@antv/l7-layers 2.9.26-alpha.0 → 2.9.26-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +208 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +16 -0
  96. package/es/index.js +106 -0
  97. package/es/line/index.d.ts +25 -0
  98. package/es/line/index.js +122 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +18 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +89 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +25 -0
  165. package/es/plugins/FeatureScalePlugin.js +324 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +30 -0
  187. package/es/point/index.js +224 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +28 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  213. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  214. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  215. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  216. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  217. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  218. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  219. package/es/point/shaders/fill_frag.glsl +84 -0
  220. package/es/point/shaders/fill_vert.glsl +189 -0
  221. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  222. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  223. package/es/point/shaders/image_frag.glsl +39 -0
  224. package/es/point/shaders/image_vert.glsl +90 -0
  225. package/es/point/shaders/normal_frag.glsl +15 -0
  226. package/es/point/shaders/normal_vert.glsl +79 -0
  227. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  228. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  229. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  230. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  231. package/es/point/shaders/text_frag.glsl +48 -0
  232. package/es/point/shaders/text_vert.glsl +131 -0
  233. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  234. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  235. package/es/point/shape/extrude.d.ts +15 -0
  236. package/es/point/shape/extrude.js +63 -0
  237. package/es/polygon/index.d.ts +19 -0
  238. package/es/polygon/index.js +148 -0
  239. package/es/polygon/models/extrude.d.ts +28 -0
  240. package/es/polygon/models/extrude.js +306 -0
  241. package/es/polygon/models/fill.d.ts +17 -0
  242. package/es/polygon/models/fill.js +211 -0
  243. package/es/polygon/models/index.d.ts +5 -0
  244. package/es/polygon/models/index.js +28 -0
  245. package/es/polygon/models/ocean.d.ts +23 -0
  246. package/es/polygon/models/ocean.js +236 -0
  247. package/es/polygon/models/tile.d.ts +15 -0
  248. package/es/polygon/models/tile.js +133 -0
  249. package/es/polygon/models/water.d.ts +18 -0
  250. package/es/polygon/models/water.js +213 -0
  251. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  252. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  255. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  257. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  258. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  259. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  260. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  261. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  262. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  263. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  264. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  265. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  266. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  267. package/es/raster/buffers/triangulation.d.ts +6 -0
  268. package/es/raster/buffers/triangulation.js +28 -0
  269. package/es/raster/index.d.ts +19 -0
  270. package/es/raster/index.js +106 -0
  271. package/es/raster/models/index.d.ts +5 -0
  272. package/es/raster/models/index.js +8 -0
  273. package/es/raster/models/raster.d.ts +21 -0
  274. package/es/raster/models/raster.js +167 -0
  275. package/es/raster/raster.d.ts +30 -0
  276. package/es/raster/raster.js +174 -0
  277. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  278. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  279. package/es/raster/shaders/raster_frag.glsl +9 -0
  280. package/es/raster/shaders/raster_vert.glsl +44 -0
  281. package/es/tile/interface.d.ts +28 -0
  282. package/es/tile/interface.js +1 -0
  283. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  284. package/es/tile/manager/tileConfigManager.js +121 -0
  285. package/es/tile/manager/tileLayerManager.d.ts +36 -0
  286. package/es/tile/manager/tileLayerManager.js +312 -0
  287. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  288. package/es/tile/manager/tilePickerManager.js +190 -0
  289. package/es/tile/models/tileModel.d.ts +8 -0
  290. package/es/tile/models/tileModel.js +62 -0
  291. package/es/tile/tileFactory/base.d.ts +44 -0
  292. package/es/tile/tileFactory/base.js +444 -0
  293. package/es/tile/tileFactory/index.d.ts +5 -0
  294. package/es/tile/tileFactory/index.js +29 -0
  295. package/es/tile/tileFactory/line.d.ts +12 -0
  296. package/es/tile/tileFactory/line.js +59 -0
  297. package/es/tile/tileFactory/point.d.ts +12 -0
  298. package/es/tile/tileFactory/point.js +59 -0
  299. package/es/tile/tileFactory/polygon.d.ts +12 -0
  300. package/es/tile/tileFactory/polygon.js +59 -0
  301. package/es/tile/tileFactory/raster.d.ts +12 -0
  302. package/es/tile/tileFactory/raster.js +55 -0
  303. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  304. package/es/tile/tileFactory/rasterData.js +80 -0
  305. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  306. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  307. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  308. package/es/tile/tileFactory/vectorLayer.js +161 -0
  309. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  310. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  311. package/es/tile/tmsTileLayer.d.ts +7 -0
  312. package/es/tile/tmsTileLayer.js +101 -0
  313. package/es/tile/utils.d.ts +13 -0
  314. package/es/tile/utils.js +131 -0
  315. package/es/utils/blend.d.ts +2 -0
  316. package/es/utils/blend.js +54 -0
  317. package/es/utils/collision-index.d.ts +47 -0
  318. package/es/utils/collision-index.js +102 -0
  319. package/es/utils/dataMappingStyle.d.ts +31 -0
  320. package/es/utils/dataMappingStyle.js +147 -0
  321. package/es/utils/extrude_polyline.d.ts +67 -0
  322. package/es/utils/extrude_polyline.js +611 -0
  323. package/es/utils/grid-index.d.ts +28 -0
  324. package/es/utils/grid-index.js +179 -0
  325. package/es/utils/layerData.d.ts +2 -0
  326. package/es/utils/layerData.js +176 -0
  327. package/es/utils/multiPassRender.d.ts +16 -0
  328. package/es/utils/multiPassRender.js +50 -0
  329. package/es/utils/polylineNormal.d.ts +9 -0
  330. package/es/utils/polylineNormal.js +191 -0
  331. package/es/utils/simpleLine.d.ts +23 -0
  332. package/es/utils/simpleLine.js +103 -0
  333. package/es/utils/symbol-layout.d.ts +43 -0
  334. package/es/utils/symbol-layout.js +299 -0
  335. package/es/utils/updateShape.d.ts +2 -0
  336. package/es/utils/updateShape.js +20 -0
  337. package/es/wind/index.d.ts +20 -0
  338. package/es/wind/index.js +100 -0
  339. package/es/wind/models/index.d.ts +5 -0
  340. package/es/wind/models/index.js +5 -0
  341. package/es/wind/models/utils.d.ts +19 -0
  342. package/es/wind/models/utils.js +226 -0
  343. package/es/wind/models/wind.d.ts +33 -0
  344. package/es/wind/models/wind.js +331 -0
  345. package/es/wind/models/windRender.d.ts +104 -0
  346. package/es/wind/models/windRender.js +357 -0
  347. package/es/wind/models/windShader.d.ts +12 -0
  348. package/es/wind/models/windShader.js +12 -0
  349. package/es/wind/shaders/wind_frag.glsl +9 -0
  350. package/es/wind/shaders/wind_vert.glsl +17 -0
  351. package/lib/Geometry/index.js +119 -0
  352. package/lib/Geometry/models/billboard.js +246 -0
  353. package/lib/Geometry/models/index.js +22 -0
  354. package/lib/Geometry/models/plane.js +436 -0
  355. package/lib/Geometry/models/sprite.js +318 -0
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  357. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  358. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  359. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  360. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  361. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
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  363. package/lib/canvas/models/canvas.js +221 -0
  364. package/lib/canvas/models/index.js +16 -0
  365. package/lib/citybuliding/building.js +101 -0
  366. package/lib/citybuliding/models/build.js +203 -0
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  369. package/lib/core/BaseLayer.js +1408 -0
  370. package/lib/core/BaseModel.js +503 -0
  371. package/lib/core/interface.js +41 -0
  372. package/lib/core/schema.js +33 -0
  373. package/lib/core/shape/Path.js +88 -0
  374. package/lib/core/shape/extrude.js +180 -0
  375. package/lib/core/triangulation.js +555 -0
  376. package/lib/earth/index.js +107 -0
  377. package/lib/earth/models/atmosphere.js +152 -0
  378. package/lib/earth/models/base.js +222 -0
  379. package/lib/earth/models/bloomsphere.js +152 -0
  380. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  381. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  382. package/lib/earth/shaders/base_frag.glsl +13 -0
  383. package/lib/earth/shaders/base_vert.glsl +52 -0
  384. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  385. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  386. package/lib/earth/utils.js +136 -0
  387. package/lib/heatmap/index.js +158 -0
  388. package/lib/heatmap/models/grid.js +122 -0
  389. package/lib/heatmap/models/grid3d.js +161 -0
  390. package/lib/heatmap/models/heatmap.js +487 -0
  391. package/lib/heatmap/models/hexagon.js +125 -0
  392. package/lib/heatmap/models/index.js +26 -0
  393. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  394. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  395. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  396. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  397. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  398. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  399. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  400. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  401. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  402. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  403. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  404. package/lib/heatmap/triangulation.js +45 -0
  405. package/lib/image/index.js +116 -0
  406. package/lib/image/models/dataImage.js +240 -0
  407. package/lib/image/models/image.js +183 -0
  408. package/lib/image/models/index.js +19 -0
  409. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  410. package/lib/image/shaders/image_frag.glsl +9 -0
  411. package/lib/image/shaders/image_vert.glsl +17 -0
  412. package/lib/index.js +266 -0
  413. package/lib/line/index.js +136 -0
  414. package/lib/line/models/arc.js +373 -0
  415. package/lib/line/models/arc_3d.js +353 -0
  416. package/lib/line/models/earthArc_3d.js +356 -0
  417. package/lib/line/models/great_circle.js +310 -0
  418. package/lib/line/models/half.js +299 -0
  419. package/lib/line/models/index.js +46 -0
  420. package/lib/line/models/line.js +459 -0
  421. package/lib/line/models/linearline.js +293 -0
  422. package/lib/line/models/simpleLine.js +248 -0
  423. package/lib/line/models/tile.js +368 -0
  424. package/lib/line/models/wall.js +345 -0
  425. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  426. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  427. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  428. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  429. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  430. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  431. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  432. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  433. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  434. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  435. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  436. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  437. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  438. package/lib/line/shaders/line_arc_vert.glsl +176 -0
  439. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  440. package/lib/line/shaders/line_frag.glsl +100 -0
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  442. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
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  444. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  445. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  446. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  447. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  448. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  449. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  450. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
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  452. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
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  456. package/lib/mask/index.js +95 -0
  457. package/lib/mask/models/fill.js +137 -0
  458. package/lib/mask/models/index.js +16 -0
  459. package/lib/mask/shaders/mask_frag.glsl +7 -0
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  461. package/lib/plugins/DataMappingPlugin.js +360 -0
  462. package/lib/plugins/DataSourcePlugin.js +108 -0
  463. package/lib/plugins/FeatureScalePlugin.js +348 -0
  464. package/lib/plugins/LayerAnimateStylePlugin.js +64 -0
  465. package/lib/plugins/LayerModelPlugin.js +82 -0
  466. package/lib/plugins/LayerStylePlugin.js +50 -0
  467. package/lib/plugins/LightingPlugin.js +125 -0
  468. package/lib/plugins/MultiPassRendererPlugin.js +93 -0
  469. package/lib/plugins/PixelPickingPlugin.js +159 -0
  470. package/lib/plugins/RegisterStyleAttributePlugin.js +117 -0
  471. package/lib/plugins/ShaderUniformPlugin.js +120 -0
  472. package/lib/plugins/UpdateModelPlugin.js +42 -0
  473. package/lib/plugins/UpdateStyleAttributePlugin.js +98 -0
  474. package/lib/point/index.js +238 -0
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  478. package/lib/point/models/fill.js +420 -0
  479. package/lib/point/models/fillmage.js +383 -0
  480. package/lib/point/models/image.js +255 -0
  481. package/lib/point/models/index.js +50 -0
  482. package/lib/point/models/normal.js +194 -0
  483. package/lib/point/models/radar.js +314 -0
  484. package/lib/point/models/simplePoint.js +205 -0
  485. package/lib/point/models/text.js +637 -0
  486. package/lib/point/models/tile.js +325 -0
  487. package/lib/point/shaders/animate/wave_frag.glsl +65 -0
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  511. package/lib/polygon/index.js +162 -0
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  518. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
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  521. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  522. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
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  524. package/lib/polygon/shaders/polygon_frag.glsl +12 -0
  525. package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
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  527. package/lib/polygon/shaders/polygon_vert.glsl +66 -0
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  530. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
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  535. package/lib/raster/index.js +119 -0
  536. package/lib/raster/models/index.js +20 -0
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  543. package/lib/tile/interface.js +5 -0
  544. package/lib/tile/manager/tileConfigManager.js +133 -0
  545. package/lib/tile/manager/tileLayerManager.js +330 -0
  546. package/lib/tile/manager/tilePickerManager.js +201 -0
  547. package/lib/tile/models/tileModel.js +74 -0
  548. package/lib/tile/tileFactory/base.js +466 -0
  549. package/lib/tile/tileFactory/index.js +59 -0
  550. package/lib/tile/tileFactory/line.js +70 -0
  551. package/lib/tile/tileFactory/point.js +70 -0
  552. package/lib/tile/tileFactory/polygon.js +70 -0
  553. package/lib/tile/tileFactory/raster.js +68 -0
  554. package/lib/tile/tileFactory/rasterData.js +93 -0
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  556. package/lib/tile/tileFactory/vectorLayer.js +176 -0
  557. package/lib/tile/tileLayer/baseTileLayer.js +447 -0
  558. package/lib/tile/tmsTileLayer.js +117 -0
  559. package/lib/tile/utils.js +158 -0
  560. package/lib/utils/blend.js +65 -0
  561. package/lib/utils/collision-index.js +118 -0
  562. package/lib/utils/dataMappingStyle.js +151 -0
  563. package/lib/utils/extrude_polyline.js +653 -0
  564. package/lib/utils/grid-index.js +188 -0
  565. package/lib/utils/layerData.js +187 -0
  566. package/lib/utils/multiPassRender.js +61 -0
  567. package/lib/utils/polylineNormal.js +230 -0
  568. package/lib/utils/simpleLine.js +116 -0
  569. package/lib/utils/symbol-layout.js +308 -0
  570. package/lib/utils/updateShape.js +27 -0
  571. package/lib/wind/index.js +113 -0
  572. package/lib/wind/models/index.js +16 -0
  573. package/lib/wind/models/utils.js +253 -0
  574. package/lib/wind/models/wind.js +346 -0
  575. package/lib/wind/models/windRender.js +373 -0
  576. package/lib/wind/models/windShader.js +25 -0
  577. package/lib/wind/shaders/wind_frag.glsl +9 -0
  578. package/lib/wind/shaders/wind_vert.glsl +17 -0
  579. package/package.json +6 -6
@@ -0,0 +1,48 @@
1
+ #define SDF_PX 8.0
2
+ #define EDGE_GAMMA 0.105
3
+ #define FONT_SIZE 48.0
4
+ uniform sampler2D u_sdf_map;
5
+ uniform float u_gamma_scale : 0.5;
6
+ // uniform float u_font_size : 24.0;
7
+ uniform float u_opacity : 1.0;
8
+ uniform vec4 u_stroke_color : [0, 0, 0, 1];
9
+ uniform float u_stroke_width : 2.0;
10
+ uniform float u_halo_blur : 0.5;
11
+ uniform float u_DevicePixelRatio;
12
+
13
+ varying vec4 v_color;
14
+ varying vec2 v_uv;
15
+ varying float v_gamma_scale;
16
+ varying float v_fontScale;
17
+
18
+ varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
19
+
20
+ #pragma include "picking"
21
+ void main() {
22
+ // get style data mapping
23
+ float opacity = styleMappingMat[0][0];
24
+ float strokeWidth = styleMappingMat[0][2];
25
+ vec4 textrueStroke = vec4(
26
+ styleMappingMat[1][0],
27
+ styleMappingMat[1][1],
28
+ styleMappingMat[1][2],
29
+ styleMappingMat[1][3]
30
+ );
31
+
32
+ // get sdf from atlas
33
+ float dist = texture2D(u_sdf_map, v_uv).a;
34
+
35
+ // float fontScale = u_font_size / FONT_SIZE;
36
+
37
+ // lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;
38
+ lowp float buff = (6.0 - strokeWidth / v_fontScale) / SDF_PX;
39
+ highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;
40
+
41
+ highp float gamma_scaled = gamma * v_gamma_scale;
42
+
43
+ highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);
44
+ // gl_FragColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), vec4(u_stroke_color.rgb, u_stroke_color.a * u_opacity), smoothstep(0., 0.5, 1. - dist));
45
+ gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), vec4(textrueStroke.rgb, textrueStroke.a * opacity), smoothstep(0., 0.5, 1. - dist));
46
+ gl_FragColor.a= gl_FragColor.a * alpha;
47
+ gl_FragColor = filterColor(gl_FragColor);
48
+ }
@@ -0,0 +1,131 @@
1
+ #define SDF_PX 8.0
2
+ #define EDGE_GAMMA 0.105
3
+ #define FONT_SIZE 24.0
4
+ attribute vec3 a_Position;
5
+ attribute vec2 a_tex;
6
+ attribute vec2 a_textOffsets;
7
+ attribute vec4 a_Color;
8
+ attribute float a_Size;
9
+ attribute float a_Rotate;
10
+
11
+ uniform vec2 u_sdf_map_size;
12
+ uniform mat4 u_ModelMatrix;
13
+ uniform mat4 u_Mvp;
14
+ uniform float u_raisingHeight: 0.0;
15
+
16
+ varying vec2 v_uv;
17
+ varying float v_gamma_scale;
18
+ varying vec4 v_color;
19
+ varying float v_fontScale;
20
+
21
+ varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
22
+
23
+ uniform float u_opacity : 1;
24
+ uniform float u_stroke_width : 2;
25
+ uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
26
+
27
+ #pragma include "styleMapping"
28
+ #pragma include "styleMappingCalOpacity"
29
+ #pragma include "styleMappingCalStrokeWidth"
30
+
31
+ #pragma include "projection"
32
+ #pragma include "picking"
33
+
34
+ void main() {
35
+ // cal style mapping - 数据纹理映射部分的计算
36
+ styleMappingMat = mat4(
37
+ 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
38
+ 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
39
+ 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
40
+ 0.0, 0.0, 0.0, 0.0
41
+ );
42
+
43
+ float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
44
+ float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
45
+ float columnWidth = 1.0/columnCount; // 列宽
46
+ float rowHeight = 1.0/rowCount; // 行高
47
+ float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
48
+ float id = a_vertexId; // 第n个顶点
49
+ float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
50
+ float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
51
+
52
+ // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
53
+ // 按顺序从 cell 中取值、若没有则自动往下取值
54
+ float textureOffset = 0.0; // 在 cell 中取值的偏移量
55
+
56
+ vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
57
+ styleMappingMat[0][0] = opacityAndOffset.r;
58
+ textureOffset = opacityAndOffset.g;
59
+
60
+ vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
61
+ styleMappingMat[0][2] = strokeWidthAndOffset.r;
62
+ textureOffset = strokeWidthAndOffset.g;
63
+
64
+ vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);
65
+ if(hasStroke()) {
66
+ vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
67
+ styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R
68
+ textureOffset += 1.0;
69
+
70
+ vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
71
+ styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G
72
+ textureOffset += 1.0;
73
+
74
+ vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
75
+ styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B
76
+ textureOffset += 1.0;
77
+
78
+ vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
79
+ styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A
80
+ textureOffset += 1.0;
81
+ } else {
82
+ if(u_stroke_color == vec4(0.0)) {
83
+ styleMappingMat[1][0] = v_color.r;
84
+ styleMappingMat[1][1] = v_color.g;
85
+ styleMappingMat[1][2] = v_color.b;
86
+ styleMappingMat[1][3] = v_color.a;
87
+ } else {
88
+ styleMappingMat[1][0] = u_stroke_color.r;
89
+ styleMappingMat[1][1] = u_stroke_color.g;
90
+ styleMappingMat[1][2] = u_stroke_color.b;
91
+ styleMappingMat[1][3] = u_stroke_color.a;
92
+ }
93
+ }
94
+
95
+ // cal style mapping - 数据纹理映射部分的计算
96
+
97
+ v_color = a_Color;
98
+ v_uv = a_tex / u_sdf_map_size;
99
+
100
+ // 文本缩放比例
101
+ float fontScale = a_Size / FONT_SIZE;
102
+ v_fontScale = fontScale;
103
+
104
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
105
+ // vec4 projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
106
+
107
+ highp float angle_sin = sin(a_Rotate);
108
+ highp float angle_cos = cos(a_Rotate);
109
+ mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
110
+
111
+ // gl_Position = vec4(projected_position.xy / projected_position.w + rotation_matrix * a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);
112
+
113
+ float raiseHeight = u_raisingHeight;
114
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
115
+ float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
116
+ raiseHeight = u_raisingHeight * mapboxZoomScale;
117
+ }
118
+
119
+ vec4 projected_position;
120
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
121
+ projected_position = u_Mvp * (vec4(a_Position.xyz + vec3(0.0, 0.0, raiseHeight), 1.0));
122
+ } else { // else
123
+ projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz + vec3(0.0, 0.0, raiseHeight), 1.0));
124
+ }
125
+
126
+ gl_Position = vec4(
127
+ projected_position.xy / projected_position.w + rotation_matrix * a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);
128
+ v_gamma_scale = gl_Position.w;
129
+ setPickingColor(a_PickingColor);
130
+
131
+ }
@@ -0,0 +1,83 @@
1
+ uniform float u_additive;
2
+ varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
3
+
4
+ varying vec4 v_data;
5
+ varying vec4 v_color;
6
+ varying float v_radius;
7
+
8
+ #pragma include "sdf_2d"
9
+ #pragma include "picking"
10
+
11
+ void main() {
12
+ int shape = int(floor(v_data.w + 0.5));
13
+
14
+ vec4 textrueStroke = vec4(
15
+ styleMappingMat[1][0],
16
+ styleMappingMat[1][1],
17
+ styleMappingMat[1][2],
18
+ styleMappingMat[1][3]
19
+ );
20
+
21
+ float opacity = styleMappingMat[0][0];
22
+ float stroke_opacity = styleMappingMat[0][1];
23
+ float strokeWidth = styleMappingMat[0][2];
24
+ vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;
25
+
26
+ lowp float antialiasblur = v_data.z;
27
+ float r = v_radius / (v_radius + strokeWidth);
28
+
29
+ float outer_df;
30
+ float inner_df;
31
+ // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
32
+ if (shape == 0) {
33
+ outer_df = sdCircle(v_data.xy, 1.0);
34
+ inner_df = sdCircle(v_data.xy, r);
35
+ } else if (shape == 1) {
36
+ outer_df = sdEquilateralTriangle(1.1 * v_data.xy);
37
+ inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);
38
+ } else if (shape == 2) {
39
+ outer_df = sdBox(v_data.xy, vec2(1.));
40
+ inner_df = sdBox(v_data.xy, vec2(r));
41
+ } else if (shape == 3) {
42
+ outer_df = sdPentagon(v_data.xy, 0.8);
43
+ inner_df = sdPentagon(v_data.xy, r * 0.8);
44
+ } else if (shape == 4) {
45
+ outer_df = sdHexagon(v_data.xy, 0.8);
46
+ inner_df = sdHexagon(v_data.xy, r * 0.8);
47
+ } else if (shape == 5) {
48
+ outer_df = sdOctogon(v_data.xy, 1.0);
49
+ inner_df = sdOctogon(v_data.xy, r);
50
+ } else if (shape == 6) {
51
+ outer_df = sdHexagram(v_data.xy, 0.52);
52
+ inner_df = sdHexagram(v_data.xy, r * 0.52);
53
+ } else if (shape == 7) {
54
+ outer_df = sdRhombus(v_data.xy, vec2(1.0));
55
+ inner_df = sdRhombus(v_data.xy, vec2(r));
56
+ } else if (shape == 8) {
57
+ outer_df = sdVesica(v_data.xy, 1.1, 0.8);
58
+ inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);
59
+ }
60
+
61
+
62
+ float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
63
+
64
+ float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(
65
+ antialiasblur,
66
+ 0.0,
67
+ inner_df
68
+ );
69
+
70
+ if(strokeWidth < 0.01) {
71
+ gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
72
+ } else {
73
+ gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);
74
+ }
75
+
76
+ if(u_additive > 0.0) {
77
+ gl_FragColor *= opacity_t;
78
+ gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
79
+ } else {
80
+ gl_FragColor.a *= opacity_t;
81
+ gl_FragColor = filterColor(gl_FragColor);
82
+ }
83
+ }
@@ -0,0 +1,181 @@
1
+ attribute vec4 a_Color;
2
+ attribute vec3 a_Position;
3
+ attribute vec3 a_Extrude;
4
+ attribute float a_Size;
5
+ attribute float a_Shape;
6
+
7
+ varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
8
+
9
+ uniform mat4 u_ModelMatrix;
10
+ uniform mat4 u_Mvp;
11
+ uniform float u_isMeter;
12
+
13
+ uniform vec2 u_tileOrigin;
14
+ uniform float u_coord;
15
+
16
+ varying vec4 v_data;
17
+ varying vec4 v_color;
18
+ varying float v_radius;
19
+
20
+ uniform float u_opacity : 1;
21
+ uniform float u_stroke_opacity : 1;
22
+ uniform float u_stroke_width : 2;
23
+ uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
24
+ uniform vec2 u_offsets;
25
+
26
+ uniform float u_blur : 0.0;
27
+
28
+ #pragma include "styleMapping"
29
+ #pragma include "styleMappingCalOpacity"
30
+ #pragma include "styleMappingCalStrokeOpacity"
31
+ #pragma include "styleMappingCalStrokeWidth"
32
+
33
+ #pragma include "projection"
34
+ #pragma include "picking"
35
+
36
+ void main() {
37
+ vec3 extrude = a_Extrude;
38
+ float shape_type = a_Shape;
39
+ float newSize = setPickingSize(a_Size);
40
+
41
+ // cal style mapping - 数据纹理映射部分的计算
42
+ styleMappingMat = mat4(
43
+ 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
44
+ 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
45
+ 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
46
+ 0.0, 0.0, 0.0, 0.0
47
+ );
48
+
49
+ float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
50
+ float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
51
+ float columnWidth = 1.0/columnCount; // 列宽
52
+ float rowHeight = 1.0/rowCount; // 行高
53
+ float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
54
+ float id = a_vertexId; // 第n个顶点
55
+ float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
56
+ float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
57
+
58
+ // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
59
+ // 按顺序从 cell 中取值、若没有则自动往下取值
60
+ float textureOffset = 0.0; // 在 cell 中取值的偏移量
61
+
62
+ vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
63
+ styleMappingMat[0][0] = opacityAndOffset.r;
64
+ textureOffset = opacityAndOffset.g;
65
+
66
+ vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
67
+ styleMappingMat[0][1] = strokeOpacityAndOffset.r;
68
+ textureOffset = strokeOpacityAndOffset.g;
69
+
70
+ vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
71
+ styleMappingMat[0][2] = strokeWidthAndOffset.r;
72
+ textureOffset = strokeWidthAndOffset.g;
73
+
74
+ vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);
75
+ if(hasStroke()) {
76
+ vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
77
+ styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R
78
+ textureOffset += 1.0;
79
+
80
+ vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
81
+ styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G
82
+ textureOffset += 1.0;
83
+
84
+ vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
85
+ styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B
86
+ textureOffset += 1.0;
87
+
88
+ vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
89
+ styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A
90
+ textureOffset += 1.0;
91
+ } else {
92
+ if(u_stroke_color == vec4(0.0)) {
93
+ styleMappingMat[1][0] = v_color.r;
94
+ styleMappingMat[1][1] = v_color.g;
95
+ styleMappingMat[1][2] = v_color.b;
96
+ styleMappingMat[1][3] = v_color.a;
97
+ } else {
98
+ styleMappingMat[1][0] = u_stroke_color.r;
99
+ styleMappingMat[1][1] = u_stroke_color.g;
100
+ styleMappingMat[1][2] = u_stroke_color.b;
101
+ styleMappingMat[1][3] = u_stroke_color.a;
102
+ }
103
+ }
104
+
105
+ vec2 textrueOffsets = vec2(0.0, 0.0);
106
+ if(hasOffsets()) {
107
+ vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
108
+ textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
109
+ textureOffset += 1.0;
110
+
111
+ vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
112
+ textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
113
+ textureOffset += 1.0;
114
+ } else {
115
+ textrueOffsets = u_offsets;
116
+ }
117
+
118
+ // cal style mapping
119
+
120
+ v_color = a_Color;
121
+ v_radius = newSize;
122
+
123
+ // anti-alias
124
+ // float antialiased_blur = -max(u_blur, antialiasblur);
125
+ float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, u_blur);
126
+
127
+ vec2 offset = (extrude.xy * (newSize + u_stroke_width) + textrueOffsets);
128
+ vec3 aPosition = a_Position;
129
+ if(u_isMeter < 1.0) {
130
+ // 不以米为实际单位
131
+ offset = project_pixel(offset);
132
+ } else {
133
+ // 以米为实际单位
134
+ antialiasblur *= pow(19.0 - u_Zoom, 2.0);
135
+ antialiasblur = max(antialiasblur, -0.01);
136
+ // offset *= 0.5;
137
+
138
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
139
+ aPosition.xy += offset;
140
+ offset.x = 0.0;
141
+ offset.y = 0.0;
142
+ }
143
+ }
144
+
145
+ v_data = vec4(extrude.x, extrude.y, antialiasblur,shape_type);
146
+
147
+ vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));
148
+
149
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
150
+ float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
151
+ }
152
+
153
+ if(u_coord > 0.0) {
154
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
155
+ gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);
156
+ } else {
157
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
158
+ }
159
+ } else {
160
+ gl_PointSize = 24.0;
161
+ vec2 pointPos = a_Position.xy;
162
+ vec4 world = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // 瓦片起始点的世界坐标
163
+
164
+ vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // 瓦片内的点的偏移坐标
165
+
166
+ world.xy += offset;
167
+ world.xy += pointOffset;
168
+
169
+ if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
170
+ // Needs to be divided with project_uCommonUnitsPerMeter
171
+ world.w *= u_PixelsPerMeter.z;
172
+ }
173
+
174
+ gl_Position = u_ViewProjectionMatrix * world + u_ViewportCenterProjection;
175
+ }
176
+
177
+
178
+ setPickingColor(a_PickingColor);
179
+
180
+
181
+ }
@@ -0,0 +1,78 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = extrudePolygon;
9
+ exports.fillPolygon = fillPolygon;
10
+
11
+ var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
12
+
13
+ var _earcut = _interopRequireDefault(require("earcut"));
14
+
15
+ /**
16
+ * 拉伸多边形顶点,返回拉伸后的顶点信息
17
+ * @param paths 路径数据组
18
+ * @param extrude 是否拉伸
19
+ */
20
+ function extrudePolygon(path) {
21
+ var p1 = path[0][0];
22
+ var p2 = path[0][path[0].length - 1];
23
+
24
+ if (p1[0] === p2[0] && p1[1] === p2[1]) {
25
+ path[0] = path[0].slice(0, path[0].length - 1);
26
+ }
27
+
28
+ var n = path[0].length;
29
+
30
+ var flattengeo = _earcut.default.flatten(path);
31
+
32
+ var positions = [];
33
+ var indexArray = [];
34
+ var normals = []; // 设置顶部z值
35
+
36
+ for (var j = 0; j < flattengeo.vertices.length / 3; j++) {
37
+ flattengeo.vertices[j * 3 + 2] = 1;
38
+ normals.push(0, 0, 1);
39
+ }
40
+
41
+ positions.push.apply(positions, (0, _toConsumableArray2.default)(flattengeo.vertices));
42
+ var triangles = (0, _earcut.default)(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
43
+ indexArray.push.apply(indexArray, (0, _toConsumableArray2.default)(triangles));
44
+
45
+ var _loop = function _loop(i) {
46
+ var prePoint = flattengeo.vertices.slice(i * 3, i * 3 + 3);
47
+ var nextPoint = flattengeo.vertices.slice(i * 3 + 3, i * 3 + 6);
48
+
49
+ if (nextPoint.length === 0) {
50
+ nextPoint = flattengeo.vertices.slice(0, 3);
51
+ }
52
+
53
+ var indexOffset = positions.length / 3;
54
+ positions.push(prePoint[0], prePoint[1], 1, nextPoint[0], nextPoint[1], 1, prePoint[0], prePoint[1], 0, nextPoint[0], nextPoint[1], 0);
55
+ indexArray.push.apply(indexArray, (0, _toConsumableArray2.default)([1, 2, 0, 3, 2, 1].map(function (v) {
56
+ return v + indexOffset;
57
+ })));
58
+ };
59
+
60
+ for (var i = 0; i < n; i++) {
61
+ _loop(i);
62
+ }
63
+
64
+ return {
65
+ positions: positions,
66
+ index: indexArray
67
+ };
68
+ }
69
+
70
+ function fillPolygon(points) {
71
+ var flattengeo = _earcut.default.flatten(points);
72
+
73
+ var triangles = (0, _earcut.default)(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
74
+ return {
75
+ positions: flattengeo.vertices,
76
+ index: triangles
77
+ };
78
+ }
@@ -0,0 +1,162 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
+
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
+
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
+
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
+
22
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
+
24
+ var _BaseLayer2 = _interopRequireDefault(require("../core/BaseLayer"));
25
+
26
+ var _models = _interopRequireDefault(require("./models/"));
27
+
28
+ var _utils = require("../tile/utils");
29
+
30
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
31
+
32
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
33
+
34
+ var PolygonLayer = /*#__PURE__*/function (_BaseLayer) {
35
+ (0, _inherits2.default)(PolygonLayer, _BaseLayer);
36
+
37
+ var _super = _createSuper(PolygonLayer);
38
+
39
+ function PolygonLayer() {
40
+ var _this;
41
+
42
+ (0, _classCallCheck2.default)(this, PolygonLayer);
43
+
44
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
45
+ args[_key] = arguments[_key];
46
+ }
47
+
48
+ _this = _super.call.apply(_super, [this].concat(args));
49
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'PolygonLayer');
50
+ return _this;
51
+ }
52
+
53
+ (0, _createClass2.default)(PolygonLayer, [{
54
+ key: "buildModels",
55
+ value: function buildModels() {
56
+ var _this2 = this;
57
+
58
+ var shape = this.getModelType();
59
+ this.layerModel = new _models.default[shape](this);
60
+ this.layerModel.initModels(function (models) {
61
+ _this2.models = models;
62
+
63
+ _this2.renderLayers();
64
+ });
65
+ }
66
+ }, {
67
+ key: "rebuildModels",
68
+ value: function rebuildModels() {
69
+ var _this3 = this;
70
+
71
+ this.layerModel.buildModels(function (models) {
72
+ return _this3.models = models;
73
+ });
74
+ }
75
+ }, {
76
+ key: "getConfigSchema",
77
+ value: function getConfigSchema() {
78
+ return {
79
+ properties: {
80
+ opacity: {
81
+ type: 'number',
82
+ minimum: 0,
83
+ maximum: 1
84
+ }
85
+ }
86
+ };
87
+ }
88
+ }, {
89
+ key: "getModelType",
90
+ value: function getModelType() {
91
+ var _shapeAttribute$scale;
92
+
93
+ var parserType = this.layerSource.getParserType();
94
+
95
+ if ((0, _utils.isVectorTile)(parserType)) {
96
+ return 'vectorpolygon';
97
+ }
98
+
99
+ var shapeAttribute = this.styleAttributeService.getLayerStyleAttribute('shape');
100
+ var shape = shapeAttribute === null || shapeAttribute === void 0 ? void 0 : (_shapeAttribute$scale = shapeAttribute.scale) === null || _shapeAttribute$scale === void 0 ? void 0 : _shapeAttribute$scale.field;
101
+
102
+ if (shape === 'fill') {
103
+ return 'fill';
104
+ } else if (shape === 'extrude') {
105
+ return 'extrude';
106
+ } else if (shape === 'water') {
107
+ return 'water';
108
+ } else if (shape === 'ocean') {
109
+ return 'ocean';
110
+ } else if (shape === 'line') {
111
+ return 'line';
112
+ } else if (shape === 'tile') {
113
+ return 'tile';
114
+ } else {
115
+ return this.getPointModelType();
116
+ }
117
+ }
118
+ }, {
119
+ key: "getPointModelType",
120
+ value: function getPointModelType() {
121
+ // pointlayer
122
+ // 2D、 3d、 shape、image、text、normal、
123
+ var layerData = this.getEncodedData();
124
+
125
+ var _this$getLayerConfig = this.getLayerConfig(),
126
+ shape2d = _this$getLayerConfig.shape2d,
127
+ shape3d = _this$getLayerConfig.shape3d;
128
+
129
+ var iconMap = this.iconService.getIconMap();
130
+ var item = layerData.find(function (fe) {
131
+ return fe.hasOwnProperty('shape');
132
+ });
133
+
134
+ if (!item) {
135
+ return 'fill';
136
+ } else {
137
+ var shape = item.shape;
138
+
139
+ if (shape === 'dot') {
140
+ return 'point_normal';
141
+ }
142
+
143
+ if ((shape2d === null || shape2d === void 0 ? void 0 : shape2d.indexOf(shape)) !== -1) {
144
+ return 'point_fill';
145
+ }
146
+
147
+ if ((shape3d === null || shape3d === void 0 ? void 0 : shape3d.indexOf(shape)) !== -1) {
148
+ return 'point_extrude';
149
+ }
150
+
151
+ if (iconMap.hasOwnProperty(shape)) {
152
+ return 'point_image';
153
+ }
154
+
155
+ return 'text';
156
+ }
157
+ }
158
+ }]);
159
+ return PolygonLayer;
160
+ }(_BaseLayer2.default);
161
+
162
+ exports.default = PolygonLayer;