@antv/l7-layers 2.9.26-alpha.0 → 2.9.26-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +208 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +16 -0
  96. package/es/index.js +106 -0
  97. package/es/line/index.d.ts +25 -0
  98. package/es/line/index.js +122 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +18 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +89 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +25 -0
  165. package/es/plugins/FeatureScalePlugin.js +324 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +30 -0
  187. package/es/point/index.js +224 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +28 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  213. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  214. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  215. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  216. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  217. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  218. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  219. package/es/point/shaders/fill_frag.glsl +84 -0
  220. package/es/point/shaders/fill_vert.glsl +189 -0
  221. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  222. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  223. package/es/point/shaders/image_frag.glsl +39 -0
  224. package/es/point/shaders/image_vert.glsl +90 -0
  225. package/es/point/shaders/normal_frag.glsl +15 -0
  226. package/es/point/shaders/normal_vert.glsl +79 -0
  227. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  228. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  229. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  230. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  231. package/es/point/shaders/text_frag.glsl +48 -0
  232. package/es/point/shaders/text_vert.glsl +131 -0
  233. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  234. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  235. package/es/point/shape/extrude.d.ts +15 -0
  236. package/es/point/shape/extrude.js +63 -0
  237. package/es/polygon/index.d.ts +19 -0
  238. package/es/polygon/index.js +148 -0
  239. package/es/polygon/models/extrude.d.ts +28 -0
  240. package/es/polygon/models/extrude.js +306 -0
  241. package/es/polygon/models/fill.d.ts +17 -0
  242. package/es/polygon/models/fill.js +211 -0
  243. package/es/polygon/models/index.d.ts +5 -0
  244. package/es/polygon/models/index.js +28 -0
  245. package/es/polygon/models/ocean.d.ts +23 -0
  246. package/es/polygon/models/ocean.js +236 -0
  247. package/es/polygon/models/tile.d.ts +15 -0
  248. package/es/polygon/models/tile.js +133 -0
  249. package/es/polygon/models/water.d.ts +18 -0
  250. package/es/polygon/models/water.js +213 -0
  251. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  252. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  255. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  257. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  258. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  259. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  260. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  261. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  262. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  263. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  264. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  265. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  266. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  267. package/es/raster/buffers/triangulation.d.ts +6 -0
  268. package/es/raster/buffers/triangulation.js +28 -0
  269. package/es/raster/index.d.ts +19 -0
  270. package/es/raster/index.js +106 -0
  271. package/es/raster/models/index.d.ts +5 -0
  272. package/es/raster/models/index.js +8 -0
  273. package/es/raster/models/raster.d.ts +21 -0
  274. package/es/raster/models/raster.js +167 -0
  275. package/es/raster/raster.d.ts +30 -0
  276. package/es/raster/raster.js +174 -0
  277. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  278. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  279. package/es/raster/shaders/raster_frag.glsl +9 -0
  280. package/es/raster/shaders/raster_vert.glsl +44 -0
  281. package/es/tile/interface.d.ts +28 -0
  282. package/es/tile/interface.js +1 -0
  283. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  284. package/es/tile/manager/tileConfigManager.js +121 -0
  285. package/es/tile/manager/tileLayerManager.d.ts +36 -0
  286. package/es/tile/manager/tileLayerManager.js +312 -0
  287. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  288. package/es/tile/manager/tilePickerManager.js +190 -0
  289. package/es/tile/models/tileModel.d.ts +8 -0
  290. package/es/tile/models/tileModel.js +62 -0
  291. package/es/tile/tileFactory/base.d.ts +44 -0
  292. package/es/tile/tileFactory/base.js +444 -0
  293. package/es/tile/tileFactory/index.d.ts +5 -0
  294. package/es/tile/tileFactory/index.js +29 -0
  295. package/es/tile/tileFactory/line.d.ts +12 -0
  296. package/es/tile/tileFactory/line.js +59 -0
  297. package/es/tile/tileFactory/point.d.ts +12 -0
  298. package/es/tile/tileFactory/point.js +59 -0
  299. package/es/tile/tileFactory/polygon.d.ts +12 -0
  300. package/es/tile/tileFactory/polygon.js +59 -0
  301. package/es/tile/tileFactory/raster.d.ts +12 -0
  302. package/es/tile/tileFactory/raster.js +55 -0
  303. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  304. package/es/tile/tileFactory/rasterData.js +80 -0
  305. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  306. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  307. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  308. package/es/tile/tileFactory/vectorLayer.js +161 -0
  309. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  310. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  311. package/es/tile/tmsTileLayer.d.ts +7 -0
  312. package/es/tile/tmsTileLayer.js +101 -0
  313. package/es/tile/utils.d.ts +13 -0
  314. package/es/tile/utils.js +131 -0
  315. package/es/utils/blend.d.ts +2 -0
  316. package/es/utils/blend.js +54 -0
  317. package/es/utils/collision-index.d.ts +47 -0
  318. package/es/utils/collision-index.js +102 -0
  319. package/es/utils/dataMappingStyle.d.ts +31 -0
  320. package/es/utils/dataMappingStyle.js +147 -0
  321. package/es/utils/extrude_polyline.d.ts +67 -0
  322. package/es/utils/extrude_polyline.js +611 -0
  323. package/es/utils/grid-index.d.ts +28 -0
  324. package/es/utils/grid-index.js +179 -0
  325. package/es/utils/layerData.d.ts +2 -0
  326. package/es/utils/layerData.js +176 -0
  327. package/es/utils/multiPassRender.d.ts +16 -0
  328. package/es/utils/multiPassRender.js +50 -0
  329. package/es/utils/polylineNormal.d.ts +9 -0
  330. package/es/utils/polylineNormal.js +191 -0
  331. package/es/utils/simpleLine.d.ts +23 -0
  332. package/es/utils/simpleLine.js +103 -0
  333. package/es/utils/symbol-layout.d.ts +43 -0
  334. package/es/utils/symbol-layout.js +299 -0
  335. package/es/utils/updateShape.d.ts +2 -0
  336. package/es/utils/updateShape.js +20 -0
  337. package/es/wind/index.d.ts +20 -0
  338. package/es/wind/index.js +100 -0
  339. package/es/wind/models/index.d.ts +5 -0
  340. package/es/wind/models/index.js +5 -0
  341. package/es/wind/models/utils.d.ts +19 -0
  342. package/es/wind/models/utils.js +226 -0
  343. package/es/wind/models/wind.d.ts +33 -0
  344. package/es/wind/models/wind.js +331 -0
  345. package/es/wind/models/windRender.d.ts +104 -0
  346. package/es/wind/models/windRender.js +357 -0
  347. package/es/wind/models/windShader.d.ts +12 -0
  348. package/es/wind/models/windShader.js +12 -0
  349. package/es/wind/shaders/wind_frag.glsl +9 -0
  350. package/es/wind/shaders/wind_vert.glsl +17 -0
  351. package/lib/Geometry/index.js +119 -0
  352. package/lib/Geometry/models/billboard.js +246 -0
  353. package/lib/Geometry/models/index.js +22 -0
  354. package/lib/Geometry/models/plane.js +436 -0
  355. package/lib/Geometry/models/sprite.js +318 -0
  356. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  357. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  358. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  359. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  360. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  361. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  362. package/lib/canvas/index.js +104 -0
  363. package/lib/canvas/models/canvas.js +221 -0
  364. package/lib/canvas/models/index.js +16 -0
  365. package/lib/citybuliding/building.js +101 -0
  366. package/lib/citybuliding/models/build.js +203 -0
  367. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  368. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  369. package/lib/core/BaseLayer.js +1408 -0
  370. package/lib/core/BaseModel.js +503 -0
  371. package/lib/core/interface.js +41 -0
  372. package/lib/core/schema.js +33 -0
  373. package/lib/core/shape/Path.js +88 -0
  374. package/lib/core/shape/extrude.js +180 -0
  375. package/lib/core/triangulation.js +555 -0
  376. package/lib/earth/index.js +107 -0
  377. package/lib/earth/models/atmosphere.js +152 -0
  378. package/lib/earth/models/base.js +222 -0
  379. package/lib/earth/models/bloomsphere.js +152 -0
  380. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  381. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  382. package/lib/earth/shaders/base_frag.glsl +13 -0
  383. package/lib/earth/shaders/base_vert.glsl +52 -0
  384. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  385. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  386. package/lib/earth/utils.js +136 -0
  387. package/lib/heatmap/index.js +158 -0
  388. package/lib/heatmap/models/grid.js +122 -0
  389. package/lib/heatmap/models/grid3d.js +161 -0
  390. package/lib/heatmap/models/heatmap.js +487 -0
  391. package/lib/heatmap/models/hexagon.js +125 -0
  392. package/lib/heatmap/models/index.js +26 -0
  393. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  394. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  395. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  396. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  397. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  398. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  399. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  400. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  401. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  402. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  403. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  404. package/lib/heatmap/triangulation.js +45 -0
  405. package/lib/image/index.js +116 -0
  406. package/lib/image/models/dataImage.js +240 -0
  407. package/lib/image/models/image.js +183 -0
  408. package/lib/image/models/index.js +19 -0
  409. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  410. package/lib/image/shaders/image_frag.glsl +9 -0
  411. package/lib/image/shaders/image_vert.glsl +17 -0
  412. package/lib/index.js +266 -0
  413. package/lib/line/index.js +136 -0
  414. package/lib/line/models/arc.js +373 -0
  415. package/lib/line/models/arc_3d.js +353 -0
  416. package/lib/line/models/earthArc_3d.js +356 -0
  417. package/lib/line/models/great_circle.js +310 -0
  418. package/lib/line/models/half.js +299 -0
  419. package/lib/line/models/index.js +46 -0
  420. package/lib/line/models/line.js +459 -0
  421. package/lib/line/models/linearline.js +293 -0
  422. package/lib/line/models/simpleLine.js +248 -0
  423. package/lib/line/models/tile.js +368 -0
  424. package/lib/line/models/wall.js +345 -0
  425. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  426. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  427. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  428. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  429. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  430. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  431. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  432. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  433. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  434. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  435. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  436. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  437. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  438. package/lib/line/shaders/line_arc_vert.glsl +176 -0
  439. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  440. package/lib/line/shaders/line_frag.glsl +100 -0
  441. package/lib/line/shaders/line_vert.glsl +192 -0
  442. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  443. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  444. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  445. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  446. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  447. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  448. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  449. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  450. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  451. package/lib/line/shaders/simple/simpleline_vert.glsl +79 -0
  452. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  453. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  454. package/lib/line/shaders/wall_frag.glsl +93 -0
  455. package/lib/line/shaders/wall_vert.glsl +111 -0
  456. package/lib/mask/index.js +95 -0
  457. package/lib/mask/models/fill.js +137 -0
  458. package/lib/mask/models/index.js +16 -0
  459. package/lib/mask/shaders/mask_frag.glsl +7 -0
  460. package/lib/mask/shaders/mask_vert.glsl +22 -0
  461. package/lib/plugins/DataMappingPlugin.js +360 -0
  462. package/lib/plugins/DataSourcePlugin.js +108 -0
  463. package/lib/plugins/FeatureScalePlugin.js +348 -0
  464. package/lib/plugins/LayerAnimateStylePlugin.js +64 -0
  465. package/lib/plugins/LayerModelPlugin.js +82 -0
  466. package/lib/plugins/LayerStylePlugin.js +50 -0
  467. package/lib/plugins/LightingPlugin.js +125 -0
  468. package/lib/plugins/MultiPassRendererPlugin.js +93 -0
  469. package/lib/plugins/PixelPickingPlugin.js +159 -0
  470. package/lib/plugins/RegisterStyleAttributePlugin.js +117 -0
  471. package/lib/plugins/ShaderUniformPlugin.js +120 -0
  472. package/lib/plugins/UpdateModelPlugin.js +42 -0
  473. package/lib/plugins/UpdateStyleAttributePlugin.js +98 -0
  474. package/lib/point/index.js +238 -0
  475. package/lib/point/models/earthExtrude.js +295 -0
  476. package/lib/point/models/earthFill.js +293 -0
  477. package/lib/point/models/extrude.js +315 -0
  478. package/lib/point/models/fill.js +420 -0
  479. package/lib/point/models/fillmage.js +383 -0
  480. package/lib/point/models/image.js +255 -0
  481. package/lib/point/models/index.js +50 -0
  482. package/lib/point/models/normal.js +194 -0
  483. package/lib/point/models/radar.js +314 -0
  484. package/lib/point/models/simplePoint.js +205 -0
  485. package/lib/point/models/text.js +637 -0
  486. package/lib/point/models/tile.js +325 -0
  487. package/lib/point/shaders/animate/wave_frag.glsl +65 -0
  488. package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
  489. package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
  490. package/lib/point/shaders/earth/fill_frag.glsl +86 -0
  491. package/lib/point/shaders/earth/fill_vert.glsl +126 -0
  492. package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
  493. package/lib/point/shaders/extrude/extrude_vert.glsl +121 -0
  494. package/lib/point/shaders/fill_frag.glsl +84 -0
  495. package/lib/point/shaders/fill_vert.glsl +189 -0
  496. package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
  497. package/lib/point/shaders/image/fillImage_vert.glsl +116 -0
  498. package/lib/point/shaders/image_frag.glsl +39 -0
  499. package/lib/point/shaders/image_vert.glsl +90 -0
  500. package/lib/point/shaders/normal_frag.glsl +15 -0
  501. package/lib/point/shaders/normal_vert.glsl +79 -0
  502. package/lib/point/shaders/radar/radar_frag.glsl +64 -0
  503. package/lib/point/shaders/radar/radar_vert.glsl +120 -0
  504. package/lib/point/shaders/simplePoint_frag.glsl +53 -0
  505. package/lib/point/shaders/simplePoint_vert.glsl +79 -0
  506. package/lib/point/shaders/text_frag.glsl +48 -0
  507. package/lib/point/shaders/text_vert.glsl +131 -0
  508. package/lib/point/shaders/tile/fill_tile_frag.glsl +83 -0
  509. package/lib/point/shaders/tile/fill_tile_vert.glsl +181 -0
  510. package/lib/point/shape/extrude.js +78 -0
  511. package/lib/polygon/index.js +162 -0
  512. package/lib/polygon/models/extrude.js +322 -0
  513. package/lib/polygon/models/fill.js +226 -0
  514. package/lib/polygon/models/index.js +50 -0
  515. package/lib/polygon/models/ocean.js +252 -0
  516. package/lib/polygon/models/tile.js +147 -0
  517. package/lib/polygon/models/water.js +229 -0
  518. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  519. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  520. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  521. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  522. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  523. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  524. package/lib/polygon/shaders/polygon_frag.glsl +12 -0
  525. package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
  526. package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
  527. package/lib/polygon/shaders/polygon_vert.glsl +66 -0
  528. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  529. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  530. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  531. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  532. package/lib/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  533. package/lib/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  534. package/lib/raster/buffers/triangulation.js +38 -0
  535. package/lib/raster/index.js +119 -0
  536. package/lib/raster/models/index.js +20 -0
  537. package/lib/raster/models/raster.js +182 -0
  538. package/lib/raster/raster.js +191 -0
  539. package/lib/raster/shaders/raster_2d_frag.glsl +28 -0
  540. package/lib/raster/shaders/raster_2d_vert.glsl +18 -0
  541. package/lib/raster/shaders/raster_frag.glsl +9 -0
  542. package/lib/raster/shaders/raster_vert.glsl +44 -0
  543. package/lib/tile/interface.js +5 -0
  544. package/lib/tile/manager/tileConfigManager.js +133 -0
  545. package/lib/tile/manager/tileLayerManager.js +330 -0
  546. package/lib/tile/manager/tilePickerManager.js +201 -0
  547. package/lib/tile/models/tileModel.js +74 -0
  548. package/lib/tile/tileFactory/base.js +466 -0
  549. package/lib/tile/tileFactory/index.js +59 -0
  550. package/lib/tile/tileFactory/line.js +70 -0
  551. package/lib/tile/tileFactory/point.js +70 -0
  552. package/lib/tile/tileFactory/polygon.js +70 -0
  553. package/lib/tile/tileFactory/raster.js +68 -0
  554. package/lib/tile/tileFactory/rasterData.js +93 -0
  555. package/lib/tile/tileFactory/rasterDataLayer.js +100 -0
  556. package/lib/tile/tileFactory/vectorLayer.js +176 -0
  557. package/lib/tile/tileLayer/baseTileLayer.js +447 -0
  558. package/lib/tile/tmsTileLayer.js +117 -0
  559. package/lib/tile/utils.js +158 -0
  560. package/lib/utils/blend.js +65 -0
  561. package/lib/utils/collision-index.js +118 -0
  562. package/lib/utils/dataMappingStyle.js +151 -0
  563. package/lib/utils/extrude_polyline.js +653 -0
  564. package/lib/utils/grid-index.js +188 -0
  565. package/lib/utils/layerData.js +187 -0
  566. package/lib/utils/multiPassRender.js +61 -0
  567. package/lib/utils/polylineNormal.js +230 -0
  568. package/lib/utils/simpleLine.js +116 -0
  569. package/lib/utils/symbol-layout.js +308 -0
  570. package/lib/utils/updateShape.js +27 -0
  571. package/lib/wind/index.js +113 -0
  572. package/lib/wind/models/index.js +16 -0
  573. package/lib/wind/models/utils.js +253 -0
  574. package/lib/wind/models/wind.js +346 -0
  575. package/lib/wind/models/windRender.js +373 -0
  576. package/lib/wind/models/windShader.js +25 -0
  577. package/lib/wind/shaders/wind_frag.glsl +9 -0
  578. package/lib/wind/shaders/wind_vert.glsl +17 -0
  579. package/package.json +6 -6
@@ -0,0 +1,93 @@
1
+ #define Animate 0.0
2
+ #define LineTexture 1.0
3
+
4
+ uniform float u_opacity : 1.0;
5
+ uniform float u_textureBlend;
6
+ uniform float u_iconStepCount;
7
+
8
+ varying vec4 v_color;
9
+
10
+ // line texture
11
+ uniform float u_line_texture;
12
+ uniform sampler2D u_texture;
13
+ uniform vec2 u_textSize;
14
+
15
+ varying vec2 v_iconMapUV;
16
+ varying float v_blur;
17
+
18
+ uniform float u_linearColor: 0;
19
+ uniform vec4 u_sourceColor;
20
+ uniform vec4 u_targetColor;
21
+
22
+ #pragma include "picking"
23
+
24
+ uniform float u_time;
25
+ uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // 控制运动
26
+
27
+ varying mat4 styleMappingMat;
28
+ // [animate, duration, interval, trailLength],
29
+ void main() {
30
+ float opacity = styleMappingMat[0][0];
31
+ float animateSpeed = 0.0; // 运动速度
32
+ float d_distance_ratio = styleMappingMat[3].r; // 当前点位距离占线总长的比例
33
+ float v = styleMappingMat[3].a;
34
+
35
+ if(u_linearColor == 1.0) { // 使用渐变颜色
36
+ gl_FragColor = mix(u_sourceColor, u_targetColor, v);
37
+ } else { // 使用 color 方法传入的颜色
38
+ gl_FragColor = v_color;
39
+ }
40
+
41
+ gl_FragColor.a *= opacity; // 全局透明度
42
+ if(u_aimate.x == Animate) {
43
+ animateSpeed = u_time / u_aimate.y;
44
+ float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);
45
+ alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;
46
+ alpha = smoothstep(0., 1., alpha);
47
+ gl_FragColor.a *= alpha;
48
+ }
49
+
50
+ if(u_line_texture == LineTexture) { // while load texture
51
+ float aDistance = styleMappingMat[3].g; // 当前顶点的距离
52
+ float d_texPixelLen = styleMappingMat[3].b; // 贴图的像素长度,根据地图层级缩放
53
+ float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);
54
+ float v = styleMappingMat[3].a; // 线图层贴图部分的 v 坐标值
55
+
56
+ // 计算纹理间隔 start
57
+ float flag = 0.0;
58
+ if(u > 1.0/u_iconStepCount) {
59
+ flag = 1.0;
60
+ }
61
+ u = fract(u*u_iconStepCount);
62
+ // 计算纹理间隔 end
63
+
64
+ vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
65
+ vec4 pattern = texture2D(u_texture, uv);
66
+
67
+ // Tip: 判断纹理间隔
68
+ if(flag > 0.0) {
69
+ pattern = vec4(0.0);
70
+ }
71
+
72
+ if(u_textureBlend == 0.0) { // normal
73
+ pattern.a = 0.0;
74
+ gl_FragColor = filterColor(gl_FragColor + pattern);
75
+ } else { // replace
76
+ pattern.a *= opacity;
77
+ if(gl_FragColor.a <= 0.0) {
78
+ pattern.a = 0.0;
79
+ }
80
+ gl_FragColor = filterColor(pattern);
81
+ }
82
+ }
83
+
84
+
85
+ // blur - AA
86
+ if(v < v_blur) {
87
+ gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);
88
+ } else if(v > 1.0 - v_blur) {
89
+ gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);
90
+ }
91
+
92
+ gl_FragColor = filterColor(gl_FragColor);
93
+ }
@@ -0,0 +1,111 @@
1
+ #define Animate 0.0
2
+
3
+ attribute float a_Miter;
4
+ attribute vec4 a_Color;
5
+ attribute vec2 a_Size;
6
+ attribute vec3 a_Normal;
7
+ attribute vec3 a_Position;
8
+ attribute vec2 a_iconMapUV;
9
+
10
+ attribute float a_Total_Distance;
11
+ attribute float a_Distance;
12
+
13
+ uniform mat4 u_ModelMatrix;
14
+ uniform mat4 u_Mvp;
15
+ uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
16
+ uniform float u_icon_step: 100;
17
+ uniform float u_heightfixed;
18
+
19
+ #pragma include "projection"
20
+ #pragma include "light"
21
+ #pragma include "picking"
22
+
23
+ varying vec4 v_color;
24
+ varying float v_blur;
25
+
26
+ // texV 线图层 - 贴图部分的 v 坐标(线的宽度方向)
27
+ varying vec2 v_iconMapUV;
28
+
29
+ uniform float u_linearColor: 0;
30
+
31
+ uniform float u_opacity: 1.0;
32
+ varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
33
+
34
+ #pragma include "styleMapping"
35
+ #pragma include "light"
36
+ #pragma include "styleMappingCalOpacity"
37
+
38
+ void main() {
39
+ // cal style mapping - 数据纹理映射部分的计算
40
+ styleMappingMat = mat4(
41
+ 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
42
+ 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
43
+ 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
44
+ 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV
45
+ );
46
+
47
+ float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
48
+ float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
49
+ float columnWidth = 1.0/columnCount; // 列宽
50
+ float rowHeight = 1.0/rowCount; // 行高
51
+ float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
52
+ float id = a_vertexId; // 第n个顶点
53
+ float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
54
+ float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
55
+
56
+ // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
57
+ // 按顺序从 cell 中取值、若没有则自动往下取值
58
+ float textureOffset = 0.0; // 在 cell 中取值的偏移量
59
+
60
+ vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
61
+ styleMappingMat[0][0] = opacityAndOffset.r;
62
+ textureOffset = opacityAndOffset.g;
63
+ // cal style mapping - 数据纹理映射部分的计算
64
+
65
+ float d_distance_ratio; // 当前点位距离占线总长的比例
66
+ float d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
67
+
68
+ v_iconMapUV = a_iconMapUV;
69
+ if(u_heightfixed < 1.0) { // 高度随 zoom 调整
70
+ d_texPixelLen = project_pixel(u_icon_step);
71
+ } else {
72
+ d_texPixelLen = u_icon_step;
73
+ }
74
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
75
+ d_texPixelLen *= 10.0;
76
+ }
77
+
78
+ if(u_aimate.x == Animate || u_linearColor == 1.0) {
79
+ d_distance_ratio = a_Distance / a_Total_Distance;
80
+ }
81
+
82
+ float miter = (a_Miter + 1.0)/2.0;
83
+ // 设置数据集的参数
84
+ styleMappingMat[3][0] = d_distance_ratio; // 当前点位距离占线总长的比例
85
+ styleMappingMat[3][1] = a_Distance; // 当前顶点的距离
86
+ styleMappingMat[3][2] = d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
87
+ styleMappingMat[3][3] = miter; // 线图层贴图部分的 v 坐标值 0 - 1
88
+
89
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
90
+
91
+ float originSize = a_Size.x; // 固定高度
92
+ if(u_heightfixed < 1.0) { // 高度随 zoom 调整
93
+ originSize = project_float_pixel(a_Size.x);
94
+ }
95
+
96
+ float wallHeight = originSize * miter;
97
+ float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));
98
+
99
+ v_blur = min(project_float_pixel(2.0) / originSize, 0.05);
100
+
101
+ v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);
102
+ // v_color = a_Color;
103
+
104
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
105
+ gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));
106
+ } else {
107
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));
108
+ }
109
+
110
+ setPickingColor(a_PickingColor);
111
+ }
@@ -0,0 +1,18 @@
1
+ import BaseLayer from '../core/BaseLayer';
2
+ import { IMaskLayerStyleOptions } from '../core/interface';
3
+ import { MaskModelType } from './models';
4
+ export default class MaskLayer extends BaseLayer<IMaskLayerStyleOptions> {
5
+ type: string;
6
+ buildModels(): void;
7
+ rebuildModels(): void;
8
+ protected getConfigSchema(): {
9
+ properties: {
10
+ opacity: {
11
+ type: string;
12
+ minimum: number;
13
+ maximum: number;
14
+ };
15
+ };
16
+ };
17
+ protected getModelType(): MaskModelType;
18
+ }
@@ -0,0 +1,82 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
+ import _inherits from "@babel/runtime/helpers/inherits";
5
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
+
9
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
+
11
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
+
13
+ import BaseLayer from "../core/BaseLayer";
14
+ import MaskModels from "./models";
15
+
16
+ var MaskLayer = /*#__PURE__*/function (_BaseLayer) {
17
+ _inherits(MaskLayer, _BaseLayer);
18
+
19
+ var _super = _createSuper(MaskLayer);
20
+
21
+ function MaskLayer() {
22
+ var _this;
23
+
24
+ _classCallCheck(this, MaskLayer);
25
+
26
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
27
+ args[_key] = arguments[_key];
28
+ }
29
+
30
+ _this = _super.call.apply(_super, [this].concat(args));
31
+
32
+ _defineProperty(_assertThisInitialized(_this), "type", 'MaskLayer');
33
+
34
+ return _this;
35
+ }
36
+
37
+ _createClass(MaskLayer, [{
38
+ key: "buildModels",
39
+ value: function buildModels() {
40
+ var _this2 = this;
41
+
42
+ var shape = this.getModelType();
43
+ this.layerModel = new MaskModels[shape](this);
44
+ this.layerModel.initModels(function (models) {
45
+ _this2.models = models;
46
+
47
+ _this2.renderLayers();
48
+ });
49
+ }
50
+ }, {
51
+ key: "rebuildModels",
52
+ value: function rebuildModels() {
53
+ var _this3 = this;
54
+
55
+ this.layerModel.buildModels(function (models) {
56
+ return _this3.models = models;
57
+ });
58
+ }
59
+ }, {
60
+ key: "getConfigSchema",
61
+ value: function getConfigSchema() {
62
+ return {
63
+ properties: {
64
+ opacity: {
65
+ type: 'number',
66
+ minimum: 0,
67
+ maximum: 1
68
+ }
69
+ }
70
+ };
71
+ }
72
+ }, {
73
+ key: "getModelType",
74
+ value: function getModelType() {
75
+ return 'fill';
76
+ }
77
+ }]);
78
+
79
+ return MaskLayer;
80
+ }(BaseLayer);
81
+
82
+ export { MaskLayer as default };
@@ -0,0 +1,11 @@
1
+ import { IModel } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class MaskModel extends BaseModel {
4
+ getUninforms(): {
5
+ u_opacity: number;
6
+ };
7
+ initModels(callbackModel: (models: IModel[]) => void): void;
8
+ buildModels(callbackModel: (models: IModel[]) => void): Promise<void>;
9
+ clearModels(): void;
10
+ protected registerBuiltinAttributes(): string;
11
+ }
@@ -0,0 +1,121 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/asyncToGenerator";
2
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
+ import _createClass from "@babel/runtime/helpers/createClass";
4
+ import _inherits from "@babel/runtime/helpers/inherits";
5
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
+ import _regeneratorRuntime from "@babel/runtime/regenerator";
8
+
9
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
+
11
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
+
13
+ import { gl } from '@antv/l7-core';
14
+ import { isNumber } from 'lodash';
15
+ import BaseModel from "../../core/BaseModel";
16
+ import { polygonTriangulation } from "../../core/triangulation";
17
+
18
+ /* babel-plugin-inline-import '../shaders/mask_frag.glsl' */
19
+ var mask_frag = "uniform float u_opacity;\nvarying vec4 v_Color;\n\nvoid main() {\n gl_FragColor = v_Color;\n gl_FragColor.a *= u_opacity;\n}\n";
20
+
21
+ /* babel-plugin-inline-import '../shaders/mask_vert.glsl' */
22
+ var mask_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\n\n#pragma include \"projection\"\n\nvoid main() {\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n}\n\n";
23
+
24
+ var MaskModel = /*#__PURE__*/function (_BaseModel) {
25
+ _inherits(MaskModel, _BaseModel);
26
+
27
+ var _super = _createSuper(MaskModel);
28
+
29
+ function MaskModel() {
30
+ _classCallCheck(this, MaskModel);
31
+
32
+ return _super.apply(this, arguments);
33
+ }
34
+
35
+ _createClass(MaskModel, [{
36
+ key: "getUninforms",
37
+ value: function getUninforms() {
38
+ var _ref = this.layer.getLayerConfig(),
39
+ _ref$opacity = _ref.opacity,
40
+ opacity = _ref$opacity === void 0 ? 0 : _ref$opacity;
41
+
42
+ return {
43
+ u_opacity: isNumber(opacity) ? opacity : 0.0
44
+ };
45
+ }
46
+ }, {
47
+ key: "initModels",
48
+ value: function initModels(callbackModel) {
49
+ this.buildModels(callbackModel);
50
+ }
51
+ }, {
52
+ key: "buildModels",
53
+ value: function () {
54
+ var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee(callbackModel) {
55
+ return _regeneratorRuntime.wrap(function _callee$(_context) {
56
+ while (1) {
57
+ switch (_context.prev = _context.next) {
58
+ case 0:
59
+ this.layer.buildLayerModel({
60
+ moduleName: 'mask',
61
+ vertexShader: mask_vert,
62
+ fragmentShader: mask_frag,
63
+ triangulation: polygonTriangulation,
64
+ depth: {
65
+ enable: false
66
+ },
67
+ blend: this.getBlend(),
68
+ stencil: {
69
+ enable: true,
70
+ mask: 0xff,
71
+ func: {
72
+ cmp: gl.ALWAYS,
73
+ ref: 1,
74
+ mask: 0xff
75
+ },
76
+ opFront: {
77
+ fail: gl.REPLACE,
78
+ zfail: gl.REPLACE,
79
+ zpass: gl.REPLACE
80
+ }
81
+ }
82
+ }).then(function (model) {
83
+ callbackModel([model]);
84
+ }).catch(function (err) {
85
+ console.warn(err);
86
+ callbackModel([]);
87
+ });
88
+
89
+ case 1:
90
+ case "end":
91
+ return _context.stop();
92
+ }
93
+ }
94
+ }, _callee, this);
95
+ }));
96
+
97
+ function buildModels(_x) {
98
+ return _buildModels.apply(this, arguments);
99
+ }
100
+
101
+ return buildModels;
102
+ }()
103
+ }, {
104
+ key: "clearModels",
105
+ value: function clearModels() {
106
+ var _this$dataTexture;
107
+
108
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
109
+ this.layerService.clear();
110
+ }
111
+ }, {
112
+ key: "registerBuiltinAttributes",
113
+ value: function registerBuiltinAttributes() {
114
+ return '';
115
+ }
116
+ }]);
117
+
118
+ return MaskModel;
119
+ }(BaseModel);
120
+
121
+ export { MaskModel as default };
@@ -0,0 +1,5 @@
1
+ export declare type MaskModelType = 'fill';
2
+ declare const MaskModels: {
3
+ [key in MaskModelType]: any;
4
+ };
5
+ export default MaskModels;
@@ -0,0 +1,5 @@
1
+ import FillModel from "./fill";
2
+ var MaskModels = {
3
+ fill: FillModel
4
+ };
5
+ export default MaskModels;
@@ -0,0 +1,7 @@
1
+ uniform float u_opacity;
2
+ varying vec4 v_Color;
3
+
4
+ void main() {
5
+ gl_FragColor = v_Color;
6
+ gl_FragColor.a *= u_opacity;
7
+ }
@@ -0,0 +1,22 @@
1
+ attribute vec4 a_Color;
2
+ attribute vec3 a_Position;
3
+ uniform mat4 u_ModelMatrix;
4
+ uniform mat4 u_Mvp;
5
+
6
+ varying vec4 v_Color;
7
+
8
+ #pragma include "projection"
9
+
10
+ void main() {
11
+
12
+ v_Color = a_Color;
13
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
14
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
15
+
16
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
17
+ gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));
18
+ } else {
19
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
20
+ }
21
+ }
22
+
@@ -0,0 +1,18 @@
1
+ import { ILayer, ILayerPlugin, IStyleAttributeService } from '@antv/l7-core';
2
+ import 'reflect-metadata';
3
+ export default class DataMappingPlugin implements ILayerPlugin {
4
+ private readonly configService;
5
+ private readonly mapService;
6
+ private readonly fontService;
7
+ apply(layer: ILayer, { styleAttributeService, }: {
8
+ styleAttributeService: IStyleAttributeService;
9
+ }): void;
10
+ private generateMaping;
11
+ private getArrowPoints;
12
+ private mapping;
13
+ private adjustData2Amap2Coordinates;
14
+ private getLayerCenter;
15
+ private adjustData2SimpleCoordinates;
16
+ private unProjectCoordinates;
17
+ private applyAttributeMapping;
18
+ }