
|
|
@@ -2097,59 +2091,27 @@ export declare class Scene extends AbstractScene implements IAnimatable, IClipPl
|
|
|
2097
2091
|
*/
|
|
2098
2092
|
markAllMaterialsAsDirty(flag: number, predicate?: (mat: Material) => boolean): void;
|
|
2099
2093
|
/**
|
|
2100
|
-
* @
|
|
2101
|
-
* @param onSuccess
|
|
2102
|
-
* @param onProgress
|
|
2103
|
-
* @param useOfflineSupport
|
|
2104
|
-
* @param useArrayBuffer
|
|
2105
|
-
* @param onError
|
|
2106
|
-
* @param onOpened
|
|
2107
|
-
* @hidden
|
|
2094
|
+
* @internal
|
|
2108
2095
|
*/
|
|
2109
2096
|
_loadFile(fileOrUrl: File | string, onSuccess: (data: string | ArrayBuffer, responseURL?: string) => void, onProgress?: (ev: ProgressEvent) => void, useOfflineSupport?: boolean, useArrayBuffer?: boolean, onError?: (request?: WebRequest, exception?: LoadFileError) => void, onOpened?: (request: WebRequest) => void): IFileRequest;
|
|
2110
2097
|
/**
|
|
2111
|
-
* @
|
|
2112
|
-
* @param onProgress
|
|
2113
|
-
* @param useOfflineSupport
|
|
2114
|
-
* @param useArrayBuffer
|
|
2115
|
-
* @param onOpened
|
|
2116
|
-
* @hidden
|
|
2098
|
+
* @internal
|
|
2117
2099
|
*/
|
|
2118
2100
|
_loadFileAsync(fileOrUrl: File | string, onProgress?: (data: any) => void, useOfflineSupport?: boolean, useArrayBuffer?: boolean, onOpened?: (request: WebRequest) => void): Promise<string | ArrayBuffer>;
|
|
2119
2101
|
/**
|
|
2120
|
-
* @
|
|
2121
|
-
* @param onSuccess
|
|
2122
|
-
* @param onProgress
|
|
2123
|
-
* @param useOfflineSupport
|
|
2124
|
-
* @param useArrayBuffer
|
|
2125
|
-
* @param onError
|
|
2126
|
-
* @param onOpened
|
|
2127
|
-
* @hidden
|
|
2102
|
+
* @internal
|
|
2128
2103
|
*/
|
|
2129
2104
|
_requestFile(url: string, onSuccess: (data: string | ArrayBuffer, request?: WebRequest) => void, onProgress?: (ev: ProgressEvent) => void, useOfflineSupport?: boolean, useArrayBuffer?: boolean, onError?: (error: RequestFileError) => void, onOpened?: (request: WebRequest) => void): IFileRequest;
|
|
2130
2105
|
/**
|
|
2131
|
-
* @
|
|
2132
|
-
* @param onProgress
|
|
2133
|
-
* @param useOfflineSupport
|
|
2134
|
-
* @param useArrayBuffer
|
|
2135
|
-
* @param onOpened
|
|
2136
|
-
* @hidden
|
|
2106
|
+
* @internal
|
|
2137
2107
|
*/
|
|
2138
2108
|
_requestFileAsync(url: string, onProgress?: (ev: ProgressEvent) => void, useOfflineSupport?: boolean, useArrayBuffer?: boolean, onOpened?: (request: WebRequest) => void): Promise<string | ArrayBuffer>;
|
|
2139
2109
|
/**
|
|
2140
|
-
* @
|
|
2141
|
-
* @param onSuccess
|
|
2142
|
-
* @param onProgress
|
|
2143
|
-
* @param useArrayBuffer
|
|
2144
|
-
* @param onError
|
|
2145
|
-
* @hidden
|
|
2110
|
+
* @internal
|
|
2146
2111
|
*/
|
|
2147
2112
|
_readFile(file: File, onSuccess: (data: string | ArrayBuffer) => void, onProgress?: (ev: ProgressEvent) => any, useArrayBuffer?: boolean, onError?: (error: ReadFileError) => void): IFileRequest;
|
|
2148
2113
|
/**
|
|
2149
|
-
* @
|
|
2150
|
-
* @param onProgress
|
|
2151
|
-
* @param useArrayBuffer
|
|
2152
|
-
* @hidden
|
|
2114
|
+
* @internal
|
|
2153
2115
|
*/
|
|
2154
2116
|
_readFileAsync(file: File, onProgress?: (ev: ProgressEvent) => any, useArrayBuffer?: boolean): Promise<string | ArrayBuffer>;
|
|
2155
2117
|
/**
|
|
@@ -2174,28 +2136,28 @@ declare module "./scene" {
|
|
|
2174
2136
|
/**
|
|
2175
2137
|
* Sets the active camera of the scene using its Id
|
|
2176
2138
|
* @param id defines the camera's Id
|
|
2177
|
-
* @
|
|
2139
|
+
* @returns the new active camera or null if none found.
|
|
2178
2140
|
* @deprecated Please use setActiveCameraById instead
|
|
2179
2141
|
*/
|
|
2180
2142
|
setActiveCameraByID(id: string): Nullable<Camera>;
|
|
2181
2143
|
/**
|
|
2182
2144
|
* Get a material using its id
|
|
2183
2145
|
* @param id defines the material's Id
|
|
2184
|
-
* @
|
|
2146
|
+
* @returns the material or null if none found.
|
|
2185
2147
|
* @deprecated Please use getMaterialById instead
|
|
2186
2148
|
*/
|
|
2187
2149
|
getMaterialByID(id: string): Nullable<Material>;
|
|
2188
2150
|
/**
|
|
2189
2151
|
* Gets a the last added material using a given id
|
|
2190
2152
|
* @param id defines the material's Id
|
|
2191
|
-
* @
|
|
2153
|
+
* @returns the last material with the given id or null if none found.
|
|
2192
2154
|
* @deprecated Please use getLastMaterialById instead
|
|
2193
2155
|
*/
|
|
2194
2156
|
getLastMaterialByID(id: string): Nullable<Material>;
|
|
2195
2157
|
/**
|
|
2196
2158
|
* Get a texture using its unique id
|
|
2197
2159
|
* @param uniqueId defines the texture's unique id
|
|
2198
|
-
* @
|
|
2160
|
+
* @returns the texture or null if none found.
|
|
2199
2161
|
* @deprecated Please use getTextureByUniqueId instead
|
|
2200
2162
|
*/
|
|
2201
2163
|
getTextureByUniqueID(uniqueId: number): Nullable<BaseTexture>;
|
|
@@ -2216,56 +2178,56 @@ declare module "./scene" {
|
|
|
2216
2178
|
/**
|
|
2217
2179
|
* Gets a bone using its Id
|
|
2218
2180
|
* @param id defines the bone's Id
|
|
2219
|
-
* @
|
|
2181
|
+
* @returns the bone or null if not found
|
|
2220
2182
|
* @deprecated Please use getBoneById instead
|
|
2221
2183
|
*/
|
|
2222
2184
|
getBoneByID(id: string): Nullable<Bone>;
|
|
2223
2185
|
/**
|
|
2224
2186
|
* Gets a light node using its Id
|
|
2225
2187
|
* @param id defines the light's Id
|
|
2226
|
-
* @
|
|
2188
|
+
* @returns the light or null if none found.
|
|
2227
2189
|
* @deprecated Please use getLightById instead
|
|
2228
2190
|
*/
|
|
2229
2191
|
getLightByID(id: string): Nullable<Light>;
|
|
2230
2192
|
/**
|
|
2231
2193
|
* Gets a light node using its scene-generated unique Id
|
|
2232
2194
|
* @param uniqueId defines the light's unique Id
|
|
2233
|
-
* @
|
|
2195
|
+
* @returns the light or null if none found.
|
|
2234
2196
|
* @deprecated Please use getLightByUniqueId instead
|
|
2235
2197
|
*/
|
|
2236
2198
|
getLightByUniqueID(uniqueId: number): Nullable<Light>;
|
|
2237
2199
|
/**
|
|
2238
2200
|
* Gets a particle system by Id
|
|
2239
2201
|
* @param id defines the particle system Id
|
|
2240
|
-
* @
|
|
2202
|
+
* @returns the corresponding system or null if none found
|
|
2241
2203
|
* @deprecated Please use getParticleSystemById instead
|
|
2242
2204
|
*/
|
|
2243
2205
|
getParticleSystemByID(id: string): Nullable<IParticleSystem>;
|
|
2244
2206
|
/**
|
|
2245
2207
|
* Gets a geometry using its Id
|
|
2246
2208
|
* @param id defines the geometry's Id
|
|
2247
|
-
* @
|
|
2209
|
+
* @returns the geometry or null if none found.
|
|
2248
2210
|
* @deprecated Please use getGeometryById instead
|
|
2249
2211
|
*/
|
|
2250
2212
|
getGeometryByID(id: string): Nullable<Geometry>;
|
|
2251
2213
|
/**
|
|
2252
2214
|
* Gets the first added mesh found of a given Id
|
|
2253
2215
|
* @param id defines the Id to search for
|
|
2254
|
-
* @
|
|
2216
|
+
* @returns the mesh found or null if not found at all
|
|
2255
2217
|
* @deprecated Please use getMeshById instead
|
|
2256
2218
|
*/
|
|
2257
2219
|
getMeshByID(id: string): Nullable<AbstractMesh>;
|
|
2258
2220
|
/**
|
|
2259
2221
|
* Gets a mesh with its auto-generated unique Id
|
|
2260
2222
|
* @param uniqueId defines the unique Id to search for
|
|
2261
|
-
* @
|
|
2223
|
+
* @returns the found mesh or null if not found at all.
|
|
2262
2224
|
* @deprecated Please use getMeshByUniqueId instead
|
|
2263
2225
|
*/
|
|
2264
2226
|
getMeshByUniqueID(uniqueId: number): Nullable<AbstractMesh>;
|
|
2265
2227
|
/**
|
|
2266
2228
|
* Gets a the last added mesh using a given Id
|
|
2267
2229
|
* @param id defines the Id to search for
|
|
2268
|
-
* @
|
|
2230
|
+
* @returns the found mesh or null if not found at all.
|
|
2269
2231
|
* @deprecated Please use getLastMeshById instead
|
|
2270
2232
|
*/
|
|
2271
2233
|
getLastMeshByID(id: string): Nullable<AbstractMesh>;
|
|
@@ -2279,14 +2241,14 @@ declare module "./scene" {
|
|
|
2279
2241
|
/**
|
|
2280
2242
|
* Gets the first added transform node found of a given Id
|
|
2281
2243
|
* @param id defines the Id to search for
|
|
2282
|
-
* @
|
|
2244
|
+
* @returns the found transform node or null if not found at all.
|
|
2283
2245
|
* @deprecated Please use getTransformNodeById instead
|
|
2284
2246
|
*/
|
|
2285
2247
|
getTransformNodeByID(id: string): Nullable<TransformNode>;
|
|
2286
2248
|
/**
|
|
2287
2249
|
* Gets a transform node with its auto-generated unique Id
|
|
2288
2250
|
* @param uniqueId defines the unique Id to search for
|
|
2289
|
-
* @
|
|
2251
|
+
* @returns the found transform node or null if not found at all.
|
|
2290
2252
|
* @deprecated Please use getTransformNodeByUniqueId instead
|
|
2291
2253
|
*/
|
|
2292
2254
|
getTransformNodeByUniqueID(uniqueId: number): Nullable<TransformNode>;
|
|
@@ -2300,21 +2262,21 @@ declare module "./scene" {
|
|
|
2300
2262
|
/**
|
|
2301
2263
|
* Gets a node (Mesh, Camera, Light) using a given Id
|
|
2302
2264
|
* @param id defines the Id to search for
|
|
2303
|
-
* @
|
|
2265
|
+
* @returns the found node or null if not found at all
|
|
2304
2266
|
* @deprecated Please use getNodeById instead
|
|
2305
2267
|
*/
|
|
2306
2268
|
getNodeByID(id: string): Nullable<Node>;
|
|
2307
2269
|
/**
|
|
2308
2270
|
* Gets a the last added node (Mesh, Camera, Light) using a given Id
|
|
2309
2271
|
* @param id defines the Id to search for
|
|
2310
|
-
* @
|
|
2272
|
+
* @returns the found node or null if not found at all
|
|
2311
2273
|
* @deprecated Please use getLastEntryById instead
|
|
2312
2274
|
*/
|
|
2313
2275
|
getLastEntryByID(id: string): Nullable<Node>;
|
|
2314
2276
|
/**
|
|
2315
2277
|
* Gets a skeleton using a given Id (if many are found, this function will pick the last one)
|
|
2316
2278
|
* @param id defines the Id to search for
|
|
2317
|
-
* @
|
|
2279
|
+
* @returns the found skeleton or null if not found at all.
|
|
2318
2280
|
* @deprecated Please use getLastSkeletonById instead
|
|
2319
2281
|
*/
|
|
2320
2282
|
getLastSkeletonByID(id: string): Nullable<Skeleton>;
|