@antv/l7-layers 2.25.7 → 2.25.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (717) hide show
  1. package/es/canvas/index.d.ts +18 -0
  2. package/es/canvas/index.js +70 -0
  3. package/es/canvas/models/canvas.d.ts +23 -0
  4. package/es/canvas/models/canvas.js +141 -0
  5. package/es/canvas/models/constants.d.ts +2 -0
  6. package/es/canvas/models/constants.js +6 -0
  7. package/es/canvas/models/index.d.ts +2 -0
  8. package/es/canvas/models/index.js +2 -0
  9. package/es/citybuilding/building.d.ts +7 -0
  10. package/es/citybuilding/building.js +25 -0
  11. package/es/citybuilding/models/build.d.ts +33 -0
  12. package/es/citybuilding/models/build.js +160 -0
  13. package/es/citybuilding/shaders/build_frag.glsl +123 -0
  14. package/es/citybuilding/shaders/build_vert.glsl +58 -0
  15. package/es/core/BaseLayer.d.ts +265 -0
  16. package/es/core/BaseLayer.js +1310 -0
  17. package/es/core/BaseModel.d.ts +95 -0
  18. package/es/core/BaseModel.js +367 -0
  19. package/es/core/CommonStyleAttribute.d.ts +16 -0
  20. package/es/core/CommonStyleAttribute.js +114 -0
  21. package/es/core/LayerPickService.d.ts +12 -0
  22. package/es/core/LayerPickService.js +102 -0
  23. package/es/core/TextureService.d.ts +15 -0
  24. package/es/core/TextureService.js +65 -0
  25. package/es/core/constant.d.ts +6 -0
  26. package/es/core/constant.js +19 -0
  27. package/es/core/interface.d.ts +284 -0
  28. package/es/core/interface.js +32 -0
  29. package/es/core/line_trangluation.d.ts +19 -0
  30. package/es/core/line_trangluation.js +86 -0
  31. package/es/core/schema.d.ts +27 -0
  32. package/es/core/schema.js +25 -0
  33. package/es/core/shape/Path.d.ts +40 -0
  34. package/es/core/shape/Path.js +69 -0
  35. package/es/core/shape/arrow.d.ts +25 -0
  36. package/es/core/shape/arrow.js +144 -0
  37. package/es/core/shape/extrude.d.ts +17 -0
  38. package/es/core/shape/extrude.js +133 -0
  39. package/es/core/triangulation.d.ts +136 -0
  40. package/es/core/triangulation.js +601 -0
  41. package/es/core/utils.d.ts +5 -0
  42. package/es/core/utils.js +36 -0
  43. package/es/earth/index.d.ts +22 -0
  44. package/es/earth/index.js +54 -0
  45. package/es/earth/models/atmosphere.d.ts +30 -0
  46. package/es/earth/models/atmosphere.js +116 -0
  47. package/es/earth/models/base.d.ts +37 -0
  48. package/es/earth/models/base.js +172 -0
  49. package/es/earth/models/bloomsphere.d.ts +30 -0
  50. package/es/earth/models/bloomsphere.js +115 -0
  51. package/es/earth/shaders/atmosphere/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere/atmosphere_vert.glsl +24 -0
  53. package/es/earth/shaders/base/base_frag.glsl +11 -0
  54. package/es/earth/shaders/base/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomshpere/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomshpere/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +99 -0
  59. package/es/geometry/index.d.ts +22 -0
  60. package/es/geometry/index.js +53 -0
  61. package/es/geometry/models/billboard.d.ts +39 -0
  62. package/es/geometry/models/billboard.js +175 -0
  63. package/es/geometry/models/index.d.ts +5 -0
  64. package/es/geometry/models/index.js +9 -0
  65. package/es/geometry/models/plane.d.ts +58 -0
  66. package/es/geometry/models/plane.js +308 -0
  67. package/es/geometry/models/sprite.d.ts +48 -0
  68. package/es/geometry/models/sprite.js +225 -0
  69. package/es/geometry/shaders/billboard_frag.glsl +18 -0
  70. package/es/geometry/shaders/billboard_vert.glsl +43 -0
  71. package/es/geometry/shaders/plane_frag.glsl +23 -0
  72. package/es/geometry/shaders/plane_vert.glsl +31 -0
  73. package/es/geometry/shaders/sprite_frag.glsl +23 -0
  74. package/es/geometry/shaders/sprite_vert.glsl +21 -0
  75. package/es/heatmap/index.d.ts +13 -0
  76. package/es/heatmap/index.js +87 -0
  77. package/es/heatmap/models/grid.d.ts +29 -0
  78. package/es/heatmap/models/grid.js +83 -0
  79. package/es/heatmap/models/grid3d.d.ts +31 -0
  80. package/es/heatmap/models/grid3d.js +122 -0
  81. package/es/heatmap/models/heatmap.d.ts +46 -0
  82. package/es/heatmap/models/heatmap.js +447 -0
  83. package/es/heatmap/models/hexagon.d.ts +29 -0
  84. package/es/heatmap/models/hexagon.js +83 -0
  85. package/es/heatmap/models/index.d.ts +5 -0
  86. package/es/heatmap/models/index.js +12 -0
  87. package/es/heatmap/shaders/grid/grid_frag.glsl +9 -0
  88. package/es/heatmap/shaders/grid/grid_vert.glsl +30 -0
  89. package/es/heatmap/shaders/grid3d/grid_3d_frag.glsl +17 -0
  90. package/es/heatmap/shaders/grid3d/grid_3d_vert.glsl +34 -0
  91. package/es/heatmap/shaders/heatmap/heatmap_3d_frag.glsl +23 -0
  92. package/es/heatmap/shaders/heatmap/heatmap_3d_vert.glsl +59 -0
  93. package/es/heatmap/shaders/heatmap/heatmap_frag.glsl +40 -0
  94. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_frag.glsl +17 -0
  95. package/es/heatmap/shaders/heatmap/heatmap_framebuffer_vert.glsl +36 -0
  96. package/es/heatmap/shaders/heatmap/heatmap_vert.glsl +21 -0
  97. package/es/heatmap/shaders/hexagon/hexagon_frag.glsl +8 -0
  98. package/es/heatmap/shaders/hexagon/hexagon_vert.glsl +30 -0
  99. package/es/heatmap/triangulation.d.ts +5 -0
  100. package/es/heatmap/triangulation.js +33 -0
  101. package/es/image/index.d.ts +9 -0
  102. package/es/image/index.js +28 -0
  103. package/es/image/models/image.d.ts +31 -0
  104. package/es/image/models/image.js +113 -0
  105. package/es/image/models/index.d.ts +5 -0
  106. package/es/image/models/index.js +5 -0
  107. package/es/image/shaders/dataImage_frag.glsl +32 -0
  108. package/es/image/shaders/image_frag.glsl +38 -0
  109. package/es/image/shaders/image_vert.glsl +20 -0
  110. package/es/index.d.ts +18 -0
  111. package/es/index.js +18 -0
  112. package/es/line/index.d.ts +36 -0
  113. package/es/line/index.js +90 -0
  114. package/es/line/models/arc.d.ts +40 -0
  115. package/es/line/models/arc.js +279 -0
  116. package/es/line/models/arc_3d.d.ts +40 -0
  117. package/es/line/models/arc_3d.js +269 -0
  118. package/es/line/models/flow.d.ts +31 -0
  119. package/es/line/models/flow.js +140 -0
  120. package/es/line/models/great_circle.d.ts +34 -0
  121. package/es/line/models/great_circle.js +240 -0
  122. package/es/line/models/index.d.ts +5 -0
  123. package/es/line/models/index.js +18 -0
  124. package/es/line/models/line.d.ts +44 -0
  125. package/es/line/models/line.js +273 -0
  126. package/es/line/models/simple_line.d.ts +33 -0
  127. package/es/line/models/simple_line.js +118 -0
  128. package/es/line/models/wall.d.ts +34 -0
  129. package/es/line/models/wall.js +223 -0
  130. package/es/line/shaders/arc/line_arc_frag.glsl +92 -0
  131. package/es/line/shaders/arc/line_arc_vert.glsl +156 -0
  132. package/es/line/shaders/arc3d/line_arc_3d_frag.glsl +108 -0
  133. package/es/line/shaders/arc3d/line_arc_3d_vert.glsl +177 -0
  134. package/es/line/shaders/flow/flow_line_frag.glsl +13 -0
  135. package/es/line/shaders/flow/flow_line_vert.glsl +76 -0
  136. package/es/line/shaders/greatCircle/line_arc_great_circle_frag.glsl +99 -0
  137. package/es/line/shaders/greatCircle/line_arc_great_circle_vert.glsl +165 -0
  138. package/es/line/shaders/line/line_frag.glsl +122 -0
  139. package/es/line/shaders/line/line_vert.glsl +101 -0
  140. package/es/line/shaders/simple/simpleline_frag.glsl +30 -0
  141. package/es/line/shaders/simple/simpleline_vert.glsl +45 -0
  142. package/es/line/shaders/wall/wall_frag.glsl +94 -0
  143. package/es/line/shaders/wall/wall_vert.glsl +90 -0
  144. package/es/mask/index.d.ts +16 -0
  145. package/es/mask/index.js +21 -0
  146. package/es/mask/models/fill.d.ts +18 -0
  147. package/es/mask/models/fill.js +61 -0
  148. package/es/mask/models/index.d.ts +5 -0
  149. package/es/mask/models/index.js +5 -0
  150. package/es/mask/shaders/mask_vert.glsl +14 -0
  151. package/es/plugins/DataMappingPlugin.d.ts +12 -0
  152. package/es/plugins/DataMappingPlugin.js +226 -0
  153. package/es/plugins/DataSourcePlugin.d.ts +6 -0
  154. package/es/plugins/DataSourcePlugin.js +75 -0
  155. package/es/plugins/FeatureScalePlugin.d.ts +20 -0
  156. package/es/plugins/FeatureScalePlugin.js +295 -0
  157. package/es/plugins/LayerAnimateStylePlugin.d.ts +4 -0
  158. package/es/plugins/LayerAnimateStylePlugin.js +14 -0
  159. package/es/plugins/LayerMaskPlugin.d.ts +7 -0
  160. package/es/plugins/LayerMaskPlugin.js +19 -0
  161. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  162. package/es/plugins/LayerModelPlugin.js +60 -0
  163. package/es/plugins/LayerStylePlugin.d.ts +7 -0
  164. package/es/plugins/LayerStylePlugin.js +18 -0
  165. package/es/plugins/LightingPlugin.d.ts +35 -0
  166. package/es/plugins/LightingPlugin.js +84 -0
  167. package/es/plugins/MultiPassRendererPlugin.d.ts +22 -0
  168. package/es/plugins/MultiPassRendererPlugin.js +52 -0
  169. package/es/plugins/PixelPickingPlugin.d.ts +11 -0
  170. package/es/plugins/PixelPickingPlugin.js +146 -0
  171. package/es/plugins/RegisterStyleAttributePlugin.d.ts +10 -0
  172. package/es/plugins/RegisterStyleAttributePlugin.js +72 -0
  173. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  174. package/es/plugins/ShaderUniformPlugin.js +196 -0
  175. package/es/plugins/UpdateModelPlugin.d.ts +7 -0
  176. package/es/plugins/UpdateModelPlugin.js +20 -0
  177. package/es/plugins/UpdateStyleAttributePlugin.d.ts +9 -0
  178. package/es/plugins/UpdateStyleAttributePlugin.js +54 -0
  179. package/es/plugins/index.d.ts +15 -0
  180. package/es/plugins/index.js +18 -0
  181. package/es/point/index.d.ts +35 -0
  182. package/es/point/index.js +153 -0
  183. package/es/point/models/billboard_point.d.ts +35 -0
  184. package/es/point/models/billboard_point.js +95 -0
  185. package/es/point/models/earthExtrude.d.ts +32 -0
  186. package/es/point/models/earthExtrude.js +199 -0
  187. package/es/point/models/earthFill.d.ts +31 -0
  188. package/es/point/models/earthFill.js +158 -0
  189. package/es/point/models/extrude.d.ts +32 -0
  190. package/es/point/models/extrude.js +195 -0
  191. package/es/point/models/fill.d.ts +47 -0
  192. package/es/point/models/fill.js +180 -0
  193. package/es/point/models/fillImage.d.ts +42 -0
  194. package/es/point/models/fillImage.js +189 -0
  195. package/es/point/models/image.d.ts +48 -0
  196. package/es/point/models/image.js +293 -0
  197. package/es/point/models/index.d.ts +5 -0
  198. package/es/point/models/index.js +24 -0
  199. package/es/point/models/normal.d.ts +36 -0
  200. package/es/point/models/normal.js +89 -0
  201. package/es/point/models/radar.d.ts +37 -0
  202. package/es/point/models/radar.js +115 -0
  203. package/es/point/models/text.d.ts +85 -0
  204. package/es/point/models/text.js +503 -0
  205. package/es/point/shaders/billboard/billboard_point_frag.glsl +48 -0
  206. package/es/point/shaders/billboard/billboard_point_vert.glsl +33 -0
  207. package/es/point/shaders/earthExtrude/earthExtrude_frag.glsl +36 -0
  208. package/es/point/shaders/earthExtrude/earthExtrude_vert.glsl +118 -0
  209. package/es/point/shaders/earthFill/earthFill_frag.glsl +79 -0
  210. package/es/point/shaders/earthFill/earthFill_vert.glsl +46 -0
  211. package/es/point/shaders/extrude/extrude_frag.glsl +29 -0
  212. package/es/point/shaders/extrude/extrude_vert.glsl +95 -0
  213. package/es/point/shaders/fill/fill_frag.glsl +97 -0
  214. package/es/point/shaders/fill/fill_vert.glsl +79 -0
  215. package/es/point/shaders/fillImage/fillImage_frag.glsl +23 -0
  216. package/es/point/shaders/fillImage/fillImage_vert.glsl +46 -0
  217. package/es/point/shaders/image/image_frag.glsl +45 -0
  218. package/es/point/shaders/image/image_vert.glsl +47 -0
  219. package/es/point/shaders/normal/normal_frag.glsl +5 -0
  220. package/es/point/shaders/normal/normal_vert.glsl +22 -0
  221. package/es/point/shaders/radar/radar_frag.glsl +52 -0
  222. package/es/point/shaders/radar/radar_vert.glsl +53 -0
  223. package/es/point/shaders/text/text_frag.glsl +47 -0
  224. package/es/point/shaders/text/text_vert.glsl +65 -0
  225. package/es/point/shape/extrude.d.ts +15 -0
  226. package/es/point/shape/extrude.js +48 -0
  227. package/es/polygon/index.d.ts +18 -0
  228. package/es/polygon/index.js +71 -0
  229. package/es/polygon/models/extrude.d.ts +41 -0
  230. package/es/polygon/models/extrude.js +248 -0
  231. package/es/polygon/models/extrusion.d.ts +40 -0
  232. package/es/polygon/models/extrusion.js +137 -0
  233. package/es/polygon/models/fill.d.ts +32 -0
  234. package/es/polygon/models/fill.js +127 -0
  235. package/es/polygon/models/index.d.ts +5 -0
  236. package/es/polygon/models/index.js +26 -0
  237. package/es/polygon/models/ocean.d.ts +37 -0
  238. package/es/polygon/models/ocean.js +172 -0
  239. package/es/polygon/models/water.d.ts +35 -0
  240. package/es/polygon/models/water.js +150 -0
  241. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +24 -0
  242. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +49 -0
  243. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +53 -0
  244. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +74 -0
  245. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +55 -0
  246. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +54 -0
  247. package/es/polygon/shaders/extrusion/polygon_extrusion_frag.glsl +8 -0
  248. package/es/polygon/shaders/extrusion/polygon_extrusion_vert.glsl +24 -0
  249. package/es/polygon/shaders/fill/fill_frag.glsl +8 -0
  250. package/es/polygon/shaders/fill/fill_linear_frag.glsl +23 -0
  251. package/es/polygon/shaders/fill/fill_linear_vert.glsl +36 -0
  252. package/es/polygon/shaders/fill/fill_vert.glsl +35 -0
  253. package/es/polygon/shaders/ocean/ocean_frag.glsl +277 -0
  254. package/es/polygon/shaders/ocean/ocean_vert.glsl +21 -0
  255. package/es/polygon/shaders/water/polygon_water_frag.glsl +78 -0
  256. package/es/polygon/shaders/water/polygon_water_vert.glsl +22 -0
  257. package/es/raster/buffers/triangulation.d.ts +6 -0
  258. package/es/raster/buffers/triangulation.js +25 -0
  259. package/es/raster/index.d.ts +11 -0
  260. package/es/raster/index.js +55 -0
  261. package/es/raster/models/index.d.ts +5 -0
  262. package/es/raster/models/index.js +10 -0
  263. package/es/raster/models/raster.d.ts +35 -0
  264. package/es/raster/models/raster.js +156 -0
  265. package/es/raster/models/rasterRgb.d.ts +35 -0
  266. package/es/raster/models/rasterRgb.js +158 -0
  267. package/es/raster/models/rasterTerrainRgb.d.ts +30 -0
  268. package/es/raster/models/rasterTerrainRgb.js +118 -0
  269. package/es/raster/shaders/raster/raster_2d_frag.glsl +37 -0
  270. package/es/raster/shaders/raster/raster_2d_vert.glsl +21 -0
  271. package/es/raster/shaders/rgb/raster_rgb_frag.glsl +30 -0
  272. package/es/raster/shaders/rgb/raster_rgb_vert.glsl +21 -0
  273. package/es/raster/shaders/terrain/terrain_rgb_frag.glsl +40 -0
  274. package/es/raster/shaders/terrain/terrain_rgb_vert.glsl +19 -0
  275. package/es/shader/minify_frag.glsl +11 -0
  276. package/es/shader/minify_picking_frag.glsl +10 -0
  277. package/es/tile/core/BaseLayer.d.ts +50 -0
  278. package/es/tile/core/BaseLayer.js +256 -0
  279. package/es/tile/core/TileDebugLayer.d.ts +15 -0
  280. package/es/tile/core/TileDebugLayer.js +23 -0
  281. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  282. package/es/tile/interaction/getFeatureData.js +0 -0
  283. package/es/tile/interaction/getRasterData.d.ts +4 -0
  284. package/es/tile/interaction/getRasterData.js +45 -0
  285. package/es/tile/interaction/utils.d.ts +11 -0
  286. package/es/tile/interaction/utils.js +69 -0
  287. package/es/tile/interface.d.ts +29 -0
  288. package/es/tile/interface.js +1 -0
  289. package/es/tile/service/TileLayerService.d.ts +58 -0
  290. package/es/tile/service/TileLayerService.js +195 -0
  291. package/es/tile/service/TilePickService.d.ts +26 -0
  292. package/es/tile/service/TilePickService.js +126 -0
  293. package/es/tile/service/TileSourceService.d.ts +7 -0
  294. package/es/tile/service/TileSourceService.js +26 -0
  295. package/es/tile/tile/DebugTile.d.ts +16 -0
  296. package/es/tile/tile/DebugTile.js +47 -0
  297. package/es/tile/tile/ImageTile.d.ts +14 -0
  298. package/es/tile/tile/ImageTile.js +39 -0
  299. package/es/tile/tile/MaskTile.d.ts +18 -0
  300. package/es/tile/tile/MaskTile.js +54 -0
  301. package/es/tile/tile/RasterRGBTile.d.ts +11 -0
  302. package/es/tile/tile/RasterRGBTile.js +47 -0
  303. package/es/tile/tile/RasterTerrainRGBTile.d.ts +14 -0
  304. package/es/tile/tile/RasterTerrainRGBTile.js +39 -0
  305. package/es/tile/tile/RasterTile.d.ts +18 -0
  306. package/es/tile/tile/RasterTile.js +81 -0
  307. package/es/tile/tile/Tile.d.ts +112 -0
  308. package/es/tile/tile/Tile.js +166 -0
  309. package/es/tile/tile/VectorTile.d.ts +26 -0
  310. package/es/tile/tile/VectorTile.js +87 -0
  311. package/es/tile/tile/index.d.ts +12 -0
  312. package/es/tile/tile/index.js +44 -0
  313. package/es/tile/tile/util.d.ts +5 -0
  314. package/es/tile/tile/util.js +18 -0
  315. package/es/tile/utils/constants.d.ts +1 -0
  316. package/es/tile/utils/constants.js +8 -0
  317. package/es/tile/utils/utils.d.ts +8 -0
  318. package/es/tile/utils/utils.js +11 -0
  319. package/es/utils/blend.d.ts +2 -0
  320. package/es/utils/blend.js +57 -0
  321. package/es/utils/collision-index.d.ts +47 -0
  322. package/es/utils/collision-index.js +87 -0
  323. package/es/utils/extrude_polyline.d.ts +53 -0
  324. package/es/utils/extrude_polyline.js +319 -0
  325. package/es/utils/grid-index.d.ts +28 -0
  326. package/es/utils/grid-index.js +128 -0
  327. package/es/utils/identityScale.d.ts +8 -0
  328. package/es/utils/identityScale.js +26 -0
  329. package/es/utils/load-image.d.ts +1 -0
  330. package/es/utils/load-image.js +22 -0
  331. package/es/utils/multiPassRender.d.ts +16 -0
  332. package/es/utils/multiPassRender.js +37 -0
  333. package/es/utils/polylineNormal.d.ts +9 -0
  334. package/es/utils/polylineNormal.js +182 -0
  335. package/es/utils/rampcolor_legend.d.ts +6 -0
  336. package/es/utils/rampcolor_legend.js +12 -0
  337. package/es/utils/scale.d.ts +87 -0
  338. package/es/utils/scale.js +595 -0
  339. package/es/utils/simpleLine.d.ts +23 -0
  340. package/es/utils/simpleLine.js +76 -0
  341. package/es/utils/stencil.d.ts +7 -0
  342. package/es/utils/stencil.js +49 -0
  343. package/es/utils/symbol-layout.d.ts +43 -0
  344. package/es/utils/symbol-layout.js +251 -0
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  691. package/lib/utils/polylineNormal.d.ts +9 -0
  692. package/lib/utils/polylineNormal.js +191 -0
  693. package/lib/utils/rampcolor_legend.d.ts +6 -0
  694. package/lib/utils/rampcolor_legend.js +18 -0
  695. package/lib/utils/scale.d.ts +87 -0
  696. package/lib/utils/scale.js +610 -0
  697. package/lib/utils/simpleLine.d.ts +23 -0
  698. package/lib/utils/simpleLine.js +85 -0
  699. package/lib/utils/stencil.d.ts +7 -0
  700. package/lib/utils/stencil.js +56 -0
  701. package/lib/utils/symbol-layout.d.ts +43 -0
  702. package/lib/utils/symbol-layout.js +258 -0
  703. package/lib/wind/index.d.ts +11 -0
  704. package/lib/wind/index.js +42 -0
  705. package/lib/wind/models/index.d.ts +5 -0
  706. package/lib/wind/models/index.js +12 -0
  707. package/lib/wind/models/utils.d.ts +19 -0
  708. package/lib/wind/models/utils.js +229 -0
  709. package/lib/wind/models/wind.d.ts +38 -0
  710. package/lib/wind/models/wind.js +248 -0
  711. package/lib/wind/models/windRender.d.ts +104 -0
  712. package/lib/wind/models/windRender.js +343 -0
  713. package/lib/wind/models/windShader.d.ts +12 -0
  714. package/lib/wind/models/windShader.js +157 -0
  715. package/lib/wind/shaders/wind_frag.glsl +9 -0
  716. package/lib/wind/shaders/wind_vert.glsl +14 -0
  717. package/package.json +6 -6
@@ -0,0 +1,256 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
+ var _l7Core = require("@antv/l7-core");
12
+ var _l7Utils = require("@antv/l7-utils");
13
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
14
+ var _triangulation = require("../../core/triangulation");
15
+ var _loadImage = require("../../utils/load-image");
16
+ /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_frag.glsl' */
17
+ const polygonExtrudeFrag = "layout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n // top face\n if (u_topsurface < 1.0) {\n discard;\n }\n\n outputColor = v_Color;\n\n outputColor = filterColor(outputColor);\n}\n";
18
+ /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_picklight_frag.glsl' */
19
+ const polygonExtrudePickLightFrag = "layout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\nin vec3 v_uvs;\nin vec2 v_texture_data;\nout vec4 outputColor;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nvoid main() {\n float isSide = v_texture_data.x;\n float sidey = v_uvs[2];\n float lightWeight = v_texture_data.y;\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if (isSide < 0.999) {\n // side face\n if (u_sidesurface < 1.0) {\n discard;\n }\n\n if (u_linearColor == 1.0) {\n // side use linear\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n outputColor = linearColor;\n } else {\n // side notuse linear\n outputColor = v_Color;\n }\n } else {\n // top face\n if (u_topsurface < 1.0) {\n discard;\n }\n outputColor = v_Color;\n }\n\n outputColor = filterColorAlpha(outputColor, lightWeight);\n}\n";
20
+ /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_picklight_vert.glsl' */
21
+ const polygonExtrudePickLightVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec3 a_uvs;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\nout vec3 v_uvs;\nout vec2 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n v_uvs = a_uvs;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos, a_Position64Low);\n\n if (u_heightfixed > 0.0) {\n // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n float lightWeight = calc_lighting(project_pos);\n v_texture_data = vec2(a_Position.z, lightWeight);\n\n v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w * opacity);\n\n setPickingColor(a_PickingColor);\n}\n";
22
+ /* babel-plugin-inline-import '../shaders/extrude/polygon_extrude_vert.glsl' */
23
+ const polygonExtrudeVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec3 a_uvs;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n float isSide = a_Position.z;\n float topU = a_uvs[0];\n float topV = 1.0 - a_uvs[1];\n float sidey = a_uvs[2];\n\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n\n vec4 project_pos = project_position(pos, a_Position64Low);\n float lightWeight = calc_lighting(project_pos);\n\n if (u_heightfixed > 0.0) {\n // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if (isSide < 0.999) {\n // side face\n // if(u_sidesurface < 1.0) {\n // discard;\n // }\n\n if (u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n v_Color = linearColor;\n } else {\n v_Color = a_Color;\n }\n\n } else {\n v_Color = a_Color;\n }\n\n v_Color = vec4(v_Color.rgb * lightWeight, v_Color.w * opacity);\n\n setPickingColor(a_PickingColor);\n}\n";
24
+ /* babel-plugin-inline-import '../shaders/extrude/polygon_extrudetex_frag.glsl' */
25
+ const polygonExtrudeTexFrag = "uniform sampler2D u_texture;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nin vec4 v_Color;\nin vec3 v_uvs;\nin vec2 v_texture_data;\n\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nout vec4 outputColor;\n\nvoid main() {\n float opacity = u_opacity;\n float isSide = v_texture_data.x;\n float lightWeight = v_texture_data.y;\n float topU = v_uvs[0];\n float topV = 1.0 - v_uvs[1];\n float sidey = v_uvs[2];\n\n outputColor = texture(SAMPLER_2D(u_texture), vec2(topU, topV));\n // Tip: \u90E8\u5206\u673A\u578B GPU \u8BA1\u7B97\u7CBE\u5EA6\u517C\u5BB9\n if (isSide < 0.999) {\n // \u662F\u5426\u662F\u8FB9\u7F18\n // side face\n if (u_sidesurface < 1.0) {\n discard;\n }\n\n if (u_linearColor == 1.0) {\n vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);\n linearColor.rgb *= lightWeight;\n outputColor = linearColor;\n } else {\n outputColor = v_Color;\n }\n } else {\n // top face\n if (u_topsurface < 1.0) {\n discard;\n }\n }\n\n outputColor.a *= opacity;\n outputColor = filterColor(outputColor);\n}\n";
26
+ /* babel-plugin-inline-import '../shaders/extrude/polygon_extrudetex_vert.glsl' */
27
+ const polygonExtrudeTexVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\nlayout(location = ATTRIBUTE_LOCATION_UV) in vec3 a_uvs;\n\nlayout(std140) uniform commonUniforms {\n vec4 u_sourceColor;\n vec4 u_targetColor;\n float u_linearColor;\n float u_topsurface;\n float u_sidesurface;\n float u_heightfixed; // \u9ED8\u8BA4\u4E0D\u56FA\u5B9A\n float u_raisingHeight;\n};\n\nout vec4 v_Color;\nout vec3 v_uvs;\nout vec2 v_texture_data;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);\n vec4 project_pos = project_position(pos, a_Position64Low);\n float lightWeight = calc_lighting(project_pos);\n v_uvs = a_uvs;\n v_Color = a_Color;\n v_Color.a *= opacity;\n\n v_texture_data = vec2(a_Position.z, lightWeight);\n\n if (u_heightfixed > 0.0) {\n // \u5224\u65AD\u51E0\u4F55\u4F53\u662F\u5426\u56FA\u5B9A\u9AD8\u5EA6\n project_pos.z = a_Position.z * a_Size;\n project_pos.z += u_raisingHeight;\n\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
28
+ class ExtrudeModel extends _BaseModel.default {
29
+ constructor(...args) {
30
+ super(...args);
31
+ (0, _defineProperty2.default)(this, "texture", void 0);
32
+ }
33
+ get attributeLocation() {
34
+ return Object.assign(super.attributeLocation, {
35
+ MAX: super.attributeLocation.MAX,
36
+ SIZE: 9,
37
+ NORMAL: 10,
38
+ UV: 11
39
+ });
40
+ }
41
+ getUninforms() {
42
+ const commoninfo = this.getCommonUniformsInfo();
43
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
44
+ this.updateStyleUnifoms();
45
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
46
+ }
47
+ getCommonUniformsInfo() {
48
+ const {
49
+ mapTexture,
50
+ heightfixed = false,
51
+ raisingHeight = 0,
52
+ topsurface = true,
53
+ sidesurface = true,
54
+ sourceColor,
55
+ targetColor
56
+ } = this.layer.getLayerConfig();
57
+
58
+ // 转化渐变色
59
+ let useLinearColor = 0; // 默认不生效
60
+ let sourceColorArr = [1, 1, 1, 1];
61
+ let targetColorArr = [1, 1, 1, 1];
62
+ if (sourceColor && targetColor) {
63
+ sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
64
+ targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
65
+ useLinearColor = 1;
66
+ }
67
+ const commonOptions = {
68
+ u_sourceColor: sourceColorArr,
69
+ u_targetColor: targetColorArr,
70
+ u_linearColor: useLinearColor,
71
+ // 控制侧面和顶面的显示隐藏
72
+ u_topsurface: Number(topsurface),
73
+ u_sidesurface: Number(sidesurface),
74
+ u_heightfixed: Number(heightfixed),
75
+ u_raisingHeight: Number(raisingHeight)
76
+ };
77
+ if (mapTexture && this.texture) {
78
+ // @ts-ignore
79
+ commonOptions.u_texture = this.texture;
80
+ this.textures = [this.texture];
81
+ }
82
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
83
+ return commonBufferInfo;
84
+ }
85
+ initModels() {
86
+ var _this = this;
87
+ return (0, _asyncToGenerator2.default)(function* () {
88
+ yield _this.loadTexture();
89
+ return _this.buildModels();
90
+ })();
91
+ }
92
+ buildModels() {
93
+ var _this2 = this;
94
+ return (0, _asyncToGenerator2.default)(function* () {
95
+ const {
96
+ frag,
97
+ vert,
98
+ type
99
+ } = _this2.getShaders();
100
+ _this2.initUniformsBuffer();
101
+ const model = yield _this2.layer.buildLayerModel({
102
+ moduleName: type,
103
+ vertexShader: vert,
104
+ fragmentShader: frag,
105
+ depth: {
106
+ enable: true
107
+ },
108
+ defines: _this2.getDefines(),
109
+ inject: _this2.getInject(),
110
+ triangulation: _triangulation.PolygonExtrudeTriangulation
111
+ });
112
+ return [model];
113
+ })();
114
+ }
115
+ getShaders() {
116
+ const {
117
+ pickLight,
118
+ mapTexture
119
+ } = this.layer.getLayerConfig();
120
+ if (mapTexture) {
121
+ return {
122
+ frag: polygonExtrudeTexFrag,
123
+ vert: polygonExtrudeTexVert,
124
+ type: 'polygonExtrudeTexture'
125
+ };
126
+ }
127
+ if (pickLight) {
128
+ return {
129
+ frag: polygonExtrudePickLightFrag,
130
+ vert: polygonExtrudePickLightVert,
131
+ type: 'polygonExtrudePickLight'
132
+ };
133
+ } else {
134
+ return {
135
+ frag: polygonExtrudeFrag,
136
+ vert: polygonExtrudeVert,
137
+ type: 'polygonExtrude'
138
+ };
139
+ }
140
+ }
141
+ clearModels() {
142
+ var _this$texture;
143
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
144
+ this.textures = [];
145
+ }
146
+ registerBuiltinAttributes() {
147
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
148
+ this.registerPosition64LowAttribute();
149
+ this.styleAttributeService.registerStyleAttribute({
150
+ name: 'uvs',
151
+ type: _l7Core.AttributeType.Attribute,
152
+ descriptor: {
153
+ name: 'a_uvs',
154
+ shaderLocation: this.attributeLocation.UV,
155
+ buffer: {
156
+ // give the WebGL driver a hint that this buffer may change
157
+ usage: _l7Core.gl.STATIC_DRAW,
158
+ data: [],
159
+ type: _l7Core.gl.FLOAT
160
+ },
161
+ size: 3,
162
+ update: (feature, featureIdx, vertex) => {
163
+ // 当启用 enableRelativeCoordinates 时:
164
+ // - vertex 是相对坐标(相对于 relativeOrigin 的偏移)
165
+ // - 需要将相对坐标转换回绝对坐标后,用 originalExtent 计算 UV
166
+ const originalExtent = this.layer.getOriginalExtent();
167
+ const relativeOrigin = this.layer.getRelativeOrigin();
168
+ const isRelativeCoordinates = originalExtent[0] !== 0 || originalExtent[2] !== 0;
169
+ let lng, lat;
170
+ let minLng, minLat, maxLng, maxLat;
171
+ if (isRelativeCoordinates && relativeOrigin) {
172
+ // 相对坐标模式:转换回绝对坐标
173
+ lng = vertex[0] + relativeOrigin[0];
174
+ lat = vertex[1] + relativeOrigin[1];
175
+ [minLng, minLat, maxLng, maxLat] = originalExtent;
176
+ } else {
177
+ // 绝对坐标模式
178
+ lng = vertex[0];
179
+ lat = vertex[1];
180
+ [minLng, minLat, maxLng, maxLat] = this.layer.getSource().extent;
181
+ }
182
+ const lngLen = maxLng - minLng;
183
+ const latLen = maxLat - minLat;
184
+ // 临时 兼容高德V2
185
+ return [(lng - minLng) / lngLen, (lat - minLat) / latLen, vertex[4]];
186
+ }
187
+ }
188
+ });
189
+ this.styleAttributeService.registerStyleAttribute({
190
+ name: 'normal',
191
+ type: _l7Core.AttributeType.Attribute,
192
+ descriptor: {
193
+ name: 'a_Normal',
194
+ shaderLocation: this.attributeLocation.NORMAL,
195
+ buffer: {
196
+ // give the WebGL driver a hint that this buffer may change
197
+ usage: _l7Core.gl.STATIC_DRAW,
198
+ data: [],
199
+ type: _l7Core.gl.FLOAT
200
+ },
201
+ size: 3,
202
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
203
+ return normal;
204
+ }
205
+ }
206
+ });
207
+ this.styleAttributeService.registerStyleAttribute({
208
+ name: 'size',
209
+ type: _l7Core.AttributeType.Attribute,
210
+ descriptor: {
211
+ name: 'a_Size',
212
+ shaderLocation: this.attributeLocation.SIZE,
213
+ buffer: {
214
+ usage: _l7Core.gl.DYNAMIC_DRAW,
215
+ data: [],
216
+ type: _l7Core.gl.FLOAT
217
+ },
218
+ size: 1,
219
+ update: feature => {
220
+ const {
221
+ size = 10
222
+ } = feature;
223
+ return Array.isArray(size) ? [size[0]] : [size];
224
+ }
225
+ }
226
+ });
227
+ }
228
+ loadTexture() {
229
+ var _this3 = this;
230
+ return (0, _asyncToGenerator2.default)(function* () {
231
+ const {
232
+ mapTexture
233
+ } = _this3.layer.getLayerConfig();
234
+ const {
235
+ createTexture2D
236
+ } = _this3.rendererService;
237
+ _this3.texture = createTexture2D({
238
+ height: 1,
239
+ width: 1
240
+ });
241
+ if (mapTexture) {
242
+ const image = yield (0, _loadImage.loadImage)(mapTexture);
243
+ _this3.texture = createTexture2D({
244
+ data: image,
245
+ width: image.width,
246
+ height: image.height,
247
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
248
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE,
249
+ min: _l7Core.gl.LINEAR,
250
+ mag: _l7Core.gl.LINEAR
251
+ });
252
+ }
253
+ })();
254
+ }
255
+ }
256
+ exports.default = ExtrudeModel;
@@ -0,0 +1,40 @@
1
+ import type { IModel, ITexture2D } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class ExtrusionModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ SIZE: number;
17
+ NORMAL: number;
18
+ EXTRUSION_BASE: number;
19
+ };
20
+ protected texture: ITexture2D;
21
+ getUninforms(): {
22
+ [x: string]: any;
23
+ };
24
+ protected getCommonUniformsInfo(): {
25
+ uniformsArray: number[];
26
+ uniformsLength: number;
27
+ uniformsOption: {
28
+ [key: string]: any;
29
+ };
30
+ };
31
+ initModels(): Promise<IModel[]>;
32
+ buildModels(): Promise<IModel[]>;
33
+ getShaders(): {
34
+ frag: string;
35
+ vert: string;
36
+ type: string;
37
+ };
38
+ clearModels(): void;
39
+ protected registerBuiltinAttributes(): void;
40
+ }
@@ -0,0 +1,145 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
11
+ var _l7Core = require("@antv/l7-core");
12
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
13
+ var _triangulation = require("../../core/triangulation");
14
+ /* babel-plugin-inline-import '../shaders/extrusion/polygon_extrusion_frag.glsl' */
15
+ const polygonExtrudeFrag = "in vec4 v_Color;\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_Color;\n outputColor = filterColor(outputColor);\n}\n";
16
+ /* babel-plugin-inline-import '../shaders/extrusion/polygon_extrusion_vert.glsl' */
17
+ const polygonExtrudeVert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_SIZE) in float a_Size;\nlayout(location = ATTRIBUTE_LOCATION_NORMAL) in vec3 a_Normal;\n\nout vec4 v_Color;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvoid main() {\n vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size + (1.0 - a_Position.z) * extrusionBase, 1.0);\n\n vec4 project_pos = project_position(pos, a_Position64Low);\n float lightWeight = calc_lighting(project_pos);\n v_Color = a_Color;\n v_Color = vec4(v_Color.rgb * lightWeight, v_Color.w * opacity);\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n";
18
+ class ExtrusionModel extends _BaseModel.default {
19
+ constructor(...args) {
20
+ super(...args);
21
+ (0, _defineProperty2.default)(this, "texture", void 0);
22
+ }
23
+ get attributeLocation() {
24
+ return Object.assign(super.attributeLocation, {
25
+ MAX: super.attributeLocation.MAX,
26
+ SIZE: 9,
27
+ NORMAL: 10,
28
+ EXTRUSION_BASE: 11
29
+ });
30
+ }
31
+ getUninforms() {
32
+ const commoninfo = this.getCommonUniformsInfo();
33
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
34
+ this.updateStyleUnifoms();
35
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
36
+ }
37
+ getCommonUniformsInfo() {
38
+ const commonOptions = {};
39
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
40
+ return commonBufferInfo;
41
+ }
42
+ initModels() {
43
+ var _this = this;
44
+ return (0, _asyncToGenerator2.default)(function* () {
45
+ return _this.buildModels();
46
+ })();
47
+ }
48
+ buildModels() {
49
+ var _this2 = this;
50
+ return (0, _asyncToGenerator2.default)(function* () {
51
+ const {
52
+ frag,
53
+ vert,
54
+ type
55
+ } = _this2.getShaders();
56
+ _this2.initUniformsBuffer();
57
+ const model = yield _this2.layer.buildLayerModel({
58
+ moduleName: type,
59
+ vertexShader: vert,
60
+ fragmentShader: frag,
61
+ defines: _this2.getDefines(),
62
+ inject: _this2.getInject(),
63
+ triangulation: _triangulation.PolygonExtrudeTriangulation,
64
+ depth: {
65
+ enable: true
66
+ }
67
+ });
68
+ return [model];
69
+ })();
70
+ }
71
+ getShaders() {
72
+ return {
73
+ frag: polygonExtrudeFrag,
74
+ vert: polygonExtrudeVert,
75
+ type: 'polygonExtrude'
76
+ };
77
+ }
78
+ clearModels() {
79
+ var _this$texture;
80
+ (_this$texture = this.texture) === null || _this$texture === void 0 || _this$texture.destroy();
81
+ }
82
+ registerBuiltinAttributes() {
83
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
84
+ this.registerPosition64LowAttribute();
85
+ this.styleAttributeService.registerStyleAttribute({
86
+ name: 'normal',
87
+ type: _l7Core.AttributeType.Attribute,
88
+ descriptor: {
89
+ name: 'a_Normal',
90
+ shaderLocation: this.attributeLocation.NORMAL,
91
+ buffer: {
92
+ // give the WebGL driver a hint that this buffer may change
93
+ usage: _l7Core.gl.STATIC_DRAW,
94
+ data: [],
95
+ type: _l7Core.gl.FLOAT
96
+ },
97
+ size: 3,
98
+ update: (feature, featureIdx, vertex, attributeIdx, normal) => {
99
+ return normal;
100
+ }
101
+ }
102
+ });
103
+ this.styleAttributeService.registerStyleAttribute({
104
+ name: 'size',
105
+ type: _l7Core.AttributeType.Attribute,
106
+ descriptor: {
107
+ name: 'a_Size',
108
+ shaderLocation: this.attributeLocation.SIZE,
109
+ buffer: {
110
+ usage: _l7Core.gl.DYNAMIC_DRAW,
111
+ data: [],
112
+ type: _l7Core.gl.FLOAT
113
+ },
114
+ size: 1,
115
+ update: feature => {
116
+ const {
117
+ size = 10
118
+ } = feature;
119
+ return Array.isArray(size) ? [size[0]] : [size];
120
+ }
121
+ }
122
+ });
123
+ this.styleAttributeService.registerStyleAttribute({
124
+ name: 'extrusionBase',
125
+ type: _l7Core.AttributeType.Attribute,
126
+ descriptor: {
127
+ name: 'a_ExtrusionBase',
128
+ shaderLocation: this.attributeLocation.EXTRUSION_BASE,
129
+ buffer: {
130
+ usage: _l7Core.gl.STATIC_DRAW,
131
+ data: [],
132
+ type: _l7Core.gl.FLOAT
133
+ },
134
+ size: 1,
135
+ update: feature => {
136
+ const {
137
+ extrusionBase: op = 0
138
+ } = feature;
139
+ return [op];
140
+ }
141
+ }
142
+ });
143
+ }
144
+ }
145
+ exports.default = ExtrusionModel;
@@ -0,0 +1,32 @@
1
+ import type { IModel } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ export default class FillModel extends BaseModel {
4
+ protected get attributeLocation(): {
5
+ readonly POSITION: 0;
6
+ readonly POSITION_64LOW: 1;
7
+ readonly COLOR: 2;
8
+ readonly PICKING_COLOR: 3;
9
+ readonly STROKE: 4;
10
+ readonly OPACITY: 5;
11
+ readonly OFFSETS: 6;
12
+ readonly ROTATION: 7;
13
+ readonly MAX: 8;
14
+ } & Record<string, number> & {
15
+ MAX: 8;
16
+ LINEAR: number;
17
+ };
18
+ getUninforms(): {
19
+ [x: string]: any;
20
+ };
21
+ protected getCommonUniformsInfo(): {
22
+ uniformsArray: number[];
23
+ uniformsLength: number;
24
+ uniformsOption: {
25
+ [key: string]: any;
26
+ };
27
+ };
28
+ initModels(): Promise<IModel[]>;
29
+ buildModels(): Promise<IModel[]>;
30
+ protected registerBuiltinAttributes(): void;
31
+ private getModelParams;
32
+ }
@@ -0,0 +1,135 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
9
+ var _objectSpread2 = _interopRequireDefault(require("@babel/runtime/helpers/objectSpread2"));
10
+ var _l7Core = require("@antv/l7-core");
11
+ var _BaseModel = _interopRequireDefault(require("../../core/BaseModel"));
12
+ var _triangulation = require("../../core/triangulation");
13
+ /* babel-plugin-inline-import '../shaders/fill/fill_frag.glsl' */
14
+ const polygon_frag = "in vec4 v_color;\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\nout vec4 outputColor;\nvoid main() {\n outputColor = v_color;\n outputColor = filterColor(outputColor);\n}\n";
15
+ /* babel-plugin-inline-import '../shaders/fill/fill_linear_frag.glsl' */
16
+ const polygon_linear_frag = "layout(std140) uniform commonUniforms {\n float u_raisingHeight;\n float u_opacitylinear;\n float u_dir;\n};\n\nin vec4 v_color;\nin vec3 v_linear;\nin vec2 v_pos;\nout vec4 outputColor;\n#pragma include \"scene_uniforms\"\n#pragma include \"picking\"\n\nvoid main() {\n outputColor = v_color;\n if (u_opacitylinear > 0.0) {\n outputColor.a *=\n u_dir == 1.0\n ? 1.0 - length(v_pos - v_linear.xy) / v_linear.z\n : length(v_pos - v_linear.xy) / v_linear.z;\n }\n outputColor = filterColor(outputColor);\n}\n";
17
+ /* babel-plugin-inline-import '../shaders/fill/fill_linear_vert.glsl' */
18
+ const polygon_linear_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\nlayout(location = ATTRIBUTE_LOCATION_LINEAR) in vec3 a_linear;\n\nlayout(std140) uniform commonUniforms {\n float u_raisingHeight;\n float u_opacitylinear;\n float u_dir;\n};\n\nout vec4 v_color;\nout vec3 v_linear;\nout vec2 v_pos;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n if (u_opacitylinear > 0.0) {\n v_linear = a_linear;\n v_pos = a_Position.xy;\n }\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n project_pos.z += u_raisingHeight;\n\n if (u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n setPickingColor(a_PickingColor);\n}\n";
19
+ /* babel-plugin-inline-import '../shaders/fill/fill_vert.glsl' */
20
+ const polygon_vert = "layout(location = ATTRIBUTE_LOCATION_POSITION) in vec3 a_Position;\nlayout(location = ATTRIBUTE_LOCATION_POSITION_64LOW) in vec2 a_Position64Low;\nlayout(location = ATTRIBUTE_LOCATION_COLOR) in vec4 a_Color;\n\nlayout(std140) uniform commonUniforms {\n float u_raisingHeight;\n};\n\nout vec4 v_color;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = vec4(a_Color.xyz, a_Color.w * opacity);\n vec4 project_pos = project_position(vec4(a_Position, 1.0), a_Position64Low);\n\n project_pos.z += u_raisingHeight;\n\n if (\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT ||\n u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET\n ) {\n float mapboxZoomScale = 4.0 / pow(2.0, 21.0 - u_Zoom);\n project_pos.z *= mapboxZoomScale;\n project_pos.z += u_raisingHeight * mapboxZoomScale;\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n setPickingColor(a_PickingColor);\n}\n\n";
21
+ class FillModel extends _BaseModel.default {
22
+ get attributeLocation() {
23
+ return Object.assign(super.attributeLocation, {
24
+ MAX: super.attributeLocation.MAX,
25
+ LINEAR: 9
26
+ });
27
+ }
28
+ getUninforms() {
29
+ const commoninfo = this.getCommonUniformsInfo();
30
+ const attributeInfo = this.getUniformsBufferInfo(this.getStyleAttribute());
31
+ this.updateStyleUnifoms();
32
+ return (0, _objectSpread2.default)((0, _objectSpread2.default)({}, commoninfo.uniformsOption), attributeInfo.uniformsOption);
33
+ }
34
+ getCommonUniformsInfo() {
35
+ const {
36
+ raisingHeight = 0,
37
+ opacityLinear = {
38
+ enable: false,
39
+ dir: 'in'
40
+ }
41
+ } = this.layer.getLayerConfig();
42
+ const commonOptions = {
43
+ u_raisingHeight: Number(raisingHeight),
44
+ u_opacitylinear: Number(opacityLinear.enable),
45
+ u_dir: opacityLinear.dir === 'in' ? 1.0 : 0.0
46
+ };
47
+ const commonBufferInfo = this.getUniformsBufferInfo(commonOptions);
48
+ return commonBufferInfo;
49
+ }
50
+ initModels() {
51
+ var _this = this;
52
+ return (0, _asyncToGenerator2.default)(function* () {
53
+ return _this.buildModels();
54
+ })();
55
+ }
56
+ buildModels() {
57
+ var _this2 = this;
58
+ return (0, _asyncToGenerator2.default)(function* () {
59
+ const {
60
+ frag,
61
+ vert,
62
+ triangulation,
63
+ type
64
+ } = _this2.getModelParams();
65
+ _this2.initUniformsBuffer();
66
+ _this2.layer.triangulation = triangulation;
67
+ const model = yield _this2.layer.buildLayerModel({
68
+ moduleName: type,
69
+ vertexShader: vert,
70
+ fragmentShader: frag,
71
+ defines: _this2.getDefines(),
72
+ inject: _this2.getInject(),
73
+ triangulation,
74
+ primitive: _l7Core.gl.TRIANGLES,
75
+ depth: {
76
+ enable: false
77
+ }
78
+ });
79
+ return [model];
80
+ })();
81
+ }
82
+ registerBuiltinAttributes() {
83
+ // 注册 Position 属性 64 位地位部分,经纬度数据开启双精度,避免大于 22 层级以上出现数据偏移
84
+ this.registerPosition64LowAttribute();
85
+ const {
86
+ opacityLinear = {
87
+ enable: false,
88
+ dir: 'in'
89
+ }
90
+ } = this.layer.getLayerConfig();
91
+ if (opacityLinear.enable) {
92
+ this.styleAttributeService.registerStyleAttribute({
93
+ name: 'linear',
94
+ type: _l7Core.AttributeType.Attribute,
95
+ descriptor: {
96
+ name: 'a_linear',
97
+ shaderLocation: this.attributeLocation.LINEAR,
98
+ buffer: {
99
+ // give the WebGL driver a hint that this buffer may change
100
+ usage: _l7Core.gl.STATIC_DRAW,
101
+ data: [],
102
+ type: _l7Core.gl.FLOAT
103
+ },
104
+ size: 3,
105
+ update: (feature, featureIdx, vertex) => {
106
+ return [vertex[3], vertex[4], vertex[5]];
107
+ }
108
+ }
109
+ });
110
+ }
111
+ }
112
+ getModelParams() {
113
+ const {
114
+ opacityLinear = {
115
+ enable: false
116
+ }
117
+ } = this.layer.getLayerConfig();
118
+ if (opacityLinear.enable) {
119
+ return {
120
+ frag: polygon_linear_frag,
121
+ vert: polygon_linear_vert,
122
+ type: 'polygonLinear',
123
+ triangulation: _triangulation.polygonTriangulationWithCenter
124
+ };
125
+ } else {
126
+ return {
127
+ frag: polygon_frag,
128
+ vert: polygon_vert,
129
+ type: 'polygonFill',
130
+ triangulation: _triangulation.polygonTriangulation
131
+ };
132
+ }
133
+ }
134
+ }
135
+ exports.default = FillModel;
@@ -0,0 +1,5 @@
1
+ export type PolygonModelType = 'fill' | 'extrude' | 'line' | 'point_fill' | 'point_image' | 'point_normal' | 'point_extrude' | 'text' | 'water' | 'ocean' | 'extrusion';
2
+ declare const PolygonModels: {
3
+ [key in PolygonModelType]: any;
4
+ };
5
+ export default PolygonModels;
@@ -0,0 +1,33 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+ Object.defineProperty(exports, "__esModule", {
5
+ value: true
6
+ });
7
+ exports.default = void 0;
8
+ var _line = _interopRequireDefault(require("../../line/models/line"));
9
+ var _extrude = _interopRequireDefault(require("../../point/models/extrude"));
10
+ var _fill = _interopRequireDefault(require("../../point/models/fill"));
11
+ var _image = _interopRequireDefault(require("../../point/models/image"));
12
+ var _normal = _interopRequireDefault(require("../../point/models/normal"));
13
+ var _text = _interopRequireDefault(require("../../point/models/text"));
14
+ var _extrude2 = _interopRequireDefault(require("./extrude"));
15
+ var _extrusion = _interopRequireDefault(require("./extrusion"));
16
+ var _fill2 = _interopRequireDefault(require("./fill"));
17
+ var _ocean = _interopRequireDefault(require("./ocean"));
18
+ var _water = _interopRequireDefault(require("./water"));
19
+ const PolygonModels = {
20
+ fill: _fill2.default,
21
+ line: _line.default,
22
+ extrude: _extrude2.default,
23
+ text: _text.default,
24
+ point_fill: _fill.default,
25
+ point_image: _image.default,
26
+ point_normal: _normal.default,
27
+ point_extrude: _extrude.default,
28
+ water: _water.default,
29
+ ocean: _ocean.default,
30
+ extrusion: _extrusion.default
31
+ // point_fill: PointModels.fill,
32
+ };
33
+ var _default = exports.default = PolygonModels;