@antv/l7-layers 2.25.7 → 2.25.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,47 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
4
+ layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
5
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
6
+
7
+ layout(std140) uniform commonUniforms {
8
+ vec2 u_textSize;
9
+ float u_raisingHeight;
10
+ float u_heightfixed;
11
+ };
12
+
13
+ out vec4 v_color;
14
+ out vec2 v_uv;
15
+ out float v_opacity;
16
+
17
+ #pragma include "projection"
18
+ #pragma include "picking"
19
+
20
+ void main() {
21
+ // cal style mapping - 数据纹理映射部分的计算
22
+ v_color = a_Color;
23
+ v_opacity = opacity;
24
+ v_uv = a_Uv;
25
+ vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
26
+
27
+ vec2 offset = project_pixel(offsets);
28
+
29
+ float raisingHeight = u_raisingHeight;
30
+ if (u_heightfixed < 1.0) {
31
+ // false
32
+ raisingHeight = project_pixel(u_raisingHeight);
33
+ } else {
34
+ if (
35
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||
36
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET
37
+ ) {
38
+ float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);
39
+ raisingHeight = u_raisingHeight * mapboxZoomScale;
40
+ }
41
+ }
42
+
43
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
44
+
45
+ gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
46
+ setPickingColor(a_PickingColor);
47
+ }
@@ -0,0 +1,5 @@
1
+ in vec4 v_color;
2
+ out vec4 outputColor;
3
+ void main() {
4
+ outputColor = v_color;
5
+ }
@@ -0,0 +1,22 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
4
+ layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
5
+
6
+ layout(std140) uniform u_Common {
7
+ float u_size_scale;
8
+ };
9
+
10
+ out vec4 v_color;
11
+
12
+ #pragma include "projection"
13
+ #pragma include "project"
14
+
15
+ void main() {
16
+ v_color = vec4(a_Color.xyz, a_Color.w * opacity);
17
+
18
+ vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
19
+ gl_Position = project_common_position_to_clipspace(project_pos);
20
+
21
+ gl_PointSize = a_Size * u_size_scale * 2.0 * u_DevicePixelRatio;
22
+ }
@@ -0,0 +1,52 @@
1
+
2
+ layout(std140) uniform commonUniorm{
3
+ float u_additive;
4
+ float u_size_unit;
5
+ float u_speed: 1.0;
6
+ float u_time;
7
+ };
8
+ in vec4 v_data;
9
+ in vec4 v_color;
10
+ in float v_radius;
11
+ in vec2 v_extrude;
12
+ #pragma include "sdf_2d"
13
+ #pragma include "picking"
14
+
15
+ out vec4 outputColor;
16
+
17
+ void main() {
18
+
19
+ lowp float antialiasblur = v_data.z;
20
+ float r = v_radius / (v_radius);
21
+
22
+ float outer_df = sdCircle(v_data.xy, 1.0);
23
+ float inner_df = sdCircle(v_data.xy, r);
24
+
25
+ float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
26
+
27
+ outputColor = vec4(v_color.rgb, v_color.a);
28
+
29
+ if(u_additive > 0.0) {
30
+ outputColor *= opacity_t;
31
+ } else {
32
+ outputColor.a *= opacity_t;
33
+ }
34
+
35
+ if(outputColor.a > 0.0) {
36
+ outputColor = filterColor(outputColor);
37
+ }
38
+
39
+ vec2 extrude = v_extrude;
40
+ vec2 dir = normalize(extrude);
41
+ vec2 baseDir = vec2(1.0, 0.0);
42
+ float pi = 3.14159265359;
43
+ float flag = sign(dir.y);
44
+ float rades = dot(dir, baseDir);
45
+ float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;
46
+ // simple AA
47
+ if(radar_v > 0.99) {
48
+ radar_v = 1.0 - (radar_v - 0.99)/0.01;
49
+ }
50
+
51
+ outputColor.a *= radar_v;
52
+ }
@@ -0,0 +1,53 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
3
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
4
+ layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
5
+ layout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;
6
+
7
+ layout(std140) uniform commonUniorm {
8
+ float u_additive;
9
+ float u_size_unit;
10
+ float u_speed: 1.0;
11
+ float u_time;
12
+ };
13
+
14
+ out vec4 v_data;
15
+ out vec4 v_color;
16
+ out float v_radius;
17
+ out vec2 v_extrude;
18
+
19
+ #pragma include "projection"
20
+ #pragma include "picking"
21
+
22
+ void main() {
23
+ float newSize = setPickingSize(a_Size);
24
+
25
+ float time = u_time * u_speed;
26
+ mat2 rotateMatrix = mat2(
27
+ cos(time), sin(time),
28
+ -sin(time), cos(time)
29
+ );
30
+ v_extrude = rotateMatrix * a_Extrude.xy;
31
+
32
+ v_color = a_Color;
33
+ v_color.a *= opacity;
34
+
35
+ float blur = 0.0;
36
+ float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, blur);
37
+
38
+ if(u_size_unit == 1.) {
39
+ newSize = newSize * u_PixelsPerMeter.z;
40
+ }
41
+ v_radius = newSize;
42
+
43
+ vec2 offset = (a_Extrude.xy * (newSize));
44
+
45
+ offset = project_pixel(offset);
46
+
47
+ v_data = vec4(a_Extrude.x, a_Extrude.y, antialiasblur, -1.0);
48
+
49
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0), a_Position64Low);
50
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));
51
+
52
+ setPickingColor(a_PickingColor);
53
+ }
@@ -0,0 +1,47 @@
1
+ #define SDF_PX 8.0
2
+ #define EDGE_GAMMA 0.105
3
+ #define FONT_SIZE 48.0
4
+
5
+ uniform sampler2D u_sdf_map;
6
+ layout(std140) uniform commonUniforms {
7
+ vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
8
+ vec2 u_sdf_map_size;
9
+ float u_raisingHeight: 0.0;
10
+ float u_stroke_width : 2;
11
+ float u_gamma_scale : 0.5;
12
+ float u_halo_blur : 0.5;
13
+ };
14
+
15
+ in vec2 v_uv;
16
+ in float v_gamma_scale;
17
+ in vec4 v_color;
18
+ in vec4 v_stroke_color;
19
+ in float v_fontScale;
20
+
21
+ out vec4 outputColor;
22
+
23
+ #pragma include "picking"
24
+ void main() {
25
+ // get style data mapping
26
+
27
+ // get sdf from atlas
28
+ float dist = texture(SAMPLER_2D(u_sdf_map), v_uv).a;
29
+
30
+ lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;
31
+ highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;
32
+
33
+ highp float gamma_scaled = gamma * v_gamma_scale;
34
+
35
+ highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);
36
+
37
+ // 根据 stroke 的 alpha 值调整混合权重,避免透明 stroke 影响文本颜色
38
+ float stroke_mix_factor = smoothstep(0., 0.5, 1.- dist) * v_stroke_color.a;
39
+ outputColor = mix(v_color, v_stroke_color, stroke_mix_factor);
40
+
41
+ outputColor.a *= alpha;
42
+ // 作为 mask 模板时需要丢弃透明的像素
43
+ if (outputColor.a < 0.01) {
44
+ discard;
45
+ }
46
+ outputColor = filterColor(outputColor);
47
+ }
@@ -0,0 +1,65 @@
1
+ #define SDF_PX 8.0
2
+ #define EDGE_GAMMA 0.105
3
+ #define FONT_SIZE 24.0
4
+
5
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
6
+ layout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;
7
+ layout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;
8
+ layout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;
9
+ layout(location = ATTRIBUTE_LOCATION_TEXT_OFFSETS) in vec2 a_textOffsets;
10
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_tex;
11
+
12
+ layout(std140) uniform commonUniforms {
13
+ vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
14
+ vec2 u_sdf_map_size;
15
+ float u_raisingHeight: 0.0;
16
+ float u_stroke_width : 2;
17
+ float u_gamma_scale : 0.5;
18
+ float u_halo_blur : 0.5;
19
+ };
20
+
21
+ out vec2 v_uv;
22
+ out float v_gamma_scale;
23
+ out vec4 v_color;
24
+ out vec4 v_stroke_color;
25
+ out float v_fontScale;
26
+
27
+ #pragma include "projection"
28
+ #pragma include "picking"
29
+ #pragma include "rotation_2d"
30
+
31
+ void main() {
32
+ // cal style mapping - 数据纹理映射部分的计算
33
+
34
+ v_uv = a_tex / u_sdf_map_size;
35
+
36
+
37
+
38
+ v_color = vec4(a_Color.xyz, a_Color.w * opacity);
39
+ v_stroke_color = vec4(u_stroke_color.xyz, u_stroke_color.w * opacity);
40
+
41
+ // 文本缩放比例
42
+ float fontScale = a_Size / FONT_SIZE;
43
+ v_fontScale = fontScale;
44
+
45
+ vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);
46
+ // vec4 projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
47
+
48
+ vec2 offset = rotate_matrix(a_textOffsets,rotation);
49
+
50
+ // gl_Position = vec4(projected_position.xy / projected_position.w + rotation_matrix * a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);
51
+
52
+ float raiseHeight = u_raisingHeight;
53
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
54
+ float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
55
+ raiseHeight = u_raisingHeight * mapboxZoomScale;
56
+ }
57
+
58
+ vec4 projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz + vec3(0.0, 0.0, raiseHeight), 1.0));
59
+
60
+ gl_Position = vec4(
61
+ projected_position.xy / projected_position.w + offset * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);
62
+ v_gamma_scale = gl_Position.w;
63
+ setPickingColor(a_PickingColor);
64
+
65
+ }
@@ -0,0 +1,15 @@
1
+ import type { IPath } from '../../core/shape/Path';
2
+ export interface IExtrudeGeomety {
3
+ positions: number[];
4
+ index: number[];
5
+ }
6
+ /**
7
+ * 拉伸多边形顶点,返回拉伸后的顶点信息
8
+ * @param paths 路径数据组
9
+ * @param extrude 是否拉伸
10
+ */
11
+ export default function extrudePolygon(path: IPath[]): IExtrudeGeomety;
12
+ export declare function fillPolygon(points: IPath[]): {
13
+ positions: number[];
14
+ index: number[];
15
+ };
@@ -0,0 +1,48 @@
1
+ import earcut from 'earcut';
2
+ /**
3
+ * 拉伸多边形顶点,返回拉伸后的顶点信息
4
+ * @param paths 路径数据组
5
+ * @param extrude 是否拉伸
6
+ */
7
+ export default function extrudePolygon(path) {
8
+ const p1 = path[0][0];
9
+ const p2 = path[0][path[0].length - 1];
10
+ if (p1[0] === p2[0] && p1[1] === p2[1]) {
11
+ path[0] = path[0].slice(0, path[0].length - 1);
12
+ }
13
+ const n = path[0].length;
14
+ const flattengeo = earcut.flatten(path);
15
+ const positions = [];
16
+ const indexArray = [];
17
+ const normals = [];
18
+ // 设置顶部z值
19
+ for (let j = 0; j < flattengeo.vertices.length / 3; j++) {
20
+ flattengeo.vertices[j * 3 + 2] = 1;
21
+ normals.push(0, 0, 1);
22
+ }
23
+ positions.push(...flattengeo.vertices);
24
+ const triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
25
+ indexArray.push(...triangles);
26
+ for (let i = 0; i < n; i++) {
27
+ const prePoint = flattengeo.vertices.slice(i * 3, i * 3 + 3);
28
+ let nextPoint = flattengeo.vertices.slice(i * 3 + 3, i * 3 + 6);
29
+ if (nextPoint.length === 0) {
30
+ nextPoint = flattengeo.vertices.slice(0, 3);
31
+ }
32
+ const indexOffset = positions.length / 3;
33
+ positions.push(prePoint[0], prePoint[1], 1, nextPoint[0], nextPoint[1], 1, prePoint[0], prePoint[1], 0, nextPoint[0], nextPoint[1], 0);
34
+ indexArray.push(...[1, 2, 0, 3, 2, 1].map(v => v + indexOffset));
35
+ }
36
+ return {
37
+ positions,
38
+ index: indexArray
39
+ };
40
+ }
41
+ export function fillPolygon(points) {
42
+ const flattengeo = earcut.flatten(points);
43
+ const triangles = earcut(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
44
+ return {
45
+ positions: flattengeo.vertices,
46
+ index: triangles
47
+ };
48
+ }
@@ -0,0 +1,18 @@
1
+ import BaseLayer from '../core/BaseLayer';
2
+ import type { IPolygonLayerStyleOptions } from '../core/interface';
3
+ import type { PolygonModelType } from './models/';
4
+ export default class PolygonLayer extends BaseLayer<IPolygonLayerStyleOptions> {
5
+ type: string;
6
+ enableShaderEncodeStyles: string[];
7
+ defaultSourceConfig: {
8
+ data: [];
9
+ options: {
10
+ parser: {
11
+ type: 'geojson';
12
+ };
13
+ };
14
+ };
15
+ buildModels(): Promise<void>;
16
+ getModelType(): PolygonModelType;
17
+ protected getPointModelType(): PolygonModelType;
18
+ }
@@ -0,0 +1,71 @@
1
+ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
2
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
3
+ import BaseLayer from "../core/BaseLayer";
4
+ import PolygonModels from "./models/";
5
+ export default class PolygonLayer extends BaseLayer {
6
+ constructor(...args) {
7
+ super(...args);
8
+ _defineProperty(this, "type", 'PolygonLayer');
9
+ _defineProperty(this, "enableShaderEncodeStyles", ['opacity', 'extrusionBase',
10
+ // shape 为文本时
11
+ 'rotation', 'offsets', 'stroke']);
12
+ }
13
+ buildModels() {
14
+ var _this = this;
15
+ return _asyncToGenerator(function* () {
16
+ const shape = _this.getModelType();
17
+ _this.layerModel = new PolygonModels[shape](_this);
18
+ yield _this.initLayerModels();
19
+ })();
20
+ }
21
+ getModelType() {
22
+ var _this$shapeOption;
23
+ const shape = (_this$shapeOption = this.shapeOption) === null || _this$shapeOption === void 0 ? void 0 : _this$shapeOption.field;
24
+ if (shape === 'fill' || !shape) {
25
+ return 'fill';
26
+ } else if (shape === 'extrude') {
27
+ return 'extrude';
28
+ } else if (shape === 'extrusion') {
29
+ return 'extrusion';
30
+ } else if (shape === 'water') {
31
+ return 'water';
32
+ } else if (shape === 'ocean') {
33
+ return 'ocean';
34
+ } else if (shape === 'line') {
35
+ return 'line';
36
+ } else {
37
+ return this.getPointModelType();
38
+ }
39
+ }
40
+ getPointModelType() {
41
+ // pointlayer
42
+ // 2D、 3d、 shape、image、text、normal、
43
+ const layerData = this.getEncodedData();
44
+ const {
45
+ shape2d,
46
+ shape3d
47
+ } = this.getLayerConfig();
48
+ const iconMap = this.iconService.getIconMap();
49
+ const item = layerData.find(fe => {
50
+ return fe.hasOwnProperty('shape');
51
+ });
52
+ if (!item) {
53
+ return 'fill';
54
+ } else {
55
+ const shape = item.shape;
56
+ if (shape === 'dot') {
57
+ return 'point_normal';
58
+ }
59
+ if ((shape2d === null || shape2d === void 0 ? void 0 : shape2d.indexOf(shape)) !== -1) {
60
+ return 'point_fill';
61
+ }
62
+ if ((shape3d === null || shape3d === void 0 ? void 0 : shape3d.indexOf(shape)) !== -1) {
63
+ return 'point_extrude';
64
+ }
65
+ if (iconMap.hasOwnProperty(shape)) {
66
+ return 'point_image';
67
+ }
68
+ return 'text';
69
+ }
70
+ }
71
+ }
@@ -0,0 +1,41 @@
1
+ import type { IModel, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class ExtrudeModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ NORMAL: number;
18
+ UV: number;
19
+ };
20
+ protected texture: ITexture2D;
21
+ getUninforms(): {
22
+ [x: string]: any;
23
+ };
24
+ protected getCommonUniformsInfo(): {
25
+ uniformsArray: number[];
26
+ uniformsLength: number;
27
+ uniformsOption: {
28
+ [key: string]: any;
29
+ };
30
+ };
31
+ initModels(): Promise<IModel[]>;
32
+ buildModels(): Promise<IModel[]>;
33
+ getShaders(): {
34
+ frag: string;
35
+ vert: string;
36
+ type: string;
37
+ };
38
+ clearModels(): void;
39
+ protected registerBuiltinAttributes(): void;
40
+ private loadTexture;
41
+ }