@antv/l7-layers 2.9.26-alpha.0 → 2.9.26-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +208 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +16 -0
  96. package/es/index.js +106 -0
  97. package/es/line/index.d.ts +25 -0
  98. package/es/line/index.js +122 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +18 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +89 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +25 -0
  165. package/es/plugins/FeatureScalePlugin.js +324 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +30 -0
  187. package/es/point/index.js +224 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +28 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  213. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  214. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  215. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  216. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  217. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  218. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  219. package/es/point/shaders/fill_frag.glsl +84 -0
  220. package/es/point/shaders/fill_vert.glsl +189 -0
  221. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  222. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  223. package/es/point/shaders/image_frag.glsl +39 -0
  224. package/es/point/shaders/image_vert.glsl +90 -0
  225. package/es/point/shaders/normal_frag.glsl +15 -0
  226. package/es/point/shaders/normal_vert.glsl +79 -0
  227. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  228. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  229. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  230. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  231. package/es/point/shaders/text_frag.glsl +48 -0
  232. package/es/point/shaders/text_vert.glsl +131 -0
  233. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  234. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  235. package/es/point/shape/extrude.d.ts +15 -0
  236. package/es/point/shape/extrude.js +63 -0
  237. package/es/polygon/index.d.ts +19 -0
  238. package/es/polygon/index.js +148 -0
  239. package/es/polygon/models/extrude.d.ts +28 -0
  240. package/es/polygon/models/extrude.js +306 -0
  241. package/es/polygon/models/fill.d.ts +17 -0
  242. package/es/polygon/models/fill.js +211 -0
  243. package/es/polygon/models/index.d.ts +5 -0
  244. package/es/polygon/models/index.js +28 -0
  245. package/es/polygon/models/ocean.d.ts +23 -0
  246. package/es/polygon/models/ocean.js +236 -0
  247. package/es/polygon/models/tile.d.ts +15 -0
  248. package/es/polygon/models/tile.js +133 -0
  249. package/es/polygon/models/water.d.ts +18 -0
  250. package/es/polygon/models/water.js +213 -0
  251. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  252. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  255. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  257. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  258. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  259. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  260. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  261. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  262. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  263. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  264. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  265. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  266. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  267. package/es/raster/buffers/triangulation.d.ts +6 -0
  268. package/es/raster/buffers/triangulation.js +28 -0
  269. package/es/raster/index.d.ts +19 -0
  270. package/es/raster/index.js +106 -0
  271. package/es/raster/models/index.d.ts +5 -0
  272. package/es/raster/models/index.js +8 -0
  273. package/es/raster/models/raster.d.ts +21 -0
  274. package/es/raster/models/raster.js +167 -0
  275. package/es/raster/raster.d.ts +30 -0
  276. package/es/raster/raster.js +174 -0
  277. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  278. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  279. package/es/raster/shaders/raster_frag.glsl +9 -0
  280. package/es/raster/shaders/raster_vert.glsl +44 -0
  281. package/es/tile/interface.d.ts +28 -0
  282. package/es/tile/interface.js +1 -0
  283. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  284. package/es/tile/manager/tileConfigManager.js +121 -0
  285. package/es/tile/manager/tileLayerManager.d.ts +36 -0
  286. package/es/tile/manager/tileLayerManager.js +312 -0
  287. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  288. package/es/tile/manager/tilePickerManager.js +190 -0
  289. package/es/tile/models/tileModel.d.ts +8 -0
  290. package/es/tile/models/tileModel.js +62 -0
  291. package/es/tile/tileFactory/base.d.ts +44 -0
  292. package/es/tile/tileFactory/base.js +444 -0
  293. package/es/tile/tileFactory/index.d.ts +5 -0
  294. package/es/tile/tileFactory/index.js +29 -0
  295. package/es/tile/tileFactory/line.d.ts +12 -0
  296. package/es/tile/tileFactory/line.js +59 -0
  297. package/es/tile/tileFactory/point.d.ts +12 -0
  298. package/es/tile/tileFactory/point.js +59 -0
  299. package/es/tile/tileFactory/polygon.d.ts +12 -0
  300. package/es/tile/tileFactory/polygon.js +59 -0
  301. package/es/tile/tileFactory/raster.d.ts +12 -0
  302. package/es/tile/tileFactory/raster.js +55 -0
  303. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  304. package/es/tile/tileFactory/rasterData.js +80 -0
  305. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  306. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  307. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  308. package/es/tile/tileFactory/vectorLayer.js +161 -0
  309. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  310. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  311. package/es/tile/tmsTileLayer.d.ts +7 -0
  312. package/es/tile/tmsTileLayer.js +101 -0
  313. package/es/tile/utils.d.ts +13 -0
  314. package/es/tile/utils.js +131 -0
  315. package/es/utils/blend.d.ts +2 -0
  316. package/es/utils/blend.js +54 -0
  317. package/es/utils/collision-index.d.ts +47 -0
  318. package/es/utils/collision-index.js +102 -0
  319. package/es/utils/dataMappingStyle.d.ts +31 -0
  320. package/es/utils/dataMappingStyle.js +147 -0
  321. package/es/utils/extrude_polyline.d.ts +67 -0
  322. package/es/utils/extrude_polyline.js +611 -0
  323. package/es/utils/grid-index.d.ts +28 -0
  324. package/es/utils/grid-index.js +179 -0
  325. package/es/utils/layerData.d.ts +2 -0
  326. package/es/utils/layerData.js +176 -0
  327. package/es/utils/multiPassRender.d.ts +16 -0
  328. package/es/utils/multiPassRender.js +50 -0
  329. package/es/utils/polylineNormal.d.ts +9 -0
  330. package/es/utils/polylineNormal.js +191 -0
  331. package/es/utils/simpleLine.d.ts +23 -0
  332. package/es/utils/simpleLine.js +103 -0
  333. package/es/utils/symbol-layout.d.ts +43 -0
  334. package/es/utils/symbol-layout.js +299 -0
  335. package/es/utils/updateShape.d.ts +2 -0
  336. package/es/utils/updateShape.js +20 -0
  337. package/es/wind/index.d.ts +20 -0
  338. package/es/wind/index.js +100 -0
  339. package/es/wind/models/index.d.ts +5 -0
  340. package/es/wind/models/index.js +5 -0
  341. package/es/wind/models/utils.d.ts +19 -0
  342. package/es/wind/models/utils.js +226 -0
  343. package/es/wind/models/wind.d.ts +33 -0
  344. package/es/wind/models/wind.js +331 -0
  345. package/es/wind/models/windRender.d.ts +104 -0
  346. package/es/wind/models/windRender.js +357 -0
  347. package/es/wind/models/windShader.d.ts +12 -0
  348. package/es/wind/models/windShader.js +12 -0
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  353. package/lib/Geometry/models/index.js +22 -0
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  364. package/lib/canvas/models/index.js +16 -0
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  370. package/lib/core/BaseModel.js +503 -0
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  375. package/lib/core/triangulation.js +555 -0
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  389. package/lib/heatmap/models/grid3d.js +161 -0
  390. package/lib/heatmap/models/heatmap.js +487 -0
  391. package/lib/heatmap/models/hexagon.js +125 -0
  392. package/lib/heatmap/models/index.js +26 -0
  393. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  394. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
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  396. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  397. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
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  400. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
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  423. package/lib/line/models/tile.js +368 -0
  424. package/lib/line/models/wall.js +345 -0
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  465. package/lib/plugins/LayerModelPlugin.js +82 -0
  466. package/lib/plugins/LayerStylePlugin.js +50 -0
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  469. package/lib/plugins/PixelPickingPlugin.js +159 -0
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  471. package/lib/plugins/ShaderUniformPlugin.js +120 -0
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  473. package/lib/plugins/UpdateStyleAttributePlugin.js +98 -0
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  545. package/lib/tile/manager/tileLayerManager.js +330 -0
  546. package/lib/tile/manager/tilePickerManager.js +201 -0
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  548. package/lib/tile/tileFactory/base.js +466 -0
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  551. package/lib/tile/tileFactory/point.js +70 -0
  552. package/lib/tile/tileFactory/polygon.js +70 -0
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  556. package/lib/tile/tileFactory/vectorLayer.js +176 -0
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  558. package/lib/tile/tmsTileLayer.js +117 -0
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  560. package/lib/utils/blend.js +65 -0
  561. package/lib/utils/collision-index.js +118 -0
  562. package/lib/utils/dataMappingStyle.js +151 -0
  563. package/lib/utils/extrude_polyline.js +653 -0
  564. package/lib/utils/grid-index.js +188 -0
  565. package/lib/utils/layerData.js +187 -0
  566. package/lib/utils/multiPassRender.js +61 -0
  567. package/lib/utils/polylineNormal.js +230 -0
  568. package/lib/utils/simpleLine.js +116 -0
  569. package/lib/utils/symbol-layout.js +308 -0
  570. package/lib/utils/updateShape.js +27 -0
  571. package/lib/wind/index.js +113 -0
  572. package/lib/wind/models/index.js +16 -0
  573. package/lib/wind/models/utils.js +253 -0
  574. package/lib/wind/models/wind.js +346 -0
  575. package/lib/wind/models/windRender.js +373 -0
  576. package/lib/wind/models/windShader.js +25 -0
  577. package/lib/wind/shaders/wind_frag.glsl +9 -0
  578. package/lib/wind/shaders/wind_vert.glsl +17 -0
  579. package/package.json +6 -6
@@ -0,0 +1,54 @@
1
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
2
+
3
+ var _BlendTypes;
4
+
5
+ import { BlendType, gl } from '@antv/l7-core';
6
+ export var BlendTypes = (_BlendTypes = {}, _defineProperty(_BlendTypes, BlendType.additive, {
7
+ enable: true,
8
+ func: {
9
+ srcRGB: gl.ONE,
10
+ dstRGB: gl.ONE,
11
+ srcAlpha: 1,
12
+ dstAlpha: 1
13
+ }
14
+ }), _defineProperty(_BlendTypes, BlendType.none, {
15
+ enable: false
16
+ }), _defineProperty(_BlendTypes, BlendType.normal, {
17
+ enable: true,
18
+ func: {
19
+ srcRGB: gl.SRC_ALPHA,
20
+ dstRGB: gl.ONE_MINUS_SRC_ALPHA,
21
+ srcAlpha: 1,
22
+ dstAlpha: 1
23
+ }
24
+ }), _defineProperty(_BlendTypes, BlendType.subtractive, {
25
+ enable: true,
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+ func: {
27
+ srcRGB: gl.ONE,
28
+ dstRGB: gl.ONE,
29
+ srcAlpha: gl.ZERO,
30
+ dstAlpha: gl.ONE_MINUS_SRC_COLOR
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+ },
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+ equation: {
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+ rgb: gl.FUNC_SUBTRACT,
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+ alpha: gl.FUNC_SUBTRACT
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+ }
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+ }), _defineProperty(_BlendTypes, BlendType.max, {
37
+ enable: true,
38
+ func: {
39
+ srcRGB: gl.ONE,
40
+ dstRGB: gl.ONE
41
+ },
42
+ equation: {
43
+ rgb: gl.MAX_EXT
44
+ }
45
+ }), _defineProperty(_BlendTypes, BlendType.min, {
46
+ enable: true,
47
+ func: {
48
+ srcRGB: gl.ONE,
49
+ dstRGB: gl.ONE
50
+ },
51
+ equation: {
52
+ rgb: gl.MIN_EXT
53
+ }
54
+ }), _BlendTypes);
@@ -0,0 +1,47 @@
1
+ export interface ICollisionBox {
2
+ x1: number;
3
+ y1: number;
4
+ x2: number;
5
+ y2: number;
6
+ anchorPointX: number;
7
+ anchorPointY: number;
8
+ }
9
+ /**
10
+ * 基于网格实现文本避让,大幅提升包围盒碰撞检测效率
11
+ * @see https://zhuanlan.zhihu.com/p/74373214
12
+ */
13
+ export default class CollisionIndex {
14
+ private width;
15
+ private height;
16
+ private grid;
17
+ private viewportPadding;
18
+ private screenRightBoundary;
19
+ private screenBottomBoundary;
20
+ private gridRightBoundary;
21
+ private gridBottomBoundary;
22
+ constructor(width: number, height: number);
23
+ placeCollisionBox(collisionBox: ICollisionBox): {
24
+ box: number[];
25
+ };
26
+ insertCollisionBox(box: number[], featureIndex: number): void;
27
+ /**
28
+ * 后续碰撞检测都需要投影到 viewport 坐标系
29
+ * @param {THREE.Matrix4} mvpMatrix mvp矩阵
30
+ * @param {number} x P20 平面坐标X
31
+ * @param {number} y P20 平面坐标Y
32
+ * @return {Point} projectedPoint
33
+ */
34
+ project(mvpMatrix: number[], x: number, y: number): {
35
+ x: number;
36
+ y: number;
37
+ };
38
+ /**
39
+ * 判断包围盒是否在整个网格内,需要加上 buffer
40
+ * @param {number} x1 x1
41
+ * @param {number} y1 y1
42
+ * @param {number} x2 x2
43
+ * @param {number} y2 y2
44
+ * @return {Point} isInside
45
+ */
46
+ isInsideGrid(x1: number, y1: number, x2: number, y2: number): boolean;
47
+ }
@@ -0,0 +1,102 @@
1
+ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
2
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
+ import _createClass from "@babel/runtime/helpers/createClass";
4
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
5
+ // @mapbox/grid-index 并没有类似 hitTest 的单纯获取碰撞检测结果的方法,query 将导致计算大量多余的包围盒结果,因此使用改良版
6
+ import { mat4, vec4 } from 'gl-matrix';
7
+ import GridIndex from "./grid-index";
8
+ /**
9
+ * 基于网格实现文本避让,大幅提升包围盒碰撞检测效率
10
+ * @see https://zhuanlan.zhihu.com/p/74373214
11
+ */
12
+
13
+ var CollisionIndex = /*#__PURE__*/function () {
14
+ function CollisionIndex(width, height) {
15
+ _classCallCheck(this, CollisionIndex);
16
+
17
+ _defineProperty(this, "viewportPadding", 100);
18
+
19
+ this.width = width;
20
+ this.height = height;
21
+ this.viewportPadding = Math.max(width, height); // 创建网格索引
22
+
23
+ this.grid = new GridIndex(width + this.viewportPadding, height + this.viewportPadding, 25);
24
+ this.screenRightBoundary = width + this.viewportPadding;
25
+ this.screenBottomBoundary = height + this.viewportPadding;
26
+ this.gridRightBoundary = width + 2 * this.viewportPadding;
27
+ this.gridBottomBoundary = height + 2 * this.viewportPadding;
28
+ }
29
+
30
+ _createClass(CollisionIndex, [{
31
+ key: "placeCollisionBox",
32
+ value: function placeCollisionBox(collisionBox) {
33
+ // const projectedPoint = this.project(
34
+ // mvpMatrix,
35
+ // collisionBox.anchorPointX,
36
+ // collisionBox.anchorPointY,
37
+ // );
38
+ var tlX = collisionBox.x1 + collisionBox.anchorPointX + this.viewportPadding;
39
+ var tlY = collisionBox.y1 + collisionBox.anchorPointY + this.viewportPadding;
40
+ var brX = collisionBox.x2 + collisionBox.anchorPointX + this.viewportPadding;
41
+ var brY = collisionBox.y2 + collisionBox.anchorPointY + this.viewportPadding;
42
+
43
+ if (!this.isInsideGrid(tlX, tlY, brX, brY) || this.grid.hitTest(tlX, tlY, brX, brY)) {
44
+ return {
45
+ box: []
46
+ };
47
+ }
48
+
49
+ return {
50
+ box: [tlX, tlY, brX, brY]
51
+ };
52
+ }
53
+ }, {
54
+ key: "insertCollisionBox",
55
+ value: function insertCollisionBox(box, featureIndex) {
56
+ var key = {
57
+ featureIndex: featureIndex
58
+ };
59
+ this.grid.insert(key, box[0], box[1], box[2], box[3]);
60
+ }
61
+ /**
62
+ * 后续碰撞检测都需要投影到 viewport 坐标系
63
+ * @param {THREE.Matrix4} mvpMatrix mvp矩阵
64
+ * @param {number} x P20 平面坐标X
65
+ * @param {number} y P20 平面坐标Y
66
+ * @return {Point} projectedPoint
67
+ */
68
+
69
+ }, {
70
+ key: "project",
71
+ value: function project(mvpMatrix, x, y) {
72
+ var point = vec4.fromValues(x, y, 0, 1);
73
+ var out = vec4.create(); // @ts-ignore
74
+
75
+ var mat = mat4.fromValues.apply(mat4, _toConsumableArray(mvpMatrix));
76
+ vec4.transformMat4(out, point, mat); // GL 坐标系[-1, 1] -> viewport 坐标系[width, height]
77
+
78
+ return {
79
+ x: (out[0] / out[3] + 1) / 2 * this.width + this.viewportPadding,
80
+ y: (-out[1] / out[3] + 1) / 2 * this.height + this.viewportPadding
81
+ };
82
+ }
83
+ /**
84
+ * 判断包围盒是否在整个网格内,需要加上 buffer
85
+ * @param {number} x1 x1
86
+ * @param {number} y1 y1
87
+ * @param {number} x2 x2
88
+ * @param {number} y2 y2
89
+ * @return {Point} isInside
90
+ */
91
+
92
+ }, {
93
+ key: "isInsideGrid",
94
+ value: function isInsideGrid(x1, y1, x2, y2) {
95
+ return x2 >= 0 && x1 < this.gridRightBoundary && y2 >= 0 && y1 < this.gridBottomBoundary;
96
+ }
97
+ }]);
98
+
99
+ return CollisionIndex;
100
+ }();
101
+
102
+ export { CollisionIndex as default };
@@ -0,0 +1,31 @@
1
+ import { ILayer } from '@antv/l7-core';
2
+ /**
3
+ * 该文件中的工具方法主要用于对 style 中的属性进行 数据映射
4
+ */
5
+ interface IConfigToUpdate {
6
+ thetaOffset?: any;
7
+ opacity?: any;
8
+ strokeOpacity?: any;
9
+ stroke?: any;
10
+ strokeWidth?: any;
11
+ offsets?: any;
12
+ textOffset?: any;
13
+ }
14
+ /**
15
+ * 当样式发生变化时判断是否需要进行数据映射
16
+ * @param configToUpdate
17
+ * @param layer
18
+ */
19
+ declare function handleStyleDataMapping(configToUpdate: IConfigToUpdate, layer: any): void;
20
+ /**
21
+ * 根据传入参数 float 的类型和值做相应的操作
22
+ */
23
+ declare function handleStyleFloat(fieldName: string, layer: ILayer, styleFloat: any): void;
24
+ /**
25
+ * 根据传入参数 stroke / color 的类型和值做相应的操作
26
+ * @param fieldName
27
+ * @param layer
28
+ * @param styleColor
29
+ */
30
+ declare function handleStyleColor(fieldName: string, layer: ILayer, styleColor: any): void;
31
+ export { handleStyleDataMapping, handleStyleFloat, handleStyleColor };
@@ -0,0 +1,147 @@
1
+ import { isFunction, isNumber, isString } from 'lodash';
2
+ /**
3
+ * 该文件中的工具方法主要用于对 style 中的属性进行 数据映射
4
+ */
5
+
6
+ // 画布默认的宽度
7
+ var WIDTH = 1024;
8
+ /**
9
+ * 当 style 中使用的 opacity 不是常数的时候根据数据进行映射
10
+ * @param field
11
+ * @param values
12
+ * @param updateOptions
13
+ */
14
+
15
+ function registerStyleAttribute(fieldName, layer, field, values, updateOptions) {
16
+ layer.updateStyleAttribute(fieldName, field, values, updateOptions);
17
+ }
18
+ /**
19
+ * 当样式发生变化时判断是否需要进行数据映射
20
+ * @param configToUpdate
21
+ * @param layer
22
+ */
23
+
24
+
25
+ function handleStyleDataMapping(configToUpdate, layer) {
26
+ if (configToUpdate.opacity) {
27
+ // 处理 style 中 opacity 属性的数据映射
28
+ handleStyleFloat('opacity', layer, configToUpdate.opacity);
29
+ }
30
+
31
+ if (configToUpdate.strokeWidth) {
32
+ // 处理 style 中 strokeWidth 属性的数据映射
33
+ handleStyleFloat('strokeWidth', layer, configToUpdate.strokeWidth);
34
+ }
35
+
36
+ if (configToUpdate.strokeOpacity) {
37
+ // 处理 style 中 strokeOpacity 属性的数据映射
38
+ handleStyleFloat('strokeOpacity', layer, configToUpdate.strokeOpacity);
39
+ }
40
+
41
+ if (configToUpdate.stroke) {
42
+ // 处理 style 中 stroke (strokeColor) 属性的数据映射
43
+ handleStyleColor('stroke', layer, configToUpdate.stroke);
44
+ }
45
+
46
+ if (configToUpdate.offsets) {
47
+ // 处理 style 中 offsets 属性的数据映射
48
+ handleStyleOffsets('offsets', layer, configToUpdate.offsets);
49
+ }
50
+
51
+ if (configToUpdate.textOffset) {
52
+ // 处理 style 中 textOffset 属性的数据映射
53
+ handleStyleOffsets('textOffset', layer, configToUpdate.textOffset);
54
+ }
55
+
56
+ if (configToUpdate.thetaOffset) {
57
+ // 处理 style 中 thetaOffset 属性的数据映射
58
+ handleStyleFloat('thetaOffset', layer, configToUpdate.thetaOffset);
59
+ }
60
+ }
61
+ /**
62
+ * 根据传入参数 float 的类型和值做相应的操作
63
+ */
64
+
65
+
66
+ function handleStyleFloat(fieldName, layer, styleFloat) {
67
+ if (isString(styleFloat)) {
68
+ // 如果传入的 styleFloat 是 string 类型,那么就认为其对应的是传入数据的字段
69
+ registerStyleAttribute(fieldName, layer, styleFloat, function (value) {
70
+ return value;
71
+ });
72
+ } else if (isNumber(styleFloat)) {
73
+ // 传入 number、默认值处理
74
+ registerStyleAttribute(fieldName, layer, [styleFloat], undefined);
75
+ } else if (Array.isArray(styleFloat) && styleFloat.length === 2) {
76
+ // 传入的 styleFloat 是长度为 2 的数组
77
+ if (isString(styleFloat[0]) && isFunction(styleFloat[1])) {
78
+ // 字段回调函数 [string, callback]
79
+ registerStyleAttribute(fieldName, layer, styleFloat[0], styleFloat[1]);
80
+ } else if (isString(styleFloat[0]) && Array.isArray(styleFloat[1]) && isNumber(styleFloat[1][0]) && isNumber(styleFloat[1][1])) {
81
+ // 字段映射 [string, [start: number, end: number]]
82
+ registerStyleAttribute(fieldName, layer, styleFloat[0], styleFloat[1]);
83
+ } else {
84
+ // 兼容
85
+ registerStyleAttribute(fieldName, layer, [1.0], undefined);
86
+ }
87
+ } else {
88
+ // 兼容
89
+ registerStyleAttribute(fieldName, layer, [1.0], undefined);
90
+ }
91
+ }
92
+ /**
93
+ * 根据传入参数 offsets 的类型和值做相应的操作
94
+ * @param fieldName
95
+ * @param layer
96
+ * @param styleOffsets
97
+ */
98
+
99
+
100
+ function handleStyleOffsets(fieldName, layer, styleOffsets) {
101
+ if (isString(styleOffsets)) {
102
+ // 如果传入的 styleOffsets 是 string 类型,那么就认为其对应的是传入数据的字段
103
+ registerStyleAttribute(fieldName, layer, styleOffsets, function (value) {
104
+ return value;
105
+ });
106
+ } else if (Array.isArray(styleOffsets) && styleOffsets.length === 2 && isString(styleOffsets[0]) && isFunction(styleOffsets[1])) {
107
+ // 字段回调函数 [string, callback]
108
+ registerStyleAttribute(fieldName, layer, styleOffsets[0], styleOffsets[1]);
109
+ } else if (Array.isArray(styleOffsets) && styleOffsets.length === 2 && isNumber(styleOffsets[0]) && isNumber(styleOffsets[1])) {
110
+ // 字段映射 [string, [start: number, end: number]]
111
+ registerStyleAttribute(fieldName, layer, styleOffsets, undefined);
112
+ } else {
113
+ // 兼容
114
+ registerStyleAttribute(fieldName, layer, [0, 0], undefined);
115
+ }
116
+ }
117
+ /**
118
+ * 根据传入参数 stroke / color 的类型和值做相应的操作
119
+ * @param fieldName
120
+ * @param layer
121
+ * @param styleColor
122
+ */
123
+
124
+
125
+ function handleStyleColor(fieldName, layer, styleColor) {
126
+ if (isString(styleColor)) {
127
+ // 如果传入的 styleColor 是 string 类型,那么就认为其是颜色值
128
+ registerStyleAttribute(fieldName, layer, styleColor, undefined);
129
+ } else if (Array.isArray(styleColor) && styleColor.length === 2) {
130
+ // 传入的 styleColor 是长度为 2 的数组
131
+ if (isString(styleColor[0]) && isFunction(styleColor[1])) {
132
+ // 字段回调函数 [string, callback]
133
+ registerStyleAttribute(fieldName, layer, styleColor[0], styleColor[1]);
134
+ } else if (isString(styleColor[0]) && Array.isArray(styleColor[1]) && styleColor[1].length > 0) {
135
+ // 字段映射 [string, [start: string, end: string]]
136
+ registerStyleAttribute(fieldName, layer, styleColor[0], styleColor[1]);
137
+ } else {
138
+ // 兼容
139
+ registerStyleAttribute(fieldName, layer, '#fff', undefined);
140
+ }
141
+ } else {
142
+ // 兼容
143
+ registerStyleAttribute(fieldName, layer, '#fff', undefined);
144
+ }
145
+ }
146
+
147
+ export { handleStyleDataMapping, handleStyleFloat, handleStyleColor };
@@ -0,0 +1,67 @@
1
+ import { vec2 } from 'gl-matrix';
2
+ export declare function computeMiter(lineTangent: vec2, miter: vec2, start: vec2, end: vec2, halfThick: number): [number, vec2];
3
+ export declare function computeNormal(out: vec2, dir: vec2): vec2;
4
+ export declare function direction(out: vec2, a: vec2, b: vec2): vec2;
5
+ export interface IExtrudeLineOption {
6
+ join: string;
7
+ cap: string;
8
+ dash: boolean;
9
+ closed: boolean;
10
+ indexOffset: number;
11
+ miterLimit: number;
12
+ thickness: number;
13
+ }
14
+ export default class ExtrudePolyline {
15
+ complex: {
16
+ positions: number[];
17
+ indices: number[];
18
+ normals: number[];
19
+ startIndex: number;
20
+ indexes: number[];
21
+ };
22
+ private join;
23
+ private cap;
24
+ private miterLimit;
25
+ private thickness;
26
+ private normal;
27
+ private lastFlip;
28
+ private miter;
29
+ private started;
30
+ private dash;
31
+ private totalDistance;
32
+ private currentIndex;
33
+ constructor(opts?: Partial<IExtrudeLineOption>);
34
+ simpleExtrude(points: number[][]): {
35
+ positions: number[];
36
+ indices: number[];
37
+ normals: number[];
38
+ startIndex: number;
39
+ indexes: number[];
40
+ };
41
+ simpleExtrude_gaode2(points: number[][], originPoints: number[][]): {
42
+ positions: number[];
43
+ indices: number[];
44
+ normals: number[];
45
+ startIndex: number;
46
+ indexes: number[];
47
+ };
48
+ extrude_gaode2(points: number[][], originPoints: number[][]): {
49
+ positions: number[];
50
+ indices: number[];
51
+ normals: number[];
52
+ startIndex: number;
53
+ indexes: number[];
54
+ };
55
+ extrude(points: number[][]): {
56
+ positions: number[];
57
+ indices: number[];
58
+ normals: number[];
59
+ startIndex: number;
60
+ indexes: number[];
61
+ };
62
+ private simpleSegment;
63
+ private segment_gaode2;
64
+ private segment;
65
+ private extrusions;
66
+ private lineSegmentDistance;
67
+ }