@antv/l7-layers 2.25.7 → 2.25.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,62 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
+ var _BaseLayer = _interopRequireDefault(require("../core/BaseLayer"));
11
+ var _atmosphere = _interopRequireDefault(require("./models/atmosphere"));
12
+ var _base = _interopRequireDefault(require("./models/base"));
13
+ var _bloomsphere = _interopRequireDefault(require("./models/bloomsphere"));
14
+ const EarthModels = {
15
+ base: _base.default,
16
+ atomSphere: _atmosphere.default,
17
+ bloomSphere: _bloomsphere.default
18
+ };
19
+ const earthLayerTypes = ['base', 'atomSphere', 'bloomSphere'];
20
+ class EarthLayer extends _BaseLayer.default {
21
+ constructor(...args) {
22
+ super(...args);
23
+ (0, _defineProperty2.default)(this, "type", 'EarthLayer');
24
+ (0, _defineProperty2.default)(this, "defaultSourceConfig", {
25
+ data: [],
26
+ options: {
27
+ parser: {
28
+ type: 'json'
29
+ }
30
+ }
31
+ });
32
+ }
33
+ buildModels() {
34
+ var _this = this;
35
+ return (0, _asyncToGenerator2.default)(function* () {
36
+ const shape = _this.getModelType();
37
+ _this.layerModel = new EarthModels[shape](_this);
38
+ yield _this.initLayerModels();
39
+ })();
40
+ }
41
+
42
+ /**
43
+ * 设置当前地球时间
44
+ * @param time
45
+ */
46
+ setEarthTime(time) {
47
+ if (this.layerModel && this.layerModel.setEarthTime) {
48
+ this.layerModel.setEarthTime(time);
49
+ } else {
50
+ console.warn('请在 scene loaded 之后执行该方法!');
51
+ }
52
+ }
53
+ getModelType() {
54
+ var _this$shapeOption;
55
+ let shape = ((_this$shapeOption = this.shapeOption) === null || _this$shapeOption === void 0 ? void 0 : _this$shapeOption.field) || 'base';
56
+ if (earthLayerTypes.indexOf(shape) < 0) {
57
+ shape = 'base';
58
+ }
59
+ return shape;
60
+ }
61
+ }
62
+ exports.default = EarthLayer;
@@ -0,0 +1,30 @@
1
+ import type { IModel } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class EarthAtomSphereModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ NORMAL: number;
17
+ UV: number;
18
+ };
19
+ protected getCommonUniformsInfo(): {
20
+ uniformsArray: number[];
21
+ uniformsLength: number;
22
+ uniformsOption: {
23
+ [key: string]: any;
24
+ };
25
+ };
26
+ initModels(): Promise<IModel[]>;
27
+ clearModels(): string;
28
+ buildModels(): Promise<IModel[]>;
29
+ protected registerBuiltinAttributes(): void;
30
+ }
@@ -0,0 +1,124 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _l7Core = require("@antv/l7-core");
10
+ var _l7Utils = require("@antv/l7-utils");
11
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
12
+ var _triangulation = require("../../core/triangulation");
13
+ /* babel-plugin-inline-import '../shaders/atmosphere/atmosphere_frag.glsl' */
14
+ const atmoSphereFrag = "layout(std140) uniform commonUniforms {\n float u_opacity;\n};\nin vec3 vVertexNormal;\nin float v_offset;\nin vec4 v_Color;\n\n#pragma include \"scene_uniforms\"\nout vec4 outputColor;\nvoid main() {\n // float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);\n // \u53BB\u9664\u80CC\u9762\n if (intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
15
+ /* babel-plugin-inline-import '../shaders/atmosphere/atmosphere_vert.glsl' */
16
+ const atmoSphereVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n\n#pragma include \"scene_uniforms\"\nout vec3 vVertexNormal;\nout vec4 v_Color;\nout float v_offset;\n\nvoid main() {\n float EARTH_RADIUS = 100.0;\n\n v_Color = a_Color;\n\n v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
17
+ const {
18
+ isNumber
19
+ } = _l7Utils.lodashUtil;
20
+ class EarthAtomSphereModel extends _BaseModel.default {
21
+ get attributeLocation() {
22
+ return Object.assign(super.attributeLocation, {
23
+ MAX: super.attributeLocation.MAX,
24
+ NORMAL: 9,
25
+ UV: 10
26
+ });
27
+ }
28
+ getCommonUniformsInfo() {
29
+ const {
30
+ opacity = 1
31
+ } = this.layer.getLayerConfig();
32
+ const commonOptions = {
33
+ u_opacity: isNumber(opacity) ? opacity : 1.0
34
+ };
35
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
36
+ return commonBufferInfo;
37
+ }
38
+ initModels() {
39
+ var _this = this;
40
+ return (0, _asyncToGenerator2.default)(function* () {
41
+ _this.initUniformsBuffer();
42
+ return _this.buildModels();
43
+ })();
44
+ }
45
+ clearModels() {
46
+ return '';
47
+ }
48
+ buildModels() {
49
+ var _this2 = this;
50
+ return (0, _asyncToGenerator2.default)(function* () {
51
+ // TODO: 调整图层的绘制顺序 地球大气层
52
+ _this2.layer.zIndex = -997;
53
+ const model = yield _this2.layer.buildLayerModel({
54
+ moduleName: 'earthAtmoSphere',
55
+ vertexShader: atmoSphereVert,
56
+ fragmentShader: atmoSphereFrag,
57
+ defines: _this2.getDefines(),
58
+ triangulation: _triangulation.earthTriangulation,
59
+ depth: {
60
+ enable: false
61
+ },
62
+ blend: _this2.getBlend()
63
+ });
64
+ return [model];
65
+ })();
66
+ }
67
+ registerBuiltinAttributes() {
68
+ // point layer size;
69
+ // this.styleAttributeService.registerStyleAttribute({
70
+ // name: 'size',
71
+ // type: AttributeType.Attribute,
72
+ // descriptor: {
73
+ // name: 'a_Size',
74
+ // shaderLocation: this.attributeLocation.SIZE,
75
+ // buffer: {
76
+ // usage: gl.DYNAMIC_DRAW,
77
+ // data: [],
78
+ // type: gl.FLOAT,
79
+ // },
80
+ // size: 1,
81
+ // update: (feature: IEncodeFeature) => {
82
+ // const { size = 1 } = feature;
83
+ // return Array.isArray(size) ? [size[0]] : [size as number];
84
+ // },
85
+ // },
86
+ // });
87
+
88
+ this.styleAttributeService.registerStyleAttribute({
89
+ name: 'normal',
90
+ type: _l7Core.AttributeType.Attribute,
91
+ descriptor: {
92
+ name: 'a_Normal',
93
+ shaderLocation: this.attributeLocation.NORMAL,
94
+ buffer: {
95
+ usage: _l7Core.gl.STATIC_DRAW,
96
+ data: [],
97
+ type: _l7Core.gl.FLOAT
98
+ },
99
+ size: 3,
100
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
101
+ return normal;
102
+ }
103
+ }
104
+ });
105
+ this.styleAttributeService.registerStyleAttribute({
106
+ name: 'uv',
107
+ type: _l7Core.AttributeType.Attribute,
108
+ descriptor: {
109
+ name: 'a_Uv',
110
+ shaderLocation: this.attributeLocation.UV,
111
+ buffer: {
112
+ usage: _l7Core.gl.DYNAMIC_DRAW,
113
+ data: [],
114
+ type: _l7Core.gl.FLOAT
115
+ },
116
+ size: 2,
117
+ update: (feature, featureIdx, vertex) => {
118
+ return [vertex[3], vertex[4]];
119
+ }
120
+ }
121
+ });
122
+ }
123
+ }
124
+ exports.default = EarthAtomSphereModel;
@@ -0,0 +1,37 @@
1
+ import type { IModel, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class BaseEarthModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ NORMAL: number;
17
+ UV: number;
18
+ };
19
+ protected texture: ITexture2D;
20
+ private earthTime;
21
+ private sunX;
22
+ private sunY;
23
+ private sunZ;
24
+ private sunRadius;
25
+ protected getCommonUniformsInfo(): {
26
+ uniformsArray: number[];
27
+ uniformsLength: number;
28
+ uniformsOption: {
29
+ [key: string]: any;
30
+ };
31
+ };
32
+ setEarthTime(time: number): void;
33
+ initModels(): Promise<IModel[]>;
34
+ clearModels(): string;
35
+ buildModels(): Promise<IModel[]>;
36
+ protected registerBuiltinAttributes(): void;
37
+ }
@@ -0,0 +1,180 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
10
+ var _l7Core = require("@antv/l7-core");
11
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
12
+ var _triangulation = require("../../core/triangulation");
13
+ /* babel-plugin-inline-import '../shaders/base/base_frag.glsl' */
14
+ const baseFrag = "uniform sampler2D u_texture;\n\nin vec2 v_texCoord;\nin float v_lightWeight;\nout vec4 outputColor;\n\nvoid main() {\n vec4 color = texture(SAMPLER_2D(u_texture), vec2(v_texCoord.x, v_texCoord.y));\n color.xyz = color.xyz * v_lightWeight;\n outputColor = color;\n}\n";
15
+ /* babel-plugin-inline-import '../shaders/base/base_vert.glsl' */
16
+ const baseVert = "// attribute vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\n// attribute vec2 a_Extrude;\n// attribute float a_Size;\n// attribute float a_Shape;\n\nlayout(std140) uniform commonUniforms {\n\tvec4 u_sunLight: [1.0, -10.5, 12.0,0.0];\n\tfloat u_ambientRatio : 0.5;\n\tfloat u_diffuseRatio : 0.3;\n\tfloat u_specularRatio : 0.2;\n};\n\n#pragma include \"scene_uniforms\"\n\nout vec2 v_texCoord;\nout float v_lightWeight;\n\nfloat calc_lighting(vec4 pos) {\n\n\tvec3 worldPos = vec3(pos * u_ModelMatrix);\n\n\tvec3 worldNormal = a_Normal;\n\n\t// cal light weight\n\tvec3 viewDir = normalize(u_CameraPosition - worldPos);\n\n\tvec3 lightDir = normalize(u_sunLight.xyz);\n\n\tvec3 halfDir = normalize(viewDir+lightDir);\n\t// lambert\n\tfloat lambert = dot(worldNormal, lightDir);\n\t// specular\n\tfloat specular = pow(max(0.0, dot(worldNormal, halfDir)), 32.0);\n\t//sum to light weight\n\tfloat lightWeight = u_ambientRatio + u_diffuseRatio * lambert + u_specularRatio * specular;\n\n\treturn lightWeight;\n}\n\nvoid main() {\n\n\tv_texCoord = a_Uv;\n\n\tfloat lightWeight = calc_lighting(vec4(a_Position, 1.0));\n\tv_lightWeight = lightWeight;\n\n\tgl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
17
+ class BaseEarthModel extends _BaseModel.default {
18
+ constructor(...args) {
19
+ super(...args);
20
+ (0, _defineProperty2.default)(this, "texture", void 0);
21
+ // T: 当前的地球时间 - 控制太阳的方位
22
+ (0, _defineProperty2.default)(this, "earthTime", 3.4);
23
+ (0, _defineProperty2.default)(this, "sunX", 1000);
24
+ (0, _defineProperty2.default)(this, "sunY", 1000);
25
+ (0, _defineProperty2.default)(this, "sunZ", 1000);
26
+ (0, _defineProperty2.default)(this, "sunRadius", Math.sqrt(this.sunX * this.sunX + this.sunY * this.sunY + this.sunZ * this.sunZ));
27
+ }
28
+ get attributeLocation() {
29
+ return Object.assign(super.attributeLocation, {
30
+ MAX: super.attributeLocation.MAX,
31
+ NORMAL: 9,
32
+ UV: 10
33
+ });
34
+ }
35
+ getCommonUniformsInfo() {
36
+ const {
37
+ animateOption,
38
+ globalOptions
39
+ } = this.layer.getLayerConfig();
40
+ if (animateOption !== null && animateOption !== void 0 && animateOption.enable) {
41
+ // @ts-ignore
42
+ // T: rotateY 方法只有在地球模式下存在
43
+ this.mapService.rotateY({
44
+ reg: 0.002
45
+ });
46
+ this.earthTime += 0.02;
47
+ this.sunY = 10;
48
+ this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
49
+ this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
50
+ }
51
+ const commonOptions = {
52
+ u_sunLight: [this.sunX, this.sunY, this.sunZ, 0.0],
53
+ u_ambientRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.ambientRatio) || 0.6,
54
+ // 环境光
55
+ u_diffuseRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.diffuseRatio) || 0.4,
56
+ // 漫反射
57
+ u_specularRatio: (globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.specularRatio) || 0.1 // 高光反射
58
+ // u_texture: this.texture,
59
+ };
60
+ this.textures = [this.texture];
61
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
62
+ return commonBufferInfo;
63
+ }
64
+ setEarthTime(time) {
65
+ this.earthTime = time;
66
+ this.sunY = 10;
67
+ this.sunX = Math.cos(this.earthTime) * (this.sunRadius - this.sunY);
68
+ this.sunZ = Math.sin(this.earthTime) * (this.sunRadius - this.sunY);
69
+ this.layerService.throttleRenderLayers();
70
+ }
71
+ initModels() {
72
+ var _this = this;
73
+ return (0, _asyncToGenerator2.default)(function* () {
74
+ const {
75
+ globalOptions
76
+ } = _this.layer.getLayerConfig();
77
+ if ((globalOptions === null || globalOptions === void 0 ? void 0 : globalOptions.earthTime) !== undefined) {
78
+ _this.setEarthTime(globalOptions.earthTime);
79
+ }
80
+ const source = _this.layer.getSource();
81
+ const {
82
+ createTexture2D
83
+ } = _this.rendererService;
84
+ _this.texture = createTexture2D({
85
+ height: 0,
86
+ width: 0
87
+ });
88
+ source.data.images.then(imageData => {
89
+ _this.texture = createTexture2D({
90
+ data: imageData[0],
91
+ width: imageData[0].width,
92
+ height: imageData[0].height
93
+ });
94
+ _this.textures = [_this.texture];
95
+ _this.layerService.reRender();
96
+ });
97
+ _this.initUniformsBuffer();
98
+ return _this.buildModels();
99
+ })();
100
+ }
101
+ clearModels() {
102
+ return '';
103
+ }
104
+ buildModels() {
105
+ var _this2 = this;
106
+ return (0, _asyncToGenerator2.default)(function* () {
107
+ // Tip: 调整图层的绘制顺序 地球大气层
108
+ _this2.layer.zIndex = -998;
109
+ const model = yield _this2.layer.buildLayerModel({
110
+ moduleName: 'earthBase',
111
+ vertexShader: baseVert,
112
+ fragmentShader: baseFrag,
113
+ defines: _this2.getDefines(),
114
+ triangulation: _triangulation.earthTriangulation,
115
+ depth: {
116
+ enable: true
117
+ },
118
+ blend: _this2.getBlend()
119
+ });
120
+ return [model];
121
+ })();
122
+ }
123
+ registerBuiltinAttributes() {
124
+ // this.styleAttributeService.registerStyleAttribute({
125
+ // name: 'size',
126
+ // type: AttributeType.Attribute,
127
+ // descriptor: {
128
+ // name: 'a_Size',
129
+ // shaderLocation: this.attributeLocation.SIZE,
130
+ // buffer: {
131
+ // usage: gl.DYNAMIC_DRAW,
132
+ // data: [],
133
+ // type: gl.FLOAT,
134
+ // },
135
+ // size: 1,
136
+ // update: (feature: IEncodeFeature) => {
137
+ // const { size = 1 } = feature;
138
+ // return Array.isArray(size) ? [size[0]] : [size as number];
139
+ // },
140
+ // },
141
+ // });
142
+
143
+ this.styleAttributeService.registerStyleAttribute({
144
+ name: 'normal',
145
+ type: _l7Core.AttributeType.Attribute,
146
+ descriptor: {
147
+ name: 'a_Normal',
148
+ shaderLocation: this.attributeLocation.NORMAL,
149
+ buffer: {
150
+ usage: _l7Core.gl.STATIC_DRAW,
151
+ data: [],
152
+ type: _l7Core.gl.FLOAT
153
+ },
154
+ size: 3,
155
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
156
+ return normal;
157
+ }
158
+ }
159
+ });
160
+ this.styleAttributeService.registerStyleAttribute({
161
+ name: 'uv',
162
+ type: _l7Core.AttributeType.Attribute,
163
+ descriptor: {
164
+ name: 'a_Uv',
165
+ shaderLocation: this.attributeLocation.UV,
166
+ buffer: {
167
+ // give the WebGL driver a hint that this buffer may change
168
+ usage: _l7Core.gl.DYNAMIC_DRAW,
169
+ data: [],
170
+ type: _l7Core.gl.FLOAT
171
+ },
172
+ size: 2,
173
+ update: (feature, featureIdx, vertex) => {
174
+ return [vertex[3], vertex[4]];
175
+ }
176
+ }
177
+ });
178
+ }
179
+ }
180
+ exports.default = BaseEarthModel;
@@ -0,0 +1,30 @@
1
+ import type { IModel } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class EarthBloomSphereModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ NORMAL: number;
17
+ UV: number;
18
+ };
19
+ protected getCommonUniformsInfo(): {
20
+ uniformsArray: number[];
21
+ uniformsLength: number;
22
+ uniformsOption: {
23
+ [key: string]: any;
24
+ };
25
+ };
26
+ initModels(): Promise<IModel[]>;
27
+ clearModels(): string;
28
+ buildModels(): Promise<IModel[]>;
29
+ protected registerBuiltinAttributes(): void;
30
+ }
@@ -0,0 +1,123 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _l7Core = require("@antv/l7-core");
10
+ var _l7Utils = require("@antv/l7-utils");
11
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
12
+ var _triangulation = require("../../core/triangulation");
13
+ /* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_frag.glsl' */
14
+ const bloomSphereFrag = "in vec3 vVertexNormal;\nin vec4 v_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\nout vec4 outputColor;\n#pragma include \"scene_uniforms\"\nvoid main() {\n float intensity = -dot(normalize(vVertexNormal), normalize(u_CameraPosition));\n // \u53BB\u9664\u80CC\u9762\n if (intensity > 1.0) intensity = 0.0;\n\n outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);\n}\n";
15
+ /* babel-plugin-inline-import '../shaders/bloomshpere/bloomsphere_vert.glsl' */
16
+ const bloomSphereVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n};\n#pragma include \"scene_uniforms\"\n\nout vec3 vVertexNormal;\nout vec4 v_Color;\n\nvoid main() {\n v_Color = a_Color;\n\n vVertexNormal = a_Normal;\n\n gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);\n}\n";
17
+ const {
18
+ isNumber
19
+ } = _l7Utils.lodashUtil;
20
+ class EarthBloomSphereModel extends _BaseModel.default {
21
+ get attributeLocation() {
22
+ return Object.assign(super.attributeLocation, {
23
+ MAX: super.attributeLocation.MAX,
24
+ NORMAL: 9,
25
+ UV: 10
26
+ });
27
+ }
28
+ getCommonUniformsInfo() {
29
+ const {
30
+ opacity = 1
31
+ } = this.layer.getLayerConfig();
32
+ const commonOptions = {
33
+ u_opacity: isNumber(opacity) ? opacity : 1.0
34
+ };
35
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
36
+ return commonBufferInfo;
37
+ }
38
+ initModels() {
39
+ var _this = this;
40
+ return (0, _asyncToGenerator2.default)(function* () {
41
+ _this.initUniformsBuffer();
42
+ return _this.buildModels();
43
+ })();
44
+ }
45
+ clearModels() {
46
+ return '';
47
+ }
48
+ buildModels() {
49
+ var _this2 = this;
50
+ return (0, _asyncToGenerator2.default)(function* () {
51
+ // Tip: 调整图层的绘制顺序,让它保持在地球后面(减少锯齿现象)
52
+ _this2.layer.zIndex = -999;
53
+ const model = yield _this2.layer.buildLayerModel({
54
+ moduleName: 'earthBloom',
55
+ vertexShader: bloomSphereVert,
56
+ fragmentShader: bloomSphereFrag,
57
+ defines: _this2.getDefines(),
58
+ triangulation: _triangulation.earthOuterTriangulation,
59
+ depth: {
60
+ enable: false
61
+ },
62
+ blend: _this2.getBlend()
63
+ });
64
+ return [model];
65
+ })();
66
+ }
67
+ registerBuiltinAttributes() {
68
+ // this.styleAttributeService.registerStyleAttribute({
69
+ // name: 'size',
70
+ // type: AttributeType.Attribute,
71
+ // descriptor: {
72
+ // name: 'a_Size',
73
+ // shaderLocation: this.attributeLocation.SIZE,
74
+ // buffer: {
75
+ // usage: gl.DYNAMIC_DRAW,
76
+ // data: [],
77
+ // type: gl.FLOAT,
78
+ // },
79
+ // size: 1,
80
+ // update: (feature: IEncodeFeature) => {
81
+ // const { size = 1 } = feature;
82
+ // return Array.isArray(size) ? [size[0]] : [size as number];
83
+ // },
84
+ // },
85
+ // });
86
+
87
+ this.styleAttributeService.registerStyleAttribute({
88
+ name: 'normal',
89
+ type: _l7Core.AttributeType.Attribute,
90
+ descriptor: {
91
+ name: 'a_Normal',
92
+ shaderLocation: this.attributeLocation.NORMAL,
93
+ buffer: {
94
+ usage: _l7Core.gl.STATIC_DRAW,
95
+ data: [],
96
+ type: _l7Core.gl.FLOAT
97
+ },
98
+ size: 3,
99
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
100
+ return normal;
101
+ }
102
+ }
103
+ });
104
+ this.styleAttributeService.registerStyleAttribute({
105
+ name: 'uv',
106
+ type: _l7Core.AttributeType.Attribute,
107
+ descriptor: {
108
+ name: 'a_Uv',
109
+ shaderLocation: this.attributeLocation.UV,
110
+ buffer: {
111
+ usage: _l7Core.gl.DYNAMIC_DRAW,
112
+ data: [],
113
+ type: _l7Core.gl.FLOAT
114
+ },
115
+ size: 2,
116
+ update: (feature, featureIdx, vertex) => {
117
+ return [vertex[3], vertex[4]];
118
+ }
119
+ }
120
+ });
121
+ }
122
+ }
123
+ exports.default = EarthBloomSphereModel;
@@ -0,0 +1,17 @@
1
+ layout(std140) uniform commonUniforms {
2
+ float u_opacity;
3
+ };
4
+ in vec3 vVertexNormal;
5
+ in float v_offset;
6
+ in vec4 v_Color;
7
+
8
+ #pragma include "scene_uniforms"
9
+ out vec4 outputColor;
10
+ void main() {
11
+ // float intensity = pow(0.5 + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);
12
+ float intensity = pow(v_offset + dot(normalize(vVertexNormal), normalize(u_CameraPosition)), 3.0);
13
+ // 去除背面
14
+ if (intensity > 1.0) intensity = 0.0;
15
+
16
+ outputColor = vec4(v_Color.rgb, v_Color.a * intensity * u_opacity);
17
+ }
@@ -0,0 +1,24 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_COLOR) vec4 a_Color;
3
+ layout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;
4
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
5
+
6
+ layout(std140) uniform commonUniforms {
7
+ float u_opacity;
8
+ };
9
+
10
+ #pragma include "scene_uniforms"
11
+ out vec3 vVertexNormal;
12
+ out vec4 v_Color;
13
+ out float v_offset;
14
+
15
+ void main() {
16
+ float EARTH_RADIUS = 100.0;
17
+
18
+ v_Color = a_Color;
19
+
20
+ v_offset = min(((length(u_CameraPosition) - EARTH_RADIUS)/600.0) * 0.5 + 0.4, 1.0);
21
+ vVertexNormal = a_Normal;
22
+
23
+ gl_Position = u_ViewProjectionMatrix * u_ModelMatrix * vec4(a_Position, 1.0);
24
+ }
@@ -0,0 +1,11 @@
1
+ uniform sampler2D u_texture;
2
+
3
+ in vec2 v_texCoord;
4
+ in float v_lightWeight;
5
+ out vec4 outputColor;
6
+
7
+ void main() {
8
+ vec4 color = texture(SAMPLER_2D(u_texture), vec2(v_texCoord.x, v_texCoord.y));
9
+ color.xyz = color.xyz * v_lightWeight;
10
+ outputColor = color;
11
+ }