@antv/l7-layers 2.9.26-alpha.0 → 2.9.26-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +208 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +16 -0
  96. package/es/index.js +106 -0
  97. package/es/line/index.d.ts +25 -0
  98. package/es/line/index.js +122 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +18 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +89 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +25 -0
  165. package/es/plugins/FeatureScalePlugin.js +324 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +30 -0
  187. package/es/point/index.js +224 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +28 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  213. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  214. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  215. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  216. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  217. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  218. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  219. package/es/point/shaders/fill_frag.glsl +84 -0
  220. package/es/point/shaders/fill_vert.glsl +189 -0
  221. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  222. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  223. package/es/point/shaders/image_frag.glsl +39 -0
  224. package/es/point/shaders/image_vert.glsl +90 -0
  225. package/es/point/shaders/normal_frag.glsl +15 -0
  226. package/es/point/shaders/normal_vert.glsl +79 -0
  227. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  228. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  229. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  230. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  231. package/es/point/shaders/text_frag.glsl +48 -0
  232. package/es/point/shaders/text_vert.glsl +131 -0
  233. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  234. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  235. package/es/point/shape/extrude.d.ts +15 -0
  236. package/es/point/shape/extrude.js +63 -0
  237. package/es/polygon/index.d.ts +19 -0
  238. package/es/polygon/index.js +148 -0
  239. package/es/polygon/models/extrude.d.ts +28 -0
  240. package/es/polygon/models/extrude.js +306 -0
  241. package/es/polygon/models/fill.d.ts +17 -0
  242. package/es/polygon/models/fill.js +211 -0
  243. package/es/polygon/models/index.d.ts +5 -0
  244. package/es/polygon/models/index.js +28 -0
  245. package/es/polygon/models/ocean.d.ts +23 -0
  246. package/es/polygon/models/ocean.js +236 -0
  247. package/es/polygon/models/tile.d.ts +15 -0
  248. package/es/polygon/models/tile.js +133 -0
  249. package/es/polygon/models/water.d.ts +18 -0
  250. package/es/polygon/models/water.js +213 -0
  251. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  252. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  255. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  257. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  258. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  259. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  260. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  261. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  262. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  263. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  264. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  265. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  266. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  267. package/es/raster/buffers/triangulation.d.ts +6 -0
  268. package/es/raster/buffers/triangulation.js +28 -0
  269. package/es/raster/index.d.ts +19 -0
  270. package/es/raster/index.js +106 -0
  271. package/es/raster/models/index.d.ts +5 -0
  272. package/es/raster/models/index.js +8 -0
  273. package/es/raster/models/raster.d.ts +21 -0
  274. package/es/raster/models/raster.js +167 -0
  275. package/es/raster/raster.d.ts +30 -0
  276. package/es/raster/raster.js +174 -0
  277. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  278. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  279. package/es/raster/shaders/raster_frag.glsl +9 -0
  280. package/es/raster/shaders/raster_vert.glsl +44 -0
  281. package/es/tile/interface.d.ts +28 -0
  282. package/es/tile/interface.js +1 -0
  283. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  284. package/es/tile/manager/tileConfigManager.js +121 -0
  285. package/es/tile/manager/tileLayerManager.d.ts +36 -0
  286. package/es/tile/manager/tileLayerManager.js +312 -0
  287. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  288. package/es/tile/manager/tilePickerManager.js +190 -0
  289. package/es/tile/models/tileModel.d.ts +8 -0
  290. package/es/tile/models/tileModel.js +62 -0
  291. package/es/tile/tileFactory/base.d.ts +44 -0
  292. package/es/tile/tileFactory/base.js +444 -0
  293. package/es/tile/tileFactory/index.d.ts +5 -0
  294. package/es/tile/tileFactory/index.js +29 -0
  295. package/es/tile/tileFactory/line.d.ts +12 -0
  296. package/es/tile/tileFactory/line.js +59 -0
  297. package/es/tile/tileFactory/point.d.ts +12 -0
  298. package/es/tile/tileFactory/point.js +59 -0
  299. package/es/tile/tileFactory/polygon.d.ts +12 -0
  300. package/es/tile/tileFactory/polygon.js +59 -0
  301. package/es/tile/tileFactory/raster.d.ts +12 -0
  302. package/es/tile/tileFactory/raster.js +55 -0
  303. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  304. package/es/tile/tileFactory/rasterData.js +80 -0
  305. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  306. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  307. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  308. package/es/tile/tileFactory/vectorLayer.js +161 -0
  309. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  310. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  311. package/es/tile/tmsTileLayer.d.ts +7 -0
  312. package/es/tile/tmsTileLayer.js +101 -0
  313. package/es/tile/utils.d.ts +13 -0
  314. package/es/tile/utils.js +131 -0
  315. package/es/utils/blend.d.ts +2 -0
  316. package/es/utils/blend.js +54 -0
  317. package/es/utils/collision-index.d.ts +47 -0
  318. package/es/utils/collision-index.js +102 -0
  319. package/es/utils/dataMappingStyle.d.ts +31 -0
  320. package/es/utils/dataMappingStyle.js +147 -0
  321. package/es/utils/extrude_polyline.d.ts +67 -0
  322. package/es/utils/extrude_polyline.js +611 -0
  323. package/es/utils/grid-index.d.ts +28 -0
  324. package/es/utils/grid-index.js +179 -0
  325. package/es/utils/layerData.d.ts +2 -0
  326. package/es/utils/layerData.js +176 -0
  327. package/es/utils/multiPassRender.d.ts +16 -0
  328. package/es/utils/multiPassRender.js +50 -0
  329. package/es/utils/polylineNormal.d.ts +9 -0
  330. package/es/utils/polylineNormal.js +191 -0
  331. package/es/utils/simpleLine.d.ts +23 -0
  332. package/es/utils/simpleLine.js +103 -0
  333. package/es/utils/symbol-layout.d.ts +43 -0
  334. package/es/utils/symbol-layout.js +299 -0
  335. package/es/utils/updateShape.d.ts +2 -0
  336. package/es/utils/updateShape.js +20 -0
  337. package/es/wind/index.d.ts +20 -0
  338. package/es/wind/index.js +100 -0
  339. package/es/wind/models/index.d.ts +5 -0
  340. package/es/wind/models/index.js +5 -0
  341. package/es/wind/models/utils.d.ts +19 -0
  342. package/es/wind/models/utils.js +226 -0
  343. package/es/wind/models/wind.d.ts +33 -0
  344. package/es/wind/models/wind.js +331 -0
  345. package/es/wind/models/windRender.d.ts +104 -0
  346. package/es/wind/models/windRender.js +357 -0
  347. package/es/wind/models/windShader.d.ts +12 -0
  348. package/es/wind/models/windShader.js +12 -0
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  579. package/package.json +6 -6
@@ -0,0 +1,221 @@
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.default = void 0;
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+
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+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
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+
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+
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+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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+
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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+
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+
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+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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+
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+ var _interface = require("../../core/interface");
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ var CanvaModel = /*#__PURE__*/function (_BaseModel) {
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+ (0, _inherits2.default)(CanvaModel, _BaseModel);
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+
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+ var _super = _createSuper(CanvaModel);
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+
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+ function CanvaModel() {
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+ var _this;
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+
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+ (0, _classCallCheck2.default)(this, CanvaModel);
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+
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+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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+ args[_key] = arguments[_key];
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+ }
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+
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+ _this = _super.call.apply(_super, [this].concat(args));
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+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateMode", _interface.CanvasUpdateType.ALWAYS);
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+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "renderUpdate", function () {
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+ var _ref = _this.layer.getLayerConfig(),
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+ _ref$zIndex = _ref.zIndex,
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+ zIndex = _ref$zIndex === void 0 ? 10 : _ref$zIndex,
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+ _ref$update = _ref.update,
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+ update = _ref$update === void 0 ? _interface.CanvasUpdateType.ALWAYS : _ref$update,
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+ _ref$animateOption = _ref.animateOption,
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+ animateOption = _ref$animateOption === void 0 ? {
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+ enable: false,
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+ duration: 20
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+ } : _ref$animateOption;
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+
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+ if (+_this.canvas.style.zIndex === zIndex) {
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+ _this.canvas.style.zIndex = zIndex + '';
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+ }
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+
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+ if (_this.updateMode !== update) {
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+ _this.updateMode = update;
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+
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+ _this.unBindListener();
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+
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+ _this.bindListener();
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+ }
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+
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+ if (_this.updateMode === _interface.CanvasUpdateType.ALWAYS && animateOption.enable) {
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+ _this.renderCanvas();
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+ }
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+ });
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+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "unBindListener", function () {
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+ _this.mapService.off('mapchange', _this.renderCanvas);
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+
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+ _this.mapService.off('zoomstart', _this.clearCanvas);
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+
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+ _this.mapService.off('zoomend', _this.renderCanvas);
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+
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+ _this.mapService.off('movestart', _this.clearCanvas);
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+
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+ _this.mapService.off('moveend', _this.renderCanvas);
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+ });
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+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "bindListener", function () {
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+ if (_this.updateMode === _interface.CanvasUpdateType.ALWAYS) {
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+ _this.mapService.on('mapchange', _this.renderCanvas);
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+ } else {
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+ _this.mapService.on('zoomstart', _this.clearCanvas);
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+
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+ _this.mapService.on('zoomend', _this.renderCanvas);
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+ _this.mapService.on('movestart', _this.clearCanvas);
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+ _this.mapService.on('moveend', _this.renderCanvas);
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+ }
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+ });
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+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "clearCanvas", function () {
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+ if (_this.ctx) {
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+ var _this$rendererService = _this.rendererService.getViewportSize(),
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+ w = _this$rendererService.width,
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+ h = _this$rendererService.height;
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+
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+ _this.ctx.clearRect(0, 0, w, h);
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+ }
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+ });
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+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "renderCanvas", function () {
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+ var _this$rendererService2 = _this.rendererService.getViewportSize(),
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+ viewWidth = _this$rendererService2.width,
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+ viewHeight = _this$rendererService2.height;
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+
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+ if (_this.prevSize[0] !== viewWidth || _this.prevSize[1] !== viewHeight) {
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+ _this.prevSize = [viewWidth, viewHeight];
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+
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+ var size = _this.mapService.getSize();
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+
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+ var _size = (0, _slicedToArray2.default)(size, 2),
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+ width = _size[0],
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+ height = _size[1];
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+
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+ _this.canvas.width = viewWidth;
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+ _this.canvas.height = viewHeight;
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+ _this.canvas.style.width = width + 'px';
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+ _this.canvas.style.height = height + 'px';
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+ }
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+
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+ var _ref2 = _this.layer.getLayerConfig(),
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+ drawingOnCanvas = _ref2.drawingOnCanvas;
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+
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+ if (_this.ctx) {
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+ drawingOnCanvas({
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+ canvas: _this.canvas,
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+ ctx: _this.ctx,
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+ mapService: _this.mapService,
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+ size: [viewWidth, viewHeight]
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+ });
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+ }
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+ });
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+ return _this;
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+ }
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+
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+ (0, _createClass2.default)(CanvaModel, [{
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+ key: "clearModels",
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+ value: function clearModels() {
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+ if (this.canvas) {
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+ var _this$mapService$getC;
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+
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+ (_this$mapService$getC = this.mapService.getContainer()) === null || _this$mapService$getC === void 0 ? void 0 : _this$mapService$getC.removeChild(this.canvas); // @ts-ignore
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+
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+ this.canvas = null;
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+ }
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+
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+ this.unBindListener();
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+ }
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+ }, {
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+ key: "initModels",
161
+ value: function initModels() {
162
+ var _ref3 = this.layer.getLayerConfig(),
163
+ _ref3$update = _ref3.update,
164
+ update = _ref3$update === void 0 ? _interface.CanvasUpdateType.ALWAYS : _ref3$update;
165
+
166
+ this.updateMode = update;
167
+ this.initCanvas();
168
+ this.renderCanvas();
169
+ this.bindListener();
170
+ this.mapService.getContainer();
171
+ return [];
172
+ }
173
+ }, {
174
+ key: "initCanvas",
175
+ value: function initCanvas() {
176
+ var _this$mapService$getC2;
177
+
178
+ var _ref4 = this.layer.getLayerConfig(),
179
+ zIndex = _ref4.zIndex;
180
+
181
+ var size = this.mapService.getSize();
182
+
183
+ var _size2 = (0, _slicedToArray2.default)(size, 2),
184
+ width = _size2[0],
185
+ height = _size2[1];
186
+
187
+ var _this$rendererService3 = this.rendererService.getViewportSize(),
188
+ viewWidth = _this$rendererService3.width,
189
+ viewHeight = _this$rendererService3.height;
190
+
191
+ this.prevSize = [viewWidth, viewHeight];
192
+ var canvas = document.createElement('canvas');
193
+ this.canvas = canvas;
194
+ canvas.width = viewWidth;
195
+ canvas.height = viewHeight;
196
+ canvas.style.pointerEvents = 'none';
197
+ canvas.style.width = width + 'px';
198
+ canvas.style.height = height + 'px';
199
+ canvas.style.position = 'absolute';
200
+ canvas.style.top = '0';
201
+ canvas.style.left = '0';
202
+ canvas.style.zIndex = zIndex + '';
203
+ (_this$mapService$getC2 = this.mapService.getContainer()) === null || _this$mapService$getC2 === void 0 ? void 0 : _this$mapService$getC2.appendChild(canvas);
204
+ var ctx = canvas.getContext('2d');
205
+ this.ctx = ctx;
206
+ }
207
+ }, {
208
+ key: "buildModels",
209
+ value: function buildModels() {
210
+ return this.initModels();
211
+ }
212
+ }, {
213
+ key: "registerBuiltinAttributes",
214
+ value: function registerBuiltinAttributes() {
215
+ return;
216
+ }
217
+ }]);
218
+ return CanvaModel;
219
+ }(_BaseModel2.default);
220
+
221
+ exports.default = CanvaModel;
@@ -0,0 +1,16 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _canvas = _interopRequireDefault(require("./canvas"));
11
+
12
+ var CanvasModels = {
13
+ canvas: _canvas.default
14
+ };
15
+ var _default = CanvasModels;
16
+ exports.default = _default;
@@ -0,0 +1,101 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
+
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
+
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
+
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
+
22
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
+
24
+ var _BaseLayer2 = _interopRequireDefault(require("../core/BaseLayer"));
25
+
26
+ var _build = _interopRequireDefault(require("./models/build"));
27
+
28
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
+
30
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
+
32
+ var CityBuildingLayer = /*#__PURE__*/function (_BaseLayer) {
33
+ (0, _inherits2.default)(CityBuildingLayer, _BaseLayer);
34
+
35
+ var _super = _createSuper(CityBuildingLayer);
36
+
37
+ function CityBuildingLayer() {
38
+ var _this;
39
+
40
+ (0, _classCallCheck2.default)(this, CityBuildingLayer);
41
+
42
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
43
+ args[_key] = arguments[_key];
44
+ }
45
+
46
+ _this = _super.call.apply(_super, [this].concat(args));
47
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'CityBuildingLayer');
48
+ return _this;
49
+ }
50
+
51
+ (0, _createClass2.default)(CityBuildingLayer, [{
52
+ key: "buildModels",
53
+ value: function buildModels() {
54
+ var _this2 = this;
55
+
56
+ this.layerModel = new _build.default(this);
57
+ this.layerModel.initModels(function (models) {
58
+ _this2.models = models;
59
+
60
+ _this2.renderLayers();
61
+ });
62
+ }
63
+ }, {
64
+ key: "rebuildModels",
65
+ value: function rebuildModels() {
66
+ var _this3 = this;
67
+
68
+ this.layerModel.buildModels(function (models) {
69
+ return _this3.models = models;
70
+ });
71
+ }
72
+ }, {
73
+ key: "setLight",
74
+ value: function setLight(t) {
75
+ this.updateLayerConfig({
76
+ time: t
77
+ });
78
+ }
79
+ }, {
80
+ key: "getConfigSchema",
81
+ value: function getConfigSchema() {
82
+ return {
83
+ properties: {
84
+ opacity: {
85
+ type: 'number',
86
+ minimum: 0,
87
+ maximum: 1
88
+ }
89
+ }
90
+ };
91
+ }
92
+ }, {
93
+ key: "getModelType",
94
+ value: function getModelType() {
95
+ return 'citybuilding';
96
+ }
97
+ }]);
98
+ return CityBuildingLayer;
99
+ }(_BaseLayer2.default);
100
+
101
+ exports.default = CityBuildingLayer;
@@ -0,0 +1,203 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
11
+
12
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
13
+
14
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
15
+
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
+
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
+
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
+
22
+ var _l7Core = require("@antv/l7-core");
23
+
24
+ var _l7Utils = require("@antv/l7-utils");
25
+
26
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
27
+
28
+ var _triangulation = require("../../core/triangulation");
29
+
30
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
31
+
32
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
33
+
34
+ /* babel-plugin-inline-import '../shaders/build_frag.glsl' */
35
+ var buildFrag = "uniform float u_opacity: 1.0;\nuniform vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];\nuniform vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];\nuniform vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];\nuniform float u_near : 0;\nuniform float u_far : 1;\nvarying vec4 v_Color;\nvarying vec2 v_texCoord;\nuniform float u_Zoom : 1;\nuniform float u_time;\n\nuniform float u_circleSweep;\nuniform float u_cityMinSize;\nuniform vec3 u_circleSweepColor;\nuniform float u_circleSweepSpeed;\n\nvarying float v_worldDis;\n\n#pragma include \"picking\"\n\nvec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {\n float s = step(hot, n);\n vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);\n\n return mix(darkColor, color, s);\n}\nfloat random (vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);\n}\n\nfloat LinearizeDepth()\n{\n float z = gl_FragCoord.z * 2.0 - 1.0;\n return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));\n}\n\nvec3 fog(vec3 color, vec3 fogColor, float depth){\n float fogFactor=clamp(depth,0.0,1.0);\n vec3 output_color=mix(fogColor,color,fogFactor);\n return output_color;\n}\n\nfloat sdRect(vec2 p, vec2 sz) {\n vec2 d = abs(p) - sz;\n float outside = length(max(d, 0.));\n float inside = min(max(d.x, d.y), 0.);\n return outside + inside;\n}\n\nvoid main() {\n gl_FragColor = v_Color;\n vec3 baseColor = u_baseColor.xyz;\n vec3 brightColor = u_brightColor.xyz;\n vec3 windowColor = u_windowColor.xyz;\n float targetColId = 5.;\n float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;\n vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);\n if(v_texCoord.x < 0.) { //\u9876\u90E8\u989C\u8272\n vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);\n gl_FragColor = vec4( foggedColor, v_Color.w);\n }else { // \u4FA7\u9762\u989C\u8272\n vec2 st = v_texCoord;\n vec2 UvScale = v_texCoord;\n float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));\n float tStart = 0.25 * tStep;\n float tEnd = 0.75 * tStep;\n float u = mod(UvScale.x, tStep);\n float v = mod(UvScale.y, tStep);\n float ux = floor(UvScale.x/tStep);\n float uy = floor(UvScale.y/tStep);\n float n = random(vec2(ux,uy));\n float lightP = u_time;\n float head = 1.0- step(0.005,st.y);\n /*step3*/\n // \u5C06\u7A97\u6237\u989C\u8272\u548C\u5899\u9762\u989C\u8272\u533A\u522B\u5F00\u6765\n float sU = step(tStart, u) - step(tEnd, u);\n float sV = step(tStart, v) - step(tEnd, v);\n vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));\n float dist = sdRect(vec2(u,v), windowSize);\n float s = sU * sV;\n\n float curColId = floor(UvScale.x / tStep);\n float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);\n\n float mLightP = mod(lightP, 2.);\n float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);\n if(ux == targetColId){\n n =0.;\n }\n float timeP = min(0.75, abs ( sin(u_time/3.0) ) );\n float hot = smoothstep(1.0,0.0,timeP);\n vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);\n //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);\n float sFinal = s * sCol * sRow;\n color += mix(baseColor, brightColor, sFinal*n);\n if (st.y<0.01){\n color = baseColor;\n }\n if(head ==1.0) { // \u9876\u90E8\u4EAE\u7EBF\n color = brightColor;\n }\n color = color * v_Color.rgb;\n\n vec3 foggedColor = fog(color,fogColor,depth);\n\n gl_FragColor = vec4(foggedColor,1.0);\n }\n\n\n if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {\n float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);\n gl_FragColor.rgb += r * r * u_circleSweepColor;\n }\n \n gl_FragColor.a *= u_opacity;\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
36
+
37
+ /* babel-plugin-inline-import '../shaders/build_vert.glsl' */
38
+ var buildVert = "precision highp float;\n\n#define ambientRatio 0.5\n#define diffuseRatio 0.3\n#define specularRatio 0.2\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec3 a_Normal;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\n\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n\nvarying vec4 v_Color;\nuniform mat4 u_Mvp;\n\nuniform float u_circleSweep;\nuniform vec2 u_cityCenter;\n\nvarying float v_worldDis;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos);\n\n v_texCoord = a_Uv;\n\n if(u_circleSweep > 0.0) {\n vec2 lnglatscale = vec2(0.0);\n if(u_CoordinateSystem != COORDINATE_SYSTEM_P20_2) {\n lnglatscale = (a_Position.xy - u_cityCenter) * vec2(0.0, 0.135);\n }\n v_worldDis = length(a_Position.xy + lnglatscale - u_cityCenter);\n }\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n\n float lightWeight = calc_lighting(pos);\n // v_Color = a_Color;\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n\n setPickingColor(a_PickingColor);\n}\n";
39
+
40
+ var CityBuildModel = /*#__PURE__*/function (_BaseModel) {
41
+ (0, _inherits2.default)(CityBuildModel, _BaseModel);
42
+
43
+ var _super = _createSuper(CityBuildModel);
44
+
45
+ function CityBuildModel() {
46
+ (0, _classCallCheck2.default)(this, CityBuildModel);
47
+ return _super.apply(this, arguments);
48
+ }
49
+
50
+ (0, _createClass2.default)(CityBuildModel, [{
51
+ key: "getUninforms",
52
+ value: function getUninforms() {
53
+ var _ref = this.layer.getLayerConfig(),
54
+ _ref$opacity = _ref.opacity,
55
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
56
+ _ref$baseColor = _ref.baseColor,
57
+ baseColor = _ref$baseColor === void 0 ? 'rgb(16,16,16)' : _ref$baseColor,
58
+ _ref$brightColor = _ref.brightColor,
59
+ brightColor = _ref$brightColor === void 0 ? 'rgb(255,176,38)' : _ref$brightColor,
60
+ _ref$windowColor = _ref.windowColor,
61
+ windowColor = _ref$windowColor === void 0 ? 'rgb(30,60,89)' : _ref$windowColor,
62
+ _ref$time = _ref.time,
63
+ time = _ref$time === void 0 ? 0 : _ref$time,
64
+ _ref$sweep = _ref.sweep,
65
+ sweep = _ref$sweep === void 0 ? {
66
+ enable: false,
67
+ sweepRadius: 1,
68
+ sweepColor: 'rgb(255, 255, 255)',
69
+ sweepSpeed: 0.4,
70
+ sweepCenter: this.cityCenter
71
+ } : _ref$sweep;
72
+
73
+ return {
74
+ u_cityCenter: sweep.sweepCenter || this.cityCenter,
75
+ u_cityMinSize: this.cityMinSize * sweep.sweepRadius,
76
+ u_circleSweep: sweep.enable ? 1.0 : 0.0,
77
+ u_circleSweepColor: (0, _l7Utils.rgb2arr)(sweep.sweepColor).slice(0, 3),
78
+ u_circleSweepSpeed: sweep.sweepSpeed,
79
+ u_opacity: opacity,
80
+ u_baseColor: (0, _l7Utils.rgb2arr)(baseColor),
81
+ u_brightColor: (0, _l7Utils.rgb2arr)(brightColor),
82
+ u_windowColor: (0, _l7Utils.rgb2arr)(windowColor),
83
+ u_time: this.layer.getLayerAnimateTime() || time
84
+ };
85
+ }
86
+ }, {
87
+ key: "calCityGeo",
88
+ value: function calCityGeo() {
89
+ // @ts-ignore
90
+ var _this$layer$getSource = (0, _slicedToArray2.default)(this.layer.getSource().extent, 4),
91
+ minLng = _this$layer$getSource[0],
92
+ minLat = _this$layer$getSource[1],
93
+ maxLng = _this$layer$getSource[2],
94
+ maxLat = _this$layer$getSource[3];
95
+
96
+ if (this.mapService.version === 'GAODE2.x') {
97
+ // @ts-ignore
98
+ this.cityCenter = this.mapService.lngLatToCoord([(maxLng + minLng) / 2, (maxLat + minLat) / 2]); // @ts-ignore
99
+
100
+ var l1 = this.mapService.lngLatToCoord([maxLng, maxLat]); // @ts-ignore
101
+
102
+ var l2 = this.mapService.lngLatToCoord([minLng, minLat]);
103
+ this.cityMinSize = Math.sqrt(Math.pow(l1[0] - l2[0], 2) + Math.pow(l1[1] - l2[1], 2)) / 4;
104
+ } else {
105
+ var w = maxLng - minLng;
106
+ var h = maxLat - minLat;
107
+ this.cityCenter = [(maxLng + minLng) / 2, (maxLat + minLat) / 2];
108
+ this.cityMinSize = Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2)) / 4;
109
+ }
110
+ }
111
+ }, {
112
+ key: "initModels",
113
+ value: function initModels(callbackModel) {
114
+ this.calCityGeo();
115
+ this.startModelAnimate();
116
+ this.buildModels(callbackModel);
117
+ }
118
+ }, {
119
+ key: "buildModels",
120
+ value: function buildModels(callbackModel) {
121
+ this.layer.buildLayerModel({
122
+ moduleName: 'cityBuilding',
123
+ vertexShader: buildVert,
124
+ fragmentShader: buildFrag,
125
+ triangulation: _triangulation.PolygonExtrudeTriangulation,
126
+ depth: {
127
+ enable: true
128
+ },
129
+ cull: {
130
+ enable: true,
131
+ face: _l7Core.gl.BACK
132
+ }
133
+ }).then(function (model) {
134
+ callbackModel([model]);
135
+ }).catch(function (err) {
136
+ console.warn(err);
137
+ callbackModel([]);
138
+ });
139
+ }
140
+ }, {
141
+ key: "registerBuiltinAttributes",
142
+ value: function registerBuiltinAttributes() {
143
+ // point layer size;
144
+ this.styleAttributeService.registerStyleAttribute({
145
+ name: 'normal',
146
+ type: _l7Core.AttributeType.Attribute,
147
+ descriptor: {
148
+ name: 'a_Normal',
149
+ buffer: {
150
+ // give the WebGL driver a hint that this buffer may change
151
+ usage: _l7Core.gl.STATIC_DRAW,
152
+ data: [],
153
+ type: _l7Core.gl.FLOAT
154
+ },
155
+ size: 3,
156
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
157
+ return normal;
158
+ }
159
+ }
160
+ });
161
+ this.styleAttributeService.registerStyleAttribute({
162
+ name: 'size',
163
+ type: _l7Core.AttributeType.Attribute,
164
+ descriptor: {
165
+ name: 'a_Size',
166
+ buffer: {
167
+ // give the WebGL driver a hint that this buffer may change
168
+ usage: _l7Core.gl.DYNAMIC_DRAW,
169
+ data: [],
170
+ type: _l7Core.gl.FLOAT
171
+ },
172
+ size: 1,
173
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
174
+ var _feature$size = feature.size,
175
+ size = _feature$size === void 0 ? 10 : _feature$size;
176
+ return Array.isArray(size) ? [size[0]] : [size];
177
+ }
178
+ }
179
+ });
180
+ this.styleAttributeService.registerStyleAttribute({
181
+ name: 'uv',
182
+ type: _l7Core.AttributeType.Attribute,
183
+ descriptor: {
184
+ name: 'a_Uv',
185
+ buffer: {
186
+ // give the WebGL driver a hint that this buffer may change
187
+ usage: _l7Core.gl.DYNAMIC_DRAW,
188
+ data: [],
189
+ type: _l7Core.gl.FLOAT
190
+ },
191
+ size: 2,
192
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
193
+ var size = feature.size;
194
+ return [vertex[3], vertex[4]];
195
+ }
196
+ }
197
+ });
198
+ }
199
+ }]);
200
+ return CityBuildModel;
201
+ }(_BaseModel2.default);
202
+
203
+ exports.default = CityBuildModel;
@@ -0,0 +1,117 @@
1
+ uniform float u_opacity: 1.0;
2
+ uniform vec4 u_baseColor : [ 1.0, 0, 0, 1.0 ];
3
+ uniform vec4 u_brightColor : [ 1.0, 0, 0, 1.0 ];
4
+ uniform vec4 u_windowColor : [ 1.0, 0, 0, 1.0 ];
5
+ uniform float u_near : 0;
6
+ uniform float u_far : 1;
7
+ varying vec4 v_Color;
8
+ varying vec2 v_texCoord;
9
+ uniform float u_Zoom : 1;
10
+ uniform float u_time;
11
+
12
+ uniform float u_circleSweep;
13
+ uniform float u_cityMinSize;
14
+ uniform vec3 u_circleSweepColor;
15
+ uniform float u_circleSweepSpeed;
16
+
17
+ varying float v_worldDis;
18
+
19
+ #pragma include "picking"
20
+
21
+ vec3 getWindowColor(float n, float hot, vec3 brightColor, vec3 darkColor) {
22
+ float s = step(hot, n);
23
+ vec3 color = mix(brightColor,vec3(0.9,0.9,1.0),n);
24
+
25
+ return mix(darkColor, color, s);
26
+ }
27
+ float random (vec2 st) {
28
+ return fract(sin(dot(st.xy, vec2(12.9898,78.233)))* 43758.5453123);
29
+ }
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+
31
+ float LinearizeDepth()
32
+ {
33
+ float z = gl_FragCoord.z * 2.0 - 1.0;
34
+ return (2.0 * u_near * u_far) / (u_far + u_near - z * (u_far - u_near));
35
+ }
36
+
37
+ vec3 fog(vec3 color, vec3 fogColor, float depth){
38
+ float fogFactor=clamp(depth,0.0,1.0);
39
+ vec3 output_color=mix(fogColor,color,fogFactor);
40
+ return output_color;
41
+ }
42
+
43
+ float sdRect(vec2 p, vec2 sz) {
44
+ vec2 d = abs(p) - sz;
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+ float outside = length(max(d, 0.));
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+ float inside = min(max(d.x, d.y), 0.);
47
+ return outside + inside;
48
+ }
49
+
50
+ void main() {
51
+ gl_FragColor = v_Color;
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+ vec3 baseColor = u_baseColor.xyz;
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+ vec3 brightColor = u_brightColor.xyz;
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+ vec3 windowColor = u_windowColor.xyz;
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+ float targetColId = 5.;
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+ float depth = 1.0 - LinearizeDepth() / u_far * u_Zoom;
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+ vec3 fogColor = vec3(23.0/255.0,31.0/255.0,51.0/255.0);
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+ if(v_texCoord.x < 0.) { //顶部颜色
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+ vec3 foggedColor = fog(baseColor.xyz + vec3(0.12*0.9,0.2*0.9,0.3*0.9),fogColor,depth);
60
+ gl_FragColor = vec4( foggedColor, v_Color.w);
61
+ }else { // 侧面颜色
62
+ vec2 st = v_texCoord;
63
+ vec2 UvScale = v_texCoord;
64
+ float tStep = min(0.08,max(0.05* (18.0-u_Zoom),0.02));
65
+ float tStart = 0.25 * tStep;
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+ float tEnd = 0.75 * tStep;
67
+ float u = mod(UvScale.x, tStep);
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+ float v = mod(UvScale.y, tStep);
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+ float ux = floor(UvScale.x/tStep);
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+ float uy = floor(UvScale.y/tStep);
71
+ float n = random(vec2(ux,uy));
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+ float lightP = u_time;
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+ float head = 1.0- step(0.005,st.y);
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+ /*step3*/
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+ // 将窗户颜色和墙面颜色区别开来
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+ float sU = step(tStart, u) - step(tEnd, u);
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+ float sV = step(tStart, v) - step(tEnd, v);
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+ vec2 windowSize = vec2(abs(tEnd-tStart),abs(tEnd-tStart));
79
+ float dist = sdRect(vec2(u,v), windowSize);
80
+ float s = sU * sV;
81
+
82
+ float curColId = floor(UvScale.x / tStep);
83
+ float sCol = step(targetColId - 0.2, curColId) - step(targetColId + 0.2, curColId);
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+
85
+ float mLightP = mod(lightP, 2.);
86
+ float sRow = step(mLightP - 0.2, st.y) - step(mLightP, st.y);
87
+ if(ux == targetColId){
88
+ n =0.;
89
+ }
90
+ float timeP = min(0.75, abs ( sin(u_time/3.0) ) );
91
+ float hot = smoothstep(1.0,0.0,timeP);
92
+ vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), s);
93
+ //vec3 color = mix(baseColor, getWindowColor(n,hot,brightColor,windowColor), 1.0);
94
+ float sFinal = s * sCol * sRow;
95
+ color += mix(baseColor, brightColor, sFinal*n);
96
+ if (st.y<0.01){
97
+ color = baseColor;
98
+ }
99
+ if(head ==1.0) { // 顶部亮线
100
+ color = brightColor;
101
+ }
102
+ color = color * v_Color.rgb;
103
+
104
+ vec3 foggedColor = fog(color,fogColor,depth);
105
+
106
+ gl_FragColor = vec4(foggedColor,1.0);
107
+ }
108
+
109
+
110
+ if(u_circleSweep > 0.0 && v_worldDis < u_cityMinSize) {
111
+ float r = fract(((v_worldDis/u_cityMinSize) - u_time * u_circleSweepSpeed) * 2.0);
112
+ gl_FragColor.rgb += r * r * u_circleSweepColor;
113
+ }
114
+
115
+ gl_FragColor.a *= u_opacity;
116
+ gl_FragColor = filterColor(gl_FragColor);
117
+ }