@antv/l7-layers 2.9.26-alpha.0 → 2.9.26-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +208 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +16 -0
  96. package/es/index.js +106 -0
  97. package/es/line/index.d.ts +25 -0
  98. package/es/line/index.js +122 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +18 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +89 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +25 -0
  165. package/es/plugins/FeatureScalePlugin.js +324 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +30 -0
  187. package/es/point/index.js +224 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +28 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  213. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  214. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  215. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  216. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  217. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  218. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  219. package/es/point/shaders/fill_frag.glsl +84 -0
  220. package/es/point/shaders/fill_vert.glsl +189 -0
  221. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  222. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  223. package/es/point/shaders/image_frag.glsl +39 -0
  224. package/es/point/shaders/image_vert.glsl +90 -0
  225. package/es/point/shaders/normal_frag.glsl +15 -0
  226. package/es/point/shaders/normal_vert.glsl +79 -0
  227. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  228. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  229. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  230. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  231. package/es/point/shaders/text_frag.glsl +48 -0
  232. package/es/point/shaders/text_vert.glsl +131 -0
  233. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  234. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  235. package/es/point/shape/extrude.d.ts +15 -0
  236. package/es/point/shape/extrude.js +63 -0
  237. package/es/polygon/index.d.ts +19 -0
  238. package/es/polygon/index.js +148 -0
  239. package/es/polygon/models/extrude.d.ts +28 -0
  240. package/es/polygon/models/extrude.js +306 -0
  241. package/es/polygon/models/fill.d.ts +17 -0
  242. package/es/polygon/models/fill.js +211 -0
  243. package/es/polygon/models/index.d.ts +5 -0
  244. package/es/polygon/models/index.js +28 -0
  245. package/es/polygon/models/ocean.d.ts +23 -0
  246. package/es/polygon/models/ocean.js +236 -0
  247. package/es/polygon/models/tile.d.ts +15 -0
  248. package/es/polygon/models/tile.js +133 -0
  249. package/es/polygon/models/water.d.ts +18 -0
  250. package/es/polygon/models/water.js +213 -0
  251. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  252. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  255. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  257. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  258. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  259. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  260. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  261. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  262. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  263. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  264. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  265. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  266. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  267. package/es/raster/buffers/triangulation.d.ts +6 -0
  268. package/es/raster/buffers/triangulation.js +28 -0
  269. package/es/raster/index.d.ts +19 -0
  270. package/es/raster/index.js +106 -0
  271. package/es/raster/models/index.d.ts +5 -0
  272. package/es/raster/models/index.js +8 -0
  273. package/es/raster/models/raster.d.ts +21 -0
  274. package/es/raster/models/raster.js +167 -0
  275. package/es/raster/raster.d.ts +30 -0
  276. package/es/raster/raster.js +174 -0
  277. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  278. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  279. package/es/raster/shaders/raster_frag.glsl +9 -0
  280. package/es/raster/shaders/raster_vert.glsl +44 -0
  281. package/es/tile/interface.d.ts +28 -0
  282. package/es/tile/interface.js +1 -0
  283. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  284. package/es/tile/manager/tileConfigManager.js +121 -0
  285. package/es/tile/manager/tileLayerManager.d.ts +36 -0
  286. package/es/tile/manager/tileLayerManager.js +312 -0
  287. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  288. package/es/tile/manager/tilePickerManager.js +190 -0
  289. package/es/tile/models/tileModel.d.ts +8 -0
  290. package/es/tile/models/tileModel.js +62 -0
  291. package/es/tile/tileFactory/base.d.ts +44 -0
  292. package/es/tile/tileFactory/base.js +444 -0
  293. package/es/tile/tileFactory/index.d.ts +5 -0
  294. package/es/tile/tileFactory/index.js +29 -0
  295. package/es/tile/tileFactory/line.d.ts +12 -0
  296. package/es/tile/tileFactory/line.js +59 -0
  297. package/es/tile/tileFactory/point.d.ts +12 -0
  298. package/es/tile/tileFactory/point.js +59 -0
  299. package/es/tile/tileFactory/polygon.d.ts +12 -0
  300. package/es/tile/tileFactory/polygon.js +59 -0
  301. package/es/tile/tileFactory/raster.d.ts +12 -0
  302. package/es/tile/tileFactory/raster.js +55 -0
  303. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  304. package/es/tile/tileFactory/rasterData.js +80 -0
  305. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  306. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  307. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  308. package/es/tile/tileFactory/vectorLayer.js +161 -0
  309. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  310. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  311. package/es/tile/tmsTileLayer.d.ts +7 -0
  312. package/es/tile/tmsTileLayer.js +101 -0
  313. package/es/tile/utils.d.ts +13 -0
  314. package/es/tile/utils.js +131 -0
  315. package/es/utils/blend.d.ts +2 -0
  316. package/es/utils/blend.js +54 -0
  317. package/es/utils/collision-index.d.ts +47 -0
  318. package/es/utils/collision-index.js +102 -0
  319. package/es/utils/dataMappingStyle.d.ts +31 -0
  320. package/es/utils/dataMappingStyle.js +147 -0
  321. package/es/utils/extrude_polyline.d.ts +67 -0
  322. package/es/utils/extrude_polyline.js +611 -0
  323. package/es/utils/grid-index.d.ts +28 -0
  324. package/es/utils/grid-index.js +179 -0
  325. package/es/utils/layerData.d.ts +2 -0
  326. package/es/utils/layerData.js +176 -0
  327. package/es/utils/multiPassRender.d.ts +16 -0
  328. package/es/utils/multiPassRender.js +50 -0
  329. package/es/utils/polylineNormal.d.ts +9 -0
  330. package/es/utils/polylineNormal.js +191 -0
  331. package/es/utils/simpleLine.d.ts +23 -0
  332. package/es/utils/simpleLine.js +103 -0
  333. package/es/utils/symbol-layout.d.ts +43 -0
  334. package/es/utils/symbol-layout.js +299 -0
  335. package/es/utils/updateShape.d.ts +2 -0
  336. package/es/utils/updateShape.js +20 -0
  337. package/es/wind/index.d.ts +20 -0
  338. package/es/wind/index.js +100 -0
  339. package/es/wind/models/index.d.ts +5 -0
  340. package/es/wind/models/index.js +5 -0
  341. package/es/wind/models/utils.d.ts +19 -0
  342. package/es/wind/models/utils.js +226 -0
  343. package/es/wind/models/wind.d.ts +33 -0
  344. package/es/wind/models/wind.js +331 -0
  345. package/es/wind/models/windRender.d.ts +104 -0
  346. package/es/wind/models/windRender.js +357 -0
  347. package/es/wind/models/windShader.d.ts +12 -0
  348. package/es/wind/models/windShader.js +12 -0
  349. package/es/wind/shaders/wind_frag.glsl +9 -0
  350. package/es/wind/shaders/wind_vert.glsl +17 -0
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  352. package/lib/Geometry/models/billboard.js +246 -0
  353. package/lib/Geometry/models/index.js +22 -0
  354. package/lib/Geometry/models/plane.js +436 -0
  355. package/lib/Geometry/models/sprite.js +318 -0
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  358. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  359. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  360. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
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  363. package/lib/canvas/models/canvas.js +221 -0
  364. package/lib/canvas/models/index.js +16 -0
  365. package/lib/citybuliding/building.js +101 -0
  366. package/lib/citybuliding/models/build.js +203 -0
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  385. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
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  388. package/lib/heatmap/models/grid.js +122 -0
  389. package/lib/heatmap/models/grid3d.js +161 -0
  390. package/lib/heatmap/models/heatmap.js +487 -0
  391. package/lib/heatmap/models/hexagon.js +125 -0
  392. package/lib/heatmap/models/index.js +26 -0
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  394. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
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  396. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  397. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
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  400. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  401. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
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  404. package/lib/heatmap/triangulation.js +45 -0
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  407. package/lib/image/models/image.js +183 -0
  408. package/lib/image/models/index.js +19 -0
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  411. package/lib/image/shaders/image_vert.glsl +17 -0
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  415. package/lib/line/models/arc_3d.js +353 -0
  416. package/lib/line/models/earthArc_3d.js +356 -0
  417. package/lib/line/models/great_circle.js +310 -0
  418. package/lib/line/models/half.js +299 -0
  419. package/lib/line/models/index.js +46 -0
  420. package/lib/line/models/line.js +459 -0
  421. package/lib/line/models/linearline.js +293 -0
  422. package/lib/line/models/simpleLine.js +248 -0
  423. package/lib/line/models/tile.js +368 -0
  424. package/lib/line/models/wall.js +345 -0
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  426. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  427. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  428. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  429. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  430. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  431. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  432. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  433. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  434. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  435. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  436. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
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  444. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
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  447. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  448. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  449. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  450. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
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  452. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
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  454. package/lib/line/shaders/wall_frag.glsl +93 -0
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  457. package/lib/mask/models/fill.js +137 -0
  458. package/lib/mask/models/index.js +16 -0
  459. package/lib/mask/shaders/mask_frag.glsl +7 -0
  460. package/lib/mask/shaders/mask_vert.glsl +22 -0
  461. package/lib/plugins/DataMappingPlugin.js +360 -0
  462. package/lib/plugins/DataSourcePlugin.js +108 -0
  463. package/lib/plugins/FeatureScalePlugin.js +348 -0
  464. package/lib/plugins/LayerAnimateStylePlugin.js +64 -0
  465. package/lib/plugins/LayerModelPlugin.js +82 -0
  466. package/lib/plugins/LayerStylePlugin.js +50 -0
  467. package/lib/plugins/LightingPlugin.js +125 -0
  468. package/lib/plugins/MultiPassRendererPlugin.js +93 -0
  469. package/lib/plugins/PixelPickingPlugin.js +159 -0
  470. package/lib/plugins/RegisterStyleAttributePlugin.js +117 -0
  471. package/lib/plugins/ShaderUniformPlugin.js +120 -0
  472. package/lib/plugins/UpdateModelPlugin.js +42 -0
  473. package/lib/plugins/UpdateStyleAttributePlugin.js +98 -0
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  480. package/lib/point/models/image.js +255 -0
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  516. package/lib/polygon/models/tile.js +147 -0
  517. package/lib/polygon/models/water.js +229 -0
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  519. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  520. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  521. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  522. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
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  524. package/lib/polygon/shaders/polygon_frag.glsl +12 -0
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  529. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  530. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
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  535. package/lib/raster/index.js +119 -0
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  544. package/lib/tile/manager/tileConfigManager.js +133 -0
  545. package/lib/tile/manager/tileLayerManager.js +330 -0
  546. package/lib/tile/manager/tilePickerManager.js +201 -0
  547. package/lib/tile/models/tileModel.js +74 -0
  548. package/lib/tile/tileFactory/base.js +466 -0
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  550. package/lib/tile/tileFactory/line.js +70 -0
  551. package/lib/tile/tileFactory/point.js +70 -0
  552. package/lib/tile/tileFactory/polygon.js +70 -0
  553. package/lib/tile/tileFactory/raster.js +68 -0
  554. package/lib/tile/tileFactory/rasterData.js +93 -0
  555. package/lib/tile/tileFactory/rasterDataLayer.js +100 -0
  556. package/lib/tile/tileFactory/vectorLayer.js +176 -0
  557. package/lib/tile/tileLayer/baseTileLayer.js +447 -0
  558. package/lib/tile/tmsTileLayer.js +117 -0
  559. package/lib/tile/utils.js +158 -0
  560. package/lib/utils/blend.js +65 -0
  561. package/lib/utils/collision-index.js +118 -0
  562. package/lib/utils/dataMappingStyle.js +151 -0
  563. package/lib/utils/extrude_polyline.js +653 -0
  564. package/lib/utils/grid-index.js +188 -0
  565. package/lib/utils/layerData.js +187 -0
  566. package/lib/utils/multiPassRender.js +61 -0
  567. package/lib/utils/polylineNormal.js +230 -0
  568. package/lib/utils/simpleLine.js +116 -0
  569. package/lib/utils/symbol-layout.js +308 -0
  570. package/lib/utils/updateShape.js +27 -0
  571. package/lib/wind/index.js +113 -0
  572. package/lib/wind/models/index.js +16 -0
  573. package/lib/wind/models/utils.js +253 -0
  574. package/lib/wind/models/wind.js +346 -0
  575. package/lib/wind/models/windRender.js +373 -0
  576. package/lib/wind/models/windShader.js +25 -0
  577. package/lib/wind/shaders/wind_frag.glsl +9 -0
  578. package/lib/wind/shaders/wind_vert.glsl +17 -0
  579. package/package.json +6 -6
@@ -0,0 +1,421 @@
1
+ import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
2
+ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
3
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
4
+ import _createClass from "@babel/runtime/helpers/createClass";
5
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
6
+ import _inherits from "@babel/runtime/helpers/inherits";
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+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
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+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
12
+
13
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
14
+
15
+ import { AttributeType, gl } from '@antv/l7-core';
16
+ import { Version } from '@antv/l7-maps';
17
+ import { getMask } from '@antv/l7-utils'; // import { mat4, vec3 } from 'gl-matrix';
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+
19
+ import BaseModel from "../../core/BaseModel";
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+
21
+ /* babel-plugin-inline-import '../shaders/plane_frag.glsl' */
22
+ var planeFrag = "\nuniform sampler2D u_texture;\nuniform float u_mapFlag;\nuniform float u_opacity;\n\nvarying vec3 v_Color;\nvarying vec2 v_uv;\nvarying float v_clip;\n\n#pragma include \"picking\"\nvoid main() {\n // gl_FragColor = vec4(v_Color, u_opacity);\n if(u_mapFlag > 0.0) {\n gl_FragColor = texture2D(u_texture, vec2(v_uv.x, 1.0 - v_uv.y));\n gl_FragColor.a *= u_opacity;\n } else {\n // gl_FragColor = vec4(v_uv, 0.0, u_opacity);\n gl_FragColor = vec4(v_Color, u_opacity);\n }\n gl_FragColor.a *= v_clip;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
23
+
24
+ /* babel-plugin-inline-import '../shaders/plane_vert.glsl' */
25
+ var planeVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\n\nuniform mat4 u_Mvp;\nuniform float u_opacity;\nuniform float u_terrainClipHeight;\n\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nattribute vec3 a_Color;\n\nvarying vec3 v_Color;\nvarying vec2 v_uv;\nvarying float v_clip;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\nvoid main() {\n v_Color = a_Color;\n v_uv = a_Uv;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_clip = 1.0;\n if(a_Position.z < u_terrainClipHeight) {\n v_clip = 0.0;\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n\n // float x = 1.0;\n // float y = 0.0;\n // float z = 0.0;\n // mat3 translateMatrix = mat3(\n // 1.0, 0.0, 0.0 \n // 0.0, 1.0, 0.0\n // -project_pos.x, -project_pos.y, 1.0\n // );\n // mat4 translateMatrix = mat4(\n // 1.0, 0.0, 0.0, 0.0 ,\n // 0.0, 1.0, 0.0, 0.0,\n // 0.0, 0.0, 1.0, 0.0,\n // 1.0, 0.0, 0.0, 1.0\n // );\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
26
+
27
+ var PlaneModel = /*#__PURE__*/function (_BaseModel) {
28
+ _inherits(PlaneModel, _BaseModel);
29
+
30
+ var _super = _createSuper(PlaneModel);
31
+
32
+ function PlaneModel() {
33
+ var _this;
34
+
35
+ _classCallCheck(this, PlaneModel);
36
+
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+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
38
+ args[_key] = arguments[_key];
39
+ }
40
+
41
+ _this = _super.call.apply(_super, [this].concat(args));
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+
43
+ _defineProperty(_assertThisInitialized(_this), "terrainImageLoaded", false);
44
+
45
+ _defineProperty(_assertThisInitialized(_this), "planeGeometryTriangulation", function () {
46
+ var _this2;
47
+
48
+ var _ref = _this.layer.getLayerConfig(),
49
+ _ref$width = _ref.width,
50
+ width = _ref$width === void 0 ? 1 : _ref$width,
51
+ _ref$height = _ref.height,
52
+ height = _ref$height === void 0 ? 1 : _ref$height,
53
+ _ref$widthSegments = _ref.widthSegments,
54
+ widthSegments = _ref$widthSegments === void 0 ? 1 : _ref$widthSegments,
55
+ _ref$heightSegments = _ref.heightSegments,
56
+ heightSegments = _ref$heightSegments === void 0 ? 1 : _ref$heightSegments,
57
+ _ref$center = _ref.center,
58
+ center = _ref$center === void 0 ? [120, 30] : _ref$center,
59
+ terrainTexture = _ref.terrainTexture;
60
+
61
+ var _this$initPlane = (_this2 = _this).initPlane.apply(_this2, [width, height, widthSegments, heightSegments].concat(_toConsumableArray(center))),
62
+ indices = _this$initPlane.indices,
63
+ positions = _this$initPlane.positions;
64
+
65
+ if (terrainTexture) {
66
+ // 存在地形贴图的时候会根据地形贴图对顶点进行偏移
67
+ _this.loadTerrainTexture(positions, indices);
68
+ }
69
+
70
+ return {
71
+ vertices: positions,
72
+ indices: indices,
73
+ size: 5
74
+ };
75
+ });
76
+
77
+ return _this;
78
+ }
79
+
80
+ _createClass(PlaneModel, [{
81
+ key: "initPlane",
82
+ value: function initPlane() {
83
+ var width = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
84
+ var height = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1;
85
+ var widthSegments = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;
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+ var heightSegments = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 1;
87
+ var lng = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : 120;
88
+ var lat = arguments.length > 5 && arguments[5] !== undefined ? arguments[5] : 30;
89
+ // https://github.com/mrdoob/three.js/blob/dev/src/geometries/PlaneGeometry.js
90
+ var widthHalf = width / 2;
91
+ var heightHalf = height / 2;
92
+ var gridX = Math.floor(widthSegments);
93
+ var gridY = Math.floor(heightSegments);
94
+ var gridX1 = gridX + 1;
95
+ var gridY1 = gridY + 1;
96
+ var segmentWidth = width / gridX;
97
+ var segmentHeight = height / gridY;
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+ var indices = [];
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+ var positions = [];
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+
101
+ for (var iy = 0; iy < gridY1; iy++) {
102
+ var y = iy * segmentHeight - heightHalf;
103
+
104
+ for (var ix = 0; ix < gridX1; ix++) {
105
+ var x = ix * segmentWidth - widthHalf;
106
+
107
+ if (this.mapService.version === Version['GAODE2.x']) {
108
+ // @ts-ignore
109
+ var _ref2 = this.mapService.lngLatToCoord([x + lng, -y + lat]),
110
+ _ref3 = _slicedToArray(_ref2, 2),
111
+ a = _ref3[0],
112
+ _b = _ref3[1];
113
+
114
+ positions.push(a, _b, 0);
115
+ } else {
116
+ positions.push(x + lng, -y + lat, 0);
117
+ }
118
+
119
+ positions.push(ix / gridX);
120
+ positions.push(1 - iy / gridY);
121
+ }
122
+ }
123
+
124
+ for (var _iy = 0; _iy < gridY; _iy++) {
125
+ for (var _ix = 0; _ix < gridX; _ix++) {
126
+ var _a = _ix + gridX1 * _iy;
127
+
128
+ var _b2 = _ix + gridX1 * (_iy + 1);
129
+
130
+ var c = _ix + 1 + gridX1 * (_iy + 1);
131
+ var d = _ix + 1 + gridX1 * _iy;
132
+ indices.push(_a, _b2, d);
133
+ indices.push(_b2, c, d);
134
+ }
135
+ }
136
+
137
+ return {
138
+ indices: indices,
139
+ positions: positions
140
+ };
141
+ }
142
+ }, {
143
+ key: "getUninforms",
144
+ value: function getUninforms() {
145
+ var _ref4 = this.layer.getLayerConfig(),
146
+ opacity = _ref4.opacity,
147
+ mapTexture = _ref4.mapTexture,
148
+ _ref4$terrainClipHeig = _ref4.terrainClipHeight,
149
+ terrainClipHeight = _ref4$terrainClipHeig === void 0 ? 0 : _ref4$terrainClipHeig,
150
+ terrainTexture = _ref4.terrainTexture;
151
+
152
+ if (this.mapTexture !== mapTexture) {
153
+ var _this$texture;
154
+
155
+ this.mapTexture = mapTexture;
156
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
157
+ this.updateTexture(mapTexture);
158
+ }
159
+
160
+ return {
161
+ u_opacity: opacity || 1,
162
+ u_mapFlag: mapTexture ? 1 : 0,
163
+ u_terrainClipHeight: terrainTexture ? terrainClipHeight : -1,
164
+ u_texture: this.texture
165
+ };
166
+ }
167
+ }, {
168
+ key: "clearModels",
169
+ value: function clearModels() {
170
+ var _this$texture2;
171
+
172
+ // @ts-ignore
173
+ this.terrainImage = null;
174
+ (_this$texture2 = this.texture) === null || _this$texture2 === void 0 ? void 0 : _this$texture2.destroy();
175
+ }
176
+ }, {
177
+ key: "initModels",
178
+ value: function initModels(callbackModel) {
179
+ var _ref5 = this.layer.getLayerConfig(),
180
+ _ref5$mask = _ref5.mask,
181
+ mask = _ref5$mask === void 0 ? false : _ref5$mask,
182
+ _ref5$maskInside = _ref5.maskInside,
183
+ maskInside = _ref5$maskInside === void 0 ? true : _ref5$maskInside,
184
+ mapTexture = _ref5.mapTexture;
185
+
186
+ this.mapTexture = mapTexture;
187
+ var createTexture2D = this.rendererService.createTexture2D;
188
+ this.texture = createTexture2D({
189
+ height: 0,
190
+ width: 0
191
+ });
192
+ this.updateTexture(mapTexture);
193
+ this.layer.buildLayerModel({
194
+ moduleName: 'geometryPlane',
195
+ vertexShader: planeVert,
196
+ fragmentShader: planeFrag,
197
+ triangulation: this.planeGeometryTriangulation,
198
+ primitive: gl.TRIANGLES,
199
+ depth: {
200
+ enable: true
201
+ },
202
+ stencil: getMask(mask, maskInside),
203
+ blend: this.getBlend(),
204
+ cull: {
205
+ enable: true,
206
+ face: gl.BACK // gl.FRONT | gl.BACK;
207
+
208
+ }
209
+ }).then(function (model) {
210
+ callbackModel([model]);
211
+ }).catch(function (err) {
212
+ console.warn(err);
213
+ callbackModel([]);
214
+ });
215
+ }
216
+ }, {
217
+ key: "buildModels",
218
+ value: function buildModels(callbackModel) {
219
+ this.initModels(callbackModel);
220
+ }
221
+ }, {
222
+ key: "createModelData",
223
+ value: function createModelData(options) {
224
+ if (options) {
225
+ var _ref6 = this.layer.getLayerConfig(),
226
+ oldwidthSegments = _ref6.widthSegments,
227
+ oldheightSegments = _ref6.heightSegments,
228
+ oldwidth = _ref6.width,
229
+ oldheight = _ref6.height;
230
+
231
+ var _ref7 = options,
232
+ widthSegments = _ref7.widthSegments,
233
+ heightSegments = _ref7.heightSegments,
234
+ width = _ref7.width,
235
+ height = _ref7.height;
236
+ this.layer.style({
237
+ widthSegments: widthSegments !== undefined ? widthSegments : oldwidthSegments,
238
+ heightSegments: heightSegments !== undefined ? heightSegments : oldheightSegments,
239
+ width: width !== undefined ? width : oldwidth,
240
+ height: height !== undefined ? height : oldheight
241
+ });
242
+ }
243
+
244
+ var oldFeatures = this.layer.getEncodedData();
245
+ var res = this.styleAttributeService.createAttributesAndIndices(oldFeatures, this.planeGeometryTriangulation);
246
+ return res;
247
+ }
248
+ }, {
249
+ key: "updateTexture",
250
+ value: function updateTexture(mapTexture) {
251
+ var _this3 = this;
252
+
253
+ var createTexture2D = this.rendererService.createTexture2D;
254
+
255
+ if (mapTexture) {
256
+ var img = new Image();
257
+ img.crossOrigin = 'anonymous';
258
+
259
+ img.onload = function () {
260
+ _this3.texture = createTexture2D({
261
+ data: img,
262
+ width: img.width,
263
+ height: img.height,
264
+ wrapS: gl.CLAMP_TO_EDGE,
265
+ wrapT: gl.CLAMP_TO_EDGE
266
+ });
267
+
268
+ _this3.layerService.updateLayerRenderList();
269
+
270
+ _this3.layerService.renderLayers();
271
+ };
272
+
273
+ img.src = mapTexture;
274
+ } else {
275
+ this.texture = createTexture2D({
276
+ width: 0,
277
+ height: 0
278
+ });
279
+ }
280
+ }
281
+ }, {
282
+ key: "getImageData",
283
+ value: function getImageData(img) {
284
+ var canvas = document.createElement('canvas');
285
+ var ctx = canvas.getContext('2d');
286
+ var width = img.width,
287
+ height = img.height;
288
+ canvas.width = width;
289
+ canvas.height = height;
290
+ ctx.drawImage(img, 0, 0, width, height);
291
+ var imageData = ctx.getImageData(0, 0, width, height);
292
+ return imageData;
293
+ }
294
+ }, {
295
+ key: "translateVertex",
296
+ value: function translateVertex(positions, indices, image, widthSegments, heightSegments, rgb2height) {
297
+ var imgWidth = image.width;
298
+ var imgHeight = image.height;
299
+ var imageData = this.getImageData(image).data;
300
+ var gridX = Math.floor(widthSegments);
301
+ var gridY = Math.floor(heightSegments);
302
+ var gridX1 = gridX + 1;
303
+ var gridY1 = gridY + 1;
304
+ var widthStep = imgWidth / gridX;
305
+ var heihgtStep = imgHeight / gridY;
306
+
307
+ for (var iy = 0; iy < gridY1; iy++) {
308
+ var imgIndexY = Math.floor(iy * heihgtStep);
309
+ var imgLen = imgIndexY * imgWidth;
310
+
311
+ for (var ix = 0; ix < gridX1; ix++) {
312
+ var imgIndexX = Math.floor(ix * widthStep);
313
+ var imgDataIndex = (imgLen + imgIndexX) * 4;
314
+ var _r = imageData[imgDataIndex];
315
+ var _g = imageData[imgDataIndex + 1];
316
+ var _b3 = imageData[imgDataIndex + 2];
317
+ var z = (iy * gridX1 + ix) * 5 + 2;
318
+ positions[z] = rgb2height(_r, _g, _b3);
319
+ }
320
+ }
321
+
322
+ var oldFeatures = this.layer.getEncodedData();
323
+ var modelData = this.styleAttributeService.createAttributesAndIndices(oldFeatures, function () {
324
+ return {
325
+ vertices: positions,
326
+ indices: indices,
327
+ size: 5
328
+ };
329
+ });
330
+ this.layer.updateModelData(modelData);
331
+ this.layerService.renderLayers();
332
+ }
333
+ /**
334
+ * load terrain texture & offset attribute z
335
+ */
336
+
337
+ }, {
338
+ key: "loadTerrainTexture",
339
+ value: function loadTerrainTexture(positions, indices) {
340
+ var _this4 = this;
341
+
342
+ var _ref8 = this.layer.getLayerConfig(),
343
+ _ref8$widthSegments = _ref8.widthSegments,
344
+ widthSegments = _ref8$widthSegments === void 0 ? 1 : _ref8$widthSegments,
345
+ _ref8$heightSegments = _ref8.heightSegments,
346
+ heightSegments = _ref8$heightSegments === void 0 ? 1 : _ref8$heightSegments,
347
+ terrainTexture = _ref8.terrainTexture,
348
+ _ref8$rgb2height = _ref8.rgb2height,
349
+ rgb2height = _ref8$rgb2height === void 0 ? function (r, g, b) {
350
+ return r + g + b;
351
+ } : _ref8$rgb2height;
352
+
353
+ if (this.terrainImage) {
354
+ // 若当前已经存在 image,直接进行偏移计算(LOD)
355
+ if (this.terrainImageLoaded) {
356
+ this.translateVertex(positions, indices, this.terrainImage, widthSegments, heightSegments, rgb2height);
357
+ } else {
358
+ this.terrainImage.onload = function () {
359
+ _this4.translateVertex(positions, indices, _this4.terrainImage, widthSegments, heightSegments, rgb2height);
360
+ };
361
+ }
362
+ } else {
363
+ // 加载地形贴图、根据地形贴图对 planeGeometry 进行偏移
364
+ var terrainImage = new Image();
365
+ this.terrainImage = terrainImage;
366
+ terrainImage.crossOrigin = 'anonymous';
367
+
368
+ terrainImage.onload = function () {
369
+ _this4.terrainImageLoaded = true; // 图片加载完,触发事件,可以进行地形图的顶点计算存储
370
+
371
+ setTimeout(function () {
372
+ return _this4.layer.emit('terrainImageLoaded', null);
373
+ });
374
+
375
+ _this4.translateVertex(positions, indices, terrainImage, widthSegments, heightSegments, rgb2height);
376
+ };
377
+
378
+ terrainImage.src = terrainTexture;
379
+ }
380
+ }
381
+ }, {
382
+ key: "getConfigSchema",
383
+ value: function getConfigSchema() {
384
+ return {
385
+ properties: {
386
+ opacity: {
387
+ type: 'number',
388
+ minimum: 0,
389
+ maximum: 1
390
+ }
391
+ }
392
+ };
393
+ }
394
+ }, {
395
+ key: "registerBuiltinAttributes",
396
+ value: function registerBuiltinAttributes() {
397
+ // point layer size;
398
+ this.styleAttributeService.registerStyleAttribute({
399
+ name: 'uv',
400
+ type: AttributeType.Attribute,
401
+ descriptor: {
402
+ name: 'a_Uv',
403
+ buffer: {
404
+ // give the WebGL driver a hint that this buffer may change
405
+ usage: gl.DYNAMIC_DRAW,
406
+ data: [],
407
+ type: gl.FLOAT
408
+ },
409
+ size: 2,
410
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
411
+ return [vertex[3], vertex[4]];
412
+ }
413
+ }
414
+ });
415
+ }
416
+ }]);
417
+
418
+ return PlaneModel;
419
+ }(BaseModel);
420
+
421
+ export { PlaneModel as default };
@@ -0,0 +1,47 @@
1
+ import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ declare enum SPRITE_ANIMATE_DIR {
4
+ 'UP' = "up",
5
+ 'DOWN' = "down"
6
+ }
7
+ export default class SpriteModel extends BaseModel {
8
+ protected texture: ITexture2D;
9
+ protected mapTexture: string | undefined;
10
+ protected positions: number[];
11
+ protected indices: number[];
12
+ protected timer: number;
13
+ protected spriteTop: number;
14
+ protected spriteUpdate: number;
15
+ protected spriteAnimate: SPRITE_ANIMATE_DIR;
16
+ initSprite(radius?: number, spriteCount?: number, lng?: number, lat?: number): {
17
+ indices: number[];
18
+ positions: number[];
19
+ };
20
+ planeGeometryUpdateTriangulation: () => {
21
+ vertices: number[];
22
+ indices: number[];
23
+ size: number;
24
+ };
25
+ updateModel: () => void;
26
+ planeGeometryTriangulation: () => {
27
+ vertices: number[];
28
+ indices: number[];
29
+ size: number;
30
+ };
31
+ getUninforms(): IModelUniform;
32
+ clearModels(): void;
33
+ initModels(callbackModel: (models: IModel[]) => void): void;
34
+ buildModels(callbackModel: (models: IModel[]) => void): void;
35
+ updateTexture(mapTexture: string | undefined): void;
36
+ protected getConfigSchema(): {
37
+ properties: {
38
+ opacity: {
39
+ type: string;
40
+ minimum: number;
41
+ maximum: number;
42
+ };
43
+ };
44
+ };
45
+ protected registerBuiltinAttributes(): string;
46
+ }
47
+ export {};