@antv/l7-layers 2.9.26-alpha.0 → 2.9.26-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +208 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +16 -0
  96. package/es/index.js +106 -0
  97. package/es/line/index.d.ts +25 -0
  98. package/es/line/index.js +122 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +18 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +89 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +25 -0
  165. package/es/plugins/FeatureScalePlugin.js +324 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +30 -0
  187. package/es/point/index.js +224 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +28 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  213. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  214. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  215. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  216. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  217. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  218. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  219. package/es/point/shaders/fill_frag.glsl +84 -0
  220. package/es/point/shaders/fill_vert.glsl +189 -0
  221. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  222. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  223. package/es/point/shaders/image_frag.glsl +39 -0
  224. package/es/point/shaders/image_vert.glsl +90 -0
  225. package/es/point/shaders/normal_frag.glsl +15 -0
  226. package/es/point/shaders/normal_vert.glsl +79 -0
  227. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  228. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  229. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  230. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  231. package/es/point/shaders/text_frag.glsl +48 -0
  232. package/es/point/shaders/text_vert.glsl +131 -0
  233. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  234. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  235. package/es/point/shape/extrude.d.ts +15 -0
  236. package/es/point/shape/extrude.js +63 -0
  237. package/es/polygon/index.d.ts +19 -0
  238. package/es/polygon/index.js +148 -0
  239. package/es/polygon/models/extrude.d.ts +28 -0
  240. package/es/polygon/models/extrude.js +306 -0
  241. package/es/polygon/models/fill.d.ts +17 -0
  242. package/es/polygon/models/fill.js +211 -0
  243. package/es/polygon/models/index.d.ts +5 -0
  244. package/es/polygon/models/index.js +28 -0
  245. package/es/polygon/models/ocean.d.ts +23 -0
  246. package/es/polygon/models/ocean.js +236 -0
  247. package/es/polygon/models/tile.d.ts +15 -0
  248. package/es/polygon/models/tile.js +133 -0
  249. package/es/polygon/models/water.d.ts +18 -0
  250. package/es/polygon/models/water.js +213 -0
  251. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  252. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  255. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  257. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  258. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  259. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  260. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  261. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  262. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  263. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  264. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  265. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  266. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  267. package/es/raster/buffers/triangulation.d.ts +6 -0
  268. package/es/raster/buffers/triangulation.js +28 -0
  269. package/es/raster/index.d.ts +19 -0
  270. package/es/raster/index.js +106 -0
  271. package/es/raster/models/index.d.ts +5 -0
  272. package/es/raster/models/index.js +8 -0
  273. package/es/raster/models/raster.d.ts +21 -0
  274. package/es/raster/models/raster.js +167 -0
  275. package/es/raster/raster.d.ts +30 -0
  276. package/es/raster/raster.js +174 -0
  277. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  278. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  279. package/es/raster/shaders/raster_frag.glsl +9 -0
  280. package/es/raster/shaders/raster_vert.glsl +44 -0
  281. package/es/tile/interface.d.ts +28 -0
  282. package/es/tile/interface.js +1 -0
  283. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  284. package/es/tile/manager/tileConfigManager.js +121 -0
  285. package/es/tile/manager/tileLayerManager.d.ts +36 -0
  286. package/es/tile/manager/tileLayerManager.js +312 -0
  287. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  288. package/es/tile/manager/tilePickerManager.js +190 -0
  289. package/es/tile/models/tileModel.d.ts +8 -0
  290. package/es/tile/models/tileModel.js +62 -0
  291. package/es/tile/tileFactory/base.d.ts +44 -0
  292. package/es/tile/tileFactory/base.js +444 -0
  293. package/es/tile/tileFactory/index.d.ts +5 -0
  294. package/es/tile/tileFactory/index.js +29 -0
  295. package/es/tile/tileFactory/line.d.ts +12 -0
  296. package/es/tile/tileFactory/line.js +59 -0
  297. package/es/tile/tileFactory/point.d.ts +12 -0
  298. package/es/tile/tileFactory/point.js +59 -0
  299. package/es/tile/tileFactory/polygon.d.ts +12 -0
  300. package/es/tile/tileFactory/polygon.js +59 -0
  301. package/es/tile/tileFactory/raster.d.ts +12 -0
  302. package/es/tile/tileFactory/raster.js +55 -0
  303. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  304. package/es/tile/tileFactory/rasterData.js +80 -0
  305. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  306. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  307. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  308. package/es/tile/tileFactory/vectorLayer.js +161 -0
  309. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  310. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  311. package/es/tile/tmsTileLayer.d.ts +7 -0
  312. package/es/tile/tmsTileLayer.js +101 -0
  313. package/es/tile/utils.d.ts +13 -0
  314. package/es/tile/utils.js +131 -0
  315. package/es/utils/blend.d.ts +2 -0
  316. package/es/utils/blend.js +54 -0
  317. package/es/utils/collision-index.d.ts +47 -0
  318. package/es/utils/collision-index.js +102 -0
  319. package/es/utils/dataMappingStyle.d.ts +31 -0
  320. package/es/utils/dataMappingStyle.js +147 -0
  321. package/es/utils/extrude_polyline.d.ts +67 -0
  322. package/es/utils/extrude_polyline.js +611 -0
  323. package/es/utils/grid-index.d.ts +28 -0
  324. package/es/utils/grid-index.js +179 -0
  325. package/es/utils/layerData.d.ts +2 -0
  326. package/es/utils/layerData.js +176 -0
  327. package/es/utils/multiPassRender.d.ts +16 -0
  328. package/es/utils/multiPassRender.js +50 -0
  329. package/es/utils/polylineNormal.d.ts +9 -0
  330. package/es/utils/polylineNormal.js +191 -0
  331. package/es/utils/simpleLine.d.ts +23 -0
  332. package/es/utils/simpleLine.js +103 -0
  333. package/es/utils/symbol-layout.d.ts +43 -0
  334. package/es/utils/symbol-layout.js +299 -0
  335. package/es/utils/updateShape.d.ts +2 -0
  336. package/es/utils/updateShape.js +20 -0
  337. package/es/wind/index.d.ts +20 -0
  338. package/es/wind/index.js +100 -0
  339. package/es/wind/models/index.d.ts +5 -0
  340. package/es/wind/models/index.js +5 -0
  341. package/es/wind/models/utils.d.ts +19 -0
  342. package/es/wind/models/utils.js +226 -0
  343. package/es/wind/models/wind.d.ts +33 -0
  344. package/es/wind/models/wind.js +331 -0
  345. package/es/wind/models/windRender.d.ts +104 -0
  346. package/es/wind/models/windRender.js +357 -0
  347. package/es/wind/models/windShader.d.ts +12 -0
  348. package/es/wind/models/windShader.js +12 -0
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  400. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
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  458. package/lib/mask/models/index.js +16 -0
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  465. package/lib/plugins/LayerModelPlugin.js +82 -0
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  467. package/lib/plugins/LightingPlugin.js +125 -0
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  545. package/lib/tile/manager/tileLayerManager.js +330 -0
  546. package/lib/tile/manager/tilePickerManager.js +201 -0
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  556. package/lib/tile/tileFactory/vectorLayer.js +176 -0
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  558. package/lib/tile/tmsTileLayer.js +117 -0
  559. package/lib/tile/utils.js +158 -0
  560. package/lib/utils/blend.js +65 -0
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  562. package/lib/utils/dataMappingStyle.js +151 -0
  563. package/lib/utils/extrude_polyline.js +653 -0
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  565. package/lib/utils/layerData.js +187 -0
  566. package/lib/utils/multiPassRender.js +61 -0
  567. package/lib/utils/polylineNormal.js +230 -0
  568. package/lib/utils/simpleLine.js +116 -0
  569. package/lib/utils/symbol-layout.js +308 -0
  570. package/lib/utils/updateShape.js +27 -0
  571. package/lib/wind/index.js +113 -0
  572. package/lib/wind/models/index.js +16 -0
  573. package/lib/wind/models/utils.js +253 -0
  574. package/lib/wind/models/wind.js +346 -0
  575. package/lib/wind/models/windRender.js +373 -0
  576. package/lib/wind/models/windShader.js +25 -0
  577. package/lib/wind/shaders/wind_frag.glsl +9 -0
  578. package/lib/wind/shaders/wind_vert.glsl +17 -0
  579. package/package.json +6 -6
@@ -0,0 +1,367 @@
1
+ import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
2
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
+ import _createClass from "@babel/runtime/helpers/createClass";
4
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
5
+ import _inherits from "@babel/runtime/helpers/inherits";
6
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
8
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
9
+
10
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
+
12
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
+
14
+ import { AttributeType, gl } from '@antv/l7-core';
15
+ import { Version } from '@antv/l7-maps';
16
+ import { getCullFace, getMask } from '@antv/l7-utils';
17
+ import { isNumber } from 'lodash';
18
+ import BaseModel from "../../core/BaseModel";
19
+ import { PointFillTriangulation } from "../../core/triangulation"; // static pointLayer shader - not support animate
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+
21
+ /* babel-plugin-inline-import '../shaders/image/fillImage_frag.glsl' */
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+ var pointFillFrag = "uniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv;\n\nvoid main() {\n\n float opacity = styleMappingMat[0][0];\n\n vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;\n gl_FragColor = texture2D(u_texture, pos);\n gl_FragColor.a *= opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
23
+
24
+ /* babel-plugin-inline-import '../shaders/image/fillImage_vert.glsl' */
25
+ var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute vec2 a_Uv;\nattribute float a_Rotate;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform mat2 u_RotateMatrix;\nuniform float u_isMeter;\n\nvarying vec2 v_uv; // \u672C\u8EAB\u7684 uv \u5750\u6807\nvarying vec2 v_Iconuv; // icon \u8D34\u56FE\u7684 uv \u5750\u6807\n\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n\n v_uv = (a_Extrude.xy + 1.0)/2.0;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n highp float angle_sin = sin(a_Rotate);\n highp float angle_cos = cos(a_Rotate);\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n\n // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec2 offset = (rotation_matrix * u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // height fixed\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n }\n \n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
26
+
27
+ var FillImageModel = /*#__PURE__*/function (_BaseModel) {
28
+ _inherits(FillImageModel, _BaseModel);
29
+
30
+ var _super = _createSuper(FillImageModel);
31
+
32
+ function FillImageModel() {
33
+ var _this;
34
+
35
+ _classCallCheck(this, FillImageModel);
36
+
37
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
38
+ args[_key] = arguments[_key];
39
+ }
40
+
41
+ _this = _super.call.apply(_super, [this].concat(args));
42
+
43
+ _defineProperty(_assertThisInitialized(_this), "meter2coord", 1);
44
+
45
+ _defineProperty(_assertThisInitialized(_this), "isMeter", false);
46
+
47
+ _defineProperty(_assertThisInitialized(_this), "radian", 0);
48
+
49
+ _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
50
+ var createTexture2D = _this.rendererService.createTexture2D;
51
+
52
+ if (_this.texture) {
53
+ _this.texture.update({
54
+ data: _this.iconService.getCanvas(),
55
+ mag: 'linear',
56
+ min: 'linear mipmap nearest',
57
+ mipmap: true
58
+ }); // this.layer.render();
59
+ // TODO: 更新完纹理后在更新的图层的时候需要更新所有的图层
60
+
61
+
62
+ _this.layer.renderLayers();
63
+
64
+ return;
65
+ }
66
+
67
+ _this.texture = createTexture2D({
68
+ data: _this.iconService.getCanvas(),
69
+ mag: gl.LINEAR,
70
+ min: gl.LINEAR_MIPMAP_LINEAR,
71
+ premultiplyAlpha: false,
72
+ width: 1024,
73
+ height: _this.iconService.canvasHeight || 128,
74
+ mipmap: true
75
+ });
76
+ });
77
+
78
+ return _this;
79
+ }
80
+
81
+ _createClass(FillImageModel, [{
82
+ key: "getUninforms",
83
+ value: // 旋转的弧度
84
+ function getUninforms() {
85
+ var _ref = this.layer.getLayerConfig(),
86
+ _ref$opacity = _ref.opacity,
87
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
88
+ _ref$offsets = _ref.offsets,
89
+ offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
90
+ rotation = _ref.rotation,
91
+ _ref$raisingHeight = _ref.raisingHeight,
92
+ raisingHeight = _ref$raisingHeight === void 0 ? 0.0 : _ref$raisingHeight,
93
+ _ref$heightfixed = _ref.heightfixed,
94
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed;
95
+
96
+ if (this.rendererService.getDirty()) {
97
+ this.texture.bind();
98
+ }
99
+ /**
100
+ * rotateFlag
101
+ * L7MAP 1
102
+ * MAPBOX 1
103
+ * GAODE2.x -1
104
+ * GAODE1.x -1
105
+ */
106
+
107
+
108
+ var rotateFlag = 1;
109
+
110
+ if (this.mapService.version === 'GAODE2.x' || this.mapService.version === 'GAODE1.x') {
111
+ rotateFlag = -1;
112
+ } // 控制图标的旋转角度(绕 Z 轴旋转)
113
+
114
+
115
+ this.radian = rotation !== undefined ? rotateFlag * Math.PI * rotation / 180 : rotateFlag * Math.PI * (this.mapService.getRotation() % 360) / 180;
116
+
117
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
118
+ opacity: opacity,
119
+ offsets: offsets
120
+ })) {
121
+ // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
122
+ this.judgeStyleAttributes({
123
+ opacity: opacity,
124
+ offsets: offsets
125
+ });
126
+ var encodeData = this.layer.getEncodedData();
127
+
128
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
129
+ data = _this$calDataFrame.data,
130
+ width = _this$calDataFrame.width,
131
+ height = _this$calDataFrame.height;
132
+
133
+ this.rowCount = height; // 当前数据纹理有多少行
134
+
135
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
136
+ flipY: true,
137
+ data: data,
138
+ format: gl.LUMINANCE,
139
+ type: gl.FLOAT,
140
+ width: width,
141
+ height: height
142
+ }) : this.createTexture2D({
143
+ flipY: true,
144
+ data: [1],
145
+ format: gl.LUMINANCE,
146
+ type: gl.FLOAT,
147
+ width: 1,
148
+ height: 1
149
+ });
150
+ }
151
+
152
+ return {
153
+ u_raisingHeight: Number(raisingHeight),
154
+ u_heightfixed: Number(heightfixed),
155
+ u_isMeter: Number(this.isMeter),
156
+ u_RotateMatrix: new Float32Array([Math.cos(this.radian), Math.sin(this.radian), -Math.sin(this.radian), Math.cos(this.radian)]),
157
+ u_dataTexture: this.dataTexture,
158
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
159
+ u_cellTypeLayout: this.getCellTypeLayout(),
160
+ u_texture: this.texture,
161
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
162
+ u_opacity: isNumber(opacity) ? opacity : 1.0,
163
+ u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
164
+ };
165
+ }
166
+ }, {
167
+ key: "getAttribute",
168
+ value: function getAttribute() {
169
+ return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), PointFillTriangulation);
170
+ }
171
+ }, {
172
+ key: "initModels",
173
+ value: function initModels(callbackModel) {
174
+ this.updateTexture();
175
+ this.iconService.on('imageUpdate', this.updateTexture);
176
+
177
+ var _ref2 = this.layer.getLayerConfig(),
178
+ _ref2$unit = _ref2.unit,
179
+ unit = _ref2$unit === void 0 ? 'l7size' : _ref2$unit;
180
+
181
+ var version = this.mapService.version;
182
+
183
+ if (unit === 'meter' && version !== Version.L7MAP && version !== Version.GLOBEL) {
184
+ this.isMeter = true;
185
+ this.calMeter2Coord();
186
+ }
187
+
188
+ this.buildModels(callbackModel);
189
+ }
190
+ /**
191
+ * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例
192
+ * @returns
193
+ */
194
+
195
+ }, {
196
+ key: "calMeter2Coord",
197
+ value: function calMeter2Coord() {
198
+ var _this$layer$getSource = _slicedToArray(this.layer.getSource().extent, 4),
199
+ minLng = _this$layer$getSource[0],
200
+ minLat = _this$layer$getSource[1],
201
+ maxLng = _this$layer$getSource[2],
202
+ maxLat = _this$layer$getSource[3];
203
+
204
+ var center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];
205
+ var version = this.mapService.version;
206
+
207
+ if (version === Version.MAPBOX && window.mapboxgl.MercatorCoordinate) {
208
+ var coord = window.mapboxgl.MercatorCoordinate.fromLngLat({
209
+ lng: center[0],
210
+ lat: center[1]
211
+ }, 0);
212
+ var offsetInMeters = 1;
213
+ var offsetInMercatorCoordinateUnits = offsetInMeters * coord.meterInMercatorCoordinateUnits();
214
+ var westCoord = new window.mapboxgl.MercatorCoordinate(coord.x - offsetInMercatorCoordinateUnits, coord.y, coord.z);
215
+ var westLnglat = westCoord.toLngLat();
216
+ this.meter2coord = center[0] - westLnglat.lng;
217
+ return;
218
+ } // @ts-ignore
219
+
220
+
221
+ var m1 = this.mapService.meterToCoord(center, [minLng, minLat]); // @ts-ignore
222
+
223
+ var m2 = this.mapService.meterToCoord(center, [maxLng === minLng ? maxLng + 0.1 : maxLng, maxLat === minLat ? minLat + 0.1 : maxLat]);
224
+ this.meter2coord = (m1 + m2) / 2;
225
+
226
+ if (!this.meter2coord) {
227
+ // Tip: 兼容单个数据导致的 m1、m2 为 NaN
228
+ this.meter2coord = 7.70681090738883;
229
+ }
230
+ }
231
+ }, {
232
+ key: "buildModels",
233
+ value: function buildModels(callbackModel) {
234
+ var _ref3 = this.layer.getLayerConfig(),
235
+ _ref3$mask = _ref3.mask,
236
+ mask = _ref3$mask === void 0 ? false : _ref3$mask,
237
+ _ref3$maskInside = _ref3.maskInside,
238
+ maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside;
239
+
240
+ this.layer.buildLayerModel({
241
+ moduleName: 'pointFillImage',
242
+ vertexShader: pointFillVert,
243
+ fragmentShader: pointFillFrag,
244
+ triangulation: PointFillTriangulation,
245
+ depth: {
246
+ enable: false
247
+ },
248
+ blend: this.getBlend(),
249
+ stencil: getMask(mask, maskInside),
250
+ cull: {
251
+ enable: true,
252
+ face: getCullFace(this.mapService.version)
253
+ }
254
+ }).then(function (model) {
255
+ callbackModel([model]);
256
+ }).catch(function (err) {
257
+ console.warn(err);
258
+ callbackModel([]);
259
+ });
260
+ }
261
+ }, {
262
+ key: "clearModels",
263
+ value: function clearModels() {
264
+ var _this$texture, _this$dataTexture;
265
+
266
+ this.iconService.off('imageUpdate', this.updateTexture);
267
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
268
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
269
+ } // overwrite baseModel func
270
+
271
+ }, {
272
+ key: "registerBuiltinAttributes",
273
+ value: function registerBuiltinAttributes() {
274
+ var _this2 = this;
275
+
276
+ this.styleAttributeService.registerStyleAttribute({
277
+ name: 'rotate',
278
+ type: AttributeType.Attribute,
279
+ descriptor: {
280
+ name: 'a_Rotate',
281
+ buffer: {
282
+ usage: gl.DYNAMIC_DRAW,
283
+ data: [],
284
+ type: gl.FLOAT
285
+ },
286
+ size: 1,
287
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
288
+ var _feature$rotate = feature.rotate,
289
+ rotate = _feature$rotate === void 0 ? 0 : _feature$rotate;
290
+ return Array.isArray(rotate) ? [rotate[0]] : [rotate];
291
+ }
292
+ }
293
+ });
294
+ this.styleAttributeService.registerStyleAttribute({
295
+ name: 'uv',
296
+ type: AttributeType.Attribute,
297
+ descriptor: {
298
+ name: 'a_Uv',
299
+ buffer: {
300
+ // give the WebGL driver a hint that this buffer may change
301
+ usage: gl.DYNAMIC_DRAW,
302
+ data: [],
303
+ type: gl.FLOAT
304
+ },
305
+ size: 2,
306
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
307
+ var iconMap = _this2.iconService.getIconMap();
308
+
309
+ var shape = feature.shape;
310
+
311
+ var _ref4 = iconMap[shape] || {
312
+ x: 0,
313
+ y: 0
314
+ },
315
+ x = _ref4.x,
316
+ y = _ref4.y;
317
+
318
+ return [x, y];
319
+ }
320
+ }
321
+ });
322
+ this.styleAttributeService.registerStyleAttribute({
323
+ name: 'extrude',
324
+ type: AttributeType.Attribute,
325
+ descriptor: {
326
+ name: 'a_Extrude',
327
+ buffer: {
328
+ // give the WebGL driver a hint that this buffer may change
329
+ usage: gl.DYNAMIC_DRAW,
330
+ data: [],
331
+ type: gl.FLOAT
332
+ },
333
+ size: 3,
334
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
335
+ var extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
336
+ var extrudeIndex = attributeIdx % 4 * 3;
337
+ return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
338
+ }
339
+ }
340
+ }); // point layer size;
341
+
342
+ this.styleAttributeService.registerStyleAttribute({
343
+ name: 'size',
344
+ type: AttributeType.Attribute,
345
+ descriptor: {
346
+ name: 'a_Size',
347
+ buffer: {
348
+ // give the WebGL driver a hint that this buffer may change
349
+ usage: gl.DYNAMIC_DRAW,
350
+ data: [],
351
+ type: gl.FLOAT
352
+ },
353
+ size: 1,
354
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
355
+ var _feature$size = feature.size,
356
+ size = _feature$size === void 0 ? 5 : _feature$size;
357
+ return Array.isArray(size) ? [size[0] * _this2.meter2coord] : [size * _this2.meter2coord];
358
+ }
359
+ }
360
+ });
361
+ }
362
+ }]);
363
+
364
+ return FillImageModel;
365
+ }(BaseModel);
366
+
367
+ export { FillImageModel as default };
@@ -0,0 +1,11 @@
1
+ import { IModel, IModelUniform } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class ImageModel extends BaseModel {
4
+ private texture;
5
+ getUninforms(): IModelUniform;
6
+ initModels(callbackModel: (models: IModel[]) => void): void;
7
+ clearModels(): void;
8
+ buildModels(callbackModel: (models: IModel[]) => void): void;
9
+ protected registerBuiltinAttributes(): void;
10
+ private updateTexture;
11
+ }
@@ -0,0 +1,239 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
+ import _inherits from "@babel/runtime/helpers/inherits";
5
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
+
9
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
+
11
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
+
13
+ import { AttributeType, gl } from '@antv/l7-core';
14
+ import { getMask } from '@antv/l7-utils';
15
+ import { isNumber } from 'lodash';
16
+ import BaseModel from "../../core/BaseModel";
17
+ import { PointImageTriangulation } from "../../core/triangulation";
18
+
19
+ /* babel-plugin-inline-import '../shaders/image_frag.glsl' */
20
+ var pointImageFrag = "\nuniform sampler2D u_texture;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nuniform vec2 u_textSize;\nuniform float u_opacity : 1;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\n\nvoid main(){\n float opacity = styleMappingMat[0][0];\n float size = styleMappingMat[1][0];\n vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;\n vec4 textureColor;\n\n // Y = 0.299R + 0.587G + 0.114B // \u4EAE\u5EA6\u63D0\u53D6\n \n textureColor = texture2D(u_texture, pos);\n\n // Tip: \u53BB\u9664\u8FB9\u7F18\u90E8\u5206 mipmap \u5BFC\u81F4\u7684\u6DF7\u5408\u53D8\u6697\n float fragmengTocenter = distance(vec2(0.5), gl_PointCoord);\n if(fragmengTocenter >= 0.5) {\n float luma = 0.299 * textureColor.r + 0.587 * textureColor.g + 0.114 * textureColor.b;\n textureColor.a *= luma;\n }\n \n \n\n if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){\n gl_FragColor= textureColor;\n }else {\n gl_FragColor= step(0.01, textureColor.z) * v_color;\n }\n\n gl_FragColor.a = gl_FragColor.a * opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
21
+
22
+ /* babel-plugin-inline-import '../shaders/image_vert.glsl' */
23
+ var pointImageVert = "precision highp float;\nattribute vec3 a_Position;\nattribute vec4 a_Color;\nattribute vec2 a_Uv;\nattribute float a_Size;\nvarying vec4 v_color;\nvarying vec2 v_uv;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec2 u_offsets;\n\nuniform float u_opacity : 1;\nuniform float u_raisingHeight: 0.0;\nuniform float u_heightfixed: 0.0;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n styleMappingMat[1][0] = a_Size;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n v_color = a_Color;\n v_uv = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n vec2 offset = project_pixel(textrueOffsets);\n\n float raisingHeight = u_raisingHeight;\n if(u_heightfixed < 1.0) { // false\n raisingHeight = project_pixel(u_raisingHeight);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_raisingHeight * mapboxZoomScale;\n }\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n }\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
24
+
25
+ var ImageModel = /*#__PURE__*/function (_BaseModel) {
26
+ _inherits(ImageModel, _BaseModel);
27
+
28
+ var _super = _createSuper(ImageModel);
29
+
30
+ function ImageModel() {
31
+ var _this;
32
+
33
+ _classCallCheck(this, ImageModel);
34
+
35
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
36
+ args[_key] = arguments[_key];
37
+ }
38
+
39
+ _this = _super.call.apply(_super, [this].concat(args));
40
+
41
+ _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
42
+ var createTexture2D = _this.rendererService.createTexture2D;
43
+
44
+ if (_this.texture) {
45
+ _this.texture.update({
46
+ data: _this.iconService.getCanvas(),
47
+ mag: 'linear',
48
+ min: 'linear mipmap nearest',
49
+ mipmap: true
50
+ }); // TODO: 更新完纹理后在更新的图层的时候需要更新所有的图层
51
+
52
+
53
+ _this.layer.renderLayers();
54
+
55
+ return;
56
+ }
57
+
58
+ _this.texture = createTexture2D({
59
+ data: _this.iconService.getCanvas(),
60
+ mag: gl.LINEAR,
61
+ min: gl.LINEAR_MIPMAP_LINEAR,
62
+ premultiplyAlpha: false,
63
+ width: 1024,
64
+ height: _this.iconService.canvasHeight || 128,
65
+ mipmap: true
66
+ });
67
+ });
68
+
69
+ return _this;
70
+ }
71
+
72
+ _createClass(ImageModel, [{
73
+ key: "getUninforms",
74
+ value: function getUninforms() {
75
+ var _ref = this.layer.getLayerConfig(),
76
+ _ref$opacity = _ref.opacity,
77
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
78
+ _ref$offsets = _ref.offsets,
79
+ offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
80
+ _ref$raisingHeight = _ref.raisingHeight,
81
+ raisingHeight = _ref$raisingHeight === void 0 ? 0 : _ref$raisingHeight,
82
+ _ref$heightfixed = _ref.heightfixed,
83
+ heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed;
84
+
85
+ if (this.rendererService.getDirty()) {
86
+ this.texture.bind();
87
+ }
88
+
89
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
90
+ opacity: opacity,
91
+ offsets: offsets
92
+ })) {
93
+ this.judgeStyleAttributes({
94
+ opacity: opacity,
95
+ offsets: offsets
96
+ });
97
+ var encodeData = this.layer.getEncodedData();
98
+
99
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
100
+ data = _this$calDataFrame.data,
101
+ width = _this$calDataFrame.width,
102
+ height = _this$calDataFrame.height;
103
+
104
+ this.rowCount = height; // 当前数据纹理有多少行
105
+
106
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
107
+ flipY: true,
108
+ data: data,
109
+ format: gl.LUMINANCE,
110
+ type: gl.FLOAT,
111
+ width: width,
112
+ height: height
113
+ }) : this.createTexture2D({
114
+ flipY: true,
115
+ data: [1],
116
+ format: gl.LUMINANCE,
117
+ type: gl.FLOAT,
118
+ width: 1,
119
+ height: 1
120
+ });
121
+ }
122
+
123
+ return {
124
+ u_raisingHeight: Number(raisingHeight),
125
+ u_heightfixed: Number(heightfixed),
126
+ u_dataTexture: this.dataTexture,
127
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
128
+ u_cellTypeLayout: this.getCellTypeLayout(),
129
+ u_texture: this.texture,
130
+ u_textSize: [1024, this.iconService.canvasHeight || 128],
131
+ u_opacity: isNumber(opacity) ? opacity : 1.0,
132
+ u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
133
+ };
134
+ }
135
+ }, {
136
+ key: "initModels",
137
+ value: function initModels(callbackModel) {
138
+ this.registerBuiltinAttributes();
139
+ this.updateTexture();
140
+ this.iconService.on('imageUpdate', this.updateTexture);
141
+ this.buildModels(callbackModel);
142
+ }
143
+ }, {
144
+ key: "clearModels",
145
+ value: function clearModels() {
146
+ var _this$texture, _this$dataTexture;
147
+
148
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
149
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
150
+ this.iconService.off('imageUpdate', this.updateTexture);
151
+ }
152
+ }, {
153
+ key: "buildModels",
154
+ value: function buildModels(callbackModel) {
155
+ var _ref2 = this.layer.getLayerConfig(),
156
+ _ref2$mask = _ref2.mask,
157
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
158
+ _ref2$maskInside = _ref2.maskInside,
159
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
160
+
161
+ this.layer.buildLayerModel({
162
+ moduleName: 'pointImage',
163
+ vertexShader: pointImageVert,
164
+ fragmentShader: pointImageFrag,
165
+ triangulation: PointImageTriangulation,
166
+ depth: {
167
+ enable: false
168
+ },
169
+ primitive: gl.POINTS,
170
+ blend: this.getBlend(),
171
+ stencil: getMask(mask, maskInside)
172
+ }).then(function (model) {
173
+ callbackModel([model]);
174
+ }).catch(function (err) {
175
+ console.warn(err);
176
+ callbackModel([]);
177
+ });
178
+ }
179
+ }, {
180
+ key: "registerBuiltinAttributes",
181
+ value: function registerBuiltinAttributes() {
182
+ var _this2 = this;
183
+
184
+ // point layer size;
185
+ this.styleAttributeService.registerStyleAttribute({
186
+ name: 'size',
187
+ type: AttributeType.Attribute,
188
+ descriptor: {
189
+ name: 'a_Size',
190
+ buffer: {
191
+ // give the WebGL driver a hint that this buffer may change
192
+ usage: gl.DYNAMIC_DRAW,
193
+ data: [],
194
+ type: gl.FLOAT
195
+ },
196
+ size: 1,
197
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
198
+ var _feature$size = feature.size,
199
+ size = _feature$size === void 0 ? 5 : _feature$size;
200
+ return Array.isArray(size) ? [size[0]] : [size];
201
+ }
202
+ }
203
+ }); // point layer size;
204
+
205
+ this.styleAttributeService.registerStyleAttribute({
206
+ name: 'uv',
207
+ type: AttributeType.Attribute,
208
+ descriptor: {
209
+ name: 'a_Uv',
210
+ buffer: {
211
+ // give the WebGL driver a hint that this buffer may change
212
+ usage: gl.DYNAMIC_DRAW,
213
+ data: [],
214
+ type: gl.FLOAT
215
+ },
216
+ size: 2,
217
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
218
+ var iconMap = _this2.iconService.getIconMap();
219
+
220
+ var shape = feature.shape;
221
+
222
+ var _ref3 = iconMap[shape] || {
223
+ x: 0,
224
+ y: 0
225
+ },
226
+ x = _ref3.x,
227
+ y = _ref3.y;
228
+
229
+ return [x, y];
230
+ }
231
+ }
232
+ });
233
+ }
234
+ }]);
235
+
236
+ return ImageModel;
237
+ }(BaseModel);
238
+
239
+ export { ImageModel as default };
@@ -0,0 +1,5 @@
1
+ export declare type PointType = 'fillImage' | 'fill' | 'radar' | 'image' | 'normal' | 'simplePoint' | 'extrude' | 'text' | 'vectorpoint' | 'tile' | 'earthFill' | 'earthExtrude';
2
+ declare const PointModels: {
3
+ [key in PointType]: any;
4
+ };
5
+ export default PointModels;
@@ -0,0 +1,28 @@
1
+ import PointTileModel from "../../tile/models/tileModel";
2
+ import EarthExtrudeModel from "./earthExtrude"; // earth
3
+
4
+ import EarthFillModel from "./earthFill";
5
+ import ExtrudeModel from "./extrude";
6
+ import FillModel from "./fill";
7
+ import FillImageModel from "./fillmage";
8
+ import IMageModel from "./image";
9
+ import NormalModel from "./normal";
10
+ import Radar from "./radar";
11
+ import SimplePopint from "./simplePoint";
12
+ import TextModel from "./text";
13
+ import TileFillModel from "./tile";
14
+ var PointModels = {
15
+ fillImage: FillImageModel,
16
+ fill: FillModel,
17
+ radar: Radar,
18
+ image: IMageModel,
19
+ normal: NormalModel,
20
+ simplePoint: SimplePopint,
21
+ extrude: ExtrudeModel,
22
+ text: TextModel,
23
+ vectorpoint: PointTileModel,
24
+ tile: TileFillModel,
25
+ earthFill: EarthFillModel,
26
+ earthExtrude: EarthExtrudeModel
27
+ };
28
+ export default PointModels;