@antv/l7-layers 2.9.26-alpha.0 → 2.9.26-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +208 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +16 -0
  96. package/es/index.js +106 -0
  97. package/es/line/index.d.ts +25 -0
  98. package/es/line/index.js +122 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +18 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +89 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +25 -0
  165. package/es/plugins/FeatureScalePlugin.js +324 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +30 -0
  187. package/es/point/index.js +224 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +28 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  213. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  214. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  215. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  216. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  217. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  218. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  219. package/es/point/shaders/fill_frag.glsl +84 -0
  220. package/es/point/shaders/fill_vert.glsl +189 -0
  221. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  222. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  223. package/es/point/shaders/image_frag.glsl +39 -0
  224. package/es/point/shaders/image_vert.glsl +90 -0
  225. package/es/point/shaders/normal_frag.glsl +15 -0
  226. package/es/point/shaders/normal_vert.glsl +79 -0
  227. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  228. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  229. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  230. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  231. package/es/point/shaders/text_frag.glsl +48 -0
  232. package/es/point/shaders/text_vert.glsl +131 -0
  233. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  234. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  235. package/es/point/shape/extrude.d.ts +15 -0
  236. package/es/point/shape/extrude.js +63 -0
  237. package/es/polygon/index.d.ts +19 -0
  238. package/es/polygon/index.js +148 -0
  239. package/es/polygon/models/extrude.d.ts +28 -0
  240. package/es/polygon/models/extrude.js +306 -0
  241. package/es/polygon/models/fill.d.ts +17 -0
  242. package/es/polygon/models/fill.js +211 -0
  243. package/es/polygon/models/index.d.ts +5 -0
  244. package/es/polygon/models/index.js +28 -0
  245. package/es/polygon/models/ocean.d.ts +23 -0
  246. package/es/polygon/models/ocean.js +236 -0
  247. package/es/polygon/models/tile.d.ts +15 -0
  248. package/es/polygon/models/tile.js +133 -0
  249. package/es/polygon/models/water.d.ts +18 -0
  250. package/es/polygon/models/water.js +213 -0
  251. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  252. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  255. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  257. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  258. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  259. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  260. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  261. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  262. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  263. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  264. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  265. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  266. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  267. package/es/raster/buffers/triangulation.d.ts +6 -0
  268. package/es/raster/buffers/triangulation.js +28 -0
  269. package/es/raster/index.d.ts +19 -0
  270. package/es/raster/index.js +106 -0
  271. package/es/raster/models/index.d.ts +5 -0
  272. package/es/raster/models/index.js +8 -0
  273. package/es/raster/models/raster.d.ts +21 -0
  274. package/es/raster/models/raster.js +167 -0
  275. package/es/raster/raster.d.ts +30 -0
  276. package/es/raster/raster.js +174 -0
  277. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  278. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  279. package/es/raster/shaders/raster_frag.glsl +9 -0
  280. package/es/raster/shaders/raster_vert.glsl +44 -0
  281. package/es/tile/interface.d.ts +28 -0
  282. package/es/tile/interface.js +1 -0
  283. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  284. package/es/tile/manager/tileConfigManager.js +121 -0
  285. package/es/tile/manager/tileLayerManager.d.ts +36 -0
  286. package/es/tile/manager/tileLayerManager.js +312 -0
  287. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  288. package/es/tile/manager/tilePickerManager.js +190 -0
  289. package/es/tile/models/tileModel.d.ts +8 -0
  290. package/es/tile/models/tileModel.js +62 -0
  291. package/es/tile/tileFactory/base.d.ts +44 -0
  292. package/es/tile/tileFactory/base.js +444 -0
  293. package/es/tile/tileFactory/index.d.ts +5 -0
  294. package/es/tile/tileFactory/index.js +29 -0
  295. package/es/tile/tileFactory/line.d.ts +12 -0
  296. package/es/tile/tileFactory/line.js +59 -0
  297. package/es/tile/tileFactory/point.d.ts +12 -0
  298. package/es/tile/tileFactory/point.js +59 -0
  299. package/es/tile/tileFactory/polygon.d.ts +12 -0
  300. package/es/tile/tileFactory/polygon.js +59 -0
  301. package/es/tile/tileFactory/raster.d.ts +12 -0
  302. package/es/tile/tileFactory/raster.js +55 -0
  303. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  304. package/es/tile/tileFactory/rasterData.js +80 -0
  305. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  306. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  307. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  308. package/es/tile/tileFactory/vectorLayer.js +161 -0
  309. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  310. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  311. package/es/tile/tmsTileLayer.d.ts +7 -0
  312. package/es/tile/tmsTileLayer.js +101 -0
  313. package/es/tile/utils.d.ts +13 -0
  314. package/es/tile/utils.js +131 -0
  315. package/es/utils/blend.d.ts +2 -0
  316. package/es/utils/blend.js +54 -0
  317. package/es/utils/collision-index.d.ts +47 -0
  318. package/es/utils/collision-index.js +102 -0
  319. package/es/utils/dataMappingStyle.d.ts +31 -0
  320. package/es/utils/dataMappingStyle.js +147 -0
  321. package/es/utils/extrude_polyline.d.ts +67 -0
  322. package/es/utils/extrude_polyline.js +611 -0
  323. package/es/utils/grid-index.d.ts +28 -0
  324. package/es/utils/grid-index.js +179 -0
  325. package/es/utils/layerData.d.ts +2 -0
  326. package/es/utils/layerData.js +176 -0
  327. package/es/utils/multiPassRender.d.ts +16 -0
  328. package/es/utils/multiPassRender.js +50 -0
  329. package/es/utils/polylineNormal.d.ts +9 -0
  330. package/es/utils/polylineNormal.js +191 -0
  331. package/es/utils/simpleLine.d.ts +23 -0
  332. package/es/utils/simpleLine.js +103 -0
  333. package/es/utils/symbol-layout.d.ts +43 -0
  334. package/es/utils/symbol-layout.js +299 -0
  335. package/es/utils/updateShape.d.ts +2 -0
  336. package/es/utils/updateShape.js +20 -0
  337. package/es/wind/index.d.ts +20 -0
  338. package/es/wind/index.js +100 -0
  339. package/es/wind/models/index.d.ts +5 -0
  340. package/es/wind/models/index.js +5 -0
  341. package/es/wind/models/utils.d.ts +19 -0
  342. package/es/wind/models/utils.js +226 -0
  343. package/es/wind/models/wind.d.ts +33 -0
  344. package/es/wind/models/wind.js +331 -0
  345. package/es/wind/models/windRender.d.ts +104 -0
  346. package/es/wind/models/windRender.js +357 -0
  347. package/es/wind/models/windShader.d.ts +12 -0
  348. package/es/wind/models/windShader.js +12 -0
  349. package/es/wind/shaders/wind_frag.glsl +9 -0
  350. package/es/wind/shaders/wind_vert.glsl +17 -0
  351. package/lib/Geometry/index.js +119 -0
  352. package/lib/Geometry/models/billboard.js +246 -0
  353. package/lib/Geometry/models/index.js +22 -0
  354. package/lib/Geometry/models/plane.js +436 -0
  355. package/lib/Geometry/models/sprite.js +318 -0
  356. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  357. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  358. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  359. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  360. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  361. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
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  364. package/lib/canvas/models/index.js +16 -0
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  370. package/lib/core/BaseModel.js +503 -0
  371. package/lib/core/interface.js +41 -0
  372. package/lib/core/schema.js +33 -0
  373. package/lib/core/shape/Path.js +88 -0
  374. package/lib/core/shape/extrude.js +180 -0
  375. package/lib/core/triangulation.js +555 -0
  376. package/lib/earth/index.js +107 -0
  377. package/lib/earth/models/atmosphere.js +152 -0
  378. package/lib/earth/models/base.js +222 -0
  379. package/lib/earth/models/bloomsphere.js +152 -0
  380. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  381. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  382. package/lib/earth/shaders/base_frag.glsl +13 -0
  383. package/lib/earth/shaders/base_vert.glsl +52 -0
  384. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  385. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
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  387. package/lib/heatmap/index.js +158 -0
  388. package/lib/heatmap/models/grid.js +122 -0
  389. package/lib/heatmap/models/grid3d.js +161 -0
  390. package/lib/heatmap/models/heatmap.js +487 -0
  391. package/lib/heatmap/models/hexagon.js +125 -0
  392. package/lib/heatmap/models/index.js +26 -0
  393. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  394. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  395. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  396. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  397. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  398. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  399. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  400. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  401. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  402. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  403. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  404. package/lib/heatmap/triangulation.js +45 -0
  405. package/lib/image/index.js +116 -0
  406. package/lib/image/models/dataImage.js +240 -0
  407. package/lib/image/models/image.js +183 -0
  408. package/lib/image/models/index.js +19 -0
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  410. package/lib/image/shaders/image_frag.glsl +9 -0
  411. package/lib/image/shaders/image_vert.glsl +17 -0
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  415. package/lib/line/models/arc_3d.js +353 -0
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  417. package/lib/line/models/great_circle.js +310 -0
  418. package/lib/line/models/half.js +299 -0
  419. package/lib/line/models/index.js +46 -0
  420. package/lib/line/models/line.js +459 -0
  421. package/lib/line/models/linearline.js +293 -0
  422. package/lib/line/models/simpleLine.js +248 -0
  423. package/lib/line/models/tile.js +368 -0
  424. package/lib/line/models/wall.js +345 -0
  425. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  426. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  427. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  428. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  429. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  430. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  431. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  432. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  433. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  434. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  435. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  436. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  437. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  438. package/lib/line/shaders/line_arc_vert.glsl +176 -0
  439. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  440. package/lib/line/shaders/line_frag.glsl +100 -0
  441. package/lib/line/shaders/line_vert.glsl +192 -0
  442. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  443. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  444. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  445. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  446. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  447. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  448. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  449. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  450. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  451. package/lib/line/shaders/simple/simpleline_vert.glsl +79 -0
  452. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  453. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  454. package/lib/line/shaders/wall_frag.glsl +93 -0
  455. package/lib/line/shaders/wall_vert.glsl +111 -0
  456. package/lib/mask/index.js +95 -0
  457. package/lib/mask/models/fill.js +137 -0
  458. package/lib/mask/models/index.js +16 -0
  459. package/lib/mask/shaders/mask_frag.glsl +7 -0
  460. package/lib/mask/shaders/mask_vert.glsl +22 -0
  461. package/lib/plugins/DataMappingPlugin.js +360 -0
  462. package/lib/plugins/DataSourcePlugin.js +108 -0
  463. package/lib/plugins/FeatureScalePlugin.js +348 -0
  464. package/lib/plugins/LayerAnimateStylePlugin.js +64 -0
  465. package/lib/plugins/LayerModelPlugin.js +82 -0
  466. package/lib/plugins/LayerStylePlugin.js +50 -0
  467. package/lib/plugins/LightingPlugin.js +125 -0
  468. package/lib/plugins/MultiPassRendererPlugin.js +93 -0
  469. package/lib/plugins/PixelPickingPlugin.js +159 -0
  470. package/lib/plugins/RegisterStyleAttributePlugin.js +117 -0
  471. package/lib/plugins/ShaderUniformPlugin.js +120 -0
  472. package/lib/plugins/UpdateModelPlugin.js +42 -0
  473. package/lib/plugins/UpdateStyleAttributePlugin.js +98 -0
  474. package/lib/point/index.js +238 -0
  475. package/lib/point/models/earthExtrude.js +295 -0
  476. package/lib/point/models/earthFill.js +293 -0
  477. package/lib/point/models/extrude.js +315 -0
  478. package/lib/point/models/fill.js +420 -0
  479. package/lib/point/models/fillmage.js +383 -0
  480. package/lib/point/models/image.js +255 -0
  481. package/lib/point/models/index.js +50 -0
  482. package/lib/point/models/normal.js +194 -0
  483. package/lib/point/models/radar.js +314 -0
  484. package/lib/point/models/simplePoint.js +205 -0
  485. package/lib/point/models/text.js +637 -0
  486. package/lib/point/models/tile.js +325 -0
  487. package/lib/point/shaders/animate/wave_frag.glsl +65 -0
  488. package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
  489. package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
  490. package/lib/point/shaders/earth/fill_frag.glsl +86 -0
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  492. package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
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  494. package/lib/point/shaders/fill_frag.glsl +84 -0
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  496. package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
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  500. package/lib/point/shaders/normal_frag.glsl +15 -0
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  504. package/lib/point/shaders/simplePoint_frag.glsl +53 -0
  505. package/lib/point/shaders/simplePoint_vert.glsl +79 -0
  506. package/lib/point/shaders/text_frag.glsl +48 -0
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  510. package/lib/point/shape/extrude.js +78 -0
  511. package/lib/polygon/index.js +162 -0
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  514. package/lib/polygon/models/index.js +50 -0
  515. package/lib/polygon/models/ocean.js +252 -0
  516. package/lib/polygon/models/tile.js +147 -0
  517. package/lib/polygon/models/water.js +229 -0
  518. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  519. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  520. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  521. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  522. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  523. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  524. package/lib/polygon/shaders/polygon_frag.glsl +12 -0
  525. package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
  526. package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
  527. package/lib/polygon/shaders/polygon_vert.glsl +66 -0
  528. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  529. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  530. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  531. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  532. package/lib/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  533. package/lib/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  534. package/lib/raster/buffers/triangulation.js +38 -0
  535. package/lib/raster/index.js +119 -0
  536. package/lib/raster/models/index.js +20 -0
  537. package/lib/raster/models/raster.js +182 -0
  538. package/lib/raster/raster.js +191 -0
  539. package/lib/raster/shaders/raster_2d_frag.glsl +28 -0
  540. package/lib/raster/shaders/raster_2d_vert.glsl +18 -0
  541. package/lib/raster/shaders/raster_frag.glsl +9 -0
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  543. package/lib/tile/interface.js +5 -0
  544. package/lib/tile/manager/tileConfigManager.js +133 -0
  545. package/lib/tile/manager/tileLayerManager.js +330 -0
  546. package/lib/tile/manager/tilePickerManager.js +201 -0
  547. package/lib/tile/models/tileModel.js +74 -0
  548. package/lib/tile/tileFactory/base.js +466 -0
  549. package/lib/tile/tileFactory/index.js +59 -0
  550. package/lib/tile/tileFactory/line.js +70 -0
  551. package/lib/tile/tileFactory/point.js +70 -0
  552. package/lib/tile/tileFactory/polygon.js +70 -0
  553. package/lib/tile/tileFactory/raster.js +68 -0
  554. package/lib/tile/tileFactory/rasterData.js +93 -0
  555. package/lib/tile/tileFactory/rasterDataLayer.js +100 -0
  556. package/lib/tile/tileFactory/vectorLayer.js +176 -0
  557. package/lib/tile/tileLayer/baseTileLayer.js +447 -0
  558. package/lib/tile/tmsTileLayer.js +117 -0
  559. package/lib/tile/utils.js +158 -0
  560. package/lib/utils/blend.js +65 -0
  561. package/lib/utils/collision-index.js +118 -0
  562. package/lib/utils/dataMappingStyle.js +151 -0
  563. package/lib/utils/extrude_polyline.js +653 -0
  564. package/lib/utils/grid-index.js +188 -0
  565. package/lib/utils/layerData.js +187 -0
  566. package/lib/utils/multiPassRender.js +61 -0
  567. package/lib/utils/polylineNormal.js +230 -0
  568. package/lib/utils/simpleLine.js +116 -0
  569. package/lib/utils/symbol-layout.js +308 -0
  570. package/lib/utils/updateShape.js +27 -0
  571. package/lib/wind/index.js +113 -0
  572. package/lib/wind/models/index.js +16 -0
  573. package/lib/wind/models/utils.js +253 -0
  574. package/lib/wind/models/wind.js +346 -0
  575. package/lib/wind/models/windRender.js +373 -0
  576. package/lib/wind/models/windShader.js +25 -0
  577. package/lib/wind/shaders/wind_frag.glsl +9 -0
  578. package/lib/wind/shaders/wind_vert.glsl +17 -0
  579. package/package.json +6 -6
@@ -0,0 +1,309 @@
1
+ import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
2
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
+ import _createClass from "@babel/runtime/helpers/createClass";
4
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
5
+ import _inherits from "@babel/runtime/helpers/inherits";
6
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
8
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
9
+
10
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
+
12
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
+
14
+ import { AttributeType, gl } from '@antv/l7-core';
15
+ import { getCullFace, getMask } from '@antv/l7-utils';
16
+ import BaseModel from "../../core/BaseModel";
17
+ import { PointFillTriangulation } from "../../core/triangulation";
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+
19
+ /* babel-plugin-inline-import '../shaders/tile/fill_tile_frag.glsl' */
20
+ var point_tile_frag = "uniform float u_additive;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n float stroke_opacity = styleMappingMat[0][1];\n float strokeWidth = styleMappingMat[0][2];\n vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + strokeWidth);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(\n antialiasblur,\n 0.0,\n inner_df\n );\n\n if(strokeWidth < 0.01) {\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n } else {\n gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);\n }\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);\n } else {\n gl_FragColor.a *= opacity_t;\n gl_FragColor = filterColor(gl_FragColor);\n }\n}\n";
21
+
22
+ /* babel-plugin-inline-import '../shaders/tile/fill_tile_vert.glsl' */
23
+ var point_tile_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_isMeter;\n\nuniform vec2 u_tileOrigin;\nuniform float u_coord;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform float u_stroke_opacity : 1;\nuniform float u_stroke_width : 2;\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\nuniform vec2 u_offsets;\n\nuniform float u_blur : 0.0;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n#pragma include \"styleMappingCalStrokeOpacity\"\n#pragma include \"styleMappingCalStrokeWidth\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n float newSize = setPickingSize(a_Size);\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][1] = strokeOpacityAndOffset.r;\n textureOffset = strokeOpacityAndOffset.g;\n\n vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][2] = strokeWidthAndOffset.r;\n textureOffset = strokeWidthAndOffset.g;\n\n vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);\n if(hasStroke()) {\n vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R\n textureOffset += 1.0;\n\n vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G\n textureOffset += 1.0;\n\n vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B\n textureOffset += 1.0;\n\n vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A\n textureOffset += 1.0;\n } else {\n if(u_stroke_color == vec4(0.0)) {\n styleMappingMat[1][0] = v_color.r;\n styleMappingMat[1][1] = v_color.g;\n styleMappingMat[1][2] = v_color.b;\n styleMappingMat[1][3] = v_color.a;\n } else {\n styleMappingMat[1][0] = u_stroke_color.r;\n styleMappingMat[1][1] = u_stroke_color.g;\n styleMappingMat[1][2] = u_stroke_color.b;\n styleMappingMat[1][3] = u_stroke_color.a;\n }\n }\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n v_color = a_Color;\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, u_blur);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n antialiasblur *= pow(19.0 - u_Zoom, 2.0);\n antialiasblur = max(antialiasblur, -0.01);\n // offset *= 0.5;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n v_data = vec4(extrude.x, extrude.y, antialiasblur,shape_type);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n }\n\nif(u_coord > 0.0) {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n }\n} else {\n gl_PointSize = 24.0;\n vec2 pointPos = a_Position.xy;\n vec4 world = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // \u74E6\u7247\u8D77\u59CB\u70B9\u7684\u4E16\u754C\u5750\u6807\n\n vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // \u74E6\u7247\u5185\u7684\u70B9\u7684\u504F\u79FB\u5750\u6807\n \n world.xy += offset;\n world.xy += pointOffset;\n\n if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // Needs to be divided with project_uCommonUnitsPerMeter\n world.w *= u_PixelsPerMeter.z;\n }\n\n gl_Position = u_ViewProjectionMatrix * world + u_ViewportCenterProjection;\n}\n\n \n setPickingColor(a_PickingColor);\n\n\n}\n";
24
+ import { Version } from '@antv/l7-maps';
25
+
26
+ var FillModel = /*#__PURE__*/function (_BaseModel) {
27
+ _inherits(FillModel, _BaseModel);
28
+
29
+ var _super = _createSuper(FillModel);
30
+
31
+ function FillModel() {
32
+ var _this;
33
+
34
+ _classCallCheck(this, FillModel);
35
+
36
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
37
+ args[_key] = arguments[_key];
38
+ }
39
+
40
+ _this = _super.call.apply(_super, [this].concat(args));
41
+
42
+ _defineProperty(_assertThisInitialized(_this), "meter2coord", 1);
43
+
44
+ _defineProperty(_assertThisInitialized(_this), "isMeter", false);
45
+
46
+ return _this;
47
+ }
48
+
49
+ _createClass(FillModel, [{
50
+ key: "getUninforms",
51
+ value: function getUninforms() {
52
+ var _ref = this.layer.getLayerConfig(),
53
+ _ref$opacity = _ref.opacity,
54
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
55
+ _ref$strokeOpacity = _ref.strokeOpacity,
56
+ strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity,
57
+ _ref$strokeWidth = _ref.strokeWidth,
58
+ strokeWidth = _ref$strokeWidth === void 0 ? 0 : _ref$strokeWidth,
59
+ _ref$stroke = _ref.stroke,
60
+ stroke = _ref$stroke === void 0 ? 'rgba(0,0,0,0)' : _ref$stroke,
61
+ _ref$offsets = _ref.offsets,
62
+ offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
63
+ blend = _ref.blend,
64
+ _ref$blur = _ref.blur,
65
+ blur = _ref$blur === void 0 ? 0 : _ref$blur,
66
+ _ref$coord = _ref.coord,
67
+ coord = _ref$coord === void 0 ? 'lnglat' : _ref$coord,
68
+ tileOrigin = _ref.tileOrigin;
69
+
70
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
71
+ opacity: opacity,
72
+ strokeOpacity: strokeOpacity,
73
+ strokeWidth: strokeWidth,
74
+ stroke: stroke,
75
+ offsets: offsets
76
+ })) {
77
+ // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
78
+ this.judgeStyleAttributes({
79
+ opacity: opacity,
80
+ strokeOpacity: strokeOpacity,
81
+ strokeWidth: strokeWidth,
82
+ stroke: stroke,
83
+ offsets: offsets
84
+ });
85
+ var encodeData = this.layer.getEncodedData();
86
+
87
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
88
+ data = _this$calDataFrame.data,
89
+ width = _this$calDataFrame.width,
90
+ height = _this$calDataFrame.height;
91
+
92
+ this.rowCount = height; // 当前数据纹理有多少行
93
+
94
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
95
+ flipY: true,
96
+ data: data,
97
+ format: gl.LUMINANCE,
98
+ type: gl.FLOAT,
99
+ width: width,
100
+ height: height
101
+ }) : this.createTexture2D({
102
+ flipY: true,
103
+ data: [1],
104
+ format: gl.LUMINANCE,
105
+ type: gl.FLOAT,
106
+ width: 1,
107
+ height: 1
108
+ });
109
+ }
110
+
111
+ return {
112
+ u_tileOrigin: tileOrigin || [0, 0],
113
+ u_coord: coord === 'lnglat' ? 1.0 : 0.0,
114
+ u_isMeter: Number(this.isMeter),
115
+ u_blur: blur,
116
+ u_additive: blend === 'additive' ? 1.0 : 0.0,
117
+ u_dataTexture: this.dataTexture,
118
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
119
+ u_cellTypeLayout: this.getCellTypeLayout(),
120
+ u_opacity: Number(opacity),
121
+ u_stroke_opacity: Number(strokeOpacity),
122
+ u_stroke_width: Number(strokeWidth),
123
+ u_stroke_color: this.getStrokeColor(stroke),
124
+ u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
125
+ };
126
+ }
127
+ }, {
128
+ key: "getAttribute",
129
+ value: function getAttribute() {
130
+ return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), PointFillTriangulation);
131
+ }
132
+ }, {
133
+ key: "initModels",
134
+ value: function initModels(callbackModel) {
135
+ var _ref2 = this.layer.getLayerConfig(),
136
+ _ref2$unit = _ref2.unit,
137
+ unit = _ref2$unit === void 0 ? 'l7size' : _ref2$unit;
138
+
139
+ var version = this.mapService.version;
140
+
141
+ if (unit === 'meter' && version !== Version.L7MAP && version !== Version.GLOBEL) {
142
+ this.isMeter = true;
143
+ this.calMeter2Coord();
144
+ }
145
+
146
+ this.buildModels(callbackModel);
147
+ }
148
+ /**
149
+ * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例
150
+ * @returns
151
+ */
152
+
153
+ }, {
154
+ key: "calMeter2Coord",
155
+ value: function calMeter2Coord() {
156
+ var _this$layer$getSource = _slicedToArray(this.layer.getSource().extent, 4),
157
+ minLng = _this$layer$getSource[0],
158
+ minLat = _this$layer$getSource[1],
159
+ maxLng = _this$layer$getSource[2],
160
+ maxLat = _this$layer$getSource[3];
161
+
162
+ var center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];
163
+ var version = this.mapService.version;
164
+
165
+ if (version === Version.MAPBOX && window.mapboxgl.MercatorCoordinate) {
166
+ var coord = window.mapboxgl.MercatorCoordinate.fromLngLat({
167
+ lng: center[0],
168
+ lat: center[1]
169
+ }, 0);
170
+ var offsetInMeters = 1;
171
+ var offsetInMercatorCoordinateUnits = offsetInMeters * coord.meterInMercatorCoordinateUnits();
172
+ var westCoord = new window.mapboxgl.MercatorCoordinate(coord.x - offsetInMercatorCoordinateUnits, coord.y, coord.z);
173
+ var westLnglat = westCoord.toLngLat();
174
+ this.meter2coord = center[0] - westLnglat.lng;
175
+ return;
176
+ } // @ts-ignore
177
+
178
+
179
+ var m1 = this.mapService.meterToCoord(center, [minLng, minLat]); // @ts-ignore
180
+
181
+ var m2 = this.mapService.meterToCoord(center, [maxLng === minLng ? maxLng + 0.1 : maxLng, maxLat === minLat ? minLat + 0.1 : maxLat]);
182
+ this.meter2coord = (m1 + m2) / 2;
183
+
184
+ if (!this.meter2coord) {
185
+ // Tip: 兼容单个数据导致的 m1、m2 为 NaN
186
+ this.meter2coord = 7.70681090738883;
187
+ }
188
+ }
189
+ }, {
190
+ key: "buildModels",
191
+ value: function buildModels(callbackModel) {
192
+ var _ref3 = this.layer.getLayerConfig(),
193
+ _ref3$mask = _ref3.mask,
194
+ mask = _ref3$mask === void 0 ? false : _ref3$mask,
195
+ _ref3$maskInside = _ref3.maskInside,
196
+ maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside,
197
+ _ref3$workerEnabled = _ref3.workerEnabled,
198
+ workerEnabled = _ref3$workerEnabled === void 0 ? false : _ref3$workerEnabled;
199
+
200
+ this.layer.triangulation = PointFillTriangulation;
201
+ this.layer.buildLayerModel({
202
+ moduleName: 'pointTile',
203
+ vertexShader: point_tile_vert,
204
+ fragmentShader: point_tile_frag,
205
+ triangulation: PointFillTriangulation,
206
+ depth: {
207
+ enable: false
208
+ },
209
+ cull: {
210
+ enable: true,
211
+ face: getCullFace(this.mapService.version)
212
+ },
213
+ blend: this.getBlend(),
214
+ stencil: getMask(mask, maskInside),
215
+ workerEnabled: workerEnabled,
216
+ workerOptions: {
217
+ modelType: 'pointTile'
218
+ }
219
+ }).then(function (model) {
220
+ callbackModel([model]);
221
+ }).catch(function (err) {
222
+ console.warn(err);
223
+ callbackModel([]);
224
+ });
225
+ }
226
+ }, {
227
+ key: "clearModels",
228
+ value: function clearModels() {
229
+ var _this$dataTexture;
230
+
231
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
232
+ } // overwrite baseModel func
233
+
234
+ }, {
235
+ key: "registerBuiltinAttributes",
236
+ value: function registerBuiltinAttributes() {
237
+ var _this2 = this;
238
+
239
+ this.styleAttributeService.registerStyleAttribute({
240
+ name: 'extrude',
241
+ type: AttributeType.Attribute,
242
+ descriptor: {
243
+ name: 'a_Extrude',
244
+ buffer: {
245
+ // give the WebGL driver a hint that this buffer may change
246
+ usage: gl.DYNAMIC_DRAW,
247
+ data: [],
248
+ type: gl.FLOAT
249
+ },
250
+ size: 3,
251
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
252
+ var extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
253
+ var extrudeIndex = attributeIdx % 4 * 3;
254
+ return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
255
+ }
256
+ }
257
+ }); // point layer size;
258
+
259
+ this.styleAttributeService.registerStyleAttribute({
260
+ name: 'size',
261
+ type: AttributeType.Attribute,
262
+ descriptor: {
263
+ name: 'a_Size',
264
+ buffer: {
265
+ // give the WebGL driver a hint that this buffer may change
266
+ usage: gl.DYNAMIC_DRAW,
267
+ data: [],
268
+ type: gl.FLOAT
269
+ },
270
+ size: 1,
271
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
272
+ var _feature$size = feature.size,
273
+ size = _feature$size === void 0 ? 5 : _feature$size; // console.log('featureIdx', featureIdx, feature)
274
+
275
+ return Array.isArray(size) ? [size[0] * _this2.meter2coord] : [size * _this2.meter2coord];
276
+ }
277
+ }
278
+ }); // point layer size;
279
+
280
+ this.styleAttributeService.registerStyleAttribute({
281
+ name: 'shape',
282
+ type: AttributeType.Attribute,
283
+ descriptor: {
284
+ name: 'a_Shape',
285
+ buffer: {
286
+ // give the WebGL driver a hint that this buffer may change
287
+ usage: gl.DYNAMIC_DRAW,
288
+ data: [],
289
+ type: gl.FLOAT
290
+ },
291
+ size: 1,
292
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
293
+ var _feature$shape = feature.shape,
294
+ shape = _feature$shape === void 0 ? 2 : _feature$shape;
295
+
296
+ var shape2d = _this2.layer.getLayerConfig().shape2d;
297
+
298
+ var shapeIndex = shape2d.indexOf(shape);
299
+ return [shapeIndex];
300
+ }
301
+ }
302
+ });
303
+ }
304
+ }]);
305
+
306
+ return FillModel;
307
+ }(BaseModel);
308
+
309
+ export { FillModel as default };
@@ -0,0 +1,65 @@
1
+
2
+ uniform float u_additive;
3
+
4
+ varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
5
+
6
+ varying vec4 v_data;
7
+ varying vec4 v_color;
8
+ varying float v_radius;
9
+ uniform float u_time;
10
+ uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
11
+
12
+ #pragma include "sdf_2d"
13
+ #pragma include "picking"
14
+
15
+ void main() {
16
+
17
+ vec4 textrueStroke = vec4(
18
+ styleMappingMat[1][0],
19
+ styleMappingMat[1][1],
20
+ styleMappingMat[1][2],
21
+ styleMappingMat[1][3]
22
+ );
23
+
24
+ float opacity = styleMappingMat[0][0];
25
+
26
+ lowp float antialiasblur = v_data.z;
27
+ float r = v_radius / (v_radius);
28
+
29
+ float outer_df;
30
+ float inner_df;
31
+ // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
32
+
33
+ outer_df = sdCircle(v_data.xy, 1.0);
34
+ inner_df = sdCircle(v_data.xy, r);
35
+
36
+
37
+ float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
38
+
39
+ float color_t = smoothstep(
40
+ antialiasblur,
41
+ 0.0,
42
+ inner_df
43
+ );
44
+ float PI = 3.14159;
45
+ float N_RINGS = 3.0;
46
+ float FREQ = 1.0;
47
+
48
+ gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
49
+
50
+ float d = length(v_data.xy);
51
+ if(d > 0.5) {
52
+ discard;
53
+ }
54
+ float intensity = clamp(cos(d * PI), 0.0, 1.0) * clamp(cos(2.0 * PI * (d * 2.0 * u_aimate.z - u_aimate.y * u_time)), 0.0, 1.0);
55
+
56
+ // TODO: 根据叠加模式选择效果
57
+ if(u_additive > 0.0) {
58
+ gl_FragColor *= intensity;
59
+ // TODO: 优化水波点 blend additive 模式下有的拾取效果
60
+ gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
61
+ } else {
62
+ gl_FragColor = vec4(gl_FragColor.xyz, gl_FragColor.a * intensity);
63
+ gl_FragColor = filterColor(gl_FragColor);
64
+ }
65
+ }
@@ -0,0 +1,44 @@
1
+ varying vec4 v_color;
2
+ uniform float u_opacity: 1.0;
3
+
4
+ uniform float u_pickLight: 0.0;
5
+
6
+ #pragma include "picking"
7
+
8
+ varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
9
+
10
+ uniform float u_linearColor: 0;
11
+ uniform vec4 u_sourceColor;
12
+ uniform vec4 u_targetColor;
13
+
14
+ uniform float u_opacitylinear: 0.0;
15
+ uniform float u_opacitylinear_dir: 1.0;
16
+
17
+ void main() {
18
+ float opacity = styleMappingMat[0][0];
19
+ float lightWeight = styleMappingMat[1][3];
20
+ float barLinearZ = styleMappingMat[2][3];
21
+
22
+ // 设置圆柱的底色
23
+ if(u_linearColor == 1.0) { // 使用渐变颜色
24
+ gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);
25
+ gl_FragColor.rgb *= lightWeight;
26
+ } else { // 使用 color 方法传入的颜色
27
+ gl_FragColor = v_color;
28
+ }
29
+
30
+ // 应用透明度
31
+ gl_FragColor.a *= opacity;
32
+
33
+ // 开启透明度渐变
34
+ if(u_opacitylinear > 0.0) {
35
+ gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;
36
+ }
37
+
38
+ // picking
39
+ if(u_pickLight > 0.0) {
40
+ gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);
41
+ } else {
42
+ gl_FragColor = filterColor(gl_FragColor);
43
+ }
44
+ }
@@ -0,0 +1,140 @@
1
+ precision highp float;
2
+
3
+ #define pi 3.1415926535
4
+ #define ambientRatio 0.5
5
+ #define diffuseRatio 0.3
6
+ #define specularRatio 0.2
7
+
8
+ attribute vec3 a_Position;
9
+ attribute vec3 a_Pos;
10
+ attribute vec4 a_Color;
11
+ attribute vec3 a_Size;
12
+ attribute vec3 a_Normal;
13
+
14
+ uniform float u_heightfixed: 0.0; // 默认不固定
15
+ uniform float u_globel;
16
+ uniform float u_r;
17
+ uniform mat4 u_ModelMatrix;
18
+ uniform mat4 u_Mvp;
19
+ varying vec4 v_color;
20
+
21
+ uniform float u_opacity : 1;
22
+ uniform float u_lightEnable: 1;
23
+
24
+ varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
25
+
26
+ #pragma include "styleMapping"
27
+ #pragma include "styleMappingCalOpacity"
28
+
29
+ #pragma include "projection"
30
+ #pragma include "light"
31
+ #pragma include "picking"
32
+
33
+ float getYRadian(float x, float z) {
34
+ if(x > 0.0 && z > 0.0) {
35
+ return atan(x/z);
36
+ } else if(x > 0.0 && z <= 0.0){
37
+ return atan(-z/x) + pi/2.0;
38
+ } else if(x <= 0.0 && z <= 0.0) {
39
+ return pi + atan(x/z); //atan(x/z) +
40
+ } else {
41
+ return atan(z/-x) + pi*3.0/2.0;
42
+ }
43
+ }
44
+
45
+ float getXRadian(float y, float r) {
46
+ return atan(y/r);
47
+ }
48
+
49
+ void main() {
50
+
51
+ // cal style mapping - 数据纹理映射部分的计算
52
+ styleMappingMat = mat4(
53
+ 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
54
+ 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA - lightWeight
55
+ 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - linearZ(垂直方向 0 - 1 的值)
56
+ 0.0, 0.0, 0.0, 0.0
57
+ );
58
+
59
+ float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
60
+ float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
61
+ float columnWidth = 1.0/columnCount; // 列宽
62
+ float rowHeight = 1.0/rowCount; // 行高
63
+ float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
64
+ float id = a_vertexId; // 第n个顶点
65
+ float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
66
+ float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
67
+
68
+ // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
69
+ // 按顺序从 cell 中取值、若没有则自动往下取值
70
+ float textureOffset = 0.0; // 在 cell 中取值的偏移量
71
+
72
+ vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
73
+ styleMappingMat[0][0] = opacityAndOffset.r;
74
+ textureOffset = opacityAndOffset.g;
75
+ // cal style mapping - 数据纹理映射部分的计算
76
+ vec3 size = a_Size * a_Position;
77
+
78
+ // a_Position.z 是在构建网格的时候传入的标准值 0 - 1,在插值器插值可以获取 0~1 线性渐变的值
79
+ styleMappingMat[2][3] = a_Position.z;
80
+
81
+ vec3 offset = size; // 控制圆柱体的大小 - 从标准单位圆柱体进行偏移
82
+ if(u_heightfixed < 1.0) { // 圆柱体不固定高度
83
+
84
+ if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {
85
+ // P20 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减1
86
+ offset = offset * pow(2.0, (19.0 - u_Zoom));
87
+ }
88
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
89
+ // P20_2 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减3
90
+ offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));
91
+ }
92
+ } else {// 圆柱体固定高度 ( 处理 mapbox )
93
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
94
+ offset *= 4.0/pow(2.0, 21.0 - u_Zoom);
95
+ }
96
+ }
97
+
98
+
99
+ vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));
100
+
101
+ // u_r 控制圆柱的生长
102
+ vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);
103
+
104
+ // 圆柱光照效果
105
+ float lightWeight = 1.0;
106
+ if(u_lightEnable > 0.0) { // 取消三元表达式,增强健壮性
107
+ lightWeight = calc_lighting(pos);
108
+ }
109
+ styleMappingMat[1][3] = lightWeight;
110
+
111
+ v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);
112
+
113
+
114
+ // 在地球模式下,将原本垂直于 xy 平面的圆柱调整姿态到适应圆的角度
115
+ //旋转矩阵mx,创建绕x轴旋转矩阵
116
+ float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);
117
+ float xRadian = getXRadian(a_Pos.y, r);
118
+ float xcos = cos(xRadian);//求解旋转角度余弦值
119
+ float xsin = sin(xRadian);//求解旋转角度正弦值
120
+ mat4 mx = mat4(
121
+ 1,0,0,0,
122
+ 0,xcos,-xsin,0,
123
+ 0,xsin,xcos,0,
124
+ 0,0,0,1);
125
+
126
+ //旋转矩阵my,创建绕y轴旋转矩阵
127
+ float yRadian = getYRadian(a_Pos.x, a_Pos.z);
128
+ float ycos = cos(yRadian);//求解旋转角度余弦值
129
+ float ysin = sin(yRadian);//求解旋转角度正弦值
130
+ mat4 my = mat4(
131
+ ycos,0,-ysin,0,
132
+ 0,1,0,0,
133
+ ysin,0,ycos,0,
134
+ 0,0,0,1);
135
+
136
+ gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);
137
+
138
+
139
+ setPickingColor(a_PickingColor);
140
+ }
@@ -0,0 +1,86 @@
1
+ uniform float u_additive;
2
+
3
+ varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
4
+
5
+ varying vec4 v_data;
6
+ varying vec4 v_color;
7
+ varying float v_radius;
8
+
9
+ #pragma include "sdf_2d"
10
+ #pragma include "picking"
11
+
12
+
13
+ void main() {
14
+ int shape = int(floor(v_data.w + 0.5));
15
+
16
+ vec4 textrueStroke = vec4(
17
+ styleMappingMat[1][0],
18
+ styleMappingMat[1][1],
19
+ styleMappingMat[1][2],
20
+ styleMappingMat[1][3]
21
+ );
22
+
23
+ float opacity = styleMappingMat[0][0];
24
+ float stroke_opacity = styleMappingMat[0][1];
25
+ float strokeWidth = styleMappingMat[0][2];
26
+ vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;
27
+
28
+ lowp float antialiasblur = v_data.z;
29
+ float r = v_radius / (v_radius + strokeWidth);
30
+
31
+ float outer_df;
32
+ float inner_df;
33
+ // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
34
+ if (shape == 0) {
35
+ outer_df = sdCircle(v_data.xy, 1.0);
36
+ inner_df = sdCircle(v_data.xy, r);
37
+ } else if (shape == 1) {
38
+ outer_df = sdEquilateralTriangle(1.1 * v_data.xy);
39
+ inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);
40
+ } else if (shape == 2) {
41
+ outer_df = sdBox(v_data.xy, vec2(1.));
42
+ inner_df = sdBox(v_data.xy, vec2(r));
43
+ } else if (shape == 3) {
44
+ outer_df = sdPentagon(v_data.xy, 0.8);
45
+ inner_df = sdPentagon(v_data.xy, r * 0.8);
46
+ } else if (shape == 4) {
47
+ outer_df = sdHexagon(v_data.xy, 0.8);
48
+ inner_df = sdHexagon(v_data.xy, r * 0.8);
49
+ } else if (shape == 5) {
50
+ outer_df = sdOctogon(v_data.xy, 1.0);
51
+ inner_df = sdOctogon(v_data.xy, r);
52
+ } else if (shape == 6) {
53
+ outer_df = sdHexagram(v_data.xy, 0.52);
54
+ inner_df = sdHexagram(v_data.xy, r * 0.52);
55
+ } else if (shape == 7) {
56
+ outer_df = sdRhombus(v_data.xy, vec2(1.0));
57
+ inner_df = sdRhombus(v_data.xy, vec2(r));
58
+ } else if (shape == 8) {
59
+ outer_df = sdVesica(v_data.xy, 1.1, 0.8);
60
+ inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);
61
+ }
62
+
63
+ if(outer_df > antialiasblur + 0.018) discard;
64
+
65
+ float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
66
+
67
+ float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(
68
+ antialiasblur,
69
+ 0.0,
70
+ inner_df
71
+ );
72
+
73
+ if(strokeWidth < 0.01) {
74
+ gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
75
+ } else {
76
+ gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);
77
+ }
78
+
79
+ if(u_additive > 0.0) {
80
+ gl_FragColor *= opacity_t;
81
+ gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
82
+ } else {
83
+ gl_FragColor.a *= opacity_t;
84
+ gl_FragColor = filterColor(gl_FragColor);
85
+ }
86
+ }