@antv/l7-layers 2.25.7 → 2.25.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,7 @@
1
+ import type { IRenderOptions, IStencilOptions, MaskOperationType } from '@antv/l7-core';
2
+ export declare function getStencil(mask: boolean, maskInside: boolean): Partial<IStencilOptions>;
3
+ interface IStencilMaskOptions extends IRenderOptions {
4
+ maskOperation?: MaskOperationType;
5
+ }
6
+ export declare function getStencilMask(option: Partial<IStencilMaskOptions>): Partial<IStencilOptions>;
7
+ export {};
@@ -0,0 +1,56 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.getStencil = getStencil;
7
+ exports.getStencilMask = getStencilMask;
8
+ var _l7Core = require("@antv/l7-core");
9
+ // 掩模配置
10
+ function getStencil(mask, maskInside) {
11
+ return {
12
+ enable: mask,
13
+ mask: 0xff,
14
+ func: {
15
+ cmp: _l7Core.gl.EQUAL,
16
+ // gl.EQUAL,
17
+ ref: maskInside ? 1 : 0,
18
+ mask: 1
19
+ }
20
+ };
21
+ }
22
+ // 模版配置
23
+ function getStencilMask(option) {
24
+ if (option.maskOperation === _l7Core.MaskOperation.OR) {
25
+ return {
26
+ enable: true,
27
+ mask: 0xff,
28
+ func: {
29
+ cmp: _l7Core.gl.ALWAYS,
30
+ ref: 1,
31
+ mask: 0xff
32
+ },
33
+ opFront: {
34
+ fail: _l7Core.gl.KEEP,
35
+ zfail: _l7Core.gl.REPLACE,
36
+ zpass: _l7Core.gl.REPLACE
37
+ }
38
+ };
39
+ }
40
+ return {
41
+ enable: true,
42
+ mask: 0xff,
43
+ func: {
44
+ cmp: option.stencilType === _l7Core.StencilType.SINGLE // 单层
45
+ ? _l7Core.gl.ALWAYS : option.stencilIndex === 0 // 多层
46
+ ? _l7Core.gl.ALWAYS : _l7Core.gl.LESS,
47
+ ref: option.stencilType === _l7Core.StencilType.SINGLE ? 1 : option.stencilIndex === 0 ? 2 : 1,
48
+ mask: 0xff
49
+ },
50
+ opFront: {
51
+ fail: _l7Core.gl.KEEP,
52
+ zfail: _l7Core.gl.REPLACE,
53
+ zpass: _l7Core.gl.REPLACE
54
+ }
55
+ };
56
+ }
@@ -0,0 +1,43 @@
1
+ interface IPoint {
2
+ x: number;
3
+ y: number;
4
+ }
5
+ export type anchorType = 'right' | 'top-right' | 'left' | 'bottom-right' | 'left' | 'top-left' | 'bottom-left' | 'bottom' | 'bottom-right' | 'bottom-left' | 'top' | 'top-right' | 'top-left' | 'center';
6
+ export interface IGlyphQuad {
7
+ tr: IPoint;
8
+ tl: IPoint;
9
+ bl: IPoint;
10
+ br: IPoint;
11
+ tex: {
12
+ x: number;
13
+ y: number;
14
+ height: number;
15
+ width: number;
16
+ advance: number;
17
+ };
18
+ glyphOffset: [number, number];
19
+ }
20
+ /**
21
+ * 计算文本中每个独立字符相对锚点的位置
22
+ *
23
+ * @param {string} text 原始文本
24
+ * @param {*} glyphs mapping
25
+ * @param {number} lineHeight 行高
26
+ * @param {string} textAnchor 文本相对于锚点的位置
27
+ * @param {string} textJustify 左右对齐
28
+ * @param {number} spacing 字符间距
29
+ * @param {[number, number]} translate 文本水平 & 垂直偏移量
30
+ * @param {[boolean]} isIconFont 是否是 iconfont
31
+ * @return {boolean|shaping} 每个字符相对于锚点的位置
32
+ */
33
+ export declare function shapeText(text: string, glyphs: any, lineHeight: number, textAnchor: anchorType, textJustify: string, spacing: number, translate: [number, number] | undefined, isIconFont: boolean): false | {
34
+ positionedGlyphs: any[];
35
+ top: number;
36
+ bottom: number;
37
+ left: number;
38
+ right: number;
39
+ lineCount: number;
40
+ text: string;
41
+ };
42
+ export declare function getGlyphQuads(shaping: any, textOffset: [number, number] | undefined, alongLine: boolean): IGlyphQuad[];
43
+ export {};
@@ -0,0 +1,258 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.getGlyphQuads = getGlyphQuads;
7
+ exports.shapeText = shapeText;
8
+ /**
9
+ * 返回文本相对锚点位置
10
+ * @param {string} anchor 锚点位置
11
+ * @return {alignment} alignment
12
+ */
13
+ function getAnchorAlignment(anchor) {
14
+ let horizontalAlign = 0.5;
15
+ let verticalAlign = 0.5;
16
+ switch (anchor) {
17
+ case 'right':
18
+ case 'top-right':
19
+ case 'bottom-right':
20
+ horizontalAlign = 1;
21
+ break;
22
+ case 'left':
23
+ case 'top-left':
24
+ case 'bottom-left':
25
+ horizontalAlign = 0;
26
+ break;
27
+ default:
28
+ horizontalAlign = 0.5;
29
+ }
30
+ switch (anchor) {
31
+ case 'bottom':
32
+ case 'bottom-right':
33
+ case 'bottom-left':
34
+ verticalAlign = 1;
35
+ break;
36
+ case 'top':
37
+ case 'top-right':
38
+ case 'top-left':
39
+ verticalAlign = 0;
40
+ break;
41
+ default:
42
+ verticalAlign = 0.5;
43
+ }
44
+ return {
45
+ horizontalAlign,
46
+ verticalAlign
47
+ };
48
+ }
49
+
50
+ // justify right = 1, left = 0, center = 0.5
51
+ function justifyLine(positionedGlyphs, glyphMap, start, end, justify) {
52
+ if (!justify) {
53
+ return;
54
+ }
55
+ const lastPositionedGlyph = positionedGlyphs[end];
56
+ const glyph = lastPositionedGlyph.glyph;
57
+ if (glyph) {
58
+ const lastAdvance = glyphMap[glyph].advance * lastPositionedGlyph.scale;
59
+ const lineIndent = (positionedGlyphs[end].x + lastAdvance) * justify;
60
+ for (let j = start; j <= end; j++) {
61
+ positionedGlyphs[j].x -= lineIndent;
62
+ }
63
+ }
64
+ }
65
+
66
+ // justify right=1 left=0 center=0.5
67
+ // horizontalAlign right=1 left=0 center=0.5
68
+ // verticalAlign right=1 left=0 center=0.5
69
+ function align(positionedGlyphs, justify, horizontalAlign, verticalAlign, maxLineLength, lineHeight, lineCount) {
70
+ const shiftX = (justify - horizontalAlign) * maxLineLength;
71
+ const shiftY = (-verticalAlign * lineCount + 0.5) * lineHeight;
72
+ for (const glyphs of positionedGlyphs) {
73
+ glyphs.x += shiftX;
74
+ glyphs.y += shiftY;
75
+ }
76
+ }
77
+ function shapeLines(shaping, glyphMap, lines, lineHeight, textAnchor, textJustify, spacing) {
78
+ // buffer 为 4
79
+ const yOffset = -8;
80
+ let x = 0;
81
+ let y = yOffset;
82
+ let maxLineLength = 0;
83
+ const positionedGlyphs = shaping.positionedGlyphs;
84
+ const justify = textJustify === 'right' ? 1 : textJustify === 'left' ? 0 : 0.5;
85
+ const lineStartIndex = positionedGlyphs.length;
86
+ lines.forEach(line => {
87
+ line.split('').forEach(char => {
88
+ const glyph = glyphMap[char];
89
+ const baselineOffset = 0;
90
+ if (glyph) {
91
+ positionedGlyphs.push({
92
+ glyph: char,
93
+ x,
94
+ y: y + baselineOffset,
95
+ vertical: false,
96
+ // TODO:目前只支持水平方向
97
+ scale: 1,
98
+ metrics: glyph
99
+ });
100
+ x += glyph.advance + spacing;
101
+ }
102
+ });
103
+
104
+ // 左右对齐
105
+ if (positionedGlyphs.length !== lineStartIndex) {
106
+ const lineLength = x - spacing;
107
+ maxLineLength = Math.max(lineLength, maxLineLength);
108
+ justifyLine(positionedGlyphs, glyphMap, lineStartIndex, positionedGlyphs.length - 1, justify);
109
+ }
110
+ x = 0;
111
+ y -= lineHeight + 5;
112
+ });
113
+ const {
114
+ horizontalAlign,
115
+ verticalAlign
116
+ } = getAnchorAlignment(textAnchor);
117
+ align(positionedGlyphs, justify, horizontalAlign, verticalAlign, maxLineLength, lineHeight, lines.length);
118
+
119
+ // 计算包围盒
120
+ const height = y - yOffset;
121
+ shaping.top += -verticalAlign * height;
122
+ shaping.bottom = shaping.top - height;
123
+ shaping.left += -horizontalAlign * maxLineLength;
124
+ shaping.right = shaping.left + maxLineLength;
125
+ }
126
+ function shapeIconFont(shaping, glyphMap, iconfonts, lineHeight, textAnchor, textJustify, spacing) {
127
+ // buffer 为 4
128
+ const yOffset = -8;
129
+ let x = 0;
130
+ let y = yOffset;
131
+ let maxLineLength = 0;
132
+ const positionedGlyphs = shaping.positionedGlyphs;
133
+ const justify = textJustify === 'right' ? 1 : textJustify === 'left' ? 0 : 0.5;
134
+ const lineStartIndex = positionedGlyphs.length;
135
+ iconfonts.forEach(iconfont => {
136
+ const glyph = glyphMap[iconfont];
137
+ const baselineOffset = 0;
138
+ if (glyph) {
139
+ positionedGlyphs.push({
140
+ glyph: iconfont,
141
+ // x,
142
+ /**
143
+ * iconfont
144
+ * 在计算大小的时候计算的是 unicode 字符 如 &#xe6d4;
145
+ * 在布局计算 icon 位置的时候应该始终保持居中(且 icon 只占一个字符的位置)
146
+ */
147
+ x: glyph.advance / 2,
148
+ y: y + baselineOffset,
149
+ vertical: false,
150
+ // TODO:目前只支持水平方向
151
+ scale: 1,
152
+ metrics: glyph
153
+ });
154
+ x += glyph.advance + spacing;
155
+ }
156
+
157
+ // 左右对齐
158
+ if (positionedGlyphs.length !== lineStartIndex) {
159
+ const lineLength = x - spacing;
160
+ maxLineLength = Math.max(lineLength, maxLineLength);
161
+ justifyLine(positionedGlyphs, glyphMap, lineStartIndex, positionedGlyphs.length - 1, justify);
162
+ }
163
+ x = 0;
164
+ y -= lineHeight + 5;
165
+ });
166
+ const {
167
+ horizontalAlign,
168
+ verticalAlign
169
+ } = getAnchorAlignment(textAnchor);
170
+ align(positionedGlyphs, justify, horizontalAlign, verticalAlign, maxLineLength, lineHeight, iconfonts.length);
171
+
172
+ // 计算包围盒
173
+ const height = y - yOffset;
174
+ shaping.top += -verticalAlign * height;
175
+ shaping.bottom = shaping.top - height;
176
+ shaping.left += -horizontalAlign * maxLineLength;
177
+ shaping.right = shaping.left + maxLineLength;
178
+ }
179
+
180
+ /**
181
+ * 计算文本中每个独立字符相对锚点的位置
182
+ *
183
+ * @param {string} text 原始文本
184
+ * @param {*} glyphs mapping
185
+ * @param {number} lineHeight 行高
186
+ * @param {string} textAnchor 文本相对于锚点的位置
187
+ * @param {string} textJustify 左右对齐
188
+ * @param {number} spacing 字符间距
189
+ * @param {[number, number]} translate 文本水平 & 垂直偏移量
190
+ * @param {[boolean]} isIconFont 是否是 iconfont
191
+ * @return {boolean|shaping} 每个字符相对于锚点的位置
192
+ */
193
+ function shapeText(text, glyphs, lineHeight, textAnchor, textJustify, spacing, translate = [0, 0], isIconFont) {
194
+ // TODO:处理换行
195
+ const lines = text.split('\n');
196
+ const positionedGlyphs = [];
197
+ const shaping = {
198
+ positionedGlyphs,
199
+ top: translate[1],
200
+ bottom: translate[1],
201
+ left: translate[0],
202
+ right: translate[0],
203
+ lineCount: lines.length,
204
+ text
205
+ };
206
+ isIconFont ? shapeIconFont(shaping, glyphs, lines, lineHeight, textAnchor, textJustify, spacing) : shapeLines(shaping, glyphs, lines, lineHeight, textAnchor, textJustify, spacing);
207
+ if (!positionedGlyphs.length) {
208
+ return false;
209
+ }
210
+ return shaping;
211
+ }
212
+ function getGlyphQuads(shaping, textOffset = [0, 0], alongLine) {
213
+ const {
214
+ positionedGlyphs = []
215
+ } = shaping;
216
+ const quads = [];
217
+ for (const positionedGlyph of positionedGlyphs) {
218
+ const rect = positionedGlyph.metrics;
219
+
220
+ // The rects have an addditional buffer that is not included in their size.
221
+ const rectBuffer = 4;
222
+ const halfAdvance = rect.advance * positionedGlyph.scale / 2;
223
+ const glyphOffset = alongLine ? [positionedGlyph.x + halfAdvance, positionedGlyph.y] : [0, 0];
224
+ const builtInOffset = alongLine ? [0, 0] : [positionedGlyph.x + halfAdvance + textOffset[0], positionedGlyph.y + textOffset[1]];
225
+ const x1 = (0 - rectBuffer) * positionedGlyph.scale - halfAdvance + builtInOffset[0];
226
+ const y1 = (0 - rectBuffer) * positionedGlyph.scale + builtInOffset[1];
227
+ const x2 = x1 + rect.width * positionedGlyph.scale;
228
+ const y2 = y1 + rect.height * positionedGlyph.scale;
229
+ const tl = {
230
+ x: x1,
231
+ y: y1
232
+ };
233
+ const tr = {
234
+ x: x2,
235
+ y: y1
236
+ };
237
+ const bl = {
238
+ x: x1,
239
+ y: y2
240
+ };
241
+ const br = {
242
+ x: x2,
243
+ y: y2
244
+ };
245
+
246
+ // TODO:处理字符旋转的情况
247
+
248
+ quads.push({
249
+ tl,
250
+ tr,
251
+ bl,
252
+ br,
253
+ tex: rect,
254
+ glyphOffset
255
+ });
256
+ }
257
+ return quads;
258
+ }
@@ -0,0 +1,11 @@
1
+ import type { IRenderOptions } from '@antv/l7-core';
2
+ import BaseLayer from '../core/BaseLayer';
3
+ import type { IWindLayerStyleOptions } from '../core/interface';
4
+ import type { WindModelType } from './models';
5
+ export default class WindLayer extends BaseLayer<IWindLayerStyleOptions> {
6
+ type: string;
7
+ buildModels(): Promise<void>;
8
+ renderModels(options?: Partial<IRenderOptions>): this;
9
+ protected getDefaultConfig(): {};
10
+ getModelType(): WindModelType;
11
+ }
@@ -0,0 +1,42 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
+ var _BaseLayer = _interopRequireDefault(require("../core/BaseLayer"));
11
+ var _models = _interopRequireDefault(require("./models"));
12
+ class WindLayer extends _BaseLayer.default {
13
+ constructor(...args) {
14
+ super(...args);
15
+ (0, _defineProperty2.default)(this, "type", 'WindLayer');
16
+ }
17
+ buildModels() {
18
+ var _this = this;
19
+ return (0, _asyncToGenerator2.default)(function* () {
20
+ const modelType = _this.getModelType();
21
+ _this.layerModel = new _models.default[modelType](_this);
22
+ yield _this.initLayerModels();
23
+ })();
24
+ }
25
+ renderModels(options = {}) {
26
+ if (this.layerModel) {
27
+ this.layerModel.render(options); // 独立的渲染流程
28
+ }
29
+ return this;
30
+ }
31
+ getDefaultConfig() {
32
+ const type = this.getModelType();
33
+ const defaultConfig = {
34
+ wind: {}
35
+ };
36
+ return defaultConfig[type];
37
+ }
38
+ getModelType() {
39
+ return 'wind';
40
+ }
41
+ }
42
+ exports.default = WindLayer;
@@ -0,0 +1,5 @@
1
+ export type WindModelType = 'wind';
2
+ declare const WindModels: {
3
+ [key in WindModelType]: any;
4
+ };
5
+ export default WindModels;
@@ -0,0 +1,12 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _wind = _interopRequireDefault(require("./wind"));
9
+ const WindModels = {
10
+ wind: _wind.default
11
+ };
12
+ var _default = exports.default = WindModels;
@@ -0,0 +1,19 @@
1
+ export declare function createProgram(gl: WebGLRenderingContext, vshader: string, fshader: string): WebGLProgram | null;
2
+ export declare function loadShader(gl: WebGLRenderingContext, type: number, source: string): WebGLShader | null;
3
+ export declare function createTexture(gl: WebGLRenderingContext, filter: any, data: any, width: number, height: number): WebGLTexture | null;
4
+ export declare function createDataTexture(gl: WebGLRenderingContext, filter: any, data: any): WebGLTexture | null;
5
+ export declare function bindTexture(gl: WebGLRenderingContext, texture: WebGLTexture, unit: number): void;
6
+ export declare function createBuffer(gl: WebGLRenderingContext, data: Float32Array): WebGLBuffer | null;
7
+ export declare function bindAttriBuffer(gl: WebGLRenderingContext, attrName: string, vertices: number, count: number, program: WebGLProgram): {
8
+ buffer: WebGLBuffer | null;
9
+ attr: number;
10
+ count: number;
11
+ };
12
+ export declare function bindAttriIndicesBuffer(gl: WebGLRenderingContext, indices: Uint8Array): WebGLBuffer;
13
+ export declare function bindUnifrom(gl: WebGLRenderingContext, unifromName: string, data: number | Float32List, program: WebGLProgram, vec: string): WebGLUniformLocation | null;
14
+ export declare function setUnifrom(gl: WebGLRenderingContext, location: WebGLUniformLocation, data: number | Float32List, vec: string): void;
15
+ export declare function initFramebuffer(gl: WebGLRenderingContext): {
16
+ FRAMEBUFFER: WebGLFramebuffer | null;
17
+ OFFER_SCREEN_WIDTH: number;
18
+ OFFER_SCREEN_HEIGHT: number;
19
+ };
@@ -0,0 +1,229 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: true
5
+ });
6
+ exports.bindAttriBuffer = bindAttriBuffer;
7
+ exports.bindAttriIndicesBuffer = bindAttriIndicesBuffer;
8
+ exports.bindTexture = bindTexture;
9
+ exports.bindUnifrom = bindUnifrom;
10
+ exports.createBuffer = createBuffer;
11
+ exports.createDataTexture = createDataTexture;
12
+ exports.createProgram = createProgram;
13
+ exports.createTexture = createTexture;
14
+ exports.initFramebuffer = initFramebuffer;
15
+ exports.loadShader = loadShader;
16
+ exports.setUnifrom = setUnifrom;
17
+ function createProgram(gl, vshader, fshader) {
18
+ // Create shader object
19
+ const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader); // 创建顶点着色器对象
20
+ const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader); // 创建片元着色器对象
21
+ if (!vertexShader || !fragmentShader) {
22
+ return null;
23
+ }
24
+
25
+ // Create a program object
26
+ const program = gl.createProgram(); // 创建程序对象
27
+ if (!program) {
28
+ return null;
29
+ }
30
+
31
+ // Attach the shader objects
32
+ gl.attachShader(program, vertexShader); // 绑定着色器对象
33
+ gl.attachShader(program, fragmentShader);
34
+
35
+ // Link the program object
36
+ gl.linkProgram(program); // 链接着色器对象
37
+
38
+ // Check the result of linking
39
+ const linked = gl.getProgramParameter(program, gl.LINK_STATUS); // 判断着色器对象是否链接成功
40
+ if (!linked) {
41
+ const error = gl.getProgramInfoLog(program);
42
+ console.warn('Failed to link program: ' + error);
43
+ gl.deleteProgram(program);
44
+ gl.deleteShader(fragmentShader);
45
+ gl.deleteShader(vertexShader);
46
+ return null;
47
+ }
48
+ const numAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
49
+ for (let i = 0; i < numAttributes; i++) {
50
+ const attribute = gl.getActiveAttrib(program, i);
51
+ // @ts-ignore
52
+ program[attribute.name] = gl.getAttribLocation(program, attribute.name);
53
+ }
54
+ const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
55
+ for (let i$1 = 0; i$1 < numUniforms; i$1++) {
56
+ const uniform = gl.getActiveUniform(program, i$1);
57
+ // @ts-ignore
58
+ program[uniform.name] = gl.getUniformLocation(program, uniform.name);
59
+ }
60
+
61
+ // @ts-ignore
62
+ program.vertexShader = vertexShader;
63
+ // @ts-ignore
64
+ program.fragmentShader = fragmentShader;
65
+ return program;
66
+ }
67
+ function loadShader(gl, type, source) {
68
+ // Create shader object
69
+ const shader = gl.createShader(type); // 生成着色器对象
70
+ if (shader == null) {
71
+ console.warn('unable to create shader');
72
+ return null;
73
+ }
74
+
75
+ // Set the shader program
76
+ gl.shaderSource(shader, source); // 载入着色器
77
+
78
+ // Compile the shader
79
+ gl.compileShader(shader); // 编译着色器代码
80
+
81
+ // Check the result of compilation
82
+ const compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); // 判断着色器对象是否生成成功
83
+ // gl.SHADER_TYPE、gl.DELETE_STATUS、gl.COMPILE_STATUS
84
+ if (!compiled) {
85
+ const error = gl.getShaderInfoLog(shader);
86
+ console.warn('Failed to compile shader: ' + error);
87
+ gl.deleteShader(shader);
88
+ return null;
89
+ }
90
+ return shader;
91
+ }
92
+ function createTexture(gl, filter, data, width, height) {
93
+ const texture = gl.createTexture();
94
+ gl.bindTexture(gl.TEXTURE_2D, texture);
95
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
96
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
97
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
98
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
99
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
100
+ gl.bindTexture(gl.TEXTURE_2D, null);
101
+ return texture;
102
+ }
103
+ function createDataTexture(gl, filter, data) {
104
+ const texture = gl.createTexture();
105
+ gl.bindTexture(gl.TEXTURE_2D, texture);
106
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
107
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
108
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
109
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
110
+
111
+ // 对于 HTMLImageElement,使用正确的 texImage2D 重载
112
+ if (data instanceof HTMLImageElement) {
113
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);
114
+ } else {
115
+ // 对于 ArrayBuffer 或其他数据类型,需要提供宽度和高度
116
+ const width = Math.sqrt(data.length / 4); // 假设是RGBA格式,每个像素4个值
117
+ const height = width;
118
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
119
+ }
120
+ gl.bindTexture(gl.TEXTURE_2D, null);
121
+ return texture;
122
+ }
123
+ function bindTexture(gl, texture, unit) {
124
+ gl.activeTexture(gl.TEXTURE0 + unit);
125
+ gl.bindTexture(gl.TEXTURE_2D, texture);
126
+ }
127
+ function createBuffer(gl, data) {
128
+ const buffer = gl.createBuffer();
129
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
130
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
131
+ return buffer;
132
+ }
133
+ function bindAttriBuffer(gl, attrName, vertices, count, program) {
134
+ const buffer = gl.createBuffer();
135
+ if (!buffer) {
136
+ console.warn('failed create vertex buffer');
137
+ }
138
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer); // 将缓冲区对象绑定到目标
139
+ gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // 向缓冲区对象中写入数据
140
+
141
+ const attr = gl.getAttribLocation(program, attrName);
142
+ gl.vertexAttribPointer(attr, count, gl.FLOAT, false, 0, 0);
143
+ gl.enableVertexAttribArray(attr);
144
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
145
+ return {
146
+ buffer,
147
+ attr,
148
+ count
149
+ };
150
+ }
151
+ function bindAttriIndicesBuffer(gl, indices) {
152
+ const buffer = gl.createBuffer();
153
+ if (!buffer) {
154
+ console.warn('failed create vertex buffer');
155
+ } else {
156
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
157
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
158
+ }
159
+ return buffer;
160
+ }
161
+ function bindUnifrom(gl, unifromName, data, program, vec) {
162
+ const uniform = gl.getUniformLocation(program, unifromName);
163
+ // @ts-ignore
164
+ if (uniform === null || uniform < 0) {
165
+ console.warn('无法获取 uniform 变量的存储位置');
166
+ } else {
167
+ setUnifrom(gl, uniform, data, vec);
168
+ }
169
+ return uniform;
170
+ }
171
+ function setUnifrom(gl, location, data, vec) {
172
+ switch (vec) {
173
+ case 'float':
174
+ gl.uniform1f(location, data);
175
+ break;
176
+ case 'vec2':
177
+ gl.uniform2fv(location, data);
178
+ break;
179
+ case 'vec3':
180
+ gl.uniform3fv(location, data);
181
+ break;
182
+ case 'vec4':
183
+ gl.uniform4fv(location, data);
184
+ break;
185
+ case 'bool':
186
+ gl.uniform1i(location, data); // 1 - true 0 - false
187
+ break;
188
+ case 'sampler2d':
189
+ break;
190
+ case 'mat4':
191
+ gl.uniformMatrix4fv(location, false, data);
192
+ break;
193
+ }
194
+ }
195
+ function initFramebuffer(gl) {
196
+ const {
197
+ drawingBufferWidth,
198
+ drawingBufferHeight
199
+ } = gl;
200
+ const OFFER_SCREEN_WIDTH = drawingBufferWidth;
201
+ const OFFER_SCREEN_HEIGHT = drawingBufferHeight;
202
+ const FRAMEBUFFER = gl.createFramebuffer();
203
+ gl.bindFramebuffer(gl.FRAMEBUFFER, FRAMEBUFFER);
204
+ const depthbuffer = gl.createRenderbuffer();
205
+ gl.bindRenderbuffer(gl.RENDERBUFFER, depthbuffer);
206
+ gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT);
207
+ gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthbuffer);
208
+ const texture = gl.createTexture();
209
+ // @ts-ignore
210
+ FRAMEBUFFER.texture = texture;
211
+ // @ts-ignore
212
+ FRAMEBUFFER.width = OFFER_SCREEN_WIDTH;
213
+ // @ts-ignore
214
+ FRAMEBUFFER.height = OFFER_SCREEN_HEIGHT;
215
+ gl.bindTexture(gl.TEXTURE_2D, texture);
216
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
217
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
218
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
219
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
220
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
221
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
222
+ gl.bindTexture(gl.TEXTURE_2D, null);
223
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
224
+ return {
225
+ FRAMEBUFFER,
226
+ OFFER_SCREEN_WIDTH,
227
+ OFFER_SCREEN_HEIGHT
228
+ };
229
+ }