@antv/l7-layers 2.9.26-alpha.0 → 2.9.26-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +208 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +16 -0
  96. package/es/index.js +106 -0
  97. package/es/line/index.d.ts +25 -0
  98. package/es/line/index.js +122 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +18 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +89 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +25 -0
  165. package/es/plugins/FeatureScalePlugin.js +324 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +30 -0
  187. package/es/point/index.js +224 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +28 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  213. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  214. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  215. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  216. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  217. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  218. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  219. package/es/point/shaders/fill_frag.glsl +84 -0
  220. package/es/point/shaders/fill_vert.glsl +189 -0
  221. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  222. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  223. package/es/point/shaders/image_frag.glsl +39 -0
  224. package/es/point/shaders/image_vert.glsl +90 -0
  225. package/es/point/shaders/normal_frag.glsl +15 -0
  226. package/es/point/shaders/normal_vert.glsl +79 -0
  227. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  228. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  229. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  230. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  231. package/es/point/shaders/text_frag.glsl +48 -0
  232. package/es/point/shaders/text_vert.glsl +131 -0
  233. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  234. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  235. package/es/point/shape/extrude.d.ts +15 -0
  236. package/es/point/shape/extrude.js +63 -0
  237. package/es/polygon/index.d.ts +19 -0
  238. package/es/polygon/index.js +148 -0
  239. package/es/polygon/models/extrude.d.ts +28 -0
  240. package/es/polygon/models/extrude.js +306 -0
  241. package/es/polygon/models/fill.d.ts +17 -0
  242. package/es/polygon/models/fill.js +211 -0
  243. package/es/polygon/models/index.d.ts +5 -0
  244. package/es/polygon/models/index.js +28 -0
  245. package/es/polygon/models/ocean.d.ts +23 -0
  246. package/es/polygon/models/ocean.js +236 -0
  247. package/es/polygon/models/tile.d.ts +15 -0
  248. package/es/polygon/models/tile.js +133 -0
  249. package/es/polygon/models/water.d.ts +18 -0
  250. package/es/polygon/models/water.js +213 -0
  251. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  252. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  255. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  257. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  258. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  259. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  260. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  261. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  262. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  263. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  264. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  265. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  266. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  267. package/es/raster/buffers/triangulation.d.ts +6 -0
  268. package/es/raster/buffers/triangulation.js +28 -0
  269. package/es/raster/index.d.ts +19 -0
  270. package/es/raster/index.js +106 -0
  271. package/es/raster/models/index.d.ts +5 -0
  272. package/es/raster/models/index.js +8 -0
  273. package/es/raster/models/raster.d.ts +21 -0
  274. package/es/raster/models/raster.js +167 -0
  275. package/es/raster/raster.d.ts +30 -0
  276. package/es/raster/raster.js +174 -0
  277. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  278. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  279. package/es/raster/shaders/raster_frag.glsl +9 -0
  280. package/es/raster/shaders/raster_vert.glsl +44 -0
  281. package/es/tile/interface.d.ts +28 -0
  282. package/es/tile/interface.js +1 -0
  283. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  284. package/es/tile/manager/tileConfigManager.js +121 -0
  285. package/es/tile/manager/tileLayerManager.d.ts +36 -0
  286. package/es/tile/manager/tileLayerManager.js +312 -0
  287. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  288. package/es/tile/manager/tilePickerManager.js +190 -0
  289. package/es/tile/models/tileModel.d.ts +8 -0
  290. package/es/tile/models/tileModel.js +62 -0
  291. package/es/tile/tileFactory/base.d.ts +44 -0
  292. package/es/tile/tileFactory/base.js +444 -0
  293. package/es/tile/tileFactory/index.d.ts +5 -0
  294. package/es/tile/tileFactory/index.js +29 -0
  295. package/es/tile/tileFactory/line.d.ts +12 -0
  296. package/es/tile/tileFactory/line.js +59 -0
  297. package/es/tile/tileFactory/point.d.ts +12 -0
  298. package/es/tile/tileFactory/point.js +59 -0
  299. package/es/tile/tileFactory/polygon.d.ts +12 -0
  300. package/es/tile/tileFactory/polygon.js +59 -0
  301. package/es/tile/tileFactory/raster.d.ts +12 -0
  302. package/es/tile/tileFactory/raster.js +55 -0
  303. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  304. package/es/tile/tileFactory/rasterData.js +80 -0
  305. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  306. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  307. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  308. package/es/tile/tileFactory/vectorLayer.js +161 -0
  309. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  310. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  311. package/es/tile/tmsTileLayer.d.ts +7 -0
  312. package/es/tile/tmsTileLayer.js +101 -0
  313. package/es/tile/utils.d.ts +13 -0
  314. package/es/tile/utils.js +131 -0
  315. package/es/utils/blend.d.ts +2 -0
  316. package/es/utils/blend.js +54 -0
  317. package/es/utils/collision-index.d.ts +47 -0
  318. package/es/utils/collision-index.js +102 -0
  319. package/es/utils/dataMappingStyle.d.ts +31 -0
  320. package/es/utils/dataMappingStyle.js +147 -0
  321. package/es/utils/extrude_polyline.d.ts +67 -0
  322. package/es/utils/extrude_polyline.js +611 -0
  323. package/es/utils/grid-index.d.ts +28 -0
  324. package/es/utils/grid-index.js +179 -0
  325. package/es/utils/layerData.d.ts +2 -0
  326. package/es/utils/layerData.js +176 -0
  327. package/es/utils/multiPassRender.d.ts +16 -0
  328. package/es/utils/multiPassRender.js +50 -0
  329. package/es/utils/polylineNormal.d.ts +9 -0
  330. package/es/utils/polylineNormal.js +191 -0
  331. package/es/utils/simpleLine.d.ts +23 -0
  332. package/es/utils/simpleLine.js +103 -0
  333. package/es/utils/symbol-layout.d.ts +43 -0
  334. package/es/utils/symbol-layout.js +299 -0
  335. package/es/utils/updateShape.d.ts +2 -0
  336. package/es/utils/updateShape.js +20 -0
  337. package/es/wind/index.d.ts +20 -0
  338. package/es/wind/index.js +100 -0
  339. package/es/wind/models/index.d.ts +5 -0
  340. package/es/wind/models/index.js +5 -0
  341. package/es/wind/models/utils.d.ts +19 -0
  342. package/es/wind/models/utils.js +226 -0
  343. package/es/wind/models/wind.d.ts +33 -0
  344. package/es/wind/models/wind.js +331 -0
  345. package/es/wind/models/windRender.d.ts +104 -0
  346. package/es/wind/models/windRender.js +357 -0
  347. package/es/wind/models/windShader.d.ts +12 -0
  348. package/es/wind/models/windShader.js +12 -0
  349. package/es/wind/shaders/wind_frag.glsl +9 -0
  350. package/es/wind/shaders/wind_vert.glsl +17 -0
  351. package/lib/Geometry/index.js +119 -0
  352. package/lib/Geometry/models/billboard.js +246 -0
  353. package/lib/Geometry/models/index.js +22 -0
  354. package/lib/Geometry/models/plane.js +436 -0
  355. package/lib/Geometry/models/sprite.js +318 -0
  356. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  357. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  358. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  359. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  360. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  361. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  362. package/lib/canvas/index.js +104 -0
  363. package/lib/canvas/models/canvas.js +221 -0
  364. package/lib/canvas/models/index.js +16 -0
  365. package/lib/citybuliding/building.js +101 -0
  366. package/lib/citybuliding/models/build.js +203 -0
  367. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  368. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  369. package/lib/core/BaseLayer.js +1408 -0
  370. package/lib/core/BaseModel.js +503 -0
  371. package/lib/core/interface.js +41 -0
  372. package/lib/core/schema.js +33 -0
  373. package/lib/core/shape/Path.js +88 -0
  374. package/lib/core/shape/extrude.js +180 -0
  375. package/lib/core/triangulation.js +555 -0
  376. package/lib/earth/index.js +107 -0
  377. package/lib/earth/models/atmosphere.js +152 -0
  378. package/lib/earth/models/base.js +222 -0
  379. package/lib/earth/models/bloomsphere.js +152 -0
  380. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  381. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  382. package/lib/earth/shaders/base_frag.glsl +13 -0
  383. package/lib/earth/shaders/base_vert.glsl +52 -0
  384. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  385. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  386. package/lib/earth/utils.js +136 -0
  387. package/lib/heatmap/index.js +158 -0
  388. package/lib/heatmap/models/grid.js +122 -0
  389. package/lib/heatmap/models/grid3d.js +161 -0
  390. package/lib/heatmap/models/heatmap.js +487 -0
  391. package/lib/heatmap/models/hexagon.js +125 -0
  392. package/lib/heatmap/models/index.js +26 -0
  393. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  394. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  395. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  396. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  397. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  398. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  399. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  400. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  401. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  402. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  403. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  404. package/lib/heatmap/triangulation.js +45 -0
  405. package/lib/image/index.js +116 -0
  406. package/lib/image/models/dataImage.js +240 -0
  407. package/lib/image/models/image.js +183 -0
  408. package/lib/image/models/index.js +19 -0
  409. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  410. package/lib/image/shaders/image_frag.glsl +9 -0
  411. package/lib/image/shaders/image_vert.glsl +17 -0
  412. package/lib/index.js +266 -0
  413. package/lib/line/index.js +136 -0
  414. package/lib/line/models/arc.js +373 -0
  415. package/lib/line/models/arc_3d.js +353 -0
  416. package/lib/line/models/earthArc_3d.js +356 -0
  417. package/lib/line/models/great_circle.js +310 -0
  418. package/lib/line/models/half.js +299 -0
  419. package/lib/line/models/index.js +46 -0
  420. package/lib/line/models/line.js +459 -0
  421. package/lib/line/models/linearline.js +293 -0
  422. package/lib/line/models/simpleLine.js +248 -0
  423. package/lib/line/models/tile.js +368 -0
  424. package/lib/line/models/wall.js +345 -0
  425. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  426. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  427. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  428. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  429. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  430. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  431. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  432. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  433. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  434. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  435. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  436. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  437. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  438. package/lib/line/shaders/line_arc_vert.glsl +176 -0
  439. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  440. package/lib/line/shaders/line_frag.glsl +100 -0
  441. package/lib/line/shaders/line_vert.glsl +192 -0
  442. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  443. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  444. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  445. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  446. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  447. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  448. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  449. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  450. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  451. package/lib/line/shaders/simple/simpleline_vert.glsl +79 -0
  452. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  453. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  454. package/lib/line/shaders/wall_frag.glsl +93 -0
  455. package/lib/line/shaders/wall_vert.glsl +111 -0
  456. package/lib/mask/index.js +95 -0
  457. package/lib/mask/models/fill.js +137 -0
  458. package/lib/mask/models/index.js +16 -0
  459. package/lib/mask/shaders/mask_frag.glsl +7 -0
  460. package/lib/mask/shaders/mask_vert.glsl +22 -0
  461. package/lib/plugins/DataMappingPlugin.js +360 -0
  462. package/lib/plugins/DataSourcePlugin.js +108 -0
  463. package/lib/plugins/FeatureScalePlugin.js +348 -0
  464. package/lib/plugins/LayerAnimateStylePlugin.js +64 -0
  465. package/lib/plugins/LayerModelPlugin.js +82 -0
  466. package/lib/plugins/LayerStylePlugin.js +50 -0
  467. package/lib/plugins/LightingPlugin.js +125 -0
  468. package/lib/plugins/MultiPassRendererPlugin.js +93 -0
  469. package/lib/plugins/PixelPickingPlugin.js +159 -0
  470. package/lib/plugins/RegisterStyleAttributePlugin.js +117 -0
  471. package/lib/plugins/ShaderUniformPlugin.js +120 -0
  472. package/lib/plugins/UpdateModelPlugin.js +42 -0
  473. package/lib/plugins/UpdateStyleAttributePlugin.js +98 -0
  474. package/lib/point/index.js +238 -0
  475. package/lib/point/models/earthExtrude.js +295 -0
  476. package/lib/point/models/earthFill.js +293 -0
  477. package/lib/point/models/extrude.js +315 -0
  478. package/lib/point/models/fill.js +420 -0
  479. package/lib/point/models/fillmage.js +383 -0
  480. package/lib/point/models/image.js +255 -0
  481. package/lib/point/models/index.js +50 -0
  482. package/lib/point/models/normal.js +194 -0
  483. package/lib/point/models/radar.js +314 -0
  484. package/lib/point/models/simplePoint.js +205 -0
  485. package/lib/point/models/text.js +637 -0
  486. package/lib/point/models/tile.js +325 -0
  487. package/lib/point/shaders/animate/wave_frag.glsl +65 -0
  488. package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
  489. package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
  490. package/lib/point/shaders/earth/fill_frag.glsl +86 -0
  491. package/lib/point/shaders/earth/fill_vert.glsl +126 -0
  492. package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
  493. package/lib/point/shaders/extrude/extrude_vert.glsl +121 -0
  494. package/lib/point/shaders/fill_frag.glsl +84 -0
  495. package/lib/point/shaders/fill_vert.glsl +189 -0
  496. package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
  497. package/lib/point/shaders/image/fillImage_vert.glsl +116 -0
  498. package/lib/point/shaders/image_frag.glsl +39 -0
  499. package/lib/point/shaders/image_vert.glsl +90 -0
  500. package/lib/point/shaders/normal_frag.glsl +15 -0
  501. package/lib/point/shaders/normal_vert.glsl +79 -0
  502. package/lib/point/shaders/radar/radar_frag.glsl +64 -0
  503. package/lib/point/shaders/radar/radar_vert.glsl +120 -0
  504. package/lib/point/shaders/simplePoint_frag.glsl +53 -0
  505. package/lib/point/shaders/simplePoint_vert.glsl +79 -0
  506. package/lib/point/shaders/text_frag.glsl +48 -0
  507. package/lib/point/shaders/text_vert.glsl +131 -0
  508. package/lib/point/shaders/tile/fill_tile_frag.glsl +83 -0
  509. package/lib/point/shaders/tile/fill_tile_vert.glsl +181 -0
  510. package/lib/point/shape/extrude.js +78 -0
  511. package/lib/polygon/index.js +162 -0
  512. package/lib/polygon/models/extrude.js +322 -0
  513. package/lib/polygon/models/fill.js +226 -0
  514. package/lib/polygon/models/index.js +50 -0
  515. package/lib/polygon/models/ocean.js +252 -0
  516. package/lib/polygon/models/tile.js +147 -0
  517. package/lib/polygon/models/water.js +229 -0
  518. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  519. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  520. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  521. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  522. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  523. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  524. package/lib/polygon/shaders/polygon_frag.glsl +12 -0
  525. package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
  526. package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
  527. package/lib/polygon/shaders/polygon_vert.glsl +66 -0
  528. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  529. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  530. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  531. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  532. package/lib/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  533. package/lib/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  534. package/lib/raster/buffers/triangulation.js +38 -0
  535. package/lib/raster/index.js +119 -0
  536. package/lib/raster/models/index.js +20 -0
  537. package/lib/raster/models/raster.js +182 -0
  538. package/lib/raster/raster.js +191 -0
  539. package/lib/raster/shaders/raster_2d_frag.glsl +28 -0
  540. package/lib/raster/shaders/raster_2d_vert.glsl +18 -0
  541. package/lib/raster/shaders/raster_frag.glsl +9 -0
  542. package/lib/raster/shaders/raster_vert.glsl +44 -0
  543. package/lib/tile/interface.js +5 -0
  544. package/lib/tile/manager/tileConfigManager.js +133 -0
  545. package/lib/tile/manager/tileLayerManager.js +330 -0
  546. package/lib/tile/manager/tilePickerManager.js +201 -0
  547. package/lib/tile/models/tileModel.js +74 -0
  548. package/lib/tile/tileFactory/base.js +466 -0
  549. package/lib/tile/tileFactory/index.js +59 -0
  550. package/lib/tile/tileFactory/line.js +70 -0
  551. package/lib/tile/tileFactory/point.js +70 -0
  552. package/lib/tile/tileFactory/polygon.js +70 -0
  553. package/lib/tile/tileFactory/raster.js +68 -0
  554. package/lib/tile/tileFactory/rasterData.js +93 -0
  555. package/lib/tile/tileFactory/rasterDataLayer.js +100 -0
  556. package/lib/tile/tileFactory/vectorLayer.js +176 -0
  557. package/lib/tile/tileLayer/baseTileLayer.js +447 -0
  558. package/lib/tile/tmsTileLayer.js +117 -0
  559. package/lib/tile/utils.js +158 -0
  560. package/lib/utils/blend.js +65 -0
  561. package/lib/utils/collision-index.js +118 -0
  562. package/lib/utils/dataMappingStyle.js +151 -0
  563. package/lib/utils/extrude_polyline.js +653 -0
  564. package/lib/utils/grid-index.js +188 -0
  565. package/lib/utils/layerData.js +187 -0
  566. package/lib/utils/multiPassRender.js +61 -0
  567. package/lib/utils/polylineNormal.js +230 -0
  568. package/lib/utils/simpleLine.js +116 -0
  569. package/lib/utils/symbol-layout.js +308 -0
  570. package/lib/utils/updateShape.js +27 -0
  571. package/lib/wind/index.js +113 -0
  572. package/lib/wind/models/index.js +16 -0
  573. package/lib/wind/models/utils.js +253 -0
  574. package/lib/wind/models/wind.js +346 -0
  575. package/lib/wind/models/windRender.js +373 -0
  576. package/lib/wind/models/windShader.js +25 -0
  577. package/lib/wind/shaders/wind_frag.glsl +9 -0
  578. package/lib/wind/shaders/wind_vert.glsl +17 -0
  579. package/package.json +6 -6
@@ -0,0 +1,17 @@
1
+ import { IEncodeFeature, IModel, IModelUniform } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ import { IPointLayerStyleOptions } from '../../core/interface';
4
+ export declare function PointTriangulation(feature: IEncodeFeature): {
5
+ vertices: number[];
6
+ indices: number[];
7
+ size: number;
8
+ };
9
+ export default class NormalModel extends BaseModel {
10
+ getDefaultStyle(): Partial<IPointLayerStyleOptions>;
11
+ getUninforms(): IModelUniform;
12
+ initModels(callbackModel: (models: IModel[]) => void): void;
13
+ buildModels(callbackModel: (models: IModel[]) => void): void;
14
+ clearModels(): void;
15
+ protected registerBuiltinAttributes(): void;
16
+ private defaultStyleOptions;
17
+ }
@@ -0,0 +1,177 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _inherits from "@babel/runtime/helpers/inherits";
4
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
5
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
6
+ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
7
+
8
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
9
+
10
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
11
+
12
+ import { AttributeType, BlendType, gl } from '@antv/l7-core';
13
+ import { getMask } from '@antv/l7-utils';
14
+ import { isNumber } from 'lodash';
15
+ import BaseModel from "../../core/BaseModel";
16
+
17
+ /* babel-plugin-inline-import '../shaders/normal_frag.glsl' */
18
+ var normalFrag = "\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\nvarying vec4 v_color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\n#pragma include \"picking\"\nvoid main() {\n float opacity = styleMappingMat[0][0];\n\n gl_FragColor = v_color;\n // gl_FragColor.a =gl_FragColor.a * u_opacity;\n gl_FragColor.a =gl_FragColor.a * opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
19
+
20
+ /* babel-plugin-inline-import '../shaders/normal_vert.glsl' */
21
+ var normalVert = "\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute float a_Size;\nattribute vec4 a_Color;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"project\"\nvoid main() {\n v_color = a_Color;\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n \n // vec2 offset = project_pixel(u_offsets);\n vec2 offset = project_pixel(textrueOffsets);\n // vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n // gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\\\n // \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n // vec2 offset = project_pixel((u_offsets));\n gl_Position = u_Mvp * vec4(a_Position.xy + offset, a_Position.z, 1.0);\n } else { // else\n // vec2 offset = project_pixel(u_offsets);\n vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\n }\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
22
+ export function PointTriangulation(feature) {
23
+ var coordinates = feature.coordinates;
24
+ return {
25
+ vertices: _toConsumableArray(coordinates),
26
+ indices: [0],
27
+ size: coordinates.length
28
+ };
29
+ }
30
+
31
+ var NormalModel = /*#__PURE__*/function (_BaseModel) {
32
+ _inherits(NormalModel, _BaseModel);
33
+
34
+ var _super = _createSuper(NormalModel);
35
+
36
+ function NormalModel() {
37
+ _classCallCheck(this, NormalModel);
38
+
39
+ return _super.apply(this, arguments);
40
+ }
41
+
42
+ _createClass(NormalModel, [{
43
+ key: "getDefaultStyle",
44
+ value: function getDefaultStyle() {
45
+ return {
46
+ blend: 'additive'
47
+ };
48
+ }
49
+ }, {
50
+ key: "getUninforms",
51
+ value: function getUninforms() {
52
+ var _ref = this.layer.getLayerConfig(),
53
+ _ref$opacity = _ref.opacity,
54
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
55
+ _ref$offsets = _ref.offsets,
56
+ offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets;
57
+
58
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
59
+ opacity: opacity,
60
+ offsets: offsets
61
+ })) {
62
+ // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
63
+ this.judgeStyleAttributes({
64
+ opacity: opacity,
65
+ offsets: offsets
66
+ });
67
+ var encodeData = this.layer.getEncodedData();
68
+
69
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
70
+ data = _this$calDataFrame.data,
71
+ width = _this$calDataFrame.width,
72
+ height = _this$calDataFrame.height;
73
+
74
+ this.rowCount = height; // 当前数据纹理有多少行
75
+
76
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
77
+ flipY: true,
78
+ data: data,
79
+ format: gl.LUMINANCE,
80
+ type: gl.FLOAT,
81
+ width: width,
82
+ height: height
83
+ }) : this.createTexture2D({
84
+ flipY: true,
85
+ data: [1],
86
+ format: gl.LUMINANCE,
87
+ type: gl.FLOAT,
88
+ width: 1,
89
+ height: 1
90
+ });
91
+ }
92
+
93
+ return {
94
+ u_dataTexture: this.dataTexture,
95
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
96
+ u_cellTypeLayout: this.getCellTypeLayout(),
97
+ u_opacity: isNumber(opacity) ? opacity : 1.0,
98
+ u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
99
+ };
100
+ }
101
+ }, {
102
+ key: "initModels",
103
+ value: function initModels(callbackModel) {
104
+ this.buildModels(callbackModel);
105
+ }
106
+ }, {
107
+ key: "buildModels",
108
+ value: function buildModels(callbackModel) {
109
+ var _ref2 = this.layer.getLayerConfig(),
110
+ _ref2$mask = _ref2.mask,
111
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
112
+ _ref2$maskInside = _ref2.maskInside,
113
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
114
+
115
+ this.layer.triangulation = PointTriangulation;
116
+ this.layer.buildLayerModel({
117
+ moduleName: 'pointNormal',
118
+ vertexShader: normalVert,
119
+ fragmentShader: normalFrag,
120
+ triangulation: PointTriangulation,
121
+ depth: {
122
+ enable: false
123
+ },
124
+ primitive: gl.POINTS,
125
+ blend: this.getBlend(),
126
+ stencil: getMask(mask, maskInside)
127
+ }).then(function (model) {
128
+ callbackModel([model]);
129
+ }).catch(function (err) {
130
+ console.warn(err);
131
+ callbackModel([]);
132
+ });
133
+ }
134
+ }, {
135
+ key: "clearModels",
136
+ value: function clearModels() {
137
+ var _this$dataTexture;
138
+
139
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
140
+ }
141
+ }, {
142
+ key: "registerBuiltinAttributes",
143
+ value: function registerBuiltinAttributes() {
144
+ // point layer size;
145
+ this.styleAttributeService.registerStyleAttribute({
146
+ name: 'size',
147
+ type: AttributeType.Attribute,
148
+ descriptor: {
149
+ name: 'a_Size',
150
+ buffer: {
151
+ // give the WebGL driver a hint that this buffer may change
152
+ usage: gl.DYNAMIC_DRAW,
153
+ data: [],
154
+ type: gl.FLOAT
155
+ },
156
+ size: 1,
157
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
158
+ var _feature$size = feature.size,
159
+ size = _feature$size === void 0 ? 1 : _feature$size;
160
+ return Array.isArray(size) ? [size[0]] : [size];
161
+ }
162
+ }
163
+ });
164
+ }
165
+ }, {
166
+ key: "defaultStyleOptions",
167
+ value: function defaultStyleOptions() {
168
+ return {
169
+ blend: BlendType.additive
170
+ };
171
+ }
172
+ }]);
173
+
174
+ return NormalModel;
175
+ }(BaseModel);
176
+
177
+ export { NormalModel as default };
@@ -0,0 +1,24 @@
1
+ import { IAnimateOption, IAttribute, IElements, IModel, IModelUniform } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class RadarModel extends BaseModel {
4
+ meter2coord: number;
5
+ private isMeter;
6
+ getUninforms(): IModelUniform;
7
+ getAnimateUniforms(): IModelUniform;
8
+ getAttribute(): {
9
+ attributes: {
10
+ [attributeName: string]: IAttribute;
11
+ };
12
+ elements: IElements;
13
+ };
14
+ initModels(callbackModel: (models: IModel[]) => void): void;
15
+ /**
16
+ * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例
17
+ * @returns
18
+ */
19
+ calMeter2Coord(): void;
20
+ buildModels(callbackModel: (models: IModel[]) => void): void;
21
+ clearModels(): void;
22
+ protected animateOption2Array(option: Partial<IAnimateOption>): number[];
23
+ protected registerBuiltinAttributes(): void;
24
+ }
@@ -0,0 +1,297 @@
1
+ import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
2
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
+ import _createClass from "@babel/runtime/helpers/createClass";
4
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
5
+ import _inherits from "@babel/runtime/helpers/inherits";
6
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
7
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
8
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
9
+
10
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
11
+
12
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
13
+
14
+ import { AttributeType, gl } from '@antv/l7-core';
15
+ import { getMask } from '@antv/l7-utils';
16
+ import { isNumber } from 'lodash';
17
+ import BaseModel from "../../core/BaseModel";
18
+ import { PointFillTriangulation } from "../../core/triangulation";
19
+
20
+ /* babel-plugin-inline-import '../shaders/radar/radar_frag.glsl' */
21
+ var pointFillFrag = "\nuniform float u_additive;\n\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n\n vec4 textrueStroke = vec4(\n styleMappingMat[1][0],\n styleMappingMat[1][1],\n styleMappingMat[1][2],\n styleMappingMat[1][3]\n );\n\n float opacity = styleMappingMat[0][0];\n\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius);\n\n float outer_df = sdCircle(v_data.xy, 1.0);\n float inner_df = sdCircle(v_data.xy, r);\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);\n\n if(u_additive > 0.0) {\n gl_FragColor *= opacity_t;\n } else {\n gl_FragColor.a *= opacity_t;\n }\n\n if(gl_FragColor.a > 0.0) {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n vec2 extrude = styleMappingMat[2].ba;\n vec2 dir = normalize(extrude);\n vec2 baseDir = vec2(1.0, 0.0);\n float pi = 3.14159265359;\n // full circle\n // float rades = dot(dir, baseDir);\n // float flag = sign(dir.y);\n // float radar_v = (flag - 1.0) * -0.5 + flag * acos(rades)/pi/2.0;\n \n // half circle\n float flag = sign(dir.y);\n float rades = dot(dir, baseDir);\n float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;\n // simple AA\n if(radar_v > 0.99) {\n radar_v = 1.0 - (radar_v - 0.99)/0.01;\n }\n\n gl_FragColor.a *= radar_v;\n}\n";
22
+
23
+ /* babel-plugin-inline-import '../shaders/radar/radar_vert.glsl' */
24
+ var pointFillVert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Extrude;\nattribute float a_Size;\nattribute float a_Shape;\nuniform float u_speed: 1.0;\nuniform float u_time;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_isMeter;\n\nvarying vec4 v_data;\nvarying vec4 v_color;\nvarying float v_radius;\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n float newSize = setPickingSize(a_Size);\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - a_Extrude.x - a_Extrude.y\n 0.0, 0.0, 0.0, 0.0 // \n );\n\n float time = u_time * u_speed;\n mat2 rotateMatrix = mat2( \n cos(time), sin(time), \n -sin(time), cos(time)\n );\n styleMappingMat[2].ba = rotateMatrix * a_Extrude.xy;\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> empty -> empty ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n\n // unpack color(vec2)\n v_color = a_Color;\n\n // radius(16-bit)\n v_radius = newSize;\n\n // anti-alias\n float blur = 0.0;\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, blur);\n\n vec2 offset = (extrude.xy * (newSize) + textrueOffsets);\n vec3 aPosition = a_Position;\n if(u_isMeter < 1.0) {\n // \u4E0D\u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n offset = project_pixel(offset);\n } else {\n // \u4EE5\u7C73\u4E3A\u5B9E\u9645\u5355\u4F4D\n antialiasblur *= pow(19.0 - u_Zoom, 2.0);\n antialiasblur = max(antialiasblur, -0.01);\n // offset *= 0.5;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n aPosition.xy += offset;\n offset.x = 0.0;\n offset.y = 0.0;\n }\n }\n\n v_data = vec4(extrude.x, extrude.y, antialiasblur,shape_type);\n\n vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
25
+ import { Version } from '@antv/l7-maps';
26
+
27
+ var RadarModel = /*#__PURE__*/function (_BaseModel) {
28
+ _inherits(RadarModel, _BaseModel);
29
+
30
+ var _super = _createSuper(RadarModel);
31
+
32
+ function RadarModel() {
33
+ var _this;
34
+
35
+ _classCallCheck(this, RadarModel);
36
+
37
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
38
+ args[_key] = arguments[_key];
39
+ }
40
+
41
+ _this = _super.call.apply(_super, [this].concat(args));
42
+
43
+ _defineProperty(_assertThisInitialized(_this), "meter2coord", 1);
44
+
45
+ _defineProperty(_assertThisInitialized(_this), "isMeter", false);
46
+
47
+ return _this;
48
+ }
49
+
50
+ _createClass(RadarModel, [{
51
+ key: "getUninforms",
52
+ value: function getUninforms() {
53
+ var _ref = this.layer.getLayerConfig(),
54
+ _ref$opacity = _ref.opacity,
55
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
56
+ _ref$offsets = _ref.offsets,
57
+ offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
58
+ blend = _ref.blend,
59
+ _ref$speed = _ref.speed,
60
+ speed = _ref$speed === void 0 ? 1 : _ref$speed;
61
+
62
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
63
+ opacity: opacity,
64
+ offsets: offsets
65
+ })) {
66
+ // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
67
+ this.judgeStyleAttributes({
68
+ opacity: opacity,
69
+ offsets: offsets
70
+ });
71
+ var encodeData = this.layer.getEncodedData();
72
+
73
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
74
+ data = _this$calDataFrame.data,
75
+ width = _this$calDataFrame.width,
76
+ height = _this$calDataFrame.height;
77
+
78
+ this.rowCount = height; // 当前数据纹理有多少行
79
+
80
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
81
+ flipY: true,
82
+ data: data,
83
+ format: gl.LUMINANCE,
84
+ type: gl.FLOAT,
85
+ width: width,
86
+ height: height
87
+ }) : this.createTexture2D({
88
+ flipY: true,
89
+ data: [1],
90
+ format: gl.LUMINANCE,
91
+ type: gl.FLOAT,
92
+ width: 1,
93
+ height: 1
94
+ });
95
+ }
96
+
97
+ return {
98
+ u_isMeter: Number(this.isMeter),
99
+ u_speed: speed,
100
+ u_additive: blend === 'additive' ? 1.0 : 0.0,
101
+ u_dataTexture: this.dataTexture,
102
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
103
+ u_cellTypeLayout: this.getCellTypeLayout(),
104
+ u_opacity: isNumber(opacity) ? opacity : 1.0,
105
+ u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0]
106
+ };
107
+ }
108
+ }, {
109
+ key: "getAnimateUniforms",
110
+ value: function getAnimateUniforms() {
111
+ var _ref2 = this.layer.getLayerConfig(),
112
+ _ref2$animateOption = _ref2.animateOption,
113
+ animateOption = _ref2$animateOption === void 0 ? {
114
+ enable: false
115
+ } : _ref2$animateOption;
116
+
117
+ return {
118
+ u_aimate: this.animateOption2Array(animateOption),
119
+ u_time: this.layer.getLayerAnimateTime()
120
+ };
121
+ }
122
+ }, {
123
+ key: "getAttribute",
124
+ value: function getAttribute() {
125
+ return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), PointFillTriangulation);
126
+ }
127
+ }, {
128
+ key: "initModels",
129
+ value: function initModels(callbackModel) {
130
+ var _ref3 = this.layer.getLayerConfig(),
131
+ _ref3$unit = _ref3.unit,
132
+ unit = _ref3$unit === void 0 ? 'l7size' : _ref3$unit;
133
+
134
+ var version = this.mapService.version;
135
+
136
+ if (unit === 'meter' && version !== Version.L7MAP && version !== Version.GLOBEL) {
137
+ this.isMeter = true;
138
+ this.calMeter2Coord();
139
+ }
140
+
141
+ this.buildModels(callbackModel);
142
+ }
143
+ /**
144
+ * 计算等面积点图层(unit meter)笛卡尔坐标标度与世界坐标标度的比例
145
+ * @returns
146
+ */
147
+
148
+ }, {
149
+ key: "calMeter2Coord",
150
+ value: function calMeter2Coord() {
151
+ var _this$layer$getSource = _slicedToArray(this.layer.getSource().extent, 4),
152
+ minLng = _this$layer$getSource[0],
153
+ minLat = _this$layer$getSource[1],
154
+ maxLng = _this$layer$getSource[2],
155
+ maxLat = _this$layer$getSource[3];
156
+
157
+ var center = [(minLng + maxLng) / 2, (minLat + maxLat) / 2];
158
+ var version = this.mapService.version;
159
+
160
+ if (version === Version.MAPBOX && window.mapboxgl.MercatorCoordinate) {
161
+ var coord = window.mapboxgl.MercatorCoordinate.fromLngLat({
162
+ lng: center[0],
163
+ lat: center[1]
164
+ }, 0);
165
+ var offsetInMeters = 1;
166
+ var offsetInMercatorCoordinateUnits = offsetInMeters * coord.meterInMercatorCoordinateUnits();
167
+ var westCoord = new window.mapboxgl.MercatorCoordinate(coord.x - offsetInMercatorCoordinateUnits, coord.y, coord.z);
168
+ var westLnglat = westCoord.toLngLat();
169
+ this.meter2coord = center[0] - westLnglat.lng;
170
+ return;
171
+ } // @ts-ignore
172
+
173
+
174
+ var m1 = this.mapService.meterToCoord(center, [minLng, minLat]); // @ts-ignore
175
+
176
+ var m2 = this.mapService.meterToCoord(center, [maxLng === minLng ? maxLng + 0.1 : maxLng, maxLat === minLat ? minLat + 0.1 : maxLat]);
177
+ this.meter2coord = (m1 + m2) / 2;
178
+
179
+ if (!this.meter2coord) {
180
+ // Tip: 兼容单个数据导致的 m1、m2 为 NaN
181
+ this.meter2coord = 7.70681090738883;
182
+ }
183
+ }
184
+ }, {
185
+ key: "buildModels",
186
+ value: function buildModels(callbackModel) {
187
+ var _ref4 = this.layer.getLayerConfig(),
188
+ _ref4$mask = _ref4.mask,
189
+ mask = _ref4$mask === void 0 ? false : _ref4$mask,
190
+ _ref4$maskInside = _ref4.maskInside,
191
+ maskInside = _ref4$maskInside === void 0 ? true : _ref4$maskInside;
192
+
193
+ this.layer.buildLayerModel({
194
+ moduleName: 'pointRadar',
195
+ vertexShader: pointFillVert,
196
+ fragmentShader: pointFillFrag,
197
+ triangulation: PointFillTriangulation,
198
+ depth: {
199
+ enable: false
200
+ },
201
+ blend: this.getBlend(),
202
+ stencil: getMask(mask, maskInside)
203
+ }).then(function (model) {
204
+ callbackModel([model]);
205
+ }).catch(function (err) {
206
+ console.warn(err);
207
+ callbackModel([]);
208
+ });
209
+ }
210
+ }, {
211
+ key: "clearModels",
212
+ value: function clearModels() {
213
+ var _this$dataTexture;
214
+
215
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
216
+ } // overwrite baseModel func
217
+
218
+ }, {
219
+ key: "animateOption2Array",
220
+ value: function animateOption2Array(option) {
221
+ return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];
222
+ }
223
+ }, {
224
+ key: "registerBuiltinAttributes",
225
+ value: function registerBuiltinAttributes() {
226
+ var _this2 = this;
227
+
228
+ this.styleAttributeService.registerStyleAttribute({
229
+ name: 'extrude',
230
+ type: AttributeType.Attribute,
231
+ descriptor: {
232
+ name: 'a_Extrude',
233
+ buffer: {
234
+ // give the WebGL driver a hint that this buffer may change
235
+ usage: gl.DYNAMIC_DRAW,
236
+ data: [],
237
+ type: gl.FLOAT
238
+ },
239
+ size: 3,
240
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
241
+ var extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
242
+ var extrudeIndex = attributeIdx % 4 * 3;
243
+ return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
244
+ }
245
+ }
246
+ }); // point layer size;
247
+
248
+ this.styleAttributeService.registerStyleAttribute({
249
+ name: 'size',
250
+ type: AttributeType.Attribute,
251
+ descriptor: {
252
+ name: 'a_Size',
253
+ buffer: {
254
+ // give the WebGL driver a hint that this buffer may change
255
+ usage: gl.DYNAMIC_DRAW,
256
+ data: [],
257
+ type: gl.FLOAT
258
+ },
259
+ size: 1,
260
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
261
+ var _feature$size = feature.size,
262
+ size = _feature$size === void 0 ? 5 : _feature$size;
263
+ return Array.isArray(size) ? [size[0] * _this2.meter2coord] : [size * _this2.meter2coord];
264
+ }
265
+ }
266
+ }); // point layer size;
267
+
268
+ this.styleAttributeService.registerStyleAttribute({
269
+ name: 'shape',
270
+ type: AttributeType.Attribute,
271
+ descriptor: {
272
+ name: 'a_Shape',
273
+ buffer: {
274
+ // give the WebGL driver a hint that this buffer may change
275
+ usage: gl.DYNAMIC_DRAW,
276
+ data: [],
277
+ type: gl.FLOAT
278
+ },
279
+ size: 1,
280
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
281
+ var _feature$shape = feature.shape,
282
+ shape = _feature$shape === void 0 ? 2 : _feature$shape;
283
+
284
+ var shape2d = _this2.layer.getLayerConfig().shape2d;
285
+
286
+ var shapeIndex = shape2d.indexOf(shape);
287
+ return [shapeIndex];
288
+ }
289
+ }
290
+ });
291
+ }
292
+ }]);
293
+
294
+ return RadarModel;
295
+ }(BaseModel);
296
+
297
+ export { RadarModel as default };
@@ -0,0 +1,17 @@
1
+ import { IEncodeFeature, IModel, IModelUniform } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ import { IPointLayerStyleOptions } from '../../core/interface';
4
+ export declare function PointTriangulation(feature: IEncodeFeature): {
5
+ vertices: number[];
6
+ indices: number[];
7
+ size: number;
8
+ };
9
+ export default class SimplePointModel extends BaseModel {
10
+ getDefaultStyle(): Partial<IPointLayerStyleOptions>;
11
+ getUninforms(): IModelUniform;
12
+ initModels(callbackModel: (models: IModel[]) => void): void;
13
+ buildModels(callbackModel: (models: IModel[]) => void): void;
14
+ clearModels(): void;
15
+ protected registerBuiltinAttributes(): void;
16
+ private defaultStyleOptions;
17
+ }