@antv/l7-layers 2.25.7 → 2.25.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/canvas/index.d.ts +18 -0
- package/es/canvas/index.js +70 -0
- package/es/canvas/models/canvas.d.ts +23 -0
- package/es/canvas/models/canvas.js +141 -0
- package/es/canvas/models/constants.d.ts +2 -0
- package/es/canvas/models/constants.js +6 -0
- package/es/canvas/models/index.d.ts +2 -0
- package/es/canvas/models/index.js +2 -0
- package/es/citybuilding/building.d.ts +7 -0
- package/es/citybuilding/building.js +25 -0
- package/es/citybuilding/models/build.d.ts +33 -0
- package/es/citybuilding/models/build.js +160 -0
- package/es/citybuilding/shaders/build_frag.glsl +123 -0
- package/es/citybuilding/shaders/build_vert.glsl +58 -0
- package/es/core/BaseLayer.d.ts +265 -0
- package/es/core/BaseLayer.js +1310 -0
- package/es/core/BaseModel.d.ts +95 -0
- package/es/core/BaseModel.js +367 -0
- package/es/core/CommonStyleAttribute.d.ts +16 -0
- package/es/core/CommonStyleAttribute.js +114 -0
- package/es/core/LayerPickService.d.ts +12 -0
- package/es/core/LayerPickService.js +102 -0
- package/es/core/TextureService.d.ts +15 -0
- package/es/core/TextureService.js +65 -0
- package/es/core/constant.d.ts +6 -0
- package/es/core/constant.js +19 -0
- package/es/core/interface.d.ts +284 -0
- package/es/core/interface.js +32 -0
- package/es/core/line_trangluation.d.ts +19 -0
- package/es/core/line_trangluation.js +86 -0
- package/es/core/schema.d.ts +27 -0
- package/es/core/schema.js +25 -0
- package/es/core/shape/Path.d.ts +40 -0
- package/es/core/shape/Path.js +69 -0
- package/es/core/shape/arrow.d.ts +25 -0
- package/es/core/shape/arrow.js +144 -0
- package/es/core/shape/extrude.d.ts +17 -0
- package/es/core/shape/extrude.js +133 -0
- package/es/core/triangulation.d.ts +136 -0
- package/es/core/triangulation.js +601 -0
- package/es/core/utils.d.ts +5 -0
- package/es/core/utils.js +36 -0
- package/es/earth/index.d.ts +22 -0
- package/es/earth/index.js +54 -0
- package/es/earth/models/atmosphere.d.ts +30 -0
- package/es/earth/models/atmosphere.js +116 -0
- package/es/earth/models/base.d.ts +37 -0
- package/es/earth/models/base.js +172 -0
- package/es/earth/models/bloomsphere.d.ts +30 -0
- package/es/earth/models/bloomsphere.js +115 -0
- package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
- package/es/earth/shaders/base/base_frag.glsl +11 -0
- package/es/earth/shaders/base/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.d.ts +26 -0
- package/es/earth/utils.js +99 -0
- package/es/geometry/index.d.ts +22 -0
- package/es/geometry/index.js +53 -0
- package/es/geometry/models/billboard.d.ts +39 -0
- package/es/geometry/models/billboard.js +175 -0
- package/es/geometry/models/index.d.ts +5 -0
- package/es/geometry/models/index.js +9 -0
- package/es/geometry/models/plane.d.ts +58 -0
- package/es/geometry/models/plane.js +308 -0
- package/es/geometry/models/sprite.d.ts +48 -0
- package/es/geometry/models/sprite.js +225 -0
- package/es/geometry/shaders/billboard_frag.glsl +18 -0
- package/es/geometry/shaders/billboard_vert.glsl +43 -0
- package/es/geometry/shaders/plane_frag.glsl +23 -0
- package/es/geometry/shaders/plane_vert.glsl +31 -0
- package/es/geometry/shaders/sprite_frag.glsl +23 -0
- package/es/geometry/shaders/sprite_vert.glsl +21 -0
- package/es/heatmap/index.d.ts +13 -0
- package/es/heatmap/index.js +87 -0
- package/es/heatmap/models/grid.d.ts +29 -0
- package/es/heatmap/models/grid.js +83 -0
- package/es/heatmap/models/grid3d.d.ts +31 -0
- package/es/heatmap/models/grid3d.js +122 -0
- package/es/heatmap/models/heatmap.d.ts +46 -0
- package/es/heatmap/models/heatmap.js +447 -0
- package/es/heatmap/models/hexagon.d.ts +29 -0
- package/es/heatmap/models/hexagon.js +83 -0
- package/es/heatmap/models/index.d.ts +5 -0
- package/es/heatmap/models/index.js +12 -0
- package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
- package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
- package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
- package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
- package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
- package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
- package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
- package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
- package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
- package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
- package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
- package/es/heatmap/triangulation.d.ts +5 -0
- package/es/heatmap/triangulation.js +33 -0
- package/es/image/index.d.ts +9 -0
- package/es/image/index.js +28 -0
- package/es/image/models/image.d.ts +31 -0
- package/es/image/models/image.js +113 -0
- package/es/image/models/index.d.ts +5 -0
- package/es/image/models/index.js +5 -0
- package/es/image/shaders/dataImage_frag.glsl +32 -0
- package/es/image/shaders/image_frag.glsl +38 -0
- package/es/image/shaders/image_vert.glsl +20 -0
- package/es/index.d.ts +18 -0
- package/es/index.js +18 -0
- package/es/line/index.d.ts +36 -0
- package/es/line/index.js +90 -0
- package/es/line/models/arc.d.ts +40 -0
- package/es/line/models/arc.js +279 -0
- package/es/line/models/arc_3d.d.ts +40 -0
- package/es/line/models/arc_3d.js +269 -0
- package/es/line/models/flow.d.ts +31 -0
- package/es/line/models/flow.js +140 -0
- package/es/line/models/great_circle.d.ts +34 -0
- package/es/line/models/great_circle.js +240 -0
- package/es/line/models/index.d.ts +5 -0
- package/es/line/models/index.js +18 -0
- package/es/line/models/line.d.ts +44 -0
- package/es/line/models/line.js +273 -0
- package/es/line/models/simple_line.d.ts +33 -0
- package/es/line/models/simple_line.js +118 -0
- package/es/line/models/wall.d.ts +34 -0
- package/es/line/models/wall.js +223 -0
- package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
- package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
- package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
- package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
- package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
- package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
- package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
- package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
- package/es/line/shaders/line/line_frag.glsl +122 -0
- package/es/line/shaders/line/line_vert.glsl +101 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
- package/es/line/shaders/wall/wall_frag.glsl +94 -0
- package/es/line/shaders/wall/wall_vert.glsl +90 -0
- package/es/mask/index.d.ts +16 -0
- package/es/mask/index.js +21 -0
- package/es/mask/models/fill.d.ts +18 -0
- package/es/mask/models/fill.js +61 -0
- package/es/mask/models/index.d.ts +5 -0
- package/es/mask/models/index.js +5 -0
- package/es/mask/shaders/mask_vert.glsl +14 -0
- package/es/plugins/DataMappingPlugin.d.ts +12 -0
- package/es/plugins/DataMappingPlugin.js +226 -0
- package/es/plugins/DataSourcePlugin.d.ts +6 -0
- package/es/plugins/DataSourcePlugin.js +75 -0
- package/es/plugins/FeatureScalePlugin.d.ts +20 -0
- package/es/plugins/FeatureScalePlugin.js +295 -0
- package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
- package/es/plugins/LayerAnimateStylePlugin.js +14 -0
- package/es/plugins/LayerMaskPlugin.d.ts +7 -0
- package/es/plugins/LayerMaskPlugin.js +19 -0
- package/es/plugins/LayerModelPlugin.d.ts +10 -0
- package/es/plugins/LayerModelPlugin.js +60 -0
- package/es/plugins/LayerStylePlugin.d.ts +7 -0
- package/es/plugins/LayerStylePlugin.js +18 -0
- package/es/plugins/LightingPlugin.d.ts +35 -0
- package/es/plugins/LightingPlugin.js +84 -0
- package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
- package/es/plugins/MultiPassRendererPlugin.js +52 -0
- package/es/plugins/PixelPickingPlugin.d.ts +11 -0
- package/es/plugins/PixelPickingPlugin.js +146 -0
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
- package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
- package/es/plugins/ShaderUniformPlugin.js +196 -0
- package/es/plugins/UpdateModelPlugin.d.ts +7 -0
- package/es/plugins/UpdateModelPlugin.js +20 -0
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
- package/es/plugins/index.d.ts +15 -0
- package/es/plugins/index.js +18 -0
- package/es/point/index.d.ts +35 -0
- package/es/point/index.js +153 -0
- package/es/point/models/billboard_point.d.ts +35 -0
- package/es/point/models/billboard_point.js +95 -0
- package/es/point/models/earthExtrude.d.ts +32 -0
- package/es/point/models/earthExtrude.js +199 -0
- package/es/point/models/earthFill.d.ts +31 -0
- package/es/point/models/earthFill.js +158 -0
- package/es/point/models/extrude.d.ts +32 -0
- package/es/point/models/extrude.js +195 -0
- package/es/point/models/fill.d.ts +47 -0
- package/es/point/models/fill.js +180 -0
- package/es/point/models/fillImage.d.ts +42 -0
- package/es/point/models/fillImage.js +189 -0
- package/es/point/models/image.d.ts +48 -0
- package/es/point/models/image.js +293 -0
- package/es/point/models/index.d.ts +5 -0
- package/es/point/models/index.js +24 -0
- package/es/point/models/normal.d.ts +36 -0
- package/es/point/models/normal.js +89 -0
- package/es/point/models/radar.d.ts +37 -0
- package/es/point/models/radar.js +115 -0
- package/es/point/models/text.d.ts +85 -0
- package/es/point/models/text.js +503 -0
- package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
- package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
- package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
- package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
- package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
- package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
- package/es/point/shaders/fill/fill_frag.glsl +97 -0
- package/es/point/shaders/fill/fill_vert.glsl +79 -0
- package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
- package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
- package/es/point/shaders/image/image_frag.glsl +45 -0
- package/es/point/shaders/image/image_vert.glsl +47 -0
- package/es/point/shaders/normal/normal_frag.glsl +5 -0
- package/es/point/shaders/normal/normal_vert.glsl +22 -0
- package/es/point/shaders/radar/radar_frag.glsl +52 -0
- package/es/point/shaders/radar/radar_vert.glsl +53 -0
- package/es/point/shaders/text/text_frag.glsl +47 -0
- package/es/point/shaders/text/text_vert.glsl +65 -0
- package/es/point/shape/extrude.d.ts +15 -0
- package/es/point/shape/extrude.js +48 -0
- package/es/polygon/index.d.ts +18 -0
- package/es/polygon/index.js +71 -0
- package/es/polygon/models/extrude.d.ts +41 -0
- package/es/polygon/models/extrude.js +248 -0
- package/es/polygon/models/extrusion.d.ts +40 -0
- package/es/polygon/models/extrusion.js +137 -0
- package/es/polygon/models/fill.d.ts +32 -0
- package/es/polygon/models/fill.js +127 -0
- package/es/polygon/models/index.d.ts +5 -0
- package/es/polygon/models/index.js +26 -0
- package/es/polygon/models/ocean.d.ts +37 -0
- package/es/polygon/models/ocean.js +172 -0
- package/es/polygon/models/water.d.ts +35 -0
- package/es/polygon/models/water.js +150 -0
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
- package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
- package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
- package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
- package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
- package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
- package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
- package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
- package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
- package/es/raster/buffers/triangulation.d.ts +6 -0
- package/es/raster/buffers/triangulation.js +25 -0
- package/es/raster/index.d.ts +11 -0
- package/es/raster/index.js +55 -0
- package/es/raster/models/index.d.ts +5 -0
- package/es/raster/models/index.js +10 -0
- package/es/raster/models/raster.d.ts +35 -0
- package/es/raster/models/raster.js +156 -0
- package/es/raster/models/rasterRgb.d.ts +35 -0
- package/es/raster/models/rasterRgb.js +158 -0
- package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
- package/es/raster/models/rasterTerrainRgb.js +118 -0
- package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
- package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
- package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
- package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
- package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
- package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
- package/es/shader/minify_frag.glsl +11 -0
- package/es/shader/minify_picking_frag.glsl +10 -0
- package/es/tile/core/BaseLayer.d.ts +50 -0
- package/es/tile/core/BaseLayer.js +256 -0
- package/es/tile/core/TileDebugLayer.d.ts +15 -0
- package/es/tile/core/TileDebugLayer.js +23 -0
- package/es/tile/interaction/getFeatureData.d.ts +0 -0
- package/es/tile/interaction/getFeatureData.js +0 -0
- package/es/tile/interaction/getRasterData.d.ts +4 -0
- package/es/tile/interaction/getRasterData.js +45 -0
- package/es/tile/interaction/utils.d.ts +11 -0
- package/es/tile/interaction/utils.js +69 -0
- package/es/tile/interface.d.ts +29 -0
- package/es/tile/interface.js +1 -0
- package/es/tile/service/TileLayerService.d.ts +58 -0
- package/es/tile/service/TileLayerService.js +195 -0
- package/es/tile/service/TilePickService.d.ts +26 -0
- package/es/tile/service/TilePickService.js +126 -0
- package/es/tile/service/TileSourceService.d.ts +7 -0
- package/es/tile/service/TileSourceService.js +26 -0
- package/es/tile/tile/DebugTile.d.ts +16 -0
- package/es/tile/tile/DebugTile.js +47 -0
- package/es/tile/tile/ImageTile.d.ts +14 -0
- package/es/tile/tile/ImageTile.js +39 -0
- package/es/tile/tile/MaskTile.d.ts +18 -0
- package/es/tile/tile/MaskTile.js +54 -0
- package/es/tile/tile/RasterRGBTile.d.ts +11 -0
- package/es/tile/tile/RasterRGBTile.js +47 -0
- package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
- package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
- package/es/tile/tile/RasterTile.d.ts +18 -0
- package/es/tile/tile/RasterTile.js +81 -0
- package/es/tile/tile/Tile.d.ts +112 -0
- package/es/tile/tile/Tile.js +166 -0
- package/es/tile/tile/VectorTile.d.ts +26 -0
- package/es/tile/tile/VectorTile.js +87 -0
- package/es/tile/tile/index.d.ts +12 -0
- package/es/tile/tile/index.js +44 -0
- package/es/tile/tile/util.d.ts +5 -0
- package/es/tile/tile/util.js +18 -0
- package/es/tile/utils/constants.d.ts +1 -0
- package/es/tile/utils/constants.js +8 -0
- package/es/tile/utils/utils.d.ts +8 -0
- package/es/tile/utils/utils.js +11 -0
- package/es/utils/blend.d.ts +2 -0
- package/es/utils/blend.js +57 -0
- package/es/utils/collision-index.d.ts +47 -0
- package/es/utils/collision-index.js +87 -0
- package/es/utils/extrude_polyline.d.ts +53 -0
- package/es/utils/extrude_polyline.js +319 -0
- package/es/utils/grid-index.d.ts +28 -0
- package/es/utils/grid-index.js +128 -0
- package/es/utils/identityScale.d.ts +8 -0
- package/es/utils/identityScale.js +26 -0
- package/es/utils/load-image.d.ts +1 -0
- package/es/utils/load-image.js +22 -0
- package/es/utils/multiPassRender.d.ts +16 -0
- package/es/utils/multiPassRender.js +37 -0
- package/es/utils/polylineNormal.d.ts +9 -0
- package/es/utils/polylineNormal.js +182 -0
- package/es/utils/rampcolor_legend.d.ts +6 -0
- package/es/utils/rampcolor_legend.js +12 -0
- package/es/utils/scale.d.ts +87 -0
- package/es/utils/scale.js +595 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +76 -0
- package/es/utils/stencil.d.ts +7 -0
- package/es/utils/stencil.js +49 -0
- package/es/utils/symbol-layout.d.ts +43 -0
- package/es/utils/symbol-layout.js +251 -0
- package/es/wind/index.d.ts +11 -0
- package/es/wind/index.js +34 -0
- package/es/wind/models/index.d.ts +5 -0
- package/es/wind/models/index.js +5 -0
- package/es/wind/models/utils.d.ts +19 -0
- package/es/wind/models/utils.js +213 -0
- package/es/wind/models/wind.d.ts +38 -0
- package/es/wind/models/wind.js +240 -0
- package/es/wind/models/windRender.d.ts +104 -0
- package/es/wind/models/windRender.js +333 -0
- package/es/wind/models/windShader.d.ts +12 -0
- package/es/wind/models/windShader.js +151 -0
- package/es/wind/shaders/wind_frag.glsl +9 -0
- package/es/wind/shaders/wind_vert.glsl +14 -0
- package/lib/canvas/index.d.ts +18 -0
- package/lib/canvas/index.js +79 -0
- package/lib/canvas/models/canvas.d.ts +23 -0
- package/lib/canvas/models/canvas.js +149 -0
- package/lib/canvas/models/constants.d.ts +2 -0
- package/lib/canvas/models/constants.js +12 -0
- package/lib/canvas/models/index.d.ts +2 -0
- package/lib/canvas/models/index.js +27 -0
- package/lib/citybuilding/building.d.ts +7 -0
- package/lib/citybuilding/building.js +33 -0
- package/lib/citybuilding/models/build.d.ts +33 -0
- package/lib/citybuilding/models/build.js +168 -0
- package/lib/citybuilding/shaders/build_frag.glsl +123 -0
- package/lib/citybuilding/shaders/build_vert.glsl +58 -0
- package/lib/core/BaseLayer.d.ts +265 -0
- package/lib/core/BaseLayer.js +1317 -0
- package/lib/core/BaseModel.d.ts +95 -0
- package/lib/core/BaseModel.js +375 -0
- package/lib/core/CommonStyleAttribute.d.ts +16 -0
- package/lib/core/CommonStyleAttribute.js +120 -0
- package/lib/core/LayerPickService.d.ts +12 -0
- package/lib/core/LayerPickService.js +110 -0
- package/lib/core/TextureService.d.ts +15 -0
- package/lib/core/TextureService.js +73 -0
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const pointFillFrag = "layout(std140) uniform commonUniforms {\n vec3 u_blur_height_fixed;\n float u_stroke_width;\n float u_additive;\n float u_stroke_opacity;\n float u_size_unit;\n float u_time;\n vec4 u_animate;\n};\n\nin vec4 v_color;\nin vec4 v_stroke;\nin vec4 v_data;\nin float v_radius;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n int shape = int(floor(v_data.w + 0.5));\n lowp float antialiasblur = v_data.z;\n float r = v_radius / (v_radius + u_stroke_width);\n\n float outer_df;\n float inner_df;\n // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'\n if (shape == 0) {\n outer_df = sdCircle(v_data.xy, 1.0);\n inner_df = sdCircle(v_data.xy, r);\n } else if (shape == 1) {\n outer_df = sdEquilateralTriangle(1.1 * v_data.xy);\n inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);\n } else if (shape == 2) {\n outer_df = sdBox(v_data.xy, vec2(1.0));\n inner_df = sdBox(v_data.xy, vec2(r));\n } else if (shape == 3) {\n outer_df = sdPentagon(v_data.xy, 0.8);\n inner_df = sdPentagon(v_data.xy, r * 0.8);\n } else if (shape == 4) {\n outer_df = sdHexagon(v_data.xy, 0.8);\n inner_df = sdHexagon(v_data.xy, r * 0.8);\n } else if (shape == 5) {\n outer_df = sdOctogon(v_data.xy, 1.0);\n inner_df = sdOctogon(v_data.xy, r);\n } else if (shape == 6) {\n outer_df = sdHexagram(v_data.xy, 0.52);\n inner_df = sdHexagram(v_data.xy, r * 0.52);\n } else if (shape == 7) {\n outer_df = sdRhombus(v_data.xy, vec2(1.0));\n inner_df = sdRhombus(v_data.xy, vec2(r));\n } else if (shape == 8) {\n outer_df = sdVesica(v_data.xy, 1.1, 0.8);\n inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);\n }\n\n float opacity_t = smoothstep(0.0, antialiasblur, outer_df);\n\n float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(antialiasblur, 0.0, inner_df);\n\n float PI = 3.14159;\n float N_RINGS = 3.0;\n float FREQ = 1.0;\n\n if (u_stroke_width < 0.01) {\n outputColor = v_color;\n } else {\n outputColor = mix(v_color, v_stroke * u_stroke_opacity, color_t);\n }\n float intensity = 1.0;\n if (u_time != -1.0) {\n //wave\u76F8\u5173\u903B\u8F91\n float d = length(v_data.xy);\n if (d > 0.5) {\n discard;\n }\n intensity =\n clamp(cos(d * PI), 0.0, 1.0) *\n clamp(cos(2.0 * PI * (d * 2.0 * u_animate.z - u_animate.y * u_time)), 0.0, 1.0);\n }\n\n if (u_additive > 0.0) {\n outputColor *= opacity_t;\n outputColor *= intensity; //wave\n outputColor = filterColorAlpha(outputColor, outputColor.a);\n } else {\n outputColor.a *= opacity_t;\n outputColor.a *= intensity; //wave\n outputColor = filterColor(outputColor);\n }\n // \u4F5C\u4E3A mask \u6A21\u677F\u65F6\u9700\u8981\u4E22\u5F03\u900F\u660E\u7684\u50CF\u7D20\n if (outputColor.a < 0.01) {\n discard;\n }\n}\n";
|
|
7
|
+
/* babel-plugin-inline-import '../shaders/fill/fill_vert.glsl' */
|
|
8
|
+
const pointFillVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_SHAPE) in float a_Shape;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\n\nlayout(std140) uniform commonUniforms {\n vec3 u_blur_height_fixed;\n float u_stroke_width;\n float u_additive;\n float u_stroke_opacity;\n float u_size_unit;\n float u_time;\n vec4 u_animate;\n};\n\nout vec4 v_color;\nout vec4 v_stroke;\nout vec4 v_data;\nout float v_radius;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n // \u900F\u660E\u5EA6\u8BA1\u7B97\n v_stroke = stroke;\n vec3 extrude = a_Extrude;\n float shape_type = a_Shape;\n /*\n * setPickingSize \u8BBE\u7F6E\u62FE\u53D6\u5927\u5C0F\n * u_meter2coord \u5728\u7B49\u9762\u79EF\u5927\u5C0F\u7684\u65F6\u5019\u8BBE\u7F6E\u5355\u4F4D\n */\n float newSize = setPickingSize(a_Size);\n // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;\n\n\n\n // unpack color(vec2)\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n\n if(u_size_unit == 1.0) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n\n v_radius = newSize;\n\n // anti-alias\n // float antialiased_blur = -max(u_blur, antialiasblur);\n float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur_height_fixed.x);\n\n vec2 offset = (extrude.xy * (newSize + u_stroke_width) + u_offsets);\n\n offset = project_pixel(offset);\n offset = rotate_matrix(offset,rotation);\n\n // TODP: /abs(extrude.x) \u662F\u4E3A\u4E86\u517C\u5BB9\u5730\u7403\u6A21\u5F0F\n v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0), a_Position64Low);\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));\n\n float raisingHeight = u_blur_height_fixed.y;\n\n if(u_blur_height_fixed.z < 1.0) { // false\n raisingHeight = project_pixel(u_blur_height_fixed.y);\n } else {\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n raisingHeight = u_blur_height_fixed.y * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
9
|
+
import { SizeUnitType } from "../../core/interface";
|
|
10
|
+
export default class FillModel extends BaseModel {
|
|
11
|
+
get attributeLocation() {
|
|
12
|
+
return Object.assign(super.attributeLocation, {
|
|
13
|
+
MAX: super.attributeLocation.MAX,
|
|
14
|
+
SIZE: 9,
|
|
15
|
+
SHAPE: 10,
|
|
16
|
+
EXTRUDE: 11
|
|
17
|
+
});
|
|
18
|
+
}
|
|
19
|
+
getCommonUniformsInfo() {
|
|
20
|
+
const {
|
|
21
|
+
strokeOpacity = 1,
|
|
22
|
+
strokeWidth = 0,
|
|
23
|
+
blend,
|
|
24
|
+
blur = 0,
|
|
25
|
+
raisingHeight = 0,
|
|
26
|
+
heightfixed = false,
|
|
27
|
+
unit = 'pixel'
|
|
28
|
+
} = this.layer.getLayerConfig();
|
|
29
|
+
let u_time = this.getAnimateUniforms().u_time;
|
|
30
|
+
if (isNaN(u_time)) {
|
|
31
|
+
u_time = -1.0;
|
|
32
|
+
}
|
|
33
|
+
const commonOptions = {
|
|
34
|
+
u_blur_height_fixed: [blur, Number(raisingHeight), Number(heightfixed)],
|
|
35
|
+
u_stroke_width: strokeWidth,
|
|
36
|
+
u_additive: blend === 'additive' ? 1.0 : 0.0,
|
|
37
|
+
u_stroke_opacity: strokeOpacity,
|
|
38
|
+
u_size_unit: SizeUnitType[unit],
|
|
39
|
+
u_time,
|
|
40
|
+
u_animate: this.getAnimateUniforms().u_animate
|
|
41
|
+
};
|
|
42
|
+
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
43
|
+
return commonBufferInfo;
|
|
44
|
+
}
|
|
45
|
+
getAnimateUniforms() {
|
|
46
|
+
const {
|
|
47
|
+
animateOption = {
|
|
48
|
+
enable: false
|
|
49
|
+
}
|
|
50
|
+
} = this.layer.getLayerConfig();
|
|
51
|
+
return {
|
|
52
|
+
u_animate: this.animateOption2Array(animateOption),
|
|
53
|
+
u_time: animateOption.enable ? this.layer.getLayerAnimateTime() : -1.0
|
|
54
|
+
};
|
|
55
|
+
}
|
|
56
|
+
getAttribute() {
|
|
57
|
+
return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), PointFillTriangulation);
|
|
58
|
+
}
|
|
59
|
+
initModels() {
|
|
60
|
+
var _this = this;
|
|
61
|
+
return _asyncToGenerator(function* () {
|
|
62
|
+
return _this.buildModels();
|
|
63
|
+
})();
|
|
64
|
+
}
|
|
65
|
+
buildModels() {
|
|
66
|
+
var _this2 = this;
|
|
67
|
+
return _asyncToGenerator(function* () {
|
|
68
|
+
const {
|
|
69
|
+
frag,
|
|
70
|
+
vert,
|
|
71
|
+
type
|
|
72
|
+
} = _this2.getShaders();
|
|
73
|
+
_this2.layer.triangulation = PointFillTriangulation;
|
|
74
|
+
_this2.initUniformsBuffer();
|
|
75
|
+
const model = yield _this2.layer.buildLayerModel({
|
|
76
|
+
moduleName: type,
|
|
77
|
+
vertexShader: vert,
|
|
78
|
+
fragmentShader: frag,
|
|
79
|
+
defines: _this2.getDefines(),
|
|
80
|
+
inject: _this2.getInject(),
|
|
81
|
+
triangulation: PointFillTriangulation,
|
|
82
|
+
depth: {
|
|
83
|
+
enable: false
|
|
84
|
+
}
|
|
85
|
+
});
|
|
86
|
+
return [model];
|
|
87
|
+
})();
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
/**
|
|
91
|
+
* 根据 animateOption 的值返回对应的 shader 代码
|
|
92
|
+
* @returns
|
|
93
|
+
*/
|
|
94
|
+
getShaders() {
|
|
95
|
+
return {
|
|
96
|
+
frag: pointFillFrag,
|
|
97
|
+
vert: pointFillVert,
|
|
98
|
+
type: 'pointFill'
|
|
99
|
+
};
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
// overwrite baseModel func
|
|
103
|
+
animateOption2Array(option) {
|
|
104
|
+
return [option.enable ? 0 : 1.0, option.speed || 1, option.rings || 3, 0];
|
|
105
|
+
}
|
|
106
|
+
registerBuiltinAttributes() {
|
|
107
|
+
// 注册 Style 参与数据映射的内置属性
|
|
108
|
+
const shape2d = this.layer.getLayerConfig().shape2d;
|
|
109
|
+
|
|
110
|
+
// 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
|
|
111
|
+
this.registerPosition64LowAttribute();
|
|
112
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
113
|
+
name: 'extrude',
|
|
114
|
+
type: AttributeType.Attribute,
|
|
115
|
+
descriptor: {
|
|
116
|
+
name: 'a_Extrude',
|
|
117
|
+
shaderLocation: this.attributeLocation.EXTRUDE,
|
|
118
|
+
buffer: {
|
|
119
|
+
// give the WebGL driver a hint that this buffer may change
|
|
120
|
+
usage: gl.DYNAMIC_DRAW,
|
|
121
|
+
data: [],
|
|
122
|
+
type: gl.FLOAT
|
|
123
|
+
},
|
|
124
|
+
size: 3,
|
|
125
|
+
update: (feature, featureIdx, vertex, attributeIdx) => {
|
|
126
|
+
const extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
|
|
127
|
+
const extrudeIndex = attributeIdx % 4 * 3;
|
|
128
|
+
return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
});
|
|
132
|
+
|
|
133
|
+
// point layer size;
|
|
134
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
135
|
+
name: 'size',
|
|
136
|
+
type: AttributeType.Attribute,
|
|
137
|
+
descriptor: {
|
|
138
|
+
name: 'a_Size',
|
|
139
|
+
shaderLocation: this.attributeLocation.SIZE,
|
|
140
|
+
buffer: {
|
|
141
|
+
// give the WebGL driver a hint that this buffer may change
|
|
142
|
+
usage: gl.DYNAMIC_DRAW,
|
|
143
|
+
data: [],
|
|
144
|
+
type: gl.FLOAT
|
|
145
|
+
},
|
|
146
|
+
size: 1,
|
|
147
|
+
update: feature => {
|
|
148
|
+
const {
|
|
149
|
+
size = 5
|
|
150
|
+
} = feature;
|
|
151
|
+
return Array.isArray(size) ? [size[0]] : [size];
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
});
|
|
155
|
+
|
|
156
|
+
// point layer shape;
|
|
157
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
158
|
+
name: 'shape',
|
|
159
|
+
type: AttributeType.Attribute,
|
|
160
|
+
descriptor: {
|
|
161
|
+
name: 'a_Shape',
|
|
162
|
+
shaderLocation: this.attributeLocation.SHAPE,
|
|
163
|
+
buffer: {
|
|
164
|
+
// give the WebGL driver a hint that this buffer may change
|
|
165
|
+
usage: gl.DYNAMIC_DRAW,
|
|
166
|
+
data: [],
|
|
167
|
+
type: gl.FLOAT
|
|
168
|
+
},
|
|
169
|
+
size: 1,
|
|
170
|
+
update: feature => {
|
|
171
|
+
const {
|
|
172
|
+
shape = 2
|
|
173
|
+
} = feature;
|
|
174
|
+
const shapeIndex = shape2d.indexOf(shape);
|
|
175
|
+
return [shapeIndex];
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
});
|
|
179
|
+
}
|
|
180
|
+
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import type { IAttribute, IElements, IModel } from '@antv/l7-core';
|
|
2
|
+
import BaseModel from '../../core/BaseModel';
|
|
3
|
+
export default class FillImageModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
|
8
|
+
readonly PICKING_COLOR: 3;
|
|
9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
|
11
|
+
readonly OFFSETS: 6;
|
|
12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
15
|
+
MAX: 8;
|
|
16
|
+
SIZE: number;
|
|
17
|
+
EXTRUDE: number;
|
|
18
|
+
UV: number;
|
|
19
|
+
};
|
|
20
|
+
private meter2coord;
|
|
21
|
+
private texture;
|
|
22
|
+
private isMeter;
|
|
23
|
+
private radian;
|
|
24
|
+
protected getCommonUniformsInfo(): {
|
|
25
|
+
uniformsArray: number[];
|
|
26
|
+
uniformsLength: number;
|
|
27
|
+
uniformsOption: {
|
|
28
|
+
[key: string]: any;
|
|
29
|
+
};
|
|
30
|
+
};
|
|
31
|
+
getAttribute(): {
|
|
32
|
+
attributes: {
|
|
33
|
+
[attributeName: string]: IAttribute;
|
|
34
|
+
};
|
|
35
|
+
elements: IElements;
|
|
36
|
+
};
|
|
37
|
+
initModels(): Promise<IModel[]>;
|
|
38
|
+
buildModels(): Promise<IModel[]>;
|
|
39
|
+
clearModels(): void;
|
|
40
|
+
protected registerBuiltinAttributes(): void;
|
|
41
|
+
private updateTexture;
|
|
42
|
+
}
|
|
@@ -0,0 +1,189 @@
|
|
|
1
|
+
import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator";
|
|
2
|
+
import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
|
|
3
|
+
import { AttributeType, gl } from '@antv/l7-core';
|
|
4
|
+
import BaseModel from "../../core/BaseModel";
|
|
5
|
+
import { SizeUnitType } from "../../core/interface";
|
|
6
|
+
import { PointFillTriangulation } from "../../core/triangulation";
|
|
7
|
+
/* babel-plugin-inline-import '../shaders/fillImage/fillImage_frag.glsl' */
|
|
8
|
+
const pointFillFrag = "in vec2 v_uv;// \u672C\u8EAB\u7684 uv \u5750\u6807\nin vec2 v_Iconuv;\nin float v_opacity;\nout vec4 outputColor;\n\nuniform sampler2D u_texture;\nlayout(std140) uniform commonUniform {\n vec2 u_textSize;\n float u_heightfixed: 0.0;\n float u_raisingHeight: 0.0;\n float u_size_unit;\n};\n\n#pragma include \"scene_uniforms\"\n#pragma include \"sdf_2d\"\n#pragma include \"picking\"\n\nvoid main() {\n vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;\n outputColor = texture(SAMPLER_2D(u_texture), pos);\n outputColor.a *= v_opacity;\n outputColor = filterColor(outputColor);\n}\n";
|
|
9
|
+
/* babel-plugin-inline-import '../shaders/fillImage/fillImage_vert.glsl' */
|
|
10
|
+
const pointFillVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniform {\n vec2 u_textSize;\n float u_heightfixed;\n float u_raisingHeight;\n float u_size_unit;\n};\n\nout vec2 v_uv;\nout vec2 v_Iconuv;\nout float v_opacity;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"rotation_2d\"\n\nvoid main() {\n vec3 extrude = a_Extrude;\n v_uv = (a_Extrude.xy + 1.0) / 2.0;\n v_uv.x = 1.0 - v_uv.x;\n v_uv.y = 1.0 - v_uv.y;\n v_Iconuv = a_Uv;\n v_opacity = opacity;\n float newSize = a_Size;\n if (u_size_unit == 1.0) {\n newSize = newSize * u_PixelsPerMeter.z;\n }\n\n // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);\n vec2 offset = extrude.xy * newSize + offsets;\n\n offset = rotate_matrix(offset, rotation);\n\n offset = project_pixel(offset);\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0), a_Position64Low);\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
|
|
11
|
+
export default class FillImageModel extends BaseModel {
|
|
12
|
+
constructor(...args) {
|
|
13
|
+
super(...args);
|
|
14
|
+
_defineProperty(this, "meter2coord", 1);
|
|
15
|
+
_defineProperty(this, "texture", void 0);
|
|
16
|
+
_defineProperty(this, "isMeter", false);
|
|
17
|
+
_defineProperty(this, "radian", 0);
|
|
18
|
+
_defineProperty(this, "updateTexture", () => {
|
|
19
|
+
const {
|
|
20
|
+
createTexture2D
|
|
21
|
+
} = this.rendererService;
|
|
22
|
+
if (this.texture) {
|
|
23
|
+
this.texture.update({
|
|
24
|
+
data: this.iconService.getCanvas(),
|
|
25
|
+
mag: 'linear',
|
|
26
|
+
min: 'linear mipmap nearest',
|
|
27
|
+
mipmap: true
|
|
28
|
+
});
|
|
29
|
+
// 更新完纹理后在更新的图层的时候需要更新所有的图层
|
|
30
|
+
this.layerService.throttleRenderLayers();
|
|
31
|
+
return;
|
|
32
|
+
}
|
|
33
|
+
this.texture = createTexture2D({
|
|
34
|
+
data: this.iconService.getCanvas(),
|
|
35
|
+
mag: gl.LINEAR,
|
|
36
|
+
min: gl.LINEAR_MIPMAP_LINEAR,
|
|
37
|
+
premultiplyAlpha: false,
|
|
38
|
+
width: 1024,
|
|
39
|
+
height: this.iconService.canvasHeight || 128,
|
|
40
|
+
mipmap: true
|
|
41
|
+
});
|
|
42
|
+
this.textures = [this.texture];
|
|
43
|
+
});
|
|
44
|
+
}
|
|
45
|
+
get attributeLocation() {
|
|
46
|
+
return Object.assign(super.attributeLocation, {
|
|
47
|
+
MAX: super.attributeLocation.MAX,
|
|
48
|
+
SIZE: 9,
|
|
49
|
+
EXTRUDE: 10,
|
|
50
|
+
UV: 11
|
|
51
|
+
});
|
|
52
|
+
}
|
|
53
|
+
// 旋转的弧度
|
|
54
|
+
getCommonUniformsInfo() {
|
|
55
|
+
const {
|
|
56
|
+
raisingHeight = 0.0,
|
|
57
|
+
heightfixed = false,
|
|
58
|
+
unit = 'pixel'
|
|
59
|
+
} = this.layer.getLayerConfig();
|
|
60
|
+
if (this.rendererService.getDirty()) {
|
|
61
|
+
var _this$texture;
|
|
62
|
+
(_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.bind();
|
|
63
|
+
}
|
|
64
|
+
const commonOptions = {
|
|
65
|
+
u_textSize: [1024, this.iconService.canvasHeight || 128],
|
|
66
|
+
u_heightfixed: Number(heightfixed),
|
|
67
|
+
u_raisingHeight: Number(raisingHeight),
|
|
68
|
+
u_size_unit: SizeUnitType[unit]
|
|
69
|
+
}; //2+1+1+1
|
|
70
|
+
const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
|
|
71
|
+
return commonBufferInfo;
|
|
72
|
+
}
|
|
73
|
+
getAttribute() {
|
|
74
|
+
return this.styleAttributeService.createAttributesAndIndices(this.layer.getEncodedData(), PointFillTriangulation);
|
|
75
|
+
}
|
|
76
|
+
initModels() {
|
|
77
|
+
var _this = this;
|
|
78
|
+
return _asyncToGenerator(function* () {
|
|
79
|
+
_this.iconService.on('imageUpdate', _this.updateTexture);
|
|
80
|
+
_this.updateTexture();
|
|
81
|
+
return _this.buildModels();
|
|
82
|
+
})();
|
|
83
|
+
}
|
|
84
|
+
buildModels() {
|
|
85
|
+
var _this2 = this;
|
|
86
|
+
return _asyncToGenerator(function* () {
|
|
87
|
+
_this2.initUniformsBuffer();
|
|
88
|
+
const model = yield _this2.layer.buildLayerModel({
|
|
89
|
+
moduleName: 'pointFillImage',
|
|
90
|
+
vertexShader: pointFillVert,
|
|
91
|
+
fragmentShader: pointFillFrag,
|
|
92
|
+
triangulation: PointFillTriangulation,
|
|
93
|
+
depth: {
|
|
94
|
+
enable: false
|
|
95
|
+
},
|
|
96
|
+
defines: _this2.getDefines(),
|
|
97
|
+
inject: _this2.getInject(),
|
|
98
|
+
cull: {
|
|
99
|
+
enable: true,
|
|
100
|
+
face: gl.FRONT
|
|
101
|
+
}
|
|
102
|
+
});
|
|
103
|
+
return [model];
|
|
104
|
+
})();
|
|
105
|
+
}
|
|
106
|
+
clearModels() {
|
|
107
|
+
var _this$texture2;
|
|
108
|
+
this.iconService.off('imageUpdate', this.updateTexture);
|
|
109
|
+
(_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
// overwrite baseModel func
|
|
113
|
+
registerBuiltinAttributes() {
|
|
114
|
+
// 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 20层级以上出现数据偏移
|
|
115
|
+
this.registerPosition64LowAttribute();
|
|
116
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
117
|
+
name: 'uv',
|
|
118
|
+
type: AttributeType.Attribute,
|
|
119
|
+
descriptor: {
|
|
120
|
+
name: 'a_Uv',
|
|
121
|
+
shaderLocation: this.attributeLocation.UV,
|
|
122
|
+
buffer: {
|
|
123
|
+
// give the WebGL driver a hint that this buffer may change
|
|
124
|
+
usage: gl.DYNAMIC_DRAW,
|
|
125
|
+
data: [],
|
|
126
|
+
type: gl.FLOAT
|
|
127
|
+
},
|
|
128
|
+
size: 2,
|
|
129
|
+
update: feature => {
|
|
130
|
+
const iconMap = this.iconService.getIconMap();
|
|
131
|
+
const {
|
|
132
|
+
shape
|
|
133
|
+
} = feature;
|
|
134
|
+
const {
|
|
135
|
+
x,
|
|
136
|
+
y
|
|
137
|
+
} = iconMap[shape] || {
|
|
138
|
+
x: -64,
|
|
139
|
+
y: -64
|
|
140
|
+
};
|
|
141
|
+
return [x, y];
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
});
|
|
145
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
146
|
+
name: 'extrude',
|
|
147
|
+
type: AttributeType.Attribute,
|
|
148
|
+
descriptor: {
|
|
149
|
+
name: 'a_Extrude',
|
|
150
|
+
shaderLocation: this.attributeLocation.EXTRUDE,
|
|
151
|
+
buffer: {
|
|
152
|
+
// give the WebGL driver a hint that this buffer may change
|
|
153
|
+
usage: gl.DYNAMIC_DRAW,
|
|
154
|
+
data: [],
|
|
155
|
+
type: gl.FLOAT
|
|
156
|
+
},
|
|
157
|
+
size: 3,
|
|
158
|
+
update: (feature, featureIdx, vertex, attributeIdx) => {
|
|
159
|
+
const extrude = [1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0];
|
|
160
|
+
const extrudeIndex = attributeIdx % 4 * 3;
|
|
161
|
+
return [extrude[extrudeIndex], extrude[extrudeIndex + 1], extrude[extrudeIndex + 2]];
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
});
|
|
165
|
+
|
|
166
|
+
// point layer size;
|
|
167
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
168
|
+
name: 'size',
|
|
169
|
+
type: AttributeType.Attribute,
|
|
170
|
+
descriptor: {
|
|
171
|
+
name: 'a_Size',
|
|
172
|
+
shaderLocation: this.attributeLocation.SIZE,
|
|
173
|
+
buffer: {
|
|
174
|
+
// give the WebGL driver a hint that this buffer may change
|
|
175
|
+
usage: gl.DYNAMIC_DRAW,
|
|
176
|
+
data: [],
|
|
177
|
+
type: gl.FLOAT
|
|
178
|
+
},
|
|
179
|
+
size: 1,
|
|
180
|
+
update: feature => {
|
|
181
|
+
const {
|
|
182
|
+
size = 5
|
|
183
|
+
} = feature;
|
|
184
|
+
return Array.isArray(size) ? [size[0]] : [size];
|
|
185
|
+
}
|
|
186
|
+
}
|
|
187
|
+
});
|
|
188
|
+
}
|
|
189
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
import type { IModel, IModelUniform } from '@antv/l7-core';
|
|
2
|
+
import BaseModel from '../../core/BaseModel';
|
|
3
|
+
export default class ImageModel extends BaseModel {
|
|
4
|
+
protected get attributeLocation(): {
|
|
5
|
+
readonly POSITION: 0;
|
|
6
|
+
readonly POSITION_64LOW: 1;
|
|
7
|
+
readonly COLOR: 2;
|
|
8
|
+
readonly PICKING_COLOR: 3;
|
|
9
|
+
readonly STROKE: 4;
|
|
10
|
+
readonly OPACITY: 5;
|
|
11
|
+
readonly OFFSETS: 6;
|
|
12
|
+
readonly ROTATION: 7;
|
|
13
|
+
readonly MAX: 8;
|
|
14
|
+
} & Record<string, number> & {
|
|
15
|
+
MAX: 8;
|
|
16
|
+
SIZE: number;
|
|
17
|
+
UV: number;
|
|
18
|
+
};
|
|
19
|
+
private texture;
|
|
20
|
+
imageFilterMap: {
|
|
21
|
+
[key: number]: boolean;
|
|
22
|
+
} | null;
|
|
23
|
+
private currentZoom;
|
|
24
|
+
private extent;
|
|
25
|
+
private preAllowOverlap;
|
|
26
|
+
getUninforms(): IModelUniform;
|
|
27
|
+
protected getCommonUniformsInfo(): {
|
|
28
|
+
uniformsArray: number[];
|
|
29
|
+
uniformsLength: number;
|
|
30
|
+
uniformsOption: {
|
|
31
|
+
[key: string]: any;
|
|
32
|
+
};
|
|
33
|
+
};
|
|
34
|
+
initModels(): Promise<IModel[]>;
|
|
35
|
+
buildModels(): Promise<IModel[]>;
|
|
36
|
+
needUpdate(): Promise<boolean>;
|
|
37
|
+
clearModels(): void;
|
|
38
|
+
protected registerBuiltinAttributes(): void;
|
|
39
|
+
/**
|
|
40
|
+
* 图标碰撞避让:遍历所有 feature,在屏幕空间做 AABB 碰撞检测,
|
|
41
|
+
* 将通过检测的 feature id 写入 imageFilterMap。
|
|
42
|
+
* PointImageTriangulation 绑定 this 后,会跳过不在 map 中的 feature。
|
|
43
|
+
*/
|
|
44
|
+
private filterImages;
|
|
45
|
+
private imageExtent;
|
|
46
|
+
private reBuildModel;
|
|
47
|
+
private updateTexture;
|
|
48
|
+
}
|