@antv/l7-layers 2.9.26-alpha.0 → 2.9.26-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +208 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +16 -0
  96. package/es/index.js +106 -0
  97. package/es/line/index.d.ts +25 -0
  98. package/es/line/index.js +122 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +18 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +89 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +25 -0
  165. package/es/plugins/FeatureScalePlugin.js +324 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +30 -0
  187. package/es/point/index.js +224 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +28 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  213. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  214. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  215. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  216. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  217. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  218. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  219. package/es/point/shaders/fill_frag.glsl +84 -0
  220. package/es/point/shaders/fill_vert.glsl +189 -0
  221. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  222. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  223. package/es/point/shaders/image_frag.glsl +39 -0
  224. package/es/point/shaders/image_vert.glsl +90 -0
  225. package/es/point/shaders/normal_frag.glsl +15 -0
  226. package/es/point/shaders/normal_vert.glsl +79 -0
  227. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  228. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  229. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  230. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  231. package/es/point/shaders/text_frag.glsl +48 -0
  232. package/es/point/shaders/text_vert.glsl +131 -0
  233. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  234. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  235. package/es/point/shape/extrude.d.ts +15 -0
  236. package/es/point/shape/extrude.js +63 -0
  237. package/es/polygon/index.d.ts +19 -0
  238. package/es/polygon/index.js +148 -0
  239. package/es/polygon/models/extrude.d.ts +28 -0
  240. package/es/polygon/models/extrude.js +306 -0
  241. package/es/polygon/models/fill.d.ts +17 -0
  242. package/es/polygon/models/fill.js +211 -0
  243. package/es/polygon/models/index.d.ts +5 -0
  244. package/es/polygon/models/index.js +28 -0
  245. package/es/polygon/models/ocean.d.ts +23 -0
  246. package/es/polygon/models/ocean.js +236 -0
  247. package/es/polygon/models/tile.d.ts +15 -0
  248. package/es/polygon/models/tile.js +133 -0
  249. package/es/polygon/models/water.d.ts +18 -0
  250. package/es/polygon/models/water.js +213 -0
  251. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  252. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  255. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  257. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  258. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  259. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  260. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  261. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  262. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  263. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  264. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  265. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  266. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  267. package/es/raster/buffers/triangulation.d.ts +6 -0
  268. package/es/raster/buffers/triangulation.js +28 -0
  269. package/es/raster/index.d.ts +19 -0
  270. package/es/raster/index.js +106 -0
  271. package/es/raster/models/index.d.ts +5 -0
  272. package/es/raster/models/index.js +8 -0
  273. package/es/raster/models/raster.d.ts +21 -0
  274. package/es/raster/models/raster.js +167 -0
  275. package/es/raster/raster.d.ts +30 -0
  276. package/es/raster/raster.js +174 -0
  277. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  278. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  279. package/es/raster/shaders/raster_frag.glsl +9 -0
  280. package/es/raster/shaders/raster_vert.glsl +44 -0
  281. package/es/tile/interface.d.ts +28 -0
  282. package/es/tile/interface.js +1 -0
  283. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  284. package/es/tile/manager/tileConfigManager.js +121 -0
  285. package/es/tile/manager/tileLayerManager.d.ts +36 -0
  286. package/es/tile/manager/tileLayerManager.js +312 -0
  287. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  288. package/es/tile/manager/tilePickerManager.js +190 -0
  289. package/es/tile/models/tileModel.d.ts +8 -0
  290. package/es/tile/models/tileModel.js +62 -0
  291. package/es/tile/tileFactory/base.d.ts +44 -0
  292. package/es/tile/tileFactory/base.js +444 -0
  293. package/es/tile/tileFactory/index.d.ts +5 -0
  294. package/es/tile/tileFactory/index.js +29 -0
  295. package/es/tile/tileFactory/line.d.ts +12 -0
  296. package/es/tile/tileFactory/line.js +59 -0
  297. package/es/tile/tileFactory/point.d.ts +12 -0
  298. package/es/tile/tileFactory/point.js +59 -0
  299. package/es/tile/tileFactory/polygon.d.ts +12 -0
  300. package/es/tile/tileFactory/polygon.js +59 -0
  301. package/es/tile/tileFactory/raster.d.ts +12 -0
  302. package/es/tile/tileFactory/raster.js +55 -0
  303. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  304. package/es/tile/tileFactory/rasterData.js +80 -0
  305. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  306. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  307. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  308. package/es/tile/tileFactory/vectorLayer.js +161 -0
  309. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  310. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  311. package/es/tile/tmsTileLayer.d.ts +7 -0
  312. package/es/tile/tmsTileLayer.js +101 -0
  313. package/es/tile/utils.d.ts +13 -0
  314. package/es/tile/utils.js +131 -0
  315. package/es/utils/blend.d.ts +2 -0
  316. package/es/utils/blend.js +54 -0
  317. package/es/utils/collision-index.d.ts +47 -0
  318. package/es/utils/collision-index.js +102 -0
  319. package/es/utils/dataMappingStyle.d.ts +31 -0
  320. package/es/utils/dataMappingStyle.js +147 -0
  321. package/es/utils/extrude_polyline.d.ts +67 -0
  322. package/es/utils/extrude_polyline.js +611 -0
  323. package/es/utils/grid-index.d.ts +28 -0
  324. package/es/utils/grid-index.js +179 -0
  325. package/es/utils/layerData.d.ts +2 -0
  326. package/es/utils/layerData.js +176 -0
  327. package/es/utils/multiPassRender.d.ts +16 -0
  328. package/es/utils/multiPassRender.js +50 -0
  329. package/es/utils/polylineNormal.d.ts +9 -0
  330. package/es/utils/polylineNormal.js +191 -0
  331. package/es/utils/simpleLine.d.ts +23 -0
  332. package/es/utils/simpleLine.js +103 -0
  333. package/es/utils/symbol-layout.d.ts +43 -0
  334. package/es/utils/symbol-layout.js +299 -0
  335. package/es/utils/updateShape.d.ts +2 -0
  336. package/es/utils/updateShape.js +20 -0
  337. package/es/wind/index.d.ts +20 -0
  338. package/es/wind/index.js +100 -0
  339. package/es/wind/models/index.d.ts +5 -0
  340. package/es/wind/models/index.js +5 -0
  341. package/es/wind/models/utils.d.ts +19 -0
  342. package/es/wind/models/utils.js +226 -0
  343. package/es/wind/models/wind.d.ts +33 -0
  344. package/es/wind/models/wind.js +331 -0
  345. package/es/wind/models/windRender.d.ts +104 -0
  346. package/es/wind/models/windRender.js +357 -0
  347. package/es/wind/models/windShader.d.ts +12 -0
  348. package/es/wind/models/windShader.js +12 -0
  349. package/es/wind/shaders/wind_frag.glsl +9 -0
  350. package/es/wind/shaders/wind_vert.glsl +17 -0
  351. package/lib/Geometry/index.js +119 -0
  352. package/lib/Geometry/models/billboard.js +246 -0
  353. package/lib/Geometry/models/index.js +22 -0
  354. package/lib/Geometry/models/plane.js +436 -0
  355. package/lib/Geometry/models/sprite.js +318 -0
  356. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  357. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  358. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  359. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  360. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  361. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  362. package/lib/canvas/index.js +104 -0
  363. package/lib/canvas/models/canvas.js +221 -0
  364. package/lib/canvas/models/index.js +16 -0
  365. package/lib/citybuliding/building.js +101 -0
  366. package/lib/citybuliding/models/build.js +203 -0
  367. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  368. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  369. package/lib/core/BaseLayer.js +1408 -0
  370. package/lib/core/BaseModel.js +503 -0
  371. package/lib/core/interface.js +41 -0
  372. package/lib/core/schema.js +33 -0
  373. package/lib/core/shape/Path.js +88 -0
  374. package/lib/core/shape/extrude.js +180 -0
  375. package/lib/core/triangulation.js +555 -0
  376. package/lib/earth/index.js +107 -0
  377. package/lib/earth/models/atmosphere.js +152 -0
  378. package/lib/earth/models/base.js +222 -0
  379. package/lib/earth/models/bloomsphere.js +152 -0
  380. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  381. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  382. package/lib/earth/shaders/base_frag.glsl +13 -0
  383. package/lib/earth/shaders/base_vert.glsl +52 -0
  384. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  385. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  386. package/lib/earth/utils.js +136 -0
  387. package/lib/heatmap/index.js +158 -0
  388. package/lib/heatmap/models/grid.js +122 -0
  389. package/lib/heatmap/models/grid3d.js +161 -0
  390. package/lib/heatmap/models/heatmap.js +487 -0
  391. package/lib/heatmap/models/hexagon.js +125 -0
  392. package/lib/heatmap/models/index.js +26 -0
  393. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  394. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  395. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  396. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  397. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  398. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  399. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  400. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  401. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  402. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  403. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  404. package/lib/heatmap/triangulation.js +45 -0
  405. package/lib/image/index.js +116 -0
  406. package/lib/image/models/dataImage.js +240 -0
  407. package/lib/image/models/image.js +183 -0
  408. package/lib/image/models/index.js +19 -0
  409. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  410. package/lib/image/shaders/image_frag.glsl +9 -0
  411. package/lib/image/shaders/image_vert.glsl +17 -0
  412. package/lib/index.js +266 -0
  413. package/lib/line/index.js +136 -0
  414. package/lib/line/models/arc.js +373 -0
  415. package/lib/line/models/arc_3d.js +353 -0
  416. package/lib/line/models/earthArc_3d.js +356 -0
  417. package/lib/line/models/great_circle.js +310 -0
  418. package/lib/line/models/half.js +299 -0
  419. package/lib/line/models/index.js +46 -0
  420. package/lib/line/models/line.js +459 -0
  421. package/lib/line/models/linearline.js +293 -0
  422. package/lib/line/models/simpleLine.js +248 -0
  423. package/lib/line/models/tile.js +368 -0
  424. package/lib/line/models/wall.js +345 -0
  425. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  426. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  427. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  428. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  429. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  430. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  431. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  432. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  433. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  434. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  435. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  436. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  437. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  438. package/lib/line/shaders/line_arc_vert.glsl +176 -0
  439. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  440. package/lib/line/shaders/line_frag.glsl +100 -0
  441. package/lib/line/shaders/line_vert.glsl +192 -0
  442. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  443. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  444. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  445. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  446. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  447. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  448. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  449. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  450. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  451. package/lib/line/shaders/simple/simpleline_vert.glsl +79 -0
  452. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  453. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  454. package/lib/line/shaders/wall_frag.glsl +93 -0
  455. package/lib/line/shaders/wall_vert.glsl +111 -0
  456. package/lib/mask/index.js +95 -0
  457. package/lib/mask/models/fill.js +137 -0
  458. package/lib/mask/models/index.js +16 -0
  459. package/lib/mask/shaders/mask_frag.glsl +7 -0
  460. package/lib/mask/shaders/mask_vert.glsl +22 -0
  461. package/lib/plugins/DataMappingPlugin.js +360 -0
  462. package/lib/plugins/DataSourcePlugin.js +108 -0
  463. package/lib/plugins/FeatureScalePlugin.js +348 -0
  464. package/lib/plugins/LayerAnimateStylePlugin.js +64 -0
  465. package/lib/plugins/LayerModelPlugin.js +82 -0
  466. package/lib/plugins/LayerStylePlugin.js +50 -0
  467. package/lib/plugins/LightingPlugin.js +125 -0
  468. package/lib/plugins/MultiPassRendererPlugin.js +93 -0
  469. package/lib/plugins/PixelPickingPlugin.js +159 -0
  470. package/lib/plugins/RegisterStyleAttributePlugin.js +117 -0
  471. package/lib/plugins/ShaderUniformPlugin.js +120 -0
  472. package/lib/plugins/UpdateModelPlugin.js +42 -0
  473. package/lib/plugins/UpdateStyleAttributePlugin.js +98 -0
  474. package/lib/point/index.js +238 -0
  475. package/lib/point/models/earthExtrude.js +295 -0
  476. package/lib/point/models/earthFill.js +293 -0
  477. package/lib/point/models/extrude.js +315 -0
  478. package/lib/point/models/fill.js +420 -0
  479. package/lib/point/models/fillmage.js +383 -0
  480. package/lib/point/models/image.js +255 -0
  481. package/lib/point/models/index.js +50 -0
  482. package/lib/point/models/normal.js +194 -0
  483. package/lib/point/models/radar.js +314 -0
  484. package/lib/point/models/simplePoint.js +205 -0
  485. package/lib/point/models/text.js +637 -0
  486. package/lib/point/models/tile.js +325 -0
  487. package/lib/point/shaders/animate/wave_frag.glsl +65 -0
  488. package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
  489. package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
  490. package/lib/point/shaders/earth/fill_frag.glsl +86 -0
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  492. package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
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  494. package/lib/point/shaders/fill_frag.glsl +84 -0
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  496. package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
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  498. package/lib/point/shaders/image_frag.glsl +39 -0
  499. package/lib/point/shaders/image_vert.glsl +90 -0
  500. package/lib/point/shaders/normal_frag.glsl +15 -0
  501. package/lib/point/shaders/normal_vert.glsl +79 -0
  502. package/lib/point/shaders/radar/radar_frag.glsl +64 -0
  503. package/lib/point/shaders/radar/radar_vert.glsl +120 -0
  504. package/lib/point/shaders/simplePoint_frag.glsl +53 -0
  505. package/lib/point/shaders/simplePoint_vert.glsl +79 -0
  506. package/lib/point/shaders/text_frag.glsl +48 -0
  507. package/lib/point/shaders/text_vert.glsl +131 -0
  508. package/lib/point/shaders/tile/fill_tile_frag.glsl +83 -0
  509. package/lib/point/shaders/tile/fill_tile_vert.glsl +181 -0
  510. package/lib/point/shape/extrude.js +78 -0
  511. package/lib/polygon/index.js +162 -0
  512. package/lib/polygon/models/extrude.js +322 -0
  513. package/lib/polygon/models/fill.js +226 -0
  514. package/lib/polygon/models/index.js +50 -0
  515. package/lib/polygon/models/ocean.js +252 -0
  516. package/lib/polygon/models/tile.js +147 -0
  517. package/lib/polygon/models/water.js +229 -0
  518. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  519. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  520. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  521. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  522. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  523. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  524. package/lib/polygon/shaders/polygon_frag.glsl +12 -0
  525. package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
  526. package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
  527. package/lib/polygon/shaders/polygon_vert.glsl +66 -0
  528. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  529. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  530. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  531. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  532. package/lib/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  533. package/lib/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  534. package/lib/raster/buffers/triangulation.js +38 -0
  535. package/lib/raster/index.js +119 -0
  536. package/lib/raster/models/index.js +20 -0
  537. package/lib/raster/models/raster.js +182 -0
  538. package/lib/raster/raster.js +191 -0
  539. package/lib/raster/shaders/raster_2d_frag.glsl +28 -0
  540. package/lib/raster/shaders/raster_2d_vert.glsl +18 -0
  541. package/lib/raster/shaders/raster_frag.glsl +9 -0
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  543. package/lib/tile/interface.js +5 -0
  544. package/lib/tile/manager/tileConfigManager.js +133 -0
  545. package/lib/tile/manager/tileLayerManager.js +330 -0
  546. package/lib/tile/manager/tilePickerManager.js +201 -0
  547. package/lib/tile/models/tileModel.js +74 -0
  548. package/lib/tile/tileFactory/base.js +466 -0
  549. package/lib/tile/tileFactory/index.js +59 -0
  550. package/lib/tile/tileFactory/line.js +70 -0
  551. package/lib/tile/tileFactory/point.js +70 -0
  552. package/lib/tile/tileFactory/polygon.js +70 -0
  553. package/lib/tile/tileFactory/raster.js +68 -0
  554. package/lib/tile/tileFactory/rasterData.js +93 -0
  555. package/lib/tile/tileFactory/rasterDataLayer.js +100 -0
  556. package/lib/tile/tileFactory/vectorLayer.js +176 -0
  557. package/lib/tile/tileLayer/baseTileLayer.js +447 -0
  558. package/lib/tile/tmsTileLayer.js +117 -0
  559. package/lib/tile/utils.js +158 -0
  560. package/lib/utils/blend.js +65 -0
  561. package/lib/utils/collision-index.js +118 -0
  562. package/lib/utils/dataMappingStyle.js +151 -0
  563. package/lib/utils/extrude_polyline.js +653 -0
  564. package/lib/utils/grid-index.js +188 -0
  565. package/lib/utils/layerData.js +187 -0
  566. package/lib/utils/multiPassRender.js +61 -0
  567. package/lib/utils/polylineNormal.js +230 -0
  568. package/lib/utils/simpleLine.js +116 -0
  569. package/lib/utils/symbol-layout.js +308 -0
  570. package/lib/utils/updateShape.js +27 -0
  571. package/lib/wind/index.js +113 -0
  572. package/lib/wind/models/index.js +16 -0
  573. package/lib/wind/models/utils.js +253 -0
  574. package/lib/wind/models/wind.js +346 -0
  575. package/lib/wind/models/windRender.js +373 -0
  576. package/lib/wind/models/windShader.js +25 -0
  577. package/lib/wind/shaders/wind_frag.glsl +9 -0
  578. package/lib/wind/shaders/wind_vert.glsl +17 -0
  579. package/package.json +6 -6
@@ -0,0 +1,226 @@
1
+ export function createProgram(gl, vshader, fshader) {
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+ // Create shader object
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+ var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader); // 创建顶点着色器对象
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+
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+ var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader); // 创建片元着色器对象
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+
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+ if (!vertexShader || !fragmentShader) {
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+ return null;
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+ } // Create a program object
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+
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+
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+ var program = gl.createProgram(); // 创建程序对象
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+
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+ if (!program) {
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+ return null;
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+ } // Attach the shader objects
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+
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+
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+ gl.attachShader(program, vertexShader); // 绑定着色器对象
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+
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+ gl.attachShader(program, fragmentShader); // Link the program object
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+
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+ gl.linkProgram(program); // 链接着色器对象
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+ // Check the result of linking
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+
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+ var linked = gl.getProgramParameter(program, gl.LINK_STATUS); // 判断着色器对象是否链接成功
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+
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+ if (!linked) {
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+ var error = gl.getProgramInfoLog(program);
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+ console.warn('Failed to link program: ' + error);
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+ gl.deleteProgram(program);
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+ gl.deleteShader(fragmentShader);
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+ gl.deleteShader(vertexShader);
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+ return null;
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+ }
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+
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+ var numAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
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+
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+ for (var i = 0; i < numAttributes; i++) {
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+ var attribute = gl.getActiveAttrib(program, i); // @ts-ignore
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+
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+ program[attribute.name] = gl.getAttribLocation(program, attribute.name);
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+ }
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+
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+ var numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
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+
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+ for (var i$1 = 0; i$1 < numUniforms; i$1++) {
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+ var uniform = gl.getActiveUniform(program, i$1); // @ts-ignore
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+
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+ program[uniform.name] = gl.getUniformLocation(program, uniform.name);
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+ } // @ts-ignore
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+
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+
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+ program.vertexShader = vertexShader; // @ts-ignore
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+
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+ program.fragmentShader = fragmentShader;
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+ return program;
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+ }
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+ export function loadShader(gl, type, source) {
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+ // Create shader object
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+ var shader = gl.createShader(type); // 生成着色器对象
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+
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+ if (shader == null) {
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+ console.warn('unable to create shader');
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+ return null;
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+ } // Set the shader program
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+
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+
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+ gl.shaderSource(shader, source); // 载入着色器
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+ // Compile the shader
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+
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+ gl.compileShader(shader); // 编译着色器代码
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+ // Check the result of compilation
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+
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+ var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); // 判断着色器对象是否生成成功
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+ // gl.SHADER_TYPE、gl.DELETE_STATUS、gl.COMPILE_STATUS
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+
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+ if (!compiled) {
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+ var error = gl.getShaderInfoLog(shader);
80
+ console.warn('Failed to compile shader: ' + error);
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+ gl.deleteShader(shader);
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+ return null;
83
+ }
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+
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+ return shader;
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+ }
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+ export function createTexture(gl, filter, data, width, height) {
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+ var texture = gl.createTexture();
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+ gl.bindTexture(gl.TEXTURE_2D, texture);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
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+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
95
+ gl.bindTexture(gl.TEXTURE_2D, null);
96
+ return texture;
97
+ }
98
+ export function createDataTexture(gl, filter, data) {
99
+ var texture = gl.createTexture();
100
+ gl.bindTexture(gl.TEXTURE_2D, texture);
101
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
103
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
104
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
105
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);
106
+ gl.bindTexture(gl.TEXTURE_2D, null);
107
+ return texture;
108
+ }
109
+ export function bindTexture(gl, texture, unit) {
110
+ gl.activeTexture(gl.TEXTURE0 + unit);
111
+ gl.bindTexture(gl.TEXTURE_2D, texture);
112
+ }
113
+ export function createBuffer(gl, data) {
114
+ var buffer = gl.createBuffer();
115
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
116
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
117
+ return buffer;
118
+ }
119
+ export function bindAttriBuffer(gl, attrName, vertices, count, program) {
120
+ var buffer = gl.createBuffer();
121
+
122
+ if (!buffer) {
123
+ console.warn('failed create vertex buffer');
124
+ }
125
+
126
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer); // 将缓冲区对象绑定到目标
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+
128
+ gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // 向缓冲区对象中写入数据
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+
130
+ var attr = gl.getAttribLocation(program, attrName);
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+ gl.vertexAttribPointer(attr, count, gl.FLOAT, false, 0, 0);
132
+ gl.enableVertexAttribArray(attr);
133
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
134
+ return {
135
+ buffer: buffer,
136
+ attr: attr,
137
+ count: count
138
+ };
139
+ }
140
+ export function bindAttriIndicesBuffer(gl, indices) {
141
+ var buffer = gl.createBuffer();
142
+
143
+ if (!buffer) {
144
+ console.warn('failed create vertex buffer');
145
+ } else {
146
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
147
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
148
+ }
149
+
150
+ return buffer;
151
+ }
152
+ export function bindUnifrom(gl, unifromName, data, program, vec) {
153
+ var uniform = gl.getUniformLocation(program, unifromName);
154
+
155
+ if (uniform === null || uniform < 0) {
156
+ console.warn('无法获取 uniform 变量的存储位置');
157
+ } else {
158
+ setUnifrom(gl, uniform, data, vec);
159
+ }
160
+
161
+ return uniform;
162
+ }
163
+ export function setUnifrom(gl, location, data, vec) {
164
+ switch (vec) {
165
+ case 'float':
166
+ gl.uniform1f(location, data);
167
+ break;
168
+
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+ case 'vec2':
170
+ gl.uniform2fv(location, data);
171
+ break;
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+
173
+ case 'vec3':
174
+ gl.uniform3fv(location, data);
175
+ break;
176
+
177
+ case 'vec4':
178
+ gl.uniform4fv(location, data);
179
+ break;
180
+
181
+ case 'bool':
182
+ gl.uniform1i(location, data); // 1 - true 0 - false
183
+
184
+ break;
185
+
186
+ case 'sampler2d':
187
+ break;
188
+
189
+ case 'mat4':
190
+ gl.uniformMatrix4fv(location, false, data);
191
+ break;
192
+ }
193
+ }
194
+ export function initFramebuffer(gl) {
195
+ var drawingBufferWidth = gl.drawingBufferWidth,
196
+ drawingBufferHeight = gl.drawingBufferHeight;
197
+ var OFFER_SCREEN_WIDTH = drawingBufferWidth;
198
+ var OFFER_SCREEN_HEIGHT = drawingBufferHeight;
199
+ var FRAMEBUFFER = gl.createFramebuffer();
200
+ gl.bindFramebuffer(gl.FRAMEBUFFER, FRAMEBUFFER);
201
+ var depthbuffer = gl.createRenderbuffer();
202
+ gl.bindRenderbuffer(gl.RENDERBUFFER, depthbuffer);
203
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT);
204
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthbuffer);
205
+ var texture = gl.createTexture(); // @ts-ignore
206
+
207
+ FRAMEBUFFER.texture = texture; // @ts-ignore
208
+
209
+ FRAMEBUFFER.width = OFFER_SCREEN_WIDTH; // @ts-ignore
210
+
211
+ FRAMEBUFFER.height = OFFER_SCREEN_HEIGHT;
212
+ gl.bindTexture(gl.TEXTURE_2D, texture);
213
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
214
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
215
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
216
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
217
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
218
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
219
+ gl.bindTexture(gl.TEXTURE_2D, null);
220
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
221
+ return {
222
+ FRAMEBUFFER: FRAMEBUFFER,
223
+ OFFER_SCREEN_WIDTH: OFFER_SCREEN_WIDTH,
224
+ OFFER_SCREEN_HEIGHT: OFFER_SCREEN_HEIGHT
225
+ };
226
+ }
@@ -0,0 +1,33 @@
1
+ import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class WindModel extends BaseModel {
4
+ protected texture: ITexture2D;
5
+ private colorModel;
6
+ private wind;
7
+ private imageCoords;
8
+ private sizeScale;
9
+ private frequency;
10
+ private cacheZoom;
11
+ render(): void;
12
+ getUninforms(): IModelUniform;
13
+ initModels(callbackModel: (models: IModel[]) => void): void;
14
+ getWindSize(): {
15
+ imageWidth: number;
16
+ imageHeight: number;
17
+ };
18
+ buildModels(callbackModel: (models: IModel[]) => void): void;
19
+ clearModels(): void;
20
+ protected getConfigSchema(): {
21
+ properties: {
22
+ opacity: {
23
+ type: string;
24
+ minimum: number;
25
+ maximum: number;
26
+ };
27
+ };
28
+ };
29
+ protected registerBuiltinAttributes(): void;
30
+ private getZoomScale;
31
+ private drawWind;
32
+ private drawColorMode;
33
+ }
@@ -0,0 +1,331 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
+ import _inherits from "@babel/runtime/helpers/inherits";
5
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
+
9
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
+
11
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
+
13
+ import { AttributeType, gl } from '@antv/l7-core';
14
+ import { FrequencyController } from '@antv/l7-utils';
15
+ import BaseModel from "../../core/BaseModel";
16
+ import { RasterImageTriangulation } from "../../core/triangulation";
17
+
18
+ /* babel-plugin-inline-import '../shaders/wind_frag.glsl' */
19
+ var WindFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nvoid main() {\n vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));\n gl_FragColor = color;\n gl_FragColor.a *= u_opacity;\n}\n";
20
+
21
+ /* babel-plugin-inline-import '../shaders/wind_vert.glsl' */
22
+ var WindVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
23
+ import { Wind } from "./windRender";
24
+ var defaultRampColors = {
25
+ 0.0: '#3288bd',
26
+ 0.1: '#66c2a5',
27
+ 0.2: '#abdda4',
28
+ 0.3: '#e6f598',
29
+ 0.4: '#fee08b',
30
+ 0.5: '#fdae61',
31
+ 0.6: '#f46d43',
32
+ 1.0: '#d53e4f'
33
+ };
34
+
35
+ var WindModel = /*#__PURE__*/function (_BaseModel) {
36
+ _inherits(WindModel, _BaseModel);
37
+
38
+ var _super = _createSuper(WindModel);
39
+
40
+ function WindModel() {
41
+ var _this;
42
+
43
+ _classCallCheck(this, WindModel);
44
+
45
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
46
+ args[_key] = arguments[_key];
47
+ }
48
+
49
+ _this = _super.call.apply(_super, [this].concat(args));
50
+
51
+ _defineProperty(_assertThisInitialized(_this), "sizeScale", 0.5);
52
+
53
+ _defineProperty(_assertThisInitialized(_this), "frequency", new FrequencyController(7.2));
54
+
55
+ return _this;
56
+ }
57
+
58
+ _createClass(WindModel, [{
59
+ key: "render",
60
+ value: function render() {
61
+ var _this2 = this;
62
+
63
+ // Tip: 控制风场的平均更新频率
64
+ this.frequency.run(function () {
65
+ _this2.drawWind();
66
+ });
67
+ this.drawColorMode();
68
+ }
69
+ }, {
70
+ key: "getUninforms",
71
+ value: function getUninforms() {
72
+ throw new Error('Method not implemented.');
73
+ }
74
+ }, {
75
+ key: "initModels",
76
+ value: function initModels(callbackModel) {
77
+ var _source$data,
78
+ _source$data2,
79
+ _source$data2$images,
80
+ _this3 = this;
81
+
82
+ var _ref = this.layer.getLayerConfig(),
83
+ _ref$uMin = _ref.uMin,
84
+ uMin = _ref$uMin === void 0 ? -21.32 : _ref$uMin,
85
+ _ref$uMax = _ref.uMax,
86
+ uMax = _ref$uMax === void 0 ? 26.8 : _ref$uMax,
87
+ _ref$vMin = _ref.vMin,
88
+ vMin = _ref$vMin === void 0 ? -21.57 : _ref$vMin,
89
+ _ref$vMax = _ref.vMax,
90
+ vMax = _ref$vMax === void 0 ? 21.42 : _ref$vMax,
91
+ _ref$fadeOpacity = _ref.fadeOpacity,
92
+ fadeOpacity = _ref$fadeOpacity === void 0 ? 0.996 : _ref$fadeOpacity,
93
+ _ref$speedFactor = _ref.speedFactor,
94
+ speedFactor = _ref$speedFactor === void 0 ? 0.25 : _ref$speedFactor,
95
+ _ref$dropRate = _ref.dropRate,
96
+ dropRate = _ref$dropRate === void 0 ? 0.003 : _ref$dropRate,
97
+ _ref$dropRateBump = _ref.dropRateBump,
98
+ dropRateBump = _ref$dropRateBump === void 0 ? 0.01 : _ref$dropRateBump,
99
+ _ref$rampColors = _ref.rampColors,
100
+ rampColors = _ref$rampColors === void 0 ? defaultRampColors : _ref$rampColors,
101
+ _ref$sizeScale = _ref.sizeScale,
102
+ sizeScale = _ref$sizeScale === void 0 ? 0.5 : _ref$sizeScale,
103
+ _ref$mask = _ref.mask,
104
+ mask = _ref$mask === void 0 ? false : _ref$mask,
105
+ _ref$maskInside = _ref.maskInside,
106
+ maskInside = _ref$maskInside === void 0 ? true : _ref$maskInside;
107
+
108
+ var createTexture2D = this.rendererService.createTexture2D;
109
+ var source = this.layer.getSource();
110
+ this.texture = createTexture2D({
111
+ height: 0,
112
+ width: 0
113
+ });
114
+ this.cacheZoom = Math.floor(this.mapService.getZoom());
115
+ var glContext = this.rendererService.getGLContext();
116
+ this.imageCoords = (_source$data = source.data) === null || _source$data === void 0 ? void 0 : _source$data.dataArray[0].coordinates;
117
+ (_source$data2 = source.data) === null || _source$data2 === void 0 ? void 0 : (_source$data2$images = _source$data2.images) === null || _source$data2$images === void 0 ? void 0 : _source$data2$images.then(function (imageData) {
118
+ var _this3$texture;
119
+
120
+ _this3.sizeScale = sizeScale * _this3.getZoomScale();
121
+
122
+ var _this3$getWindSize = _this3.getWindSize(),
123
+ imageWidth = _this3$getWindSize.imageWidth,
124
+ imageHeight = _this3$getWindSize.imageHeight;
125
+
126
+ var options = {
127
+ glContext: glContext,
128
+ imageWidth: imageWidth,
129
+ imageHeight: imageHeight,
130
+ fadeOpacity: fadeOpacity,
131
+ speedFactor: speedFactor,
132
+ dropRate: dropRate,
133
+ dropRateBump: dropRateBump,
134
+ rampColors: rampColors
135
+ };
136
+ _this3.wind = new Wind(options); // imageData[0] 风场图
137
+
138
+ _this3.wind.setWind({
139
+ uMin: uMin,
140
+ uMax: uMax,
141
+ vMin: vMin,
142
+ vMax: vMax,
143
+ image: imageData[0]
144
+ });
145
+
146
+ (_this3$texture = _this3.texture) === null || _this3$texture === void 0 ? void 0 : _this3$texture.destroy();
147
+ _this3.texture = createTexture2D({
148
+ width: imageWidth,
149
+ height: imageHeight
150
+ });
151
+
152
+ _this3.layerService.updateLayerRenderList();
153
+
154
+ _this3.layerService.renderLayers();
155
+ });
156
+ this.layer.buildLayerModel({
157
+ moduleName: 'wind',
158
+ vertexShader: WindVert,
159
+ fragmentShader: WindFrag,
160
+ triangulation: RasterImageTriangulation,
161
+ primitive: gl.TRIANGLES,
162
+ depth: {
163
+ enable: false
164
+ },
165
+ blend: this.getBlend()
166
+ }).then(function (model) {
167
+ _this3.colorModel = model;
168
+ callbackModel([model]);
169
+ }).catch(function (err) {
170
+ console.warn(err);
171
+ callbackModel([]);
172
+ });
173
+ }
174
+ }, {
175
+ key: "getWindSize",
176
+ value: function getWindSize() {
177
+ var p1 = this.mapService.lngLatToPixel(this.imageCoords[0]);
178
+ var p2 = this.mapService.lngLatToPixel(this.imageCoords[1]);
179
+ var imageWidth = Math.min(Math.floor((p2.x - p1.x) * this.sizeScale), 2048);
180
+ var imageHeight = Math.min(Math.floor((p1.y - p2.y) * this.sizeScale), 2048);
181
+ return {
182
+ imageWidth: imageWidth,
183
+ imageHeight: imageHeight
184
+ };
185
+ }
186
+ }, {
187
+ key: "buildModels",
188
+ value: function buildModels(callbackModel) {
189
+ this.initModels(callbackModel);
190
+ }
191
+ }, {
192
+ key: "clearModels",
193
+ value: function clearModels() {
194
+ var _this$texture, _this$wind;
195
+
196
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
197
+ (_this$wind = this.wind) === null || _this$wind === void 0 ? void 0 : _this$wind.destroy();
198
+ }
199
+ }, {
200
+ key: "getConfigSchema",
201
+ value: function getConfigSchema() {
202
+ return {
203
+ properties: {
204
+ opacity: {
205
+ type: 'number',
206
+ minimum: 0,
207
+ maximum: 1
208
+ }
209
+ }
210
+ };
211
+ }
212
+ }, {
213
+ key: "registerBuiltinAttributes",
214
+ value: function registerBuiltinAttributes() {
215
+ // point layer size;
216
+ this.styleAttributeService.registerStyleAttribute({
217
+ name: 'uv',
218
+ type: AttributeType.Attribute,
219
+ descriptor: {
220
+ name: 'a_Uv',
221
+ buffer: {
222
+ // give the WebGL driver a hint that this buffer may change
223
+ usage: gl.DYNAMIC_DRAW,
224
+ data: [],
225
+ type: gl.FLOAT
226
+ },
227
+ size: 2,
228
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
229
+ return [vertex[3], vertex[4]];
230
+ }
231
+ }
232
+ });
233
+ }
234
+ }, {
235
+ key: "getZoomScale",
236
+ value: function getZoomScale() {
237
+ return Math.min((this.cacheZoom + 4) / 30 * 2, 2);
238
+ }
239
+ }, {
240
+ key: "drawWind",
241
+ value: function drawWind() {
242
+ if (this.wind) {
243
+ var _ref2 = this.layer.getLayerConfig(),
244
+ _ref2$uMin = _ref2.uMin,
245
+ uMin = _ref2$uMin === void 0 ? -21.32 : _ref2$uMin,
246
+ _ref2$uMax = _ref2.uMax,
247
+ uMax = _ref2$uMax === void 0 ? 26.8 : _ref2$uMax,
248
+ _ref2$vMin = _ref2.vMin,
249
+ vMin = _ref2$vMin === void 0 ? -21.57 : _ref2$vMin,
250
+ _ref2$vMax = _ref2.vMax,
251
+ vMax = _ref2$vMax === void 0 ? 21.42 : _ref2$vMax,
252
+ _ref2$numParticles = _ref2.numParticles,
253
+ numParticles = _ref2$numParticles === void 0 ? 65535 : _ref2$numParticles,
254
+ _ref2$fadeOpacity = _ref2.fadeOpacity,
255
+ fadeOpacity = _ref2$fadeOpacity === void 0 ? 0.996 : _ref2$fadeOpacity,
256
+ _ref2$speedFactor = _ref2.speedFactor,
257
+ speedFactor = _ref2$speedFactor === void 0 ? 0.25 : _ref2$speedFactor,
258
+ _ref2$dropRate = _ref2.dropRate,
259
+ dropRate = _ref2$dropRate === void 0 ? 0.003 : _ref2$dropRate,
260
+ _ref2$dropRateBump = _ref2.dropRateBump,
261
+ dropRateBump = _ref2$dropRateBump === void 0 ? 0.01 : _ref2$dropRateBump,
262
+ _ref2$rampColors = _ref2.rampColors,
263
+ rampColors = _ref2$rampColors === void 0 ? defaultRampColors : _ref2$rampColors,
264
+ _ref2$sizeScale = _ref2.sizeScale,
265
+ sizeScale = _ref2$sizeScale === void 0 ? 0.5 : _ref2$sizeScale;
266
+
267
+ var newNumParticles = numParticles;
268
+ var currentZoom = Math.floor(this.mapService.getZoom());
269
+
270
+ if (typeof sizeScale === 'number' && sizeScale !== this.sizeScale || currentZoom !== this.cacheZoom) {
271
+ var zoomScale = this.getZoomScale();
272
+ this.sizeScale = sizeScale;
273
+ newNumParticles *= zoomScale;
274
+
275
+ var _this$getWindSize = this.getWindSize(),
276
+ imageWidth = _this$getWindSize.imageWidth,
277
+ imageHeight = _this$getWindSize.imageHeight;
278
+
279
+ this.wind.reSize(imageWidth, imageHeight);
280
+ this.cacheZoom = currentZoom;
281
+ }
282
+
283
+ this.wind.updateWindDir(uMin, uMax, vMin, vMax);
284
+ this.wind.updateParticelNum(newNumParticles);
285
+ this.wind.updateColorRampTexture(rampColors);
286
+ this.wind.fadeOpacity = fadeOpacity;
287
+ this.wind.speedFactor = speedFactor;
288
+ this.wind.dropRate = dropRate;
289
+ this.wind.dropRateBump = dropRateBump;
290
+
291
+ var _this$wind$draw = this.wind.draw(),
292
+ d = _this$wind$draw.d,
293
+ w = _this$wind$draw.w,
294
+ h = _this$wind$draw.h; // TODO: 恢复 L7 渲染流程中 gl 状态
295
+
296
+
297
+ this.rendererService.setBaseState();
298
+ this.texture.update({
299
+ data: d,
300
+ width: w,
301
+ height: h
302
+ });
303
+ }
304
+ }
305
+ }, {
306
+ key: "drawColorMode",
307
+ value: function drawColorMode() {
308
+ var _this$colorModel;
309
+
310
+ var _ref3 = this.layer.getLayerConfig(),
311
+ opacity = _ref3.opacity;
312
+
313
+ this.layer.masks.map(function (m) {
314
+ m.hooks.beforeRenderData.call();
315
+ m.hooks.beforeRender.call();
316
+ m.render();
317
+ m.hooks.afterRender.call();
318
+ });
319
+ (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 ? void 0 : _this$colorModel.draw({
320
+ uniforms: {
321
+ u_opacity: opacity || 1.0,
322
+ u_texture: this.texture
323
+ }
324
+ });
325
+ }
326
+ }]);
327
+
328
+ return WindModel;
329
+ }(BaseModel);
330
+
331
+ export { WindModel as default };
@@ -0,0 +1,104 @@
1
+ export interface IWindData {
2
+ uMin: number;
3
+ uMax: number;
4
+ vMin: number;
5
+ vMax: number;
6
+ image: HTMLImageElement;
7
+ }
8
+ export interface IWind {
9
+ width: number;
10
+ height: number;
11
+ fadeOpacity: number;
12
+ speedFactor: number;
13
+ dropRate: number;
14
+ dropRateBump: number;
15
+ setWind: (windData: IWindData) => void;
16
+ draw: () => {
17
+ d: Uint8Array;
18
+ w: number;
19
+ h: number;
20
+ };
21
+ updateParticelNum: (num: number) => void;
22
+ updateWindDir: (uMin: number, uMax: number, vMin: number, vMax: number) => void;
23
+ updateColorRampTexture: (rampColors: {
24
+ [key: number]: string;
25
+ }) => void;
26
+ reSize: (width: number, height: number) => void;
27
+ destroy: () => void;
28
+ }
29
+ export interface IWindProps {
30
+ glContext: WebGLRenderingContext;
31
+ imageWidth: number;
32
+ imageHeight: number;
33
+ fadeOpacity: number;
34
+ speedFactor: number;
35
+ dropRate: number;
36
+ dropRateBump: number;
37
+ rampColors: {
38
+ [key: number]: string;
39
+ };
40
+ }
41
+ export declare class Wind {
42
+ width: number;
43
+ height: number;
44
+ pixels: Uint8Array;
45
+ fadeOpacity: number;
46
+ speedFactor: number;
47
+ dropRate: number;
48
+ dropRateBump: number;
49
+ private gl;
50
+ private drawProgram;
51
+ private fullScreenProgram;
52
+ private updateProgram;
53
+ private rampColors;
54
+ private numParticles;
55
+ private numParticlesSize;
56
+ private particleStateResolution;
57
+ private quadBuffer;
58
+ private particleIndexBuffer;
59
+ private framebuffer;
60
+ private colorRampTexture;
61
+ private backgroundTexture;
62
+ private screenTexture;
63
+ private particleStateTexture0;
64
+ private particleStateTexture1;
65
+ private windTexture;
66
+ private windData;
67
+ constructor(options: IWindProps);
68
+ init(): void;
69
+ setWind(windData: IWindData): void;
70
+ /**
71
+ * 更新风场粒子数量
72
+ * @param num
73
+ */
74
+ updateParticelNum(num: number): void;
75
+ /**
76
+ * 更新风场风向风速
77
+ * @param uMin
78
+ * @param uMax
79
+ * @param vMin
80
+ * @param vMax
81
+ */
82
+ updateWindDir(uMin: number, uMax: number, vMin: number, vMax: number): void;
83
+ /**
84
+ * update rampColors
85
+ * @param rampColors
86
+ */
87
+ updateColorRampTexture(rampColors: {
88
+ [key: number]: string;
89
+ }): void;
90
+ isColorChanged(rampColors: {
91
+ [key: number]: string;
92
+ }): boolean;
93
+ reSize(width: number, height: number): void;
94
+ draw(): {
95
+ d: Uint8Array;
96
+ w: number;
97
+ h: number;
98
+ };
99
+ drawScreen(): void;
100
+ drawFullTexture(texture: any, opacity: number): void;
101
+ drawParticles(): void;
102
+ updateParticles(): void;
103
+ destroy(): void;
104
+ }