@antv/l7-layers 2.25.7 → 2.25.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,316 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
+ var _l7Core = require("@antv/l7-core");
12
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
+ /* babel-plugin-inline-import '../shaders/plane_frag.glsl' */
14
+ const planeFrag = "uniform sampler2D u_texture;\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_terrainClipHeight;\n};\n\nin vec3 v_Color;\nin vec2 v_uv;\nin float v_clip;\nout vec4 outputColor;\n\n#pragma include \"picking\"\nvoid main() {\n if (u_mapFlag > 0.0) {\n outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));\n outputColor.a *= u_opacity;\n } else {\n outputColor = vec4(v_Color, u_opacity);\n }\n outputColor.a *= v_clip;\n outputColor = filterColor(outputColor);\n}\n";
15
+ /* babel-plugin-inline-import '../shaders/plane_vert.glsl' */
16
+ const planeVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec3 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_terrainClipHeight;\n};\n\nout vec3 v_Color;\nout vec2 v_uv;\nout float v_clip;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\nvoid main() {\n v_Color = a_Color;\n v_uv = a_Uv;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_clip = 1.0;\n if (a_Position.z < u_terrainClipHeight) {\n v_clip = 0.0;\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
17
+ class PlaneModel extends _BaseModel.default {
18
+ constructor(...args) {
19
+ super(...args);
20
+ (0, _defineProperty2.default)(this, "texture", void 0);
21
+ (0, _defineProperty2.default)(this, "terrainImage", void 0);
22
+ (0, _defineProperty2.default)(this, "terrainImageLoaded", false);
23
+ (0, _defineProperty2.default)(this, "mapTexture", void 0);
24
+ (0, _defineProperty2.default)(this, "planeGeometryTriangulation", () => {
25
+ const {
26
+ width = 1,
27
+ height = 1,
28
+ widthSegments = 1,
29
+ heightSegments = 1,
30
+ center = [120, 30],
31
+ terrainTexture,
32
+ rgb2height = (r, g, b) => r + g + b
33
+ } = this.layer.getLayerConfig();
34
+ const {
35
+ indices,
36
+ positions
37
+ } = this.initPlane(width, height, widthSegments, heightSegments, ...center);
38
+ if (terrainTexture) {
39
+ // 存在地形贴图的时候会根据地形贴图对顶点进行偏移
40
+ return this.translateVertex(positions, indices, this.terrainImage, widthSegments, heightSegments, rgb2height);
41
+ }
42
+ return {
43
+ vertices: positions,
44
+ indices,
45
+ size: 5
46
+ };
47
+ });
48
+ }
49
+ get attributeLocation() {
50
+ return Object.assign(super.attributeLocation, {
51
+ MAX: super.attributeLocation.MAX,
52
+ UV: 10
53
+ });
54
+ }
55
+ initPlane(width = 1, height = 1, widthSegments = 1, heightSegments = 1, lng = 120, lat = 30) {
56
+ // https://github.com/mrdoob/three.js/blob/dev/src/geometries/PlaneGeometry.js
57
+ const widthHalf = width / 2;
58
+ const heightHalf = height / 2;
59
+ const gridX = Math.floor(widthSegments);
60
+ const gridY = Math.floor(heightSegments);
61
+ const gridX1 = gridX + 1;
62
+ const gridY1 = gridY + 1;
63
+ const segmentWidth = width / gridX;
64
+ const segmentHeight = height / gridY;
65
+ const indices = [];
66
+ const positions = [];
67
+ for (let iy = 0; iy < gridY1; iy++) {
68
+ const y = iy * segmentHeight - heightHalf;
69
+ for (let ix = 0; ix < gridX1; ix++) {
70
+ const x = ix * segmentWidth - widthHalf;
71
+ positions.push(x + lng, -y + lat, 0);
72
+ positions.push(ix / gridX);
73
+ positions.push(1 - iy / gridY);
74
+ }
75
+ }
76
+ for (let iy = 0; iy < gridY; iy++) {
77
+ for (let ix = 0; ix < gridX; ix++) {
78
+ const a = ix + gridX1 * iy;
79
+ const b = ix + gridX1 * (iy + 1);
80
+ const c = ix + 1 + gridX1 * (iy + 1);
81
+ const d = ix + 1 + gridX1 * iy;
82
+ indices.push(a, b, d);
83
+ indices.push(b, c, d);
84
+ }
85
+ }
86
+ return {
87
+ indices,
88
+ positions
89
+ };
90
+ }
91
+ getUninforms() {
92
+ const commoninfo = this.getCommonUniformsInfo();
93
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
94
+ this.updateStyleUnifoms();
95
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
96
+ }
97
+ getCommonUniformsInfo() {
98
+ const {
99
+ opacity,
100
+ mapTexture,
101
+ terrainClipHeight = 0,
102
+ terrainTexture
103
+ } = this.layer.getLayerConfig();
104
+ if (this.mapTexture !== mapTexture) {
105
+ var _this$texture;
106
+ this.mapTexture = mapTexture;
107
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
108
+ this.updateTexture(mapTexture);
109
+ }
110
+ const commonOptions = {
111
+ u_opacity: opacity || 1,
112
+ u_mapFlag: mapTexture ? 1 : 0,
113
+ u_terrainClipHeight: terrainTexture ? terrainClipHeight : -1,
114
+ u_texture: this.texture
115
+ };
116
+ this.textures = [this.texture];
117
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
118
+ return commonBufferInfo;
119
+ }
120
+ clearModels() {
121
+ var _this$texture2;
122
+ // @ts-ignore
123
+ this.terrainImage = null;
124
+ (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
125
+ this.textures = [];
126
+ }
127
+ initModels() {
128
+ var _this = this;
129
+ return (0, _asyncToGenerator2.default)(function* () {
130
+ const {
131
+ mapTexture,
132
+ terrainTexture
133
+ } = _this.layer.getLayerConfig();
134
+ _this.mapTexture = mapTexture;
135
+ const {
136
+ createTexture2D
137
+ } = _this.rendererService;
138
+ _this.texture = createTexture2D({
139
+ height: 0,
140
+ width: 0
141
+ });
142
+ _this.updateTexture(mapTexture);
143
+ _this.initUniformsBuffer();
144
+ if (terrainTexture) {
145
+ _this.terrainImage = yield _this.loadTerrainImage(terrainTexture);
146
+ }
147
+ const model = yield _this.layer.buildLayerModel({
148
+ moduleName: 'geometryPlane',
149
+ vertexShader: planeVert,
150
+ fragmentShader: planeFrag,
151
+ triangulation: _this.planeGeometryTriangulation,
152
+ defines: _this.getDefines(),
153
+ inject: _this.getInject(),
154
+ primitive: _l7Core.gl.TRIANGLES,
155
+ depth: {
156
+ enable: true
157
+ },
158
+ cull: {
159
+ enable: true,
160
+ face: _l7Core.gl.BACK // gl.FRONT | gl.BACK;
161
+ }
162
+ });
163
+ return [model];
164
+ })();
165
+ }
166
+ buildModels() {
167
+ var _this2 = this;
168
+ return (0, _asyncToGenerator2.default)(function* () {
169
+ return _this2.initModels();
170
+ })();
171
+ }
172
+ createModelData(options) {
173
+ if (options) {
174
+ const {
175
+ widthSegments: oldwidthSegments,
176
+ heightSegments: oldheightSegments,
177
+ width: oldwidth,
178
+ height: oldheight
179
+ } = this.layer.getLayerConfig();
180
+ const {
181
+ widthSegments,
182
+ heightSegments,
183
+ width,
184
+ height
185
+ } = options;
186
+ this.layer.style({
187
+ widthSegments: widthSegments !== undefined ? widthSegments : oldwidthSegments,
188
+ heightSegments: heightSegments !== undefined ? heightSegments : oldheightSegments,
189
+ width: width !== undefined ? width : oldwidth,
190
+ height: height !== undefined ? height : oldheight
191
+ });
192
+ }
193
+ const oldFeatures = this.layer.getEncodedData();
194
+ const res = this.styleAttributeService.createAttributesAndIndices(oldFeatures, this.planeGeometryTriangulation);
195
+ return res;
196
+ }
197
+ updateTexture(mapTexture) {
198
+ const {
199
+ createTexture2D
200
+ } = this.rendererService;
201
+ if (mapTexture) {
202
+ const img = new Image();
203
+ img.crossOrigin = 'anonymous';
204
+ img.onload = () => {
205
+ this.texture = createTexture2D({
206
+ data: img,
207
+ width: img.width,
208
+ height: img.height,
209
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
210
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE
211
+ });
212
+ this.layerService.reRender();
213
+ };
214
+ img.src = mapTexture;
215
+ } else {
216
+ this.texture = createTexture2D({
217
+ width: 0,
218
+ height: 0
219
+ });
220
+ }
221
+ }
222
+ getImageData(img) {
223
+ const canvas = document.createElement('canvas');
224
+ const ctx = canvas.getContext('2d');
225
+ const {
226
+ width,
227
+ height
228
+ } = img;
229
+ canvas.width = width;
230
+ canvas.height = height;
231
+ ctx.drawImage(img, 0, 0, width, height);
232
+ const imageData = ctx.getImageData(0, 0, width, height);
233
+ return imageData;
234
+ }
235
+ translateVertex(positions, indices, image, widthSegments, heightSegments, rgb2height) {
236
+ const imgWidth = image.width;
237
+ const imgHeight = image.height;
238
+ const imageData = this.getImageData(image).data;
239
+ const gridX = Math.floor(widthSegments);
240
+ const gridY = Math.floor(heightSegments);
241
+ const gridX1 = gridX + 1;
242
+ const gridY1 = gridY + 1;
243
+ const widthStep = imgWidth / gridX;
244
+ const heightStep = imgHeight / gridY;
245
+ for (let iy = 0; iy < gridY1; iy++) {
246
+ const imgIndexY = Math.floor(iy * heightStep);
247
+ const imgLen = imgIndexY * imgWidth;
248
+ for (let ix = 0; ix < gridX1; ix++) {
249
+ const imgIndexX = Math.floor(ix * widthStep);
250
+ const imgDataIndex = (imgLen + imgIndexX) * 4;
251
+ const r = imageData[imgDataIndex];
252
+ const g = imageData[imgDataIndex + 1];
253
+ const b = imageData[imgDataIndex + 2];
254
+ const z = (iy * gridX1 + ix) * 5 + 2;
255
+ positions[z] = rgb2height(r, g, b);
256
+ }
257
+ }
258
+ return {
259
+ vertices: positions,
260
+ indices,
261
+ size: 5
262
+ };
263
+ }
264
+ loadTerrainImage(terrainTexture) {
265
+ var _this3 = this;
266
+ return (0, _asyncToGenerator2.default)(function* () {
267
+ if (_this3.terrainImage) {
268
+ // 若当前已经存在 image,直接进行偏移计算(LOD)
269
+ if (_this3.terrainImageLoaded) {
270
+ return _this3.terrainImage;
271
+ } else {
272
+ return new Promise(resolve => {
273
+ _this3.terrainImage.onload = () => {
274
+ resolve(_this3.terrainImage);
275
+ };
276
+ });
277
+ }
278
+ } else {
279
+ // 加载地形贴图、根据地形贴图对 planeGeometry 进行偏移
280
+ const terrainImage = new Image();
281
+ terrainImage.crossOrigin = 'anonymous';
282
+ return new Promise(resolve => {
283
+ terrainImage.onload = () => {
284
+ _this3.terrainImageLoaded = true;
285
+ resolve(terrainImage);
286
+ // 图片加载完,触发事件,可以进行地形图的顶点计算存储
287
+ setTimeout(() => _this3.layer.emit('terrainImageLoaded', null));
288
+ };
289
+ terrainImage.src = terrainTexture;
290
+ });
291
+ }
292
+ })();
293
+ }
294
+ registerBuiltinAttributes() {
295
+ // point layer size;
296
+ this.styleAttributeService.registerStyleAttribute({
297
+ name: 'uv',
298
+ type: _l7Core.AttributeType.Attribute,
299
+ descriptor: {
300
+ name: 'a_Uv',
301
+ shaderLocation: this.attributeLocation.UV,
302
+ buffer: {
303
+ // give the WebGL driver a hint that this buffer may change
304
+ usage: _l7Core.gl.DYNAMIC_DRAW,
305
+ data: [],
306
+ type: _l7Core.gl.FLOAT
307
+ },
308
+ size: 2,
309
+ update: (feature, featureIdx, vertex) => {
310
+ return [vertex[3], vertex[4]];
311
+ }
312
+ }
313
+ });
314
+ }
315
+ }
316
+ exports.default = PlaneModel;
@@ -0,0 +1,48 @@
1
+ import type { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ declare enum SPRITE_ANIMATE_DIR {
4
+ 'UP' = "up",
5
+ 'DOWN' = "down"
6
+ }
7
+ export default class SpriteModel extends BaseModel {
8
+ protected texture: ITexture2D;
9
+ protected mapTexture: string | undefined;
10
+ protected positions: number[];
11
+ protected indices: number[];
12
+ protected timer: number;
13
+ protected spriteTop: number;
14
+ protected spriteUpdate: number;
15
+ protected spriteAnimate: SPRITE_ANIMATE_DIR;
16
+ initSprite(radius?: number, spriteCount?: number, lng?: number, lat?: number): {
17
+ indices: number[];
18
+ positions: number[];
19
+ };
20
+ planeGeometryUpdateTriangulation: () => {
21
+ vertices: number[];
22
+ indices: number[];
23
+ size: number;
24
+ };
25
+ /**
26
+ * Recalculate and update position attribute.
27
+ */
28
+ private updatePosition;
29
+ planeGeometryTriangulation: () => {
30
+ vertices: number[];
31
+ indices: number[];
32
+ size: number;
33
+ };
34
+ getUninforms(): IModelUniform;
35
+ protected getCommonUniformsInfo(): {
36
+ uniformsArray: number[];
37
+ uniformsLength: number;
38
+ uniformsOption: {
39
+ [key: string]: any;
40
+ };
41
+ };
42
+ clearModels(): void;
43
+ initModels(): Promise<IModel[]>;
44
+ buildModels(): Promise<IModel[]>;
45
+ updateTexture(mapTexture: string | undefined): void;
46
+ protected registerBuiltinAttributes(): string;
47
+ }
48
+ export {};
@@ -0,0 +1,233 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
+ var _l7Core = require("@antv/l7-core");
12
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
+ /* babel-plugin-inline-import '../shaders/sprite_frag.glsl' */
14
+ const spriteFrag = "layout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_Scale;\n};\nuniform sampler2D u_texture;\n\nin vec3 v_Color;\nin float v_d;\nout vec4 outputColor;\n\nvoid main() {\n if (v_d < 0.0) {\n discard;\n }\n\n if (u_mapFlag > 0.0) {\n outputColor = texture(SAMPLER_2D(u_texture), gl_PointCoord);\n outputColor.a *= u_opacity;\n } else {\n outputColor = vec4(v_Color, u_opacity);\n }\n}\n";
15
+ /* babel-plugin-inline-import '../shaders/sprite_vert.glsl' */
16
+ const spriteVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec3 a_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_opacity;\n float u_mapFlag;\n float u_Scale;\n};\n\nout vec3 v_Color;\nout float v_d;\n\n#pragma include \"projection\"\nvoid main() {\n v_Color = a_Color.xyz;\n v_d = a_Position.z;\n\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));\n gl_PointSize = pow(u_Zoom - 1.0, 2.0) * u_Scale;\n}\n";
17
+ var SPRITE_ANIMATE_DIR = /*#__PURE__*/function (SPRITE_ANIMATE_DIR) {
18
+ SPRITE_ANIMATE_DIR["UP"] = "up";
19
+ SPRITE_ANIMATE_DIR["DOWN"] = "down";
20
+ return SPRITE_ANIMATE_DIR;
21
+ }(SPRITE_ANIMATE_DIR || {});
22
+ class SpriteModel extends _BaseModel.default {
23
+ constructor(...args) {
24
+ super(...args);
25
+ (0, _defineProperty2.default)(this, "texture", void 0);
26
+ (0, _defineProperty2.default)(this, "mapTexture", void 0);
27
+ (0, _defineProperty2.default)(this, "positions", void 0);
28
+ (0, _defineProperty2.default)(this, "indices", void 0);
29
+ (0, _defineProperty2.default)(this, "timer", void 0);
30
+ (0, _defineProperty2.default)(this, "spriteTop", void 0);
31
+ (0, _defineProperty2.default)(this, "spriteUpdate", void 0);
32
+ (0, _defineProperty2.default)(this, "spriteAnimate", void 0);
33
+ (0, _defineProperty2.default)(this, "planeGeometryUpdateTriangulation", () => {
34
+ const {
35
+ spriteBottom = -10
36
+ } = this.layer.getLayerConfig();
37
+ const updateZ = this.spriteUpdate;
38
+ const bottomZ = spriteBottom;
39
+ const topZ = this.spriteTop;
40
+ for (let i = 0; i < this.positions.length; i += 5) {
41
+ if (this.spriteAnimate === SPRITE_ANIMATE_DIR.UP) {
42
+ this.positions[i + 2] += updateZ;
43
+ if (this.positions[i + 2] > topZ) {
44
+ this.positions[i + 2] = bottomZ;
45
+ }
46
+ } else {
47
+ this.positions[i + 2] -= updateZ;
48
+ if (this.positions[i + 2] < bottomZ) {
49
+ this.positions[i + 2] = topZ;
50
+ }
51
+ }
52
+ }
53
+ return {
54
+ vertices: this.positions,
55
+ indices: this.indices,
56
+ size: 5
57
+ };
58
+ });
59
+ /**
60
+ * Recalculate and update position attribute.
61
+ */
62
+ (0, _defineProperty2.default)(this, "updatePosition", () => {
63
+ var _this$styleAttributeS;
64
+ this.planeGeometryUpdateTriangulation();
65
+ const vertexAttribute = (_this$styleAttributeS = this.styleAttributeService.getLayerStyleAttribute('position')) === null || _this$styleAttributeS === void 0 ? void 0 : _this$styleAttributeS.vertexAttribute;
66
+ if (vertexAttribute) {
67
+ // [x1, y1, z1, x2, y2, z2...]
68
+ const updated = [];
69
+ for (let i = 0; i < this.positions.length; i += 5) {
70
+ updated.push(this.positions[i], this.positions[i + 1], this.positions[i + 2]);
71
+ }
72
+ vertexAttribute.updateBuffer({
73
+ data: updated,
74
+ offset: 0
75
+ });
76
+ }
77
+ this.layerService.throttleRenderLayers();
78
+ this.timer = requestAnimationFrame(this.updatePosition);
79
+ });
80
+ (0, _defineProperty2.default)(this, "planeGeometryTriangulation", () => {
81
+ const {
82
+ center = [120, 30],
83
+ spriteCount = 100,
84
+ spriteRadius = 10
85
+ } = this.layer.getLayerConfig();
86
+ const {
87
+ indices,
88
+ positions
89
+ } = this.initSprite(spriteRadius, spriteCount, ...center);
90
+ this.positions = positions;
91
+ this.indices = indices;
92
+ return {
93
+ vertices: positions,
94
+ indices,
95
+ size: 5
96
+ };
97
+ });
98
+ }
99
+ initSprite(radius = 10, spriteCount = 100, lng = 120, lat = 30) {
100
+ const indices = [];
101
+ const positions = [];
102
+ const heightLimit = this.spriteAnimate === SPRITE_ANIMATE_DIR.UP ? -this.spriteTop : this.spriteTop;
103
+ for (let i = 0; i < spriteCount; i++) {
104
+ const height = Math.random() * heightLimit;
105
+ positions.push(...getPos(height));
106
+ }
107
+ for (let i = 0; i < spriteCount; i++) {
108
+ indices.push(i);
109
+ }
110
+ function getPos(z) {
111
+ const randomX = radius * Math.random();
112
+ const randomY = radius * Math.random();
113
+ const x = -radius / 2 + randomX;
114
+ const y = -radius / 2 + randomY;
115
+ return [x + lng, -y + lat, z, 0, 0];
116
+ }
117
+ return {
118
+ indices,
119
+ positions
120
+ };
121
+ }
122
+ getUninforms() {
123
+ const commoninfo = this.getCommonUniformsInfo();
124
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
125
+ this.updateStyleUnifoms();
126
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
127
+ }
128
+ getCommonUniformsInfo() {
129
+ const {
130
+ opacity,
131
+ mapTexture,
132
+ spriteScale = 1
133
+ } = this.layer.getLayerConfig();
134
+ if (this.mapTexture !== mapTexture) {
135
+ var _this$texture;
136
+ this.mapTexture = mapTexture;
137
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
138
+ this.textures = [];
139
+ this.updateTexture(mapTexture);
140
+ }
141
+ const commonOptions = {
142
+ u_opacity: opacity || 1,
143
+ u_mapFlag: mapTexture ? 1 : 0,
144
+ u_Scale: spriteScale,
145
+ u_texture: this.texture
146
+ };
147
+ this.textures = [this.texture];
148
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
149
+ return commonBufferInfo;
150
+ }
151
+ clearModels() {
152
+ var _this$texture2;
153
+ cancelAnimationFrame(this.timer);
154
+ (_this$texture2 = this.texture) === null || _this$texture2 === void 0 || _this$texture2.destroy();
155
+ this.textures = [];
156
+ }
157
+ initModels() {
158
+ var _this = this;
159
+ return (0, _asyncToGenerator2.default)(function* () {
160
+ const {
161
+ mapTexture,
162
+ spriteTop = 300,
163
+ spriteUpdate = 10,
164
+ spriteAnimate = SPRITE_ANIMATE_DIR.DOWN
165
+ } = _this.layer.getLayerConfig();
166
+ _this.initUniformsBuffer();
167
+ _this.mapTexture = mapTexture;
168
+ _this.spriteTop = spriteTop;
169
+ _this.spriteUpdate = spriteUpdate;
170
+ spriteAnimate === 'up' ? _this.spriteAnimate = SPRITE_ANIMATE_DIR.UP : _this.spriteAnimate = SPRITE_ANIMATE_DIR.DOWN;
171
+ const {
172
+ createTexture2D
173
+ } = _this.rendererService;
174
+ _this.texture = createTexture2D({
175
+ height: 0,
176
+ width: 0
177
+ });
178
+ _this.updateTexture(mapTexture);
179
+ setTimeout(() => {
180
+ _this.updatePosition();
181
+ }, 100);
182
+ const model = yield _this.layer.buildLayerModel({
183
+ moduleName: 'geometrySprite',
184
+ vertexShader: spriteVert,
185
+ fragmentShader: spriteFrag,
186
+ triangulation: _this.planeGeometryTriangulation,
187
+ defines: _this.getDefines(),
188
+ inject: _this.getInject(),
189
+ primitive: _l7Core.gl.POINTS,
190
+ depth: {
191
+ enable: false
192
+ },
193
+ blend: _this.getBlend()
194
+ });
195
+ return [model];
196
+ })();
197
+ }
198
+ buildModels() {
199
+ var _this2 = this;
200
+ return (0, _asyncToGenerator2.default)(function* () {
201
+ return _this2.initModels();
202
+ })();
203
+ }
204
+ updateTexture(mapTexture) {
205
+ const {
206
+ createTexture2D
207
+ } = this.rendererService;
208
+ if (mapTexture) {
209
+ const img = new Image();
210
+ img.crossOrigin = 'anonymous';
211
+ img.onload = () => {
212
+ this.texture = createTexture2D({
213
+ data: img,
214
+ width: img.width,
215
+ height: img.height,
216
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
217
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE
218
+ });
219
+ this.layerService.reRender();
220
+ };
221
+ img.src = mapTexture;
222
+ } else {
223
+ this.texture = createTexture2D({
224
+ width: 1,
225
+ height: 1
226
+ });
227
+ }
228
+ }
229
+ registerBuiltinAttributes() {
230
+ return '';
231
+ }
232
+ }
233
+ exports.default = SpriteModel;
@@ -0,0 +1,18 @@
1
+ layout(std140) uniform commonUniforms {
2
+ vec2 u_size;
3
+ float u_raisingHeight;
4
+ float u_rotation;
5
+ float u_opacity;
6
+ };
7
+
8
+ uniform sampler2D u_texture;
9
+
10
+ in vec2 v_uv;
11
+ out vec4 outputColor;
12
+
13
+ #pragma include "picking"
14
+ void main() {
15
+ outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));
16
+ outputColor.a *= u_opacity;
17
+ outputColor = filterColor(outputColor);
18
+ }
@@ -0,0 +1,43 @@
1
+ layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;
2
+ layout(location = ATTRIBUTE_LOCATION_EXTRUDE) in vec3 a_Extrude;
3
+ layout(location = ATTRIBUTE_LOCATION_UV) in vec2 a_Uv;
4
+
5
+ layout(std140) uniform commonUniforms {
6
+ vec2 u_size;
7
+ float u_raisingHeight;
8
+ float u_rotation;
9
+ float u_opacity;
10
+ };
11
+
12
+ out vec2 v_uv;
13
+
14
+ #pragma include "projection"
15
+ #pragma include "picking"
16
+ #pragma include "rotation_2d"
17
+ void main() {
18
+ vec3 extrude = a_Extrude;
19
+ v_uv = a_Uv;
20
+ float raiseHeight = u_raisingHeight;
21
+ if (
22
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||
23
+ u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET
24
+ ) {
25
+ float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);
26
+ raiseHeight = u_raisingHeight * mapboxZoomScale;
27
+ }
28
+
29
+ // 计算经纬度点位坐标
30
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
31
+
32
+ // 计算绕 z 轴旋转后的偏移
33
+ vec2 offsetXY = project_pixel(rotate_matrix(vec2(extrude.x * u_size.x, 0.0), u_rotation));
34
+ // 绕 z 轴旋转
35
+ float x = project_pos.x + offsetXY.x;
36
+ float y = project_pos.y + offsetXY.y;
37
+ // z 轴不参与旋转
38
+ float z = project_pixel(extrude.y * u_size.y + raiseHeight);
39
+
40
+ gl_Position = project_common_position_to_clipspace(vec4(x, y, z, 1.0));
41
+
42
+ setPickingColor(a_PickingColor);
43
+ }
@@ -0,0 +1,23 @@
1
+ uniform sampler2D u_texture;
2
+ layout(std140) uniform commonUniforms {
3
+ float u_opacity;
4
+ float u_mapFlag;
5
+ float u_terrainClipHeight;
6
+ };
7
+
8
+ in vec3 v_Color;
9
+ in vec2 v_uv;
10
+ in float v_clip;
11
+ out vec4 outputColor;
12
+
13
+ #pragma include "picking"
14
+ void main() {
15
+ if (u_mapFlag > 0.0) {
16
+ outputColor = texture(SAMPLER_2D(u_texture), vec2(v_uv.x, 1.0 - v_uv.y));
17
+ outputColor.a *= u_opacity;
18
+ } else {
19
+ outputColor = vec4(v_Color, u_opacity);
20
+ }
21
+ outputColor.a *= v_clip;
22
+ outputColor = filterColor(outputColor);
23
+ }