@antv/l7-layers 2.25.7 → 2.25.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,57 @@
1
+ import { BlendType, gl } from '@antv/l7-core';
2
+ export const BlendTypes = {
3
+ [BlendType.additive]: {
4
+ enable: true,
5
+ func: {
6
+ srcRGB: gl.ONE,
7
+ dstRGB: gl.ONE,
8
+ srcAlpha: 1,
9
+ dstAlpha: 1
10
+ }
11
+ },
12
+ [BlendType.none]: {
13
+ enable: false
14
+ },
15
+ [BlendType.normal]: {
16
+ enable: true,
17
+ func: {
18
+ srcRGB: gl.SRC_ALPHA,
19
+ dstRGB: gl.ONE_MINUS_SRC_ALPHA,
20
+ srcAlpha: 1,
21
+ dstAlpha: 1
22
+ }
23
+ },
24
+ [BlendType.subtractive]: {
25
+ enable: true,
26
+ func: {
27
+ srcRGB: gl.ONE,
28
+ dstRGB: gl.ONE,
29
+ srcAlpha: gl.ZERO,
30
+ dstAlpha: gl.ONE_MINUS_SRC_COLOR
31
+ },
32
+ equation: {
33
+ rgb: gl.FUNC_SUBTRACT,
34
+ alpha: gl.FUNC_SUBTRACT
35
+ }
36
+ },
37
+ [BlendType.max]: {
38
+ enable: true,
39
+ func: {
40
+ srcRGB: gl.ONE,
41
+ dstRGB: gl.ONE
42
+ },
43
+ equation: {
44
+ rgb: gl.MAX_EXT
45
+ }
46
+ },
47
+ [BlendType.min]: {
48
+ enable: true,
49
+ func: {
50
+ srcRGB: gl.ONE,
51
+ dstRGB: gl.ONE
52
+ },
53
+ equation: {
54
+ rgb: gl.MIN_EXT
55
+ }
56
+ }
57
+ };
@@ -0,0 +1,47 @@
1
+ export interface ICollisionBox {
2
+ x1: number;
3
+ y1: number;
4
+ x2: number;
5
+ y2: number;
6
+ anchorPointX: number;
7
+ anchorPointY: number;
8
+ }
9
+ /**
10
+ * 基于网格实现文本避让,大幅提升包围盒碰撞检测效率
11
+ * @see https://zhuanlan.zhihu.com/p/74373214
12
+ */
13
+ export default class CollisionIndex {
14
+ private width;
15
+ private height;
16
+ private grid;
17
+ private viewportPadding;
18
+ private screenRightBoundary;
19
+ private screenBottomBoundary;
20
+ private gridRightBoundary;
21
+ private gridBottomBoundary;
22
+ constructor(width: number, height: number);
23
+ placeCollisionBox(collisionBox: ICollisionBox): {
24
+ box: number[];
25
+ };
26
+ insertCollisionBox(box: number[], featureIndex: number): void;
27
+ /**
28
+ * 后续碰撞检测都需要投影到 viewport 坐标系
29
+ * @param {THREE.Matrix4} mvpMatrix mvp矩阵
30
+ * @param {number} x P20 平面坐标X
31
+ * @param {number} y P20 平面坐标Y
32
+ * @return {Point} projectedPoint
33
+ */
34
+ project(mvpMatrix: number[], x: number, y: number): {
35
+ x: number;
36
+ y: number;
37
+ };
38
+ /**
39
+ * 判断包围盒是否在整个网格内,需要加上 buffer
40
+ * @param {number} x1 x1
41
+ * @param {number} y1 y1
42
+ * @param {number} x2 x2
43
+ * @param {number} y2 y2
44
+ * @return {Point} isInside
45
+ */
46
+ isInsideGrid(x1: number, y1: number, x2: number, y2: number): boolean;
47
+ }
@@ -0,0 +1,87 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ // @mapbox/grid-index 并没有类似 hitTest 的单纯获取碰撞检测结果的方法,query 将导致计算大量多余的包围盒结果,因此使用改良版
3
+ import { mat4, vec4 } from 'gl-matrix';
4
+ import GridIndex from "./grid-index";
5
+ /**
6
+ * 基于网格实现文本避让,大幅提升包围盒碰撞检测效率
7
+ * @see https://zhuanlan.zhihu.com/p/74373214
8
+ */
9
+ export default class CollisionIndex {
10
+ constructor(width, height) {
11
+ _defineProperty(this, "width", void 0);
12
+ _defineProperty(this, "height", void 0);
13
+ _defineProperty(this, "grid", void 0);
14
+ _defineProperty(this, "viewportPadding", 100);
15
+ _defineProperty(this, "screenRightBoundary", void 0);
16
+ _defineProperty(this, "screenBottomBoundary", void 0);
17
+ _defineProperty(this, "gridRightBoundary", void 0);
18
+ _defineProperty(this, "gridBottomBoundary", void 0);
19
+ this.width = width;
20
+ this.height = height;
21
+ this.viewportPadding = Math.max(width, height);
22
+ // 创建网格索引
23
+ this.grid = new GridIndex(width + this.viewportPadding, height + this.viewportPadding, 25);
24
+ this.screenRightBoundary = width + this.viewportPadding;
25
+ this.screenBottomBoundary = height + this.viewportPadding;
26
+ this.gridRightBoundary = width + 2 * this.viewportPadding;
27
+ this.gridBottomBoundary = height + 2 * this.viewportPadding;
28
+ }
29
+ placeCollisionBox(collisionBox) {
30
+ // const projectedPoint = this.project(
31
+ // mvpMatrix,
32
+ // collisionBox.anchorPointX,
33
+ // collisionBox.anchorPointY,
34
+ // );
35
+
36
+ const tlX = collisionBox.x1 + collisionBox.anchorPointX + this.viewportPadding;
37
+ const tlY = collisionBox.y1 + collisionBox.anchorPointY + this.viewportPadding;
38
+ const brX = collisionBox.x2 + collisionBox.anchorPointX + this.viewportPadding;
39
+ const brY = collisionBox.y2 + collisionBox.anchorPointY + this.viewportPadding;
40
+ if (!this.isInsideGrid(tlX, tlY, brX, brY) || this.grid.hitTest(tlX, tlY, brX, brY)) {
41
+ return {
42
+ box: []
43
+ };
44
+ }
45
+ return {
46
+ box: [tlX, tlY, brX, brY]
47
+ };
48
+ }
49
+ insertCollisionBox(box, featureIndex) {
50
+ const key = {
51
+ featureIndex
52
+ };
53
+ this.grid.insert(key, box[0], box[1], box[2], box[3]);
54
+ }
55
+
56
+ /**
57
+ * 后续碰撞检测都需要投影到 viewport 坐标系
58
+ * @param {THREE.Matrix4} mvpMatrix mvp矩阵
59
+ * @param {number} x P20 平面坐标X
60
+ * @param {number} y P20 平面坐标Y
61
+ * @return {Point} projectedPoint
62
+ */
63
+ project(mvpMatrix, x, y) {
64
+ const point = vec4.fromValues(x, y, 0, 1);
65
+ const out = vec4.create();
66
+ // @ts-ignore
67
+ const mat = mat4.fromValues(...mvpMatrix);
68
+ vec4.transformMat4(out, point, mat);
69
+ // GL 坐标系[-1, 1] -> viewport 坐标系[width, height]
70
+ return {
71
+ x: (out[0] / out[3] + 1) / 2 * this.width + this.viewportPadding,
72
+ y: (-out[1] / out[3] + 1) / 2 * this.height + this.viewportPadding
73
+ };
74
+ }
75
+
76
+ /**
77
+ * 判断包围盒是否在整个网格内,需要加上 buffer
78
+ * @param {number} x1 x1
79
+ * @param {number} y1 y1
80
+ * @param {number} x2 x2
81
+ * @param {number} y2 y2
82
+ * @return {Point} isInside
83
+ */
84
+ isInsideGrid(x1, y1, x2, y2) {
85
+ return x2 >= 0 && x1 < this.gridRightBoundary && y2 >= 0 && y1 < this.gridBottomBoundary;
86
+ }
87
+ }
@@ -0,0 +1,53 @@
1
+ import { vec2 } from 'gl-matrix';
2
+ export declare function computeMiter(lineTangent: vec2, miter: vec2, start: vec2, end: vec2, halfThick: number): [number, vec2];
3
+ export declare function computeNormal(out: vec2, dir: vec2): vec2;
4
+ export declare function direction(out: vec2, a: vec2, b: vec2): vec2;
5
+ export declare function getArrayUnique(matrix: number[][]): number[][];
6
+ export interface IExtrudeLineOption {
7
+ join: string;
8
+ cap: string;
9
+ dash: boolean;
10
+ closed: boolean;
11
+ indexOffset: number;
12
+ miterLimit: number;
13
+ thickness: number;
14
+ }
15
+ export default class ExtrudePolyline {
16
+ complex: {
17
+ positions: number[];
18
+ indices: number[];
19
+ normals: number[];
20
+ startIndex: number;
21
+ indexes: number[];
22
+ };
23
+ private join;
24
+ private cap;
25
+ private miterLimit;
26
+ private thickness;
27
+ private normal;
28
+ private lastFlip;
29
+ private miter;
30
+ private started;
31
+ private dash;
32
+ private totalDistance;
33
+ private currentIndex;
34
+ constructor(opts?: Partial<IExtrudeLineOption>);
35
+ simpleExtrude(points: number[][]): {
36
+ positions: number[];
37
+ indices: number[];
38
+ normals: number[];
39
+ startIndex: number;
40
+ indexes: number[];
41
+ };
42
+ extrude(points: number[][]): {
43
+ positions: number[];
44
+ indices: number[];
45
+ normals: number[];
46
+ startIndex: number;
47
+ indexes: number[];
48
+ };
49
+ private simpleSegment;
50
+ private segment;
51
+ private extrusions;
52
+ private lineSegmentDistance;
53
+ }
@@ -0,0 +1,319 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { aProjectFlat } from '@antv/l7-utils';
3
+ import { vec2 } from 'gl-matrix';
4
+ const tmp = vec2.create();
5
+ const capEnd = vec2.create();
6
+ const lineA = vec2.create();
7
+ const lineB = vec2.create();
8
+ const tangent = vec2.create();
9
+ export function computeMiter(lineTangent, miter, start, end, halfThick) {
10
+ vec2.add(lineTangent, start, end);
11
+ vec2.normalize(lineTangent, lineTangent);
12
+ miter = vec2.fromValues(-lineTangent[1], lineTangent[0]);
13
+ const tmpvec = vec2.fromValues(-start[1], start[0]);
14
+ return [halfThick / vec2.dot(miter, tmpvec), miter];
15
+ }
16
+ export function computeNormal(out, dir) {
17
+ return vec2.set(out, -dir[1], dir[0]);
18
+ }
19
+ export function direction(out, a, b) {
20
+ vec2.sub(out, a, b);
21
+ vec2.normalize(out, out);
22
+ return out;
23
+ }
24
+ function isPointEqual(a, b) {
25
+ return a[0] === b[0] && a[1] === b[1];
26
+ }
27
+ export function getArrayUnique(matrix) {
28
+ const map = new Map();
29
+ for (let i = 0; i < matrix.length; i++) {
30
+ const key = matrix[0].toString() + '-' + matrix[1].toString();
31
+ if (map.get(key)) {
32
+ matrix.splice(i, 1);
33
+ i++;
34
+ } else {
35
+ map.set(key, key);
36
+ }
37
+ }
38
+ return matrix;
39
+ }
40
+ export default class ExtrudePolyline {
41
+ constructor(opts = {}) {
42
+ _defineProperty(this, "complex", void 0);
43
+ _defineProperty(this, "join", void 0);
44
+ _defineProperty(this, "cap", void 0);
45
+ _defineProperty(this, "miterLimit", void 0);
46
+ _defineProperty(this, "thickness", void 0);
47
+ _defineProperty(this, "normal", void 0);
48
+ _defineProperty(this, "lastFlip", -1);
49
+ _defineProperty(this, "miter", vec2.fromValues(0, 0));
50
+ _defineProperty(this, "started", false);
51
+ _defineProperty(this, "dash", false);
52
+ _defineProperty(this, "totalDistance", 0);
53
+ _defineProperty(this, "currentIndex", 0);
54
+ this.join = opts.join || 'miter';
55
+ this.cap = opts.cap || 'butt';
56
+ this.miterLimit = opts.miterLimit || 10;
57
+ this.thickness = opts.thickness || 1;
58
+ this.dash = opts.dash || false;
59
+ this.complex = {
60
+ positions: [],
61
+ indices: [],
62
+ normals: [],
63
+ startIndex: 0,
64
+ indexes: []
65
+ };
66
+ }
67
+ simpleExtrude(points) {
68
+ const complex = this.complex;
69
+ if (points.length <= 1) {
70
+ return complex;
71
+ }
72
+ this.lastFlip = -1;
73
+ this.started = false;
74
+ this.normal = null;
75
+ this.totalDistance = 0;
76
+ const total = points.length;
77
+ let count = complex.startIndex;
78
+ for (let i = 1; i < total; i++) {
79
+ const last = points[i - 1];
80
+ const cur = points[i];
81
+ const next = i < points.length - 1 ? points[i + 1] : null;
82
+ const amt = this.simpleSegment(complex, count, last, cur, next);
83
+ count += amt;
84
+ }
85
+ if (this.dash) {
86
+ for (let i = 0; i < complex.positions.length / 6; i++) {
87
+ complex.positions[i * 6 + 5] = this.totalDistance;
88
+ }
89
+ }
90
+ complex.startIndex = complex.positions.length / 6;
91
+ return complex;
92
+ }
93
+ extrude(points) {
94
+ const complex = this.complex;
95
+ if (points.length <= 1) {
96
+ return complex;
97
+ }
98
+ this.lastFlip = -1;
99
+ this.started = false;
100
+ this.normal = null;
101
+ this.totalDistance = 0;
102
+ // 去除数组里重复的点
103
+ // points = getArrayUnique(points);
104
+ const total = points.length;
105
+ let count = complex.startIndex;
106
+ for (let i = 1; i < total; i++) {
107
+ const last = points[i - 1];
108
+ const cur = points[i];
109
+ const next = i < points.length - 1 ? points[i + 1] : null;
110
+ const amt = this.segment(complex, count, last, cur, next);
111
+ count += amt;
112
+ }
113
+ if (this.dash) {
114
+ for (let i = 0; i < complex.positions.length / 6; i++) {
115
+ complex.positions[i * 6 + 5] = this.totalDistance;
116
+ }
117
+ }
118
+ complex.startIndex = complex.positions.length / 6;
119
+ return complex;
120
+ }
121
+ simpleSegment(complex, index, last, cur, next) {
122
+ let count = 0;
123
+ const indices = complex.indices;
124
+ const positions = complex.positions;
125
+ const normals = complex.normals;
126
+ const flatCur = aProjectFlat([cur[0], cur[1]]);
127
+ const flatLast = aProjectFlat([last[0], last[1]]);
128
+ // @ts-ignore
129
+ direction(lineA, flatCur, flatLast);
130
+ let segmentDistance = 0;
131
+ if (this.dash) {
132
+ // @ts-ignore
133
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
134
+ this.totalDistance += segmentDistance;
135
+ }
136
+ if (!this.normal) {
137
+ this.normal = vec2.create();
138
+ computeNormal(this.normal, lineA);
139
+ }
140
+ if (!this.started) {
141
+ this.started = true;
142
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
143
+ }
144
+ indices.push(index + 0, index + 1, index + 2);
145
+ if (!next) {
146
+ computeNormal(this.normal, lineA);
147
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
148
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
149
+ count += 2;
150
+ } else {
151
+ const flatNext = aProjectFlat([next[0], next[1]]);
152
+ if (isPointEqual(flatCur, flatNext)) {
153
+ vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
154
+ }
155
+ direction(lineB, flatNext, flatCur);
156
+
157
+ // stores tangent & miter
158
+
159
+ const [miterLen, miter] = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness);
160
+ // normal(tmp, lineA)
161
+
162
+ // get orientation
163
+ let flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
164
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
165
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
166
+ flip = -1;
167
+
168
+ // the miter is now the normal for our next join
169
+ vec2.copy(this.normal, miter);
170
+ count += 2;
171
+ this.lastFlip = flip;
172
+ }
173
+ return count;
174
+ }
175
+ segment(complex, index, last, cur, next) {
176
+ let count = 0;
177
+ const indices = complex.indices;
178
+ const positions = complex.positions;
179
+ const normals = complex.normals;
180
+ const capSquare = this.cap === 'square';
181
+ const joinBevel = this.join === 'bevel';
182
+ const flatCur = aProjectFlat([cur[0], cur[1]]);
183
+ const flatLast = aProjectFlat([last[0], last[1]]);
184
+ // @ts-ignore
185
+ direction(lineA, flatCur, flatLast);
186
+ let segmentDistance = 0;
187
+ if (this.dash) {
188
+ // @ts-ignore
189
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
190
+ this.totalDistance += segmentDistance;
191
+ }
192
+ if (!this.normal) {
193
+ this.normal = vec2.create();
194
+ computeNormal(this.normal, lineA);
195
+ }
196
+ if (!this.started) {
197
+ this.started = true;
198
+
199
+ // if the end cap is type square, we can just push the verts out a bit
200
+ if (capSquare) {
201
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
202
+ const out1 = vec2.create();
203
+ const out2 = vec2.create();
204
+ vec2.add(out1, this.normal, lineA);
205
+ vec2.add(out2, this.normal, lineA);
206
+ normals.push(out2[0], out2[1], 0);
207
+ normals.push(out1[0], out1[1], 0);
208
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
209
+ this.complex.indexes.push(this.currentIndex);
210
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
211
+ this.complex.indexes.push(this.currentIndex);
212
+ this.currentIndex++;
213
+ // this.extrusions(positions, normals, last, out, this.thickness);
214
+ // last = capEnd;
215
+ } else {
216
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
217
+ }
218
+ }
219
+ indices.push(index + 0, index + 1, index + 2);
220
+ if (!next) {
221
+ computeNormal(this.normal, lineA);
222
+ if (capSquare) {
223
+ // vec2.scaleAndAdd(capEnd, cur, lineA, this.thickness);
224
+ // cur = capEnd;
225
+ const out1 = vec2.create();
226
+ const out2 = vec2.create();
227
+ vec2.sub(out2, lineA, this.normal);
228
+ vec2.add(out1, lineA, this.normal);
229
+ // this.extrusions(positions, normals, cur, out, this.thickness);
230
+ normals.push(out2[0], out2[1], 0);
231
+ normals.push(out1[0], out1[1], 0);
232
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
233
+ this.complex.indexes.push(this.currentIndex);
234
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
235
+ this.complex.indexes.push(this.currentIndex);
236
+ this.currentIndex++;
237
+ } else {
238
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
239
+ }
240
+
241
+ // this.extrusions(positions, normals, cur, this.normal, this.thickness);
242
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
243
+ count += 2;
244
+ } else {
245
+ const flatNext = aProjectFlat([next[0], next[1]]);
246
+ if (isPointEqual(flatCur, flatNext)) {
247
+ vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
248
+ }
249
+ direction(lineB, flatNext, flatCur);
250
+
251
+ // stores tangent & miter
252
+
253
+ const [miterLen, miter] = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness);
254
+ // normal(tmp, lineA)
255
+
256
+ // get orientation
257
+ let flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
258
+ let bevel = joinBevel;
259
+ if (!bevel && this.join === 'miter') {
260
+ const limit = miterLen;
261
+ if (limit > this.miterLimit) {
262
+ bevel = true;
263
+ }
264
+ }
265
+ if (bevel) {
266
+ normals.push(this.normal[0], this.normal[1], 0);
267
+ normals.push(miter[0], miter[1], 0);
268
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
269
+ this.complex.indexes.push(this.currentIndex);
270
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
271
+ this.complex.indexes.push(this.currentIndex);
272
+ this.currentIndex++;
273
+ indices.push(...(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
274
+
275
+ // now add the bevel triangle
276
+ indices.push(index + 2, index + 3, index + 4);
277
+ computeNormal(tmp, lineB);
278
+ vec2.copy(this.normal, tmp); // store normal for next round
279
+ normals.push(this.normal[0], this.normal[1], 0);
280
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
281
+ this.complex.indexes.push(this.currentIndex);
282
+ this.currentIndex++;
283
+ count += 3;
284
+ } else {
285
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
286
+ indices.push(...(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
287
+ flip = -1;
288
+
289
+ // the miter is now the normal for our next join
290
+ vec2.copy(this.normal, miter);
291
+ count += 2;
292
+ }
293
+ this.lastFlip = flip;
294
+ }
295
+ return count;
296
+ }
297
+ extrusions(positions, normals, point,
298
+ // 顶点
299
+ normal,
300
+ // 法向量
301
+ thickness,
302
+ // 高度
303
+ distanceRadio) {
304
+ normals.push(normal[0], normal[1], 0);
305
+ normals.push(normal[0], normal[1], 0);
306
+ // 修复:正确处理 z 坐标,当 point[2] 不存在时使用 0,但保留传入的高度值
307
+ const z = point[2] !== undefined ? point[2] : 0;
308
+ positions.push(point[0], point[1], z, distanceRadio, -thickness, z);
309
+ this.complex.indexes.push(this.currentIndex);
310
+ positions.push(point[0], point[1], z, distanceRadio, thickness, z);
311
+ this.complex.indexes.push(this.currentIndex);
312
+ this.currentIndex++;
313
+ }
314
+ lineSegmentDistance(b1, a1) {
315
+ const dx = a1[0] - b1[0];
316
+ const dy = a1[1] - b1[1];
317
+ return Math.sqrt(dx * dx + dy * dy);
318
+ }
319
+ }
@@ -0,0 +1,28 @@
1
+ type CallBack = (...args: any[]) => any;
2
+ /**
3
+ * 网格索引,相比 @mapbox/grid-index,在简单计算碰撞检测结果时效率更高
4
+ * @see https://zhuanlan.zhihu.com/p/74373214
5
+ */
6
+ declare class GridIndex {
7
+ private boxCells;
8
+ private xCellCount;
9
+ private yCellCount;
10
+ private boxKeys;
11
+ private bboxes;
12
+ private width;
13
+ private height;
14
+ private xScale;
15
+ private yScale;
16
+ private boxUid;
17
+ constructor(width: number, height: number, cellSize: number);
18
+ insert(key: any, x1: number, y1: number, x2: number, y2: number): void;
19
+ query(x1: number, y1: number, x2: number, y2: number, predicate?: CallBack): boolean | any[];
20
+ hitTest(x1: number, y1: number, x2: number, y2: number, predicate?: CallBack): boolean | any[];
21
+ private insertBoxCell;
22
+ private queryHitTest;
23
+ private queryCell;
24
+ private forEachCell;
25
+ private convertToXCellCoord;
26
+ private convertToYCellCoord;
27
+ }
28
+ export default GridIndex;