@antv/l7-layers 2.9.26-alpha.0 → 2.9.26-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (579) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +208 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +16 -0
  96. package/es/index.js +106 -0
  97. package/es/line/index.d.ts +25 -0
  98. package/es/line/index.js +122 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +18 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +89 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +25 -0
  165. package/es/plugins/FeatureScalePlugin.js +324 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +30 -0
  187. package/es/point/index.js +224 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +28 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  213. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  214. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  215. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  216. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  217. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  218. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  219. package/es/point/shaders/fill_frag.glsl +84 -0
  220. package/es/point/shaders/fill_vert.glsl +189 -0
  221. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  222. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  223. package/es/point/shaders/image_frag.glsl +39 -0
  224. package/es/point/shaders/image_vert.glsl +90 -0
  225. package/es/point/shaders/normal_frag.glsl +15 -0
  226. package/es/point/shaders/normal_vert.glsl +79 -0
  227. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  228. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  229. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  230. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  231. package/es/point/shaders/text_frag.glsl +48 -0
  232. package/es/point/shaders/text_vert.glsl +131 -0
  233. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  234. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  235. package/es/point/shape/extrude.d.ts +15 -0
  236. package/es/point/shape/extrude.js +63 -0
  237. package/es/polygon/index.d.ts +19 -0
  238. package/es/polygon/index.js +148 -0
  239. package/es/polygon/models/extrude.d.ts +28 -0
  240. package/es/polygon/models/extrude.js +306 -0
  241. package/es/polygon/models/fill.d.ts +17 -0
  242. package/es/polygon/models/fill.js +211 -0
  243. package/es/polygon/models/index.d.ts +5 -0
  244. package/es/polygon/models/index.js +28 -0
  245. package/es/polygon/models/ocean.d.ts +23 -0
  246. package/es/polygon/models/ocean.js +236 -0
  247. package/es/polygon/models/tile.d.ts +15 -0
  248. package/es/polygon/models/tile.js +133 -0
  249. package/es/polygon/models/water.d.ts +18 -0
  250. package/es/polygon/models/water.js +213 -0
  251. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  252. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  255. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  256. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  257. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  258. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  259. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  260. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  261. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  262. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  263. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  264. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  265. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  266. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  267. package/es/raster/buffers/triangulation.d.ts +6 -0
  268. package/es/raster/buffers/triangulation.js +28 -0
  269. package/es/raster/index.d.ts +19 -0
  270. package/es/raster/index.js +106 -0
  271. package/es/raster/models/index.d.ts +5 -0
  272. package/es/raster/models/index.js +8 -0
  273. package/es/raster/models/raster.d.ts +21 -0
  274. package/es/raster/models/raster.js +167 -0
  275. package/es/raster/raster.d.ts +30 -0
  276. package/es/raster/raster.js +174 -0
  277. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  278. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  279. package/es/raster/shaders/raster_frag.glsl +9 -0
  280. package/es/raster/shaders/raster_vert.glsl +44 -0
  281. package/es/tile/interface.d.ts +28 -0
  282. package/es/tile/interface.js +1 -0
  283. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  284. package/es/tile/manager/tileConfigManager.js +121 -0
  285. package/es/tile/manager/tileLayerManager.d.ts +36 -0
  286. package/es/tile/manager/tileLayerManager.js +312 -0
  287. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  288. package/es/tile/manager/tilePickerManager.js +190 -0
  289. package/es/tile/models/tileModel.d.ts +8 -0
  290. package/es/tile/models/tileModel.js +62 -0
  291. package/es/tile/tileFactory/base.d.ts +44 -0
  292. package/es/tile/tileFactory/base.js +444 -0
  293. package/es/tile/tileFactory/index.d.ts +5 -0
  294. package/es/tile/tileFactory/index.js +29 -0
  295. package/es/tile/tileFactory/line.d.ts +12 -0
  296. package/es/tile/tileFactory/line.js +59 -0
  297. package/es/tile/tileFactory/point.d.ts +12 -0
  298. package/es/tile/tileFactory/point.js +59 -0
  299. package/es/tile/tileFactory/polygon.d.ts +12 -0
  300. package/es/tile/tileFactory/polygon.js +59 -0
  301. package/es/tile/tileFactory/raster.d.ts +12 -0
  302. package/es/tile/tileFactory/raster.js +55 -0
  303. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  304. package/es/tile/tileFactory/rasterData.js +80 -0
  305. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  306. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  307. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  308. package/es/tile/tileFactory/vectorLayer.js +161 -0
  309. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  310. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  311. package/es/tile/tmsTileLayer.d.ts +7 -0
  312. package/es/tile/tmsTileLayer.js +101 -0
  313. package/es/tile/utils.d.ts +13 -0
  314. package/es/tile/utils.js +131 -0
  315. package/es/utils/blend.d.ts +2 -0
  316. package/es/utils/blend.js +54 -0
  317. package/es/utils/collision-index.d.ts +47 -0
  318. package/es/utils/collision-index.js +102 -0
  319. package/es/utils/dataMappingStyle.d.ts +31 -0
  320. package/es/utils/dataMappingStyle.js +147 -0
  321. package/es/utils/extrude_polyline.d.ts +67 -0
  322. package/es/utils/extrude_polyline.js +611 -0
  323. package/es/utils/grid-index.d.ts +28 -0
  324. package/es/utils/grid-index.js +179 -0
  325. package/es/utils/layerData.d.ts +2 -0
  326. package/es/utils/layerData.js +176 -0
  327. package/es/utils/multiPassRender.d.ts +16 -0
  328. package/es/utils/multiPassRender.js +50 -0
  329. package/es/utils/polylineNormal.d.ts +9 -0
  330. package/es/utils/polylineNormal.js +191 -0
  331. package/es/utils/simpleLine.d.ts +23 -0
  332. package/es/utils/simpleLine.js +103 -0
  333. package/es/utils/symbol-layout.d.ts +43 -0
  334. package/es/utils/symbol-layout.js +299 -0
  335. package/es/utils/updateShape.d.ts +2 -0
  336. package/es/utils/updateShape.js +20 -0
  337. package/es/wind/index.d.ts +20 -0
  338. package/es/wind/index.js +100 -0
  339. package/es/wind/models/index.d.ts +5 -0
  340. package/es/wind/models/index.js +5 -0
  341. package/es/wind/models/utils.d.ts +19 -0
  342. package/es/wind/models/utils.js +226 -0
  343. package/es/wind/models/wind.d.ts +33 -0
  344. package/es/wind/models/wind.js +331 -0
  345. package/es/wind/models/windRender.d.ts +104 -0
  346. package/es/wind/models/windRender.js +357 -0
  347. package/es/wind/models/windShader.d.ts +12 -0
  348. package/es/wind/models/windShader.js +12 -0
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  422. package/lib/line/models/simpleLine.js +248 -0
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  579. package/package.json +6 -6
@@ -0,0 +1,503 @@
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.default = void 0;
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+
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+ var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
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+
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+ var _initializerDefineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/initializerDefineProperty"));
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+
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+
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+ var _applyDecoratedDescriptor2 = _interopRequireDefault(require("@babel/runtime/helpers/applyDecoratedDescriptor"));
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+
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+ var _initializerWarningHelper2 = _interopRequireDefault(require("@babel/runtime/helpers/initializerWarningHelper"));
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+
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+ var _l7Core = require("@antv/l7-core");
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+
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+ var _l7Utils = require("@antv/l7-utils");
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+
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+ var _d3Color = require("d3-color");
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+
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+ var _lodash = require("lodash");
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+
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+ var _blend = require("../utils/blend");
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+
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+ var _dec, _class, _descriptor;
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+
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+ function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
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+
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+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
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+
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+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
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+
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+ var BaseModel = (_dec = (0, _l7Core.lazyInject)(_l7Core.TYPES.IGlobalConfigService), (_class = /*#__PURE__*/function () {
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+ // style texture data mapping
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+ // 用于数据传递的数据纹理
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+ // 默认有多少列(宽度)
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+ // 计算得到的当前数据纹理有多少行(高度)
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+ // 单个 cell 的长度
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+ // 需要进行数据映射的属性集合
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+ // style texture data mapping
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+ function BaseModel(layer) {
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+ (0, _classCallCheck2.default)(this, BaseModel);
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+ (0, _initializerDefineProperty2.default)(this, "configService", _descriptor, this);
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+ this.layer = layer;
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+ this.rendererService = layer.getContainer().get(_l7Core.TYPES.IRendererService);
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+ this.pickingService = layer.getContainer().get(_l7Core.TYPES.IPickingService);
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+ this.shaderModuleService = layer.getContainer().get(_l7Core.TYPES.IShaderModuleService);
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+ this.styleAttributeService = layer.getContainer().get(_l7Core.TYPES.IStyleAttributeService);
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+ this.mapService = layer.getContainer().get(_l7Core.TYPES.IMapService);
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+ this.iconService = layer.getContainer().get(_l7Core.TYPES.IIconService);
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+ this.fontService = layer.getContainer().get(_l7Core.TYPES.IFontService);
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+ this.cameraService = layer.getContainer().get(_l7Core.TYPES.ICameraService);
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+ this.layerService = layer.getContainer().get(_l7Core.TYPES.ILayerService); // 注册 Attribute
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+
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+ this.registerBuiltinAttributes(); // 开启动画
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+
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+ this.startModelAnimate();
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+ var createTexture2D = this.rendererService.createTexture2D;
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+ this.createTexture2D = createTexture2D;
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+ this.DATA_TEXTURE_WIDTH = 1024; // 数据纹理固定宽度
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+
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+ this.rowCount = 1;
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+ this.cellLength = 0;
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+ this.cellProperties = [];
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+ this.cacheStyleProperties = {
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+ thetaOffset: undefined,
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+ opacity: undefined,
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+ strokeOpacity: undefined,
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+ strokeWidth: undefined,
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+ stroke: undefined,
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+ offsets: undefined
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+ };
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+ this.stylePropertyesExist = {
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+ hasThetaOffset: 0,
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+ hasOpacity: 0,
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+ hasStrokeOpacity: 0,
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+ hasStrokeWidth: 0,
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+ hasStroke: 0,
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+ hasOffsets: 0
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+ };
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+ this.dataTextureTest = this.layerService.getOESTextureFloat(); // 只有在不支持数据纹理的情况下进行赋值
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+
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+ if (!this.dataTextureTest) {
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+ this.dataTexture = this.createTexture2D({
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+ // data: new Uint8ClampedArray(4),
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+ // 使用 Uint8ClampedArray 在 支付宝 环境中可能存在问题 UC 内核对格式有要求 L7 v2.7.18 版本发现
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+ // Uint8ClampedArray 和 Uint8Array 没有实质性的区别
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+ data: new Uint8Array(4),
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+ mag: _l7Core.gl.NEAREST,
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+ min: _l7Core.gl.NEAREST,
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+ width: 1,
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+ height: 1
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+ });
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+ }
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+ } // style datatexture mapping
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+
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+ /**
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+ * 清除上一次的计算结果 - 全量清除
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+ */
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+
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+
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+ (0, _createClass2.default)(BaseModel, [{
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+ key: "clearLastCalRes",
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+ value: function clearLastCalRes() {
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+ this.cellProperties = []; // 清空上一次计算的需要进行数据映射的属性集合
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+
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+ this.cellLength = 0; // 清空上一次计算的 cell 的长度
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+
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+ this.stylePropertyesExist = {
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+ // 全量清空上一次是否需要对 style 属性进行数据映射的判断
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+ hasThetaOffset: 0,
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+ hasOpacity: 0,
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+ hasStrokeOpacity: 0,
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+ hasStrokeWidth: 0,
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+ hasStroke: 0,
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+ hasOffsets: 0
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+ };
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+ }
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+ }, {
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+ key: "getCellTypeLayout",
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+ value: function getCellTypeLayout() {
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+ if (this.dataTextureTest) {
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+ return [// 0
133
+ this.rowCount, // 数据纹理有几行
134
+ this.DATA_TEXTURE_WIDTH, // 数据纹理有几列
135
+ 0.0, 0.0, // 1
136
+ this.stylePropertyesExist.hasOpacity, // cell 中是否存在 opacity
137
+ this.stylePropertyesExist.hasStrokeOpacity, // cell 中是否存在 strokeOpacity
138
+ this.stylePropertyesExist.hasStrokeWidth, // cell 中是否存在 strokeWidth
139
+ this.stylePropertyesExist.hasStroke, // cell 中是否存在 stroke
140
+ // 2
141
+ this.stylePropertyesExist.hasOffsets, // cell 中是否存在 offsets
142
+ this.stylePropertyesExist.hasThetaOffset, // cell 中是否存在 thetaOffset
143
+ 0.0, 0.0, // 3
144
+ 0.0, 0.0, 0.0, 1.0];
145
+ } else {
146
+ return [1.0, // 数据纹理有几行
147
+ 1.0, // 数据纹理有几列
148
+ 0.0, 0.0, 0.0, // cell 中是否存在 opacity
149
+ 0.0, // cell 中是否存在 strokeOpacity
150
+ 0.0, // cell 中是否存在 strokeWidth
151
+ 0.0, // cell 中是否存在 stroke
152
+ 0.0, // cell 中是否存在 offsets
153
+ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0];
154
+ }
155
+ }
156
+ /**
157
+ * 判断数据纹理是否需要重新计算 - 根据传入的值进行判断
158
+ * @param options
159
+ * @returns
160
+ */
161
+
162
+ }, {
163
+ key: "dataTextureNeedUpdate",
164
+ value: function dataTextureNeedUpdate(options) {
165
+ var isUpdate = false;
166
+
167
+ if (!(0, _lodash.isEqual)(options.thetaOffset, this.cacheStyleProperties.thetaOffset)) {
168
+ isUpdate = true;
169
+ this.cacheStyleProperties.thetaOffset = options.thetaOffset;
170
+ }
171
+
172
+ if (!(0, _lodash.isEqual)(options.opacity, this.cacheStyleProperties.opacity)) {
173
+ isUpdate = true;
174
+ this.cacheStyleProperties.opacity = options.opacity;
175
+ }
176
+
177
+ if (!(0, _lodash.isEqual)(options.strokeOpacity, this.cacheStyleProperties.strokeOpacity)) {
178
+ isUpdate = true;
179
+ this.cacheStyleProperties.strokeOpacity = options.strokeOpacity;
180
+ }
181
+
182
+ if (!(0, _lodash.isEqual)(options.strokeWidth, this.cacheStyleProperties.strokeWidth)) {
183
+ isUpdate = true;
184
+ this.cacheStyleProperties.strokeWidth = options.strokeWidth;
185
+ }
186
+
187
+ if (!(0, _lodash.isEqual)(options.stroke, this.cacheStyleProperties.stroke)) {
188
+ isUpdate = true;
189
+ this.cacheStyleProperties.stroke = options.stroke;
190
+ }
191
+
192
+ if (!(0, _lodash.isEqual)(options.offsets, this.cacheStyleProperties.offsets)) {
193
+ isUpdate = true;
194
+ this.cacheStyleProperties.offsets = options.offsets;
195
+ }
196
+
197
+ if (this.dataTexture === undefined) {
198
+ isUpdate = true;
199
+ }
200
+
201
+ return isUpdate;
202
+ }
203
+ /**
204
+ * 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
205
+ * @param options
206
+ */
207
+
208
+ }, {
209
+ key: "judgeStyleAttributes",
210
+ value: function judgeStyleAttributes(options) {
211
+ this.clearLastCalRes(); // 清除上一次的计算结果 - 全量清除
212
+
213
+ if (options.opacity !== undefined && !(0, _lodash.isNumber)(options.opacity)) {
214
+ // 数据映射
215
+ this.cellProperties.push({
216
+ attr: 'opacity',
217
+ count: 1
218
+ });
219
+ this.stylePropertyesExist.hasOpacity = 1;
220
+ this.cellLength += 1;
221
+ }
222
+
223
+ if (options.strokeOpacity !== undefined && !(0, _lodash.isNumber)(options.strokeOpacity)) {
224
+ // 数据映射
225
+ this.cellProperties.push({
226
+ attr: 'strokeOpacity',
227
+ count: 1
228
+ });
229
+ this.stylePropertyesExist.hasStrokeOpacity = 1;
230
+ this.cellLength += 1;
231
+ }
232
+
233
+ if (options.strokeWidth !== undefined && !(0, _lodash.isNumber)(options.strokeWidth)) {
234
+ // 数据映射
235
+ this.cellProperties.push({
236
+ attr: 'strokeWidth',
237
+ count: 1
238
+ });
239
+ this.stylePropertyesExist.hasStrokeWidth = 1;
240
+ this.cellLength += 1;
241
+ }
242
+
243
+ if (options.stroke !== undefined && !this.isStaticColor(options.stroke)) {
244
+ // 数据映射
245
+ this.cellProperties.push({
246
+ attr: 'stroke',
247
+ count: 4
248
+ });
249
+ this.stylePropertyesExist.hasStroke = 1;
250
+ this.cellLength += 4;
251
+ }
252
+
253
+ if (options.offsets !== undefined && !this.isOffsetStatic(options.offsets)) {
254
+ // 数据映射
255
+ this.cellProperties.push({
256
+ attr: 'offsets',
257
+ count: 2
258
+ });
259
+ this.stylePropertyesExist.hasOffsets = 1;
260
+ this.cellLength += 2;
261
+ }
262
+
263
+ if (options.thetaOffset !== undefined && !(0, _lodash.isNumber)(options.thetaOffset)) {
264
+ // 数据映射
265
+ this.cellProperties.push({
266
+ attr: 'thetaOffset',
267
+ count: 1
268
+ });
269
+ this.stylePropertyesExist.hasThetaOffset = 1;
270
+ this.cellLength += 1;
271
+ } // console.log('this.cellLength', this.cellLength)
272
+
273
+ }
274
+ /**
275
+ * 判断变量 stroke 是否是常量值
276
+ * @param stroke
277
+ * @returns
278
+ */
279
+
280
+ }, {
281
+ key: "isStaticColor",
282
+ value: function isStaticColor(stroke) {
283
+ if ((0, _lodash.isString)(stroke)) {
284
+ if ((0, _d3Color.color)(stroke)) {
285
+ return true;
286
+ } else {
287
+ return false;
288
+ }
289
+ }
290
+
291
+ return false;
292
+ }
293
+ /**
294
+ * 获取 stroke 颜色并做兼容处理
295
+ * @param stroke
296
+ * @returns
297
+ */
298
+
299
+ }, {
300
+ key: "getStrokeColor",
301
+ value: function getStrokeColor(stroke) {
302
+ if (this.isStaticColor(stroke)) {
303
+ var strokeColor = (0, _l7Utils.rgb2arr)(stroke);
304
+ strokeColor[0] = strokeColor[0] ? strokeColor[0] : 0;
305
+ strokeColor[1] = strokeColor[1] ? strokeColor[1] : 0;
306
+ strokeColor[2] = strokeColor[2] ? strokeColor[2] : 0;
307
+ strokeColor[3] = strokeColor[3] ? strokeColor[3] : 0;
308
+ return strokeColor;
309
+ } else {
310
+ return [0, 0, 0, 0];
311
+ }
312
+ }
313
+ /**
314
+ * 判断 offsets 是否是常量
315
+ * @param offsets
316
+ * @returns
317
+ */
318
+
319
+ }, {
320
+ key: "isOffsetStatic",
321
+ value: function isOffsetStatic(offsets) {
322
+ if (Array.isArray(offsets) && offsets.length === 2 && (0, _lodash.isNumber)(offsets[0]) && (0, _lodash.isNumber)(offsets[1])) {
323
+ return true;
324
+ } else {
325
+ return false;
326
+ }
327
+ }
328
+ /**
329
+ * 补空位
330
+ * @param d
331
+ * @param count
332
+ */
333
+
334
+ }, {
335
+ key: "patchMod",
336
+ value: function patchMod(d, count) {
337
+ for (var i = 0; i < count; i++) {
338
+ d.push(-1);
339
+ }
340
+ }
341
+ /**
342
+ * 根据映射的数据字段往推入数据
343
+ * @param d
344
+ * @param cellData
345
+ * @param cellPropertiesLayouts
346
+ */
347
+
348
+ }, {
349
+ key: "patchData",
350
+ value: function patchData(d, cellData, cellPropertiesLayouts) {
351
+ var _iterator = _createForOfIteratorHelper(cellPropertiesLayouts),
352
+ _step;
353
+
354
+ try {
355
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
356
+ var layout = _step.value;
357
+ var attr = layout.attr,
358
+ count = layout.count;
359
+ var value = cellData[attr];
360
+
361
+ if (value !== undefined) {
362
+ // 数据中存在该属性
363
+ if (attr === 'stroke') {
364
+ d.push.apply(d, (0, _toConsumableArray2.default)((0, _l7Utils.rgb2arr)(value)));
365
+ } else if (attr === 'offsets') {
366
+ if (this.isOffsetStatic(value)) {
367
+ d.push(-value[0], value[1]);
368
+ } else {
369
+ d.push(0, 0);
370
+ }
371
+ } else {
372
+ d.push((0, _lodash.isNumber)(value) ? value : 1.0);
373
+ }
374
+ } else {
375
+ // 若不存在时则补位
376
+ this.patchMod(d, count);
377
+ }
378
+ }
379
+ } catch (err) {
380
+ _iterator.e(err);
381
+ } finally {
382
+ _iterator.f();
383
+ }
384
+ }
385
+ /**
386
+ * 计算推入数据纹理的数据
387
+ * @param cellLength
388
+ * @param encodeData
389
+ * @param cellPropertiesLayouts
390
+ * @returns
391
+ */
392
+
393
+ }, {
394
+ key: "calDataFrame",
395
+ value: function calDataFrame(cellLength, encodeData, cellPropertiesLayouts) {
396
+ var encodeDatalength = encodeData.length;
397
+ var rowCount = Math.ceil(encodeDatalength * cellLength / this.DATA_TEXTURE_WIDTH); // 有多少行
398
+
399
+ var totalLength = rowCount * this.DATA_TEXTURE_WIDTH;
400
+ var d = [];
401
+
402
+ for (var i = 0; i < encodeDatalength; i++) {
403
+ // 根据 encodeData 数据推入数据
404
+ var cellData = encodeData[i];
405
+ this.patchData(d, cellData, cellPropertiesLayouts);
406
+ }
407
+
408
+ for (var _i = d.length; _i < totalLength; _i++) {
409
+ // 每行不足的部分用 -1 补足(数据纹理时 width * height 的矩形数据集合)
410
+ d.push(-1);
411
+ } // console.log('data', d)
412
+
413
+
414
+ return {
415
+ data: d,
416
+ width: this.DATA_TEXTURE_WIDTH,
417
+ height: rowCount
418
+ };
419
+ } // style datatexture mapping
420
+
421
+ }, {
422
+ key: "getBlend",
423
+ value: function getBlend() {
424
+ var _this$layer$getLayerC = this.layer.getLayerConfig(),
425
+ _this$layer$getLayerC2 = _this$layer$getLayerC.blend,
426
+ blend = _this$layer$getLayerC2 === void 0 ? 'normal' : _this$layer$getLayerC2;
427
+
428
+ return _blend.BlendTypes[_l7Core.BlendType[blend]];
429
+ }
430
+ }, {
431
+ key: "getDefaultStyle",
432
+ value: function getDefaultStyle() {
433
+ return {};
434
+ }
435
+ }, {
436
+ key: "getUninforms",
437
+ value: function getUninforms() {
438
+ throw new Error('Method not implemented.');
439
+ }
440
+ }, {
441
+ key: "getAnimateUniforms",
442
+ value: function getAnimateUniforms() {
443
+ return {};
444
+ }
445
+ }, {
446
+ key: "needUpdate",
447
+ value: function needUpdate() {
448
+ return false;
449
+ }
450
+ }, {
451
+ key: "buildModels",
452
+ value: function buildModels(callbackModel) {
453
+ throw new Error('Method not implemented.');
454
+ }
455
+ }, {
456
+ key: "initModels",
457
+ value: function initModels(callbackModel) {
458
+ throw new Error('Method not implemented.');
459
+ }
460
+ }, {
461
+ key: "clearModels",
462
+ value: function clearModels() {
463
+ return;
464
+ }
465
+ }, {
466
+ key: "getAttribute",
467
+ value: function getAttribute() {
468
+ throw new Error('Method not implemented.');
469
+ }
470
+ }, {
471
+ key: "render",
472
+ value: function render() {
473
+ throw new Error('Method not implemented.');
474
+ }
475
+ }, {
476
+ key: "registerBuiltinAttributes",
477
+ value: function registerBuiltinAttributes() {
478
+ throw new Error('Method not implemented.');
479
+ }
480
+ }, {
481
+ key: "animateOption2Array",
482
+ value: function animateOption2Array(option) {
483
+ return [option.enable ? 0 : 1.0, option.duration || 4.0, option.interval || 0.2, option.trailLength || 0.1];
484
+ }
485
+ }, {
486
+ key: "startModelAnimate",
487
+ value: function startModelAnimate() {
488
+ var _ref = this.layer.getLayerConfig(),
489
+ animateOption = _ref.animateOption;
490
+
491
+ if (animateOption.enable) {
492
+ this.layer.setAnimateStartTime();
493
+ }
494
+ }
495
+ }]);
496
+ return BaseModel;
497
+ }(), (_descriptor = (0, _applyDecoratedDescriptor2.default)(_class.prototype, "configService", [_dec], {
498
+ configurable: true,
499
+ enumerable: true,
500
+ writable: true,
501
+ initializer: null
502
+ })), _class));
503
+ exports.default = BaseModel;
@@ -0,0 +1,41 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.lineStyleType = exports.TextureBlend = exports.LinearDir = exports.CanvasUpdateType = void 0;
7
+ var lineStyleType;
8
+ exports.lineStyleType = lineStyleType;
9
+
10
+ (function (lineStyleType) {
11
+ lineStyleType[lineStyleType["solid"] = 0] = "solid";
12
+ lineStyleType[lineStyleType["dash"] = 1] = "dash";
13
+ })(lineStyleType || (exports.lineStyleType = lineStyleType = {}));
14
+
15
+ var LinearDir;
16
+ exports.LinearDir = LinearDir;
17
+
18
+ (function (LinearDir) {
19
+ LinearDir["VERTICAL"] = "vertical";
20
+ LinearDir["HORIZONTAL"] = "horizontal";
21
+ })(LinearDir || (exports.LinearDir = LinearDir = {}));
22
+
23
+ var TextureBlend;
24
+ /**
25
+ * 基础图层类型定义
26
+ */
27
+
28
+ exports.TextureBlend = TextureBlend;
29
+
30
+ (function (TextureBlend) {
31
+ TextureBlend["NORMAL"] = "normal";
32
+ TextureBlend["REPLACE"] = "replace";
33
+ })(TextureBlend || (exports.TextureBlend = TextureBlend = {}));
34
+
35
+ var CanvasUpdateType;
36
+ exports.CanvasUpdateType = CanvasUpdateType;
37
+
38
+ (function (CanvasUpdateType) {
39
+ CanvasUpdateType["ALWAYS"] = "always";
40
+ CanvasUpdateType["DRAGEND"] = "dragend";
41
+ })(CanvasUpdateType || (exports.CanvasUpdateType = CanvasUpdateType = {}));
@@ -0,0 +1,33 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.default = void 0;
7
+
8
+ /**
9
+ * BaseLayer Schema
10
+ */
11
+ var _default = {
12
+ properties: {
13
+ enablePicking: {
14
+ type: 'boolean'
15
+ },
16
+ enableHighlight: {
17
+ type: 'boolean'
18
+ },
19
+ highlightColor: {
20
+ oneOf: [{
21
+ type: 'array',
22
+ items: {
23
+ type: 'number',
24
+ minimum: 0,
25
+ maximum: 1
26
+ }
27
+ }, {
28
+ type: 'string'
29
+ }]
30
+ }
31
+ }
32
+ };
33
+ exports.default = _default;
@@ -0,0 +1,88 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.ShapeType3D = exports.ShapeType2D = void 0;
9
+ exports.circle = circle;
10
+ exports.geometryShape = void 0;
11
+ exports.hexagon = hexagon;
12
+ exports.pentagon = pentagon;
13
+ exports.polygonPath = polygonPath;
14
+ exports.square = square;
15
+ exports.triangle = triangle;
16
+
17
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
18
+
19
+ var _geometryShape;
20
+
21
+ var ShapeType3D;
22
+ exports.ShapeType3D = ShapeType3D;
23
+
24
+ (function (ShapeType3D) {
25
+ ShapeType3D["CYLINDER"] = "cylinder";
26
+ ShapeType3D["SQUARECOLUMN"] = "squareColumn";
27
+ ShapeType3D["TRIANGLECOLUMN"] = "triangleColumn";
28
+ ShapeType3D["HEXAGONCOLUMN"] = "hexagonColumn";
29
+ ShapeType3D["PENTAGONCOLUMN"] = "pentagonColumn";
30
+ })(ShapeType3D || (exports.ShapeType3D = ShapeType3D = {}));
31
+
32
+ var ShapeType2D;
33
+ /**
34
+ * 生成规则多边形顶点个数
35
+ * @param pointCount 顶点个数 3 => 三角形
36
+ * @param start 顶点起始角度 调整图形的方向
37
+ */
38
+
39
+ exports.ShapeType2D = ShapeType2D;
40
+
41
+ (function (ShapeType2D) {
42
+ ShapeType2D["CIRCLE"] = "circle";
43
+ ShapeType2D["SQUARE"] = "square";
44
+ ShapeType2D["TRIANGLE"] = "triangle";
45
+ ShapeType2D["HEXAGON"] = "hexagon";
46
+ ShapeType2D["PENTAGON"] = "pentagon";
47
+ })(ShapeType2D || (exports.ShapeType2D = ShapeType2D = {}));
48
+
49
+ function polygonPath(pointCount) {
50
+ var start = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
51
+ var step = Math.PI * 2 / pointCount;
52
+ var line = [];
53
+
54
+ for (var i = 0; i < pointCount; i++) {
55
+ line.push(step * i + start * Math.PI / 12);
56
+ }
57
+
58
+ var path = line.map(function (t) {
59
+ var x = Math.sin(t + Math.PI / 4);
60
+ var y = Math.cos(t + Math.PI / 4);
61
+ return [x, y, 0];
62
+ }); // path.push(path[0]);
63
+
64
+ return path;
65
+ }
66
+
67
+ function circle() {
68
+ return polygonPath(30);
69
+ }
70
+
71
+ function square() {
72
+ return polygonPath(4);
73
+ }
74
+
75
+ function triangle() {
76
+ return polygonPath(3);
77
+ }
78
+
79
+ function hexagon() {
80
+ return polygonPath(6, 1);
81
+ }
82
+
83
+ function pentagon() {
84
+ return polygonPath(5);
85
+ }
86
+
87
+ var geometryShape = (_geometryShape = {}, (0, _defineProperty2.default)(_geometryShape, ShapeType2D.CIRCLE, circle), (0, _defineProperty2.default)(_geometryShape, ShapeType2D.HEXAGON, hexagon), (0, _defineProperty2.default)(_geometryShape, ShapeType2D.TRIANGLE, triangle), (0, _defineProperty2.default)(_geometryShape, ShapeType2D.SQUARE, square), (0, _defineProperty2.default)(_geometryShape, ShapeType2D.PENTAGON, pentagon), (0, _defineProperty2.default)(_geometryShape, ShapeType3D.CYLINDER, circle), (0, _defineProperty2.default)(_geometryShape, ShapeType3D.HEXAGONCOLUMN, hexagon), (0, _defineProperty2.default)(_geometryShape, ShapeType3D.TRIANGLECOLUMN, triangle), (0, _defineProperty2.default)(_geometryShape, ShapeType3D.SQUARECOLUMN, square), (0, _defineProperty2.default)(_geometryShape, ShapeType3D.PENTAGONCOLUMN, pentagon), _geometryShape);
88
+ exports.geometryShape = geometryShape;